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#include "MainRenderer.hpp" #include <Graphics/Graphics.hpp> #include "Graphics/Pipelines/PipelineGraphics.hpp" #include "Maths/Vector3.hpp" #include "Models/Model.hpp" #include "Graphics/Buffers/UniformHandler.hpp" #include "Graphics/Descriptors/DescriptorsHandler.hpp" #include "Maths/Matrix4.hpp" #include "Devices/W...
#pragma once #include <Graphics/Renderer.hpp> using namespace acid; namespace test { class MainRenderer : public Renderer { public: MainRenderer(); void Start() override; void Update() override; }; }
#include "MainApp.hpp" #include <Files/Files.hpp> #include <Inputs/Inputs.hpp> #include <Graphics/Graphics.hpp> #include <Resources/Resources.hpp> #include <Scenes/Scenes.hpp> #include "MainRenderer.hpp" int main(int argc, char **argv) { using namespace test; // Creates the engine. auto engine = std::make_unique<...
#pragma once #include <Engine/App.hpp> using namespace acid; namespace test { class MainApp : public App { public: MainApp(); ~MainApp(); void Start() override; void Update() override; }; }
#include "MainRenderer.hpp" #include <Graphics/Graphics.hpp> #include "Graphics/Pipelines/PipelineGraphics.hpp" #include "Maths/Vector3.hpp" #include "Models/Model.hpp" #include "Graphics/Buffers/UniformHandler.hpp" #include "Graphics/Descriptors/DescriptorsHandler.hpp" #include "Maths/Matrix4.hpp" #include "Devices/Wi...
#pragma once #include <Graphics/Renderer.hpp> using namespace acid; namespace test { class MainRenderer : public Renderer { public: MainRenderer(); void Start() override; void Update() override; }; }
#include "MainApp.hpp" #include <Files/Files.hpp> #include <Inputs/Inputs.hpp> #include <Graphics/Graphics.hpp> #include <Resources/Resources.hpp> #include <Scenes/Scenes.hpp> #include "MainRenderer.hpp" int main(int argc, char **argv) { using namespace test; // Creates the engine. auto engine = std::make_unique<...
#pragma once #include <Engine/App.hpp> using namespace acid; namespace test { class MainApp : public App { public: MainApp(); ~MainApp(); void Start() override; void Update() override; }; }
#include "MainRenderer.hpp" #include <Graphics/Graphics.hpp> #include "Graphics/Pipelines/PipelineGraphics.hpp" #include "Maths/Vector3.hpp" #include "Models/Model.hpp" #include "Graphics/Buffers/UniformHandler.hpp" #include "Graphics/Descriptors/DescriptorsHandler.hpp" #include "Maths/Matrix4.hpp" #include "Devices/Wi...
#pragma once #include <Graphics/Renderer.hpp> using namespace acid; namespace test { class MainRenderer : public Renderer { public: MainRenderer(); void Start() override; void Update() override; }; }
#include "MainApp.hpp" #include <Files/Files.hpp> #include <Inputs/Inputs.hpp> #include <Graphics/Graphics.hpp> #include <Resources/Resources.hpp> #include <Scenes/Scenes.hpp> #include "MainRenderer.hpp" #include "SceneTutorial7.hpp" #include "Config.hpp" int main(int argc, char **argv) { using namespace test; // ...
#pragma once #include <Engine/App.hpp> using namespace acid; namespace test { class MainApp : public App { public: MainApp(); ~MainApp(); void Start() override; void Update() override; }; }
#include "MainRenderer.hpp" #include <Graphics/Graphics.hpp> #include <utility> #include "Devices/Windows.hpp" #include "Graphics/Buffers/UniformHandler.hpp" #include "Graphics/Descriptors/DescriptorsHandler.hpp" #include "Graphics/Pipelines/PipelineGraphics.hpp" #include "Materials/Material.hpp" #include "Maths/Matr...
#pragma once #include <Graphics/Renderer.hpp> using namespace acid; namespace test { class MainRenderer : public Renderer { public: MainRenderer(); void Start() override; void Update() override; }; }
#include "SceneTutorial7.hpp" #include "Devices/Windows.hpp" #include "Meshes/Mesh.hpp" #include "Models/Obj/ObjModel.hpp" #include "SimpleMaterial.hpp" #include "Resources/Resources.hpp" /* * OK, now we are using Acid Scenes */ void SceneTutorial7::Start() { // Get the camera and move it an point it at the origin....
#pragma once #include "Scenes/Scene.hpp" #include "Models/Model.hpp" using namespace acid; /* * A Camera that cant be controlled but can be pointed at things */ class FixedCamera : public Camera { public: void SetPosition(Vector3f position) { this->position = position; } void LookAt(Vector3f pos, Vector3f up); }...
#pragma once #include "Materials/Material.hpp" using namespace acid; /* * To simplify things, this will be a material that has just a diffuse texture and no lighting */ class SimpleMaterial : public Material { public: explicit SimpleMaterial(Pipeline::Stage stage, std::shared_ptr<Image2d> image) : stage(std::mo...
#include <gtest/gtest.h> int main(int argc, char **argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }
#include <gtest/gtest.h> #include <Utils/RingBuffer.hpp> TEST(RingBuffer, pushPopResize) { acid::RingBuffer<int32_t> buffer(4); EXPECT_TRUE(buffer.push(1, 2, 3, 4)); buffer[1] = 11; EXPECT_FALSE(buffer.front() != 1); buffer.pop(); EXPECT_FALSE(buffer.front() != 11); buffer.pop(); EXPECT_FALSE(buffer.front...
#include <gtest/gtest.h> #include <Maths/Vector2.hpp> #define EXPECT_FLOAT_APPROX_EQ(epsilon, expected, actual) EXPECT_LE((expected) - (actual), epsilon) #define EXPECT_VECTOR_APPROX_EQ(epsilon, expected, actual) EXPECT_LE(((expected) - (actual)).Length(), epsilon) TEST(Vector2, operators) { acid::Vector2f a(3.0f, ...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2025 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2018 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2021 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2024 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2024 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2024 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2018 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2018 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2018 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2018 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2018 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...
#pragma once //////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and asso...