Add original worldlabs Scene G001_scene_001
Browse files- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/G001_scene_001_worldlabs_raw.zip +3 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt +8 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json +31 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/preview.webp +3 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/provenance.json +51 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/validation.json +11 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json +7 -0
- outputs/scene_raw_delivery_20261104/manifest.json +24 -0
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/G001_scene_001_worldlabs_raw.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:d294175bd34926a1921d75456be600adfe46860664ee34419ef33b5f33640c4d
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size 36598482
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt
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G001_scene_001 / worldlabs / raw API output
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原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
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Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
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World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
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画面复核:Provider preview shows a coherent dusk seaport yard with container cover, walls and gantry cranes; visually consistent with the bound reference. Exact40m scale, cover counts and gameplay collision are unvalidated.
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范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
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模型:marble-1.0-draft,本轮预留费用:230 provider credits。
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json
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{
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"task_id": "G001_scene_001",
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"provider": "worldlabs",
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"files": [
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{
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"path": "assets/collider_mesh_url.glb",
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"bytes": 3752984,
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"sha256": "da42b353b33d4719dc057fc99e6fea785552231618df7a6b8198bd37bfbd3d06"
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},
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{
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"path": "assets/splats_100k.spz",
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"bytes": 1259826,
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"sha256": "f44d4031488b4e6142942d05e6274615d5c96d65ec742dddaae3e5073902fca8"
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},
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{
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"path": "assets/splats_500k.spz",
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"bytes": 5953687,
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"sha256": "3317fac31d1362572ed4267d45de72cdc67e19d70648e70eb68e17c0a9256ceb"
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},
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{
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"path": "assets/splats_full_res.spz",
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"bytes": 26959457,
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"sha256": "dd704f1aacfcf6dc6859ee96f1d2e57fa826b33e7a2a3235ca7c4346d7c15536"
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},
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{
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"path": "assets/thumbnail.webp",
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"bytes": 25702,
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"sha256": "bc57ee38d03f513913631b8bf77f84bcaf1c02c90554325a90964d2ff9defe30"
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}
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]
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}
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/preview.webp
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Git LFS Details
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/provenance.json
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{
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"task_id": "G001_scene_001",
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"game_id": "G001_port_guard_arena",
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"provider": "worldlabs",
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"model": "marble-1.0-draft",
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"estimated_credits": 230,
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"reuse": false,
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"image_path": "test_data/test_samples/G001_port_guard_arena/3D_scene/ref_images/arena.jpg",
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"image_sha256": "ab08d39bbef060ecb6121c43d4c43810001fecbfccc3a49ed5a00f183e037877",
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"spec_path": "test_data\\test_samples\\G001_port_guard_arena\\general_requirement.txt",
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"spec_sha256": "3a497f05482d5cc4f2ce0e57327c794f4bfbb117b5211f086015772dde9ee13c",
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"source_task_file": "test_data\\test_samples\\G001_port_guard_arena\\3D_scene\\scene_tasks.jsonl",
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"source_task_file_sha256": "8ad954212a38fe7855c029315f3796086f18d074df7a474668031019e6a056f2",
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"original_task": {
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"game_id": "G001_port_guard_arena",
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"task_id": "G001_scene_001",
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"prompt": "Abandoned seaport training arena, 40x40 meter walled yard centered at origin, shipping container covers on four sides, gantry crane silhouettes beyond the walls, sea fog and dusk lighting",
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"seed": 4011,
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"output_format": "glb",
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"texture_size": 2048,
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"layout_constraints": "40×40m 围墙场地、原点为中心;守卫初始位 (−6,0,−6)/(7,0,−5)/(−7,0,6) 彼此≥10m;玩家出生 (0,0,8);集装箱掩体位于 (±14,0,0)/(0,0,±14);碰撞体与判定半径以 spec L02 冻结数值为准",
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"spec_ref": "L02",
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"image_path": "test_data/test_samples/G001_port_guard_arena/3D_scene/ref_images/arena.jpg",
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"single_coherent_scene": true,
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"no_text_or_panels": true
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},
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"seed_requested": 4011,
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"seed_sent_to_provider": 4011,
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"reference_role": "world image+text",
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"hf_prefix": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs",
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"world_id": "b49f7e18-a18f-42fa-95cf-c340deb18659",
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"api_tasks": {
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"world": "37eaefc9-d3c6-4168-9b16-6582b92727ea"
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},
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"reserved_new_credits": 230,
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"actual_provider_cost": {
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"total_credits": 230,
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"line_items": [
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{
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"name": "Pano generation (image, non-pano)",
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"credits": 80
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},
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{
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"name": "Draft world generation",
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"credits": 150
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}
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]
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},
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"gpt_refined": false,
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"scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
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}
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/validation.json
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{
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"scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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"passed": true,
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"checks": [
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{
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"file": "assets\\collider_mesh_url.glb",
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"passed": true,
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"mesh_count": 1
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}
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]
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}
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json
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{
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"method": "Assistant inspected provider original preview",
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"verdict": "usable_raw_output",
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"findings": "Provider preview shows a coherent dusk seaport yard with container cover, walls and gantry cranes; visually consistent with the bound reference. Exact40m scale, cover counts and gameplay collision are unvalidated.",
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"preview_sha256": "bc57ee38d03f513913631b8bf77f84bcaf1c02c90554325a90964d2ff9defe30",
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"limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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}
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outputs/scene_raw_delivery_20261104/manifest.json
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{
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"total_required_tasks": 69,
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"scope": "Original provider API scene outputs; incomplete until all69 tasks are published. No GPT geometry refinement or engine/gameplay acceptance.",
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"estimated_new_credits": {
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"worldlabs": 6440,
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"meshy": 930
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},
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"tasks": {
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"G001_scene_001": {
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"provider": "worldlabs",
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"model": "marble-1.0-draft",
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"reuse": false,
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"path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs",
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"verdict": "usable_raw_output",
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"archive": {
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"file": "G001_scene_001_worldlabs_raw.zip",
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"bytes": 36598482,
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"sha256": "d294175bd34926a1921d75456be600adfe46860664ee34419ef33b5f33640c4d"
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},
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"reserved_new_credits": 230
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}
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},
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"published_scene_count": 1
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}
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