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Add original meshy Scene M002_courtyard_house

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outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/M002_courtyard_house_meshy_raw.zip ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:59d141577a636ce4ae3ded6a2cddb63c836b65fbb9aa5f9e5aade9253a75b2cd
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+ size 104376111
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/README.zh.txt ADDED
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+ M002_courtyard_house / meshy / raw API output
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+
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+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
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+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
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+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
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+ 画面复核:Grey tiled roofs, warm red-brown masonry and wooden windows form a connected traditional residential building facade. Usable house architecture module; this view does not show a complete four-wing enclosed courtyard or validate its floor layout. Not a complete G003 Scene.
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+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
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+ 模型:meshy-7.1,本轮预留费用:35 provider credits。
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+ 本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/asset_manifest.json ADDED
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+ {
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+ "task_id": "M002_courtyard_house",
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+ "provider": "meshy",
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+ "files": [
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+ {
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+ "path": "assets/geometry/model.glb",
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+ "bytes": 53476124,
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+ "sha256": "e050a1a894733ce8ab1a378140e1b0015c40c0844fed450a72775e86c19a11c1"
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+ },
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+ {
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+ "path": "assets/geometry/thumbnail.png",
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+ "bytes": 123242,
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+ "sha256": "3c9b08c5497fc6914546e80b64ef4996348091204fe6493b7028f8d8ec64740f"
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+ },
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+ {
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+ "path": "assets/textured/model.glb",
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+ "bytes": 72942500,
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+ "sha256": "62925a891c41694e9fbe8b5b8bfb1c85e28303b32aea10219d234636dad8908b"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_base_color.png",
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+ "bytes": 7266205,
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+ "sha256": "fff6cb1a11bdd4fd9b261e4368bfa74f4be4679daa24b224c7a16e2e8cffe296"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_metallic.png",
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+ "bytes": 29646,
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+ "sha256": "e706c3d8eff39da89a2d33c24764a11d2bea3086b6359f66d69d81d0903bf7be"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_normal.png",
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+ "bytes": 6446910,
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+ "sha256": "99b92ec7d5ede6af4a0446de48f02f13a9952085a8b72fd5f00873d63101c842"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_roughness.png",
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+ "bytes": 1583280,
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+ "sha256": "31678afc97aa91d57d29110329d5c1aea19d2503ccf38c495b7c5a15fb3520b3"
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+ },
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+ {
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+ "path": "assets/textured/thumbnail.png",
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+ "bytes": 153092,
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+ "sha256": "3b4c84991fc86baf76e071231849ca79c5900041ac5ec1bee7e42f05b7fe6fa9"
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+ }
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+ ]
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+ }
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/preview.png ADDED

Git LFS Details

  • SHA256: 3b4c84991fc86baf76e071231849ca79c5900041ac5ec1bee7e42f05b7fe6fa9
  • Pointer size: 131 Bytes
  • Size of remote file: 153 kB
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/provenance.json ADDED
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+ {
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+ "task_id": "M002_courtyard_house",
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+ "game_id": "G003_gggame_courtyard_rps",
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+ "provider": "meshy",
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+ "model": "meshy-7.1",
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+ "estimated_credits": 35,
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+ "reuse": false,
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+ "image_path": "test_data/test_samples/G003_gggame_courtyard_rps/3D_scene/ref_images/ref_scene_courtyard_sketch.png",
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+ "image_sha256": "c3ddd86f6547377e20f97cdb32d8edd5db244f4ea60edc77bde9aad6c8d5aad2",
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+ "spec_path": "test_data\\test_samples\\G003_gggame_courtyard_rps\\general_requirement.txt",
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+ "spec_sha256": "a8dee87e8262a830c599fec5db0b8c7dc4a8175f14a285b36df7849ea7eaf8fd",
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+ "source_task_file": "test_data\\test_samples\\G003_gggame_courtyard_rps\\3D_scene\\scene_tasks.jsonl",
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+ "source_task_file_sha256": "ab7cf43176e2856f321e4c821b83e9c1fd85bc33e161c62a2c016756380a2010",
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+ "original_task": {
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+ "game_id": "G003_gggame_courtyard_rps",
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+ "task_id": "G003_scene_001",
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+ "prompt": "Anime-style courtyard league arena, a four-sided residential courtyard with independent player yards connected by stone paths, low brick walls, wooden benches and potted plants, a central reveal pedestal with rock-paper-scissors totem and lanterns, warm afternoon light, unified brick-red and tile-gray palette",
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+ "seed": 4031,
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+ "output_format": "glb",
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+ "texture_size": 2048,
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+ "layout_constraints": "每位玩家独立可识别小院+道路/矮墙/长凳/花植统一场景(V09);中央揭晓台;移动目的地=任意小院地板;家间视觉距离不增加移动代价;墙与装饰不引入门规则;户外轨迹仅表现层(A03)",
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+ "spec_ref": "V09",
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+ "image_path": "test_data/test_samples/G003_gggame_courtyard_rps/3D_scene/ref_images/ref_scene_courtyard_sketch.png",
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+ "single_coherent_scene": true,
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+ "no_text_or_panels": true
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+ },
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+ "seed_requested": 4031,
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+ "seed_sent_to_provider": null,
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+ "reference_role": "Reference scene image guides surface style only; geometry uses the explicit module brief.",
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+ "hf_prefix": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house",
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+ "deferred": false,
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+ "artifact_kind": "shared_module",
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+ "module_name": "courtyard_house",
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+ "source_scene_task_id": "G003_scene_001",
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+ "geometry_resolution": "2k",
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+ "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete traditional residential courtyard house architectural module, brick red walls, grey tiled roofs, a central open courtyard, wooden windows and entrance doorway, warm anime game style. Include all four wings of the courtyard compound around its open stone floor.",
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+ "world_id": null,
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+ "api_tasks": {
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+ "geometry": "01a1a60e-7ba8-7063-9da5-3e0655d02c45",
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+ "textured": "01a1a60f-48f6-7303-b7ac-78d8ec61e212"
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+ },
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+ "reserved_new_credits": 35,
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+ "actual_provider_cost": {
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+ "total_credits": 35,
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+ "line_items": {
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+ "geometry": 25,
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+ "textured": 10
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+ }
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+ },
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+ "gpt_refined": false,
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+ "scope": "Original API shared module, not an assembled Scene."
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+ }
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/validation.json ADDED
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+ {
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+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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+ "passed": true,
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+ "checks": [
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+ {
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+ "file": "assets\\geometry\\model.glb",
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+ "passed": true,
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+ "mesh_count": 1
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+ },
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+ {
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+ "file": "assets\\textured\\model.glb",
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+ "passed": true,
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+ "mesh_count": 1
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+ }
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+ ]
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+ }
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/visual_review.json ADDED
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+ {
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+ "method": "Assistant inspected provider original preview",
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+ "verdict": "raw_output_with_visual_deviations",
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+ "findings": "Grey tiled roofs, warm red-brown masonry and wooden windows form a connected traditional residential building facade. Usable house architecture module; this view does not show a complete four-wing enclosed courtyard or validate its floor layout. Not a complete G003 Scene.",
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+ "preview_sha256": "3b4c84991fc86baf76e071231849ca79c5900041ac5ec1bee7e42f05b7fe6fa9",
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+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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+ }
outputs/scene_raw_delivery_20261104/manifest.json CHANGED
@@ -326,9 +326,23 @@
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  "sha256": "d2e2ece977b43260c340607999e64938490bc2c114193115b72f1fade8822f3f"
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  },
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  "reserved_new_credits": 35
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  }
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  },
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  "archived_scene_task_output_count": 5,
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  "complete_world_output_count": 3,
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- "shared_module_count": 1
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  }
 
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  "sha256": "d2e2ece977b43260c340607999e64938490bc2c114193115b72f1fade8822f3f"
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  },
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  "reserved_new_credits": 35
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+ },
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+ "M002_courtyard_house": {
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+ "provider": "meshy",
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+ "model": "meshy-7.1",
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+ "reuse": false,
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+ "artifact_kind": "shared_module",
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+ "path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house",
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+ "verdict": "raw_output_with_visual_deviations",
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+ "archive": {
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+ "file": "M002_courtyard_house_meshy_raw.zip",
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+ "bytes": 104376111,
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+ "sha256": "59d141577a636ce4ae3ded6a2cddb63c836b65fbb9aa5f9e5aade9253a75b2cd"
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+ },
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+ "reserved_new_credits": 35
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  }
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  },
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  "archived_scene_task_output_count": 5,
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  "complete_world_output_count": 3,
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+ "shared_module_count": 2
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  }