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- test/321aaae6-07b6-5818-9bb7-7d535ede385b/metadata.jsonl +1 -0
- test/321aaae6-07b6-5818-9bb7-7d535ede385b/objects.jsonl +0 -0
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- test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_0_keep_velocity_flip_on_collision.mp4 +3 -0
- test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_1_reality_full.mp4 +3 -0
- test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4 +3 -0
- test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +3 -0
- test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/render_1.log +0 -0
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- test/50e2037c-e5a9-5b4d-819c-05692370671b/metadata.jsonl +1 -0
- test/50e2037c-e5a9-5b4d-819c-05692370671b/objects.jsonl +0 -0
- test/50e2037c-e5a9-5b4d-819c-05692370671b/output.mp4 +3 -0
- test/50e2037c-e5a9-5b4d-819c-05692370671b/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
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- test/50e2037c-e5a9-5b4d-819c-05692370671b/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/50e2037c-e5a9-5b4d-819c-05692370671b/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 +3 -0
- test/50e2037c-e5a9-5b4d-819c-05692370671b/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 +3 -0
- test/50e2037c-e5a9-5b4d-819c-05692370671b/q4_options/render_1.log +0 -0
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- test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/metadata.jsonl +1 -1
- test/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/metadata.jsonl +1 -1
- test/70e776b2-064e-5bae-94aa-13a8627e2ee1/metadata.jsonl +1 -0
- test/70e776b2-064e-5bae-94aa-13a8627e2ee1/objects.jsonl +0 -0
- test/70e776b2-064e-5bae-94aa-13a8627e2ee1/output.mp4 +3 -0
- test/70e776b2-064e-5bae-94aa-13a8627e2ee1/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
- test/70e776b2-064e-5bae-94aa-13a8627e2ee1/q4_options/opt_1_reality_full.mp4 +3 -0
- test/70e776b2-064e-5bae-94aa-13a8627e2ee1/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/70e776b2-064e-5bae-94aa-13a8627e2ee1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 +3 -0
- test/70e776b2-064e-5bae-94aa-13a8627e2ee1/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 +3 -0
- test/70e776b2-064e-5bae-94aa-13a8627e2ee1/q4_options/render_1.log +0 -0
- test/70e776b2-064e-5bae-94aa-13a8627e2ee1/q4_options/render_2.log +0 -0
- test/70e776b2-064e-5bae-94aa-13a8627e2ee1/q4_options/render_3.log +0 -0
- test/70e776b2-064e-5bae-94aa-13a8627e2ee1/q4_options/render_4.log +0 -0
- test/885c14d4-b338-5fc7-bb91-79b9f22257bd/metadata.jsonl +1 -0
- test/885c14d4-b338-5fc7-bb91-79b9f22257bd/objects.jsonl +0 -0
- test/885c14d4-b338-5fc7-bb91-79b9f22257bd/output.mp4 +3 -0
- test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
- test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/opt_1_reality_full.mp4 +3 -0
- test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
- test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 +3 -0
- test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/render_1.log +0 -0
- test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/render_2.log +0 -0
- test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/render_3.log +0 -0
- test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/render_4.log +0 -0
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{"id": 0, "uuid": "321aaae6-07b6-5818-9bb7-7d535ede385b", "scenario_name": "Multiple Objects with Velocity Flip on Collision", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Multiple Objects with Velocity Flip on Collision\", \"description\": \"This video dataset captures 8 unknown objects interacting under the influence of gravity. The primary physics rule applied is velocity_flip_on_collision, causing objects to reverse their direction upon collision. The objects bounce and collide with each other 40 times throughout the simulation, resulting in no disappearances. The scene is governed by a constant downward gravity of -10 units, and the simulation concludes with the same number of objects as it started with, at a difficulty level of easy.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 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[\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Multiple Objects with Velocity Flip on Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"velocity_flip_on_collision\", \"rules\": [\"velocity_flip_on_collision\"], \"num_collisions\": 40, \"collisions\": [{\"frame\": 23, \"force\": 532.8677185941386, \"position\": [-1.1236877073280864, 0.1476491167791304, 1.3728491408023253], \"contact_normal\": [-0.965523786460201, -0.2598774686895491, -0.015083734519970922], \"objects\": [\"object_0\", \"object_12\"]}, {\"frame\": 24, \"force\": 0.0, \"position\": [-1.1758103040084293, 0.14678095961072568, 1.3465074427099402], \"contact_normal\": [-0.9685571124864288, -0.24634027225115904, -0.034836620375345996], \"objects\": [\"object_0\", \"object_12\"]}, {\"frame\": 25, \"force\": 0.0, \"position\": [-1.3449355851026872, 0.17101912395934846, 1.4566474447514048], \"contact_normal\": 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\"/data9/unreal/UNREAL/outputs/batch_140372/321aaae6-07b6-5818-9bb7-7d535ede385b/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_140372/321aaae6-07b6-5818-9bb7-7d535ede385b/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures 8 unknown objects interacting under the influence of gravity. 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The scene is governed by a constant downward gravity of -10 units, and the simulation concludes with the same number of objects as it started with, at a difficulty level of easy.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "Solid objects bounce off each other instead of passing through.", "Gravity acts vertically downward toward the floor.", "Objects grow larger after collision.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_2_reality_alt.mp4", "test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_1_reality_full.mp4", "test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/321aaae6-07b6-5818-9bb7-7d535ede385b/objects.jsonl", "file_name": "output.mp4"}
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test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_2_reality_alt.mp4
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test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4
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test/321aaae6-07b6-5818-9bb7-7d535ede385b/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4
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test/50e2037c-e5a9-5b4d-819c-05692370671b/metadata.jsonl
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{"id": 1, "uuid": "50e2037c-e5a9-5b4d-819c-05692370671b", "scenario_name": "Reverse Gravity Simulation with Scale Changing Colliding Objects", "difficulty": "hard", "rules": "['gravity_reverse', 'collision_scale_change', 'velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Reverse Gravity Simulation with Scale Changing Colliding Objects\", \"description\": \"In this challenging simulation, objects interact with each other under a reversed gravity rule. As they move and collide, their scales change, adding an extra layer of complexity. The viewer will witness 12 collisions, where the velocity of the involved objects is flipped. The scene is set with a strong vertical gravity, and the viewer will observe the objects' unpredictable behavior as they interact and bounce off each other.\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"collision_scale_change\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140372/50e2037c-e5a9-5b4d-819c-05692370671b/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140372/50e2037c-e5a9-5b4d-819c-05692370671b/attempt_01/scratch\"}, \"random_seed\": 1645323501, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_scale_change\", \"velocity_flip_on_collision\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Reverse Gravity Simulation with Scale Changing Colliding Objects\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_scale_change\", \"velocity_flip_on_collision\"], \"num_collisions\": 12, \"collisions\": [{\"frame\": 66, \"force\": 1042.972783152387, \"position\": [1.8908834345841263, 0.471370016791383, 2.233692363028884], \"contact_normal\": [-0.63486713803541, -0.7726213283638549, 0.0], \"objects\": [\"object_3\", \"object_14\"]}, {\"frame\": 67, \"force\": 0.0, \"position\": [1.9254534137904136, 0.5027222099652671, 2.179034154522833], \"contact_normal\": [-0.6619286815371596, -0.7492049134316817, 0.023289874372869876], \"objects\": [\"object_3\", \"object_14\"]}, {\"frame\": 68, \"force\": 0.0, \"position\": [1.917312948376754, 0.5621185619542419, 2.2161543219821165], \"contact_normal\": [-0.6036282321479358, -0.7969002538927551, -0.024144206336517062], \"objects\": [\"object_3\", \"object_14\"]}, {\"frame\": 69, \"force\": 0.0, \"position\": [1.8919991412358286, 0.654771689986553, 2.2277549673923938], \"contact_normal\": [-0.8258866258749191, -0.5632808885240805, 0.025018429696197695], \"objects\": [\"object_3\", \"object_14\"]}, {\"frame\": 74, \"force\": 0.0, \"position\": [-0.5587941098825453, 2.3745582799589675, 3.983510684593994], \"contact_normal\": [-0.28973009726546745, 0.9571083902769543, 0.0], \"objects\": [\"object_23\", \"object_28\"]}, {\"frame\": 75, \"force\": 583.5871296289631, \"position\": [-0.5488897892219472, 2.3732086481040993, 3.9944664997169275], \"contact_normal\": [-0.28973009726546817, 0.9571083902769543, 0.0], \"objects\": [\"object_23\", \"object_28\"]}, {\"frame\": 188, \"force\": 0.0, \"position\": [-4.620342521662433, -3.242445643012955, 4.03366559481796], \"contact_normal\": [0.995096365241977, 0.09891018088248617, 0.0], \"objects\": [\"object_9\", \"object_22\"]}, {\"frame\": 188, \"force\": 680.9907490058747, \"position\": [-3.122006209992777, -0.1446050428423571, 4.7695046640592835], \"contact_normal\": [-0.09891018087926284, -0.9950963652422974, -2.926399951962269e-15], \"objects\": [\"object_25\", \"object_33\"]}, {\"frame\": 189, \"force\": 0.0, \"position\": [-3.131877108359383, -0.07310128673261168, 4.965257655564768], \"contact_normal\": [-0.2352378930487978, -0.9719369450699317, 0.0013070891672220988], \"objects\": [\"object_25\", \"object_33\"]}, {\"frame\": 189, \"force\": 0.0, \"position\": [-4.393541896766385, -3.2356705281223492, 3.7777362050406467], \"contact_normal\": [0.9950492617564912, 0.09930367557231232, 0.003968210640965984], \"objects\": [\"object_9\", \"object_22\"]}, {\"frame\": 210, \"force\": 1051.4301651840658, \"position\": [-0.0007256190605653412, -2.0603362755668124, 5.711332239969933], \"contact_normal\": [-0.7725709684617036, 0.6349207509656103, 0.003120686368581759], \"objects\": [\"object_9\", \"object_11\"]}, {\"frame\": 213, \"force\": 0.0, \"position\": [-0.11286540739226553, -1.682820579363145, 5.814494005792109], \"contact_normal\": [-0.3029458869689582, 0.9456068400239246, 0.11853899640438513], \"objects\": [\"object_9\", \"object_11\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 35, \"final_objects\": 35, \"rule_stats\": {\"gravity_reverse\": 1, \"velocity_flip_on_collision\": 4, \"collision_scale_change\": 8}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140372/50e2037c-e5a9-5b4d-819c-05692370671b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140372/50e2037c-e5a9-5b4d-819c-05692370671b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140372/50e2037c-e5a9-5b4d-819c-05692370671b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_140372/50e2037c-e5a9-5b4d-819c-05692370671b/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140372/50e2037c-e5a9-5b4d-819c-05692370671b/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this challenging simulation, objects interact with each other under a reversed gravity rule. 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(Select ALL that apply.)", "q1_options": ["After collision, object bounces in the opposite direction from what is expected.", "Objects grow larger after collision.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects do not vanish upon collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\", \"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_scale_change', 'velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_scale_change\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/50e2037c-e5a9-5b4d-819c-05692370671b/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/50e2037c-e5a9-5b4d-819c-05692370671b/q4_options/opt_1_reality_full.mp4", "test/50e2037c-e5a9-5b4d-819c-05692370671b/q4_options/opt_2_reality_alt.mp4", "test/50e2037c-e5a9-5b4d-819c-05692370671b/q4_options/opt_0_keep_gravity_reverse.mp4", "test/50e2037c-e5a9-5b4d-819c-05692370671b/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "objects_path": "test/50e2037c-e5a9-5b4d-819c-05692370671b/objects.jsonl", "file_name": "output.mp4"}
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test/50e2037c-e5a9-5b4d-819c-05692370671b/output.mp4
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ADDED
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{\"teleport_on_collision\": 9, \"collision_scale_change\": 9, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140372/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140372/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140372/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data9/unreal/UNREAL/outputs/batch_140372/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140372/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a challenging physics simulation where objects are subject to reversed gravity. At the start, 25 unknown objects are placed in a space where gravity pulls them upwards at a rate of 10.0 units per second. As the simulation unfolds, objects collide with each other 19 times, triggering teleportation of 9 objects and scale changes of another 9 objects. The primary rule of reversed gravity remains in effect throughout the simulation, creating a surreal and dynamic environment where objects move counterintuitively.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "25", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"teleport_on_collision\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'teleport_on_collision', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"teleport_on_collision\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object instantly teleports to a random location\", \"contrast_to_real_physics\": \"In real physics, objects cannot teleport\", \"rule_id\": \"teleport_on_collision\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/q4_options/opt_0_keep_gravity_reverse.mp4", "test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/q4_options/opt_2_reality_alt.mp4", "test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/objects.jsonl", "file_name": "output.mp4"}
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4.445574528189374], \"contact_normal\": [0.1162543438202329, 0.9931695313960182, -0.009960394045444894], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 173, \"force\": 0.0, \"position\": [-4.143993230165229, -1.3103751112866493, 4.660005926858844], \"contact_normal\": [0.09405923642282929, 0.9950951639159501, 0.030634535978905454], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 175, \"force\": 0.0, \"position\": [-4.626168036734855, -1.4565833596273452, 4.914389643620567], \"contact_normal\": [0.14396484544380023, 0.9893194199463263, 0.022829993285311614], \"objects\": [\"object_4\", \"object_8\"]}, {\"frame\": 176, \"force\": 0.0, \"position\": [-4.855242455039647, -1.5269748877166476, 5.147232827444591], \"contact_normal\": [0.027561008501497647, 0.9985134131828307, 0.04702504124776597], \"objects\": [\"object_4\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 25, \"final_objects\": 25, \"rule_stats\": {\"teleport_on_collision\": 9, \"collision_scale_change\": 9, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140372/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140372/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140372/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_collision_disappear\": \"/data9/unreal/UNREAL/outputs/batch_140372/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140372/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a challenging physics simulation where objects are subject to reversed gravity. At the start, 25 unknown objects are placed in a space where gravity pulls them upwards at a rate of 10.0 units per second. As the simulation unfolds, objects collide with each other 19 times, triggering teleportation of 9 objects and scale changes of another 9 objects. The primary rule of reversed gravity remains in effect throughout the simulation, creating a surreal and dynamic environment where objects move counterintuitively.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "25", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "Objects grow larger after collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"teleport_on_collision\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'teleport_on_collision', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"teleport_on_collision\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object instantly teleports to a random location\", \"contrast_to_real_physics\": \"In real physics, objects cannot teleport\", \"rule_id\": \"teleport_on_collision\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/q4_options/opt_0_keep_gravity_reverse.mp4", "test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/q4_options/opt_2_reality_alt.mp4", "test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/5416b7ba-5fa3-5bfd-b899-ee0f371ced98/objects.jsonl", "file_name": "output.mp4"}
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test/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/metadata.jsonl
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{"id":
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{"id": 3, "uuid": "5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f", "scenario_name": "10 Objects Interacting with Reversed Gravity", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"10 Objects Interacting with Reversed Gravity\", \"description\": \"This video showcases 10 unknown objects floating in a space with a reversed gravity, causing them to move upwards. The objects interact with each other, resulting in 7 collisions throughout the simulation. With no disappearances and a constant number of objects, the scene remains stable and dynamic, demonstrating the effects of the gravity_reverse rule.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140372/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140372/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/attempt_01/scratch\"}, \"random_seed\": 1440940841, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"10 Objects Interacting with Reversed Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 7, \"collisions\": [{\"frame\": 2, \"force\": 510.16096032216655, \"position\": [1.3509971241032896, 1.6459755590105103, 2.414074092772272], \"contact_normal\": [-0.4336999829431386, -0.9010573371296199, 0.0], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 22, \"force\": 197.16597694418633, \"position\": [-0.26698010424979424, -0.7526326249574068, 4.736906793586854], \"contact_normal\": [-0.44323369264449713, -0.4865053338184486, -0.7528987009358719], \"objects\": [\"object_1\", \"object_8\"]}, {\"frame\": 24, \"force\": 0.0, \"position\": [0.21462048285409818, -1.0801280746119248, 5.5312547215322425], \"contact_normal\": [0.47141745225803033, -0.8819101914064422, 3.108346263677154e-15], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 25, \"force\": 0.0, \"position\": [0.2547986329179779, -0.957103538094794, 5.569611549377441], \"contact_normal\": [0.6313173731598416, -0.7755245801046912, 0.0], \"objects\": [\"object_2\", \"object_8\"]}, {\"frame\": 28, \"force\": 403.11372941320593, \"position\": [-1.4008624507010456, -0.15746310762682625, 5.114883290199495], \"contact_normal\": [-0.39374772518858336, 0.0, -0.9192185425179454], \"objects\": [\"object_5\", \"object_8\"]}, {\"frame\": 29, \"force\": 0.0, \"position\": [-1.4070664376466246, -0.15383347082586496, 5.1305169211949435], \"contact_normal\": [-0.3632983763736907, 0.0004207918956418344, -0.9316727497670096], \"objects\": [\"object_5\", \"object_8\"]}, {\"frame\": 30, \"force\": 0.0, \"position\": [-1.4974602586948103, -0.13315679486402837, 5.27299629084578], \"contact_normal\": [-0.29106484781654873, 0.005274367200057791, -0.956688787127856], \"objects\": [\"object_5\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140372/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140372/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_140372/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_140372/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_140372/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases 10 unknown objects floating in a space with a reversed gravity, causing them to move upwards. The objects interact with each other, resulting in 7 collisions throughout the simulation. With no disappearances and a constant number of objects, the scene remains stable and dynamic, demonstrating the effects of the gravity_reverse rule.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "Objects move along continuous paths without teleporting.", "Standard gravity: objects accelerate at a constant rate.", "Gravity acts vertically downward toward the floor.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/q4_options/opt_0_keep_gravity_reverse.mp4", "test/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/q4_options/opt_2_reality_alt.mp4", "test/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/5e5dcb9b-cfb5-571c-a78a-ba0d0ab18b9f/objects.jsonl", "file_name": "output.mp4"}
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test/70e776b2-064e-5bae-94aa-13a8627e2ee1/metadata.jsonl
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{"id": 4, "uuid": "70e776b2-064e-5bae-94aa-13a8627e2ee1", "scenario_name": "Zero Gravity Simulation: Objects Floating in Mid-Air", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero Gravity Simulation: Objects Floating in Mid-Air\", \"description\": \"This video showcases a zero-gravity environment where 8 unknown objects float freely, moving randomly in mid-air. The primary rule governing this scene is gravity_zero, resulting in no acceleration or deceleration of the objects. Throughout the simulation, 16 collisions occur between the objects, but none disappear from the scene.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"purple\": [0.5, 0.0, 0.5], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.8], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.8]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_140372/70e776b2-064e-5bae-94aa-13a8627e2ee1/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_140372/70e776b2-064e-5bae-94aa-13a8627e2ee1/attempt_01/scratch\"}, \"random_seed\": 1035044570, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero Gravity Simulation: Objects Floating in Mid-Air\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 16, \"collisions\": [{\"frame\": 3, \"force\": 662.9364509627703, \"position\": [-0.006419455152336662, 1.1881283637375777, 2.4926952097527613], \"contact_normal\": [-0.47141745225803205, 0.8819101914064414, 0.0], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 4, \"force\": 0.0, \"position\": [-0.059546237207230235, 1.1362506654247855, 1.8308334010967497], \"contact_normal\": [-0.46517597128695815, 0.8843428465564721, -0.03935791510778077], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 5, \"force\": 0.0, \"position\": [-0.16590437534048647, 1.0726879539502021, 1.8794452336138119], \"contact_normal\": [-0.5155568742604203, 0.8555763949743986, -0.04679895047366922], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 60, \"force\": 190.74684056374554, \"position\": [0.05074951542655726, -1.5968962023120656, 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\"/data9/unreal/UNREAL/outputs/batch_140372/885c14d4-b338-5fc7-bb91-79b9f22257bd/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140372/885c14d4-b338-5fc7-bb91-79b9f22257bd/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_140372/885c14d4-b338-5fc7-bb91-79b9f22257bd/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a simulation where 8 unknown objects interact with each other under the influence of gravity. The scene is governed by a timed color cycle rule, where the objects change color over time. Throughout the simulation, the objects collide with each other 13 times, resulting in no disappearances. The viewer will witness the dynamic movement of the objects as they bounce and interact with one another, with the timed color cycle rule adding a visually appealing element to the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Objects are floating (no gravity)", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects maintain constant colors over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/opt_1_reality_full.mp4", "test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/885c14d4-b338-5fc7-bb91-79b9f22257bd/objects.jsonl", "file_name": "output.mp4"}
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test/885c14d4-b338-5fc7-bb91-79b9f22257bd/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
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