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- test/07dc85d5-f1ee-569d-bd85-3a1f6ea52990/metadata.jsonl +1 -0
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- test/4df764ff-7927-5ef2-9165-c02ca361ac50/metadata.jsonl +1 -0
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- test/4df764ff-7927-5ef2-9165-c02ca361ac50/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
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- test/50f62a84-4400-5a9f-8d34-0366c378d7a3/metadata.jsonl +1 -0
- test/50f62a84-4400-5a9f-8d34-0366c378d7a3/objects.jsonl +0 -0
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The simulation features no disappearances, allowing the viewer to observe the continuous interactions between the objects.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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{"id": 2, "uuid": "32aa2330-a389-5f91-8e9c-13365f0c6bb4", "scenario_name": "Gravity Zero Simulation with 12 Unknown Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Zero Simulation with 12 Unknown Objects\", \"description\": \"This video captures a physics simulation where 12 unknown objects float in mid-air due to the absence of gravity. As the simulation progresses, these objects move freely and randomly, resulting in 16 collisions. 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10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a group of unknown objects suspended in a zero-gravity environment. They float freely, exhibiting no gravitational pull, and collide with one another in mid-air, resulting in 8 recorded collisions. The objects remain present throughout the simulation, with no objects disappearing or changing color. The zero-gravity rule is the primary governing physics principle in this scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Objects change color periodically over time.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/4df764ff-7927-5ef2-9165-c02ca361ac50/q4_options/opt_2_reality_alt.mp4", "test/4df764ff-7927-5ef2-9165-c02ca361ac50/q4_options/opt_1_reality_full.mp4", "test/4df764ff-7927-5ef2-9165-c02ca361ac50/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/4df764ff-7927-5ef2-9165-c02ca361ac50/q4_options/opt_0_keep_gravity_zero.mp4", "test/4df764ff-7927-5ef2-9165-c02ca361ac50/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "objects_path": "test/4df764ff-7927-5ef2-9165-c02ca361ac50/objects.jsonl", "file_name": "output.mp4"}
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{"id": 4, "uuid": "50f62a84-4400-5a9f-8d34-0366c378d7a3", "scenario_name": "Reverse Gravity with Scaling Collisions - Medium Difficulty", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity with Scaling Collisions - Medium Difficulty\", \"description\": \"This video showcases a physics simulation with 16 objects interacting in a medium difficulty environment. The primary rule in play is gravity_reverse, causing objects to move in the opposite direction of the applied gravity. The scene is further complicated by collision_scale_change, where collisions between objects result in a change in scale. Throughout the simulation, 12 collisions occur, with no objects disappearing from the scene.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131374/50f62a84-4400-5a9f-8d34-0366c378d7a3/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131374/50f62a84-4400-5a9f-8d34-0366c378d7a3/attempt_01/scratch\"}, \"random_seed\": 1609935659, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity with Scaling Collisions - Medium Difficulty\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"num_collisions\": 12, \"collisions\": [{\"frame\": 68, \"force\": 0.0, \"position\": [-0.026716441557727844, -1.3096136757945995, 5.5423394399022845], \"contact_normal\": [-0.04865687365540342, 0.11255844572554212, 0.9924530744281729], \"objects\": [\"object_9\", \"object_7\"]}, {\"frame\": 127, \"force\": 1075.310131199262, \"position\": [2.0067431433981158, 0.44632581639741675, 4.089885886567467], \"contact_normal\": [7.431353767814763e-15, 0.9999999999999999, 0.0], \"objects\": [\"object_12\", \"object_6\"]}, {\"frame\": 128, \"force\": 0.0, \"position\": [2.008726639928595, 0.35617869976973837, 3.6770907577394434], \"contact_normal\": [0.048092979672321005, 0.9945215250641276, -0.09281164523032569], \"objects\": [\"object_12\", \"object_6\"]}, {\"frame\": 129, \"force\": 0.0, \"position\": [2.0792708640267863, 0.2261425992474383, 4.488903810699306], \"contact_normal\": [-0.007153762357426858, 0.9688149169447364, -0.24768221653864678], \"objects\": [\"object_12\", \"object_6\"]}, {\"frame\": 130, \"force\": 0.0, \"position\": [1.830975115421556, 0.30723378827597686, 4.595185044627488], \"contact_normal\": [0.6320156340156692, 0.7721029304047152, -0.06643269692119502], \"objects\": [\"object_12\", \"object_6\"]}, {\"frame\": 131, \"force\": 0.0, \"position\": [1.982579457100746, 0.13043751864549447, 4.04053874181757], \"contact_normal\": [0.5042958348418569, 0.8489475016927829, -0.1580311688583513], \"objects\": [\"object_12\", \"object_6\"]}, {\"frame\": 155, \"force\": 884.116755747408, \"position\": [0.08078744626970777, 0.5971728470927287, 5.784125956301388], \"contact_normal\": [0.2897300972703458, 0.9571083902754776, -2.719272146603482e-13], \"objects\": [\"object_4\", \"object_13\"]}, {\"frame\": 156, \"force\": 0.0, \"position\": [0.15128523816664563, 0.5597605746512758, 5.585219740491013], \"contact_normal\": [0.3067490989337139, 0.9504551738331185, -0.05039794477169799], \"objects\": [\"object_4\", \"object_13\"]}, {\"frame\": 157, \"force\": 0.0, \"position\": [0.05996835569469772, 0.5535197484860297, 6.689242397732274], \"contact_normal\": [0.5277619267936383, 0.8366159008769485, -0.14676914875721797], \"objects\": [\"object_4\", \"object_13\"]}, {\"frame\": 158, \"force\": 0.0, \"position\": [-0.0019188348979009007, 0.6549151789187435, 6.665607319070341], \"contact_normal\": [0.6555013316083356, 0.7543365667356665, -0.03597705303587445], \"objects\": [\"object_4\", \"object_13\"]}, {\"frame\": 159, \"force\": 0.0, \"position\": [0.1466284882752661, 0.5952557382458782, 6.8197159840771135], \"contact_normal\": [0.6104892280263574, 0.7867155570611237, -0.0915507222352069], \"objects\": [\"object_4\", \"object_13\"]}, {\"frame\": 161, \"force\": 0.0, \"position\": [0.376239711008174, 0.4420383321933421, 7.240238349623764], \"contact_normal\": [0.5478020263985972, 0.8011674631424138, -0.2409224685983846], \"objects\": [\"object_4\", \"object_13\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 16, \"final_objects\": 16, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_scale_change\": 4}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131374/50f62a84-4400-5a9f-8d34-0366c378d7a3/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131374/50f62a84-4400-5a9f-8d34-0366c378d7a3/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131374/50f62a84-4400-5a9f-8d34-0366c378d7a3/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131374/50f62a84-4400-5a9f-8d34-0366c378d7a3/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131374/50f62a84-4400-5a9f-8d34-0366c378d7a3/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a physics simulation with 16 objects interacting in a medium difficulty environment. The primary rule in play is gravity_reverse, causing objects to move in the opposite direction of the applied gravity. The scene is further complicated by collision_scale_change, where collisions between objects result in a change in scale. Throughout the simulation, 12 collisions occur, with no objects disappearing from the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "16", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate.", "Objects grow larger after collision.", "Objects maintain constant colors over time.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/50f62a84-4400-5a9f-8d34-0366c378d7a3/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/50f62a84-4400-5a9f-8d34-0366c378d7a3/q4_options/opt_1_reality_full.mp4", "test/50f62a84-4400-5a9f-8d34-0366c378d7a3/q4_options/opt_2_reality_alt.mp4", "test/50f62a84-4400-5a9f-8d34-0366c378d7a3/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/50f62a84-4400-5a9f-8d34-0366c378d7a3/q4_options/opt_0_keep_gravity_reverse.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/50f62a84-4400-5a9f-8d34-0366c378d7a3/objects.jsonl", "file_name": "output.mp4"}
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