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  1. test/00d7b15b-d74b-5282-9b3b-313e091b4f12/metadata.jsonl +1 -0
  2. test/00d7b15b-d74b-5282-9b3b-313e091b4f12/objects.jsonl +0 -0
  3. test/00d7b15b-d74b-5282-9b3b-313e091b4f12/output.mp4 +3 -0
  4. test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/opt_0_keep_real.mp4 +3 -0
  5. test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/opt_1_unreal_1_phase_through.mp4 +3 -0
  6. test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/opt_2_unreal_2_collision_color_swap.mp4 +3 -0
  7. test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 +3 -0
  8. test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4 +3 -0
  9. test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/render_1.log +0 -0
  10. test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/render_2.log +0 -0
  11. test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/render_3.log +0 -0
  12. test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/render_4.log +0 -0
  13. test/1842a030-ddca-5f35-9b9e-28a5f4f96f5f/metadata.jsonl +1 -0
  14. test/1842a030-ddca-5f35-9b9e-28a5f4f96f5f/objects.jsonl +0 -0
  15. test/1842a030-ddca-5f35-9b9e-28a5f4f96f5f/output.mp4 +3 -0
  16. test/1842a030-ddca-5f35-9b9e-28a5f4f96f5f/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  17. test/1842a030-ddca-5f35-9b9e-28a5f4f96f5f/q4_options/opt_1_reality_full.mp4 +3 -0
  18. test/1842a030-ddca-5f35-9b9e-28a5f4f96f5f/q4_options/opt_2_reality_alt.mp4 +3 -0
  19. test/1842a030-ddca-5f35-9b9e-28a5f4f96f5f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  20. test/1842a030-ddca-5f35-9b9e-28a5f4f96f5f/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +3 -0
  21. test/1842a030-ddca-5f35-9b9e-28a5f4f96f5f/q4_options/render_1.log +0 -0
  22. test/1842a030-ddca-5f35-9b9e-28a5f4f96f5f/q4_options/render_2.log +0 -0
  23. test/1842a030-ddca-5f35-9b9e-28a5f4f96f5f/q4_options/render_3.log +0 -0
  24. test/1842a030-ddca-5f35-9b9e-28a5f4f96f5f/q4_options/render_4.log +0 -0
  25. test/384043d3-b8aa-5b97-a894-dbfd25c7ae41/metadata.jsonl +1 -0
  26. test/384043d3-b8aa-5b97-a894-dbfd25c7ae41/objects.jsonl +0 -0
  27. test/384043d3-b8aa-5b97-a894-dbfd25c7ae41/output.mp4 +3 -0
  28. test/384043d3-b8aa-5b97-a894-dbfd25c7ae41/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  29. test/384043d3-b8aa-5b97-a894-dbfd25c7ae41/q4_options/opt_1_reality_full.mp4 +3 -0
  30. test/384043d3-b8aa-5b97-a894-dbfd25c7ae41/q4_options/opt_2_reality_alt.mp4 +3 -0
  31. test/384043d3-b8aa-5b97-a894-dbfd25c7ae41/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  32. test/384043d3-b8aa-5b97-a894-dbfd25c7ae41/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +3 -0
  33. test/384043d3-b8aa-5b97-a894-dbfd25c7ae41/q4_options/render_1.log +0 -0
  34. test/384043d3-b8aa-5b97-a894-dbfd25c7ae41/q4_options/render_2.log +0 -0
  35. test/384043d3-b8aa-5b97-a894-dbfd25c7ae41/q4_options/render_3.log +0 -0
  36. test/384043d3-b8aa-5b97-a894-dbfd25c7ae41/q4_options/render_4.log +0 -0
  37. test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/metadata.jsonl +1 -0
  38. test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/objects.jsonl +0 -0
  39. test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/output.mp4 +3 -0
  40. test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/q4_options/opt_0_keep_collision_color_change.mp4 +3 -0
  41. test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/q4_options/opt_1_reality_full.mp4 +3 -0
  42. test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/q4_options/opt_2_reality_alt.mp4 +3 -0
  43. test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
  44. test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +3 -0
  45. test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/q4_options/render_1.log +0 -0
  46. test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/q4_options/render_2.log +0 -0
  47. test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/q4_options/render_3.log +0 -0
  48. test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/q4_options/render_4.log +0 -0
  49. test/60698778-3a1a-5119-bd32-344a1991d34b/metadata.jsonl +1 -0
  50. test/60698778-3a1a-5119-bd32-344a1991d34b/objects.jsonl +0 -0
test/00d7b15b-d74b-5282-9b3b-313e091b4f12/metadata.jsonl ADDED
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0.0, \"position\": [5.7671672101903315, -0.41665740716532157, 0.2570357540841587], \"contact_normal\": [-0.8116201648720397, 0.03686830375452814, -0.5830209568714892], \"objects\": [\"object_6\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_131881/00d7b15b-d74b-5282-9b3b-313e091b4f12/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131881/00d7b15b-d74b-5282-9b3b-313e091b4f12/attempt_01/q4_options/opt_2_unreal_2_collision_color_swap.mp4\", \"unreal_3_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131881/00d7b15b-d74b-5282-9b3b-313e091b4f12/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131881/00d7b15b-d74b-5282-9b3b-313e091b4f12/attempt_01/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4\", \"keep_real\": \"/data9/unreal/UNREAL/outputs/batch_131881/00d7b15b-d74b-5282-9b3b-313e091b4f12/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 10 objects interacting with each other in a 2D space under the influence of a constant gravitational force. The objects move freely, colliding with each other 25 times throughout the simulation. As the simulation progresses, the objects maintain their natural motion and interactions, illustrating the realistic physics rule applied to the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["New objects spawn when objects collide.", "Objects swap colors after collision.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Objects move along continuous paths without teleporting."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no irrelevant_unreal selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: []", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/opt_1_unreal_1_phase_through.mp4", "test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/opt_0_keep_real.mp4", "test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4", "test/00d7b15b-d74b-5282-9b3b-313e091b4f12/q4_options/opt_2_unreal_2_collision_color_swap.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/00d7b15b-d74b-5282-9b3b-313e091b4f12/objects.jsonl", "file_name": "output.mp4"}
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[0.5392150521314243, -0.22200191392596189, 0.8123806237030244], \"objects\": [\"object_6\", \"object_14\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 18, \"final_objects\": 18, \"rule_stats\": {\"collision_color_change\": 4, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131881/384043d3-b8aa-5b97-a894-dbfd25c7ae41/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131881/384043d3-b8aa-5b97-a894-dbfd25c7ae41/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131881/384043d3-b8aa-5b97-a894-dbfd25c7ae41/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_scale_change\": 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