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- test/0077470f-449f-5171-a47d-4feecf293592/metadata.jsonl +1 -0
- test/0077470f-449f-5171-a47d-4feecf293592/objects.jsonl +0 -0
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- test/0077470f-449f-5171-a47d-4feecf293592/q4_options/opt_2_reality_alt.mp4 +3 -0
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- test/17a9a942-a246-5e0f-8892-2304708174a2/metadata.jsonl +1 -0
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- test/1b78bcaf-bb59-581b-be9d-9d65c9050f87/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
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{"id": 0, "uuid": "0077470f-449f-5171-a47d-4feecf293592", "scenario_name": "15 Objects Interact in a Zero-Gravity Environment", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"15 Objects Interact in a Zero-Gravity Environment\", \"description\": \"This video dataset captures the simulation of 15 unknown objects floating and interacting with each other in a zero-gravity environment. The objects move freely in mid-air, colliding with each other 6 times throughout the simulation. The zero-gravity rule prevents any external forces from affecting the objects' motion, allowing them to bounce off each other without any loss of speed or direction.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_132765/0077470f-449f-5171-a47d-4feecf293592/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_132765/0077470f-449f-5171-a47d-4feecf293592/attempt_01/scratch\"}, \"random_seed\": 1617537608, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"15 Objects Interact in a Zero-Gravity Environment\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 6, \"collisions\": [{\"frame\": 6, \"force\": 847.5181105820764, \"position\": [-0.49457049225836847, 1.1381193677837285, 3.870730484401186], \"contact_normal\": [-0.28973009726748794, -0.9571083902763428, -2.542189245163662e-15], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 7, \"force\": 261.99588953356425, \"position\": [-0.5801079712336717, 1.174656146248941, 3.8412201193265325], \"contact_normal\": [-0.07354860653331188, 0.04569563982235145, 0.9962442024816174], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 37, \"force\": 511.8755209838232, \"position\": [-0.011673789829249326, -1.6530449268151015, 1.5653065798130914], \"contact_normal\": [0.8776545749055897, 0.46923102561349794, 0.09769693827850165], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 38, \"force\": 0.0, \"position\": [0.011235646132294719, -1.682677556400683, 1.5654736855950384], \"contact_normal\": [0.8839076848500081, 0.45533606642100344, 0.10665960472149894], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 40, \"force\": 0.0, \"position\": [0.37204476236029216, -1.9913614229348313, 1.5882196427763355], \"contact_normal\": [0.9513252686438294, 0.23374973079479355, 0.2008514291537586], \"objects\": [\"object_7\", \"object_10\"]}, {\"frame\": 90, \"force\": 938.202987239228, \"position\": [-1.5971025972241657, 0.2995455735998414, 1.75798374210247], \"contact_normal\": [0.39555861421667615, -0.7771992346879596, -0.48938199018704476], \"objects\": [\"object_5\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_132765/0077470f-449f-5171-a47d-4feecf293592/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_132765/0077470f-449f-5171-a47d-4feecf293592/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_132765/0077470f-449f-5171-a47d-4feecf293592/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_132765/0077470f-449f-5171-a47d-4feecf293592/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_132765/0077470f-449f-5171-a47d-4feecf293592/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures the simulation of 15 unknown objects floating and interacting with each other in a zero-gravity environment. The objects move freely in mid-air, colliding with each other 6 times throughout the simulation. The zero-gravity rule prevents any external forces from affecting the objects' motion, allowing them to bounce off each other without any loss of speed or direction.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "After collision, object bounces in the opposite direction from what is expected.", "Objects continue their motion after impact instead of freezing.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/0077470f-449f-5171-a47d-4feecf293592/q4_options/opt_2_reality_alt.mp4", "test/0077470f-449f-5171-a47d-4feecf293592/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/0077470f-449f-5171-a47d-4feecf293592/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/0077470f-449f-5171-a47d-4feecf293592/q4_options/opt_1_reality_full.mp4", "test/0077470f-449f-5171-a47d-4feecf293592/q4_options/opt_0_keep_gravity_zero.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/0077470f-449f-5171-a47d-4feecf293592/objects.jsonl", "file_name": "output.mp4"}
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{"id": 1, "uuid": "0d222a9c-f77e-57b9-934b-5e1d442cac9b", "scenario_name": "Bouncing Colored Shapes in a Gravity Field", "difficulty": "medium", "rules": "['collision_color_change', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Bouncing Colored Shapes in a Gravity Field\", \"description\": \"This dataset contains a video of 8 unknown objects interacting in a medium difficulty simulation. The primary physics rule applied is 'collision_color_change', where objects change color upon collision. A secondary rule, 'velocity_flip_on_collision', is also in effect, causing objects to reverse direction upon impact. The simulation occurs in a gravity field with a downward acceleration of 10.0 units per frame, resulting in the objects bouncing off each other and the ground. The objects undergo 128 collisions throughout the simulation, but no objects disappear.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_color_change\", \"velocity_flip_on_collision\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 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\"/data9/unreal/UNREAL/outputs/batch_132765/0d222a9c-f77e-57b9-934b-5e1d442cac9b/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_collision_color_change\": \"/data9/unreal/UNREAL/outputs/batch_132765/0d222a9c-f77e-57b9-934b-5e1d442cac9b/attempt_01/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This dataset contains a video of 8 unknown objects interacting in a medium difficulty simulation. The primary physics rule applied is 'collision_color_change', where objects change color upon collision. A secondary rule, 'velocity_flip_on_collision', is also in effect, causing objects to reverse direction upon impact. The simulation occurs in a gravity field with a downward acceleration of 10.0 units per frame, resulting in the objects bouncing off each other and the ground. The objects undergo 128 collisions throughout the simulation, but no objects disappear.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Objects change color periodically over time.", "Objects maintain their size after collision.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"collision_color_change\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change', 'velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/0d222a9c-f77e-57b9-934b-5e1d442cac9b/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/0d222a9c-f77e-57b9-934b-5e1d442cac9b/q4_options/opt_0_keep_collision_color_change.mp4", "test/0d222a9c-f77e-57b9-934b-5e1d442cac9b/q4_options/opt_2_reality_alt.mp4", "test/0d222a9c-f77e-57b9-934b-5e1d442cac9b/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/0d222a9c-f77e-57b9-934b-5e1d442cac9b/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/0d222a9c-f77e-57b9-934b-5e1d442cac9b/objects.jsonl", "file_name": "output.mp4"}
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test/0d222a9c-f77e-57b9-934b-5e1d442cac9b/q4_options/opt_0_keep_collision_color_change.mp4
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test/0d222a9c-f77e-57b9-934b-5e1d442cac9b/q4_options/opt_1_reality_full.mp4
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{"id": 2, "uuid": "17a9a942-a246-5e0f-8892-2304708174a2", "scenario_name": "13 Objects in Zero-Gravity Simulation", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"13 Objects in Zero-Gravity Simulation\", \"description\": \"This video captures a zero-gravity simulation where 13 unknown objects float and interact in a weightless environment. The objects collide with each other 10 times throughout the simulation, resulting in no disappearances or significant changes in color or size. The viewer can observe the complex movements and interactions of the objects in this low-gravity scenario, governed by the physics rule of gravity_zero.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_132765/17a9a942-a246-5e0f-8892-2304708174a2/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_132765/17a9a942-a246-5e0f-8892-2304708174a2/attempt_01/scratch\"}, \"random_seed\": 1446007412, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"13 Objects in Zero-Gravity Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 10, \"collisions\": [{\"frame\": 183, \"force\": 975.0302543159962, \"position\": [-0.4199042527650967, 0.2999081087582339, 3.1576239774098096], \"contact_normal\": [-0.7726213283651724, 0.6348671380338065, 0.0], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 184, \"force\": 0.0, \"position\": [-0.41805685498483725, 0.3120313800223089, 3.154698461686804], \"contact_normal\": [-0.7559644627240735, 0.6546114868574335, 0.0012378903840931006], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 186, \"force\": 0.0, \"position\": [-0.40031255887085826, 0.36591472781796963, 3.140477668419326], \"contact_normal\": [-0.8000391574830057, 0.5991836820304413, 0.030269814705832416], \"objects\": [\"object_3\", \"object_4\"]}, {\"frame\": 261, \"force\": 0.0, \"position\": [-2.774117059154854, 2.240550877219059, 1.795926826030507], \"contact_normal\": [-0.2842003107845536, -0.9587649260115658, -9.757622620277463e-15], \"objects\": [\"object_3\", \"object_12\"]}, {\"frame\": 262, \"force\": 0.0, \"position\": [-2.8675049926153378, 2.2706695108024837, 1.8203066166253385], \"contact_normal\": [-0.2912867832812648, -0.9566357770257464, 3.1846946200628624e-15], \"objects\": [\"object_3\", \"object_12\"]}, {\"frame\": 263, \"force\": 0.0, \"position\": [-2.8210485530392835, 2.2555396117687048, 1.799913734586355], \"contact_normal\": [-0.2897300972654585, -0.957108390276957, 3.534935974933399e-14], \"objects\": [\"object_3\", \"object_12\"]}, {\"frame\": 264, \"force\": 0.0, \"position\": [-2.8325015472986093, 2.2633155200504413, 1.7671860950987126], \"contact_normal\": [-0.2897300972654668, -0.9571083902769546, -6.05378372961798e-17], \"objects\": [\"object_3\", \"object_12\"]}, {\"frame\": 265, \"force\": 0.0, \"position\": [-2.8664854430245, 2.2777695238695896, 1.6986879643222783], \"contact_normal\": [-0.40046661380655263, -0.9163113505934068, 9.336151446960552e-15], \"objects\": [\"object_3\", \"object_12\"]}, {\"frame\": 266, \"force\": 0.0, \"position\": [-2.867662459927086, 2.274577586212413, 1.680919906616467], \"contact_normal\": [-0.38612162841507613, -0.9224478782403318, 4.423865164405526e-14], \"objects\": [\"object_3\", \"object_12\"]}, {\"frame\": 267, \"force\": 0.0, \"position\": [-2.8697271711496204, 2.2694403034181176, 1.6947827693884463], \"contact_normal\": [-0.382143018864224, -0.9241031939850317, -1.1481583088147661e-14], \"objects\": [\"object_3\", \"object_12\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_132765/17a9a942-a246-5e0f-8892-2304708174a2/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_132765/17a9a942-a246-5e0f-8892-2304708174a2/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_132765/17a9a942-a246-5e0f-8892-2304708174a2/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_132765/17a9a942-a246-5e0f-8892-2304708174a2/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_132765/17a9a942-a246-5e0f-8892-2304708174a2/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures a zero-gravity simulation where 13 unknown objects float and interact in a weightless environment. The objects collide with each other 10 times throughout the simulation, resulting in no disappearances or significant changes in color or size. The viewer can observe the complex movements and interactions of the objects in this low-gravity scenario, governed by the physics rule of gravity_zero.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their size over time.", "After a collision, the colliding objects change color.", "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/17a9a942-a246-5e0f-8892-2304708174a2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/17a9a942-a246-5e0f-8892-2304708174a2/q4_options/opt_0_keep_gravity_zero.mp4", "test/17a9a942-a246-5e0f-8892-2304708174a2/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/17a9a942-a246-5e0f-8892-2304708174a2/q4_options/opt_1_reality_full.mp4", "test/17a9a942-a246-5e0f-8892-2304708174a2/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/17a9a942-a246-5e0f-8892-2304708174a2/objects.jsonl", "file_name": "output.mp4"}
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test/17a9a942-a246-5e0f-8892-2304708174a2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
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{"id": 3, "uuid": "1b78bcaf-bb59-581b-be9d-9d65c9050f87", "scenario_name": "Objects Interact Under Reversed Gravity and Collision Scaling", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects Interact Under Reversed Gravity and Collision Scaling\", \"description\": \"In this physics simulation, objects fall upwards due to reversed gravity. As they interact with each other, their sizes change after each collision, governed by the 'collision_scale_change' rule. The viewer sees 23 objects, each initially identical, moving and colliding with one another. The simulation results in 7 distinct collisions, with no objects disappearing from the scene. The unusual combination of physics rules creates an intriguing and dynamic environment.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_scale_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": 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\"disappearances\": [], \"creation_events\": [], \"initial_objects\": 23, \"final_objects\": 23, \"rule_stats\": {\"collision_scale_change\": 8, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_132765/1b78bcaf-bb59-581b-be9d-9d65c9050f87/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_132765/1b78bcaf-bb59-581b-be9d-9d65c9050f87/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_132765/1b78bcaf-bb59-581b-be9d-9d65c9050f87/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_132765/1b78bcaf-bb59-581b-be9d-9d65c9050f87/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_132765/1b78bcaf-bb59-581b-be9d-9d65c9050f87/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, objects fall upwards due to reversed gravity. 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(Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "Friction applies: objects slow down and stop over time.", "Objects swap colors after collision.", "Gravity acts vertically downward toward the floor.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/1b78bcaf-bb59-581b-be9d-9d65c9050f87/q4_options/opt_2_reality_alt.mp4", "test/1b78bcaf-bb59-581b-be9d-9d65c9050f87/q4_options/opt_0_keep_gravity_reverse.mp4", "test/1b78bcaf-bb59-581b-be9d-9d65c9050f87/q4_options/opt_1_reality_full.mp4", "test/1b78bcaf-bb59-581b-be9d-9d65c9050f87/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/1b78bcaf-bb59-581b-be9d-9d65c9050f87/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/1b78bcaf-bb59-581b-be9d-9d65c9050f87/objects.jsonl", "file_name": "output.mp4"}
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test/1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d/metadata.jsonl
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{"id": 4, "uuid": "1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d", "scenario_name": "Reverse Gravity Simulation: Objects Float and Collide in Mid-Air", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Simulation: Objects Float and Collide in Mid-Air\", \"description\": \"In this physics simulation, 8 objects initially float in mid-air due to a reversed gravity force, causing them to move upwards. As the simulation progresses, the objects collide with each other at frame 8, resulting in a series of complex interactions. The viewer will observe the objects' motion and interactions, governed by the unusual rule of reversed gravity, without any objects disappearing from the scene.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 2.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": 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\"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Simulation: Objects Float and Collide in Mid-Air\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 8, \"collisions\": [{\"frame\": 8, \"force\": 0.0, \"position\": [-0.26469450818310925, 0.14491644195794715, 4.974106780825277], \"contact_normal\": [-0.7726213283638116, -0.6348671380354627, 3.017169303411294e-13], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 9, \"force\": 1666.2218006061469, \"position\": [-0.24876165807765688, 0.17086666774955173, 5.040930386291354], \"contact_normal\": [-0.7726213283638423, -0.6348671380354254, -3.7848379502281223e-16], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 158, \"force\": 0.0, \"position\": [-0.22464430989579595, -0.854600787794717, 3.8327385531859637], \"contact_normal\": [0.2565338171000934, -0.1372157626349329, 0.9567456481053727], \"objects\": 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[\"object_7\", \"object_8\"]}, {\"frame\": 163, \"force\": 53.645366586367686, \"position\": [-0.2616092671008121, 0.05620888170023755, 4.271464412476606], \"contact_normal\": [0.08331786652128, -0.43403976814868567, 0.8970326709678847], \"objects\": [\"object_7\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_132765/1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_132765/1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_132765/1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_132765/1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_132765/1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, 8 objects initially float in mid-air due to a reversed gravity force, causing them to move upwards. As the simulation progresses, the objects collide with each other at frame 8, resulting in a series of complex interactions. The viewer will observe the objects' motion and interactions, governed by the unusual rule of reversed gravity, without any objects disappearing from the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Objects pass through each other without collision.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d/q4_options/opt_0_keep_gravity_reverse.mp4", "test/1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d/q4_options/opt_2_reality_alt.mp4", "test/1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/1b7a8a6c-2952-5df1-afdd-d8ad6d37b57d/objects.jsonl", "file_name": "output.mp4"}
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