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string
passed
bool
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list
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\textured\\module.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\textured\\module.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\textured\\module.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\collider_mesh_url.glb", "passed": true, "mesh_count": 1 } ]
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.
true
[ { "file": "assets\\geometry\\model.glb", "passed": true, "mesh_count": 1 }, { "file": "assets\\textured\\model.glb", "passed": true, "mesh_count": 1 } ]

bench β€” GameFactory-3A Shared Asset Store

Shared per-case asset store for the GameFactory-3A benchmark (60 game cases, G001–G060). The companion code and task manifests live in the GitHub repo: https://github.com/YF0224/bench.

Each case's assets are generated once by the team's own pipelines into a game-level shared store, so every method line and engine variant of a case reuses the identical asset set. Heavy artifacts are hosted here (Hugging Face) instead of Git.

Structure

outputs/
└── <game_id>/                # e.g. G001_port_guard_arena
    └── assets/
        └── <kind>/           # tpose | 3d_object | 3d_scene | motion | audio | cg_video
            └── <task_id>/    # artifacts: wav / glb / fbx / mp4 / png + meta.json

The task manifests that define each case's task IDs live in the GitHub repo under test_data/test_samples/<game_id>/.

Download

hf download YY222/bench --repo-type dataset --local-dir test_data
# or, from inside the bench repo:
python3 scripts/asset/download_assets.py

Upload (team, via pull requests)

The dataset is read-only for the team: members run the upload script from the bench repo, it opens a pull request, and the owner merges it. Any logged-in HF account works (hf auth login with the member's own token) β€” no special access needed:

python3 scripts/asset/upload_assets.py --dry-run          # what would be uploaded
python3 scripts/asset/upload_assets.py --games G011,G013  # open a PR for specific games

Only games containing real artifacts are uploaded (skeleton-only games are skipped), and uploads on disjoint games are safe to run concurrently. Direct pushes to main are owner-only.

Notes

  • The current skeleton contains empty placeholders (.gitkeep); real artifacts are dropped in by generation tooling as they become available.
  • test_data/outputs/initial_game_gen/ (model-generated initial games) is intentionally not part of this dataset.

License

Apache-2.0

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