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  1. articulated_objects/kitchen_Supplies/basket/basket_1/.thumbs/256x256/model_basket_1.usda.png +3 -0
  2. articulated_objects/kitchen_Supplies/basket/basket_1/.thumbs/256x256/model_basket_3.usda.png +3 -0
  3. articulated_objects/kitchen_Supplies/basket/basket_1/model_basket_1.usda +3 -0
  4. articulated_objects/kitchen_Supplies/basket/basket_1/resource/material.usda +48 -0
  5. articulated_objects/kitchen_Supplies/basket/basket_1/resource/v_0/element_path.json +5 -0
  6. articulated_objects/kitchen_Supplies/basket/basket_1/resource/v_0/link_default_0.usda +3 -0
  7. articulated_objects/kitchen_Supplies/basket/basket_2/.thumbs/256x256/model_basket_2.usda.png +3 -0
  8. articulated_objects/kitchen_Supplies/basket/basket_2/.thumbs/256x256/model_basket_3.usda.png +3 -0
  9. articulated_objects/kitchen_Supplies/basket/basket_2/model_basket_2.usda +3 -0
  10. articulated_objects/kitchen_Supplies/basket/basket_2/resource/material.usda +48 -0
  11. articulated_objects/kitchen_Supplies/basket/basket_2/resource/v_0/element_path.json +5 -0
  12. articulated_objects/kitchen_Supplies/basket/basket_2/resource/v_0/link_default_0.usda +3 -0
  13. articulated_objects/kitchen_Supplies/basket/basket_3/.thumbs/256x256/model_basket_3.usda.png +3 -0
  14. articulated_objects/kitchen_Supplies/basket/basket_3/model_basket_3.usda +3 -0
  15. articulated_objects/kitchen_Supplies/basket/basket_3/resource/material.usda +48 -0
  16. articulated_objects/kitchen_Supplies/basket/basket_3/resource/v_0/element_path.json +5 -0
  17. articulated_objects/kitchen_Supplies/basket/basket_3/resource/v_0/link_default_0.usda +3 -0
  18. articulated_objects/kitchen_Supplies/basket/basket_4/.thumbs/256x256/basket_7.usd.png +3 -0
  19. articulated_objects/kitchen_Supplies/basket/basket_4/.thumbs/256x256/model_basket_4.usda.png +3 -0
  20. articulated_objects/kitchen_Supplies/basket/basket_4/.thumbs/256x256/model_basket_7.usda.png +3 -0
  21. articulated_objects/kitchen_Supplies/basket/basket_4/model_basket_4.usda +3 -0
  22. articulated_objects/kitchen_Supplies/basket/basket_4/resource/material.usda +68 -0
  23. articulated_objects/kitchen_Supplies/basket/basket_4/resource/v_0/element_path.json +13 -0
  24. articulated_objects/kitchen_Supplies/basket/basket_4/resource/v_0/link_default_0.usda +3 -0
  25. articulated_objects/kitchen_Supplies/basket/basket_5/.thumbs/256x256/basket_7.usd.png +3 -0
  26. articulated_objects/kitchen_Supplies/basket/basket_5/.thumbs/256x256/model_basket_5.usda.png +3 -0
  27. articulated_objects/kitchen_Supplies/basket/basket_5/.thumbs/256x256/model_basket_7.usda.png +3 -0
  28. articulated_objects/kitchen_Supplies/basket/basket_5/model_basket_5.usda +3 -0
  29. articulated_objects/kitchen_Supplies/basket/basket_5/resource/material.usda +68 -0
  30. articulated_objects/kitchen_Supplies/basket/basket_5/resource/v_0/element_path.json +13 -0
  31. articulated_objects/kitchen_Supplies/basket/basket_5/resource/v_0/link_default_0.usda +3 -0
  32. articulated_objects/kitchen_Supplies/basket/basket_7/.thumbs/256x256/basket_7.usd.png +3 -0
  33. articulated_objects/kitchen_Supplies/basket/basket_7/.thumbs/256x256/model_basket_7.usda.png +3 -0
  34. articulated_objects/kitchen_Supplies/basket/basket_7/model_basket_7.usda +3 -0
  35. articulated_objects/kitchen_Supplies/basket/basket_7/resource/material.usda +68 -0
  36. articulated_objects/kitchen_Supplies/basket/basket_7/resource/v_0/element_path.json +13 -0
  37. articulated_objects/kitchen_Supplies/basket/basket_7/resource/v_0/link_default_0.usda +3 -0
  38. articulated_objects/kitchen_Supplies/faucet/faucet_10/.collect.mapping.json +29 -0
  39. articulated_objects/kitchen_Supplies/faucet/faucet_10/.thumbs/256x256/model_Faucet_10.usda.png +3 -0
  40. articulated_objects/kitchen_Supplies/faucet/faucet_10/model_Faucet_10.usda +0 -0
  41. articulated_objects/kitchen_Supplies/faucet/faucet_10/nVIDIA/materials/2023_2_1/base/metals/Steel_Stainless.mdl +54 -0
  42. articulated_objects/kitchen_Supplies/faucet/faucet_10/nVIDIA/materials/2023_2_1/base/metals/steel_Stainless/Steel_Stainless_BaseColor.png +3 -0
  43. articulated_objects/kitchen_Supplies/faucet/faucet_10/nVIDIA/materials/2023_2_1/base/metals/steel_Stainless/Steel_Stainless_N.png +3 -0
  44. articulated_objects/kitchen_Supplies/faucet/faucet_10/nVIDIA/materials/2023_2_1/base/metals/steel_Stainless/Steel_Stainless_ORM.png +3 -0
  45. articulated_objects/kitchen_Supplies/faucet/faucet_10/resource/material.usda +48 -0
  46. articulated_objects/kitchen_Supplies/faucet/faucet_10/resource/v_0/link_default_0.usda +0 -0
  47. articulated_objects/kitchen_Supplies/faucet/faucet_3/.collect.mapping.json +83 -0
  48. articulated_objects/kitchen_Supplies/faucet/faucet_3/.thumbs/256x256/model_Faucet_3.usda.png +3 -0
  49. articulated_objects/kitchen_Supplies/faucet/faucet_3/model_Faucet_3.usda +217 -0
  50. articulated_objects/kitchen_Supplies/faucet/faucet_3/nVIDIA/materials/2023_2_1/base/metals/Aluminum_Anodized.mdl +42 -0
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articulated_objects/kitchen_Supplies/basket/basket_1/model_basket_1.usda ADDED
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+ #usda 1.0
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+
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+ def "root"
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+ {
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+ {
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+ {
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+ custom float opacity = 1
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+ def Shader "PBRShader"
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+ token outputs:surface
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+ }
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+ }
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+
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+ def Material "mat_53"
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+ {
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+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_53/PBRShader.outputs:surface>
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0, 0, 0)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ color3f inputs:specularColor = (0, 0, 0)
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+ version https://git-lfs.github.com/spec/v1
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+ #usda 1.0
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+
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+ def "root"
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+ {
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+ def Scope "materials"
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+ {
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+ def Material "mat_0"
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+ {
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+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_0/PBRShader.outputs:surface>
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0.972549, 0.9843137, 1)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ float inputs:opacity = 1
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+ }
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+
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+ def Material "mat_53"
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+ {
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+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_53/PBRShader.outputs:surface>
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0, 0, 0)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ {
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+ }
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+ version https://git-lfs.github.com/spec/v1
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+ #usda 1.0
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+
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+ def "root"
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+ {
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+ def Scope "materials"
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+ {
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+ def Material "mat_0"
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+ {
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+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_0/PBRShader.outputs:surface>
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0.972549, 0.9843137, 1)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+ }
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+
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+ def Material "mat_53"
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+ {
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+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_53/PBRShader.outputs:surface>
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0, 0, 0)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+ }
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+ }
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+ }
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+ #usda 1.0
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+
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+ def "root"
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+ {
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+ def Scope "materials"
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+ {
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+ def Material "mat_0"
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+ {
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+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_0/PBRShader.outputs:surface>
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0.972549, 0.9843137, 1)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ float inputs:opacity = 1
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+ }
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+
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+ def Material "mat_54"
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+ {
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+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_54/PBRShader.outputs:surface>
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0.88235295, 0, 0)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+
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+ def Material "mat_53"
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+ {
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+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_53/PBRShader.outputs:surface>
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0.98039216, 0.98039216, 0.98039216)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+ }
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+ }
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+ }
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+ version https://git-lfs.github.com/spec/v1
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1
+ #usda 1.0
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+
3
+ def "root"
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+ {
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+ def Scope "materials"
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+ {
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+ def Material "mat_0"
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+ {
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+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_0/PBRShader.outputs:surface>
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0.972549, 0.9843137, 1)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+ }
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+
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+ def Material "mat_54"
28
+ {
29
+ custom float opacity = 1
30
+ token outputs:surface.connect = </root/materials/mat_54/PBRShader.outputs:surface>
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+
32
+ def Shader "PBRShader"
33
+ {
34
+ uniform token info:id = "UsdPreviewSurface"
35
+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0.88235295, 0, 0)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+ }
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+
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+ def Material "mat_53"
48
+ {
49
+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_53/PBRShader.outputs:surface>
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+
52
+ def Shader "PBRShader"
53
+ {
54
+ uniform token info:id = "UsdPreviewSurface"
55
+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0.98039216, 0.98039216, 0.98039216)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+ }
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+ }
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+ }
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+
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+ }
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+ #usda 1.0
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+
3
+ def "root"
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+ {
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+ def Scope "materials"
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+ {
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+ def Material "mat_0"
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+ {
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+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_0/PBRShader.outputs:surface>
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
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+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0.972549, 0.9843137, 1)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+ }
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+
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+ def Material "mat_54"
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+ {
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+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_54/PBRShader.outputs:surface>
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+
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+ def Shader "PBRShader"
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+ {
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+ uniform token info:id = "UsdPreviewSurface"
35
+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
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+ color3f inputs:diffuseColor = (0.88235295, 0, 0)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+ }
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+
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+ def Material "mat_53"
48
+ {
49
+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_53/PBRShader.outputs:surface>
51
+
52
+ def Shader "PBRShader"
53
+ {
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+ uniform token info:id = "UsdPreviewSurface"
55
+ float inputs:clearcoat = 0.05
56
+ float inputs:clearcoatRoughness = 0.05
57
+ color3f inputs:diffuseColor = (0.98039216, 0.98039216, 0.98039216)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+ }
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+ }
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+ }
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+
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+ {
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+ "10": "/root/E_body_3/E_Arc018_003_10",
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+ "11": "/root/E_body_3/E_Arc018_004_11",
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+ "8": "/root/E_body_3/E_Arc018_008_8",
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+ "9": "/root/E_body_3/E_Arc018_007_9"
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+ }
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+ size 119959399
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+ {
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+ "version": "1.0",
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+ {
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+ "source_url": "C:/NVIDIA/Materials/2023_2_1/Base/Metals/Steel_Stainless.mdl",
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+ },
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+ {
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+ },
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+ "source_url": "C:/NVIDIA/Materials/2023_2_1/Base/Metals/Steel_Stainless/Steel_Stainless_ORM.png",
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+ },
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1
+ mdl 1.4;
2
+
3
+ import ::OmniPBR::OmniPBR;
4
+ import ::anno::author;
5
+ import ::anno::description;
6
+ import ::anno::display_name;
7
+ import ::anno::key_words;
8
+ import ::anno::version;
9
+ import ::tex::gamma_mode;
10
+ import ::state::normal;
11
+
12
+ export material Steel_Stainless(*)
13
+ [[
14
+ ::anno::display_name("Omni PBR "),
15
+ ::anno::description("Omni PBR, supports ORM textures"),
16
+ ::anno::version(1, 0, 0, ""),
17
+ ::anno::author("NVIDIA CORPORATION"),
18
+ ::anno::key_words(string[]("omni", "PBR", "omniverse", "generic"))
19
+ ]]
20
+ = ::OmniPBR::OmniPBR(
21
+ diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f),
22
+ diffuse_texture: texture_2d("./Steel_Stainless/Steel_Stainless_BaseColor.png" /* tag 3107, version 2706352012 */, ::tex::gamma_srgb),
23
+ albedo_desaturation: 0.f,
24
+ albedo_add: 0.f,
25
+ albedo_brightness: 1.f,
26
+ diffuse_tint: color(1.f, 1.f, 1.f),
27
+ reflection_roughness_constant: 0.5f,
28
+ reflection_roughness_texture_influence: 1.f,
29
+ reflectionroughness_texture: texture_2d(),
30
+ metallic_constant: 0.f,
31
+ metallic_texture_influence: 1.f,
32
+ metallic_texture: texture_2d(),
33
+ specular_level: 0.5f,
34
+ enable_ORM_texture: true,
35
+ ORM_texture: texture_2d("./Steel_Stainless/Steel_Stainless_ORM.png" /* tag 3109, version 880241343 */, ::tex::gamma_linear),
36
+ ao_to_diffuse: 0.f,
37
+ ao_texture: texture_2d(),
38
+ enable_emission: false,
39
+ emissive_color: color(1.f, 0.100000001f, 0.100000001f),
40
+ emissive_mask_texture: texture_2d(),
41
+ emissive_intensity: 40.f,
42
+ bump_factor: 1.f,
43
+ normalmap_texture: texture_2d("./Steel_Stainless/Steel_Stainless_N.png" /* tag 3111, version 1659240673 */, ::tex::gamma_linear),
44
+ detail_bump_factor: 0.300000012f,
45
+ detail_normalmap_texture: texture_2d(),
46
+ project_uvw: false,
47
+ world_or_object: false,
48
+ uv_space_index: 0,
49
+ texture_translate: float2(0.f),
50
+ texture_rotate: 0.f,
51
+ texture_scale: float2(1.f),
52
+ detail_texture_translate: float2(0.f),
53
+ detail_texture_rotate: 0.f,
54
+ detail_texture_scale: float2(1.f));
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Git LFS Details

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1
+ #usda 1.0
2
+
3
+ def "root"
4
+ {
5
+ def Scope "materials"
6
+ {
7
+ def Material "mat_0"
8
+ {
9
+ custom float opacity = 1
10
+ token outputs:surface.connect = </root/materials/mat_0/PBRShader.outputs:surface>
11
+
12
+ def Shader "PBRShader"
13
+ {
14
+ uniform token info:id = "UsdPreviewSurface"
15
+ float inputs:clearcoat = 0.05
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+ float inputs:clearcoatRoughness = 0.05
17
+ color3f inputs:diffuseColor = (0.972549, 0.9843137, 1)
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+ color3f inputs:emissiveColor = (0, 0, 0)
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+ float inputs:ior = 1
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
22
+ color3f inputs:specularColor = (0, 0, 0)
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+ token outputs:surface
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+ }
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+ }
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+
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+ def Material "mat_165629"
28
+ {
29
+ custom float opacity = 1
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+ token outputs:surface.connect = </root/materials/mat_165629/PBRShader.outputs:surface>
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+
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+ def Shader "PBRShader"
33
+ {
34
+ uniform token info:id = "UsdPreviewSurface"
35
+ float inputs:clearcoat = 0.05
36
+ float inputs:clearcoatRoughness = 0.05
37
+ color3f inputs:diffuseColor = (0.20392157, 0.20392157, 0.20392157)
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+ color3f inputs:emissiveColor = (0, 0, 0)
39
+ float inputs:ior = 1
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ color3f inputs:specularColor = (0, 0, 0)
43
+ token outputs:surface
44
+ }
45
+ }
46
+ }
47
+ }
48
+
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1
+ {
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+ "version": "1.0",
3
+ "file_records": [
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+ {
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+ "source_url": "C:/NVIDIA/Materials/2023_2_1/Base/Metals/Aluminum_Anodized.mdl",
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+ "source_hash": "5fad8f3f7ca9966566b1afc97ca4ed9f3c35de2f",
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+ "target_url": "./NVIDIA/Materials/2023_2_1/Base/Metals/Aluminum_Anodized.mdl",
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+ "target_hash": "27b481076964d4afecb7c5ab436428cc8f5db509"
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+ },
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+ {
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+ "source_url": "C:/NVIDIA/Materials/2023_2_1/Base/Metals/Steel_Stainless.mdl",
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+ "source_hash": "4f8acaea8d2d74c5a815cb21fa0902c03d7a42f7",
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+ "target_url": "./NVIDIA/Materials/2023_2_1/Base/Metals/Steel_Stainless.mdl",
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+ "target_hash": "78f0dc614b89c575bbb6a3502fdb40f476c8c406"
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+ },
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+ {
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+ "source_url": "C:/Users/Extwin/Desktop/0427/chufang/3.\u6c34\u9f99\u5934/Faucet_3/Collected_model_Faucet_3/NVIDIA/Materials/2023_2_1/Base/Metals/Steel_Carbon.mdl",
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+ "source_hash": "b65ac44d4ac6d3f7a637a485fd34c0365fff7fa2",
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+ "target_url": "./NVIDIA/Materials/2023_2_1/Base/Metals/Steel_Carbon.mdl",
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+ "target_hash": "409f60a4b71310e3b40197f1f494f98237374cd4"
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+ },
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+ {
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+ "source_url": "C:/Users/Extwin/Desktop/0427/chufang/3.\u6c34\u9f99\u5934/Faucet_3/Collected_model_Faucet_3/resource/img/ecd0515dca3a77bb03d2f7c7be91aab1.png",
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+ "source_hash": "24c67b62f0108afc7a36ef8be38530098c25c245",
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+ },
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+ {
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+ "source_url": "C:/NVIDIA/Materials/2023_2_1/Base/Metals/Aluminum_Anodized/Aluminum_Anodized_BaseColor.png",
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+ },
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+ {
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+ "source_url": "C:/NVIDIA/Materials/2023_2_1/Base/Metals/Aluminum_Anodized/Aluminum_Anodized_Normal.png",
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+ }
82
+ ]
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+ }
articulated_objects/kitchen_Supplies/faucet/faucet_3/.thumbs/256x256/model_Faucet_3.usda.png ADDED

Git LFS Details

  • SHA256: d80344f2264b677fe860ce3dc3a5230c334e431ceca88638b8bef0977ded12cb
  • Pointer size: 130 Bytes
  • Size of remote file: 16.7 kB
articulated_objects/kitchen_Supplies/faucet/faucet_3/model_Faucet_3.usda ADDED
@@ -0,0 +1,217 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary cameraSettings = {
5
+ dictionary Front = {
6
+ double3 position = (5, 0, 0)
7
+ double radius = 5
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+ }
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+ dictionary Perspective = {
10
+ double3 position = (-0.41571231837692135, 0.4594218038761746, 0.5563425390121981)
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+ double3 target = (-0.006056542053907432, -0.00915690429482463, 0.1116615684338011)
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+ }
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+ dictionary Right = {
14
+ double3 position = (0, -5, 0)
15
+ double radius = 5
16
+ }
17
+ dictionary Top = {
18
+ double3 position = (0, 0, 5)
19
+ double radius = 5
20
+ }
21
+ string boundCamera = "/OmniverseKit_Persp"
22
+ }
23
+ dictionary omni_layer = {
24
+ string authoring_layer = "./model_Faucet_3.usda"
25
+ }
26
+ dictionary renderSettings = {
27
+ double "rtx:translucency:worldEps" = 0.05
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+ }
29
+ }
30
+ defaultPrim = "root"
31
+ metersPerUnit = 1
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+ subLayers = [
33
+ @./resource/material.usda@,
34
+ @./resource/v_0/link_default_0.usda@
35
+ ]
36
+ upAxis = "Z"
37
+ )
38
+
39
+ over "root" (
40
+ kind = "component"
41
+ )
42
+ {
43
+ over "E_body_1" (
44
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysxRigidBodyAPI", "PhysicsArticulationRootAPI", "PhysxArticulationAPI"]
45
+ )
46
+ {
47
+ bool physics:kinematicEnabled = 0
48
+ bool physics:rigidBodyEnabled = 1
49
+
50
+ def PhysicsFixedJoint "FixedJoint"
51
+ {
52
+ rel physics:body1 = </root/E_body_1>
53
+ float physics:breakForce = inf
54
+ float physics:breakTorque = inf
55
+ point3f physics:localPos0 = (0, 0, 0)
56
+ point3f physics:localPos1 = (0, 0, 0)
57
+ quatf physics:localRot0 = (1, 0, 0, 0)
58
+ quatf physics:localRot1 = (1, 0, 0, 0)
59
+ }
60
+
61
+ over "P_4e2d9ae4c2eefd69" (
62
+ prepend apiSchemas = ["MaterialBindingAPI"]
63
+ )
64
+ {
65
+ rel material:binding = </root/materials/Steel_Stainless> (
66
+ bindMaterialAs = "weakerThanDescendants"
67
+ )
68
+ }
69
+ }
70
+
71
+ over "E_switch_1_2" (
72
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysxRigidBodyAPI"]
73
+ )
74
+ {
75
+ bool physics:kinematicEnabled = 0
76
+ bool physics:rigidBodyEnabled = 1
77
+
78
+ def PhysicsRevoluteJoint "RevoluteJoint_Faucet_3_left" (
79
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
80
+ )
81
+ {
82
+ float drive:angular:physics:damping = 10
83
+ float drive:angular:physics:stiffness = 10
84
+ float drive:angular:physics:targetPosition = 90
85
+ uniform token drive:angular:physics:type = "acceleration"
86
+ uniform token physics:axis = "Z"
87
+ rel physics:body0 = </root/E_body_1>
88
+ rel physics:body1 = </root/E_switch_1_2>
89
+ float physics:breakForce = inf
90
+ float physics:breakTorque = inf
91
+ point3f physics:localPos0 = (-0.1295403, 0.0002976, 0.0080369)
92
+ point3f physics:localPos1 = (0, 0, 0)
93
+ quatf physics:localRot0 = (1, 0, 0, 0)
94
+ quatf physics:localRot1 = (1, 0, 0, 0)
95
+ float physics:lowerLimit = 0
96
+ float physics:upperLimit = 90
97
+ }
98
+
99
+ over "P_301ec9ec788caa02" (
100
+ prepend apiSchemas = ["MaterialBindingAPI"]
101
+ )
102
+ {
103
+ rel material:binding = </root/materials/Steel_Stainless> (
104
+ bindMaterialAs = "weakerThanDescendants"
105
+ )
106
+ }
107
+ }
108
+
109
+ over "E_switch_2_3" (
110
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysxRigidBodyAPI"]
111
+ )
112
+ {
113
+ bool physics:kinematicEnabled = 0
114
+ bool physics:rigidBodyEnabled = 1
115
+
116
+ def PhysicsRevoluteJoint "RevoluteJoint_Faucet_3_right" (
117
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
118
+ )
119
+ {
120
+ float drive:angular:physics:damping = 10
121
+ float drive:angular:physics:stiffness = 10
122
+ float drive:angular:physics:targetPosition = -90
123
+ uniform token drive:angular:physics:type = "acceleration"
124
+ uniform token physics:axis = "Z"
125
+ rel physics:body0 = </root/E_body_1>
126
+ rel physics:body1 = </root/E_switch_2_3>
127
+ float physics:breakForce = inf
128
+ float physics:breakTorque = inf
129
+ point3f physics:localPos0 = (0.1314798, -0.0004245, 0.0080369)
130
+ point3f physics:localPos1 = (0, 0, 0)
131
+ quatf physics:localRot0 = (1, 0, 0, 0)
132
+ quatf physics:localRot1 = (1, 0, 0, 0)
133
+ float physics:lowerLimit = -90
134
+ float physics:upperLimit = 0
135
+ }
136
+
137
+ over "P_336d20c4790caa02" (
138
+ prepend apiSchemas = ["MaterialBindingAPI"]
139
+ )
140
+ {
141
+ rel material:binding = </root/materials/Steel_Stainless> (
142
+ bindMaterialAs = "weakerThanDescendants"
143
+ )
144
+ }
145
+ }
146
+
147
+ over "materials"
148
+ {
149
+ over "mat_309296"
150
+ {
151
+ over "PBRShader"
152
+ {
153
+ float inputs:clearcoat = 0.26
154
+ float inputs:metallic = 0.83
155
+ float inputs:roughness = 0.13
156
+ }
157
+ }
158
+
159
+ def Material "Steel_Carbon"
160
+ {
161
+ token outputs:mdl:displacement.connect = </root/materials/Steel_Carbon/Shader.outputs:out>
162
+ token outputs:mdl:surface.connect = </root/materials/Steel_Carbon/Shader.outputs:out>
163
+ token outputs:mdl:volume.connect = </root/materials/Steel_Carbon/Shader.outputs:out>
164
+
165
+ def Shader "Shader"
166
+ {
167
+ uniform token info:implementationSource = "sourceAsset"
168
+ uniform asset info:mdl:sourceAsset = @./NVIDIA/Materials/2023_2_1/Base/Metals/Steel_Carbon.mdl@
169
+ uniform token info:mdl:sourceAsset:subIdentifier = "Steel_Carbon"
170
+ color3f inputs:diffuse_color_constant = (0.24710423, 0.24710175, 0.24710175)
171
+ color3f inputs:diffuse_tint = (0.2741313, 0.26248866, 0.26248866)
172
+ bool inputs:enable_ORM_texture = 0
173
+ float inputs:metallic_constant = 0.5
174
+ float inputs:specular_level = 0.52
175
+ token outputs:out (
176
+ renderType = "material"
177
+ )
178
+ }
179
+ }
180
+
181
+ def Material "Aluminum_Anodized"
182
+ {
183
+ token outputs:mdl:displacement.connect = </root/materials/Aluminum_Anodized/Shader.outputs:out>
184
+ token outputs:mdl:surface.connect = </root/materials/Aluminum_Anodized/Shader.outputs:out>
185
+ token outputs:mdl:volume.connect = </root/materials/Aluminum_Anodized/Shader.outputs:out>
186
+
187
+ def Shader "Shader"
188
+ {
189
+ uniform token info:implementationSource = "sourceAsset"
190
+ uniform asset info:mdl:sourceAsset = @./NVIDIA/Materials/2023_2_1/Base/Metals/Aluminum_Anodized.mdl@
191
+ uniform token info:mdl:sourceAsset:subIdentifier = "Aluminum_Anodized"
192
+ token outputs:out (
193
+ renderType = "material"
194
+ )
195
+ }
196
+ }
197
+
198
+ def Material "Steel_Stainless"
199
+ {
200
+ token outputs:mdl:displacement.connect = </root/materials/Steel_Stainless/Shader.outputs:out>
201
+ token outputs:mdl:surface.connect = </root/materials/Steel_Stainless/Shader.outputs:out>
202
+ token outputs:mdl:volume.connect = </root/materials/Steel_Stainless/Shader.outputs:out>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:implementationSource = "sourceAsset"
207
+ uniform asset info:mdl:sourceAsset = @./NVIDIA/Materials/2023_2_1/Base/Metals/Steel_Stainless.mdl@
208
+ uniform token info:mdl:sourceAsset:subIdentifier = "Steel_Stainless"
209
+ color3f inputs:diffuse_tint = (0.61776066, 0.61775446, 0.61775446)
210
+ token outputs:out (
211
+ renderType = "material"
212
+ )
213
+ }
214
+ }
215
+ }
216
+ }
217
+
articulated_objects/kitchen_Supplies/faucet/faucet_3/nVIDIA/materials/2023_2_1/base/metals/Aluminum_Anodized.mdl ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Aluminum_Anodized(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(0.500000, 0.500000, 0.500000),
10
+ diffuse_texture: texture_2d("./Aluminum_Anodized/Aluminum_Anodized_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(1.f, 1.f, 1.f),
15
+ reflection_roughness_constant: 0.000000,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.000000,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Aluminum_Anodized/Aluminum_Anodized_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.000000, 1.000000, 1.000000),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.000000,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Aluminum_Anodized/Aluminum_Anodized_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: float2(0.f),
38
+ texture_rotate: 0.f,
39
+ texture_scale: float2(1.f),
40
+ detail_texture_translate: float2(0.f),
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: float2(1.f));