book stringlengths 1 749 | author stringlengths 1 114 ⌀ | ISBN stringlengths 10 879 ⌀ | BNB id stringlengths 1 17 | language stringclasses 289
values | publication date float64 19 2.02k ⌀ | book publisher stringlengths 1 278 ⌀ | book subject stringlengths 2 2.15k ⌀ |
|---|---|---|---|---|---|---|---|
3D cinematic aesthetics and storytelling | Yong Liu | 3319727424 | GBB8D1306 | eng | 2,018 | PalgraveMacmillan | null |
3D and circuit integration of MEMS | Masayoshi Esashi | 3527823246/3527823253 | GBC0J9522 | eng | 2,021 | Wiley-VCH | Integrated circuits, Microelectromechanical systems, Metal oxide semiconductors, Complementary, Silicon-on-insulator technology |
3D computed tomography virtual intravascular endoscopy : clinical applications in cardiovascular disease | Zhonghua Sun | 1626181168 | GBB356121 | eng | 2,013 | Nova Science Publishers | Cardiovascular system-Imaging, Endoscopy, Three-dimensional imaging in medicine, Cardiovascular system-Tomography |
3D computer graphics : a user's guide for artists and designers | Andrew S. Glassner | 1871569370 | GB9117229 | eng | 1,990 | Herbert | null |
3D computer graphics | Alan H. Watt | 0201631865 | GB9355043 | eng | 1,993 | Addison-Wesley | Computer graphics |
3D computer graphics | Alan H. Watt | 0201398559 | GBA006841 | eng | 2,000 | Addison-Wesley | Computer graphics |
3D computer vision : efficient methods and applications | Christian Wöhler | 1447141495 | GBB287037 | eng | 2,013 | : Springer | Three-dimensional display systems, Computer vision |
3D concrete printing technology | Jay G. Sanjayan | 0128154823 | GBB8M9654 | eng | 2,019 | Butterworth-Heinemann | Concrete, Three-dimensional printing-Industrial applications |
3D contrast MR angiography | Martin R. Prince | 3540647589 | GB9907166 | eng | 1,999 | : Springer | Angiography, Contrast media |
3D contrast MR angiography | Martin R. Prince | 3540428747 | GBA300680 | eng | 2,003 | Springer-Verlag | Angiography, Contrast media |
3D cross stitch cards | Meg Evershed | 1906314156 | GBB0E6719 | eng | 2,010 | Rainbow Disks | Cross-stitch |
3D deep learning with Python : design and develop your computer vision model with 3D data using PyTorch3D and more | Xudong Ma | 1803233680 | GBC2J0258 | eng | 2,022 | Packt Publishing | Python (Computer program language), Three-dimensional imaging, Computer vision, Deep learning (Machine learning) |
3D delineation : a modernisation of drawing methodology for field archaeology | Justin J. L. Kimball | 1784913052 | GBB630193 | eng | 2,016 | Access Archaeology | Archaeology-Fieldwork-Handbooks, manuals, etc, Archaeology-Field work-Handbooks, manuals, etc, Archaeological illustration-Handbooks, manuals, etc |
3D delineation : a modernisation of drawing methodology for field archaeology | Justin J. L. Kimball | 1784913057/1784913065 | GBB7O3640 | eng | 2,016 | Archaopress Publishing Ltd. | Archaeology-Computer simulation, Three-dimensional imaging in archaeology |
3D design basics | Donna Lynne Fullmer | 1609010981 | GBB262521 | eng | 2,013 | Fairchild Books | Three-dimensional display systems, Architectural design-Data processing |
3D design basics | Donna Lynne Fullmer | 1501311565 | GBB995950 | eng | 2,015 | Fairchild Books | Three-dimensional display systems, Architectural design-Data processing |
3D discrete element workbench for highly dynamic thermo-mechanical analysis : Gran00 | Damien André | 1119239796 | GBB6C8468 | eng | 2,015 | ISTE Ltd and John Wiley&Sons Inc | Computer software-Development, Discrete element method, Object-oriented programming (Computer science) |
3D Disneyland : like you've never seen it before : featuring images from the Ted Kierscey Collection | David Bossert | 1732602045 | GBC3E1582 | eng | 2,020 | Old Mill Press | Photography, Stereoscopic, Disneyland (Calif.) |
3D displays | Ernst Lueder | 1119963042 | GBB903168 | eng | 2,011 | Wiley | Three-dimensional display systems |
3D displays | Ernst Lueder | 111999151X | GBB1B6275 | eng | 2,012 | Wiley | Three-dimensional display systems |
3D dot-to-dot animals | Shane Madden | 1845436717 | GBB8H1251 | eng | 2,016 | Apple Press | Animals in art, Connect-the-dots puzzles-Specimens |
3D dot-to-dot. Cityscapes | Shane Madden | 1845436709 | GBB8K5932 | eng | 2,016 | Apple Press | Cities and towns in art, Connect-the-dots puzzles-Specimens |
3D draughting using AutoCAD | Robert McFarlane | 0470237325/0340677821 | GB96W5567 | eng | 1,997 | Arnold | Computer-aided design |
3D drawing | Phillip Lindley | 1999328531 | GBC209762 | eng | 2,021 | 756 Press | Drawing-Exhibitions |
3D-Druck für Dummies | Kalani Kirk Hausman | 3527710300 | GBB6K5608 | deu | 2,014 | null | null |
3D-Druck - Verfahrensauswahl und Wirtschaftlichkeit : Entscheidungsunterstützung für Unternehmen | Carsten Feldmann | 365815196X | GBB8J4374 | deu | 2,016 | SpringerGabler | Management, Management science, Business logistics, Business, Production management, Three-dimensional printing |
3D-Drucken : wie die generative fertigungstechnik funktioniert | Petra Fastermann | 3662498669 | GBB973274 | deu | 2,016 | Springer Vieweg | Industrial engineering, Popular works, Technology |
3D dynamic scene analysis : a stereo based approach | Zhengyou Zhang | 0387554297/3540554297 | GB9239549 | eng | 1,992 | Springer-Verlag | Computer vision, Image processing |
3D echocardiography of structural heart disease : an imaging atlas | Hakimeh Sadeghian | 3319540399 | GBB9B0935 | eng | 2,017 | : Springer | Echocardiography, Heart-Diseases-Diagnosis |
3D engine design for virtual globes | Patrick Cozzi | 132261427X/1439865582/1568817118 | GBB7A9317 | eng | 2,011 | Taylor&Francis | Web search engines, Search engines-Programming, Computer graphics, Digital mapping, Three-dimensional imaging |
3D engineering : design and build your own prototypes | Vicki V. May | 1619303157/1619303119 | GBB5E9881 | eng | 2,015 | Nomad Press | Structural engineering-Juvenile literature |
3D evaluation : the curriculum : diagnostic, developmental, definitive | Liz Greensides | 0955940668 | GBB180192 | eng | 2,010 | null | Curriculum evaluation-Great Britain |
3D Expo 1862 : a magic journey to Victorian England : 3D photography at the International Exhibition of 1862 | Michael Tongue | 9197211826 | GBA742310 | eng | 2,006 | Discovery Books | Three-dimensional imaging |
40 shades of green | Eddie O'Mahony | 1911180821 | GBB8M5287 | eng | 2,017 | Lettertec Publishing | null |
3D face processing : modeling, analysis and synthesis | Zhen Wen | 1441954635 | GBB103026 | eng | 2,011 | : Springer | Image processing-Digital techniques, Three-dimensional imaging, Optical pattern recognition, Face perception-Data processing |
3D face processing : modeling, analysis and synthesis | Zhen Wen | 1402080476/1402080484 | GBA469255 | eng | 2,004 | Kluwer Academic | Image processing-Digital techniques, Three-dimensional imaging, Optical pattern recognition, Face perception-Data processing |
3D fashion design : technique, design and visualization | Thomas Makryniotis | 1849942935/1849943524 | GBB591542 | eng | 2,015 | Batsford | Fashion design-Data processing, Fashion design-Computer aided design |
3D fibre reinforced polymer composites | Liyong Tong | 0080439381 | GBA373004 | eng | 2,002 | North-Holland Biomedical Press | Polymeric composites, Fiber reinforced plastics |
3D filmmaking : techniques and best practices for stereoscopic filmmakers | Celine Tricart | 1138847897 | GBB594495 | eng | 2,015 | Focal Press | null |
3D filmmaking : techniques and best practices for stereoscopic filmmakers | Celine Tricart | 1317536574 | GBB6B1001 | eng | 2,016 | Focal Press | null |
3D game Alchemy for Doom, Doom II, Heretic and Hexen | Steve Benner | 0672309351 | GB9672506 | eng | 1,996 | Sams | null |
3D game animation for dummies | Kelly Murdock | 0764587897 | GBA516039 | eng | 2,005 | Wiley | Computer animation, Three-dimensional display systems, Computer games-Design |
3D game design with Unreal Engine 4 and Blender | Justin Plowman | 1785886614 | GBB694887 | eng | 2,016 | Packt Publishing | Computer graphics, Three-dimensional display systems, Computer games-Design-Computer programs |
3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Siliverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine | Gastón Carlos Hillar | 1847198921 | GBB253748 | eng | 2,009 | Packt Pub | Three-dimensional display systems, Computer games-Programming, Internet games-Programming |
3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Siliverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine | Gastón Carlos Hillar | 1847198938 | GBB6G3908 | eng | 2,009 | Packt Publishing | Three-dimensional display systems, Computer games-Programming, Internet games-Programming |
3D game development with Unity | Franz Lanzinger | 1000547719/1000547733/0429328725 | GBC225069 | eng | 2,022 | Taylor&Francis | Three-dimensional display systems, Computer games-Programming |
3D game engine architecture : engineering real-time applications with Wild Magic | David H. Eberly | 012229064X | GBA479715 | eng | 2,005 | Morgan Kaufmann | Computer graphics, Three-dimensional display systems, Computer games-Programming, Real-time programming |
3D game engine architecture : engineering real-time applications with Wild Magic | David H. Eberly | 1482267314 | GBB889146 | eng | 2,004 | Taylor&Francis | Computer graphics, Three-dimensional display systems, Computer games-Programming, Real-time programming |
3D game engine architecture : engineering real-time applications with wild magic | Gino Johannes Apolonia van den Bergen | 155860801X | GBA3X3712 | eng | 2,004 | Elsevier, Morgan Kaufman | Computer animation, Three-dimensional display systems |
3D game engine design : a practical approach to real-time computer graphics | David H. Eberly | 1558605932 | GBA104682 | eng | 2,001 | Morgan Kaufmann | Computer graphics, Three-dimensional display systems, Real-time programming |
3D game engine design : a practical approach to real-time computer graphics | David H. Eberly | 0123736684/0122290631 | GBA681526 | eng | 2,007 | Morgan Kaufmann | Real-time data processing, Computer graphics, Three-dimensional display systems, Computer games-Programming |
3D game engine design : a practical approach to real-time computer graphics | David H. Eberly | 1482267303 | GBB537745 | eng | 2,015 | Taylor&Francis | Real-time data processing, Computer graphics, Three-dimensional display systems, Computer games-Programming |
3D game engine programming | Stefan Zerbst | 1592003516 | GBA4W9627 | eng | 2,004 | Premier Press | Computer games-Programming |
3D game environments : create professional 3D game worlds | Luke Ahearn | 113614157X | GBB6G4794 | eng | 2,008 | Focal Press | Computer graphics, Virtual reality, Three-dimensional display systems, Computer games-Programming |
4000 days | Peter Quilter | 0573111402 | GBB7J7166 | eng | 2,016 | Samuel French | null |
3D game environments : create professional 3D game worlds | Luke Ahearn | 0240808959 | GBA874220 | eng | 2,008 | Focal Press/Elsevier | Computer graphics, Three-dimensional display systems, Computer games-Programming |
3D game environments : create professional 3D game worlds | Luke Ahearn | 1315687445/1317418158/131741814X/1317418166/1317418146/1315687445/1317418160/1317418153 | GBB7C6163 | eng | 2,017 | Taylor&Francis | Computer graphics, Three-dimensional display systems, Computer games-Programming |
3D game programming all in one | Kenneth C. Finney | 1435457447 | GBB0B4270 | eng | 2,010 | Cengage Learning | Three-dimensional display systems, Computer games-Programming |
3D game programming all in one | Kenneth C. Finney | 1598632663 | GBA668592 | eng | 2,007 | Course Technology | Three-dimensional display systems, Computer games-Programming |
3D game programming for kids : create interactive worlds with JavaScript | Chris Strom | 1937785444 | GBB350257 | eng | 2,013 | The Pragmatic Bookshelf | JavaScript (Computer program language)-Juvenile literature, Computer games-Programming-Juvenile literature |
3D game programming for kids : create interactive worlds with JavaScript | Chris Strom | 1680502701 | GBB857016 | eng | 2,018 | The Pragmatic Bookshelf | JavaScript (Computer program language)-Juvenile literature, Computer games-Programming-Juvenile literature |
3D game programming : using DirectX 10 and OpenGL | Pierre Rautenbach | 1844808777 | GBA8C5115 | eng | 2,008 | Cengage Learning | Three-dimensional display systems, Computer games-Programming, Computer games-Design |
3D game textures | Luke Ahearn | 0240807685/0240808266 | GBA620888 | eng | 2,006 | Elsevier / Focal Press | Computer graphics, Computer games-Programming |
3D game textures : create professional game art using Photoshop | Luke Ahearn | 1351859773 | GBC184761 | eng | 2,016 | A K Peters/CRC Press | Computer graphics, Three-dimensional display systems, Computer games-Programming |
3D game textures : create professional game art using Photoshop | Luke Ahearn | 0240811488 | GBA935990 | eng | 2,009 | Focal | Computer graphics, Three-dimensional display systems, Computer games-Programming |
3D game textures : create professional game art using Photoshop | Luke Ahearn | 0240820770 | GBB196282 | eng | 2,011 | Focal | Computer graphics, Three-dimensional display systems, Computer games-Programming |
3D game textures : create professional game art using Photoshop | Luke Ahearn | 1317557982 | GBB488738 | eng | 2,014 | Focal Press | Computer graphics, Three-dimensional display systems, Computer games-Programming |
3D game textures : create professional game art using Photoshop | Luke Ahearn | 1138920064/1351859769 | GBB693483 | eng | 2,016 | Taylor&Francis | Computer graphics, Three-dimensional display systems, Computer games-Programming |
3D games : animation and advanced real-time rendering | Alan H. Watt | 0201787067 | GBA2W7477 | eng | 2,003 | Addison-Wesley | Computer graphics, Computer games-Programming |
3D games : real-time rendering and software technology | Alan H. Watt | 0201619210 | GBA0X2391 | eng | 2,000 | Addison-Wesley | Computer graphics, Computer games-Programming |
3D games : real-time rendering and software technology | Alan H. Watt | 0201619210 | GBA100469 | eng | 2,001 | Addison-Wesley | Computer graphics, Computer games-Programming |
3D geoscience modeling : computer techniques for geological characterization | Simon W. Houlding | 0387580158/3540580158 | GB9516517 | eng | 1,994 | Springer-Verlag | null |
3D for graphic designers | Ellery Connell | 1118004213 | GBB140719 | eng | 2,011 | Wiley Pub | Computer graphics, Three-dimensional display systems |
3D graphics : a visual approach | Rosalee Jean Wolfe | 0195113950 | GB9979291 | eng | 2,000 | Oxford University Press | Computer graphics, Three-dimensional display systems |
3D graphics & animation | Mark Giambruno | 0735712433 | GBA2X6812 | eng | 2,002 | New Riders | Computer graphics, Computer animation |
3D graphics development system : user manual : for the BBC | Nadiadi | 0907792472 | GB8812719 | eng | 1,985 | Glentop | Computer graphics, BBC Microcomputer-Programming |
3D graphics file formats : a programmer's reference | Keith Rule | 0201488353 | GB9702339 | eng | 1,996 | Addison-Wesley Developers Press | Computer graphics, Three-dimensional display systems, File organization (Computer science) |
3D graphics for game programming | JungHyun Han | 1439827389 | GBB7A4839 | eng | 2,011 | Chapman&Hall/CRC | Computer graphics, Computer games-Programming |
3D graphics in Pascal | Gisela Bielig-Schulz | 0471924512 | GB8954766 | eng | 1,990 | Wiley | Computer graphics, Pascal (Computer program language) |
3D graphics programming : games and beyond | Sergei Savchenko | 0672319292 | GBA0X8295 | eng | 2,000 | Prentice-Hall | Computer graphics, Three-dimensional display systems |
3D graphics programming : games and beyond | Sergei Savchenko | 0672319292 | GBA363380 | eng | 2,000 | Sams | Computer graphics, Three-dimensional display systems |
3D graphics rendering cookbook : a comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan | Sergey Kosarevsky | 1838985301 | GBC1B2569 | eng | 2,021 | Packt Publishing | Rendering (Computer graphics), Computer programming, Three-dimensional modeling |
3D graphics : tips, tricks & techniques | David J. Kalwick | 012394970X | GB9647922 | eng | 1,996 | A P Professional | Computer graphics, Three-dimensional display systems |
3D graphics with XNA game studio 4.0 : create attractive 3D graphics and visuals in your XNA games | Sean James | 1849690058 | GBB742641 | eng | 2,010 | Packt Publishing | Computer graphics, Three-dimensional display systems, Computer games-Programming |
3D-groundwater modeling with PMWIN : a simulation system for modeling groundwater flow and pollution | Wen-Hsing Chiang | 3540677445 | GBA339557 | eng | 2,003 | : Springer | Groundwater-Pollution-Computer simulation, Groundwater flow-Computer simulation |
3D and HD broadband video networking | Benny Bing | 1608070514 | GBB0A6649 | eng | 2,010 | Artech House | Digital television, Broadband communication systems, Image transmission, Multimedia communications, Digital video |
3D histology evaluation of dermatologic surgery | Helmut Breuninger | 1447144373 | GBB5D0114 | eng | 2,013 | : Springer | Three-dimensional imaging, Histology, Pathological-Technique |
3D : history, theory, and aesthetics of the transplane image | Jens Schröter | 1441194084/1441167262 | GBB3B8272 | eng | 2,014 | Bloomsbury | Photography-Psychological aspects, Aesthetics, Imagery (Psychology), Three-dimensional imaging-History |
3D : history, theory, and aesthetics of the transplane image | Jens Schröter | 1441148167 | GBB798814 | eng | 2,014 | Bloomsbury Academic | Photography-Psychological aspects, Aesthetics, Imagery (Psychology), Three-dimensional imaging-History |
3D with Hoops : build interactive 3D graphics into your C++ applications | Wm. Leler | 0201870258 | GB9705345 | eng | 1,996 | Addison-Wesley | Computer graphics, Three-dimensional display systems |
3D IC devices, technologies, and manufacturing | Hong Xiao | 1510601468 | GBB657611 | eng | 2,016 | SPIE Press | Three-dimensional integrated circuits |
3D IC integration and packaging | John H. Lau | 0071848061 | GBB5C8347 | eng | 2,016 | Mc Graw-Hill Education | Microelectronic packaging, Three-dimensional integrated circuits |
3D IC and RF SiPs : advanced stacking and planar solutions for 5G mobility | Lih-Tyng Hwang | 1119289661 | GBB871499 | eng | 2,018 | Wiley-IEEE Press | Mobile communication systems-Technological innovations |
3D image reconstruction for CT and PET : a practical guide with Python | Daniele Panetta | 1000175882/1000175820/1000175851/0429270239 | GBC0B8008 | eng | 2,020 | Taylor&Francis | Python (Computer program language), Three-dimensional imaging, Tomography-Data processing |
3D images of materials structures : processing and analysis | Joachim Ohser | 352731203X | GBA593497 | eng | 2,006 | John Wiley | Materials science, Image processing-Digital techniques, Three-dimensional imaging, Image analysis |
3D Imaging, Analysis and Applications | Yonghuai Liu | 3030440702 | GBC0G9239 | eng | 2,020 | : Springer | Optical data processing |
3D integration of resistive switching memory | Qing Luo | 1000888447/1000888409 | GBC321826 | eng | 2,023 | Taylor&Francis | Computer storage devices, Three-dimensional integrated circuits |
3D interactive computer graphics : the hierarchical modelling system HIRASP | Wim J. Teunissen | 013921867X | GB9039657 | eng | 1,990 | Ellis Horwood | Computer graphics |
3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software | Tony Mullen | 0470574925 | GBB031793 | eng | 2,010 | John Wiley | Computer games-Programming, iPhone (Smartphone)-Programming |
3D Kinematics | Thomas Haslwanter | 3319752774 | GBB918270 | eng | 2,018 | Springer International Publishing | Human mechanics-Computer simulation, Human mechanics-Mathematical models |
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