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  1. test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/metadata.jsonl +1 -0
  2. test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/output.mp4 +3 -0
  3. test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  4. test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_1_reality_full.mp4 +3 -0
  5. test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_2_reality_alt.mp4 +3 -0
  6. test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
  7. test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +3 -0
  8. test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/render_1.log +0 -0
  9. test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/render_2.log +0 -0
  10. test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/render_3.log +0 -0
  11. test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/render_4.log +0 -0
  12. test/0f1a031e-763b-5b89-8c99-619239a2c229/metadata.jsonl +1 -0
  13. test/0f1a031e-763b-5b89-8c99-619239a2c229/output.mp4 +3 -0
  14. test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 +3 -0
  15. test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_1_reality_full.mp4 +3 -0
  16. test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_2_reality_alt.mp4 +3 -0
  17. test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4 +3 -0
  18. test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4 +3 -0
  19. test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/render_1.log +0 -0
  20. test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/render_2.log +0 -0
  21. test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/render_3.log +0 -0
  22. test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/render_4.log +0 -0
  23. test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/metadata.jsonl +1 -0
  24. test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/output.mp4 +3 -0
  25. test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  26. test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_1_reality_full.mp4 +3 -0
  27. test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_2_reality_alt.mp4 +3 -0
  28. test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  29. test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +3 -0
  30. test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/render_1.log +0 -0
  31. test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/render_2.log +0 -0
  32. test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/render_3.log +0 -0
  33. test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/render_4.log +0 -0
  34. test/401526f8-08a6-5779-b68b-3772cb969efe/metadata.jsonl +1 -0
  35. test/401526f8-08a6-5779-b68b-3772cb969efe/output.mp4 +3 -0
  36. test/4b4f57d2-4785-598a-a25f-00e93073a1bf/metadata.jsonl +1 -0
  37. test/4b4f57d2-4785-598a-a25f-00e93073a1bf/output.mp4 +3 -0
  38. test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  39. test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_1_reality_full.mp4 +3 -0
  40. test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_2_reality_alt.mp4 +3 -0
  41. test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  42. test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +3 -0
  43. test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/render_1.log +0 -0
  44. test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/render_2.log +0 -0
  45. test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/render_3.log +0 -0
  46. test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/render_4.log +0 -0
  47. test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/metadata.jsonl +1 -0
  48. test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/output.mp4 +3 -0
  49. test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  50. test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_1_reality_full.mp4 +3 -0
test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/metadata.jsonl ADDED
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+ {"id": 0, "uuid": "084e3968-ff9c-5a2e-b570-12ee5ffcf744", "scenario_name": "Repaired Scenario", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_swap']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Scenario\", \"description\": \"Fixed collision color swap rule by increasing object density and adjusting collision detection\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_swap\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 30, \"max_objects\": 30, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-2.0, 2.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": false, \"max_collisions\": 100, \"removal_offset_position\": [100.0, 100.0, 100.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/scratch\"}, \"random_seed\": 1877579099, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_swap\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Scenario\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_swap\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 30, \"final_objects\": 30, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_swap\": 12}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "30", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_swap']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects exchange their colors with each other\", \"contrast_to_real_physics\": \"In real physics, collision does not affect object color\", \"rule_id\": \"collision_color_swap\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "There is zero gravity.", "Gravity is reversed in this environment."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"meta_explanation\", \"real_physics\", \"wrong_unreal\", \"required_unreal\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_0_keep_gravity_reverse.mp4", "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_1_reality_full.mp4", "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
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(Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "Objects swap colors after collision.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1, 3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change', 'collision_spawn']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the object change color? 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(Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "Objects do not vanish upon collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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+ {"id": 5, "uuid": "554c47e2-b647-58f9-99d7-7dabdc3b3cd8", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change color over time.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/scratch\"}, \"random_seed\": 1085668683, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"timed_color_cycle\": 11}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Objects maintain their color after collision.", "Gravity acts vertically downward toward the floor.", "After collision, objects freeze in place and stop moving.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "Friction gradually slowed the object down.", "Objects pass through each other.", "The video was edited or manipulated.", "The simulation follows standard physics rules."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"real_physics\", \"wrong_unreal\", \"meta_explanation\", \"required_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_1_reality_full.mp4", "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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