Upload folder using huggingface_hub
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/metadata.jsonl +1 -0
- test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/output.mp4 +3 -0
- test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
- test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_1_reality_full.mp4 +3 -0
- test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
- test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +3 -0
- test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/render_1.log +0 -0
- test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/render_2.log +0 -0
- test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/render_3.log +0 -0
- test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/render_4.log +0 -0
- test/0f1a031e-763b-5b89-8c99-619239a2c229/metadata.jsonl +1 -0
- test/0f1a031e-763b-5b89-8c99-619239a2c229/output.mp4 +3 -0
- test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 +3 -0
- test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_1_reality_full.mp4 +3 -0
- test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4 +3 -0
- test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4 +3 -0
- test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/render_1.log +0 -0
- test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/render_2.log +0 -0
- test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/render_3.log +0 -0
- test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/render_4.log +0 -0
- test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/metadata.jsonl +1 -0
- test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/output.mp4 +3 -0
- test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
- test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_1_reality_full.mp4 +3 -0
- test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
- test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +3 -0
- test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/render_1.log +0 -0
- test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/render_2.log +0 -0
- test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/render_3.log +0 -0
- test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/render_4.log +0 -0
- test/401526f8-08a6-5779-b68b-3772cb969efe/metadata.jsonl +1 -0
- test/401526f8-08a6-5779-b68b-3772cb969efe/output.mp4 +3 -0
- test/4b4f57d2-4785-598a-a25f-00e93073a1bf/metadata.jsonl +1 -0
- test/4b4f57d2-4785-598a-a25f-00e93073a1bf/output.mp4 +3 -0
- test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
- test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_1_reality_full.mp4 +3 -0
- test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
- test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +3 -0
- test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/render_1.log +0 -0
- test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/render_2.log +0 -0
- test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/render_3.log +0 -0
- test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/render_4.log +0 -0
- test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/metadata.jsonl +1 -0
- test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/output.mp4 +3 -0
- test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
- test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_1_reality_full.mp4 +3 -0
test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 0, "uuid": "084e3968-ff9c-5a2e-b570-12ee5ffcf744", "scenario_name": "Repaired Scenario", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_swap']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Scenario\", \"description\": \"Fixed collision color swap rule by increasing object density and adjusting collision detection\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_swap\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 30, \"max_objects\": 30, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-2.0, 2.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": false, \"max_collisions\": 100, \"removal_offset_position\": [100.0, 100.0, 100.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/scratch\"}, \"random_seed\": 1877579099, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_swap\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Scenario\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_swap\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 30, \"final_objects\": 30, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_swap\": 12}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "30", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_swap']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects exchange their colors with each other\", \"contrast_to_real_physics\": \"In real physics, collision does not affect object color\", \"rule_id\": \"collision_color_swap\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "There is zero gravity.", "Gravity is reversed in this environment."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"meta_explanation\", \"real_physics\", \"wrong_unreal\", \"required_unreal\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_0_keep_gravity_reverse.mp4", "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_1_reality_full.mp4", "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:43e5676e6c1f76995371142344501a92b4f6037dbc1f9a5835f47873113dbe3f
|
| 3 |
+
size 369240
|
test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_0_keep_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:07aa32716ef9311d6696e9ab457966f7192e319f53816bba3ef238d29530b9cb
|
| 3 |
+
size 276727
|
test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:597d92808cec23feb9b954ecb7fb9b87d04a228e40c9007e455deba4f4af4875
|
| 3 |
+
size 285679
|
test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e121e6576124e37eae69b97f4cf360010572006a92910be5d2dbebcf039da744
|
| 3 |
+
size 251311
|
test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:059015f6dbf1b8d5f365c39a0bc568992fc5d4364ea9df89ff7d3acdb15cd32a
|
| 3 |
+
size 283174
|
test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2b5efb7a7306402b78926c6f6737b29451cfcd718fb80c4c3305109f930f4337
|
| 3 |
+
size 200009
|
test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0f1a031e-763b-5b89-8c99-619239a2c229/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 1, "uuid": "0f1a031e-763b-5b89-8c99-619239a2c229", "scenario_name": "Repaired Velocity Flip Collision Scenario", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Velocity Flip Collision Scenario\", \"description\": \"Fixed collision issue with updated object count and position range\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-3.5, 3.5], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/0f1a031e-763b-5b89-8c99-619239a2c229/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/0f1a031e-763b-5b89-8c99-619239a2c229/attempt_05/scratch\"}, \"random_seed\": 1371625968, \"rule_config\": {\"rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Velocity Flip Collision Scenario\", \"difficulty\": \"easy\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 5, \"final_objects\": 5, \"rule_stats\": {\"velocity_flip_on_collision\": 1}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/0f1a031e-763b-5b89-8c99-619239a2c229/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/0f1a031e-763b-5b89-8c99-619239a2c229/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/0f1a031e-763b-5b89-8c99-619239a2c229/attempt_05/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/0f1a031e-763b-5b89-8c99-619239a2c229/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/0f1a031e-763b-5b89-8c99-619239a2c229/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "5", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Standard gravity: objects accelerate at a constant rate.", "Objects maintain their color after collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "The video was edited or manipulated.", "Normal gravity caused the object to fall.", "Gravity is reversed.", "Friction gradually slowed the object down."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"meta_explanation\", \"real_physics\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_1_reality_full.mp4", "test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_2_reality_alt.mp4", "test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/0f1a031e-763b-5b89-8c99-619239a2c229/attempt_05/q4_options/opt_1_reality_full.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/0f1a031e-763b-5b89-8c99-619239a2c229/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:14d3660cd8b045caafd69a3b7e95fadec84479371c2a743976998d4e661027e4
|
| 3 |
+
size 163260
|
test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_0_keep_velocity_flip_on_collision.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:37603e46a0d6d60b601a3303974e7f4b2f54e06f7c7b4b70cc47fcbb4884767f
|
| 3 |
+
size 37380
|
test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b999e780a1581c32cd2126e6f82046ad261c77dbdcaa209bdbf9b194cf1b06f8
|
| 3 |
+
size 49032
|
test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:8782a0d55b034b97c65fced10bc96cfe1804870722e0971bfeb8708c57f36539
|
| 3 |
+
size 48610
|
test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_3_unreal_wrong_1_freeze_after_collision.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:6929419bd10a0fc2f3e2f72a63fc479c7b941b83c7744952b5ed87f4476ded35
|
| 3 |
+
size 30763
|
test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:1c5bda43973794f2ebc4411dc4b6ed35468cd63731da2514be110aca5ab5d0eb
|
| 3 |
+
size 51938
|
test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/0f1a031e-763b-5b89-8c99-619239a2c229/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 2, "uuid": "1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f", "scenario_name": "Repaired Collision Color Change Simulation", "difficulty": "medium", "rules": "['gravity_zero', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Collision Color Change Simulation\", \"description\": \"Fixed collision color change rule by adjusting object and collision configurations\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [10.0, 0.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/attempt_05/scratch\"}, \"random_seed\": 2101772921, \"rule_config\": {\"rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Collision Color Change Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"collision_color_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 4, \"final_objects\": 4, \"rule_stats\": {\"collision_color_change\": 4, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "4", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "After a collision, the colliding objects change color.", "Collisions follow the law of reflection and bounce normally."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_color_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the object change color? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "The collision followed conservation of momentum.", "The video was edited or manipulated.", "Objects pass through each other.", "A rule changes object color upon collision."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"real_physics\", \"meta_explanation\", \"wrong_unreal\", \"required_unreal\"], \"grounding_rule_id\": \"collision_color_change\", \"required_explanations\": [\"A rule changes object color upon collision.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_2_reality_alt.mp4", "test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_0_keep_gravity_zero.mp4", "test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_1_reality_full.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/attempt_05/q4_options/opt_2_reality_alt.mp4", "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:5113f497f0bdab754078763ac4acc5c5aa609bb7dab9749e5f385bcfc750fc4c
|
| 3 |
+
size 154340
|
test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_0_keep_gravity_zero.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f31860c86d1afcc44591cf9a1c4eabc129489509f94a5fb38f2707173354b482
|
| 3 |
+
size 39899
|
test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ad9f4f6310ab5d7135d1b7ae664ebf39b1e65ef14d87f52d844d8fe3b89b64ad
|
| 3 |
+
size 33120
|
test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:d3f6b524b343094dd1a0ab7f670a993d24e8adfeb770511542909a5e906fbe78
|
| 3 |
+
size 30372
|
test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:5e40edbc6acba0ee8191c4d84baf7e757034d2633891951b7a755ec55836d26a
|
| 3 |
+
size 51070
|
test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:272a7d5591681ce5e94fd2c4193ba9bc6a0baf94eecf4c68d6717428ce561e5d
|
| 3 |
+
size 39828
|
test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/1bc2699e-dbe8-5b98-ae28-d59b88e6bd8f/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/401526f8-08a6-5779-b68b-3772cb969efe/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 3, "uuid": "401526f8-08a6-5779-b68b-3772cb969efe", "scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "hard", "rules": "['gravity_reverse', 'collision_color_change', 'collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Collision Color Change Scenario\", \"description\": \"Repaired scenario to address 'collision_color_change' rule error by introducing collisions.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\", \"collision_spawn\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 10, \"max_objects\": 20, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.05, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/401526f8-08a6-5779-b68b-3772cb969efe/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/401526f8-08a6-5779-b68b-3772cb969efe/attempt_05/scratch\"}, \"random_seed\": 2142461597, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_change\", \"collision_spawn\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Collision Color Change Scenario\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_change\", \"collision_spawn\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [{\"frame\": 135, \"object_name\": \"spawn_0_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"135:object_10:object_4\"}, {\"frame\": 196, \"object_name\": \"spawn_1_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"196:object_16:object_6\"}], \"initial_objects\": 20, \"final_objects\": 22, \"rule_stats\": {\"collision_spawn\": 2, \"gravity_reverse\": 1, \"collision_color_change\": 5}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "22", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "Objects swap colors after collision.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [1, 3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change', 'collision_spawn']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the object change color? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "This is a video recording error.", "A rule changes object color upon collision.", "Objects teleport on collision.", "Air resistance affected the object's motion."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"meta_explanation\", \"required_unreal\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"collision_color_change\", \"required_explanations\": [\"A rule changes object color upon collision.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [2], "q3_is_multiselect": true, "file_name": "output.mp4"}
|
test/401526f8-08a6-5779-b68b-3772cb969efe/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2ae651913f5f48430fbd587b38024cc44055ccebd535e73fbdfdf476edfe5605
|
| 3 |
+
size 419774
|
test/4b4f57d2-4785-598a-a25f-00e93073a1bf/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 4, "uuid": "4b4f57d2-4785-598a-a25f-00e93073a1bf", "scenario_name": "Repaired Simulation Scenario", "difficulty": "hard", "rules": "['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Simulation Scenario\", \"description\": \"Fixed 'velocity_flip_on_collision' rule error by adjusting gravity direction.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/4b4f57d2-4785-598a-a25f-00e93073a1bf/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/4b4f57d2-4785-598a-a25f-00e93073a1bf/attempt_05/scratch\"}, \"random_seed\": 1917915583, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Simulation Scenario\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 5, \"final_objects\": 5, \"rule_stats\": {\"gravity_reverse\": 1, \"timed_scale_pulse\": 5, \"velocity_flip_on_collision\": 0}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/4b4f57d2-4785-598a-a25f-00e93073a1bf/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/4b4f57d2-4785-598a-a25f-00e93073a1bf/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/4b4f57d2-4785-598a-a25f-00e93073a1bf/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/4b4f57d2-4785-598a-a25f-00e93073a1bf/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/4b4f57d2-4785-598a-a25f-00e93073a1bf/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "5", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "Objects do not vanish upon collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The camera stopped tracking the object.", "Gravity is reversed in this environment.", "The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "A rule changes object color upon collision."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"meta_explanation\", \"required_unreal\", \"real_physics\", \"real_physics\", \"wrong_unreal\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_2_reality_alt.mp4", "test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_1_reality_full.mp4", "test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_0_keep_gravity_reverse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/4b4f57d2-4785-598a-a25f-00e93073a1bf/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/4b4f57d2-4785-598a-a25f-00e93073a1bf/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:36b59eee8964e0420275cf4960a11ea461e9b10aeb6c03dc7c4a5e6342a288fa
|
| 3 |
+
size 113270
|
test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_0_keep_gravity_reverse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:664494c20d0c22e1759072745755f2c4908ce963091e69455976aa4a04512746
|
| 3 |
+
size 26222
|
test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2e22bb30195b1b88eeeb549631e108a94a660b9680526b2ca8a16e4e5169c770
|
| 3 |
+
size 21732
|
test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_2_reality_alt.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:542272f516da6d156f01da0e8ef9e5a1dccfff722f999b016b014685de2aef9e
|
| 3 |
+
size 21599
|
test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:00f37ea03cf80328921cb2b035135bd3b83d0d5d1cd081b058d241eb441e45d3
|
| 3 |
+
size 27406
|
test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:49c2f99987a026c8bde76a34c1ad93252bdf687242f462d2fd24cec56bace4bb
|
| 3 |
+
size 18237
|
test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/render_1.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/render_2.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/render_3.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/4b4f57d2-4785-598a-a25f-00e93073a1bf/q4_options/render_4.log
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/metadata.jsonl
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{"id": 5, "uuid": "554c47e2-b647-58f9-99d7-7dabdc3b3cd8", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change color over time.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/scratch\"}, \"random_seed\": 1085668683, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"timed_color_cycle\": 11}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Objects maintain their color after collision.", "Gravity acts vertically downward toward the floor.", "After collision, objects freeze in place and stop moving.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Normal gravity caused the object to fall.", "Friction gradually slowed the object down.", "Objects pass through each other.", "The video was edited or manipulated.", "The simulation follows standard physics rules."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"real_physics\", \"wrong_unreal\", \"meta_explanation\", \"required_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_1_reality_full.mp4", "test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_2_reality_alt.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/output.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a39129805da5bdb9cb2867cbf30c7cb6d36ada5a38841ea6c6d99b59746459de
|
| 3 |
+
size 131529
|
test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_0_keep_timed_color_cycle.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a50888cb0244bd2091c219330f885550d95321c36a1daf4b53d504d708032c70
|
| 3 |
+
size 105827
|
test/554c47e2-b647-58f9-99d7-7dabdc3b3cd8/q4_options/opt_1_reality_full.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:5961437036ec63f471fa92a65aebdb939a22550260409e628c81fa801fd0685b
|
| 3 |
+
size 32922
|