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- test/05e69d73-d309-53ac-8d59-3db30ae27f08/metadata.jsonl +1 -0
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- test/23247ffb-352c-5f90-929d-047443b767e4/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 +3 -0
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{"id": 0, "uuid": "05e69d73-d309-53ac-8d59-3db30ae27f08", "scenario_name": "Objects Bounce in Reverse Gravity with Scale Changes", "difficulty": "hard", "rules": "['gravity_reverse', 'collision_scale_change', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects Bounce in Reverse Gravity with Scale Changes\", \"description\": \"This video showcases a challenging physics simulation where objects interact in a scene governed by reverse gravity, causing them to move upwards. The scene also features objects that undergo scale changes upon collisions, resulting in unpredictable movements and interactions. As objects collide, their velocities are flipped, leading to complex and dynamic behavior. The simulation yields 36 objects, with 15 notable collisions occurring throughout the scene.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"collision_scale_change\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_130971/05e69d73-d309-53ac-8d59-3db30ae27f08/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_130971/05e69d73-d309-53ac-8d59-3db30ae27f08/attempt_01/scratch\"}, \"random_seed\": 1910957262, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_scale_change\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Objects Bounce in Reverse Gravity with Scale Changes\", \"difficulty\": \"hard\", 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[-0.9574426157553262, -0.005525711662596262, 0.28857079555322407], \"objects\": [\"object_27\", \"object_28\"]}, {\"frame\": 128, \"force\": 0.0, \"position\": [-2.162681866378004, 6.579030291094494, 14.490878995112952], \"contact_normal\": [-0.8701043920781056, 0.07669678795993674, 0.4868633787861011], \"objects\": [\"object_27\", \"object_28\"]}, {\"frame\": 149, \"force\": 0.0, \"position\": [4.045672469399355, -2.2799572543896303, 4.491107940673828], \"contact_normal\": [-0.8359725219464132, 0.5487713025938523, 0.0], \"objects\": [\"object_11\", \"object_31\"]}, {\"frame\": 150, \"force\": 0.0, \"position\": [3.7421939580095795, -2.199546144632265, 4.540345157615244], \"contact_normal\": [-0.9551095797467515, 0.2962251209257479, -0.004045788984821118], \"objects\": [\"object_11\", \"object_31\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 36, \"final_objects\": 36, \"rule_stats\": {\"collision_scale_change\": 9, \"gravity_reverse\": 1, \"velocity_flip_on_collision\": 4}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_130971/05e69d73-d309-53ac-8d59-3db30ae27f08/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_130971/05e69d73-d309-53ac-8d59-3db30ae27f08/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_130971/05e69d73-d309-53ac-8d59-3db30ae27f08/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_130971/05e69d73-d309-53ac-8d59-3db30ae27f08/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_130971/05e69d73-d309-53ac-8d59-3db30ae27f08/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a challenging physics simulation where objects interact in a scene governed by reverse gravity, causing them to move upwards. The scene also features objects that undergo scale changes upon collisions, resulting in unpredictable movements and interactions. As objects collide, their velocities are flipped, leading to complex and dynamic behavior. The simulation yields 36 objects, with 15 notable collisions occurring throughout the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "36", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity acts vertically downward toward the floor.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"required_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 2, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_scale_change', 'velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/05e69d73-d309-53ac-8d59-3db30ae27f08/q4_options/opt_0_keep_gravity_reverse.mp4", "test/05e69d73-d309-53ac-8d59-3db30ae27f08/q4_options/opt_1_reality_full.mp4", "test/05e69d73-d309-53ac-8d59-3db30ae27f08/q4_options/opt_2_reality_alt.mp4", "test/05e69d73-d309-53ac-8d59-3db30ae27f08/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/05e69d73-d309-53ac-8d59-3db30ae27f08/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/05e69d73-d309-53ac-8d59-3db30ae27f08/objects.jsonl", "file_name": "output.mp4"}
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test/05e69d73-d309-53ac-8d59-3db30ae27f08/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
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test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/metadata.jsonl
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{"id": 1, "uuid": "11b8ac21-a5b6-5692-a01f-b1a9d8e0952c", "scenario_name": "Gravity Reversal Pulse Wave Simulation", "difficulty": "medium", "rules": "['gravity_reverse', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Pulse Wave Simulation\", \"description\": \"In this medium-difficulty simulation, a wave of 24 objects moves upward due to a reversed gravity effect. The objects are initially stationary, but as the 'timed_scale_pulse' rule triggers 24 times, they begin to oscillate and collide with each other in a complex dance. The reversed gravity causes the objects to rise upwards, creating a visually striking display of physics in action.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], 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[\"object_17\", \"object_19\"]}, {\"frame\": 212, \"force\": 0.0, \"position\": [-0.362098506120157, -0.2158035773155912, 4.8822159297595], \"contact_normal\": [-0.010322670925656217, 0.06433061435137252, -0.9978752499797434], \"objects\": [\"object_19\", \"object_18\"]}, {\"frame\": 214, \"force\": 0.0, \"position\": [-0.7101636345365345, -0.46591884489210367, 5.096946781294683], \"contact_normal\": [0.22897516512356736, -0.11769406823018283, -0.9662910948881108], \"objects\": [\"object_19\", \"object_18\"]}, {\"frame\": 220, \"force\": 444.9605282875218, \"position\": [-2.6185672293727396, 0.03352581022929472, 4.326144897570556], \"contact_normal\": [0.9982630973763198, -0.05891339759881601, 0.0], \"objects\": [\"object_17\", \"object_22\"]}, {\"frame\": 221, \"force\": 23.69173317912268, \"position\": [-2.630998888852332, 0.12669397965082557, 4.75123202370915], \"contact_normal\": [0.9745075120922986, -0.19771279669371455, -0.10604130751376267], \"objects\": [\"object_17\", 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{\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_130971/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_130971/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_130971/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_130971/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_130971/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this medium-difficulty simulation, a wave of 24 objects moves upward due to a reversed gravity effect. The objects are initially stationary, but as the 'timed_scale_pulse' rule triggers 24 times, they begin to oscillate and collide with each other in a complex dance. The reversed gravity causes the objects to rise upwards, creating a visually striking display of physics in action.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "Objects change color periodically over time.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'timed_scale_pulse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/q4_options/opt_0_keep_gravity_reverse.mp4", "test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/q4_options/opt_2_reality_alt.mp4", "test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/objects.jsonl", "file_name": "output.mp4"}
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test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/output.mp4
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test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/q4_options/opt_0_keep_gravity_reverse.mp4
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test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/q4_options/opt_1_reality_full.mp4
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test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/q4_options/opt_2_reality_alt.mp4
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test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
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test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
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test/11b8ac21-a5b6-5692-a01f-b1a9d8e0952c/q4_options/render_1.log
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test/2150f39e-b6ae-5821-a809-8d3905647030/metadata.jsonl
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{"id": 2, "uuid": "2150f39e-b6ae-5821-a809-8d3905647030", "scenario_name": "Zero-Gravity Simulation with Color-Cycling Objects", "difficulty": "medium", "rules": "['gravity_zero', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero-Gravity Simulation with Color-Cycling Objects\", \"description\": \"This video showcases a zero-gravity environment where 18 unknown objects float freely. As time progresses, each object undergoes a timed color cycle, changing its appearance periodically. The objects interact with each other in mid-air, resulting in 13 collisions throughout the simulation. The viewer witnesses a dynamic, visually striking scene where the objects' colors and movements create a mesmerizing display.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": 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\"/data9/unreal/UNREAL/outputs/batch_130971/2150f39e-b6ae-5821-a809-8d3905647030/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_130971/2150f39e-b6ae-5821-a809-8d3905647030/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_130971/2150f39e-b6ae-5821-a809-8d3905647030/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a zero-gravity environment where 18 unknown objects float freely. As time progresses, each object undergoes a timed color cycle, changing its appearance periodically. The objects interact with each other in mid-air, resulting in 13 collisions throughout the simulation. The viewer witnesses a dynamic, visually striking scene where the objects' colors and movements create a mesmerizing display.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "18", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects change color periodically over time.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is uniform across the entire scene.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/2150f39e-b6ae-5821-a809-8d3905647030/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/2150f39e-b6ae-5821-a809-8d3905647030/q4_options/opt_0_keep_gravity_zero.mp4", "test/2150f39e-b6ae-5821-a809-8d3905647030/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/2150f39e-b6ae-5821-a809-8d3905647030/q4_options/opt_1_reality_full.mp4", "test/2150f39e-b6ae-5821-a809-8d3905647030/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/2150f39e-b6ae-5821-a809-8d3905647030/objects.jsonl", "file_name": "output.mp4"}
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{"id": 3, "uuid": "23247ffb-352c-5f90-929d-047443b767e4", "scenario_name": "Objects Undergoing Timed Scale Pulsation and Color Changes", "difficulty": "medium", "rules": "['timed_scale_pulse', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects Undergoing Timed Scale Pulsation and Color Changes\", \"description\": \"This video dataset captures 19 objects moving under the influence of gravity, with a key physics rule governing their behavior. The objects periodically undergo a timed scale pulse, causing them to change size at specific intervals, and upon collision, their colors change. The simulation results in a total of 70 collisions throughout the scene, but no objects disappear. The viewer can observe the objects' size changes and color shifts as they interact with each other in a complex, dynamic environment.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"timed_scale_pulse\", \"collision_color_change\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 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\"/data9/unreal/UNREAL/outputs/batch_130971/23247ffb-352c-5f90-929d-047443b767e4/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_130971/23247ffb-352c-5f90-929d-047443b767e4/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_130971/23247ffb-352c-5f90-929d-047443b767e4/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures 19 objects moving under the influence of gravity, with a key physics rule governing their behavior. The objects periodically undergo a timed scale pulse, causing them to change size at specific intervals, and upon collision, their colors change. The simulation results in a total of 70 collisions throughout the scene, but no objects disappear. The viewer can observe the objects' size changes and color shifts as they interact with each other in a complex, dynamic environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Objects pulse in size over time.", "Objects change color periodically over time.", "After a collision, the colliding objects change color.", "Gravity is uniform across the entire scene."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_scale_pulse\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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test/23247ffb-352c-5f90-929d-047443b767e4/q4_options/opt_0_keep_timed_scale_pulse.mp4
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test/23247ffb-352c-5f90-929d-047443b767e4/q4_options/opt_1_reality_full.mp4
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test/23247ffb-352c-5f90-929d-047443b767e4/q4_options/opt_2_reality_alt.mp4
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test/23247ffb-352c-5f90-929d-047443b767e4/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4
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{"id": 4, "uuid": "2e0043d7-24e8-54a5-b507-46b428e94773", "scenario_name": "Gravity Reversal with Velocity Flip on Collision", "difficulty": "medium", "rules": "['gravity_reverse', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal with Velocity Flip on Collision\", \"description\": \"In this video, objects move upward due to reversed gravity, and upon collision, their velocity is flipped, causing unpredictable bounces and trajectories. 22 objects are present throughout the simulation, with 13 collisions occurring as they interact with each other. The scene remains dynamic, with objects continuing to move and interact, governed by the unique combination of gravity reversal and velocity flip rules.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 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Flip on Collision\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"num_collisions\": 13, \"collisions\": [{\"frame\": 9, \"force\": 1313.194350748946, \"position\": [2.9164445917751793, 0.7849498665982388, 5.122147344580541], \"contact_normal\": [-0.47141745225833936, -0.881910191406277, 1.7036060294706566e-15], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 10, \"force\": 0.0, \"position\": [2.8538651268634516, 0.8092045965742968, 5.179262563854272], \"contact_normal\": [-0.45938165520217145, -0.8875258327369283, -0.03558638908817951], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 35, \"force\": 655.9300956877919, \"position\": [0.4288015356133388, 1.093362454157821, 6.295500280574979], \"contact_normal\": [-0.995096365242182, -0.09891018088042297, -2.1506691122731025e-13], \"objects\": [\"object_10\", \"object_15\"]}, {\"frame\": 36, \"force\": 0.0, \"position\": [0.41772406338187984, 1.2509942180283475, 5.788559726936324], \"contact_normal\": [-0.9948218139353738, -0.10103384249498043, 0.01103273261851361], \"objects\": [\"object_10\", \"object_15\"]}, {\"frame\": 38, \"force\": 0.0, \"position\": [0.43425104487352084, 1.4138044720649998, 6.192178563226937], \"contact_normal\": [-0.9945572706614442, -0.09797776097193236, 0.03544282338338294], \"objects\": [\"object_10\", \"object_15\"]}, {\"frame\": 75, \"force\": 2085.23302504721, \"position\": [-0.9668369380290407, -1.5336503727554787, 4.285700230426897], \"contact_normal\": [-0.6348671380354138, 0.7726213283638519, -3.2478459030285416e-15], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 96, \"force\": 1775.0110739951185, \"position\": [-0.4324709941318392, -1.0131762944778409, 2.3632463031507207], \"contact_normal\": [0.7726213283638524, 0.6348671380354131, 0.0], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 97, \"force\": 0.0, \"position\": [-0.41343809390138686, 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\"/data9/unreal/UNREAL/outputs/batch_130971/2e0043d7-24e8-54a5-b507-46b428e94773/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_130971/2e0043d7-24e8-54a5-b507-46b428e94773/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_130971/2e0043d7-24e8-54a5-b507-46b428e94773/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this video, objects move upward due to reversed gravity, and upon collision, their velocity is flipped, causing unpredictable bounces and trajectories. 22 objects are present throughout the simulation, with 13 collisions occurring as they interact with each other. The scene remains dynamic, with objects continuing to move and interact, governed by the unique combination of gravity reversal and velocity flip rules.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "22", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "After a collision, one of the colliding objects disappears.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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