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test/a4afb4e9-b12c-542c-9780-a0c390fb79cf/metadata.jsonl ADDED
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The balls move at varying speeds, bouncing off each other and the ground, resulting in a complex and dynamic scene with many collisions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity pulls sideways instead of downward.", "Objects maintain their size after collision.", "After collision, object bounces in the opposite direction from what is expected.", "Friction applies: objects slow down and stop over time.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/a4afb4e9-b12c-542c-9780-a0c390fb79cf/q4_options/opt_1_reality_full.mp4", "test/a4afb4e9-b12c-542c-9780-a0c390fb79cf/q4_options/opt_2_reality_alt.mp4", "test/a4afb4e9-b12c-542c-9780-a0c390fb79cf/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/a4afb4e9-b12c-542c-9780-a0c390fb79cf/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4", "test/a4afb4e9-b12c-542c-9780-a0c390fb79cf/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/a4afb4e9-b12c-542c-9780-a0c390fb79cf/objects.jsonl", "file_name": "output.mp4"}
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