text stringlengths 1 24.5M |
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#include "MainRenderer.hpp"
#include <Graphics/Graphics.hpp>
#include "Graphics/Pipelines/PipelineGraphics.hpp"
#include "Maths/Vector3.hpp"
#include "Models/Model.hpp"
#include "Graphics/Buffers/UniformHandler.hpp"
#include "Graphics/Descriptors/DescriptorsHandler.hpp"
#include "Maths/Matrix4.hpp"
#include "Devices/W... |
#pragma once
#include <Graphics/Renderer.hpp>
using namespace acid;
namespace test {
class MainRenderer : public Renderer {
public:
MainRenderer();
void Start() override;
void Update() override;
};
}
|
#include "MainApp.hpp"
#include <Files/Files.hpp>
#include <Inputs/Inputs.hpp>
#include <Graphics/Graphics.hpp>
#include <Resources/Resources.hpp>
#include <Scenes/Scenes.hpp>
#include "MainRenderer.hpp"
int main(int argc, char **argv) {
using namespace test;
// Creates the engine.
auto engine = std::make_unique<... |
#pragma once
#include <Engine/App.hpp>
using namespace acid;
namespace test {
class MainApp : public App {
public:
MainApp();
~MainApp();
void Start() override;
void Update() override;
};
}
|
#include "MainRenderer.hpp"
#include <Graphics/Graphics.hpp>
#include "Graphics/Pipelines/PipelineGraphics.hpp"
#include "Maths/Vector3.hpp"
#include "Models/Model.hpp"
#include "Graphics/Buffers/UniformHandler.hpp"
#include "Graphics/Descriptors/DescriptorsHandler.hpp"
#include "Maths/Matrix4.hpp"
#include "Devices/Wi... |
#pragma once
#include <Graphics/Renderer.hpp>
using namespace acid;
namespace test {
class MainRenderer : public Renderer {
public:
MainRenderer();
void Start() override;
void Update() override;
};
}
|
#include "MainApp.hpp"
#include <Files/Files.hpp>
#include <Inputs/Inputs.hpp>
#include <Graphics/Graphics.hpp>
#include <Resources/Resources.hpp>
#include <Scenes/Scenes.hpp>
#include "MainRenderer.hpp"
int main(int argc, char **argv) {
using namespace test;
// Creates the engine.
auto engine = std::make_unique<... |
#pragma once
#include <Engine/App.hpp>
using namespace acid;
namespace test {
class MainApp : public App {
public:
MainApp();
~MainApp();
void Start() override;
void Update() override;
};
}
|
#include "MainRenderer.hpp"
#include <Graphics/Graphics.hpp>
#include "Graphics/Pipelines/PipelineGraphics.hpp"
#include "Maths/Vector3.hpp"
#include "Models/Model.hpp"
#include "Graphics/Buffers/UniformHandler.hpp"
#include "Graphics/Descriptors/DescriptorsHandler.hpp"
#include "Maths/Matrix4.hpp"
#include "Devices/Wi... |
#pragma once
#include <Graphics/Renderer.hpp>
using namespace acid;
namespace test {
class MainRenderer : public Renderer {
public:
MainRenderer();
void Start() override;
void Update() override;
};
}
|
#include "MainApp.hpp"
#include <Files/Files.hpp>
#include <Inputs/Inputs.hpp>
#include <Graphics/Graphics.hpp>
#include <Resources/Resources.hpp>
#include <Scenes/Scenes.hpp>
#include "MainRenderer.hpp"
#include "SceneTutorial7.hpp"
#include "Config.hpp"
int main(int argc, char **argv) {
using namespace test;
// ... |
#pragma once
#include <Engine/App.hpp>
using namespace acid;
namespace test {
class MainApp : public App {
public:
MainApp();
~MainApp();
void Start() override;
void Update() override;
};
}
|
#include "MainRenderer.hpp"
#include <Graphics/Graphics.hpp>
#include <utility>
#include "Devices/Windows.hpp"
#include "Graphics/Buffers/UniformHandler.hpp"
#include "Graphics/Descriptors/DescriptorsHandler.hpp"
#include "Graphics/Pipelines/PipelineGraphics.hpp"
#include "Materials/Material.hpp"
#include "Maths/Matr... |
#pragma once
#include <Graphics/Renderer.hpp>
using namespace acid;
namespace test {
class MainRenderer : public Renderer {
public:
MainRenderer();
void Start() override;
void Update() override;
};
}
|
#include "SceneTutorial7.hpp"
#include "Devices/Windows.hpp"
#include "Meshes/Mesh.hpp"
#include "Models/Obj/ObjModel.hpp"
#include "SimpleMaterial.hpp"
#include "Resources/Resources.hpp"
/*
* OK, now we are using Acid Scenes
*/
void SceneTutorial7::Start() {
// Get the camera and move it an point it at the origin.... |
#pragma once
#include "Scenes/Scene.hpp"
#include "Models/Model.hpp"
using namespace acid;
/*
* A Camera that cant be controlled but can be pointed at things
*/
class FixedCamera : public Camera {
public:
void SetPosition(Vector3f position) { this->position = position; }
void LookAt(Vector3f pos, Vector3f up);
}... |
#pragma once
#include "Materials/Material.hpp"
using namespace acid;
/*
* To simplify things, this will be a material that has just a diffuse texture and no lighting
*/
class SimpleMaterial : public Material {
public:
explicit SimpleMaterial(Pipeline::Stage stage, std::shared_ptr<Image2d> image) :
stage(std::mo... |
#include <gtest/gtest.h>
int main(int argc, char **argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}
|
#include <gtest/gtest.h>
#include <Utils/RingBuffer.hpp>
TEST(RingBuffer, pushPopResize) {
acid::RingBuffer<int32_t> buffer(4);
EXPECT_TRUE(buffer.push(1, 2, 3, 4));
buffer[1] = 11;
EXPECT_FALSE(buffer.front() != 1);
buffer.pop();
EXPECT_FALSE(buffer.front() != 11);
buffer.pop();
EXPECT_FALSE(buffer.front... |
#include <gtest/gtest.h>
#include <Maths/Vector2.hpp>
#define EXPECT_FLOAT_APPROX_EQ(epsilon, expected, actual) EXPECT_LE((expected) - (actual), epsilon)
#define EXPECT_VECTOR_APPROX_EQ(epsilon, expected, actual) EXPECT_LE(((expected) - (actual)).Length(), epsilon)
TEST(Vector2, operators) {
acid::Vector2f a(3.0f, ... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2025 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2018 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2021 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2024 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2024 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2024 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2023 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2018 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2018 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2018 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2018 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2020 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2018 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2019 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2022 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
// The MIT License (MIT)
//
// Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and asso... |
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