Clear old schema data
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- test/0014b274-0730-4a3a-a11f-68f2f3578fb5/metadata.jsonl +0 -1
- test/0014b274-0730-4a3a-a11f-68f2f3578fb5/output.mp4 +0 -3
- test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_0_keep_gravity_reverse.mp4 +0 -3
- test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_1_reality_full.mp4 +0 -3
- test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_2_reality_alt.mp4 +0 -3
- test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +0 -3
- test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 +0 -3
- test/03b0e1f7-75d5-4e75-a617-a58496b4df77/metadata.jsonl +0 -1
- test/03b0e1f7-75d5-4e75-a617-a58496b4df77/output.mp4 +0 -3
- test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_0_keep_gravity_reverse.mp4 +0 -3
- test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_1_reality_full.mp4 +0 -3
- test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_2_reality_alt.mp4 +0 -3
- test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +0 -3
- test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +0 -3
- test/05ad3436-94f2-488d-a810-b06920dd7218/metadata.jsonl +0 -1
- test/05ad3436-94f2-488d-a810-b06920dd7218/output.mp4 +0 -3
- test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_0_keep_timed_color_cycle.mp4 +0 -3
- test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_1_reality_full.mp4 +0 -3
- test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_2_reality_alt.mp4 +0 -3
- test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +0 -3
- test/05ad3436-94f2-488d-a810-b06920dd7218/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +0 -3
- test/068f1b58-e61a-4366-8385-8269cc77c857/metadata.jsonl +0 -1
- test/068f1b58-e61a-4366-8385-8269cc77c857/output.mp4 +0 -3
- test/068f1b58-e61a-4366-8385-8269cc77c857/q4_options/opt_0_keep_timed_color_cycle.mp4 +0 -3
- test/068f1b58-e61a-4366-8385-8269cc77c857/q4_options/opt_1_reality_full.mp4 +0 -3
- test/068f1b58-e61a-4366-8385-8269cc77c857/q4_options/opt_2_reality_alt.mp4 +0 -3
- test/068f1b58-e61a-4366-8385-8269cc77c857/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +0 -3
- test/068f1b58-e61a-4366-8385-8269cc77c857/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +0 -3
- test/06b9ebef-ecd4-45ad-a7be-967c2021219a/metadata.jsonl +0 -1
- test/06b9ebef-ecd4-45ad-a7be-967c2021219a/output.mp4 +0 -3
- test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_0_keep_timed_color_cycle.mp4 +0 -3
- test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_1_reality_full.mp4 +0 -3
- test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_2_reality_alt.mp4 +0 -3
- test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +0 -3
- test/06b9ebef-ecd4-45ad-a7be-967c2021219a/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 +0 -3
- test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/metadata.jsonl +0 -1
- test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/output.mp4 +0 -3
- test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_0_keep_timed_scale_pulse.mp4 +0 -3
- test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_1_reality_full.mp4 +0 -3
- test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_2_reality_alt.mp4 +0 -3
- test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4 +0 -3
- test/08a88f2c-cedc-4635-94cf-d8385cb2b8c3/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +0 -3
- test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/metadata.jsonl +0 -1
- test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/output.mp4 +0 -3
- test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_0_keep_gravity_zero.mp4 +0 -3
- test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_1_reality_full.mp4 +0 -3
- test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_2_reality_alt.mp4 +0 -3
- test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +0 -3
- test/09a2f76f-c59c-4e4d-93e3-684e6875b9b8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +0 -3
- test/0a4702a2-aa6b-43c0-804c-de2d2b08abcf/metadata.jsonl +0 -1
test/0014b274-0730-4a3a-a11f-68f2f3578fb5/metadata.jsonl
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{"id": 32, "uuid": "0014b274-0730-4a3a-a11f-68f2f3578fb5", "scenario_name": "Easy Gravity Defiance", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Defiance\", \"description\": \"An object moves upward despite gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116787/28ea3811-760b-50f3-a1ed-c19e33d93555/attempt_01/scratch\"}, \"random_seed\": 1223424634, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Defiance\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["The object bounced due to elastic collision.", "This is a video recording error.", "A rule changes object color upon collision.", "Gravity is reversed in this environment.", "Friction gradually slowed the object down."], "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_0_keep_gravity_reverse.mp4", "test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_1_reality_full.mp4", "test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_2_reality_alt.mp4", "test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/28ea3811-760b-50f3-a1ed-c19e33d93555/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/0014b274-0730-4a3a-a11f-68f2f3578fb5/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4
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{"id": 17, "uuid": "03b0e1f7-75d5-4e75-a617-a58496b4df77", "scenario_name": "Gravity Puzzle", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Puzzle\", \"description\": \"A ball floats up in a box with a color-changing wall that can teleport on collision.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/8f76db8d-b469-52ba-a1c9-c1fb93cc0f29/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116605/8f76db8d-b469-52ba-a1c9-c1fb93cc0f29/attempt_01/scratch\"}, \"random_seed\": 1655960294, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_reverse\": \"test/03b0e1f7-75d5-4e75-a617-a58496b4df77/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? 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