| """ |
| Visualize 6D pose annotations by projecting local frame axes onto RGB images. |
| |
| Coordinate conventions |
| ---------------------- |
| - All matrices are **row-major** (Isaac Sim / USD convention). |
| Transforms are applied as: p_out = p_in @ M (row vector on the left) |
| |
| - World / object space uses a **right-handed, Y-up** frame (OpenGL convention). |
| +X : right |
| +Y : up |
| -Z : into the scene (camera looks toward -Z in camera space) |
| |
| - Camera space also follows **OpenGL**: |
| +X : right, +Y : up, -Z : into the scene |
| |
| - Screen space follows **OpenCV / image** convention: |
| +u : right, +v : down, origin at top-left |
| |
| Conversion from OpenGL camera space → OpenCV screen space: |
| x_cv = x_gl |
| y_cv = -y_gl (flip Y) |
| z_cv = -z_gl (flip Z; positive depth is in front) |
| |
| Matrix fields in the JSON |
| -------------------------- |
| - camera_view_matrix (4x4, row-major) : world → camera |
| - local_to_world_transform (4x4, row-major) : object-local → world |
| - intrinsics : {fx, fy, cx, cy} in pixels |
| """ |
|
|
| import json |
| import numpy as np |
| from PIL import Image, ImageDraw |
| import argparse |
|
|
|
|
| def project_world_point_to_screen(world_point, view_matrix, intrinsics): |
| """Project a homogeneous world-space point to pixel coordinates. |
| |
| Uses row-major convention: cam = world_point @ view_matrix. |
| Converts OpenGL camera space (y-up, -z forward) to OpenCV screen space (y-down, +z forward). |
| Returns None if the point is behind the camera (z_cv <= 0). |
| """ |
| p = np.array([*world_point[:3], 1.0]) if len(world_point) == 3 else np.array(world_point) |
| cam = p @ view_matrix |
| x, y, z = cam[0], -cam[1], -cam[2] |
| if z <= 0: |
| return None |
| u = intrinsics['fx'] * x / z + intrinsics['cx'] |
| v = intrinsics['fy'] * y / z + intrinsics['cy'] |
| return round(u), round(v) |
|
|
|
|
| def draw_local_frame_axes(draw, local_to_world_transform, camera_view_matrix, intrinsics, size_local, origin_local, axes_length_perc=1.5): |
| """Draw X/Y/Z axes of the object's local frame onto the image. |
| |
| Axis length is scaled by the mean object size * axes_length_perc. |
| Pipeline: local → world (@ L), world → screen (project_world_point_to_screen). |
| """ |
| L = np.array(local_to_world_transform) |
| V = np.array(camera_view_matrix) |
| ax_len = np.mean(size_local) * axes_length_perc |
| ox, oy, oz = origin_local |
|
|
| points_local = { |
| 'origin': [ox, oy, oz, 1], |
| 'x': [ox + ax_len, oy, oz, 1], |
| 'y': [ox, oy + ax_len, oz, 1], |
| 'z': [ox, oy, oz + ax_len, 1], |
| } |
| pts2d = {k: project_world_point_to_screen(np.array(v) @ L, V, intrinsics) |
| for k, v in points_local.items()} |
|
|
| o = pts2d['origin'] |
| for key, color in [('x', 'red'), ('y', 'green'), ('z', 'blue')]: |
| if o is not None and pts2d[key] is not None: |
| draw.line([o, pts2d[key]], fill=color, width=5) |
|
|
|
|
| def draw_world_frame_axes_bottom_left(draw, camera_view_matrix, intrinsics, screen_size, axes_scale=0.1, margin_percentage=0.05): |
| """Draw world-frame X/Y/Z axes in the bottom-left corner as a reference gizmo. |
| |
| Places a virtual origin 1 unit in front of the camera (OpenGL: z=-1 in camera space), |
| converts it to world space via the inverse view matrix, then re-projects to screen. |
| The axes are offset so they appear anchored to the bottom-left corner. |
| """ |
| V = np.array(camera_view_matrix) |
| V_inv = np.linalg.inv(V) |
| |
| origin_world = np.array([0, 0, -1.0, 1]) @ V_inv |
|
|
| pts2d = {} |
| pts2d['origin'] = project_world_point_to_screen(origin_world, V, intrinsics) |
| for key, delta in [('x', [axes_scale, 0, 0, 0]), ('y', [0, axes_scale, 0, 0]), ('z', [0, 0, axes_scale, 0])]: |
| pts2d[key] = project_world_point_to_screen(origin_world + np.array(delta), V, intrinsics) |
|
|
| if any(v is None for v in pts2d.values()): |
| return |
|
|
| |
| margin = int(margin_percentage * min(screen_size)) |
| all_x = [pts2d[k][0] for k in pts2d] |
| all_y = [pts2d[k][1] for k in pts2d] |
| ox = margin - min(all_x) |
| oy = screen_size[1] - margin - max(all_y) |
|
|
| o = (pts2d['origin'][0] + ox, pts2d['origin'][1] + oy) |
| for key, color in [('x', 'red'), ('y', 'green'), ('z', 'blue')]: |
| end = (pts2d[key][0] + ox, pts2d[key][1] + oy) |
| draw.line([o, end], fill=color, width=3) |
|
|
|
|
| def main(image_path, json_path, output_path): |
| rgb_img = Image.open(image_path) |
| draw = ImageDraw.Draw(rgb_img) |
|
|
| with open(json_path, 'r') as f: |
| data = json.load(f) |
|
|
| camera_data = data["camera_data"] |
| V = camera_data["camera_view_matrix"] |
| intrinsics = camera_data["intrinsics"] |
| screen_size = tuple(camera_data["resolution"]) |
|
|
| for obj in data["objects"]: |
| b = obj["bbox_3d_local"] |
| size_local = [b["x_max"] - b["x_min"], b["y_max"] - b["y_min"], b["z_max"] - b["z_min"]] |
| center_local = [(b["x_min"] + b["x_max"]) / 2, (b["y_min"] + b["y_max"]) / 2, (b["z_min"] + b["z_max"]) / 2] |
|
|
| draw_local_frame_axes(draw, obj["local_to_world_transform"], V, intrinsics, size_local, center_local) |
|
|
| draw_world_frame_axes_bottom_left(draw, V, intrinsics, screen_size) |
|
|
| rgb_img.save(output_path) |
| print(f"Overlay image saved to: {output_path}") |
|
|
|
|
| if __name__ == "__main__": |
| parser = argparse.ArgumentParser() |
| parser.add_argument("--image", type=str, required=True) |
| parser.add_argument("--json", type=str, required=True) |
| parser.add_argument("--output", type=str, required=True) |
| args = parser.parse_args() |
|
|
| main(args.image, args.json, args.output) |
|
|