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test/93d7c4b2-df6d-5086-8ddb-8d324283aad6/metadata.jsonl ADDED
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\"/data7/sunggeunan/UNREAL/outputs/batch_130938/93d7c4b2-df6d-5086-8ddb-8d324283aad6/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_130938/93d7c4b2-df6d-5086-8ddb-8d324283aad6/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_130938/93d7c4b2-df6d-5086-8ddb-8d324283aad6/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_130938/93d7c4b2-df6d-5086-8ddb-8d324283aad6/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_130938/93d7c4b2-df6d-5086-8ddb-8d324283aad6/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this easy physics simulation, 8 unknown objects are present in a gravity field with a downward acceleration of 10 units per second squared. The primary rule applied is velocity_flip_on_collision, which causes objects to reverse their velocity upon collision. Over the course of the simulation, 47 collisions occur, resulting in the objects changing direction multiple times. The simulation maintains a consistent number of objects throughout, with no disappearances or additional objects added.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Solid objects bounce off each other instead of passing through."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/93d7c4b2-df6d-5086-8ddb-8d324283aad6/q4_options/opt_1_reality_full.mp4", "test/93d7c4b2-df6d-5086-8ddb-8d324283aad6/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/93d7c4b2-df6d-5086-8ddb-8d324283aad6/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/93d7c4b2-df6d-5086-8ddb-8d324283aad6/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4", "test/93d7c4b2-df6d-5086-8ddb-8d324283aad6/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/93d7c4b2-df6d-5086-8ddb-8d324283aad6/objects.jsonl", "file_name": "output.mp4"}
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