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  1. test/02836f8b-8f07-531d-9f71-e83eae01ec44/metadata.jsonl +1 -0
  2. test/02836f8b-8f07-531d-9f71-e83eae01ec44/objects.jsonl +0 -0
  3. test/02836f8b-8f07-531d-9f71-e83eae01ec44/output.mp4 +3 -0
  4. test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/opt_0_keep_no_friction.mp4 +3 -0
  5. test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/opt_1_reality_full.mp4 +3 -0
  6. test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/opt_2_reality_alt.mp4 +3 -0
  7. test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/opt_3_unreal_wrong_1_phase_through.mp4 +3 -0
  8. test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 +3 -0
  9. test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/render_1.log +0 -0
  10. test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/render_2.log +0 -0
  11. test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/render_3.log +0 -0
  12. test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/render_4.log +0 -0
  13. test/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/metadata.jsonl +1 -0
  14. test/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/objects.jsonl +0 -0
  15. test/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/output.mp4 +3 -0
  16. test/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/q4_options/opt_0_keep_no_friction.mp4 +3 -0
  17. test/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/q4_options/opt_1_reality_full.mp4 +3 -0
  18. test/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/q4_options/opt_2_reality_alt.mp4 +3 -0
  19. test/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/q4_options/opt_3_unreal_wrong_1_phase_through.mp4 +3 -0
  20. test/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +3 -0
  21. test/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/q4_options/render_1.log +0 -0
  22. test/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/q4_options/render_2.log +0 -0
  23. test/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/q4_options/render_3.log +0 -0
  24. test/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/q4_options/render_4.log +0 -0
  25. test/2bcaa6b5-a903-5d8b-826e-ea082cdb3219/metadata.jsonl +1 -0
  26. test/2bcaa6b5-a903-5d8b-826e-ea082cdb3219/objects.jsonl +0 -0
  27. test/2bcaa6b5-a903-5d8b-826e-ea082cdb3219/output.mp4 +3 -0
  28. test/2bcaa6b5-a903-5d8b-826e-ea082cdb3219/q4_options/opt_0_keep_no_friction.mp4 +3 -0
  29. test/2bcaa6b5-a903-5d8b-826e-ea082cdb3219/q4_options/opt_1_reality_full.mp4 +3 -0
  30. test/2bcaa6b5-a903-5d8b-826e-ea082cdb3219/q4_options/opt_2_reality_alt.mp4 +3 -0
  31. test/2bcaa6b5-a903-5d8b-826e-ea082cdb3219/q4_options/opt_3_unreal_wrong_1_phase_through.mp4 +3 -0
  32. test/2bcaa6b5-a903-5d8b-826e-ea082cdb3219/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 +3 -0
  33. test/2bcaa6b5-a903-5d8b-826e-ea082cdb3219/q4_options/render_1.log +0 -0
  34. test/2bcaa6b5-a903-5d8b-826e-ea082cdb3219/q4_options/render_2.log +0 -0
  35. test/2bcaa6b5-a903-5d8b-826e-ea082cdb3219/q4_options/render_3.log +0 -0
  36. test/2bcaa6b5-a903-5d8b-826e-ea082cdb3219/q4_options/render_4.log +0 -0
  37. test/306e7076-f763-5d40-864f-46e05100b6ea/metadata.jsonl +1 -0
  38. test/306e7076-f763-5d40-864f-46e05100b6ea/objects.jsonl +0 -0
  39. test/306e7076-f763-5d40-864f-46e05100b6ea/output.mp4 +3 -0
  40. test/306e7076-f763-5d40-864f-46e05100b6ea/q4_options/opt_0_keep_no_friction.mp4 +3 -0
  41. test/306e7076-f763-5d40-864f-46e05100b6ea/q4_options/opt_1_reality_full.mp4 +3 -0
  42. test/306e7076-f763-5d40-864f-46e05100b6ea/q4_options/opt_2_reality_alt.mp4 +3 -0
  43. test/306e7076-f763-5d40-864f-46e05100b6ea/q4_options/opt_3_unreal_wrong_1_phase_through.mp4 +3 -0
  44. test/306e7076-f763-5d40-864f-46e05100b6ea/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +3 -0
  45. test/306e7076-f763-5d40-864f-46e05100b6ea/q4_options/render_1.log +0 -0
  46. test/306e7076-f763-5d40-864f-46e05100b6ea/q4_options/render_2.log +0 -0
  47. test/306e7076-f763-5d40-864f-46e05100b6ea/q4_options/render_3.log +0 -0
  48. test/306e7076-f763-5d40-864f-46e05100b6ea/q4_options/render_4.log +0 -0
  49. test/54e5068e-277d-509e-8d68-f6371416d29d/metadata.jsonl +1 -0
  50. test/54e5068e-277d-509e-8d68-f6371416d29d/objects.jsonl +0 -0
test/02836f8b-8f07-531d-9f71-e83eae01ec44/metadata.jsonl ADDED
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+ {"id": 0, "uuid": "02836f8b-8f07-531d-9f71-e83eae01ec44", "scenario_name": "13 Objects with No Friction", "difficulty": "easy", "rules": "['no_friction']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"13 Objects with No Friction\", \"description\": \"This video shows 13 objects in a 3D space with no friction applied, resulting in smooth and continuous motion. The objects move freely under the influence of gravity, with no resistance to their movement. The simulation captures 19 collisions between the objects, showcasing the effects of the no friction rule on their interactions.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"no_friction\"], \"primary_rule\": \"no_friction\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], 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{\"frame\": 130, \"force\": 0.0, \"position\": [-1.082628392221606, 0.21777378364026112, 0.6990632421040345], \"contact_normal\": [-0.9552102986987455, 0.06845161157099208, -0.28790217458919565], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 131, \"force\": 0.0, \"position\": [-1.1729397737571012, 0.22478661191105942, 0.6979735356573264], \"contact_normal\": [-0.9140762874432806, 0.17431641028055447, -0.366167079133024], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 182, \"force\": 470.7717842650077, \"position\": [0.7028257084474306, -1.8845213463621546, 1.9837976808236337], \"contact_normal\": [0.1677545951007539, 0.23608322349960692, -0.9571432010961666], \"objects\": [\"object_8\", \"object_12\"]}, {\"frame\": 183, \"force\": 0.0, \"position\": [0.7625584394010219, -1.8752917553525943, 1.9986808378997227], \"contact_normal\": [0.21551157527451115, 0.18645524033377217, -0.9585349259545913], \"objects\": [\"object_8\", \"object_12\"]}, {\"frame\": 193, \"force\": 198.95395220116035, \"position\": [0.648138392554599, -0.5493835203226887, 2.180621248645535], \"contact_normal\": [-0.3412656947167435, 0.76941119598406, -0.5399482726186621], \"objects\": [\"object_10\", \"object_12\"]}, {\"frame\": 194, \"force\": 0.0, \"position\": [0.5203124360656787, -0.409473805199247, 2.0647030260321286], \"contact_normal\": [-0.505072661862714, 0.7308367072545403, -0.45910708289924435], \"objects\": [\"object_10\", \"object_12\"]}, {\"frame\": 194, \"force\": 1280.4115396452562, \"position\": [1.490023135175378, -0.31614437827131203, 2.4126486304363293], \"contact_normal\": [0.6348671380354136, 0.7726213283638519, 6.381994513163494e-17], \"objects\": [\"object_2\", \"object_12\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"no_friction\": 1}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139811/02836f8b-8f07-531d-9f71-e83eae01ec44/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139811/02836f8b-8f07-531d-9f71-e83eae01ec44/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_139811/02836f8b-8f07-531d-9f71-e83eae01ec44/attempt_01/q4_options/opt_3_unreal_wrong_1_phase_through.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_139811/02836f8b-8f07-531d-9f71-e83eae01ec44/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_139811/02836f8b-8f07-531d-9f71-e83eae01ec44/attempt_01/q4_options/opt_0_keep_no_friction.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video shows 13 objects in a 3D space with no friction applied, resulting in smooth and continuous motion. The objects move freely under the influence of gravity, with no resistance to their movement. The simulation captures 19 collisions between the objects, showcasing the effects of the no friction rule on their interactions.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain constant colors over time.", "Objects swap colors after collision.", "After a collision, one of the colliding objects disappears.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is uniform across the entire scene."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"no_friction\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['no_friction']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/opt_0_keep_no_friction.mp4", "test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/opt_1_reality_full.mp4", "test/02836f8b-8f07-531d-9f71-e83eae01ec44/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/02836f8b-8f07-531d-9f71-e83eae01ec44/objects.jsonl", "file_name": "output.mp4"}
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\"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"no_friction\": 1}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_139811/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_139811/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_139811/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/attempt_01/q4_options/opt_3_unreal_wrong_1_phase_through.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_139811/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_no_friction\": \"/data9/unreal/UNREAL/outputs/batch_139811/196de0b2-13f0-5d18-9fb1-8c7a70cefba8/attempt_01/q4_options/opt_0_keep_no_friction.mp4\"}, \"branch_frame_idx\": 180, 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The objects move freely in mid-air due to the lack of friction, resulting in a series of complex collisions between them. With no gravity affecting the horizontal plane, the objects bounce off each other without any loss of speed or direction. Throughout the simulation, 12 notable collisions occur between specific objects, while the total number of objects remains constant at 15.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Gravity is uniform across the entire scene.", "After a collision, one of the colliding objects disappears.", "There is no friction: moving objects do not slow down on the surface.", "New objects spawn when objects collide.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"no_friction\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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