asdjghh commited on
Commit
d31ba36
·
verified ·
1 Parent(s): ba2fc9c

Upload folder using huggingface_hub

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. Tasks/Dimension-II/Pose_Control/Pose_Control_results.json +261 -688
  2. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0040.png +3 -0
  3. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0041.png +3 -0
  4. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0042.png +3 -0
  5. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0043.png +3 -0
  6. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0044.png +3 -0
  7. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0045.png +3 -0
  8. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0046.png +3 -0
  9. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0047.png +3 -0
  10. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0048.png +3 -0
  11. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0049.png +3 -0
  12. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0050.png +3 -0
  13. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0051.png +3 -0
  14. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0052.png +3 -0
  15. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0053.png +3 -0
  16. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0054.png +3 -0
  17. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0055.png +3 -0
  18. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0056.png +3 -0
  19. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0057.png +3 -0
  20. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0058.png +3 -0
  21. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0059.png +3 -0
  22. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0060.png +3 -0
  23. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0061.png +3 -0
  24. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0062.png +3 -0
  25. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0063.png +3 -0
  26. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0064.png +3 -0
  27. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0065.png +3 -0
  28. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0066.png +3 -0
  29. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0067.png +3 -0
  30. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0068.png +3 -0
  31. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0069.png +3 -0
  32. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0070.png +3 -0
  33. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0071.png +3 -0
  34. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0072.png +3 -0
  35. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0073.png +3 -0
  36. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0074.png +3 -0
  37. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0075.png +3 -0
  38. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0076.png +3 -0
  39. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0077.png +3 -0
  40. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0078.png +3 -0
  41. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0079.png +3 -0
  42. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0080.png +3 -0
  43. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0081.png +3 -0
  44. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0082.png +3 -0
  45. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0083.png +3 -0
  46. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0084.png +3 -0
  47. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0085.png +3 -0
  48. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0086.png +3 -0
  49. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0087.png +3 -0
  50. Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0088.png +3 -0
Tasks/Dimension-II/Pose_Control/Pose_Control_results.json CHANGED
@@ -1,1029 +1,602 @@
1
  [
2
  {
3
- "id": "PoseControl_0040",
4
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
5
- "error": "Failed to get prompt embeddings from remote encoder",
6
- "status": "failed",
7
- "gpu_id": 3
8
- },
9
- {
10
- "id": "PoseControl_0041",
11
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
12
- "error": "Failed to get prompt embeddings from remote encoder",
13
- "status": "failed",
14
- "gpu_id": 1
15
- },
16
- {
17
- "id": "PoseControl_0042",
18
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
19
- "error": "Failed to get prompt embeddings from remote encoder",
20
- "status": "failed",
21
- "gpu_id": 3
22
- },
23
- {
24
- "id": "PoseControl_0043",
25
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
26
- "error": "Failed to get prompt embeddings from remote encoder",
27
- "status": "failed",
28
- "gpu_id": 1
29
- },
30
- {
31
- "id": "PoseControl_0044",
32
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
33
- "error": "Failed to get prompt embeddings from remote encoder",
34
- "status": "failed",
35
- "gpu_id": 3
36
- },
37
- {
38
- "id": "PoseControl_0045",
39
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
40
- "error": "Failed to get prompt embeddings from remote encoder",
41
- "status": "failed",
42
- "gpu_id": 1
43
- },
44
- {
45
- "id": "PoseControl_0046",
46
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
47
- "error": "Failed to get prompt embeddings from remote encoder",
48
- "status": "failed",
49
- "gpu_id": 3
50
- },
51
- {
52
- "id": "PoseControl_0047",
53
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
54
- "error": "Failed to get prompt embeddings from remote encoder",
55
- "status": "failed",
56
- "gpu_id": 1
57
- },
58
- {
59
- "id": "PoseControl_0048",
60
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
61
- "error": "Failed to get prompt embeddings from remote encoder",
62
- "status": "failed",
63
- "gpu_id": 3
64
- },
65
- {
66
- "id": "PoseControl_0049",
67
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
68
- "error": "Failed to get prompt embeddings from remote encoder",
69
- "status": "failed",
70
- "gpu_id": 1
71
- },
72
- {
73
- "id": "PoseControl_0050",
74
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
75
- "error": "Failed to get prompt embeddings from remote encoder",
76
- "status": "failed",
77
- "gpu_id": 3
78
- },
79
- {
80
- "id": "PoseControl_0051",
81
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
82
- "error": "Failed to get prompt embeddings from remote encoder",
83
- "status": "failed",
84
- "gpu_id": 1
85
- },
86
- {
87
- "id": "PoseControl_0052",
88
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
89
- "error": "Failed to get prompt embeddings from remote encoder",
90
- "status": "failed",
91
- "gpu_id": 3
92
- },
93
- {
94
- "id": "PoseControl_0053",
95
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
96
- "error": "Failed to get prompt embeddings from remote encoder",
97
- "status": "failed",
98
- "gpu_id": 1
99
- },
100
- {
101
- "id": "PoseControl_0054",
102
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
103
- "error": "Failed to get prompt embeddings from remote encoder",
104
- "status": "failed",
105
- "gpu_id": 3
106
- },
107
- {
108
- "id": "PoseControl_0055",
109
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
110
- "error": "Failed to get prompt embeddings from remote encoder",
111
- "status": "failed",
112
- "gpu_id": 1
113
- },
114
- {
115
- "id": "PoseControl_0056",
116
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
117
- "error": "Failed to get prompt embeddings from remote encoder",
118
- "status": "failed",
119
- "gpu_id": 3
120
- },
121
- {
122
- "id": "PoseControl_0057",
123
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
124
- "error": "Failed to get prompt embeddings from remote encoder",
125
- "status": "failed",
126
- "gpu_id": 1
127
- },
128
- {
129
- "id": "PoseControl_0058",
130
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
131
- "error": "Failed to get prompt embeddings from remote encoder",
132
- "status": "failed",
133
- "gpu_id": 3
134
- },
135
- {
136
- "id": "PoseControl_0059",
137
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
138
- "error": "Failed to get prompt embeddings from remote encoder",
139
- "status": "failed",
140
- "gpu_id": 1
141
- },
142
- {
143
- "id": "PoseControl_0060",
144
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
145
- "error": "Failed to get prompt embeddings from remote encoder",
146
- "status": "failed",
147
- "gpu_id": 3
148
- },
149
- {
150
- "id": "PoseControl_0061",
151
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
152
- "error": "Failed to get prompt embeddings from remote encoder",
153
- "status": "failed",
154
- "gpu_id": 1
155
- },
156
- {
157
- "id": "PoseControl_0062",
158
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
159
- "error": "Failed to get prompt embeddings from remote encoder",
160
- "status": "failed",
161
- "gpu_id": 3
162
- },
163
- {
164
- "id": "PoseControl_0063",
165
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
166
- "error": "Failed to get prompt embeddings from remote encoder",
167
- "status": "failed",
168
- "gpu_id": 1
169
- },
170
- {
171
- "id": "PoseControl_0064",
172
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
173
- "error": "Failed to get prompt embeddings from remote encoder",
174
- "status": "failed",
175
- "gpu_id": 3
176
- },
177
- {
178
- "id": "PoseControl_0065",
179
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
180
- "error": "Failed to get prompt embeddings from remote encoder",
181
- "status": "failed",
182
- "gpu_id": 1
183
- },
184
- {
185
- "id": "PoseControl_0066",
186
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
187
- "error": "Failed to get prompt embeddings from remote encoder",
188
- "status": "failed",
189
- "gpu_id": 3
190
- },
191
- {
192
- "id": "PoseControl_0068",
193
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
194
- "error": "Failed to get prompt embeddings from remote encoder",
195
- "status": "failed",
196
- "gpu_id": 3
197
- },
198
- {
199
- "id": "PoseControl_0067",
200
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
201
- "error": "Failed to get prompt embeddings from remote encoder",
202
- "status": "failed",
203
- "gpu_id": 1
204
- },
205
- {
206
- "id": "PoseControl_0069",
207
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
208
- "error": "Failed to get prompt embeddings from remote encoder",
209
- "status": "failed",
210
- "gpu_id": 3
211
- },
212
- {
213
- "id": "PoseControl_0070",
214
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
215
- "error": "Failed to get prompt embeddings from remote encoder",
216
- "status": "failed",
217
- "gpu_id": 1
218
- },
219
- {
220
- "id": "PoseControl_0071",
221
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
222
- "error": "Failed to get prompt embeddings from remote encoder",
223
- "status": "failed",
224
- "gpu_id": 3
225
- },
226
- {
227
- "id": "PoseControl_0072",
228
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
229
- "error": "Failed to get prompt embeddings from remote encoder",
230
- "status": "failed",
231
- "gpu_id": 1
232
- },
233
- {
234
- "id": "PoseControl_0073",
235
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
236
- "error": "Failed to get prompt embeddings from remote encoder",
237
- "status": "failed",
238
- "gpu_id": 3
239
- },
240
- {
241
- "id": "PoseControl_0074",
242
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
243
- "error": "Failed to get prompt embeddings from remote encoder",
244
- "status": "failed",
245
- "gpu_id": 1
246
- },
247
- {
248
- "id": "PoseControl_0075",
249
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
250
- "error": "Failed to get prompt embeddings from remote encoder",
251
- "status": "failed",
252
- "gpu_id": 3
253
- },
254
- {
255
- "id": "PoseControl_0076",
256
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
257
- "error": "Failed to get prompt embeddings from remote encoder",
258
- "status": "failed",
259
- "gpu_id": 1
260
- },
261
- {
262
- "id": "PoseControl_0077",
263
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
264
- "error": "Failed to get prompt embeddings from remote encoder",
265
- "status": "failed",
266
- "gpu_id": 3
267
- },
268
- {
269
- "id": "PoseControl_0078",
270
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
271
- "error": "Failed to get prompt embeddings from remote encoder",
272
- "status": "failed",
273
- "gpu_id": 1
274
- },
275
- {
276
- "id": "PoseControl_0079",
277
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
278
- "error": "Failed to get prompt embeddings from remote encoder",
279
- "status": "failed",
280
- "gpu_id": 3
281
- },
282
- {
283
- "id": "PoseControl_0080",
284
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
285
- "error": "Failed to get prompt embeddings from remote encoder",
286
- "status": "failed",
287
- "gpu_id": 1
288
- },
289
- {
290
- "id": "PoseControl_0081",
291
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
292
- "error": "Failed to get prompt embeddings from remote encoder",
293
- "status": "failed",
294
- "gpu_id": 3
295
- },
296
- {
297
- "id": "PoseControl_0082",
298
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
299
- "error": "Failed to get prompt embeddings from remote encoder",
300
- "status": "failed",
301
- "gpu_id": 1
302
- },
303
- {
304
- "id": "PoseControl_0083",
305
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
306
- "error": "Failed to get prompt embeddings from remote encoder",
307
- "status": "failed",
308
- "gpu_id": 3
309
- },
310
- {
311
- "id": "PoseControl_0084",
312
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
313
- "error": "Failed to get prompt embeddings from remote encoder",
314
- "status": "failed",
315
- "gpu_id": 1
316
- },
317
- {
318
- "id": "PoseControl_0085",
319
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
320
- "error": "Failed to get prompt embeddings from remote encoder",
321
- "status": "failed",
322
- "gpu_id": 3
323
- },
324
- {
325
- "id": "PoseControl_0087",
326
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
327
- "error": "Failed to get prompt embeddings from remote encoder",
328
- "status": "failed",
329
- "gpu_id": 3
330
- },
331
- {
332
- "id": "PoseControl_0086",
333
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
334
- "error": "Failed to get prompt embeddings from remote encoder",
335
- "status": "failed",
336
- "gpu_id": 1
337
- },
338
- {
339
- "id": "PoseControl_0089",
340
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
341
- "error": "Failed to get prompt embeddings from remote encoder",
342
- "status": "failed",
343
- "gpu_id": 1
344
- },
345
- {
346
- "id": "PoseControl_0088",
347
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
348
- "error": "Failed to get prompt embeddings from remote encoder",
349
- "status": "failed",
350
- "gpu_id": 3
351
- },
352
- {
353
- "id": "PoseControl_0090",
354
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
355
- "error": "Failed to get prompt embeddings from remote encoder",
356
- "status": "failed",
357
- "gpu_id": 1
358
- },
359
- {
360
- "id": "PoseControl_0091",
361
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
362
- "error": "Failed to get prompt embeddings from remote encoder",
363
- "status": "failed",
364
- "gpu_id": 3
365
- },
366
- {
367
- "id": "PoseControl_0092",
368
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
369
- "error": "Failed to get prompt embeddings from remote encoder",
370
- "status": "failed",
371
- "gpu_id": 1
372
- },
373
- {
374
- "id": "PoseControl_0093",
375
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
376
- "error": "Failed to get prompt embeddings from remote encoder",
377
- "status": "failed",
378
- "gpu_id": 3
379
- },
380
- {
381
- "id": "PoseControl_0094",
382
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
383
- "error": "Failed to get prompt embeddings from remote encoder",
384
- "status": "failed",
385
- "gpu_id": 1
386
- },
387
- {
388
- "id": "PoseControl_0095",
389
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
390
- "error": "Failed to get prompt embeddings from remote encoder",
391
- "status": "failed",
392
- "gpu_id": 3
393
- },
394
- {
395
- "id": "PoseControl_0096",
396
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
397
- "error": "Failed to get prompt embeddings from remote encoder",
398
- "status": "failed",
399
- "gpu_id": 1
400
- },
401
- {
402
- "id": "PoseControl_0097",
403
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
404
- "error": "Failed to get prompt embeddings from remote encoder",
405
- "status": "failed",
406
- "gpu_id": 3
407
- },
408
- {
409
- "id": "PoseControl_0098",
410
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
411
- "error": "Failed to get prompt embeddings from remote encoder",
412
- "status": "failed",
413
- "gpu_id": 1
414
- },
415
- {
416
- "id": "PoseControl_0099",
417
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
418
- "error": "Failed to get prompt embeddings from remote encoder",
419
- "status": "failed",
420
- "gpu_id": 3
421
- },
422
- {
423
- "id": "PoseControl_0100",
424
- "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
425
- "error": "Failed to get prompt embeddings from remote encoder",
426
- "status": "failed",
427
- "gpu_id": 1
428
- },
429
- {
430
- "id": "PoseControl_0040",
431
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
432
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
433
- "status": "failed"
434
  },
435
  {
436
- "id": "PoseControl_0041",
437
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
438
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
439
- "status": "failed"
440
  },
441
  {
442
- "id": "PoseControl_0042",
443
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
444
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
445
- "status": "failed"
446
  },
447
  {
448
- "id": "PoseControl_0043",
449
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
450
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
451
- "status": "failed"
452
  },
453
  {
454
- "id": "PoseControl_0044",
455
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
456
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
457
- "status": "failed"
458
  },
459
  {
460
- "id": "PoseControl_0045",
461
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
462
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
463
- "status": "failed"
464
  },
465
  {
466
- "id": "PoseControl_0046",
467
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
468
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
469
- "status": "failed"
470
  },
471
  {
472
- "id": "PoseControl_0047",
473
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
474
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
475
- "status": "failed"
476
  },
477
  {
478
- "id": "PoseControl_0048",
479
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
480
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
481
- "status": "failed"
482
  },
483
  {
484
- "id": "PoseControl_0049",
485
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
486
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
487
- "status": "failed"
488
  },
489
  {
490
- "id": "PoseControl_0050",
491
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
492
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
493
- "status": "failed"
494
  },
495
  {
496
- "id": "PoseControl_0051",
497
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
498
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
499
- "status": "failed"
500
  },
501
  {
502
- "id": "PoseControl_0052",
503
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
504
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
505
- "status": "failed"
506
  },
507
  {
508
- "id": "PoseControl_0053",
509
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
510
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
511
- "status": "failed"
512
  },
513
  {
514
- "id": "PoseControl_0054",
515
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
516
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
517
- "status": "failed"
518
  },
519
  {
520
- "id": "PoseControl_0055",
521
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
522
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
523
- "status": "failed"
524
  },
525
  {
526
- "id": "PoseControl_0056",
527
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
528
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
529
- "status": "failed"
530
  },
531
  {
532
- "id": "PoseControl_0057",
533
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
534
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
535
- "status": "failed"
536
  },
537
  {
538
- "id": "PoseControl_0058",
539
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
540
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
541
- "status": "failed"
542
  },
543
  {
544
- "id": "PoseControl_0059",
545
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
546
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
547
- "status": "failed"
548
  },
549
  {
550
- "id": "PoseControl_0060",
551
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
552
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
553
- "status": "failed"
554
  },
555
  {
556
- "id": "PoseControl_0061",
557
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
558
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
559
- "status": "failed"
560
  },
561
  {
562
- "id": "PoseControl_0062",
563
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
564
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
565
- "status": "failed"
566
  },
567
  {
568
- "id": "PoseControl_0063",
569
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
570
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
571
- "status": "failed"
572
  },
573
  {
574
- "id": "PoseControl_0064",
575
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
576
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
577
- "status": "failed"
578
  },
579
  {
580
- "id": "PoseControl_0065",
581
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
582
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
583
- "status": "failed"
584
  },
585
  {
586
- "id": "PoseControl_0066",
587
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
588
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
589
- "status": "failed"
590
  },
591
  {
592
- "id": "PoseControl_0067",
593
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
594
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
595
- "status": "failed"
596
  },
597
  {
598
- "id": "PoseControl_0068",
599
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
600
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
601
- "status": "failed"
602
  },
603
  {
604
- "id": "PoseControl_0069",
605
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
606
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
607
- "status": "failed"
608
  },
609
  {
610
- "id": "PoseControl_0070",
611
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
612
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
613
- "status": "failed"
614
  },
615
  {
616
- "id": "PoseControl_0071",
617
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
618
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
619
- "status": "failed"
620
  },
621
  {
622
- "id": "PoseControl_0072",
623
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
624
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
625
- "status": "failed"
626
  },
627
  {
628
- "id": "PoseControl_0073",
629
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
630
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
631
- "status": "failed"
632
  },
633
  {
634
- "id": "PoseControl_0074",
635
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
636
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
637
- "status": "failed"
638
  },
639
  {
640
- "id": "PoseControl_0075",
641
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
642
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
643
- "status": "failed"
644
  },
645
  {
646
- "id": "PoseControl_0076",
647
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
648
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
649
- "status": "failed"
650
  },
651
  {
652
- "id": "PoseControl_0077",
653
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
654
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
655
- "status": "failed"
656
  },
657
  {
658
- "id": "PoseControl_0078",
659
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
660
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
661
- "status": "failed"
662
  },
663
  {
664
- "id": "PoseControl_0079",
665
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
666
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
667
- "status": "failed"
668
  },
669
  {
670
- "id": "PoseControl_0080",
671
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
672
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
673
- "status": "failed"
674
  },
675
  {
676
- "id": "PoseControl_0081",
677
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
678
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
679
- "status": "failed"
680
  },
681
  {
682
- "id": "PoseControl_0082",
683
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
684
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
685
- "status": "failed"
686
  },
687
  {
688
- "id": "PoseControl_0083",
689
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
690
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
691
- "status": "failed"
692
  },
693
  {
694
- "id": "PoseControl_0084",
695
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
696
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
697
- "status": "failed"
698
  },
699
  {
700
- "id": "PoseControl_0085",
701
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
702
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
703
- "status": "failed"
704
  },
705
  {
706
- "id": "PoseControl_0086",
707
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
708
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
709
- "status": "failed"
710
  },
711
  {
712
- "id": "PoseControl_0087",
713
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
714
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
715
- "status": "failed"
716
  },
717
  {
718
- "id": "PoseControl_0088",
719
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
720
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
721
- "status": "failed"
722
  },
723
  {
724
- "id": "PoseControl_0089",
725
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
726
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
727
- "status": "failed"
728
  },
729
  {
730
- "id": "PoseControl_0090",
731
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
732
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
733
- "status": "failed"
734
  },
735
  {
736
- "id": "PoseControl_0091",
737
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
738
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
739
- "status": "failed"
740
  },
741
  {
742
- "id": "PoseControl_0092",
743
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
744
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
745
- "status": "failed"
746
  },
747
  {
748
- "id": "PoseControl_0093",
749
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
750
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
751
- "status": "failed"
752
  },
753
  {
754
- "id": "PoseControl_0094",
755
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
756
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
757
- "status": "failed"
758
  },
759
  {
760
- "id": "PoseControl_0095",
761
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
762
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
763
- "status": "failed"
764
  },
765
  {
766
- "id": "PoseControl_0096",
767
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
768
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
769
- "status": "failed"
770
  },
771
  {
772
- "id": "PoseControl_0097",
773
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
774
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
775
- "status": "failed"
776
  },
777
  {
778
- "id": "PoseControl_0098",
779
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
780
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
781
- "status": "failed"
782
  },
783
  {
784
- "id": "PoseControl_0099",
785
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
786
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
787
- "status": "failed"
788
  },
789
  {
790
- "id": "PoseControl_0100",
791
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
792
- "error": "CUDA error: out of memory\nCUDA kernel errors might be asynchronously reported at some other API call, so the stacktrace below might be incorrect.\nFor debugging consider passing CUDA_LAUNCH_BLOCKING=1\nCompile with `TORCH_USE_CUDA_DSA` to enable device-side assertions.\n",
793
- "status": "failed"
794
  },
795
  {
796
- "id": "PoseControl_0001",
797
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
798
- "saved_image_path": "PoseControl_0001.png",
799
  "status": "success"
800
  },
801
  {
802
- "id": "PoseControl_0002",
803
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
804
- "saved_image_path": "PoseControl_0002.png",
805
  "status": "success"
806
  },
807
  {
808
- "id": "PoseControl_0003",
809
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
810
- "saved_image_path": "PoseControl_0003.png",
811
  "status": "success"
812
  },
813
  {
814
- "id": "PoseControl_0004",
815
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
816
- "saved_image_path": "PoseControl_0004.png",
817
  "status": "success"
818
  },
819
  {
820
- "id": "PoseControl_0005",
821
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
822
- "saved_image_path": "PoseControl_0005.png",
823
  "status": "success"
824
  },
825
  {
826
- "id": "PoseControl_0006",
827
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
828
- "saved_image_path": "PoseControl_0006.png",
829
  "status": "success"
830
  },
831
  {
832
- "id": "PoseControl_0007",
833
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
834
- "saved_image_path": "PoseControl_0007.png",
835
  "status": "success"
836
  },
837
  {
838
- "id": "PoseControl_0008",
839
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
840
- "saved_image_path": "PoseControl_0008.png",
841
  "status": "success"
842
  },
843
  {
844
- "id": "PoseControl_0009",
845
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
846
- "saved_image_path": "PoseControl_0009.png",
847
  "status": "success"
848
  },
849
  {
850
- "id": "PoseControl_0010",
851
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
852
- "saved_image_path": "PoseControl_0010.png",
853
  "status": "success"
854
  },
855
  {
856
- "id": "PoseControl_0011",
857
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
858
- "saved_image_path": "PoseControl_0011.png",
859
  "status": "success"
860
  },
861
  {
862
- "id": "PoseControl_0012",
863
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
864
- "saved_image_path": "PoseControl_0012.png",
865
  "status": "success"
866
  },
867
  {
868
- "id": "PoseControl_0013",
869
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
870
- "saved_image_path": "PoseControl_0013.png",
871
  "status": "success"
872
  },
873
  {
874
- "id": "PoseControl_0014",
875
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
876
- "saved_image_path": "PoseControl_0014.png",
877
  "status": "success"
878
  },
879
  {
880
- "id": "PoseControl_0015",
881
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
882
- "saved_image_path": "PoseControl_0015.png",
883
  "status": "success"
884
  },
885
  {
886
- "id": "PoseControl_0016",
887
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
888
- "saved_image_path": "PoseControl_0016.png",
889
  "status": "success"
890
  },
891
  {
892
- "id": "PoseControl_0017",
893
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
894
- "saved_image_path": "PoseControl_0017.png",
895
  "status": "success"
896
  },
897
  {
898
- "id": "PoseControl_0018",
899
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
900
- "saved_image_path": "PoseControl_0018.png",
901
  "status": "success"
902
  },
903
  {
904
- "id": "PoseControl_0019",
905
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
906
- "saved_image_path": "PoseControl_0019.png",
907
  "status": "success"
908
  },
909
  {
910
- "id": "PoseControl_0020",
911
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
912
- "saved_image_path": "PoseControl_0020.png",
913
  "status": "success"
914
  },
915
  {
916
- "id": "PoseControl_0021",
917
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
918
- "saved_image_path": "PoseControl_0021.png",
919
  "status": "success"
920
  },
921
  {
922
- "id": "PoseControl_0022",
923
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
924
- "saved_image_path": "PoseControl_0022.png",
925
  "status": "success"
926
  },
927
  {
928
- "id": "PoseControl_0023",
929
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
930
- "saved_image_path": "PoseControl_0023.png",
931
  "status": "success"
932
  },
933
  {
934
- "id": "PoseControl_0024",
935
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
936
- "saved_image_path": "PoseControl_0024.png",
937
  "status": "success"
938
  },
939
  {
940
- "id": "PoseControl_0025",
941
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
942
- "saved_image_path": "PoseControl_0025.png",
943
  "status": "success"
944
  },
945
  {
946
- "id": "PoseControl_0026",
947
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
948
- "saved_image_path": "PoseControl_0026.png",
949
  "status": "success"
950
  },
951
  {
952
- "id": "PoseControl_0027",
953
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
954
- "saved_image_path": "PoseControl_0027.png",
955
  "status": "success"
956
  },
957
  {
958
- "id": "PoseControl_0028",
959
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
960
- "saved_image_path": "PoseControl_0028.png",
961
  "status": "success"
962
  },
963
  {
964
- "id": "PoseControl_0029",
965
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
966
- "saved_image_path": "PoseControl_0029.png",
967
  "status": "success"
968
  },
969
  {
970
- "id": "PoseControl_0030",
971
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
972
- "saved_image_path": "PoseControl_0030.png",
973
  "status": "success"
974
  },
975
  {
976
- "id": "PoseControl_0031",
977
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
978
- "saved_image_path": "PoseControl_0031.png",
979
  "status": "success"
980
  },
981
  {
982
- "id": "PoseControl_0032",
983
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
984
- "saved_image_path": "PoseControl_0032.png",
985
  "status": "success"
986
  },
987
  {
988
- "id": "PoseControl_0033",
989
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
990
- "saved_image_path": "PoseControl_0033.png",
991
  "status": "success"
992
  },
993
  {
994
- "id": "PoseControl_0034",
995
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
996
- "saved_image_path": "PoseControl_0034.png",
997
  "status": "success"
998
  },
999
  {
1000
- "id": "PoseControl_0035",
1001
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
1002
- "saved_image_path": "PoseControl_0035.png",
1003
  "status": "success"
1004
  },
1005
  {
1006
- "id": "PoseControl_0036",
1007
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
1008
- "saved_image_path": "PoseControl_0036.png",
1009
  "status": "success"
1010
  },
1011
  {
1012
- "id": "PoseControl_0037",
1013
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
1014
- "saved_image_path": "PoseControl_0037.png",
1015
  "status": "success"
1016
  },
1017
  {
1018
- "id": "PoseControl_0038",
1019
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
1020
- "saved_image_path": "PoseControl_0038.png",
1021
  "status": "success"
1022
  },
1023
  {
1024
- "id": "PoseControl_0039",
1025
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
1026
- "saved_image_path": "PoseControl_0039.png",
1027
  "status": "success"
1028
  }
1029
  ]
 
1
  [
2
  {
3
+ "id": "PoseControl_0001",
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
5
+ "saved_image_path": "PoseControl_0001.png",
6
+ "status": "success"
7
  },
8
  {
9
+ "id": "PoseControl_0002",
10
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
11
+ "saved_image_path": "PoseControl_0002.png",
12
+ "status": "success"
13
  },
14
  {
15
+ "id": "PoseControl_0003",
16
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
17
+ "saved_image_path": "PoseControl_0003.png",
18
+ "status": "success"
19
  },
20
  {
21
+ "id": "PoseControl_0004",
22
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
23
+ "saved_image_path": "PoseControl_0004.png",
24
+ "status": "success"
25
  },
26
  {
27
+ "id": "PoseControl_0005",
28
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
29
+ "saved_image_path": "PoseControl_0005.png",
30
+ "status": "success"
31
  },
32
  {
33
+ "id": "PoseControl_0006",
34
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
35
+ "saved_image_path": "PoseControl_0006.png",
36
+ "status": "success"
37
  },
38
  {
39
+ "id": "PoseControl_0007",
40
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
41
+ "saved_image_path": "PoseControl_0007.png",
42
+ "status": "success"
43
  },
44
  {
45
+ "id": "PoseControl_0008",
46
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
47
+ "saved_image_path": "PoseControl_0008.png",
48
+ "status": "success"
49
  },
50
  {
51
+ "id": "PoseControl_0009",
52
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
53
+ "saved_image_path": "PoseControl_0009.png",
54
+ "status": "success"
55
  },
56
  {
57
+ "id": "PoseControl_0010",
58
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
59
+ "saved_image_path": "PoseControl_0010.png",
60
+ "status": "success"
61
  },
62
  {
63
+ "id": "PoseControl_0011",
64
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
65
+ "saved_image_path": "PoseControl_0011.png",
66
+ "status": "success"
67
  },
68
  {
69
+ "id": "PoseControl_0012",
70
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
71
+ "saved_image_path": "PoseControl_0012.png",
72
+ "status": "success"
73
  },
74
  {
75
+ "id": "PoseControl_0013",
76
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
77
+ "saved_image_path": "PoseControl_0013.png",
78
+ "status": "success"
79
  },
80
  {
81
+ "id": "PoseControl_0014",
82
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
83
+ "saved_image_path": "PoseControl_0014.png",
84
+ "status": "success"
85
  },
86
  {
87
+ "id": "PoseControl_0015",
88
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
89
+ "saved_image_path": "PoseControl_0015.png",
90
+ "status": "success"
91
  },
92
  {
93
+ "id": "PoseControl_0016",
94
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
95
+ "saved_image_path": "PoseControl_0016.png",
96
+ "status": "success"
97
  },
98
  {
99
+ "id": "PoseControl_0017",
100
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
101
+ "saved_image_path": "PoseControl_0017.png",
102
+ "status": "success"
103
  },
104
  {
105
+ "id": "PoseControl_0018",
106
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
107
+ "saved_image_path": "PoseControl_0018.png",
108
+ "status": "success"
109
  },
110
  {
111
+ "id": "PoseControl_0019",
112
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
113
+ "saved_image_path": "PoseControl_0019.png",
114
+ "status": "success"
115
  },
116
  {
117
+ "id": "PoseControl_0020",
118
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
119
+ "saved_image_path": "PoseControl_0020.png",
120
+ "status": "success"
121
  },
122
  {
123
+ "id": "PoseControl_0021",
124
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
125
+ "saved_image_path": "PoseControl_0021.png",
126
+ "status": "success"
127
  },
128
  {
129
+ "id": "PoseControl_0022",
130
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
131
+ "saved_image_path": "PoseControl_0022.png",
132
+ "status": "success"
133
  },
134
  {
135
+ "id": "PoseControl_0023",
136
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
137
+ "saved_image_path": "PoseControl_0023.png",
138
+ "status": "success"
139
  },
140
  {
141
+ "id": "PoseControl_0024",
142
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
143
+ "saved_image_path": "PoseControl_0024.png",
144
+ "status": "success"
145
  },
146
  {
147
+ "id": "PoseControl_0025",
148
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
149
+ "saved_image_path": "PoseControl_0025.png",
150
+ "status": "success"
151
  },
152
  {
153
+ "id": "PoseControl_0026",
154
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
155
+ "saved_image_path": "PoseControl_0026.png",
156
+ "status": "success"
157
  },
158
  {
159
+ "id": "PoseControl_0027",
160
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
161
+ "saved_image_path": "PoseControl_0027.png",
162
+ "status": "success"
163
  },
164
  {
165
+ "id": "PoseControl_0028",
166
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
167
+ "saved_image_path": "PoseControl_0028.png",
168
+ "status": "success"
169
  },
170
  {
171
+ "id": "PoseControl_0029",
172
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
173
+ "saved_image_path": "PoseControl_0029.png",
174
+ "status": "success"
175
  },
176
  {
177
+ "id": "PoseControl_0030",
178
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
179
+ "saved_image_path": "PoseControl_0030.png",
180
+ "status": "success"
181
  },
182
  {
183
+ "id": "PoseControl_0031",
184
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
185
+ "saved_image_path": "PoseControl_0031.png",
186
+ "status": "success"
187
  },
188
  {
189
+ "id": "PoseControl_0032",
190
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
191
+ "saved_image_path": "PoseControl_0032.png",
192
+ "status": "success"
193
  },
194
  {
195
+ "id": "PoseControl_0033",
196
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
197
+ "saved_image_path": "PoseControl_0033.png",
198
+ "status": "success"
199
  },
200
  {
201
+ "id": "PoseControl_0034",
202
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
203
+ "saved_image_path": "PoseControl_0034.png",
204
+ "status": "success"
205
  },
206
  {
207
+ "id": "PoseControl_0035",
208
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
209
+ "saved_image_path": "PoseControl_0035.png",
210
+ "status": "success"
211
  },
212
  {
213
+ "id": "PoseControl_0036",
214
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
215
+ "saved_image_path": "PoseControl_0036.png",
216
+ "status": "success"
217
  },
218
  {
219
+ "id": "PoseControl_0037",
220
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
221
+ "saved_image_path": "PoseControl_0037.png",
222
+ "status": "success"
223
  },
224
  {
225
+ "id": "PoseControl_0038",
226
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
227
+ "saved_image_path": "PoseControl_0038.png",
228
+ "status": "success"
229
  },
230
  {
231
+ "id": "PoseControl_0039",
232
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
233
+ "saved_image_path": "PoseControl_0039.png",
234
+ "status": "success"
235
  },
236
  {
237
+ "id": "PoseControl_0040",
238
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
239
+ "saved_image_path": "PoseControl_0040.png",
240
+ "status": "success"
241
  },
242
  {
243
+ "id": "PoseControl_0041",
244
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
245
+ "saved_image_path": "PoseControl_0041.png",
246
+ "status": "success"
247
  },
248
  {
249
+ "id": "PoseControl_0042",
250
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
251
+ "saved_image_path": "PoseControl_0042.png",
252
+ "status": "success"
253
  },
254
  {
255
+ "id": "PoseControl_0043",
256
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
257
+ "saved_image_path": "PoseControl_0043.png",
258
+ "status": "success"
259
  },
260
  {
261
+ "id": "PoseControl_0044",
262
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
263
+ "saved_image_path": "PoseControl_0044.png",
264
+ "status": "success"
265
  },
266
  {
267
+ "id": "PoseControl_0045",
268
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
269
+ "saved_image_path": "PoseControl_0045.png",
270
+ "status": "success"
271
  },
272
  {
273
+ "id": "PoseControl_0046",
274
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
275
+ "saved_image_path": "PoseControl_0046.png",
276
+ "status": "success"
277
  },
278
  {
279
+ "id": "PoseControl_0047",
280
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
281
+ "saved_image_path": "PoseControl_0047.png",
282
+ "status": "success"
283
  },
284
  {
285
+ "id": "PoseControl_0048",
286
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
287
+ "saved_image_path": "PoseControl_0048.png",
288
+ "status": "success"
289
  },
290
  {
291
+ "id": "PoseControl_0049",
292
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
293
+ "saved_image_path": "PoseControl_0049.png",
294
+ "status": "success"
295
  },
296
  {
297
+ "id": "PoseControl_0050",
298
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
299
+ "saved_image_path": "PoseControl_0050.png",
300
+ "status": "success"
301
  },
302
  {
303
+ "id": "PoseControl_0051",
304
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
305
+ "saved_image_path": "PoseControl_0051.png",
306
+ "status": "success"
307
  },
308
  {
309
+ "id": "PoseControl_0052",
310
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
311
+ "saved_image_path": "PoseControl_0052.png",
312
+ "status": "success"
313
  },
314
  {
315
+ "id": "PoseControl_0053",
316
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
317
+ "saved_image_path": "PoseControl_0053.png",
318
+ "status": "success"
319
  },
320
  {
321
+ "id": "PoseControl_0054",
322
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
323
+ "saved_image_path": "PoseControl_0054.png",
324
+ "status": "success"
325
  },
326
  {
327
+ "id": "PoseControl_0055",
328
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
329
+ "saved_image_path": "PoseControl_0055.png",
330
+ "status": "success"
331
  },
332
  {
333
+ "id": "PoseControl_0056",
334
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
335
+ "saved_image_path": "PoseControl_0056.png",
336
+ "status": "success"
337
  },
338
  {
339
+ "id": "PoseControl_0057",
340
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
341
+ "saved_image_path": "PoseControl_0057.png",
342
+ "status": "success"
343
  },
344
  {
345
+ "id": "PoseControl_0058",
346
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
347
+ "saved_image_path": "PoseControl_0058.png",
348
+ "status": "success"
349
  },
350
  {
351
+ "id": "PoseControl_0059",
352
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
353
+ "saved_image_path": "PoseControl_0059.png",
354
+ "status": "success"
355
  },
356
  {
357
+ "id": "PoseControl_0060",
358
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
359
+ "saved_image_path": "PoseControl_0060.png",
360
+ "status": "success"
361
  },
362
  {
363
+ "id": "PoseControl_0061",
364
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
365
+ "saved_image_path": "PoseControl_0061.png",
366
+ "status": "success"
367
  },
368
  {
369
+ "id": "PoseControl_0062",
370
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
371
+ "saved_image_path": "PoseControl_0062.png",
372
  "status": "success"
373
  },
374
  {
375
+ "id": "PoseControl_0063",
376
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
377
+ "saved_image_path": "PoseControl_0063.png",
378
  "status": "success"
379
  },
380
  {
381
+ "id": "PoseControl_0064",
382
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
383
+ "saved_image_path": "PoseControl_0064.png",
384
  "status": "success"
385
  },
386
  {
387
+ "id": "PoseControl_0065",
388
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
389
+ "saved_image_path": "PoseControl_0065.png",
390
  "status": "success"
391
  },
392
  {
393
+ "id": "PoseControl_0066",
394
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
395
+ "saved_image_path": "PoseControl_0066.png",
396
  "status": "success"
397
  },
398
  {
399
+ "id": "PoseControl_0067",
400
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
401
+ "saved_image_path": "PoseControl_0067.png",
402
  "status": "success"
403
  },
404
  {
405
+ "id": "PoseControl_0068",
406
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
407
+ "saved_image_path": "PoseControl_0068.png",
408
  "status": "success"
409
  },
410
  {
411
+ "id": "PoseControl_0069",
412
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
413
+ "saved_image_path": "PoseControl_0069.png",
414
  "status": "success"
415
  },
416
  {
417
+ "id": "PoseControl_0070",
418
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
419
+ "saved_image_path": "PoseControl_0070.png",
420
  "status": "success"
421
  },
422
  {
423
+ "id": "PoseControl_0071",
424
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
425
+ "saved_image_path": "PoseControl_0071.png",
426
  "status": "success"
427
  },
428
  {
429
+ "id": "PoseControl_0072",
430
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
431
+ "saved_image_path": "PoseControl_0072.png",
432
  "status": "success"
433
  },
434
  {
435
+ "id": "PoseControl_0073",
436
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
437
+ "saved_image_path": "PoseControl_0073.png",
438
  "status": "success"
439
  },
440
  {
441
+ "id": "PoseControl_0074",
442
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
443
+ "saved_image_path": "PoseControl_0074.png",
444
  "status": "success"
445
  },
446
  {
447
+ "id": "PoseControl_0075",
448
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
449
+ "saved_image_path": "PoseControl_0075.png",
450
  "status": "success"
451
  },
452
  {
453
+ "id": "PoseControl_0076",
454
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
455
+ "saved_image_path": "PoseControl_0076.png",
456
  "status": "success"
457
  },
458
  {
459
+ "id": "PoseControl_0077",
460
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
461
+ "saved_image_path": "PoseControl_0077.png",
462
  "status": "success"
463
  },
464
  {
465
+ "id": "PoseControl_0078",
466
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
467
+ "saved_image_path": "PoseControl_0078.png",
468
  "status": "success"
469
  },
470
  {
471
+ "id": "PoseControl_0079",
472
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
473
+ "saved_image_path": "PoseControl_0079.png",
474
  "status": "success"
475
  },
476
  {
477
+ "id": "PoseControl_0080",
478
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
479
+ "saved_image_path": "PoseControl_0080.png",
480
  "status": "success"
481
  },
482
  {
483
+ "id": "PoseControl_0081",
484
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
485
+ "saved_image_path": "PoseControl_0081.png",
486
  "status": "success"
487
  },
488
  {
489
+ "id": "PoseControl_0082",
490
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
491
+ "saved_image_path": "PoseControl_0082.png",
492
  "status": "success"
493
  },
494
  {
495
+ "id": "PoseControl_0083",
496
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
497
+ "saved_image_path": "PoseControl_0083.png",
498
  "status": "success"
499
  },
500
  {
501
+ "id": "PoseControl_0084",
502
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
503
+ "saved_image_path": "PoseControl_0084.png",
504
  "status": "success"
505
  },
506
  {
507
+ "id": "PoseControl_0085",
508
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
509
+ "saved_image_path": "PoseControl_0085.png",
510
  "status": "success"
511
  },
512
  {
513
+ "id": "PoseControl_0086",
514
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
515
+ "saved_image_path": "PoseControl_0086.png",
516
  "status": "success"
517
  },
518
  {
519
+ "id": "PoseControl_0087",
520
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
521
+ "saved_image_path": "PoseControl_0087.png",
522
  "status": "success"
523
  },
524
  {
525
+ "id": "PoseControl_0088",
526
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
527
+ "saved_image_path": "PoseControl_0088.png",
528
  "status": "success"
529
  },
530
  {
531
+ "id": "PoseControl_0089",
532
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
533
+ "saved_image_path": "PoseControl_0089.png",
534
  "status": "success"
535
  },
536
  {
537
+ "id": "PoseControl_0090",
538
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
539
+ "saved_image_path": "PoseControl_0090.png",
540
  "status": "success"
541
  },
542
  {
543
+ "id": "PoseControl_0091",
544
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
545
+ "saved_image_path": "PoseControl_0091.png",
546
  "status": "success"
547
  },
548
  {
549
+ "id": "PoseControl_0092",
550
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
551
+ "saved_image_path": "PoseControl_0092.png",
552
  "status": "success"
553
  },
554
  {
555
+ "id": "PoseControl_0093",
556
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
557
+ "saved_image_path": "PoseControl_0093.png",
558
  "status": "success"
559
  },
560
  {
561
+ "id": "PoseControl_0094",
562
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
563
+ "saved_image_path": "PoseControl_0094.png",
564
  "status": "success"
565
  },
566
  {
567
+ "id": "PoseControl_0095",
568
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
569
+ "saved_image_path": "PoseControl_0095.png",
570
  "status": "success"
571
  },
572
  {
573
+ "id": "PoseControl_0096",
574
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
575
+ "saved_image_path": "PoseControl_0096.png",
576
  "status": "success"
577
  },
578
  {
579
+ "id": "PoseControl_0097",
580
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
581
+ "saved_image_path": "PoseControl_0097.png",
582
  "status": "success"
583
  },
584
  {
585
+ "id": "PoseControl_0098",
586
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
587
+ "saved_image_path": "PoseControl_0098.png",
588
  "status": "success"
589
  },
590
  {
591
+ "id": "PoseControl_0099",
592
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
593
+ "saved_image_path": "PoseControl_0099.png",
594
  "status": "success"
595
  },
596
  {
597
+ "id": "PoseControl_0100",
598
  "input_prompt": "Redraw the character from the first image with a new pose. The new pose must exactly match the skeletal structure defined in the second image.",
599
+ "saved_image_path": "PoseControl_0100.png",
600
  "status": "success"
601
  }
602
  ]
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0040.png ADDED

Git LFS Details

  • SHA256: 009ef0ab638c446fb72e28ddaa0c8e813704e748d37ff6bbfc9cde0affa79a8b
  • Pointer size: 131 Bytes
  • Size of remote file: 725 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0041.png ADDED

Git LFS Details

  • SHA256: 3b4b613c8ca36aa2492362596fcaf8347598b1905f39e5c214c2e66586d0f35b
  • Pointer size: 131 Bytes
  • Size of remote file: 643 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0042.png ADDED

Git LFS Details

  • SHA256: a22508b879e70af1d536f03b603da263b95b3f8c4855fbc986327b584f729448
  • Pointer size: 131 Bytes
  • Size of remote file: 563 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0043.png ADDED

Git LFS Details

  • SHA256: 53485bda071acc3070e571ffbabeca07354d14945fd4db4846bfb7850cf29b13
  • Pointer size: 131 Bytes
  • Size of remote file: 756 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0044.png ADDED

Git LFS Details

  • SHA256: 4f854d2cf0c1656a88ad1deac09097d9880ad1338f57f9ca9c5ecd9912a49795
  • Pointer size: 132 Bytes
  • Size of remote file: 1.49 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0045.png ADDED

Git LFS Details

  • SHA256: 4fb2a36c2fea7fa8718a806a52f50b42e76e4806dfdc6bd57b33a9689d6c912d
  • Pointer size: 132 Bytes
  • Size of remote file: 1.55 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0046.png ADDED

Git LFS Details

  • SHA256: 4435e61d5577c2805e44eecb8a247b3b18b740b14c7e789c02afa5902155023c
  • Pointer size: 132 Bytes
  • Size of remote file: 1.5 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0047.png ADDED

Git LFS Details

  • SHA256: 25571611d064240630e4ada6ad3b73be4b2735e18d80919232e50790e1547433
  • Pointer size: 132 Bytes
  • Size of remote file: 1.51 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0048.png ADDED

Git LFS Details

  • SHA256: f3fc70bbae4c74c0fff9498105b31e8d5071d613c162291d992f291cf06657e2
  • Pointer size: 132 Bytes
  • Size of remote file: 1.74 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0049.png ADDED

Git LFS Details

  • SHA256: 0a55ab1c35bf4063628fa0f9fe3a844354e6ea606cb7e7530d05b24d98bcd796
  • Pointer size: 132 Bytes
  • Size of remote file: 1.59 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0050.png ADDED

Git LFS Details

  • SHA256: cf9cfa2a1c26db51f3519f805188f46d31e6666fde1d6b0e72fc32ca1352d63b
  • Pointer size: 132 Bytes
  • Size of remote file: 1.62 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0051.png ADDED

Git LFS Details

  • SHA256: fda12e734563d6bb7afa7a6a3d78ffeca2c6c6024284ac2a7df4f7e1f541e889
  • Pointer size: 132 Bytes
  • Size of remote file: 1.58 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0052.png ADDED

Git LFS Details

  • SHA256: 1352c83366d99976b615d6014856556b87affc16ba9c71ba4a9f5cc657c050d2
  • Pointer size: 131 Bytes
  • Size of remote file: 674 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0053.png ADDED

Git LFS Details

  • SHA256: a6c512e0dc0a1a53913a51eed13580d57fc3ffb7f409b594792bae5efa240e6b
  • Pointer size: 131 Bytes
  • Size of remote file: 668 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0054.png ADDED

Git LFS Details

  • SHA256: 0f7dde520b8955e90c9377d5e5bc1b4e8330904391c9fdf2e75154ecb46f50bc
  • Pointer size: 131 Bytes
  • Size of remote file: 661 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0055.png ADDED

Git LFS Details

  • SHA256: 7f4104c8944d1673aec4b863364404fba1bf847828645317da61bbb2a4658f10
  • Pointer size: 131 Bytes
  • Size of remote file: 582 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0056.png ADDED

Git LFS Details

  • SHA256: 8a69539e727e94d057df686c49f9b613fdbec026e3e3aea3cc4d124be5babe83
  • Pointer size: 132 Bytes
  • Size of remote file: 1.24 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0057.png ADDED

Git LFS Details

  • SHA256: 41f1355e7b31de6f77553c88657936b8f5ee642ff2f8476494892186e0ced2c8
  • Pointer size: 132 Bytes
  • Size of remote file: 1.23 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0058.png ADDED

Git LFS Details

  • SHA256: ac361eefe24a8b6cf1799aa45eb80611a0f5d2c12215372534573a18afb2b1b5
  • Pointer size: 132 Bytes
  • Size of remote file: 1.25 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0059.png ADDED

Git LFS Details

  • SHA256: 1d3ac9c1fd3d6cad2cdb628a1a16d52de79cf65f120d63e205c05732f11f0683
  • Pointer size: 131 Bytes
  • Size of remote file: 875 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0060.png ADDED

Git LFS Details

  • SHA256: 7a1dc6a4ab83d28fb15656cae3a809e2639da782cec8916af4c0149033276dfd
  • Pointer size: 132 Bytes
  • Size of remote file: 1.33 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0061.png ADDED

Git LFS Details

  • SHA256: 6e778ad7b50f717464b95cb4edc828ca105101f2a97045def6f88da84c4df15a
  • Pointer size: 132 Bytes
  • Size of remote file: 1.32 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0062.png ADDED

Git LFS Details

  • SHA256: 397450437111624d553c9db9748203fc509e54956ed22b94fbaf878a1d9c45a7
  • Pointer size: 132 Bytes
  • Size of remote file: 1.35 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0063.png ADDED

Git LFS Details

  • SHA256: 2c483fa7cd4d1a91dfb1bc9fc8336deec6306400462a2131002230e4e246e8cf
  • Pointer size: 132 Bytes
  • Size of remote file: 1.04 MB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0064.png ADDED

Git LFS Details

  • SHA256: 33bb05b945879cb5fa1cad566bdbecb49b88e7e95b031b603cb4f50ae99289fc
  • Pointer size: 131 Bytes
  • Size of remote file: 756 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0065.png ADDED

Git LFS Details

  • SHA256: 5cc4cbe234d40e94f717c14a937daff5c34247fff507baa24e8447e971a2c14e
  • Pointer size: 131 Bytes
  • Size of remote file: 843 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0066.png ADDED

Git LFS Details

  • SHA256: 59ae591b462aacdeeb715dd53d2eb9e0a7dce19c492de5791cdfdea689ed8933
  • Pointer size: 131 Bytes
  • Size of remote file: 800 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0067.png ADDED

Git LFS Details

  • SHA256: 55361a97d3272007a6de5d087da067f47d12973a87a36abdce83c8b261b88657
  • Pointer size: 131 Bytes
  • Size of remote file: 626 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0068.png ADDED

Git LFS Details

  • SHA256: 930f437c6c855a91c08146bef7b192cefdfd3890a528ae43cd6069a2d45b23ac
  • Pointer size: 131 Bytes
  • Size of remote file: 858 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0069.png ADDED

Git LFS Details

  • SHA256: 77e00e46e9dca7a7e6b7b47fd8e0c987dd8489d849f194a51208c72a8323ef33
  • Pointer size: 131 Bytes
  • Size of remote file: 870 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0070.png ADDED

Git LFS Details

  • SHA256: 452200f3158d2cd276078ff3d938e9f5ff738038c47006e20cc2644b32758f95
  • Pointer size: 131 Bytes
  • Size of remote file: 913 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0071.png ADDED

Git LFS Details

  • SHA256: 96f54a15dc7c80d4e270b8ab66234fc7d8b1fec3a466b746d042acf20d2a00ff
  • Pointer size: 131 Bytes
  • Size of remote file: 905 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0072.png ADDED

Git LFS Details

  • SHA256: 2fe9b909877041d24f79917b56ed061878a798635ba2fdc52a2819c8e719edee
  • Pointer size: 131 Bytes
  • Size of remote file: 477 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0073.png ADDED

Git LFS Details

  • SHA256: 7c7b3ef33f939e6168b6f39f4da05662a166cb79d2c861539e7de34751b87a9c
  • Pointer size: 131 Bytes
  • Size of remote file: 474 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0074.png ADDED

Git LFS Details

  • SHA256: f330e4aedb8e5dda84e7b8913bc424b11bc185e9b35d5f51d78493d9f788ed88
  • Pointer size: 131 Bytes
  • Size of remote file: 530 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0075.png ADDED

Git LFS Details

  • SHA256: 40a24ae83f1b02cef33f27b5d4e098328a7942ddb28391052c106ba74d34b2ca
  • Pointer size: 131 Bytes
  • Size of remote file: 473 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0076.png ADDED

Git LFS Details

  • SHA256: aed89e1dc33f7787611753a7fbe33820f2bfa5ebfe08def8fa4e773bf7a95c73
  • Pointer size: 131 Bytes
  • Size of remote file: 683 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0077.png ADDED

Git LFS Details

  • SHA256: 8877b27a991f72a4a4b5791b4f25e4d027cbdd7121ec3fd1166a1a30f1203b6d
  • Pointer size: 131 Bytes
  • Size of remote file: 673 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0078.png ADDED

Git LFS Details

  • SHA256: a82f9addd24cb67b285aa44bfc8c31d79bed9a51ea749e2189864063768dd43a
  • Pointer size: 131 Bytes
  • Size of remote file: 638 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0079.png ADDED

Git LFS Details

  • SHA256: 4e112012b2621cca57b21b2eb22943104e8cfed8fa68524347e07765fb99d034
  • Pointer size: 131 Bytes
  • Size of remote file: 674 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0080.png ADDED

Git LFS Details

  • SHA256: 4f9cadef08f839daa7c135d4dbd8ee2ca39fb41527ca9a39209a89e856a7a594
  • Pointer size: 131 Bytes
  • Size of remote file: 826 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0081.png ADDED

Git LFS Details

  • SHA256: 607c00567d917b5e1b87b7f664b8a004b8b3fe333c50ef975847ace84db103fb
  • Pointer size: 131 Bytes
  • Size of remote file: 938 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0082.png ADDED

Git LFS Details

  • SHA256: aeba306cd180d18a77b7cff7a9f59294088f38359420f8946657d940b6b37df8
  • Pointer size: 131 Bytes
  • Size of remote file: 887 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0083.png ADDED

Git LFS Details

  • SHA256: 9200c2883a906058b045422f1d7f8762fc758aba31d045751904be6335681fe3
  • Pointer size: 131 Bytes
  • Size of remote file: 901 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0084.png ADDED

Git LFS Details

  • SHA256: 6c70d7c1c884dc5342df93c6ab67b09fc067656c3026e0959757266ff6c690b2
  • Pointer size: 131 Bytes
  • Size of remote file: 911 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0085.png ADDED

Git LFS Details

  • SHA256: dd6c0f663a67b37cc85794a0d3fa49e756d32385a3335a2f863e78863ef5ab49
  • Pointer size: 131 Bytes
  • Size of remote file: 847 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0086.png ADDED

Git LFS Details

  • SHA256: 984850a5300cdd1ebec2bfd705c43998a6a105fb82ce2b13cfd365905a31fd95
  • Pointer size: 131 Bytes
  • Size of remote file: 728 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0087.png ADDED

Git LFS Details

  • SHA256: 76ae0bc00c31be30913c4e3b654db8acfb9f6be2f133aaa0c85e02042fee6541
  • Pointer size: 131 Bytes
  • Size of remote file: 672 kB
Tasks/Dimension-II/Pose_Control/imgs/PoseControl_0088.png ADDED

Git LFS Details

  • SHA256: 2d8d9eb5dbf28c3760b80d2119b198abcb2597e2f9d547e107013a158596b5a3
  • Pointer size: 131 Bytes
  • Size of remote file: 716 kB