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Add original worldlabs Scene G055_scene_001

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outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/G055_scene_001_worldlabs_raw.zip ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:b59f92b9440c9b41972e6ea1c9cd11c1528430dc12739b7b85f4269d03d70d76
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+ size 58196369
outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt ADDED
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+ G055_scene_001 / worldlabs / raw API output
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+
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+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
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+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
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+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
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+ 画面复核:Native preview and panorama show a coherent palace courtyard with main hall, enclosing side colonnades, red columns, blue tiled eaves, lantern rows and wet reflective stone floor. The moon is elongated/repeated and a foreground column occludes part of the panorama; hidden wall-panel passage is not established. Macro environment is complete, but strict requirements and gameplay are not accepted.
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+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
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+ 模型:marble-1.1,本轮预留费用:1580 provider credits。
outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json ADDED
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+ {
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+ "task_id": "G055_scene_001",
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+ "provider": "worldlabs",
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+ "files": [
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+ {
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+ "path": "assets/collider_mesh_url.glb",
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+ "bytes": 1750900,
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+ "sha256": "b4a422189e1e33532fdd5117b4f2ce76360b85e92d515cce94594b3bd3e9a752"
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+ },
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+ {
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+ "path": "assets/pano_url.png",
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+ "bytes": 13569189,
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+ "sha256": "26e00dbc8cabfeb057453acf0d67605af2bac5846a67d693afd345d2151d554c"
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+ },
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+ {
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+ "path": "assets/splats_100k.spz",
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+ "bytes": 1411693,
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+ "sha256": "9874dba03cdb8001668a9fe737356c1ae5f9674b0e9aea2ba14b9425d97a5f5b"
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+ },
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+ "bytes": 2371905,
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+ "sha256": "1edf78d91ae9f5732d9c4de97823b1d82b95cd3e9b35db8f5a930e077b537495"
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+ },
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+ {
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+ "path": "assets/splats_500k.spz",
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+ "bytes": 7930158,
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+ "sha256": "3cb3fb4b6551e4aa427f29d5e535ecb55d54546d4804e0afa8d4629c19b2a8af"
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+ },
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+ {
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+ "path": "assets/splats_full_res.spz",
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+ "bytes": 30502268,
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+ "sha256": "ff11ac5d7e8d7a5c49554ee0f9ee4e37797bb676dbae47410e1865ca2c52f97a"
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+ },
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+ {
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+ "path": "assets/thumbnail.webp",
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+ "bytes": 54570,
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+ "sha256": "83aca8df0647e65753ac2db380eb097eb8e14bb6c35e6bb9e379b6e4479f8985"
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+ }
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+ ]
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+ }
outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json ADDED
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+ {
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+ "visual_scene_elements": [
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+ "coherent palace courtyard enclosed by main hall and side colonnades",
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+ "vermilion columns and indigo eaves",
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+ "paper lantern rows and warm night lighting",
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+ "wet reflective courtyard stones",
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+ "a wall-panel passage entrance"
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+ ],
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+ "exact_geometry_gameplay": "Not validated by generated thumbnails or panorama alone; report missing elements explicitly."
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+ }
outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp ADDED

Git LFS Details

  • SHA256: 83aca8df0647e65753ac2db380eb097eb8e14bb6c35e6bb9e379b6e4479f8985
  • Pointer size: 130 Bytes
  • Size of remote file: 54.6 kB
outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json ADDED
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+ {
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+ "task_id": "G055_scene_001",
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+ "game_id": "G055_inner_court_investigation",
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+ "provider": "worldlabs",
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+ "model": "marble-1.1",
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+ "estimated_credits": 1580,
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+ "reuse": false,
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+ "image_path": "test_data/test_samples/G055_inner_court_investigation/3D_scene/ref_images/ref_palace_night.png",
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+ "image_sha256": "e297232a99d780ad811c60a2bde9d3d3e2d779375c63ace837b95569e8954011",
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+ "spec_path": "test_data\\test_samples\\G055_inner_court_investigation\\general_requirement.txt",
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+ "spec_sha256": "285a181c4ed0275c4c96a9cd71c6e22abfd90212018ef6c284f55315037589a3",
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+ "source_task_file": "test_data\\test_samples\\G055_inner_court_investigation\\3D_scene\\scene_tasks.jsonl",
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+ "source_task_file_sha256": "36f1dc789e3f1142f40c35f8b97ebe1b5d50638d55d004c8f2ab0cea0a5b5c3d",
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+ "original_task": {
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+ "game_id": "G055_inner_court_investigation",
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+ "task_id": "G055_scene_001",
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+ "prompt": "Original stylized ancient palace night quarter: vermilion columns, indigo eaves, paper lantern rows, screen corridors, rain slick courtyard stones and a secret passage mouth behind a wall panel, write-realist stylized, game-ready 3D scene",
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+ "seed": 4551,
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+ "output_format": "glb",
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+ "texture_size": 2048,
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+ "layout_constraints": "锦瑟院/尚仪局/冷宫等区域按 §13 章节由引擎布局;此场景为夜景基调与氛围基线(P13 美术方向)",
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+ "spec_ref": "L02",
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+ "image_path": "test_data/test_samples/G055_inner_court_investigation/3D_scene/ref_images/ref_palace_night.png",
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+ "single_coherent_scene": true,
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+ "no_text_or_panels": true
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+ },
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+ "seed_requested": 4551,
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+ "seed_sent_to_provider": 4551,
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+ "reference_role": "Original scene reference guides the complete environment, not a standalone prop.",
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+ "hf_prefix": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs",
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+ "deferred": false,
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+ "worldlabs_key_alias": "WORLDLABS_API_KEY_3",
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+ "completeness_checklist": [
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+ "coherent palace courtyard enclosed by main hall and side colonnades",
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+ "vermilion columns and indigo eaves",
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+ "paper lantern rows and warm night lighting",
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+ "wet reflective courtyard stones",
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+ "a wall-panel passage entrance"
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+ ],
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+ "submitted_geometry_prompt": "A complete immersive environment, not an isolated prop, miniature or diagram. Original stylized ancient palace night quarter: vermilion columns, indigo eaves, paper lantern rows, screen corridors, rain slick courtyard stones and a secret passage mouth behind a wall panel, painterly semi-realistic stylized, coherent 3D environment. Preserve one coherent enclosed space or landscape. Include these visible scene elements: coherent palace courtyard enclosed by main hall and side colonnades; vermilion columns and indigo eaves; paper lantern rows and warm night lighting; wet reflective courtyard stones; a wall-panel passage entrance. Environment only, no people, creatures, readable text, logos or UI.",
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+ "submitted_texture_prompt": null,
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+ "world_id": "769087ca-dc9b-459d-acb3-ef722bc7f360",
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+ "api_tasks": {
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+ "world": "1a7a2983-4102-4c18-8783-3f0d8fa14b3f"
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+ },
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+ "reserved_new_credits": 1580,
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+ "actual_provider_cost": {
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+ "total_credits": 1580,
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+ "line_items": [
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+ {
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+ "name": "Pano generation (image, non-pano)",
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+ "credits": 80
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+ },
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+ {
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+ "name": "World generation",
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+ "credits": 1500
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+ }
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+ ]
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+ },
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+ "gpt_refined": false,
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+ "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
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+ }
outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json ADDED
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+ {
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+ "actually_inspected": [
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+ "preview",
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+ "source_panorama"
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+ ],
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+ "macro_environment_complete": true,
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+ "visual_elements": {
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+ "main_hall_and_side_colonnades": "visible",
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+ "vermilion_columns_and_blue_eaves": "visible",
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+ "paper_lantern_rows": "visible",
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+ "wet_reflective_courtyard_stones": "visible",
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+ "wall_panel_secret_passage": "not_established"
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+ },
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+ "quality_findings": [
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+ "Moon appears elongated/repeated in the original panorama.",
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+ "A large foreground column occludes part of the panorama at its seam.",
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+ "Main courtyard, architectural enclosure, lighting and floor form a coherent full environment rather than an isolated building prop."
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+ ],
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+ "verdict": "macro_environment_complete_with_visual_deviations",
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+ "preview_sha256": "83aca8df0647e65753ac2db380eb097eb8e14bb6c35e6bb9e379b6e4479f8985",
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+ "source_panorama_sha256": "26e00dbc8cabfeb057453acf0d67605af2bac5846a67d693afd345d2151d554c",
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+ "strict_full_scene_requirements_accepted": false,
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+ "scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated."
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+ }
outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json ADDED
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+ {
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+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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+ "passed": true,
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+ "checks": [
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+ {
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+ "file": "assets\\collider_mesh_url.glb",
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+ "passed": true,
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+ "mesh_count": 1
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+ }
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+ ]
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+ }
outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json ADDED
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+ {
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+ "method": "Assistant inspected provider original preview",
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+ "verdict": "raw_output_with_visual_deviations",
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+ "findings": "Native preview and panorama show a coherent palace courtyard with main hall, enclosing side colonnades, red columns, blue tiled eaves, lantern rows and wet reflective stone floor. The moon is elongated/repeated and a foreground column occludes part of the panorama; hidden wall-panel passage is not established. Macro environment is complete, but strict requirements and gameplay are not accepted.",
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+ "preview_sha256": "83aca8df0647e65753ac2db380eb097eb8e14bb6c35e6bb9e379b6e4479f8985",
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+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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+ }
outputs/scene_raw_supplement_20261104/manifest.json ADDED
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+ {
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+ "total_required_tasks": 69,
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+ "scope": "Completeness-first supplemental original environments. Select only a few full environments; reuse existing raw modules. Meshy900 is a ceiling, not a requirement to spend. No claim of all69 complete scenes.",
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+ "estimated_new_credits": {
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+ "worldlabs": 6320,
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+ "meshy": 0
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+ },
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+ "tasks": {
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+ "G055_scene_001": {
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+ "provider": "worldlabs",
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+ "model": "marble-1.1",
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+ "reuse": false,
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+ "artifact_kind": "raw_scene_attempt",
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+ "path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs",
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+ "verdict": "raw_output_with_visual_deviations",
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+ "archive": {
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+ "file": "G055_scene_001_worldlabs_raw.zip",
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+ "bytes": 58196369,
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+ "sha256": "b59f92b9440c9b41972e6ea1c9cd11c1528430dc12739b7b85f4269d03d70d76"
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+ },
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+ "reserved_new_credits": 1580
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+ }
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+ },
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+ "archived_scene_task_output_count": 1,
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+ "complete_world_output_count": 1,
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+ "shared_module_count": 0,
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+ "plan_counts": {
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+ "planned_complete_environment_requests": 4,
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+ "meshy_modules_precommitted": 0
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+ },
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+ "deferred_tasks": []
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+ }