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/* ======================================== * ZLowpass2 - ZLowpass2.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZLowpass2_H #include "ZLowpass2.h" #endif void ZLowpass2::processReplacing(float **inputs, float **outputs, VstInt32 sampl...
/* ======================================== * ZNotch - ZNotch.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZNotch_H #include "ZNotch.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new ZNotch(audioM...
/* ======================================== * ZNotch - ZNotch.h * Created 8/12/11 by SPIAdmin * Copyright (c) 2011 __MyCompanyName__, Airwindows uses the MIT license * ======================================== */ #ifndef __ZNotch_H #define __ZNotch_H #ifndef __audioeffect__ #include "audioeffectx.h" #endif #i...
/* ======================================== * ZNotch - ZNotch.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZNotch_H #include "ZNotch.h" #endif void ZNotch::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { ...
/* ======================================== * ZNotch2 - ZNotch2.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZNotch2_H #include "ZNotch2.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new ZNotch2(a...
/* ======================================== * ZNotch2 - ZNotch2.h * Created 8/12/11 by SPIAdmin * Copyright (c) 2011 __MyCompanyName__, Airwindows uses the MIT license * ======================================== */ #ifndef __ZNotch2_H #define __ZNotch2_H #ifndef __audioeffect__ #include "audioeffectx.h" #endif...
/* ======================================== * ZNotch2 - ZNotch2.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZNotch2_H #include "ZNotch2.h" #endif void ZNotch2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) ...
/* ======================================== * Zoom - Zoom.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Zoom_H #include "Zoom.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Zoom(audioMaster);} Zoom:...
/* ======================================== * Zoom - Zoom.h * Created 8/12/11 by SPIAdmin * Copyright (c) Airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Zoom_H #define __Zoom_H #ifndef __audioeffect__ #include "audioeffectx.h" #endif #include <set> #includ...
/* ======================================== * Zoom - Zoom.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Zoom_H #include "Zoom.h" #endif void Zoom::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = ...
/* ======================================== * ZOutputStage - ZOutputStage.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZOutputStage_H #include "ZOutputStage.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {retur...
/* ======================================== * ZOutputStage - ZOutputStage.h * Created 8/12/11 by SPIAdmin * Copyright (c) Airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZOutputStage_H #define __ZOutputStage_H #ifndef __audioeffect__ #include "audioeffectx.h...
/* ======================================== * ZOutputStage - ZOutputStage.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZOutputStage_H #include "ZOutputStage.h" #endif void ZOutputStage::processReplacing(float **inputs, float **outputs, VstI...
/* ======================================== * ZRegion - ZRegion.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZRegion_H #include "ZRegion.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new ZRegion(a...
/* ======================================== * ZRegion - ZRegion.h * Created 8/12/11 by SPIAdmin * Copyright (c) 2011 __MyCompanyName__, Airwindows uses the MIT license * ======================================== */ #ifndef __ZRegion_H #define __ZRegion_H #ifndef __audioeffect__ #include "audioeffectx.h" #endif...
/* ======================================== * ZRegion - ZRegion.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZRegion_H #include "ZRegion.h" #endif void ZRegion::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) ...
/* ======================================== * ZRegion2 - ZRegion2.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZRegion2_H #include "ZRegion2.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new ZRegi...
/* ======================================== * ZRegion2 - ZRegion2.h * Created 8/12/11 by SPIAdmin * Copyright (c) 2011 __MyCompanyName__, Airwindows uses the MIT license * ======================================== */ #ifndef __ZRegion2_H #define __ZRegion2_H #ifndef __audioeffect__ #include "audioeffectx.h" #e...
/* ======================================== * ZRegion2 - ZRegion2.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZRegion2_H #include "ZRegion2.h" #endif void ZRegion2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFram...
#include "data.h" FaceData::FaceData(): landmark_coords{0} { rotation = new double[3]{ 0,0,0 }; translation = new double[3]{ 0,0,0 }; face_coords = new int[4]{ 0,0,0,0 }; face_detected = false; } std::string FaceData::to_string() { std::string datastring = std::string("Pitch ") + std::to_string(this->rotation...
#pragma once #include <string> class FaceData { public: // Yaw, Pitch, Roll double* rotation; // X, Y, Z double* translation; // Landmark positions: [[x,y], [x,y], [x,y], ...] float landmark_coords[66 * 2]; // Crop position x0, y0, x1, y1 int* face_coords; bool face_detected; FaceData(); std::string ...
#include "filters.h" #include <cstring> #include <cmath> MAFilter::MAFilter(int steps, int array_size) { this->n_steps = steps; this->array_size = array_size; this->idx = 0; // this->idx < this->n_steps this->circular_buffer = (float *)new float[steps * array_size]; // float[steps][array_size] this->sum = (floa...
#pragma once class IFilter { public: virtual void filter(float* in_array, float* out_array)=0; }; class MAFilter : public IFilter { private: int array_size; int idx; int n_steps; float *circular_buffer; float *sum; public: MAFilter(int steps, int array_size); ~MAFilter(); void filter(float* in_array, fl...
#include "imageprocessor.h" ImageProcessor::ImageProcessor() : mean_scaling(0.485f, 0.456f, 0.406f), std_scaling(0.229f, 0.224f, 0.225f) { //mean_scaling = mean_scaling / std_scaling; cv::divide(mean_scaling, std_scaling, mean_scaling); std_scaling *= 255.0f; } void ImageProcessor::normalize(cv::Mat& image) { ...
#pragma once #include "opencv2/opencv.hpp" class ImageProcessor { public: ImageProcessor(); void normalize(cv::Mat& image); void cvt_format(float* from, float* dest, int dim_x = 224, int dim_y = 224); void transpose(float* from, float* dest, int dim_x = 224, int dim_y = 224); /* Alternative implementation of ...
#include "model.h" #include "_inference.h" #include "onnxruntime_cxx_api.h" #include "opencv2/core/matx.hpp" #include <math.h> #include <omp.h> float inline logit(float p) { if (p >= 0.9999999f) p = 0.9999999f; else if (p <= 0.0000001f) p = 0.0000001f; p = p / (1.0f - p); return log...
#pragma once #include "opencv2/opencv.hpp" #include <onnxruntime_cxx_api.h> #include "data.h" #include "imageprocessor.h" #include "PositionSolver.h" #include "filters.h" /** * Struct for storing and passing around model config and other stuff */ struct TrackerMetadata { // Face width ratio with respect to the stan...
#include "PositionSolver.h" #define USE_FOV // Use FOV correction for the camera matrix. PositionSolver::PositionSolver( int width, int height, float prior_pitch, float prior_yaw, float prior_distance, bool complex, float fov, float x_scale, float y_scale, float z_scale)...
#pragma once #include "opencv2/core/matx.hpp" #include "opencv2/opencv.hpp" #include "data.h" /** This class is responsible of mapping 2D facial landmarks to its corresponding 3D world coordinates for pose estimation (Position and rotation). */ class PositionSolver { public: double prior_pitch = -2.f, prior_yaw ...
#pragma once #include <onnxruntime_cxx_api.h> // This class is a workaround since, for some reason we cant have several ONNX Environments // created. When instantiating a second one, it'll crash. With this we ensure only one is created // and shared among models. class SessionSingleton { public: std::shared_pt...
//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by Client.rc // #define IDB_PNG1 102 #define IDI_ICON1 103 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE ...
// source code from https://github.com/inspirit/PS3EYEDriver #ifndef PS3EYECAM_H #define PS3EYECAM_H #include <cstdio> #include <cstdlib> #include <cstring> #include <vector> #include <memory> // Get rid of annoying zero length structure warnings from libusb.h in MSVC #ifdef _MSC_VER #pragma warning(push) #pragma w...
#ifndef _DEBUG #pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup") #endif // !_DEBUG #include <QtWidgets/QApplication> #include "view/WindowMain.h" #include "presenter/presenter.h" #include "model/Config.h" #include <omp.h> #include "tracker/TrackerFactory.h" #include "spdlog/spdlog.h" #include "spdl...
#pragma once #define AITRACK_VERSION "v0.7.1-alpha"
#pragma once #include <cstdint> #include "CameraSettings.h" class Camera { public: int width, height, fps; bool is_valid = false; virtual void start_camera() = 0; virtual void stop_camera() = 0; virtual void get_frame(uint8_t* buffer) = 0; virtual void set_settings(CameraSettings& settings) = 0; virtual Camer...
#include "CameraFactory.h" #include "Ps3Camera.h" #include "OCVCamera.h" #include "NullCamera.h" std::unique_ptr<Camera> CameraFactory::buildCamera(int width, int height, int cam_index, int exposure, int gain) { std::unique_ptr<Camera> camera; bool error = false; bool has_ps3 = true; try { camera = std::make_...
#pragma once #include <memory> #include <vector> #include "Camera.h" #include "CameraSettings.h" class CameraFactory { public: std::unique_ptr<Camera> buildCamera(int width, int height, int cam_index = 0, int exposure=-1, int gain=-1); std::vector<std::shared_ptr<Camera>> getCameras(CameraSettings& settings); };
#include "CameraSettings.h" CameraSettings::CameraSettings() { exposure = -1; gain = -1; width = 640; height = 480; fps = 30; } CameraSettings::CameraSettings(CameraSettings& settings) { exposure = settings.exposure; gain = settings.gain; fps = settings.fps; width = settings.width; height = settings.height...
#pragma once struct CameraSettings { int exposure; int gain; int fps; int width; int height; CameraSettings(); CameraSettings(CameraSettings& settings); ~CameraSettings(); };
#pragma once #include "Camera.h" class NullCamera : public Camera { public: NullCamera(int width = -1, int height = -1, int fps = 0) : Camera(width, height, fps){}; ~NullCamera() {}; void start_camera() {}; void stop_camera() {}; void get_frame(uint8_t* buffer) {}; void set_settings(CameraSettings& settings) {};...
#include "OCVCamera.h" OCVCamera::OCVCamera(int width, int height, int fps, int index) : Camera(width, height, fps), size(0, 0), cap(), cam_index(index) { CV_BACKEND = cv::CAP_DSHOW; if (!is_camera_available()) { // Check again with Media foundation backend CV_BACKEND = cv::CAP_MSMF; if (!is_camera_avail...
#pragma once #include "Camera.h" #include "opencv2/opencv.hpp" class OCVCamera : public Camera { private: cv::VideoCapture cap; cv::Size size; float w_scale; float exposure, gain; int cam_native_height, cam_native_width, cam_native_fps; int cam_index; int CV_BACKEND; bool is_camera_available(); public: OCVC...
#include "Ps3Camera.h" #include <stdexcept> #include <iostream> Ps3Camera::Ps3Camera(int width, int height, int fps) : Camera(width, height, fps), ctx(width, height, fps), setting() { if (!this->ctx.hasDevices() || ctx.eye == nullptr) { throw std::runtime_error("No PS3 Camera found."); } ctx.eye->setFlip(tru...
#pragma once #include "Camera.h" #include <vector> #include "ps3eye.h" struct ps3eye_context { ps3eye_context(int width, int height, int fps) : eye(0) , devices(ps3eye::PS3EYECam::getDevices()) , running(true) , last_ticks(0) , last_frames(0) { if (hasDevices()) { // TODO: Maybe this is nullptr ey...
#include "Config.h" #include <QFileInfo> ConfigData ConfigData::getGenericConfig() { ConfigData conf = ConfigData(); conf.ip = ""; conf.port = 0; conf.camera_fov = 56.0; conf.prior_distance = .7; conf.show_video_feed = true; conf.selected_model = 0; conf.selected_camera = 0; conf.num_cameras_detected = 0; ...
#pragma once #include <string> #include <QSettings> /** * Struct which holds both the program state and the serializable part of this * state (aka. preferences). */ struct ConfigData { std::string ip; int port; int video_height; int video_width; int video_fps; double prior_distance, camera_fov; bool show_vide...
#include <iostream> #include "UDPSender.h" UDPSender::UDPSender(const char* dest_ip, int dest_port) { this->ip = std::string(dest_ip); this->port = dest_port; //std::cout << "ip: " << this->ip << " port: " << this->port << std::endl; WSAStartup(MAKEWORD(2, 2), &data); memset(&dest_IPv6,...
#pragma once #include <Winsock2.h> #include <Ws2tcpip.h> #include <Ws2def.h> #include <string> /** Data sender to Opentrack using UDP */ class UDPSender { private: const int BUFFER_SIZE = sizeof(double) * 6; double position_data[6]; union { sockaddr_in dest; sockaddr_in6 dest_IPv6; }; union { sockad...
#include "UpdateChecker.h" #include <QJsonDocument> #include <QJsonObject> #include <QJsonArray> #include <iostream> #include <QObject> UpdateChecker::UpdateChecker(std::string& version, IUpdateSub *obs): request(), manager(), current_version(version) { this->observer = obs; } void UpdateChecker::c...
#pragma once #include <string> #include <QNetworkAccessManager> #include <QNetworkReply> class Version { public: int stage; // alpha, beta or normal std::string ver; Version(std::string version): ver(), stage(10) { int index_dash = -1; for (int i = 0; i < version.size(); i++) { if (version.at(i) == *...
#pragma once #include "../model/Config.h" //#include "../view/i_view.h" class IView; class IPresenter { public: virtual void toggle_tracking() = 0; virtual void save_prefs(const ConfigData& data) = 0; virtual void calibrate_face(IView& view) = 0; virtual void close_program() = 0; };
#include <chrono> #include <memory> #include <string.h> #include "presenter.h" #include "opencv2/opencv.hpp" #include "../camera/CameraFactory.h" #include "../version.h" #include <QThread> #include <qapplication.h> Presenter::Presenter(IView& view, std::unique_ptr<TrackerFactory>&& t_factory, std::unique_ptr<Confi...
#pragma once #include "model.h" #include "../model/Config.h" #include "../model/UDPSender.h" #include "../model/UpdateChecker.h" #include "i_presenter.h" #include "../view/i_view.h" #include "../camera/Camera.h" #include "filters.h" #include "../tracker/TrackerFactory.h" #include "../tracker/TrackerWrapper.h" #incl...
#pragma once #include "data.h" #include "filters.h" #include "opencv2/core/matx.hpp" ///** //* Possible model types. //* TRACKER_VERY_FAST = An experimental (even) faster model which runs about x2 faster than TRACKER_FAST. //* TRACKER_FAST = Less weights. Lighter, but could have less precission //* TRACKER_MED = Hal...
#include "TrackerFactory.h" #include <codecvt> #include <locale> #include "model.h" #include "TrackerWrapper.h" std::unique_ptr<TrackerWrapper> TrackerFactory::buildTracker( int im_width, int im_height, float distance, float fov, TRACKER_TYPE type, float x_scale, float y_scale, float z_scale) { std::str...
#pragma once #include "TrackerWrapper.h" #include <string.h> #include <memory> #include <vector> /** * Builds TrackerWrapper objects which will be the ones used for making the detections. */ class TrackerFactory { private: std::string model_dir; public: TrackerFactory(std::string modeldir); std::unique_ptr<Tracke...
#include "TrackerWrapper.h" TrackerWrapper::TrackerWrapper(std::unique_ptr<ITracker>&& model, TRACKER_TYPE type) { this->model = std::move(model); this->type = type; } TrackerWrapper::~TrackerWrapper() { this->model.reset(nullptr); } void TrackerWrapper::predict(cv::Mat& image, FaceData& face_data, cons...
#pragma once #include "ITrackerWrapper.h" #include "model.h" /** * Possible model types. * TRACKER_VERY_FAST = An experimental (even) faster model which runs about x2 faster than TRACKER_FAST. * TRACKER_FAST = Less weights. Lighter, but could have less precission * TRACKER_MED = Half the way. Could offer a good trad...
/** * This file is part of https://github.com/mitei/qglobalshortcut * Code is provided as copy/paste solution * Kudos to mitei :) */ #include "qglobalshortcut.h" #include <QCoreApplication> #include <QKeySequence> #include <Windows.h> QMultiHash<quint32, QGlobalShortcut*> QGlobalShortcut::shortcuts_; QGlobalShortcut:...
/** * This file is part of https://github.com/mitei/qglobalshortcut * Code is provided as copy/paste solution * Kudos to mitei :) */ #pragma once #include <QWidget> #include <QObject> #include <QMultiHash> #include <QAbstractNativeEventFilter> #include <QKeySequence> class QGlobalShortcut : public QObject { Q_OBJ...
#include "ConfigWindow.h" #include <string> ConfigWindow::ConfigWindow(IRootView *prev_window, QWidget *parent) : QWidget(parent), calibration_window((IRootView* )this) { ui.setupUi(this); this->parentView = prev_window; // References to UI objects gp_box_camera_prefs = findChild<QGroupBox*>("gbCamera"); gp_bo...
#pragma once #include <QWidget> #include <QSpinBox> #include <QMessageBox> #include <QLineEdit> #include <QCheckBox> #include "ui_ConfigWindow.h" #include "i_view.h" #include "HeadCalibrationWindow.h" class ConfigWindow : public QWidget, IView { Q_OBJECT public: ConfigWindow(IRootView *prev_window, QWidget *pare...
#include "HeadCalibrationWindow.h" #include "ConfigWindow.h" #include <string> HeadCalibrationWindow::HeadCalibrationWindow(IRootView* prev_window, QWidget* parent) : QMainWindow(parent) { ui.setupUi(this); this->parentView = prev_window; btn_calibrate = findChild<QPushButton*>("calibrateBtn"); view_frame = fi...
#pragma once #include <QWidget> #include <QSpinBox> #include <QMessageBox> #include <QLineEdit> #include <QCheckBox> #include "ui_HeadCalibrationWindow.h" #include "i_view.h" class HeadCalibrationWindow : public QMainWindow, public IView { Q_OBJECT public: HeadCalibrationWindow(IRootView* prev_window, QWidget* p...
#pragma once #include "opencv2/opencv.hpp" #include "../model/Config.h" #include "../presenter/i_presenter.h" enum MSG_SEVERITY { CRITICAL, NORMAL }; class IView { public: /** * Registers a presenter as an observer of this view */ virtual void connect_presenter(IPresenter* presenter) = 0; /** * Show the t...
#include "WindowMain.h" #include "../presenter/presenter.h" #include "../version.h" #include <iostream> #include <QMessageBox> WindowMain::WindowMain(QWidget *parent) : QMainWindow(parent) { ui.setupUi(this); this->layout()->setSizeConstraint(QLayout::SetFixedSize); this->setWindowTitle(QString("AITrack %1").ar...
#pragma once #include "i_view.h" #include <QtWidgets/QMainWindow> #include <QImage> #include "opencv2/opencv.hpp" #include "../presenter/i_presenter.h" #include "ui_MainWindow.h" #include "ConfigWindow.h" #include "../utils/qglobalshortcuts/qglobalshortcut.h" //class IPresenter; class WindowMain : public QMain...
// source code from https://github.com/inspirit/PS3EYEDriver #include "ps3eye.h" #include <thread> #include <mutex> #include <condition_variable> #include <atomic> #if defined WIN32 || defined _WIN32 || defined WINCE #include <windows.h> #include <algorithm> #ifdef __MINGW32__ void SetThreadName(const char* thr...
// source code from https://github.com/inspirit/PS3EYEDriver #ifndef PS3EYECAM_H #define PS3EYECAM_H #include <cstdio> #include <cstdlib> #include <cstring> #include <vector> #include <memory> // Get rid of annoying zero length structure warnings from libusb.h in MSVC #ifdef __cplusplus FILE iob[] = { *stdin, *stdo...
/** * PS3EYEDriver C API Interface * Copyright (c) 2014 Thomas Perl <m@thp.io> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the ab...
/** * PS3EYEDriver C API Interface * Copyright (c) 2014 Thomas Perl <m@thp.io> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the ab...
#include <stdio.h> #include <vector> #include <stdlib.h> #include <string.h> class BinaryIndexedTree { public: int n; std::vector<int> tree; int Lowbit(int x) { return x & -x; } int Query(int x) { int ans = 0; for (int i = x; i > 0; i -= Lowbit(i)) { an...
#include <iostream> #include <map> #include <queue> #include <stack> #include <stdlib.h> #include <string.h> #include <string> #include <unordered_set> using namespace std; // 计算kmpå‰ç¼€è¡¨ï¼Œç”¨äºŽåŒ¹é…失败åŽè¿›è¡Œå›žé€€æ“作 std::vector<int> compute_prefix_function(std::string& p) { int n = p.length(); ...
#include <stdio.h> void swap(int* a, int* b) { int t = *a; *a = *b; *b = t; } int partition(int arr[], int low, int high) { int anchor = arr[high]; int i = low - 1; for (int j = low; j <= high - 1; j++) { if (arr[j] <= anchor) { // æ°¸æ’ç»å…¸ï¼Œä¸€æ¬¡é历æžå®šç»•ç€é”šç‚¹åˆ...
#include <algorithm> #include <iostream> #include <queue> #include <vector> using namespace std; #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> class RBTree { private: enum Color { RED, BLACK }; enum Direction { LEFT, RIGHT }; public: ...
#include <algorithm> #include <iostream> #include <queue> #include <vector> using namespace std; #include <time.h> class RBTree { private: enum Color { RED, BLACK }; enum Direction { LEFT, RIGHT }; public: struct RBTreeNode { int k = 0; int v = 0; ...
#include <algorithm> #include <iostream> #include <queue> #include <vector> using namespace std; // @lc code=start class NumArray { public: struct TreeNode{ int l, r, v; TreeNode * left = nullptr; TreeNode * right = nullptr; TreeNode(int l, int r, int v):l(l), r(r), v(v){ }...
#include<bits/stdc++.h> using namespace std; int n,p1,p2,p3,t1,t2; int l,r,s,ans=0; int main() { scanf("%d%d%d%d%d%d",&n,&p1,&p2,&p3,&t1,&t2); for(int i=1;i<=n;i++) { scanf("%d%d",&l,&r); if(i>1) { ans=ans+min(t1,l-s)*p1; if(l-s>t1) { ans=an...
#include <bits/stdc++.h> using namespace std; int n,a[200005],b[10]; int main() { cin>>n; for(int i=1;i<=n;i++) scanf("%1d",&a[i]); for(int i=1;i<=9;i++) scanf("%d",&b[i]); for(int i=1;i<=n;i++) { if(a[i]<b[a[i]]) { for(int j=i;a[j]<=b[a[j]]&&j<=n;j++) a[j]=b[a[j]]; break; } } for(int i=1;i<=n;i...
#include<bits/stdc++.h> using namespace std; int main() { int T; scanf("%d",&T); while(T--) { long long a,b,c; scanf("%lld%lld%lld",&a,&b,&c); cout<<(bool)(abs(a+c-b*2)%3)<<'\n'; } return 0; }
#include<bits/stdc++.h> using namespace std; int t; long long x,n,res; int main() {#include<bits/stdc++.h> using namespace std; int t; int alphabeta[30]; char a; string s; int ans=0; inline int read() { int x=0,f=1; char ch=getchar(); while(ch<'0'||ch>'9') { if(ch=='-') f=-1; ch=getcha...
#include<bits/stdc++.h> using namespace std; int t; long long x,n,res; int main() { cin>>t; while(t--) { cin>>x>>n; res=x; for(long long i=n/4*4+1;i<=n;i++) { if(res%2) res+=i; else res-=i; } cout<<res<<endl; } return 0; }
#include<bits/stdc++.h> using namespace std; const long long inf=0x3f3f3f3f3f3f3f3f; long long n,a[200001],sum=0,mx=-inf; int main() { long long t; scanf("%lld",&t); while(t--) { sum=0,mx=-inf; scanf("%lld",&n); for(long long i=1;i<=n;++i) scanf("%lld",&a[i]); sort(a+1,a+1+n); for(long long i=1;i<=n;+...
#include<bits/stdc++.h> using namespace std; int T; int n,a[200005]; char s[200005]; bool cmp(int x,int y) { return x>y; } int main() { scanf("%d",&T); begin: while(T--) { vector<int> blue,red; scanf("%d",&n); for(int i=1;i<=n;i++) { scanf("%d",&a[i]); } cin>>s+1; for(int i=1;i<=n;i++) { ...
#include<bits/stdc++.h> using namespace std; int T; int n,m; string a; int main() { scanf("%d",&T); while(T--) { scanf("%d%d",&n,&m); cin>>a; int x=0,y=0,xmax=0,xmin=0,ymax=0,ymin=0; for(int i=0;i<a.size();++i) { switch(a[i]) { case 'L': --y; break; case 'R': ++y; break; case 'D': ++x...
#include<iostream> using namespace std; int n,t,a; int main() { scanf("%d%d",&n,&t); for(int i=1;i<=n;i++) { scanf("%d",&a); t-=(86400-a); if(t<=0) { cout<<i; return 0; } } return 0; }
#include<iostream> using namespace std; long long n,m,a; int main() { cin>>n>>m>>a; cout<<((n-1)/a+1)*((m-1)/a+1); return 0; }
#include<bits/stdc++.h> using namespace std; char s[]="1001010111001010"; int main() { int n; cin>>n; cout<<s[n-1]; return 0; }
#include<iostream> #include<cstring> using namespace std; int main(){ char s1[505]={0},s2[505]={0}; int n1[505]={0},n2[505]={0},ans[505]={0}; cin>>s1>>s2; int l1=strlen(s1); int l2=strlen(s2); for(int i=0;i<l1;i++) { n1[i]=s1[l1-i-1]-'0'; } for(int i=0;i<l2;i++) { n2[i]=s2[l2-i-1...
#include <iostream> using namespace std; int main(int argc, char *argv[]) { int n; cin>>n; if(n==2) cout<<"NO"<<endl; else if(n%2==0) cout<<"YES"<<endl; else cout<<"NO"<<endl; return 0; }
#include <bits/stdc++.h> using namespace std; char a[10001]; int ans = 0, sum = 0; int main() { while (gets(a)) { if (a[0] == '+') { sum++; } else if (a[0] == '-') { sum--; } else { for (int i = 0; i < strlen(a); i++) { if (a[i] == ':') { ans += (strlen(a) - i - 1) * sum; ...
#include <bits/stdc++.h> using namespace std; int a[5]; int main() { for(int i=1;i<=4;i++) cin>>a[i]; sort(a+1,a+5); if(a[1]+a[2]>a[3]||a[2]+a[3]>a[4]) cout<<"TRIANGLE"<<endl; else if(a[1]+a[2]==a[3]||a[2]+a[3]==a[4]) cout<<"SEGMENT"<<endl; else cout<<"IMPOSSIBLE"<<endl; return 0; }
#include<bits/stdc++.h> using namespace std; int main() { int n; string a; int i; cin>>n; for(i=0;i<n;i++) { cin>>a; if(a.length()>10) { cout<<a[0]<<a.length()-2<<a[a.length()-1]<<endl; } else { cout<<a<<endl; } } return 0; }
#include<bits/stdc++.h> using namespace std; int n,k; int main() { cin>>n>>k; for(int x=1;x<=n;x++) { if(x*(x+1)*2.5+k>240) { cout<<x-1; return 0; } } cout<<n; return 0; }
#include<bits/stdc++.h> using namespace std; int iIn1,iIn2,iIn3,iIn4; int main() { cin>>iIn1>>iIn2>>iIn3>>iIn4; cout<<(((iIn1^iIn2)&(iIn3|iIn4))^((iIn2&iIn3)|(iIn1^iIn4))); return 0; }
#include<iostream> #include<cstring> using namespace std; string s; int n; int ans=0; int main() { cin>>n; while(n--) { cin>>s; if(s[0]=='T')//Tetrahedron { ans+=4; } if(s[0]=='C')//Cube { ans+=6; } if(s[0]=='O')...
#include<bits/stdc++.h> using namespace std; long long a,b,c; long long x,y; int kzo(int a,int b) { if(b==0) { x=1; y=0; return a; } long long tmp=kzo(b,a%b); long long t=x; x=y; y=(t-a/b*y); return tmp; } int main() { scanf("%lld%lld%lld",&a,&b,&c); c=-c; long long d=kzo(a,b); if(c%d!=0) { pr...
#include<bits/stdc++.h> using namespace std; int n,k; int num=0; int a[3005]; int main() { cin>>n>>k; for(int i=1;i<=n;i++) { cin>>a[i]; } sort(a+1,a+1+n); for(int i=1;i<=k;i++) { num+=a[i]; } cout<<num; return 0; }
#include<bits/stdc++.h> using namespace std; map<string,bool>k; int n; string a; int main() { cin>>n; for(int i=1;i<=n;i++) { cin>>a; k[a]?cout<<"YES\n":cout<<"NO\n"; k[a]=1;//ÒòΪmapµÄ³õʼֵΪ¿Õ£¬ËùÒÔ¿ÉÒÔÖ±½ÓÅÐ¶Ï } return 0; }
#include<iostream> using namespace std; int n,t,a; int main() { scanf("%d%d",&n,&t); for(int i=1;i<=n;i++) { scanf("%d",&a); t-=(86400-a); if(t<=0) { cout<<i; return 0; } } return 0; }