id int64 | uuid string | scenario_name string | difficulty string | rules string | is_realistic bool | plan string | metadata string | q0_1_type string | q0_1_question string | q0_1_options list | q0_1_metadata_reference string | q0_1_correct_answers list | q0_1_correct_answer string | q0_1_is_multiselect bool | q0_2_type string | q0_2_question string | q0_2_options list | q0_2_metadata_reference string | q0_2_correct_answers list | q0_2_correct_answer string | q0_2_is_multiselect bool | q1_type string | q1_question string | q1_options list | q1_metadata_reference string | q1_correct_answers list | q1_is_multiselect bool | q2_type string | q2_question string | q2_metadata_reference string | q2_correct_answer string | q3_type string | q3_question string | q3_options list | q3_correct_answers list | q3_is_multiselect bool | objects_path string | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 00d62510-dc5e-5e3b-9c07-d1abab6b344f | Timed Color Cycle with 13 Unknown Objects in a Gravitational Field | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Timed Color Cycle with 13 Unknown Objects in a Gravitational Field", "description": "This video captures the interaction of 13 unknown objects in a gravitational field with a downward acceleration of -10 units per second squared. The objects experience a timed color cycle, changing their color in... | {"scenario_name": "Timed Color Cycle with 13 Unknown Objects in a Gravitational Field", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 65, "collisions": [{"frame": 10, "force": 943.947119683409, "position": [0.9910652852188244, -0.7891112284108363, 2.6395621... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects do not vanish upon collision.",
"After collision, objects freeze in place and stop moving.",
"Objects change color periodically over time.",
"Objects maintain their color after collision.",
"Objects maintain constant colors over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['timed_color_cycle'] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_1_reality_full.mp4",
"test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_2_reality_alt.mp4",
"test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_3_unre... | [
1
] | false | test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/objects.jsonl | |
1 | 08261179-2edd-5ce5-9c97-e0c1a19c9c21 | Gravity Reversal Simulation with Color Cycling Objects | medium | ['gravity_reverse', 'timed_color_cycle'] | false | {"scenario": {"name": "Gravity Reversal Simulation with Color Cycling Objects", "description": "In this physics simulation, objects move upwards due to the reverse gravity rule, and objects change color in a cyclic pattern. The scene features 22 objects, all of which collide with each other 29 times throughout the simu... | {"scenario_name": "Gravity Reversal Simulation with Color Cycling Objects", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_color_cycle"], "num_collisions": 29, "collisions": [{"frame": 26, "force": 51.36877506903553, "position": [-0.3990918489517239, 0.7568896831677995, 5... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Objects swap colors after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"} | [
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_reverse', 'timed_color_cycle'] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_2_reality_alt.mp4",
"test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_opti... | [
0
] | false | test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/objects.jsonl | |
2 | 0b08c5ca-5466-586c-8722-1269ce6d06af | Zero-Gravity Simulation with Object Spawn via Collision | medium | ['gravity_zero', 'collision_spawn'] | false | {"scenario": {"name": "Zero-Gravity Simulation with Object Spawn via Collision", "description": "This video captures a physics simulation where objects are placed in a zero-gravity environment. Over time, objects spawn from collisions between existing objects, resulting in an increasing number of objects in the scene. ... | {"scenario_name": "Zero-Gravity Simulation with Object Spawn via Collision", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_spawn"], "num_collisions": 72, "collisions": [{"frame": 16, "force": 699.9771287482023, "position": [2.9846503473855828, -1.4116803254237231, 3.113095... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 44 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"There is no friction: moving objects do not slow down on the surface.",
"Collisions follow the law of reflection and bounce normally.",
"New objects spawn when objects collide.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "collision_spawn"], "grading_rule": "required_unreal \u2286 selected"} | [
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_zero', 'collision_spawn'] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_spawn"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real ... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_2_reality_alt.mp4",
"test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_0_keep_gravity_zero.mp4",
"test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/0b08c5ca-5466-586c-8722-1269ce6d06af/q... | [
1
] | false | test/0b08c5ca-5466-586c-8722-1269ce6d06af/objects.jsonl | |
3 | 15fd2134-d2d4-57c7-971e-69545af71de8 | Color-Cycling Objects in a Gravity-Driven Environment | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Color-Cycling Objects in a Gravity-Driven Environment", "description": "This video dataset captures the movement of 8 objects in a gravity-driven environment, where each object cycles through a color sequence over time. The objects collide with each other 111 times throughout the simulation, with... | {"scenario_name": "Color-Cycling Objects in a Gravity-Driven Environment", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 111, "collisions": [{"frame": 122, "force": 1117.191563072082, "position": [-0.08655215366735805, -0.43643052971641205, 0.20817944444318... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 9 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects swap colors after collision.",
"After a collision, one of the colliding objects disappears.",
"Standard gravity: objects accelerate at a constant rate."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['timed_color_cycle'] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_2_reality_alt.mp4",
"test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/15fd2134-d2d4-57c7-971e-69545af71de8/q... | [
1
] | false | test/15fd2134-d2d4-57c7-971e-69545af71de8/objects.jsonl | |
4 | 6092b99a-cda9-5236-9a6b-1fc3ce7aa04d | Gravity Reversal and Timed Scale Pulse Simulation | medium | ['gravity_reverse', 'timed_scale_pulse'] | false | {"scenario": {"name": "Gravity Reversal and Timed Scale Pulse Simulation", "description": "In this physics simulation, 8 unknown objects move in a medium difficulty environment where gravity is reversed. The objects exhibit unpredictable motion as the gravity is reversed, and at certain points, the scale of the objects... | {"scenario_name": "Gravity Reversal and Timed Scale Pulse Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_scale_pulse"], "num_collisions": 9, "collisions": [{"frame": 39, "force": 300.39012440304384, "position": [1.3921523513001177, -1.1801586775751618, 5.6517... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 19 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Standard gravity: objects accelerate at a constant rate.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects do not vanish upon collision.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected"} | [
0,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_reverse', 'timed_scale_pulse'] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_options/opt_2_reality_alt.mp4",
"test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_options/opt_1_reality_full.mp4",
"test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_opt... | [
4
] | false | test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/objects.jsonl | |
5 | 60b6a5b0-bcca-5835-ad7d-4c420f9818f4 | Timed Color Cycle with 10 Objects in a Gravitational Field | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Timed Color Cycle with 10 Objects in a Gravitational Field", "description": "This video shows 10 identical objects in a 3D space, subject to gravity, and undergoing a timed color cycle. Every object changes color in a predetermined sequence, creating a mesmerizing display of color and movement. T... | {"scenario_name": "Timed Color Cycle with 10 Objects in a Gravitational Field", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 21, "collisions": [{"frame": 11, "force": 255.2629030893217, "position": [0.24837433036775727, 0.5468968779724825, 0.78502913662483... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Normal gravity applies: objects fall downward.",
"Objects change color periodically over time.",
"Objects maintain their size after collision.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['timed_color_cycle'] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/60b6a5b0-bcca-5835-ad7d-4c420f9818f4/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/60b6a5b0-bcca-5835-ad7d-4c420f9818f4/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/60b6a5b0-bcca-5835-ad7d-4c420f9818f4/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4",
"test/60b6a5b0-bcca-58... | [
0
] | false | test/60b6a5b0-bcca-5835-ad7d-4c420f9818f4/objects.jsonl | |
6 | 8c14d5e8-5eb6-50e7-a6dd-482b0695f77b | Gravity Reversal: 9 Objects in Mid-Air | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal: 9 Objects in Mid-Air", "description": "This video captures the behavior of 9 unknown objects suspended in mid-air, defying conventional gravity. Due to the application of the gravity_reverse rule, these objects appear to float and move upward. As the simulation unfolds, no colli... | {"scenario_name": "Gravity Reversal: 9 Objects in Mid-Air", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity"... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 9 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Objects grow larger after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pulse in size over time.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_reverse'] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8c14d5e8-5eb6-50e7-a6dd-482b0695f77b/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/8c14d5e8-5eb6-50e7-a6dd-482b0695f77b/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/8c14d5e8-5eb6-50e7-a6dd-482b0695f77b/q4_options/opt_1_reality_full.mp4",
"test/8c14d5e8-5eb6-50e7-a6dd-482b0695f77b/q4_opti... | [
1
] | false | test/8c14d5e8-5eb6-50e7-a6dd-482b0695f77b/objects.jsonl | |
7 | b68fed29-ec8e-50df-882b-bc6fb96642fb | Zero-Gravity Simulation with Color-Swapping Collisions | medium | ['gravity_zero', 'collision_color_swap'] | false | {"scenario": {"name": "Zero-Gravity Simulation with Color-Swapping Collisions", "description": "In this zero-gravity simulation, a group of objects float and interact with each other. As they collide, their colors suddenly swap, creating a mesmerizing visual effect. With 52 recorded collisions, the viewer can witness t... | {"scenario_name": "Zero-Gravity Simulation with Color-Swapping Collisions", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_color_swap"], "num_collisions": 52, "collisions": [{"frame": 109, "force": 337.9735107156914, "position": [1.2202066359162909, 1.344587430323625, 3.618... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 23 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Objects swap colors after collision.",
"Normal gravity applies: objects fall downward.",
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "collision_color_swap"], "grading_rule": "required_unreal \u2286 selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_zero', 'collision_color_swap'] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_color_swap"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In ... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b68fed29-ec8e-50df-882b-bc6fb96642fb/q4_options/opt_1_reality_full.mp4",
"test/b68fed29-ec8e-50df-882b-bc6fb96642fb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/b68fed29-ec8e-50df-882b-bc6fb96642fb/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/b68fed29-ec8e-50df-882b-... | [
4
] | false | test/b68fed29-ec8e-50df-882b-bc6fb96642fb/objects.jsonl | |
8 | da71e21d-07b9-5e27-9675-7d9a8d651691 | Colliding Objects Under Horizontal Gravity | medium | ['collision_color_change', 'gravity_horizontal'] | false | {"scenario": {"name": "Colliding Objects Under Horizontal Gravity", "description": "This video showcases a scene where 8 unknown objects interact under the influence of horizontal gravity. The primary rule, collision_color_change, causes objects to change color upon collision. Throughout the simulation, 5 collisions oc... | {"scenario_name": "Colliding Objects Under Horizontal Gravity", "difficulty": "medium", "primary_rule": "collision_color_change", "rules": ["collision_color_change", "gravity_horizontal"], "num_collisions": 5, "collisions": [{"frame": 135, "force": 94.77694695089448, "position": [-6.609017747459713, -14.560250311672988... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 18 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"After collision, objects freeze in place and stop moving.",
"Objects grow larger after collision.",
"Objects change color periodically over time.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["collision_color_change", "gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected"} | [
0,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['collision_color_change', 'gravity_horizontal'] | {"version": "v2.1", "applied_rule_ids": ["collision_color_change", "gravity_horizontal"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/da71e21d-07b9-5e27-9675-7d9a8d651691/q4_options/opt_1_reality_full.mp4",
"test/da71e21d-07b9-5e27-9675-7d9a8d651691/q4_options/opt_2_reality_alt.mp4",
"test/da71e21d-07b9-5e27-9675-7d9a8d651691/q4_options/opt_0_keep_collision_color_change.mp4",
"test/da71e21d-07b9-5e27-9675-7d9a8d651691/q4_options/opt_4... | [
2
] | false | test/da71e21d-07b9-5e27-9675-7d9a8d651691/objects.jsonl | |
9 | f51431d7-e96f-5f11-a715-942de5e47ed9 | Realistic Physics Simulation with 13 Objects in a Gravitational Field | easy | [] | true | {"scenario": {"name": "Realistic Physics Simulation with 13 Objects in a Gravitational Field", "description": "This video captures a realistic physics simulation featuring 13 unknown objects interacting with each other in a 3D environment under the influence of a strong gravitational force. The objects move freely, col... | {"scenario_name": "Realistic Physics Simulation with 13 Objects in a Gravitational Field", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 82, "collisions": [{"frame": 128, "force": 1132.99423748781, "position": [3.2614702525695995, -0.9447979644440903, 1.6027049611866264], "contact_no... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"After collision, object bounces in the opposite direction from what is expected.",
"New objects spawn when objects collide.",
"Objects swap colors after collision.",
"No new objects are created during collisions."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no irrelevant_unreal selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f51431d7-e96f-5f11-a715-942de5e47ed9/q4_options/opt_0_keep_real.mp4",
"test/f51431d7-e96f-5f11-a715-942de5e47ed9/q4_options/opt_3_unreal_3_freeze_after_collision.mp4",
"test/f51431d7-e96f-5f11-a715-942de5e47ed9/q4_options/opt_1_unreal_1_phase_through.mp4",
"test/f51431d7-e96f-5f11-a715-942de5e47ed9/q4_o... | [
0
] | false | test/f51431d7-e96f-5f11-a715-942de5e47ed9/objects.jsonl | |
10 | 15d703ae-5f0e-59d1-bf45-19013e3f93cc | Objects Interact in Zero Gravity Simulation | easy | ['gravity_zero'] | false | {"scenario": {"name": "Objects Interact in Zero Gravity Simulation", "description": "This video showcases 10 unknown objects floating freely in a zero-gravity environment. As they move and interact with each other, they collide twice, resulting in no changes to their behavior or disappearance. The simulation demonstrat... | {"scenario_name": "Objects Interact in Zero Gravity Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 2, "collisions": [{"frame": 17, "force": 700.861835125918, "position": [-2.034715569342716, 1.8122564845491336, 3.436696756879489], "contact_normal": [-0.88... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"Objects swap colors after collision.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_zero'] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/15d703ae-5f0e-59d1-bf45-19013e3f93cc/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/15d703ae-5f0e-59d1-bf45-19013e3f93cc/q4_options/opt_0_keep_gravity_zero.mp4",
"test/15d703ae-5f0e-59d1-bf45-19013e3f93cc/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/15d703ae-5f0e-59... | [
1
] | false | test/15d703ae-5f0e-59d1-bf45-19013e3f93cc/objects.jsonl |
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