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  1. test/0bbda36d-59bb-4a84-80ff-6d0b412aea39/metadata.jsonl +1 -0
  2. test/0bbda36d-59bb-4a84-80ff-6d0b412aea39/output.mp4 +3 -0
  3. test/44336d1d-17f5-4aa3-bc01-875966a02ca0/metadata.jsonl +1 -0
  4. test/44336d1d-17f5-4aa3-bc01-875966a02ca0/output.mp4 +3 -0
  5. test/47cde728-39ba-49d5-92ee-1f2266caffaa/metadata.jsonl +1 -0
  6. test/47cde728-39ba-49d5-92ee-1f2266caffaa/output.mp4 +3 -0
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  12. test/4de871f3-f57d-494e-a860-19318f176716/output.mp4 +3 -0
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  14. test/53bf7bc3-f460-4623-855d-ef9585b42d0e/output.mp4 +3 -0
  15. test/6bc1b925-b909-4134-813f-cd5307b623b1/metadata.jsonl +1 -0
  16. test/6bc1b925-b909-4134-813f-cd5307b623b1/output.mp4 +3 -0
  17. test/87ffc227-7bfc-4b78-b498-614008a81fa5/metadata.jsonl +1 -0
  18. test/87ffc227-7bfc-4b78-b498-614008a81fa5/output.mp4 +3 -0
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  22. test/aa1331f5-2f22-45f5-b108-cc80d69fbf3f/output.mp4 +3 -0
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  24. test/bb4151b4-2e57-4f6f-bb0f-fb4d2d86cbc9/output.mp4 +3 -0
  25. test/be037893-2a31-443c-bda7-1acd1913e26d/metadata.jsonl +1 -0
  26. test/be037893-2a31-443c-bda7-1acd1913e26d/output.mp4 +3 -0
  27. test/d6cf76d3-e743-4a5a-bd83-928263bfcdd0/metadata.jsonl +1 -0
  28. test/d6cf76d3-e743-4a5a-bd83-928263bfcdd0/output.mp4 +3 -0
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  30. test/e208386e-29b7-432e-963e-08d85dbf7e1b/output.mp4 +3 -0
  31. test/f79d39ff-84ff-4c1b-bbbe-f8d76342adcd/metadata.jsonl +1 -0
  32. test/f79d39ff-84ff-4c1b-bbbe-f8d76342adcd/output.mp4 +3 -0
test/0bbda36d-59bb-4a84-80ff-6d0b412aea39/metadata.jsonl ADDED
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+ {"id": "0bbda36d-59bb-4a84-80ff-6d0b412aea39", "uuid": "0bbda36d-59bb-4a84-80ff-6d0b412aea39", "scenario_name": "Floating Bounce", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Bounce\", \"description\": \"A small ball bounces upward after hitting a flat surface, illustrating a basic physics concept.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 120, \"frame_rate\": 24, \"step_rate\": 240, \"gravity\": [0.0, 0.0, 10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [9.0, 0.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 6, \"max_objects\": 10, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113682/2d161aee-34ec-527e-b578-206242acefe7/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113682/2d161aee-34ec-527e-b578-206242acefe7/attempt_01/scratch\"}, \"random_seed\": 1771046093, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Bounce\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 1, \"collisions\": [{\"frame\": 87, \"force\": 0.0, \"position\": [0.5705839889581129, -2.3125332919182067, 3.032971224842132], \"contact_normal\": [0.8819101914064423, -0.4714174522580305, 1.2495465659773306e-15], \"objects\": [\"object_3\", \"object_4\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Normal gravity applies: objects fall downward.', 'This is a camera malfunction or video recording error.', 'Gravity is reversed: objects fall upward instead of downward.', 'After collision, object bounces in the opposite direction from what is expected.', 'Friction applies: objects slow down and stop over time.', 'New objects spawn when objects collide.']", "q4_correct_answers": "[2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['The video was edited or manipulated.', 'Normal gravity caused the object to fall.', 'Objects pass through each other.', \"Air resistance affected the object's motion.\", 'Gravity is reversed in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will suddenly start falling downward due to normal gravity.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'There is not enough information to make a prediction.', 'Objects will continue to fall upward.', 'Objects will change color after collision instead.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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test/44336d1d-17f5-4aa3-bc01-875966a02ca0/metadata.jsonl ADDED
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\"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113682/931225a7-6720-5ae5-904d-dc7cc7be0ab1/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113682/931225a7-6720-5ae5-904d-dc7cc7be0ab1/attempt_01/scratch\"}, \"random_seed\": 1771046090, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Simple Collision and Gravity\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 31, \"collisions\": [{\"frame\": 36, \"force\": 318.88129857818063, \"position\": [0.9290517170057859, 4.42267198422223, 1.394334424771607], \"contact_normal\": [-0.00014585402961633226, -0.0004818212431212915, 0.9999998732874378], \"objects\": [\"object_3\", \"object_0\"]}, {\"frame\": 37, \"force\": 8.34723516466971, \"position\": [1.328375744091322, 4.479642029608636, 1.3486124390051637], \"contact_normal\": [0.0045181185911230305, -0.11399795905780223, 0.9934707101545833], \"objects\": [\"object_3\", \"object_0\"]}, {\"frame\": 38, \"force\": 141.41556018273783, \"position\": [1.3349432928590481, 4.501257976835703, 1.3368104148712112], \"contact_normal\": [0.0022485678237563634, -0.2122827410787503, 0.9772057008546534], \"objects\": [\"object_3\", \"object_0\"]}, {\"frame\": 39, \"force\": 60.24335458491841, \"position\": [1.3507564739364828, 4.562760382431794, 1.307727276471808], 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[-3.5064615802417735e-06, -0.9999311225548088, 0.011736700302253773], \"objects\": [\"object_3\", \"object_0\"]}, {\"frame\": 78, \"force\": 0.0, \"position\": [-2.2124282811330134, 2.8649685953228907, 1.6575986747972722], \"contact_normal\": [-0.5091614046787563, 0.18107030101278274, 0.8414084680324391], \"objects\": [\"object_4\", \"object_1\"]}, {\"frame\": 83, \"force\": 0.0, \"position\": [-1.750617418407312, 2.9226714887179135, 1.8050784497471066], \"contact_normal\": [-0.06403442645284352, -0.08229751694076608, -0.994548496019294], \"objects\": [\"object_1\", \"object_5\"]}, {\"frame\": 84, \"force\": 0.0, \"position\": [-1.8266132885663875, 3.104635270777501, 1.739566438049306], \"contact_normal\": [0.00820687704823822, -0.26165330699509654, -0.9651270352174603], \"objects\": [\"object_1\", \"object_5\"]}, {\"frame\": 85, \"force\": 0.0, \"position\": [-1.8295107841218772, 3.2280884733886053, 1.703238272159623], \"contact_normal\": [0.0007968213730938198, -0.38502201366157607, -0.922907045195606], \"objects\": [\"object_1\", \"object_5\"]}, {\"frame\": 86, \"force\": 46.750464265487274, \"position\": [-1.851784397119421, 3.422612635071304, 1.6207598220467954], \"contact_normal\": [0.0082932142129885, -0.5704820848063468, -0.8212681739316466], \"objects\": [\"object_1\", \"object_5\"]}, {\"frame\": 87, \"force\": 0.0, \"position\": [-1.8538247168068136, 3.4657239398138753, 1.605261676891711], \"contact_normal\": [0.005199757025417172, -0.606462119500718, -0.7950953780129613], \"objects\": [\"object_1\", \"object_5\"]}, {\"frame\": 88, \"force\": 0.0, \"position\": [-1.8489882050333555, 3.582728269726512, 1.537849384078691], \"contact_normal\": [-0.013575521318999573, -0.7066630213242874, -0.7074200163366506], \"objects\": [\"object_1\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects grow larger after collision.', 'Normal gravity applies: objects fall downward.', 'This is a camera malfunction or video recording error.', 'Conservation of momentum holds during interactions.', 'Objects pass through each other without collision.']", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The object bounced due to elastic collision.', 'The camera stopped tracking the object.', 'The simulation follows standard physics rules.', \"Air resistance affected the object's motion.\", 'Objects pass through each other.']", "q6_correct_answers": "[2]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will follow normal physics trajectories.', 'It is impossible to predict what will happen next.', 'Objects will gain speed from collision.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will slow down and stop due to friction.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? 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[\"object_2\", \"object_11\"]}, {\"frame\": 368, \"force\": 62.79650758140175, \"position\": [-0.21063371295196298, 0.9542334749359958, 2.7308719593634634], \"contact_normal\": [0.0, -6.948121927291486e-15, 1.0], \"objects\": [\"object_8\", \"object_11\"]}, {\"frame\": 369, \"force\": 12.036159270648852, \"position\": [0.05958516077158654, 1.0954817541922768, 2.773671623495777], \"contact_normal\": [0.03700437350557717, 0.042048131609735, 0.9984300831653612], \"objects\": [\"object_8\", \"object_11\"]}, {\"frame\": 369, \"force\": 0.0, \"position\": [-0.41034850885470364, 1.2629278233263317, 1.7596272220823415], \"contact_normal\": [-0.2786834876794541, 0.9591896375862038, -0.0478618098494227], \"objects\": [\"object_2\", \"object_11\"]}, {\"frame\": 370, \"force\": 157.3477076068249, \"position\": [-0.06748954862782636, 1.0548234833752752, 2.8094879150382734], \"contact_normal\": [0.08200523673509773, 0.996628784150815, -0.0024915356887930205], \"objects\": [\"object_8\", \"object_11\"]}, {\"frame\": 371, \"force\": 335.84791008842046, \"position\": [0.2607689691035172, -0.008536811719560777, 2.9119619647270834], \"contact_normal\": [0.44512822843228306, -0.8936475427811271, 0.057051989746114744], \"objects\": [\"object_8\", \"object_11\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 16, \"final_objects\": 16, \"rule_stats\": {\"gravity_reverse\": 1, \"collision_color_swap\": 6, \"velocity_flip_on_collision\": 6}, \"gravity\": [0.0, 0.0, 10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "17", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[1]", "q2_correct_answer": "Upward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects swap colors after collision.', 'This is a rendering glitch in the simulation.', 'Friction applies: objects slow down and stop over time.', 'Conservation of momentum holds during interactions.', 'In a certain area, objects float upward as if gravity is reversed locally.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects pass through each other without collision.', 'After collision, object bounces in the opposite direction from what is expected.']", "q4_correct_answers": "[0, 5, 7]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\", \"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects exchange their colors with each other\", \"contrast_to_real_physics\": \"In real physics, collision does not affect object color\", \"rule_id\": \"collision_color_swap\"}, {\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? (Select ALL that apply.)", "q6_options": "['The simulation rendering glitched.', 'Gravity is reversed in this environment.', 'A rule changes object color upon collision.', 'The object was destroyed by the high impact force.', 'Normal gravity caused the object to fall.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to fall upward.', 'Objects will change color after collision instead.', 'Objects will slow down and stop due to friction.', 'There is not enough information to make a prediction.', 'The effect will be weaker than before.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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[-0.4579149350116599, -0.022683012362669747, -0.8887065844492333], \"objects\": [\"object_3\", \"object_5\"]}, {\"frame\": 152, \"force\": 78.44868836383041, \"position\": [-1.5336634064041172, 0.6405896944301877, 2.8224081993141286], \"contact_normal\": [0.4870548646363395, -0.48482152376279614, 0.7264472788374924], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 153, \"force\": 0.0, \"position\": [-1.6422441748424335, 0.8064069247544362, 2.855791895771389], \"contact_normal\": [0.40337527792571537, -0.5666293301582188, 0.7184842290285848], \"objects\": [\"object_6\", \"object_5\"]}, {\"frame\": 178, \"force\": 197.6925847595587, \"position\": [-6.030334484524493, 4.715147330873096, 1.6464195468894574], \"contact_normal\": [0.8770285515429183, -0.08717452471081931, 0.47246324938557244], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 179, \"force\": 0.0, \"position\": [-6.2180792919030985, 4.82414362682054, 1.6352389466095758], \"contact_normal\": [0.9432575107832029, -0.04783644631765096, 0.32859845214908484], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 181, \"force\": 130.97937186157478, \"position\": [-6.557061359181936, 5.696598154955946, 1.634136229846158], \"contact_normal\": [0.3382376953616151, -0.4374849377334933, 0.83318796840376], \"objects\": [\"object_7\", \"object_3\"]}, {\"frame\": 184, \"force\": 0.0, \"position\": [-7.521319216337221, 6.065416618174508, 1.6819702458201062], \"contact_normal\": [0.8621055308693757, -0.15430365555941278, 0.48266389498846296], \"objects\": [\"object_7\", \"object_3\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_horizontal\": 1, \"collision_color_swap\": 5}, \"gravity\": [10.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[2]", "q2_correct_answer": "Sideways", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Conservation of momentum holds during interactions.', 'After collision, object bounces in the opposite direction from what is expected.', 'Normal gravity applies: objects fall downward.', 'Gravity pulls sideways instead of downward.', 'Objects swap colors after collision.', 'After a collision, the colliding objects change color.', 'This is a rendering glitch in the simulation.']", "q4_correct_answers": "[3, 4]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"collision_color_swap\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"Both colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects exchange their colors with each other\", \"contrast_to_real_physics\": \"In real physics, collision does not affect object color\", \"rule_id\": \"collision_color_swap\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['Friction is disabled.', \"Air resistance affected the object's motion.\", 'The video was edited or manipulated.', 'The simulation follows standard physics rules.', 'Normal gravity caused the object to fall.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to accelerate sideways.', 'The effect will be weaker than before.', 'Objects will slow down and stop due to friction.', 'There is not enough information to make a prediction.', 'Objects will disappear after collision instead.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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1.832907233417507], \"contact_normal\": [-0.060104495171422204, 0.2361577669226218, -0.9698540914912455], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 91, \"force\": 0.0, \"position\": [-0.4013949254203689, -4.239144822989474, 1.8027588581593563], \"contact_normal\": [-0.18467777927316972, 0.6573565043079771, -0.7306001259832403], \"objects\": [\"object_2\", \"object_6\"]}, {\"frame\": 107, \"force\": 543.6424230474846, \"position\": [2.9669528808765335, -1.1910999618056732, 0.19356155351639726], \"contact_normal\": [1.7999908467081267e-05, -2.190554851779497e-05, 0.9999999995980751], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 108, \"force\": 284.50152893603666, \"position\": [2.7739041934116324, -1.4938058961999503, 0.200684869093403], \"contact_normal\": [0.8924960635086056, -0.4496305111265349, 0.03582150311941034], \"objects\": [\"object_4\", \"object_7\"]}, {\"frame\": 109, \"force\": 2.6909953809110005, \"position\": [3.0028648100050708, 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assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Conservation of momentum holds during interactions.', 'After a collision, the colliding objects change color.', 'Gravity is reversed: objects fall upward instead of downward.', 'This is a camera malfunction or video recording error.', 'Friction applies: objects slow down and stop over time.']", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The simulation follows standard physics rules.', 'Normal gravity caused the object to fall.', 'The video was edited or manipulated.', 'Gravity is reversed.', 'The collision followed conservation of momentum.']", "q6_correct_answers": "[0]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['There is not enough information to make a prediction.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will follow normal physics trajectories.', 'Objects will behave according to real-world physics.', 'Objects will start floating in zero gravity.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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-2.4194247079856903, 0.20875054119155512], \"contact_normal\": [0.443633810534255, -0.5025383503313121, -0.742054073903742], \"objects\": [\"object_5\", \"object_9\"]}, {\"frame\": 103, \"force\": 0.0, \"position\": [2.4761149386227546, -2.414434996407973, 0.20882157630517034], \"contact_normal\": [0.49440193827845297, -0.5105925486804856, -0.7034642653742086], \"objects\": [\"object_5\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"collision_color_change\": 20}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "11", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After collision, an object teleports to a random location.', 'Normal gravity applies: objects fall downward.', 'This is a camera malfunction or video recording error.', 'Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.', 'After a collision, the colliding objects change color.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the object change color? (Select ALL that apply.)", "q6_options": "['The object bounced due to elastic collision.', 'The video was edited or manipulated.', 'Gravity is reversed.', 'Normal gravity caused the object to fall.', 'A rule changes object color upon collision.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Only some objects will be affected by the rule.', 'Objects will behave according to real-world physics.', 'There is not enough information to make a prediction.', 'Objects will change color again after the next collision.', 'Objects will start floating in zero gravity.']", "q7_correct_answers": "[3]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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\"contact_normal\": [-0.643115182478355, 0.7657037516865296, 0.010031287006429197], \"objects\": [\"object_13\", \"object_15\"]}, {\"frame\": 261, \"force\": 635.8446652743542, \"position\": [-1.262211756207621, -0.05389165297720899, 1.158146064817154], \"contact_normal\": [-0.7725983815705272, 0.6348482825337873, 0.007707071979863123], \"objects\": [\"object_13\", \"object_15\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 30, \"object_name\": \"spawn_0_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"30:object_1:object_3\"}, {\"frame\": 108, \"object_name\": \"spawn_1_object_10\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"108:object_10:object_6\"}, {\"frame\": 190, \"object_name\": \"spawn_2_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"190:object_12:object_7\"}, {\"frame\": 253, \"object_name\": \"spawn_3_object_15\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"253:object_15:object_8\"}], \"initial_objects\": 17, \"final_objects\": 21, \"rule_stats\": {\"gravity_zero\": 1, \"collision_spawn\": 4, \"timed_scale_pulse\": 21}, \"gravity\": [0.0, 0.0, 0.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "22", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[3]", "q2_correct_answer": "Objects are floating (no gravity)", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects pulse in size over time.', 'After a collision, one of the colliding objects disappears.', 'New objects spawn when objects collide.', 'There is no gravity: objects float instead of falling.', 'Objects change color periodically over time.', 'Friction applies: objects slow down and stop over time.', 'This is a rendering glitch in the simulation.', 'Conservation of momentum holds during interactions.']", "q4_correct_answers": "[0, 2, 3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_spawn\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects floating? (Select ALL that apply.)", "q6_options": "['The object bounced due to elastic collision.', 'There is zero gravity in this environment.', 'The video was edited or manipulated.', 'Friction gradually slowed the object down.', 'A rule causes objects to disappear upon collision.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will change color after collision instead.', 'Objects will continue to float without falling.', 'It is impossible to predict what will happen next.', 'The effect will be weaker than before.', 'Objects will suddenly start falling downward due to normal gravity.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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239, \"force\": 30.343766782780126, \"position\": [0.9714440873089961, -2.032256885644216, 0.2023304582834834], \"contact_normal\": [0.14268056254244454, -0.5346263093730244, -0.8329567614220745], \"objects\": [\"object_0\", \"object_11\"]}, {\"frame\": 240, \"force\": 83.58631186901432, \"position\": [0.9667390400626434, -2.0389352758850317, 0.20447330239101816], \"contact_normal\": [0.09465197795973707, -0.46527418794790315, -0.8800914345099199], \"objects\": [\"object_0\", \"object_11\"]}, {\"frame\": 240, \"force\": 0.0, \"position\": [0.03172259148614093, 4.048070452015407, 0.49359282216659156], \"contact_normal\": [0.8199145122083779, 0.5627157911809751, 0.10531443882805025], \"objects\": [\"object_2\", \"object_12\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "14", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a rendering glitch in the simulation.', 'Gravity pulls sideways instead of downward.', 'Conservation of momentum holds during interactions.', 'After collision, an object teleports to a random location.', 'Normal gravity applies: objects fall downward.']", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The object was destroyed by the high impact force.', \"Air resistance affected the object's motion.\", 'A rule causes objects to disappear upon collision.', 'The simulation follows standard physics rules.', 'The simulation rendering glitched.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will disappear after collision instead.', 'Objects will suddenly start falling downward due to normal gravity.', 'Objects will follow normal physics trajectories.', 'Only some objects will be affected by the rule.', 'It is impossible to predict what will happen next.']", "q7_correct_answers": "[2]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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\"initial_objects\": 7, \"final_objects\": 7, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "8", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['This is a rendering glitch in the simulation.', 'There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Gravity pulls sideways instead of downward.', 'Normal gravity applies: objects fall downward.']", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The camera stopped tracking the object.', 'A rule changes object color upon collision.', 'The object was destroyed by the high impact force.', 'The simulation follows standard physics rules.', 'The object bounced due to elastic collision.']", "q6_correct_answers": "[3]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will follow normal physics trajectories.', 'Objects will change color after collision instead.', 'The effect will be weaker than before.', 'It is impossible to predict what will happen next.', 'Objects will slow down and stop due to friction.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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\"contact_normal\": [0.1967362261267998, -0.8572774032103452, 0.4757838913564772], \"objects\": [\"object_3\", \"object_6\"]}, {\"frame\": 120, \"force\": 0.0, \"position\": [1.3281502775303893, 2.3610827438251722, 0.9958330612172985], \"contact_normal\": [0.19048472515509574, -0.893426642302762, 0.4068223252308064], \"objects\": [\"object_3\", \"object_6\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 8, \"final_objects\": 8, \"rule_stats\": {\"timed_color_cycle\": 8}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "9", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['After collision, objects freeze in place and stop moving.', 'In a certain area, objects float upward as if gravity is reversed locally.', 'Normal gravity applies: objects fall downward.', 'The video has been edited or manipulated.', 'Conservation of momentum holds during interactions.', 'Objects change color periodically over time.']", "q4_correct_answers": "[5]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['The camera stopped tracking the object.', 'The simulation follows standard physics rules.', 'The collision followed conservation of momentum.', 'The object was destroyed by the high impact force.', 'A rule changes object color upon collision.']", "q6_correct_answers": "[1]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will behave according to real-world physics.', 'Objects will continue to cycle through colors periodically.', 'The simulation behavior is random and unpredictable.', 'Objects will disappear after collision instead.', 'Only some objects will be affected by the rule.']", "q7_correct_answers": "[1]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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(Select ALL that apply.)", "q4_options": "['This is a camera malfunction or video recording error.', 'There is no gravity: objects float instead of falling.', 'After collision, objects freeze in place and stop moving.', 'Friction applies: objects slow down and stop over time.', 'Normal collision behavior: objects bounce off each other.', 'In a certain area, objects float upward as if gravity is reversed locally.']", "q4_correct_answers": "[1]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects floating? (Select ALL that apply.)", "q6_options": "['The object bounced due to elastic collision.', 'Friction gradually slowed the object down.', 'The simulation rendering glitched.', 'Friction is disabled.', 'There is zero gravity in this environment.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will behave according to real-world physics.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'Objects will disappear after collision instead.', 'There is not enough information to make a prediction.', 'Objects will continue to float without falling.']", "q7_correct_answers": "[4]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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(Select ALL that apply.)", "q4_options": "['There is no friction: moving objects do not slow down on the surface.', 'Normal collision behavior: objects bounce off each other.', 'Friction applies: objects slow down and stop over time.', 'This is a camera malfunction or video recording error.', 'After collision, object bounces in the opposite direction from what is expected.', 'Objects grow larger after collision.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"no_friction\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why do objects slide without stopping? 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(Select ALL that apply.)", "q4_options": "['Gravity is reversed: objects fall upward instead of downward.', 'Normal gravity applies: objects fall downward.', 'Objects pulse in size over time.', 'This is a rendering glitch in the simulation.', 'New objects spawn when objects collide.', 'Conservation of momentum holds during interactions.', 'In a certain area, objects float upward as if gravity is reversed locally.']", "q4_correct_answers": "[0, 2]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects falling upward? 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(Select ALL that apply.)", "q4_options": "['This is a rendering glitch in the simulation.', 'After collision, objects freeze in place and stop moving.', 'Objects grow larger after collision.', 'There is no gravity: objects float instead of falling.', 'Normal gravity applies: objects fall downward.', 'Friction applies: objects slow down and stop over time.']", "q4_correct_answers": "[3]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why are objects floating? 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\"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113682/81eef639-4d40-5640-bf4f-b749ec3378de/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_113682/81eef639-4d40-5640-bf4f-b749ec3378de/attempt_01/scratch\"}, \"random_seed\": 1771046101, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Block\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 31, \"collisions\": [{\"frame\": 9, \"force\": 891.8363373415174, \"position\": [-1.6891370544172264, 1.468793386758389, 1.3423749114076298], \"contact_normal\": [0.7726213283638518, -0.634867138035414, 0.0], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 11, \"force\": 535.7957944600141, \"position\": [-2.1671316355819377, 1.2054870918360037, 1.0244222976615383], \"contact_normal\": [0.2996109104285281, 0.08964106339062028, -0.9498409246323236], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 12, \"force\": 0.0, \"position\": [-1.9163202180122767, 1.481621757995505, 1.1717440889166126], \"contact_normal\": [0.42573267659437986, -0.015063548584332264, -0.9047235918134515], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 15, \"force\": 4.787830789374869, \"position\": [-2.5429591565712295, 1.3061535191816356, 1.0209293361538814], \"contact_normal\": [0.3985121587018051, -0.21406366881414346, -0.8918322740631537], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 16, \"force\": 193.73662642513372, \"position\": [-2.640506858642538, 1.32520368965496, 0.9462658572270009], \"contact_normal\": [0.4658815016159714, -0.22207435771365017, -0.8565263604222098], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 47, \"force\": 0.0, \"position\": [-0.21454737775694027, 0.014961002611077967, 1.4917701296760988], \"contact_normal\": [-0.046532587557851265, 0.04115141642543288, 0.99806877479528], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 48, \"force\": 468.15410777601693, \"position\": [-0.4210075304720263, 0.668375310274671, 1.4164593480094188], \"contact_normal\": [0.026591622412060367, 0.018652136204116522, 0.9994723525103221], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 49, \"force\": 58.61467363869908, \"position\": [-1.060317255783062, -0.12053965198041189, 1.424854541879998], \"contact_normal\": [0.004469926909357987, 0.04475686273486463, 0.9989879093320186], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 50, \"force\": 0.0, \"position\": [-0.45198878007852905, -0.00022988370910939637, 1.4101296571719133], \"contact_normal\": [-0.011766312920699531, 0.025680915732521813, 0.9996009426002915], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 51, \"force\": 0.0, \"position\": [-1.5805414561300943, 0.14219142051828393, 1.4632473648017545], \"contact_normal\": [0.03006858735340429, -0.028425227135263312, 0.9991435765278579], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 52, \"force\": 0.0, \"position\": [-0.6667572737189673, 0.03880564451976237, 1.4578178894873979], \"contact_normal\": [-0.03197193699131846, -0.030073744636103256, 0.999036218126543], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 53, \"force\": 115.59361389176767, \"position\": [-1.7680656741977234, 0.07758284239855617, 1.4370887159505399], \"contact_normal\": [-0.005317777004601843, -0.019936116985528735, 0.999787113583321], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 54, \"force\": 27.0595299836167, \"position\": [-1.0428427435704233, -0.35744056080438646, 1.4094226512383266], \"contact_normal\": [0.014310943791618548, -0.01778041022101075, 0.9997394930181389], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 55, \"force\": 107.72713333411014, \"position\": [-1.4776263134068535, -0.6247706968017007, 1.4124354326887398], \"contact_normal\": [-0.02482699626310655, -0.04918513278609728, 0.9984810679073316], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 56, \"force\": 0.0, \"position\": [-1.352235089809903, -0.5921143507932379, 1.3833769970901706], \"contact_normal\": [0.010397641423531886, 0.008223796130609458, 0.9999121252540294], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 58, \"force\": 0.0, \"position\": [-1.4895311176835655, -0.4051992358178752, 1.389430652071832], \"contact_normal\": [0.014812645664580865, -0.028818148289368514, 0.9994749120701267], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 59, \"force\": 84.79810312461193, \"position\": [-2.1533786625039224, -0.07411460835998768, 1.4025014755852372], \"contact_normal\": [-0.020760806838218092, 0.010510838463251904, 0.9997292189259177], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 60, \"force\": 0.0, \"position\": [-1.7266669848032812, -0.5967971091841578, 1.3606010641834478], \"contact_normal\": [0.025118295286455927, 0.004112485989208882, 0.9996760268711514], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 61, \"force\": 31.52756769074773, \"position\": [-2.1772759965964097, -0.15478855254788415, 1.3946098083373184], \"contact_normal\": [-0.06731481343271999, -0.052476477033713685, 0.9963508093290477], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 62, \"force\": 0.0, \"position\": [-2.083541941207074, -0.36186913781140834, 1.435754582311556], \"contact_normal\": [-0.8004473442142234, -0.5928472982261267, 0.08840888035926439], \"objects\": [\"object_5\", \"object_7\"]}, {\"frame\": 81, \"force\": 386.1006504424281, \"position\": [-4.866509678932062, -0.8477240283505649, 0.8568375783275357], \"contact_normal\": [-0.7615530972627382, 0.6478644120440127, -0.01756654935938742], \"objects\": [\"object_0\", \"object_5\"]}, {\"frame\": 93, \"force\": 27.833139693077552, \"position\": [-6.412530325151391, 0.4020487141017387, 0.3830727772281409], \"contact_normal\": [0.8389168439256715, -0.5441892070256189, 0.008754195258196026], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 94, \"force\": 33.82797393881561, \"position\": [-6.411093676393833, 0.45549571012521284, 0.4151273127543804], \"contact_normal\": [0.818039907227183, -0.5751063284364811, -0.007963741335104593], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 95, \"force\": 718.37853309617, \"position\": [0.06159374409059182, -1.7166575317867119, 1.2647395754618296], \"contact_normal\": [-0.9571083902769558, -0.2897300972654623, 0.0], \"objects\": [\"object_8\", \"object_6\"]}, {\"frame\": 96, \"force\": 0.0, \"position\": [0.10478404533190666, -1.6525005765676288, 0.609279602584657], \"contact_normal\": [-0.9520247149669864, -0.30588250724541854, 0.009210529479077221], \"objects\": [\"object_8\", \"object_6\"]}, {\"frame\": 96, \"force\": 0.0, \"position\": [-6.406982882092071, 0.5984977645526806, 0.9648135839486736], \"contact_normal\": [0.8201371539586638, -0.5459517136103735, 0.17120681967281454], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 97, \"force\": 2.1728458279633687, \"position\": [-6.435551717508132, 0.518055536657871, 0.338767309385704], \"contact_normal\": [0.8518931364574356, -0.5234010644999055, 0.0181496484009749], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 97, \"force\": 41.35147029290685, \"position\": [0.0570982742814834, -1.350342910530049, 1.417011834106382], \"contact_normal\": [-0.7852399540672002, -0.6152010798450309, -0.07018437072489321], \"objects\": [\"object_8\", \"object_6\"]}, {\"frame\": 98, \"force\": 25.378570216086818, \"position\": [-6.420721164685299, 0.6133172113001721, 0.35037061206921294], \"contact_normal\": [0.8398843341094002, -0.5413084776841669, -0.03974213513211118], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 98, \"force\": 0.0, \"position\": [0.11497129067804568, -1.319825490932392, 0.09071670469416859], \"contact_normal\": [-0.761410328653418, -0.6479167429053384, 0.021405739483416703], \"objects\": [\"object_8\", \"object_6\"]}, {\"frame\": 99, \"force\": 90.27649721986633, \"position\": [-6.445248035673451, 0.6685141551210088, 0.9293231427649098], \"contact_normal\": [0.8517732245312811, -0.4946039117137457, 0.17276962837560544], \"objects\": [\"object_0\", \"object_1\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"timed_color_cycle\": 9}, \"gravity\": [0.0, 0.0, -10.0]}", "q1_type": "perception", "q1_question": "How many objects are initially present in the scene?", "q1_correct_answer": "10", "q1_is_multiselect": false, "q2_type": "perception", "q2_question": "In which direction are objects falling?", "q2_options": "['Downward', 'Upward', 'Sideways', 'Objects are floating (no gravity)']", "q2_correct_answers": "[0]", "q2_correct_answer": "Downward", "q2_is_multiselect": false, "q3_type": "perception", "q3_question": "Did any collisions occur in the video?", "q3_options": "['Yes', 'No']", "q3_correct_answers": "[0]", "q3_correct_answer": "Yes", "q3_is_multiselect": false, "q4_type": "rule_identification", "q4_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q4_options": "['Objects change color periodically over time.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.', 'After collision, an object teleports to a random location.', 'Normal collision behavior: objects bounce off each other.', 'This is a camera malfunction or video recording error.']", "q4_correct_answers": "[0]", "q4_is_multiselect": true, "q5_type": "rule_description", "q5_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. 짧고 간결하게 3문장 이내로 서술하세요.", "q5_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q5_is_multiselect": false, "q5_max_new_tokens": 256, "q6_type": "explanatory_reasoning", "q6_question": "Why did the objects behave this way? (Select ALL that apply.)", "q6_options": "['A rule causes objects to disappear upon collision.', 'Normal gravity caused the object to fall.', 'The collision followed conservation of momentum.', 'The simulation rendering glitched.', 'The simulation follows standard physics rules.']", "q6_correct_answers": "[4]", "q6_is_multiselect": true, "q7_type": "predictive", "q7_question": "Based on the video so far, what will happen next?", "q7_options": "['Objects will continue to cycle through colors periodically.', 'The rule will apply inconsistently - sometimes working, sometimes not.', 'The simulation behavior is random and unpredictable.', 'Objects will fall upward due to reversed gravity.', 'Objects will suddenly start falling downward due to normal gravity.']", "q7_correct_answers": "[0]", "q7_is_multiselect": false, "file_name": "output.mp4"}
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