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  1. test/03629477-0c42-500e-ae92-53b12baf41ab/metadata.jsonl +1 -0
  2. test/03629477-0c42-500e-ae92-53b12baf41ab/objects.jsonl +0 -0
  3. test/03629477-0c42-500e-ae92-53b12baf41ab/output.mp4 +3 -0
  4. test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  5. test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/opt_1_reality_full.mp4 +3 -0
  6. test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/opt_2_reality_alt.mp4 +3 -0
  7. test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  8. test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4 +3 -0
  9. test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/render_1.log +0 -0
  10. test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/render_2.log +0 -0
  11. test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/render_3.log +0 -0
  12. test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/render_4.log +0 -0
  13. test/19a2a579-b6d1-59d4-b7b0-96752c002dbf/metadata.jsonl +1 -0
  14. test/19a2a579-b6d1-59d4-b7b0-96752c002dbf/objects.jsonl +0 -0
  15. test/19a2a579-b6d1-59d4-b7b0-96752c002dbf/output.mp4 +3 -0
  16. test/19a2a579-b6d1-59d4-b7b0-96752c002dbf/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  17. test/19a2a579-b6d1-59d4-b7b0-96752c002dbf/q4_options/opt_1_reality_full.mp4 +3 -0
  18. test/19a2a579-b6d1-59d4-b7b0-96752c002dbf/q4_options/opt_2_reality_alt.mp4 +3 -0
  19. test/19a2a579-b6d1-59d4-b7b0-96752c002dbf/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  20. test/19a2a579-b6d1-59d4-b7b0-96752c002dbf/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +3 -0
  21. test/19a2a579-b6d1-59d4-b7b0-96752c002dbf/q4_options/render_1.log +0 -0
  22. test/19a2a579-b6d1-59d4-b7b0-96752c002dbf/q4_options/render_2.log +0 -0
  23. test/19a2a579-b6d1-59d4-b7b0-96752c002dbf/q4_options/render_3.log +0 -0
  24. test/19a2a579-b6d1-59d4-b7b0-96752c002dbf/q4_options/render_4.log +0 -0
  25. test/22064077-a350-581a-a1ce-f7785712eef6/metadata.jsonl +1 -0
  26. test/22064077-a350-581a-a1ce-f7785712eef6/objects.jsonl +0 -0
  27. test/22064077-a350-581a-a1ce-f7785712eef6/output.mp4 +3 -0
  28. test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/opt_0_keep_timed_scale_pulse.mp4 +3 -0
  29. test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/opt_1_reality_full.mp4 +3 -0
  30. test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/opt_2_reality_alt.mp4 +3 -0
  31. test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4 +3 -0
  32. test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +3 -0
  33. test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/render_1.log +0 -0
  34. test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/render_2.log +0 -0
  35. test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/render_3.log +0 -0
  36. test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/render_4.log +0 -0
  37. test/599249f6-73f2-5e32-b2a3-af403dcb3f59/metadata.jsonl +1 -0
  38. test/599249f6-73f2-5e32-b2a3-af403dcb3f59/objects.jsonl +0 -0
  39. test/599249f6-73f2-5e32-b2a3-af403dcb3f59/output.mp4 +3 -0
  40. test/599249f6-73f2-5e32-b2a3-af403dcb3f59/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  41. test/599249f6-73f2-5e32-b2a3-af403dcb3f59/q4_options/opt_1_reality_full.mp4 +3 -0
  42. test/599249f6-73f2-5e32-b2a3-af403dcb3f59/q4_options/opt_2_reality_alt.mp4 +3 -0
  43. test/599249f6-73f2-5e32-b2a3-af403dcb3f59/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  44. test/599249f6-73f2-5e32-b2a3-af403dcb3f59/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +3 -0
  45. test/599249f6-73f2-5e32-b2a3-af403dcb3f59/q4_options/render_1.log +0 -0
  46. test/599249f6-73f2-5e32-b2a3-af403dcb3f59/q4_options/render_2.log +0 -0
  47. test/599249f6-73f2-5e32-b2a3-af403dcb3f59/q4_options/render_3.log +0 -0
  48. test/599249f6-73f2-5e32-b2a3-af403dcb3f59/q4_options/render_4.log +0 -0
  49. test/66e63063-ea58-53d2-ab1b-6dc56f7ded8b/metadata.jsonl +1 -0
  50. test/66e63063-ea58-53d2-ab1b-6dc56f7ded8b/objects.jsonl +0 -0
test/03629477-0c42-500e-ae92-53b12baf41ab/metadata.jsonl ADDED
@@ -0,0 +1 @@
 
 
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+ {"id": 0, "uuid": "03629477-0c42-500e-ae92-53b12baf41ab", "scenario_name": "Objects in Zero-Gravity with Color-Changing Collisions", "difficulty": "medium", "rules": "['gravity_zero', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects in Zero-Gravity with Color-Changing Collisions\", \"description\": \"This video dataset captures 22 objects floating in a zero-gravity environment. As they collide with each other, their colors change in response, creating a visually striking and dynamic scene. The objects continue to move and interact with each other without any influence from gravity, resulting in a complex and unpredictable series of collisions. Throughout the simulation, the viewer witnesses the ongoing interactions between the objects, with no objects disappearing from the scene.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 5.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131806/03629477-0c42-500e-ae92-53b12baf41ab/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131806/03629477-0c42-500e-ae92-53b12baf41ab/attempt_01/scratch\"}, \"random_seed\": 1082767789, \"rule_config\": {\"rules\": [\"gravity_zero\", \"collision_color_change\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Objects in Zero-Gravity with Color-Changing Collisions\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", 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4.072105622756978], \"contact_normal\": [0.4497127786961756, -0.6428456136691808, -0.6200870371678955], \"objects\": [\"object_8\", \"object_16\"]}, {\"frame\": 121, \"force\": 1206.658145746442, \"position\": [2.4131081625745314, -2.2905839508661963, 3.9518604690160384], \"contact_normal\": [0.01962927780955754, -0.9958502013213834, -0.08886544874604127], \"objects\": [\"object_12\", \"object_17\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"gravity_zero\": 1, \"collision_color_change\": 7}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131806/03629477-0c42-500e-ae92-53b12baf41ab/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131806/03629477-0c42-500e-ae92-53b12baf41ab/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131806/03629477-0c42-500e-ae92-53b12baf41ab/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131806/03629477-0c42-500e-ae92-53b12baf41ab/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131806/03629477-0c42-500e-ae92-53b12baf41ab/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures 22 objects floating in a zero-gravity environment. As they collide with each other, their colors change in response, creating a visually striking and dynamic scene. The objects continue to move and interact with each other without any influence from gravity, resulting in a complex and unpredictable series of collisions. Throughout the simulation, the viewer witnesses the ongoing interactions between the objects, with no objects disappearing from the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "22", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Objects maintain their size after collision.", "Objects pass through each other without collision.", "Objects pulse in size over time.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/opt_2_reality_alt.mp4", "test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/opt_1_reality_full.mp4", "test/03629477-0c42-500e-ae92-53b12baf41ab/q4_options/opt_0_keep_gravity_zero.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/03629477-0c42-500e-ae92-53b12baf41ab/objects.jsonl", "file_name": "output.mp4"}
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The primary rule applied is timed_scale_pulse, which causes the objects to experience a scale pulse, resulting in a series of collisions between the objects. Over the course of the simulation, a total of 62 collisions occur, but no objects disappear. The viewer can observe the objects bouncing off each other, with their scale and size changing due to the timed scale pulse effect.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"timed_scale_pulse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_scale_pulse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/opt_2_reality_alt.mp4", "test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/opt_1_reality_full.mp4", "test/22064077-a350-581a-a1ce-f7785712eef6/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/22064077-a350-581a-a1ce-f7785712eef6/objects.jsonl", "file_name": "output.mp4"}
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Viewers can observe the objects' movement, collisions, and color changes, showcasing the unusual effects of the reversed gravity.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "36", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"velocity_flip_on_collision\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/66e63063-ea58-53d2-ab1b-6dc56f7ded8b/q4_options/opt_2_reality_alt.mp4", "test/66e63063-ea58-53d2-ab1b-6dc56f7ded8b/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/66e63063-ea58-53d2-ab1b-6dc56f7ded8b/q4_options/opt_0_keep_gravity_reverse.mp4", "test/66e63063-ea58-53d2-ab1b-6dc56f7ded8b/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/66e63063-ea58-53d2-ab1b-6dc56f7ded8b/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/66e63063-ea58-53d2-ab1b-6dc56f7ded8b/objects.jsonl", "file_name": "output.mp4"}
test/66e63063-ea58-53d2-ab1b-6dc56f7ded8b/objects.jsonl ADDED
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