id int64 0 414 | uuid stringlengths 36 36 | scenario_name stringlengths 11 42 | difficulty stringclasses 3
values | rules stringclasses 22
values | is_realistic bool 2
classes | plan stringlengths 1.54k 1.98k | metadata stringlengths 417 1.36k | q0_1_type stringclasses 1
value | q0_1_question stringclasses 2
values | q0_1_options listlengths 5 5 | q0_1_metadata_reference stringclasses 72
values | q0_1_correct_answers listlengths 1 1 | q0_1_correct_answer stringclasses 23
values | q0_1_is_multiselect bool 1
class | q0_2_type stringclasses 1
value | q0_2_question stringclasses 1
value | q0_2_options listlengths 4 4 | q0_2_metadata_reference stringclasses 1
value | q0_2_correct_answers listlengths 1 1 | q0_2_correct_answer stringclasses 4
values | q0_2_is_multiselect bool 1
class | q1_type stringclasses 1
value | q1_question stringclasses 1
value | q1_options listlengths 5 5 | q1_metadata_reference stringlengths 273 315 | q1_correct_answers listlengths 1 3 | q1_is_multiselect bool 1
class | q2_type stringclasses 1
value | q2_question stringclasses 1
value | q2_options listlengths 0 0 | q2_metadata_reference stringclasses 22
values | q2_correct_answers listlengths 0 0 | q2_correct_answer stringclasses 22
values | q2_is_multiselect bool 1
class | q2_max_new_tokens int64 256 256 | q3_type stringclasses 1
value | q3_question stringclasses 5
values | q3_options listlengths 5 5 | q3_metadata_reference stringlengths 322 448 | q3_correct_answers listlengths 1 3 | q3_is_multiselect bool 1
class | q4_type stringclasses 1
value | q4_question stringclasses 1
value | q4_options listlengths 5 5 ⌀ | q4_metadata_reference stringlengths 133 165 ⌀ | q4_correct_answers listlengths 1 1 ⌀ | q4_is_multiselect bool 1
class | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | 42ab1968-cf81-54c6-8d0d-92ccf25fda83 | Easy Physics Simulation | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation", "description": "Test basic understanding of physics principles", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_c... | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"9",
"14",
"16",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5 | [
4
] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects maintain constant colors over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Solid objects bounce off each other instead of passing through.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"Air resistance affected the object's motion.",
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"The collision followed conservation of momentum."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/rea... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/42ab1968-cf81-54c6-8d0d-92ccf25fda83/q4_options/opt_2_reality_alt.mp4",
"test/42ab1968-cf81-54c6-8d0d-92ccf25fda83/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/42ab1968-cf81-54c6-8d0d-92ccf25fda83/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/42ab1968-cf81-54c6-8d0... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/42ab1968-cf81-54c6-8d0d-92ccf25fda83/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
314 | 61c9ab37-bad6-572c-a085-953e7525f899 | Easy Floating Pulse | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Floating Pulse", "description": "An object floats in space and periodically changes color", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_cho... | {"scenario_name": "Easy Floating Pulse", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.... | perception_choice | How many objects are initially present in the scene? | [
"13",
"8",
"15",
"16",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5 | [
0
] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Objects pulse in size over time.",
"Gravity is uniform across the entire scene.",
"Objects change color periodically over time.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"A rule causes objects to disappear upon collision.",
"A rule cycles object colors over time.",
"Gravity is reversed in this environment.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/re... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_1_reality_full.mp4",
"test/61c9ab37-bad6-572c-a085-953e7525f899/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/61c9ab37-bad6-572c-a085-953e7525f899/q4_opt... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116172/61c9ab37-bad6-572c-a085-953e7525f899/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
254 | e3f434b5-b5c9-5338-921e-8cfc1912f057 | Floating Ball Bounce | medium | [] | true | {"scenario": {"name": "Floating Ball Bounce", "description": "A white ball bounces on a table, changing color and size with each collision.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pred... | {"scenario_name": "Floating Ball Bounce", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collisi... | perception_choice | How many objects are initially present in the scene? | [
"18",
"25",
"28",
"23",
"27"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=23, answer_index=3, num_options=5 | [
3
] | 23 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity acts vertically downward toward the floor.",
"Gravity pulls sideways instead of downward.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"The simulation follows standard physics rules.",
"Gravity is reversed in this environment.",
"Friction is disabled in this environment.",
"A rule allows objects to pass through each other."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Friction gradually slowed the object down."], "grading_rule": ... | [
0,
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_0_keep_real.mp4",
"test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_options/opt_2_unreal_2_phase_through.mp4",
"test/e3f434b5-b5c9-5338-921e-8cfc1912f057/q4_option... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/e3f434b5-b5c9-5338-921e-8cfc1912f057/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 | [
1
] | false | |
300 | 25f14149-3c1b-56bc-ad58-15eb3992da9c | Floating Ball | easy | [] | true | {"scenario": {"name": "Floating Ball", "description": "A ball floats in the air and can change color when touched.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "si... | {"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_puls... | perception_choice | How many objects are initially present in the scene? | [
"10",
"9",
"8",
"6",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=0, num_options=5 | [
0
] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"Gravity acts vertically downward toward the floor.",
"Objects pulse in size over time.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Gravity is reversed in this environment.",
"The simulation follows standard physics rules.",
"A rule changes object color upon collision.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/25f14149-3c1b-56bc-ad58-15eb3992da9c/q4_options/opt_3_unreal_3_gravity_reverse.mp4",
"test/25f14149-3c1b-56bc-ad58-15eb3992da9c/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4",
"test/25f14149-3c1b-56bc-ad58-15eb3992da9c/q4_options/opt_0_keep_real.mp4",
"test/25f14149-3c1b-56bc-ad58-15eb3992da9c/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117009/25f14149-3c1b-56bc-ad58-15eb3992da9c/attempt_01/q4_options/opt_3_unreal_3_gravity_reverse.mp4 | [
2
] | false | |
52 | f95f68e2-d4c4-5686-9876-77680e9d4c75 | Floating Color Cycle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Color Cycle", "description": "Objects float and change color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid... | {"scenario_name": "Floating Color Cycle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"8",
"10",
"9",
"7",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"New objects spawn when objects collide.",
"After collision, an object teleports to a random location.",
"After a collision, the colliding objects change color.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Air resistance affected the object's motion.",
"A rule cycles object colors over time.",
"A rule allows objects to pass through each other.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/re... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/opt_1_reality_full.mp4",
"test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/opt_2_reality_alt.mp4",
"test/f95f68e2-d4c4-5686-9876-77680e9d4c75/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/f95f68e2-d4c4-5686-9876-77680e9d4c75/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
184 | 099d9e6e-bf10-5971-bec4-8c0d02b3467a | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simu... | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa... | perception_choice | How many objects are initially present in the scene? | [
"12",
"16",
"11",
"14",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=0, num_options=5 | [
0
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"The simulation follows standard physics rules.",
"A rule changes object color upon collision.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/rea... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_1_reality_full.mp4",
"test/099d9e6e-bf10-5971-bec4-... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117011/099d9e6e-bf10-5971-bec4-8c0d02b3467a/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 | [
3
] | false | |
232 | 30067be7-1f60-577f-8457-4634f43731cf | Repaired Physics Simulation Plan | medium | ['gravity_reverse', 'timed_scale_pulse'] | false | {"scenario": {"name": "Repaired Physics Simulation Plan", "description": "Repaired scenario to address E_FRAMES_MISSING error by adding frames to the simulation.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collis... | {"scenario_name": "Repaired Physics Simulation Plan", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {"timed_scale_... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"18",
"21",
"20",
"23",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=2, num_options=5 | [
2
] | 20 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"Objects pulse in size over time.",
"Objects swap colors after collision.",
"After collision, an object teleports to a random location.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"A rule causes periodic size changes.",
"A rule allows objects to pass through each other.",
"Friction is disabled in this environment.",
"The collision followed conservation of momentum."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "required_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["A rule causes periodic size changes.", "Gravity is reversed in this environment."], "grading_rule": ... | [
0,
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/30067be7-1f60-577f-8457-4634f43731cf/q4_options/opt_2_reality_alt.mp4",
"test/30067be7-1f60-577f-8457-4634f43731cf/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/30067be7-1f60-577f-8457-4634f43731cf/q4_options/opt_1_reality_full.mp4",
"test/30067be7-1f60-577f-8457-4634f43731cf/q4_options/opt_3_unreal... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117344/30067be7-1f60-577f-8457-4634f43731cf/attempt_02/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
321 | 6b37bc61-ea77-5773-bd6d-ed2da13aa468 | Reverse Gravity Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Reverse Gravity Challenge", "description": "Objects fall up into the air, and a few things happen when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "pr... | {"scenario_name": "Reverse Gravity Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0... | perception_choice | How many objects are initially present in the scene? | [
"16",
"13",
"9",
"17",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=1, num_options=5 | [
1
] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"After a collision, one of the colliding objects disappears.",
"Objects grow larger after collision.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"A rule causes objects to teleport upon collision.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/re... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_options/opt_2_reality_alt.mp4",
"test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_options/opt_1_reality_full.mp4",
"test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/6b37bc61-ea77-5773-bd6d-ed2da13aa468/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116033/6b37bc61-ea77-5773-bd6d-ed2da13aa468/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
205 | 599e2c2f-78da-596a-b0b3-ce0429f7d36f | Easy Gravity Test | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "Objects will fall upward under gravity, and then teleport to a random position upon collision.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": [... | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0],... | perception_choice | How many objects are initially present in the scene? | [
"9",
"11",
"13",
"14",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5 | [
1
] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects pass through each other without collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pulse in size over time.",
"Objects maintain constant colors over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"A rule allows objects to pass through each other.",
"Gravity is reversed in this environment.",
"The object bounced due to elastic collision.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/re... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_2_reality_alt.mp4",
"test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/599e2c2f-78da-596a-b0b3-ce0429f7d36f/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116511/599e2c2f-78da-596a-b0b3-ce0429f7d36f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
2
] | false | |
227 | 3937227b-3b13-5a52-988f-ec5a5ed6df74 | Egg Drop Scenario | easy | [] | true | {"scenario": {"name": "Egg Drop Scenario", "description": "A red ball is dropped from a certain height, and a blue ball is placed on the ground. Observe the interaction.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factu... | {"scenario_name": "Egg Drop Scenario", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction"... | perception_choice | How many objects are initially present in the scene? | [
"13",
"17",
"12",
"18",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5 | [
4
] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Gravity pulls sideways instead of downward.",
"Objects change color periodically over time.",
"Objects pulse in size over time.",
"Objects maintain constant colors over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"The simulation follows standard physics rules.",
"Friction is disabled in this environment.",
"A rule causes objects to disappear upon collision.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_0_keep_real.mp4",
"test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_3_unreal_3_gravity_horizontal.mp4",
"test/3937227b-3b13-5a52-988f-ec5a5ed6df74/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4",
"test/3937227b-3b13-5a52-988f-ec5a5ed6... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116512/3937227b-3b13-5a52-988f-ec5a5ed6df74/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
63 | 61441017-f2e9-5985-b9ab-7152864e264a | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "s... | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"15",
"12",
"16",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5 | [
0
] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"After collision, an object teleports to a random location.",
"There is no gravity: objects float instead of falling.",
"Standard gravity: objects accelerate at a constant rate.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"The object bounced due to elastic collision.",
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/rea... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_0_keep_gravity_zero.mp4",
"test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_1_reality_full.mp4",
"test/61441017-f2e9-5985-b9ab-7152864e264a/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 | [
1
] | false | |
84 | f65d0185-f5c2-547b-a902-b3234ae2b4b3 | Floating Orbs | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Orbs", "description": "Objects float in mid-air and change color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive... | {"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0]... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"5",
"11",
"4",
"9",
"6"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5 | [
3
] | 9 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects change color periodically over time.",
"Objects grow larger after collision.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"The collision followed conservation of momentum.",
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/re... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_options/opt_2_reality_alt.mp4",
"test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_options/opt_1_reality_full.mp4",
"test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/f65d0185-f5c2-547b-a902-b3234ae2b4b3/q4_option... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/f65d0185-f5c2-547b-a902-b3234ae2b4b3/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
316 | 30500f5a-b00e-50f7-a879-3d88639abf08 | Easy: Ball Bouncing | easy | [] | true | {"scenario": {"name": "Easy: Ball Bouncing", "description": "A ball bounces off the ground due to gravity and collisions.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"... | {"scenario_name": "Easy: Ball Bouncing", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scal... | perception_choice | How many objects are initially present in the scene? | [
"8",
"16",
"17",
"12",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5 | [
3
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity acts vertically downward toward the floor.",
"Standard gravity: objects accelerate at a constant rate.",
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity pulls sideways instead of downward.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision.",
"Friction is disabled in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4",
"test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4",
"test/30500f5a-b00e-50f7-a879-3d88639abf08/q4_options/opt_2_unreal_2_phase_through.mp4",
"test/30500f5a-b00e-50f7-a... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116172/30500f5a-b00e-50f7-a879-3d88639abf08/attempt_01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4 | [
3
] | false | |
110 | 6eea9f6d-203f-5b0c-9460-1dddf0987d84 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "A single ball floats in the air, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pr... | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -1... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"16",
"8",
"13",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5 | [
3
] | 13 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects pass through each other without collision.",
"Objects maintain their size over time.",
"Objects change color periodically over time.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"A rule changes object color upon collision.",
"A rule cycles object colors over time.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/re... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_2_reality_alt.mp4",
"test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/6eea9f6d-203f-5b0c-9460-1dddf0987d84... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
189 | 868ef8b8-dca6-5304-9039-98a7067f3428 | Floating Obstacle Course | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacle Course", "description": "Test navigation through a course with objects that can change velocity and color", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "c... | {"scenario_name": "Floating Obstacle Course", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q... | perception_choice | How many objects are initially present in the scene? | [
"18",
"14",
"13",
"15",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5 | [
2
] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide.",
"Objects pass through each other without collision.",
"Solid objects bounce off each other instead of passing through."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"A rule allows objects to pass through each other.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/rea... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_0_keep_gravity_zero.mp4",
"test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_options/opt_2_reality_alt.mp4",
"test/868ef8b8-dca6-5304-9039-98a7067f3428/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116174/868ef8b8-dca6-5304-9039-98a7067f3428/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false |
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