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{ "issue": { "id": "12OmNxWuiqz", "title": "Dec.", "year": "2015", "issueNum": "12", "idPrefix": "tk", "pubType": "journal", "volume": "27", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxBa5co", "doi": "10.1109/TKDE.2015.2453957", "abstract": "Visually analyzing citation networks poses challenges to many fields of the data mining research. How can we summarize a large citation graph according to the user’s interest? In particular, how can we illustrate the impact of a highly influential paper through the summarization? Can we maintain the sensory node-link graph structure while revealing the flow-based influence patterns and preserving a fine readability? The state-of-the-art influence maximization algorithms can detect the most influential node in a citation network, but fail to summarize a graph structure to account for its influence. On the other hand, existing graph summarization methods fold large graphs into clustered views, but can not reveal the hidden influence patterns underneath the citation network. In this paper, we first formally define the Influence Graph Summarization problem on citation networks. Second, we propose a matrix decomposition based algorithm pipeline to solve the IGS problem. Our method can not only highlight the flow-based influence patterns, but also easily extend to support the rich attribute information. A prototype system called VEGAS implementing this pipeline is also developed. Third, we present a theoretical analysis on our main algorithm, which is equivalent to the kernel k-mean clustering. It can be proved that the matrix decomposition based algorithm can approximate the objective of the proposed IGS problem. Last, we conduct comprehensive experiments with real-world citation networks to compare the proposed algorithm with classical graph summarization methods. Evaluation results demonstrate that our method significantly outperforms the previous ones in optimizing both the quantitative IGS objective and the quality of the visual summarizations.", "abstracts": [ { "abstractType": "Regular", "content": "Visually analyzing citation networks poses challenges to many fields of the data mining research. How can we summarize a large citation graph according to the user’s interest? In particular, how can we illustrate the impact of a highly influential paper through the summarization? Can we maintain the sensory node-link graph structure while revealing the flow-based influence patterns and preserving a fine readability? The state-of-the-art influence maximization algorithms can detect the most influential node in a citation network, but fail to summarize a graph structure to account for its influence. On the other hand, existing graph summarization methods fold large graphs into clustered views, but can not reveal the hidden influence patterns underneath the citation network. In this paper, we first formally define the Influence Graph Summarization problem on citation networks. Second, we propose a matrix decomposition based algorithm pipeline to solve the IGS problem. Our method can not only highlight the flow-based influence patterns, but also easily extend to support the rich attribute information. A prototype system called VEGAS implementing this pipeline is also developed. Third, we present a theoretical analysis on our main algorithm, which is equivalent to the kernel k-mean clustering. It can be proved that the matrix decomposition based algorithm can approximate the objective of the proposed IGS problem. Last, we conduct comprehensive experiments with real-world citation networks to compare the proposed algorithm with classical graph summarization methods. Evaluation results demonstrate that our method significantly outperforms the previous ones in optimizing both the quantitative IGS objective and the quality of the visual summarizations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Visually analyzing citation networks poses challenges to many fields of the data mining research. How can we summarize a large citation graph according to the user’s interest? In particular, how can we illustrate the impact of a highly influential paper through the summarization? Can we maintain the sensory node-link graph structure while revealing the flow-based influence patterns and preserving a fine readability? The state-of-the-art influence maximization algorithms can detect the most influential node in a citation network, but fail to summarize a graph structure to account for its influence. On the other hand, existing graph summarization methods fold large graphs into clustered views, but can not reveal the hidden influence patterns underneath the citation network. In this paper, we first formally define the Influence Graph Summarization problem on citation networks. Second, we propose a matrix decomposition based algorithm pipeline to solve the IGS problem. Our method can not only highlight the flow-based influence patterns, but also easily extend to support the rich attribute information. A prototype system called VEGAS implementing this pipeline is also developed. Third, we present a theoretical analysis on our main algorithm, which is equivalent to the kernel k-mean clustering. It can be proved that the matrix decomposition based algorithm can approximate the objective of the proposed IGS problem. Last, we conduct comprehensive experiments with real-world citation networks to compare the proposed algorithm with classical graph summarization methods. Evaluation results demonstrate that our method significantly outperforms the previous ones in optimizing both the quantitative IGS objective and the quality of the visual summarizations.", "title": "VEGAS: Visual influEnce GrAph Summarization on Citation Networks", "normalizedTitle": "VEGAS: Visual influEnce GrAph Summarization on Citation Networks", "fno": "07152908", "hasPdf": true, "idPrefix": "tk", "keywords": [ "Matrix Decomposition", "Clustering Algorithms", "Algorithm Design And Analysis", "Pipelines", "Visualization", "Approximation Algorithms", "Kernel", "Citation Network", "Influence Summarization", "Visualization", "Citation Network", "Influence Summarization", "Visualization" ], "authors": [ { "givenName": "Lei", "surname": "Shi", "fullName": "Lei Shi", "affiliation": "State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Hanghang", "surname": "Tong", "fullName": "Hanghang Tong", "affiliation": "School of Computing, Informatics and Decision Systems Engineering, Arizona State University, Tempe, AZ, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Jie", "surname": "Tang", "fullName": "Jie Tang", "affiliation": "Department of Computer Science and Technology, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Chuang", "surname": "Lin", "fullName": "Chuang Lin", "affiliation": "Department of Computer Science and Technology, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2015-12-01 00:00:00", "pubType": "trans", "pages": "3417-3431", "year": "2015", "issn": "1041-4347", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icde/2016/2020/0/07498314", "title": "TOPIC: Toward perfect Influence Graph Summarization", "doi": null, "abstractUrl": "/proceedings-article/icde/2016/07498314/12OmNAoUTf2", "parentPublication": { "id": "proceedings/icde/2016/2020/0", "title": "2016 IEEE 32nd International Conference on Data Engineering (ICDE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2014/4302/0/4302a983", "title": "Flow-Based Influence Graph Visual Summarization", "doi": null, "abstractUrl": "/proceedings-article/icdm/2014/4302a983/12OmNvKePHD", "parentPublication": { "id": "proceedings/icdm/2014/4302/0", "title": "2014 IEEE International Conference on Data Mining (ICDM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2015/8493/0/8493b652", "title": "Influence Visualization of Scientific Paper through Flow-Based Citation Network Summarization", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2015/8493b652/12OmNxvwp2r", "parentPublication": { "id": "proceedings/icdmw/2015/8493/0", "title": "2015 IEEE International Conference on Data Mining Workshop (ICDMW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2014/4302/0/4302a947", "title": "Graph Summarization with Quality Guarantees", "doi": null, "abstractUrl": "/proceedings-article/icdm/2014/4302a947/12OmNyr8Yj1", "parentPublication": { "id": "proceedings/icdm/2014/4302/0", "title": "2014 IEEE International Conference on Data Mining (ICDM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isip/2008/3151/0/3151a009", "title": "A Query-Sensitive Graph-Based Sentence Ranking Algorithm for Query-Oriented Multi-document Summarization", "doi": null, "abstractUrl": "/proceedings-article/isip/2008/3151a009/12OmNzayNrq", "parentPublication": { "id": "proceedings/isip/2008/3151/0", "title": "2008 International Symposiums on Information Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ispa-iucc/2017/3790/0/379001a459", "title": "Author Influence Spreading Prediction Based on Co-Citation Interest Similarity", "doi": null, "abstractUrl": "/proceedings-article/ispa-iucc/2017/379001a459/17D45WUj91r", "parentPublication": { "id": "proceedings/ispa-iucc/2017/3790/0", "title": "2017 IEEE International Symposium on Parallel and Distributed Processing with Applications and 2017 IEEE International Conference on Ubiquitous Computing and Communications (ISPA/IUCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/10/08673661", "title": "Eiffel: Evolutionary Flow Map for Influence Graph Visualization", "doi": null, "abstractUrl": "/journal/tg/2020/10/08673661/18LF7Q1L3na", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icde/2022/0883/0/088300c319", "title": "Personalized Graph Summarization: Formulation, Scalable Algorithms, and Applications", "doi": null, "abstractUrl": "/proceedings-article/icde/2022/088300c319/1FwFhVnAWpq", "parentPublication": { "id": "proceedings/icde/2022/0883/0", "title": "2022 IEEE 38th International Conference on Data Engineering (ICDE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icde/2022/0883/0/088300a472", "title": "SLUGGER: Lossless Hierarchical Summarization of Massive Graphs", "doi": null, "abstractUrl": "/proceedings-article/icde/2022/088300a472/1FwFvwzkqbu", "parentPublication": { "id": "proceedings/icde/2022/0883/0", "title": "2022 IEEE 38th International Conference on Data Engineering (ICDE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2021/8808/0/09412201", "title": "Scientific Document Summarization using Citation Context and Multi-objective Optimization", "doi": null, "abstractUrl": "/proceedings-article/icpr/2021/09412201/1tmivQW8LHW", "parentPublication": { "id": "proceedings/icpr/2021/8808/0", "title": "2020 25th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07118213", "articleId": "13rRUNvyali", "__typename": "AdjacentArticleType" }, "next": { "fno": "07317846", "articleId": "13rRUxASui9", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvvc5OL", "title": "April", "year": "2013", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxYINf9", "doi": "10.1109/TVCG.2013.39", "abstract": "In this paper, we present a novel rendering method which integrates reflective or refractive objects into a differential instant radiosity (DIR) framework usable for mixed-reality (MR) applications. This kind of objects are very special from the light interaction point of view, as they reflect and refract incident rays. Therefore they may cause high-frequency lighting effects known as caustics. Using instant-radiosity (IR) methods to approximate these high-frequency lighting effects would require a large amount of virtual point lights (VPLs) and is therefore not desirable due to real-time constraints. Instead, our approach combines differential instant radiosity with three other methods. One method handles more accurate reflections compared to simple cubemaps by using impostors. Another method is able to calculate two refractions in real-time, and the third method uses small quads to create caustic effects. Our proposed method replaces parts in light paths that belong to reflective or refractive objects using these three methods and thus tightly integrates into DIR. In contrast to previous methods which introduce reflective or refractive objects into MR scenarios, our method produces caustics that also emit additional indirect light. The method runs at real-time frame rates, and the results show that reflective and refractive objects with caustics improve the overall impression for MR scenarios.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we present a novel rendering method which integrates reflective or refractive objects into a differential instant radiosity (DIR) framework usable for mixed-reality (MR) applications. This kind of objects are very special from the light interaction point of view, as they reflect and refract incident rays. Therefore they may cause high-frequency lighting effects known as caustics. Using instant-radiosity (IR) methods to approximate these high-frequency lighting effects would require a large amount of virtual point lights (VPLs) and is therefore not desirable due to real-time constraints. Instead, our approach combines differential instant radiosity with three other methods. One method handles more accurate reflections compared to simple cubemaps by using impostors. Another method is able to calculate two refractions in real-time, and the third method uses small quads to create caustic effects. Our proposed method replaces parts in light paths that belong to reflective or refractive objects using these three methods and thus tightly integrates into DIR. In contrast to previous methods which introduce reflective or refractive objects into MR scenarios, our method produces caustics that also emit additional indirect light. The method runs at real-time frame rates, and the results show that reflective and refractive objects with caustics improve the overall impression for MR scenarios.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we present a novel rendering method which integrates reflective or refractive objects into a differential instant radiosity (DIR) framework usable for mixed-reality (MR) applications. This kind of objects are very special from the light interaction point of view, as they reflect and refract incident rays. Therefore they may cause high-frequency lighting effects known as caustics. Using instant-radiosity (IR) methods to approximate these high-frequency lighting effects would require a large amount of virtual point lights (VPLs) and is therefore not desirable due to real-time constraints. Instead, our approach combines differential instant radiosity with three other methods. One method handles more accurate reflections compared to simple cubemaps by using impostors. Another method is able to calculate two refractions in real-time, and the third method uses small quads to create caustic effects. Our proposed method replaces parts in light paths that belong to reflective or refractive objects using these three methods and thus tightly integrates into DIR. In contrast to previous methods which introduce reflective or refractive objects into MR scenarios, our method produces caustics that also emit additional indirect light. The method runs at real-time frame rates, and the results show that reflective and refractive objects with caustics improve the overall impression for MR scenarios.", "title": "Reflective and Refractive Objects for Mixed Reality", "normalizedTitle": "Reflective and Refractive Objects for Mixed Reality", "fno": "ttg2013040576", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Virtual Reality", "Image Color Analysis", "Rendering Computer Graphics", "Lighting", "Equations", "Cameras", "Streaming Media", "Caustics", "Mixed Reality", "Reflections", "Refractions" ], "authors": [ { "givenName": "M.", "surname": "Knecht", "fullName": "M. Knecht", "affiliation": "Vienna Univ. of Technol., Vienna, Austria", "__typename": "ArticleAuthorType" }, { "givenName": "C.", "surname": "Traxler", "fullName": "C. Traxler", "affiliation": "VRVis - Zentrum fur Virtual Reality und Visualisierung Forschungs-GmbH, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "C.", "surname": "Winklhofer", "fullName": "C. Winklhofer", "affiliation": "Vienna Univ. of Technol., Vienna, Austria", "__typename": "ArticleAuthorType" }, { "givenName": "M.", "surname": "Wimmer", "fullName": "M. Wimmer", "affiliation": "Vienna Univ. of Technol., Vienna, Austria", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2013-04-01 00:00:00", "pubType": "trans", "pages": "576-582", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/euromicro/2007/2977/0/29770307", "title": "Reflective and Refractive Variables: A Model for Effective and Maintainable Adaptive-and-Dependable Software", "doi": null, "abstractUrl": "/proceedings-article/euromicro/2007/29770307/12OmNxE2mUb", "parentPublication": { "id": "proceedings/euromicro/2007/2977/0", "title": "EUROMICRO '07. 2007 33rd Euromicro Conference on Software Engineering and Advanced Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2015/7660/0/7660a064", "title": "[POSTER] Remote Mixed Reality System Supporting Interactions with Virtualized Objects", "doi": null, "abstractUrl": "/proceedings-article/ismar/2015/7660a064/12OmNzJbQY0", "parentPublication": { "id": "proceedings/ismar/2015/7660/0", "title": "2015 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446391", "title": "Visual Perception of Real World Depth Map Resolution for Mixed Reality Rendering", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446391/13bd1eSlyst", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/02/v0272", "title": "Caustics Mapping: An Image-Space Technique for Real-Time Caustics", "doi": null, "abstractUrl": "/journal/tg/2007/02/v0272/13rRUxASuhs", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2018/7315/0/731500a138", "title": "Glossy Reflections for Mixed Reality Environments on Mobile Devices", "doi": null, "abstractUrl": "/proceedings-article/cw/2018/731500a138/17D45Wda7hc", "parentPublication": { "id": "proceedings/cw/2018/7315/0", "title": "2018 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2022/9617/0/961700a606", "title": "Distortion-free Mid-air Image Inside Refractive Surface and on Reflective Surface", "doi": null, "abstractUrl": "/proceedings-article/vr/2022/961700a606/1CJbLHfeIsE", "parentPublication": { "id": "proceedings/vr/2022/9617/0", "title": "2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbase/2022/9639/0/963900a027", "title": "Interactive Image-Space Rendering of Dispersions", "doi": null, "abstractUrl": "/proceedings-article/cbase/2022/963900a027/1MBRh4FHK3m", "parentPublication": { "id": "proceedings/cbase/2022/9639/0", "title": "2022 International Conference on Cloud Computing, Big Data Applications and Software Engineering (CBASE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798002", "title": "Real-time Underwater Caustics for Mixed Reality 360° Videos", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798002/1cJ0UOVs3Ly", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/12/09123589", "title": "An Improved Augmented-Reality Framework for Differential Rendering Beyond the Lambertian-World Assumption", "doi": null, "abstractUrl": "/journal/tg/2021/12/09123589/1kTxwwg0epW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/10/08684333", "title": "Fast Computation of Single Scattering in Participating Media with Refractive Boundaries Using Frequency Analysis", "doi": null, "abstractUrl": "/journal/tg/2020/10/08684333/1keqXrXysr6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013040567", "articleId": "13rRUxD9gXG", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013040583", 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{ "issue": { "id": "12OmNCaLEmH", "title": "Oct.", "year": "2018", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy0qnGq", "doi": "10.1109/TVCG.2017.2768525", "abstract": "Illumination effects in translucent materials are a combination of several physical phenomena: refraction at the surface, absorption and scattering inside the material. Because refraction can focus light deep inside the material, where it will be scattered, practical illumination simulation inside translucent materials is difficult. In this paper, we present an a Point-Based Global Illumination method for light transport on homogeneous translucent materials with refractive boundaries. We start by placing light samples inside the translucent material and organizing them into a spatial hierarchy. At rendering, we gather light from these samples for each camera ray. We compute separately the sample contributions for single, double and multiple scattering, and add them. We present two implementations of our algorithm: an offline version for high-quality rendering and an interactive GPU implementation. The offline version provides significant speed-ups and reduced memory footprints compared to state-of-the-art algorithms, with no visible impact on quality. The GPU version yields interactive frame rates: 30 fps when moving the viewpoint, 25 fps when editing the light position or the material parameters.", "abstracts": [ { "abstractType": "Regular", "content": "Illumination effects in translucent materials are a combination of several physical phenomena: refraction at the surface, absorption and scattering inside the material. Because refraction can focus light deep inside the material, where it will be scattered, practical illumination simulation inside translucent materials is difficult. In this paper, we present an a Point-Based Global Illumination method for light transport on homogeneous translucent materials with refractive boundaries. We start by placing light samples inside the translucent material and organizing them into a spatial hierarchy. At rendering, we gather light from these samples for each camera ray. We compute separately the sample contributions for single, double and multiple scattering, and add them. We present two implementations of our algorithm: an offline version for high-quality rendering and an interactive GPU implementation. The offline version provides significant speed-ups and reduced memory footprints compared to state-of-the-art algorithms, with no visible impact on quality. The GPU version yields interactive frame rates: 30 fps when moving the viewpoint, 25 fps when editing the light position or the material parameters.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Illumination effects in translucent materials are a combination of several physical phenomena: refraction at the surface, absorption and scattering inside the material. Because refraction can focus light deep inside the material, where it will be scattered, practical illumination simulation inside translucent materials is difficult. In this paper, we present an a Point-Based Global Illumination method for light transport on homogeneous translucent materials with refractive boundaries. We start by placing light samples inside the translucent material and organizing them into a spatial hierarchy. At rendering, we gather light from these samples for each camera ray. We compute separately the sample contributions for single, double and multiple scattering, and add them. We present two implementations of our algorithm: an offline version for high-quality rendering and an interactive GPU implementation. The offline version provides significant speed-ups and reduced memory footprints compared to state-of-the-art algorithms, with no visible impact on quality. The GPU version yields interactive frame rates: 30 fps when moving the viewpoint, 25 fps when editing the light position or the material parameters.", "title": "Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries", "normalizedTitle": "Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries", "fno": "08093692", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Lighting", "Rendering Computer Graphics", "Homogeneous Participating Media", "Refractive Boundaries", "Illumination Effects", "Translucent Material", "Practical Illumination Simulation", "Light Transport", "Homogeneous Translucent Materials", "Light Samples", "Single Scattering", "Double Scattering", "Offline Version", "High Quality Rendering", "Light Position", "Material Parameters", "Point Based Rendering", "Point Based Global Illumination Method", "Scattering", "Media", "Lighting", "Cameras", "Rendering Computer Graphics", "Photonics", "Graphics Processing Units", "Participating Media", "Point Based Rendering", "Interactive Editing" ], "authors": [ { "givenName": "Beibei", "surname": "Wang", "fullName": "Beibei Wang", "affiliation": "Nanjing University of Science and Technology, Nanjing, Jiangsu, China", "__typename": "ArticleAuthorType" }, { "givenName": "Nicolas", "surname": "Holzschuch", "fullName": "Nicolas Holzschuch", "affiliation": "Inria, Univ. Grenoble-Alpes, CNRS LJK, Grenoble, France", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2018-10-01 00:00:00", "pubType": "trans", "pages": "2743-2757", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/hpcc-css-icess/2014/6123/0/07056719", "title": "Spectral Domain Decomposition Method for Natural Lighting and Medieval Glass Rendering", "doi": null, "abstractUrl": "/proceedings-article/hpcc-css-icess/2014/07056719/12OmNAQrYBj", "parentPublication": { "id": "proceedings/hpcc-css-icess/2014/6123/0", "title": "2014 IEEE International Conference on High Performance Computing and Communications (HPCC), 2014 IEEE 6th International Symposium on Cyberspace Safety and Security (CSS) and 2014 IEEE 11th International Conference on Embedded Software and Systems (ICESS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2017/2089/0/2089a056", "title": "Voxel-Based Interactive Rendering of Translucent Materials under Area Lights Using Sparse Samples", "doi": null, "abstractUrl": "/proceedings-article/cw/2017/2089a056/12OmNvDqsQf", "parentPublication": { "id": "proceedings/cw/2017/2089/0", "title": "2017 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccp/2013/6463/0/06528300", "title": "Descattering of transmissive observation using Parallel High-Frequency Illumination", "doi": null, "abstractUrl": "/proceedings-article/iccp/2013/06528300/12OmNzmclka", "parentPublication": { "id": "proceedings/iccp/2013/6463/0", "title": "2013 IEEE International Conference on Computational Photography (ICCP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/03/mcg2013030066", "title": "Double- and Multiple-Scattering Effects in Translucent Materials", "doi": null, "abstractUrl": "/magazine/cg/2013/03/mcg2013030066/13rRUIJcWfX", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/03/06994841", "title": "Dual-Matrix Sampling for Scalable Translucent Material Rendering", "doi": null, "abstractUrl": "/journal/tg/2015/03/06994841/13rRUwgQpDw", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/03/mcg2013030053", "title": "Real-Time Screen-Space Scattering in Homogeneous Environments", "doi": null, "abstractUrl": "/magazine/cg/2013/03/mcg2013030053/13rRUygT7cK", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/12/08226853", "title": "Multi-Material Volume Rendering with a Physically-Based Surface Reflection Model", "doi": null, "abstractUrl": "/journal/tg/2018/12/08226853/14H4WMQegms", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/07/08600345", "title": "Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media", "doi": null, "abstractUrl": "/journal/tg/2020/07/08600345/17D45Xh13tH", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/07/08945399", "title": "Interactive Simulation of Scattering Effects in Participating Media Using a 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{ "issue": { "id": "12OmNCaLEju", "title": "Jan.", "year": "2018", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyfKIHU", "doi": "10.1109/TVCG.2017.2744438", "abstract": "In recent years, significant progress has been made in developing high-quality interactive methods for realistic volume illumination. However, refraction — despite being an important aspect of light propagation in participating media — has so far only received little attention. In this paper, we present a novel approach for refractive volume illumination including caustics capable of interactive frame rates. By interleaving light and viewing ray propagation, our technique avoids memory-intensive storage of illumination information and does not require any precomputation. It is fully dynamic and all parameters such as light position and transfer function can be modified interactively without a performance penalty.", "abstracts": [ { "abstractType": "Regular", "content": "In recent years, significant progress has been made in developing high-quality interactive methods for realistic volume illumination. However, refraction — despite being an important aspect of light propagation in participating media — has so far only received little attention. In this paper, we present a novel approach for refractive volume illumination including caustics capable of interactive frame rates. By interleaving light and viewing ray propagation, our technique avoids memory-intensive storage of illumination information and does not require any precomputation. 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It is fully dynamic and all parameters such as light position and transfer function can be modified interactively without a performance penalty.", "title": "Interactive Dynamic Volume Illumination with Refraction and Caustics", "normalizedTitle": "Interactive Dynamic Volume Illumination with Refraction and Caustics", "fno": "08017622", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Lighting", "Rendering Computer Graphics", "Mathematical Model", "Media", "Scattering", "Refractive Index", "Ray Tracing", "Interactive Volume Rendering", "Illumination", "Refraction", "Shadows", "Caustics" ], "authors": [ { "givenName": "Jens G.", "surname": "Magnus", "fullName": "Jens G. Magnus", "affiliation": "University of Bergen, Norway", "__typename": "ArticleAuthorType" }, { "givenName": "Stefan", "surname": "Bruckner", "fullName": "Stefan Bruckner", "affiliation": "University of Bergen, Norway", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2018-01-01 00:00:00", "pubType": "trans", "pages": "984-993", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cw/2004/2140/0/21400039", "title": "A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects", "doi": null, "abstractUrl": "/proceedings-article/cw/2004/21400039/12OmNvTTc81", "parentPublication": { "id": "proceedings/cw/2004/2140/0", "title": "2004 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2004/2234/0/22340143", "title": "Interactive Caustics Using Local Precomputed Irradiance", "doi": null, "abstractUrl": "/proceedings-article/pg/2004/22340143/12OmNwKGAmu", "parentPublication": { "id": "proceedings/pg/2004/2234/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2009/4420/0/05459166", "title": "Stereo from flickering caustics", "doi": null, "abstractUrl": "/proceedings-article/iccv/2009/05459166/12OmNwswg2Z", "parentPublication": { "id": "proceedings/iccv/2009/4420/0", "title": "2009 IEEE 12th International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/02/v0272", "title": "Caustics Mapping: An Image-Space Technique for Real-Time Caustics", "doi": null, "abstractUrl": "/journal/tg/2007/02/v0272/13rRUxASuhs", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/01/v0046", "title": "Interactive Approximate Rendering of Reflections, Refractions, and Caustics", "doi": null, "abstractUrl": "/journal/tg/2007/01/v0046/13rRUxBJhmJ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/02/v0186", "title": "Interactive Display of Isosurfaces with Global Illumination", "doi": null, "abstractUrl": "/journal/tg/2006/02/v0186/13rRUxC0SvL", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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{ "issue": { "id": "12OmNAolH1h", "title": "July", "year": "2020", "issueNum": "07", "idPrefix": "tg", "pubType": "journal", "volume": "26", "label": "July", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17D45Xh13tH", "doi": "10.1109/TVCG.2018.2890466", "abstract": "Rendering translucent materials is costly: light transport algorithms need to simulate a large number of scattering events inside the material before reaching convergence. The cost is especially high for materials with a large albedo or a small mean-free-path, where higher-order scattering effects dominate. We present a new method for fast computation of global illumination with participating media. Our method uses precomputed multiple scattering effects, stored in two compact tables. These precomputed multiple scattering tables are easy to integrate with any illumination simulation algorithm. We give examples for virtual ray lights (VRL), photon mapping with beams and paths (UPBP), Metropolis Light Transport with Manifold Exploration (MEMLT). The original algorithms are in charge of low-order scattering, combined with multiple scattering computed using our table. Our results show significant improvements in convergence speed and memory costs, with negligible impact on accuracy.", "abstracts": [ { "abstractType": "Regular", "content": "Rendering translucent materials is costly: light transport algorithms need to simulate a large number of scattering events inside the material before reaching convergence. The cost is especially high for materials with a large albedo or a small mean-free-path, where higher-order scattering effects dominate. We present a new method for fast computation of global illumination with participating media. Our method uses precomputed multiple scattering effects, stored in two compact tables. These precomputed multiple scattering tables are easy to integrate with any illumination simulation algorithm. We give examples for virtual ray lights (VRL), photon mapping with beams and paths (UPBP), Metropolis Light Transport with Manifold Exploration (MEMLT). The original algorithms are in charge of low-order scattering, combined with multiple scattering computed using our table. Our results show significant improvements in convergence speed and memory costs, with negligible impact on accuracy.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Rendering translucent materials is costly: light transport algorithms need to simulate a large number of scattering events inside the material before reaching convergence. The cost is especially high for materials with a large albedo or a small mean-free-path, where higher-order scattering effects dominate. We present a new method for fast computation of global illumination with participating media. Our method uses precomputed multiple scattering effects, stored in two compact tables. These precomputed multiple scattering tables are easy to integrate with any illumination simulation algorithm. We give examples for virtual ray lights (VRL), photon mapping with beams and paths (UPBP), Metropolis Light Transport with Manifold Exploration (MEMLT). The original algorithms are in charge of low-order scattering, combined with multiple scattering computed using our table. Our results show significant improvements in convergence speed and memory costs, with negligible impact on accuracy.", "title": "Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media", "normalizedTitle": "Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media", "fno": "08600345", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Light Scattering", "Lighting", "Monte Carlo Methods", "Ray Tracing", "Realistic Images", "Rendering Computer Graphics", "Memory Costs", "Rapid Light Simulation", "MEMLT", "Metropolis Light Transport With Manifold Exploration", "UPBP", "Photon Mapping With Beams And Paths", "VRL", "Virtual Ray Lights", "Metropolis Light Transport", "Convergence Speed", "Low Order Scattering", "Illumination Simulation Algorithm", "Precomputed Multiple Scattering Tables", "Compact Tables", "Multiple Scattering Effects", "Global Illumination", "Higher Order Scattering Effects", "Mean Free Path", "Reaching Convergence", "Scattering Events", "Light Transport Algorithms", "Translucent Materials", "Participating Media", "Scattering", "Media", "Photonics", "Computational Modeling", "Lighting", "Rendering Computer Graphics", "Light Sources", "Participating Media", "Precomputation", "Multiple Scattering" ], "authors": [ { "givenName": "Beibei", "surname": "Wang", "fullName": "Beibei Wang", "affiliation": "PCA Lab, Key Lab of Intelligent Perception and Systems for High-Dimensional Information of Ministry of Education, and Jiangsu Key Lab of Image and Video Understanding for Social Security, School of Computer Science and Engineering, Nanjing University of Science and Technology, Nanjing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Liangsheng", "surname": "Ge", "fullName": "Liangsheng Ge", "affiliation": "School of Software, Shandong University, Jinan Shi, China", "__typename": "ArticleAuthorType" }, { "givenName": "Nicolas", "surname": "Holzschuch", "fullName": "Nicolas Holzschuch", "affiliation": "University of Grenoble Alpes, Grenoble, France", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "07", "pubDate": "2020-07-01 00:00:00", "pubType": "trans", "pages": "2456-2470", "year": "2020", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2014/5209/0/5209e382", "title": "Light Transport Refocusing for Unknown Scattering Medium", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209e382/12OmNqzu6Nb", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2010/7029/0/05543460", "title": "Precomputed ROMP for light transport acquisition", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2010/05543460/12OmNx8fi9Q", "parentPublication": { "id": "proceedings/cvprw/2010/7029/0", "title": "2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634627", "title": "Interactive volumetric shadows in participating media with single-scattering", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634627/12OmNyjtNIF", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/03/mcg2013030066", "title": "Double- and Multiple-Scattering Effects in Translucent Materials", "doi": null, "abstractUrl": "/magazine/cg/2013/03/mcg2013030066/13rRUIJcWfX", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/02/v0342", "title": "Light Scattering from Filaments", "doi": null, "abstractUrl": "/journal/tg/2007/02/v0342/13rRUwI5TXt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/12/ttg2013122936", "title": "Ambient Volume Scattering", "doi": null, "abstractUrl": "/journal/tg/2013/12/ttg2013122936/13rRUwcAqqh", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/10/08093692", "title": "Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries", "doi": null, "abstractUrl": "/journal/tg/2018/10/08093692/13rRUy0qnGq", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/03/mcg2013030053", "title": "Real-Time Screen-Space Scattering in Homogeneous Environments", "doi": null, "abstractUrl": "/magazine/cg/2013/03/mcg2013030053/13rRUygT7cK", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/08/ttg2013081317", "title": "Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping", "doi": null, "abstractUrl": "/journal/tg/2013/08/ttg2013081317/13rRUynHuja", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/07/08945399", "title": "Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model", "doi": null, "abstractUrl": "/journal/tg/2021/07/08945399/1gbtOfrk8Mg", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08606273", "articleId": "17D45WB0qbq", "__typename": "AdjacentArticleType" }, "next": { "fno": "08585158", "articleId": "17D45XeKgwj", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzmclo0", "title": "May-June", "year": "2017", "issueNum": "03", "idPrefix": "cg", "pubType": "magazine", "volume": "37", "label": "May-June", "downloadables": { "hasCover": true, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwwslyL", "doi": "10.1109/MCG.2017.40", "abstract": "The SurfCuit system integrates circuits into 3D prints by mounting them on the printed surface. SurfCuit does not require tedious circuit casing design or expensive setups, allowing users to build complex, highly conductive circuit patterns for consumer-level desktop fused decomposition modeling (FDM) 3D printers and thus expediting the process of circuit construction for 3D models.https://extras.computer.org/extra/mcg2017030052s1.mp4.", "abstracts": [ { "abstractType": "Regular", "content": "The SurfCuit system integrates circuits into 3D prints by mounting them on the printed surface. SurfCuit does not require tedious circuit casing design or expensive setups, allowing users to build complex, highly conductive circuit patterns for consumer-level desktop fused decomposition modeling (FDM) 3D printers and thus expediting the process of circuit construction for 3D models.https://extras.computer.org/extra/mcg2017030052s1.mp4.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The SurfCuit system integrates circuits into 3D prints by mounting them on the printed surface. SurfCuit does not require tedious circuit casing design or expensive setups, allowing users to build complex, highly conductive circuit patterns for consumer-level desktop fused decomposition modeling (FDM) 3D printers and thus expediting the process of circuit construction for 3D models.https://extras.computer.org/extra/mcg2017030052s1.mp4.", "title": "SurfCuit: Surface-Mounted Circuits on 3D Prints", "normalizedTitle": "SurfCuit: Surface-Mounted Circuits on 3D Prints", "fno": "mcg2017030052", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Surface Mount Technology", "Three Dimensional Integrated Circuits", "Three Dimensional Printing", "Surface Mounted Circuits", "Surf Cuit System", "Printed Surface", "Conductive Circuit Patterns", "Consumer Level Desktop Fused Decomposition Modeling", "FDM 3 D Printers", "Circuit Construction Process", "3 D Models", "Three Dimensional Displays", "Three Dimensional Printing", "Fabrication", "Plastics", "Design Tools", "Creativity", "Computer Graphics", "Creativity Support Tools DIY Fabrication Rapid Prototyping 3 D Printing Electrics Physical Computing" ], "authors": [ { "givenName": "Nobuyuki", "surname": "Umetani", "fullName": "Nobuyuki Umetani", "affiliation": "Autodesk Research", "__typename": "ArticleAuthorType" }, { "givenName": "Ryan", "surname": "Schmidt", "fullName": "Ryan Schmidt", "affiliation": "GradientSpace", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2017-05-01 00:00:00", "pubType": "mags", "pages": "52-60", "year": "2017", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ectc/2017/6315/0/07999819", "title": "3D Printed High Frequency Coaxial Transmission Line Based Circuits", "doi": null, "abstractUrl": "/proceedings-article/ectc/2017/07999819/12OmNApu5BR", "parentPublication": { "id": "proceedings/ectc/2017/6315/0", "title": "2017 IEEE 67th Electronic Components and Technology Conference (ECTC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2017/5920/0/08190545", "title": "Moving from STEM to STEAM: The effects of informal STEM learning on students' creativity and problem solving skills with 3D printing", "doi": null, "abstractUrl": "/proceedings-article/fie/2017/08190545/12OmNwtWfDw", "parentPublication": { "id": "proceedings/fie/2017/5920/0", "title": "2017 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/5209e576", "title": "Extracting Watermark from 3D Prints", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209e576/12OmNySG3Ou", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ectc/2017/6315/0/07999867", "title": "Self-Actuating 3D Printed Packaging for Deployable Antennas", "doi": null, "abstractUrl": "/proceedings-article/ectc/2017/07999867/12OmNylsZBu", "parentPublication": { "id": "proceedings/ectc/2017/6315/0", "title": "2017 IEEE 67th Electronic Components and Technology Conference (ECTC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/pc/2014/04/mpc2014040006", "title": "From 3D Printing to Spy Cats", "doi": null, "abstractUrl": "/magazine/pc/2014/04/mpc2014040006/13rRUwbs1Y1", "parentPublication": { "id": "mags/pc", "title": "IEEE Pervasive Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2017/03/mcg2017030034", "title": "FabSquare: Fabricating Photopolymer Objects by Mold 3D Printing and UV Curing", "doi": null, "abstractUrl": 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{ "issue": { "id": "12OmNrFTr5Z", "title": "Dec.", "year": "2018", "issueNum": "12", "idPrefix": "tp", "pubType": "journal", "volume": "40", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17D45WXIkBn", "doi": "10.1109/TPAMI.2017.2773482", "abstract": "An established approach for 3D point cloud registration is to estimate the registration function from 3D keypoint correspondences. Typically, a robust technique is required to conduct the estimation, since there are false correspondences or outliers. Current 3D keypoint techniques are much less accurate than their 2D counterparts, thus they tend to produce extremely high outlier rates. A large number of putative correspondences must thus be extracted to ensure that sufficient good correspondences are available. Both factors (high outlier rates, large data sizes) however cause existing robust techniques to require very high computational cost. In this paper, we present a novel preprocessing method called guaranteed outlier removal for point cloud registration. Our method reduces the input to a smaller set, in a way that any rejected correspondence is guaranteed to not exist in the globally optimal solution. The reduction is performed using purely geometric operations which are deterministic and fast. Our method significantly reduces the population of outliers, such that further optimization can be performed quickly. Further, since only true outliers are removed, the globally optimal solution is preserved. On various synthetic and real data experiments, we demonstrate the effectiveness of our preprocessing method. Demo code is available as supplementary material, which can be found on the Computer Society Digital Library at http://doi.ieeecomputersociety.org/10.1109/TPAMI.2017.2773482.", "abstracts": [ { "abstractType": "Regular", "content": "An established approach for 3D point cloud registration is to estimate the registration function from 3D keypoint correspondences. Typically, a robust technique is required to conduct the estimation, since there are false correspondences or outliers. Current 3D keypoint techniques are much less accurate than their 2D counterparts, thus they tend to produce extremely high outlier rates. A large number of putative correspondences must thus be extracted to ensure that sufficient good correspondences are available. Both factors (high outlier rates, large data sizes) however cause existing robust techniques to require very high computational cost. In this paper, we present a novel preprocessing method called guaranteed outlier removal for point cloud registration. Our method reduces the input to a smaller set, in a way that any rejected correspondence is guaranteed to not exist in the globally optimal solution. The reduction is performed using purely geometric operations which are deterministic and fast. Our method significantly reduces the population of outliers, such that further optimization can be performed quickly. Further, since only true outliers are removed, the globally optimal solution is preserved. On various synthetic and real data experiments, we demonstrate the effectiveness of our preprocessing method. Demo code is available as supplementary material, which can be found on the Computer Society Digital Library at http://doi.ieeecomputersociety.org/10.1109/TPAMI.2017.2773482.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "An established approach for 3D point cloud registration is to estimate the registration function from 3D keypoint correspondences. Typically, a robust technique is required to conduct the estimation, since there are false correspondences or outliers. Current 3D keypoint techniques are much less accurate than their 2D counterparts, thus they tend to produce extremely high outlier rates. A large number of putative correspondences must thus be extracted to ensure that sufficient good correspondences are available. Both factors (high outlier rates, large data sizes) however cause existing robust techniques to require very high computational cost. In this paper, we present a novel preprocessing method called guaranteed outlier removal for point cloud registration. Our method reduces the input to a smaller set, in a way that any rejected correspondence is guaranteed to not exist in the globally optimal solution. The reduction is performed using purely geometric operations which are deterministic and fast. Our method significantly reduces the population of outliers, such that further optimization can be performed quickly. Further, since only true outliers are removed, the globally optimal solution is preserved. On various synthetic and real data experiments, we demonstrate the effectiveness of our preprocessing method. Demo code is available as supplementary material, which can be found on the Computer Society Digital Library at http://doi.ieeecomputersociety.org/10.1109/TPAMI.2017.2773482.", "title": "Guaranteed Outlier Removal for Point Cloud Registration with Correspondences", "normalizedTitle": "Guaranteed Outlier Removal for Point Cloud Registration with Correspondences", "fno": "08107582", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Image Registration", "3 D Keypoint Correspondences", "Guaranteed Outlier Removal", "Point Cloud Registration", "Geometric Operations", "Three Dimensional Displays", "Cloud Computing", "Runtime", "Linear Programming", "Estimation", "Two Dimensional Displays", "Optimization", "Point Cloud Registration", "Global Optimality", "Preprocessing", "Guaranteed Outlier Removal" ], "authors": [ { "givenName": "Álvaro", "surname": "Parra Bustos", "fullName": "Álvaro Parra Bustos", "affiliation": "The University of Adelaide, Adelaide, SA, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Tat-Jun", "surname": "Chin", "fullName": "Tat-Jun Chin", "affiliation": "The University of Adelaide, Adelaide, SA, Australia", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2018-12-01 00:00:00", "pubType": "trans", "pages": "2868-2882", "year": "2018", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2014/5118/0/5118a501", "title": "Very Fast Solution to the PnP Problem with Algebraic Outlier Rejection", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/5118a501/12OmNAGepUX", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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"/proceedings-article/iccv/2015/8391c111/12OmNyQphlB", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2015/8391/0/8391c165", "title": "Guaranteed Outlier Removal for Rotation Search", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391c165/12OmNyoSbhi", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/5555/01/09969937", "title": "A New Outlier Removal Strategy Based on Reliability of Correspondence Graph for Fast Point Cloud Registration", "doi": null, "abstractUrl": "/journal/tp/5555/01/09969937/1IRhpz4OCGI", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/5555/01/10091912", "title": "QGORE: Quadratic-Time Guaranteed Outlier Removal for Point Cloud Registration", "doi": null, "abstractUrl": "/journal/tp/5555/01/10091912/1M4mYahKC4g", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/5555/01/10097640", "title": "Sparse-to-Dense Matching Network for Large-scale LiDAR Point Cloud Registration", "doi": null, "abstractUrl": "/journal/tp/5555/01/10097640/1M9lILSRgL6", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800l1363", "title": "Feature-Metric Registration: A Fast Semi-Supervised Approach for Robust Point Cloud Registration Without Correspondences", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800l1363/1m3nBgQGGaY", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2022/08/09373914", "title": "A Practical <inline-formula><tex-math notation=\"LaTeX\">Z_$O(N^2)$_Z</tex-math></inline-formula> Outlier Removal Method for Correspondence-Based Point Cloud Registration", "doi": null, "abstractUrl": "/journal/tp/2022/08/09373914/1rPt9ICFlCw", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08089364", "articleId": "17D45WXIkEh", "__typename": 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{ "issue": { "id": "12OmNrAMF5R", "title": "March", "year": "2019", "issueNum": "03", "idPrefix": "tp", "pubType": "journal", "volume": "41", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17D45XuDNFS", "doi": "10.1109/TPAMI.2018.2806446", "abstract": "This paper proposes a Hybrid Approximate Representation (HAR) based on unifying several efficient approximations of the generalized reprojection error (which is known as the <italic>gold standard</italic> for multiview geometry). The HAR is an over-parameterization scheme where the approximation is applied simultaneously in multiple parameter spaces. A joint minimization scheme &#x201C;HAR-Descent&#x201D; can then solve the PnP problem efficiently, while remaining robust to approximation errors and local minima. The technique is evaluated extensively, including numerous synthetic benchmark protocols and the real-world data evaluations used in previous works. The proposed technique was found to have runtime complexity comparable to the fastest <inline-formula><tex-math notation=\"LaTeX\">Z_$O(n)$_Z</tex-math></inline-formula> techniques, and up to 10 times faster than current state of the art minimization approaches. In addition, the accuracy exceeds that of all 9 previous techniques tested, providing definitive state of the art performance on the benchmarks, across all 90 of the experiments in the paper and supplementary material, which can be found on the Computer Society Digital Library at <uri>http://doi.ieeecomputersociety.org/10.1109/TPAMI.2018.2806446</uri>.", "abstracts": [ { "abstractType": "Regular", "content": "This paper proposes a Hybrid Approximate Representation (HAR) based on unifying several efficient approximations of the generalized reprojection error (which is known as the <italic>gold standard</italic> for multiview geometry). The HAR is an over-parameterization scheme where the approximation is applied simultaneously in multiple parameter spaces. A joint minimization scheme &#x201C;HAR-Descent&#x201D; can then solve the PnP problem efficiently, while remaining robust to approximation errors and local minima. The technique is evaluated extensively, including numerous synthetic benchmark protocols and the real-world data evaluations used in previous works. The proposed technique was found to have runtime complexity comparable to the fastest <inline-formula><tex-math notation=\"LaTeX\">$O(n)$</tex-math><alternatives><inline-graphic xlink:href=\"hadfield-ieq1-2806446.gif\"/></alternatives></inline-formula> techniques, and up to 10 times faster than current state of the art minimization approaches. In addition, the accuracy exceeds that of all 9 previous techniques tested, providing definitive state of the art performance on the benchmarks, across all 90 of the experiments in the paper and supplementary material, which can be found on the Computer Society Digital Library at <uri>http://doi.ieeecomputersociety.org/10.1109/TPAMI.2018.2806446</uri>.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper proposes a Hybrid Approximate Representation (HAR) based on unifying several efficient approximations of the generalized reprojection error (which is known as the gold standard for multiview geometry). The HAR is an over-parameterization scheme where the approximation is applied simultaneously in multiple parameter spaces. A joint minimization scheme “HAR-Descent” can then solve the PnP problem efficiently, while remaining robust to approximation errors and local minima. The technique is evaluated extensively, including numerous synthetic benchmark protocols and the real-world data evaluations used in previous works. The proposed technique was found to have runtime complexity comparable to the fastest - techniques, and up to 10 times faster than current state of the art minimization approaches. In addition, the accuracy exceeds that of all 9 previous techniques tested, providing definitive state of the art performance on the benchmarks, across all 90 of the experiments in the paper and supplementary material, which can be found on the Computer Society Digital Library at http://doi.ieeecomputersociety.org/10.1109/TPAMI.2018.2806446.", "title": "HARD-PnP: PnP Optimization Using a Hybrid Approximate Representation", "normalizedTitle": "HARD-PnP: PnP Optimization Using a Hybrid Approximate Representation", "fno": "08292943", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Minimization", "Cameras", "Cost Function", "Geometry", "Robustness", "Three Dimensional Displays", "Pn P", "Perspective N Point", "Camera Resectioning", "Overparameterization", "Multiview Geometry" ], "authors": [ { "givenName": "Simon", "surname": "Hadfield", "fullName": "Simon Hadfield", "affiliation": "University of Surrey, Guildford, United Kingdom", "__typename": "ArticleAuthorType" }, { "givenName": "Karel", "surname": "Lebeda", "fullName": "Karel Lebeda", "affiliation": "Synthesia Ltd, London, United Kingdom", "__typename": "ArticleAuthorType" }, { "givenName": "Richard", "surname": "Bowden", "fullName": "Richard Bowden", "affiliation": "University of Surrey, Guildford, United Kingdom", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2019-03-01 00:00:00", "pubType": "trans", "pages": "768-774", "year": "2019", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/tk/2018/02/08081813", "title": "Reverse Approximate Nearest Neighbor Queries", "doi": null, "abstractUrl": "/journal/tk/2018/02/08081813/13rRUwbs21q", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": 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{ "issue": { "id": "12OmNAle6QG", "title": "March", "year": "2014", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "20", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxYrbMg", "doi": "10.1109/TVCG.2013.105", "abstract": "We propose a novel formulation of the projection method for Smoothed Particle Hydrodynamics (SPH). We combine a symmetric SPH pressure force and an SPH discretization of the continuity equation to obtain a discretized form of the pressure Poisson equation (PPE). In contrast to previous projection schemes, our system does consider the actual computation of the pressure force. This incorporation improves the convergence rate of the solver. Furthermore, we propose to compute the density deviation based on velocities instead of positions as this formulation improves the robustness of the time-integration scheme. We show that our novel formulation outperforms previous projection schemes and state-of-the-art SPH methods. Large time steps and small density deviations of down to 0.01 percent can be handled in typical scenarios. The practical relevance of the approach is illustrated by scenarios with up to 40 million SPH particles.", "abstracts": [ { "abstractType": "Regular", "content": "We propose a novel formulation of the projection method for Smoothed Particle Hydrodynamics (SPH). We combine a symmetric SPH pressure force and an SPH discretization of the continuity equation to obtain a discretized form of the pressure Poisson equation (PPE). In contrast to previous projection schemes, our system does consider the actual computation of the pressure force. This incorporation improves the convergence rate of the solver. Furthermore, we propose to compute the density deviation based on velocities instead of positions as this formulation improves the robustness of the time-integration scheme. We show that our novel formulation outperforms previous projection schemes and state-of-the-art SPH methods. Large time steps and small density deviations of down to 0.01 percent can be handled in typical scenarios. The practical relevance of the approach is illustrated by scenarios with up to 40 million SPH particles.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose a novel formulation of the projection method for Smoothed Particle Hydrodynamics (SPH). We combine a symmetric SPH pressure force and an SPH discretization of the continuity equation to obtain a discretized form of the pressure Poisson equation (PPE). In contrast to previous projection schemes, our system does consider the actual computation of the pressure force. This incorporation improves the convergence rate of the solver. Furthermore, we propose to compute the density deviation based on velocities instead of positions as this formulation improves the robustness of the time-integration scheme. We show that our novel formulation outperforms previous projection schemes and state-of-the-art SPH methods. Large time steps and small density deviations of down to 0.01 percent can be handled in typical scenarios. The practical relevance of the approach is illustrated by scenarios with up to 40 million SPH particles.", "title": "Implicit Incompressible SPH", "normalizedTitle": "Implicit Incompressible SPH", "fno": "ttg2014030426", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Earth Observing System", "Jacobian Matrices", "Equations", "Convergence", "Force", "Mathematical Model", "Computational Modeling", "Implicit Integration", "Physically Based Simulation", "Fluid Dynamics", "Smoothed Particle Hydrodynamics", "Incompressibility" ], "authors": [ { "givenName": "Markus", "surname": "Ihmsen", "fullName": "Markus Ihmsen", "affiliation": "Dept. of Comput. Sci., Albert-Ludwigs-Univ. Freiburg, Freiburg im Breisgau, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Jens", "surname": "Cornelis", "fullName": "Jens Cornelis", "affiliation": "Dept. of Comput. Sci., Albert-Ludwigs-Univ. Freiburg, Freiburg im Breisgau, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Barbara", "surname": "Solenthaler", "fullName": "Barbara Solenthaler", "affiliation": "Dept. of Comput. Sci., ETH Zuerich, Zuerich, Switzerland", "__typename": "ArticleAuthorType" }, { "givenName": "Christopher", "surname": "Horvath", "fullName": "Christopher Horvath", "affiliation": "Pixar Animation Studios, Emeryville, CA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Matthias", "surname": "Teschner", "fullName": "Matthias Teschner", "affiliation": "Dept. of Comput. Sci., Albert-Ludwigs-Univ. Freiburg, Freiburg im Breisgau, Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2014-03-01 00:00:00", "pubType": "trans", "pages": "426-435", "year": "2014", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icvrv/2015/7673/0/7673a295", "title": "SPH-based Fluid Simulation with a New Surface Tension Formulation", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2015/7673a295/12OmNAS9zo4", "parentPublication": { "id": "proceedings/icvrv/2015/7673/0", "title": "2015 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2017/3588/0/3588a309", "title": "Screen Space Rendering Solution for Multiphase SPH Simulation", "doi": null, 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{ "issue": { "id": "12OmNx4Q6DL", "title": "Oct.", "year": "2017", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "23", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyYjKan", "doi": "10.1109/TVCG.2017.2706289", "abstract": "In this paper, we present a novel pairwise-force smoothed particle hydrodynamics (PF-SPH) model to enable simulation of various interactions at interfaces in real time. Realistic capture of interactions at interfaces is a challenging problem for SPH-based simulations, especially for scenarios involving multiple interactions at different interfaces. Our PF-SPH model can readily handle multiple types of interactions simultaneously in a single simulation; its basis is to use a larger support radius than that used in standard SPH. We adopt a novel anisotropic filtering term to further improve the performance of interaction forces. The proposed model is stable; furthermore, it avoids the particle clustering problem which commonly occurs at the free surface. We show how our model can be used to capture various interactions. We also consider the close connection between droplets and bubbles, and show how to animate bubbles rising in liquid as well as bubbles in air. Our method is versatile, physically plausible and easy-to-implement. Examples are provided to demonstrate the capabilities and effectiveness of our approach.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we present a novel pairwise-force smoothed particle hydrodynamics (PF-SPH) model to enable simulation of various interactions at interfaces in real time. Realistic capture of interactions at interfaces is a challenging problem for SPH-based simulations, especially for scenarios involving multiple interactions at different interfaces. Our PF-SPH model can readily handle multiple types of interactions simultaneously in a single simulation; its basis is to use a larger support radius than that used in standard SPH. We adopt a novel anisotropic filtering term to further improve the performance of interaction forces. The proposed model is stable; furthermore, it avoids the particle clustering problem which commonly occurs at the free surface. We show how our model can be used to capture various interactions. We also consider the close connection between droplets and bubbles, and show how to animate bubbles rising in liquid as well as bubbles in air. Our method is versatile, physically plausible and easy-to-implement. Examples are provided to demonstrate the capabilities and effectiveness of our approach.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we present a novel pairwise-force smoothed particle hydrodynamics (PF-SPH) model to enable simulation of various interactions at interfaces in real time. Realistic capture of interactions at interfaces is a challenging problem for SPH-based simulations, especially for scenarios involving multiple interactions at different interfaces. Our PF-SPH model can readily handle multiple types of interactions simultaneously in a single simulation; its basis is to use a larger support radius than that used in standard SPH. We adopt a novel anisotropic filtering term to further improve the performance of interaction forces. The proposed model is stable; furthermore, it avoids the particle clustering problem which commonly occurs at the free surface. We show how our model can be used to capture various interactions. We also consider the close connection between droplets and bubbles, and show how to animate bubbles rising in liquid as well as bubbles in air. Our method is versatile, physically plausible and easy-to-implement. Examples are provided to demonstrate the capabilities and effectiveness of our approach.", "title": "Pairwise Force SPH Model for Real-Time Multi-Interaction Applications", "normalizedTitle": "Pairwise Force SPH Model for Real-Time Multi-Interaction Applications", "fno": "07932108", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computer Graphics", "Hydrodynamics", "Novel Pairwise Force Smoothed Particle Hydrodynamics Model", "PF SPH Model", "Novel Anisotropic Filtering Term", "Computer Graphics", "Liquids", "Computational Modeling", "Atmospheric Modeling", "Surface Tension", "Force", "Solids", "Couplings", "Smoothed Particle Hydrodynamics SPH", "Pairwise Force", "Surface Tension", "Bubble Animation", "Fluid Simulation" ], "authors": [ { "givenName": "Tao", "surname": "Yang", "fullName": "Tao Yang", "affiliation": "TNList, Department of Computer Science & Technology, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Ralph R.", "surname": "Martin", "fullName": "Ralph R. Martin", "affiliation": "School of Computer Science & Informatics, Cardiff University, Cardiff, United Kingdom", "__typename": "ArticleAuthorType" }, { "givenName": "Ming C.", "surname": "Lin", "fullName": "Ming C. Lin", "affiliation": "Department of Computer Science, University of North Carolina at Chapel Hill, Chapel Hill, NC", "__typename": "ArticleAuthorType" }, { "givenName": "Jian", "surname": "Chang", "fullName": "Jian Chang", "affiliation": "National Centre for Computer Animation, Bournemouth University, Poole, United Kingdom", "__typename": "ArticleAuthorType" }, { "givenName": "Shi-Min", "surname": "Hu", "fullName": "Shi-Min Hu", "affiliation": "Department of Computer Science and Technology, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "10", "pubDate": "2017-10-01 00:00:00", "pubType": "trans", "pages": "2235-2247", "year": "2017", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cw/2015/9403/0/9403a375", "title": "A Particle-Based Real-Time CG 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{ "issue": { "id": "1GjwQktLcB2", "title": "Oct.", "year": "2022", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "28", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1rCc9A58Mec", "doi": "10.1109/TVCG.2021.3062643", "abstract": "To maintain incompressibility in SPH fluid simulations is important for visual plausibility. However, it remains an outstanding challenge to enforce incompressibility in such recent multiple-fluid simulators as the mixture-model SPH framework. To tackle this problem, we propose a novel incompressible SPH solver, where the compressibility of fluid is directly measured by the deformation gradient. By disconnecting the incompressibility of fluid from the conditions of constant density and divergence-free velocity, the new incompressible SPH solver is applicable to both single- and multiple-fluid simulations. The proposed algorithm can be readily integrated into existing incompressible SPH frameworks developed for single-fluid, and is fully parallelizable on GPU. Applied to multiple-fluid simulations, the new incompressible SPH scheme significantly improves the visual effects of the mixture-model simulation, and it also allows exploitation for artistic controlling.", "abstracts": [ { "abstractType": "Regular", "content": "To maintain incompressibility in SPH fluid simulations is important for visual plausibility. However, it remains an outstanding challenge to enforce incompressibility in such recent multiple-fluid simulators as the mixture-model SPH framework. To tackle this problem, we propose a novel incompressible SPH solver, where the compressibility of fluid is directly measured by the deformation gradient. By disconnecting the incompressibility of fluid from the conditions of constant density and divergence-free velocity, the new incompressible SPH solver is applicable to both single- and multiple-fluid simulations. The proposed algorithm can be readily integrated into existing incompressible SPH frameworks developed for single-fluid, and is fully parallelizable on GPU. Applied to multiple-fluid simulations, the new incompressible SPH scheme significantly improves the visual effects of the mixture-model simulation, and it also allows exploitation for artistic controlling.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "To maintain incompressibility in SPH fluid simulations is important for visual plausibility. However, it remains an outstanding challenge to enforce incompressibility in such recent multiple-fluid simulators as the mixture-model SPH framework. To tackle this problem, we propose a novel incompressible SPH solver, where the compressibility of fluid is directly measured by the deformation gradient. By disconnecting the incompressibility of fluid from the conditions of constant density and divergence-free velocity, the new incompressible SPH solver is applicable to both single- and multiple-fluid simulations. The proposed algorithm can be readily integrated into existing incompressible SPH frameworks developed for single-fluid, and is fully parallelizable on GPU. Applied to multiple-fluid simulations, the new incompressible SPH scheme significantly improves the visual effects of the mixture-model simulation, and it also allows exploitation for artistic controlling.", "title": "Incompressibility Enforcement for Multiple-Fluid SPH Using Deformation Gradient", "normalizedTitle": "Incompressibility Enforcement for Multiple-Fluid SPH Using Deformation Gradient", "fno": "09366379", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Strain", "Computational Modeling", "Mathematical Model", "Visualization", "Solids", "Volume Measurement", "Tensors", "Compressible And Incompressible Fluids", "Multiple Fluid Simulation", "Smoothed Particle Hydrodynamics", "Deformation Gradient" ], "authors": [ { "givenName": "Bo", "surname": "Ren", "fullName": "Bo Ren", "affiliation": "College of Computer Science, Nankai University, Tianjin, China", "__typename": "ArticleAuthorType" }, { "givenName": "Wei", "surname": "He", "fullName": "Wei He", "affiliation": "College of Computer Science, Nankai University, Tianjin, China", "__typename": "ArticleAuthorType" }, { "givenName": "Chen-Feng", "surname": "Li", "fullName": "Chen-Feng Li", "affiliation": "Swansea University, Swansea, U.K.", "__typename": "ArticleAuthorType" }, { "givenName": "Xu", "surname": "Chen", "fullName": "Xu Chen", "affiliation": "College of Computer Science, Nankai University, Tianjin, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2022-10-01 00:00:00", "pubType": "trans", "pages": "3417-3427", "year": "2022", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icvrv/2015/7673/0/7673a295", "title": "SPH-based Fluid Simulation with a New Surface Tension Formulation", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2015/7673a295/12OmNAS9zo4", 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{ "issue": { "id": "1Hcio5iMQBW", "title": "Nov.", "year": "2022", "issueNum": "11", "idPrefix": "tp", "pubType": "journal", "volume": "44", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1wkrmZrcdcQ", "doi": "10.1109/TPAMI.2021.3106820", "abstract": "We propose a new linear RGB-D simultaneous localization and mapping (SLAM) formulation by utilizing planar features of the structured environments. The key idea is to understand a given structured scene and exploit its structural regularities such as the Manhattan world. This understanding allows us to decouple the camera rotation by tracking structural regularities, which makes SLAM problems free from being highly nonlinear. Additionally, it provides a simple yet effective cue for representing planar features, which leads to a linear SLAM formulation. Given an accurate camera rotation, we jointly estimate the camera translation and planar landmarks in the global planar map using a linear Kalman filter. Our linear SLAM method, called L-SLAM, can understand not only the Manhattan world but the more general scenario of the Atlanta world, which consists of a vertical direction and a set of horizontal directions orthogonal to the vertical direction. To this end, we introduce a novel tracking-by-detection scheme that infers the underlying scene structure by Atlanta representation. With efficient Atlanta representation, we formulate a unified linear SLAM framework for structured environments. We evaluate L-SLAM on a synthetic dataset and RGB-D benchmarks, demonstrating comparable performance to other state-of-the-art SLAM methods without using expensive nonlinear optimization. We assess the accuracy of L-SLAM on a practical application of augmented reality.", "abstracts": [ { "abstractType": "Regular", "content": "We propose a new linear RGB-D simultaneous localization and mapping (SLAM) formulation by utilizing planar features of the structured environments. The key idea is to understand a given structured scene and exploit its structural regularities such as the Manhattan world. This understanding allows us to decouple the camera rotation by tracking structural regularities, which makes SLAM problems free from being highly nonlinear. Additionally, it provides a simple yet effective cue for representing planar features, which leads to a linear SLAM formulation. Given an accurate camera rotation, we jointly estimate the camera translation and planar landmarks in the global planar map using a linear Kalman filter. Our linear SLAM method, called L-SLAM, can understand not only the Manhattan world but the more general scenario of the Atlanta world, which consists of a vertical direction and a set of horizontal directions orthogonal to the vertical direction. To this end, we introduce a novel tracking-by-detection scheme that infers the underlying scene structure by Atlanta representation. With efficient Atlanta representation, we formulate a unified linear SLAM framework for structured environments. We evaluate L-SLAM on a synthetic dataset and RGB-D benchmarks, demonstrating comparable performance to other state-of-the-art SLAM methods without using expensive nonlinear optimization. We assess the accuracy of L-SLAM on a practical application of augmented reality.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose a new linear RGB-D simultaneous localization and mapping (SLAM) formulation by utilizing planar features of the structured environments. The key idea is to understand a given structured scene and exploit its structural regularities such as the Manhattan world. This understanding allows us to decouple the camera rotation by tracking structural regularities, which makes SLAM problems free from being highly nonlinear. Additionally, it provides a simple yet effective cue for representing planar features, which leads to a linear SLAM formulation. Given an accurate camera rotation, we jointly estimate the camera translation and planar landmarks in the global planar map using a linear Kalman filter. Our linear SLAM method, called L-SLAM, can understand not only the Manhattan world but the more general scenario of the Atlanta world, which consists of a vertical direction and a set of horizontal directions orthogonal to the vertical direction. To this end, we introduce a novel tracking-by-detection scheme that infers the underlying scene structure by Atlanta representation. With efficient Atlanta representation, we formulate a unified linear SLAM framework for structured environments. We evaluate L-SLAM on a synthetic dataset and RGB-D benchmarks, demonstrating comparable performance to other state-of-the-art SLAM methods without using expensive nonlinear optimization. We assess the accuracy of L-SLAM on a practical application of augmented reality.", "title": "Linear RGB-D SLAM for Structured Environments", "normalizedTitle": "Linear RGB-D SLAM for Structured Environments", "fno": "09521742", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Augmented Reality", "Cameras", "Kalman Filters", "Mobile Robots", "SLAM Robots", "Linear RGB D SLAM", "Structured Environments", "Planar Features", "Given Structured Scene", "Structural Regularities", "Manhattan World", "SLAM Problems", "Linear SLAM Formulation", "Accurate Camera Rotation", "Camera Translation", "Planar Landmarks", "Global Planar Map", "Linear Kalman Filter", "Linear SLAM Method", "Called L SLAM", "Atlanta World", "Vertical Direction", "Underlying Scene Structure", "Unified Linear SLAM Framework", "RGB D Benchmarks", "State Of The Art SLAM Methods", "Simultaneous Localization And Mapping", "Cameras", "Optimization", "Estimation", "Visualization", "Computer Vision", "Kalman Filters", "Linear SLAM", "Manhattan World", "Atlanta World", "RGB D Image", "Bayesian Filtering", "Scene Understanding" ], "authors": [ { "givenName": "Kyungdon", "surname": "Joo", "fullName": "Kyungdon Joo", "affiliation": "Department of Computer Science and Engineering, Artificial Intelligence Graduate School, Ulsan National Institute of Science and Technology, Ulsan, Republic of Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Pyojin", "surname": "Kim", "fullName": "Pyojin Kim", "affiliation": "Department of Mechanical Systems Engineering, Sookmyung Women's University, Seoul, Republic of Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Martial", "surname": "Hebert", "fullName": "Martial Hebert", "affiliation": "School of Computer Science and the Robotics Institute, Carnegie Mellon University, Pittsburgh, PA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "In So", "surname": "Kweon", "fullName": "In So Kweon", "affiliation": "School of Electrical Engineering, KAIST, Daejeon, Republic of Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Hyoun Jin", "surname": "Kim", "fullName": "Hyoun Jin Kim", "affiliation": "School of Mechanical and Aerospace Engineering, Seoul National University, Seoul, Republic of Korea", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2022-11-01 00:00:00", "pubType": "trans", "pages": "8403-8419", "year": "2022", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/navcomp/2014/1899/0/1899a010", "title": "Challenges and State-of-the-Art Solutions to Underwater Slam", "doi": null, "abstractUrl": "/proceedings-article/navcomp/2014/1899a010/12OmNB8Cj1h", "parentPublication": { "id": "proceedings/navcomp/2014/1899/0", "title": "2014 Symposium on Automation and Computation for Naval, Offshore and Subsea (NAVCOMP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2015/8332/0/8332a452", "title": "Planes Detection for Robust Localization and Mapping in RGB-D SLAM Systems", "doi": null, "abstractUrl": "/proceedings-article/3dv/2015/8332a452/12OmNqH9hdY", "parentPublication": { "id": "proceedings/3dv/2015/8332/0", "title": "2015 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbr-lars-r/2016/3656/0/07783496", "title": "Object Subtraction Planar RGB-D SLAM", "doi": null, "abstractUrl": "/proceedings-article/sbr-lars-r/2016/07783496/12OmNxwENic", "parentPublication": { "id": "proceedings/sbr-lars-r/2016/3656/0", "title": "2016 XIII Latin-American Robotics Symposium and IV Brazilian Robotics Symposium (LARS/SBR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipsn/2017/4890/0/07944826", "title": "Poster Abstract: Improving RGB-D SLAM Using Wi-Fi", "doi": null, "abstractUrl": "/proceedings-article/ipsn/2017/07944826/12OmNxymodC", "parentPublication": { "id": "proceedings/ipsn/2017/4890/0", "title": "2017 16th ACM/IEEE International Conference on Information Processing in Sensor Networks (IPSN)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2015/9711/0/5720a148", "title": "Fusion of Inertial and Visual Measurements for RGB-D SLAM on Mobile Devices", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2015/5720a148/12OmNy7h36Q", "parentPublication": { "id": "proceedings/iccvw/2015/9711/0", "title": "2015 IEEE International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cse-euc/2017/3220/1/08005867", "title": "Processed RGB-D Slam Using Open-Source Software", "doi": null, "abstractUrl": 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"id": "proceedings/hdis/2022/9144/0", "title": "2022 International Conference on High Performance Big Data and Intelligent Systems (HDIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2019/3293/0/329300a134", "title": "BAD SLAM: Bundle Adjusted Direct RGB-D SLAM", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2019/329300a134/1gyr8GIX9E4", "parentPublication": { "id": "proceedings/cvpr/2019/3293/0", "title": "2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icwcsg/2021/2598/0/259800a327", "title": "Visual SLAM algorithm based on RGB-D", "doi": null, "abstractUrl": "/proceedings-article/icwcsg/2021/259800a327/1yQB8ogDPRm", "parentPublication": { "id": "proceedings/icwcsg/2021/2598/0", "title": "2021 International Conference on Wireless Communications and Smart Grid (ICWCSG)", "__typename": 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{ "issue": { "id": "12OmNwpGgK7", "title": "Oct.", "year": "2013", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwvBy8T", "doi": "10.1109/TVCG.2012.151", "abstract": "We present a novel approach for GPU-based high-quality volume rendering of large out-of-core volume data. By focusing on the locations and costs of ray traversal, we are able to significantly reduce the rendering time over traditional algorithms. We store a volume in an octree (of bricks); in addition, every brick is further split into regular macrocells. Our solutions move the branch-intensive accelerating structure traversal out of the GPU raycasting loop and introduce an efficient empty-space culling method by rasterizing the proxy geometry of a view-dependent cut of the octree nodes. This rasterization pass can capture all of the bricks that the ray penetrates in a per-pixel list. Since the per-pixel list is captured in a front-to-back order, our raycasting pass needs only to cast rays inside the tighter ray segments. As a result, we achieve two levels of empty space skipping: the brick level and the macrocell level. During evaluation and testing, this technique achieved 2 to 4 times faster rendering speed than a current state-of-the-art algorithm across a variety of data sets.", "abstracts": [ { "abstractType": "Regular", "content": "We present a novel approach for GPU-based high-quality volume rendering of large out-of-core volume data. By focusing on the locations and costs of ray traversal, we are able to significantly reduce the rendering time over traditional algorithms. We store a volume in an octree (of bricks); in addition, every brick is further split into regular macrocells. Our solutions move the branch-intensive accelerating structure traversal out of the GPU raycasting loop and introduce an efficient empty-space culling method by rasterizing the proxy geometry of a view-dependent cut of the octree nodes. This rasterization pass can capture all of the bricks that the ray penetrates in a per-pixel list. Since the per-pixel list is captured in a front-to-back order, our raycasting pass needs only to cast rays inside the tighter ray segments. As a result, we achieve two levels of empty space skipping: the brick level and the macrocell level. During evaluation and testing, this technique achieved 2 to 4 times faster rendering speed than a current state-of-the-art algorithm across a variety of data sets.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a novel approach for GPU-based high-quality volume rendering of large out-of-core volume data. By focusing on the locations and costs of ray traversal, we are able to significantly reduce the rendering time over traditional algorithms. We store a volume in an octree (of bricks); in addition, every brick is further split into regular macrocells. Our solutions move the branch-intensive accelerating structure traversal out of the GPU raycasting loop and introduce an efficient empty-space culling method by rasterizing the proxy geometry of a view-dependent cut of the octree nodes. This rasterization pass can capture all of the bricks that the ray penetrates in a per-pixel list. Since the per-pixel list is captured in a front-to-back order, our raycasting pass needs only to cast rays inside the tighter ray segments. As a result, we achieve two levels of empty space skipping: the brick level and the macrocell level. During evaluation and testing, this technique achieved 2 to 4 times faster rendering speed than a current state-of-the-art algorithm across a variety of data sets.", "title": "Octree Rasterization: Accelerating High-Quality Out-of-Core GPU Volume Rendering", "normalizedTitle": "Octree Rasterization: Accelerating High-Quality Out-of-Core GPU Volume Rendering", "fno": "ttg2013101732", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Octrees", "Graphics Processing Unit", "Rendering Computer Graphics", "Acceleration", "Interpolation", "Cameras", "Casting", "Ray Casting", "GPU Techniques", "Out Of Core Volume Rendering", "Octree" ], "authors": [ { "givenName": null, "surname": "Baoquan Liu", "fullName": "Baoquan Liu", "affiliation": "Dept. of Comput. Sci. & Technol., Univ. of Bedfordshire, Luton, UK", "__typename": "ArticleAuthorType" }, { "givenName": "G. J.", "surname": "Clapworthy", "fullName": "G. J. Clapworthy", "affiliation": "Dept. of Comput. Sci. & Technol., Univ. of Bedfordshire, Luton, UK", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Feng Dong", "fullName": "Feng Dong", "affiliation": "Dept. of Comput. Sci. & Technol., Univ. of Bedfordshire, Luton, UK", "__typename": "ArticleAuthorType" }, { "givenName": "E. C.", "surname": "Prakash", "fullName": "E. C. Prakash", "affiliation": "Dept. of Comput. Sci. & Technol., Univ. of Bedfordshire, Luton, UK", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2013-10-01 00:00:00", "pubType": "trans", "pages": "1732-1745", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ldav/2011/0155/0/06092332", "title": "Distributed terascale volume visualization using distributed shared virtual memory", "doi": null, "abstractUrl": "/proceedings-article/ldav/2011/06092332/12OmNAYGltY", "parentPublication": { "id": "proceedings/ldav/2011/0155/0", "title": "IEEE Symposium on Large Data Analysis and Visualization (LDAV 2011)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscsct/2008/3498/2/3498b783", "title": "An Octree Ray Casting Algorithm Based on Multi-core CPUs", "doi": null, "abstractUrl": "/proceedings-article/iscsct/2008/3498b783/12OmNAgGwg5", "parentPublication": { "id": "proceedings/iscsct/2008/3498/1", "title": "2008 International Symposium on Computer Science and Computational Technology (ISCSCT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2014/6854/0/6854a424", "title": "The Study of the Terrain Rendering Method Based on Ray Casting", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2014/6854a424/12OmNAoUTx7", "parentPublication": { "id": "proceedings/icvrv/2014/6854/0", "title": "2014 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bmei/2008/3118/1/3118a316", "title": "Octree Based Representation and Volume Rendering of Three-Dimensional Medical Data Sets", "doi": null, "abstractUrl": "/proceedings-article/bmei/2008/3118a316/12OmNBKmXgw", 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{ "issue": { "id": "12OmNwswg8k", "title": "September/October", "year": "2008", "issueNum": "05", "idPrefix": "cg", "pubType": "magazine", "volume": "28", "label": "September/October", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxN5evD", "doi": "10.1109/MCG.2008.96", "abstract": "Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.", "abstracts": [ { "abstractType": "Regular", "content": "Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.", "title": "Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting", "normalizedTitle": "Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting", "fno": "mcg2008050066", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Volume Visualization", "Volume Illustration", "Medical Visualization", "Multi Volume Rendering", "Ray Casting", "GPU Based Rendering", "Dynamic Shader Generation" ], "authors": [ { "givenName": "Friedemann", "surname": "R??ler", "fullName": "Friedemann R??ler", "affiliation": "Universit?t Stuttgart", "__typename": "ArticleAuthorType" }, { "givenName": "Ralf P.", "surname": "Botchen", "fullName": "Ralf P. Botchen", "affiliation": "Universit?t Stuttgart", "__typename": "ArticleAuthorType" }, { "givenName": "Thomas", "surname": "Ertl", "fullName": "Thomas Ertl", "affiliation": "Universit?t Stuttgart", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2008-09-01 00:00:00", "pubType": "mags", "pages": "66-77", "year": "2008", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vv/1998/9180/0/91800055", "title": "Adaptive Perspective Ray Casting", "doi": null, "abstractUrl": "/proceedings-article/vv/1998/91800055/12OmNBRsVxg", "parentPublication": { "id": "proceedings/vv/1998/9180/0", "title": "Volume Visualization and Graphics, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2003/2030/0/20300038", "title": "Acceleration Techniques for GPU-based Volume Rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2003/20300038/12OmNC2xhD8", "parentPublication": { "id": "proceedings/ieee-vis/2003/2030/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2001/7200/0/7200westermann", "title": "Accelerated Volume Ray-Casting using Texture Mapping", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2001/7200westermann/12OmNCbU30D", "parentPublication": { "id": "proceedings/ieee-vis/2001/7200/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visual/1994/6627/0/00346319", "title": "Parallel performance measures for volume ray casting", "doi": null, "abstractUrl": "/proceedings-article/visual/1994/00346319/12OmNCcbEk8", "parentPublication": { "id": "proceedings/visual/1994/6627/0", "title": "Proceedings Visualization '94", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipps/1995/7074/0/70740707", "title": "An optimal parallel algorithm for volume ray casting", "doi": null, "abstractUrl": "/proceedings-article/ipps/1995/70740707/12OmNxd4tyh", "parentPublication": { "id": "proceedings/ipps/1995/7074/0", "title": "Proceedings of 9th International Parallel Processing Symposium", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/frontiers/1995/6965/0/69650238", "title": "An optimal parallel algorithm for volume ray casting", "doi": null, "abstractUrl": "/proceedings-article/frontiers/1995/69650238/12OmNxisQY8", "parentPublication": { "id": "proceedings/frontiers/1995/6965/0", "title": "Frontiers of Massively Parallel Processing, Symposium on the", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2011/4602/0/4602a084", "title": "CUDA-Based Volume Ray-Casting Using Cubic B-spline", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2011/4602a084/12OmNyaXPSs", "parentPublication": { "id": "proceedings/icvrv/2011/4602/0", "title": "2011 International Conference on Virtual Reality and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/prs/1993/4920/0/00586079", "title": "Segmented ray casting for data parallel volume rendering", "doi": null, "abstractUrl": "/proceedings-article/prs/1993/00586079/12OmNybfr4E", "parentPublication": { "id": "proceedings/prs/1993/4920/0", "title": "Proceedings of 1993 IEEE Parallel Rendering Symposium", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1998/9176/0/91760247", "title": "Accelerated Ray-Casting for Curvilinear Volumes", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1998/91760247/12OmNyoAA7g", "parentPublication": { "id": "proceedings/ieee-vis/1998/9176/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/12/ttg2011121795", "title": "Extinction-Based Shading and Illumination in GPU Volume Ray-Casting", "doi": null, "abstractUrl": "/journal/tg/2011/12/ttg2011121795/13rRUwkxc5o", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2008050056", "articleId": "13rRUILLkxX", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2008050078", "articleId": "13rRUy0ZzS9", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNCaLEmH", "title": "Oct.", "year": "2018", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxjQypg", "doi": "10.1109/TVCG.2017.2771282", "abstract": "Signal processing and filter operations are important tools for visual data processing and analysis. Due to GPU memory and bandwidth limitations, it is challenging to apply complex filter operators to large-scale volume data interactively. We propose a novel and fast multiscale compression-domain volume filtering approach integrated into an interactive multiresolution volume visualization framework. In our approach, the raw volume data is decomposed offline into a compact hierarchical multiresolution tensor approximation model. We then demonstrate how convolution filter operators can effectively be applied in the compressed tensor approximation domain. To prevent aliasing due to multiresolution filtering, our solution (a) filters accurately at the full spatial volume resolution at a very low cost in the compressed domain, and (b) reconstructs and displays the filtered result at variable level-of-detail. The proposed system is scalable, allowing interactive display and filtering of large volume datasets that may exceed the available GPU memory. The desired filter kernel mask and size can be modified online, producing immediate visual results.", "abstracts": [ { "abstractType": "Regular", "content": "Signal processing and filter operations are important tools for visual data processing and analysis. Due to GPU memory and bandwidth limitations, it is challenging to apply complex filter operators to large-scale volume data interactively. We propose a novel and fast multiscale compression-domain volume filtering approach integrated into an interactive multiresolution volume visualization framework. In our approach, the raw volume data is decomposed offline into a compact hierarchical multiresolution tensor approximation model. We then demonstrate how convolution filter operators can effectively be applied in the compressed tensor approximation domain. To prevent aliasing due to multiresolution filtering, our solution (a) filters accurately at the full spatial volume resolution at a very low cost in the compressed domain, and (b) reconstructs and displays the filtered result at variable level-of-detail. The proposed system is scalable, allowing interactive display and filtering of large volume datasets that may exceed the available GPU memory. The desired filter kernel mask and size can be modified online, producing immediate visual results.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Signal processing and filter operations are important tools for visual data processing and analysis. Due to GPU memory and bandwidth limitations, it is challenging to apply complex filter operators to large-scale volume data interactively. We propose a novel and fast multiscale compression-domain volume filtering approach integrated into an interactive multiresolution volume visualization framework. In our approach, the raw volume data is decomposed offline into a compact hierarchical multiresolution tensor approximation model. We then demonstrate how convolution filter operators can effectively be applied in the compressed tensor approximation domain. To prevent aliasing due to multiresolution filtering, our solution (a) filters accurately at the full spatial volume resolution at a very low cost in the compressed domain, and (b) reconstructs and displays the filtered result at variable level-of-detail. The proposed system is scalable, allowing interactive display and filtering of large volume datasets that may exceed the available GPU memory. The desired filter kernel mask and size can be modified online, producing immediate visual results.", "title": "Multiresolution Volume Filtering in the Tensor Compressed Domain", "normalizedTitle": "Multiresolution Volume Filtering in the Tensor Compressed Domain", "fno": "08100972", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Approximation Theory", "Data Compression", "Data Visualisation", "Image Filtering", "Image Reconstruction", "Image Resolution", "Interactive Systems", "Tensors", "Raw Volume Data", "Compact Hierarchical Multiresolution Tensor Approximation Model", "Convolution Filter Operators", "Compressed Tensor Approximation Domain", "Multiresolution Filtering", "Spatial Volume Resolution", "Interactive Display", "Volume Datasets", "Filter Operations", "Visual Data Processing", "Bandwidth Limitations", "Complex Filter Operators", "Compression Domain Volume", "Interactive Multiresolution Volume Visualization Framework", "GPU Memory", "Filter Kernel Mask", "Signal Processing", "Large Scale Volume Dataset", "Fast Multiscale Compression Domain Volume Filtering Approach", "Variable Level Of Detail", "Signal Resolution", "Data Visualization", "Spatial Resolution", "Tensile Stress", "Rendering Computer Graphics", "Graphics Processing Units", "Tensor Approximation", "Interactive Visualization", "Multiresolution Filtering", "Tucker Decomposition" ], "authors": [ { "givenName": "Rafael", "surname": "Ballester-Ripoll", "fullName": "Rafael Ballester-Ripoll", "affiliation": "Department of Informatics, University of Zürich, Zürich, Switzerland", "__typename": "ArticleAuthorType" }, { "givenName": "David", "surname": "Steiner", "fullName": "David Steiner", "affiliation": "Department of Informatics, University of Zürich, Zürich, Switzerland", "__typename": "ArticleAuthorType" }, { "givenName": "Renato", "surname": "Pajarola", "fullName": "Renato Pajarola", "affiliation": "Department of Informatics, University of Zürich, Zürich, Switzerland", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2018-10-01 00:00:00", "pubType": "trans", "pages": "2714-2727", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/visual/1999/5897/0/00809908", "title": "Multiresolution techniques for interactive texture-based volume visualization", "doi": null, "abstractUrl": "/proceedings-article/visual/1999/00809908/12OmNwlHSSP", "parentPublication": { "id": "proceedings/visual/1999/5897/0", "title": "Proceedings Visualization '99", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2002/7498/0/7498zheng", "title": "Volume Deformation For Tensor Visualization", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2002/7498zheng/12OmNxA3YXe", "parentPublication": { "id": "proceedings/ieee-vis/2002/7498/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icip/1994/6952/2/00413567", "title": "Estimation of motion vector fields using tensor field filtering", "doi": null, "abstractUrl": "/proceedings-article/icip/1994/00413567/12OmNy2rRYJ", "parentPublication": { "id": "proceedings/icip/1994/6952/2", "title": "Proceedings of 1st International Conference on Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2017/0733/0/0733a699", "title": "Riemannian Variance Filtering: An Independent Filtering Scheme for Statistical Tests on Manifold-Valued Data", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2017/0733a699/12OmNyRPgQq", "parentPublication": { "id": "proceedings/cvprw/2017/0733/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2002/7498/0/7498sigfrids", "title": "Tensor Field Visualisation using Adaptive Filtering of Noise Fields combined with Glyph Rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2002/7498sigfrids/12OmNyfdOXA", "parentPublication": { "id": "proceedings/ieee-vis/2002/7498/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visual/1990/2083/0/00146401", "title": "Accurate display of tensor product isosurfaces", "doi": null, "abstractUrl": "/proceedings-article/visual/1990/00146401/12OmNyfvpQC", "parentPublication": { "id": "proceedings/visual/1990/2083/0", "title": "1990 First IEEE Conference on Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/01/v0094", "title": "Interactive Tensor Field Design and Visualization on Surfaces", "doi": null, "abstractUrl": "/journal/tg/2007/01/v0094/13rRUxASuG8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/05/v1029", "title": "LOD Map - A Visual Interface for Navigating Multiresolution Volume Visualization", "doi": null, "abstractUrl": "/journal/tg/2006/05/v1029/13rRUxcKzVe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/12/ttg2011122135", "title": "Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization", "doi": null, "abstractUrl": "/journal/tg/2011/12/ttg2011122135/13rRUyeCkae", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1999/5897/0/00809908", "title": "Multiresolution techniques for interactive texture-based volume visualization", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1999/00809908/1h0KNaivmHm", "parentPublication": { "id": "proceedings/ieee-vis/1999/5897/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08093708", "articleId": "13rRUxD9h5f", "__typename": "AdjacentArticleType" }, "next": { "fno": "08078205", "articleId": "13rRUEgs2M9", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1vDhWHXEYZW", "title": "Sept.", "year": "2021", "issueNum": "09", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "Sept.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1jmVbp8XqZa", "doi": "10.1109/TVCG.2020.2990894", "abstract": "With the advent of advances in imaging and computing technologies, large-scale data acquisition and processing have become commonplace in many science and engineering disciplines. Conventional workflows for large-scale data processing usually rely on in-house or commercial software that are designed for domain-specific computing tasks. Recent advances in MapReduce, which was originally developed for batch processing textual data via a simplified programming model of the map and reduce functions, have expanded its applications to more general tasks in big-data processing, such as scientific computing, and biomedical image processing. However, as shown in previous work, volume rendering and visualization using MapReduce is still considered challenging and impractical owing to the disk-based, batch-processing nature of its computing model. In this article, contrary to this common belief, we show that the MapReduce computing model can be effectively used for interactive visualization. Our proposed system is a novel extension of Spark, one of the most popular open-source MapReduce frameworks, which offers GPU-accelerated MapReduce computing. To minimize CPU-GPU communication and overcome slow, disk-based shuffle performance, the proposed system supports GPU in-memory caching and MPI-based direct communication between compute nodes. To allow for GPU-accelerated in-situ visualization using raster graphics in Spark, we leveraged the CUDA-OpenGL interoperability, resulting in faster processing speeds by several orders of magnitude compared to conventional MapReduce systems. We demonstrate the performance of our system via several volume processing and visualization tasks, such as direct volume rendering, iso-surface extraction, and numerical simulations with in-situ visualization.", "abstracts": [ { "abstractType": "Regular", "content": "With the advent of advances in imaging and computing technologies, large-scale data acquisition and processing have become commonplace in many science and engineering disciplines. Conventional workflows for large-scale data processing usually rely on in-house or commercial software that are designed for domain-specific computing tasks. Recent advances in MapReduce, which was originally developed for batch processing textual data via a simplified programming model of the map and reduce functions, have expanded its applications to more general tasks in big-data processing, such as scientific computing, and biomedical image processing. However, as shown in previous work, volume rendering and visualization using MapReduce is still considered challenging and impractical owing to the disk-based, batch-processing nature of its computing model. In this article, contrary to this common belief, we show that the MapReduce computing model can be effectively used for interactive visualization. Our proposed system is a novel extension of Spark, one of the most popular open-source MapReduce frameworks, which offers GPU-accelerated MapReduce computing. To minimize CPU-GPU communication and overcome slow, disk-based shuffle performance, the proposed system supports GPU in-memory caching and MPI-based direct communication between compute nodes. To allow for GPU-accelerated in-situ visualization using raster graphics in Spark, we leveraged the CUDA-OpenGL interoperability, resulting in faster processing speeds by several orders of magnitude compared to conventional MapReduce systems. We demonstrate the performance of our system via several volume processing and visualization tasks, such as direct volume rendering, iso-surface extraction, and numerical simulations with in-situ visualization.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "With the advent of advances in imaging and computing technologies, large-scale data acquisition and processing have become commonplace in many science and engineering disciplines. Conventional workflows for large-scale data processing usually rely on in-house or commercial software that are designed for domain-specific computing tasks. Recent advances in MapReduce, which was originally developed for batch processing textual data via a simplified programming model of the map and reduce functions, have expanded its applications to more general tasks in big-data processing, such as scientific computing, and biomedical image processing. However, as shown in previous work, volume rendering and visualization using MapReduce is still considered challenging and impractical owing to the disk-based, batch-processing nature of its computing model. In this article, contrary to this common belief, we show that the MapReduce computing model can be effectively used for interactive visualization. Our proposed system is a novel extension of Spark, one of the most popular open-source MapReduce frameworks, which offers GPU-accelerated MapReduce computing. To minimize CPU-GPU communication and overcome slow, disk-based shuffle performance, the proposed system supports GPU in-memory caching and MPI-based direct communication between compute nodes. To allow for GPU-accelerated in-situ visualization using raster graphics in Spark, we leveraged the CUDA-OpenGL interoperability, resulting in faster processing speeds by several orders of magnitude compared to conventional MapReduce systems. We demonstrate the performance of our system via several volume processing and visualization tasks, such as direct volume rendering, iso-surface extraction, and numerical simulations with in-situ visualization.", "title": "Distributed Interactive Visualization Using GPU-Optimized Spark", "normalizedTitle": "Distributed Interactive Visualization Using GPU-Optimized Spark", "fno": "09079657", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computer Graphic Equipment", "Computer Graphics", "Data Acquisition", "Data Handling", "Data Visualisation", "Graphics Processing Units", "Medical Image Processing", "Message Passing", "Open Systems", "Parallel Architectures", "Parallel Processing", "Public Domain Software", "Rendering Computer Graphics", "CPU GPU Communication", "Disk Based Shuffle Performance", "GPU In Memory Caching", "MPI Based Direct Communication", "Compute Nodes", "GPU Accelerated In Situ Visualization", "Faster Processing Speeds", "Conventional Map Reduce Systems", "Volume Processing", "Visualization Tasks", "Direct Volume Rendering", "Distributed Interactive Visualization", "GPU Optimized Spark", "Imaging Computing Technologies", "Large Scale Data Acquisition", "Conventional Workflows", "Large Scale Data Processing", "Commercial Software", "Domain Specific Computing Tasks", "Batch Processing Textual Data", "Simplified Programming Model", "General Tasks", "Big Data Processing", "Scientific Computing", "Biomedical Image Processing", "Batch Processing Nature", "Map Reduce Computing Model", "Popular Open Source Map Reduce Frameworks", "GPU Accelerated Map Reduce Computing", "Data Visualization", "Sparks", "Graphics Processing Units", "Computational Modeling", "Rendering Computer Graphics", "Programming", "Task Analysis", "Map Reduce", "Spark", "GPU", "Distributed Rendering", "In Situ Visualization" ], "authors": [ { "givenName": "Sumin", "surname": "Hong", "fullName": "Sumin Hong", "affiliation": "Ulsan National Institute of Science and Technology, Ulsan, South Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Junyoung", "surname": "Choi", "fullName": "Junyoung Choi", "affiliation": "Ulsan National Institute of Science and Technology, Ulsan, South Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Won-Ki", "surname": "Jeong", "fullName": "Won-Ki Jeong", "affiliation": "Korea University, Seoul, South Korea", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "09", "pubDate": "2021-09-01 00:00:00", "pubType": "trans", "pages": "3670-3684", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ldav/2015/8517/0/07348080", "title": "Vispark: GPU-accelerated distributed visual computing using spark", "doi": null, "abstractUrl": "/proceedings-article/ldav/2015/07348080/12OmNCd2rEP", "parentPublication": { "id": "proceedings/ldav/2015/8517/0", "title": "2015 IEEE 5th Symposium on Large Data Analysis and Visualization (LDAV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpads/2016/4457/0/4457a791", "title": "Accelerating Spark RDD Operations with Local and Remote GPU Devices", "doi": null, "abstractUrl": "/proceedings-article/icpads/2016/4457a791/12OmNs0C9NZ", "parentPublication": { "id": "proceedings/icpads/2016/4457/0", "title": "2016 IEEE 22nd International Conference on Parallel and Distributed Systems (ICPADS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/itng/2015/8828/0/8828a692", "title": "GPU Based Sound Simulation and Visualization", "doi": null, "abstractUrl": "/proceedings-article/itng/2015/8828a692/12OmNwMob6x", "parentPublication": { "id": "proceedings/itng/2015/8828/0", "title": "2015 12th International Conference on Information Technology - New Generations (ITNG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ccgrid/2017/6611/0/07973686", "title": "GPU in-Memory Processing Using Spark for Iterative Computation", "doi": null, "abstractUrl": "/proceedings-article/ccgrid/2017/07973686/12OmNxGSmdY", "parentPublication": { "id": "proceedings/ccgrid/2017/6611/0", "title": "2017 17th IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing (CCGRID)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cscloud/2015/9300/0/9300a417", "title": "MR-Graph: A Customizable GPU MapReduce", "doi": null, "abstractUrl": "/proceedings-article/cscloud/2015/9300a417/12OmNy1SFPb", "parentPublication": { "id": "proceedings/cscloud/2015/9300/0", "title": "2015 IEEE 2nd International Conference on Cyber Security and Cloud Computing (CSCloud)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/itme/2016/3906/0/3906a011", "title": "A Fast GPU Based High-Quality Three-Dimensional Visualization Method", "doi": null, "abstractUrl": "/proceedings-article/itme/2016/3906a011/12OmNy87Qyq", "parentPublication": { "id": "proceedings/itme/2016/3906/0", "title": "2016 8th International Conference on Information Technology in Medicine and Education (ITME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2016/9005/0/07840613", "title": "Spark-GPU: An accelerated in-memory data processing engine on clusters", "doi": null, "abstractUrl": "/proceedings-article/big-data/2016/07840613/12OmNzBOhG2", "parentPublication": { "id": "proceedings/big-data/2016/9005/0", "title": "2016 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/03/08468065", "title": "P4: Portable Parallel Processing Pipelines for Interactive Information Visualization", "doi": null, "abstractUrl": "/journal/tg/2020/03/08468065/13HFz2XZAUp", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/10/08695851", "title": "Interactive Visualization and On-Demand Processing of Large Volume Data: A Fully GPU-Based Out-of-Core Approach", "doi": null, "abstractUrl": "/journal/tg/2020/10/08695851/19sOOqzUp7W", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2021/04/09500108", "title": "High-Performance Interactive Scientific Visualization With Datoviz via the Vulkan Low-Level GPU API", "doi": null, "abstractUrl": "/magazine/cs/2021/04/09500108/1vBD2PGIVlC", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09056539", "articleId": "1iJ5w45wq1a", "__typename": "AdjacentArticleType" }, "next": { "fno": "09058722", "articleId": "1iPJ0xyXzjO", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxvO04o", "title": "July", "year": "1991", "issueNum": "07", "idPrefix": "tp", "pubType": "journal", "volume": "13", "label": "July", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUIIVllo", "doi": "10.1109/34.85657", "abstract": "It is demonstrated that mutual illumination can produce significant effects in real scenes. An example is presented to illustrate the difficulties that mutual illumination presents to shape recovery schemes. These effects are qualitatively modeled by the radiosity equation. Using the radiosity equation, the authors predict the occurrence of spectral events in the radiance, namely, discontinuities in the radiance and its derivatives. Experimental evidence establishes the validity of this approach. Mutual illumination can generate discontinuities in the derivatives of radiance unrelated to local geometry. It is argued that it is not possible to obtain veridical dense depth or normal maps from a shading analysis. However, discontinuities in radiance are tractably related to scene geometry and, moreover, can be detected.", "abstracts": [ { "abstractType": "Regular", "content": "It is demonstrated that mutual illumination can produce significant effects in real scenes. An example is presented to illustrate the difficulties that mutual illumination presents to shape recovery schemes. These effects are qualitatively modeled by the radiosity equation. Using the radiosity equation, the authors predict the occurrence of spectral events in the radiance, namely, discontinuities in the radiance and its derivatives. Experimental evidence establishes the validity of this approach. Mutual illumination can generate discontinuities in the derivatives of radiance unrelated to local geometry. It is argued that it is not possible to obtain veridical dense depth or normal maps from a shading analysis. However, discontinuities in radiance are tractably related to scene geometry and, moreover, can be detected.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "It is demonstrated that mutual illumination can produce significant effects in real scenes. An example is presented to illustrate the difficulties that mutual illumination presents to shape recovery schemes. These effects are qualitatively modeled by the radiosity equation. Using the radiosity equation, the authors predict the occurrence of spectral events in the radiance, namely, discontinuities in the radiance and its derivatives. Experimental evidence establishes the validity of this approach. Mutual illumination can generate discontinuities in the derivatives of radiance unrelated to local geometry. It is argued that it is not possible to obtain veridical dense depth or normal maps from a shading analysis. However, discontinuities in radiance are tractably related to scene geometry and, moreover, can be detected.", "title": "Reflections on Shading", "normalizedTitle": "Reflections on Shading", "fno": "i0671", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Picture Processing Mutual Illumination Shape Recovery Radiosity Equation Veridical Dense Depth Normal Maps Shading Analysis Scene Geometry Geometrical Optics Light Reflection Lighting Optical Information Processing" ], "authors": [ { "givenName": "D.", "surname": "Forsyth", "fullName": "D. Forsyth", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "A.", "surname": "Zisserman", "fullName": "A. Zisserman", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "07", "pubDate": "1991-07-01 00:00:00", "pubType": "trans", "pages": "671-679", "year": "1991", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "i0658", "articleId": "13rRUx0xPUI", "__typename": "AdjacentArticleType" }, "next": { "fno": "i0680", "articleId": "13rRUwjXZKq", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNrMZpr3", "title": "Sept.", "year": "2013", "issueNum": "09", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Sept.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvsP", "doi": "10.1109/TVCG.2013.21", "abstract": "This paper proposes the VisibilityCluster algorithm for efficient visibility approximation and representation in many-light rendering. By carefully clustering lights and shading points, we can construct a visibility matrix that exhibits good local structures due to visibility coherence of nearby lights and shading points. Average visibility can be efficiently estimated by exploiting the sparse structure of the matrix and shooting only few shadow rays between clusters. Moreover, we can use the estimated average visibility as a quality measure for visibility estimation, enabling us to locally refine VisibilityClusters with large visibility variance for improving accuracy. We demonstrate that, with the proposed method, visibility can be incorporated into importance sampling at a reasonable cost for the many-light problem, significantly reducing variance in Monte Carlo rendering. In addition, the proposed method can be used to increase realism of local shading by adding directional occlusion effects. Experiments show that the proposed technique outperforms state-of-the-art importance sampling algorithms, and successfully enhances the preview quality for lighting design.", "abstracts": [ { "abstractType": "Regular", "content": "This paper proposes the VisibilityCluster algorithm for efficient visibility approximation and representation in many-light rendering. By carefully clustering lights and shading points, we can construct a visibility matrix that exhibits good local structures due to visibility coherence of nearby lights and shading points. Average visibility can be efficiently estimated by exploiting the sparse structure of the matrix and shooting only few shadow rays between clusters. Moreover, we can use the estimated average visibility as a quality measure for visibility estimation, enabling us to locally refine VisibilityClusters with large visibility variance for improving accuracy. We demonstrate that, with the proposed method, visibility can be incorporated into importance sampling at a reasonable cost for the many-light problem, significantly reducing variance in Monte Carlo rendering. In addition, the proposed method can be used to increase realism of local shading by adding directional occlusion effects. Experiments show that the proposed technique outperforms state-of-the-art importance sampling algorithms, and successfully enhances the preview quality for lighting design.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper proposes the VisibilityCluster algorithm for efficient visibility approximation and representation in many-light rendering. By carefully clustering lights and shading points, we can construct a visibility matrix that exhibits good local structures due to visibility coherence of nearby lights and shading points. Average visibility can be efficiently estimated by exploiting the sparse structure of the matrix and shooting only few shadow rays between clusters. Moreover, we can use the estimated average visibility as a quality measure for visibility estimation, enabling us to locally refine VisibilityClusters with large visibility variance for improving accuracy. We demonstrate that, with the proposed method, visibility can be incorporated into importance sampling at a reasonable cost for the many-light problem, significantly reducing variance in Monte Carlo rendering. In addition, the proposed method can be used to increase realism of local shading by adding directional occlusion effects. Experiments show that the proposed technique outperforms state-of-the-art importance sampling algorithms, and successfully enhances the preview quality for lighting design.", "title": "VisibilityCluster: Average Directional Visibility for Many-Light Rendering", "normalizedTitle": "VisibilityCluster: Average Directional Visibility for Many-Light Rendering", "fno": "ttg2013091566", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Monte Carlo Methods", "Lighting", "Rendering Computer Graphics", "Approximation Methods", "Approximation Algorithms", "Coherence", "Geometry", "The Many Light Problem", "Ray Tracing", "Visibility Approximation", "Importance Sampling" ], "authors": [ { "givenName": null, "surname": "Yu-Ting Wu", "fullName": "Yu-Ting Wu", "affiliation": "Dept. of Comput. Sci. & Inf. Eng., Nat. Taiwan Univ., Taipei, Taiwan", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Yung-Yu Chuang", "fullName": "Yung-Yu Chuang", "affiliation": "Dept. of Comput. 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Taiwan Univ., Taipei, Taiwan", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "09", "pubDate": "2013-09-01 00:00:00", "pubType": "trans", "pages": "1566-1578", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cw/2016/2303/0/2303a057", "title": "Interactive Screenspace Stream-Compaction Fragment Rendering of Direct Illumination from Area Lights", "doi": null, "abstractUrl": "/proceedings-article/cw/2016/2303a057/12OmNCdk2W8", "parentPublication": { "id": "proceedings/cw/2016/2303/0", "title": "2016 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2001/1330/0/13300138", "title": "A Shading Model for Image-Based Rendering", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2001/13300138/12OmNvJXeCI", "parentPublication": { "id": "proceedings/sibgrapi/2001/1330/0", "title": "Proceedings XIV Brazilian Symposium on Computer Graphics and Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacific-graphics/2010/4205/0/4205a054", "title": "Thread-Based BRDF Rendering on GPU", "doi": null, "abstractUrl": "/proceedings-article/pacific-graphics/2010/4205a054/12OmNweBUCO", "parentPublication": { "id": "proceedings/pacific-graphics/2010/4205/0", "title": "Pacific Conference on Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2011/348/0/06011856", "title": "Real-time rendering with complex natural illumination", "doi": null, "abstractUrl": "/proceedings-article/icme/2011/06011856/12OmNweTvQm", "parentPublication": { "id": "proceedings/icme/2011/348/0", "title": "2011 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2008/2174/0/04761661", "title": "A layered method of visibility resolving in depth image-based rendering", "doi": null, "abstractUrl": "/proceedings-article/icpr/2008/04761661/12OmNy5hRhC", "parentPublication": { "id": "proceedings/icpr/2008/2174/0", "title": "ICPR 2008 19th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030447", "title": "Efficient Visibility Encoding for Dynamic Illumination in Direct Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030447/13rRUxAATgu", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/09/07562447", "title": "Efficient Stochastic Rendering of Static and Animated Volumes Using Visibility Sweeps", "doi": null, "abstractUrl": "/journal/tg/2017/09/07562447/13rRUxly8T2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pvg/2003/2091/0/01249035", "title": "Visibility-based prefetching for interactive out-of-core rendering", "doi": null, "abstractUrl": "/proceedings-article/pvg/2003/01249035/1h0S13AbcoU", "parentPublication": { "id": "proceedings/pvg/2003/2091/0", "title": "Parallel and Large-Data Visualization and Graphics, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/10/09113332", "title": "Stochastic Lightcuts for Sampling Many Lights", "doi": null, "abstractUrl": "/journal/tg/2021/10/09113332/1kxX2rlqpDa", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/10/09380921", "title": "Adaptive Irradiance Sampling for Many-Light Rendering of Subsurface Scattering", "doi": null, "abstractUrl": "/journal/tg/2022/10/09380921/1s2GgiOWWt2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013091552", "articleId": "13rRUxAAT7E", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013091579", "articleId": "13rRUxZzAhG", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgDW", "name": "ttg2013091566s.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2013091566s.pdf", "extension": "pdf", "size": "10.2 MB", "__typename": 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{ "issue": { "id": "12OmNwpGgJi", "title": "September", "year": "1997", "issueNum": "09", "idPrefix": "tp", "pubType": "journal", "volume": "19", "label": "September", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwhHcRI", "doi": "10.1109/34.615450", "abstract": "Abstract—A new surface radiance model for diffuse lighting is presented which incorporates shadows, interreflections, and surface orientation. An algorithm is presented that uses this model to compute shape-from-shading under diffuse lighting. The algorithm is tested on both synthetic and real images, and is found to perform more accurately than the only previous algorithm for this problem.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—A new surface radiance model for diffuse lighting is presented which incorporates shadows, interreflections, and surface orientation. An algorithm is presented that uses this model to compute shape-from-shading under diffuse lighting. The algorithm is tested on both synthetic and real images, and is found to perform more accurately than the only previous algorithm for this problem.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—A new surface radiance model for diffuse lighting is presented which incorporates shadows, interreflections, and surface orientation. An algorithm is presented that uses this model to compute shape-from-shading under diffuse lighting. The algorithm is tested on both synthetic and real images, and is found to perform more accurately than the only previous algorithm for this problem.", "title": "Toward Accurate Recovery of Shape from Shading Under Diffuse Lighting", "normalizedTitle": "Toward Accurate Recovery of Shape from Shading Under Diffuse Lighting", "fno": "i1020", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Shape From Shading", "Diffuse Lighting", "Interreflections", "Shadows", "Visual Events", "Horizon", "Skyline" ], "authors": [ { "givenName": "A. James", "surname": "Stewart", "fullName": "A. James Stewart", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Michael S.", "surname": "Langer", "fullName": "Michael S. Langer", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "09", "pubDate": "1997-09-01 00:00:00", "pubType": "trans", "pages": "1020-1025", "year": "1997", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "i1004", "articleId": "13rRUxC0SwL", "__typename": "AdjacentArticleType" }, "next": { "fno": "i1026", "articleId": "13rRUwcS1E2", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1Hcio5iMQBW", "title": "Nov.", "year": "2022", "issueNum": "11", "idPrefix": "tp", "pubType": "journal", "volume": "44", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1xH5DisLLsQ", "doi": "10.1109/TPAMI.2021.3120183", "abstract": "In this paper, we develop a quadrature framework for large-scale kernel machines via a numerical integration representation. Considering that the integration domain and measure of typical kernels, e.g., Gaussian kernels, arc-cosine kernels, are <italic>fully symmetric</italic>, we leverage a numerical integration technique, deterministic fully symmetric interpolatory rules, to efficiently compute quadrature <italic>nodes</italic> and associated weights for kernel approximation. Thanks to the <italic>full symmetric</italic> property, the applied interpolatory rules are able to reduce the number of needed nodes while retaining a high approximation accuracy. Further, we randomize the above deterministic rules by the classical Monte-Carlo sampling and <italic>control variates</italic> techniques with two merits: 1) The proposed stochastic rules make the dimension of the feature mapping flexibly varying, such that we can control the discrepancy between the original and approximate kernels by tuning the dimnension. 2) Our stochastic rules have nice statistical properties of unbiasedness and variance reduction. In addition, we elucidate the relationship between our deterministic/stochastic interpolatory rules and current typical quadrature based rules for kernel approximation, thereby unifying these methods under our framework. Experimental results on several benchmark datasets show that our methods compare favorably with other representative kernel approximation based methods.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we develop a quadrature framework for large-scale kernel machines via a numerical integration representation. Considering that the integration domain and measure of typical kernels, e.g., Gaussian kernels, arc-cosine kernels, are <italic>fully symmetric</italic>, we leverage a numerical integration technique, deterministic fully symmetric interpolatory rules, to efficiently compute quadrature <italic>nodes</italic> and associated weights for kernel approximation. Thanks to the <italic>full symmetric</italic> property, the applied interpolatory rules are able to reduce the number of needed nodes while retaining a high approximation accuracy. Further, we randomize the above deterministic rules by the classical Monte-Carlo sampling and <italic>control variates</italic> techniques with two merits: 1) The proposed stochastic rules make the dimension of the feature mapping flexibly varying, such that we can control the discrepancy between the original and approximate kernels by tuning the dimnension. 2) Our stochastic rules have nice statistical properties of unbiasedness and variance reduction. In addition, we elucidate the relationship between our deterministic/stochastic interpolatory rules and current typical quadrature based rules for kernel approximation, thereby unifying these methods under our framework. Experimental results on several benchmark datasets show that our methods compare favorably with other representative kernel approximation based methods.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we develop a quadrature framework for large-scale kernel machines via a numerical integration representation. Considering that the integration domain and measure of typical kernels, e.g., Gaussian kernels, arc-cosine kernels, are fully symmetric, we leverage a numerical integration technique, deterministic fully symmetric interpolatory rules, to efficiently compute quadrature nodes and associated weights for kernel approximation. Thanks to the full symmetric property, the applied interpolatory rules are able to reduce the number of needed nodes while retaining a high approximation accuracy. Further, we randomize the above deterministic rules by the classical Monte-Carlo sampling and control variates techniques with two merits: 1) The proposed stochastic rules make the dimension of the feature mapping flexibly varying, such that we can control the discrepancy between the original and approximate kernels by tuning the dimnension. 2) Our stochastic rules have nice statistical properties of unbiasedness and variance reduction. In addition, we elucidate the relationship between our deterministic/stochastic interpolatory rules and current typical quadrature based rules for kernel approximation, thereby unifying these methods under our framework. Experimental results on several benchmark datasets show that our methods compare favorably with other representative kernel approximation based methods.", "title": "Towards a Unified Quadrature Framework for Large-Scale Kernel Machines", "normalizedTitle": "Towards a Unified Quadrature Framework for Large-Scale Kernel Machines", "fno": "09573466", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Approximation Theory", "Gaussian Processes", "Integration", "Monte Carlo Methods", "Stochastic Processes", "Variational Techniques", "Unified Quadrature Framework", "Large Scale Kernel Machines", "Numerical Integration Representation", "Integration Domain", "Gaussian Kernels", "Arc Cosine Kernels", "Numerical Integration Technique", "Deterministic Fully Symmetric Interpolatory Rules", "Quadrature Nodes", "Symmetric Property", "Applied Interpolatory Rules", "High Approximation Accuracy", "Deterministic Rules", "Classical Monte Carlo Sampling", "Stochastic Rules", "Original Kernels", "Approximate Kernels", "Current Typical Quadrature", "Representative Kernel Approximation Based Methods", "Kernel", "Monte Carlo Methods", "Convergence", "Costs", "Weight Measurement", "Transforms", "Standards", "Random Features", "Quadrature Methods", "Fully Symmetric Interpolatory Rule", "Kernel Approximation" ], "authors": [ { "givenName": "Fanghui", "surname": "Liu", "fullName": "Fanghui Liu", "affiliation": "Department of Electrical Engineering (ESAT-STADIUS), KU Leuven, Leuven, Belgium", "__typename": "ArticleAuthorType" }, { "givenName": "Xiaolin", "surname": "Huang", "fullName": "Xiaolin Huang", "affiliation": "Department of Automation, MOE Key Laboratory of System Control and Information Processing, Shanghai Jiao Tong University, Shanghai, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yudong", "surname": "Chen", "fullName": "Yudong Chen", "affiliation": "School of Operations Research and Information Engineering, Cornell University, Ithaca, NY, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Johan A. K.", "surname": "Suykens", "fullName": "Johan A. K. Suykens", "affiliation": "Department of Electrical Engineering (ESAT-STADIUS), KU Leuven, Leuven, Belgium", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2022-11-01 00:00:00", "pubType": "trans", "pages": "7975-7988", "year": "2022", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2014/5118/0/5118a979", "title": "Hash-SVM: Scalable Kernel Machines for Large-Scale Visual Classification", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/5118a979/12OmNqBtiWK", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wsc/2003/8131/1/01261411", "title": "Quasi-Monte Carlo methods for simulation", "doi": null, "abstractUrl": "/proceedings-article/wsc/2003/01261411/12OmNqJq4nk", "parentPublication": { "id": "proceedings/wsc/2003/8131/1", "title": "Proceedings of the 2003 Winter Simulation Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icde/2013/4909/0/06544833", "title": "LinkProbe: Probabilistic inference on large-scale social networks", "doi": null, "abstractUrl": "/proceedings-article/icde/2013/06544833/12OmNwoPtkQ", "parentPublication": { "id": "proceedings/icde/2013/4909/0", "title": "2013 29th IEEE International Conference on Data Engineering (ICDE 2013)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/5209d185", "title": "Pseudo-Marginal Bayesian Multiple-Class Multiple-Kernel Learning for Neuroimaging Data", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209d185/12OmNzWfoV2", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2011/04/ttb2011041041", "title": "Multiclass Kernel-Imbedded Gaussian Processes for Microarray Data Analysis", "doi": null, "abstractUrl": "/journal/tb/2011/04/ttb2011041041/13rRUygBwd1", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmcce/2018/8481/0/848100a312", "title": "Linear Discriminant Analysis-Based Random Features for Kernel Machines", "doi": null, "abstractUrl": "/proceedings-article/icmcce/2018/848100a312/17D45VVho4X", "parentPublication": { "id": "proceedings/icmcce/2018/8481/0", "title": "2018 3rd International Conference on Mechanical, Control and Computer Engineering (ICMCCE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/10/08700299", "title": "Spectral Analysis of Quadrature Rules and Fourier Truncation-Based Methods Applied to Shading Integrals", "doi": null, "abstractUrl": "/journal/tg/2020/10/08700299/19xNwtl1N4s", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdpsw/2022/9747/0/974700a880", "title": "Machine Learning for CUDA+MPI Design Rules", "doi": null, "abstractUrl": "/proceedings-article/ipdpsw/2022/974700a880/1Fu9bPjvLlm", "parentPublication": { "id": "proceedings/ipdpsw/2022/9747/0", "title": "2022 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/focs/2020/9621/0/962100a172", "title": "Kernel Density Estimation through Density Constrained Near Neighbor Search", "doi": null, "abstractUrl": "/proceedings-article/focs/2020/962100a172/1qyxwsWgNtm", "parentPublication": { "id": "proceedings/focs/2020/9621/0", "title": "2020 IEEE 61st Annual Symposium on Foundations of Computer Science (FOCS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2023/01/09411741", "title": "Online Zero-Cost Learning: Optimizing Large Scale Network Rare Threats Simulation", "doi": null, "abstractUrl": "/journal/tm/2023/01/09411741/1t0DlY5gymk", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09521710", "articleId": "1wkrnHyoWAw", "__typename": "AdjacentArticleType" }, "next": { "fno": "09516988", "articleId": "1watWmznfRS", "__typename": "AdjacentArticleType" }, "__typename": 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{ "issue": { "id": "12OmNx1qV7B", "title": "Nov.-Dec.", "year": "2013", "issueNum": "06", "idPrefix": "cg", "pubType": "magazine", "volume": "33", "label": "Nov.-Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwbJCZh", "doi": "10.1109/MCG.2013.89", "abstract": "3D printing is considered a disruptive technology with a potentially tremendous socioeconomic impact. The three articles in this special issue illustrate how novel computer graphics approaches are advancing such digital fabrication.", "abstracts": [ { "abstractType": "Regular", "content": "3D printing is considered a disruptive technology with a potentially tremendous socioeconomic impact. The three articles in this special issue illustrate how novel computer graphics approaches are advancing such digital fabrication.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "3D printing is considered a disruptive technology with a potentially tremendous socioeconomic impact. The three articles in this special issue illustrate how novel computer graphics approaches are advancing such digital fabrication.", "title": "Computational Aspects of Fabrication: Modeling, Design, and 3D Printing", "normalizedTitle": "Computational Aspects of Fabrication: Modeling, Design, and 3D Printing", "fno": "mcg2013060024", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Special Issues And Sections", "Three Dimensional Displays", "Printing", "Fabrication", "Computational Modeling", "Computer Graphics", "3 D Printing", "Digital Fabrication", "Meshmixer", "BRDF" ], "authors": [ { "givenName": "Bernd", "surname": "Bickel", "fullName": "Bernd Bickel", "affiliation": "Disney Research Zurich", "__typename": "ArticleAuthorType" }, { "givenName": "Marc", "surname": "Alexa", "fullName": "Marc Alexa", "affiliation": "Technical University of Berlin", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "06", "pubDate": "2013-11-01 00:00:00", "pubType": "mags", "pages": "24-25", "year": "2013", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/bwcca/2014/4173/0/4173a395", "title": "A Digital Fabrication Assistant for 3D Arts and Crafts", "doi": null, "abstractUrl": "/proceedings-article/bwcca/2014/4173a395/12OmNvT2p0p", "parentPublication": { "id": "proceedings/bwcca/2014/4173/0", "title": "2014 Ninth International Conference on Broadband and Wireless Computing, Communication and Applications (BWCCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/is3c/2016/3071/0/3071a168", "title": "Controllable Ink-Jet Printing Technique on Various Channel Width Designs toward Zinc Oxide-Based Thin Film Transistor", "doi": null, "abstractUrl": "/proceedings-article/is3c/2016/3071a168/12OmNyUFfTB", "parentPublication": { "id": "proceedings/is3c/2016/3071/0", "title": "2016 International Symposium on Computer, Consumer and Control (IS3C)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/pc/2014/03/mpc2014030030", "title": "Building Functional Prototypes Using Conductive Inkjet Printing", "doi": null, "abstractUrl": "/magazine/pc/2014/03/mpc2014030030/13rRUxAStY4", "parentPublication": { "id": "mags/pc", "title": "IEEE Pervasive Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/pc/2014/03/mpc2014030018", "title": "A Revolution in the Making [Guest editors' introduction]", "doi": null, "abstractUrl": "/magazine/pc/2014/03/mpc2014030018/13rRUxBJhse", "parentPublication": { "id": "mags/pc", "title": "IEEE Pervasive Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/06/mcg2013060048", "title": "3D-Printing Spatially Varying BRDFs", "doi": null, "abstractUrl": "/magazine/cg/2013/06/mcg2013060048/13rRUxly97Z", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/10/08086214", "title": "Toward Support-Free 3D Printing: A Skeletal Approach for Partitioning Models", "doi": null, "abstractUrl": "/journal/tg/2018/10/08086214/13rRUy0HYRy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2017/03/mcg2017030032", "title": "Computational Design and Fabrication", "doi": null, "abstractUrl": "/magazine/cg/2017/03/mcg2017030032/13rRUyoPSRC", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/10/08703138", "title": "Strong 3D Printing by TPMS Injection", "doi": null, "abstractUrl": "/journal/tg/2020/10/08703138/19Er78PKJKE", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/pc/2021/01/09379964", "title": "Pervasive Fabrication: Making Anything, Anywhere", "doi": null, "abstractUrl": "/magazine/pc/2021/01/09379964/1s110eztR4I", "parentPublication": { "id": "mags/pc", "title": "IEEE Pervasive Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/nicoint/2021/3954/0/395400a074", "title": "Skeleton-Based Interactive Fabrication for Large-Scale Newspaper Sculpture", "doi": null, "abstractUrl": "/proceedings-article/nicoint/2021/395400a074/1wnPsk1b7xK", "parentPublication": { "id": "proceedings/nicoint/2021/3954/0", "title": "2021 Nicograph International (NicoInt)", "__typename": 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{ "issue": { "id": "12OmNx1qV7B", "title": "Nov.-Dec.", "year": "2013", "issueNum": "06", "idPrefix": "cg", "pubType": "magazine", "volume": "33", "label": "Nov.-Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxly97Z", "doi": "10.1109/MCG.2013.82", "abstract": "A new method fabricates custom surface reflectance and spatially varying bidirectional reflectance distribution functions (svBRDFs). Researchers optimize a microgeometry for a range of normal distribution functions and simulate the resulting surface's effective reflectance. Using the simulation's results, they reproduce an input svBRDF's appearance by distributing the microgeometry on the printed material's surface. This method lets people print svBRDFs on planar samples with current 3D printing technology, even with a limited set of printing materials. It extends naturally to printing svBRDFs on arbitrary shapes.", "abstracts": [ { "abstractType": "Regular", "content": "A new method fabricates custom surface reflectance and spatially varying bidirectional reflectance distribution functions (svBRDFs). Researchers optimize a microgeometry for a range of normal distribution functions and simulate the resulting surface's effective reflectance. Using the simulation's results, they reproduce an input svBRDF's appearance by distributing the microgeometry on the printed material's surface. This method lets people print svBRDFs on planar samples with current 3D printing technology, even with a limited set of printing materials. It extends naturally to printing svBRDFs on arbitrary shapes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A new method fabricates custom surface reflectance and spatially varying bidirectional reflectance distribution functions (svBRDFs). Researchers optimize a microgeometry for a range of normal distribution functions and simulate the resulting surface's effective reflectance. Using the simulation's results, they reproduce an input svBRDF's appearance by distributing the microgeometry on the printed material's surface. This method lets people print svBRDFs on planar samples with current 3D printing technology, even with a limited set of printing materials. It extends naturally to printing svBRDFs on arbitrary shapes.", "title": "3D-Printing Spatially Varying BRDFs", "normalizedTitle": "3D-Printing Spatially Varying BRDFs", "fno": "mcg2013060048", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Three Dimensional Displays", "Printing", "Fabrication", "Computational Modeling", "Solid Modeling", "Printers", "Face Recognition", "Computer Graphics", "Bidirectional Reflectance Distribution Function", "BRDF", "Spatially Varying Bidirectional Reflectance Distribution Function", "Sv BRDF", "3 D Printing", "Normal Distribution Function", "NDF", "Microgeometry", "Surface Reflectance" ], "authors": [ { "givenName": "Olivier", "surname": "Rouiller", "fullName": "Olivier Rouiller", "affiliation": "Tech. Univ. of Berlin, Berlin, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Bernd", "surname": "Bickel", "fullName": "Bernd Bickel", "affiliation": "Disney Res. Zurich, Zurich, Switzerland", "__typename": "ArticleAuthorType" }, { "givenName": "Jan", "surname": "Kautz", "fullName": "Jan Kautz", "affiliation": "Univ. Coll. London, London, UK", "__typename": "ArticleAuthorType" }, { "givenName": "Wojciech", "surname": "Matusik", "fullName": "Wojciech Matusik", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Marc", "surname": "Alexa", "fullName": "Marc Alexa", "affiliation": "Tech. Univ. of Berlin, Berlin, Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2013-11-01 00:00:00", "pubType": "mags", "pages": "48-57", "year": "2013", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icvrv/2014/6854/0/6854a408", "title": "YaRep: A Personal 3D Printing Simulator", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2014/6854a408/12OmNBU1jL7", "parentPublication": { "id": "proceedings/icvrv/2014/6854/0", "title": "2014 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cyberc/2016/5154/0/07864265", "title": "A Relaxation Scheme for TSP-Based 3D Printing Path Optimizer", "doi": null, "abstractUrl": "/proceedings-article/cyberc/2016/07864265/12OmNxAlAaQ", "parentPublication": { "id": "proceedings/cyberc/2016/5154/0", "title": "2016 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2015/8454/0/07344287", "title": "A pedagogical model for introducing 3D printing technology in a freshman level course based on a classic instructional design theory", "doi": null, "abstractUrl": "/proceedings-article/fie/2015/07344287/12OmNzWfoX0", "parentPublication": { "id": "proceedings/fie/2015/8454/0", "title": "2015 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2016/4149/0/4149a024", "title": "3D Printing as a Means for Augmenting Existing Surfaces", "doi": null, "abstractUrl": "/proceedings-article/svr/2016/4149a024/12OmNzayN79", "parentPublication": { "id": "proceedings/svr/2016/4149/0", "title": "2016 XVIII Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/06/mcg2013060024", "title": "Computational Aspects of Fabrication: Modeling, Design, and 3D Printing", "doi": null, "abstractUrl": "/magazine/cg/2013/06/mcg2013060024/13rRUwbJCZh", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/pc/2014/03/mpc2014030030", "title": "Building Functional Prototypes Using Conductive Inkjet Printing", "doi": null, "abstractUrl": "/magazine/pc/2014/03/mpc2014030030/13rRUxAStY4", "parentPublication": { "id": "mags/pc", "title": "IEEE Pervasive Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/10/08086214", "title": "Toward Support-Free 3D Printing: A Skeletal Approach for Partitioning Models", "doi": null, "abstractUrl": "/journal/tg/2018/10/08086214/13rRUy0HYRy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/10/08703138", "title": "Strong 3D Printing by TPMS Injection", "doi": null, "abstractUrl": "/journal/tg/2020/10/08703138/19Er78PKJKE", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/eitt/2021/2757/0/275700a100", "title": "Promoting Junior School Students&#x0027; Spatial Ability through 3D Printing", "doi": null, "abstractUrl": "/proceedings-article/eitt/2021/275700a100/1AFsvTfIbL2", "parentPublication": { "id": "proceedings/eitt/2021/2757/0", "title": "2021 Tenth International Conference of Educational Innovation through Technology (EITT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismii/2021/1290/0/129000a160", "title": "Application of Ceramic 3D Printing Technology in Modern Ceramic Manufacturing", "doi": null, "abstractUrl": "/proceedings-article/ismii/2021/129000a160/1sZ2K7sm5dm", "parentPublication": { "id": "proceedings/ismii/2021/1290/0", "title": "2021 7th International Symposium on Mechatronics and Industrial Informatics (ISMII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2013060036", "articleId": "13rRUzp02qx", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2013060058", "articleId": "13rRUxjQyjL", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNCaLEmH", "title": "Oct.", "year": "2018", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy0HYRy", "doi": "10.1109/TVCG.2017.2767047", "abstract": "Minimizing support structures is crucial in reducing 3D printing material and time. Partition-based methods are efficient means in realizing this objective. Although some algorithms exist for support-free fabrication of solid models, no algorithm ever considers the problem of support-free fabrication for shell models (i.e., hollowed meshes). In this paper, we present a skeleton-based algorithm for partitioning a 3D surface model into the least number of parts for 3D printing without using any support structure. To achieve support-free fabrication while minimizing the effect of the seams and cracks that are inevitably induced by the partition, which affect the aesthetics and strength of the final assembled surface, we put forward an optimization system with the minimization of the number of partitions and the total length of the cuts, under the constraints of support-free printing angle. Our approach is particularly tailored for shell models, and it can be applicable to solid models as well. We first rigorously show that the optimization problem is NP-hard and then propose a stochastic method to find an optimal solution to the objectives. We propose a polynomial-time algorithm for a special case when the skeleton graph satisfies the requirement that the number of partitioned parts and the degree of each node are bounded by a small constant. We evaluate our partition method on a number of 3D models and validate our method by 3D printing experiments.", "abstracts": [ { "abstractType": "Regular", "content": "Minimizing support structures is crucial in reducing 3D printing material and time. Partition-based methods are efficient means in realizing this objective. Although some algorithms exist for support-free fabrication of solid models, no algorithm ever considers the problem of support-free fabrication for shell models (i.e., hollowed meshes). In this paper, we present a skeleton-based algorithm for partitioning a 3D surface model into the least number of parts for 3D printing without using any support structure. To achieve support-free fabrication while minimizing the effect of the seams and cracks that are inevitably induced by the partition, which affect the aesthetics and strength of the final assembled surface, we put forward an optimization system with the minimization of the number of partitions and the total length of the cuts, under the constraints of support-free printing angle. Our approach is particularly tailored for shell models, and it can be applicable to solid models as well. We first rigorously show that the optimization problem is NP-hard and then propose a stochastic method to find an optimal solution to the objectives. We propose a polynomial-time algorithm for a special case when the skeleton graph satisfies the requirement that the number of partitioned parts and the degree of each node are bounded by a small constant. We evaluate our partition method on a number of 3D models and validate our method by 3D printing experiments.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Minimizing support structures is crucial in reducing 3D printing material and time. Partition-based methods are efficient means in realizing this objective. Although some algorithms exist for support-free fabrication of solid models, no algorithm ever considers the problem of support-free fabrication for shell models (i.e., hollowed meshes). In this paper, we present a skeleton-based algorithm for partitioning a 3D surface model into the least number of parts for 3D printing without using any support structure. To achieve support-free fabrication while minimizing the effect of the seams and cracks that are inevitably induced by the partition, which affect the aesthetics and strength of the final assembled surface, we put forward an optimization system with the minimization of the number of partitions and the total length of the cuts, under the constraints of support-free printing angle. Our approach is particularly tailored for shell models, and it can be applicable to solid models as well. We first rigorously show that the optimization problem is NP-hard and then propose a stochastic method to find an optimal solution to the objectives. We propose a polynomial-time algorithm for a special case when the skeleton graph satisfies the requirement that the number of partitioned parts and the degree of each node are bounded by a small constant. We evaluate our partition method on a number of 3D models and validate our method by 3D printing experiments.", "title": "Toward Support-Free 3D Printing: A Skeletal Approach for Partitioning Models", "normalizedTitle": "Toward Support-Free 3D Printing: A Skeletal Approach for Partitioning Models", "fno": "08086214", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computational Complexity", "Graph Theory", "Optimisation", "Solid Modelling", "Three Dimensional Printing", "Support Free 3 D Printing", "Support Structures Minimization", "Skeleton Graph", "Polynomial Time Algorithm", "Support Free Printing Angle", "3 D Surface Model", "Skeleton Based Algorithm", "Solid Models", "Support Free Fabrication", "Partition Based Methods", "Partitioning Models", "Solid Modeling", "Three Dimensional Displays", "Fabrication", "Three Dimensional Printing", "Skeleton", "Computational Modeling", "3 D Printing", "Skeleton", "Model Partition", "Support Free" ], "authors": [ { "givenName": "Xiangzhi", "surname": "Wei", "fullName": "Xiangzhi Wei", "affiliation": "Department of Intelligent Manufacturing and Information Engineering, School of Mechanical Engineering, Shanghai Jiao Tong University, Shanghai, China", "__typename": "ArticleAuthorType" }, { "givenName": "Siqi", "surname": "Qiu", "fullName": "Siqi Qiu", "affiliation": "Department of Intelligent Manufacturing and Information Engineering, School of Mechanical Engineering, Shanghai Jiao Tong University, Shanghai, China", "__typename": "ArticleAuthorType" }, { "givenName": "Lin", "surname": "Zhu", "fullName": "Lin Zhu", "affiliation": "Department of Intelligent Manufacturing and Information Engineering, School of Mechanical Engineering, Shanghai Jiao Tong University, Shanghai, China", "__typename": "ArticleAuthorType" }, { "givenName": "Ruiliang", "surname": "Feng", "fullName": "Ruiliang Feng", "affiliation": "Department of Intelligent Manufacturing and Information Engineering, School of Mechanical Engineering, Shanghai Jiao Tong University, Shanghai, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yaobin", "surname": "Tian", "fullName": "Yaobin Tian", "affiliation": "Department of Industrial Engineering, Logistics Management of Hong Kong University of Science and Technology, Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Juntong", "surname": "Xi", "fullName": "Juntong Xi", "affiliation": "Department of Intelligent Manufacturing and Information Engineering, School of Mechanical Engineering, Shanghai Jiao Tong University, Shanghai, China", "__typename": "ArticleAuthorType" }, { "givenName": "Youyi", "surname": "Zheng", "fullName": "Youyi Zheng", "affiliation": "State Key Lab of CAD&CG, Zhejiang University, Hangzhou, Zhejiang, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2018-10-01 00:00:00", "pubType": "trans", "pages": "2799-2812", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/bwcca/2014/4173/0/4173a395", "title": "A Digital Fabrication Assistant for 3D Arts and Crafts", "doi": null, "abstractUrl": "/proceedings-article/bwcca/2014/4173a395/12OmNvT2p0p", "parentPublication": { "id": "proceedings/bwcca/2014/4173/0", "title": "2014 Ninth International Conference on Broadband and Wireless Computing, Communication and Applications (BWCCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/06/mcg2013060024", "title": "Computational Aspects of Fabrication: Modeling, Design, and 3D Printing", "doi": null, "abstractUrl": "/magazine/cg/2013/06/mcg2013060024/13rRUwbJCZh", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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{ "id": "trans/tg/2020/10/08703138", "title": "Strong 3D Printing by TPMS Injection", "doi": null, "abstractUrl": "/journal/tg/2020/10/08703138/19Er78PKJKE", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismii/2021/1290/0/129000a160", "title": "Application of Ceramic 3D Printing Technology in Modern Ceramic Manufacturing", "doi": null, "abstractUrl": "/proceedings-article/ismii/2021/129000a160/1sZ2K7sm5dm", "parentPublication": { "id": "proceedings/ismii/2021/1290/0", "title": "2021 7th International Symposium on Mechatronics and Industrial Informatics (ISMII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/12/09462366", "title": "A Support-Free Infill Structure Based on Layer Construction for 3D Printing", "doi": null, "abstractUrl": "/journal/tg/2022/12/09462366/1uDSAeQxIbK", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csci/2020/7624/0/762400b491", "title": "Generative Truss Optimization for Support-Free Fused Filament Fabrication", "doi": null, "abstractUrl": "/proceedings-article/csci/2020/762400b491/1uGZ7m91hIc", "parentPublication": { "id": "proceedings/csci/2020/7624/0", "title": "2020 International Conference on Computational Science and Computational Intelligence (CSCI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/nicoint/2021/3954/0/395400a074", "title": "Skeleton-Based Interactive Fabrication for Large-Scale Newspaper Sculpture", "doi": null, "abstractUrl": "/proceedings-article/nicoint/2021/395400a074/1wnPsk1b7xK", "parentPublication": { "id": "proceedings/nicoint/2021/3954/0", "title": "2021 Nicograph International (NicoInt)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08082529", "articleId": "13rRUxAATgB", "__typename": "AdjacentArticleType" }, "next": { "fno": "08094021", "articleId": "13rRUxBa5nt", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1DGRZtSiOdy", "title": "July", "year": "2022", "issueNum": "07", "idPrefix": "tg", "pubType": "journal", "volume": "28", "label": "July", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1oHi1OQbVOo", "doi": "10.1109/TVCG.2020.3037697", "abstract": "In this approach, we present an efficient topology and geometry optimization of triply periodic minimal surfaces (TPMS) based porous shell structures, which can be represented, analyzed, optimized and stored directly using functions. The proposed framework is directly executed on functions instead of remeshing (tetrahedral/hexahedral), and this framework substantially improves the controllability and efficiency. Specifically, a valid TPMS-based porous shell structure is first constructed by function expressions. The porous shell permits continuous and smooth changes of geometry (shell thickness) and topology (porous period). The porous structures also inherit several of the advantageous properties of TPMS, such as smoothness, full connectivity (no closed hollows), and high controllability. Then, the problem of filling an object&#x2019;s interior region with porous shell can be formulated into a constraint optimization problem with two control parameter functions. Finally, an efficient topology and geometry optimization scheme is presented to obtain optimized scale-varying porous shell structures. In contrast to traditional heuristic methods for TPMS, our work directly optimize both the topology and geometry of TPMS-based structures. Various experiments have shown that our proposed porous structures have obvious advantages in terms of efficiency and effectiveness.", "abstracts": [ { "abstractType": "Regular", "content": "In this approach, we present an efficient topology and geometry optimization of triply periodic minimal surfaces (TPMS) based porous shell structures, which can be represented, analyzed, optimized and stored directly using functions. The proposed framework is directly executed on functions instead of remeshing (tetrahedral/hexahedral), and this framework substantially improves the controllability and efficiency. Specifically, a valid TPMS-based porous shell structure is first constructed by function expressions. The porous shell permits continuous and smooth changes of geometry (shell thickness) and topology (porous period). The porous structures also inherit several of the advantageous properties of TPMS, such as smoothness, full connectivity (no closed hollows), and high controllability. Then, the problem of filling an object&#x2019;s interior region with porous shell can be formulated into a constraint optimization problem with two control parameter functions. Finally, an efficient topology and geometry optimization scheme is presented to obtain optimized scale-varying porous shell structures. In contrast to traditional heuristic methods for TPMS, our work directly optimize both the topology and geometry of TPMS-based structures. Various experiments have shown that our proposed porous structures have obvious advantages in terms of efficiency and effectiveness.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this approach, we present an efficient topology and geometry optimization of triply periodic minimal surfaces (TPMS) based porous shell structures, which can be represented, analyzed, optimized and stored directly using functions. The proposed framework is directly executed on functions instead of remeshing (tetrahedral/hexahedral), and this framework substantially improves the controllability and efficiency. Specifically, a valid TPMS-based porous shell structure is first constructed by function expressions. The porous shell permits continuous and smooth changes of geometry (shell thickness) and topology (porous period). The porous structures also inherit several of the advantageous properties of TPMS, such as smoothness, full connectivity (no closed hollows), and high controllability. Then, the problem of filling an object’s interior region with porous shell can be formulated into a constraint optimization problem with two control parameter functions. Finally, an efficient topology and geometry optimization scheme is presented to obtain optimized scale-varying porous shell structures. In contrast to traditional heuristic methods for TPMS, our work directly optimize both the topology and geometry of TPMS-based structures. Various experiments have shown that our proposed porous structures have obvious advantages in terms of efficiency and effectiveness.", "title": "Efficient Representation and Optimization for TPMS-Based Porous Structures", "normalizedTitle": "Efficient Representation and Optimization for TPMS-Based Porous Structures", "fno": "09258406", "hasPdf": true, "idPrefix": "tg", "keywords": [ "CAD", "Geometry", "Optimisation", "Porous Materials", "Topology", "Efficient Topology", "Triply Periodic Minimal Surfaces", "Porous Period", "Constraint Optimization Problem", "Control Parameter Functions", "Geometry Optimization Scheme", "Optimized Scale Varying Porous Shell Structures", "TPMS Based Porous Shell Structure", "Optimization", "Topology", "Periodic Structures", "Geometry", "Three Dimensional Printing", "Solid Modeling", "Three Dimensional Displays", "Porous Optimization", "Function Description", "Triply Periodic Minimal Surface" ], "authors": [ { "givenName": "Jiangbei", "surname": "Hu", "fullName": "Jiangbei Hu", "affiliation": "School of Mathematical Science, Dalian University of Technology, Dalian, Liaoning, China", "__typename": "ArticleAuthorType" }, { "givenName": "Shengfa", "surname": "Wang", "fullName": "Shengfa Wang", "affiliation": "DUT-RU International School of Information and Software Engineering and Key Laboratory for Ubiquitous Network and Service Software of Liaoning Province, Dalian University of Technology, Dalian, Liaoning, China", "__typename": "ArticleAuthorType" }, { "givenName": "Baojun", "surname": "Li", "fullName": "Baojun Li", "affiliation": "Institute of Automotive Digitalization, Dalian University of Technology, Dalian, Liaoning, China", "__typename": "ArticleAuthorType" }, { "givenName": "Fengqi", "surname": "Li", "fullName": "Fengqi Li", "affiliation": "School of Software Technology, Dalian University of Technology, Dalian, Liaoning, China", "__typename": "ArticleAuthorType" }, { "givenName": "Zhongxuan", "surname": "Luo", "fullName": "Zhongxuan Luo", "affiliation": "School of Software Technology, Dalian University of Technology, Dalian, Liaoning, China", "__typename": "ArticleAuthorType" }, { "givenName": "Ligang", "surname": "Liu", "fullName": "Ligang Liu", "affiliation": "School of Mathematical Sciences, University of Science and Technology of China, Hefei, Anhui, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "07", "pubDate": "2022-07-01 00:00:00", "pubType": "trans", "pages": "2615-2627", "year": "2022", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icma/2010/4293/0/4293a099", "title": "Modeling Functionally Graded Porous Structures with Stochastic Voronoi Diagram and B-Spline Representations", "doi": null, "abstractUrl": "/proceedings-article/icma/2010/4293a099/12OmNB8TUcd", "parentPublication": { "id": 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{ "issue": { "id": "12OmNqzu6X1", "title": "November/December", "year": "2017", "issueNum": "06", "idPrefix": "cg", "pubType": "magazine", "volume": "37", "label": "November/December", "downloadables": { "hasCover": true, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUx0xPyU", "doi": "10.1109/MCG.2017.4031060", "abstract": "The role of visual communication quickly changes, however, and with the influence and evolution of new materials and technology, commercial art and graphic design approaches were created. From cuneiform (a writing system that dates back to Mesopotamia that used a stylus to imprint markings on clay tablets) to Johannes Gutenberg's development of metal movable type and the start of the printing revolution, materials and technology created opportunities for visual communication to reach more people and share more diverse messaging faster than ever before.", "abstracts": [ { "abstractType": "Regular", "content": "The role of visual communication quickly changes, however, and with the influence and evolution of new materials and technology, commercial art and graphic design approaches were created. From cuneiform (a writing system that dates back to Mesopotamia that used a stylus to imprint markings on clay tablets) to Johannes Gutenberg's development of metal movable type and the start of the printing revolution, materials and technology created opportunities for visual communication to reach more people and share more diverse messaging faster than ever before.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The role of visual communication quickly changes, however, and with the influence and evolution of new materials and technology, commercial art and graphic design approaches were created. From cuneiform (a writing system that dates back to Mesopotamia that used a stylus to imprint markings on clay tablets) to Johannes Gutenberg's development of metal movable type and the start of the printing revolution, materials and technology created opportunities for visual communication to reach more people and share more diverse messaging faster than ever before.", "title": "Visual Communication and Cognition in Everyday Decision-Making", "normalizedTitle": "Visual Communication and Cognition in Everyday Decision-Making", "fno": "mcg2017060010", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Cognition", "Decision Making", "Social Sciences", "Printing Technology", "Printing Materials", "Visual Communication", "Cognition", "Decision Making", "Cuneiform", "Printing Revolution", "Visualization", "Visual Communication", "Cognition", "Decision Making", "Risk Assessment", "Computer Graphics", "Computer Graphics Applications", "Information Design", "Graphic Design", "Visual Communication", "Health Risk Communication" ], "authors": [ { "givenName": "Claudine", "surname": "Jaenichen", "fullName": "Claudine Jaenichen", "affiliation": "Chapman University", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2017-11-01 00:00:00", "pubType": "mags", "pages": "10-18", "year": "2017", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/wcse/2010/4303/2/4303b157", "title": "Information Security Risk Assessment Methodology Research: Group Decision Making and Analytic Hierarchy Process", "doi": null, "abstractUrl": "/proceedings-article/wcse/2010/4303b157/12OmNCeaPSP", "parentPublication": { "id": "proceedings/wcse/2010/4303/2", "title": "2010 Second World Congress on Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ichi/2014/5701/0/5701a186", "title": "Heuristics in Managing Complex Clinical Decision Tasks in Experts' Decision Making", "doi": null, "abstractUrl": "/proceedings-article/ichi/2014/5701a186/12OmNqH9hjp", "parentPublication": { "id": "proceedings/ichi/2014/5701/0", "title": "2014 IEEE International Conference on Healthcare Informatics (ICHI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2013/4892/0/4892c416", "title": "Visual Analytics for Public Health: Supporting Knowledge Construction and Decision-Making", "doi": null, "abstractUrl": "/proceedings-article/hicss/2013/4892c416/12OmNrJiCNq", "parentPublication": { "id": "proceedings/hicss/2013/4892/0", "title": "2013 46th Hawaii International Conference on System Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdcsw/2004/2087/1/208710262", "title": "A Cognition Assessment Authoring System for E-Learning", "doi": null, "abstractUrl": "/proceedings-article/icdcsw/2004/208710262/12OmNwHz00m", "parentPublication": { "id": "proceedings/icdcsw/2004/2087/1", "title": "24th International Conference on Distributed Computing Systems Workshops, 2004. Proceedings.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icci-cc/2012/2795/0/06311167", "title": "Combining multiple visual cognition systems for joint decision-making using combinatorial fusion", "doi": null, "abstractUrl": "/proceedings-article/icci-cc/2012/06311167/12OmNyY4rug", "parentPublication": { "id": "proceedings/icci-cc/2012/2795/0", "title": "2012 11th IEEE International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/itcs/2009/3688/1/3688a456", "title": "A Quantitative Risk Assessment Approach Based on VPRS and Group Decision-Making Theory", "doi": null, "abstractUrl": "/proceedings-article/itcs/2009/3688a456/12OmNz5s0M0", "parentPublication": { "id": "proceedings/itcs/2009/3688/1", "title": "Information Technology and Computer Science, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vast/2017/3163/0/08585665", "title": "The Anchoring Effect in Decision-Making with Visual Analytics", "doi": null, "abstractUrl": "/proceedings-article/vast/2017/08585665/17D45WZZ7CL", "parentPublication": { "id": "proceedings/vast/2017/3163/0", "title": "2017 IEEE Conference on Visual Analytics Science and Technology (VAST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/01/08805420", "title": "FairSight: Visual Analytics for Fairness in Decision Making", "doi": null, "abstractUrl": "/journal/tg/2020/01/08805420/1cG4psmkNQA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpcc-smartcity-dss/2019/2058/0/205800c666", "title": "A New Fuzzy-TOPSIS Based Risk Decision Making Framework for Dangerous Good Transportation", "doi": null, "abstractUrl": "/proceedings-article/hpcc-smartcity-dss/2019/205800c666/1dPoqZSjkgE", "parentPublication": { "id": "proceedings/hpcc-smartcity-dss/2019/2058/0", "title": "2019 IEEE 21st International Conference on High Performance Computing and Communications; IEEE 17th International Conference on Smart City; IEEE 5th International Conference on Data Science and Systems (HPCC/SmartCity/DSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2017060005", "articleId": "13rRUy3gn3D", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2017060019", "articleId": "13rRUxDqSb2", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNy5R3uT", "title": "July-Aug.", "year": "2016", "issueNum": "04", "idPrefix": "cg", "pubType": "magazine", "volume": "36", "label": "July-Aug.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxN5evM", "doi": "10.1109/MCG.2016.47", "abstract": "In an effort to validate the assumption that the saliency found in flat stimuli can be related to a 3D scene, the authors set up an experiment that examines if visually salient features exist for genuine 3D stimuli. They then validate computational models for the visual saliency of 3D objects.", "abstracts": [ { "abstractType": "Regular", "content": "In an effort to validate the assumption that the saliency found in flat stimuli can be related to a 3D scene, the authors set up an experiment that examines if visually salient features exist for genuine 3D stimuli. They then validate computational models for the visual saliency of 3D objects.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In an effort to validate the assumption that the saliency found in flat stimuli can be related to a 3D scene, the authors set up an experiment that examines if visually salient features exist for genuine 3D stimuli. They then validate computational models for the visual saliency of 3D objects.", "title": "Measuring the Visual Salience of 3D Printed Objects", "normalizedTitle": "Measuring the Visual Salience of 3D Printed Objects", "fno": "mcg2016040046", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Computer Vision", "Solid Modelling", "Visual Salience Measurement", "3 D Printed Objects", "Flat Stimuli Saliency", "3 D Scene", "Visually Salient Features", "3 D Stimuli", "Computational Models", "3 D Object Visual Saliency", "Three Dimensional Printing", "Visualization", "Observers", "Behaviorial Sciences", "Calibration", "Computer Graphics", "Predictive Models", "Computer Graphics", "Visual Saliency", "Mesh Saliency", "Eye Tracking", "3 D Printing" ], "authors": [ { "givenName": "Xi", "surname": "Wang", "fullName": "Xi Wang", "affiliation": "Technical University of Berlin", "__typename": "ArticleAuthorType" }, { "givenName": "David", "surname": "Lindlbauer", "fullName": "David Lindlbauer", "affiliation": "Technical University of Berlin", "__typename": "ArticleAuthorType" }, { "givenName": "Christian", "surname": "Lessig", "fullName": "Christian Lessig", "affiliation": "Technical University of Berlin", "__typename": "ArticleAuthorType" }, { "givenName": "Marianne", "surname": "Maertens", "fullName": "Marianne Maertens", "affiliation": "Technical University of Berlin", "__typename": "ArticleAuthorType" }, { "givenName": "Marc", "surname": "Alexa", "fullName": "Marc Alexa", "affiliation": "Technical University of Berlin", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2016-07-01 00:00:00", "pubType": "mags", "pages": "46-55", "year": "2016", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2012/1226/0/060P1B07", "title": "Probabilistic learning of task-specific visual attention", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/060P1B07/12OmNApcurQ", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2010/6984/0/05539927", "title": "Measuring visual saliency by Site Entropy Rate", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2010/05539927/12OmNyKa5TQ", "parentPublication": { "id": "proceedings/cvpr/2010/6984/0", "title": "2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fcst/2010/7779/0/05577353", "title": "A 3D Shape Measurement System Based on Random Pattern Projection", "doi": null, "abstractUrl": "/proceedings-article/fcst/2010/05577353/12OmNyXMQaP", "parentPublication": { "id": "proceedings/fcst/2010/7779/0", "title": "2010 Fifth International Conference on Frontier of Computer Science and Technology (FCST 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2013/5050/0/5050a661", "title": "Visual Servoing of Mobile Robots with Sphere Objects", "doi": null, "abstractUrl": "/proceedings-article/icig/2013/5050a661/12OmNzZWbyt", "parentPublication": { "id": "proceedings/icig/2013/5050/0", "title": "2013 Seventh International Conference on Image and Graphics (ICIG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2019/09/08395028", "title": "PsyPhy: A Psychophysics Driven Evaluation Framework for Visual Recognition", "doi": null, "abstractUrl": "/journal/tp/2019/09/08395028/13rRUxCitEo", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000h521", "title": "Emotional Attention: A Study of Image Sentiment and Visual Attention", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000h521/17D45Vw15sm", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2018/6100/0/610000c081", "title": "Audio-Visual Temporal Saliency Modeling Validated by fMRI Data", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2018/610000c081/17D45XeKgpt", "parentPublication": { "id": "proceedings/cvprw/2018/6100/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciev-&-icivpr/2018/5163/0/08640986", "title": "Blind 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"title": "FibAR: Embedding Optical Fibers in 3D Printed Objects for Active Markers in Dynamic Projection Mapping", "doi": null, "abstractUrl": "/journal/tg/2020/05/08998378/1hpPCL9mirK", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2016040034", "articleId": "13rRUyoPSRA", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2016040056", "articleId": "13rRUwhpBGF", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwFid7w", "title": "Jan.", "year": "2019", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17D45XH89qj", "doi": "10.1109/TVCG.2018.2865233", "abstract": "Human decisions are prone to biases, and this is no less true for decisions made within data visualizations. Bias mitigation strategies often focus on the person, by educating people about their biases, typically with little success. We focus instead on the system, presenting the first evidence that altering the design of an interactive visualization tool can mitigate a strong bias - the attraction effect. Participants viewed 2D scatterplots where choices between superior alternatives were affected by the placement of other suboptimal points. We found that highlighting the superior alternatives weakened the bias, but did not eliminate it. We then tested an interactive approach where participants completely removed locally dominated points from the view, inspired by the elimination by aspects strategy in the decision-making literature. This approach strongly decreased the bias, leading to a counterintuitive suggestion: tools that allow removing inappropriately salient or distracting data from a view may help lead users to make more rational decisions.", "abstracts": [ { "abstractType": "Regular", "content": "Human decisions are prone to biases, and this is no less true for decisions made within data visualizations. Bias mitigation strategies often focus on the person, by educating people about their biases, typically with little success. We focus instead on the system, presenting the first evidence that altering the design of an interactive visualization tool can mitigate a strong bias - the attraction effect. Participants viewed 2D scatterplots where choices between superior alternatives were affected by the placement of other suboptimal points. We found that highlighting the superior alternatives weakened the bias, but did not eliminate it. We then tested an interactive approach where participants completely removed locally dominated points from the view, inspired by the elimination by aspects strategy in the decision-making literature. This approach strongly decreased the bias, leading to a counterintuitive suggestion: tools that allow removing inappropriately salient or distracting data from a view may help lead users to make more rational decisions.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Human decisions are prone to biases, and this is no less true for decisions made within data visualizations. Bias mitigation strategies often focus on the person, by educating people about their biases, typically with little success. We focus instead on the system, presenting the first evidence that altering the design of an interactive visualization tool can mitigate a strong bias - the attraction effect. Participants viewed 2D scatterplots where choices between superior alternatives were affected by the placement of other suboptimal points. We found that highlighting the superior alternatives weakened the bias, but did not eliminate it. We then tested an interactive approach where participants completely removed locally dominated points from the view, inspired by the elimination by aspects strategy in the decision-making literature. This approach strongly decreased the bias, leading to a counterintuitive suggestion: tools that allow removing inappropriately salient or distracting data from a view may help lead users to make more rational decisions.", "title": "Mitigating the Attraction Effect with Visualizations", "normalizedTitle": "Mitigating the Attraction Effect with Visualizations", "fno": "08440809", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualisation", "Decision Making", "Attraction Effect", "Superior Alternatives", "Suboptimal Points", "Interactive Approach", "Decision Making Literature", "Rational Decisions", "Human Decisions", "Data Visualizations", "Bias Mitigation Strategies", "Interactive Visualization Tool", "Data Visualization", "Training", "Decision Making", "Cognition", "Visualization", "Task Analysis", "Decision Making", "Cognitive Bias", "Bias Alleviation", "Bias Mitigation", "Debiasing", "Information Visualization", "Attraction Effect" ], "authors": [ { "givenName": "Evanthia", "surname": "Dimara", "fullName": "Evanthia Dimara", "affiliation": "ISIR", "__typename": "ArticleAuthorType" }, { "givenName": "Gilles", "surname": "Bailly", "fullName": "Gilles Bailly", "affiliation": "ISIR", "__typename": "ArticleAuthorType" }, { "givenName": "Anastasia", "surname": "Bezerianos", "fullName": "Anastasia Bezerianos", "affiliation": "Univ. Paris-Sud & CNRS (LRI)Inria", "__typename": "ArticleAuthorType" }, { "givenName": "Steven", "surname": "Franconeri", "fullName": "Steven Franconeri", "affiliation": "Northwestern Univ.", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2019-01-01 00:00:00", "pubType": "trans", "pages": "850-860", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icsa-c/2018/6585/0/658501a052", "title": "Decision Making and Cognitive Biases in Designing Software Architectures", "doi": null, "abstractUrl": "/proceedings-article/icsa-c/2018/658501a052/12OmNCeK2o7", "parentPublication": { "id": "proceedings/icsa-c/2018/6585/0", "title": "2018 IEEE International Conference on Software Architecture Companion (ICSA-C)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/02/08476234", "title": "A Task-Based Taxonomy of Cognitive Biases for Information Visualization", "doi": null, "abstractUrl": "/journal/tg/2020/02/08476234/13WBGLOgq3z", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/01/07539348", "title": "The Attraction Effect in Information Visualization", "doi": null, "abstractUrl": "/journal/tg/2017/01/07539348/13rRUwj7cpe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vast/2017/3163/0/08585665", "title": "The Anchoring Effect in Decision-Making with Visual Analytics", "doi": null, "abstractUrl": "/proceedings-article/vast/2017/08585665/17D45WZZ7CL", "parentPublication": { "id": "proceedings/vast/2017/3163/0", "title": "2017 IEEE Conference on Visual Analytics Science and Technology (VAST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vast/2017/3163/0/08585669", "title": "Warning, Bias May Occur: A Proposed Approach to Detecting Cognitive Bias in Interactive Visual Analytics", "doi": null, "abstractUrl": "/proceedings-article/vast/2017/08585669/17D45X0yjSw", "parentPublication": { "id": "proceedings/vast/2017/3163/0", "title": "2017 IEEE Conference on Visual Analytics Science and Technology (VAST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/asew/2021/3583/0/358300a140", "title": "Decision-Making Biases and Cyber Attackers", "doi": null, "abstractUrl": "/proceedings-article/asew/2021/358300a140/1AqwkSMNVuw", "parentPublication": { "id": "proceedings/asew/2021/3583/0", "title": "2021 36th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vl-hcc/2022/4214/0/09833151", "title": "A Crowdsourced Study of Visual Strategies for Mitigating Confirmation Bias", "doi": null, "abstractUrl": "/proceedings-article/vl-hcc/2022/09833151/1FUSHzAGmm4", "parentPublication": { "id": "proceedings/vl-hcc/2022/4214/0", "title": "2022 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vis/2019/4941/0/08933611", "title": "Toward a Design Space for Mitigating Cognitive Bias in Vis", "doi": null, "abstractUrl": "/proceedings-article/vis/2019/08933611/1fTgFpDHY3u", "parentPublication": { "id": "proceedings/vis/2019/4941/0", "title": "2019 IEEE Visualization Conference (VIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2020/5697/0/09086193", "title": "Towards Rigorously Designed Preference Visualizations for Group Decision Making", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2020/09086193/1kuHkqufbWw", "parentPublication": { "id": "proceedings/pacificvis/2020/5697/0", "title": "2020 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/01/09555923", "title": "Left, Right, and Gender: Exploring Interaction Traces to Mitigate Human Biases", "doi": null, "abstractUrl": "/journal/tg/2022/01/09555923/1xlw0uXBKz6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08440843", "articleId": "17D45VTRowg", "__typename": "AdjacentArticleType" }, "next": { "fno": "08440856", "articleId": 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{ "issue": { "id": "12OmNrMZprc", "title": "March", "year": "2019", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17D45XacGi3", "doi": "10.1109/TVCG.2018.2803829", "abstract": "In this design study, we present a visualization technique that segments patients’ histories instead of treating them as raw event sequences, aggregates the segments using criteria such as the whole history or treatment combinations, and then visualizes the aggregated segments as static dashboards that are arranged in a dashboard network to show longitudinal changes. The static dashboards were developed in nine iterations, to show 15 important attributes from the patients’ histories. The final design was evaluated with five non-experts, five visualization experts and four medical experts, who successfully used it to gain an overview of a 2,000 patient dataset, and to make observations about longitudinal changes and differences between two cohorts. The research represents a step-change in the detail of large-scale data that may be successfully visualized using dashboards, and provides guidance about how the approach may be generalized.", "abstracts": [ { "abstractType": "Regular", "content": "In this design study, we present a visualization technique that segments patients’ histories instead of treating them as raw event sequences, aggregates the segments using criteria such as the whole history or treatment combinations, and then visualizes the aggregated segments as static dashboards that are arranged in a dashboard network to show longitudinal changes. The static dashboards were developed in nine iterations, to show 15 important attributes from the patients’ histories. The final design was evaluated with five non-experts, five visualization experts and four medical experts, who successfully used it to gain an overview of a 2,000 patient dataset, and to make observations about longitudinal changes and differences between two cohorts. The research represents a step-change in the detail of large-scale data that may be successfully visualized using dashboards, and provides guidance about how the approach may be generalized.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this design study, we present a visualization technique that segments patients’ histories instead of treating them as raw event sequences, aggregates the segments using criteria such as the whole history or treatment combinations, and then visualizes the aggregated segments as static dashboards that are arranged in a dashboard network to show longitudinal changes. The static dashboards were developed in nine iterations, to show 15 important attributes from the patients’ histories. The final design was evaluated with five non-experts, five visualization experts and four medical experts, who successfully used it to gain an overview of a 2,000 patient dataset, and to make observations about longitudinal changes and differences between two cohorts. The research represents a step-change in the detail of large-scale data that may be successfully visualized using dashboards, and provides guidance about how the approach may be generalized.", "title": "Using Dashboard Networks to Visualize Multiple Patient Histories: A Design Study on Post-Operative Prostate Cancer", "normalizedTitle": "Using Dashboard Networks to Visualize Multiple Patient Histories: A Design Study on Post-Operative Prostate Cancer", "fno": "08283817", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualization", "History", "Prostate Cancer", "Visualization", "Task Analysis", "Tools", "Medical Diagnostic Imaging", "Information Visualization", "Visual Analytics", "Multivariate Data Visualization", "Electronic Health Care Records", "Medical Data Analysis", "Prostate Cancer Disease", "Design Study", "User Study", "Evaluation", "Static Dashboard", "Dashboard Network" ], "authors": [ { "givenName": "Jürgen", "surname": "Bernard", "fullName": "Jürgen Bernard", "affiliation": "TU Darmstadt, Darmstadt, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "David", "surname": "Sessler", "fullName": "David Sessler", "affiliation": "TU Darmstadt, Darmstadt, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Jörn", "surname": "Kohlhammer", "fullName": "Jörn Kohlhammer", "affiliation": "TU Darmstadt, Darmstadt, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Roy A.", "surname": "Ruddle", "fullName": "Roy A. Ruddle", "affiliation": "University of Leeds, Leeds, United Kingdom", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2019-03-01 00:00:00", "pubType": "trans", "pages": "1615-1628", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iv/2009/3733/0/3733a156", "title": "BrowseLine: 2D Timeline Visualization of Web Browsing Histories", "doi": null, "abstractUrl": "/proceedings-article/iv/2009/3733a156/12OmNCbU2VK", "parentPublication": { "id": "proceedings/iv/2009/3733/0", "title": "2009 13th International Conference Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibe/2004/2173/0/21730191", "title": "Quantitation of Extra-Capsular Prostate Tissue from Reconstructed Tissue Images", "doi": null, "abstractUrl": "/proceedings-article/bibe/2004/21730191/12OmNvHoQpz", "parentPublication": { "id": "proceedings/bibe/2004/2173/0", "title": "Fourth IEEE Symposium on Bioinformatics and Bioengineering (BIBE'04)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis/2016/0806/0/07550886", "title": "Partially developed coverability graphs for modeling test case execution histories", "doi": null, "abstractUrl": "/proceedings-article/icis/2016/07550886/12OmNyQYt44", "parentPublication": { "id": "proceedings/icis/2016/0806/0", "title": "2016 IEEE/ACIS 15th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ichi/2018/5377/0/537701a380", "title": "Mapping the Treatment Journey for Patients with Prostate Cancer", "doi": null, "abstractUrl": "/proceedings-article/ichi/2018/537701a380/12OmNzSQdji", "parentPublication": { "id": "proceedings/ichi/2018/5377/0", "title": "2018 IEEE International Conference on Healthcare Informatics (ICHI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/itag/2015/7874/0/7874a071", "title": "Co-design of a Prostate Cancer Serious Game for African Caribbean Men", "doi": null, "abstractUrl": "/proceedings-article/itag/2015/7874a071/12OmNzYNN1h", "parentPublication": { "id": "proceedings/itag/2015/7874/0", "title": "2015 International Conference on Interactive Technologies and Games (iTAG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2015/03/mcg2015030044", "title": "A Visual-Interactive System for Prostate Cancer Cohort Analysis", "doi": null, "abstractUrl": "/magazine/cg/2015/03/mcg2015030044/13rRUwInv6U", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/lt/2017/01/07542151", "title": "Perceiving Learning at a Glance: A Systematic Literature Review of Learning Dashboard Research", "doi": null, "abstractUrl": "/journal/lt/2017/01/07542151/13rRUwdIOWV", "parentPublication": { "id": "trans/lt", "title": "IEEE Transactions on Learning Technologies", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/01/07539638", "title": "PROACT: Iterative Design of a Patient-Centered Visualization for Effective Prostate Cancer Health Risk Communication", "doi": null, "abstractUrl": "/journal/tg/2017/01/07539638/13rRUxYINfk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/10057994", "title": "Dashboard Design Mining and Recommendation", "doi": null, "abstractUrl": "/journal/tg/5555/01/10057994/1LbFmG2HHnW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2023/01/09656613", "title": "Finding Their Data Voice: Practices and Challenges of Dashboard Users", "doi": null, "abstractUrl": "/magazine/cg/2023/01/09656613/1zumu8nC20U", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08304611", "articleId": "17D45XeKgnu", "__typename": "AdjacentArticleType" }, "next": { "fno": "08320335", "articleId": "17D45WK5Arb", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTYesN3", "name": "ttg201903-08283817s1.zip", "location": 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{ "issue": { "id": "12OmNvqEvRo", "title": "PrePrints", "year": "5555", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": null, "label": "PrePrints", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1GgcSqKQSM8", "doi": "10.1109/TVCG.2022.3202503", "abstract": "This paper addresses the challenge of human performance capture from sparse multi-view or monocular videos. Given a template mesh of the performer, previous methods capture the human motion by non-rigidly registering the template mesh to images with 2D silhouettes or dense photometric alignment. However, the detailed surface deformation cannot be recovered from the silhouettes, while the photometric alignment suffers from instability caused by appearance variation in the videos. To solve these problems, we propose NerfCap, a novel performance capture method based on the dynamic neural radiance field (NeRF) representation of the performer. Specifically, a canonical NeRF is initialized from the template geometry and registered to the video frames by optimizing the deformation field and the appearance model of the canonical NeRF. To capture both large body motion and detailed surface deformation, NerfCap combines linear blend skinning with embedded graph deformation. In contrast to the mesh-based methods that suffer from fixed topology and texture, NerfCap is able to flexibly capture complex geometry and appearance variation across the videos, and synthesize more photo-realistic images. In addition, NerfCap can be pre-trained end to end in a self-supervised manner by matching the synthesized videos with the input videos. Experimental results on various datasets show that NerfCap outperforms prior works in terms of both surface reconstruction accuracy and novel-view synthesis quality.", "abstracts": [ { "abstractType": "Regular", "content": "This paper addresses the challenge of human performance capture from sparse multi-view or monocular videos. Given a template mesh of the performer, previous methods capture the human motion by non-rigidly registering the template mesh to images with 2D silhouettes or dense photometric alignment. However, the detailed surface deformation cannot be recovered from the silhouettes, while the photometric alignment suffers from instability caused by appearance variation in the videos. To solve these problems, we propose NerfCap, a novel performance capture method based on the dynamic neural radiance field (NeRF) representation of the performer. Specifically, a canonical NeRF is initialized from the template geometry and registered to the video frames by optimizing the deformation field and the appearance model of the canonical NeRF. To capture both large body motion and detailed surface deformation, NerfCap combines linear blend skinning with embedded graph deformation. In contrast to the mesh-based methods that suffer from fixed topology and texture, NerfCap is able to flexibly capture complex geometry and appearance variation across the videos, and synthesize more photo-realistic images. In addition, NerfCap can be pre-trained end to end in a self-supervised manner by matching the synthesized videos with the input videos. Experimental results on various datasets show that NerfCap outperforms prior works in terms of both surface reconstruction accuracy and novel-view synthesis quality.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper addresses the challenge of human performance capture from sparse multi-view or monocular videos. Given a template mesh of the performer, previous methods capture the human motion by non-rigidly registering the template mesh to images with 2D silhouettes or dense photometric alignment. However, the detailed surface deformation cannot be recovered from the silhouettes, while the photometric alignment suffers from instability caused by appearance variation in the videos. To solve these problems, we propose NerfCap, a novel performance capture method based on the dynamic neural radiance field (NeRF) representation of the performer. Specifically, a canonical NeRF is initialized from the template geometry and registered to the video frames by optimizing the deformation field and the appearance model of the canonical NeRF. To capture both large body motion and detailed surface deformation, NerfCap combines linear blend skinning with embedded graph deformation. In contrast to the mesh-based methods that suffer from fixed topology and texture, NerfCap is able to flexibly capture complex geometry and appearance variation across the videos, and synthesize more photo-realistic images. In addition, NerfCap can be pre-trained end to end in a self-supervised manner by matching the synthesized videos with the input videos. Experimental results on various datasets show that NerfCap outperforms prior works in terms of both surface reconstruction accuracy and novel-view synthesis quality.", "title": "NerfCap: Human Performance Capture With Dynamic Neural Radiance Fields", "normalizedTitle": "NerfCap: Human Performance Capture With Dynamic Neural Radiance Fields", "fno": "09870173", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Strain", "Videos", "Geometry", "Three Dimensional Displays", "Deformable Models", "Clothing", "Image Reconstruction", "Dynamic Neural Radiance Fields", "Human Deformation Fields", "Human Performance Capture" ], "authors": [ { "givenName": "Kangkan", "surname": "Wang", "fullName": "Kangkan Wang", "affiliation": "Key Lab of Intelligent Perception and Systems for High-Dimensional Information of Ministry of Education, School of Computer Science and Engineering, Nanjing University of Science and Technology, Nanjing, P.R. China", "__typename": "ArticleAuthorType" }, { "givenName": "Sida", "surname": "Peng", "fullName": "Sida Peng", "affiliation": "State Key Lab of CAD&CG, Zijingang Campus, Zhejiang University, Hangzhou, P.R. China", "__typename": "ArticleAuthorType" }, { "givenName": "Xiaowei", "surname": "Zhou", "fullName": "Xiaowei Zhou", "affiliation": "State Key Lab of CAD&CG, Zijingang Campus, Zhejiang University, Hangzhou, P.R. China", "__typename": "ArticleAuthorType" }, { "givenName": "Jian", "surname": "Yang", "fullName": "Jian Yang", "affiliation": "Key Lab of Intelligent Perception and Systems for High-Dimensional Information of Ministry of Education, School of Computer Science and Engineering, Nanjing University of Science and Technology, Nanjing, P.R. China", "__typename": "ArticleAuthorType" }, { "givenName": "Guofeng", "surname": "Zhang", "fullName": "Guofeng Zhang", "affiliation": "State Key Lab of CAD&CG, Zijingang Campus, Zhejiang University, Hangzhou, P.R. China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2022-08-01 00:00:00", "pubType": "trans", "pages": "1-13", "year": "5555", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iccv/2021/2812/0/281200f826", "title": "Self-Calibrating Neural Radiance Fields", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200f826/1BmEiCkWfU4", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200f845", "title": "Nerfies: Deformable Neural Radiance Fields", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200f845/1BmL0KETWzm", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/5555/01/09888037", "title": "MPS-NeRF: Generalizable 3D Human Rendering From Multiview Images", "doi": null, "abstractUrl": "/journal/tp/5555/01/09888037/1GBRkqcf7m8", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600s8332", "title": "NeRF-Editing: Geometry Editing of Neural Radiance Fields", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600s8332/1H0Nn4Xgsne", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600m2933", "title": "Hallucinated Neural Radiance Fields in the Wild", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600m2933/1H0Oj3NTFja", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600m2851", "title": "Deblur-NeRF: Neural Radiance Fields from Blurry Images", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600m2851/1H1kFc1BMLS", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2022/5670/0/567000a606", "title": "Cross-Spectral Neural Radiance Fields", "doi": null, "abstractUrl": "/proceedings-article/3dv/2022/567000a606/1KYsqz6IyGI", "parentPublication": { "id": "proceedings/3dv/2022/5670/0", "title": "2022 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2023/9346/0/934600a795", "title": "Beyond RGB: Scene-Property Synthesis with Neural Radiance Fields", "doi": null, "abstractUrl": "/proceedings-article/wacv/2023/934600a795/1KxVhi7yhR6", "parentPublication": { "id": "proceedings/wacv/2023/9346/0", "title": "2023 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2019/3293/0/329300f499", "title": "SimulCap : Single-View Human Performance Capture With Cloth Simulation", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2019/329300f499/1gyrcfyAKI0", "parentPublication": { "id": "proceedings/cvpr/2019/3293/0", "title": "2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2020/8128/0/812800a322", "title": "MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video", "doi": null, "abstractUrl": "/proceedings-article/3dv/2020/812800a322/1qyxk1bcV5S", "parentPublication": { "id": "proceedings/3dv/2020/8128/0", "title": "2020 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09869633", "articleId": "1GeVHT5oVtC", "__typename": "AdjacentArticleType" }, "next": { "fno": "09870679", "articleId": "1GgcTinkSbK", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1Gqat3C16zS", "name": "ttg555501-09870173s1-supp1-3202503.mp4", "location": 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{ "issue": { "id": "1CpcG1DISYM", "title": "May", "year": "2022", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "28", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1B0Y0I5xWyk", "doi": "10.1109/TVCG.2022.3150473", "abstract": "We propose augmenting immersive telepresence by adding a virtual body, representing the user&#x0027;s own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a virtual body in simulated environments; however, research on whether seeing one&#x0027;s own virtual arms increases presence or preference for the user in an immersive telepresence setup is limited. We conducted a study where a host introduced a research lab while participants wore a head-mounted display which allowed them to be telepresent at the host&#x0027;s physical location via a 360-degree camera, either with or without a virtual body. We first conducted a pilot study of 20 participants, followed by a pre-registered 62 participant confirmatory study. Whereas the pilot study showed greater presence and preference when the virtual body was present, the confirmatory study failed to replicate these results, with only behavioral measures suggesting an increase in presence. After analyzing the qualitative data and modeling interactions, we suspect that the quality and style of the virtual arms, and the contrast between animation and video, led to individual differences in reactions to the virtual body which subsequently moderated feelings of presence.", "abstracts": [ { "abstractType": "Regular", "content": "We propose augmenting immersive telepresence by adding a virtual body, representing the user&#x0027;s own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a virtual body in simulated environments; however, research on whether seeing one&#x0027;s own virtual arms increases presence or preference for the user in an immersive telepresence setup is limited. We conducted a study where a host introduced a research lab while participants wore a head-mounted display which allowed them to be telepresent at the host&#x0027;s physical location via a 360-degree camera, either with or without a virtual body. We first conducted a pilot study of 20 participants, followed by a pre-registered 62 participant confirmatory study. Whereas the pilot study showed greater presence and preference when the virtual body was present, the confirmatory study failed to replicate these results, with only behavioral measures suggesting an increase in presence. After analyzing the qualitative data and modeling interactions, we suspect that the quality and style of the virtual arms, and the contrast between animation and video, led to individual differences in reactions to the virtual body which subsequently moderated feelings of presence.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a virtual body in simulated environments; however, research on whether seeing one's own virtual arms increases presence or preference for the user in an immersive telepresence setup is limited. We conducted a study where a host introduced a research lab while participants wore a head-mounted display which allowed them to be telepresent at the host's physical location via a 360-degree camera, either with or without a virtual body. We first conducted a pilot study of 20 participants, followed by a pre-registered 62 participant confirmatory study. Whereas the pilot study showed greater presence and preference when the virtual body was present, the confirmatory study failed to replicate these results, with only behavioral measures suggesting an increase in presence. After analyzing the qualitative data and modeling interactions, we suspect that the quality and style of the virtual arms, and the contrast between animation and video, led to individual differences in reactions to the virtual body which subsequently moderated feelings of presence.", "title": "Augmenting Immersive Telepresence Experience with a Virtual Body", "normalizedTitle": "Augmenting Immersive Telepresence Experience with a Virtual Body", "fno": "09714051", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Telepresence", "Robots", "Cameras", "Resists", "Robot Vision Systems", "Avatars", "Task Analysis", "Telepresence", "360 Degree Live Streaming", "Presence", "Place Illusion" ], "authors": [ { "givenName": "Nikunj", "surname": "Arora", "fullName": "Nikunj Arora", "affiliation": "University of Oulu, Finland", "__typename": "ArticleAuthorType" }, { "givenName": "Markku", "surname": "Suomalainen", "fullName": "Markku Suomalainen", "affiliation": "University of Oulu, Finland", "__typename": "ArticleAuthorType" }, { "givenName": "Matti", "surname": "Pouke", "fullName": "Matti Pouke", "affiliation": "University of Oulu, Finland", "__typename": "ArticleAuthorType" }, { "givenName": "Evan G.", "surname": "Center", "fullName": "Evan G. Center", "affiliation": "University of Oulu, Finland", "__typename": "ArticleAuthorType" }, { "givenName": "Katherine J.", "surname": "Mimnaugh", "fullName": "Katherine J. Mimnaugh", "affiliation": "University of Oulu, Finland", "__typename": "ArticleAuthorType" }, { "givenName": "Alexis P.", "surname": "Chambers", "fullName": "Alexis P. Chambers", "affiliation": "University of Oulu, Finland", "__typename": "ArticleAuthorType" }, { "givenName": "Sakaria", "surname": "Pouke", "fullName": "Sakaria Pouke", "affiliation": "University of Oulu, Finland", "__typename": "ArticleAuthorType" }, { "givenName": "Steven M.", "surname": "LaValle", "fullName": "Steven M. LaValle", "affiliation": "University of Oulu, Finland", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "05", "pubDate": "2022-05-01 00:00:00", "pubType": "trans", "pages": "2135-2145", "year": "2022", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/apscc/2011/4624/0/4624a327", "title": "Interoperable Telepresence Services: Beyond HD-Videoconferences and Towards Telepresence", "doi": null, "abstractUrl": "/proceedings-article/apscc/2011/4624a327/12OmNCcKQI5", "parentPublication": { "id": "proceedings/apscc/2011/4624/0", "title": "2011 IEEE Asia -Pacific Services Computing Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446521", "title": "Extended Abstract: Natural Human-Robot Interaction in Virtual Reality Telepresence Systems", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446521/13bd1ftOBCZ", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/04/08314105", "title": "Detection Thresholds for Rotation and Translation Gains in 360&#x00B0; Video-Based Telepresence Systems", "doi": null, "abstractUrl": "/journal/tg/2018/04/08314105/13rRUxASubD", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/11/08466636", "title": "Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface", "doi": null, "abstractUrl": "/journal/tg/2018/11/08466636/14M3DZXcLXa", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08642375", "title": "Immersive Telepresence and Remote Collaboration using Mobile and Wearable Devices", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642375/17PYEk3WIil", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797819", "title": "Localizing Teleoperator Gaze in 360&#x00B0; Hosted Telepresence", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797819/1cJ1d3MdShi", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798152", "title": "The Influence of Size in Augmented Reality Telepresence Avatars", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798152/1cJ1djEUmv6", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089654", "title": "Effects of Locomotion Style and Body Visibility of a Telepresence Avatar", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089654/1jIxd00PzX2", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/07/09257094", "title": "Output-Sensitive Avatar Representations for Immersive Telepresence", "doi": null, "abstractUrl": "/journal/tg/2022/07/09257094/1oFCABrJUmA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2021/1298/0/129800a052", "title": "Assessing Telepresence, Social Presence and Stress Response in a Virtual Reality Store", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2021/129800a052/1yfxI1Gbi4o", "parentPublication": { "id": "proceedings/ismar-adjunct/2021/1298/0", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09714121", "articleId": "1B0XZ5wr7na", "__typename": "AdjacentArticleType" }, "next": { "fno": "09714050", "articleId": "1B0XWo36nja", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1Cpd1FN9rK8", "name": "ttg202205-09714051s1-supp1-3150473.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttg202205-09714051s1-supp1-3150473.pdf", "extension": "pdf", "size": "155 kB", "__typename": "WebExtraType" }, { "id": "1Cpd2Ks31Bu", "name": "ttg202205-09714051s1-supp2-3150473.mp4", "location": "https://www.computer.org/csdl/api/v1/extra/ttg202205-09714051s1-supp2-3150473.mp4", "extension": "mp4", "size": "156 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNCbCrUN", "title": "Dec.", "year": "2013", "issueNum": "12", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwd9CLN", "doi": "10.1109/TVCG.2013.126", "abstract": "We present an assessment of the state and historic development of evaluation practices as reported in papers published at the IEEE Visualization conference. Our goal is to reflect on a meta-level about evaluation in our community through a systematic understanding of the characteristics and goals of presented evaluations. For this purpose we conducted a systematic review of ten years of evaluations in the published papers using and extending a coding scheme previously established by Lam et al. [2012]. The results of our review include an overview of the most common evaluation goals in the community, how they evolved over time, and how they contrast or align to those of the IEEE Information Visualization conference. In particular, we found that evaluations specific to assessing resulting images and algorithm performance are the most prevalent (with consistently 80-90% of all papers since 1997). However, especially over the last six years there is a steady increase in evaluation methods that include participants, either by evaluating their performances and subjective feedback or by evaluating their work practices and their improved analysis and reasoning capabilities using visual tools. Up to 2010, this trend in the IEEE Visualization conference was much more pronounced than in the IEEE Information Visualization conference which only showed an increasing percentage of evaluation through user performance and experience testing. Since 2011, however, also papers in IEEE Information Visualization show such an increase of evaluations of work practices and analysis as well as reasoning using visual tools. Further, we found that generally the studies reporting requirements analyses and domain-specific work practices are too informally reported which hinders cross-comparison and lowers external validity.", "abstracts": [ { "abstractType": "Regular", "content": "We present an assessment of the state and historic development of evaluation practices as reported in papers published at the IEEE Visualization conference. Our goal is to reflect on a meta-level about evaluation in our community through a systematic understanding of the characteristics and goals of presented evaluations. For this purpose we conducted a systematic review of ten years of evaluations in the published papers using and extending a coding scheme previously established by Lam et al. [2012]. The results of our review include an overview of the most common evaluation goals in the community, how they evolved over time, and how they contrast or align to those of the IEEE Information Visualization conference. In particular, we found that evaluations specific to assessing resulting images and algorithm performance are the most prevalent (with consistently 80-90% of all papers since 1997). However, especially over the last six years there is a steady increase in evaluation methods that include participants, either by evaluating their performances and subjective feedback or by evaluating their work practices and their improved analysis and reasoning capabilities using visual tools. Up to 2010, this trend in the IEEE Visualization conference was much more pronounced than in the IEEE Information Visualization conference which only showed an increasing percentage of evaluation through user performance and experience testing. Since 2011, however, also papers in IEEE Information Visualization show such an increase of evaluations of work practices and analysis as well as reasoning using visual tools. Further, we found that generally the studies reporting requirements analyses and domain-specific work practices are too informally reported which hinders cross-comparison and lowers external validity.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present an assessment of the state and historic development of evaluation practices as reported in papers published at the IEEE Visualization conference. Our goal is to reflect on a meta-level about evaluation in our community through a systematic understanding of the characteristics and goals of presented evaluations. For this purpose we conducted a systematic review of ten years of evaluations in the published papers using and extending a coding scheme previously established by Lam et al. [2012]. The results of our review include an overview of the most common evaluation goals in the community, how they evolved over time, and how they contrast or align to those of the IEEE Information Visualization conference. In particular, we found that evaluations specific to assessing resulting images and algorithm performance are the most prevalent (with consistently 80-90% of all papers since 1997). However, especially over the last six years there is a steady increase in evaluation methods that include participants, either by evaluating their performances and subjective feedback or by evaluating their work practices and their improved analysis and reasoning capabilities using visual tools. Up to 2010, this trend in the IEEE Visualization conference was much more pronounced than in the IEEE Information Visualization conference which only showed an increasing percentage of evaluation through user performance and experience testing. Since 2011, however, also papers in IEEE Information Visualization show such an increase of evaluations of work practices and analysis as well as reasoning using visual tools. Further, we found that generally the studies reporting requirements analyses and domain-specific work practices are too informally reported which hinders cross-comparison and lowers external validity.", "title": "A Systematic Review on the Practice of Evaluating Visualization", "normalizedTitle": "A Systematic Review on the Practice of Evaluating Visualization", "fno": "ttg2013122818", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Encoding", "Data Visualization", "History", "Systematics", "Mathematical Model", "Scientific Visualization", "Encoding", "Data Visualization", "History", "Systematics", "Mathematical Model", "Information Visualization", "Evaluation", "Validation", "Systematic Review", "Visualization" ], "authors": [ { "givenName": "Tobias", "surname": "Isenberg", "fullName": "Tobias Isenberg", "affiliation": "INRIA, Sophia-Antipolis, France", "__typename": "ArticleAuthorType" }, { "givenName": "Petra", "surname": "Isenberg", "fullName": "Petra Isenberg", "affiliation": "INRIA, Sophia-Antipolis, France", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Jian Chen", "fullName": "Jian Chen", "affiliation": "Univ. of Maryland, Baltimore County, Baltimore, MD, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Michael", "surname": "Sedlmair", "fullName": "Michael Sedlmair", "affiliation": "Univ. of Vienna, Vienna, Austria", "__typename": "ArticleAuthorType" }, { "givenName": "Torsten", "surname": "Moller", "fullName": "Torsten Moller", "affiliation": "Univ. of Vienna, Vienna, Austria", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2013-12-01 00:00:00", "pubType": "trans", "pages": "2818-2827", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vissoft/2014/6150/0/6150a060", "title": "Validation of Software Visualization Tools: A Systematic Mapping Study", "doi": null, "abstractUrl": "/proceedings-article/vissoft/2014/6150a060/12OmNApu5Iy", "parentPublication": { "id": "proceedings/vissoft/2014/6150/0", "title": "2014 Second IEEE Working Conference on Software Visualization (VISSOFT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/re/2016/4121/0/4121a006", "title": "Requirements Engineering Visualization: A Systematic Literature Review", "doi": null, "abstractUrl": "/proceedings-article/re/2016/4121a006/12OmNyRxFzB", "parentPublication": { "id": "proceedings/re/2016/4121/0", "title": "2016 IEEE 24th International Requirements Engineering Conference (RE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/07/07445239", "title": "A Systematic Review of Experimental Studies on Data Glyphs", "doi": null, "abstractUrl": "/journal/tg/2017/07/07445239/13rRUNvgz4m", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/10/08674573", "title": "A Systematic Review of Visualization in Building Information Modeling", "doi": null, "abstractUrl": "/journal/tg/2020/10/08674573/18IltNVMVe8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2018/1174/0/08659306", "title": "Systematic Literature Review of Students&#x2019; Affective Responses to Active Learning: Overview of Results", "doi": null, "abstractUrl": "/proceedings-article/fie/2018/08659306/18j9e3hUj7i", "parentPublication": { "id": "proceedings/fie/2018/1174/0", "title": "2018 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09866555", "title": "Systematic Review of Augmented Reality Training Systems", "doi": null, "abstractUrl": "/journal/tg/5555/01/09866555/1G6ALnVS50I", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2022/9007/0/900700a104", "title": "Visualization overview: Using modern text mining techniques to provide insight into visualization research practice", "doi": null, "abstractUrl": "/proceedings-article/iv/2022/900700a104/1KaFNxrDmY8", "parentPublication": { "id": "proceedings/iv/2022/9007/0", "title": "2022 26th International Conference Information Visualisation (IV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2022/9007/0/900700a048", "title": "A Systematic Literature Review of Solution-Space Visualization Approaches in the Context of Optimization Problems", "doi": null, "abstractUrl": "/proceedings-article/iv/2022/900700a048/1KaH0fxFs4M", "parentPublication": { "id": "proceedings/iv/2022/9007/0", "title": "2022 26th International Conference Information Visualisation (IV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2020/8508/0/850800a438", "title": "Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019)", "doi": null, "abstractUrl": "/proceedings-article/ismar/2020/850800a438/1pysxe8SeyY", "parentPublication": { "id": "proceedings/ismar/2020/8508/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vis/2020/8014/0/801400a051", "title": "A Review of Geospatial Content in IEEE Visualization Publications", "doi": null, "abstractUrl": "/proceedings-article/vis/2020/801400a051/1qRO6cuHu00", "parentPublication": { "id": "proceedings/vis/2020/8014/0", "title": "2020 IEEE Visualization Conference (VIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013122810", "articleId": "13rRUxAAT0U", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013122828", "articleId": "13rRUwgyOjl", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgNZ", "name": "ttg2013122818s.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2013122818s.zip", "extension": "zip", "size": "277 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNAolH1b", "title": "July/August", "year": "2017", "issueNum": "04", "idPrefix": "cg", "pubType": "magazine", "volume": "37", "label": "July/August", "downloadables": { "hasCover": true, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUzpzeDD", "doi": "10.1109/MCG.2017.3271463", "abstract": "There is little doubt that having a theoretic foundation will benefit the field of visualization, including its main subfields. Because there has been a substantial amount of work on taxonomies and conceptual models in the visualization literature and some recent work on theoretic frameworks, such a theoretic foundation is not a foolish or impractical ambition. This article asks, “How can we build a theoretic foundation for visualization collectively as a community?” The authors envision the pathways for four different aspects of a theoretic foundation: taxonomies and ontologies, principles and guidelines, conceptual models and theoretic frameworks, and quantitative laws and theoretic systems.", "abstracts": [ { "abstractType": "Regular", "content": "There is little doubt that having a theoretic foundation will benefit the field of visualization, including its main subfields. Because there has been a substantial amount of work on taxonomies and conceptual models in the visualization literature and some recent work on theoretic frameworks, such a theoretic foundation is not a foolish or impractical ambition. This article asks, “How can we build a theoretic foundation for visualization collectively as a community?” The authors envision the pathways for four different aspects of a theoretic foundation: taxonomies and ontologies, principles and guidelines, conceptual models and theoretic frameworks, and quantitative laws and theoretic systems.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "There is little doubt that having a theoretic foundation will benefit the field of visualization, including its main subfields. Because there has been a substantial amount of work on taxonomies and conceptual models in the visualization literature and some recent work on theoretic frameworks, such a theoretic foundation is not a foolish or impractical ambition. This article asks, “How can we build a theoretic foundation for visualization collectively as a community?” The authors envision the pathways for four different aspects of a theoretic foundation: taxonomies and ontologies, principles and guidelines, conceptual models and theoretic frameworks, and quantitative laws and theoretic systems.", "title": "Pathways for Theoretical Advances in Visualization", "normalizedTitle": "Pathways for Theoretical Advances in Visualization", "fno": "mcg2017040103", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Ontologies", "Taxonomy", "Visualization", "Guidelines", "Computational Modeling", "Data Visualization", "History", "Computer Graphics", "Visualization", "Visualization Theory", "Quantitative Law", "Theoretic System" ], "authors": [ { "givenName": "Min", "surname": "Chen", "fullName": "Min Chen", "affiliation": "University of Oxford", "__typename": "ArticleAuthorType" }, { "givenName": "Georges", "surname": "Grinstein", "fullName": "Georges Grinstein", "affiliation": "University of Massachusetts", "__typename": "ArticleAuthorType" }, { "givenName": "Chris R.", "surname": "Johnson", "fullName": "Chris R. Johnson", "affiliation": "University of Utah", "__typename": "ArticleAuthorType" }, { "givenName": "Jessie", "surname": "Kennedy", "fullName": "Jessie Kennedy", "affiliation": "Edinburgh Napier University", "__typename": "ArticleAuthorType" }, { "givenName": "Melanie", "surname": "Tory", "fullName": "Melanie Tory", "affiliation": "Tableau Software", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2017-07-01 00:00:00", "pubType": "mags", "pages": "103-112", "year": "2017", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iv/2016/8942/0/8942a159", "title": "A Low Level Evaluation of Head-Tracker and Speech Commands Interactions in Information Visualization Tasks", "doi": null, "abstractUrl": "/proceedings-article/iv/2016/8942a159/12OmNscxj3B", "parentPublication": { "id": "proceedings/iv/2016/8942/0", "title": "2016 20th International Conference Information Visualisation (IV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dexa/2017/1051/0/1051a079", "title": "Interactive Chord Visualization for Metaproteomics", "doi": null, "abstractUrl": "/proceedings-article/dexa/2017/1051a079/12OmNvHY2HM", "parentPublication": { "id": "proceedings/dexa/2017/1051/0", "title": "2017 28th International Workshop on Database and Expert Systems Applications (DEXA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2004/8779/0/87790151", "title": "Rethinking Visualization: A High-Level Taxonomy", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2004/87790151/12OmNxRWIbh", "parentPublication": { "id": "proceedings/ieee-infovis/2004/8779/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2011/0868/0/06004036", "title": "Visualization of Complex Relations in E-government Knowledge Taxonomies", "doi": null, "abstractUrl": "/proceedings-article/iv/2011/06004036/12OmNyRPgqb", "parentPublication": { "id": "proceedings/iv/2011/0868/0", "title": "2011 15th International Conference on Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2000/0804/0/08040069", "title": "A Taxonomy of Visualization Techniques Using the Data State Reference Model", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2000/08040069/12OmNzWx0c2", "parentPublication": { "id": "proceedings/ieee-infovis/2000/0804/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/02/08476234", "title": "A Task-Based Taxonomy of Cognitive Biases for Information Visualization", "doi": null, "abstractUrl": "/journal/tg/2020/02/08476234/13WBGLOgq3z", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/v1224", "title": "Toward a Deeper Understanding of the Role of Interaction in Information Visualization", "doi": null, "abstractUrl": "/journal/tg/2007/06/v1224/13rRUxD9gXy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2017/06/07820225", "title": "Probase+: Inferring Missing Links in Conceptual Taxonomies", "doi": null, "abstractUrl": "/journal/tk/2017/06/07820225/13rRUxly8Tx", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/01/09904442", "title": "Communicating Uncertainty in Digital Humanities Visualization Research", "doi": null, "abstractUrl": "/journal/tg/2023/01/09904442/1H1gpt871W8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2021/06/09556564", "title": "A Taxonomy-Driven Model for Designing Educational Games in Visualization", "doi": null, "abstractUrl": "/magazine/cg/2021/06/09556564/1xlw4DK3GXC", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2017040095", "articleId": "13rRUxjyXcS", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1zBamVZHyne", "title": "Jan.", "year": "2022", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "28", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1xibYOLsNc4", "doi": "10.1109/TVCG.2021.3114813", "abstract": "It has been widely suggested that a key goal of visualization systems is to assist decision making, but is this true? We conduct a critical investigation on whether the activity of decision making is indeed central to the visualization domain. By approaching decision making as a user <italic>task</italic>, we explore the degree to which decision tasks are evident in visualization research and user studies. Our analysis suggests that decision tasks are not commonly found in current visualization task taxonomies and that the visualization field has yet to leverage guidance from decision theory domains on how to study such tasks. We further found that the majority of visualizations addressing decision making were not evaluated based on their ability to assist decision tasks. Finally, to help expand the impact of visual analytics in organizational as well as casual decision making activities, we initiate a research agenda on how decision making assistance could be elevated throughout visualization research.", "abstracts": [ { "abstractType": "Regular", "content": "It has been widely suggested that a key goal of visualization systems is to assist decision making, but is this true? We conduct a critical investigation on whether the activity of decision making is indeed central to the visualization domain. By approaching decision making as a user <italic>task</italic>, we explore the degree to which decision tasks are evident in visualization research and user studies. Our analysis suggests that decision tasks are not commonly found in current visualization task taxonomies and that the visualization field has yet to leverage guidance from decision theory domains on how to study such tasks. We further found that the majority of visualizations addressing decision making were not evaluated based on their ability to assist decision tasks. Finally, to help expand the impact of visual analytics in organizational as well as casual decision making activities, we initiate a research agenda on how decision making assistance could be elevated throughout visualization research.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "It has been widely suggested that a key goal of visualization systems is to assist decision making, but is this true? We conduct a critical investigation on whether the activity of decision making is indeed central to the visualization domain. By approaching decision making as a user task, we explore the degree to which decision tasks are evident in visualization research and user studies. Our analysis suggests that decision tasks are not commonly found in current visualization task taxonomies and that the visualization field has yet to leverage guidance from decision theory domains on how to study such tasks. We further found that the majority of visualizations addressing decision making were not evaluated based on their ability to assist decision tasks. Finally, to help expand the impact of visual analytics in organizational as well as casual decision making activities, we initiate a research agenda on how decision making assistance could be elevated throughout visualization research.", "title": "A Critical Reflection on Visualization Research: Where Do Decision Making Tasks Hide?", "normalizedTitle": "A Critical Reflection on Visualization Research: Where Do Decision Making Tasks Hide?", "fno": "09552846", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualization", "Decision Making", "Visualization", "Task Analysis", "Taxonomy", "Systematics", "Libraries", "Decision Making", "Data", "Visualization", "Visual Analytics", "Taxonomies", "Task" ], "authors": [ { "givenName": "Evanthia", "surname": "Dimara", "fullName": "Evanthia Dimara", "affiliation": "Utrecht University, Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "John", "surname": "Stasko", "fullName": "John Stasko", "affiliation": "Georgia Tech, US", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2022-01-01 00:00:00", "pubType": "trans", "pages": "1128-1138", "year": "2022", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iccis/2011/4501/0/4501a780", "title": "Research on the Framework of Information Visualization System of Equipment Support Decision-Making", "doi": null, "abstractUrl": "/proceedings-article/iccis/2011/4501a780/12OmNwdbV43", "parentPublication": { "id": "proceedings/iccis/2011/4501/0", "title": "2011 International Conference on Computational and Information Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2014/4103/0/4103a132", "title": "Effects of Visualizing Missing Data: An Empirical Evaluation", "doi": null, "abstractUrl": "/proceedings-article/iv/2014/4103a132/12OmNzb7Zo6", "parentPublication": { "id": "proceedings/iv/2014/4103/0", "title": "2014 18th International Conference on Information Visualisation (IV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/02/08476234", "title": "A Task-Based Taxonomy of Cognitive Biases for Information Visualization", "doi": null, "abstractUrl": "/journal/tg/2020/02/08476234/13WBGLOgq3z", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/12/ttg2013122366", "title": "A Design Space of Visualization Tasks", "doi": null, "abstractUrl": "/journal/tg/2013/12/ttg2013122366/13rRUyuegh8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/01/08457476", "title": "In Pursuit of Error: A Survey of Uncertainty Visualization Evaluation", "doi": null, "abstractUrl": "/journal/tg/2019/01/08457476/17D45WaTkcP", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/beliv/2018/6884/0/08634267", "title": "A Case for Cognitive Models in Visualization Research : Position paper", "doi": null, "abstractUrl": "/proceedings-article/beliv/2018/08634267/17D45XDIXRH", "parentPublication": { "id": "proceedings/beliv/2018/6884/0", "title": "2018 IEEE Evaluation and Beyond - Methodological Approaches for Visualization (BELIV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2021/3902/0/09671985", "title": "Visualization for enabling human-in-the-loop in trace clustering-based process mining tasks", "doi": null, "abstractUrl": "/proceedings-article/big-data/2021/09671985/1A8gSd04iFa", "parentPublication": { "id": "proceedings/big-data/2021/3902/0", "title": "2021 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09984953", "title": "VISAtlas: An Image-based Exploration and Query System for Large Visualization Collections via Neural Image Embedding", "doi": null, "abstractUrl": "/journal/tg/5555/01/09984953/1J6d2SwfUT6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2021/3931/0/393100a041", "title": "Visualising Temporal Uncertainty: A Taxonomy and Call for Systematic Evaluation", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2021/393100a041/1tTtqZZkSzu", "parentPublication": { "id": "proceedings/pacificvis/2021/3931/0", "title": "2021 IEEE 14th Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2021/3827/0/382700a100", "title": "A brief review of dashboard visualizations employed to support management or business decisions", "doi": null, "abstractUrl": "/proceedings-article/iv/2021/382700a100/1y4oHPbC5cA", "parentPublication": { "id": "proceedings/iv/2021/3827/0", "title": "2021 25th International Conference Information Visualisation (IV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09555492", "articleId": "1xjQVW2XkGY", "__typename": "AdjacentArticleType" }, "next": { "fno": "09552192", "articleId": "1xic6Zrane0", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzUgd8p", "title": "Mar.-Apr.", "year": "2016", "issueNum": "02", "idPrefix": "cg", "pubType": "magazine", "volume": "36", "label": "Mar.-Apr.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUzpzeF4", "doi": "10.1109/MCG.2016.19", "abstract": "Thousands of people die or are injured in work accidents every year. Although the lack of safety equipment is one of the causes, especially in developing countries, behavioral issues caused by psychosocial factors are also to blame. This article introduces the use of immersive VR simulators to preventively reduce accidents in the workplace by detecting behavioral patterns that may lead to an increased predisposition to risk exposure. The system simulates day-to-day situations, analyzes user reactions, and classifies the behaviors according to four psychosocial groups. The results of a user study support the effectiveness of this approach.", "abstracts": [ { "abstractType": "Regular", "content": "Thousands of people die or are injured in work accidents every year. Although the lack of safety equipment is one of the causes, especially in developing countries, behavioral issues caused by psychosocial factors are also to blame. This article introduces the use of immersive VR simulators to preventively reduce accidents in the workplace by detecting behavioral patterns that may lead to an increased predisposition to risk exposure. The system simulates day-to-day situations, analyzes user reactions, and classifies the behaviors according to four psychosocial groups. The results of a user study support the effectiveness of this approach.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Thousands of people die or are injured in work accidents every year. Although the lack of safety equipment is one of the causes, especially in developing countries, behavioral issues caused by psychosocial factors are also to blame. This article introduces the use of immersive VR simulators to preventively reduce accidents in the workplace by detecting behavioral patterns that may lead to an increased predisposition to risk exposure. The system simulates day-to-day situations, analyzes user reactions, and classifies the behaviors according to four psychosocial groups. The results of a user study support the effectiveness of this approach.", "title": "Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries", "normalizedTitle": "Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries", "fno": "mcg2016020036", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Accidents", "Visual Computing", "Games", "Virtual Reality", "Solid Modeling", "Visualization", "Computer Graphics", "Augmented Reality", "Virtual Reality", "Human Safety", "Psychology", "Simulation" ], "authors": [ { "givenName": "Luciana", "surname": "Nedel", "fullName": "Luciana Nedel", "affiliation": "Universidade Federal do Rio Grande do Sul, Porto Alegre", "__typename": "ArticleAuthorType" }, { "givenName": "Vinicius Costa", "surname": "de Souza", "fullName": "Vinicius Costa de Souza", "affiliation": "Universidade Federal do Rio Grande do Sul, Porto Alegre", "__typename": "ArticleAuthorType" }, { "givenName": "Aline", "surname": "Menin", "fullName": "Aline Menin", "affiliation": "Universidade Federal do Rio Grande do Sul, Porto Alegre", "__typename": "ArticleAuthorType" }, { "givenName": "Lucia", "surname": "Sebben", "fullName": "Lucia Sebben", "affiliation": "Sebben Business Consulting, Porto Alegre", "__typename": "ArticleAuthorType" }, { "givenName": "Jackson", "surname": "Oliveira", "fullName": "Jackson Oliveira", "affiliation": "AES Sul, Sao Leopoldo", "__typename": "ArticleAuthorType" }, { "givenName": "Frederico", "surname": "Faria", "fullName": "Frederico Faria", "affiliation": "Nexo Capacitação Digital", "__typename": "ArticleAuthorType" }, { "givenName": "Anderson", "surname": "Maciel", "fullName": "Anderson Maciel", "affiliation": "Universidade Federal do Rio Grande do Sul, Porto Alegre", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2016-03-01 00:00:00", "pubType": "mags", "pages": "36-46", "year": "2016", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/svr/2017/3588/0/3588a155", "title": "Motivational Impact of Virtual Reality on Game-Based Learning: Comparative Study of Immersive and Non-Immersive Approaches", "doi": null, "abstractUrl": "/proceedings-article/svr/2017/3588a155/12OmNARRYfZ", "parentPublication": { "id": "proceedings/svr/2017/3588/0", "title": "2017 19th Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csci/2015/9795/0/9795a392", "title": "Traffic Accidents Analyzer Using Big Data", "doi": null, "abstractUrl": "/proceedings-article/csci/2015/9795a392/12OmNAS9zJ3", "parentPublication": { "id": "proceedings/csci/2015/9795/0", "title": "2015 International Conference on Computational Science and Computational Intelligence (CSCI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/smartcomp/2018/4705/0/470501a219", "title": "Towards an Immersive Virtual Reality Game for Smarter Post-Stroke Rehabilitation", "doi": null, "abstractUrl": "/proceedings-article/smartcomp/2018/470501a219/12OmNCaLEjF", "parentPublication": { "id": "proceedings/smartcomp/2018/4705/0", "title": "2018 IEEE International Conference on Smart Computing (SMARTCOMP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2016/0836/0/07504690", "title": "Personality differences predict decision-making in an accident situation in virtual driving", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504690/12OmNwwd2Jt", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgames/2015/7921/0/07272965", "title": "Designing immersive affective environments with biofeedback", "doi": null, "abstractUrl": "/proceedings-article/cgames/2015/07272965/12OmNxu6p9b", "parentPublication": { "id": "proceedings/cgames/2015/7921/0", "title": "2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2017/2943/0/2943a155", "title": "Exploring the Hype: Investigating Technology Acceptance Factors of Pokémon Go", "doi": null, "abstractUrl": "/proceedings-article/ismar/2017/2943a155/12OmNylsZTC", "parentPublication": { "id": "proceedings/ismar/2017/2943/0", "title": "2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446466", "title": "Predicting Performance During a Dynamic Target Acquisition Task in Immersive Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446466/13bd1fdV4lE", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2018/02/mcg2018020057", "title": "An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective", "doi": null, "abstractUrl": "/magazine/cg/2018/02/mcg2018020057/13rRUwh80Nv", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvris/2020/9636/0/963600a106", "title": "Research on the Prediction Framework of Road Traffic Accidents Based on IDWPSO", "doi": null, "abstractUrl": "/proceedings-article/icvris/2020/963600a106/1x4ZbnJ3xCM", "parentPublication": { "id": "proceedings/icvris/2020/9636/0", "title": "2020 International Conference on Virtual Reality and Intelligent Systems (ICVRIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis-fall/2021/7679/0/09627412", "title": "Physical and Physiological Data for Customizing Immersive VR Training", "doi": null, "abstractUrl": "/proceedings-article/icis-fall/2021/09627412/1z7dPZpx2Za", "parentPublication": { "id": "proceedings/icis-fall/2021/7679/0", "title": "2021 IEEE/ACIS 20th International Fall Conference on Computer and Information Science (ICIS Fall)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2016020024", "articleId": "13rRUwwslvM", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2016020047", "articleId": "13rRUxlgxPu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyq0zFI", "title": "May", "year": "2020", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "26", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1hpPCy1gJoI", "doi": "10.1109/TVCG.2020.2973476", "abstract": "In many professional domains, relevant processes are documented as abstract process models, such as event-driven process chains (EPCs). EPCs are traditionally visualized as 2D graphs and their size varies with the complexity of the process. While process modeling experts are used to interpreting complex 2D EPCs, in certain scenarios such as, for example, professional training or education, also novice users inexperienced in interpreting 2D EPC data are facing the challenge of learning and understanding complex process models. To communicate process knowledge in an effective yet motivating and interesting way, we propose a novel virtual reality (VR) interface for non-expert users. Our proposed system turns the exploration of arbitrarily complex EPCs into an interactive and multi-sensory VR experience. It automatically generates a virtual 3D environment from a process model and lets users explore processes through a combination of natural walking and teleportation. Our immersive interface leverages basic gamification in the form of a logical walkthrough mode to motivate users to interact with the virtual process. The generated user experience is entirely novel in the field of immersive data exploration and supported by a combination of visual, auditory, vibrotactile and passive haptic feedback. In a user study with Z_$\\mathrm{N}=27$_Z novice users, we evaluate the effect of our proposed system on process model understandability and user experience, while comparing it to a traditional 2D interface on a tablet device. The results indicate a tradeoff between efficiency and user interest as assessed by the UEQ novelty subscale, while no significant decrease in model understanding performance was found using the proposed VR interface. Our investigation highlights the potential of multi-sensory VR for less time-critical professional application domains, such as employee training, communication, education, and related scenarios focusing on user interest.", "abstracts": [ { "abstractType": "Regular", "content": "In many professional domains, relevant processes are documented as abstract process models, such as event-driven process chains (EPCs). EPCs are traditionally visualized as 2D graphs and their size varies with the complexity of the process. While process modeling experts are used to interpreting complex 2D EPCs, in certain scenarios such as, for example, professional training or education, also novice users inexperienced in interpreting 2D EPC data are facing the challenge of learning and understanding complex process models. To communicate process knowledge in an effective yet motivating and interesting way, we propose a novel virtual reality (VR) interface for non-expert users. Our proposed system turns the exploration of arbitrarily complex EPCs into an interactive and multi-sensory VR experience. It automatically generates a virtual 3D environment from a process model and lets users explore processes through a combination of natural walking and teleportation. Our immersive interface leverages basic gamification in the form of a logical walkthrough mode to motivate users to interact with the virtual process. The generated user experience is entirely novel in the field of immersive data exploration and supported by a combination of visual, auditory, vibrotactile and passive haptic feedback. In a user study with $\\mathrm{N}=27$ novice users, we evaluate the effect of our proposed system on process model understandability and user experience, while comparing it to a traditional 2D interface on a tablet device. The results indicate a tradeoff between efficiency and user interest as assessed by the UEQ novelty subscale, while no significant decrease in model understanding performance was found using the proposed VR interface. Our investigation highlights the potential of multi-sensory VR for less time-critical professional application domains, such as employee training, communication, education, and related scenarios focusing on user interest.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In many professional domains, relevant processes are documented as abstract process models, such as event-driven process chains (EPCs). EPCs are traditionally visualized as 2D graphs and their size varies with the complexity of the process. While process modeling experts are used to interpreting complex 2D EPCs, in certain scenarios such as, for example, professional training or education, also novice users inexperienced in interpreting 2D EPC data are facing the challenge of learning and understanding complex process models. To communicate process knowledge in an effective yet motivating and interesting way, we propose a novel virtual reality (VR) interface for non-expert users. Our proposed system turns the exploration of arbitrarily complex EPCs into an interactive and multi-sensory VR experience. It automatically generates a virtual 3D environment from a process model and lets users explore processes through a combination of natural walking and teleportation. Our immersive interface leverages basic gamification in the form of a logical walkthrough mode to motivate users to interact with the virtual process. The generated user experience is entirely novel in the field of immersive data exploration and supported by a combination of visual, auditory, vibrotactile and passive haptic feedback. In a user study with - novice users, we evaluate the effect of our proposed system on process model understandability and user experience, while comparing it to a traditional 2D interface on a tablet device. The results indicate a tradeoff between efficiency and user interest as assessed by the UEQ novelty subscale, while no significant decrease in model understanding performance was found using the proposed VR interface. Our investigation highlights the potential of multi-sensory VR for less time-critical professional application domains, such as employee training, communication, education, and related scenarios focusing on user interest.", "title": "Immersive Process Model Exploration in Virtual Reality", "normalizedTitle": "Immersive Process Model Exploration in Virtual Reality", "fno": "08998292", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualisation", "Haptic Interfaces", "User Experience", "Virtual Reality", "User Experience", "2 D Interface", "VR Interface", "Multisensory VR", "Immersive Process Model Exploration", "Abstract Process Models", "Event Driven Process Chains", "Virtual Reality Interface", "EPC", "Virtual 3 D Environment", "Immersive Interface", "Immersive Data Exploration", "Visual Feedback", "Auditory Feedback", "Vibrotactile Feedback", "Passive Haptic Feedback", "2 D EPC Data", "Basic Gamification", "Haptic Interfaces", "Solid Modeling", "Two Dimensional Displays", "Data Models", "Three Dimensional Displays", "Virtual Reality", "Business", "Virtual Reality", "Multi Sensory Feedback", "Passive Haptics", "Immersion", "Business Process Models", "Immersive Data Analysis" ], "authors": [ { "givenName": "André", "surname": "Zenner", "fullName": "André Zenner", "affiliation": "German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Akhmajon", "surname": "Makhsadov", "fullName": "Akhmajon Makhsadov", "affiliation": "German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Sören", "surname": "Klingner", "fullName": "Sören Klingner", "affiliation": "German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "David", "surname": "Liebemann", "fullName": "David Liebemann", "affiliation": "German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Antonio", "surname": "Krüger", "fullName": "Antonio Krüger", "affiliation": "German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2020-05-01 00:00:00", "pubType": "trans", "pages": "2104-2114", "year": "2020", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ismar-adjunct/2017/6327/0/6327a063", "title": "[POSTER] Reactive Displays for Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2017/6327a063/12OmNzaQoyU", "parentPublication": { "id": "proceedings/ismar-adjunct/2017/6327/0", "title": "2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446550", "title": "AnimationVR - Interactive Controller-Based Animating in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446550/13bd1fph1xN", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2022/9617/0/961700a291", "title": "Virtual Reality Observations: Using Virtual Reality to Augment Lab-Based Shoulder Surfing Research", "doi": null, "abstractUrl": "/proceedings-article/vr/2022/961700a291/1CJcrwDUDgk", "parentPublication": { "id": "proceedings/vr/2022/9617/0", "title": "2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089504", "title": "Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089504/1jIxfvWzz6o", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2020/7675/0/767500a283", "title": "User Study on Virtual Reality for Design Reviews in Architecture", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2020/767500a283/1pBMhwWNphC", "parentPublication": { "id": "proceedings/ismar-adjunct/2020/7675/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ase/2020/6768/0/676800b267", "title": "Towards Immersive Comprehension of Software Systems Using Augmented Reality - 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{ "issue": { "id": "1L8lPE0ODrG", "title": "April", "year": "2023", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "29", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1zHDIPIlNBe", "doi": "10.1109/TVCG.2021.3138902", "abstract": "Understanding human visual attention in immersive virtual reality (VR) is crucial for many important applications, including gaze prediction, gaze guidance, and gaze-contingent rendering. However, previous works on visual attention analysis typically only explored one specific VR task and paid less attention to the differences between different tasks. Moreover, existing task recognition methods typically focused on 2D viewing conditions and only explored the effectiveness of human eye movements. We first collect eye and head movements of 30 participants performing four tasks, i.e., <italic>Free viewing</italic>, <italic>Visual search</italic>, <italic>Saliency</italic>, and <italic>Track</italic>, in 15 360-degree VR videos. Using this dataset, we analyze the patterns of human eye and head movements and reveal significant differences across different tasks in terms of fixation duration, saccade amplitude, head rotation velocity, and eye-head coordination. We then propose <italic>EHTask</italic> &#x2013; a novel learning-based method that employs eye and head movements to recognize user tasks in VR. We show that our method significantly outperforms the state-of-the-art methods derived from 2D viewing conditions both on our dataset (accuracy of <inline-formula><tex-math notation=\"LaTeX\">Z_$84.4\\%$_Z</tex-math></inline-formula> <italic>versus</italic> <inline-formula><tex-math notation=\"LaTeX\">Z_$62.8\\%$_Z</tex-math></inline-formula>) and on a real-world dataset (<inline-formula><tex-math notation=\"LaTeX\">Z_$61.9\\%$_Z</tex-math></inline-formula> <italic>versus</italic> <inline-formula><tex-math notation=\"LaTeX\">Z_$44.1\\%$_Z</tex-math></inline-formula>). As such, our work provides meaningful insights into human visual attention under different VR tasks and guides future work on recognizing user tasks in VR.", "abstracts": [ { "abstractType": "Regular", "content": "Understanding human visual attention in immersive virtual reality (VR) is crucial for many important applications, including gaze prediction, gaze guidance, and gaze-contingent rendering. However, previous works on visual attention analysis typically only explored one specific VR task and paid less attention to the differences between different tasks. Moreover, existing task recognition methods typically focused on 2D viewing conditions and only explored the effectiveness of human eye movements. We first collect eye and head movements of 30 participants performing four tasks, i.e., <italic>Free viewing</italic>, <italic>Visual search</italic>, <italic>Saliency</italic>, and <italic>Track</italic>, in 15 360-degree VR videos. Using this dataset, we analyze the patterns of human eye and head movements and reveal significant differences across different tasks in terms of fixation duration, saccade amplitude, head rotation velocity, and eye-head coordination. We then propose <italic>EHTask</italic> &#x2013; a novel learning-based method that employs eye and head movements to recognize user tasks in VR. We show that our method significantly outperforms the state-of-the-art methods derived from 2D viewing conditions both on our dataset (accuracy of <inline-formula><tex-math notation=\"LaTeX\">$84.4\\%$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>84</mml:mn><mml:mo>.</mml:mo><mml:mn>4</mml:mn><mml:mo>%</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"li-ieq1-3138902.gif\"/></alternatives></inline-formula> <italic>versus</italic> <inline-formula><tex-math notation=\"LaTeX\">$62.8\\%$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>62</mml:mn><mml:mo>.</mml:mo><mml:mn>8</mml:mn><mml:mo>%</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"li-ieq2-3138902.gif\"/></alternatives></inline-formula>) and on a real-world dataset (<inline-formula><tex-math notation=\"LaTeX\">$61.9\\%$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>61</mml:mn><mml:mo>.</mml:mo><mml:mn>9</mml:mn><mml:mo>%</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"li-ieq3-3138902.gif\"/></alternatives></inline-formula> <italic>versus</italic> <inline-formula><tex-math notation=\"LaTeX\">$44.1\\%$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>44</mml:mn><mml:mo>.</mml:mo><mml:mn>1</mml:mn><mml:mo>%</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"li-ieq4-3138902.gif\"/></alternatives></inline-formula>). As such, our work provides meaningful insights into human visual attention under different VR tasks and guides future work on recognizing user tasks in VR.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Understanding human visual attention in immersive virtual reality (VR) is crucial for many important applications, including gaze prediction, gaze guidance, and gaze-contingent rendering. However, previous works on visual attention analysis typically only explored one specific VR task and paid less attention to the differences between different tasks. Moreover, existing task recognition methods typically focused on 2D viewing conditions and only explored the effectiveness of human eye movements. We first collect eye and head movements of 30 participants performing four tasks, i.e., Free viewing, Visual search, Saliency, and Track, in 15 360-degree VR videos. Using this dataset, we analyze the patterns of human eye and head movements and reveal significant differences across different tasks in terms of fixation duration, saccade amplitude, head rotation velocity, and eye-head coordination. We then propose EHTask – a novel learning-based method that employs eye and head movements to recognize user tasks in VR. We show that our method significantly outperforms the state-of-the-art methods derived from 2D viewing conditions both on our dataset (accuracy of - versus -) and on a real-world dataset (- versus -). As such, our work provides meaningful insights into human visual attention under different VR tasks and guides future work on recognizing user tasks in VR.", "title": "EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality", "normalizedTitle": "EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality", "fno": "09664291", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Biomechanics", "Eye", "Gaze Tracking", "Human Computer Interaction", "Image Motion Analysis", "Learning Artificial Intelligence", "Rendering Computer Graphics", "Virtual Reality", "2 D Viewing Conditions", "360 Degree VR Videos", "Different VR Tasks", "Existing Task Recognition Methods", "Eye Head Coordination", "Gaze Guidance", "Gaze Prediction", "Gaze Contingent Rendering", "Head Movements", "Head Rotation Velocity", "Human Eye Movements", "Immersive Virtual Reality", "Specific VR Task", "Understanding Human Visual Attention", "User Tasks", "Visual Attention Analysis", "Task Analysis", "Videos", "Head", "Visualization", "Virtual Reality", "Magnetic Heads", "Solid Modeling", "Visual Attention", "Task Recognition", "Eye Movements", "Head Movements", "Deep Learning", "Virtual Reality" ], "authors": [ { "givenName": "Zhiming", "surname": "Hu", "fullName": "Zhiming Hu", "affiliation": "School of Computer Science, Peking University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Andreas", "surname": "Bulling", "fullName": "Andreas Bulling", "affiliation": "University of Stuttgart, Stuttgart, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Sheng", "surname": "Li", "fullName": "Sheng Li", "affiliation": "School of Computer Science, Peking University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Guoping", "surname": "Wang", "fullName": "Guoping Wang", "affiliation": "School of Computer Science, Peking University, Beijing, China", "__typename": "ArticleAuthorType" } ], 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{ "issue": { "id": "1zdLz0NqD7O", "title": "Nov.-Dec.", "year": "2021", "issueNum": "06", "idPrefix": "cg", "pubType": "magazine", "volume": "41", "label": "Nov.-Dec.", "downloadables": { "hasCover": true, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1zdLEz8z0ac", "doi": "10.1109/MCG.2021.3113392", "abstract": "We explore perceptually motivated research through virtual reality (VR) with the human as an experimental medium. We track, study, and model our spatio-temporal gaze behaviors to understand cognitive responses. Furthermore, we leverage this knowledge to advance computer graphics techniques in VR with more efficient rendering, increased display comfort, and safer locomotion.", "abstracts": [ { "abstractType": "Regular", "content": "We explore perceptually motivated research through virtual reality (VR) with the human as an experimental medium. We track, study, and model our spatio-temporal gaze behaviors to understand cognitive responses. Furthermore, we leverage this knowledge to advance computer graphics techniques in VR with more efficient rendering, increased display comfort, and safer locomotion.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We explore perceptually motivated research through virtual reality (VR) with the human as an experimental medium. We track, study, and model our spatio-temporal gaze behaviors to understand cognitive responses. Furthermore, we leverage this knowledge to advance computer graphics techniques in VR with more efficient rendering, increased display comfort, and safer locomotion.", "title": "Leveraging Human Visual Perception for an Optimized Virtual Reality Experience", "normalizedTitle": "Leveraging Human Visual Perception for an Optimized Virtual Reality Experience", "fno": "09646533", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Cognition", "Data Visualisation", "Rendering Computer Graphics", "Virtual Reality", "Visual Perception", "Spatio Temporal Gaze", "Cognitive Responses", "Computer Graphics Techniques", "VR", "Human Visual Perception", "Optimized Virtual Reality Experience", "Experimental Medium", "Solid Modeling", "Computational Modeling", "Virtual Reality", "Rendering Computer Graphics", "Visual Perception", "Visualization" ], "authors": [ { "givenName": "Qi", "surname": "Sun", "fullName": "Qi Sun", "affiliation": "New York University, New York, NY, USA", "__typename": 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The distortion on parameterization can then be employed as the criterion in a trial-and-error algorithm for segmenting a given model into nearly developable atlases. The computation of LPFB is formulated as a numerical optimization problem in the angle space, where we are trying to optimize the angle excesses on the boundary while preserving the constraints derived from the closed-path theorem and the length preservation.", "abstracts": [ { "abstractType": "Regular", "content": "Stretch-free surface flattening has been requested by a variety of applications. At present, the most difficult problem is how to segment a given model into nearly developable atlases so that a nearly stretch-free flattening can be computed. The criterion for segmentation is needed to evaluate the possibility of flattening a given surface patch, which should be fast computed. In this paper, we present a method to compute the length-preserved free boundary (LPFB) of a mesh patch which speeds up the mesh parameterization. The distortion on parameterization can then be employed as the criterion in a trial-and-error algorithm for segmenting a given model into nearly developable atlases. The computation of LPFB is formulated as a numerical optimization problem in the angle space, where we are trying to optimize the angle excesses on the boundary while preserving the constraints derived from the closed-path theorem and the length preservation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Stretch-free surface flattening has been requested by a variety of applications. At present, the most difficult problem is how to segment a given model into nearly developable atlases so that a nearly stretch-free flattening can be computed. The criterion for segmentation is needed to evaluate the possibility of flattening a given surface patch, which should be fast computed. In this paper, we present a method to compute the length-preserved free boundary (LPFB) of a mesh patch which speeds up the mesh parameterization. The distortion on parameterization can then be employed as the criterion in a trial-and-error algorithm for segmenting a given model into nearly developable atlases. 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New shapes can be shown to the system frontally, or they can be automatically rectified according to previously learned shapes. Shapes can be automatically assigned virtual content by classification according to a shape class library. Nestor performs shape recognition by analyzing contour structures and generating projective-invariant signatures from their concavities. The concavities are further used to extract features for pose estimation and tracking. Pose refinement is carried out by minimizing the reprojection error between sample points on each image contour and its library counterpart. Sample points are matched by evolving an active contour in real time. Our experiments show that the system provides stable and accurate registration, and runs at interactive frame rates on a Nokia N95 mobile phone.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Nestor is a real-time recognition and camera pose estimation system for planar shapes. The system allows shapes that carry contextual meanings for humans to be used as Augmented Reality (AR) tracking targets. The user can teach the system new shapes in real time. New shapes can be shown to the system frontally, or they can be automatically rectified according to previously learned shapes. Shapes can be automatically assigned virtual content by classification according to a shape class library. Nestor performs shape recognition by analyzing contour structures and generating projective-invariant signatures from their concavities. The concavities are further used to extract features for pose estimation and tracking. Pose refinement is carried out by minimizing the reprojection error between sample points on each image contour and its library counterpart. Sample points are matched by evolving an active contour in real time. Our experiments show that the system provides stable and accurate registration, and runs at interactive frame rates on a Nokia N95 mobile phone.", "title": "Shape Recognition and Pose Estimation for Mobile Augmented Reality", "normalizedTitle": "Shape Recognition and Pose Estimation for Mobile Augmented Reality", "fno": "ttg2011101369", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Multimedia Information Systems", "Artificial", "Augmented", "And Virtual Realities", "Image Processing And Computer Vision", "Scene Analysis", "Tracking" ], "authors": [ { "givenName": "Nate", "surname": "Hagbi", "fullName": "Nate Hagbi", "affiliation": "Ben-Gurion University, Israel", "__typename": "ArticleAuthorType" }, { "givenName": "Oriel", "surname": "Bergig", "fullName": "Oriel Bergig", "affiliation": "Ben-Gurion University, Israel", "__typename": "ArticleAuthorType" }, { "givenName": "Jihad", "surname": "El-Sana", "fullName": "Jihad El-Sana", "affiliation": "Ben-Gurion University, Israel", "__typename": "ArticleAuthorType" }, { "givenName": "Mark", "surname": "Billinghurst", "fullName": "Mark Billinghurst", "affiliation": "University of Canterbury, New Zealand", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2011-10-01 00:00:00", "pubType": "trans", "pages": "1369-1379", "year": "2011", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/wevr/2016/0840/0/07859541", "title": "Recognition and pose estimation of primitive shapes from depth images for spatial augmented reality", "doi": null, "abstractUrl": "/proceedings-article/wevr/2016/07859541/12OmNqNosc7", "parentPublication": { "id": "proceedings/wevr/2016/0840/0", "title": "2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2010/9343/0/05643602", "title": "Camera pose navigation using Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2010/05643602/12OmNvA1hoG", "parentPublication": { "id": "proceedings/ismar/2010/9343/0", "title": "2010 IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2002/1781/0/17810281", "title": "Testable Design Representations for Mobile Augmented Reality Authoring", "doi": null, "abstractUrl": "/proceedings-article/ismar/2002/17810281/12OmNwJgANw", "parentPublication": { "id": "proceedings/ismar/2002/1781/0", "title": "Proceedings. International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cit-iucc-dasc-picom/2015/0154/0/07363191", "title": "Improving Camera Pose Estimation for Indoor Marker-less Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/cit-iucc-dasc-picom/2015/07363191/12OmNwlqhJz", "parentPublication": { "id": "proceedings/cit-iucc-dasc-picom/2015/0154/0", "title": "2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing (CIT/IUCC/DASC/PICOM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2009/5390/0/05336498", "title": "Shape recognition and pose estimation for mobile augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2009/05336498/12OmNyRxFhk", "parentPublication": { "id": "proceedings/ismar/2009/5390/0", "title": "2009 8th IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030355", "title": "Real-Time Detection and Tracking for Augmented Reality on Mobile Phones", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030355/13rRUwIF69g", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2005/06/mcg2005060048", "title": "Augmented Reality Projects in the Automotive and Aerospace Industries", "doi": null, "abstractUrl": "/magazine/cg/2005/06/mcg2005060048/13rRUwghdbu", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/12/07368948", "title": "Pose Estimation for Augmented Reality: A Hands-On Survey", "doi": null, "abstractUrl": "/journal/tg/2016/12/07368948/13rRUxYINfj", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030369", "title": "Simulating Low-Cost Cameras for Augmented Reality Compositing", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030369/13rRUxjQybP", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2000/04/v0319", "title": "Analysis of Head Pose Accuracy in Augmented Reality", "doi": null, "abstractUrl": "/journal/tg/2000/04/v0319/13rRUyv53Fb", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2011101355", "articleId": "13rRUxly8XD", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2011101380", "articleId": "13rRUxASuMz", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvvc5OL", "title": "April", "year": "2013", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvl1", "doi": "10.1109/TVCG.2013.25", "abstract": "Health sciences students often practice and are evaluated on interview and exam skills by working with standardized patients (people that role play having a disease or condition). However, standardized patients do not exist for certain vulnerable populations such as children and the intellectually disabled. As a result, students receive little to no exposure to vulnerable populations before becoming working professionals. To address this problem and thereby increase exposure to vulnerable populations, we propose using virtual humans to simulate members of vulnerable populations. We created a mixed reality pediatric patient that allowed students to practice pediatric developmental exams. Practicing several exams is necessary for students to understand how to properly interact with and correctly assess a variety of children. Practice also increases a student's confidence in performing the exam. Effective practice requires students to treat the virtual child realistically. Treating the child realistically might be affected by how the student and virtual child physically interact, so we created two object interaction interfaces - a natural interface and a mouse-based interface. We tested the complete mixed reality exam and also compared the two object interaction interfaces in a within-subjects user study with 22 participants. Our results showed that the participants accepted the virtual child as a child and treated it realistically. Participants also preferred the natural interface, but the interface did not affect how realistically participants treated the virtual child.", "abstracts": [ { "abstractType": "Regular", "content": "Health sciences students often practice and are evaluated on interview and exam skills by working with standardized patients (people that role play having a disease or condition). However, standardized patients do not exist for certain vulnerable populations such as children and the intellectually disabled. As a result, students receive little to no exposure to vulnerable populations before becoming working professionals. To address this problem and thereby increase exposure to vulnerable populations, we propose using virtual humans to simulate members of vulnerable populations. We created a mixed reality pediatric patient that allowed students to practice pediatric developmental exams. Practicing several exams is necessary for students to understand how to properly interact with and correctly assess a variety of children. Practice also increases a student's confidence in performing the exam. Effective practice requires students to treat the virtual child realistically. Treating the child realistically might be affected by how the student and virtual child physically interact, so we created two object interaction interfaces - a natural interface and a mouse-based interface. We tested the complete mixed reality exam and also compared the two object interaction interfaces in a within-subjects user study with 22 participants. Our results showed that the participants accepted the virtual child as a child and treated it realistically. Participants also preferred the natural interface, but the interface did not affect how realistically participants treated the virtual child.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Health sciences students often practice and are evaluated on interview and exam skills by working with standardized patients (people that role play having a disease or condition). However, standardized patients do not exist for certain vulnerable populations such as children and the intellectually disabled. As a result, students receive little to no exposure to vulnerable populations before becoming working professionals. To address this problem and thereby increase exposure to vulnerable populations, we propose using virtual humans to simulate members of vulnerable populations. We created a mixed reality pediatric patient that allowed students to practice pediatric developmental exams. Practicing several exams is necessary for students to understand how to properly interact with and correctly assess a variety of children. Practice also increases a student's confidence in performing the exam. Effective practice requires students to treat the virtual child realistically. Treating the child realistically might be affected by how the student and virtual child physically interact, so we created two object interaction interfaces - a natural interface and a mouse-based interface. We tested the complete mixed reality exam and also compared the two object interaction interfaces in a within-subjects user study with 22 participants. Our results showed that the participants accepted the virtual child as a child and treated it realistically. Participants also preferred the natural interface, but the interface did not affect how realistically participants treated the virtual child.", "title": "Applying Mixed Reality to Simulate Vulnerable Populations for Practicing Clinical Communication Skills", "normalizedTitle": "Applying Mixed Reality to Simulate Vulnerable Populations for Practicing Clinical Communication Skills", "fno": "ttg2013040539", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Pediatrics", "Shape", "Virtual Reality", "Sociology", "Statistics", "Training", "Tutorials", "Presence", "Virtual Humans", "Medical Education", "Social Presence" ], "authors": [ { "givenName": null, "surname": "Joon Hao Chuah", "fullName": "Joon Hao Chuah", "affiliation": "Univ. of Florida, Gainesville, FL, USA", "__typename": "ArticleAuthorType" }, { "givenName": "B.", "surname": "Lok", "fullName": "B. Lok", "affiliation": "Univ. of Florida, Gainesville, FL, USA", "__typename": "ArticleAuthorType" }, { "givenName": "E.", "surname": "Black", "fullName": "E. Black", "affiliation": "Univ. of Florida, Gainesville, FL, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2013-04-01 00:00:00", "pubType": "trans", "pages": "539-546", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/wacv/2016/0641/0/07477735", "title": "A two-sample test for statistical comparisons of shape populations", "doi": null, "abstractUrl": "/proceedings-article/wacv/2016/07477735/12OmNBqMDq2", "parentPublication": { "id": "proceedings/wacv/2016/0641/0", "title": "2016 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icse-seis/2018/5661/0/566101a033", "title": "Agile Development for Vulnerable Populations: Lessons Learned and Recommendations", "doi": null, "abstractUrl": "/proceedings-article/icse-seis/2018/566101a033/13bd1hyoTxM", "parentPublication": { "id": "proceedings/icse-seis/2018/5661/0", "title": "2018 IEEE/ACM 40th International Conference on Software Engineering: Software Engineering in Society (ICSE-SEIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2017/04/07447731", "title": "Identifying Cell Populations in Flow Cytometry Data Using Phenotypic Signatures", "doi": null, "abstractUrl": "/journal/tb/2017/04/07447731/13rRUwh80Fv", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2019/04/08062805", "title": "Linear Time Algorithms to Construct Populations Fitting Multiple Constraint Distributions at Genomic Scales", "doi": null, "abstractUrl": "/journal/tb/2019/04/08062805/13rRUyoPSVG", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2021/3902/0/09671874", "title": "Influence in Transient Populations", "doi": null, "abstractUrl": "/proceedings-article/big-data/2021/09671874/1A8gChPJumc", "parentPublication": { "id": "proceedings/big-data/2021/3902/0", "title": "2021 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2022/6814/0/681400a142", "title": "Twilight Rohingya: The Design and Evaluation of Different Navigation Controls in a Refugee VR Environment", "doi": null, "abstractUrl": "/proceedings-article/cw/2022/681400a142/1I6RQW8Lz4Q", "parentPublication": { "id": "proceedings/cw/2022/6814/0", "title": "2022 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2022/6819/0/09995130", "title": "A framework for associating structural variants with cell-specific transcription factors and histone modifications in defect phenotypes", "doi": null, "abstractUrl": "/proceedings-article/bibm/2022/09995130/1JC2iY1414k", "parentPublication": { "id": "proceedings/bibm/2022/6819/0", "title": "2022 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csde/2022/5305/0/10089301", "title": "Responsible Artificial Intelligence for Preterm Birth Prediction in Vulnerable Populations", "doi": null, "abstractUrl": "/proceedings-article/csde/2022/10089301/1M7Lh7vafhC", "parentPublication": { "id": "proceedings/csde/2022/5305/0", "title": "2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2019/4540/0/08864547", "title": "Fancy Fruits - An Augmented Reality Application for Special Needs Education", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2019/08864547/1e5ZssRoC3u", "parentPublication": { "id": "proceedings/vs-games/2019/4540/0", "title": "2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/asonam/2019/6868/0/09073137", "title": "Hierarchical Multi-Armed Bandits for Discovering Hidden Populations", "doi": null, "abstractUrl": "/proceedings-article/asonam/2019/09073137/1jjAfyloOFW", "parentPublication": { "id": "proceedings/asonam/2019/6868/0", "title": "2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013040529", "articleId": "13rRUwInvyx", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013040547", "articleId": "13rRUwwaKt7", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgFl", "name": "ttg2013040539s1.mp4", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2013040539s1.mp4", "extension": "mp4", "size": "37.3 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNzgNXTl", "title": "Jan.-March", "year": "2012", "issueNum": "01", "idPrefix": "th", "pubType": "journal", "volume": "5", "label": "Jan.-March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUygT7fm", "doi": "10.1109/TOH.2011.42", "abstract": "Training simulators have proven their worth in a variety of fields, from piloting to air-traffic control to nuclear power station monitoring. Designing surgical simulators, however, poses the challenge of creating trainers that effectively instill not only high-level understanding of the steps to be taken in a given situation, but also the low-level “muscle-memory” needed to perform delicate surgical procedures. It is often impossible to build an ideal simulator that perfectly mimics the haptic experience of a surgical procedure, but by focussing on the aspects of the experience that are perceptually salient we can build simulators that effectively instill learning. We propose a general method for the design of surgical simulators that augment the perceptually salient aspects of an interaction. Using this method, we can increase skill-transfer rates without requiring expensive improvements in the capability of the rendering hardware or the computational complexity of the simulation. In this paper, we present our decomposition-based method for surgical simulator design, and describe a user-study comparing the training effectiveness of a haptic-search-task simulator designed using our method versus an unaugmented simulator. The results show that perception-based task decomposition can be used to improve the design of surgical simulators that effectively impart skill by targeting perceptually significant aspects of the interaction.", "abstracts": [ { "abstractType": "Regular", "content": "Training simulators have proven their worth in a variety of fields, from piloting to air-traffic control to nuclear power station monitoring. Designing surgical simulators, however, poses the challenge of creating trainers that effectively instill not only high-level understanding of the steps to be taken in a given situation, but also the low-level “muscle-memory” needed to perform delicate surgical procedures. It is often impossible to build an ideal simulator that perfectly mimics the haptic experience of a surgical procedure, but by focussing on the aspects of the experience that are perceptually salient we can build simulators that effectively instill learning. We propose a general method for the design of surgical simulators that augment the perceptually salient aspects of an interaction. Using this method, we can increase skill-transfer rates without requiring expensive improvements in the capability of the rendering hardware or the computational complexity of the simulation. In this paper, we present our decomposition-based method for surgical simulator design, and describe a user-study comparing the training effectiveness of a haptic-search-task simulator designed using our method versus an unaugmented simulator. The results show that perception-based task decomposition can be used to improve the design of surgical simulators that effectively impart skill by targeting perceptually significant aspects of the interaction.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Training simulators have proven their worth in a variety of fields, from piloting to air-traffic control to nuclear power station monitoring. Designing surgical simulators, however, poses the challenge of creating trainers that effectively instill not only high-level understanding of the steps to be taken in a given situation, but also the low-level “muscle-memory” needed to perform delicate surgical procedures. It is often impossible to build an ideal simulator that perfectly mimics the haptic experience of a surgical procedure, but by focussing on the aspects of the experience that are perceptually salient we can build simulators that effectively instill learning. We propose a general method for the design of surgical simulators that augment the perceptually salient aspects of an interaction. Using this method, we can increase skill-transfer rates without requiring expensive improvements in the capability of the rendering hardware or the computational complexity of the simulation. In this paper, we present our decomposition-based method for surgical simulator design, and describe a user-study comparing the training effectiveness of a haptic-search-task simulator designed using our method versus an unaugmented simulator. The results show that perception-based task decomposition can be used to improve the design of surgical simulators that effectively impart skill by targeting perceptually significant aspects of the interaction.", "title": "Perceptually Augmented Simulator Design", "normalizedTitle": "Perceptually Augmented Simulator Design", "fno": "tth2012010066", "hasPdf": true, "idPrefix": "th", "keywords": [ "Haptic I O Artificial", "Augmented", "And Virtual Realities Life And Medical Sciences Surgical Simulation" ], "authors": [ { "givenName": "Timothy", "surname": "Edmunds", "fullName": "Timothy Edmunds", "affiliation": "University of British Columbia, Vancouver", "__typename": "ArticleAuthorType" }, { "givenName": "Dinesh K.", "surname": "Pai", "fullName": "Dinesh K. Pai", "affiliation": "University of British Columbia, Vancouver", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2012-01-01 00:00:00", "pubType": "trans", "pages": "66-76", "year": "2012", "issn": "1939-1412", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/uksim/2008/3114/0/3114a503", "title": "A Versatile Arterial Training Simulator for Intra-arterial Devices", "doi": null, "abstractUrl": "/proceedings-article/uksim/2008/3114a503/12OmNqI04Um", "parentPublication": { "id": "proceedings/uksim/2008/3114/0", "title": "Computer Modeling and Simulation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptics/2008/2005/0/04479999", "title": "RoSS: Virtual Reality Robotic Surgical Simulator for the da Vinci Surgical System", "doi": null, "abstractUrl": "/proceedings-article/haptics/2008/04479999/12OmNvAiSC9", "parentPublication": { "id": "proceedings/haptics/2008/2005/0", "title": "IEEE Haptics Symposium 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptics/2008/2005/0/04479944", "title": "Modeling Realistic Tool-Tissue Interactions with Haptic Feedback: A Learning-based Method", "doi": null, "abstractUrl": "/proceedings-article/haptics/2008/04479944/12OmNwpGgQ5", "parentPublication": { "id": "proceedings/haptics/2008/2005/0", "title": "IEEE Haptics Symposium 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/uksim/2009/3593/0/3593a196", "title": "A Versatile Low Cost Arterial Simulator", "doi": null, "abstractUrl": "/proceedings-article/uksim/2009/3593a196/12OmNx8Ourj", "parentPublication": { "id": "proceedings/uksim/2009/3593/0", "title": "Computer Modeling and Simulation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/whc/2009/3858/0/04810890", "title": "Perceptually augmented simulator design through decomposition", "doi": null, "abstractUrl": "/proceedings-article/whc/2009/04810890/12OmNx965F0", "parentPublication": { "id": "proceedings/whc/2009/3858/0", "title": "World Haptics Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2001/7200/0/7200montgomery", "title": "Surgical Simulator for Hysteroscopy: A Case Study of Visualization in Surgical Training", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2001/7200montgomery/12OmNxbEtG1", "parentPublication": { "id": "proceedings/ieee-vis/2001/7200/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/kese/2009/3916/0/3916a151", "title": "Bleeding Simulation Based Particle System for Surgical Simulator", "doi": null, "abstractUrl": "/proceedings-article/kese/2009/3916a151/12OmNxw5Bbj", "parentPublication": { "id": "proceedings/kese/2009/3916/0", "title": "2009 Pacific-Asia Conference on Knowledge Engineering and Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1999/5897/0/58970006", "title": "Digital Design of a Surgical Simulator for Interventional Magnetic Resonance Imaging", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1999/58970006/12OmNyywxyU", "parentPublication": { "id": "proceedings/ieee-vis/1999/5897/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/02/v0168", "title": "Electrostatic Tactile Display with Thin Film Slider and Its Application to Tactile Telepresentation Systems", "doi": null, "abstractUrl": "/journal/tg/2006/02/v0168/13rRUxC0SW1", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mi/2006/04/m4052", "title": "The M5 Simulator: Modeling Networked Systems", "doi": null, "abstractUrl": "/magazine/mi/2006/04/m4052/13rRUxYIMRJ", "parentPublication": { "id": "mags/mi", "title": "IEEE Micro", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "tth2012010058", "articleId": "13rRUwI5U2U", "__typename": "AdjacentArticleType" }, "next": { "fno": "tth2012010077", "articleId": "13rRUwInvt1", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNANBZkj", "title": "July-September", "year": "2009", "issueNum": "03", "idPrefix": "th", "pubType": "journal", "volume": "2", "label": "July-September", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUygT7n5", "doi": "10.1109/TOH.2009.20", "abstract": "A brief touch on the upper arm increases people's altruistic behavior and willingness to comply with a request. In this paper, we investigate whether this Midas touch phenomenon would also occur under mediated conditions (i.e., touching via an arm strap equipped with electromechanical actuators). Helping behavior was more frequently endorsed in the touch, compared to the no-touch condition, but this difference was not found to be statistically significant. However, a meta-analytical comparison with published research demonstrated that the strength of the virtual Midas touch is of the same magnitude as that of the Midas touch in unmediated situations. The present experiment, thus, provides empirical evidence that touch-like qualities can be attributed to electromechanical stimulation. This is important for the field of mediated social touch of which the design rationale is based on the assumption that mediated touch by means of tactile feedback technologies is processed in ways similar to real physical contact.", "abstracts": [ { "abstractType": "Regular", "content": "A brief touch on the upper arm increases people's altruistic behavior and willingness to comply with a request. In this paper, we investigate whether this Midas touch phenomenon would also occur under mediated conditions (i.e., touching via an arm strap equipped with electromechanical actuators). Helping behavior was more frequently endorsed in the touch, compared to the no-touch condition, but this difference was not found to be statistically significant. However, a meta-analytical comparison with published research demonstrated that the strength of the virtual Midas touch is of the same magnitude as that of the Midas touch in unmediated situations. The present experiment, thus, provides empirical evidence that touch-like qualities can be attributed to electromechanical stimulation. This is important for the field of mediated social touch of which the design rationale is based on the assumption that mediated touch by means of tactile feedback technologies is processed in ways similar to real physical contact.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A brief touch on the upper arm increases people's altruistic behavior and willingness to comply with a request. In this paper, we investigate whether this Midas touch phenomenon would also occur under mediated conditions (i.e., touching via an arm strap equipped with electromechanical actuators). Helping behavior was more frequently endorsed in the touch, compared to the no-touch condition, but this difference was not found to be statistically significant. However, a meta-analytical comparison with published research demonstrated that the strength of the virtual Midas touch is of the same magnitude as that of the Midas touch in unmediated situations. The present experiment, thus, provides empirical evidence that touch-like qualities can be attributed to electromechanical stimulation. This is important for the field of mediated social touch of which the design rationale is based on the assumption that mediated touch by means of tactile feedback technologies is processed in ways similar to real physical contact.", "title": "The Virtual Midas Touch: Helping Behavior After a Mediated Social Touch", "normalizedTitle": "The Virtual Midas Touch: Helping Behavior After a Mediated Social Touch", "fno": "tth2009030136", "hasPdf": true, "idPrefix": "th", "keywords": [ "Artificial", "Augmented", "And Virtual Realities", "Human Haptics", "Haptic Technology", "Psychology", "Human Factors", "Evaluation Methodology", "Communications Applications" ], "authors": [ { "givenName": "Antal", "surname": "Haans", "fullName": "Antal Haans", "affiliation": "Eindhoven University of Technology, Eindhoven", "__typename": "ArticleAuthorType" }, { "givenName": "Wijnand A.", "surname": "IJsselsteijn", "fullName": "Wijnand A. IJsselsteijn", "affiliation": "Eindhoven University of Technology, Eindhoven", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2009-07-01 00:00:00", "pubType": "trans", "pages": "136-140", "year": "2009", "issn": "1939-1412", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/acii/2013/5048/0/5048a798", "title": "Virtual Touch Sensations in an Online Shopping Context: An Experimental Approach", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a798/12OmNAS9zoV", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2015/9953/0/07344656", "title": "A warm touch of affect?", "doi": null, "abstractUrl": "/proceedings-article/acii/2015/07344656/12OmNBIWXCi", "parentPublication": { "id": "proceedings/acii/2015/9953/0", "title": "2015 International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2015/9953/0/07344694", "title": "Design of a wearable research tool for warm mediated social touches", "doi": null, "abstractUrl": "/proceedings-article/acii/2015/07344694/12OmNBhHtio", "parentPublication": { "id": "proceedings/acii/2015/9953/0", "title": "2015 International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109d862", "title": "Multimodal Human Computer Interaction with MIDAS Intelligent Infokiosk", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109d862/12OmNqBKTL0", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2013/5048/0/5048a769", "title": "International Workshop on Mediated Touch and Affect (MeTA 2013): Introduction", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a769/12OmNqJq4xv", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2013/5048/0/5048a780", "title": "How to Touch Humans: Guidelines for Social Agents and Robots That Can Touch", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a780/12OmNrMZpkm", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2009/3943/0/04811019", "title": "Virtual Humans That Touch Back: Enhancing Nonverbal Communication with Virtual Humans through Bidirectional Touch", "doi": null, "abstractUrl": "/proceedings-article/vr/2009/04811019/12OmNwMXnsz", "parentPublication": { "id": "proceedings/vr/2009/3943/0", "title": "2009 IEEE Virtual Reality Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2017/03/07811300", "title": "Social Touch Technology: A Survey of Haptic Technology for Social Touch", "doi": null, "abstractUrl": "/journal/th/2017/03/07811300/13rRUxNW1TZ", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2018/7592/0/08699248", "title": "DualGaze: Addressing the Midas Touch Problem in Gaze Mediated VR Interaction", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2018/08699248/19F1R5RaLFS", "parentPublication": { "id": "proceedings/ismar-adjunct/2018/7592/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/5555/01/09444587", "title": "Receiving a mediated touch from your partner vs. a male stranger: How visual feedback of touch and its sender influence touch experience", "doi": null, "abstractUrl": "/journal/ta/5555/01/09444587/1u3mvTnIRKo", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "tth2009030123", "articleId": "13rRUNvyakW", "__typename": "AdjacentArticleType" }, "next": { "fno": 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{ "issue": { "id": "12OmNz2C1BC", "title": "July", "year": "2012", "issueNum": "07", "idPrefix": "tg", "pubType": "journal", "volume": "18", "label": "July", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUygT7mV", "doi": "10.1109/TVCG.2011.289", "abstract": "Redirected Free Exploration with Distractors (RFEDs) is a large-scale real-walking locomotion interface developed to enable people to walk freely in Virtual Environments (VEs) that are larger than the tracked space in their facility. This paper describes the RFED system in detail and reports on a user study that evaluated RFED by comparing it to Walking-in-Place (WIP) and Joystick (JS) interfaces. The RFED system is composed of two major components, redirection and distractors. This paper discusses design challenges, implementation details, and lessons learned during the development of two working RFED systems. The evaluation study examined the effect of the locomotion interface on users' cognitive performance on navigation and wayfinding measures. The results suggest that participants using RFED were significantly better at navigating and wayfinding through virtual mazes than participants using walking-in-place and joystick interfaces. Participants traveled shorter distances, made fewer wrong turns, pointed to hidden targets more accurately and more quickly, and were able to place and label targets on maps more accurately, and more accurately estimate the virtual environment size.", "abstracts": [ { "abstractType": "Regular", "content": "Redirected Free Exploration with Distractors (RFEDs) is a large-scale real-walking locomotion interface developed to enable people to walk freely in Virtual Environments (VEs) that are larger than the tracked space in their facility. This paper describes the RFED system in detail and reports on a user study that evaluated RFED by comparing it to Walking-in-Place (WIP) and Joystick (JS) interfaces. The RFED system is composed of two major components, redirection and distractors. This paper discusses design challenges, implementation details, and lessons learned during the development of two working RFED systems. The evaluation study examined the effect of the locomotion interface on users' cognitive performance on navigation and wayfinding measures. The results suggest that participants using RFED were significantly better at navigating and wayfinding through virtual mazes than participants using walking-in-place and joystick interfaces. Participants traveled shorter distances, made fewer wrong turns, pointed to hidden targets more accurately and more quickly, and were able to place and label targets on maps more accurately, and more accurately estimate the virtual environment size.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Redirected Free Exploration with Distractors (RFEDs) is a large-scale real-walking locomotion interface developed to enable people to walk freely in Virtual Environments (VEs) that are larger than the tracked space in their facility. This paper describes the RFED system in detail and reports on a user study that evaluated RFED by comparing it to Walking-in-Place (WIP) and Joystick (JS) interfaces. The RFED system is composed of two major components, redirection and distractors. This paper discusses design challenges, implementation details, and lessons learned during the development of two working RFED systems. The evaluation study examined the effect of the locomotion interface on users' cognitive performance on navigation and wayfinding measures. The results suggest that participants using RFED were significantly better at navigating and wayfinding through virtual mazes than participants using walking-in-place and joystick interfaces. Participants traveled shorter distances, made fewer wrong turns, pointed to hidden targets more accurately and more quickly, and were able to place and label targets on maps more accurately, and more accurately estimate the virtual environment size.", "title": "The Design and Evaluation of a Large-Scale Real-Walking Locomotion Interface", "normalizedTitle": "The Design and Evaluation of a Large-Scale Real-Walking Locomotion Interface", "fno": "06109251", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Virtual Reality", "Cognition", "Interactive Devices", "User Interfaces", "Virtual Mazes", "Large Scale Real Walking Locomotion Interface", "Redirected Free Exploration With Distractors", "Virtual Environments", "RFED System", "Walking In Place Interfaces", "Joystick Interfaces", "User Cognitive Performance", "Wayfinding Measures", "Navigation Measures", "Prediction Algorithms", "Legged Locomotion", "Navigation", "Vectors", "Virtual Environments", "Target Tracking", "Wayfinding", "Virtual Reality", "Locomotion", "Navigation", "Redirection", "Distractors" ], "authors": [ { "givenName": "M. C.", "surname": "Whitton", "fullName": "M. C. Whitton", "affiliation": "Dept. of Comput. Sci., Univ. of North Carolina, Chapel Hill, NC, USA", "__typename": "ArticleAuthorType" }, { "givenName": "H.", "surname": "Fuchs", "fullName": "H. Fuchs", "affiliation": "Dept. of Comput. Sci., Univ. of North Carolina, Chapel Hill, NC, USA", "__typename": "ArticleAuthorType" }, { "givenName": "T. C.", "surname": "Peck", "fullName": "T. C. Peck", "affiliation": "Event Lab., Univ. of Barcelona, Barcelona, Spain", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "07", "pubDate": "2012-07-01 00:00:00", "pubType": "trans", "pages": "1053-1067", "year": "2012", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2008/1971/0/04480761", "title": "Evaluation of Reorientation Techniques for Walking in Large Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480761/12OmNB06l1A", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444816", "title": "Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444816/12OmNqBbHKZ", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2007/0907/0/04142862", "title": "Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/3dui/2007/04142862/12OmNvDqsHH", "parentPublication": { "id": "proceedings/3dui/2007/0907/0", "title": "2007 IEEE Symposium on 3D User Interfaces", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892348", "title": "Steering locomotion by vestibular perturbation in room-scale VR", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892348/12OmNvrMUgU", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/1999/0093/0/00930286", "title": "Walking About Virtual Environments on an Infinite Floor", "doi": null, "abstractUrl": "/proceedings-article/vr/1999/00930286/12OmNwDACcO", "parentPublication": { "id": "proceedings/vr/1999/0093/0", "title": "Proceedings of Virtual Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2011/0039/0/05759437", "title": "An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces", "doi": null, "abstractUrl": "/proceedings-article/vr/2011/05759437/12OmNx8OuyK", "parentPublication": { "id": "proceedings/vr/2011/0039/0", "title": "2011 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2011/0039/0/05759456", "title": "Shadow walking: An unencumbered locomotion technique for systems with under-floor projection", "doi": null, "abstractUrl": "/proceedings-article/vr/2011/05759456/12OmNyNQSC1", "parentPublication": { "id": "proceedings/vr/2011/0039/0", "title": "2011 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2016/0842/0/07460030", "title": "Eye tracking for locomotion prediction in redirected walking", "doi": null, "abstractUrl": "/proceedings-article/3dui/2016/07460030/12OmNz4SOsF", "parentPublication": { "id": "proceedings/3dui/2016/0842/0", "title": "2016 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/04/ttg2012040538", "title": "Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2012/04/ttg2012040538/13rRUwgQpDs", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798286", "title": "Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798286/1cJ0PIoIPV6", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06143941", "articleId": "13rRUwjGoFY", "__typename": "AdjacentArticleType" }, "next": { "fno": "05999665", "articleId": "13rRUILLkvo", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, 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{ "issue": { "id": "12OmNy5hRch", "title": "Nov.", "year": "2019", "issueNum": "11", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1dNHkjixhDi", "doi": "10.1109/TVCG.2019.2932213", "abstract": "Redirected walking techniques enable users to naturally locomote in virtual environments (VEs) that are larger than the tracked space. Redirected walking imperceptibly transforms the VE around the user with predefined estimated threshold gains. Previously estimated gains were evaluated with a 40&#x00B0; field of view (FOV), and have not been evaluated in the presence of a distractor&#x2014;a moving object in the VE that may capture the user&#x0027;s attention. We conducted a 2 (FOV: 40&#x00B0;, 110&#x00B0;) &#x00D7; 2 (Gender: female, male) &#x00D7; 2 (Distractor: without, with) user study to estimate and compare thresholds for rotation gains. Significant differences in detection thresholds were found between FOVs, and significant differences were found between female and male gains with a 110&#x00B0; FOV. Males had significantly wider gains using a 110&#x00B0; FOV compared to a 40&#x00B0; FOV, and distractors affected females differently than males. Finally, strong correlations were found between simulator sickness scores and threshold gains.", "abstracts": [ { "abstractType": "Regular", "content": "Redirected walking techniques enable users to naturally locomote in virtual environments (VEs) that are larger than the tracked space. Redirected walking imperceptibly transforms the VE around the user with predefined estimated threshold gains. Previously estimated gains were evaluated with a 40&#x00B0; field of view (FOV), and have not been evaluated in the presence of a distractor&#x2014;a moving object in the VE that may capture the user&#x0027;s attention. We conducted a 2 (FOV: 40&#x00B0;, 110&#x00B0;) &#x00D7; 2 (Gender: female, male) &#x00D7; 2 (Distractor: without, with) user study to estimate and compare thresholds for rotation gains. Significant differences in detection thresholds were found between FOVs, and significant differences were found between female and male gains with a 110&#x00B0; FOV. Males had significantly wider gains using a 110&#x00B0; FOV compared to a 40&#x00B0; FOV, and distractors affected females differently than males. Finally, strong correlations were found between simulator sickness scores and threshold gains.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Redirected walking techniques enable users to naturally locomote in virtual environments (VEs) that are larger than the tracked space. Redirected walking imperceptibly transforms the VE around the user with predefined estimated threshold gains. Previously estimated gains were evaluated with a 40° field of view (FOV), and have not been evaluated in the presence of a distractor—a moving object in the VE that may capture the user's attention. We conducted a 2 (FOV: 40°, 110°) × 2 (Gender: female, male) × 2 (Distractor: without, with) user study to estimate and compare thresholds for rotation gains. Significant differences in detection thresholds were found between FOVs, and significant differences were found between female and male gains with a 110° FOV. Males had significantly wider gains using a 110° FOV compared to a 40° FOV, and distractors affected females differently than males. Finally, strong correlations were found between simulator sickness scores and threshold gains.", "title": "Estimation of Rotation Gain Thresholds Considering FOV, Gender, and Distractors", "normalizedTitle": "Estimation of Rotation Gain Thresholds Considering FOV, Gender, and Distractors", "fno": "08794563", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Visualization", "Legged Locomotion", "Observers", "Usability", "Virtual Environments", "Stimulated Emission", "Virtual Reality", "Locomotion", "Perception", "Detection Thresholds", "Distractors", "Gender Differences", "Simulator Sickness" ], "authors": [ { "givenName": "Niall L.", "surname": "Williams", "fullName": "Niall L. Williams", "affiliation": "Davidson College", "__typename": "ArticleAuthorType" }, { "givenName": "Tabitha C.", "surname": "Peck", "fullName": "Tabitha C. Peck", "affiliation": "Davidson College", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2019-11-01 00:00:00", "pubType": "trans", "pages": "3158-3168", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2016/0836/0/07504743", "title": "Estimation of detection thresholds for audiovisual rotation gains", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504743/12OmNzmcm0b", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/04/ttg2013040701", "title": "Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2013/04/ttg2013040701/13rRUx0xPmZ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/04/08314105", "title": "Detection Thresholds for Rotation and Translation Gains in 360&#x00B0; Video-Based Telepresence Systems", "doi": null, "abstractUrl": "/journal/tg/2018/04/08314105/13rRUxASubD", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2022/9617/0/961700a379", "title": "Effects of Virtual Room Size and Objects on Relative Translation Gain Thresholds in Redirected Walking", "doi": null, "abstractUrl": "/proceedings-article/vr/2022/961700a379/1CJcsYYBYJi", "parentPublication": { "id": "proceedings/vr/2022/9617/0", "title": "2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a830", "title": "Redirected Walking in 360&#x00B0; Video: Effect of Environment Size on Detection Thresholds for Translation and Rotation Gains", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a830/1CJd1TReEYo", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798286", "title": "Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798286/1cJ0PIoIPV6", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798117", "title": "Estimation of Rotation Gain Thresholds for Redirected Walking Considering FOV and Gender", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798117/1cJ1fo5PwqY", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2019/5606/0/560600a080", "title": "Versatile Video Coding of 360-Degree Video using Frame-Based FoV and Visual Attention", "doi": null, "abstractUrl": "/proceedings-article/ism/2019/560600a080/1gFJcMPvpVm", "parentPublication": { "id": "proceedings/ism/2019/5606/0", "title": "2019 IEEE International Symposium on Multimedia (ISM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmew/2020/1485/0/09106059", "title": "Field-Of-View Effect on The Perceived Quality of Omnidirectional Images", "doi": null, "abstractUrl": "/proceedings-article/icmew/2020/09106059/1kwqECCHmus", "parentPublication": { "id": "proceedings/icmew/2020/1485/0", "title": "2020 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/11/09523894", "title": "Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location", "doi": null, "abstractUrl": "/journal/tg/2021/11/09523894/1wpqkPb7CSY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08798880", "articleId": "1cumZbd4qNG", "__typename": "AdjacentArticleType" }, "next": { "fno": "08794644", "articleId": "1dNHmXWrVjq", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyoiZ12", "title": "Feb.", "year": "2015", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "21", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwjoNx6", "doi": "10.1109/TVCG.2014.2359462", "abstract": "Intuitive and differentiating domains for transfer function (TF) specification for direct volume rendering is an important research area for producing informative and useful 3D images. One of the emerging branches of this research is the texture based transfer functions. Although several studies in two, three, and four dimensional image processing show the importance of using texture information, these studies generally focus on segmentation. However, TFs can also be built effectively using appropriate texture information. To accomplish this, methods should be developed to collect wide variety of shape, orientation, and texture of biological tissues and organs. In this study, volumetric data (i.e., domain of a TF) is enhanced using brushlet expansion, which represents both low and high frequency textured structures at different quadrants in transform domain. Three methods (i.e., expert based manual, atlas and machine learning based automatic) are proposed for selection of the quadrants. Non-linear manipulation of the complex brushlet coefficients is also used prior to the tiling of selected quadrants and reconstruction of the volume. Applications to abdominal data sets acquired with CT, MR, and PET show that the proposed volume enhancement effectively improves the quality of 3D rendering using well-known TF specification techniques.", "abstracts": [ { "abstractType": "Regular", "content": "Intuitive and differentiating domains for transfer function (TF) specification for direct volume rendering is an important research area for producing informative and useful 3D images. One of the emerging branches of this research is the texture based transfer functions. Although several studies in two, three, and four dimensional image processing show the importance of using texture information, these studies generally focus on segmentation. However, TFs can also be built effectively using appropriate texture information. To accomplish this, methods should be developed to collect wide variety of shape, orientation, and texture of biological tissues and organs. In this study, volumetric data (i.e., domain of a TF) is enhanced using brushlet expansion, which represents both low and high frequency textured structures at different quadrants in transform domain. Three methods (i.e., expert based manual, atlas and machine learning based automatic) are proposed for selection of the quadrants. Non-linear manipulation of the complex brushlet coefficients is also used prior to the tiling of selected quadrants and reconstruction of the volume. Applications to abdominal data sets acquired with CT, MR, and PET show that the proposed volume enhancement effectively improves the quality of 3D rendering using well-known TF specification techniques.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Intuitive and differentiating domains for transfer function (TF) specification for direct volume rendering is an important research area for producing informative and useful 3D images. One of the emerging branches of this research is the texture based transfer functions. Although several studies in two, three, and four dimensional image processing show the importance of using texture information, these studies generally focus on segmentation. However, TFs can also be built effectively using appropriate texture information. To accomplish this, methods should be developed to collect wide variety of shape, orientation, and texture of biological tissues and organs. In this study, volumetric data (i.e., domain of a TF) is enhanced using brushlet expansion, which represents both low and high frequency textured structures at different quadrants in transform domain. Three methods (i.e., expert based manual, atlas and machine learning based automatic) are proposed for selection of the quadrants. Non-linear manipulation of the complex brushlet coefficients is also used prior to the tiling of selected quadrants and reconstruction of the volume. Applications to abdominal data sets acquired with CT, MR, and PET show that the proposed volume enhancement effectively improves the quality of 3D rendering using well-known TF specification techniques.", "title": "Exploring Brushlet Based 3D Textures in Transfer Function Specification for Direct Volume Rendering of Abdominal Organs", "normalizedTitle": "Exploring Brushlet Based 3D Textures in Transfer Function Specification for Direct Volume Rendering of Abdominal Organs", "fno": "06908014", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Image Reconstruction", "Rendering Computer Graphics", "Transfer Functions", "Transforms", "Histograms", "Noise", "Frequency Domain Analysis", "Abdominal Imaging", "Brushlets", "Texture Analysis", "Transfer Functions", "Volume Rendering", "Abdominal Imaging", "Brushlets", "Texture Analysis", "Transfer Functions", "Volume Rendering" ], "authors": [ { "givenName": "M.", "surname": "Alper Selver", "fullName": "M. Alper Selver", "affiliation": "Electrical and Electronics Engineering Deparment, Dokuz Eylül University, Buca, Izmir", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2015-02-01 00:00:00", "pubType": "trans", "pages": "174-187", "year": "2015", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/pacificvis/2017/5738/0/08031591", "title": "Transfer Function design toolbox for full-color volume datasets", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2017/08031591/12OmNAoUTnA", "parentPublication": { "id": "proceedings/pacificvis/2017/5738/0", "title": "2017 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgi/2003/1946/0/19460002", "title": "Hardware Assisted Multichannel Volume Rendering", "doi": null, "abstractUrl": "/proceedings-article/cgi/2003/19460002/12OmNCdk2xM", "parentPublication": { "id": "proceedings/cgi/2003/1946/0", "title": "Computer Graphics International Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2010/7846/0/05571370", "title": "Preserving Coherent Illumination in Style Transfer Functions for Volume Rendering", "doi": null, "abstractUrl": "/proceedings-article/iv/2010/05571370/12OmNwF0BUx", "parentPublication": { "id": "proceedings/iv/2010/7846/0", "title": "2010 14th International Conference Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/06/v1570", "title": "Local Histograms for Design of Transfer Functions in Direct Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2006/06/v1570/13rRUwInvsC", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/03/ttg2013030446", "title": "Perceptually-Based Depth-Ordering Enhancement for Direct Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2013/03/ttg2013030446/13rRUwInvyw", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/ttg2008061364", "title": "Texture-based Transfer Functions for Direct Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2008/06/ttg2008061364/13rRUwfI0Q1", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2001/03/v0253", "title": "Volume Illustration: Nonphotorealistic Rendering of Volume Models", "doi": null, "abstractUrl": "/journal/tg/2001/03/v0253/13rRUxbTMyH", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/04/08316963", "title": "A Generative Model for Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2019/04/08316963/181W9oUhqP9", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/02/09222562", "title": "Homomorphic-Encrypted Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2021/02/09222562/1nTqvh6tnr2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/01/09552224", "title": "Differentiable Direct Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2022/01/09552224/1xibZvRmYzm", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07000011", "articleId": "13rRUEgarBx", "__typename": "AdjacentArticleType" }, "next": { "fno": "06858070", "articleId": "13rRUxC0SWb", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAZx8On", "title": "May/June", "year": "2009", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUNvgzix", "doi": "10.1109/TVCG.2008.193", "abstract": "Urban simulation models and their visualization are used to help regional planning agencies evaluate alternative transportation investments, land use regulations, and environmental protection policies. Typical urban simulations provide spatially distributed data about number of inhabitants, land prices, traffic, and other variables. In this article, we build on a synergy of urban simulation, urban visualization, and computer graphics to automatically infer an urban layout for any time step of the simulation sequence. In addition to standard visualization tools, our method gathers data of the original street network, parcels, and aerial imagery and uses the available simulation results to infer changes to the original urban layout and produce a new and plausible layout for the simulation results. In contrast with previous work, our approach automatically updates the layout based on changes in the simulation data and thus can scale to a large simulation over many years. The method in this article offers a substantial step forward in building integrated visualization and behavioral simulation systems for use in community visioning, planning, and policy analysis. We demonstrate our method on several real cases using a 200 GB database for a 16,300 km2 area surrounding Seattle, Washington.", "abstracts": [ { "abstractType": "Regular", "content": "Urban simulation models and their visualization are used to help regional planning agencies evaluate alternative transportation investments, land use regulations, and environmental protection policies. Typical urban simulations provide spatially distributed data about number of inhabitants, land prices, traffic, and other variables. In this article, we build on a synergy of urban simulation, urban visualization, and computer graphics to automatically infer an urban layout for any time step of the simulation sequence. In addition to standard visualization tools, our method gathers data of the original street network, parcels, and aerial imagery and uses the available simulation results to infer changes to the original urban layout and produce a new and plausible layout for the simulation results. In contrast with previous work, our approach automatically updates the layout based on changes in the simulation data and thus can scale to a large simulation over many years. The method in this article offers a substantial step forward in building integrated visualization and behavioral simulation systems for use in community visioning, planning, and policy analysis. We demonstrate our method on several real cases using a 200 GB database for a 16,300 km2 area surrounding Seattle, Washington.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Urban simulation models and their visualization are used to help regional planning agencies evaluate alternative transportation investments, land use regulations, and environmental protection policies. Typical urban simulations provide spatially distributed data about number of inhabitants, land prices, traffic, and other variables. In this article, we build on a synergy of urban simulation, urban visualization, and computer graphics to automatically infer an urban layout for any time step of the simulation sequence. In addition to standard visualization tools, our method gathers data of the original street network, parcels, and aerial imagery and uses the available simulation results to infer changes to the original urban layout and produce a new and plausible layout for the simulation results. In contrast with previous work, our approach automatically updates the layout based on changes in the simulation data and thus can scale to a large simulation over many years. The method in this article offers a substantial step forward in building integrated visualization and behavioral simulation systems for use in community visioning, planning, and policy analysis. We demonstrate our method on several real cases using a 200 GB database for a 16,300 km2 area surrounding Seattle, Washington.", "title": "Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery", "normalizedTitle": "Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery", "fno": "ttg2009030424", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Picture Image Generation", "Information Visualization", "Visualization Techniques And Methodologies" ], "authors": [ { "givenName": "Carlos A.", "surname": "Vanegas", "fullName": "Carlos A. Vanegas", "affiliation": "Purdue University, West Lafayette", "__typename": "ArticleAuthorType" }, { "givenName": "Daniel G.", "surname": "Aliaga", "fullName": "Daniel G. Aliaga", "affiliation": "Purdue University, West Lafayette", "__typename": "ArticleAuthorType" }, { "givenName": "Bedřich", "surname": "Beneš", "fullName": "Bedřich Beneš", "affiliation": "Purdue University, West Lafayette", "__typename": "ArticleAuthorType" }, { "givenName": "Paul", "surname": "Waddell", "fullName": "Paul Waddell", "affiliation": "University of Washington, Seattle", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2009-05-01 00:00:00", "pubType": "trans", "pages": "424-435", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/sibgrapi/1999/0481/0/04810315", "title": "Accurate Building Structure Recovery from Aerial Imagery", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/1999/04810315/12OmNwNwzLq", "parentPublication": { "id": "proceedings/sibgrapi/1999/0481/0", "title": "XII Brazilian Symposium on Computer Graphics and Image Processing (Cat. No.PR00481)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/02/ttg2009020234", "title": "GeoBuilder: A Geometric Algorithm Visualization and Debugging System for 2D and 3D Geometric Computing", "doi": null, "abstractUrl": "/journal/tg/2009/02/ttg2009020234/13rRUwI5TXv", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030410", "title": "A Novel Visualization Technique for Electric Power Grid Analytics", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030410/13rRUwj7cp6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/01/ttg2009010106", "title": "Asymmetric Tensor Analysis for Flow Visualization", "doi": null, "abstractUrl": "/journal/tg/2009/01/ttg2009010106/13rRUwjoNwW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/04/v0509", "title": "An Approach to the Perceptual Optimization of Complex Visualizations", "doi": null, "abstractUrl": "/journal/tg/2006/04/v0509/13rRUx0gepU", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/05/ttg2009050759", "title": "A Survey of Radial Methods for Information Visualization", "doi": null, "abstractUrl": "/journal/tg/2009/05/ttg2009050759/13rRUx0xPZv", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ts/2008/02/tts2008020260", "title": "Software Architecture Visualization: An Evaluation Framework and Its Application", "doi": null, "abstractUrl": "/journal/ts/2008/02/tts2008020260/13rRUxAAT9m", "parentPublication": { "id": "trans/ts", "title": "IEEE Transactions on Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/01/ttg2012010160", "title": "The Topological Effects of Smoothing", "doi": null, "abstractUrl": "/journal/tg/2012/01/ttg2012010160/13rRUxASuGg", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/05/v0497", "title": "Advanced Virtual Endoscopic Pituitary Surgery", "doi": null, "abstractUrl": "/journal/tg/2005/05/v0497/13rRUxNmPDJ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2019/0858/0/09006384", "title": "Streetify: Using Street View Imagery And Deep Learning For Urban Streets Development", "doi": null, "abstractUrl": "/proceedings-article/big-data/2019/09006384/1hJrPIgs0cU", "parentPublication": { "id": "proceedings/big-data/2019/0858/0", "title": "2019 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009030410", "articleId": "13rRUwj7cp6", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009030436", "articleId": "13rRUxAASVT", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRFc", "name": "ttg2009030424s.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2009030424s.zip", "extension": "zip", "size": "81 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNAgY7pp", "title": "March/April", "year": "2009", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "March/April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwI5TXv", "doi": "10.1109/TVCG.2008.93", "abstract": "Algorithm visualization is a unique research topic that integrates engineering skills such as computer graphics, system programming, database management, computer networks, etc., to facilitate algorithmic researchers in testing their ideas, demonstrating new findings, and teaching algorithm design in the classroom. Within the broad applications of algorithm visualization, there still remain performance issues that deserve further research, e.g., system portability, collaboration capability, and animation effect in 3D environments. Using modern technologies of Java programming, we develop an algorithm visualization and debugging system, dubbed GeoBuilder, for geometric computing. The GeoBuilder system features Java's promising portability, engagement of collaboration in algorithm development, and automatic camera positioning for tracking 3D geometric objects. In this paper, we describe the design of the GeoBuilder system and demonstrate its applications.", "abstracts": [ { "abstractType": "Regular", "content": "Algorithm visualization is a unique research topic that integrates engineering skills such as computer graphics, system programming, database management, computer networks, etc., to facilitate algorithmic researchers in testing their ideas, demonstrating new findings, and teaching algorithm design in the classroom. Within the broad applications of algorithm visualization, there still remain performance issues that deserve further research, e.g., system portability, collaboration capability, and animation effect in 3D environments. Using modern technologies of Java programming, we develop an algorithm visualization and debugging system, dubbed GeoBuilder, for geometric computing. The GeoBuilder system features Java's promising portability, engagement of collaboration in algorithm development, and automatic camera positioning for tracking 3D geometric objects. In this paper, we describe the design of the GeoBuilder system and demonstrate its applications.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Algorithm visualization is a unique research topic that integrates engineering skills such as computer graphics, system programming, database management, computer networks, etc., to facilitate algorithmic researchers in testing their ideas, demonstrating new findings, and teaching algorithm design in the classroom. Within the broad applications of algorithm visualization, there still remain performance issues that deserve further research, e.g., system portability, collaboration capability, and animation effect in 3D environments. Using modern technologies of Java programming, we develop an algorithm visualization and debugging system, dubbed GeoBuilder, for geometric computing. The GeoBuilder system features Java's promising portability, engagement of collaboration in algorithm development, and automatic camera positioning for tracking 3D geometric objects. In this paper, we describe the design of the GeoBuilder system and demonstrate its applications.", "title": "GeoBuilder: A Geometric Algorithm Visualization and Debugging System for 2D and 3D Geometric Computing", "normalizedTitle": "GeoBuilder: A Geometric Algorithm Visualization and Debugging System for 2D and 3D Geometric Computing", "fno": "ttg2009020234", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Visualization Techniques And Methodologies", "Geometric Algorithms", "Languages", "And Systems" ], "authors": [ { "givenName": "Jyh-Da", "surname": "Wei", "fullName": "Jyh-Da Wei", "affiliation": "Chang Gung University, Taipei", "__typename": "ArticleAuthorType" }, { "givenName": "Ming-Hung", "surname": "Tsai", "fullName": "Ming-Hung Tsai", "affiliation": "Institute of Information Science, Academia Sinica, Taipei", "__typename": "ArticleAuthorType" }, { "givenName": "Gen-Cher", "surname": "Lee", "fullName": "Gen-Cher Lee", "affiliation": "Institute of Information Science, Academia Sinica, Taipei", "__typename": "ArticleAuthorType" }, { "givenName": "Jeng-Hung", "surname": "Huang", "fullName": "Jeng-Hung Huang", "affiliation": "Institute of Information Science, Academia Sinica, Taipei", "__typename": "ArticleAuthorType" }, { "givenName": "Der-Tsai", "surname": "Lee", "fullName": "Der-Tsai Lee", "affiliation": "Institute of Information Science, Academia Sinica, Taipei", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2009-03-01 00:00:00", "pubType": "trans", "pages": "234-248", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/1998/9176/0/91760305", "title": "Real-Time Techniques for 3D Flow Visualization", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1998/91760305/12OmNAZOJWZ", "parentPublication": { "id": "proceedings/ieee-vis/1998/9176/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1997/8262/0/82620455", "title": "Visualization of geometric algorithms in an electronic classroom", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1997/82620455/12OmNzWfpae", "parentPublication": { "id": "proceedings/ieee-vis/1997/8262/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030424", "title": "Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030424/13rRUNvgzix", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030410", "title": "A Novel Visualization Technique for Electric Power Grid Analytics", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030410/13rRUwj7cp6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/01/ttg2009010106", "title": "Asymmetric Tensor Analysis for Flow Visualization", "doi": null, "abstractUrl": "/journal/tg/2009/01/ttg2009010106/13rRUwjoNwW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/04/ttg2008040772", "title": "Persuading Visual Attention through Geometry", "doi": null, "abstractUrl": "/journal/tg/2008/04/ttg2008040772/13rRUx0xPIw", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/05/ttg2009050759", "title": "A Survey of Radial Methods for Information Visualization", "doi": null, "abstractUrl": "/journal/tg/2009/05/ttg2009050759/13rRUx0xPZv", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ts/2008/02/tts2008020260", "title": "Software Architecture Visualization: An Evaluation Framework and Its Application", "doi": null, "abstractUrl": "/journal/ts/2008/02/tts2008020260/13rRUxAAT9m", "parentPublication": { "id": "trans/ts", "title": "IEEE Transactions on Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1995/02/v0194", "title": "Visualization of Geometric Algorithms", "doi": null, "abstractUrl": "/journal/tg/1995/02/v0194/13rRUxDIth2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/01/ttg2009010087", "title": "An Overview of 3D Software Visualization", "doi": null, "abstractUrl": "/journal/tg/2009/01/ttg2009010087/13rRUyuegh6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009020221", "articleId": "13rRUxYIMUT", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009020249", "articleId": "13rRUIM2VBA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNqESuij", "title": "May", "year": "2012", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "18", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvl0", "doi": "10.1109/TVCG.2011.99", "abstract": "We introduce an information visualization technique, known as GreenCurve, for large multivariate sparse graphs that exhibit small-world properties. Our fractal-based design approach uses spatial cues to approximate the node connections and thus eliminates the links between the nodes in the visualization. The paper describes a robust algorithm to order the neighboring nodes of a large sparse graph by solving the Fiedler vector of its graph Laplacian, and then fold the graph nodes into a space-filling fractal curve based on the Fiedler vector. The result is a highly compact visualization that gives a succinct overview of the graph with guaranteed visibility of every graph node. GreenCurve is designed with the power grid infrastructure in mind. It is intended for use in conjunction with other visualization techniques to support electric power grid operations. The research and development of GreenCurve was conducted in collaboration with domain experts who understand the challenges and possibilities intrinsic to the power grid infrastructure. The paper reports a case study on applying GreenCurve to a power grid problem and presents a usability study to evaluate the design claims that we set forth.", "abstracts": [ { "abstractType": "Regular", "content": "We introduce an information visualization technique, known as GreenCurve, for large multivariate sparse graphs that exhibit small-world properties. Our fractal-based design approach uses spatial cues to approximate the node connections and thus eliminates the links between the nodes in the visualization. The paper describes a robust algorithm to order the neighboring nodes of a large sparse graph by solving the Fiedler vector of its graph Laplacian, and then fold the graph nodes into a space-filling fractal curve based on the Fiedler vector. The result is a highly compact visualization that gives a succinct overview of the graph with guaranteed visibility of every graph node. GreenCurve is designed with the power grid infrastructure in mind. It is intended for use in conjunction with other visualization techniques to support electric power grid operations. The research and development of GreenCurve was conducted in collaboration with domain experts who understand the challenges and possibilities intrinsic to the power grid infrastructure. The paper reports a case study on applying GreenCurve to a power grid problem and presents a usability study to evaluate the design claims that we set forth.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We introduce an information visualization technique, known as GreenCurve, for large multivariate sparse graphs that exhibit small-world properties. Our fractal-based design approach uses spatial cues to approximate the node connections and thus eliminates the links between the nodes in the visualization. The paper describes a robust algorithm to order the neighboring nodes of a large sparse graph by solving the Fiedler vector of its graph Laplacian, and then fold the graph nodes into a space-filling fractal curve based on the Fiedler vector. The result is a highly compact visualization that gives a succinct overview of the graph with guaranteed visibility of every graph node. GreenCurve is designed with the power grid infrastructure in mind. It is intended for use in conjunction with other visualization techniques to support electric power grid operations. The research and development of GreenCurve was conducted in collaboration with domain experts who understand the challenges and possibilities intrinsic to the power grid infrastructure. The paper reports a case study on applying GreenCurve to a power grid problem and presents a usability study to evaluate the design claims that we set forth.", "title": "A Space-Filling Visualization Technique for Multivariate Small-World Graphs", "normalizedTitle": "A Space-Filling Visualization Technique for Multivariate Small-World Graphs", "fno": "ttg2012050797", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Vectors", "Curve Fitting", "Data Visualisation", "Graph Theory", "Power Engineering Computing", "Power Grids", "Usability Study", "Space Filling Visualization Technique", "Multivariate Small World Graphs", "Green Curve Technique", "Multivariate Sparse Graph", "Small World Property", "Fractal Based Design Approach", "Spatial Cue", "Node Connection", "Visualization Node", "Fiedler Vector", "Laplacian Graph", "Space Filling Fractal Curve", "Power Grid Infrastructure", "Electric Power Grid Operation", "Domain Expert", "Power Grid Problem", "Data Visualization", "Laplace Equations", "Power Grids", "Layout", "Fractals", "Sparse Matrices", "Partitioning Algorithms", "Visualization Techniques And Methodologies", "Data And Knowledge Visualization", "Information Visualization" ], "authors": [ { "givenName": null, "surname": "Pak Chung Wong", "fullName": "Pak Chung Wong", "affiliation": "Pacific Northwest Nat. Lab., Richland, WA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "H.", "surname": "Foote", "fullName": "H. Foote", "affiliation": "Pacific Northwest Nat. Lab., Richland, WA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "P.", "surname": "Mackey", "fullName": "P. Mackey", "affiliation": "Pacific Northwest Nat. Lab., Richland, WA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "G.", "surname": "Chin", "fullName": "G. Chin", "affiliation": "Pacific Northwest Nat. Lab., Richland, WA, USA", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Zhenyu Huang", "fullName": "Zhenyu Huang", "affiliation": "Pacific Northwest Nat. Lab., Richland, WA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "J. J.", "surname": "Thomas", "fullName": "J. J. Thomas", "affiliation": "Pacific Northwest Nat. Lab., Richland, WA, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2012-05-01 00:00:00", "pubType": "trans", "pages": "797-809", "year": "2012", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-infovis/2005/2790/0/27900010", "title": "Dynamic Visualization of Graphs with Extended Labels", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2005/27900010/12OmNAolH9g", "parentPublication": { "id": "proceedings/ieee-infovis/2005/2790/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/apvis/2007/0808/0/04126227", "title": "Straight-line grid drawings of planar graphs with linear area", "doi": null, "abstractUrl": "/proceedings-article/apvis/2007/04126227/12OmNBOCWfN", "parentPublication": { "id": "proceedings/apvis/2007/0808/0", "title": "Asia-Pacific Symposium on Visualisation 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2004/8779/0/87790199", "title": "Interactive Visualization of Small World Graphs", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2004/87790199/12OmNCgrDcT", "parentPublication": { "id": "proceedings/ieee-infovis/2004/8779/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2011/0868/0/06004002", "title": "The Fractal Perspective Visualization Technique for Semantic Networks", "doi": null, "abstractUrl": "/proceedings-article/iv/2011/06004002/12OmNqBKU4s", "parentPublication": { "id": "proceedings/iv/2011/0868/0", "title": "2011 15th International Conference on Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1997/8262/0/82620111", "title": "Multivariate visualization using metric scaling", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1997/82620111/12OmNqOwQJt", "parentPublication": { "id": "proceedings/ieee-vis/1997/8262/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/apvis/2007/0808/0/04126215", "title": "GraphScape: integrated multivariate network visualization", "doi": null, "abstractUrl": "/proceedings-article/apvis/2007/04126215/12OmNrJAdV8", "parentPublication": { "id": "proceedings/apvis/2007/0808/0", "title": "Asia-Pacific Symposium on Visualisation 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/kam/2009/3888/1/3888a442", "title": "Design and Realization of Power Gird Knowledge Visualization", "doi": null, "abstractUrl": "/proceedings-article/kam/2009/3888a442/12OmNwekjIC", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icst/2012/4670/0/4670a737", "title": "Enhancing Fault Localization via Multivariate Visualization", "doi": null, "abstractUrl": "/proceedings-article/icst/2012/4670a737/12OmNxd4to6", "parentPublication": { "id": "proceedings/icst/2012/4670/0", "title": "2012 IEEE Fifth International Conference on Software Testing, Verification and Validation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/03/ttg2011030276", "title": "Tugging Graphs Faster: Efficiently Modifying Path-Preserving Hierarchies for Browsing Paths", "doi": null, "abstractUrl": "/journal/tg/2011/03/ttg2011030276/13rRUwbs1Su", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2003/02/v0206", "title": "GraphSplatting: Visualizing Graphs as Continuous Fields", "doi": null, "abstractUrl": "/journal/tg/2003/02/v0206/13rRUwj7cp1", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2012050783", "articleId": "13rRUwI5Ug5", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2012050810", "articleId": "13rRUxASuby", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNznkK6N", "title": "January/February", "year": "2009", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "January/February", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwjoNwW", "doi": "10.1109/TVCG.2008.68", "abstract": "The gradient of a velocity vector field is an asymmetric tensor field which can provide critical insight that is difficult to infer from traditional trajectory-based vector field visualization techniques. We describe the structures in the eigenvalue and eigenvector fields of the gradient tensor and how these structures can be used to infer the behaviors of the velocity field. To illustrate the structures in asymmetric tensor fields, we introduce the notions of eigenvalue and eigenvector manifolds. These concepts afford a number of theoretical results that clarify the connections between symmetric and antisymmetric components in tensor fields. In addition, these manifolds naturally lead to partitions of tensor fields, which we use to design effective visualization strategies. Both eigenvalue manifold and eigenvector manifold are supported by a tensor reparameterization with physical meaning. This allows us to relate our tensor analysis to physical quantities such as rotation, angular deformation, and dilation, which provide physical interpretation of our tensor-driven vector field analysis in the context of fluid mechanics. To demonstrate the utility of our approach, we have applied our visualization techniques and interpretation to the study of the Sullivan Vortex as well as computational fluid dynamics simulation data.", "abstracts": [ { "abstractType": "Regular", "content": "The gradient of a velocity vector field is an asymmetric tensor field which can provide critical insight that is difficult to infer from traditional trajectory-based vector field visualization techniques. We describe the structures in the eigenvalue and eigenvector fields of the gradient tensor and how these structures can be used to infer the behaviors of the velocity field. To illustrate the structures in asymmetric tensor fields, we introduce the notions of eigenvalue and eigenvector manifolds. These concepts afford a number of theoretical results that clarify the connections between symmetric and antisymmetric components in tensor fields. In addition, these manifolds naturally lead to partitions of tensor fields, which we use to design effective visualization strategies. Both eigenvalue manifold and eigenvector manifold are supported by a tensor reparameterization with physical meaning. This allows us to relate our tensor analysis to physical quantities such as rotation, angular deformation, and dilation, which provide physical interpretation of our tensor-driven vector field analysis in the context of fluid mechanics. To demonstrate the utility of our approach, we have applied our visualization techniques and interpretation to the study of the Sullivan Vortex as well as computational fluid dynamics simulation data.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The gradient of a velocity vector field is an asymmetric tensor field which can provide critical insight that is difficult to infer from traditional trajectory-based vector field visualization techniques. We describe the structures in the eigenvalue and eigenvector fields of the gradient tensor and how these structures can be used to infer the behaviors of the velocity field. To illustrate the structures in asymmetric tensor fields, we introduce the notions of eigenvalue and eigenvector manifolds. These concepts afford a number of theoretical results that clarify the connections between symmetric and antisymmetric components in tensor fields. In addition, these manifolds naturally lead to partitions of tensor fields, which we use to design effective visualization strategies. Both eigenvalue manifold and eigenvector manifold are supported by a tensor reparameterization with physical meaning. This allows us to relate our tensor analysis to physical quantities such as rotation, angular deformation, and dilation, which provide physical interpretation of our tensor-driven vector field analysis in the context of fluid mechanics. To demonstrate the utility of our approach, we have applied our visualization techniques and interpretation to the study of the Sullivan Vortex as well as computational fluid dynamics simulation data.", "title": "Asymmetric Tensor Analysis for Flow Visualization", "normalizedTitle": "Asymmetric Tensor Analysis for Flow Visualization", "fno": "ttg2009010106", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Flow Visualization", "Visualization Techniques And Methodologies" ], "authors": [ { "givenName": "Eugene", "surname": "Zhang", "fullName": "Eugene Zhang", "affiliation": "Oregon State University, Corvallis", "__typename": "ArticleAuthorType" }, { "givenName": "Harry", "surname": "Yeh", "fullName": "Harry Yeh", "affiliation": "Oregon State University, Corvallis", "__typename": "ArticleAuthorType" }, { "givenName": "Zhongzang", "surname": "Lin", "fullName": "Zhongzang Lin", "affiliation": "Oregon State University, Corvallis", "__typename": "ArticleAuthorType" }, { "givenName": "Robert S.", "surname": "Laramee", "fullName": "Robert S. Laramee", "affiliation": "University of Wales, Swansea", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2009-01-01 00:00:00", "pubType": "trans", "pages": "106-122", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2005/2766/0/27660001", "title": "2D Asymmetric Tensor Analysis", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660001/12OmNAY79q0", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/01532770", "title": "2D asymmetric tensor analysis", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/01532770/12OmNCw3z9K", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visual/1994/6627/0/00346326", "title": "The topology of symmetric, second-order tensor fields", "doi": null, "abstractUrl": "/proceedings-article/visual/1994/00346326/12OmNvxKu1Q", "parentPublication": { "id": "proceedings/visual/1994/6627/0", "title": "Proceedings Visualization '94", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2004/8788/0/87880123", "title": "Physically Based Methods for Tensor Field Visualization", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2004/87880123/12OmNzTppFk", "parentPublication": { "id": "proceedings/ieee-vis/2004/8788/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/27660010", "title": "The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660010/12OmNzmclCU", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/05/v1189", "title": "Analyzing Vortex Breakdown Flow Structures by Assignment of Colors to Tensor Invariants", "doi": null, "abstractUrl": "/journal/tg/2006/05/v1189/13rRUxjQyv8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/12/ttg2011121979", "title": "Asymmetric Tensor Field Visualization for Surfaces", "doi": null, "abstractUrl": "/journal/tg/2011/12/ttg2011121979/13rRUygT7fa", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1993/04/mcg1993040025", "title": "Visualizing Second-Order Tensor Fields with Hyperstreamlines", "doi": null, "abstractUrl": "/magazine/cg/1993/04/mcg1993040025/13rRUyv53HF", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/01/08805436", "title": "Multi-Scale Topological Analysis of Asymmetric Tensor Fields on Surfaces", "doi": null, "abstractUrl": "/journal/tg/2020/01/08805436/1cG4IGNd2Y8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/01/09552927", "title": "Feature Curves and Surfaces of 3D Asymmetric Tensor Fields", "doi": null, "abstractUrl": "/journal/tg/2022/01/09552927/1xic6oeRxnO", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009010087", "articleId": "13rRUyuegh6", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009010123", "articleId": "13rRUxYINf4", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNqBKTZQ", "title": "September/October", "year": "2009", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "September/October", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUx0xPZv", "doi": "10.1109/TVCG.2009.23", "abstract": "Radial visualization, or the practice of displaying data in a circular or elliptical pattern, is an increasingly common technique in information visualization research. In spite of its prevalence, little work has been done to study this visualization paradigm as a methodology in its own right. We provide a historical review of radial visualization, tracing it to its roots in centuries-old statistical graphics. We then identify the types of problem domains to which modern radial visualization techniques have been applied. A taxonomy for radial visualization is proposed in the form of seven design patterns encompassing nearly all recent works in this area. From an analysis of these patterns, we distill a series of design considerations that system builders can use to create new visualizations that address aspects of the design space that have not yet been explored. It is hoped that our taxonomy will provide a framework for facilitating discourse among researchers and stimulate the development of additional theories and systems involving radial visualization as a distinct design metaphor.", "abstracts": [ { "abstractType": "Regular", "content": "Radial visualization, or the practice of displaying data in a circular or elliptical pattern, is an increasingly common technique in information visualization research. In spite of its prevalence, little work has been done to study this visualization paradigm as a methodology in its own right. We provide a historical review of radial visualization, tracing it to its roots in centuries-old statistical graphics. We then identify the types of problem domains to which modern radial visualization techniques have been applied. A taxonomy for radial visualization is proposed in the form of seven design patterns encompassing nearly all recent works in this area. From an analysis of these patterns, we distill a series of design considerations that system builders can use to create new visualizations that address aspects of the design space that have not yet been explored. It is hoped that our taxonomy will provide a framework for facilitating discourse among researchers and stimulate the development of additional theories and systems involving radial visualization as a distinct design metaphor.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Radial visualization, or the practice of displaying data in a circular or elliptical pattern, is an increasingly common technique in information visualization research. In spite of its prevalence, little work has been done to study this visualization paradigm as a methodology in its own right. We provide a historical review of radial visualization, tracing it to its roots in centuries-old statistical graphics. We then identify the types of problem domains to which modern radial visualization techniques have been applied. A taxonomy for radial visualization is proposed in the form of seven design patterns encompassing nearly all recent works in this area. From an analysis of these patterns, we distill a series of design considerations that system builders can use to create new visualizations that address aspects of the design space that have not yet been explored. It is hoped that our taxonomy will provide a framework for facilitating discourse among researchers and stimulate the development of additional theories and systems involving radial visualization as a distinct design metaphor.", "title": "A Survey of Radial Methods for Information Visualization", "normalizedTitle": "A Survey of Radial Methods for Information Visualization", "fno": "ttg2009050759", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Information Visualization", "Multivariate Visualization", "Visualization Techniques And Methodologies", "Interactive Data Exploration And Discovery" ], "authors": [ { "givenName": "Geoffrey M.", "surname": "Draper", "fullName": "Geoffrey M. Draper", "affiliation": "Brigham Young University Hawaii, Laie", "__typename": "ArticleAuthorType" }, { "givenName": "Yarden", "surname": "Livnat", "fullName": "Yarden Livnat", "affiliation": "University of Utah, Salt Lake City", "__typename": "ArticleAuthorType" }, { "givenName": "Richard F.", "surname": "Riesenfeld", "fullName": "Richard F. Riesenfeld", "affiliation": "University of Utah, Salt Lake City", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2009-09-01 00:00:00", "pubType": "trans", "pages": "759-776", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/inciscos/2017/2644/0/2644a369", "title": "Radial Tree in Bunches: Optimizing the Use of Space in the Visualization of Radial Trees", "doi": null, "abstractUrl": "/proceedings-article/inciscos/2017/2644a369/12OmNAkWvh8", "parentPublication": { "id": "proceedings/inciscos/2017/2644/0", "title": "2017 International Conference on Information Systems and Computer Science (INCISCOS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/02/08476234", "title": "A Task-Based Taxonomy of Cognitive Biases for Information Visualization", "doi": null, "abstractUrl": "/journal/tg/2020/02/08476234/13WBGLOgq3z", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2000/01/v0059", "title": "Designing Pixel-Oriented Visualization Techniques: Theory and Applications", "doi": null, "abstractUrl": "/journal/tg/2000/01/v0059/13rRUwhHcJa", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/02/ttg2009020205", "title": "Survey of the Visual Exploration and Analysis of Perfusion Data", "doi": null, "abstractUrl": "/journal/tg/2009/02/ttg2009020205/13rRUwhpBE5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/01/ttg2009010106", "title": "Asymmetric Tensor Analysis for Flow Visualization", "doi": null, "abstractUrl": "/journal/tg/2009/01/ttg2009010106/13rRUwjoNwW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ts/2008/02/tts2008020260", "title": "Software Architecture Visualization: An Evaluation Framework and Its Application", "doi": null, "abstractUrl": "/journal/ts/2008/02/tts2008020260/13rRUxAAT9m", "parentPublication": { "id": "trans/ts", "title": "IEEE Transactions on Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/01/ttg2009010123", "title": "Multiscale Time Activity Data Exploration via Temporal Clustering Visualization Spreadsheet", "doi": null, "abstractUrl": "/journal/tg/2009/01/ttg2009010123/13rRUxYINf4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/01/07192648", "title": "Off the Radar: Comparative Evaluation of Radial Visualization Solutions for Composite Indicators", "doi": null, "abstractUrl": "/journal/tg/2016/01/07192648/13rRUygT7sF", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2018/06/08617765", "title": "A Novel Radial Visualization of Intrusion Detection Alerts", "doi": null, "abstractUrl": "/magazine/cg/2018/06/08617765/17D45Vw15tt", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/01/08457476", "title": "In Pursuit of Error: A Survey of Uncertainty Visualization Evaluation", "doi": null, "abstractUrl": "/journal/tg/2019/01/08457476/17D45WaTkcP", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009050747", "articleId": "13rRUytWF9f", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009050777", "articleId": "13rRUwInvyr", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNrIrPnR", "title": "March/April", "year": "2008", "issueNum": "02", "idPrefix": "ts", "pubType": "journal", "volume": "34", "label": "March/April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxAAT9m", "doi": "10.1109/TSE.2007.70757", "abstract": "In order to characterize and improve software architecture visualization practice, the paper derives and constructs a qualitative framework, with 7 key areas and 31 features, for the assessment of software architecture visualization tools. The framework is derived by the application of the Goal Question Metric paradigm to information obtained from a literature survey and addresses a number of stakeholder issues. The evaluation is performed from multiple stakeholder perspectives and in various architectural contexts. Stakeholders can apply the framework to determine if a particular software architecture visualization tool is appropriate to a given task. The framework is applied in the evaluation of a collection of six software architecture visualization tools. The framework may also be used as a design template for a comprehensive software architecture visualization tool.", "abstracts": [ { "abstractType": "Regular", "content": "In order to characterize and improve software architecture visualization practice, the paper derives and constructs a qualitative framework, with 7 key areas and 31 features, for the assessment of software architecture visualization tools. The framework is derived by the application of the Goal Question Metric paradigm to information obtained from a literature survey and addresses a number of stakeholder issues. The evaluation is performed from multiple stakeholder perspectives and in various architectural contexts. Stakeholders can apply the framework to determine if a particular software architecture visualization tool is appropriate to a given task. The framework is applied in the evaluation of a collection of six software architecture visualization tools. The framework may also be used as a design template for a comprehensive software architecture visualization tool.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In order to characterize and improve software architecture visualization practice, the paper derives and constructs a qualitative framework, with 7 key areas and 31 features, for the assessment of software architecture visualization tools. The framework is derived by the application of the Goal Question Metric paradigm to information obtained from a literature survey and addresses a number of stakeholder issues. The evaluation is performed from multiple stakeholder perspectives and in various architectural contexts. Stakeholders can apply the framework to determine if a particular software architecture visualization tool is appropriate to a given task. The framework is applied in the evaluation of a collection of six software architecture visualization tools. The framework may also be used as a design template for a comprehensive software architecture visualization tool.", "title": "Software Architecture Visualization: An Evaluation Framework and Its Application", "normalizedTitle": "Software Architecture Visualization: An Evaluation Framework and Its Application", "fno": "tts2008020260", "hasPdf": true, "idPrefix": "ts", "keywords": [ "Software Architectures", "Visualization Techniques And Methodologies" ], "authors": [ { "givenName": "Keith", "surname": "Gallagher", "fullName": "Keith Gallagher", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Andrew", "surname": "Hatch", "fullName": "Andrew Hatch", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Malcolm", "surname": "Munro", "fullName": "Malcolm Munro", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2008-03-01 00:00:00", "pubType": "trans", "pages": "260-270", "year": "2008", "issn": "0098-5589", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/csmr/2009/3589/0/3589a323", "title": "SAVE: Software Architecture Visualization and Evaluation", "doi": null, "abstractUrl": "/proceedings-article/csmr/2009/3589a323/12OmNAgGwik", "parentPublication": { "id": "proceedings/csmr/2009/3589/0", "title": "2009 13th European Conference on Software Maintenance and Reengineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ace/2010/4058/0/4058a334", "title": "An Integrated Approach of AHP-GP and Visualization for Selection of Software Architecture: A Framework", "doi": null, "abstractUrl": "/proceedings-article/ace/2010/4058a334/12OmNybfqVp", "parentPublication": { "id": "proceedings/ace/2010/4058/0", "title": "Advances in Computer Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/04/v0432", "title": "Knowledge Precepts for Design and Evaluation of Information Visualizations", "doi": null, "abstractUrl": "/journal/tg/2005/04/v0432/13rRUEgarnC", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030424", "title": "Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030424/13rRUNvgzix", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/02/ttg2009020234", "title": "GeoBuilder: A Geometric Algorithm Visualization and Debugging System for 2D and 3D Geometric Computing", "doi": null, "abstractUrl": "/journal/tg/2009/02/ttg2009020234/13rRUwI5TXv", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030410", "title": "A Novel Visualization Technique for Electric Power Grid Analytics", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030410/13rRUwj7cp6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/01/ttg2009010106", "title": "Asymmetric Tensor Analysis for Flow Visualization", "doi": null, "abstractUrl": "/journal/tg/2009/01/ttg2009010106/13rRUwjoNwW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/05/ttg2009050759", "title": "A Survey of Radial Methods for Information Visualization", "doi": null, "abstractUrl": "/journal/tg/2009/05/ttg2009050759/13rRUx0xPZv", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/01/ttg2009010123", "title": "Multiscale Time Activity Data Exploration via Temporal Clustering Visualization Spreadsheet", "doi": null, "abstractUrl": "/journal/tg/2009/01/ttg2009010123/13rRUxYINf4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/01/ttg2009010087", "title": "An Overview of 3D Software Visualization", "doi": null, "abstractUrl": 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{ "issue": { "id": "12OmNvSbBJE", "title": "September/October", "year": "2005", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "11", "label": "September/October", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxNmPDJ", "doi": "10.1109/TVCG.2005.70", "abstract": "Endoscopy has recently been introduced to endonasal transsphenoidal pituitary surgery as a minimally invasive procedure for the removal of various kinds of pituitary tumors. To reduce morbidity and mortality with this new technique, the surgeon must be well-trained and well-prepared. Virtual endoscopy can be beneficial as a tool for training, preoperative planning, and intraoperative support. This paper introduces STEPS, a virtual endoscopy system designed to aid surgeons in getting acquainted with the endoscopic view of the anatomy, the handling of instruments, the transsphenoidal approach, and challenges associated with the procedure. STEPS also assists experienced surgeons in planning a real endoscopic intervention by getting familiar with the individual patient anatomy, identifying landmarks, planning the approach, and deciding upon the ideal target position of the actual surgical activity. The application provides interactive visualization, navigation, and perception aids and the possibility of simulating the procedure, including haptic feedback and simulation of surgical instruments.", "abstracts": [ { "abstractType": "Regular", "content": "Endoscopy has recently been introduced to endonasal transsphenoidal pituitary surgery as a minimally invasive procedure for the removal of various kinds of pituitary tumors. To reduce morbidity and mortality with this new technique, the surgeon must be well-trained and well-prepared. Virtual endoscopy can be beneficial as a tool for training, preoperative planning, and intraoperative support. This paper introduces STEPS, a virtual endoscopy system designed to aid surgeons in getting acquainted with the endoscopic view of the anatomy, the handling of instruments, the transsphenoidal approach, and challenges associated with the procedure. STEPS also assists experienced surgeons in planning a real endoscopic intervention by getting familiar with the individual patient anatomy, identifying landmarks, planning the approach, and deciding upon the ideal target position of the actual surgical activity. The application provides interactive visualization, navigation, and perception aids and the possibility of simulating the procedure, including haptic feedback and simulation of surgical instruments.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Endoscopy has recently been introduced to endonasal transsphenoidal pituitary surgery as a minimally invasive procedure for the removal of various kinds of pituitary tumors. To reduce morbidity and mortality with this new technique, the surgeon must be well-trained and well-prepared. Virtual endoscopy can be beneficial as a tool for training, preoperative planning, and intraoperative support. This paper introduces STEPS, a virtual endoscopy system designed to aid surgeons in getting acquainted with the endoscopic view of the anatomy, the handling of instruments, the transsphenoidal approach, and challenges associated with the procedure. STEPS also assists experienced surgeons in planning a real endoscopic intervention by getting familiar with the individual patient anatomy, identifying landmarks, planning the approach, and deciding upon the ideal target position of the actual surgical activity. The application provides interactive visualization, navigation, and perception aids and the possibility of simulating the procedure, including haptic feedback and simulation of surgical instruments.", "title": "Advanced Virtual Endoscopic Pituitary Surgery", "normalizedTitle": "Advanced Virtual Endoscopic Pituitary Surgery", "fno": "v0497", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Index Terms Applications", "Visualization Techniques And Methodologies" ], "authors": [ { "givenName": "Andr?", "surname": "Neubauer", "fullName": "Andr? Neubauer", "affiliation": "IEEE", "__typename": "ArticleAuthorType" }, { "givenName": "Stefan", "surname": "Wolfsberger", "fullName": "Stefan Wolfsberger", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Marie-Th?r?se", "surname": "Forster", "fullName": "Marie-Th?r?se Forster", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Lukas", "surname": "Mroz", "fullName": "Lukas Mroz", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Rainer", "surname": "Wegenkittl", "fullName": "Rainer Wegenkittl", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Katja", "surname": "B?", "fullName": "Katja B?", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2005-09-01 00:00:00", "pubType": "trans", "pages": "497-507", "year": "2005", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ism/2015/0379/0/0379a033", "title": "Endoscopic Video Retrieval: A Signature-Based Approach for Linking Endoscopic Images with Video Segments", "doi": null, "abstractUrl": "/proceedings-article/ism/2015/0379a033/12OmNAOsMOe", "parentPublication": { "id": "proceedings/ism/2015/0379/0", "title": "2015 IEEE International Symposium on Multimedia (ISM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbms/2016/9036/0/9036a312", "title": "Domain-Specific Video Compression for Long-Term Archiving of Endoscopic Surgery Videos", "doi": null, "abstractUrl": "/proceedings-article/cbms/2016/9036a312/12OmNAtK4nU", "parentPublication": { "id": "proceedings/cbms/2016/9036/0", "title": "2016 IEEE 29th International Symposium on Computer-Based Medical Systems (CBMS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2004/8788/0/87880513", "title": "STEPS — An Application for Simulation of Transsphenoidal Endonasal Pituitary Surgery", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2004/87880513/12OmNCdk2OY", "parentPublication": { "id": "proceedings/ieee-vis/2004/8788/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bwcca/2014/4173/0/4173a541", "title": "Training System for Endoscopic Surgery by Using Augmented Reality and Forceps Control Devices", "doi": null, "abstractUrl": "/proceedings-article/bwcca/2014/4173a541/12OmNqGRGcm", "parentPublication": { "id": "proceedings/bwcca/2014/4173/0", "title": "2014 Ninth International Conference on Broadband and Wireless Computing, Communication and Applications (BWCCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2008/1971/0/04480779", "title": "Distance education system for teaching manual skills in endoscopic paranasal sinus surgery using \"hypermirror\" telecommunication interface", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480779/12OmNqHqSoZ", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444756", "title": "Endoscopic endonasal haptic surgery simulator prototype: A rigid endoscope model", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444756/12OmNwAt1D2", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2008/2339/0/04563010", "title": "Circular generalized cylinder fitting for 3D reconstruction in endoscopic imaging based on MRF", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2008/04563010/12OmNzd7bU5", "parentPublication": { "id": "proceedings/cvprw/2008/2339/0", "title": "2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/04/v0432", "title": "Knowledge Precepts for Design and Evaluation of Information Visualizations", "doi": null, "abstractUrl": "/journal/tg/2005/04/v0432/13rRUEgarnC", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/ttg2008061491", "title": "Sinus Endoscopy - Application of Advanced GPU Volume Rendering for Virtual Endoscopy", "doi": null, "abstractUrl": "/journal/tg/2008/06/ttg2008061491/13rRUwgyOjg", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2016/03/07435348", "title": "Development of a Haptic Interface for Natural Orifice Translumenal Endoscopic Surgery Simulation", "doi": null, "abstractUrl": "/journal/th/2016/03/07435348/13rRUxjQyc0", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "v0485", "articleId": "13rRUwbaqLp", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0508", "articleId": "13rRUyeTVhT", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzmclnL", "title": "November/December", "year": "2006", "issueNum": "06", "idPrefix": "tg", "pubType": "journal", "volume": "12", "label": "November/December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxYrbUv", "doi": "10.1109/TVCG.2006.92", "abstract": "Abstract—We present a visual analytics technique to explore graphs using the concept of a data signature. A data signature, in our context, is a multidimensional vector that captures the local topology information surrounding each graph node. Signature vectors extracted from a graph are projected onto a low-dimensional scatterplot through the use of scaling. The resultant scatterplot, which reflects the similarities of the vectors, allows analysts to examine the graph structures and their corresponding real-life interpretations through repeated use of brushing and linking between the two visualizations. The interpretation of the graph structures is based on the outcomes of multiple participatory analysis sessions with intelligence analysts conducted by the authors at the Pacific Northwest National Laboratory. The paper first uses three public domain data sets with either well-known or obvious features to explain the rationale of our design and illustrate its results. More advanced examples are then used in a customized usability study to evaluate the effectiveness and efficiency of our approach. The study results reveal not only the limitations and weaknesses of the traditional approach based solely on graph visualization, but also the advantages and strengths of our signature-guided approach presented in the paper.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—We present a visual analytics technique to explore graphs using the concept of a data signature. A data signature, in our context, is a multidimensional vector that captures the local topology information surrounding each graph node. Signature vectors extracted from a graph are projected onto a low-dimensional scatterplot through the use of scaling. The resultant scatterplot, which reflects the similarities of the vectors, allows analysts to examine the graph structures and their corresponding real-life interpretations through repeated use of brushing and linking between the two visualizations. The interpretation of the graph structures is based on the outcomes of multiple participatory analysis sessions with intelligence analysts conducted by the authors at the Pacific Northwest National Laboratory. The paper first uses three public domain data sets with either well-known or obvious features to explain the rationale of our design and illustrate its results. More advanced examples are then used in a customized usability study to evaluate the effectiveness and efficiency of our approach. The study results reveal not only the limitations and weaknesses of the traditional approach based solely on graph visualization, but also the advantages and strengths of our signature-guided approach presented in the paper.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—We present a visual analytics technique to explore graphs using the concept of a data signature. A data signature, in our context, is a multidimensional vector that captures the local topology information surrounding each graph node. Signature vectors extracted from a graph are projected onto a low-dimensional scatterplot through the use of scaling. The resultant scatterplot, which reflects the similarities of the vectors, allows analysts to examine the graph structures and their corresponding real-life interpretations through repeated use of brushing and linking between the two visualizations. The interpretation of the graph structures is based on the outcomes of multiple participatory analysis sessions with intelligence analysts conducted by the authors at the Pacific Northwest National Laboratory. The paper first uses three public domain data sets with either well-known or obvious features to explain the rationale of our design and illustrate its results. More advanced examples are then used in a customized usability study to evaluate the effectiveness and efficiency of our approach. The study results reveal not only the limitations and weaknesses of the traditional approach based solely on graph visualization, but also the advantages and strengths of our signature-guided approach presented in the paper.", "title": "Graph Signatures for Visual Analytics", "normalizedTitle": "Graph Signatures for Visual Analytics", "fno": "v1399", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data And Knowledge Visualization", "Information Visualization", "Visualization Techniques And Methodologies", "Graphs And Networks" ], "authors": [ { "givenName": "Pak Chung", "surname": "Wong", "fullName": "Pak Chung Wong", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Harlan", "surname": "Foote", "fullName": "Harlan Foote", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "George", "surname": "Chin Jr.", "fullName": "George Chin Jr.", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Patrick", "surname": "Mackey", "fullName": "Patrick Mackey", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Ken", "surname": "Perrine", "fullName": "Ken Perrine", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2006-11-01 00:00:00", "pubType": "trans", "pages": "1399-1413", "year": "2006", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iv/2008/3268/0/3268a610", "title": "Edge Metrics for Visual Graph Analytics: A Comparative Study", "doi": null, "abstractUrl": "/proceedings-article/iv/2008/3268a610/12OmNAnMuJD", "parentPublication": { "id": "proceedings/iv/2008/3268/0", "title": "2008 12th International Conference Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cic/2016/4607/0/4607a349", "title": "Differentiating Non-Isomorphic Graphlets for Graph Analytics", "doi": null, "abstractUrl": "/proceedings-article/cic/2016/4607a349/12OmNweBUHb", "parentPublication": { "id": "proceedings/cic/2016/4607/0", "title": "2016 IEEE 2nd International Conference on Collaboration and Internet Computing (CIC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/catch/2009/3568/0/3568a199", "title": "Visual Analytics for Network Flow Analysis", "doi": null, "abstractUrl": "/proceedings-article/catch/2009/3568a199/12OmNym2bW6", "parentPublication": { "id": "proceedings/catch/2009/3568/0", "title": "2009 Cybersecurity Applications &amp; Technology Conference for Homeland Security. CATCH 2009", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2012/04/mcg2012040026", "title": "A Graph Algebra for Scalable Visual Analytics", "doi": null, "abstractUrl": "/magazine/cg/2012/04/mcg2012040026/13rRUILLkpN", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030410", "title": "A Novel Visualization Technique for Electric Power Grid Analytics", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030410/13rRUwj7cp6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2006/01/mcg2006010010", "title": "A Visual Analytics Agenda", "doi": null, "abstractUrl": "/magazine/cg/2006/01/mcg2006010010/13rRUxBa5ej", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/01/08019832", "title": "VIGOR: Interactive Visual Exploration of Graph Query Results", "doi": null, "abstractUrl": "/journal/tg/2018/01/08019832/13rRUy0qnGp", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sc/2022/5444/0/544400a061", "title": "Exaflops Biomedical Knowledge Graph Analytics", "doi": null, "abstractUrl": "/proceedings-article/sc/2022/544400a061/1I0bSLlULiU", "parentPublication": { "id": "proceedings/sc/2022/5444/0/", "title": "SC22: International Conference for High Performance Computing, Networking, Storage and Analysis", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sc/2022/5444/0/544400a061", "title": "Exaflops Biomedical Knowledge Graph Analytics", "doi": null, "abstractUrl": "/proceedings-article/sc/2022/544400a061/1L07nzK3xjW", "parentPublication": { "id": "proceedings/sc/2022/5444/0/", "title": "SC22: International Conference for High Performance Computing, Networking, Storage and Analysis", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vast/2020/8009/0/800900a012", "title": "Diagnosing Concept Drift with Visual Analytics", "doi": null, "abstractUrl": "/proceedings-article/vast/2020/800900a012/1q7jvQC41gs", "parentPublication": { "id": "proceedings/vast/2020/8009/0", "title": "2020 IEEE Conference on Visual Analytics Science and Technology (VAST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "v1386", "articleId": "13rRUwcS1CP", "__typename": "AdjacentArticleType" }, "next": { "fno": "v1414", "articleId": "13rRUwjXZS5", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAZx8On", "title": "May/June", "year": "2009", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwj7cp6", "doi": "10.1109/TVCG.2008.197", "abstract": "The application of information visualization holds tremendous promise for the electric power industry, but its potential has so far not been sufficiently exploited by the visualization community. Prior work on visualizing electric power systems has been limited to depicting raw or processed infor", "abstracts": [ { "abstractType": "Regular", "content": "The application of information visualization holds tremendous promise for the electric power industry, but its potential has so far not been sufficiently exploited by the visualization community. Prior work on visualizing electric power systems has been limited to depicting raw or processed infor", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The application of information visualization holds tremendous promise for the electric power industry, but its potential has so far not been sufficiently exploited by the visualization community. Prior work on visualizing electric power systems has been limited to depicting raw or processed infor", "title": "A Novel Visualization Technique for Electric Power Grid Analytics", "normalizedTitle": "A Novel Visualization Technique for Electric Power Grid Analytics", "fno": "ttg2009030410", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Applications", "Information Visualization", "Visualization Systems And Software", "Visualization Techniques And Methodologies" ], "authors": [ { "givenName": "Pak Chung", "surname": "Wong", "fullName": "Pak Chung Wong", "affiliation": "Pacific Northwest National Laboratory, Richland", "__typename": "ArticleAuthorType" }, { "givenName": "Kevin", "surname": "Schneider", "fullName": "Kevin Schneider", "affiliation": "Pacific Northwest National Laboratory, Richland", "__typename": "ArticleAuthorType" }, { "givenName": "Patrick", "surname": "Mackey", "fullName": "Patrick Mackey", "affiliation": "Pacific Northwest National Laboratory, Richland", "__typename": "ArticleAuthorType" }, { "givenName": "Harlan", "surname": "Foote", "fullName": "Harlan Foote", "affiliation": "Pacific Northwest National Laboratory, Richland", "__typename": "ArticleAuthorType" }, { "givenName": "George", "surname": "Chin Jr.", "fullName": "George Chin Jr.", "affiliation": "Pacific Northwest National Laboratory, Richland", "__typename": "ArticleAuthorType" }, { "givenName": "Ross", "surname": "Guttromson", "fullName": "Ross Guttromson", "affiliation": "Pacific Northwest National Laboratory, Richland", "__typename": "ArticleAuthorType" }, { "givenName": "Jim", "surname": "Thomas", "fullName": "Jim Thomas", "affiliation": "Pacific Northwest National Laboratory, Richland", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2009-05-01 00:00:00", "pubType": "trans", "pages": "410-423", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/visual/1994/6627/0/00346292", "title": "Visualization of an electric power transmission system", "doi": null, "abstractUrl": "/proceedings-article/visual/1994/00346292/12OmNBPtJDU", "parentPublication": { "id": "proceedings/visual/1994/6627/0", "title": "Proceedings Visualization '94", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2000/0804/0/08040131", "title": "New Methods for the Visualization of Electric Power System Information", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2000/08040131/12OmNBpVQ0b", "parentPublication": { "id": "proceedings/ieee-infovis/2000/0804/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030424", "title": "Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030424/13rRUNvgzix", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/02/ttg2009020234", "title": "GeoBuilder: A Geometric Algorithm Visualization and Debugging System for 2D and 3D Geometric Computing", "doi": null, "abstractUrl": "/journal/tg/2009/02/ttg2009020234/13rRUwI5TXv", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/05/ttg2012050797", "title": "A Space-Filling Visualization Technique for Multivariate Small-World Graphs", "doi": null, "abstractUrl": "/journal/tg/2012/05/ttg2012050797/13rRUwInvl0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/01/ttg2009010106", "title": "Asymmetric Tensor Analysis for Flow Visualization", "doi": null, "abstractUrl": "/journal/tg/2009/01/ttg2009010106/13rRUwjoNwW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/05/ttg2009050759", "title": "A Survey of Radial Methods for Information Visualization", "doi": null, "abstractUrl": "/journal/tg/2009/05/ttg2009050759/13rRUx0xPZv", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ts/2008/02/tts2008020260", "title": "Software Architecture Visualization: An Evaluation Framework and Its Application", "doi": null, "abstractUrl": "/journal/ts/2008/02/tts2008020260/13rRUxAAT9m", "parentPublication": { "id": "trans/ts", "title": "IEEE Transactions on Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/05/v0497", "title": "Advanced Virtual Endoscopic Pituitary Surgery", "doi": null, "abstractUrl": "/journal/tg/2005/05/v0497/13rRUxNmPDJ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/06/v1399", "title": "Graph Signatures for Visual Analytics", "doi": null, "abstractUrl": "/journal/tg/2006/06/v1399/13rRUxYrbUv", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], 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{ "issue": { "id": "12OmNzvhvFQ", "title": "January", "year": "2012", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "18", "label": "January", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxASuGg", "doi": "10.1109/TVCG.2011.74", "abstract": "Scientific data sets generated by numerical simulations or experimental measurements often contain a substantial amount of noise. Smoothing the data removes noise but can have potentially drastic effects on the qualitative nature of the data, thereby influencing its characterization and visualization via topological analysis, for example. We propose a method to track topological changes throughout the smoothing process. As a preprocessing step, we oversmooth the data and collect a list of topological events, specifically the creation and destruction of extremal points. During rendering, it is possible to select the number of topological events by interactively manipulating a merging parameter. The result that a specific amount of smoothing has on the topology of the data is illustrated using a topology-derived transfer function that relates region connectivity of the smoothed data to the original regions of the unsmoothed data. This approach enables visual as well as quantitative analysis of the topological effects of smoothing.", "abstracts": [ { "abstractType": "Regular", "content": "Scientific data sets generated by numerical simulations or experimental measurements often contain a substantial amount of noise. Smoothing the data removes noise but can have potentially drastic effects on the qualitative nature of the data, thereby influencing its characterization and visualization via topological analysis, for example. We propose a method to track topological changes throughout the smoothing process. As a preprocessing step, we oversmooth the data and collect a list of topological events, specifically the creation and destruction of extremal points. During rendering, it is possible to select the number of topological events by interactively manipulating a merging parameter. The result that a specific amount of smoothing has on the topology of the data is illustrated using a topology-derived transfer function that relates region connectivity of the smoothed data to the original regions of the unsmoothed data. This approach enables visual as well as quantitative analysis of the topological effects of smoothing.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Scientific data sets generated by numerical simulations or experimental measurements often contain a substantial amount of noise. Smoothing the data removes noise but can have potentially drastic effects on the qualitative nature of the data, thereby influencing its characterization and visualization via topological analysis, for example. We propose a method to track topological changes throughout the smoothing process. As a preprocessing step, we oversmooth the data and collect a list of topological events, specifically the creation and destruction of extremal points. During rendering, it is possible to select the number of topological events by interactively manipulating a merging parameter. The result that a specific amount of smoothing has on the topology of the data is illustrated using a topology-derived transfer function that relates region connectivity of the smoothed data to the original regions of the unsmoothed data. This approach enables visual as well as quantitative analysis of the topological effects of smoothing.", "title": "The Topological Effects of Smoothing", "normalizedTitle": "The Topological Effects of Smoothing", "fno": "ttg2012010160", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Volume Visualization", "Visualization Techniques And Methodologies", "Smoothing" ], "authors": [ { "givenName": "Sohail", "surname": "Shafii", "fullName": "Sohail Shafii", "affiliation": "University of California, Davis", "__typename": "ArticleAuthorType" }, { "givenName": "Scott E.", "surname": "Dillard", "fullName": "Scott E. Dillard", "affiliation": "Pacific Northwest National Laboratory, Richland", "__typename": "ArticleAuthorType" }, { "givenName": "Mario", "surname": "Hlawitschka", "fullName": "Mario Hlawitschka", "affiliation": "Universität Leipzig, Leipzig", "__typename": "ArticleAuthorType" }, { "givenName": "Bernd", "surname": "Hamann", "fullName": "Bernd Hamann", "affiliation": "University of California, Davis", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2012-01-01 00:00:00", "pubType": "trans", "pages": "160-172", "year": "2012", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iccv/1995/7042/0/70420852", "title": "Curve and surface smoothing without shrinkage", "doi": null, "abstractUrl": "/proceedings-article/iccv/1995/70420852/12OmNANBZo4", "parentPublication": { "id": "proceedings/iccv/1995/7042/0", "title": "Computer Vision, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icip/1997/8183/3/81833710", "title": "The effects of interpolation and smoothing of color matching functions", "doi": null, "abstractUrl": "/proceedings-article/icip/1997/81833710/12OmNBCHMIc", "parentPublication": { "id": "proceedings/icip/1997/8183/3", "title": "Proceedings of International Conference on Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/smi/2008/2260/0/04547940", "title": "A Global Physical Method for Manifold Smoothing", "doi": null, "abstractUrl": "/proceedings-article/smi/2008/04547940/12OmNCmGNWZ", "parentPublication": { "id": "proceedings/smi/2008/2260/0", "title": "IEEE International Conference on Shape Modeling and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cinc/2009/3645/1/3645a070", "title": "An Adaptive Algorithm for Smoothing Fingerprint Orientation Fields", "doi": null, "abstractUrl": "/proceedings-article/cinc/2009/3645a070/12OmNviHK8X", "parentPublication": { "id": "proceedings/cinc/2009/3645/1", "title": "Computational Intelligence and Natural Computing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/micai/2010/4284/0/4284a124", "title": "Comparing Smoothing Techniques on Fertility Data", "doi": null, "abstractUrl": "/proceedings-article/micai/2010/4284a124/12OmNxV4ixD", "parentPublication": { "id": "proceedings/micai/2010/4284/0", "title": "2010 Ninth Mexican International Conference on Artificial Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2005/2392/0/23920397", "title": "Directional Smoothing of Triangular Meshes", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2005/23920397/12OmNxiKrZS", "parentPublication": { "id": "proceedings/cgiv/2005/2392/0", "title": "International Conference on Computer Graphics, Imaging and Visualization (CGIV'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2006/02/i0209", "title": "Channel Smoothing: Efficient Robust Smoothing of Low-Level Signal Features", "doi": null, "abstractUrl": "/journal/tp/2006/02/i0209/13rRUwInuXm", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/02/ttg2009020205", "title": "Survey of the Visual Exploration and Analysis of Perfusion Data", "doi": null, "abstractUrl": "/journal/tg/2009/02/ttg2009020205/13rRUwhpBE5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", 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{ "issue": { "id": "1HcjwsmMpfq", "title": "Sept.-Oct.", "year": "2022", "issueNum": "05", "idPrefix": "cg", "pubType": "magazine", "volume": "42", "label": "Sept.-Oct.", "downloadables": { "hasCover": true, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1HcjABEJP56", "doi": "10.1109/MCG.2022.3193160", "abstract": "In this article, we present a digital platform for unmanned traffic management, UTM City, for research on visualization, simulation, and management of autonomous urban vehicle traffic. Such vehicles orient themselves automatically and provide services ranging from transport to remote presence and surveillance, and new regulations and standards for authorization and monitoring are currently being developed to accommodate for such services. Our system has been developed in close collaboration with domain experts that have contributed with scenarios and participated in numerous workshops to explore the use of visualization in airborne drone traffic monitoring, management, and development of the air space. We share here our experiences with this system and explore the need for visualization in future scenarios to ensure safe, free, and efficient air spaces.", "abstracts": [ { "abstractType": "Regular", "content": "In this article, we present a digital platform for unmanned traffic management, UTM City, for research on visualization, simulation, and management of autonomous urban vehicle traffic. Such vehicles orient themselves automatically and provide services ranging from transport to remote presence and surveillance, and new regulations and standards for authorization and monitoring are currently being developed to accommodate for such services. Our system has been developed in close collaboration with domain experts that have contributed with scenarios and participated in numerous workshops to explore the use of visualization in airborne drone traffic monitoring, management, and development of the air space. We share here our experiences with this system and explore the need for visualization in future scenarios to ensure safe, free, and efficient air spaces.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this article, we present a digital platform for unmanned traffic management, UTM City, for research on visualization, simulation, and management of autonomous urban vehicle traffic. Such vehicles orient themselves automatically and provide services ranging from transport to remote presence and surveillance, and new regulations and standards for authorization and monitoring are currently being developed to accommodate for such services. Our system has been developed in close collaboration with domain experts that have contributed with scenarios and participated in numerous workshops to explore the use of visualization in airborne drone traffic monitoring, management, and development of the air space. We share here our experiences with this system and explore the need for visualization in future scenarios to ensure safe, free, and efficient air spaces.", "title": "UTM City&#x2014;Visualization of Unmanned Aerial Vehicles", "normalizedTitle": "UTM City—Visualization of Unmanned Aerial Vehicles", "fno": "09910479", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Aerospace Computing", "Autonomous Aerial Vehicles", "Mobile Robots", "Remotely Operated Vehicles", "Road Traffic", "Road Vehicles", "UTM City Visualization", "Unmanned Aerial Vehicles", "Digital Platform", "Unmanned Traffic Management", "Autonomous Urban Vehicle Traffic", "Remote Presence", "Surveillance", "Authorization", "Domain Experts", "Numerous Workshops", "Airborne Drone Traffic Monitoring", "Visualization", "Traffic Control", "Urban Areas", "Process Control", "Aerospace Electronics", "Traffic Control", "Autonomous Aerial Vehicles" ], "authors": [ { "givenName": "Jimmy Johansson", "surname": "Westberg", "fullName": "Jimmy Johansson Westberg", "affiliation": "Linköping University, Norrköping, Sweden", "__typename": "ArticleAuthorType" }, { "givenName": "Karljohan Lundin", "surname": "Palmerius", "fullName": "Karljohan Lundin Palmerius", "affiliation": "Linköping University, Norrköping, Sweden", "__typename": "ArticleAuthorType" }, { "givenName": "Jonas", "surname": "Lundberg", "fullName": "Jonas Lundberg", "affiliation": "Linköping University, Norrköping, Sweden", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2022-09-01 00:00:00", "pubType": "mags", "pages": "84-89", "year": "2022", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icas/2009/3584/0/3584a208", "title": "Autonomous Runway Alignment of Fixed-Wing Unmanned Aerial Vehicles in Landing Phase", "doi": null, "abstractUrl": "/proceedings-article/icas/2009/3584a208/12OmNAKcNJR", "parentPublication": { "id": "proceedings/icas/2009/3584/0", "title": "Autonomic and Autonomous Systems, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/med/2006/1/0/04124907", "title": "A simple control scheme for Mini Unmanned Aerial Vehicles", "doi": null, "abstractUrl": "/proceedings-article/med/2006/04124907/12OmNBEGYLy", "parentPublication": { "id": "proceedings/med/2006/1/0", "title": "Proceedings of the 14th Mediterranean Conference on Control and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icnc/2015/6959/0/07069407", "title": "Unmanned aerial vehicles: Communications challenges and future aerial networking", "doi": null, "abstractUrl": "/proceedings-article/icnc/2015/07069407/12OmNBV9Iiy", "parentPublication": { "id": "proceedings/icnc/2015/6959/0", "title": "2015 International Conference on Computing, Networking and Communications (ICNC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iat/2007/3027/0/30270403", "title": "Multi-party Collision Avoidance among Unmanned Aerial Vehicles", "doi": null, "abstractUrl": "/proceedings-article/iat/2007/30270403/12OmNCcKQPo", "parentPublication": { "id": "proceedings/iat/2007/3027/0", "title": "Intelligent Agent Technology, IEEE / WIC / ACM International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tq/2023/02/09736583", "title": "PPCA - Privacy-Preserving Collision Avoidance for Autonomous Unmanned Aerial Vehicles", "doi": null, "abstractUrl": "/journal/tq/2023/02/09736583/1BN1Y4DftPW", "parentPublication": { "id": "trans/tq", "title": "IEEE Transactions on Dependable and Secure Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccs/2021/9445/0/944500a076", "title": "Unmanned Aerial vehicles (UAV) Path Planning Approaches", "doi": null, "abstractUrl": "/proceedings-article/iccs/2021/944500a076/1DSyBgA6LwQ", "parentPublication": { "id": "proceedings/iccs/2021/9445/0", "title": "2021 International Conference on Computing Sciences (ICCS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icacte/2021/4244/0/424400a057", "title": "Cybersecurity of Unmanned Aerial Vehicles: A Survey", "doi": null, "abstractUrl": "/proceedings-article/icacte/2021/424400a057/1E2wJAV7Qpa", "parentPublication": { "id": "proceedings/icacte/2021/4244/0", "title": "2021 14th International Conference on Advanced Computer Theory and Engineering (ICACTE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/micro/2022/6272/0/627200a300", "title": "Automatic Domain-Specific SoC Design for Autonomous Unmanned Aerial Vehicles", "doi": null, "abstractUrl": "/proceedings-article/micro/2022/627200a300/1HMSxrJUpfa", "parentPublication": { "id": "proceedings/micro/2022/6272/0", "title": "2022 55th IEEE/ACM International Symposium on Microarchitecture (MICRO)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ccict/2022/7224/0/722400a467", "title": "Detection of anomalous unmanned aerial vehicles: A systematic study, challenges, and future trends", "doi": null, "abstractUrl": "/proceedings-article/ccict/2022/722400a467/1HpDRBDKl6o", "parentPublication": { "id": "proceedings/ccict/2022/7224/0", "title": "2022 Fifth International Conference on Computational Intelligence and Communication Technologies (CCICT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/nana/2021/4158/0/415800a186", "title": "Research on Data Security of Unmanned Aerial Vehicles", "doi": null, "abstractUrl": "/proceedings-article/nana/2021/415800a186/1zdPQMiiZRC", "parentPublication": { "id": "proceedings/nana/2021/4158/0", "title": "2021 International Conference on Networking and Network Applications (NaNA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09910460", "articleId": "1HcjA6prwkM", "__typename": "AdjacentArticleType" }, "next": { "fno": "09910486", "articleId": "1HcjzG8YN6E", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAtstbv", "title": "Feb.", "year": "2020", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "26", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13ElNJSxmG4", "doi": "10.1109/TVCG.2018.2870822", "abstract": "Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and parallel rendering in addition to the application domain itself. We present a mature parallel rendering framework which provides a large set of features, algorithms and system integration for a wide range of real-world research and industry applications. Using the Equalizer parallel rendering framework, we show how a wide set of generic algorithms can be integrated in the framework to help application scalability and development in many different domains, highlighting how concrete applications benefit from the diverse aspects and use cases of Equalizer. We present novel parallel rendering algorithms, powerful abstractions for large visualization setups and virtual reality, as well as new experimental results for parallel rendering and data distribution.", "abstracts": [ { "abstractType": "Regular", "content": "Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and parallel rendering in addition to the application domain itself. We present a mature parallel rendering framework which provides a large set of features, algorithms and system integration for a wide range of real-world research and industry applications. Using the Equalizer parallel rendering framework, we show how a wide set of generic algorithms can be integrated in the framework to help application scalability and development in many different domains, highlighting how concrete applications benefit from the diverse aspects and use cases of Equalizer. We present novel parallel rendering algorithms, powerful abstractions for large visualization setups and virtual reality, as well as new experimental results for parallel rendering and data distribution.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and parallel rendering in addition to the application domain itself. We present a mature parallel rendering framework which provides a large set of features, algorithms and system integration for a wide range of real-world research and industry applications. Using the Equalizer parallel rendering framework, we show how a wide set of generic algorithms can be integrated in the framework to help application scalability and development in many different domains, highlighting how concrete applications benefit from the diverse aspects and use cases of Equalizer. We present novel parallel rendering algorithms, powerful abstractions for large visualization setups and virtual reality, as well as new experimental results for parallel rendering and data distribution.", "title": "Equalizer 2.0&#x2013;Convergence of a Parallel Rendering Framework", "normalizedTitle": "Equalizer 2.0–Convergence of a Parallel Rendering Framework", "fno": "08466895", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualisation", "Graphics Processing Units", "Parallel Processing", "Rendering Computer Graphics", "Virtual Reality", "Equalizer 2 0 Convergence", "Complex World Graphics Applications", "Real World Graphics Applications", "Interactive 3 D Rendering Tasks", "Complex Task", "Distributed Systems", "Application Domain", "Mature Parallel Rendering Framework", "System Integration", "Real World Research", "Industry Applications", "Equalizer Parallel Rendering Framework", "Generic Algorithms", "Application Scalability", "Diverse Aspects", "Parallel Rendering Algorithms", "Rendering Computer Graphics", "Equalizers", "Compounds", "Task Analysis", "Three Dimensional Displays", "Matrix Decomposition", "Transmission Line Matrix Methods", "Parallel Rendering", "Scalable Visualization", "Cluster Graphics", "Immersive Environments", "Display Walls" ], "authors": [ { "givenName": "Stefan", "surname": "Eilemann", "fullName": "Stefan Eilemann", "affiliation": "Visualization and MultiMedia Lab, Department of Informatics, University of Zürich, Zürich, Switzerland", "__typename": "ArticleAuthorType" }, { "givenName": "David", "surname": "Steiner", "fullName": "David Steiner", "affiliation": "Visualization and MultiMedia Lab, Department of Informatics, University of Zürich, Zürich, Switzerland", "__typename": "ArticleAuthorType" }, { "givenName": "Renato", "surname": "Pajarola", "fullName": "Renato Pajarola", "affiliation": "Visualization and MultiMedia Lab, Department of Informatics, University of Zürich, Zürich, Switzerland", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2020-02-01 00:00:00", "pubType": "trans", "pages": "1292-1307", "year": "2020", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/isspit/2004/8689/0/01433726", "title": "Rotation-based adaptive equalizer architecture for high data rate CDMA systems", "doi": null, "abstractUrl": "/proceedings-article/isspit/2004/01433726/12OmNvonIKg", "parentPublication": { "id": "proceedings/isspit/2004/8689/0", "title": "Proceedings of the Fourth IEEE International Symposium on Signal Processing and Information Technology", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dsd/2013/2978/0/06628353", "title": "Adaptive Equalizer Training for High-Speed Low-Power Communication Systems", "doi": null, "abstractUrl": "/proceedings-article/dsd/2013/06628353/12OmNxWcHkV", "parentPublication": { "id": "proceedings/dsd/2013/2978/0", "title": "2013 Euromicro Conference on Digital System Design (DSD)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icassp/2004/8484/4/01327015", "title": "Minimum distortion TEQ equalizer design for DMT system", "doi": null, "abstractUrl": "/proceedings-article/icassp/2004/01327015/12OmNxxvAPs", "parentPublication": { "id": "proceedings/icassp/2004/8484/4", "title": "2004 IEEE International Conference on Acoustics, Speech, and Signal Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscc/2015/7194/0/07405631", "title": "Equalizer placement and wavelength selective switch architecture for optical network security", "doi": null, "abstractUrl": "/proceedings-article/iscc/2015/07405631/12OmNyOHG36", "parentPublication": { "id": "proceedings/iscc/2015/7194/0", "title": "2015 IEEE Symposium on Computers and Communication (ISCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icoin/2013/5740/0/06496373", "title": "An efficient blind turbo equalizer for compensating Doppler effects", "doi": null, "abstractUrl": "/proceedings-article/icoin/2013/06496373/12OmNzBOi4v", "parentPublication": { "id": "proceedings/icoin/2013/5740/0", "title": "2013 International Conference on Information Networking (ICOIN)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isspit/2007/1834/0/04458105", "title": "Efficient CORDIC Based Equalizer For STTD Encoded MIMO CDMA Systems", "doi": null, "abstractUrl": "/proceedings-article/isspit/2007/04458105/12OmNzV70kP", "parentPublication": { "id": "proceedings/isspit/2007/1834/0", "title": "2007 IEEE International Symposium on Signal Processing and Information Technology", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1994/04/mcg1994040049", "title": "Communication Costs for Parallel Volume-Rendering Algorithms", "doi": null, "abstractUrl": "/magazine/cg/1994/04/mcg1994040049/13rRUwInvnd", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030436", "title": "Equalizer: A Scalable Parallel Rendering Framework", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030436/13rRUxAASVT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1994/04/mcg1994040023", "title": "A Sorting Classification of Parallel Rendering", "doi": null, "abstractUrl": "/magazine/cg/1994/04/mcg1994040023/13rRUy3gmXs", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ewdts/2020/9899/0/09225028", "title": "Fast RLS algorithms in Combined Adaptive Array and Fractionally-Spaced Feed-Forward/Feed-Backward Equalizer", "doi": null, "abstractUrl": "/proceedings-article/ewdts/2020/09225028/1nWNYMrarba", "parentPublication": { "id": "proceedings/ewdts/2020/9899/0", "title": "2020 IEEE East-West Design & Test Symposium (EWDTS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08464300", "articleId": "13xI8AsfhNo", "__typename": "AdjacentArticleType" }, "next": { "fno": "08453863", "articleId": "1gd8NarXyzC", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwudQU3", "title": "March", "year": "2001", "issueNum": "03", "idPrefix": "td", "pubType": "journal", "volume": "12", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvsn", "doi": "10.1109/71.914755", "abstract": "Abstract—This paper presents the design and performance of a new parallel graphics renderer for 3D images. This renderer is based on an adaptive supersampling approach that works for time/space-efficient execution on two classes of parallel computers. Our rendering scheme takes subpixel supersamples only along polygon edges. This leads to a significant reduction in rendering time and in buffer memory requirements. Furthermore, we offer a balanced rasterization of all transformed polygons. Experimental results prove these advantages on both a shared-memory SGI multiprocessor server and a Unix cluster of Sun workstations. We reveal performance effects of the new rendering scheme on subpixel resolution, polygon number, scene complexity, and memory requirements. The balanced parallel renderer demonstrates scalable performance with respect to increase in graphic complexity and in machine size. Our parallel renderer outperforms Crow's scheme in benchmark experiments performed. The improvements are made in three fronts: 1) reduction in rendering time, 2) higher efficiency with balanced workload, and 3) adaptive to available buffer memory size. The balanced renderer can be more cost-effectively embedded within many 3D graphics algorithms, such as those for edge smoothing and 3D visualization. Our parallel renderer is MPI-coded, offering high portability and cross-platform performance. These advantages can greatly improve the QoS in 3D imaging and in real-time interactive graphics.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—This paper presents the design and performance of a new parallel graphics renderer for 3D images. This renderer is based on an adaptive supersampling approach that works for time/space-efficient execution on two classes of parallel computers. Our rendering scheme takes subpixel supersamples only along polygon edges. This leads to a significant reduction in rendering time and in buffer memory requirements. Furthermore, we offer a balanced rasterization of all transformed polygons. Experimental results prove these advantages on both a shared-memory SGI multiprocessor server and a Unix cluster of Sun workstations. We reveal performance effects of the new rendering scheme on subpixel resolution, polygon number, scene complexity, and memory requirements. The balanced parallel renderer demonstrates scalable performance with respect to increase in graphic complexity and in machine size. Our parallel renderer outperforms Crow's scheme in benchmark experiments performed. The improvements are made in three fronts: 1) reduction in rendering time, 2) higher efficiency with balanced workload, and 3) adaptive to available buffer memory size. The balanced renderer can be more cost-effectively embedded within many 3D graphics algorithms, such as those for edge smoothing and 3D visualization. Our parallel renderer is MPI-coded, offering high portability and cross-platform performance. These advantages can greatly improve the QoS in 3D imaging and in real-time interactive graphics.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—This paper presents the design and performance of a new parallel graphics renderer for 3D images. This renderer is based on an adaptive supersampling approach that works for time/space-efficient execution on two classes of parallel computers. Our rendering scheme takes subpixel supersamples only along polygon edges. This leads to a significant reduction in rendering time and in buffer memory requirements. Furthermore, we offer a balanced rasterization of all transformed polygons. Experimental results prove these advantages on both a shared-memory SGI multiprocessor server and a Unix cluster of Sun workstations. We reveal performance effects of the new rendering scheme on subpixel resolution, polygon number, scene complexity, and memory requirements. The balanced parallel renderer demonstrates scalable performance with respect to increase in graphic complexity and in machine size. Our parallel renderer outperforms Crow's scheme in benchmark experiments performed. The improvements are made in three fronts: 1) reduction in rendering time, 2) higher efficiency with balanced workload, and 3) adaptive to available buffer memory size. The balanced renderer can be more cost-effectively embedded within many 3D graphics algorithms, such as those for edge smoothing and 3D visualization. Our parallel renderer is MPI-coded, offering high portability and cross-platform performance. These advantages can greatly improve the QoS in 3D imaging and in real-time interactive graphics.", "title": "Adaptive Parallel Rendering on Multiprocessors and Workstation Clusters", "normalizedTitle": "Adaptive Parallel Rendering on Multiprocessors and Workstation Clusters", "fno": "l0241", "hasPdf": true, "idPrefix": "td", "keywords": [ "Computer Graphics", "Parallel Rendering", "Supersampling", "Polygon Rasterization", "Symmetric Multiprocessors", "Cluster Of Workstations", "MPI Programming", "Load Balancing", "Speedup And Efficiency", "And Scalable Performance" ], "authors": [ { "givenName": "Wai-Sum", "surname": "Lin", "fullName": "Wai-Sum Lin", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Rynson W.H.", "surname": "Lau", "fullName": "Rynson W.H. Lau", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Kai", "surname": "Hwang", "fullName": "Kai Hwang", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Xiaola", "surname": "Lin", "fullName": "Xiaola Lin", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Paul Y.S.", "surname": "Cheung", "fullName": "Paul Y.S. Cheung", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "03", "pubDate": "2001-03-01 00:00:00", "pubType": "trans", "pages": "241-258", "year": "2001", "issn": "1045-9219", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": null, "next": { "fno": "l0259", "articleId": "13rRUwkfAYK", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzZ5oam", "title": "July/August", "year": "2008", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "14", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUNvgyWh", "doi": "10.1109/TVCG.2008.36", "abstract": "This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generated by line integral convolution (LIC). This visualization is combined with animation based on motion along the vector field. This decoupling of the line direction from the direction of animation allows us to choose the spatial frequencies along the direction of motion independently from the length scales along the LIC line patterns. Vision research indicates that local motion detectors are tuned to certain spatial frequencies of textures, and the above decoupling enables us to generate spatial frequencies optimized for motion perception. Furthermore, we introduce a combined visualization that employs orthogonal LIC patterns together with conventional, tangential streamline LIC patterns in order to benefit from the advantages of these two visualization approaches. In addition, a filtering process is described to achieve a consistent and temporally coherent animation of orthogonal vector field visualization. Different filter kernels and filter methods are compared and discussed in terms of visualization quality and speed. We present respective visualization algorithms for 2D planar vector fields and tangential vector fields on curved surfaces, and demonstrate that those algorithms lend themselves to efficient and interactive GPU implementations.", "abstracts": [ { "abstractType": "Regular", "content": "This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generated by line integral convolution (LIC). This visualization is combined with animation based on motion along the vector field. This decoupling of the line direction from the direction of animation allows us to choose the spatial frequencies along the direction of motion independently from the length scales along the LIC line patterns. Vision research indicates that local motion detectors are tuned to certain spatial frequencies of textures, and the above decoupling enables us to generate spatial frequencies optimized for motion perception. Furthermore, we introduce a combined visualization that employs orthogonal LIC patterns together with conventional, tangential streamline LIC patterns in order to benefit from the advantages of these two visualization approaches. In addition, a filtering process is described to achieve a consistent and temporally coherent animation of orthogonal vector field visualization. Different filter kernels and filter methods are compared and discussed in terms of visualization quality and speed. We present respective visualization algorithms for 2D planar vector fields and tangential vector fields on curved surfaces, and demonstrate that those algorithms lend themselves to efficient and interactive GPU implementations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generated by line integral convolution (LIC). This visualization is combined with animation based on motion along the vector field. This decoupling of the line direction from the direction of animation allows us to choose the spatial frequencies along the direction of motion independently from the length scales along the LIC line patterns. Vision research indicates that local motion detectors are tuned to certain spatial frequencies of textures, and the above decoupling enables us to generate spatial frequencies optimized for motion perception. Furthermore, we introduce a combined visualization that employs orthogonal LIC patterns together with conventional, tangential streamline LIC patterns in order to benefit from the advantages of these two visualization approaches. In addition, a filtering process is described to achieve a consistent and temporally coherent animation of orthogonal vector field visualization. Different filter kernels and filter methods are compared and discussed in terms of visualization quality and speed. We present respective visualization algorithms for 2D planar vector fields and tangential vector fields on curved surfaces, and demonstrate that those algorithms lend themselves to efficient and interactive GPU implementations.", "title": "Animation of Orthogonal Texture Patterns for Vector Field Visualization", "normalizedTitle": "Animation of Orthogonal Texture Patterns for Vector Field Visualization", "fno": "ttg2008040741", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Picture Image Generation", "Three Dimensional Graphics And Realism" ], "authors": [ { "givenName": "Sven", "surname": "Bachthaler", "fullName": "Sven Bachthaler", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Daniel", "surname": "Weiskopf", "fullName": "Daniel Weiskopf", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2008-07-01 00:00:00", "pubType": "trans", "pages": "741-755", "year": "2008", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iv/2000/0743/0/07430303", "title": "Automatic Generation of Hair Texture with Line Integral Convolution", "doi": null, "abstractUrl": "/proceedings-article/iv/2000/07430303/12OmNAYoKl4", "parentPublication": { "id": "proceedings/iv/2000/0743/0", "title": "2000 IEEE Conference on Information Visualization. An International Conference on Computer Visualization and Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2011/4548/0/4548a133", "title": "Visualizing 3D Flow of Black-Oil Reservoir Models on Arbitrary Surfaces Using Projected 2D Line Integral Convolution", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2011/4548a133/12OmNwCJOUx", "parentPublication": { "id": "proceedings/sibgrapi/2011/4548/0", "title": "2011 24th SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1998/9176/0/91760359", "title": "Comparing LIC and Spot Noise", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1998/91760359/12OmNxGja7U", "parentPublication": { "id": "proceedings/ieee-vis/1998/9176/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030453", "title": "Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030453/13rRUwIF69d", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/04/ttg2008040820", "title": "Output-Sensitive 3D Line Integral Convolution", "doi": null, "abstractUrl": "/journal/tg/2008/04/ttg2008040820/13rRUwghd94", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/02/ttg2009020221", "title": "Visualization and Computer Graphics on Isotropically Emissive Volumetric Displays", "doi": null, "abstractUrl": "/journal/tg/2009/02/ttg2009020221/13rRUxYIMUT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1995/02/v0133", "title": "Using Line Integral Convolution for Flow Visualization: Curvilinear Grids, Variable-Speed Animation, and Unsteady Flows", "doi": null, "abstractUrl": "/journal/tg/1995/02/v0133/13rRUxYrbUr", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/02/ttg2008020342", "title": "Anisotropic Noise Samples", "doi": null, "abstractUrl": "/journal/tg/2008/02/ttg2008020342/13rRUxcsYLG", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1995/02/mcg1995020022", "title": "Vector Field Animation with Texture Maps", "doi": null, "abstractUrl": "/magazine/cg/1995/02/mcg1995020022/13rRUxlgy5Z", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/04/ttg2008040937", "title": "A High-Quality High-Fidelity Visualization of the September 11 Attack on the World Trade Center", "doi": null, "abstractUrl": "/journal/tg/2008/04/ttg2008040937/13rRUzpzeAY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2008040727", "articleId": "13rRUxBJhvo", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2008040756", "articleId": "13rRUx0xPTL", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzmclOe", "title": "May/June", "year": "2008", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "14", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwI5TQP", "doi": "10.1109/TVCG.2008.8", "abstract": "Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse triangle meshes using efficient 3D curve reconstruction and simple local re-meshing. It does not assume the availability of a fine mesh and generates only moderate amount of additional data at run time. Furthermore, polygonal feature edges are also smoothed in a unified framework. Our method is based on a novel interpolation scheme over silhouette triangles and this ensures that smooth silhouettes are faithfully reconstructed and always change continuously with respect to continuous movement of the view point or objects. We speed up computation with GPU assistance to achieve real-time rendering of coarse meshes with the smoothed silhouettes. Experiments show that this method outperforms previous methods for silhouette smoothing.", "abstracts": [ { "abstractType": "Regular", "content": "Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse triangle meshes using efficient 3D curve reconstruction and simple local re-meshing. It does not assume the availability of a fine mesh and generates only moderate amount of additional data at run time. Furthermore, polygonal feature edges are also smoothed in a unified framework. Our method is based on a novel interpolation scheme over silhouette triangles and this ensures that smooth silhouettes are faithfully reconstructed and always change continuously with respect to continuous movement of the view point or objects. We speed up computation with GPU assistance to achieve real-time rendering of coarse meshes with the smoothed silhouettes. Experiments show that this method outperforms previous methods for silhouette smoothing.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse triangle meshes using efficient 3D curve reconstruction and simple local re-meshing. It does not assume the availability of a fine mesh and generates only moderate amount of additional data at run time. Furthermore, polygonal feature edges are also smoothed in a unified framework. Our method is based on a novel interpolation scheme over silhouette triangles and this ensures that smooth silhouettes are faithfully reconstructed and always change continuously with respect to continuous movement of the view point or objects. We speed up computation with GPU assistance to achieve real-time rendering of coarse meshes with the smoothed silhouettes. Experiments show that this method outperforms previous methods for silhouette smoothing.", "title": "Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces", "normalizedTitle": "Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces", "fno": "ttg2008030640", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computer Graphics", "Three Dimensional Graphics And Realism", "Display Algorithms", "Antialiasing" ], "authors": [ { "givenName": "Lu", "surname": "Wang", "fullName": "Lu Wang", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Changhe", "surname": "Tu", "fullName": "Changhe Tu", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Wenping", "surname": "Wang", "fullName": "Wenping Wang", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Xiangxu", "surname": "Meng", "fullName": "Xiangxu Meng", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Bin", "surname": "Chan", "fullName": "Bin Chan", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Dongming", "surname": "Yan", "fullName": "Dongming Yan", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2008-05-01 00:00:00", "pubType": "trans", "pages": "640-652", "year": "2008", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/pg/1999/0293/0/02930060", "title": "Output Sensitive Extraction of Silhouettes from Polygonal Geometry", "doi": null, "abstractUrl": "/proceedings-article/pg/1999/02930060/12OmNAoDi54", "parentPublication": { "id": "proceedings/pg/1999/0293/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/07780806", "title": "Joint Multiview Segmentation and Localization of RGB-D Images Using Depth-Induced Silhouette Consistency", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/07780806/12OmNBQTJin", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2004/2244/0/01410476", "title": "A survey of silhouette detection techniques for non-photorealistic rendering", "doi": null, "abstractUrl": "/proceedings-article/icig/2004/01410476/12OmNrIrPnj", "parentPublication": { "id": "proceedings/icig/2004/2244/0", "title": "Proceedings. Third International Conference on Image and Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2006/0366/0/04036773", "title": "Coarse-to-Fine Pedestrian Localization and Silhouette Extraction for the Gait Challenge Data Sets", "doi": null, "abstractUrl": "/proceedings-article/icme/2006/04036773/12OmNvA1hkx", "parentPublication": { "id": "proceedings/icme/2006/0366/0", "title": "2006 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2009/3994/0/05204341", "title": "Shadow multiplexing for real-time silhouette extraction", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2009/05204341/12OmNyoiZ7z", "parentPublication": { "id": "proceedings/cvprw/2009/3994/0", "title": "2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2014/4337/0/4337a378", "title": "3D Reconstruction by Fusioning Shadow and Silhouette Information", "doi": null, "abstractUrl": "/proceedings-article/crv/2014/4337a378/12OmNzfXawe", "parentPublication": { "id": "proceedings/crv/2014/4337/0", "title": "2014 Canadian Conference on Computer and Robot Vision (CRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2007/1179/0/04270186", "title": "Efficiently Determining Silhouette Consistency", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2007/04270186/12OmNzsJ7Jg", "parentPublication": { "id": "proceedings/cvpr/2007/1179/0", "title": "2007 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2003/04/mcg2003040028", "title": "A Developer's Guide to Silhouette Algorithms for Polygonal Models", "doi": null, "abstractUrl": "/magazine/cg/2003/04/mcg2003040028/13rRUxly97S", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2019/5023/0/502300c080", "title": "Silhouette-Assisted 3D Object Instance Reconstruction from a Cluttered Scene", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2019/502300c080/1i5mva7fXQ4", "parentPublication": { "id": "proceedings/iccvw/2019/5023/0", "title": "2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2021/8808/0/09412708", "title": "Silhouette Body Measurement Benchmarks", "doi": null, "abstractUrl": "/proceedings-article/icpr/2021/09412708/1tmhup6tRV6", "parentPublication": { "id": "proceedings/icpr/2021/8808/0", "title": "2020 25th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2008030615", "articleId": "13rRUxAASSW", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2008030653", "articleId": "13rRUxCitJ8", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzZ5oam", "title": "July/August", "year": "2008", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "14", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxBJhmM", "doi": "10.1109/TVCG.2008.35", "abstract": "Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such dynamic geometry is by a set of iso-surfaces that are extracted individually at certain time steps. An alternative strategy is to represent the whole sequence as a four-dimensional tetrahedral mesh. The iso-surface at a specific time step can then be computed by intersecting the tetrahedral mesh with a three-dimensional hyperplane. This not only allows to animate the surface continuously over time without having to worry about the topological changes, but also enables simplification algorithms to exploit temporal coherence. We show how to interactively render such four-dimensional tetrahedral meshes by improving previous GPU-accelerated techniques and building an out-of-core multi-resolution structure based on error-quadric simplification. As a second application we apply our framework to time-varying surfaces that result from morphing one triangle mesh into another.", "abstracts": [ { "abstractType": "Regular", "content": "Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such dynamic geometry is by a set of iso-surfaces that are extracted individually at certain time steps. An alternative strategy is to represent the whole sequence as a four-dimensional tetrahedral mesh. The iso-surface at a specific time step can then be computed by intersecting the tetrahedral mesh with a three-dimensional hyperplane. This not only allows to animate the surface continuously over time without having to worry about the topological changes, but also enables simplification algorithms to exploit temporal coherence. We show how to interactively render such four-dimensional tetrahedral meshes by improving previous GPU-accelerated techniques and building an out-of-core multi-resolution structure based on error-quadric simplification. As a second application we apply our framework to time-varying surfaces that result from morphing one triangle mesh into another.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such dynamic geometry is by a set of iso-surfaces that are extracted individually at certain time steps. An alternative strategy is to represent the whole sequence as a four-dimensional tetrahedral mesh. The iso-surface at a specific time step can then be computed by intersecting the tetrahedral mesh with a three-dimensional hyperplane. This not only allows to animate the surface continuously over time without having to worry about the topological changes, but also enables simplification algorithms to exploit temporal coherence. We show how to interactively render such four-dimensional tetrahedral meshes by improving previous GPU-accelerated techniques and building an out-of-core multi-resolution structure based on error-quadric simplification. As a second application we apply our framework to time-varying surfaces that result from morphing one triangle mesh into another.", "title": "Interactive Rendering of Dynamic Geometry", "normalizedTitle": "Interactive Rendering of Dynamic Geometry", "fno": "ttg2008040914", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Picture Image Generation", "Computational Geometry And Object Modeling", "Three Dimensional Graphics And Realism" ], "authors": [ { "givenName": "Federico", "surname": "Ponchio", "fullName": "Federico Ponchio", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Kai", "surname": "Hormann", "fullName": "Kai Hormann", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2008-07-01 00:00:00", "pubType": "trans", "pages": "914-925", "year": "2008", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icycs/2008/3398/0/3398a925", "title": "Generation of Three-Dimensional Finite Element Meshes from CT Dataset of Human Femurs", "doi": null, "abstractUrl": "/proceedings-article/icycs/2008/3398a925/12OmNCdBDEg", "parentPublication": { "id": "proceedings/icycs/2008/3398/0", "title": "2008 9th International Conference for Young Computer Scientists", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/27660026", "title": "Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660026/12OmNrIaear", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pma/2009/3988/0/3988a395", "title": "Efficient Simulating Interactive Deformation of Virtual Plant", "doi": null, "abstractUrl": "/proceedings-article/pma/2009/3988a395/12OmNxE2mNM", "parentPublication": { "id": "proceedings/pma/2009/3988/0", "title": "Plant Growth Modeling and Applications, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2000/6478/0/64780015", "title": "On-the-Fly Rendering of Losslessly Compressed Irregular Volume Grids", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2000/64780015/12OmNxFJXEw", "parentPublication": { "id": "proceedings/ieee-vis/2000/6478/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2002/7498/0/7498gregorsk", "title": "Interactive View-Dependent Rendering of Large IsoSurfaces", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2002/7498gregorsk/12OmNyQGSjm", "parentPublication": { "id": "proceedings/ieee-vis/2002/7498/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/01532796", "title": "Interactive rendering of large unstructured grids using dynamic level-of-detail", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/01532796/12OmNyvY9ut", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1998/9176/0/91760255", "title": "High Quality Rendering of Attributed Volume Data", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1998/91760255/12OmNzTYC1D", "parentPublication": { "id": "proceedings/ieee-vis/1998/9176/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/04/ttg2008040741", "title": "Animation of Orthogonal Texture Patterns for Vector Field Visualization", "doi": null, "abstractUrl": "/journal/tg/2008/04/ttg2008040741/13rRUNvgyWh", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/03/ttg2008030640", "title": "Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces", "doi": null, "abstractUrl": "/journal/tg/2008/03/ttg2008030640/13rRUwI5TQP", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030453", "title": "Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030453/13rRUwIF69d", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2008040900", "articleId": "13rRUwInv4i", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2008040926", "articleId": "13rRUxASuGa", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAgY7pp", "title": "March/April", "year": "2009", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "March/April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxYIMUT", "doi": "10.1109/TVCG.2008.99", "abstract": "The availability of commodity volumetric displays provides ordinary users with a new means of visualizing 3D data. Many of these displays are in the class of isotropically emissive light devices, which are designed to directly illumi-nate voxels in a 3D frame buffer, producing X-ray-like visu-alizations. While this technology can offer intuitive insight into a 3D object, the visualizations are perceptually different from what a computer graphics or visualization system would render on a 2D screen. This paper formalizes rendering on isotropically emissive displays and introduces a novel technique that emulates traditional rendering effects on isotropically emissive volumetric displays, delivering results that are much closer to what is traditionally rendered on regular 2D screens. Such a technique can significantly broaden the capa-bility and usage of isotropically emissive volumetric displays. Our method takes a 3D dataset or object as the input, creates an intermediate light field, and outputs a special 3D volume dataset called a lumi-volume. This lumi-volume encodes approximated rendering effects in a form suitable for display with accumulative integrals along unobtrusive rays. When a lumi-volume is fed directly into an isotropically emissive volumetric display, it creates a 3D visualization with [...]", "abstracts": [ { "abstractType": "Regular", "content": "The availability of commodity volumetric displays provides ordinary users with a new means of visualizing 3D data. Many of these displays are in the class of isotropically emissive light devices, which are designed to directly illumi-nate voxels in a 3D frame buffer, producing X-ray-like visu-alizations. While this technology can offer intuitive insight into a 3D object, the visualizations are perceptually different from what a computer graphics or visualization system would render on a 2D screen. This paper formalizes rendering on isotropically emissive displays and introduces a novel technique that emulates traditional rendering effects on isotropically emissive volumetric displays, delivering results that are much closer to what is traditionally rendered on regular 2D screens. Such a technique can significantly broaden the capa-bility and usage of isotropically emissive volumetric displays. Our method takes a 3D dataset or object as the input, creates an intermediate light field, and outputs a special 3D volume dataset called a lumi-volume. This lumi-volume encodes approximated rendering effects in a form suitable for display with accumulative integrals along unobtrusive rays. When a lumi-volume is fed directly into an isotropically emissive volumetric display, it creates a 3D visualization with [...]", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The availability of commodity volumetric displays provides ordinary users with a new means of visualizing 3D data. Many of these displays are in the class of isotropically emissive light devices, which are designed to directly illumi-nate voxels in a 3D frame buffer, producing X-ray-like visu-alizations. While this technology can offer intuitive insight into a 3D object, the visualizations are perceptually different from what a computer graphics or visualization system would render on a 2D screen. This paper formalizes rendering on isotropically emissive displays and introduces a novel technique that emulates traditional rendering effects on isotropically emissive volumetric displays, delivering results that are much closer to what is traditionally rendered on regular 2D screens. Such a technique can significantly broaden the capa-bility and usage of isotropically emissive volumetric displays. Our method takes a 3D dataset or object as the input, creates an intermediate light field, and outputs a special 3D volume dataset called a lumi-volume. This lumi-volume encodes approximated rendering effects in a form suitable for display with accumulative integrals along unobtrusive rays. When a lumi-volume is fed directly into an isotropically emissive volumetric display, it creates a 3D visualization with [...]", "title": "Visualization and Computer Graphics on Isotropically Emissive Volumetric Displays", "normalizedTitle": "Visualization and Computer Graphics on Isotropically Emissive Volumetric Displays", "fno": "ttg2009020221", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Picture Image Generation", "Raster Display Devices", "Viewing Algorithms", "Three Dimensional Graphics And Realism" ], "authors": [ { "givenName": "Benjamin", "surname": "Mora", "fullName": "Benjamin Mora", "affiliation": "University of Wales Swansea, Swansea", "__typename": "ArticleAuthorType" }, { "givenName": "Ross", "surname": "Maciejewski", "fullName": "Ross Maciejewski", "affiliation": "Purdue University, West Lafayette", "__typename": "ArticleAuthorType" }, { "givenName": "Min", "surname": "Chen", "fullName": "Min Chen", "affiliation": "University of Wales Swansea, Swansea", "__typename": "ArticleAuthorType" }, { "givenName": "David S.", "surname": "Ebert", "fullName": "David S. Ebert", "affiliation": "Purdue University, West Lafayette", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2009-03-01 00:00:00", "pubType": "trans", "pages": "221-234", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iih-msp/2010/4222/0/4222a684", "title": "Real-Time Updatable Volumetric Display System Based on Inclined-Image Scanning", "doi": null, "abstractUrl": "/proceedings-article/iih-msp/2010/4222a684/12OmNAR1aYn", "parentPublication": { "id": "proceedings/iih-msp/2010/4222/0", "title": "Intelligent Information Hiding and Multimedia Signal Processing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2011/0063/0/06130269", "title": "Volumetric 3D graphics on commodity displays using active gaze tracking", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2011/06130269/12OmNx0RISN", "parentPublication": { "id": "proceedings/iccvw/2011/0063/0", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visual/1992/2897/0/00235220", "title": "Direct volumetric visualization", "doi": null, "abstractUrl": "/proceedings-article/visual/1992/00235220/12OmNy1SFIl", "parentPublication": { "id": "proceedings/visual/1992/2897/0", "title": "Proceedings Visualization '92", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/islped/2009/8684/0/86840339", "title": "Power-saving color transformation of mobile graphical user interfaces on OLED-based displays", "doi": null, "abstractUrl": "/proceedings-article/islped/2009/86840339/12OmNzGlRB2", "parentPublication": { "id": "proceedings/islped/2009/8684/0", "title": "Low Power Electronics and Design, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/co/2005/08/r8037", "title": "Volumetric 3D Displays and Application Infrastructure", "doi": null, "abstractUrl": "/magazine/co/2005/08/r8037/13rRUB7a1j9", "parentPublication": { "id": "mags/co", "title": "Computer", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/co/2001/03/r3037", "title": "User Interfaces for Volumetric Displays", "doi": null, "abstractUrl": "/magazine/co/2001/03/r3037/13rRUwgQplQ", "parentPublication": { "id": "mags/co", "title": "Computer", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/co/2011/01/mco2011010017", "title": "3D Displays without Glasses: Coming to a Screen near You", "doi": null, "abstractUrl": "/magazine/co/2011/01/mco2011010017/13rRUxBa5iD", "parentPublication": { "id": "mags/co", "title": "Computer", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/01/v0002", "title": "Visualization Task Performance with 2D, 3D, and Combination Displays", "doi": null, "abstractUrl": "/journal/tg/2006/01/v0002/13rRUy2YLYl", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2002/01/v0066", "title": "The Classification of Volumetric Display Systems: Characteristics and Predictability of the Image Space", "doi": null, "abstractUrl": "/journal/tg/2002/01/v0066/13rRUyv53Fc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009020205", "articleId": "13rRUwhpBE5", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009020234", "articleId": "13rRUwI5TXv", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRUI", "name": "ttg2009020221s.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2009020221s.zip", "extension": "zip", "size": "58.8 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNBqMDkL", "title": "Aug.", "year": "2020", "issueNum": "08", "idPrefix": "tg", "pubType": "journal", "volume": "26", "label": "Aug.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17D45WaTkm5", "doi": "10.1109/TVCG.2019.2894627", "abstract": "Depth of field (DOF) is utilized widely to deliver artistic effects in photography. However, existing post-processing techniques for rendering DOF effects introduce visual artifacts such as color leakage, blurring discontinuity, and the partial occlusion problems which limit the application of DOF. Traditionally, occluded pixels are ignored or not well estimated although they might make key contributions to images. In this paper, we propose a new filtering approach which takes approximated occluded pixels into account to synthesize the DOF effects for images. In our approach, images are separated into different layers based on depth. Besides, we utilize adaptive PatchMatch method to estimate the intensities of occluded pixels, especially in the background region. We again propose a new multilayer-neighborhood optimization to estimate occluded pixels contributions and render the images. Finally, we apply gathering filter to achieve the rendered images with elite DOF effects. Multiple experiments have shown that our approach can handle color leakage, blurring discontinuity and partial occlusion problem while providing high-quality DOF rendering effects.", "abstracts": [ { "abstractType": "Regular", "content": "Depth of field (DOF) is utilized widely to deliver artistic effects in photography. However, existing post-processing techniques for rendering DOF effects introduce visual artifacts such as color leakage, blurring discontinuity, and the partial occlusion problems which limit the application of DOF. Traditionally, occluded pixels are ignored or not well estimated although they might make key contributions to images. In this paper, we propose a new filtering approach which takes approximated occluded pixels into account to synthesize the DOF effects for images. In our approach, images are separated into different layers based on depth. Besides, we utilize adaptive PatchMatch method to estimate the intensities of occluded pixels, especially in the background region. We again propose a new multilayer-neighborhood optimization to estimate occluded pixels contributions and render the images. Finally, we apply gathering filter to achieve the rendered images with elite DOF effects. Multiple experiments have shown that our approach can handle color leakage, blurring discontinuity and partial occlusion problem while providing high-quality DOF rendering effects.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Depth of field (DOF) is utilized widely to deliver artistic effects in photography. However, existing post-processing techniques for rendering DOF effects introduce visual artifacts such as color leakage, blurring discontinuity, and the partial occlusion problems which limit the application of DOF. Traditionally, occluded pixels are ignored or not well estimated although they might make key contributions to images. In this paper, we propose a new filtering approach which takes approximated occluded pixels into account to synthesize the DOF effects for images. In our approach, images are separated into different layers based on depth. Besides, we utilize adaptive PatchMatch method to estimate the intensities of occluded pixels, especially in the background region. We again propose a new multilayer-neighborhood optimization to estimate occluded pixels contributions and render the images. Finally, we apply gathering filter to achieve the rendered images with elite DOF effects. Multiple experiments have shown that our approach can handle color leakage, blurring discontinuity and partial occlusion problem while providing high-quality DOF rendering effects.", "title": "Depth of Field Rendering Using Multilayer-Neighborhood Optimization", "normalizedTitle": "Depth of Field Rendering Using Multilayer-Neighborhood Optimization", "fno": "08624466", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Image Colour Analysis", "Image Filtering", "Image Matching", "Optimisation", "Rendering Computer Graphics", "Multilayer Neighborhood Optimization", "Artistic Effects", "Post Processing Techniques", "Visual Artifacts", "Color Leakage", "Partial Occlusion Problem", "Filtering Approach", "Adaptive Patch Match Method", "Occluded Pixels Contributions", "Rendered Images", "Field Rendering Depth", "Depth Of Field", "Blurring Discontinuity", "Gathering Filter", "High Quality DOF Rendering Effects", "Rendering Computer Graphics", "Image Color Analysis", "Cameras", "Optimization", "Three Dimensional Displays", "Scattering", "Ray Tracing", "Depth Of Field", "Multilayer", "Neighborhood Optimization", "Rendering" ], "authors": [ { "givenName": "Benxuan", "surname": "Zhang", "fullName": "Benxuan Zhang", "affiliation": "Department of Computer Science and Engineering, Shanghai Jiao Tong University, Shanghai, China", "__typename": "ArticleAuthorType" }, { "givenName": "Bin", "surname": "Sheng", "fullName": "Bin Sheng", "affiliation": "Department of Computer Science and Engineering, Shanghai Jiao Tong University, Shanghai, China", "__typename": "ArticleAuthorType" }, { "givenName": "Ping", "surname": "Li", "fullName": "Ping Li", "affiliation": "Faculty of Information Technology, Macau University of Science and Technology, Macau, China", "__typename": "ArticleAuthorType" }, { "givenName": "Tong-Yee", "surname": "Lee", "fullName": "Tong-Yee Lee", "affiliation": "Department of Computer Science and Information Engineering, National Cheng-Kung University, Tainan, Taiwan", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2020-08-01 00:00:00", "pubType": "trans", "pages": "2546-2559", "year": "2020", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2014/5209/0/5209b073", "title": "Superpixel-Based Disocclusion Filling in Depth Image Based Rendering", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209b073/12OmNBqdr4j", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmew/2016/1552/0/07574740", "title": "Hole-filling for single-view plus-depth based rendering with temporal texture synthesis", "doi": null, "abstractUrl": "/proceedings-article/icmew/2016/07574740/12OmNqBbHwM", "parentPublication": { "id": "proceedings/icmew/2016/1552/0", "title": "2016 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2017/2937/0/2937a014", "title": "Occlusion Robust Light Field Depth Estimation Using Segmentation Guided Bilateral Filtering", "doi": null, "abstractUrl": "/proceedings-article/ism/2017/2937a014/12OmNqGA5iK", "parentPublication": { "id": "proceedings/ism/2017/2937/0", "title": "2017 IEEE International Symposium on Multimedia (ISM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2015/6879/0/07156385", "title": "Coverage-based opacity estimation for interactive Depth of Field in molecular visualization", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2015/07156385/12OmNyGtjoD", "parentPublication": { "id": "proceedings/pacificvis/2015/6879/0", "title": "2015 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2000/6478/0/64780044", "title": "Image Based Rendering with Stable Frame Rates", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2000/64780044/12OmNyuy9Sx", "parentPublication": { "id": "proceedings/ieee-vis/2000/6478/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cad-graphics/2013/2576/0/06815030", "title": "Depth-of-Field Rendering with Saliency-Based Bilateral Filtering", "doi": null, "abstractUrl": "/proceedings-article/cad-graphics/2013/06815030/12OmNz5JC5F", "parentPublication": { "id": "proceedings/cad-graphics/2013/2576/0", "title": "2013 International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/04/ttg2011040487", "title": "Compressive Rendering: A Rendering Application of Compressed Sensing", "doi": null, "abstractUrl": "/journal/tg/2011/04/ttg2011040487/13rRUwInv4k", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/01/v0046", "title": "Interactive Approximate Rendering of Reflections, Refractions, and Caustics", "doi": null, "abstractUrl": "/journal/tg/2007/01/v0046/13rRUxBJhmJ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmew/2020/1485/0/09106008", "title": "Depth of Field Image Sequences: 3D Cuing of High Efficiency", "doi": null, "abstractUrl": "/proceedings-article/icmew/2020/09106008/1kwqLIDvmF2", "parentPublication": { "id": "proceedings/icmew/2020/1485/0", "title": "2020 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900p5674", "title": "Unsupervised Learning of Depth and Depth-of-Field Effect from Natural Images with Aperture Rendering Generative Adversarial Networks", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900p5674/1yeM6oag8dq", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08618360", "articleId": "17D45Xq6dDf", "__typename": "AdjacentArticleType" }, "next": { "fno": "09072593", "articleId": "1jbj5x3GahW", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1l5i5oU34dy", "name": "ttg202008-08624466s1-tvcg-sheng-2894627-mm.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg202008-08624466s1-tvcg-sheng-2894627-mm.zip", "extension": "zip", "size": "52.4 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNzA6GUh", "title": "June", "year": "2010", "issueNum": "06", "idPrefix": "tp", "pubType": "journal", "volume": "32", "label": "June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUEgs2uq", "doi": "10.1109/TPAMI.2009.102", "abstract": "This paper describes a photometric stereo method designed for surfaces with spatially-varying BRDFs, including surfaces with both varying diffuse and specular properties. Our optimization-based method builds on the observation that most objects are composed of a small number of fundamental materials by constraining each pixel to be representable by a combination of at most two such materials. This approach recovers not only the shape but also material BRDFs and weight maps, yielding accurate rerenderings under novel lighting conditions for a wide variety of objects. We demonstrate examples of interactive editing operations made possible by our approach.", "abstracts": [ { "abstractType": "Regular", "content": "This paper describes a photometric stereo method designed for surfaces with spatially-varying BRDFs, including surfaces with both varying diffuse and specular properties. Our optimization-based method builds on the observation that most objects are composed of a small number of fundamental materials by constraining each pixel to be representable by a combination of at most two such materials. This approach recovers not only the shape but also material BRDFs and weight maps, yielding accurate rerenderings under novel lighting conditions for a wide variety of objects. We demonstrate examples of interactive editing operations made possible by our approach.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper describes a photometric stereo method designed for surfaces with spatially-varying BRDFs, including surfaces with both varying diffuse and specular properties. Our optimization-based method builds on the observation that most objects are composed of a small number of fundamental materials by constraining each pixel to be representable by a combination of at most two such materials. This approach recovers not only the shape but also material BRDFs and weight maps, yielding accurate rerenderings under novel lighting conditions for a wide variety of objects. We demonstrate examples of interactive editing operations made possible by our approach.", "title": "Shape and Spatially-Varying BRDFs from Photometric Stereo", "normalizedTitle": "Shape and Spatially-Varying BRDFs from Photometric Stereo", "fno": "ttp2010061060", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Shape Scene Analysis", "Reflectance Digitization And Image Capture" ], "authors": [ { "givenName": "Dan B", "surname": "Goldman", "fullName": "Dan B Goldman", "affiliation": "Adobe Systems, Inc., Seattle", "__typename": "ArticleAuthorType" }, { "givenName": "Brian", "surname": "Curless", "fullName": "Brian Curless", "affiliation": "University of Washington, Seattle", "__typename": "ArticleAuthorType" }, { "givenName": "Aaron", "surname": "Hertzmann", "fullName": "Aaron Hertzmann", "affiliation": "University of Toronto, Toronto", "__typename": "ArticleAuthorType" }, { "givenName": "Steven M.", "surname": "Seitz", "fullName": "Steven M. Seitz", "affiliation": "University of Washington, Seattle", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2010-06-01 00:00:00", "pubType": "trans", "pages": "1060-1071", "year": "2010", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2003/1900/1/190010533", "title": "Shape and Materials by Example: A Photometric Stereo Approach", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2003/190010533/12OmNAMbZH9", "parentPublication": { "id": "proceedings/cvpr/2003/1900/1", "title": "2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003. Proceedings.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2008/2242/0/04587656", "title": "Photometric stereo with non-parametric and spatially-varying reflectance", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2008/04587656/12OmNB1wkND", "parentPublication": { "id": "proceedings/cvpr/2008/2242/0", "title": "2008 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2013/4989/0/4989b482", "title": "Multi-view Photometric Stereo with Spatially Varying Isotropic Materials", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2013/4989b482/12OmNqIhFYx", "parentPublication": { "id": "proceedings/cvpr/2013/4989/0", "title": "2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2016/5407/0/5407a258", "title": "Single-Image RGB Photometric Stereo with Spatially-Varying Albedo", "doi": null, "abstractUrl": "/proceedings-article/3dv/2016/5407a258/12OmNx3Zjea", "parentPublication": { "id": "proceedings/3dv/2016/5407/0", "title": "2016 Fourth International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2008/08/ttp2008081460", "title": "Subpixel Photometric Stereo", "doi": null, "abstractUrl": "/journal/tp/2008/08/ttp2008081460/13rRUEgs2N4", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/03/v0595", "title": "Time-Varying BRDFs", "doi": null, "abstractUrl": "/journal/tg/2007/03/v0595/13rRUwInv4f", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2005/08/i1254", "title": "Example-Based Photometric Stereo: Shape Reconstruction with General, Varying BRDFs", "doi": null, "abstractUrl": "/journal/tp/2005/08/i1254/13rRUwInv5q", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/06/mcg2013060048", "title": "3D-Printing Spatially Varying BRDFs", "doi": null, "abstractUrl": "/magazine/cg/2013/06/mcg2013060048/13rRUxly97Z", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900a963", "title": "Multispectral Photometric Stereo for Spatially-Varying Spectral Reflectances: A well posed problem?", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900a963/1yeKgOoyS88", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2010061044", "articleId": "13rRUwInvC3", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttp2010061072", "articleId": "13rRUyYjK67", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgLA", "name": "ttp2010061060s.mov", "location": "https://www.computer.org/csdl/api/v1/extra/ttp2010061060s.mov", "extension": "mov", "size": "12.1 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNAZx8On", "title": "May/June", "year": "2009", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwIF69d", "doi": "10.1109/TVCG.2008.106", "abstract": "This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such as bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance.", "abstracts": [ { "abstractType": "Regular", "content": "This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such as bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such as bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance.", "title": "Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation", "normalizedTitle": "Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation", "fno": "ttg2009030453", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Picture Image Generation", "Three Dimensional Graphics And Realism" ], "authors": [ { "givenName": "Sungkil", "surname": "Lee", "fullName": "Sungkil Lee", "affiliation": "Pohang University of Science and Technology (POSTECH), Pohang", "__typename": "ArticleAuthorType" }, { "givenName": "Gerard Jounghyun", "surname": "Kim", "fullName": "Gerard Jounghyun Kim", "affiliation": "Korea University, Seoul", "__typename": "ArticleAuthorType" }, { "givenName": "Seungmoon", "surname": "Choi", "fullName": "Seungmoon Choi", "affiliation": "Pohang University of Science and Technology (POSTECH), Pohang", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2009-05-01 00:00:00", "pubType": "trans", "pages": "453-464", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cyberc/2015/9200/0/9200a324", "title": "Real-Time Depth-Image-Based Rendering on GPU", "doi": null, "abstractUrl": "/proceedings-article/cyberc/2015/9200a324/12OmNBCqbGM", "parentPublication": { "id": "proceedings/cyberc/2015/9200/0", "title": "2015 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2001/7200/0/7200dong", "title": "Volume Rendering of Fine Details Within Medical Data", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2001/7200dong/12OmNx6xHlc", "parentPublication": { "id": "proceedings/ieee-vis/2001/7200/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mmit/2010/4008/1/4008a183", "title": "An Improved Digital Image Interpolation Algorithm", "doi": null, "abstractUrl": "/proceedings-article/mmit/2010/4008a183/12OmNyL0TtW", "parentPublication": { "id": "proceedings/mmit/2010/4008/1", "title": "MultiMedia and Information Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/01532818", "title": "The magic volume lens: an interactive focus+context technique for volume rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/01532818/12OmNyuyade", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/04/ttg2008040741", "title": "Animation of Orthogonal Texture Patterns for Vector Field Visualization", "doi": null, "abstractUrl": "/journal/tg/2008/04/ttg2008040741/13rRUNvgyWh", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/03/ttg2008030640", "title": "Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces", "doi": null, "abstractUrl": "/journal/tg/2008/03/ttg2008030640/13rRUwI5TQP", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/04/ttg2008040820", "title": "Output-Sensitive 3D Line Integral Convolution", "doi": null, "abstractUrl": "/journal/tg/2008/04/ttg2008040820/13rRUwghd94", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/04/ttg2008040914", "title": "Interactive Rendering of Dynamic Geometry", "doi": null, "abstractUrl": "/journal/tg/2008/04/ttg2008040914/13rRUxBJhmM", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/02/ttg2009020221", "title": "Visualization and Computer Graphics on Isotropically Emissive Volumetric Displays", "doi": null, "abstractUrl": "/journal/tg/2009/02/ttg2009020221/13rRUxYIMUT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/08/08624466", "title": "Depth of Field Rendering Using Multilayer-Neighborhood Optimization", "doi": null, "abstractUrl": "/journal/tg/2020/08/08624466/17D45WaTkm5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009030436", "articleId": "13rRUxAASVT", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009030465", "articleId": "13rRUyYjKa9", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgBz", "name": "ttg2009030453s.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2009030453s.zip", "extension": "zip", "size": "639 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNxvwoNX", "title": "July/August", "year": "2010", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "16", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwcS1CR", "doi": "10.1109/TVCG.2009.207", "abstract": "Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dynamic scenes. If the states or poses of the dynamic object repeat often during a sequence (but not necessarily periodically), we call such a repetitive motion. There are many objects, such as toys, machines, and humans, undergoing repetitive motions. Our key observation is that when a motion-state repeats, we can sample the scene under the same motion state again but using a different set of parameters; thus, providing more information of each motion state. This enables robustly acquiring dense 3D information difficult for objects with repetitive motions using only simple hardware. After the motion sequence, we group temporally disjoint observations of the same motion state together and produce a smooth space-time reconstruction of the scene. Effectively, the dynamic scene modeling problem is converted to a series of static scene reconstructions, which are easier to tackle. The varying sampling parameters can be, for example, structured-light patterns, illumination directions, and viewpoints resulting in different modeling techniques. Based on this observation, we present an image-based motion-state framework and demonstrate our paradigm using either a synchronized or an unsynchronized structured-light acquisition method.", "abstracts": [ { "abstractType": "Regular", "content": "Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dynamic scenes. If the states or poses of the dynamic object repeat often during a sequence (but not necessarily periodically), we call such a repetitive motion. There are many objects, such as toys, machines, and humans, undergoing repetitive motions. Our key observation is that when a motion-state repeats, we can sample the scene under the same motion state again but using a different set of parameters; thus, providing more information of each motion state. This enables robustly acquiring dense 3D information difficult for objects with repetitive motions using only simple hardware. After the motion sequence, we group temporally disjoint observations of the same motion state together and produce a smooth space-time reconstruction of the scene. Effectively, the dynamic scene modeling problem is converted to a series of static scene reconstructions, which are easier to tackle. The varying sampling parameters can be, for example, structured-light patterns, illumination directions, and viewpoints resulting in different modeling techniques. Based on this observation, we present an image-based motion-state framework and demonstrate our paradigm using either a synchronized or an unsynchronized structured-light acquisition method.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dynamic scenes. If the states or poses of the dynamic object repeat often during a sequence (but not necessarily periodically), we call such a repetitive motion. There are many objects, such as toys, machines, and humans, undergoing repetitive motions. Our key observation is that when a motion-state repeats, we can sample the scene under the same motion state again but using a different set of parameters; thus, providing more information of each motion state. This enables robustly acquiring dense 3D information difficult for objects with repetitive motions using only simple hardware. After the motion sequence, we group temporally disjoint observations of the same motion state together and produce a smooth space-time reconstruction of the scene. Effectively, the dynamic scene modeling problem is converted to a series of static scene reconstructions, which are easier to tackle. The varying sampling parameters can be, for example, structured-light patterns, illumination directions, and viewpoints resulting in different modeling techniques. Based on this observation, we present an image-based motion-state framework and demonstrate our paradigm using either a synchronized or an unsynchronized structured-light acquisition method.", "title": "Modeling Repetitive Motions Using Structured Light", "normalizedTitle": "Modeling Repetitive Motions Using Structured Light", "fno": "ttg2010040676", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Three Dimensional Graphics And Realism", "Digitization And Image Capture", "Geometric Modeling" ], "authors": [ { "givenName": "Yi", "surname": "Xu", "fullName": "Yi Xu", "affiliation": "Purdue University, West Lafayette", "__typename": "ArticleAuthorType" }, { "givenName": "Daniel G.", "surname": "Aliaga", "fullName": "Daniel G. Aliaga", "affiliation": "Purdue University, West Lafayette", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2010-07-01 00:00:00", "pubType": "trans", "pages": "676-689", "year": "2010", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/3dim/2007/2939/0/29390141", "title": "Dense Depth and Color Acquisition of Repetitive Motions", "doi": null, "abstractUrl": "/proceedings-article/3dim/2007/29390141/12OmNAXxXeq", "parentPublication": { "id": "proceedings/3dim/2007/2939/0", "title": "2007 6th International Conference on 3-D Digital Imaging and Modeling", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2015/8332/0/8332a562", "title": "Unsupervised Temporal Segmentation of Repetitive Human Actions Based on Kinematic Modeling and Frequency Analysis", "doi": null, "abstractUrl": "/proceedings-article/3dv/2015/8332a562/12OmNBpVQ8H", "parentPublication": { "id": "proceedings/3dv/2015/8332/0", "title": "2015 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2005/2660/0/237230102", "title": "Capturing 2?D Depth and Texture of Time-Varying Scenes Using Structured Infrared Light", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2005/237230102/12OmNwEJ0XF", "parentPublication": { "id": "proceedings/cvprw/2005/2660/0", "title": "2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visapp/2014/8133/1/07294877", "title": "Motion characterization of a dynamic scene", "doi": null, "abstractUrl": "/proceedings-article/visapp/2014/07294877/12OmNwGqBmr", "parentPublication": { "id": "proceedings/visapp/2014/8133/1", "title": "2014 International Conference on Computer Vision Theory and Applications (VISAPP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dim/2005/2327/0/23270318", "title": "Capturing 2?D Depth and Texture of Time-Varying Scenes Using Structured Infrared Light", "doi": null, "abstractUrl": "/proceedings-article/3dim/2005/23270318/12OmNwJgAHI", "parentPublication": { "id": "proceedings/3dim/2005/2327/0", "title": "3D Digital Imaging and Modeling, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dimpvt/2012/4873/0/4873a456", "title": "Sparse Modeling of Shape from Structured Light", "doi": null, "abstractUrl": "/proceedings-article/3dimpvt/2012/4873a456/12OmNy2rS5x", "parentPublication": { "id": "proceedings/3dimpvt/2012/4873/0", "title": "2012 Second International Conference on 3D Imaging, Modeling, Processing, Visualization & Transmission", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2004/02/i0258", "title": "Repetitive Motion Analysis: Segmentation and Event Classification", "doi": null, "abstractUrl": "/journal/tp/2004/02/i0258/13rRUxcKzWh", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030465", "title": "An Adaptive Correspondence Algorithm for Modeling Scenes with Strong Interreflections", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030465/13rRUyYjKa9", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2010/04/ttp2010040747", "title": "A Self-Calibrating Method for Photogeometric Acquisition of 3D Objects", "doi": null, "abstractUrl": "/journal/tp/2010/04/ttp2010040747/13rRUyeTVjd", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2021/2688/0/268800b165", "title": "ESL: Event-based Structured Light", "doi": null, "abstractUrl": "/proceedings-article/3dv/2021/268800b165/1zWEeXwLCMw", "parentPublication": { "id": "proceedings/3dv/2021/2688/0", "title": "2021 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2010040663", "articleId": "13rRUxAAT7A", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2010040690", "articleId": "13rRUIM2VGZ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzVoBCx", "title": "April", "year": "2011", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "17", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxBJhvr", "doi": "10.1109/TVCG.2010.87", "abstract": "In this paper, we present a representation method for motion capture data by exploiting the nearly repeated characteristics and spatiotemporal coherence in human motion. We extract similar motion clips of variable lengths or speeds across the database. Since the coding costs between these matched clips are small, we propose the repeated motion analysis to extract the referred and repeated clip pairs with maximum compression gains. For further utilization of motion coherence, we approximate the subspace-projected clip motions or residuals by interpolated functions with range-aware adaptive quantization. Our experiments demonstrate that the proposed feature-aware method is of high computational efficiency. Furthermore, it also provides substantial compression gains with comparable reconstruction and perceptual errors.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we present a representation method for motion capture data by exploiting the nearly repeated characteristics and spatiotemporal coherence in human motion. We extract similar motion clips of variable lengths or speeds across the database. Since the coding costs between these matched clips are small, we propose the repeated motion analysis to extract the referred and repeated clip pairs with maximum compression gains. For further utilization of motion coherence, we approximate the subspace-projected clip motions or residuals by interpolated functions with range-aware adaptive quantization. Our experiments demonstrate that the proposed feature-aware method is of high computational efficiency. Furthermore, it also provides substantial compression gains with comparable reconstruction and perceptual errors.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we present a representation method for motion capture data by exploiting the nearly repeated characteristics and spatiotemporal coherence in human motion. We extract similar motion clips of variable lengths or speeds across the database. Since the coding costs between these matched clips are small, we propose the repeated motion analysis to extract the referred and repeated clip pairs with maximum compression gains. For further utilization of motion coherence, we approximate the subspace-projected clip motions or residuals by interpolated functions with range-aware adaptive quantization. Our experiments demonstrate that the proposed feature-aware method is of high computational efficiency. Furthermore, it also provides substantial compression gains with comparable reconstruction and perceptual errors.", "title": "Adaptive Motion Data Representation with Repeated Motion Analysis", "normalizedTitle": "Adaptive Motion Data Representation with Repeated Motion Analysis", "fno": "ttg2011040527", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Three Dimensional Graphics And Realism Animation", "Compression Coding Approximate Methods" ], "authors": [ { "givenName": "I-Chen", "surname": "Lin", "fullName": "I-Chen Lin", "affiliation": "National Chiao Tung University, Hsinchu City", "__typename": "ArticleAuthorType" }, { "givenName": "Jen-Yu", "surname": "Peng", "fullName": "Jen-Yu Peng", "affiliation": "National Chiao Tung University, Hsinchu City", "__typename": "ArticleAuthorType" }, { "givenName": "Chao-Chih", "surname": "Lin", "fullName": "Chao-Chih Lin", "affiliation": "National Chiao Tung University, Hsinchu City", "__typename": "ArticleAuthorType" }, { "givenName": "Ming-Han", "surname": "Tsai", "fullName": "Ming-Han Tsai", "affiliation": "National Chiao Tung University, Hsinchu City", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2011-04-01 00:00:00", "pubType": "trans", "pages": "527-538", "year": "2011", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iccis/2012/4789/0/4789a530", "title": "Data-Driven Based Interactive Motion Blending", "doi": null, "abstractUrl": "/proceedings-article/iccis/2012/4789a530/12OmNAY79d9", "parentPublication": { "id": "proceedings/iccis/2012/4789/0", "title": "2012 Fourth International Conference on Computational and Information Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2008/3381/0/3381a567", "title": "Automatic Transition Detection of Segmented Motion Clips Using PCA-based GMM Method", "doi": null, "abstractUrl": "/proceedings-article/cw/2008/3381a567/12OmNBpVPWM", "parentPublication": { "id": "proceedings/cw/2008/3381/0", "title": "2008 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2009/3791/0/3791a146", "title": "Generating Animation from Natural Language Texts and Framework of Motion Database", "doi": null, "abstractUrl": "/proceedings-article/cw/2009/3791a146/12OmNBpmDJ2", "parentPublication": { "id": "proceedings/cw/2009/3791/0", "title": "2009 International Conference on CyberWorlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis/2007/2841/0/284100930", "title": "Motion Control of a Dancing Character with Music", "doi": null, "abstractUrl": "/proceedings-article/icis/2007/284100930/12OmNBqv2aE", "parentPublication": { "id": "proceedings/icis/2007/2841/0", "title": "2007 International Conference on Computer and Information Science", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/1993/3880/0/00341105", "title": "Layered representation for motion analysis", "doi": null, "abstractUrl": "/proceedings-article/cvpr/1993/00341105/12OmNqESuev", "parentPublication": { "id": "proceedings/cvpr/1993/3880/0", "title": "Proceedings of IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccima/2003/1957/0/19570266", "title": "Motion Retrieval and Synthesis Based on Posture Features Indexing", "doi": null, "abstractUrl": "/proceedings-article/iccima/2003/19570266/12OmNwEJ0MA", "parentPublication": { "id": "proceedings/iccima/2003/1957/0", "title": "Computational Intelligence and Multimedia Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2002/1695/2/169520548", "title": "Motion Texture: A New Motion Based Video Representation", "doi": null, "abstractUrl": "/proceedings-article/icpr/2002/169520548/12OmNwHhoWt", "parentPublication": { "id": "proceedings/icpr/2002/1695/2", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2003/7965/3/7965477", "title": "Motion indexing and synthesis", "doi": null, "abstractUrl": "/proceedings-article/icme/2003/7965477/12OmNyOHG64", "parentPublication": { "id": "proceedings/icme/2003/7965/2", "title": "2003 International Conference on Multimedia and Expo. ICME '03. Proceedings (Cat. No.03TH8698)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dcc/1995/7012/0/70120401", "title": "Optimal representation of motion fields for video compression", "doi": null, "abstractUrl": "/proceedings-article/dcc/1995/70120401/12OmNzh5z5m", "parentPublication": { "id": "proceedings/dcc/1995/7012/0", "title": "Proceedings DCC '95 Data Compression Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2021/3734/0/373400a115", "title": "Dynamic Motion Matching: Context-Aware Character Animation with Subspaces Ensembling", "doi": null, "abstractUrl": "/proceedings-article/ism/2021/373400a115/1A3j3EOAVAA", "parentPublication": { "id": "proceedings/ism/2021/3734/0", "title": "2021 IEEE International Symposium on Multimedia (ISM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2011040515", "articleId": "13rRUIJuxps", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2011040539", "articleId": "13rRUxBJhvs", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTYesPw", "name": "ttg2011040527s1.avi", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2011040527s1.avi", "extension": "avi", "size": "30.6 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNvStcCv", "title": "August", "year": "2011", "issueNum": "08", "idPrefix": "tg", "pubType": "journal", "volume": "17", "label": "August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxOdD8i", "doi": "10.1109/TVCG.2010.230", "abstract": "We present a general method enhancing the robustness of estimators based on multiple importance sampling (MIS) in a numerical integration context. MIS minimizes variance of estimators for a given sampling configuration, but when this configuration is less adapted to the integrand, the resulting estimator suffers from extra variance. We address this issue by introducing the notion of \"representativity” of a sampling strategy, and demonstrate how it can be used to increase robustness of estimators, by adapting them to the integrand. We first show how to compute representativities using common rendering informations such as BSDF, photon maps, or caches in order to choose the best sampling strategy for MIS. We then give hints to generalize our method to any integration problem and demonstrate that it can be used successfully to enhance robustness in different common rendering algorithms.", "abstracts": [ { "abstractType": "Regular", "content": "We present a general method enhancing the robustness of estimators based on multiple importance sampling (MIS) in a numerical integration context. MIS minimizes variance of estimators for a given sampling configuration, but when this configuration is less adapted to the integrand, the resulting estimator suffers from extra variance. We address this issue by introducing the notion of \"representativity” of a sampling strategy, and demonstrate how it can be used to increase robustness of estimators, by adapting them to the integrand. We first show how to compute representativities using common rendering informations such as BSDF, photon maps, or caches in order to choose the best sampling strategy for MIS. We then give hints to generalize our method to any integration problem and demonstrate that it can be used successfully to enhance robustness in different common rendering algorithms.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a general method enhancing the robustness of estimators based on multiple importance sampling (MIS) in a numerical integration context. MIS minimizes variance of estimators for a given sampling configuration, but when this configuration is less adapted to the integrand, the resulting estimator suffers from extra variance. We address this issue by introducing the notion of \"representativity” of a sampling strategy, and demonstrate how it can be used to increase robustness of estimators, by adapting them to the integrand. We first show how to compute representativities using common rendering informations such as BSDF, photon maps, or caches in order to choose the best sampling strategy for MIS. We then give hints to generalize our method to any integration problem and demonstrate that it can be used successfully to enhance robustness in different common rendering algorithms.", "title": "Representativity for Robust and Adaptive Multiple Importance Sampling", "normalizedTitle": "Representativity for Robust and Adaptive Multiple Importance Sampling", "fno": "ttg2011081108", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Monte Carlo", "Three Dimensional Graphics And Realism" ], "authors": [ { "givenName": "Anthony", "surname": "Pajot", "fullName": "Anthony Pajot", "affiliation": "IRIT, Université Paul Sabatier IRIT-CNRS, Toulouse", "__typename": "ArticleAuthorType" }, { "givenName": "Loïc", "surname": "Barthe", "fullName": "Loïc Barthe", "affiliation": "IRIT, Université Paul Sabatier IRIT-CNRS, Toulouse", "__typename": "ArticleAuthorType" }, { "givenName": "Mathias", "surname": "Paulin", "fullName": "Mathias Paulin", "affiliation": "IRIT, Université Paul Sabatier IRIT-CNRS, Toulouse", "__typename": "ArticleAuthorType" }, { "givenName": "Pierre", "surname": "Poulin", "fullName": "Pierre Poulin", "affiliation": "Universite de Montreal, Montreal", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2011-08-01 00:00:00", "pubType": "trans", "pages": "1108-1121", "year": "2011", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/wsc/2003/8131/1/01261433", "title": "Importance sampling for a mixed Poisson model of portfolio credit risk", "doi": null, "abstractUrl": "/proceedings-article/wsc/2003/01261433/12OmNB8kHVB", "parentPublication": { "id": "proceedings/wsc/2003/8131/1", "title": "Proceedings of the 2003 Winter Simulation Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wsc/2002/7614/2/01166424", "title": "Importance sampling for multimodal functions and application to pricing exotic options", "doi": null, "abstractUrl": "/proceedings-article/wsc/2002/01166424/12OmNBIFmvx", "parentPublication": { "id": "proceedings/wsc/2002/7614/2", "title": "Proceedings of the 2002 Winter Simulation Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/synasc/2009/3964/0/3964a137", "title": "Monte Carlo Variance Reduction. Importance Sampling Techniques", "doi": null, "abstractUrl": "/proceedings-article/synasc/2009/3964a137/12OmNvDqsUX", "parentPublication": { "id": "proceedings/synasc/2009/3964/0", "title": "2009 11th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2014/5666/0/07004280", "title": "Distributed Adaptive Importance Sampling on graphical models using MapReduce", "doi": null, "abstractUrl": "/proceedings-article/big-data/2014/07004280/12OmNwDSdlZ", "parentPublication": { "id": "proceedings/big-data/2014/5666/0", "title": "2014 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2006/0693/0/04061555", "title": "Global Importance Sampling of Glossy Surfaces Using the Photon Map", "doi": null, "abstractUrl": "/proceedings-article/rt/2006/04061555/12OmNyRPgUA", "parentPublication": { "id": "proceedings/rt/2006/0693/0", "title": "IEEE Symposium on Interactive Ray Tracing 2006", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/02/06905831", "title": "Position-Dependent Importance Sampling of Light Field Luminaires", "doi": null, "abstractUrl": "/journal/tg/2015/02/06905831/13rRUxASu0M", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/si/2016/08/07404036", "title": "Accelerated Accurate Timing Yield Estimation Based on Control Variates and Importance Sampling", "doi": null, "abstractUrl": "/journal/si/2016/08/07404036/13rRUxlgxMe", "parentPublication": { "id": "trans/si", "title": "IEEE Transactions on Very Large Scale Integration (VLSI) Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2016/02/07286806", "title": "Recursive Stratified Sampling: A New Framework for Query Evaluation on Uncertain Graphs", "doi": null, "abstractUrl": "/journal/tk/2016/02/07286806/13rRUzp02oP", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/10/09380921", "title": "Adaptive Irradiance Sampling for Many-Light Rendering of Subsurface Scattering", "doi": null, "abstractUrl": "/journal/tg/2022/10/09380921/1s2GgiOWWt2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2021/8808/0/09413313", "title": "Low-Cost Lipschitz-Independent Adaptive Importance Sampling of Stochastic Gradients", "doi": null, "abstractUrl": "/proceedings-article/icpr/2021/09413313/1tmimgMil7a", "parentPublication": { "id": "proceedings/icpr/2021/8808/0", "title": "2020 25th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2011081096", "articleId": "13rRUxBJhFr", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2011081122", "articleId": "13rRUIM2VBD", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNznkK6N", "title": "January/February", "year": "2009", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "January/February", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxcbnH5", "doi": "10.1109/TVCG.2008.84", "abstract": "We present a novel algorithm for collision-free navigation of a large number of independent agents in complex and dynamic environments. We introduce adaptive roadmaps to perform global path planning for each agent simultaneously. Our algorithm takes into account dynamic obstacles and interagents interaction forces to continuously update the roadmap based on a physically-based dynamics simulator. In order to efficiently update the links, we perform adaptive particle-based sampling along the links. We also introduce the notion of 'link bands' to resolve collisions among multiple agents. In practice, our algorithm can perform real-time navigation of hundreds and thousands of human agents in indoor and outdoor scenes.", "abstracts": [ { "abstractType": "Regular", "content": "We present a novel algorithm for collision-free navigation of a large number of independent agents in complex and dynamic environments. We introduce adaptive roadmaps to perform global path planning for each agent simultaneously. Our algorithm takes into account dynamic obstacles and interagents interaction forces to continuously update the roadmap based on a physically-based dynamics simulator. In order to efficiently update the links, we perform adaptive particle-based sampling along the links. We also introduce the notion of 'link bands' to resolve collisions among multiple agents. In practice, our algorithm can perform real-time navigation of hundreds and thousands of human agents in indoor and outdoor scenes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a novel algorithm for collision-free navigation of a large number of independent agents in complex and dynamic environments. We introduce adaptive roadmaps to perform global path planning for each agent simultaneously. Our algorithm takes into account dynamic obstacles and interagents interaction forces to continuously update the roadmap based on a physically-based dynamics simulator. In order to efficiently update the links, we perform adaptive particle-based sampling along the links. We also introduce the notion of 'link bands' to resolve collisions among multiple agents. In practice, our algorithm can perform real-time navigation of hundreds and thousands of human agents in indoor and outdoor scenes.", "title": "Interactive Navigation of Heterogeneous Agents Using Adaptive Roadmaps", "normalizedTitle": "Interactive Navigation of Heterogeneous Agents Using Adaptive Roadmaps", "fno": "ttg2009010034", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Three Dimensional Graphics And Realism", "Animation", "Simulation", "Modeling", "And Visualization", "Animation" ], "authors": [ { "givenName": "Russell", "surname": "Gayle", "fullName": "Russell Gayle", "affiliation": "University of North Carolina, Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Avneesh", "surname": "Sud", "fullName": "Avneesh Sud", "affiliation": "Microsoft Corp., Redmond", "__typename": "ArticleAuthorType" }, { "givenName": "Erik", "surname": "Andersen", "fullName": "Erik Andersen", "affiliation": "University of Washington, Seattle", "__typename": "ArticleAuthorType" }, { "givenName": "Stephen J.", "surname": "Guy", "fullName": "Stephen J. Guy", "affiliation": "University of North Carolina, Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Ming C.", "surname": "Lin", "fullName": "Ming C. Lin", "affiliation": "University of North Carolina, Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Dinesh", "surname": "Manocha", "fullName": "Dinesh Manocha", "affiliation": "University of North Carolina, Chapel Hill", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2009-01-01 00:00:00", "pubType": "trans", "pages": "34-48", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vl/1994/6660/0/00363630", "title": "An interactive environment for the visual programming of virtual agents", "doi": null, "abstractUrl": "/proceedings-article/vl/1994/00363630/12OmNA0vnR2", "parentPublication": { "id": "proceedings/vl/1994/6660/0", "title": "Proceedings of 1994 IEEE Symposium on Visual Languages", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2007/0905/0/04161010", "title": "Real-time Path Planning for Virtual Agents in Dynamic Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2007/04161010/12OmNASraPs", "parentPublication": { "id": "proceedings/vr/2007/0905/0", "title": "2007 IEEE Virtual Reality Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/socialcom/2010/4211/0/4211a145", "title": "Prisoner's Dilemma in Graphs with Heterogeneous Agents", "doi": null, "abstractUrl": "/proceedings-article/socialcom/2010/4211a145/12OmNBZpHcb", "parentPublication": { "id": "proceedings/socialcom/2010/4211/0", "title": "Social Computing / IEEE International Conference on Privacy, Security, Risk and Trust, 2010 IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1995/02/mcg1995020026", "title": "Interactive Design of Complex Time-Dependent Lighting", "doi": null, "abstractUrl": "/magazine/cg/1995/02/mcg1995020026/13rRUNvPLcd", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/02/ttg2011020244", "title": "Directing Crowd Simulations Using Navigation Fields", "doi": null, "abstractUrl": "/journal/tg/2011/02/ttg2011020244/13rRUwInvsK", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/03/ttg2008030526", "title": "Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs", "doi": null, "abstractUrl": "/journal/tg/2008/03/ttg2008030526/13rRUxNmPDL", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aipr/2017/1235/0/08457966", "title": "ROS Navigation Stack for Smart Indoor Agents", "doi": null, "abstractUrl": "/proceedings-article/aipr/2017/08457966/13xI8AOXccM", "parentPublication": { "id": "proceedings/aipr/2017/1235/0", "title": "2017 IEEE Applied Imagery Pattern Recognition Workshop (AIPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600k0266", "title": "What do navigation agents learn about their environment?", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600k0266/1H1liSXR8iY", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2019/04/08784293", "title": "Network Navigation With Scheduling: Distributed Algorithms", "doi": null, "abstractUrl": "/journal/nt/2019/04/08784293/1c8MY1v63yo", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900j863", "title": "Pushing it out of the Way: Interactive Visual Navigation", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900j863/1yeJ7xA5QB2", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009010020", "articleId": "13rRUILc8f8", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009010049", "articleId": "13rRUNvyakG", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRKB", "name": 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{ "issue": { "id": "12OmNzmclOe", "title": "May/June", "year": "2008", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "14", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy2YLYn", "doi": "10.1109/TVCG.2007.70627", "abstract": "A solid-state dynamic parallax barrier autostereoscopic display mitigates some of the restrictions present in static barrier systems, such as fixed view-distance range, slow response to head movements, and fixed stereo operating mode. By dynamically varying barrier parameters in real time, viewers may move closer to the display and move faster laterally than with a static barrier system, and the display can switch between 3D and 2D modes by disabling the barrier on a per-pixel basis. Moreover, Dynallax can output four independent eye channels when two viewers are present, and both head-tracked viewers receive an independent pair of left-eye and right-eye perspective views based on their position in 3D space. The display device is constructed by using a dual-stacked LCD monitor where a dynamic barrier is rendered on the front display and a modulated virtual environment composed of two or four channels is rendered on the rear display. Dynallax was recently demonstrated in a small-scale head-tracked prototype system. This paper summarizes the concepts presented earlier, extends the discussion of various topics, and presents recent improvements to the system.", "abstracts": [ { "abstractType": "Regular", "content": "A solid-state dynamic parallax barrier autostereoscopic display mitigates some of the restrictions present in static barrier systems, such as fixed view-distance range, slow response to head movements, and fixed stereo operating mode. By dynamically varying barrier parameters in real time, viewers may move closer to the display and move faster laterally than with a static barrier system, and the display can switch between 3D and 2D modes by disabling the barrier on a per-pixel basis. Moreover, Dynallax can output four independent eye channels when two viewers are present, and both head-tracked viewers receive an independent pair of left-eye and right-eye perspective views based on their position in 3D space. The display device is constructed by using a dual-stacked LCD monitor where a dynamic barrier is rendered on the front display and a modulated virtual environment composed of two or four channels is rendered on the rear display. Dynallax was recently demonstrated in a small-scale head-tracked prototype system. This paper summarizes the concepts presented earlier, extends the discussion of various topics, and presents recent improvements to the system.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A solid-state dynamic parallax barrier autostereoscopic display mitigates some of the restrictions present in static barrier systems, such as fixed view-distance range, slow response to head movements, and fixed stereo operating mode. By dynamically varying barrier parameters in real time, viewers may move closer to the display and move faster laterally than with a static barrier system, and the display can switch between 3D and 2D modes by disabling the barrier on a per-pixel basis. Moreover, Dynallax can output four independent eye channels when two viewers are present, and both head-tracked viewers receive an independent pair of left-eye and right-eye perspective views based on their position in 3D space. The display device is constructed by using a dual-stacked LCD monitor where a dynamic barrier is rendered on the front display and a modulated virtual environment composed of two or four channels is rendered on the rear display. Dynallax was recently demonstrated in a small-scale head-tracked prototype system. This paper summarizes the concepts presented earlier, extends the discussion of various topics, and presents recent improvements to the system.", "title": "Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System", "normalizedTitle": "Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System", "fno": "ttg2008030487", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Three Dimensional Graphics And Realism", "Three Dimensional Displays" ], "authors": [ { "givenName": "Tom", "surname": "Peterka", "fullName": "Tom Peterka", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Robert L.", "surname": "Kooima", "fullName": "Robert L. Kooima", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Daniel J.", "surname": "Sandin", "fullName": "Daniel J. Sandin", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Andrew", "surname": "Johnson", "fullName": "Andrew Johnson", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Jason", "surname": "Leigh", "fullName": "Jason Leigh", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Thomas A.", "surname": "DeFanti", "fullName": "Thomas A. DeFanti", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2008-05-01 00:00:00", "pubType": "trans", "pages": "487-499", "year": "2008", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2010/9343/0/05643563", "title": "A practical multi-viewer tabletop autostereoscopic display", "doi": null, "abstractUrl": "/proceedings-article/ismar/2010/05643563/12OmNAJDBux", "parentPublication": { "id": "proceedings/ismar/2010/9343/0", "title": "2010 IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223436", "title": "Underwater integral photography", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223436/12OmNCm7BLE", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2004/8415/0/84150059", "title": "TWISTER: An Immersive Autostereoscopic Display", "doi": null, "abstractUrl": "/proceedings-article/vr/2004/84150059/12OmNx5piYo", "parentPublication": { "id": "proceedings/vr/2004/8415/0", "title": "Virtual Reality Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2009/3943/0/04811033", "title": "Creating Virtual 3D See-Through Experiences on Large-size 2D Displays", "doi": null, "abstractUrl": "/proceedings-article/vr/2009/04811033/12OmNzZEAqd", "parentPublication": { "id": "proceedings/vr/2009/3943/0", "title": "2009 IEEE Virtual Reality Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2007/0905/0/04161018", "title": "Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display", "doi": null, "abstractUrl": "/proceedings-article/vr/2007/04161018/12OmNzn38Sd", "parentPublication": { "id": "proceedings/vr/2007/0905/0", "title": "2007 IEEE Virtual Reality Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/co/2005/08/r8031", "title": "Autostereoscopic 3D Displays", "doi": null, "abstractUrl": "/magazine/co/2005/08/r8031/13rRUB7a16j", "parentPublication": { "id": "mags/co", "title": "Computer", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/04/08260916", "title": "Parallax360: Stereoscopic 360&#x00B0; Scene Representation for Head-Motion Parallax", "doi": null, "abstractUrl": "/journal/tg/2018/04/08260916/13rRUyp7tX1", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08651483", "title": "MegaParallax: Casual 360&#x00B0; Panoramas with Motion Parallax", "doi": null, "abstractUrl": "/journal/tg/2019/05/08651483/17WX571UbUk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08661657", "title": "Motion parallax for 360&#x00B0; RGBD video", "doi": null, "abstractUrl": "/journal/tg/2019/05/08661657/18bmQqdj3Nu", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mu/2020/01/08889397", "title": "Glasses-Free 3-D and Augmented Reality Display Advances: From Theory to Implementation", "doi": null, "abstractUrl": "/magazine/mu/2020/01/08889397/1ezPlyZdxeM", "parentPublication": { "id": "mags/mu", "title": "IEEE MultiMedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2008030485", "articleId": "13rRUxDItha", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2008030500", "articleId": "13rRUwfI0Q0", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwdL7lu", "title": "July/August", "year": "2006", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "12", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUypp57x", "doi": "10.1109/TVCG.2006.75", "abstract": "Abstract—In this paper, we describe a novel multifocal projection concept that applies conventional video projectors and camera feedback. Multiple projectors with differently adjusted focal planes, but overlapping image areas are used. They can be either differently positioned in the environment or can be integrated into a single projection unit. The defocus created on an arbitrary surface is estimated automatically for each projector pixel. If this is known, a final image with minimal defocus can be composed in real-time from individual pixel contributions of all projectors. Our technique is independent of the surfaces' geometry, color and texture, the environment light, as well as of the projectors' position, orientation, luminance, and chrominance.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—In this paper, we describe a novel multifocal projection concept that applies conventional video projectors and camera feedback. Multiple projectors with differently adjusted focal planes, but overlapping image areas are used. They can be either differently positioned in the environment or can be integrated into a single projection unit. The defocus created on an arbitrary surface is estimated automatically for each projector pixel. If this is known, a final image with minimal defocus can be composed in real-time from individual pixel contributions of all projectors. Our technique is independent of the surfaces' geometry, color and texture, the environment light, as well as of the projectors' position, orientation, luminance, and chrominance.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—In this paper, we describe a novel multifocal projection concept that applies conventional video projectors and camera feedback. Multiple projectors with differently adjusted focal planes, but overlapping image areas are used. They can be either differently positioned in the environment or can be integrated into a single projection unit. The defocus created on an arbitrary surface is estimated automatically for each projector pixel. If this is known, a final image with minimal defocus can be composed in real-time from individual pixel contributions of all projectors. Our technique is independent of the surfaces' geometry, color and texture, the environment light, as well as of the projectors' position, orientation, luminance, and chrominance.", "title": "Multifocal Projection: A Multiprojector Technique for Increasing Focal Depth", "normalizedTitle": "Multifocal Projection: A Multiprojector Technique for Increasing Focal Depth", "fno": "v0658", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computing Methodologies", "Computer Graphics", "Picture Image Generation", "Digitizing And Scanning", "Display Algorithms", "Image Processing And Computer Vision", "Digitization And Image Capture", "Radiometry", "Reflectance", "Sampling", "Scanning", "Enhancement", "Sharpening And Deblurring", "Scene Analysis", "Color", "Shape" ], "authors": [ { "givenName": "Oliver", "surname": "Bimber", "fullName": "Oliver Bimber", "affiliation": "IEEE", "__typename": "ArticleAuthorType" }, { "givenName": "Andreas", "surname": "Emmerling", "fullName": "Andreas Emmerling", 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"parentPublication": { "id": "proceedings/3dv/2016/5407/0", "title": "2016 Fourth International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109e545", "title": "Colour Constant Image Sharpening", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109e545/12OmNqGRGkM", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dpvt/2006/2825/0/04155780", "title": "The Reverse Projection Correlation Principle for Depth from Defocus", "doi": null, "abstractUrl": "/proceedings-article/3dpvt/2006/04155780/12OmNxWuidZ", "parentPublication": { "id": "proceedings/3dpvt/2006/2825/0", "title": "Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2005/2459/0/01544690", "title": "Specular reflection elimination for projection-based augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2005/01544690/12OmNy6HQUD", "parentPublication": { "id": "proceedings/ismar/2005/2459/0", "title": "Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2011/0529/0/05981686", "title": "Projection defocus correction using adaptive kernel sampling and geometric correction in dual-planar environments", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2011/05981686/12OmNzwHvrs", "parentPublication": { "id": "proceedings/cvprw/2011/0529/0", "title": "CVPR 2011 WORKSHOPS", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/04/07014259", "title": "Extended Depth-of-Field Projector by Fast Focal Sweep Projection", "doi": null, "abstractUrl": "/journal/tg/2015/04/07014259/13rRUxAASVV", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/11/08007213", "title": "Geometric and Photometric Consistency in a Mixed Video and Galvanoscopic Scanning Laser Projection Mapping System", "doi": null, "abstractUrl": "/journal/tg/2017/11/08007213/13rRUxcsYLX", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/11/08497080", "title": "Seamless Multi-Projection Revisited", "doi": null, "abstractUrl": "/journal/tg/2018/11/08497080/14M3DZx5FZe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/05/09714121", "title": "Dynamic Multi-projection Mapping Based on Parallel Intensity Control", "doi": null, "abstractUrl": "/journal/tg/2022/05/09714121/1B0XZ5wr7na", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "v0649", "articleId": "13rRUwfZC02", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwxlrj1", "title": "January", "year": "2009", "issueNum": "01", "idPrefix": "tp", "pubType": "journal", "volume": "31", "label": "January", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUILtJnc", "doi": "10.1109/TPAMI.2008.108", "abstract": "We address the problem of human motion tracking by registering a surface to 3-D data. We propose a method that iteratively computes two things: Maximum likelihood estimates for both the kinematic and free-motion parameters of an articulated object, as well as probabilities that the data are assigned either to an object part, or to an outlier cluster. We introduce a new metric between observed points and normals on one side, and a parameterized surface on the other side, the latter being defined as a blending over a set of ellipsoids. We claim that this metric is well suited when one deals with either visual-hull or visual-shape observations. We illustrate the method by tracking human motions using sparse visual-shape data (3-D surface points and normals) gathered from imperfect silhouettes.", "abstracts": [ { "abstractType": "Regular", "content": "We address the problem of human motion tracking by registering a surface to 3-D data. We propose a method that iteratively computes two things: Maximum likelihood estimates for both the kinematic and free-motion parameters of an articulated object, as well as probabilities that the data are assigned either to an object part, or to an outlier cluster. We introduce a new metric between observed points and normals on one side, and a parameterized surface on the other side, the latter being defined as a blending over a set of ellipsoids. We claim that this metric is well suited when one deals with either visual-hull or visual-shape observations. We illustrate the method by tracking human motions using sparse visual-shape data (3-D surface points and normals) gathered from imperfect silhouettes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We address the problem of human motion tracking by registering a surface to 3-D data. We propose a method that iteratively computes two things: Maximum likelihood estimates for both the kinematic and free-motion parameters of an articulated object, as well as probabilities that the data are assigned either to an object part, or to an outlier cluster. We introduce a new metric between observed points and normals on one side, and a parameterized surface on the other side, the latter being defined as a blending over a set of ellipsoids. We claim that this metric is well suited when one deals with either visual-hull or visual-shape observations. We illustrate the method by tracking human motions using sparse visual-shape data (3-D surface points and normals) gathered from imperfect silhouettes.", "title": "Human Motion Tracking by Registering an Articulated Surface to 3D Points and Normals", "normalizedTitle": "Human Motion Tracking by Registering an Articulated Surface to 3D Points and Normals", "fno": "ttp2009010158", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Computer Vision", "Face And Gesture Recognition" ], "authors": [ { "givenName": "Radu", "surname": "Horaud", "fullName": "Radu Horaud", "affiliation": "INRIA Grenoble-Rhone-Alpes, Montbonnot Saint-Martin", "__typename": "ArticleAuthorType" }, { "givenName": "Matti", "surname": "Niskanen", "fullName": "Matti Niskanen", "affiliation": "University of Oulu, Oulu", "__typename": "ArticleAuthorType" }, { "givenName": "Guillaume", "surname": "Dewaele", "fullName": "Guillaume Dewaele", "affiliation": "INRIA Grenoble-Rhone-Alpes, Montbonnot Saint-Martin", "__typename": "ArticleAuthorType" }, { "givenName": "Edmond", "surname": "Boyer", "fullName": "Edmond Boyer", "affiliation": "INRIA Grenoble-Rhone-Alpes, Montbonnot Saint-Martin", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2009-01-01 00:00:00", "pubType": "trans", "pages": "158-163", "year": "2009", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2017/0457/0/0457a340", "title": "Face Normals \"In-the-Wild\" Using Fully Convolutional Networks", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2017/0457a340/12OmNAYXWz9", "parentPublication": { "id": "proceedings/cvpr/2017/0457/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dim/2003/1991/0/19910353", "title": "Anisotropic diffusion of surface normals for feature preserving surface reconstruction", "doi": null, "abstractUrl": "/proceedings-article/3dim/2003/19910353/12OmNrFkeSE", "parentPublication": { "id": "proceedings/3dim/2003/1991/0", "title": "3D Digital Imaging and Modeling, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2014/5118/0/5118c299", "title": "Scattering Parameters and Surface Normals from Homogeneous Translucent Materials Using Photometric Stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/5118c299/12OmNscOUiy", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2008/2174/0/04761056", "title": "Gender classification based on facial surface normals", "doi": null, "abstractUrl": "/proceedings-article/icpr/2008/04761056/12OmNvDqsRV", "parentPublication": { "id": "proceedings/icpr/2008/2174/0", "title": "ICPR 2008 19th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2017/1034/0/1034c427", "title": "Computer Vision Meets Geometric Modeling: Multi-view Reconstruction of Surface Points and Normals Using Affine Correspondences", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2017/1034c427/12OmNxeut0E", "parentPublication": { "id": "proceedings/iccvw/2017/1034/0", "title": "2017 IEEE International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2009/4420/0/05459381", "title": "Attached shadow coding: Estimating surface normals from shadows under unknown reflectance and lighting conditions", "doi": null, "abstractUrl": "/proceedings-article/iccv/2009/05459381/12OmNylsZWO", "parentPublication": { "id": "proceedings/iccv/2009/4420/0", "title": "2009 IEEE 12th International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032b566", "title": "Surface Normals in the Wild", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032b566/12OmNyrZLAX", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/1988/0878/0/00028301", "title": "A line integration based method for depth recovery from surface normals", "doi": null, "abstractUrl": "/proceedings-article/icpr/1988/00028301/12OmNzaQod7", "parentPublication": { "id": "proceedings/icpr/1988/0878/0", "title": "9th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300h829", "title": "Surface Normals and Shape From Water", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300h829/1hVlrmTFlcs", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2022/12/09583771", "title": "Surface Normals and Shape From Water", "doi": null, "abstractUrl": "/journal/tp/2022/12/09583771/1xSHN8Dq0HS", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2009010142", "articleId": "13rRUzp02pj", "__typename": "AdjacentArticleType" }, 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{ "issue": { "id": "12OmNvmXJ42", "title": "July/August", "year": "2011", "issueNum": "04", "idPrefix": "cg", "pubType": "magazine", "volume": "31", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUILtJtD", "doi": "10.1109/MCG.2011.58", "abstract": "A proposed system lets users directly control simulated self-propelled characters. Users drag a mouse to guide the character, while a physics simulation determines the motion. On the basis of the user input, the system computes an actuator command that causes the character to follow the user's intention as closely as possible while respecting the underlying physics. This direct control can be more intuitive than methods such as controlling character joints to track a given joint trajectory or using keyframes, especially when physically plausible dynamic motions are desired. With the system, users have created realistic motions of various kinds of characters, including rigid characters, characters with deformable bodies and rigid skeletons, and self-locomoting characters whose bodies form closed loops. The Web extras are screen-captured demos of algorithms for creating dynamic motions on various kinds of characters, and the resulting character animations. You can also view the videos on YouTube here: Part 1, http://www.youtube.com/watch?v=aD891Qub8kU; Part 2, http://www.youtube.com/watch?v=9tqUDijvzZc.", "abstracts": [ { "abstractType": "Regular", "content": "A proposed system lets users directly control simulated self-propelled characters. Users drag a mouse to guide the character, while a physics simulation determines the motion. On the basis of the user input, the system computes an actuator command that causes the character to follow the user's intention as closely as possible while respecting the underlying physics. This direct control can be more intuitive than methods such as controlling character joints to track a given joint trajectory or using keyframes, especially when physically plausible dynamic motions are desired. With the system, users have created realistic motions of various kinds of characters, including rigid characters, characters with deformable bodies and rigid skeletons, and self-locomoting characters whose bodies form closed loops. The Web extras are screen-captured demos of algorithms for creating dynamic motions on various kinds of characters, and the resulting character animations. You can also view the videos on YouTube here: Part 1, http://www.youtube.com/watch?v=aD891Qub8kU; Part 2, http://www.youtube.com/watch?v=9tqUDijvzZc.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A proposed system lets users directly control simulated self-propelled characters. Users drag a mouse to guide the character, while a physics simulation determines the motion. On the basis of the user input, the system computes an actuator command that causes the character to follow the user's intention as closely as possible while respecting the underlying physics. This direct control can be more intuitive than methods such as controlling character joints to track a given joint trajectory or using keyframes, especially when physically plausible dynamic motions are desired. With the system, users have created realistic motions of various kinds of characters, including rigid characters, characters with deformable bodies and rigid skeletons, and self-locomoting characters whose bodies form closed loops. The Web extras are screen-captured demos of algorithms for creating dynamic motions on various kinds of characters, and the resulting character animations. You can also view the videos on YouTube here: Part 1, http://www.youtube.com/watch?v=aD891Qub8kU; Part 2, http://www.youtube.com/watch?v=9tqUDijvzZc.", "title": "Direct Control of Simulated Nonhuman Characters", "normalizedTitle": "Direct Control of Simulated Nonhuman Characters", "fno": "05934840", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Control Systems", "Character Generation", "Acceleration", "Legged Locomotion", "Dynamics", "Animation", "Graphics And Multimedia", "Physically Based Character Animation", "Interactive Direct Control", "Physics Simulation", "Computer Graphics" ], "authors": [ { "givenName": null, "surname": "Junggon Kim", "fullName": "Junggon Kim", "affiliation": "Carnegie Mellon Univ., Pittsburgh, PA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "N. S.", "surname": "Pollard", "fullName": "N. S. Pollard", "affiliation": "Carnegie Mellon Univ., Pittsburgh, PA, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2011-07-01 00:00:00", "pubType": "mags", "pages": "56-65", "year": "2011", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icdar/1993/4960/0/00395699", "title": "On the segmentation of touching characters", "doi": null, "abstractUrl": "/proceedings-article/icdar/1993/00395699/12OmNAR1aW1", "parentPublication": { "id": "proceedings/icdar/1993/4960/0", "title": "Proceedings of 2nd International Conference on Document Analysis and Recognition (ICDAR '93)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2012/4814/0/4814a151", "title": "Responsive Biped Character Stepping: When Push Comes to Shove", "doi": null, "abstractUrl": "/proceedings-article/cw/2012/4814a151/12OmNCgrD3R", "parentPublication": { "id": "proceedings/cw/2012/4814/0", "title": "2012 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdar/1995/7128/1/71280054", "title": "On-line recognition of run-on Korean characters", "doi": null, "abstractUrl": "/proceedings-article/icdar/1995/71280054/12OmNxwncB6", "parentPublication": { "id": "proceedings/icdar/1995/7128/1", "title": "Proceedings of 3rd International Conference on Document Analysis and Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isuvr/2010/4124/0/4124a012", "title": "Physics-Based Character Animation for AR Applications", "doi": null, "abstractUrl": "/proceedings-article/isuvr/2010/4124a012/12OmNzzP5BN", "parentPublication": { "id": "proceedings/isuvr/2010/4124/0", "title": "International Symposium on Ubiquitous Virtual Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2011/04/mcg2011040056", "title": "Direct Control of Simulated Nonhuman Characters", "doi": null, "abstractUrl": "/magazine/cg/2011/04/mcg2011040056/13rRUwInv93", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2011/04/mcg2011040045", "title": "Practical Character Physics for Animators", "doi": null, "abstractUrl": "/magazine/cg/2011/04/mcg2011040045/13rRUwjoNzG", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2001/03/i0315", "title": "Structure Extraction from Decorated Characters Using Multiscale Images", "doi": null, "abstractUrl": "/journal/tp/2001/03/i0315/13rRUxcsYMZ", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a672", "title": "Proximity in VR: The Importance of Character Attractiveness and Participant Gender", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a672/1CJdlUeTTlC", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090610", "title": "Attractiveness and Confidence in Walking Style of Male and Female Virtual Characters", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090610/1jIxtGeBB96", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090486", "title": "Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090486/1jIxwwL7jmE", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2011040094", "articleId": "13rRUxDItl5", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvmXJ42", "title": "July/August", "year": "2011", "issueNum": "04", "idPrefix": "cg", "pubType": "magazine", "volume": "31", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInv93", "doi": "10.1109/MCG.2011.50", "abstract": "A proposed system lets users directly control simulated self-propelled characters. Users drag a mouse to guide the character, while a physics simulation determines the motion. On the basis of the user input, the system computes an actuator command that causes the character to follow the user's intention as closely as possible while respecting the underlying physics. This direct control can be more intuitive than methods such as controlling character joints to track a given joint trajectory or using keyframes, especially when physically plausible dynamic motions are desired. With the system, users have created realistic motions of various kinds of characters, including rigid characters, characters with deformable bodies and rigid skeletons, and self-locomoting characters whose bodies form closed loops. The Web extras are screen-captured demos of algorithms for creating dynamic motions on various kinds of characters, and the resulting character animations. You can also view the videos on YouTube here: Part 1, http://www.youtube.com/watch?v=aD891Qub8kU; Part 2, http://www.youtube.com/watch?v=9tqUDijvzZc.", "abstracts": [ { "abstractType": "Regular", "content": "A proposed system lets users directly control simulated self-propelled characters. Users drag a mouse to guide the character, while a physics simulation determines the motion. On the basis of the user input, the system computes an actuator command that causes the character to follow the user's intention as closely as possible while respecting the underlying physics. This direct control can be more intuitive than methods such as controlling character joints to track a given joint trajectory or using keyframes, especially when physically plausible dynamic motions are desired. With the system, users have created realistic motions of various kinds of characters, including rigid characters, characters with deformable bodies and rigid skeletons, and self-locomoting characters whose bodies form closed loops. The Web extras are screen-captured demos of algorithms for creating dynamic motions on various kinds of characters, and the resulting character animations. You can also view the videos on YouTube here: Part 1, http://www.youtube.com/watch?v=aD891Qub8kU; Part 2, http://www.youtube.com/watch?v=9tqUDijvzZc.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A proposed system lets users directly control simulated self-propelled characters. Users drag a mouse to guide the character, while a physics simulation determines the motion. On the basis of the user input, the system computes an actuator command that causes the character to follow the user's intention as closely as possible while respecting the underlying physics. This direct control can be more intuitive than methods such as controlling character joints to track a given joint trajectory or using keyframes, especially when physically plausible dynamic motions are desired. With the system, users have created realistic motions of various kinds of characters, including rigid characters, characters with deformable bodies and rigid skeletons, and self-locomoting characters whose bodies form closed loops. The Web extras are screen-captured demos of algorithms for creating dynamic motions on various kinds of characters, and the resulting character animations. You can also view the videos on YouTube here: Part 1, http://www.youtube.com/watch?v=aD891Qub8kU; Part 2, http://www.youtube.com/watch?v=9tqUDijvzZc.", "title": "Direct Control of Simulated Nonhuman Characters", "normalizedTitle": "Direct Control of Simulated Nonhuman Characters", "fno": "mcg2011040056", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Physically Based Character Animation", "Interactive Direct Control", "Physics Simulation", "Computer Graphics", "Graphics And Multimedia" ], "authors": [ { "givenName": "Junggon", "surname": "Kim", "fullName": "Junggon Kim", "affiliation": "Carnegie Mellon University", "__typename": "ArticleAuthorType" }, { "givenName": "Nancy S.", "surname": "Pollard", "fullName": "Nancy S. Pollard", "affiliation": "Carnegie Mellon University", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2011-07-01 00:00:00", "pubType": "mags", "pages": "56-65", "year": "2011", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ca/1994/6240/0/00323996", "title": "Modelling and interpolating cartoon characters", "doi": null, "abstractUrl": "/proceedings-article/ca/1994/00323996/12OmNCwCLm2", "parentPublication": { "id": "proceedings/ca/1994/6240/0", "title": "Proceedings of Computer Animation '94", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgi/1997/7825/0/78250029", "title": "Autonomous Animated Interactive Characters: Do We Need Them?", "doi": null, "abstractUrl": "/proceedings-article/cgi/1997/78250029/12OmNwkR5tX", "parentPublication": { "id": "proceedings/cgi/1997/7825/0", "title": "Computer Graphics International Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2005/2397/0/23970571", "title": "Motion Data Correction and Extrapolation Using Physical Constraints", "doi": null, "abstractUrl": "/proceedings-article/iv/2005/23970571/12OmNyoAAc4", "parentPublication": { "id": "proceedings/iv/2005/2397/0", "title": "Ninth International Conference on Information Visualisation (IV'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2005/8929/0/01492800", "title": "Key action control of multiple human characters", "doi": null, "abstractUrl": "/proceedings-article/vr/2005/01492800/12OmNzt0IAx", "parentPublication": { "id": "proceedings/vr/2005/8929/0", "title": "IEEE Virtual Reality 2005", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2011/04/05934840", "title": "Direct Control of Simulated Nonhuman Characters", "doi": null, "abstractUrl": "/magazine/cg/2011/04/05934840/13rRUILtJtD", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/06/07433460", "title": "Multi-Character Physical and Behavioral Interactions Controller", "doi": null, "abstractUrl": "/journal/tg/2017/06/07433460/13rRUwInvyF", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2011/04/mcg2011040045", "title": "Practical Character Physics for Animators", "doi": null, "abstractUrl": "/magazine/cg/2011/04/mcg2011040045/13rRUwjoNzG", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030481", "title": "Indexing and Retrieving Motions of Characters in Close Contact", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030481/13rRUxAAT7y", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/10/06781622", "title": "Diverse Motions and Character Shapes for Simulated Skills", "doi": null, "abstractUrl": "/journal/tg/2014/10/06781622/13rRUxBa5rY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2019/2297/0/229700a089", "title": "A Tangible Interface using 3D Printed Figures for Searching for Combat Motions of Two Characters", "doi": null, "abstractUrl": "/proceedings-article/cw/2019/229700a089/1fHkmKWZlSw", "parentPublication": { "id": "proceedings/cw/2019/2297/0", "title": "2019 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2011040045", "articleId": "13rRUwjoNzG", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2011040066", "articleId": "13rRUxZRbqv", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgE9", "name": "mcg2011040056s2.mov", "location": "https://www.computer.org/csdl/api/v1/extra/mcg2011040056s2.mov", "extension": "mov", "size": "45.8 MB", "__typename": "WebExtraType" }, { "id": "17ShDTXFgEa", "name": "mcg2011040056s1.mov", "location": "https://www.computer.org/csdl/api/v1/extra/mcg2011040056s1.mov", "extension": "mov", "size": "36.1 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNvEyR70", "title": "Oct.", "year": "2014", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "20", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxBa5rY", "doi": "10.1109/TVCG.2014.2314658", "abstract": "We present an optimization framework that produces a diverse range of motions for physics-based characters for tasks such as jumps, flips, and walks. This stands in contrast to the more common use of optimization to produce a single optimal motion. The solutions can be optimized to achieve motion diversity or diversity in the proportions of the simulated characters. As input, the method takes a character model, a parameterized controller for a successful motion instance, a set of constraints that should be preserved, and a pairwise distance metric. An offline optimization then produces a highly diverse set of motion styles or, alternatively, motions that are adapted to a diverse range of character shapes. We demonstrate results for a variety of 2D and 3D physics-based motions, showing that the approach can generate compelling new variations of simulated skills.", "abstracts": [ { "abstractType": "Regular", "content": "We present an optimization framework that produces a diverse range of motions for physics-based characters for tasks such as jumps, flips, and walks. This stands in contrast to the more common use of optimization to produce a single optimal motion. The solutions can be optimized to achieve motion diversity or diversity in the proportions of the simulated characters. As input, the method takes a character model, a parameterized controller for a successful motion instance, a set of constraints that should be preserved, and a pairwise distance metric. An offline optimization then produces a highly diverse set of motion styles or, alternatively, motions that are adapted to a diverse range of character shapes. We demonstrate results for a variety of 2D and 3D physics-based motions, showing that the approach can generate compelling new variations of simulated skills.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present an optimization framework that produces a diverse range of motions for physics-based characters for tasks such as jumps, flips, and walks. This stands in contrast to the more common use of optimization to produce a single optimal motion. The solutions can be optimized to achieve motion diversity or diversity in the proportions of the simulated characters. As input, the method takes a character model, a parameterized controller for a successful motion instance, a set of constraints that should be preserved, and a pairwise distance metric. An offline optimization then produces a highly diverse set of motion styles or, alternatively, motions that are adapted to a diverse range of character shapes. We demonstrate results for a variety of 2D and 3D physics-based motions, showing that the approach can generate compelling new variations of simulated skills.", "title": "Diverse Motions and Character Shapes for Simulated Skills", "normalizedTitle": "Diverse Motions and Character Shapes for Simulated Skills", "fno": "06781622", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Optimization", "Shape", "Joints", "Measurement", "Linear Programming", "Three Dimensional Displays", "Neck" ], "authors": [ { "givenName": "Shailen", "surname": "Agrawal", "fullName": "Shailen Agrawal", "affiliation": "Dept. of Comput. Sci., Univ. of British Columbia, Vancouver, BC, Canada", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Shuo Shen", "fullName": "Shuo Shen", "affiliation": "Dept. of Comput. Sci., Univ. of British Columbia, Vancouver, BC, Canada", "__typename": "ArticleAuthorType" }, { "givenName": "Michiel", "surname": "van de Panne", "fullName": "Michiel van de Panne", "affiliation": "Dept. of Comput. Sci., Univ. of British Columbia, Vancouver, BC, Canada", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2014-10-01 00:00:00", "pubType": "trans", "pages": "1345-1355", "year": "2014", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/simultech/2014/060/0/07094997", "title": "An effective implementation of agent's complex actions by reusing primitive motions", "doi": null, "abstractUrl": "/proceedings-article/simultech/2014/07094997/12OmNxdm4rR", "parentPublication": { "id": "proceedings/simultech/2014/060/0", "title": "2014 International Conference on Simulation and Modeling Methodologies, Technologies and Applications (SIMULTECH)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2011/04/05934840", "title": "Direct Control of Simulated Nonhuman Characters", "doi": null, "abstractUrl": "/magazine/cg/2011/04/05934840/13rRUILtJtD", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2011/04/mcg2011040056", "title": "Direct Control of Simulated Nonhuman Characters", "doi": null, "abstractUrl": "/magazine/cg/2011/04/mcg2011040056/13rRUwInv93", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030481", "title": "Indexing and Retrieving Motions of Characters in Close Contact", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030481/13rRUxAAT7y", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000i639", "title": "Neural Kinematic Networks for Unsupervised Motion Retargetting", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000i639/17D45WIXbNG", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200l1273", "title": "Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoders", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200l1273/1BmF4nGRwEU", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600f142", "title": "Generating Diverse and Natural 3D Human Motions from Text", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600f142/1H1nfC1BbH2", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2019/2297/0/229700a089", "title": "A Tangible Interface using 3D Printed Figures for Searching for Combat Motions of Two Characters", "doi": null, "abstractUrl": "/proceedings-article/cw/2019/229700a089/1fHkmKWZlSw", "parentPublication": { "id": "proceedings/cw/2019/2297/0", "title": "2019 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300f441", "title": "AMASS: Archive of Motion Capture As Surface Shapes", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300f441/1hVlFDUXIs0", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800l1056", "title": "ViBE: Dressing for Diverse Body Shapes", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800l1056/1m3nAOiivUA", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06881790", "articleId": "13rRUy0HYRq", "__typename": "AdjacentArticleType" }, "next": { "fno": "06832615", "articleId": "13rRUyY28Yy", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNx8fieO", "title": "January/February", "year": "2010", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "16", "label": "January/February", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxDqS8f", "doi": "10.1109/TVCG.2009.66", "abstract": "We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic motions (motion capture data) to produce realistic animation in a fluid. The interaction of the articulated body with the fluid is performed by incorporating joint constraints with rigid animation and by extending a solid/fluid coupling method to handle articulated chains. Our solver takes as input the current state of the simulation and calculates the angular and linear accelerations of the connected bodies needed to match a particular motion sequence for the articulated body. These accelerations are used to estimate the forces and torques that are then applied to each joint. Based on this approach, we demonstrate simulated swimming results for a variety of different strokes, including crawl, backstroke, breaststroke, and butterfly. The ability to have articulated bodies interact with fluids also allows us to generate simulations of simple water creatures that are driven by simple controllers.", "abstracts": [ { "abstractType": "Regular", "content": "We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic motions (motion capture data) to produce realistic animation in a fluid. The interaction of the articulated body with the fluid is performed by incorporating joint constraints with rigid animation and by extending a solid/fluid coupling method to handle articulated chains. Our solver takes as input the current state of the simulation and calculates the angular and linear accelerations of the connected bodies needed to match a particular motion sequence for the articulated body. These accelerations are used to estimate the forces and torques that are then applied to each joint. Based on this approach, we demonstrate simulated swimming results for a variety of different strokes, including crawl, backstroke, breaststroke, and butterfly. The ability to have articulated bodies interact with fluids also allows us to generate simulations of simple water creatures that are driven by simple controllers.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic motions (motion capture data) to produce realistic animation in a fluid. The interaction of the articulated body with the fluid is performed by incorporating joint constraints with rigid animation and by extending a solid/fluid coupling method to handle articulated chains. Our solver takes as input the current state of the simulation and calculates the angular and linear accelerations of the connected bodies needed to match a particular motion sequence for the articulated body. These accelerations are used to estimate the forces and torques that are then applied to each joint. Based on this approach, we demonstrate simulated swimming results for a variety of different strokes, including crawl, backstroke, breaststroke, and butterfly. The ability to have articulated bodies interact with fluids also allows us to generate simulations of simple water creatures that are driven by simple controllers.", "title": "Fluid Simulation with Articulated Bodies", "normalizedTitle": "Fluid Simulation with Articulated Bodies", "fno": "ttg2010010070", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Physically Based Animation", "Fluid Simulation", "Motion Capture" ], "authors": [ { "givenName": "Nipun", "surname": "Kwatra", "fullName": "Nipun Kwatra", "affiliation": "Stanford University, Stanford", "__typename": "ArticleAuthorType" }, { "givenName": "Chris", "surname": "Wojtan", "fullName": "Chris Wojtan", "affiliation": "Georgia Institute of Technology, Atlanta", "__typename": "ArticleAuthorType" }, { "givenName": "Mark", "surname": "Carlson", "fullName": "Mark Carlson", "affiliation": "DreamWorks Animation, Mountain View", "__typename": "ArticleAuthorType" }, { "givenName": "Irfan", "surname": "Essa", "fullName": "Irfan Essa", "affiliation": "Georgia Institute of Technology, Atlanta", "__typename": "ArticleAuthorType" }, { "givenName": "Peter J.", "surname": "Mucha", "fullName": "Peter J. Mucha", "affiliation": "University of North Carolina at Chapel Hill, Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Greg", "surname": "Turk", "fullName": "Greg Turk", "affiliation": "Georgia Institute of Technology, Atlanta", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2010-01-01 00:00:00", "pubType": "trans", "pages": "70-80", "year": "2010", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/aihas/1994/6440/0/00390502", "title": "Fluids in a distributed interactive simulation", "doi": null, "abstractUrl": "/proceedings-article/aihas/1994/00390502/12OmNC4wtKv", "parentPublication": { "id": "proceedings/aihas/1994/6440/0", "title": "Fifth Annual Conference on AI, and Planning in High Autonomy Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/1995/7062/0/70620198", "title": "Dynamic simulation of splashing fluids", "doi": null, "abstractUrl": "/proceedings-article/ca/1995/70620198/12OmNy1SFHC", "parentPublication": { "id": "proceedings/ca/1995/7062/0", "title": "Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2011/4602/0/4602a164", "title": "SPH-Based Fluid Simulation: A Survey", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2011/4602a164/12OmNyKa6dj", "parentPublication": { "id": "proceedings/icvrv/2011/4602/0", "title": "2011 International Conference on Virtual Reality and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2015/8454/0/07344311", "title": "Aesthetics and expanding perception in fluid physics", "doi": null, "abstractUrl": "/proceedings-article/fie/2015/07344311/12OmNyNQSCx", "parentPublication": { "id": "proceedings/fie/2015/8454/0", "title": "2015 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvgip/2008/3476/0/3476a063", "title": "Explosion Simulation Using Compressible Fluids", "doi": null, "abstractUrl": "/proceedings-article/icvgip/2008/3476a063/12OmNz5JBRO", "parentPublication": { "id": "proceedings/icvgip/2008/3476/0", "title": "Computer Vision, Graphics &amp; Image Processing, Indian Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/04/v0711", "title": "Derivative Particles for Simulating Detailed Movements of Fluids", "doi": null, "abstractUrl": "/journal/tg/2007/04/v0711/13rRUxYIMUQ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/01/ttg2014010004", "title": "Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes", "doi": null, "abstractUrl": "/journal/tg/2014/01/ttg2014010004/13rRUxcbnCr", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030493", "title": "Direct Forcing for Lagrangian Rigid-Fluid Coupling", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030493/13rRUxlgy3z", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2002/03/i0365", "title": "Dense Estimation of Fluid Flows", "doi": null, "abstractUrl": "/journal/tp/2002/03/i0365/13rRUy3gn8t", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1997/03/mcg1997030052", "title": "Real-Time Fluid Simulation in a Dynamic Virtual Environment", "doi": null, "abstractUrl": "/magazine/cg/1997/03/mcg1997030052/13rRUyXKxU3", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2010010057", "articleId": "13rRUwhHcQP", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2010010081", "articleId": "13rRUxcsYLJ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzZ5oam", "title": "July/August", "year": "2008", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "14", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxE04tu", "doi": "10.1109/TVCG.2008.37", "abstract": "Grid-based methods have difficulty resolving features on or below the scale of the underlying grid. Although adaptive methods (e.g. RLE, octrees) can alleviate this to some degree, separate techniques are still required for simulating small-scale phenomena such as spray and foam, especially since these more diffuse materials typically behave quite differently than their denser counterparts. In this paper, we propose a two-way coupled simulation framework that uses the particle level set method to efficiently model dense liquid volumes and a smoothed particle hydrodynamics (SPH) method to simulate diffuse regions such as sprays. Our novel SPH method allows us to simulate both dense and diffuse water volumes, fully incorporates the particles that are automatically generated by the particle level set method in under-resolved regions, and allows for two way mixing between dense SPH volumes and grid-based liquid representations.", "abstracts": [ { "abstractType": "Regular", "content": "Grid-based methods have difficulty resolving features on or below the scale of the underlying grid. Although adaptive methods (e.g. RLE, octrees) can alleviate this to some degree, separate techniques are still required for simulating small-scale phenomena such as spray and foam, especially since these more diffuse materials typically behave quite differently than their denser counterparts. In this paper, we propose a two-way coupled simulation framework that uses the particle level set method to efficiently model dense liquid volumes and a smoothed particle hydrodynamics (SPH) method to simulate diffuse regions such as sprays. Our novel SPH method allows us to simulate both dense and diffuse water volumes, fully incorporates the particles that are automatically generated by the particle level set method in under-resolved regions, and allows for two way mixing between dense SPH volumes and grid-based liquid representations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Grid-based methods have difficulty resolving features on or below the scale of the underlying grid. Although adaptive methods (e.g. RLE, octrees) can alleviate this to some degree, separate techniques are still required for simulating small-scale phenomena such as spray and foam, especially since these more diffuse materials typically behave quite differently than their denser counterparts. In this paper, we propose a two-way coupled simulation framework that uses the particle level set method to efficiently model dense liquid volumes and a smoothed particle hydrodynamics (SPH) method to simulate diffuse regions such as sprays. Our novel SPH method allows us to simulate both dense and diffuse water volumes, fully incorporates the particles that are automatically generated by the particle level set method in under-resolved regions, and allows for two way mixing between dense SPH volumes and grid-based liquid representations.", "title": "Two-Way Coupled SPH and Particle Level Set Fluid Simulation", "normalizedTitle": "Two-Way Coupled SPH and Particle Level Set Fluid Simulation", "fno": "ttg2008040797", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Animation", "Physically Based Modeling" ], "authors": [ { "givenName": "Frank", "surname": "Losasso", "fullName": "Frank Losasso", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Jerry", "surname": "Talton", "fullName": "Jerry Talton", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Nipun", "surname": "Kwatra", "fullName": "Nipun Kwatra", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Ronald", "surname": "Fedkiw", "fullName": "Ronald Fedkiw", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2008-07-01 00:00:00", "pubType": "trans", "pages": "797-804", "year": "2008", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icvrv/2015/7673/0/7673a295", "title": "SPH-based Fluid Simulation with a New Surface Tension Formulation", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2015/7673a295/12OmNAS9zo4", "parentPublication": { "id": "proceedings/icvrv/2015/7673/0", "title": "2015 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2013/5001/0/06655759", "title": "A Comparative Analysis of Fluid Simulation Methods Based on SPH", "doi": null, "abstractUrl": "/proceedings-article/svr/2013/06655759/12OmNqBtiNf", "parentPublication": { "id": "proceedings/svr/2013/5001/0", "title": "2013 XV Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2010/8420/0/05720333", "title": "Rain Scene Animation through Particle Systems and Surface Flow Simulation by SPH", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2010/05720333/12OmNvk7K5o", "parentPublication": { "id": "proceedings/sibgrapi/2010/8420/0", "title": "2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2011/4602/0/4602a164", "title": "SPH-Based Fluid Simulation: A Survey", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2011/4602a164/12OmNyKa6dj", "parentPublication": { "id": "proceedings/icvrv/2011/4602/0", "title": "2011 International Conference on Virtual Reality and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/candar/2017/2087/0/2087a132", "title": "SPH-based Fluid Simulation on GPU Using Verlet List and Subdivided Cell-Linked List", "doi": null, "abstractUrl": "/proceedings-article/candar/2017/2087a132/12OmNzdoMHd", "parentPublication": { "id": "proceedings/candar/2017/2087/0", "title": "2017 Fifth International Symposium on Computing and Networking (CANDAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2014/4258/0/4258a065", "title": "SPH Fluids for Viscous Jet Buckling", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2014/4258a065/12OmNzn38LQ", "parentPublication": { "id": "proceedings/sibgrapi/2014/4258/0", "title": "2014 27th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/03/ttg2014030426", "title": "Implicit Incompressible SPH", "doi": null, "abstractUrl": "/journal/tg/2014/03/ttg2014030426/13rRUxYrbMg", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030493", "title": "Direct Forcing for Lagrangian Rigid-Fluid Coupling", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030493/13rRUxlgy3z", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2002/04/v0383", "title": "Dynamic Particle Coating", "doi": null, "abstractUrl": "/journal/tg/2002/04/v0383/13rRUzp02oa", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdiime/2022/9009/0/900900a048", "title": "Solid-Fluid Interaction Simulation System Based on SPH Unified Particle Framework", "doi": null, "abstractUrl": "/proceedings-article/icdiime/2022/900900a048/1Iz56eSpj3y", "parentPublication": { "id": "proceedings/icdiime/2022/9009/0", "title": "2022 International Conference on 3D Immersion, Interaction and Multi-sensory Experiences (ICDIIME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2008040783", "articleId": "13rRUwwaKt0", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2008040805", "articleId": "13rRUygT7su", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNqIhFTc", "title": "May-June", "year": "1997", "issueNum": "03", "idPrefix": "cg", "pubType": "magazine", "volume": "17", "label": "May-June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyXKxU3", "doi": "10.1109/38.586018", "abstract": "This article presents a new method for real-time fluid simulation in computer graphics and dynamic virtual environments. By solving the 2D Navier-Stokes equations using a computational fluid dynamics method, the authors map the surface into 3D using the corresponding pressures in the fluid flow field. This achieves realistic real-time fluid surface behaviors by employing the physical governing laws of fluids but avoiding extensive 3D fluid dynamics computations. To complement the surface behaviors, they calculate fluid volume and external boundary changes separately to achieve full 3D general fluid flow. Unlike previous computer graphics fluid models, their model allows multiple fluid sources to be placed interactively at arbitrary locations in a dynamic virtual environment. The fluid will flow from these sources at user modifiable flow rates following a terrain which can be dynamically modified, for example, by a bulldozer. This approach can simulate many different fluid behaviors by changing the internal or external boundary conditions, and can model different kinds of fluids by varying the Reynolds number. It can simulate objects moving or floating in fluids and produce synchronized general fluid flow in a distributed interactive simulation.", "abstracts": [ { "abstractType": "Regular", "content": "This article presents a new method for real-time fluid simulation in computer graphics and dynamic virtual environments. By solving the 2D Navier-Stokes equations using a computational fluid dynamics method, the authors map the surface into 3D using the corresponding pressures in the fluid flow field. This achieves realistic real-time fluid surface behaviors by employing the physical governing laws of fluids but avoiding extensive 3D fluid dynamics computations. To complement the surface behaviors, they calculate fluid volume and external boundary changes separately to achieve full 3D general fluid flow. Unlike previous computer graphics fluid models, their model allows multiple fluid sources to be placed interactively at arbitrary locations in a dynamic virtual environment. The fluid will flow from these sources at user modifiable flow rates following a terrain which can be dynamically modified, for example, by a bulldozer. This approach can simulate many different fluid behaviors by changing the internal or external boundary conditions, and can model different kinds of fluids by varying the Reynolds number. It can simulate objects moving or floating in fluids and produce synchronized general fluid flow in a distributed interactive simulation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This article presents a new method for real-time fluid simulation in computer graphics and dynamic virtual environments. By solving the 2D Navier-Stokes equations using a computational fluid dynamics method, the authors map the surface into 3D using the corresponding pressures in the fluid flow field. This achieves realistic real-time fluid surface behaviors by employing the physical governing laws of fluids but avoiding extensive 3D fluid dynamics computations. To complement the surface behaviors, they calculate fluid volume and external boundary changes separately to achieve full 3D general fluid flow. Unlike previous computer graphics fluid models, their model allows multiple fluid sources to be placed interactively at arbitrary locations in a dynamic virtual environment. The fluid will flow from these sources at user modifiable flow rates following a terrain which can be dynamically modified, for example, by a bulldozer. This approach can simulate many different fluid behaviors by changing the internal or external boundary conditions, and can model different kinds of fluids by varying the Reynolds number. It can simulate objects moving or floating in fluids and produce synchronized general fluid flow in a distributed interactive simulation.", "title": "Real-Time Fluid Simulation in a Dynamic Virtual Environment", "normalizedTitle": "Real-Time Fluid Simulation in a Dynamic Virtual Environment", "fno": "mcg1997030052", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Physically Based Modeling", "Real Time Simulation", "Computational Fluid Dynamics CFD", "Navier Stokes Equations", "Reynolds Number Re", "Fluid Flow Field", "Distributed Interactive Simulation DIS" ], "authors": [ { "givenName": "Jim X.", "surname": "Chen", "fullName": "Jim X. Chen", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Niels da Vitoria", "surname": "Lobo", "fullName": "Niels da Vitoria Lobo", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Charles E.", "surname": "Hughes", "fullName": "Charles E. Hughes", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "J. Michael", "surname": "Moshell", "fullName": "J. Michael Moshell", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "03", "pubDate": "1997-05-01 00:00:00", "pubType": "mags", "pages": "52-61", "year": "1997", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "mcg1997030040", "articleId": "13rRUyp7tZ0", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg1997030062", "articleId": "13rRUwhpBPX", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzZ5oah", "title": "March/April", "year": "2004", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "10", "label": "March/April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUygT7mK", "doi": "10.1109/TVCG.2004.1260770", "abstract": "Abstract—A suite of algorithms is presented for contact resolution in rigid body simulation under the Coulomb friction model: Given a set of rigid bodies with many contacts among them, resolve dynamic contacts (collisions) and static (persistent) contacts. The suite consists of four algorithms: 1) partial sequential collision resolution, 2) final resolution of collisions through the solution of a single convex QP (positive semidefinite quadratic program), 3) resolution of static contacts through the solution of a single convex QP, 4) freezing of \"stationary” bodies. This suite can generate realistic-looking results for simple examples yet, for the first time, can also tractably resolve contacts for a simulation as large as 1,000 cubes in an \"hourglass.” Freezing speeds up this simulation by more than 25 times. Thanks to excellent commercial QP technology, the contact resolution suite is simple to implement and can be \"plugged into” any simulation algorithm to provide fast and realistic-looking animations of rigid bodies.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—A suite of algorithms is presented for contact resolution in rigid body simulation under the Coulomb friction model: Given a set of rigid bodies with many contacts among them, resolve dynamic contacts (collisions) and static (persistent) contacts. The suite consists of four algorithms: 1) partial sequential collision resolution, 2) final resolution of collisions through the solution of a single convex QP (positive semidefinite quadratic program), 3) resolution of static contacts through the solution of a single convex QP, 4) freezing of \"stationary” bodies. This suite can generate realistic-looking results for simple examples yet, for the first time, can also tractably resolve contacts for a simulation as large as 1,000 cubes in an \"hourglass.” Freezing speeds up this simulation by more than 25 times. Thanks to excellent commercial QP technology, the contact resolution suite is simple to implement and can be \"plugged into” any simulation algorithm to provide fast and realistic-looking animations of rigid bodies.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—A suite of algorithms is presented for contact resolution in rigid body simulation under the Coulomb friction model: Given a set of rigid bodies with many contacts among them, resolve dynamic contacts (collisions) and static (persistent) contacts. The suite consists of four algorithms: 1) partial sequential collision resolution, 2) final resolution of collisions through the solution of a single convex QP (positive semidefinite quadratic program), 3) resolution of static contacts through the solution of a single convex QP, 4) freezing of \"stationary” bodies. This suite can generate realistic-looking results for simple examples yet, for the first time, can also tractably resolve contacts for a simulation as large as 1,000 cubes in an \"hourglass.” Freezing speeds up this simulation by more than 25 times. Thanks to excellent commercial QP technology, the contact resolution suite is simple to implement and can be \"plugged into” any simulation algorithm to provide fast and realistic-looking animations of rigid bodies.", "title": "A Fast Impulsive Contact Suite for Rigid Body Simulation", "normalizedTitle": "A Fast Impulsive Contact Suite for Rigid Body Simulation", "fno": "v0189", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Quadratic Programming", "Computer Graphics", "Physically Based Modeling", "Simulation", "Animation" ], "authors": [ { "givenName": "Harald", "surname": "Schmidl", "fullName": "Harald Schmidl", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Victor J.", "surname": "Milenkovic", "fullName": "Victor J. Milenkovic", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "02", "pubDate": "2004-03-01 00:00:00", "pubType": "trans", "pages": "189-197", "year": "2004", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "v0177", "articleId": "13rRUwfI0PW", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0198", "articleId": "13rRUxAASVM", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNCfAPBl", "title": "Oct.", "year": "2015", "issueNum": "10", "idPrefix": "tp", "pubType": "journal", "volume": "37", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxAAT2u", "doi": "10.1109/TPAMI.2015.2392759", "abstract": "We study a problem that we call Shape-from-Template, which is the problem of reconstructing the shape of a deformable surface from a single image and a 3D template. Current methods in the literature address the case of isometric deformations, and relax the isometry constraint to the convex inextensibility constraint, solved using the so-called maximum depth heuristic. We call these methods zeroth-order since they use image point locations (the zeroth-order differential structure) to solve the shape inference problem from a perspective image. We propose a novel class of methods that we call first-order. The key idea is to use both image point locations and their first-order differential structure. The latter can be easily extracted from a warp between the template and the input image. We give a unified problem formulation as a system of PDEs for isometric and conformal surfaces that we solve analytically. This has important consequences. First, it gives the first analytical algorithms to solve this type of reconstruction problems. Second, it gives the first algorithms to solve for the exact constraints. Third, it allows us to study the well-posedness of this type of reconstruction: we establish that isometric surfaces can be reconstructed unambiguously and that conformal surfaces can be reconstructed up to a few discrete ambiguities and a global scale. In the latter case, the candidate solution surfaces are obtained analytically. Experimental results on simulated and real data show that our isometric methods generally perform as well as or outperform state of the art approaches in terms of reconstruction accuracy, while our conformal methods largely outperform all isometric methods for extensible deformations.", "abstracts": [ { "abstractType": "Regular", "content": "We study a problem that we call Shape-from-Template, which is the problem of reconstructing the shape of a deformable surface from a single image and a 3D template. Current methods in the literature address the case of isometric deformations, and relax the isometry constraint to the convex inextensibility constraint, solved using the so-called maximum depth heuristic. We call these methods zeroth-order since they use image point locations (the zeroth-order differential structure) to solve the shape inference problem from a perspective image. We propose a novel class of methods that we call first-order. The key idea is to use both image point locations and their first-order differential structure. The latter can be easily extracted from a warp between the template and the input image. We give a unified problem formulation as a system of PDEs for isometric and conformal surfaces that we solve analytically. This has important consequences. First, it gives the first analytical algorithms to solve this type of reconstruction problems. Second, it gives the first algorithms to solve for the exact constraints. Third, it allows us to study the well-posedness of this type of reconstruction: we establish that isometric surfaces can be reconstructed unambiguously and that conformal surfaces can be reconstructed up to a few discrete ambiguities and a global scale. In the latter case, the candidate solution surfaces are obtained analytically. Experimental results on simulated and real data show that our isometric methods generally perform as well as or outperform state of the art approaches in terms of reconstruction accuracy, while our conformal methods largely outperform all isometric methods for extensible deformations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We study a problem that we call Shape-from-Template, which is the problem of reconstructing the shape of a deformable surface from a single image and a 3D template. Current methods in the literature address the case of isometric deformations, and relax the isometry constraint to the convex inextensibility constraint, solved using the so-called maximum depth heuristic. We call these methods zeroth-order since they use image point locations (the zeroth-order differential structure) to solve the shape inference problem from a perspective image. We propose a novel class of methods that we call first-order. The key idea is to use both image point locations and their first-order differential structure. The latter can be easily extracted from a warp between the template and the input image. We give a unified problem formulation as a system of PDEs for isometric and conformal surfaces that we solve analytically. This has important consequences. First, it gives the first analytical algorithms to solve this type of reconstruction problems. Second, it gives the first algorithms to solve for the exact constraints. Third, it allows us to study the well-posedness of this type of reconstruction: we establish that isometric surfaces can be reconstructed unambiguously and that conformal surfaces can be reconstructed up to a few discrete ambiguities and a global scale. In the latter case, the candidate solution surfaces are obtained analytically. Experimental results on simulated and real data show that our isometric methods generally perform as well as or outperform state of the art approaches in terms of reconstruction accuracy, while our conformal methods largely outperform all isometric methods for extensible deformations.", "title": "Shape-from-Template", "normalizedTitle": "Shape-from-Template", "fno": "07010934", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Shape", "Three Dimensional Displays", "Surface Reconstruction", "Image Reconstruction", "Cameras", "Deformable Models", "Solid Modeling" ], "authors": [ { "givenName": "Adrien", "surname": "Bartoli", "fullName": "Adrien Bartoli", "affiliation": "ISIT-ALCoV, Clermont Université, France", "__typename": "ArticleAuthorType" }, { "givenName": "Yan", "surname": "Gerard", "fullName": "Yan Gerard", "affiliation": "ISIT-ALCoV, Clermont Université, France", "__typename": "ArticleAuthorType" }, { "givenName": "Francois", "surname": "Chadebecq", "fullName": "Francois Chadebecq", "affiliation": "ISIT-ALCoV, Clermont Université, France", "__typename": "ArticleAuthorType" }, { "givenName": "Toby", "surname": "Collins", "fullName": "Toby Collins", "affiliation": "ISIT-ALCoV, Clermont Université, France", "__typename": "ArticleAuthorType" }, { "givenName": "Daniel", "surname": "Pizarro", "fullName": "Daniel Pizarro", "affiliation": "ISIT-ALCoV, Clermont Université, France", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2015-10-01 00:00:00", "pubType": "trans", "pages": "2099-2118", "year": "2015", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iccv/2013/2840/0/2840c632", "title": "Geometric Registration Based on Distortion Estimation", "doi": null, "abstractUrl": "/proceedings-article/iccv/2013/2840c632/12OmNButq7h", "parentPublication": { "id": "proceedings/iccv/2013/2840/0", "title": "2013 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2013/2840/0/2840a961", "title": "A Robust Analytical Solution to Isometric Shape-from-Template with Focal Length Calibration", "doi": null, "abstractUrl": "/proceedings-article/iccv/2013/2840a961/12OmNCd2rqc", "parentPublication": { "id": "proceedings/iccv/2013/2840/0", "title": "2013 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/8851b719", "title": "Inextensible Non-Rigid Shape-from-Motion by Second-Order Cone Programming", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851b719/12OmNvk7JYr", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2012/1226/0/256O2C02", "title": "On template-based reconstruction from a single view: Analytical solutions and proofs of well-posedness for developable, isometric and conformal surfaces", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/256O2C02/12OmNx76TQA", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismarw/2016/3740/0/07836447", "title": "A Perspective on Non-Isometric Shape-from-Template", "doi": null, "abstractUrl": "/proceedings-article/ismarw/2016/07836447/12OmNyTOspc", "parentPublication": { "id": "proceedings/ismarw/2016/3740/0", "title": "2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2015/8391/0/8391a891", "title": "As-Rigid-as-Possible Volumetric Shape-from-Template", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391a891/12OmNzn38Z0", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2017/05/07464873", "title": "A Stable Analytical Framework for Isometric Shape-from-Template by Surface Integration", "doi": null, "abstractUrl": "/journal/tp/2017/05/07464873/13rRUwwJWH5", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2010/04/ttp2010040662", "title": "Ricci Flow for 3D Shape Analysis", "doi": null, "abstractUrl": "/journal/tp/2010/04/ttp2010040662/13rRUyv53Gz", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600d938", "title": "<tex>Z_$\\phi$_Z</tex>-SfT: Shape-from-Template with a Physics-Based Deformation Model", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600d938/1H0L0rADIpq", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2020/6553/0/09093533", "title": "Robust Template-Based Non-Rigid Motion Tracking Using Local Coordinate Regularization", "doi": null, "abstractUrl": "/proceedings-article/wacv/2020/09093533/1jPbs0rPdC0", "parentPublication": { "id": "proceedings/wacv/2020/6553/0", "title": "2020 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07031960", "articleId": "13rRUxASuwt", "__typename": "AdjacentArticleType" }, "next": { "fno": "07045555", "articleId": "13rRUyYjK6b", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNApu5xD", "title": "October-December", "year": "2002", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "8", "label": "October-December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxD9h4Y", "doi": "10.1109/TVCG.2002.1044520", "abstract": "Abstract—Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. Although operating on implicit surfaces is usually straightforward, creating them is not. We introduce a practical method for creating implicit surfaces from polygonal models that produces high-quality results for complex surfaces. Whereas much previous work in implicit surfaces has been done with primitives such as \"blobbies,\" we use implicit surfaces based on a variational interpolation technique (the three-dimensional generalization of thin-plate interpolation). Given a polygonal mesh, we convert the data to a volumetric representation to use as a guide for creating the implicit surface iteratively. We begin by seeding the surface with a number of constraint points through which the surface must pass. Iteratively, additional constraints are added; the resulting surfaces are evaluated, and the errors guide the placement of subsequent constraints. We have applied our method successfully to a variety of polygonal meshes and consider it to be robust.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. Although operating on implicit surfaces is usually straightforward, creating them is not. We introduce a practical method for creating implicit surfaces from polygonal models that produces high-quality results for complex surfaces. Whereas much previous work in implicit surfaces has been done with primitives such as \"blobbies,\" we use implicit surfaces based on a variational interpolation technique (the three-dimensional generalization of thin-plate interpolation). Given a polygonal mesh, we convert the data to a volumetric representation to use as a guide for creating the implicit surface iteratively. We begin by seeding the surface with a number of constraint points through which the surface must pass. Iteratively, additional constraints are added; the resulting surfaces are evaluated, and the errors guide the placement of subsequent constraints. We have applied our method successfully to a variety of polygonal meshes and consider it to be robust.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. Although operating on implicit surfaces is usually straightforward, creating them is not. We introduce a practical method for creating implicit surfaces from polygonal models that produces high-quality results for complex surfaces. Whereas much previous work in implicit surfaces has been done with primitives such as \"blobbies,\" we use implicit surfaces based on a variational interpolation technique (the three-dimensional generalization of thin-plate interpolation). Given a polygonal mesh, we convert the data to a volumetric representation to use as a guide for creating the implicit surface iteratively. We begin by seeding the surface with a number of constraint points through which the surface must pass. Iteratively, additional constraints are added; the resulting surfaces are evaluated, and the errors guide the placement of subsequent constraints. We have applied our method successfully to a variety of polygonal meshes and consider it to be robust.", "title": "Robust Creation of Implicit Surfaces from Polygonal Meshes", "normalizedTitle": "Robust Creation of Implicit Surfaces from Polygonal Meshes", "fno": "v0346", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Geometric Modeling", "Surface Representations", "Implicit Surfaces" ], "authors": [ { "givenName": "Gary", "surname": "Yngve", "fullName": "Gary Yngve", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Greg", "surname": "Turk", "fullName": "Greg Turk", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "04", "pubDate": "2002-10-01 00:00:00", "pubType": "trans", "pages": "346-359", "year": "2002", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "v0330", "articleId": "13rRUyfKIHy", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0360", "articleId": "13rRUy0qnLw", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxGAKWw", "title": "September/October", "year": "2008", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "14", "label": "September/October", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyfbwqB", "doi": "10.1109/TVCG.2008.57", "abstract": "This work introduces a unified framework for discrete surface Ricci flow algorithms, including spherical, Euclidean, and hyperbolic Ricci flows, which can design Riemannian metrics on surfaces with arbitrary topologies by user-defined Gaussian curvatures. Furthermore, the target metrics are conformal (angle-preserving) to the original metrics. A Ricci flow conformally deforms the Riemannian metric on a surface according to its induced curvature, such that the curvature evolves like a heat diffusion process. Eventually, the curvature becomes the user defined curvature. Discrete Ricci flow algorithms are based on a variational framework. Given a mesh, all possible metrics form a linear space, and all possible curvatures form a convex polytope. The Ricci energy is defined on the metric space, which reaches its minimum at the desired metric. The Ricci flow is the negative gradient flow of the Ricci energy. Furthermore, the Ricci energy can be optimized using Newton?s method more efficiently. Discrete Ricci flow algorithms are rigorous and efficient. Our experimental results demonstrate the efficiency, accuracy and flexibility of the algorithms. They have the potential for a wide range of applications in graphics, geometric modeling, and medical imaging. We demonstrate their practical values by global surface parameterizations.", "abstracts": [ { "abstractType": "Regular", "content": "This work introduces a unified framework for discrete surface Ricci flow algorithms, including spherical, Euclidean, and hyperbolic Ricci flows, which can design Riemannian metrics on surfaces with arbitrary topologies by user-defined Gaussian curvatures. Furthermore, the target metrics are conformal (angle-preserving) to the original metrics. A Ricci flow conformally deforms the Riemannian metric on a surface according to its induced curvature, such that the curvature evolves like a heat diffusion process. Eventually, the curvature becomes the user defined curvature. Discrete Ricci flow algorithms are based on a variational framework. Given a mesh, all possible metrics form a linear space, and all possible curvatures form a convex polytope. The Ricci energy is defined on the metric space, which reaches its minimum at the desired metric. The Ricci flow is the negative gradient flow of the Ricci energy. Furthermore, the Ricci energy can be optimized using Newton?s method more efficiently. Discrete Ricci flow algorithms are rigorous and efficient. Our experimental results demonstrate the efficiency, accuracy and flexibility of the algorithms. They have the potential for a wide range of applications in graphics, geometric modeling, and medical imaging. We demonstrate their practical values by global surface parameterizations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This work introduces a unified framework for discrete surface Ricci flow algorithms, including spherical, Euclidean, and hyperbolic Ricci flows, which can design Riemannian metrics on surfaces with arbitrary topologies by user-defined Gaussian curvatures. Furthermore, the target metrics are conformal (angle-preserving) to the original metrics. A Ricci flow conformally deforms the Riemannian metric on a surface according to its induced curvature, such that the curvature evolves like a heat diffusion process. Eventually, the curvature becomes the user defined curvature. Discrete Ricci flow algorithms are based on a variational framework. Given a mesh, all possible metrics form a linear space, and all possible curvatures form a convex polytope. The Ricci energy is defined on the metric space, which reaches its minimum at the desired metric. The Ricci flow is the negative gradient flow of the Ricci energy. Furthermore, the Ricci energy can be optimized using Newton?s method more efficiently. Discrete Ricci flow algorithms are rigorous and efficient. Our experimental results demonstrate the efficiency, accuracy and flexibility of the algorithms. They have the potential for a wide range of applications in graphics, geometric modeling, and medical imaging. We demonstrate their practical values by global surface parameterizations.", "title": "Discrete Surface Ricci Flow", "normalizedTitle": "Discrete Surface Ricci Flow", "fno": "ttg2008051030", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Geometric Algorithms", "Languages", "And Systems", "Curve", "Surface", "Solid", "And Object Representations", "Applications" ], "authors": [ { "givenName": "Miao", "surname": "Jin", "fullName": "Miao Jin", "affiliation": "State University Of New York at Stony Brook, Stony Brook", "__typename": "ArticleAuthorType" }, { "givenName": "Junho", "surname": "Kim", "fullName": "Junho Kim", "affiliation": "State University Of New York at Stony Brook, Stony Brook", "__typename": "ArticleAuthorType" }, { "givenName": "Feng", "surname": "Luo", "fullName": "Feng Luo", "affiliation": "Rutgers University, Piscataway", "__typename": "ArticleAuthorType" }, { "givenName": "Xianfeng", "surname": "Gu", "fullName": "Xianfeng Gu", "affiliation": "State University Of New York at Stony Brook, Stony Brook", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2008-09-01 00:00:00", "pubType": "trans", "pages": "1030-1043", "year": "2008", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icpr/1990/2062/1/00118159", "title": "Algebraic error analysis for surface curvatures of 3-D range images obtained by different methods", "doi": null, "abstractUrl": "/proceedings-article/icpr/1990/00118159/12OmNAXxWU2", "parentPublication": { "id": "proceedings/icpr/1990/2062/1", "title": "Proceedings 10th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109d324", "title": "Rectifying Non-Euclidean Similarity Data Using Ricci Flow Embedding", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109d324/12OmNCcKQOK", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/5209b562", "title": "Curvature Estimation for Ricci Flow Embedding", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209b562/12OmNqyUUAf", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2008/2339/0/04563053", "title": "3D face matching and registration based on hyperbolic Ricci flow", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2008/04563053/12OmNrYCXIM", "parentPublication": { "id": "proceedings/cvprw/2008/2339/0", "title": "2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2007/1630/0/04409028", "title": "Ricci Flow for 3D Shape Analysis", "doi": null, "abstractUrl": "/proceedings-article/iccv/2007/04409028/12OmNxGj9Ol", "parentPublication": { "id": "proceedings/iccv/2007/1630/0", "title": "2007 11th IEEE International Conference on Computer Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032f400", "title": "Intrinsic 3D Dynamic Surface Tracking based on Dynamic Ricci Flow and Teichm&#xfc;ller Map", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032f400/12OmNyv7mb8", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/1995/7042/0/70420902", "title": "Estimating the tensor of curvature of a surface from a polyhedral approximation", "doi": null, "abstractUrl": "/proceedings-article/iccv/1995/70420902/12OmNz2C1yg", "parentPublication": { "id": "proceedings/iccv/1995/7042/0", "title": "Computer Vision, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/03/ttg2009030504", "title": "Computing Teichmüller Shape Space", "doi": null, "abstractUrl": "/journal/tg/2009/03/ttg2009030504/13rRUx0gezR", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/04/ttg2008040805", "title": "Globally Optimal Surface Mapping for Surfaces with Arbitrary Topology", "doi": null, "abstractUrl": "/journal/tg/2008/04/ttg2008040805/13rRUygT7su", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2010/04/ttp2010040662", "title": "Ricci Flow for 3D Shape Analysis", "doi": null, "abstractUrl": "/journal/tp/2010/04/ttp2010040662/13rRUyv53Gz", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2008051015", "articleId": "13rRUwInvsF", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2008051044", "articleId": "13rRUILLkDI", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwCJOFY", "title": "April", "year": "2010", "issueNum": "04", "idPrefix": "tp", "pubType": "journal", "volume": "32", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyv53Gz", "doi": "10.1109/TPAMI.2009.201", "abstract": "Ricci flow is a powerful curvature flow method, which is invariant to rigid motion, scaling, isometric, and conformal deformations. We present the first application of surface Ricci flow in computer vision. Previous methods based on conformal geometry, which only handle 3D shapes with simple topology, are subsumed by the Ricci flow-based method, which handles surfaces with arbitrary topology. We present a general framework for the computation of Ricci flow, which can design any Riemannian metric by user-defined curvature. The solution to Ricci flow is unique and robust to noise. We provide implementation details for Ricci flow on discrete surfaces of either euclidean or hyperbolic background geometry. Our Ricci flow-based method can convert all 3D problems into 2D domains and offers a general framework for 3D shape analysis. We demonstrate the applicability of this intrinsic shape representation through standard shape analysis problems, such as 3D shape matching and registration, and shape indexing. Surfaces with large nonrigid anisotropic deformations can be registered using Ricci flow with constraints of feature points and curves. We show how conformal equivalence can be used to index shapes in a 3D surface shape space with the use of Teichmüller space coordinates. Experimental results are shown on 3D face data sets with large expression deformations and on dynamic heart data.", "abstracts": [ { "abstractType": "Regular", "content": "Ricci flow is a powerful curvature flow method, which is invariant to rigid motion, scaling, isometric, and conformal deformations. We present the first application of surface Ricci flow in computer vision. Previous methods based on conformal geometry, which only handle 3D shapes with simple topology, are subsumed by the Ricci flow-based method, which handles surfaces with arbitrary topology. We present a general framework for the computation of Ricci flow, which can design any Riemannian metric by user-defined curvature. The solution to Ricci flow is unique and robust to noise. We provide implementation details for Ricci flow on discrete surfaces of either euclidean or hyperbolic background geometry. Our Ricci flow-based method can convert all 3D problems into 2D domains and offers a general framework for 3D shape analysis. We demonstrate the applicability of this intrinsic shape representation through standard shape analysis problems, such as 3D shape matching and registration, and shape indexing. Surfaces with large nonrigid anisotropic deformations can be registered using Ricci flow with constraints of feature points and curves. We show how conformal equivalence can be used to index shapes in a 3D surface shape space with the use of Teichmüller space coordinates. Experimental results are shown on 3D face data sets with large expression deformations and on dynamic heart data.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Ricci flow is a powerful curvature flow method, which is invariant to rigid motion, scaling, isometric, and conformal deformations. We present the first application of surface Ricci flow in computer vision. Previous methods based on conformal geometry, which only handle 3D shapes with simple topology, are subsumed by the Ricci flow-based method, which handles surfaces with arbitrary topology. We present a general framework for the computation of Ricci flow, which can design any Riemannian metric by user-defined curvature. The solution to Ricci flow is unique and robust to noise. We provide implementation details for Ricci flow on discrete surfaces of either euclidean or hyperbolic background geometry. Our Ricci flow-based method can convert all 3D problems into 2D domains and offers a general framework for 3D shape analysis. We demonstrate the applicability of this intrinsic shape representation through standard shape analysis problems, such as 3D shape matching and registration, and shape indexing. Surfaces with large nonrigid anisotropic deformations can be registered using Ricci flow with constraints of feature points and curves. We show how conformal equivalence can be used to index shapes in a 3D surface shape space with the use of Teichmüller space coordinates. Experimental results are shown on 3D face data sets with large expression deformations and on dynamic heart data.", "title": "Ricci Flow for 3D Shape Analysis", "normalizedTitle": "Ricci Flow for 3D Shape Analysis", "fno": "ttp2010040662", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Ricci Flow", "Shape Representation", "Surface Matching And Registration" ], "authors": [ { "givenName": "Wei", "surname": "Zeng", "fullName": "Wei Zeng", "affiliation": "Wayne State University, Detroit", "__typename": "ArticleAuthorType" }, { "givenName": "Dimitris", "surname": "Samaras", "fullName": "Dimitris Samaras", "affiliation": "State University of New York at Stony Brook, Stony Brook", "__typename": "ArticleAuthorType" }, { "givenName": "Xianfeng David", "surname": "Gu", "fullName": "Xianfeng David Gu", "affiliation": "State University of New York at Stony Brook, Stony Brook", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2010-04-01 00:00:00", "pubType": "trans", "pages": "662-677", "year": "2010", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2009/3992/0/05206578", "title": "Shape analysis with conformal invariants for multiply connected domains and its application to analyzing brain morphology", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2009/05206578/12OmNBQTJkt", "parentPublication": { "id": "proceedings/cvpr/2009/3992/0", "title": "2009 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2008/2339/0/04563053", "title": "3D face matching and registration based on hyperbolic Ricci flow", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2008/04563053/12OmNrYCXIM", "parentPublication": { "id": "proceedings/cvprw/2008/2339/0", "title": "2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2011/0394/0/05995410", "title": "Registration for 3D surfaces with large deformations using quasi-conformal curvature flow", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2011/05995410/12OmNviZlml", "parentPublication": { "id": "proceedings/cvpr/2011/0394/0", "title": "CVPR 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2007/1630/0/04409028", "title": "Ricci Flow for 3D Shape Analysis", "doi": null, "abstractUrl": "/proceedings-article/iccv/2007/04409028/12OmNxGj9Ol", "parentPublication": { "id": "proceedings/iccv/2007/1630/0", "title": "2007 11th IEEE International Conference on Computer Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032f400", "title": "Intrinsic 3D Dynamic Surface Tracking based on Dynamic Ricci Flow and Teichm&#xfc;ller Map", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032f400/12OmNyv7mb8", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/8851f051", "title": "Shape Analysis with Hyperbolic Wasserstein Distance", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851f051/12OmNzxgHyS", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2007/07/i1209", "title": "Conformal Geometry and Its Applications on 3D Shape Matching, Recognition, and Stitching", "doi": null, "abstractUrl": "/journal/tp/2007/07/i1209/13rRUwbJD61", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/ttg2008061643", "title": "Geodesic Distance-weighted Shape Vector Image Diffusion", "doi": null, "abstractUrl": "/journal/tg/2008/06/ttg2008061643/13rRUxBrGgS", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/05/ttg2008051030", "title": "Discrete Surface Ricci Flow", "doi": null, "abstractUrl": "/journal/tg/2008/05/ttg2008051030/13rRUyfbwqB", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/06/ttg2009061193", "title": "Intrinsic Geometric Scale Space by Shape Diffusion", "doi": null, "abstractUrl": "/journal/tg/2009/06/ttg2009061193/13rRUyft7CZ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2010040652", "articleId": "13rRUy0HYSF", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttp2010040678", "articleId": "13rRUx0geB5", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
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