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- test/061bcbd7-cc9f-58c2-88ea-475eac0d8297/metadata.jsonl +1 -0
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- test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4 +3 -0
- test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +3 -0
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- test/2bb78178-4596-54cc-9b26-c08e89f112ee/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4 +3 -0
- test/2bb78178-4596-54cc-9b26-c08e89f112ee/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +3 -0
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{"id": 0, "uuid": "061bcbd7-cc9f-58c2-88ea-475eac0d8297", "scenario_name": "Reverse Gravity Simulation with Color-Swapping Collisions", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_swap']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Simulation with Color-Swapping Collisions\", \"description\": \"In this physics simulation, objects defy gravity by floating upwards under the influence of a reversed gravitational force. The scene features 20 initially unknown objects that collide with each other, resulting in color swaps. As objects bounce off each other, they change color, creating a visually striking display of the unusual physics at play. The simulation is characterized by a medium level of difficulty and 16 recorded collisions.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_swap\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131883/061bcbd7-cc9f-58c2-88ea-475eac0d8297/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131883/061bcbd7-cc9f-58c2-88ea-475eac0d8297/attempt_01/scratch\"}, \"random_seed\": 1279490769, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_swap\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Simulation with Color-Swapping Collisions\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": 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\"disappearances\": [], \"creation_events\": [], \"initial_objects\": 20, \"final_objects\": 20, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_swap\": 7}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131883/061bcbd7-cc9f-58c2-88ea-475eac0d8297/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131883/061bcbd7-cc9f-58c2-88ea-475eac0d8297/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131883/061bcbd7-cc9f-58c2-88ea-475eac0d8297/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_131883/061bcbd7-cc9f-58c2-88ea-475eac0d8297/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131883/061bcbd7-cc9f-58c2-88ea-475eac0d8297/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, objects defy gravity by floating upwards under the influence of a reversed gravitational force. The scene features 20 initially unknown objects that collide with each other, resulting in color swaps. As objects bounce off each other, they change color, creating a visually striking display of the unusual physics at play. The simulation is characterized by a medium level of difficulty and 16 recorded collisions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "20", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["No new objects are created during collisions.", "Objects swap colors after collision.", "Objects pulse in size over time.", "Gravity is uniform across the entire scene.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_swap']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects exchange their colors with each other\", \"contrast_to_real_physics\": \"In real physics, collision does not affect object color\", \"rule_id\": \"collision_color_swap\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/061bcbd7-cc9f-58c2-88ea-475eac0d8297/q4_options/opt_1_reality_full.mp4", "test/061bcbd7-cc9f-58c2-88ea-475eac0d8297/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/061bcbd7-cc9f-58c2-88ea-475eac0d8297/q4_options/opt_0_keep_gravity_reverse.mp4", "test/061bcbd7-cc9f-58c2-88ea-475eac0d8297/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/061bcbd7-cc9f-58c2-88ea-475eac0d8297/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "objects_path": "test/061bcbd7-cc9f-58c2-88ea-475eac0d8297/objects.jsonl", "file_name": "output.mp4"}
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{"id": 1, "uuid": "113e23e5-a931-510d-9243-18e3c66b6e51", "scenario_name": "Gravity Reversal with Collision Spawning - Medium Difficulty", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal with Collision Spawning - Medium Difficulty\", \"description\": \"This video captures a physics simulation where objects move upwards due to a reversed gravity effect. Initially, 7 unknown objects are present. Throughout the simulation, 19 collisions occur, spawning new objects. The simulation ends with a total of 24 objects in the scene, showcasing the chaotic effects of the gravity reversal and collision spawning rules.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_spawn\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131883/113e23e5-a931-510d-9243-18e3c66b6e51/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131883/113e23e5-a931-510d-9243-18e3c66b6e51/attempt_01/scratch\"}, \"random_seed\": 1526001395, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_spawn\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal with Collision Spawning - Medium Difficulty\", \"difficulty\": \"medium\", \"primary_rule\": 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[0.8821571042125718, 0.307473776506927, -0.35673340220374394], \"objects\": [\"object_4\", \"object_17\"]}, {\"frame\": 168, \"force\": 0.0, \"position\": [1.0346592633619989, 1.4782315521310152, 3.769377817738367], \"contact_normal\": [-0.9018442073506001, -0.3499697438945507, -0.2533736450907043], \"objects\": [\"object_17\", \"spawn_2_object_4\"]}, {\"frame\": 175, \"force\": 1062.039950459117, \"position\": [-2.212713483886789, 1.3013494782375958, 4.035260611425314], \"contact_normal\": [-0.9571083902769546, 0.28973009726546667, 1.9291841889867073e-15], \"objects\": [\"object_8\", \"object_17\"]}, {\"frame\": 176, \"force\": 0.0, \"position\": [-2.1941397259361173, 1.2720074746961232, 4.197597895696429], \"contact_normal\": [-0.9388110793018469, 0.3394212266118017, 0.05854048432872302], \"objects\": [\"object_8\", \"object_17\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 18, \"object_name\": \"spawn_0_object_0\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"18:object_0:object_1\"}, {\"frame\": 140, \"object_name\": \"spawn_1_object_12\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"140:object_12:object_14\"}, {\"frame\": 167, \"object_name\": \"spawn_2_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"167:object_17:object_4\"}], \"initial_objects\": 21, \"final_objects\": 24, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_spawn\": 3}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131883/113e23e5-a931-510d-9243-18e3c66b6e51/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131883/113e23e5-a931-510d-9243-18e3c66b6e51/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131883/113e23e5-a931-510d-9243-18e3c66b6e51/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131883/113e23e5-a931-510d-9243-18e3c66b6e51/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131883/113e23e5-a931-510d-9243-18e3c66b6e51/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures a physics simulation where objects move upwards due to a reversed gravity effect. Initially, 7 unknown objects are present. Throughout the simulation, 19 collisions occur, spawning new objects. The simulation ends with a total of 24 objects in the scene, showcasing the chaotic effects of the gravity reversal and collision spawning rules.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "27", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/113e23e5-a931-510d-9243-18e3c66b6e51/q4_options/opt_0_keep_gravity_reverse.mp4", "test/113e23e5-a931-510d-9243-18e3c66b6e51/q4_options/opt_2_reality_alt.mp4", "test/113e23e5-a931-510d-9243-18e3c66b6e51/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/113e23e5-a931-510d-9243-18e3c66b6e51/q4_options/opt_1_reality_full.mp4", "test/113e23e5-a931-510d-9243-18e3c66b6e51/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/113e23e5-a931-510d-9243-18e3c66b6e51/objects.jsonl", "file_name": "output.mp4"}
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test/113e23e5-a931-510d-9243-18e3c66b6e51/q4_options/opt_0_keep_gravity_reverse.mp4
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test/113e23e5-a931-510d-9243-18e3c66b6e51/q4_options/opt_1_reality_full.mp4
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test/113e23e5-a931-510d-9243-18e3c66b6e51/q4_options/opt_2_reality_alt.mp4
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test/113e23e5-a931-510d-9243-18e3c66b6e51/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
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test/113e23e5-a931-510d-9243-18e3c66b6e51/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
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test/113e23e5-a931-510d-9243-18e3c66b6e51/q4_options/render_1.log
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test/22943ecf-8085-5476-bbd5-9196c22ade17/metadata.jsonl
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{"id": 2, "uuid": "22943ecf-8085-5476-bbd5-9196c22ade17", "scenario_name": "Velocity Flipping Collision Simulation", "difficulty": "medium", "rules": "['velocity_flip_on_collision', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flipping Collision Simulation\", \"description\": \"In this medium difficulty physics simulation, 8 unknown objects move under gravity in a 3D space. The primary rule governing the scene is velocity_flip_on_collision, causing objects to reverse their velocity upon collision. Additionally, the timed_color_cycle rule is applied, resulting in 19 color changes. A total of 46 collisions occur, but no objects disappear throughout the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": 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\"/data9/unreal/UNREAL/outputs/batch_131883/22943ecf-8085-5476-bbd5-9196c22ade17/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131883/22943ecf-8085-5476-bbd5-9196c22ade17/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131883/22943ecf-8085-5476-bbd5-9196c22ade17/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this medium difficulty physics simulation, 8 unknown objects move under gravity in a 3D space. The primary rule governing the scene is velocity_flip_on_collision, causing objects to reverse their velocity upon collision. Additionally, the timed_color_cycle rule is applied, resulting in 19 color changes. A total of 46 collisions occur, but no objects disappear throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision', 'timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_2_reality_alt.mp4", "test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_1_reality_full.mp4", "test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/22943ecf-8085-5476-bbd5-9196c22ade17/objects.jsonl", "file_name": "output.mp4"}
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{"id": 3, "uuid": "2bb78178-4596-54cc-9b26-c08e89f112ee", "scenario_name": "Easy Collision Color Change with Multiple Unknown Objects", "difficulty": "easy", "rules": "['collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Collision Color Change with Multiple Unknown Objects\", \"description\": \"This video dataset captures an easy-level simulation where 8 unknown objects interact with each other under the influence of gravity. A collision color change rule is applied, resulting in 68 instances of color change. Throughout the simulation, the objects move freely and collide with each other, changing color upon impact, but none of them disappear. The viewer will see a dynamic scene with constant object movement and color changes due to collisions.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131883/2bb78178-4596-54cc-9b26-c08e89f112ee/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131883/2bb78178-4596-54cc-9b26-c08e89f112ee/attempt_01/scratch\"}, \"random_seed\": 1829329462, \"rule_config\": {\"rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Collision Color Change with Multiple Unknown Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"collision_color_change\", \"rules\": [\"collision_color_change\"], \"num_collisions\": 151, \"collisions\": [{\"frame\": 27, \"force\": 0.0, \"position\": [0.2672438839159206, 0.9472976848481774, 3.1997236814147714], \"contact_normal\": [0.0, 1.0, 0.0], \"objects\": [\"object_10\", \"object_9\"]}, {\"frame\": 28, \"force\": 0.0, \"position\": [0.6009935258829694, 1.3179780063964734, 2.9556322649886466], \"contact_normal\": [0.9999780762159071, -0.003947559305145568, 0.005316376873942269], \"objects\": [\"object_10\", \"object_9\"]}, {\"frame\": 100, \"force\": 496.0121301026624, \"position\": [-1.0808026353699391, -0.25395698275169554, 1.808508268858418], \"contact_normal\": [-0.5135997069986078, -0.856170175529332, 0.05646212451738643], \"objects\": [\"object_5\", \"object_9\"]}, {\"frame\": 100, \"force\": 349.98830924272016, \"position\": [-1.5740783697189382, -0.05048625086320058, 1.808289475656367], \"contact_normal\": [-3.543782273822107e-06, -0.9978628866594165, 0.06534263091717553], \"objects\": [\"object_5\", 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\"/data9/unreal/UNREAL/outputs/batch_131883/2bb78178-4596-54cc-9b26-c08e89f112ee/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131883/2bb78178-4596-54cc-9b26-c08e89f112ee/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131883/2bb78178-4596-54cc-9b26-c08e89f112ee/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data9/unreal/UNREAL/outputs/batch_131883/2bb78178-4596-54cc-9b26-c08e89f112ee/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_collision_color_change\": \"/data9/unreal/UNREAL/outputs/batch_131883/2bb78178-4596-54cc-9b26-c08e89f112ee/attempt_01/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures an easy-level simulation where 8 unknown objects interact with each other under the influence of gravity. A collision color change rule is applied, resulting in 68 instances of color change. Throughout the simulation, the objects move freely and collide with each other, changing color upon impact, but none of them disappear. The viewer will see a dynamic scene with constant object movement and color changes due to collisions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/2bb78178-4596-54cc-9b26-c08e89f112ee/q4_options/opt_1_reality_full.mp4", "test/2bb78178-4596-54cc-9b26-c08e89f112ee/q4_options/opt_2_reality_alt.mp4", "test/2bb78178-4596-54cc-9b26-c08e89f112ee/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4", "test/2bb78178-4596-54cc-9b26-c08e89f112ee/q4_options/opt_0_keep_collision_color_change.mp4", "test/2bb78178-4596-54cc-9b26-c08e89f112ee/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "objects_path": "test/2bb78178-4596-54cc-9b26-c08e89f112ee/objects.jsonl", "file_name": "output.mp4"}
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test/2bb78178-4596-54cc-9b26-c08e89f112ee/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4
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test/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/metadata.jsonl
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{"id": 4, "uuid": "3a928e2b-6ff7-526a-bfb1-b22bc71fea16", "scenario_name": "Objects Bounce Off Each Other in a Gravity-Driven Simulation", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Objects Bounce Off Each Other in a Gravity-Driven Simulation\", \"description\": \"This video showcases 10 unknown objects interacting in a 3D space with gravity pulling them downwards. The objects move freely until they collide, at which point their velocities are flipped, causing them to bounce off in unpredictable directions. Throughout the simulation, 13 collisions occur, but none of the objects disappear. The objects' movements create a dynamic and engaging scene, with the gravity-driven environment adding to the visual interest.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], 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\"contact_normal\": [-0.4597204951784515, -0.16472096020556493, -0.872653465919798], \"objects\": [\"object_9\", \"object_4\"]}, {\"frame\": 177, \"force\": 0.0, \"position\": [0.5476813097058205, 1.4620611159301136, 1.4362618515020888], \"contact_normal\": [-0.4519972461023155, -0.19129493616387847, -0.8712661688106454], \"objects\": [\"object_9\", \"object_4\"]}, {\"frame\": 178, \"force\": 0.0, \"position\": [0.4933455664939138, 1.4252941208730716, 1.4511346713717388], \"contact_normal\": [-0.5009697607880218, -0.25375978008623906, -0.8274268987569692], \"objects\": [\"object_9\", \"object_4\"]}, {\"frame\": 179, \"force\": 91.71790734765574, \"position\": [0.40677584402726286, 1.384975048831385, 1.4421031574684615], \"contact_normal\": [-0.5811038037157681, -0.31991637052764976, -0.7483126921117145], \"objects\": [\"object_9\", \"object_4\"]}, {\"frame\": 180, \"force\": 83.24268676691963, \"position\": [0.3838554888025264, 1.3981596661429079, 1.4245067254361823], \"contact_normal\": [-0.605134592698488, -0.28867525982959436, -0.7419425308485498], \"objects\": [\"object_9\", \"object_4\"]}, {\"frame\": 181, \"force\": 0.0, \"position\": [0.36017102060229156, 1.362299792699475, 1.4065897653530377], \"contact_normal\": [-0.619009313964229, -0.35797978841545774, -0.699055033821772], \"objects\": [\"object_9\", \"object_4\"]}, {\"frame\": 182, \"force\": 46.31246523720491, \"position\": [0.306720071660715, 1.3552859877253898, 1.4044368936349536], \"contact_normal\": [-0.705058167613931, -0.3785108615403874, -0.5996853408053591], \"objects\": [\"object_9\", \"object_4\"]}, {\"frame\": 183, \"force\": 0.0, \"position\": [0.23256354863223783, 1.3333388327601705, 1.4344322322312149], \"contact_normal\": [-0.8177737311585005, -0.41922539410999377, -0.39433005662823234], \"objects\": [\"object_9\", \"object_4\"]}, {\"frame\": 184, \"force\": 26.261926173944865, \"position\": [0.22561260964781815, 1.333942251595541, 1.4210428999189926], \"contact_normal\": [-0.8550463106058, -0.4455311838062874, -0.26532578271924107], \"objects\": [\"object_9\", \"object_4\"]}, {\"frame\": 185, \"force\": 0.0, \"position\": [0.18331833175357048, 1.3062158621818982, 1.4350621092666702], \"contact_normal\": [-0.8754125640844405, -0.4827701276471727, -0.024204266042129906], \"objects\": [\"object_9\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"velocity_flip_on_collision\": 2}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131883/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131883/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131883/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131883/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131883/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 10 unknown objects interacting in a 3D space with gravity pulling them downwards. The objects move freely until they collide, at which point their velocities are flipped, causing them to bounce off in unpredictable directions. Throughout the simulation, 13 collisions occur, but none of the objects disappear. The objects' movements create a dynamic and engaging scene, with the gravity-driven environment adding to the visual interest.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects grow larger after collision.", "After collision, object bounces in the opposite direction from what is expected.", "Normal gravity applies: objects fall downward.", "After a collision, the colliding objects change color.", "Objects maintain their color after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/q4_options/opt_1_reality_full.mp4", "test/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/q4_options/opt_2_reality_alt.mp4", "test/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/objects.jsonl", "file_name": "output.mp4"}
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test/3a928e2b-6ff7-526a-bfb1-b22bc71fea16/objects.jsonl
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