Add original worldlabs Scene G055_scene_001
Browse files- outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/G055_scene_001_worldlabs_raw.zip +3 -0
- outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt +8 -0
- outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json +41 -0
- outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json +10 -0
- outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp +3 -0
- outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json +62 -0
- outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json +24 -0
- outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json +11 -0
- outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json +7 -0
- outputs/scene_raw_supplement_20261104/manifest.json +32 -0
outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/G055_scene_001_worldlabs_raw.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:b59f92b9440c9b41972e6ea1c9cd11c1528430dc12739b7b85f4269d03d70d76
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size 58196369
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outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt
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G055_scene_001 / worldlabs / raw API output
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原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
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Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
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World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
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画面复核:Native preview and panorama show a coherent palace courtyard with main hall, enclosing side colonnades, red columns, blue tiled eaves, lantern rows and wet reflective stone floor. The moon is elongated/repeated and a foreground column occludes part of the panorama; hidden wall-panel passage is not established. Macro environment is complete, but strict requirements and gameplay are not accepted.
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范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
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模型:marble-1.1,本轮预留费用:1580 provider credits。
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outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json
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{
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"task_id": "G055_scene_001",
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"provider": "worldlabs",
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"path": "assets/splats_150k.spz",
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"bytes": 2371905,
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"path": "assets/splats_500k.spz",
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"bytes": 7930158,
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"sha256": "3cb3fb4b6551e4aa427f29d5e535ecb55d54546d4804e0afa8d4629c19b2a8af"
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"path": "assets/splats_full_res.spz",
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"bytes": 30502268,
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"sha256": "ff11ac5d7e8d7a5c49554ee0f9ee4e37797bb676dbae47410e1865ca2c52f97a"
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},
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{
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"path": "assets/thumbnail.webp",
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"bytes": 54570,
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"sha256": "83aca8df0647e65753ac2db380eb097eb8e14bb6c35e6bb9e379b6e4479f8985"
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}
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]
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}
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outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json
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{
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"visual_scene_elements": [
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"coherent palace courtyard enclosed by main hall and side colonnades",
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"vermilion columns and indigo eaves",
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"paper lantern rows and warm night lighting",
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"wet reflective courtyard stones",
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"a wall-panel passage entrance"
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],
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"exact_geometry_gameplay": "Not validated by generated thumbnails or panorama alone; report missing elements explicitly."
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}
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outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp
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Git LFS Details
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outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json
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{
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"task_id": "G055_scene_001",
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"game_id": "G055_inner_court_investigation",
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"provider": "worldlabs",
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"model": "marble-1.1",
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"estimated_credits": 1580,
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"reuse": false,
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"image_path": "test_data/test_samples/G055_inner_court_investigation/3D_scene/ref_images/ref_palace_night.png",
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"image_sha256": "e297232a99d780ad811c60a2bde9d3d3e2d779375c63ace837b95569e8954011",
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"spec_path": "test_data\\test_samples\\G055_inner_court_investigation\\general_requirement.txt",
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"spec_sha256": "285a181c4ed0275c4c96a9cd71c6e22abfd90212018ef6c284f55315037589a3",
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"source_task_file": "test_data\\test_samples\\G055_inner_court_investigation\\3D_scene\\scene_tasks.jsonl",
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"source_task_file_sha256": "36f1dc789e3f1142f40c35f8b97ebe1b5d50638d55d004c8f2ab0cea0a5b5c3d",
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"original_task": {
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"game_id": "G055_inner_court_investigation",
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"task_id": "G055_scene_001",
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"prompt": "Original stylized ancient palace night quarter: vermilion columns, indigo eaves, paper lantern rows, screen corridors, rain slick courtyard stones and a secret passage mouth behind a wall panel, write-realist stylized, game-ready 3D scene",
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"seed": 4551,
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"output_format": "glb",
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"texture_size": 2048,
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"layout_constraints": "锦瑟院/尚仪局/冷宫等区域按 §13 章节由引擎布局;此场景为夜景基调与氛围基线(P13 美术方向)",
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"spec_ref": "L02",
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"image_path": "test_data/test_samples/G055_inner_court_investigation/3D_scene/ref_images/ref_palace_night.png",
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"single_coherent_scene": true,
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"no_text_or_panels": true
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},
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"seed_requested": 4551,
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"seed_sent_to_provider": 4551,
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"reference_role": "Original scene reference guides the complete environment, not a standalone prop.",
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"hf_prefix": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs",
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"deferred": false,
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"worldlabs_key_alias": "WORLDLABS_API_KEY_3",
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"completeness_checklist": [
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"coherent palace courtyard enclosed by main hall and side colonnades",
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"vermilion columns and indigo eaves",
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"paper lantern rows and warm night lighting",
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"wet reflective courtyard stones",
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"a wall-panel passage entrance"
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],
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"submitted_geometry_prompt": "A complete immersive environment, not an isolated prop, miniature or diagram. Original stylized ancient palace night quarter: vermilion columns, indigo eaves, paper lantern rows, screen corridors, rain slick courtyard stones and a secret passage mouth behind a wall panel, painterly semi-realistic stylized, coherent 3D environment. Preserve one coherent enclosed space or landscape. Include these visible scene elements: coherent palace courtyard enclosed by main hall and side colonnades; vermilion columns and indigo eaves; paper lantern rows and warm night lighting; wet reflective courtyard stones; a wall-panel passage entrance. Environment only, no people, creatures, readable text, logos or UI.",
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| 41 |
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"submitted_texture_prompt": null,
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| 42 |
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"world_id": "769087ca-dc9b-459d-acb3-ef722bc7f360",
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| 43 |
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"api_tasks": {
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| 44 |
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"world": "1a7a2983-4102-4c18-8783-3f0d8fa14b3f"
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| 45 |
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},
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| 46 |
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"reserved_new_credits": 1580,
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| 47 |
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"actual_provider_cost": {
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| 48 |
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"total_credits": 1580,
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| 49 |
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"line_items": [
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| 50 |
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{
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| 51 |
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"name": "Pano generation (image, non-pano)",
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| 52 |
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"credits": 80
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| 53 |
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},
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| 54 |
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{
|
| 55 |
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"name": "World generation",
|
| 56 |
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"credits": 1500
|
| 57 |
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}
|
| 58 |
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]
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| 59 |
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},
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| 60 |
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"gpt_refined": false,
|
| 61 |
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"scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
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}
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outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json
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{
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"actually_inspected": [
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"preview",
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"source_panorama"
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],
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"macro_environment_complete": true,
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"visual_elements": {
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"main_hall_and_side_colonnades": "visible",
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"vermilion_columns_and_blue_eaves": "visible",
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"paper_lantern_rows": "visible",
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"wet_reflective_courtyard_stones": "visible",
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"wall_panel_secret_passage": "not_established"
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},
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"quality_findings": [
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| 15 |
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"Moon appears elongated/repeated in the original panorama.",
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"A large foreground column occludes part of the panorama at its seam.",
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"Main courtyard, architectural enclosure, lighting and floor form a coherent full environment rather than an isolated building prop."
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],
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"verdict": "macro_environment_complete_with_visual_deviations",
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"preview_sha256": "83aca8df0647e65753ac2db380eb097eb8e14bb6c35e6bb9e379b6e4479f8985",
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| 21 |
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"source_panorama_sha256": "26e00dbc8cabfeb057453acf0d67605af2bac5846a67d693afd345d2151d554c",
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| 22 |
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"strict_full_scene_requirements_accepted": false,
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| 23 |
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"scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated."
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}
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outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json
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{
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"scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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"passed": true,
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"checks": [
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{
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"file": "assets\\collider_mesh_url.glb",
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"passed": true,
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"mesh_count": 1
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}
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]
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}
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outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json
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{
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"method": "Assistant inspected provider original preview",
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"verdict": "raw_output_with_visual_deviations",
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"findings": "Native preview and panorama show a coherent palace courtyard with main hall, enclosing side colonnades, red columns, blue tiled eaves, lantern rows and wet reflective stone floor. The moon is elongated/repeated and a foreground column occludes part of the panorama; hidden wall-panel passage is not established. Macro environment is complete, but strict requirements and gameplay are not accepted.",
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| 5 |
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"preview_sha256": "83aca8df0647e65753ac2db380eb097eb8e14bb6c35e6bb9e379b6e4479f8985",
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| 6 |
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"limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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}
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outputs/scene_raw_supplement_20261104/manifest.json
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{
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"total_required_tasks": 69,
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"scope": "Completeness-first supplemental original environments. Select only a few full environments; reuse existing raw modules. Meshy900 is a ceiling, not a requirement to spend. No claim of all69 complete scenes.",
|
| 4 |
+
"estimated_new_credits": {
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"worldlabs": 6320,
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"meshy": 0
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},
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"tasks": {
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| 9 |
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"G055_scene_001": {
|
| 10 |
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"provider": "worldlabs",
|
| 11 |
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"model": "marble-1.1",
|
| 12 |
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"reuse": false,
|
| 13 |
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"artifact_kind": "raw_scene_attempt",
|
| 14 |
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"path": "outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/raw_api/2026-11-04/supplement/worldlabs",
|
| 15 |
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"verdict": "raw_output_with_visual_deviations",
|
| 16 |
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"archive": {
|
| 17 |
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"file": "G055_scene_001_worldlabs_raw.zip",
|
| 18 |
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"bytes": 58196369,
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| 19 |
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"sha256": "b59f92b9440c9b41972e6ea1c9cd11c1528430dc12739b7b85f4269d03d70d76"
|
| 20 |
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},
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| 21 |
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"reserved_new_credits": 1580
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| 22 |
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}
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| 23 |
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},
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| 24 |
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"archived_scene_task_output_count": 1,
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| 25 |
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"complete_world_output_count": 1,
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| 26 |
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"shared_module_count": 0,
|
| 27 |
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"plan_counts": {
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| 28 |
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"planned_complete_environment_requests": 4,
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| 29 |
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"meshy_modules_precommitted": 0
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| 30 |
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},
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| 31 |
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"deferred_tasks": []
|
| 32 |
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}
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