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Add original worldlabs Scene G017_scene_001

Browse files
outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/G017_scene_001_worldlabs_raw.zip ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:ae96e2045d5f68b3d5d43dfa8a78e00b5888b8dbc5dba8e52562248b45afcc22
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+ size 57872371
outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt ADDED
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+ G017_scene_001 / worldlabs / raw API output
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+
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+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
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+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
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+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
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+ 画面复核:Native preview and panorama show a coherent circular lighthouse chamber with continuous floor, ring platform and railings, brass framing, round ocean-facing windows and warm dusk lighting matching the reference. Distinct adjustable brass mirror arrays on the platform are not established; upper circles may be mirrors or portholes. No optical or gameplay acceptance.
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+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
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+ 模型:marble-1.1,本轮预留费用:1580 provider credits。
outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json ADDED
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+ {
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+ "task_id": "G017_scene_001",
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+ "provider": "worldlabs",
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+ "files": [
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+ {
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+ "path": "assets/collider_mesh_url.glb",
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+ "bytes": 3110848,
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+ "sha256": "07d078fe1608d2d18b9a3642e1974f138f2768e20ad134c2c1c2aedd5e2e960e"
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+ },
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+ {
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+ "path": "assets/pano_url.png",
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+ "bytes": 13341668,
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+ "sha256": "4f65ba051ecffe1d2aa5cc597bf3b0715e9528ed62fb91672422e7c7ba67dd64"
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+ },
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+ {
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+ "path": "assets/splats_100k.spz",
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+ "bytes": 1412118,
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+ "sha256": "0dadcb1c6dc2bdef7ad99b5cfe4a91686e14150290659927ed3bef672a47d1d1"
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+ },
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+ {
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+ "path": "assets/splats_150k.spz",
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+ "bytes": 2345598,
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+ "sha256": "9ceabe6d2c799faea8eac72795868d3f8c9fa051cba064c770c7322d1d98e6ab"
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+ },
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+ {
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+ "path": "assets/splats_500k.spz",
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+ "bytes": 7823779,
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+ "sha256": "bd4b7b5252076326f800fcc0da024106d38dbbf5999b1e2d922e148d76426d08"
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+ },
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+ {
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+ "path": "assets/splats_full_res.spz",
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+ "bytes": 30012579,
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+ "sha256": "3c244345f6eb321add0d732fae0fdea0438ef22d0dbb58bc59eee5b6660836a6"
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+ },
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+ {
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+ "path": "assets/thumbnail.webp",
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+ "bytes": 51862,
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+ "sha256": "f019ff71bdfe920a325d734cd0c601557b9e96897ae5d3aff5d20b420a323196"
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+ }
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+ ]
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+ }
outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json ADDED
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+ {
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+ "visual_scene_elements": [
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+ "one complete circular lighthouse top chamber",
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+ "brass mirror arrays arranged on a ring platform",
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+ "large round windows showing foggy ocean at dusk",
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+ "warm lamps against cool blue ocean mist",
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+ "continuous floor and enclosing architecture"
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+ ],
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+ "limits": "Visual composition only; exact counts, dimensions, mechanism motion, collision and gameplay must not be inferred."
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+ }
outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/preview.webp ADDED

Git LFS Details

  • SHA256: f019ff71bdfe920a325d734cd0c601557b9e96897ae5d3aff5d20b420a323196
  • Pointer size: 130 Bytes
  • Size of remote file: 51.9 kB
outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/provenance.json ADDED
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+ {
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+ "task_id": "G017_scene_001",
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+ "game_id": "G017_lighthouse_prism",
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+ "provider": "worldlabs",
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+ "model": "marble-1.1",
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+ "estimated_credits": 1580,
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+ "reuse": false,
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+ "image_path": "test_data/test_samples/G017_lighthouse_prism/3D_scene/ref_images/ref_lighthouse_chamber.png",
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+ "image_sha256": "e30362dbd7857b36be797af7e1d989165e6a0bc62178194ab1b777d56ba7d76e",
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+ "spec_path": "test_data\\test_samples\\G017_lighthouse_prism\\general_requirement.txt",
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+ "spec_sha256": "d71fc0c59e533adc097e6c6406049633cb8eedd2fdcd4c9f42834ffc4048dcbd",
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+ "source_task_file": "test_data\\test_samples\\G017_lighthouse_prism\\3D_scene\\scene_tasks.jsonl",
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+ "source_task_file_sha256": "3ac47bd2c0b0a98c3e24f323ddb74569a36ac7b8d09e65568313431fecd992a4",
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+ "original_task": {
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+ "game_id": "G017_lighthouse_prism",
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+ "task_id": "G017_scene_001",
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+ "prompt": "Top chamber of a seaside lighthouse at dusk, brass mirror arrays on a ring platform, foggy ocean through round windows, warm lamp glow against cool blue mist, stylized hand-painted, game-ready 3D scene",
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+ "seed": 4171,
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+ "output_format": "glb",
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+ "texture_size": 2048,
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+ "layout_constraints": "单屏光路谜题布局;谜题格逻辑由引擎实现,此场景为主题背景与视频参考",
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+ "spec_ref": "L02",
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+ "image_path": "test_data/test_samples/G017_lighthouse_prism/3D_scene/ref_images/ref_lighthouse_chamber.png",
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+ "single_coherent_scene": true,
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+ "no_text_or_panels": true
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+ },
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+ "seed_requested": 4171,
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+ "seed_sent_to_provider": 4171,
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+ "reference_role": "Original scene reference retained and used for complete-environment composition when bound.",
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+ "hf_prefix": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs",
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+ "deferred": false,
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+ "worldlabs_key_alias": "WORLDLABS_API_KEY_4",
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+ "completeness_checklist": [
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+ "one complete circular lighthouse top chamber",
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+ "brass mirror arrays arranged on a ring platform",
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+ "large round windows showing foggy ocean at dusk",
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+ "warm lamps against cool blue ocean mist",
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+ "continuous floor and enclosing architecture"
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+ ],
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+ "submitted_geometry_prompt": "A full immersive environment filling the whole view, not an isolated prop, miniature, collage or diagram. Top chamber of a seaside lighthouse at dusk, brass mirror arrays on a ring platform, foggy ocean through round windows, warm lamp glow against cool blue mist, stylized hand-painted, coherent 3D environment. Include these scene elements together in one coherent space: one complete circular lighthouse top chamber; brass mirror arrays arranged on a ring platform; large round windows showing foggy ocean at dusk; warm lamps against cool blue ocean mist; continuous floor and enclosing architecture. No people, creatures, readable text, logos or UI. Depict mechanisms as static scene fixtures; no motion or gameplay claim.",
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+ "submitted_texture_prompt": null,
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+ "world_id": "2de3c025-53e1-49f2-9842-6f3dee865a4c",
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+ "api_tasks": {
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+ "world": "35a3d0a2-4f6c-4e92-9511-58653bf49ac9"
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+ },
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+ "reserved_new_credits": 1580,
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+ "actual_provider_cost": {
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+ "total_credits": 1580,
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+ "line_items": [
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+ {
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+ "name": "Pano generation (image, non-pano)",
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+ "credits": 80
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+ },
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+ {
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+ "name": "World generation",
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+ "credits": 1500
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+ }
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+ ]
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+ },
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+ "gpt_refined": false,
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+ "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
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+ }
outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json ADDED
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+ {
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+ "actually_inspected": [
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+ "preview",
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+ "source_panorama"
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+ ],
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+ "macro_environment_complete": true,
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+ "visual_elements": {
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+ "complete_circular_chamber": "visible",
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+ "ring_platform_and_railings": "visible",
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+ "ocean_through_round_windows": "visible",
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+ "brass_structures_and_warm_dusk_lighting": "visible",
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+ "separate_brass_mirror_array": "not_established",
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+ "optical_mechanisms": "not_validated"
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+ },
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+ "quality_findings": [
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+ "Coherent fully enclosed lighthouse top chamber closely matching the reference style.",
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+ "Wall circles resemble mirrors or portholes, but a distinct adjustable mirror-array apparatus on the platform is not established.",
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+ "No optical reflection, rotation, exact count or gameplay acceptance."
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+ ],
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+ "verdict": "macro_environment_complete_with_optical_apparatus_unverified",
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+ "preview_sha256": "f019ff71bdfe920a325d734cd0c601557b9e96897ae5d3aff5d20b420a323196",
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+ "source_panorama_sha256": "4f65ba051ecffe1d2aa5cc597bf3b0715e9528ed62fb91672422e7c7ba67dd64",
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+ "strict_full_scene_requirements_accepted": false,
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+ "scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated."
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+ }
outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/validation.json ADDED
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+ {
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+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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+ "passed": true,
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+ "checks": [
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+ {
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+ "file": "assets\\collider_mesh_url.glb",
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+ "passed": true,
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+ "mesh_count": 1
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+ }
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+ ]
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+ }
outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json ADDED
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+ {
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+ "method": "Assistant inspected provider original preview",
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+ "verdict": "raw_output_with_visual_deviations",
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+ "findings": "Native preview and panorama show a coherent circular lighthouse chamber with continuous floor, ring platform and railings, brass framing, round ocean-facing windows and warm dusk lighting matching the reference. Distinct adjustable brass mirror arrays on the platform are not established; upper circles may be mirrors or portholes. No optical or gameplay acceptance.",
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+ "preview_sha256": "f019ff71bdfe920a325d734cd0c601557b9e96897ae5d3aff5d20b420a323196",
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+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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+ }
outputs/scene_raw_supplement_20261105/manifest.json CHANGED
@@ -19,10 +19,24 @@
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  "sha256": "fce95577ac2e21f6903a43457d2159a788362a2d7193b0ce6c8c43c2469e123f"
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  },
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  "reserved_new_credits": 1580
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  }
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  },
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- "archived_scene_task_output_count": 1,
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- "complete_world_output_count": 1,
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  "shared_module_count": 0,
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  "plan_counts": {
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  "planned_complete_environment_requests": 4,
 
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  "sha256": "fce95577ac2e21f6903a43457d2159a788362a2d7193b0ce6c8c43c2469e123f"
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  },
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  "reserved_new_credits": 1580
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+ },
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+ "G017_scene_001": {
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+ "provider": "worldlabs",
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+ "model": "marble-1.1",
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+ "reuse": false,
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+ "artifact_kind": "raw_scene_attempt",
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+ "path": "outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/raw_api/2026-11-05/worldlabs",
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+ "verdict": "raw_output_with_visual_deviations",
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+ "archive": {
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+ "file": "G017_scene_001_worldlabs_raw.zip",
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+ "bytes": 57872371,
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+ "sha256": "ae96e2045d5f68b3d5d43dfa8a78e00b5888b8dbc5dba8e52562248b45afcc22"
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+ },
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+ "reserved_new_credits": 1580
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  }
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  },
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+ "archived_scene_task_output_count": 2,
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+ "complete_world_output_count": 2,
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  "shared_module_count": 0,
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  "plan_counts": {
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  "planned_complete_environment_requests": 4,