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- test/028145ad-75a3-4309-9a39-b7364200b8eb/metadata.jsonl +1 -0
- test/028145ad-75a3-4309-9a39-b7364200b8eb/output.mp4 +3 -0
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- test/0769537a-0498-48f7-9e17-dd6cb493eb6c/metadata.jsonl +1 -0
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test/028145ad-75a3-4309-9a39-b7364200b8eb/metadata.jsonl
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{"id": 110, "uuid": "028145ad-75a3-4309-9a39-b7364200b8eb", "scenario_name": "Gravity Flip and Pulse", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Flip and Pulse\", \"description\": \"Objects fall upwards and change size over time\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01/scratch\"}, \"random_seed\": 1078302511, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Flip and Pulse\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_zero\": \"test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_gravity_reverse\": \"test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_correct_answers": [1], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "Normal gravity applies: objects fall downward.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["Gravity is reversed in this environment.", "The simulation rendering glitched.", "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "The object was destroyed by the high impact force."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116489/b1807afa-182f-5386-a6c9-39b0c1554d79/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4"], "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/028145ad-75a3-4309-9a39-b7364200b8eb/output.mp4
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test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_0_keep_gravity_reverse.mp4
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test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_1_reality_full.mp4
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test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_2_reality_alt.mp4
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test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
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test/028145ad-75a3-4309-9a39-b7364200b8eb/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4
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test/02d942ac-8d8b-47df-b255-1c0443b12767/metadata.jsonl
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{"id": 57, "uuid": "02d942ac-8d8b-47df-b255-1c0443b12767", "scenario_name": "Evasive Maneuvers", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Evasive Maneuvers\", \"description\": \"A sphere must navigate through a field of obstacles while adapting to a changing environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116036/1b34e7cd-abc3-58e4-8d94-9d51cafdb838/attempt_01/scratch\"}, \"random_seed\": 1445912190, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Evasive Maneuvers\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/02d942ac-8d8b-47df-b255-1c0443b12767/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/02d942ac-8d8b-47df-b255-1c0443b12767/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"test/02d942ac-8d8b-47df-b255-1c0443b12767/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_teleport_on_collision\": \"test/02d942ac-8d8b-47df-b255-1c0443b12767/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4\", \"keep_timed_color_cycle\": \"test/02d942ac-8d8b-47df-b255-1c0443b12767/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected."], "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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{"id": 8, "uuid": "044475fa-6e6b-452f-8f39-5da111003eb5", "scenario_name": "Floating Balls", "difficulty": "easy", "rules": "['timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Balls\", \"description\": \"Balls float in space and change size\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"torus\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116177/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116177/fc0fbbd9-726b-5efd-bd5f-41f9ae30fe08/attempt_01/scratch\"}, \"random_seed\": 116180, \"rule_config\": {\"rules\": [\"timed_scale_pulse\"], \"primary_rule\": \"timed_scale_pulse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Balls\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_scale_pulse\", \"rules\": [\"timed_scale_pulse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {\"timed_scale_pulse\": 12}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_color_cycle\": \"test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4\", \"unreal_wrong_2_velocity_flip_on_collision\": \"test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4\", \"keep_timed_scale_pulse\": \"test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_0_keep_timed_scale_pulse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? 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test/044475fa-6e6b-452f-8f39-5da111003eb5/output.mp4
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test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_0_keep_timed_scale_pulse.mp4
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test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_1_reality_full.mp4
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test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_2_reality_alt.mp4
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test/044475fa-6e6b-452f-8f39-5da111003eb5/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4
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|
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(Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface."], "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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test/04f91186-1461-425e-8567-d439d2e7f497/q4_options/opt_0_keep_gravity_zero.mp4
ADDED
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ADDED
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test/04f91186-1461-425e-8567-d439d2e7f497/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
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test/04f91186-1461-425e-8567-d439d2e7f497/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
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{"id": 65, "uuid": "052cb744-fc66-45b7-8152-5b716507e2b2", "scenario_name": "Easy Gravity Reversal", "difficulty": "easy", "rules": "['gravity_reverse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Easy Gravity Reversal\", \"description\": \"Objects fall upward due to reversed gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"brown\": [0.5, 0.2, 0.0], \"pink\": [1.0, 0.5, 0.5], \"lime\": [0.2, 1.0, 0.0], \"teal\": [0.0, 0.5, 0.5], \"gold\": [1.0, 0.8, 0.0], \"navy\": [0.0, 0.0, 0.8]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116173/c198cecf-e3f9-5b08-8af9-2ba3b4ee36c0/attempt_01/scratch\"}, \"random_seed\": 2140367318, \"rule_config\": {\"rules\": [\"gravity_reverse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Easy Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"test/052cb744-fc66-45b7-8152-5b716507e2b2/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/052cb744-fc66-45b7-8152-5b716507e2b2/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/052cb744-fc66-45b7-8152-5b716507e2b2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"test/052cb744-fc66-45b7-8152-5b716507e2b2/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_reverse\": \"test/052cb744-fc66-45b7-8152-5b716507e2b2/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["Yes", "No"], "q0_3_correct_answers": [1], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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test/052cb744-fc66-45b7-8152-5b716507e2b2/output.mp4
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test/052cb744-fc66-45b7-8152-5b716507e2b2/q4_options/opt_0_keep_gravity_reverse.mp4
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test/052cb744-fc66-45b7-8152-5b716507e2b2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
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|
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(Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects pulse in size over time.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [1, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "The simulation rendering glitched."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_3_unreal_wrong_1_phase_through.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116180/83685c7f-5a87-51bf-bc4c-50f9ecd4d0fa/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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{"id": 101, "uuid": "0769537a-0498-48f7-9e17-dd6cb493eb6c", "scenario_name": "Floating Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Objects\", \"description\": \"Objects float in mid-air without gravity\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116491/632f9647-9000-5407-9c3e-a774babc9887/attempt_01/scratch\"}, \"random_seed\": 1539896945, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"test/0769537a-0498-48f7-9e17-dd6cb493eb6c/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"test/0769537a-0498-48f7-9e17-dd6cb493eb6c/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"test/0769537a-0498-48f7-9e17-dd6cb493eb6c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_phase_through\": \"test/0769537a-0498-48f7-9e17-dd6cb493eb6c/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_zero\": \"test/0769537a-0498-48f7-9e17-dd6cb493eb6c/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": [], "q0_1_correct_answers": [], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q0_3_type": "perception", "q0_3_question": "Did any collisions occur in the video?", "q0_3_options": ["No", "Yes"], "q0_3_correct_answers": [0], "q0_3_correct_answer": "No", "q0_3_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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test/0769537a-0498-48f7-9e17-dd6cb493eb6c/output.mp4
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test/0769537a-0498-48f7-9e17-dd6cb493eb6c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
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(Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "After a collision, the colliding objects change color.", "Friction applies: objects slow down and stop over time.", "Objects maintain their size over time.", "There is no gravity: objects float instead of falling."], "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are the objects changing size periodically? (Select ALL that apply.)", "q3_options": ["A rule causes periodic size changes.", "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "The video was edited or manipulated.", "Objects pass through each other."], "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["/data7/sunggeunan/UNREAL/outputs/batch_116033/3f798780-b06f-580a-871f-c19514c38729/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116033/3f798780-b06f-580a-871f-c19514c38729/attempt_01/q4_options/opt_2_reality_alt.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116033/3f798780-b06f-580a-871f-c19514c38729/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116033/3f798780-b06f-580a-871f-c19514c38729/attempt_01/q4_options/opt_1_reality_full.mp4", "/data7/sunggeunan/UNREAL/outputs/batch_116033/3f798780-b06f-580a-871f-c19514c38729/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"], "q4_correct_answers": [2], "q4_is_multiselect": false, "file_name": "output.mp4"}
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