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Dataset Card for SceneFun3D
SceneFun3D is a 3D scene-understanding dataset of high-resolution Faro laser-scan point clouds of indoor environments, densely annotated with fine-grained functional interactive elements (handles, knobs, buttons, switches, ...), their affordances, motion parameters, and free-form task descriptions. Each scene is also captured by several iPad video sequences with RGB, depth, camera poses, and intrinsics.
This is the FiftyOne version of the dataset: a grouped multimodal dataset where each scene is a group containing the scene's FO3D laser-scan point cloud
(with 3D functional elements) plus one video slice per iPad recording (ipad_1, ipad_2, ...). The video frames carry per-frame depth (as Heatmap labels),
camera poses, and intrinsics, and the 3D functional elements are projected into the frames as 2D detections + keypoints, linked back to the 3D boxes via
fo.Instance.
This dataset was created with FiftyOne and can be loaded and visualized in the FiftyOne App (3D viewer for the point cloud, video player for the iPad sequences).
Installation
pip install -U fiftyone
Usage
Build the dataset (downloads visit + video assets on demand, then parses them):
import fiftyone as fo
from fiftyone.utils.huggingface import load_from_hub
from huggingface_hub import snapshot_download
# Download the dataset snapshot to the current working directory
snapshot_download(
repo_id="Voxel51/SceneFun3D",
local_dir=".",
repo_type="dataset"
)
# Load dataset from current directory using FiftyOne's native format
dataset = fo.Dataset.from_dir(
dataset_dir=".", # Current directory contains the dataset files
dataset_type=fo.types.FiftyOneDataset, # Specify FiftyOne dataset format
name="SceneFun3D" # Assign a name to the dataset for identification
)
# Launch the App
session = fo.launch_app(dataset)
Dataset Details
Dataset Description
SceneFun3D targets fine-grained functionality and affordance understanding in 3D scenes: beyond recognizing objects, it localizes the small interactive parts a person actually manipulates (a drawer handle, a light switch, a stove knob) and describes how to interact with them. The full dataset (per the paper) provides more than 14.8k (14,867) functional interactive element annotations across 710 high-resolution real-world indoor scenes, with 9 Gibsonian-inspired affordance categories, motion parameters for 14,279 elements (8,325 translational, 6,542 rotational), and natural-language task descriptions for 10,913 elements (17,133 including automated rephrasings). Each scene is a combined, 5mm-voxel-downsampled Faro laser scan (several million points); functional elements are annotated as point-index masks on that scan.
In this FiftyOne build, every scene becomes one FO3D point cloud, each functional element becomes a 3D Detection (axis-aligned box from the masked points) carrying
its affordance and motion, and each scene's iPad recordings are video slices with the elements projected into the frames (see Dataset Structure).
Curated by: Alexandros Delitzas, Ayca Takmaz, Federico Tombari, Robert Sumner, Marc Pollefeys, and Francis Engelmann (ETH Zurich, Google, TU Munich, Microsoft). Built on top of ARKitScenes.
Funded by: A Career Seed Award from the ETH Zurich Foundation and an Innosuisse grant (48727.1 IP-ICT); AD supported by a HELLENiQ ENERGY scholarship.
Shared by: SceneFun3D authors (ETH Zurich CVG release mirror).
Language(s): English (task descriptions).
License: Non-commercial research use, inherited from ARKitScenes (CC BY-NC-SA 4.0).
Dataset Sources
Repository: https://github.com/SceneFun3D/scenefun3d
Paper: Delitzas et al. "SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes." CVPR 2024 (Oral).
Uses
Direct Use
Functional interactive element detection / segmentation in 3D point clouds.
Affordance grounding (predicting the affordance class of interactive parts).
Task-driven affordance grounding: localizing the 3D element that satisfies a natural-language instruction ("open the drawer next to the sink").
Motion estimation for articulated/interactive parts (axis, direction, type).
Robotics and embodied-AI research on manipulation target selection.
Dataset Structure
This is a grouped dataset (media_type = "group") where the group is one
scene (visit_id). Each group has:
laser_scan(3d/FO3D) - the scene's Faro point cloud (RGB-shaded) carrying the 3Dfunctional_elements,objects_3d, andtasks(one per scene).ipad_1,ipad_2, ... (video) - one slice per iPad recording of the scene (high-res RGB, 1920x1440, ~10 FPS, re-encoded to H.264 MP4), with per-frame depth, pose, intrinsics, and the 3D elements/objects projected into the frame. Scenes have ~2-3 recordings; positional slices are populated up to that count (a 2-recording scene leavesipad_3empty).
The default slice is ipad_1. This build samples 10 scenes from each of the
train / val / test splits (30 scenes), and every sample is tagged with its
split (train / val / test). Image/video/scene metadata is computed for
all slices.
Note: the test split's functional annotations are withheld by the benchmark, so
test-split groups have the point cloud + video slices (and ARKit objects_3d where
available) but no functional_elements / tasks / projected functional labels.
Sample fields (by slice)
Shared:
| Field | FiftyOne type | Description |
|---|---|---|
filepath |
StringField |
.mp4 video (ipad_N) or .fo3d scene (laser_scan). |
group |
Group |
Group membership + slice name. |
visit_id |
StringField |
6-digit scene identifier (verbatim). |
tags |
ListField(StringField) |
Source split of the sample (train / val / test). |
metadata |
SceneMetadata / VideoMetadata |
Computed media metadata (size, and frame count / dimensions for videos). |
laser_scan slice:
| Field | FiftyOne type | Description |
|---|---|---|
functional_elements |
Detections |
3D functional interactive elements (one Detection per annotation), each linked to its 2D projections via fo.Instance. |
objects_3d |
Detections |
ARKit room-level object boxes (e.g. bed, cabinet, shelf, tv_monitor), aligned from the ARKit frame into the laser-scan frame; each linked to its 2D projection via fo.Instance. |
tasks |
ListField(StringField) |
All natural-language task descriptions for the scene. |
ipad_N slices (one video sample per recording):
| Field | FiftyOne type | Description |
|---|---|---|
video_id |
StringField |
8-digit iPad sequence identifier (verbatim) of this recording. |
frames[n].timestamp |
FloatField |
Capture timestamp of the frame. |
frames[n].depth |
Heatmap |
Per-frame depth map (map_path to the source depth PNG in mm, range in mm). |
frames[n].intrinsics |
DictField |
Per-frame camera intrinsics {width, height, fx, fy, cx, cy}. |
frames[n].camera_pose |
ListField |
4x4 camera-to-world pose (COLMAP, laser-scan frame), nearest-timestamp matched. |
frames[n].projected_elements |
Detections |
2D boxes of the functional elements visible in the frame (only on frames where an element projects); instance links each back to its 3D box. |
frames[n].projected_points |
Keypoints |
The projected (subsampled) mask points of each visible element; same instance linkage. |
frames[n].projected_objects |
Detections |
2D boxes of the ARKit room-level objects visible in the frame; instance links each back to its objects_3d box. |
functional_elements detection attributes
Each Detection in functional_elements carries:
| Attribute | Type | Description |
|---|---|---|
label |
str |
Affordance class of the element (e.g. rotate, key_press, tip_push, hook_turn, pinch_pull, plug_in, unplug). |
location |
[x, y, z] |
Center of the axis-aligned 3D box, in the Faro laser-scan coordinate frame. |
dimensions |
[dx, dy, dz] |
Box size, derived from the extent of the masked points. |
rotation |
[0, 0, 0] |
Axis-aligned boxes (no orientation estimated from the mask). |
annot_id |
str |
Source annotation UUID. |
num_points |
int |
Number of laser-scan points in the element's index mask. |
descriptions |
list[str] |
Task instructions that reference this element. |
motion_type |
str |
trans (translation) or rot (rotation). |
motion_dir |
[x, y, z] |
Motion direction vector. |
motion_origin |
[x, y, z] |
Motion origin point (laser-scan coordinate of motion_origin_idx). |
motion_viz_orient |
str |
inwards / outwards orientation hint for visualizing the motion. |
The label is one of the 9 Gibsonian-inspired affordance categories (paper Tab. 1):
rotate- adjusted by a rotary switch/knob (e.g. thermostat)key_press- surfaces of keys that can be pressed (e.g. remote, keyboard)tip_push- triggered by the tip of a finger (e.g. light switch)hook_pull- pulled by hooking up fingers (e.g. fridge handle)pinch_pull- pulled with a pinch movement (e.g. drawer knob)hook_turn- turned by hooking up fingers (e.g. door handle)foot_push- pushed by foot (e.g. trash-can pedal)plug_in- electrical power sourcesunplug- removing a plug from a socket
(The source also has an exclude category for elements whose geometry is poorly
captured, e.g. reflective materials; it is a don't-care mask, not an affordance,
and is dropped here.)
What is not ingested
- Low-res iPad stream (
lowres_wide/lowres_depth, 256x192 @ 60 FPS) is not imported; the hires stream is used as the single RGB video slice. - Remaining ARKit-legacy assets (
arkit_meshreconstruction,vga_wide,ultrawidecamera streams) are available from the source but not imported here. (The ARKit3dod_annotationobjects and the Faro<->ARKittransformare now ingested - seeobjects_3d.)
Dataset Creation
Curation Rationale
Most 3D scene datasets label whole objects or object parts, which is only an intermediate step toward agents that must actually interact with the functional elements (knobs, handles, buttons) to accomplish tasks. Commodity RGB-D reconstructions (ScanNet, Matterport) often fail to capture these small details, so SceneFun3D leverages high-resolution Faro laser scans. It is also the first dataset to link Gibsonian affordances (what an element affords, e.g. "press") with telic affordances (the element's purpose in scene context, e.g. "turn on the ceiling light") via natural-language task descriptions, plus motion parameters describing how to interact.
Source Data
Data Collection and Processing
Scenes are built on ARKitScenes captures. For each scene, multiple Faro Focus S70 laser scans (four on average) are combined under a common coordinate frame and
downsampled with a 5mm voxel size to preserve small functional parts while remaining tractable; extraneous points from transparent surfaces (e.g. windows)
are removed with DBSCAN and flagged by a binary crop mask. Each scene is also accompanied by iPad Pro (2020) video sequences (three on average) with RGB,
on-device LiDAR depth, and camera trajectory. Because the iPad data and the laser scan are in different coordinate frames, the authors register them (proxy high-resolution RGB-D reconstruction + Predator + multi-scale ICP) and provide
per-frame camera poses via rigid-body motion interpolation in SO(3) x R^3. Each scene's hires RGB-D recordings, poses, and intrinsics are ingested as the ipad_N
video slices of its group.
The dataset's official splits are 545 train / 80 val / 85 test scenes (710 total; ARKitScenes' validation set is used as the test set since its test set is private). This FiftyOne build samples 10 scenes from each split as listed in the toolkit's benchmark scene lists.
Who are the source data producers?
The underlying RGB-D captures and Faro laser scans come from ARKitScenes (Apple), recorded with a 2020 iPad Pro and a Faro Focus S70 laser scanner. The functional, motion, and language annotations were produced by the SceneFun3D authors and their annotation team.
Annotations
Annotation process
Annotations were collected with a custom lightweight web-based tool that supports point-accurate selection on dense high-resolution point clouds (accelerated by a
Bounding Volume Hierarchy ray-caster, no GPU required), with the scene videos available to annotators for reference. For each functional interactive element,
annotators (1) select a Gibsonian affordance label, (2) annotate the instance mask at single-point accuracy, (3) select the motion type (translational or rotational)
with a motion-axis origin point and direction vector, and (4) provide free-form natural-language task descriptions that uniquely involve that element. Collected
descriptions are additionally rephrased for diversity using OpenAI's gpt-3.5-turbo-instruct and verified. Elements whose geometry (or whose parent
object) is poorly captured (e.g. reflective materials) are labeled exclude and omitted from the benchmark evaluation.
Who are the annotators?
Human annotators organized by the SceneFun3D authors, using the custom web-based annotation tool. Task-description rephrasings are machine-generated
(gpt-3.5-turbo-instruct) and human-verified.
Citation
BibTeX:
@inproceedings{delitzas2024scenefun3d,
title={{SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes}},
author={Delitzas, Alexandros and Takmaz, Ayca and Tombari, Federico and Sumner, Robert and Pollefeys, Marc and Engelmann, Francis},
booktitle={IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)},
year={2024}
}
APA:
Delitzas, A., Takmaz, A., Tombari, F., Sumner, R., Pollefeys, M., & Engelmann, F. (2024). SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes. In IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR).
More Information
Built on ARKitScenes (https://github.com/apple/ARKitScenes). Toolkit and
documentation: https://scenefun3d.github.io. This FiftyOne build downloads, per
scene, the visit-level assets (laser scan, crop mask, annotations, descriptions,
motions) and, per recording, the hires RGB / depth / intrinsics / poses from the
SceneFun3D release mirror plus the ARKit 3dod_annotation and Faro<->ARKit
transform (for objects_3d).
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