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video
video
25
42ab1968-cf81-54c6-8d0d-92ccf25fda83
Easy Physics Simulation
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation", "description": "Test basic understanding of physics principles", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_c...
{"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "9", "14", "16", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5
[ 4 ]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "Gravity is reversed: objects fall upward instead of downward.", "Solid objects bounce off each other instead of passing through.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "Air resistance affected the object's motion.", "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "The collision followed conservation of momentum." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/rea...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/42ab1968-cf81-54c6-8d0d-92ccf25fda83/q4_options/opt_2_reality_alt.mp4", "test/42ab1968-cf81-54c6-8d0d-92ccf25fda83/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/42ab1968-cf81-54c6-8d0d-92ccf25fda83/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/42ab1968-cf81-54c6-8d0...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/42ab1968-cf81-54c6-8d0d-92ccf25fda83/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
314
61c9ab37-bad6-572c-a085-953e7525f899
Easy Floating Pulse
easy
['timed_color_cycle']
false
{"scenario": {"name": "Easy Floating Pulse", "description": "An object floats in space and periodically changes color", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_cho...
{"scenario_name": "Easy Floating Pulse", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0....
perception_choice
How many objects are initially present in the scene?
[ "13", "8", "15", "16", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5
[ 0 ]
13
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time.", "Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "A rule causes objects to disappear upon collision.", "A rule cycles object colors over time.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/re...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_1_reality_full.mp4", "test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/61c9ab37-bad6-572c-a085-953e7525f899/q4_opt...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116172/61c9ab37-bad6-572c-a085-953e7525f899/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
254
e3f434b5-b5c9-5338-921e-8cfc1912f057
Floating Ball Bounce
medium
[]
true
{"scenario": {"name": "Floating Ball Bounce", "description": "A white ball bounces on a table, changing color and size with each collision.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pred...
{"scenario_name": "Floating Ball Bounce", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collisi...
perception_choice
How many objects are initially present in the scene?
[ "18", "25", "28", "23", "27" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=23, answer_index=3, num_options=5
[ 3 ]
23
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size over time.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "Gravity is reversed in this environment.", "Friction is disabled in this environment.", "A rule allows objects to pass through each other." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Friction gradually slowed the object down."], "grading_rule": ...
[ 0, 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_0_keep_real.mp4", "test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_2_unreal_2_phase_through.mp4", "test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_option...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4
[ 1 ]
false
300
25f14149-3c1b-56bc-ad58-15eb3992da9c
Floating Ball
easy
[]
true
{"scenario": {"name": "Floating Ball", "description": "A ball floats in the air and can change color when touched.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "si...
{"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_puls...
perception_choice
How many objects are initially present in the scene?
[ "10", "9", "8", "6", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=0, num_options=5
[ 0 ]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "Gravity acts vertically downward toward the floor.", "Objects pulse in size over time.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Gravity is reversed in this environment.", "The simulation follows standard physics rules.", "A rule changes object color upon collision.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/25f14149-3c1b-56bc-ad58-15eb3992da9c/q4_options/opt_3_unreal_3_gravity_reverse.mp4", "test/25f14149-3c1b-56bc-ad58-15eb3992da9c/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/25f14149-3c1b-56bc-ad58-15eb3992da9c/q4_options/opt_0_keep_real.mp4", "test/25f14149-3c1b-56bc-ad58-15eb3992da9c/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117009/25f14149-3c1b-56bc-ad58-15eb3992da9c/attempt_01/q4_options/opt_3_unreal_3_gravity_reverse.mp4
[ 2 ]
false
52
f95f68e2-d4c4-5686-9876-77680e9d4c75
Floating Color Cycle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Color Cycle", "description": "Objects float and change color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid...
{"scenario_name": "Floating Color Cycle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "8", "10", "9", "7", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "New objects spawn when objects collide.", "After collision, an object teleports to a random location.", "After a collision, the colliding objects change color.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Air resistance affected the object's motion.", "A rule cycles object colors over time.", "A rule allows objects to pass through each other.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/re...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/opt_1_reality_full.mp4", "test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/opt_2_reality_alt.mp4", "test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/f95f68e2-d4c4-5686-9876-77680e9d4c75/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
184
099d9e6e-bf10-5971-bec4-8c0d02b3467a
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simu...
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa...
perception_choice
How many objects are initially present in the scene?
[ "12", "16", "11", "14", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=0, num_options=5
[ 0 ]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "The simulation follows standard physics rules.", "A rule changes object color upon collision.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/rea...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_1_reality_full.mp4", "test/099d9e6e-bf10-5971-bec4-...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117011/099d9e6e-bf10-5971-bec4-8c0d02b3467a/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4
[ 3 ]
false
232
30067be7-1f60-577f-8457-4634f43731cf
Repaired Physics Simulation Plan
medium
['gravity_reverse', 'timed_scale_pulse']
false
{"scenario": {"name": "Repaired Physics Simulation Plan", "description": "Repaired scenario to address E_FRAMES_MISSING error by adding frames to the simulation.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collis...
{"scenario_name": "Repaired Physics Simulation Plan", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {"timed_scale_...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "18", "21", "20", "23", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=2, num_options=5
[ 2 ]
20
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "Objects pulse in size over time.", "Objects swap colors after collision.", "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "A rule causes periodic size changes.", "A rule allows objects to pass through each other.", "Friction is disabled in this environment.", "The collision followed conservation of momentum." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "required_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["A rule causes periodic size changes.", "Gravity is reversed in this environment."], "grading_rule": ...
[ 0, 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/30067be7-1f60-577f-8457-4634f43731cf/q4_options/opt_2_reality_alt.mp4", "test/30067be7-1f60-577f-8457-4634f43731cf/q4_options/opt_0_keep_gravity_reverse.mp4", "test/30067be7-1f60-577f-8457-4634f43731cf/q4_options/opt_1_reality_full.mp4", "test/30067be7-1f60-577f-8457-4634f43731cf/q4_options/opt_3_unreal...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117344/30067be7-1f60-577f-8457-4634f43731cf/attempt_02/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
321
6b37bc61-ea77-5773-bd6d-ed2da13aa468
Reverse Gravity Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Reverse Gravity Challenge", "description": "Objects fall up into the air, and a few things happen when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "pr...
{"scenario_name": "Reverse Gravity Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0...
perception_choice
How many objects are initially present in the scene?
[ "16", "13", "9", "17", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=1, num_options=5
[ 1 ]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Objects grow larger after collision.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "A rule causes objects to teleport upon collision.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/re...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_options/opt_2_reality_alt.mp4", "test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_options/opt_1_reality_full.mp4", "test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
205
599e2c2f-78da-596a-b0b3-ce0429f7d36f
Easy Gravity Test
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy Gravity Test", "description": "Objects will fall upward under gravity, and then teleport to a random position upon collision.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": [...
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0],...
perception_choice
How many objects are initially present in the scene?
[ "9", "11", "13", "14", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5
[ 1 ]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects pass through each other without collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "Objects maintain constant colors over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "A rule allows objects to pass through each other.", "Gravity is reversed in this environment.", "The object bounced due to elastic collision.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/re...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_2_reality_alt.mp4", "test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_0_keep_gravity_reverse.mp4", "test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 2 ]
false
227
3937227b-3b13-5a52-988f-ec5a5ed6df74
Egg Drop Scenario
easy
[]
true
{"scenario": {"name": "Egg Drop Scenario", "description": "A red ball is dropped from a certain height, and a blue ball is placed on the ground. Observe the interaction.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factu...
{"scenario_name": "Egg Drop Scenario", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction"...
perception_choice
How many objects are initially present in the scene?
[ "13", "17", "12", "18", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5
[ 4 ]
15
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time.", "Objects pulse in size over time.", "Objects maintain constant colors over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The simulation follows standard physics rules.", "Friction is disabled in this environment.", "A rule causes objects to disappear upon collision.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_0_keep_real.mp4", "test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4", "test/3937227b-3b13-5a52-988f-ec5a5ed6...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
63
61441017-f2e9-5985-b9ab-7152864e264a
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "s...
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "15", "12", "16", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5
[ 0 ]
13
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling.", "Standard gravity: objects accelerate at a constant rate.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "The object bounced due to elastic collision.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/rea...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_0_keep_gravity_zero.mp4", "test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_1_reality_full.mp4", "test/61441017-f2e9-5985-b9ab-7152864e264a/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
[ 1 ]
false
84
f65d0185-f5c2-547b-a902-b3234ae2b4b3
Floating Orbs
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Orbs", "description": "Objects float in mid-air and change color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive...
{"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0]...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "5", "11", "4", "9", "6" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5
[ 3 ]
9
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color periodically over time.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "A rule causes objects to disappear upon collision.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/re...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_options/opt_2_reality_alt.mp4", "test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_options/opt_1_reality_full.mp4", "test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_option...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/f65d0185-f5c2-547b-a902-b3234ae2b4b3/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
316
30500f5a-b00e-50f7-a879-3d88639abf08
Easy: Ball Bouncing
easy
[]
true
{"scenario": {"name": "Easy: Ball Bouncing", "description": "A ball bounces off the ground due to gravity and collisions.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"...
{"scenario_name": "Easy: Ball Bouncing", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scal...
perception_choice
How many objects are initially present in the scene?
[ "8", "16", "17", "12", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5
[ 3 ]
12
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "Standard gravity: objects accelerate at a constant rate.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision.", "Friction is disabled in this environment.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_2_unreal_2_phase_through.mp4", "test/30500f5a-b00e-50f7-a...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4
[ 3 ]
false
110
6eea9f6d-203f-5b0c-9460-1dddf0987d84
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in the air, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pr...
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -1...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "16", "8", "13", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5
[ 3 ]
13
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "Objects maintain their size over time.", "Objects change color periodically over time.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "A rule cycles object colors over time.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/re...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_2_reality_alt.mp4", "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
189
868ef8b8-dca6-5304-9039-98a7067f3428
Floating Obstacle Course
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacle Course", "description": "Test navigation through a course with objects that can change velocity and color", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "c...
{"scenario_name": "Floating Obstacle Course", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q...
perception_choice
How many objects are initially present in the scene?
[ "18", "14", "13", "15", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5
[ 2 ]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "Objects pass through each other without collision.", "Solid objects bounce off each other instead of passing through." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "A rule allows objects to pass through each other.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/rea...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_0_keep_gravity_zero.mp4", "test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_2_reality_alt.mp4", "test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false