stream3d / README.md
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Update README with all four datasets (DL3DV, GSO30, NAVI, GSO)
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---
license: mit
---
# Streaming3D Dataset
This dataset contains assets used by the Streaming3D benchmark.
## Overview
| Subset | Files | Description |
|---------|----------|--------------------------------------------------|
| DL3DV | 13,724 | 16 indoor/outdoor scenes from DL3DV |
| GSO30 | 20,099 | 30-object subset from Google Scanned Objects |
| NAVI | 28,995 | Navigation evaluation dataset |
| GSO | 67,982 | Full Google Scanned Objects dataset (1032 objects) |
## Download
You can download individual subsets using `hf download`:
```bash
hf download WalkerCH/Streaming3D DL3DV/
hf download WalkerCH/Streaming3D GSO30/
hf download WalkerCH/Streaming3D NAVI/
hf download WalkerCH/Streaming3D GSO/
```
Only the subset you request will be downloaded; you do not need to download the entire repository.
---
## DL3DV
16 indoor/outdoor scenes from the DL3DV dataset. Each scene directory contains:
```text
DL3DV/
scene_<id>_<hash>_<name>/
colmap/ # COLMAP reconstruction output (features, matches, sparse model)
da3/ # DA3 format data
images/ # Source images (PNG)
sam3_masks/ # SAM3 segmentation masks
split.json # Train/test split
transforms.json # Camera transforms
scenes.csv # Scene metadata
scenes selected.csv # Selected scene list
```
---
## GSO30
`GSO30` is a 30-object subset derived from Google Scanned Objects. Each object
directory contains training renders, evaluation assets, and the original object
mesh/material files.
### Object List
```text
alarm backpack bell blocks chicken cream elephant grandfather grandmother hat
leather lion lunch_bag mario oil school_bus1 school_bus2 shoe shoe1 shoe2
shoe3 soap sofa sorter sorting_board stucking_cups teapot toaster train turtle
```
### Directory Structure
```text
GSO30/
<object_id>/
meshes/
model.glb
model.obj
model.mtl
texture.png
render_spiral_100/
images/
000.png ... 099.png
masks/
000.png ... 099.png
model/
000.png ... 099.png
000.npy ... 099.npy
transforms.json
model_norm.obj
model_norm.mtl
render_mvs_25/
model_norm.glb
model_norm.obj
model_norm.mtl
model/
000.png ... 024.png
000.npy ... 024.npy
```
Some object folders also include auxiliary metadata, thumbnails, or legacy
render folders. The benchmark protocol uses the paths above.
### Usage
For training or reconstruction input, use all 100 images from:
```text
GSO30/<object_id>/render_spiral_100/images/{000..099}.png
```
The corresponding masks are stored in:
```text
GSO30/<object_id>/render_spiral_100/masks/{000..099}.png
```
Camera metadata for the 100 spiral views is available in:
```text
GSO30/<object_id>/render_spiral_100/transforms.json
GSO30/<object_id>/render_spiral_100/model/{000..099}.npy
```
For evaluation, use the normalized GLB mesh and the 25 provided camera views
from `render_mvs_25`:
```text
GSO30/<object_id>/render_mvs_25/model_norm.glb
GSO30/<object_id>/render_mvs_25/model/{000..024}.npy
```
The matching reference renders for those views are:
```text
GSO30/<object_id>/render_mvs_25/model/{000..024}.png
```
In short, the default protocol is:
1. Train or reconstruct from all `render_spiral_100/images` frames.
2. Evaluate by rendering or comparing against `render_mvs_25/model_norm.glb`
using the 25 camera poses in `render_mvs_25/model/*.npy`.
---
## GSO
Full Google Scanned Objects dataset containing 1032 objects.
```text
GSO/
<object_name>/
images/ # Object renders (PNG)
...
```
---
## NAVI
Navigation evaluation dataset with two difficulty levels.
```text
NAVI/
hard/ # Hard difficulty navigation scenes
normal/ # Normal difficulty navigation scenes
src_code/ # Source code for evaluation
README.md # NAVI-specific documentation
```