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id
int64
uuid
string
scenario_name
string
difficulty
string
rules
string
is_realistic
bool
plan
string
metadata
string
q0_1_type
string
q0_1_question
string
q0_1_options
list
q0_1_metadata_reference
string
q0_1_correct_answers
list
q0_1_correct_answer
string
q0_1_is_multiselect
bool
q0_2_type
string
q0_2_question
string
q0_2_options
list
q0_2_metadata_reference
string
q0_2_correct_answers
list
q0_2_correct_answer
string
q0_2_is_multiselect
bool
q1_type
string
q1_question
string
q1_options
list
q1_metadata_reference
string
q1_correct_answers
list
q1_is_multiselect
bool
q2_type
string
q2_question
string
q2_metadata_reference
string
q2_correct_answer
string
q3_type
string
q3_question
string
q3_options
list
q3_correct_answers
list
q3_is_multiselect
bool
objects_path
string
video
video
0
00d62510-dc5e-5e3b-9c07-d1abab6b344f
Timed Color Cycle with 13 Unknown Objects in a Gravitational Field
easy
['timed_color_cycle']
false
{"scenario": {"name": "Timed Color Cycle with 13 Unknown Objects in a Gravitational Field", "description": "This video captures the interaction of 13 unknown objects in a gravitational field with a downward acceleration of -10 units per second squared. The objects experience a timed color cycle, changing their color in...
{"scenario_name": "Timed Color Cycle with 13 Unknown Objects in a Gravitational Field", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 65, "collisions": [{"frame": 10, "force": 943.947119683409, "position": [0.9910652852188244, -0.7891112284108363, 2.6395621...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects do not vanish upon collision.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Objects maintain their color after collision.", "Objects maintain constant colors over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: ['timed_color_cycle']
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_1_reality_full.mp4", "test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_2_reality_alt.mp4", "test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_3_unre...
[ 1 ]
false
test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/objects.jsonl
1
08261179-2edd-5ce5-9c97-e0c1a19c9c21
Gravity Reversal Simulation with Color Cycling Objects
medium
['gravity_reverse', 'timed_color_cycle']
false
{"scenario": {"name": "Gravity Reversal Simulation with Color Cycling Objects", "description": "In this physics simulation, objects move upwards due to the reverse gravity rule, and objects change color in a cyclic pattern. The scene features 22 objects, all of which collide with each other 29 times throughout the simu...
{"scenario_name": "Gravity Reversal Simulation with Color Cycling Objects", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_color_cycle"], "num_collisions": 29, "collisions": [{"frame": 26, "force": 51.36877506903553, "position": [-0.3990918489517239, 0.7568896831677995, 5...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"}
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: ['gravity_reverse', 'timed_color_cycle']
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity...
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_0_keep_gravity_reverse.mp4", "test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_2_reality_alt.mp4", "test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_opti...
[ 0 ]
false
test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/objects.jsonl
2
0b08c5ca-5466-586c-8722-1269ce6d06af
Zero-Gravity Simulation with Object Spawn via Collision
medium
['gravity_zero', 'collision_spawn']
false
{"scenario": {"name": "Zero-Gravity Simulation with Object Spawn via Collision", "description": "This video captures a physics simulation where objects are placed in a zero-gravity environment. Over time, objects spawn from collisions between existing objects, resulting in an increasing number of objects in the scene. ...
{"scenario_name": "Zero-Gravity Simulation with Object Spawn via Collision", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_spawn"], "num_collisions": 72, "collisions": [{"frame": 16, "force": 699.9771287482023, "position": [2.9846503473855828, -1.4116803254237231, 3.113095...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
44
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "There is no friction: moving objects do not slow down on the surface.", "Collisions follow the law of reflection and bounce normally.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "collision_spawn"], "grading_rule": "required_unreal \u2286 selected"}
[ 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: ['gravity_zero', 'collision_spawn']
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_spawn"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real ...
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_2_reality_alt.mp4", "test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_0_keep_gravity_zero.mp4", "test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/0b08c5ca-5466-586c-8722-1269ce6d06af/q...
[ 1 ]
false
test/0b08c5ca-5466-586c-8722-1269ce6d06af/objects.jsonl
3
15fd2134-d2d4-57c7-971e-69545af71de8
Color-Cycling Objects in a Gravity-Driven Environment
easy
['timed_color_cycle']
false
{"scenario": {"name": "Color-Cycling Objects in a Gravity-Driven Environment", "description": "This video dataset captures the movement of 8 objects in a gravity-driven environment, where each object cycles through a color sequence over time. The objects collide with each other 111 times throughout the simulation, with...
{"scenario_name": "Color-Cycling Objects in a Gravity-Driven Environment", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 111, "collisions": [{"frame": 122, "force": 1117.191563072082, "position": [-0.08655215366735805, -0.43643052971641205, 0.20817944444318...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
9
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision.", "After a collision, one of the colliding objects disappears.", "Standard gravity: objects accelerate at a constant rate." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: ['timed_color_cycle']
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_2_reality_alt.mp4", "test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/15fd2134-d2d4-57c7-971e-69545af71de8/q...
[ 1 ]
false
test/15fd2134-d2d4-57c7-971e-69545af71de8/objects.jsonl
4
6092b99a-cda9-5236-9a6b-1fc3ce7aa04d
Gravity Reversal and Timed Scale Pulse Simulation
medium
['gravity_reverse', 'timed_scale_pulse']
false
{"scenario": {"name": "Gravity Reversal and Timed Scale Pulse Simulation", "description": "In this physics simulation, 8 unknown objects move in a medium difficulty environment where gravity is reversed. The objects exhibit unpredictable motion as the gravity is reversed, and at certain points, the scale of the objects...
{"scenario_name": "Gravity Reversal and Timed Scale Pulse Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_scale_pulse"], "num_collisions": 9, "collisions": [{"frame": 39, "force": 300.39012440304384, "position": [1.3921523513001177, -1.1801586775751618, 5.6517...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
19
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Standard gravity: objects accelerate at a constant rate.", "Gravity is reversed: objects fall upward instead of downward.", "Objects do not vanish upon collision.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: ['gravity_reverse', 'timed_scale_pulse']
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity...
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_options/opt_2_reality_alt.mp4", "test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_options/opt_1_reality_full.mp4", "test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_opt...
[ 4 ]
false
test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/objects.jsonl
5
60b6a5b0-bcca-5835-ad7d-4c420f9818f4
Timed Color Cycle with 10 Objects in a Gravitational Field
easy
['timed_color_cycle']
false
{"scenario": {"name": "Timed Color Cycle with 10 Objects in a Gravitational Field", "description": "This video shows 10 identical objects in a 3D space, subject to gravity, and undergoing a timed color cycle. Every object changes color in a predetermined sequence, creating a mesmerizing display of color and movement. T...
{"scenario_name": "Timed Color Cycle with 10 Objects in a Gravitational Field", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 21, "collisions": [{"frame": 11, "force": 255.2629030893217, "position": [0.24837433036775727, 0.5468968779724825, 0.78502913662483...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Normal gravity applies: objects fall downward.", "Objects change color periodically over time.", "Objects maintain their size after collision.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: ['timed_color_cycle']
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/60b6a5b0-bcca-5835-ad7d-4c420f9818f4/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/60b6a5b0-bcca-5835-ad7d-4c420f9818f4/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/60b6a5b0-bcca-5835-ad7d-4c420f9818f4/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/60b6a5b0-bcca-58...
[ 0 ]
false
test/60b6a5b0-bcca-5835-ad7d-4c420f9818f4/objects.jsonl
6
8c14d5e8-5eb6-50e7-a6dd-482b0695f77b
Gravity Reversal: 9 Objects in Mid-Air
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal: 9 Objects in Mid-Air", "description": "This video captures the behavior of 9 unknown objects suspended in mid-air, defying conventional gravity. Due to the application of the gravity_reverse rule, these objects appear to float and move upward. As the simulation unfolds, no colli...
{"scenario_name": "Gravity Reversal: 9 Objects in Mid-Air", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity"...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
9
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: ['gravity_reverse']
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8c14d5e8-5eb6-50e7-a6dd-482b0695f77b/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/8c14d5e8-5eb6-50e7-a6dd-482b0695f77b/q4_options/opt_0_keep_gravity_reverse.mp4", "test/8c14d5e8-5eb6-50e7-a6dd-482b0695f77b/q4_options/opt_1_reality_full.mp4", "test/8c14d5e8-5eb6-50e7-a6dd-482b0695f77b/q4_opti...
[ 1 ]
false
test/8c14d5e8-5eb6-50e7-a6dd-482b0695f77b/objects.jsonl
7
b68fed29-ec8e-50df-882b-bc6fb96642fb
Zero-Gravity Simulation with Color-Swapping Collisions
medium
['gravity_zero', 'collision_color_swap']
false
{"scenario": {"name": "Zero-Gravity Simulation with Color-Swapping Collisions", "description": "In this zero-gravity simulation, a group of objects float and interact with each other. As they collide, their colors suddenly swap, creating a mesmerizing visual effect. With 52 recorded collisions, the viewer can witness t...
{"scenario_name": "Zero-Gravity Simulation with Color-Swapping Collisions", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_color_swap"], "num_collisions": 52, "collisions": [{"frame": 109, "force": 337.9735107156914, "position": [1.2202066359162909, 1.344587430323625, 3.618...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
23
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Objects swap colors after collision.", "Normal gravity applies: objects fall downward.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "collision_color_swap"], "grading_rule": "required_unreal \u2286 selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: ['gravity_zero', 'collision_color_swap']
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_color_swap"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In ...
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b68fed29-ec8e-50df-882b-bc6fb96642fb/q4_options/opt_1_reality_full.mp4", "test/b68fed29-ec8e-50df-882b-bc6fb96642fb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/b68fed29-ec8e-50df-882b-bc6fb96642fb/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/b68fed29-ec8e-50df-882b-...
[ 4 ]
false
test/b68fed29-ec8e-50df-882b-bc6fb96642fb/objects.jsonl
8
da71e21d-07b9-5e27-9675-7d9a8d651691
Colliding Objects Under Horizontal Gravity
medium
['collision_color_change', 'gravity_horizontal']
false
{"scenario": {"name": "Colliding Objects Under Horizontal Gravity", "description": "This video showcases a scene where 8 unknown objects interact under the influence of horizontal gravity. The primary rule, collision_color_change, causes objects to change color upon collision. Throughout the simulation, 5 collisions oc...
{"scenario_name": "Colliding Objects Under Horizontal Gravity", "difficulty": "medium", "primary_rule": "collision_color_change", "rules": ["collision_color_change", "gravity_horizontal"], "num_collisions": 5, "collisions": [{"frame": 135, "force": 94.77694695089448, "position": [-6.609017747459713, -14.560250311672988...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
18
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "Objects change color periodically over time.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["collision_color_change", "gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: ['collision_color_change', 'gravity_horizontal']
{"version": "v2.1", "applied_rule_ids": ["collision_color_change", "gravity_horizontal"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does...
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/da71e21d-07b9-5e27-9675-7d9a8d651691/q4_options/opt_1_reality_full.mp4", "test/da71e21d-07b9-5e27-9675-7d9a8d651691/q4_options/opt_2_reality_alt.mp4", "test/da71e21d-07b9-5e27-9675-7d9a8d651691/q4_options/opt_0_keep_collision_color_change.mp4", "test/da71e21d-07b9-5e27-9675-7d9a8d651691/q4_options/opt_4...
[ 2 ]
false
test/da71e21d-07b9-5e27-9675-7d9a8d651691/objects.jsonl
9
f51431d7-e96f-5f11-a715-942de5e47ed9
Realistic Physics Simulation with 13 Objects in a Gravitational Field
easy
[]
true
{"scenario": {"name": "Realistic Physics Simulation with 13 Objects in a Gravitational Field", "description": "This video captures a realistic physics simulation featuring 13 unknown objects interacting with each other in a 3D environment under the influence of a strong gravitational force. The objects move freely, col...
{"scenario_name": "Realistic Physics Simulation with 13 Objects in a Gravitational Field", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 82, "collisions": [{"frame": 128, "force": 1132.99423748781, "position": [3.2614702525695995, -0.9447979644440903, 1.6027049611866264], "contact_no...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "Objects swap colors after collision.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no irrelevant_unreal selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: []
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f51431d7-e96f-5f11-a715-942de5e47ed9/q4_options/opt_0_keep_real.mp4", "test/f51431d7-e96f-5f11-a715-942de5e47ed9/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "test/f51431d7-e96f-5f11-a715-942de5e47ed9/q4_options/opt_1_unreal_1_phase_through.mp4", "test/f51431d7-e96f-5f11-a715-942de5e47ed9/q4_o...
[ 0 ]
false
test/f51431d7-e96f-5f11-a715-942de5e47ed9/objects.jsonl
10
15d703ae-5f0e-59d1-bf45-19013e3f93cc
Objects Interact in Zero Gravity Simulation
easy
['gravity_zero']
false
{"scenario": {"name": "Objects Interact in Zero Gravity Simulation", "description": "This video showcases 10 unknown objects floating freely in a zero-gravity environment. As they move and interact with each other, they collide twice, resulting in no changes to their behavior or disappearance. The simulation demonstrat...
{"scenario_name": "Objects Interact in Zero Gravity Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 2, "collisions": [{"frame": 17, "force": 700.861835125918, "position": [-2.034715569342716, 1.8122564845491336, 3.436696756879489], "contact_normal": [-0.88...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "Objects swap colors after collision.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: ['gravity_zero']
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/15d703ae-5f0e-59d1-bf45-19013e3f93cc/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/15d703ae-5f0e-59d1-bf45-19013e3f93cc/q4_options/opt_0_keep_gravity_zero.mp4", "test/15d703ae-5f0e-59d1-bf45-19013e3f93cc/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/15d703ae-5f0e-59...
[ 1 ]
false
test/15d703ae-5f0e-59d1-bf45-19013e3f93cc/objects.jsonl
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