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Add original worldlabs Scene G008_scene_001

Browse files
outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/G008_scene_001_worldlabs_raw.zip ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:8b9428d48f45a57f6ddaddf8be7c4075dcc22e52ceaa4fc0ff040ada6c84a960
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+ size 39518169
outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt ADDED
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+ G008_scene_001 / worldlabs / raw API output
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+
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+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
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+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
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+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
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+ 画面复核:Recovered original stormy dock environment: stacked shipping containers, tall cranes, wet reflective lanes, floodlights and dark storm clouds. Main industrial harbour theme is present; beacon nodes, exact cover spacing, collision and gameplay routes are not validated. Reused original provider data without new generation cost.
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+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
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+ 模型:marble-1.0-draft,本轮预留费用:0 provider credits。
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+ 复用已核验来源的原始worldlabs资产,本轮未重新生成;历史生成费用不计入本轮。
outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json ADDED
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+ {
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+ "task_id": "G008_scene_001",
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+ "provider": "worldlabs",
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+ "files": [
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+ {
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+ "path": "assets/collider_mesh_url.glb",
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+ "bytes": 2636016,
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+ "sha256": "1e49108b8cf38d9bc2d52609964a1e6397a0b09f1d96da376587a6371e497ba3"
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+ },
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+ {
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+ "path": "assets/pano_url.png",
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+ "bytes": 3168324,
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+ "sha256": "d68bc5c1bf9ace467e540d5405a3effc7c8ee38f23d748f2724d089234d18b1f"
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+ },
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+ {
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+ "path": "assets/splats_100k.spz",
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+ "bytes": 1257192,
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+ "sha256": "497ea3507cafe678c42de652116ba6a4ecd3bfa6ade39e18849b2e40e497225b"
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+ },
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+ {
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+ "path": "assets/splats_500k.spz",
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+ "bytes": 5967217,
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+ "sha256": "ddab65f38c4cdd52628e2d77d65e8136260e933e078a99a80721fd6fbb287a15"
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+ },
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+ {
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+ "path": "assets/splats_full_res.spz",
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+ "bytes": 26488763,
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+ "sha256": "c1feed85b07ff9ea0a4f4ac60e3c9e2ad74ec19e098fe3b242175b1f2c77046d"
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+ },
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+ {
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+ "path": "assets/thumbnail.webp",
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+ "bytes": 27418,
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+ "sha256": "3abd0c3da62abafb91d71c51c8d0f7b4d723dd4a9f5a66bd7ad3c4173d83f279"
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+ }
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+ ]
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+ }
outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/preview.webp ADDED

Git LFS Details

  • SHA256: 3abd0c3da62abafb91d71c51c8d0f7b4d723dd4a9f5a66bd7ad3c4173d83f279
  • Pointer size: 130 Bytes
  • Size of remote file: 27.4 kB
outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/provenance.json ADDED
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+ {
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+ "task_id": "G008_scene_001",
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+ "game_id": "G008_dock_beacon_cs",
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+ "provider": "worldlabs",
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+ "model": "marble-1.0-draft",
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+ "estimated_credits": 0,
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+ "reuse": true,
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+ "image_path": "test_data/test_samples/G008_dock_beacon_cs/3D_scene/ref_images/ref_scene_dock_sketch.png",
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+ "image_sha256": "1956f469181edd4d8d18c2162c46fea842da78bf259f9f62ac424cfbec448b97",
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+ "spec_path": "test_data\\test_samples\\G008_dock_beacon_cs\\general_requirement.txt",
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+ "spec_sha256": "dd8655985368701b41b0d4bb64396fff59723fa83f60ea147a6385e8b64a77d3",
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+ "source_task_file": "test_data\\test_samples\\G008_dock_beacon_cs\\3D_scene\\scene_tasks.jsonl",
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+ "source_task_file_sha256": "cbc230d25cee0cc83ede1e761526c88dae0b6f3562a22ab33338d0d42c4b9736",
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+ "original_task": {
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+ "game_id": "G008_dock_beacon_cs",
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+ "task_id": "G008_scene_001",
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+ "prompt": "Storm-night dockyard combat environment with separated attacker and defender yards, three objective yards, central connector, container push lanes, water culvert, wet steel and floodlights; one coherent scene, no split panels, no labels, no text",
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+ "seed": 4081,
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+ "output_format": "glb",
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+ "texture_size": 2048,
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+ "layout_constraints": "七区域码头:攻方出生区→A/B/C 12s/15s/12s、守方出生区→A/B/C 9s/11s/9s(基准 4.0m/s);横向支援 A↔B/B↔C 8s、A↔C 中央连接 11s;绕后水道全程 20s 无己方观察点;可破坏门/薄墙与两类可穿透材质按 3.1 布置;声学半径按 3.4 表冻结",
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+ "spec_ref": "L01",
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+ "image_path": "test_data/test_samples/G008_dock_beacon_cs/3D_scene/ref_images/ref_scene_dock_sketch.png",
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+ "single_coherent_scene": true,
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+ "no_text_or_panels": true
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+ },
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+ "seed_requested": 4081,
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+ "seed_sent_to_provider": 4081,
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+ "reference_role": "world image+text",
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+ "hf_prefix": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs",
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+ "deferred": false,
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+ "worldlabs_key_alias": "WORLDLABS_API_KEY",
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+ "submitted_geometry_prompt": "Environment only. No people or humanoid statues. Storm-night dockyard combat environment with separated attacker and defender yards, three objective yards, central connector, container push lanes, water culvert, wet steel and floodlights; one coherent scene, no split panels, no labels, no text Layout: 七区域码头:攻方出生区→A/B/C 12s/15s/12s、守方出生区→A/B/C 9s/11s/9s(基准 4.0m/s);横向支援 A↔B/B↔C 8s、A↔C 中央连接 11s;绕后水道全程 20s 无己方观察点;可破坏门/薄墙与两类可穿透材质按 3.1 布置;声学半径按 3.4 表冻结 One coherent environment scene with a clear usable floor; no characters, text, UI panels or labels.",
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+ "world_id": "41014ece-19b3-410b-811e-a276070ff9a9",
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+ "api_tasks": {},
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+ "reserved_new_credits": 0,
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+ "actual_provider_cost": {
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+ "total_credits": 0,
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+ "note": "Reuse previously generated original; historic generation costs excluded."
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+ },
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+ "gpt_refined": false,
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+ "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
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+ }
outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/validation.json ADDED
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+ {
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+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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+ "passed": true,
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+ "checks": [
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+ {
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+ "file": "assets\\collider_mesh_url.glb",
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+ "passed": true,
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+ "mesh_count": 1
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+ }
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+ ]
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+ }
outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json ADDED
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+ {
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+ "method": "Assistant inspected provider original preview",
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+ "verdict": "usable_raw_output",
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+ "findings": "Recovered original stormy dock environment: stacked shipping containers, tall cranes, wet reflective lanes, floodlights and dark storm clouds. Main industrial harbour theme is present; beacon nodes, exact cover spacing, collision and gameplay routes are not validated. Reused original provider data without new generation cost.",
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+ "preview_sha256": "3abd0c3da62abafb91d71c51c8d0f7b4d723dd4a9f5a66bd7ad3c4173d83f279",
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+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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+ }
outputs/scene_raw_delivery_20261104/manifest.json CHANGED
@@ -154,6 +154,20 @@
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  "sha256": "ce07e800a1ff7d7b553926208e2431e3b4dac29b1c44638209d37c752a2d1f98"
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  },
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  "reserved_new_credits": 1580
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  }
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  },
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  "plan_counts": {
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  "reserved_new_credits": 35
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  }
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  },
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- "archived_scene_task_output_count": 11,
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- "complete_world_output_count": 9,
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  "shared_module_count": 3
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  }
 
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  "sha256": "ce07e800a1ff7d7b553926208e2431e3b4dac29b1c44638209d37c752a2d1f98"
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  },
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  "reserved_new_credits": 1580
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+ },
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+ "G008_scene_001": {
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+ "provider": "worldlabs",
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+ "model": "marble-1.0-draft",
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+ "reuse": true,
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+ "artifact_kind": "raw_scene_attempt",
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+ "path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/worldlabs",
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+ "verdict": "usable_raw_output",
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+ "archive": {
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+ "file": "G008_scene_001_worldlabs_raw.zip",
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+ "bytes": 39518169,
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+ "sha256": "8b9428d48f45a57f6ddaddf8be7c4075dcc22e52ceaa4fc0ff040ada6c84a960"
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+ },
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+ "reserved_new_credits": 0
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  }
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  },
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  "plan_counts": {
 
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  "reserved_new_credits": 35
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  }
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  },
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+ "archived_scene_task_output_count": 12,
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+ "complete_world_output_count": 10,
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  "shared_module_count": 3
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  }