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/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* Redistribution and use in source and bi... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2011 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2011 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2011 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2011 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* Redistribution and use in source and bi... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* Redistribution and use in source and bi... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* Redistribution and use in source and bi... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution an... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, insta... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, insta... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/* For iOS video I/O
* by Eduard Feicho on 29/07/12
* Copyright 2012. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright ... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, instal... |
#include <SFML/Graphics.hpp>
#include <cmath>
#include "utils.hpp"
struct CircularGauge
{
sf::Vector2f position;
sf::Color color;
float outer_radius;
float inner_radius;
float min_value;
float max_value;
float current_value;
uint32_t quality = 32;
CircularGauge(sf::Vector2f pos, float inner_r, float outer_... |
#pragma once
#include <SFML/Graphics.hpp>
#include "common/math.hpp"
#include "common/number_generator.hpp"
struct ColorUtils
{
template<typename T>
static sf::Color createColor(T r, T g, T b)
{
return sf::Color{ std::min(uint8_t{255}, std::max(uint8_t{0}, to<uint8_t>(r))),
std::min(ui... |
#pragma once
struct Cooldown
{
float target;
float value;
Cooldown()
: target(0.0f)
, value(0.0f)
{}
Cooldown(float t)
: target(t)
, value(0.0f)
{}
Cooldown(float t, float v)
: target(t)
, value(v)
{}
void update(float dt)
{
value += dt;
}
bool updateAutoReset(float dt)
{
update(dt);
... |
#pragma once
#include <SFML/System.hpp>
#include "utils.hpp"
struct Direction
{
public:
Direction()
: m_angle(0.0f)
, m_target_angle(0.0f)
, m_rotation_speed(0.0f)
{}
Direction(float angle, float rotation_speed = 10.0f)
: m_angle(angle)
, m_target_angle(angle)
, m_rotation_speed(rotation_speed)
{
u... |
#pragma once
template<typename T>
struct DoubleObject
{
template<typename... Args>
DoubleObject(Args&&... args)
: current_buffer(0u)
{
buffers[0] = T(args...);
buffers[1] = T(args...);
}
void swap()
{
current_buffer = !current_buffer;
}
T& getCurrent()
{
return buffers[current_buffer];
}
T& get... |
#pragma once
#include <SFML/Graphics.hpp>
#include <iostream>
constexpr char VERTEX_SHADER_SRC[] =
"void main() \
{ \
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; \
gl_Position = gl_ModelViewP... |
#pragma once
#include <SFML/Graphics.hpp>
#include <unordered_map>
#include <functional>
namespace sfev
{
// Helper using for shorter types
using EventCallback = std::function<void(const sf::Event& event)>;
template<typename T>
using EventCallbackMap = std::unordered_map<T, EventCallback>;
using CstEv = const sf::... |
#pragma once
#include <SFML/Graphics.hpp>
struct Graphic : public sf::Drawable
{
mutable sf::VertexArray va;
std::vector<float> values;
float max_value;
float width;
float height;
float x, y;
sf::Color color;
uint32_t current_index;
bool full;
float last_value = 0.0f;
Graphic(uint32_t values_count, sf:... |
#pragma once
#include <vector>
#include <list>
#include <SFML/System.hpp>
template<typename T>
struct Grid
{
std::vector<T> cells;
const int32_t width, height, cell_size;
Grid(int32_t width_, int32_t height_, uint32_t cell_size_)
: width(width_ / cell_size_)
, height(height_ / cell_size_)
, cell_size(cell_... |
#pragma once
#include <vector>
namespace civ
{
using ID = uint64_t;
template<typename T>
struct Ref;
template<typename T>
struct PRef;
struct Slot
{
ID id;
ID data_id;
};
template<typename T>
struct ObjectSlot
{
ObjectSlot(ID id_, T* object_)
: id(id_)
, object(object_)
{}
I... |
#pragma once
struct Math
{
static constexpr float PI = 3.141592653f;
template<typename T>
static T sign(T v)
{
return v < 0.0f ? -1.0f : 1.0f;
}
static float sigm(float x)
{
return 1.0f / (1.0f + exp(-x));
}
static float sigm_0(float x)
{
retur... |
#pragma once
#include <random>
class NumberGenerator
{
protected:
std::random_device rd;
std::mt19937 gen;
NumberGenerator()
: gen(0)
{}
};
template<typename T>
class RealNumberGenerator : public NumberGenerator
{
private:
std::uniform_real_distribution<T> dis;
public:
RealNumberGenerator()
: NumberGene... |
#pragma once
#include <vector>
#include "utils.hpp"
template<typename T>
struct RAccBase
{
uint32_t max_values_count;
std::vector<T> values;
uint32_t current_index;
T pop_value;
RAccBase(uint32_t max_size=8)
: max_values_count(max_size)
, values(max_size, to<T>(0.0f))
, cu... |
#pragma once
#include <SFML/Graphics.hpp>
#include <cmath>
#include <sstream>
constexpr float PI = 3.14159265f;
float getRandRange(float width);
float getRandUnder(float width);
template<typename T>
float getLength2(sf::Vector2<T> v)
{
return v.x * v.x + v.y * v.y;
}
template<typename T>
float getLength(sf::... |
#pragma once
#include <SFML/Graphics.hpp>
struct ViewportHandler
{
struct State
{
sf::Vector2f center;
sf::Vector2f offset;
float zoom;
bool clicking;
sf::Vector2f mouse_position;
sf::Vector2f mouse_world_position;
sf::RenderStates state;
State(... |
#pragma once
#include "GUI/item.hpp"
#include "GUI/grid_container.hpp"
#include "GUI/button.hpp"
#include "transition.hpp"
namespace edtr
{
struct ColorSample : public GUI::DefaultButton
{
sf::Color color = sf::Color::White;
float angle_radius = 10.0f;
trn::Transition<float> select_padding = 0.0f;
tr... |
#pragma once
#include <functional>
#include <SFML/Graphics.hpp>
#include "editor/transition.hpp"
struct ControlState
{
using ViewAction = std::function<void(sf::Vector2f)>;
using Action = std::function<void(void)>;
using DrawAction = std::function<void(sf::RenderTarget&, const ViewportHandler&)>;
... |
#pragma once
#include "GUI/scene.hpp"
#include "toolbox.hpp"
#include "editor/color_picker/color_picker.hpp"
#include "color_saver.hpp"
#include "GUI/utils.hpp"
#include "set_color_button.hpp"
#include "GUI/named_container.hpp"
#include "tool_selector.hpp"
#include "editor/colony_creator/colony_creator.hpp"
#include "s... |
#pragma once
#include "GUI/button.hpp"
namespace edtr
{
struct SetColorButton : GUI::DefaultButton
{
sf::Color color;
float angle_radius = 10.0f;
SPtr<GUI::TextLabel> label;
SetColorButton(const std::string& text, GUI::ButtonCallBack callback)
: DefaultButton(callback)
{
label = ... |
#include "GUI/item.hpp"
namespace edtr
{
struct Slider : public GUI::Item
{
float current_ratio;
float min_value;
float max_value;
Slider(float max_value_, float min_value_ = 0.0f, sf::Vector2f size_ = {}, sf::Vector2f position_ = {})
: GUI::Item(size_, position_)
, current_ratio... |
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