| from craftsman import CraftsManPipeline | |
| import torch | |
| # load from local ckpt | |
| # pipeline = CraftsManPipeline.from_pretrained("./ckpts/craftsman-v1-5", device="cuda:0", torch_dtype=torch.float32) | |
| # pipeline = CraftsManPipeline.from_pretrained("./ckpts/craftsman-DoraVAE", device="cuda:0", torch_dtype=torch.float32) | |
| pipeline = CraftsManPipeline.from_pretrained("./ckpts/craftsman-DoraVAE", device="cuda:0", torch_dtype=torch.bfloat16) # bf16 for fast inference | |
| # # load from huggingface model hub | |
| # pipeline = CraftsManPipeline.from_pretrained("craftsman3d/craftsman-v1-5", device="cuda:0", torch_dtype=torch.float32) | |
| # pipeline = CraftsManPipeline.from_pretrained("craftsman3d/craftsman-DoraVAE", device="cuda:0", torch_dtype=torch.float32) | |
| # pipeline = CraftsManPipeline.from_pretrained("craftsman3d/craftsman-DoraVAE", device="cuda:0", torch_dtype=torch.bfloat16) # bf16 for fast inference | |
| image_file = "val_data/dragon.png" | |
| obj_file = "dragon.glb" # output obj or glb file | |
| textured_obj_file = "dragon_textured.glb" | |
| # inference | |
| mesh = pipeline(image_file).meshes[0] | |
| mesh.export(obj_file) | |
| ########## For texture generation, we recommend to use hunyuan3d-2 ########## | |
| # https://github.com/Tencent/Hunyuan3D-2/tree/main/hy3dgen/texgen |