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Browse files- test/781ab794-7979-5b77-8f9a-83217c4f9af2/metadata.jsonl +1 -0
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test/781ab794-7979-5b77-8f9a-83217c4f9af2/metadata.jsonl
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{"id": 1, "uuid": "781ab794-7979-5b77-8f9a-83217c4f9af2", "scenario_name": "Velocity Flip Simulation with 10 Bouncing Objects", "difficulty": "easy", "rules": "['velocity_flip_on_collision']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flip Simulation with 10 Bouncing Objects\", \"description\": \"This video captures 10 unknown objects bouncing and colliding with each other in a gravity field, where objects flip their velocity upon collision. The simulation starts with all objects at rest, and as they move and interact, their velocities change direction upon impact, resulting in a dynamic and unpredictable environment. Throughout the simulation, the objects maintain their initial count, with no objects disappearing or appearing, and a total of 24 collisions occur.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"velocity_flip_on_collision\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 10, \"max_objects\": 14, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], 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\"position\": [-3.145676259319142, -2.069872666590852, 0.766909461333916], \"contact_normal\": [-1.7911952386216005e-05, -0.9999999941484085, 0.0001066880741833928], \"objects\": [\"object_1\", \"object_3\"]}, {\"frame\": 183, \"force\": 0.0, \"position\": [-1.9558772170068337, -1.1912528763550467, 0.7100009230107631], \"contact_normal\": [0.3554223678376897, -0.9347058042180162, -1.3422179581332806e-06], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 184, \"force\": 62.28661913818025, \"position\": [-2.025424369315756, -1.234602192496177, 0.7100008144878959], \"contact_normal\": [0.47595352836927324, -0.87947043090227, -1.1896721875597548e-06], \"objects\": [\"object_3\", \"object_7\"]}, {\"frame\": 185, \"force\": 0.0, \"position\": [-2.0781154491685747, -1.2842246295736248, 0.7167176562307742], \"contact_normal\": [0.5710719208932415, -0.8208431653714127, -0.009662247685866205], \"objects\": [\"object_3\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"velocity_flip_on_collision\": 5}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_140263/781ab794-7979-5b77-8f9a-83217c4f9af2/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_140263/781ab794-7979-5b77-8f9a-83217c4f9af2/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_140263/781ab794-7979-5b77-8f9a-83217c4f9af2/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_140263/781ab794-7979-5b77-8f9a-83217c4f9af2/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_140263/781ab794-7979-5b77-8f9a-83217c4f9af2/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures 10 unknown objects bouncing and colliding with each other in a gravity field, where objects flip their velocity upon collision. The simulation starts with all objects at rest, and as they move and interact, their velocities change direction upon impact, resulting in a dynamic and unpredictable environment. Throughout the simulation, the objects maintain their initial count, with no objects disappearing or appearing, and a total of 24 collisions occur.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects continue their motion after impact instead of freezing.", "Standard gravity: objects accelerate at a constant rate.", "Objects do not vanish upon collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"baseline_physics\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/781ab794-7979-5b77-8f9a-83217c4f9af2/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4", "test/781ab794-7979-5b77-8f9a-83217c4f9af2/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/781ab794-7979-5b77-8f9a-83217c4f9af2/q4_options/opt_1_reality_full.mp4", "test/781ab794-7979-5b77-8f9a-83217c4f9af2/q4_options/opt_2_reality_alt.mp4", "test/781ab794-7979-5b77-8f9a-83217c4f9af2/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/781ab794-7979-5b77-8f9a-83217c4f9af2/objects.jsonl", "file_name": "output.mp4"}
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test/781ab794-7979-5b77-8f9a-83217c4f9af2/q4_options/opt_0_keep_velocity_flip_on_collision.mp4
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test/781ab794-7979-5b77-8f9a-83217c4f9af2/q4_options/opt_1_reality_full.mp4
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test/781ab794-7979-5b77-8f9a-83217c4f9af2/q4_options/opt_2_reality_alt.mp4
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test/781ab794-7979-5b77-8f9a-83217c4f9af2/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4
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test/781ab794-7979-5b77-8f9a-83217c4f9af2/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4
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test/f0d4fb2b-3c50-571c-8ce9-9c29f60e7262/metadata.jsonl
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{"id": 0, "uuid": "f0d4fb2b-3c50-571c-8ce9-9c29f60e7262", "scenario_name": "Gravity Zero: 12 Objects Interact in Weightless Environment", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Zero: 12 Objects Interact in Weightless Environment\", \"description\": \"This video showcases a simulation where 12 objects float freely in a weightless environment governed by the gravity_zero rule. The objects move randomly and interact with each other, resulting in 14 collisions throughout the simulation. 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(Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "Objects maintain their color after collision.", "Objects pulse in size over time.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/f0d4fb2b-3c50-571c-8ce9-9c29f60e7262/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/f0d4fb2b-3c50-571c-8ce9-9c29f60e7262/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/f0d4fb2b-3c50-571c-8ce9-9c29f60e7262/q4_options/opt_2_reality_alt.mp4", "test/f0d4fb2b-3c50-571c-8ce9-9c29f60e7262/q4_options/opt_0_keep_gravity_zero.mp4", "test/f0d4fb2b-3c50-571c-8ce9-9c29f60e7262/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "objects_path": "test/f0d4fb2b-3c50-571c-8ce9-9c29f60e7262/objects.jsonl", "file_name": "output.mp4"}
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