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You use URL_http://java.sun.com/javase/6/docs/api/java/lang/String.html [CODETERM1] when an immutable structure is appropriate; obtaining a new character sequence from a CODETERM2 may carry an unacceptable performance penalty, either in CPU time or memory (obtaining substrings is CPU efficient because the data is not ...
n
You use URL_http://java.sun.com/javase/6/docs/api/java/lang/StringBuilder.html [CODETERM3] when you need to create a mutable character sequence, usually to concatenate several character sequences together.
o
You use URL_http://java.sun.com/javase/6/docs/api/java/lang/StringBuffer.html [CODETERM4] in the same circumstances you would use CODETERM5 , but when changes to the underlying string must be synchronized (because several threads are reading/modifyind the string buffer).
o
See an example URL_http://java.sun.com/docs/books/tutorial/java/data/buffers.html [here] .
o
+1, concise answer.
o
concise, but incomplete, it misses the fundamental reason to use StringBuilder/Buffer and that is to reduce or eliminate the re-allocation and array copy of the regular String concatenation behavior.
o
"You use String when you are dealing with immutable strings" - doesn't make sense.
o
Instances of String ARE immutable, so maybe the comment should read "Use String when the memory usage due to immutability doesn't matter".
n
The accepted answer covers it's bases pretty well.
p
@fooMonster I've edited the answer.
o
Basics:** CODETERM1 is an immutable class, it can't be changed.
o
URL_http://java.sun.com/javase/6/docs/api/java/lang/StringBuilder.html [CODETERM2] is a mutable class that can be appended to, characters replaced or removed and ultimately converted to a CODETERM3 CODETERM4 is the original synchronized version of CODETERM5 You should prefer CODETERM6 in all cases where you have only a...
p
Details:** Also note that CODETERM7 aren't magic, they just use an Array as a backing object and that Array has to be re-allocated when ever it gets full.
o
Be sure and create your CODETERM8 objects large enough originally where they don't have to be constantly re-sized every time CODETERM9 gets called.
p
The re-sizing can get very degenerate.
n
It basically re-sizes the backing Array to 2 times its current size every time it needs to be expanded.
o
This can result in large amounts of RAM getting allocated and not used when CODETERM10 classes start to grow large.
o
In Java CODETERM11 uses a CODETERM12 behind the scenes.
o
So for simple cases there is no benefit of declaring your own.
p
But if you are building CODETERM13 objects that are large, say less than 4k, then declaring CODETERM14 is much more efficient than concatenation or using the URL_http:/ /java.sun.com/javase/6/docs/api/java/lang/StringBuilder.html#StringBuilder%28% 29 [default] which is only 16 characters.
p
If your CODETERM15 is going to be less than 10k then initialize it with the constructor to 10k to be safe.
o
But if it is initialize to 10k then you write 1 character more than 10k, it will get re-allocated and copied to a 20k array.
o
So initializing high is better than to low.
n
In the auto re-size case, at the 17th character the backing Array gets re- allocated and copied to 32 characters, at the 33th character this happens again and you get to re-allocated and copy the Array into 64 characters.
o
You can see how this degenerates to of re-allocations and copies which is what you really are trying to avoid using CODETERM16 in the first place.
n
This is from the JDK 6 Source code for AbstractStringBuilder CODESNIPPET_JAVA1 .
o
A best practice is to initialize the CODETERM17 a little bit larger than you think you are going to need if you don't know right off hand how big the CODETERM18 will be but you can guess.
n
One allocation of slightly more memory than you need is going to be better than lots of re-allocations and copies.
n
Also beware of initializing a CODETERM19 with a CODETERM20 as that will only allocated the size of the String + 16 characters, which in most cases will just start the degenerate re-allocation and copy cycle that you are trying to avoid.
n
The following is straight from the Java 6 source code.
o
CODESNIPPET_JAVA2 .
o
If you by chance do end up with an instance of CODETERM21 that you didn't create and can't control the constructor that is called, there is a way to avoid the degenerate re-allocate and copy behavior.
n
Call URL_http://java.sun.c om/javase/6/docs/api/java/lang/StringBuilder.html#ensureCapacity%28int%29 [CODETERM22] with the size you want to ensure your resulting CODETERM23 will fit into.
o
Alternatives:** Just as a note, if you are doing really CODETERM24 building and manipulation, there is a much more performance oriented alternative called URL_http://ahmadsoft.org/ropes/ [Ropes] .
o
Another alternative, is to create a CODETERM25 implemenation by sub- classing CODETERM26 , and adding counters to track the number of characters on every CODETERM27 and other mutation operations of the list, then override CODETERM28 to create a CODETERM29 of the exact size you need and loop through the list and build t...
o
Also don't forget about CODETERM32 when building fixed formatted output, which can be optimized by the compiler as they make it better.
p
Does String x "A" + "B"; really compile to be a StringBuilder?
o
Why wouldn't it just compile to String x "AB";, it should only use a StringBuilder if the components aren't known at compile time.
o
it might optimize the String constants out, I can't recall from the last time decompiled the byte code, but I do know that if there are any variables in there it will use a StringBuilder implementation for sure.
o
You can download the JDK source code and find out yourself.
o
"A" + "B" is a contrived example for sure.
o
I was wondering about String.format().
o
I haven't ever really seen it being used in projects.
o
Usually it's the StringBuilder.
o
Well, usually it's actually "A" + "B" + "C" because people are lazy ;) I tended to always use a StringBuilder, even if it was only two strings being concatenated, because in future, perhaps more strings would be appended.
p
I never used String.format() mainly because I never remembered what JDK it was introduced - I see it's JDK1.5, I'd use it in favour of the other options.
o
This is a very good article URL_http://kaioa.com/node/59 [ URL_http://kaioa.com/node/59 ] .
p
better article URL_http://java.sun.com/developer/technicalArticles/Interviews/comm unity/kabutz_qa.html.
o
Hi fuzzy lollipop,I do not understand your intension.
o
If the article you have posted is better doesn't mean that my article is wrong.
n
You should give -1 only if it is giving faulty info.
o
@Sujee :Yours is better +1.
o
Do you mean, for concatenation?
o
Real world example: _You want to create a new string out of many others_.
o
For instance to send a message: String CODESNIPPET_JAVA1 .
o
StringBuilder CODESNIPPET_JAVA2 .
o
Or CODESNIPPET_JAVA3 .
o
StringBuffer ( the syntax is exactly as with StringBuilder, the effects differ ) About CODETERM1 vs. CODETERM2 The former is synchonized and later is not.
o
So, if you invoke it several times in a single thread ( which is 90% of the cases ), CODETERM3 will run faster because it won't stop to see if it owns the thread lock.
p
So, it is recommendable to use CODETERM4 ( unless of course you have more than one thread accessing to it at the same time, which is rare ) CODETERM5 concatenation ( _using the + operator_ ) may be optimized by the compiler to use CODETERM6 underneath, so, it not longer something to worry about, in the elder days of Ja...
p
Modern compilers don't do this anymore, but still it is a good practice to use CODETERM7 instead just in case you use an "old" compiler.
p
Just for who is curious, this is what the compiler does for this class: CODESNIPPET_JAVA4 .
o
javap -c StringConcatenation CODESNIPPET_JAVA5 .
o
Lines numbered 5 - 27 are for the String named "literal" Lines numbered 31-53 are for the String named "builder" Ther's no difference, exactly the code is executed for both strings.
o
this is a really bad example.
n
Initializing the StringBuilder with " Dear " means the first .append() will cause a reallocation and copy.
p
Completely negating any efficiency that you are trying to gain over "normal" concatenation.
o
A better example would to be to create it with a initial size that will hold the entire contents of the final String.
o
It is NOT generally a good practice to use a StringBuilder to do String concatenation on the right-hand side of the assignment.
p
Any good implementation will use a StringBuilder behind the scenes as you say.
p
Furthermore, your example of "a" + "b" would be compiled into a single literal "ab" but if you used StringBuilder it would result in two needless calls to append().
o
@Mark I didn't mean to use "a"+"b" but to say what was a concatenation* about I change it to be explicit.
o
What you don't say is, why is not a good practice to do it.
o
That's exactly what ( a modern ) compiler does.
o
@fuzzy, I agree, specially when you know what the size of the final string would be ( aprox ) .
o
I don't think it's particularly practice, but I certainly wouldn't want any recommendation to do that in general.
o
It's clunky and hard to read, and overly verbose.
n
Plus, it encourages mistakes like yours where you are breaking up two literals that could otherwise be compiled as one.
n
Only if profiling told me it made a difference would I do it your way.
o
@Mark Got it.
o
I was thinking more in the chunk of code like a template"* and not really in every regular string literal.
o
But yes, I agree, since they do the same thing nowadays, it doesn't make sense ( 10 yrs ago was a reason to reject a change in a code revision ) :).
n
Personally, I don't think there is any real world use for CODETERM1 .
o
When would I ever want to communicate between multiple threads by manipulating a character sequence?
o
That doesn't sound useful at all, but maybe I have yet to see the light :) .
o
Also, CODETERM1 is thread-safe, which CODETERM2 is not.
p
So in a real-time situation when different threads are accessing it, CODETERM3 could have an undeterministic result.
o
Note that if you are using Java 5 or newer, you should use CODETERM1 instead of CODETERM2 .
o
From the API documentation: As of release JDK 5, this class has been supplemented with an equivalent class designed for use by a single thread, CODETERM3 .
o
The CODETERM4 class should generally be used in preference to this one, as it supports all of the same operations but it is faster, as it performs no synchronization.
p
In practice, you will almost never use this from multiple threads at the same time, so the synchronization that CODETERM5 does is almost always unnecessary overhead.
o
When you are using String, you are making a new String each time you are adding 2 of them.
o
When you are using StringBuilder, it uses a buffer to make less String addition and will therefore be more performant when you want to add a lot of string one after the other.
o
StringBuffer is the exact same thing as of StringBuilder except that all his method are synchronized.
o
The only use of that class is if you need to share the buffer with multiple thread (which rarely happends).
o
Read/convert an InputStream to a String.
o
If you have CODETERM1 object, how should you process that object and produce a CODETERM2 ?
o
Suppose I have an CODETERM3 that contains text data, and I want to convert this to a CODETERM4 (for example, so I can write the contents of the stream to a log file).
o
What is the easiest way to take the CODETERM5 and convert it to a CODETERM6 ?
o
CODESNIPPET_JAVA1 .
o