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  1. test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/metadata.jsonl +1 -0
  2. test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/objects.jsonl +0 -0
  3. test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/output.mp4 +3 -0
  4. test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/opt_0_keep_teleport_on_collision.mp4 +3 -0
  5. test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/opt_1_reality_full.mp4 +3 -0
  6. test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/opt_2_reality_alt.mp4 +3 -0
  7. test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4 +3 -0
  8. test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
  9. test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/render_1.log +0 -0
  10. test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/render_2.log +0 -0
  11. test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/render_3.log +0 -0
  12. test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/render_4.log +0 -0
  13. test/14835db4-bc9b-57a3-a8fd-393840319a46/metadata.jsonl +1 -0
  14. test/14835db4-bc9b-57a3-a8fd-393840319a46/objects.jsonl +0 -0
  15. test/14835db4-bc9b-57a3-a8fd-393840319a46/output.mp4 +3 -0
  16. test/14835db4-bc9b-57a3-a8fd-393840319a46/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  17. test/14835db4-bc9b-57a3-a8fd-393840319a46/q4_options/opt_1_reality_full.mp4 +3 -0
  18. test/14835db4-bc9b-57a3-a8fd-393840319a46/q4_options/opt_2_reality_alt.mp4 +3 -0
  19. test/14835db4-bc9b-57a3-a8fd-393840319a46/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
  20. test/14835db4-bc9b-57a3-a8fd-393840319a46/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
  21. test/14835db4-bc9b-57a3-a8fd-393840319a46/q4_options/render_1.log +0 -0
  22. test/14835db4-bc9b-57a3-a8fd-393840319a46/q4_options/render_2.log +0 -0
  23. test/14835db4-bc9b-57a3-a8fd-393840319a46/q4_options/render_3.log +0 -0
  24. test/14835db4-bc9b-57a3-a8fd-393840319a46/q4_options/render_4.log +0 -0
  25. test/4a730c62-a7ee-52ec-a4be-4c6d5a6e8317/metadata.jsonl +1 -0
  26. test/4a730c62-a7ee-52ec-a4be-4c6d5a6e8317/objects.jsonl +0 -0
  27. test/4a730c62-a7ee-52ec-a4be-4c6d5a6e8317/output.mp4 +3 -0
  28. test/4a730c62-a7ee-52ec-a4be-4c6d5a6e8317/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  29. test/4a730c62-a7ee-52ec-a4be-4c6d5a6e8317/q4_options/opt_1_reality_full.mp4 +3 -0
  30. test/4a730c62-a7ee-52ec-a4be-4c6d5a6e8317/q4_options/opt_2_reality_alt.mp4 +3 -0
  31. test/4a730c62-a7ee-52ec-a4be-4c6d5a6e8317/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  32. test/4a730c62-a7ee-52ec-a4be-4c6d5a6e8317/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +3 -0
  33. test/4a730c62-a7ee-52ec-a4be-4c6d5a6e8317/q4_options/render_1.log +0 -0
  34. test/4a730c62-a7ee-52ec-a4be-4c6d5a6e8317/q4_options/render_2.log +0 -0
  35. test/4a730c62-a7ee-52ec-a4be-4c6d5a6e8317/q4_options/render_3.log +0 -0
  36. test/4a730c62-a7ee-52ec-a4be-4c6d5a6e8317/q4_options/render_4.log +0 -0
  37. test/50146884-3b34-5c6d-8263-aa9966bf1502/metadata.jsonl +1 -0
  38. test/50146884-3b34-5c6d-8263-aa9966bf1502/objects.jsonl +0 -0
  39. test/50146884-3b34-5c6d-8263-aa9966bf1502/output.mp4 +3 -0
  40. test/50146884-3b34-5c6d-8263-aa9966bf1502/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 +3 -0
  41. test/50146884-3b34-5c6d-8263-aa9966bf1502/q4_options/opt_1_reality_full.mp4 +3 -0
  42. test/50146884-3b34-5c6d-8263-aa9966bf1502/q4_options/opt_2_reality_alt.mp4 +3 -0
  43. test/50146884-3b34-5c6d-8263-aa9966bf1502/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4 +3 -0
  44. test/50146884-3b34-5c6d-8263-aa9966bf1502/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 +3 -0
  45. test/50146884-3b34-5c6d-8263-aa9966bf1502/q4_options/render_1.log +0 -0
  46. test/50146884-3b34-5c6d-8263-aa9966bf1502/q4_options/render_2.log +0 -0
  47. test/50146884-3b34-5c6d-8263-aa9966bf1502/q4_options/render_3.log +0 -0
  48. test/50146884-3b34-5c6d-8263-aa9966bf1502/q4_options/render_4.log +0 -0
  49. test/5a490b8c-473c-57c6-9582-518a793cf06e/metadata.jsonl +1 -0
  50. test/5a490b8c-473c-57c6-9582-518a793cf06e/objects.jsonl +0 -0
test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/metadata.jsonl ADDED
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+ {"id": 0, "uuid": "0981ad25-a5c8-5a94-83c2-b53f92a33ca3", "scenario_name": "10 Objects Teleport on Collision in a Gravity-Driven Scene", "difficulty": "easy", "rules": "['teleport_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"10 Objects Teleport on Collision in a Gravity-Driven Scene\", \"description\": \"This video showcases 10 unknown objects moving in a 3D space under the influence of gravity, where objects teleport to new locations upon collision. The scene is characterized by a constant downward force, resulting in the objects falling and interacting with each other. A total of 25 collisions were recorded, with each instance causing the objects to teleport. The viewer can observe the objects' motion and teleportation events as they unfold in the scene.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"teleport_on_collision\"], \"primary_rule\": \"teleport_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_132763/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_132763/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/attempt_01/scratch\"}, \"random_seed\": 1101301122, \"rule_config\": {\"rules\": [\"teleport_on_collision\"], \"primary_rule\": \"teleport_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"10 Objects Teleport on Collision in a Gravity-Driven Scene\", \"difficulty\": \"easy\", \"primary_rule\": \"teleport_on_collision\", \"rules\": [\"teleport_on_collision\"], 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0.23982095860019415, 0.14880674427558496], \"contact_normal\": [0.07582144197846805, -0.9968038172568165, -0.025164634679341345], \"objects\": [\"object_3\", \"object_9\"]}, {\"frame\": 179, \"force\": 121.4485034050107, \"position\": [-1.2610222000168247, -0.0469958002990417, 0.15608060419918604], \"contact_normal\": [0.05974670666250025, -0.008764525574200497, -0.9981750919224764], \"objects\": [\"object_3\", \"object_9\"]}, {\"frame\": 180, \"force\": 11.370759647342632, \"position\": [-1.2650294984472752, 0.015718652320535043, 0.15990363265287633], \"contact_normal\": [0.9798020254524676, 0.19140672262005, -0.05789177363920694], \"objects\": [\"object_3\", \"object_9\"]}, {\"frame\": 181, \"force\": 7.382628727708229, \"position\": [-1.2515047898643126, 0.22812627496238183, 0.05386147742322879], \"contact_normal\": [0.9283897476826808, -0.3710131415761628, -0.02101725899051585], \"objects\": [\"object_3\", \"object_9\"]}, {\"frame\": 182, \"force\": 0.0, \"position\": [-1.2595978825519625, 0.04857600233307066, 0.12730199048976998], \"contact_normal\": [0.9880128709087983, -0.1543238954495589, 0.003834346336413494], \"objects\": [\"object_3\", \"object_9\"]}, {\"frame\": 183, \"force\": 0.0, \"position\": [-1.2510001133018953, 0.03618750712720227, 0.10830554722277508], \"contact_normal\": [0.986923531505479, -0.16086165125237778, 0.010269961884667127], \"objects\": [\"object_3\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"teleport_on_collision\": 21}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_132763/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_132763/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_132763/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_132763/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_132763/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/attempt_01/q4_options/opt_0_keep_teleport_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 10 unknown objects moving in a 3D space under the influence of gravity, where objects teleport to new locations upon collision. The scene is characterized by a constant downward force, resulting in the objects falling and interacting with each other. A total of 25 collisions were recorded, with each instance causing the objects to teleport. The viewer can observe the objects' motion and teleportation events as they unfold in the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "After a collision, the colliding objects change color.", "Objects maintain their color after collision.", "Objects maintain their size over time.", "After collision, an object teleports to a random location."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"teleport_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['teleport_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"teleport_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object instantly teleports to a random location\", \"contrast_to_real_physics\": \"In real physics, objects cannot teleport\", \"rule_id\": \"teleport_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4", "test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/opt_1_reality_full.mp4", "test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/opt_2_reality_alt.mp4", "test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/q4_options/opt_0_keep_teleport_on_collision.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/objects.jsonl", "file_name": "output.mp4"}
test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/objects.jsonl ADDED
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test/0981ad25-a5c8-5a94-83c2-b53f92a33ca3/output.mp4 ADDED
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12.357543575836582], \"contact_normal\": [0.30171489286882175, -0.9255032472652751, -0.2289363726509756], \"objects\": [\"object_16\", \"object_25\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 34, \"final_objects\": 34, \"rule_stats\": {\"gravity_reverse\": 1, \"velocity_flip_on_collision\": 9, \"timed_color_cycle\": 34}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_132763/5a490b8c-473c-57c6-9582-518a793cf06e/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_132763/5a490b8c-473c-57c6-9582-518a793cf06e/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_132763/5a490b8c-473c-57c6-9582-518a793cf06e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_132763/5a490b8c-473c-57c6-9582-518a793cf06e/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_132763/5a490b8c-473c-57c6-9582-518a793cf06e/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This physics simulation features a challenging environment where objects defy gravity by moving upwards, creating complex interactions and collisions. As objects collide, their velocities are flipped, resulting in unpredictable movements. Additionally, a timed color cycle rule applies, causing the objects' colors to change periodically. The simulation showcases 34 objects in a hard difficulty setting, with a total of 53 collisions occurring throughout the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "34", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/5a490b8c-473c-57c6-9582-518a793cf06e/q4_options/opt_1_reality_full.mp4", "test/5a490b8c-473c-57c6-9582-518a793cf06e/q4_options/opt_0_keep_gravity_reverse.mp4", "test/5a490b8c-473c-57c6-9582-518a793cf06e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/5a490b8c-473c-57c6-9582-518a793cf06e/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/5a490b8c-473c-57c6-9582-518a793cf06e/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/5a490b8c-473c-57c6-9582-518a793cf06e/objects.jsonl", "file_name": "output.mp4"}
test/5a490b8c-473c-57c6-9582-518a793cf06e/objects.jsonl ADDED
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