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First, we incorporate a familiar <italic>small multiples</italic> configuration in which every data point is drawn according to a single glyph design, coupled with the ability to page between alternative glyph designs. Second, we propose a <italic>small permutables</italic> design gallery, in which a single data point is drawn according to each alternative glyph design, coupled with the ability to page between data points. We demonstrate an implementation of our technique as an extension to Tableau featuring three example palettes, and to better understand how Diatoms could fit into existing design workflows, we conducted interviews and chauffeured demos with 12 designers. Finally, we reflect on our process and the designers&#x0027; reactions, discussing the potential of our technique in the context of visualization authoring systems. Ultimately, our approach to glyph design and comparison can kickstart and inspire visualization design, allowing for the serendipitous discovery of shape and channel combinations that would have otherwise been overlooked.", "abstracts": [ { "abstractType": "Regular", "content": "We introduce Diatoms, a technique that generates design inspiration for glyphs by sampling from palettes of mark shapes, encoding channels, and glyph scaffold shapes. Diatoms allows for a degree of randomness while respecting constraints imposed by columns in a data table: their data types and domains as well as semantic associations between columns as specified by the designer. We pair this generative design process with two forms of interactive design externalization that enable comparison and critique of the design alternatives. First, we incorporate a familiar <italic>small multiples</italic> configuration in which every data point is drawn according to a single glyph design, coupled with the ability to page between alternative glyph designs. Second, we propose a <italic>small permutables</italic> design gallery, in which a single data point is drawn according to each alternative glyph design, coupled with the ability to page between data points. We demonstrate an implementation of our technique as an extension to Tableau featuring three example palettes, and to better understand how Diatoms could fit into existing design workflows, we conducted interviews and chauffeured demos with 12 designers. Finally, we reflect on our process and the designers&#x0027; reactions, discussing the potential of our technique in the context of visualization authoring systems. Ultimately, our approach to glyph design and comparison can kickstart and inspire visualization design, allowing for the serendipitous discovery of shape and channel combinations that would have otherwise been overlooked.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We introduce Diatoms, a technique that generates design inspiration for glyphs by sampling from palettes of mark shapes, encoding channels, and glyph scaffold shapes. Diatoms allows for a degree of randomness while respecting constraints imposed by columns in a data table: their data types and domains as well as semantic associations between columns as specified by the designer. We pair this generative design process with two forms of interactive design externalization that enable comparison and critique of the design alternatives. First, we incorporate a familiar small multiples configuration in which every data point is drawn according to a single glyph design, coupled with the ability to page between alternative glyph designs. Second, we propose a small permutables design gallery, in which a single data point is drawn according to each alternative glyph design, coupled with the ability to page between data points. We demonstrate an implementation of our technique as an extension to Tableau featuring three example palettes, and to better understand how Diatoms could fit into existing design workflows, we conducted interviews and chauffeured demos with 12 designers. Finally, we reflect on our process and the designers' reactions, discussing the potential of our technique in the context of visualization authoring systems. Ultimately, our approach to glyph design and comparison can kickstart and inspire visualization design, allowing for the serendipitous discovery of shape and channel combinations that would have otherwise been overlooked.", "title": "Generative Design Inspiration for Glyphs with Diatoms", "normalizedTitle": "Generative Design Inspiration for Glyphs with Diatoms", "fno": "09552906", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualization", "Visualization", "Shape", "Tools", "Encoding", "Media", "Authoring Systems", "Glyphs", "Multidimensional Data", "Generative Design", "Communicative Visualization", "Small Multiples", "Qualitative Evaluation" ], "authors": [ { "givenName": "Matthew", "surname": "Brehmer", "fullName": "Matthew Brehmer", "affiliation": "Tableau Research, Canada", "__typename": "ArticleAuthorType" }, { "givenName": "Robert", "surname": "Kosara", "fullName": "Robert Kosara", "affiliation": "Tableau Research, Canada", "__typename": "ArticleAuthorType" }, { 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Sixth International Symposium on Wearable Computers,", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/pc/2008/01/mpc2008010082", "title": "2007’s Wearable Computing Advances", "doi": null, "abstractUrl": "/magazine/pc/2008/01/mpc2008010082/13rRUNvya6C", "parentPublication": { "id": "mags/pc", "title": "IEEE Pervasive Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/pc/2003/01/b1071", "title": "Wearable Communities: Augmenting Social Networks with Wearable Computers", "doi": null, "abstractUrl": "/magazine/pc/2003/01/b1071/13rRUx0xQ5f", "parentPublication": { "id": "mags/pc", "title": "IEEE Pervasive Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2018/7315/0/731500a443", "title": "The Role of Wearable Technology in Children's Creativity", "doi": null, "abstractUrl": "/proceedings-article/cw/2018/731500a443/17D45W2WyzJ", "parentPublication": { "id": "proceedings/cw/2018/7315/0", "title": "2018 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mpc2009020006", "articleId": "13rRUwwaKqA", "__typename": "AdjacentArticleType" }, "next": { "fno": "mpc2009020012", "articleId": "13rRUx0gesu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAZx8On", "title": "May/June", "year": "2009", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwdrdSt", "doi": "10.1109/TVCG.2008.190", "abstract": "We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time system architecture that combines two types of feature tracking. Distinctive image features of the scene are detected and tracked frame-to-frame by computing optical flow. In order to achieve real-time performance, multiple operations are processed in a synchronized multi-threaded manner: capturing a video frame, tracking features using optical flow, detecting distinctive invariant features, and rendering an output frame. We also introduce user interaction methodology for establishing a global coordinate system and for placing virtual objects in the AR environment by tracking a user's outstretched hand and estimating a camera pose relative to it. We evaluate the speed and accuracy of our hybrid feature tracking approach, and demonstrate a proof-of-concept application for enabling AR in unprepared tabletop environments, using bare hands for interaction.", "abstracts": [ { "abstractType": "Regular", "content": "We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time system architecture that combines two types of feature tracking. Distinctive image features of the scene are detected and tracked frame-to-frame by computing optical flow. In order to achieve real-time performance, multiple operations are processed in a synchronized multi-threaded manner: capturing a video frame, tracking features using optical flow, detecting distinctive invariant features, and rendering an output frame. We also introduce user interaction methodology for establishing a global coordinate system and for placing virtual objects in the AR environment by tracking a user's outstretched hand and estimating a camera pose relative to it. We evaluate the speed and accuracy of our hybrid feature tracking approach, and demonstrate a proof-of-concept application for enabling AR in unprepared tabletop environments, using bare hands for interaction.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time system architecture that combines two types of feature tracking. Distinctive image features of the scene are detected and tracked frame-to-frame by computing optical flow. In order to achieve real-time performance, multiple operations are processed in a synchronized multi-threaded manner: capturing a video frame, tracking features using optical flow, detecting distinctive invariant features, and rendering an output frame. We also introduce user interaction methodology for establishing a global coordinate system and for placing virtual objects in the AR environment by tracking a user's outstretched hand and estimating a camera pose relative to it. We evaluate the speed and accuracy of our hybrid feature tracking approach, and demonstrate a proof-of-concept application for enabling AR in unprepared tabletop environments, using bare hands for interaction.", "title": "Multithreaded Hybrid Feature Tracking for Markerless Augmented Reality", "normalizedTitle": "Multithreaded Hybrid Feature Tracking for Markerless Augmented Reality", "fno": "ttg2009030355", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Virtual Reality", "Scene Analysis" ], "authors": [ { "givenName": "Taehee", "surname": "Lee", "fullName": "Taehee Lee", "affiliation": "University of California, Los Angeles, Los Angeles", "__typename": "ArticleAuthorType" }, { "givenName": "Tobias", "surname": "Höllerer", "fullName": "Tobias Höllerer", "affiliation": "University of California, Santa Barbara, Santa Barbara", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2009-05-01 00:00:00", "pubType": "trans", "pages": "355-368", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2005/8929/0/01492784", "title": "Dynamic Texturing of Real Objects in an Augmented Reality System", "doi": null, "abstractUrl": "/proceedings-article/vr/2005/01492784/12OmNAnuTkI", "parentPublication": { "id": "proceedings/vr/2005/8929/0", "title": "IEEE Virtual Reality 2005", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223348", "title": "A building-wide indoor tracking system for augmented reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223348/12OmNBQkx3d", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iwar/1999/0359/0/03590003", "title": "Vision-Based Pose Computation: Robust and Accurate Augmented Reality Tracking", "doi": null, "abstractUrl": "/proceedings-article/iwar/1999/03590003/12OmNBuL1fO", "parentPublication": { "id": "proceedings/iwar/1999/0359/0", "title": "Augmented Reality, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2007/1749/0/04538856", "title": "Initializing Markerless Tracking Using a Simple Hand Gesture", "doi": null, "abstractUrl": "/proceedings-article/ismar/2007/04538856/12OmNCga1Th", "parentPublication": { "id": "proceedings/ismar/2007/1749/0", "title": "2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2011/0039/0/05759460", "title": "Mobile Augmented Reality at the Hollywood Walk of Fame", "doi": null, "abstractUrl": "/proceedings-article/vr/2011/05759460/12OmNrIaea8", "parentPublication": { "id": "proceedings/vr/2011/0039/0", "title": "2011 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2013/4983/0/4983a226", "title": "A Markerless Augmented Reality System for Mobile Devices", "doi": null, "abstractUrl": "/proceedings-article/crv/2013/4983a226/12OmNrNh0u8", "parentPublication": { "id": "proceedings/crv/2013/4983/0", "title": "2013 International Conference on Computer and Robot Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2005/8929/0/01492781", "title": "Dynamic texturing of real objects in an augmented reality system", "doi": null, "abstractUrl": "/proceedings-article/vr/2005/01492781/12OmNwkhTh2", "parentPublication": { "id": "proceedings/vr/2005/8929/0", "title": "IEEE Virtual Reality 2005", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2008/1971/0/04480766", "title": "Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480766/12OmNyaGeH3", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iswc/2007/1452/0/04373785", "title": "Handy AR: Markerless Inspection of Augmented Reality Objects Using Fingertip Tracking", "doi": null, "abstractUrl": "/proceedings-article/iswc/2007/04373785/12OmNzxPTMb", "parentPublication": { "id": "proceedings/iswc/2007/1452/0", "title": "2007 11th IEEE International Symposium on Wearable Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/10/ttg2011101369", "title": "Shape Recognition and Pose Estimation for Mobile Augmented Reality", "doi": null, "abstractUrl": "/journal/tg/2011/10/ttg2011101369/13rRUyft7D0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009030353", "articleId": "13rRUwfI0Q2", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009030369", "articleId": "13rRUxly8SR", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwGqBqb", "title": "November/December", "year": "2005", "issueNum": "06", "idPrefix": "cg", "pubType": "magazine", "volume": "25", "label": "November/December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwghdbu", "doi": "10.1109/MCG.2005.124", "abstract": "The 2003 International Symposium on Mixed and Augmented Reality was accompanied by a workshop on potential industrial applications. The real use of augmented reality (AR) in an industrial context is still in its infancy and the authors' own experience in this field supports this viewpoint. They have been actively involved in the research, development, and deployment of AR systems in the automotive, aviation, and astronautics industries for more than 5 years and have developed and implemented AR systems in a wide variety of environments. In this article they have selected 10 AR projects from those we have managed and implemented in the past to examine the main challenges faced and to share some of the lessons learned.", "abstracts": [ { "abstractType": "Regular", "content": "The 2003 International Symposium on Mixed and Augmented Reality was accompanied by a workshop on potential industrial applications. The real use of augmented reality (AR) in an industrial context is still in its infancy and the authors' own experience in this field supports this viewpoint. They have been actively involved in the research, development, and deployment of AR systems in the automotive, aviation, and astronautics industries for more than 5 years and have developed and implemented AR systems in a wide variety of environments. In this article they have selected 10 AR projects from those we have managed and implemented in the past to examine the main challenges faced and to share some of the lessons learned.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The 2003 International Symposium on Mixed and Augmented Reality was accompanied by a workshop on potential industrial applications. The real use of augmented reality (AR) in an industrial context is still in its infancy and the authors' own experience in this field supports this viewpoint. They have been actively involved in the research, development, and deployment of AR systems in the automotive, aviation, and astronautics industries for more than 5 years and have developed and implemented AR systems in a wide variety of environments. In this article they have selected 10 AR projects from those we have managed and implemented in the past to examine the main challenges faced and to share some of the lessons learned.", "title": "Augmented Reality Projects in the Automotive and Aerospace Industries", "normalizedTitle": "Augmented Reality Projects in the Automotive and Aerospace Industries", "fno": "mcg2005060048", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Artificial", "Augmented", "And Virtual Realities Computer Aided Engineering And Prototyping" ], "authors": [ { "givenName": "Holger", "surname": "Regenbrecht", "fullName": "Holger Regenbrecht", "affiliation": "University of Otago, New Zealand", "__typename": "ArticleAuthorType" }, { "givenName": "Gregory", "surname": "Baratoff", "fullName": "Gregory Baratoff", "affiliation": "Siemens VDO Automotive", "__typename": "ArticleAuthorType" }, { "givenName": "Wilhelm", "surname": "Wilke", "fullName": "Wilhelm Wilke", "affiliation": "DaimlerChrysler", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2005-11-01 00:00:00", "pubType": "mags", "pages": "48-56", "year": "2005", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iv/2012/4771/0/4771a445", "title": "Augmented Reality Technology and Art: The Analysis and Visualization of Evolving Conceptual Models", "doi": null, "abstractUrl": "/proceedings-article/iv/2012/4771a445/12OmNAObbCb", "parentPublication": { "id": "proceedings/iv/2012/4771/0", "title": "2012 16th International Conference on Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402569", "title": "Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402569/12OmNAoUT3L", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/kam/2009/3888/3/3888c091", "title": "Ubiquitous Augmented Reality System", "doi": null, "abstractUrl": "/proceedings-article/kam/2009/3888c091/12OmNCcKQOw", "parentPublication": { "id": "proceedings/kam/2009/3888/1", "title": "Knowledge Acquisition and Modeling, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aina/2014/3630/0/3629a382", "title": "Augmented Reality for Improved Service Delivery", "doi": null, "abstractUrl": "/proceedings-article/aina/2014/3629a382/12OmNrJRPmz", "parentPublication": { "id": "proceedings/aina/2014/3630/0", "title": "2014 IEEE 28th International Conference on Advanced Information Networking and Applications (AINA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccea/2010/3982/2/3982b461", "title": "Preliminary Evaluation on User Acceptance of the Augmented Reality Use for Education", "doi": null, "abstractUrl": "/proceedings-article/iccea/2010/3982b461/12OmNvonIH7", "parentPublication": { "id": "proceedings/iccea/2010/3982/2", "title": "Computer Engineering and Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2002/1781/0/17810281", "title": "Testable Design Representations for Mobile Augmented Reality Authoring", "doi": null, "abstractUrl": "/proceedings-article/ismar/2002/17810281/12OmNwJgANw", "parentPublication": { "id": "proceedings/ismar/2002/1781/0", "title": "Proceedings. International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csie/2009/3507/5/3507e425", "title": "MARTI: Mobile Augmented Reality Tool for Industry", "doi": null, "abstractUrl": "/proceedings-article/csie/2009/3507e425/12OmNwLOYVS", "parentPublication": { "id": "proceedings/csie/2009/3507/6", "title": "Computer Science and Information Engineering, World Congress on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2017/6327/0/6327a039", "title": "[POSTER] Industrial Augmented Reality: Transferring a Numerical Control Connected Augmented Realty System from Marketing to Maintenance", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2017/6327a039/12OmNzC5Tr7", "parentPublication": { "id": "proceedings/ismar-adjunct/2017/6327/0", "title": "2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/02/ttg2009020193", "title": "Comprehensible Visualization for Augmented Reality", "doi": null, "abstractUrl": "/journal/tg/2009/02/ttg2009020193/13rRUxASuGc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2018/7592/0/08699183", "title": "Industrial Augmented Reality: Requirements for an Augmented Reality Maintenance Worker Support System", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2018/08699183/19F1MWRWSqs", "parentPublication": { "id": "proceedings/ismar-adjunct/2018/7592/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2005060038", "articleId": "13rRUwInvMJ", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2005060057", "articleId": "13rRUwgQpwS", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAgY7pp", "title": "March/April", "year": "2009", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "March/April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxASuGc", "doi": "10.1109/TVCG.2008.96", "abstract": "This article presents interactive visualizations to support the comprehension of spatial relationships between virtual and real world objects for Augmented Reality (AR) applications. To enhance the clarity of such relationships we discuss visualization techniques and their suitability for AR. We apply them on different AR applications with different goals, e.g. in X-Ray vision or in applications which draw a user", "abstracts": [ { "abstractType": "Regular", "content": "This article presents interactive visualizations to support the comprehension of spatial relationships between virtual and real world objects for Augmented Reality (AR) applications. To enhance the clarity of such relationships we discuss visualization techniques and their suitability for AR. We apply them on different AR applications with different goals, e.g. in X-Ray vision or in applications which draw a user", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This article presents interactive visualizations to support the comprehension of spatial relationships between virtual and real world objects for Augmented Reality (AR) applications. To enhance the clarity of such relationships we discuss visualization techniques and their suitability for AR. We apply them on different AR applications with different goals, e.g. in X-Ray vision or in applications which draw a user", "title": "Comprehensible Visualization for Augmented Reality", "normalizedTitle": "Comprehensible Visualization for Augmented Reality", "fno": "ttg2009020193", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Graphs And Networks", "Interaction Techniques", "Graphics Data Structures And Data Types", "Artificial", "Augmented", "And Virtual Realities", "Style Guides" ], "authors": [ { "givenName": "Denis", "surname": "Kalkofen", "fullName": "Denis Kalkofen", "affiliation": "Graz University of Technology, Graz", "__typename": "ArticleAuthorType" }, { "givenName": "Erick", "surname": "Mendez", "fullName": "Erick Mendez", "affiliation": "Graz University of Technology, Graz", "__typename": "ArticleAuthorType" }, { "givenName": "Dieter", "surname": "Schmalstieg", "fullName": "Dieter Schmalstieg", "affiliation": "Graz University of Technology, Graz", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2009-03-01 00:00:00", "pubType": "trans", "pages": "193-204", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2012/4660/0/06402569", "title": "Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402569/12OmNAoUT3L", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2014/6184/0/06948429", "title": "FLARE: Fast layout for augmented reality applications", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948429/12OmNBTs7Ge", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2004/2191/0/21910192", "title": "Ubiquitous Tracking for Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2004/21910192/12OmNBuL1ig", "parentPublication": { "id": "proceedings/ismar/2004/2191/0", "title": "Third IEEE and ACM International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2008/1971/0/04480755", "title": "Augmented Reality for Industrial Building Acceptance", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480755/12OmNwc3wyn", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2017/6716/0/07893336", "title": "Adaptive user perspective rendering for Handheld Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/3dui/2017/07893336/12OmNxX3uzQ", "parentPublication": { "id": "proceedings/3dui/2017/6716/0", "title": "2017 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ss/2000/0598/0/05980185", "title": "Active Virtual Guides as an Apparatus for Augmented Reality Based Telemanipulation System on the Internet", "doi": null, "abstractUrl": "/proceedings-article/ss/2000/05980185/12OmNzcxZ3q", "parentPublication": { "id": "proceedings/ss/2000/0598/0", "title": "Simulation Symposium, Annual", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2005/06/mcg2005060048", "title": "Augmented Reality Projects in the Automotive 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}, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2021/1298/0/129800a367", "title": "A Classification of Augmented Reality Approaches for Spatial Data Visualization", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2021/129800a367/1yeQHlFhK0w", "parentPublication": { "id": "proceedings/ismar-adjunct/2021/1298/0", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009020177", "articleId": "13rRUxYIMUS", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009020205", "articleId": "13rRUwhpBE5", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNBl6EJV", "title": "October-December", "year": "2000", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "6", "label": "October-December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxOdD2s", "doi": "10.1109/2945.895879", "abstract": "Abstract—This paper deals with video-based augmented reality and proposes an algorithm for augmenting a real video sequence with views of graphics objects without metric calibration of the video camera by representing the motion of the video camera in projective space. A virtual camera, by which views of graphics objects are generated, is attached to a real camera by specifying image locations of the world coordinate system of the virtual world. The virtual camera is decomposed into calibration and motion components in order to make full use of graphics tools. The projective motion of the real camera recovered from image matches has the function of transferring the virtual camera and makes the virtual camera move according to the motion of the real camera. The virtual camera also follows the change of the internal parameters of the real camera. This paper shows the theoretical and experimental results of our application of nonmetric vision to augmented reality.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—This paper deals with video-based augmented reality and proposes an algorithm for augmenting a real video sequence with views of graphics objects without metric calibration of the video camera by representing the motion of the video camera in projective space. A virtual camera, by which views of graphics objects are generated, is attached to a real camera by specifying image locations of the world coordinate system of the virtual world. The virtual camera is decomposed into calibration and motion components in order to make full use of graphics tools. The projective motion of the real camera recovered from image matches has the function of transferring the virtual camera and makes the virtual camera move according to the motion of the real camera. The virtual camera also follows the change of the internal parameters of the real camera. This paper shows the theoretical and experimental results of our application of nonmetric vision to augmented reality.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—This paper deals with video-based augmented reality and proposes an algorithm for augmenting a real video sequence with views of graphics objects without metric calibration of the video camera by representing the motion of the video camera in projective space. A virtual camera, by which views of graphics objects are generated, is attached to a real camera by specifying image locations of the world coordinate system of the virtual world. The virtual camera is decomposed into calibration and motion components in order to make full use of graphics tools. The projective motion of the real camera recovered from image matches has the function of transferring the virtual camera and makes the virtual camera move according to the motion of the real camera. The virtual camera also follows the change of the internal parameters of the real camera. This paper shows the theoretical and experimental results of our application of nonmetric vision to augmented reality.", "title": "Calibration-Free Augmented Reality in Perspective", "normalizedTitle": "Calibration-Free Augmented Reality in Perspective", "fno": "v0346", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Augmented Reality", "Euclidean Geometry", "Virtual Camera", "Perspective Projection", "Projective Geometry", "Calibration Free Method" ], "authors": [ { "givenName": "Yongduek", "surname": "Seo", "fullName": "Yongduek Seo", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Ki Sang", "surname": "Hong", "fullName": "Ki Sang Hong", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "04", "pubDate": "2000-10-01 00:00:00", "pubType": "trans", "pages": "346-359", "year": "2000", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "v0335", "articleId": "13rRUxBJhFk", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0360", "articleId": "13rRUyuegoV", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzmclOe", "title": "May/June", "year": "2008", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "14", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy3gn7q", "doi": "10.1109/TVCG.2008.24", "abstract": "A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging technologies that have no established design guidelines or interaction metaphors or introduce completely new ways for users to perceive and interact with technology and the world around them. Clearly, augmented reality is one such emerging technology. We propose a usability engineering approach that employs user-based studies to inform design, by iteratively inserting a series of user-based studies into a traditional usability engineering lifecycle to better inform initial user interface designs. We present an exemplar user-based study conducted to gain insight into how users perceive text in outdoor augmented reality settings and to derive implications for design in outdoor augmented reality. We also describe \"lessons learned\" from our experiences conducting user-based studies as part of the design process.", "abstracts": [ { "abstractType": "Regular", "content": "A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging technologies that have no established design guidelines or interaction metaphors or introduce completely new ways for users to perceive and interact with technology and the world around them. Clearly, augmented reality is one such emerging technology. We propose a usability engineering approach that employs user-based studies to inform design, by iteratively inserting a series of user-based studies into a traditional usability engineering lifecycle to better inform initial user interface designs. We present an exemplar user-based study conducted to gain insight into how users perceive text in outdoor augmented reality settings and to derive implications for design in outdoor augmented reality. We also describe \"lessons learned\" from our experiences conducting user-based studies as part of the design process.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging technologies that have no established design guidelines or interaction metaphors or introduce completely new ways for users to perceive and interact with technology and the world around them. Clearly, augmented reality is one such emerging technology. We propose a usability engineering approach that employs user-based studies to inform design, by iteratively inserting a series of user-based studies into a traditional usability engineering lifecycle to better inform initial user interface designs. We present an exemplar user-based study conducted to gain insight into how users perceive text in outdoor augmented reality settings and to derive implications for design in outdoor augmented reality. We also describe \"lessons learned\" from our experiences conducting user-based studies as part of the design process.", "title": "Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design", "normalizedTitle": "Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design", "fno": "ttg2008030513", "hasPdf": true, "idPrefix": "tg", "keywords": [ "User Interfaces", "Evaluation Methodology", "Graphical User Interfaces", "Artificial", "Augmented", "And Virtual Realities", "User Centered Design" ], "authors": [ { "givenName": "Joe L.", "surname": "Gabbard", "fullName": "Joe L. Gabbard", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "J.E.", "surname": "Swan II", "fullName": "J.E. 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{ "issue": { "id": "12OmNrYlmwv", "title": "January", "year": "2011", "issueNum": "01", "idPrefix": "tp", "pubType": "journal", "volume": "33", "label": "January", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwcAqrk", "doi": "10.1109/TPAMI.2010.69", "abstract": "This paper introduces a novel contextual model for the recognition of people's visual focus of attention (VFOA) in meetings from audio-visual perceptual cues. More specifically, instead of independently recognizing the VFOA of each meeting participant from his own head pose, we propose to jointly recognize the participants' visual attention in order to introduce context-dependent interaction models that relate to group activity and the social dynamics of communication. Meeting contextual information is represented by the location of people, conversational events identifying floor holding patterns, and a presentation activity variable. By modeling the interactions between the different contexts and their combined and sometimes contradictory impact on the gazing behavior, our model allows us to handle VFOA recognition in difficult task-based meetings involving artifacts, presentations, and moving people. We validated our model through rigorous evaluation on a publicly available and challenging data set of 12 real meetings (5 hours of data). The results demonstrated that the integration of the presentation and conversation dynamical context using our model can lead to significant performance improvements.", "abstracts": [ { "abstractType": "Regular", "content": "This paper introduces a novel contextual model for the recognition of people's visual focus of attention (VFOA) in meetings from audio-visual perceptual cues. More specifically, instead of independently recognizing the VFOA of each meeting participant from his own head pose, we propose to jointly recognize the participants' visual attention in order to introduce context-dependent interaction models that relate to group activity and the social dynamics of communication. Meeting contextual information is represented by the location of people, conversational events identifying floor holding patterns, and a presentation activity variable. By modeling the interactions between the different contexts and their combined and sometimes contradictory impact on the gazing behavior, our model allows us to handle VFOA recognition in difficult task-based meetings involving artifacts, presentations, and moving people. We validated our model through rigorous evaluation on a publicly available and challenging data set of 12 real meetings (5 hours of data). The results demonstrated that the integration of the presentation and conversation dynamical context using our model can lead to significant performance improvements.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper introduces a novel contextual model for the recognition of people's visual focus of attention (VFOA) in meetings from audio-visual perceptual cues. More specifically, instead of independently recognizing the VFOA of each meeting participant from his own head pose, we propose to jointly recognize the participants' visual attention in order to introduce context-dependent interaction models that relate to group activity and the social dynamics of communication. Meeting contextual information is represented by the location of people, conversational events identifying floor holding patterns, and a presentation activity variable. By modeling the interactions between the different contexts and their combined and sometimes contradictory impact on the gazing behavior, our model allows us to handle VFOA recognition in difficult task-based meetings involving artifacts, presentations, and moving people. We validated our model through rigorous evaluation on a publicly available and challenging data set of 12 real meetings (5 hours of data). The results demonstrated that the integration of the presentation and conversation dynamical context using our model can lead to significant performance improvements.", "title": "Multiperson Visual Focus of Attention from Head Pose and Meeting Contextual Cues", "normalizedTitle": "Multiperson Visual Focus of Attention from Head Pose and Meeting Contextual Cues", "fno": "ttp2011010101", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Visual Focus Of Attention", "Conversational Events", "Multimodal", "Contextual Cues", "Dynamic Bayesian Network", "Head Pose", "Meeting Analysis" ], "authors": [ { "givenName": "Sileye O.", "surname": "Ba", "fullName": "Sileye O. Ba", "affiliation": "LabSTICC, Ecole Nationale des Télécommunications de Bretagne, Technopole Brest-Iroise", "__typename": "ArticleAuthorType" }, { "givenName": "Jean-Marc", "surname": "Odobez", "fullName": "Jean-Marc Odobez", "affiliation": "Idiap Research Institute, Martigny", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2011-01-01 00:00:00", "pubType": "trans", "pages": "101-116", "year": "2011", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icalt/2011/4346/0/4346a302", "title": "How Students Use Contextual Cues in Finding Information in Paper and Electronic Textbooks", "doi": null, "abstractUrl": "/proceedings-article/icalt/2011/4346a302/12OmNBQ2VTd", "parentPublication": { "id": "proceedings/icalt/2011/4346/0", "title": "Advanced Learning Technologies, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ettandgrs/2008/3563/1/3563a098", "title": "Effects of Contextual Cues and Support Requirements of Multimedia Animation on Children's English Learning", "doi": null, "abstractUrl": "/proceedings-article/ettandgrs/2008/3563a098/12OmNCesrcy", "parentPublication": { "id": "proceedings/ettandgrs/2008/3563/1", "title": "Education Technology and Training &amp; Geoscience and Remote Sensing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2001/0981/0/00926253", "title": "Meeting analysis: findings from research and practice", "doi": null, "abstractUrl": "/proceedings-article/hicss/2001/00926253/12OmNvzJFTB", "parentPublication": { "id": "proceedings/hicss/2001/0981/2", "title": "Proceedings of the 34th Annual Hawaii International Conference on System Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2004/2128/4/212840219", "title": "Ontology and Taxonomy Collaborated Framework for Meeting Classification", "doi": null, "abstractUrl": "/proceedings-article/icpr/2004/212840219/12OmNweTvNg", "parentPublication": { "id": "proceedings/icpr/2004/2128/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/asonam/2009/3689/0/3689a356", "title": "Dynamics of Inter-Meeting Time in Human Contact Networks", "doi": null, "abstractUrl": "/proceedings-article/asonam/2009/3689a356/12OmNy5zsp9", "parentPublication": { "id": "proceedings/asonam/2009/3689/0", "title": "2009 International Conference on Advances in Social Network Analysis and Mining", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2005/9331/0/01521432", "title": "Using spatial cues for meeting speech segmentation", "doi": null, "abstractUrl": "/proceedings-article/icme/2005/01521432/12OmNy7h3a9", "parentPublication": { "id": "proceedings/icme/2005/9331/0", "title": "2005 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/uic-atc/2009/3737/0/3737a228", "title": "ConPlan: A Context-Aware Ad-hoc Meeting Plan Program", "doi": null, "abstractUrl": "/proceedings-article/uic-atc/2009/3737a228/12OmNzBwGLc", "parentPublication": { "id": "proceedings/uic-atc/2009/3737/0", "title": "Ubiquitous, Autonomic and Trusted Computing, Symposia and Workshops on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/colcom/2006/0428/0/04207515", "title": "How to Fit In Another Meeting", "doi": null, "abstractUrl": "/proceedings-article/colcom/2006/04207515/12OmNzYNNdQ", "parentPublication": { "id": "proceedings/colcom/2006/0428/0", "title": "International Conference on Collaborative Computing: Networking, Applications and Worksharing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2009/02/mcg2009020080", "title": "Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting", "doi": null, "abstractUrl": "/magazine/cg/2009/02/mcg2009020080/13rRUxZ0o3Y", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mu/2012/02/mmu2012020048", "title": "Finding Information in Multimedia Meeting Records", "doi": null, "abstractUrl": "/magazine/mu/2012/02/mmu2012020048/13rRUyoPSTY", "parentPublication": { "id": "mags/mu", "title": "IEEE MultiMedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2011010088", "articleId": "13rRUyuegia", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttp2011010117", "articleId": "13rRUxASuU9", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXnFuy", "name": "ttp2011010101s.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttp2011010101s.zip", "extension": "zip", "size": "57.1 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNqIhFO6", "title": "December", "year": "1995", "issueNum": "12", "idPrefix": "tp", "pubType": "journal", "volume": "17", "label": "December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwcS1DZ", "doi": "10.1109/34.476513", "abstract": "Abstract—This paper compares the performances of the binocular cues of stereo and vergence, and the monocular cue of focus for range estimation using an active vision system. The performance of each cue is characterized in terms of sensitivity to errors in the imaging parameters. The effects of random, quantization errors are expressed in terms of the standard deviation of the resulting depth error. The effect of systematic, calibration errors on estimation using each cue is also studied. Performance characterization of each cue is utilized to evaluate the relative performance of the cues. Also discussed, based on such characterization, are ways to select a cue taking into account the computational and reliability aspects of the corresponding estimation process.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—This paper compares the performances of the binocular cues of stereo and vergence, and the monocular cue of focus for range estimation using an active vision system. The performance of each cue is characterized in terms of sensitivity to errors in the imaging parameters. The effects of random, quantization errors are expressed in terms of the standard deviation of the resulting depth error. The effect of systematic, calibration errors on estimation using each cue is also studied. Performance characterization of each cue is utilized to evaluate the relative performance of the cues. Also discussed, based on such characterization, are ways to select a cue taking into account the computational and reliability aspects of the corresponding estimation process.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—This paper compares the performances of the binocular cues of stereo and vergence, and the monocular cue of focus for range estimation using an active vision system. The performance of each cue is characterized in terms of sensitivity to errors in the imaging parameters. The effects of random, quantization errors are expressed in terms of the standard deviation of the resulting depth error. The effect of systematic, calibration errors on estimation using each cue is also studied. Performance characterization of each cue is utilized to evaluate the relative performance of the cues. Also discussed, based on such characterization, are ways to select a cue taking into account the computational and reliability aspects of the corresponding estimation process.", "title": "Performance Analysis of Stereo, Vergence, and Focus as Depth Cues for Active Vision", "normalizedTitle": "Performance Analysis of Stereo, Vergence, and Focus as Depth Cues for Active Vision", "fno": "i1213", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Active Vision", "Range From Stereo", "Range From Vergence", "Range From Focus", "Performance Evaluation", "Uncertainty Analysis" ], "authors": [ { "givenName": "Subhodev", "surname": "Das", "fullName": "Subhodev Das", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Narendra", "surname": "Ahuja", "fullName": "Narendra Ahuja", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "12", "pubDate": "1995-12-01 00:00:00", "pubType": "trans", "pages": "1213-1219", "year": "1995", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "i1202", "articleId": "13rRUyY28Zh", "__typename": "AdjacentArticleType" }, "next": { "fno": "i1219", "articleId": "13rRUILtJmY", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1CpcG1DISYM", "title": "May", "year": "2022", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "28", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1B0XWyWo5KE", "doi": "10.1109/TVCG.2022.3150504", "abstract": "This work introduces the first approach to video see-through mixed reality with full support for focus cues. By combining the flexibility to adjust the focus distance found in varifocal designs with the robustness to eye-tracking error found in multifocal designs, our novel display architecture reliably delivers focus cues over a large workspace. In particular, we introduce gaze-contingent layered displays and mixed reality focal stacks, an efficient representation of mixed reality content that lends itself to fast processing for driving layered displays in real time. We thoroughly evaluate this approach by building a complete end-to-end pipeline for capture, render, and display of focus cues in video see-through displays that uses only off-the-shelf hardware and compute components.", "abstracts": [ { "abstractType": "Regular", "content": "This work introduces the first approach to video see-through mixed reality with full support for focus cues. By combining the flexibility to adjust the focus distance found in varifocal designs with the robustness to eye-tracking error found in multifocal designs, our novel display architecture reliably delivers focus cues over a large workspace. In particular, we introduce gaze-contingent layered displays and mixed reality focal stacks, an efficient representation of mixed reality content that lends itself to fast processing for driving layered displays in real time. We thoroughly evaluate this approach by building a complete end-to-end pipeline for capture, render, and display of focus cues in video see-through displays that uses only off-the-shelf hardware and compute components.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This work introduces the first approach to video see-through mixed reality with full support for focus cues. By combining the flexibility to adjust the focus distance found in varifocal designs with the robustness to eye-tracking error found in multifocal designs, our novel display architecture reliably delivers focus cues over a large workspace. In particular, we introduce gaze-contingent layered displays and mixed reality focal stacks, an efficient representation of mixed reality content that lends itself to fast processing for driving layered displays in real time. We thoroughly evaluate this approach by building a complete end-to-end pipeline for capture, render, and display of focus cues in video see-through displays that uses only off-the-shelf hardware and compute components.", "title": "Video See-Through Mixed Reality with Focus Cues", "normalizedTitle": "Video See-Through Mixed Reality with Focus Cues", "fno": "09714124", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Augmented Reality", "Rendering Computer Graphics", "Video Signal Processing", "Mixed Reality Focal Stacks", "Mixed Reality Content", "Focus Cues", "Focus Distance", "Gaze Contingent Layered Displays", "Video See Through Mixed Reality", "Varifocal Designs", "Virtual Reality", "Rendering Computer Graphics", "Mixed Reality", "Real Time Systems", "Lenses", "Additives", "Pipelines", "Mixed Reality", "Video See Through", "Focus Cues" ], "authors": [ { "givenName": "Christoph", "surname": "Ebner", "fullName": "Christoph Ebner", "affiliation": "Graz University of Technology, 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"proceedings/cvvrhc/1998/8283/0", "title": "Computer Vision for Virtual Reality Based Human Communications, Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isar/2001/1375/0/13750169", "title": "MR2 (MR Square): A Mixed-Reality Meeting Room", "doi": null, "abstractUrl": "/proceedings-article/isar/2001/13750169/12OmNzyYibC", "parentPublication": { "id": "proceedings/isar/2001/1375/0", "title": "Proceedings IEEE and ACM International Symposium on Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09978915", "title": "Visual Cue Based Corrective Feedback for Motor Skill Training in Mixed Reality: A Survey", "doi": null, "abstractUrl": "/journal/tg/5555/01/09978915/1IXUnNBj0Yw", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2022/5365/0/536500a899", "title": "CADET: A Collaborative Agile Data Exploration Tool for Mixed Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2022/536500a899/1J7WfLETGnu", "parentPublication": { "id": "proceedings/ismar-adjunct/2022/5365/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/05/10049728", "title": "Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus Cues", "doi": null, "abstractUrl": "/journal/tg/2023/05/10049728/1KYotSK4YMM", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aivr/2022/5725/0/572500a149", "title": "Active Visualization of Visual 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{ "issue": { "id": "12OmNqESuig", "title": "May/June", "year": "2010", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "16", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvf1", "doi": "10.1109/TVCG.2009.98", "abstract": "Focus+context interaction techniques based on the metaphor of lenses are used to navigate and interact with objects in large information spaces. They provide in-place magnification of a region of the display without requiring users to zoom into the representation and consequently lose context. In order to avoid occlusion of its immediate surroundings, the magnified region is often integrated in the context using smooth transitions based on spatial distortion. Such lenses have been developed for various types of representations using techniques often tightly coupled with the underlying graphics framework. We describe a representation-independent solution that can be implemented with minimal effort in different graphics frameworks, ranging from 3D graphics to rich multiscale 2D graphics combining text, bitmaps, and vector graphics. Our solution is not limited to spatial distortion and provides a unified model that makes it possible to define new focus+context interaction techniques based on lenses whose transition is defined by a combination of dynamic displacement and compositing functions. We present the results of a series of user evaluations that show that one such new lens, the speed-coupled blending lens, significantly outperforms all others.", "abstracts": [ { "abstractType": "Regular", "content": "Focus+context interaction techniques based on the metaphor of lenses are used to navigate and interact with objects in large information spaces. They provide in-place magnification of a region of the display without requiring users to zoom into the representation and consequently lose context. In order to avoid occlusion of its immediate surroundings, the magnified region is often integrated in the context using smooth transitions based on spatial distortion. Such lenses have been developed for various types of representations using techniques often tightly coupled with the underlying graphics framework. We describe a representation-independent solution that can be implemented with minimal effort in different graphics frameworks, ranging from 3D graphics to rich multiscale 2D graphics combining text, bitmaps, and vector graphics. Our solution is not limited to spatial distortion and provides a unified model that makes it possible to define new focus+context interaction techniques based on lenses whose transition is defined by a combination of dynamic displacement and compositing functions. We present the results of a series of user evaluations that show that one such new lens, the speed-coupled blending lens, significantly outperforms all others.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Focus+context interaction techniques based on the metaphor of lenses are used to navigate and interact with objects in large information spaces. They provide in-place magnification of a region of the display without requiring users to zoom into the representation and consequently lose context. In order to avoid occlusion of its immediate surroundings, the magnified region is often integrated in the context using smooth transitions based on spatial distortion. Such lenses have been developed for various types of representations using techniques often tightly coupled with the underlying graphics framework. We describe a representation-independent solution that can be implemented with minimal effort in different graphics frameworks, ranging from 3D graphics to rich multiscale 2D graphics combining text, bitmaps, and vector graphics. Our solution is not limited to spatial distortion and provides a unified model that makes it possible to define new focus+context interaction techniques based on lenses whose transition is defined by a combination of dynamic displacement and compositing functions. We present the results of a series of user evaluations that show that one such new lens, the speed-coupled blending lens, significantly outperforms all others.", "title": "Representation-Independent In-Place Magnification with Sigma Lenses", "normalizedTitle": "Representation-Independent In-Place Magnification with Sigma Lenses", "fno": "ttg2010030455", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Graphical User Interfaces", "Visualization Techniques And Methodologies", "Interaction Techniques", "Evaluation Methodology" ], "authors": [ { "givenName": "Emmanuel", "surname": "Pietriga", "fullName": "Emmanuel Pietriga", "affiliation": "INRIA Saclay and Université Paris-Sud, CNRS, Orsay", "__typename": "ArticleAuthorType" }, { "givenName": "Olivier", "surname": "Bau", "fullName": "Olivier Bau", "affiliation": "INRIA Saclay and Université Paris-Sud, CNRS, Orsay", "__typename": "ArticleAuthorType" }, { "givenName": "Caroline", "surname": "Appert", "fullName": "Caroline Appert", "affiliation": "INRIA Saclay and Université Paris-Sud, CNRS, Orsay", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2010-05-01 00:00:00", "pubType": "trans", "pages": "455-467", "year": "2010", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icip/1994/6952/2/00413669", "title": "Depth estimation using stereo fish-eye lenses", "doi": null, "abstractUrl": "/proceedings-article/icip/1994/00413669/12OmNBfqG59", "parentPublication": { "id": "proceedings/icip/1994/6952/2", "title": "Proceedings of 1st International Conference on Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2002/1435/4/14350112b", "title": "Exploratory Navigation in Large Multimedia Documents Using Context Lenses", "doi": null, 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"title": "Route Visualization Using Detail Lenses", "doi": null, "abstractUrl": "/journal/tg/2010/02/ttg2010020235/13rRUygT7sx", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030394", "title": "Real-Time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030394/13rRUypp57y", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798107", "title": "Gaze-Dependent Distortion Correction for Thick Lenses in HMDs", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798107/1cJ12M9tKM0", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/scivis/2018/6882/0/08823618", "title": "3De Interactive Lenses for Visualization in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/scivis/2018/08823618/1d5kwZvgfNm", "parentPublication": { "id": "proceedings/scivis/2018/6882/0", "title": "2018 IEEE Scientific Visualization Conference (SciVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2010030439", "articleId": "13rRUxYrbUz", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2010030468", "articleId": "13rRUxlgxOg", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgEk", "name": "ttg2010030455s.mov", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2010030455s.mov", "extension": 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{ "issue": { "id": "12OmNwGqBqg", "title": "November/December", "year": "2009", "issueNum": "06", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "November/December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwjoNwY", "doi": "10.1109/TVCG.2009.147", "abstract": "This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetrahedron-based rendering pipeline that projects geometry into volume images, an exact parallel to the conventional triangle-based rendering pipeline for 3D graphics. Novel features include GPU-based algorithms for real-time 4D occlusion handling and transparency compositing; we thus enable a previously impossible level of quality and interactivity for exploring lit 4D objects. The 4D tetrahedrons are stored in GPU memory as vertex buffer objects, and the vertex shader is used to perform per-vertex 4D modelview transformations and 4D-to-3D projection. The geometry shader extension is utilized to slice the projected tetrahedrons and rasterize the slices into individual 2D layers of voxel fragments. Finally, the fragment shader performs per-voxel operations such as lighting and alpha blending with previously computed layers. We account for 4D voxel occlusion along the 4D-to-3D projection ray by supporting a multi-pass back-to-front fragment composition along the projection ray; to accomplish this, we exploit a new adaptation of the dual depth peeling technique to produce correct volume image data and to simultaneously render the resulting volume data using 3D transfer functions into the final 2D image. Previous CPU implementations of the rendering of 4D-embedded 3-manifolds could not perform either the 4D depth-buffered projection or manipulation of the volume-rendered image in real-time; in particular, the dual depth peeling algorithm is a novel GPU-based solution to the real-time 4D depth-buffering problem. GL4D is implemented as an integrated OpenGL-style API library, so that the underlying shader operations are as transparent as possible to the user.", "abstracts": [ { "abstractType": "Regular", "content": "This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetrahedron-based rendering pipeline that projects geometry into volume images, an exact parallel to the conventional triangle-based rendering pipeline for 3D graphics. Novel features include GPU-based algorithms for real-time 4D occlusion handling and transparency compositing; we thus enable a previously impossible level of quality and interactivity for exploring lit 4D objects. The 4D tetrahedrons are stored in GPU memory as vertex buffer objects, and the vertex shader is used to perform per-vertex 4D modelview transformations and 4D-to-3D projection. The geometry shader extension is utilized to slice the projected tetrahedrons and rasterize the slices into individual 2D layers of voxel fragments. Finally, the fragment shader performs per-voxel operations such as lighting and alpha blending with previously computed layers. We account for 4D voxel occlusion along the 4D-to-3D projection ray by supporting a multi-pass back-to-front fragment composition along the projection ray; to accomplish this, we exploit a new adaptation of the dual depth peeling technique to produce correct volume image data and to simultaneously render the resulting volume data using 3D transfer functions into the final 2D image. Previous CPU implementations of the rendering of 4D-embedded 3-manifolds could not perform either the 4D depth-buffered projection or manipulation of the volume-rendered image in real-time; in particular, the dual depth peeling algorithm is a novel GPU-based solution to the real-time 4D depth-buffering problem. GL4D is implemented as an integrated OpenGL-style API library, so that the underlying shader operations are as transparent as possible to the user.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetrahedron-based rendering pipeline that projects geometry into volume images, an exact parallel to the conventional triangle-based rendering pipeline for 3D graphics. Novel features include GPU-based algorithms for real-time 4D occlusion handling and transparency compositing; we thus enable a previously impossible level of quality and interactivity for exploring lit 4D objects. The 4D tetrahedrons are stored in GPU memory as vertex buffer objects, and the vertex shader is used to perform per-vertex 4D modelview transformations and 4D-to-3D projection. The geometry shader extension is utilized to slice the projected tetrahedrons and rasterize the slices into individual 2D layers of voxel fragments. Finally, the fragment shader performs per-voxel operations such as lighting and alpha blending with previously computed layers. We account for 4D voxel occlusion along the 4D-to-3D projection ray by supporting a multi-pass back-to-front fragment composition along the projection ray; to accomplish this, we exploit a new adaptation of the dual depth peeling technique to produce correct volume image data and to simultaneously render the resulting volume data using 3D transfer functions into the final 2D image. Previous CPU implementations of the rendering of 4D-embedded 3-manifolds could not perform either the 4D depth-buffered projection or manipulation of the volume-rendered image in real-time; in particular, the dual depth peeling algorithm is a novel GPU-based solution to the real-time 4D depth-buffering problem. GL4D is implemented as an integrated OpenGL-style API library, so that the underlying shader operations are as transparent as possible to the user.", "title": "GL4D: A GPU-based Architecture for Interactive 4D Visualization", "normalizedTitle": "GL4D: A GPU-based Architecture for Interactive 4D Visualization", "fno": "ttg2009061587", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Mathematical Visualization", "Four Dimensional Visualization", "Graphics Hardware", "Interactive Illumination" ], "authors": [ { "givenName": "Alan", "surname": "Chu", "fullName": "Alan Chu", "affiliation": "Chinese University of Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Chi-Wing", "surname": "Fu", "fullName": "Chi-Wing Fu", "affiliation": "Nanyang Technological University, Singapore", "__typename": "ArticleAuthorType" }, { "givenName": "Andrew", "surname": "Hanson", "fullName": "Andrew Hanson", "affiliation": "Indiana University, Bloomington", "__typename": "ArticleAuthorType" }, { "givenName": "Pheng-Ann", "surname": "Heng", "fullName": "Pheng-Ann Heng", "affiliation": "Chinese University of Hong Kong", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2009-11-01 00:00:00", "pubType": "trans", "pages": "1587-1594", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/hcs/2016/6208/0/07936201", "title": "The bifrost GPU architecture and the ARM Mali-G71 GPU", "doi": null, "abstractUrl": "/proceedings-article/hcs/2016/07936201/12OmNBghtrQ", "parentPublication": { "id": "proceedings/hcs/2016/6208/0", "title": "2016 IEEE Hot Chips 28 Symposium (HCS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visual/1993/3940/0/00398869", "title": "Interactive visualization methods for four dimensions", "doi": null, "abstractUrl": "/proceedings-article/visual/1993/00398869/12OmNBqMDwJ", "parentPublication": { "id": "proceedings/visual/1993/3940/0", "title": "Proceedings Visualization '93", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402554", "title": "Interactive 4D overview and detail visualization in augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402554/12OmNy3iFjC", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2008/1966/0/04475454", "title": "Dynamic Shader Generation for Flexible Multi-Volume Visualization", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2008/04475454/12OmNyfdOUy", "parentPublication": { "id": "proceedings/pacificvis/2008/1966/0", "title": "IEEE Pacific Visualization Symposium 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visual/1994/6627/0/00346324", "title": "Virtual reality performance for virtual geometry", "doi": null, "abstractUrl": "/proceedings-article/visual/1994/00346324/12OmNyugyIt", "parentPublication": { "id": "proceedings/visual/1994/6627/0", "title": "Proceedings Visualization '94", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2002/7498/0/7498lowekamp", "title": "Exploring Surface Characteristics with Interactive Gaussian Images (A Case Study)", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2002/7498lowekamp/12OmNzVoBzw", "parentPublication": { "id": "proceedings/ieee-vis/2002/7498/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/v1688", "title": "Shadow-Driven 4D Haptic Visualization", "doi": null, "abstractUrl": "/journal/tg/2007/06/v1688/13rRUwcAqq9", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/03/mcg2013030005", "title": "Using GPU Shaders for Visualization, Part 3", "doi": null, "abstractUrl": "/magazine/cg/2013/03/mcg2013030005/13rRUwhpBQ5", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/06/ttg2010061243", "title": "Special Relativistic Visualization by Local Ray Tracing", "doi": null, "abstractUrl": "/journal/tg/2010/06/ttg2010061243/13rRUxjyX3U", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/01/08019847", "title": "CasCADe: A Novel 4D Visualization System for Virtual Construction Planning", "doi": null, "abstractUrl": "/journal/tg/2018/01/08019847/13rRUxlgxTr", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009061579", "articleId": "13rRUwgQpDq", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009061595", "articleId": "13rRUwInvf0", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXnFsF", "name": "ttg2009061587s.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2009061587s.zip", "extension": "zip", "size": "25.6 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNrFBPWx", "title": "September", "year": "2011", "issueNum": "09", "idPrefix": "tg", "pubType": "journal", "volume": "17", "label": "September", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwkfAZe", "doi": "10.1109/TVCG.2011.38", "abstract": "We present a new 3D lens rendering technique and a new spatiotemporal lens. Interactive 3D lenses, often called volumetric lenses, provide users with alternative views of data sets within 3D lens boundaries while maintaining the surrounding overview (context). In contrast to previous multipass rendering work, we discuss the strengths, limitations, and performance costs of a single-pass technique especially suited to fragment-level lens effects, such as color mapping, lighting, and clipping. Some object-level effects, such as a data set selection lens, are also incorporated, with each object's geometry being processed once by the graphics pipeline. For a substantial range of effects, our approach supports several composable lenses at interactive frame rates without performance loss during increasing lens intersections or manipulation by a user. Other cases, for which this performance cannot be achieved, are also discussed. We illustrate possible applications of our lens system, including Time Warp lenses for exploring time-varying data sets.", "abstracts": [ { "abstractType": "Regular", "content": "We present a new 3D lens rendering technique and a new spatiotemporal lens. Interactive 3D lenses, often called volumetric lenses, provide users with alternative views of data sets within 3D lens boundaries while maintaining the surrounding overview (context). In contrast to previous multipass rendering work, we discuss the strengths, limitations, and performance costs of a single-pass technique especially suited to fragment-level lens effects, such as color mapping, lighting, and clipping. Some object-level effects, such as a data set selection lens, are also incorporated, with each object's geometry being processed once by the graphics pipeline. For a substantial range of effects, our approach supports several composable lenses at interactive frame rates without performance loss during increasing lens intersections or manipulation by a user. Other cases, for which this performance cannot be achieved, are also discussed. We illustrate possible applications of our lens system, including Time Warp lenses for exploring time-varying data sets.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a new 3D lens rendering technique and a new spatiotemporal lens. Interactive 3D lenses, often called volumetric lenses, provide users with alternative views of data sets within 3D lens boundaries while maintaining the surrounding overview (context). In contrast to previous multipass rendering work, we discuss the strengths, limitations, and performance costs of a single-pass technique especially suited to fragment-level lens effects, such as color mapping, lighting, and clipping. Some object-level effects, such as a data set selection lens, are also incorporated, with each object's geometry being processed once by the graphics pipeline. For a substantial range of effects, our approach supports several composable lenses at interactive frame rates without performance loss during increasing lens intersections or manipulation by a user. Other cases, for which this performance cannot be achieved, are also discussed. We illustrate possible applications of our lens system, including Time Warp lenses for exploring time-varying data sets.", "title": "Single-Pass Composable 3D Lens Rendering and Spatiotemporal 3D Lenses", "normalizedTitle": "Single-Pass Composable 3D Lens Rendering and Spatiotemporal 3D Lenses", "fno": "ttg2011091259", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Interaction Styles", "Virtual Reality", "Volumetric Lens" ], "authors": [ { "givenName": "Christoph W.", "surname": "Borst", "fullName": "Christoph W. Borst", "affiliation": "University of Louisiana at Lafayette, Lafayette", "__typename": "ArticleAuthorType" }, { "givenName": "Jan-Phillip", "surname": "Tiesel", "fullName": "Jan-Phillip Tiesel", "affiliation": "University of Louisiana at Lafayette, Lafayette", "__typename": "ArticleAuthorType" }, { "givenName": "Emad", "surname": "Habib", "fullName": "Emad Habib", "affiliation": "University of Louisiana at Lafayette, Lafayette", "__typename": "ArticleAuthorType" }, { "givenName": "Kaushik", "surname": "Das", "fullName": "Kaushik Das", "affiliation": "University of Louisiana at Lafayette, Lafayette", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "09", "pubDate": "2011-09-01 00:00:00", "pubType": "trans", "pages": "1259-1272", "year": "2011", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2008/1971/0/04480772", "title": "New Rendering Approach for Composable Volumetric Lenses", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480772/12OmNBAqZId", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444782", "title": "Single-pass 3D lens rendering and spatiotemporal \"Time Warp\" example", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444782/12OmNBO3JYm", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2015/8391/0/8391a612", "title": "Self-Calibration of Optical Lenses", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391a612/12OmNyQ7FPm", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2008/3268/0/3268a356", "title": "3D Generalization Lenses for Interactive Focus + Context Visualization of Virtual City Models", "doi": null, "abstractUrl": "/proceedings-article/iv/2008/3268a356/12OmNzaQoEB", "parentPublication": { "id": "proceedings/iv/2008/3268/0", "title": "2008 12th International Conference Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icfcc/2009/3591/0/3591a522", "title": "Collimation Properties of Microstrip Patch Fed Dielectric Lens Antenna for Broadband Mobile Communication", "doi": null, "abstractUrl": "/proceedings-article/icfcc/2009/3591a522/12OmNzd7bXd", "parentPublication": { "id": "proceedings/icfcc/2009/3591/0", "title": "2009 International Conference on Future Computer and Communication (ICFCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1997/06/mcg1997060062", "title": "Enhanced Illustration Using Magic Lens Filters", "doi": null, "abstractUrl": "/magazine/cg/1997/06/mcg1997060062/13rRUIJuxxP", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/06/ttg2011060795", "title": "Color Lens: Adaptive Color Scale Optimization for Visual Exploration", "doi": null, "abstractUrl": "/journal/tg/2011/06/ttg2011060795/13rRUwInuWt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2006/04/mcg2006040064", "title": "Magic Lenses for Augmented Virtual Environments", "doi": null, "abstractUrl": 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{ "issue": { "id": "12OmNzgNXTg", "title": "March", "year": "2008", "issueNum": "03", "idPrefix": "tp", "pubType": "journal", "volume": "30", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUB7a1gX", "doi": "10.1109/TPAMI.2007.70820", "abstract": "This paper addresses the problem of obtaining complete, detailed reconstructions of textureless shiny objects. We present an algorithm which uses silhouettes of the object, as well as images obtained under changing illumination conditions. In contrast with previous photometric stereo techniques, ours is not limited to a single viewpoint but produces accurate reconstructions in full 3D. A number of images of the object are obtained from multiple viewpoints, under varying lighting conditions. Starting from the silhouettes, the algorithm recovers camera motion and constructs the object's visual hull. This is then used to recover the illumination and initialise a multi-view photometric stereo scheme to obtain a closed surface reconstruction. There are two main contributions in this paper: Firstly we describe a robust technique to estimate light directions and intensities and secondly, we introduce a novel formulation of photometric stereo which combines multiple viewpoints and hence allows closed surface reconstructions. The algorithm has been implemented as a practical model acquisition system. Here, a quantitative evaluation of the algorithm on synthetic data is presented together with complete reconstructions of challenging real objects. Finally, we show experimentally how even in the case of highly textured objects, this technique can greatly improve on correspondence-based multi-view stereo results.", "abstracts": [ { "abstractType": "Regular", "content": "This paper addresses the problem of obtaining complete, detailed reconstructions of textureless shiny objects. We present an algorithm which uses silhouettes of the object, as well as images obtained under changing illumination conditions. In contrast with previous photometric stereo techniques, ours is not limited to a single viewpoint but produces accurate reconstructions in full 3D. A number of images of the object are obtained from multiple viewpoints, under varying lighting conditions. Starting from the silhouettes, the algorithm recovers camera motion and constructs the object's visual hull. This is then used to recover the illumination and initialise a multi-view photometric stereo scheme to obtain a closed surface reconstruction. There are two main contributions in this paper: Firstly we describe a robust technique to estimate light directions and intensities and secondly, we introduce a novel formulation of photometric stereo which combines multiple viewpoints and hence allows closed surface reconstructions. The algorithm has been implemented as a practical model acquisition system. Here, a quantitative evaluation of the algorithm on synthetic data is presented together with complete reconstructions of challenging real objects. Finally, we show experimentally how even in the case of highly textured objects, this technique can greatly improve on correspondence-based multi-view stereo results.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper addresses the problem of obtaining complete, detailed reconstructions of textureless shiny objects. We present an algorithm which uses silhouettes of the object, as well as images obtained under changing illumination conditions. In contrast with previous photometric stereo techniques, ours is not limited to a single viewpoint but produces accurate reconstructions in full 3D. A number of images of the object are obtained from multiple viewpoints, under varying lighting conditions. Starting from the silhouettes, the algorithm recovers camera motion and constructs the object's visual hull. This is then used to recover the illumination and initialise a multi-view photometric stereo scheme to obtain a closed surface reconstruction. There are two main contributions in this paper: Firstly we describe a robust technique to estimate light directions and intensities and secondly, we introduce a novel formulation of photometric stereo which combines multiple viewpoints and hence allows closed surface reconstructions. The algorithm has been implemented as a practical model acquisition system. Here, a quantitative evaluation of the algorithm on synthetic data is presented together with complete reconstructions of challenging real objects. Finally, we show experimentally how even in the case of highly textured objects, this technique can greatly improve on correspondence-based multi-view stereo results.", "title": "Multiview Photometric Stereo", "normalizedTitle": "Multiview Photometric Stereo", "fno": "ttp2008030548", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Shading", "Stereo" ], "authors": [ { "givenName": "Carlos", "surname": "Hern?ndez Esteban", "fullName": "Carlos Hern?ndez Esteban", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "George", "surname": "Vogiatzis", "fullName": "George Vogiatzis", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Roberto", "surname": "Cipolla", "fullName": "Roberto Cipolla", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2008-03-01 00:00:00", "pubType": "trans", "pages": "548-554", "year": "2008", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/3dv/2015/8332/0/8332a028", "title": "x-Hour Outdoor Photometric Stereo", "doi": null, "abstractUrl": "/proceedings-article/3dv/2015/8332a028/12OmNCesr5K", "parentPublication": { "id": "proceedings/3dv/2015/8332/0", "title": "2015 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2013/2840/0/2840b161", "title": "Multiview Photometric Stereo Using Planar Mesh Parameterization", "doi": null, "abstractUrl": "/proceedings-article/iccv/2013/2840b161/12OmNrAv3Cy", "parentPublication": { "id": "proceedings/iccv/2013/2840/0", "title": "2013 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2014/5118/0/5118c299", "title": "Scattering Parameters and Surface Normals from Homogeneous Translucent Materials Using Photometric Stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/5118c299/12OmNscOUiy", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2014/7000/1/7000a259", "title": "Multi-view Photometric Stereo by Example", "doi": null, "abstractUrl": "/proceedings-article/3dv/2014/7000a259/12OmNvqW6TF", "parentPublication": { "id": "proceedings/3dv/2014/7000/2", "title": "2014 2nd International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2012/1226/0/312P3A01", "title": "Edge-preserving photometric stereo via depth fusion", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/312P3A01/12OmNwwd2RX", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2007/1630/0/04408939", "title": "Non-rigid Photometric Stereo with Colored Lights", "doi": null, "abstractUrl": "/proceedings-article/iccv/2007/04408939/12OmNxWLTk4", "parentPublication": { "id": "proceedings/iccv/2007/1630/0", "title": "2007 11th IEEE International Conference on Computer Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2009/4442/0/05457494", "title": "Improving photometric stereo with laser sectioning", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2009/05457494/12OmNyvY9rH", "parentPublication": { "id": "proceedings/iccvw/2009/4442/0", "title": "2009 IEEE 12th International Conference on Computer Vision Workshops, ICCV Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2017/08/07565643", "title": "Robust Multiview Photometric Stereo Using Planar Mesh Parameterization", "doi": null, "abstractUrl": "/journal/tp/2017/08/07565643/13rRUxAAT2w", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2009/12/ttp2009122282", "title": "Optimal Reconstruction of Approximate Planar Surfaces Using Photometric Stereo", "doi": null, "abstractUrl": "/journal/tp/2009/12/ttp2009122282/13rRUxDItij", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2014/06/mcg2014060057", "title": "Multispectral Photometric Stereo for Acquiring High-Fidelity Surface Normals", "doi": null, "abstractUrl": "/magazine/cg/2014/06/mcg2014060057/13rRUy3gn2L", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2008030541", "articleId": "13rRUyYjK3O", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttp2008030555", "articleId": "13rRUwkfB0n", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNqHItJa", "title": "May", "year": "2012", "issueNum": "05", "idPrefix": "tp", "pubType": "journal", "volume": "34", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwdIOVY", "doi": "10.1109/TPAMI.2011.172", "abstract": "Since the initial comparison of Seitz et al. [48], the accuracy of dense multiview stereovision methods has been increasing steadily. A number of limitations, however, make most of these methods not suitable to outdoor scenes taken under uncontrolled imaging conditions. The present work consists of a complete dense multiview stereo pipeline which circumvents these limitations, being able to handle large-scale scenes without sacrificing accuracy. Highly detailed reconstructions are produced within very reasonable time thanks to two key stages in our pipeline: a minimum s-t cut optimization over an adaptive domain that robustly and efficiently filters a quasidense point cloud from outliers and reconstructs an initial surface by integrating visibility constraints, followed by a mesh-based variational refinement that captures small details, smartly handling photo-consistency, regularization, and adaptive resolution. The pipeline has been tested over a wide range of scenes: from classic compact objects taken in a laboratory setting, to outdoor architectural scenes, landscapes, and cultural heritage sites. The accuracy of its reconstructions has also been measured on the dense multiview benchmark proposed by Strecha et al. [59], showing the results to compare more than favorably with the current state-of-the-art methods.", "abstracts": [ { "abstractType": "Regular", "content": "Since the initial comparison of Seitz et al. [48], the accuracy of dense multiview stereovision methods has been increasing steadily. A number of limitations, however, make most of these methods not suitable to outdoor scenes taken under uncontrolled imaging conditions. The present work consists of a complete dense multiview stereo pipeline which circumvents these limitations, being able to handle large-scale scenes without sacrificing accuracy. Highly detailed reconstructions are produced within very reasonable time thanks to two key stages in our pipeline: a minimum s-t cut optimization over an adaptive domain that robustly and efficiently filters a quasidense point cloud from outliers and reconstructs an initial surface by integrating visibility constraints, followed by a mesh-based variational refinement that captures small details, smartly handling photo-consistency, regularization, and adaptive resolution. The pipeline has been tested over a wide range of scenes: from classic compact objects taken in a laboratory setting, to outdoor architectural scenes, landscapes, and cultural heritage sites. The accuracy of its reconstructions has also been measured on the dense multiview benchmark proposed by Strecha et al. [59], showing the results to compare more than favorably with the current state-of-the-art methods.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Since the initial comparison of Seitz et al. [48], the accuracy of dense multiview stereovision methods has been increasing steadily. A number of limitations, however, make most of these methods not suitable to outdoor scenes taken under uncontrolled imaging conditions. The present work consists of a complete dense multiview stereo pipeline which circumvents these limitations, being able to handle large-scale scenes without sacrificing accuracy. Highly detailed reconstructions are produced within very reasonable time thanks to two key stages in our pipeline: a minimum s-t cut optimization over an adaptive domain that robustly and efficiently filters a quasidense point cloud from outliers and reconstructs an initial surface by integrating visibility constraints, followed by a mesh-based variational refinement that captures small details, smartly handling photo-consistency, regularization, and adaptive resolution. The pipeline has been tested over a wide range of scenes: from classic compact objects taken in a laboratory setting, to outdoor architectural scenes, landscapes, and cultural heritage sites. The accuracy of its reconstructions has also been measured on the dense multiview benchmark proposed by Strecha et al. [59], showing the results to compare more than favorably with the current state-of-the-art methods.", "title": "High Accuracy and Visibility-Consistent Dense Multiview Stereo", "normalizedTitle": "High Accuracy and Visibility-Consistent Dense Multiview Stereo", "fno": "ttp2012050889", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Dense Multiview Stereo", "Surface Reconstruction", "Large Scale Scenes", "Minimum S T Cut", "Deformable Mesh" ], "authors": [ { "givenName": "Hoang-Hiep", "surname": "Vu", "fullName": "Hoang-Hiep Vu", "affiliation": "Ecole des Ponts, Paris", "__typename": "ArticleAuthorType" }, { "givenName": "Patrick", "surname": "Labatut", "fullName": "Patrick Labatut", "affiliation": "Ecole des Ponts, Paris", "__typename": "ArticleAuthorType" }, { "givenName": "Jean-Philippe", "surname": "Pons", "fullName": "Jean-Philippe Pons", "affiliation": "Ecole des Ponts, Paris", "__typename": "ArticleAuthorType" }, { "givenName": "Renaud", "surname": "Keriven", "fullName": "Renaud Keriven", "affiliation": "Ecole des Ponts, Paris", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2012-05-01 00:00:00", "pubType": "trans", "pages": "889-901", "year": "2012", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icip/1995/7310/2/73102378", "title": "A theoretical study on an accurate reconstruction of multiview images based on the Viterbi algorithm", "doi": null, "abstractUrl": "/proceedings-article/icip/1995/73102378/12OmNAIMO5B", "parentPublication": { "id": "proceedings/icip/1995/7310/2", "title": "Image Processing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/focs/1996/7594/0/75940012", "title": "The regularity lemma and approximation schemes for dense problems", "doi": null, "abstractUrl": "/proceedings-article/focs/1996/75940012/12OmNALCNqR", "parentPublication": { "id": "proceedings/focs/1996/7594/0", "title": "Proceedings of 37th Conference on Foundations of Computer Science", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2017/4822/0/07926682", "title": "Densification of Semi-Dense Reconstructions for Novel View Generation of Live Scenes", "doi": null, "abstractUrl": "/proceedings-article/wacv/2017/07926682/12OmNBPc8wD", "parentPublication": { "id": "proceedings/wacv/2017/4822/0", "title": "2017 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2010/6984/0/05539796", "title": "Quasi-dense 3D reconstruction using tensor-based multiview stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2010/05539796/12OmNBVIUsH", "parentPublication": { "id": "proceedings/cvpr/2010/6984/0", "title": "2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dimpvt/2012/4873/0/4873a214", "title": "Generating Dense Point Correspondence Ground-Truth across Multiple Views", "doi": null, "abstractUrl": "/proceedings-article/3dimpvt/2012/4873a214/12OmNBuL15a", "parentPublication": { "id": "proceedings/3dimpvt/2012/4873/0", "title": "2012 Second International Conference on 3D Imaging, Modeling, Processing, Visualization & Transmission", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iih-msp/2008/3278/0/3278b231", "title": "Multiview Video Service Framework for 3D Mobile Devices", "doi": null, "abstractUrl": "/proceedings-article/iih-msp/2008/3278b231/12OmNqIzh6b", "parentPublication": { "id": "proceedings/iih-msp/2008/3278/0", "title": "2008 Fourth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2011/0394/0/05995551", "title": "Repetition-based dense single-view reconstruction", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2011/05995551/12OmNvIxeXN", "parentPublication": { "id": "proceedings/cvpr/2011/0394/0", "title": "CVPR 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2012/1226/0/183P2A33", "title": "Dense reconstruction on-the-fly", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/183P2A33/12OmNzdoMC8", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2009/3992/0/05206617", "title": "Towards high-resolution large-scale multi-view stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2009/05206617/12OmNzmtWHb", "parentPublication": { "id": "proceedings/cvpr/2009/3992/0", "title": "2009 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2010/08/ttp2010081362", "title": "Accurate, Dense, and Robust Multiview Stereopsis", "doi": null, "abstractUrl": "/journal/tp/2010/08/ttp2010081362/13rRUxcKzWq", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2012050834", "articleId": "13rRUIM2VCK", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttp2012050902", "articleId": "13rRUyYSWtZ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], 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{ "issue": { "id": "12OmNvStcCv", "title": "August", "year": "2011", "issueNum": "08", "idPrefix": "tg", "pubType": "journal", "volume": "17", "label": "August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy0qnGh", "doi": "10.1109/TVCG.2010.224", "abstract": "We propose a method to obtain a complete and accurate 3D model from multiview images captured under a variety of unknown illuminations. Based on recent results showing that for Lambertian objects, general illumination can be approximated well using low-order spherical harmonics, we develop a robust alternating approach to recover surface normals. Surface normals are initialized using a multi-illumination multiview stereo algorithm, then refined using a robust alternating optimization method based on the \\ell_{1} metric. Erroneous normal estimates are detected using a shape prior. Finally, the computed normals are used to improve the preliminary 3D model. The reconstruction system achieves watertight and robust 3D reconstruction while neither requiring manual interactions nor imposing any constraints on the illumination. Experimental results on both real world and synthetic data show that the technique can acquire accurate 3D models for Lambertian surfaces, and even tolerates small violations of the Lambertian assumption.", "abstracts": [ { "abstractType": "Regular", "content": "We propose a method to obtain a complete and accurate 3D model from multiview images captured under a variety of unknown illuminations. Based on recent results showing that for Lambertian objects, general illumination can be approximated well using low-order spherical harmonics, we develop a robust alternating approach to recover surface normals. Surface normals are initialized using a multi-illumination multiview stereo algorithm, then refined using a robust alternating optimization method based on the \\ell_{1} metric. Erroneous normal estimates are detected using a shape prior. Finally, the computed normals are used to improve the preliminary 3D model. The reconstruction system achieves watertight and robust 3D reconstruction while neither requiring manual interactions nor imposing any constraints on the illumination. Experimental results on both real world and synthetic data show that the technique can acquire accurate 3D models for Lambertian surfaces, and even tolerates small violations of the Lambertian assumption.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose a method to obtain a complete and accurate 3D model from multiview images captured under a variety of unknown illuminations. Based on recent results showing that for Lambertian objects, general illumination can be approximated well using low-order spherical harmonics, we develop a robust alternating approach to recover surface normals. Surface normals are initialized using a multi-illumination multiview stereo algorithm, then refined using a robust alternating optimization method based on the \\ell_{1} metric. Erroneous normal estimates are detected using a shape prior. Finally, the computed normals are used to improve the preliminary 3D model. The reconstruction system achieves watertight and robust 3D reconstruction while neither requiring manual interactions nor imposing any constraints on the illumination. Experimental results on both real world and synthetic data show that the technique can acquire accurate 3D models for Lambertian surfaces, and even tolerates small violations of the Lambertian assumption.", "title": "Fusing Multiview and Photometric Stereo for 3D Reconstruction under Uncalibrated Illumination", "normalizedTitle": "Fusing Multiview and Photometric Stereo for 3D Reconstruction under Uncalibrated Illumination", "fno": "ttg2011081082", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Multiview Stereo", "Photometric Stereo", "Lambertian Reflectance", "Ell 1 Minimization" ], "authors": [ { "givenName": "Chenglei", "surname": "Wu", "fullName": "Chenglei Wu", "affiliation": "Tsinghua University, Beijing", "__typename": "ArticleAuthorType" }, { "givenName": "Yebin", "surname": "Liu", "fullName": "Yebin Liu", "affiliation": "Tsinghua University, Beijing", "__typename": "ArticleAuthorType" }, { "givenName": "Qionghai", "surname": "Dai", "fullName": "Qionghai Dai", "affiliation": "Tsinghua University, Beijing", "__typename": "ArticleAuthorType" }, { "givenName": "Bennett", "surname": "Wilburn", "fullName": "Bennett Wilburn", "affiliation": "Microsoft Research Asia, Beijing", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2011-08-01 00:00:00", "pubType": "trans", "pages": "1082-1095", "year": "2011", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2012/1226/0/104O1C04", "title": "A closed-form solution to uncalibrated photometric stereo via diffuse maxima", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/104O1C04/12OmNBSjJ2r", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2013/2840/0/2840b161", "title": "Multiview Photometric Stereo Using Planar Mesh Parameterization", "doi": null, "abstractUrl": "/proceedings-article/iccv/2013/2840b161/12OmNrAv3Cy", "parentPublication": { "id": "proceedings/iccv/2013/2840/0", "title": "2013 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2012/1226/0/041P1A41", "title": "Robust photometric stereo using sparse regression", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/041P1A41/12OmNx76TRn", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2011/0394/0/05995343", "title": "Interreflection removal for photometric stereo by using spectrum-dependent albedo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2011/05995343/12OmNxwWoEi", "parentPublication": { "id": "proceedings/cvpr/2011/0394/0", "title": "CVPR 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscv/1995/7190/0/71900419", "title": "Reduction of rank-reduced orientation-from-color problem with many unknown lights to two-image known-illuminant photometric stereo", "doi": null, "abstractUrl": "/proceedings-article/iscv/1995/71900419/12OmNyGtjdd", "parentPublication": { "id": "proceedings/iscv/1995/7190/0", "title": "Computer Vision, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dim/2005/2327/0/23270326", "title": "Efficient Photometric Stereo Technique for Three-Dimensional Surfaces with Unknown BRDF", "doi": null, "abstractUrl": "/proceedings-article/3dim/2005/23270326/12OmNyQpgXH", "parentPublication": { "id": "proceedings/3dim/2005/2327/0", "title": "3D Digital Imaging and Modeling, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2011/0394/0/05995510", "title": "Shape estimation in natural illumination", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2011/05995510/12OmNzBOhHu", "parentPublication": { "id": "proceedings/cvpr/2011/0394/0", "title": "CVPR 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/8851d707", "title": "A Benchmark Dataset and Evaluation for Non-Lambertian and Uncalibrated Photometric Stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851d707/12OmNzBOi6r", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2008/03/ttp2008030548", "title": "Multiview Photometric Stereo", "doi": null, "abstractUrl": "/journal/tp/2008/03/ttp2008030548/13rRUB7a1gX", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2012/07/ttp2012071368", "title": "Maximum Likelihood Estimation of Depth Maps Using Photometric Stereo", "doi": null, "abstractUrl": "/journal/tp/2012/07/ttp2012071368/13rRUNvyam8", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2011081071", "articleId": "13rRUxZ0o1x", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2011081096", "articleId": "13rRUxBJhFr", "__typename": "AdjacentArticleType" }, "__typename": 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{ "issue": { "id": "12OmNxvwoO7", "title": "Feb.", "year": "2017", "issueNum": "01", "idPrefix": "nt", "pubType": "journal", "volume": "25", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUB7a18E", "doi": "10.1109/TNET.2016.2586508", "abstract": "Several data center transport protocols have been proposed in recent years (e.g., DCTCP, PDQ, and pFabric). In this paper, we first identify the underlying strategies used by the existing data center transports, namely, in-network Prioritization (used in pFabric), Arbitration (used in PDQ), and Self-adjusting at Endpoints (PASE) (used in DCTCP). We show that these strategies are complimentary to each other, rather than substitutes, as they have different strengths and can address each other’s limitations. Unfortunately, prior data center transports use only one of these strategies. As a result, they either achieve near-optimal performance or deployment friendliness (i.e., require no changes to the data plane) but not both. Based on this insight, we design a data center transport protocol called PASE, which carefully synthesizes these strategies by assigning different transport responsibilities to each strategy. The key advantage of PASE over prior art is that it achieves both near-optimal performance as well as deployment friendliness. PASE does not require any changes in network switches (hardware or software); yet, it achieves comparable, or even better, performance than the state-of-the-art protocols (such as pFabric) that require changes to network elements. Our evaluation results show that the PASE performs well for a wide range of application workloads and network settings.", "abstracts": [ { "abstractType": "Regular", "content": "Several data center transport protocols have been proposed in recent years (e.g., DCTCP, PDQ, and pFabric). In this paper, we first identify the underlying strategies used by the existing data center transports, namely, in-network Prioritization (used in pFabric), Arbitration (used in PDQ), and Self-adjusting at Endpoints (PASE) (used in DCTCP). We show that these strategies are complimentary to each other, rather than substitutes, as they have different strengths and can address each other’s limitations. Unfortunately, prior data center transports use only one of these strategies. As a result, they either achieve near-optimal performance or deployment friendliness (i.e., require no changes to the data plane) but not both. Based on this insight, we design a data center transport protocol called PASE, which carefully synthesizes these strategies by assigning different transport responsibilities to each strategy. The key advantage of PASE over prior art is that it achieves both near-optimal performance as well as deployment friendliness. PASE does not require any changes in network switches (hardware or software); yet, it achieves comparable, or even better, performance than the state-of-the-art protocols (such as pFabric) that require changes to network elements. Our evaluation results show that the PASE performs well for a wide range of application workloads and network settings.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Several data center transport protocols have been proposed in recent years (e.g., DCTCP, PDQ, and pFabric). In this paper, we first identify the underlying strategies used by the existing data center transports, namely, in-network Prioritization (used in pFabric), Arbitration (used in PDQ), and Self-adjusting at Endpoints (PASE) (used in DCTCP). We show that these strategies are complimentary to each other, rather than substitutes, as they have different strengths and can address each other’s limitations. Unfortunately, prior data center transports use only one of these strategies. As a result, they either achieve near-optimal performance or deployment friendliness (i.e., require no changes to the data plane) but not both. Based on this insight, we design a data center transport protocol called PASE, which carefully synthesizes these strategies by assigning different transport responsibilities to each strategy. The key advantage of PASE over prior art is that it achieves both near-optimal performance as well as deployment friendliness. PASE does not require any changes in network switches (hardware or software); yet, it achieves comparable, or even better, performance than the state-of-the-art protocols (such as pFabric) that require changes to network elements. Our evaluation results show that the PASE performs well for a wide range of application workloads and network settings.", "title": "PASE: Synthesizing Existing Transport Strategies for Near-Optimal Data Center Transport", "normalizedTitle": "PASE: Synthesizing Existing Transport Strategies for Near-Optimal Data Center Transport", "fno": "07569011", "hasPdf": true, "idPrefix": "nt", "keywords": [ "Transport Protocols", "Computer Science", "IEEE Transactions", "Throughput", "Hardware", "Art", "Latency", "Datacenter", "TCP", "Congestion Control" ], "authors": [ { "givenName": "Ali", "surname": "Munir", "fullName": "Ali Munir", "affiliation": "Department of Computer Science, Michigan State University, East Lansing, MI, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Ghufran", "surname": "Baig", "fullName": "Ghufran Baig", "affiliation": "Department of Computer Science, The University of Texas at Austin, Austin, TX, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Syed Mohammad", "surname": "Irteza", "fullName": "Syed Mohammad Irteza", "affiliation": "Department of Computer Science, Lahore University of Management Sciences, Lahore, Pakistan", "__typename": "ArticleAuthorType" }, { "givenName": "Ihsan Ayyub", "surname": "Qazi", "fullName": "Ihsan Ayyub Qazi", "affiliation": "Department of Computer Science, Lahore University of Management Sciences, Lahore, Pakistan", "__typename": "ArticleAuthorType" }, { "givenName": "Alex X.", "surname": "Liu", "fullName": "Alex X. Liu", "affiliation": "Department of Computer Science, Michigan State University, East Lansing, MI, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Fahad Rafique", "surname": "Dogar", "fullName": "Fahad Rafique Dogar", "affiliation": "Department of Computer Science, Tufts University, Medford, MA, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2017-01-01 00:00:00", "pubType": "trans", "pages": "320-334", "year": "2017", "issn": "1063-6692", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/nana/2017/0604/0/0604a320", "title": "A Survey of Multipath Transport Mechanism in Software Defined Network", "doi": null, "abstractUrl": "/proceedings-article/nana/2017/0604a320/12OmNvzJGau", "parentPublication": { "id": "proceedings/nana/2017/0604/0", "title": "2017 International Conference on Networking and Network Applications (NaNA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/nfc/2012/4678/0/4678a013", "title": "System Integration of NFC Ticketing into an Existing Public Transport Infrastructure", "doi": null, "abstractUrl": "/proceedings-article/nfc/2012/4678a013/12OmNxwWoEP", "parentPublication": { "id": "proceedings/nfc/2012/4678/0", "title": "Near Field Communication, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icnc/2015/6959/0/07069444", "title": "FaLL: A fair and low latency queuing scheme for data center networks", "doi": null, "abstractUrl": "/proceedings-article/icnc/2015/07069444/12OmNzayNdT", "parentPublication": { "id": "proceedings/icnc/2015/6959/0", "title": "2015 International Conference on Computing, Networking and Communications (ICNC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscc/2016/0679/0/07543906", "title": "Priority-based and Throughput-guaranteed Transport protocol for data center networks", "doi": null, "abstractUrl": "/proceedings-article/iscc/2016/07543906/12OmNzd7bUC", "parentPublication": { "id": "proceedings/iscc/2016/0679/0", "title": "2016 IEEE Symposium on Computers and Communication (ISCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icns/2009/3586/0/3586a474", "title": "A Formal Model of Web Services Transport Layer", "doi": null, "abstractUrl": "/proceedings-article/icns/2009/3586a474/12OmNzdGnxn", "parentPublication": { "id": "proceedings/icns/2009/3586/0", "title": "2009 Fifth International Conference on Networking and Services", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2016/06/07426391", "title": "CCDN: Content-Centric Data Center Networks", "doi": null, "abstractUrl": 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{ "issue": { "id": "12OmNqBKTZQ", "title": "September/October", "year": "2009", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "September/October", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvyr", "doi": "10.1109/TVCG.2009.55", "abstract": "Many graph layouts include very dense areas, making the layout difficult to understand. In this paper, we propose a technique for modifying an existing layout in order to reduce the clutter in dense areas. A physically inspired evolution process based on a modified heat equation is used to create an improved layout density image, making better use of available screen space. Using results from optimal mass transport problems, a warp to the improved density image is computed. The graph nodes are displaced according to the warp. The warp maintains the overall structure of the graph, thus limiting disturbances to the mental map, while reducing the clutter in dense areas of the layout. The complexity of the algorithm depends mainly on the resolution of the image visualizing the graph and is linear in the size of the graph. This allows scaling the computation according to required running times. It is demonstrated how the algorithm can be significantly accelerated using a graphics processing unit (GPU), resulting in the ability to handle large graphs in a matter of seconds. Results on several layout algorithms and applications are demonstrated.", "abstracts": [ { "abstractType": "Regular", "content": "Many graph layouts include very dense areas, making the layout difficult to understand. In this paper, we propose a technique for modifying an existing layout in order to reduce the clutter in dense areas. A physically inspired evolution process based on a modified heat equation is used to create an improved layout density image, making better use of available screen space. Using results from optimal mass transport problems, a warp to the improved density image is computed. The graph nodes are displaced according to the warp. The warp maintains the overall structure of the graph, thus limiting disturbances to the mental map, while reducing the clutter in dense areas of the layout. The complexity of the algorithm depends mainly on the resolution of the image visualizing the graph and is linear in the size of the graph. This allows scaling the computation according to required running times. It is demonstrated how the algorithm can be significantly accelerated using a graphics processing unit (GPU), resulting in the ability to handle large graphs in a matter of seconds. Results on several layout algorithms and applications are demonstrated.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Many graph layouts include very dense areas, making the layout difficult to understand. In this paper, we propose a technique for modifying an existing layout in order to reduce the clutter in dense areas. A physically inspired evolution process based on a modified heat equation is used to create an improved layout density image, making better use of available screen space. Using results from optimal mass transport problems, a warp to the improved density image is computed. The graph nodes are displaced according to the warp. The warp maintains the overall structure of the graph, thus limiting disturbances to the mental map, while reducing the clutter in dense areas of the layout. The complexity of the algorithm depends mainly on the resolution of the image visualizing the graph and is linear in the size of the graph. This allows scaling the computation according to required running times. It is demonstrated how the algorithm can be significantly accelerated using a graphics processing unit (GPU), resulting in the ability to handle large graphs in a matter of seconds. Results on several layout algorithms and applications are demonstrated.", "title": "Uncluttering Graph Layouts Using Anisotropic Diffusion and Mass Transport", "normalizedTitle": "Uncluttering Graph Layouts Using Anisotropic Diffusion and Mass Transport", "fno": "ttg2009050777", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Graph Layout", "Graph Visualization", "GPU", "Anisotropic Heat Equation", "Mass Transport" ], "authors": [ { "givenName": "Yaniv", "surname": "Frishman", "fullName": "Yaniv Frishman", "affiliation": "Technion—Israel Institute of Technology, Haifa", "__typename": "ArticleAuthorType" }, { "givenName": "Ayellet", "surname": "Tal", "fullName": "Ayellet Tal", "affiliation": "Technion—Israel Institute of Technology, Haifa", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2009-09-01 00:00:00", "pubType": "trans", "pages": "777-788", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/citworkshops/2008/3242/0/3242a396", "title": "Anisotropic Diffusion Transform Based on Directions of Edges", "doi": null, "abstractUrl": "/proceedings-article/citworkshops/2008/3242a396/12OmNAs2tql", "parentPublication": { "id": "proceedings/citworkshops/2008/3242/0", "title": "Computer and Information Technology, IEEE 8th International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isspit/2008/3554/0/04775703", "title": "Anisotropic Diffusion for Preservation of Line-edges", "doi": null, "abstractUrl": "/proceedings-article/isspit/2008/04775703/12OmNBA9oBV", "parentPublication": { "id": "proceedings/isspit/2008/3554/0", "title": "2008 8th IEEE International Symposium on Signal Processing and Information Technology. ISSPIT 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icip/1995/7310/2/73102268", "title": "On ill-posed anisotropic diffusion models", "doi": null, "abstractUrl": "/proceedings-article/icip/1995/73102268/12OmNBDyAbL", "parentPublication": { "id": "proceedings/icip/1995/7310/2", "title": "Image Processing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ictai/1999/0456/0/04560218", "title": "Removing Node and Edge Overlapping in Graph Layouts by A Modified EGENET Solver", "doi": null, "abstractUrl": "/proceedings-article/ictai/1999/04560218/12OmNC3XhzH", "parentPublication": { "id": "proceedings/ictai/1999/0456/0", "title": "Proceedings 11th International Conference on Tools with Artificial Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/imccc/2011/4519/0/4519a945", "title": "A Compound Control System of Axial Moving Mass and Aerodynamic Force for Mass Moment Missile", "doi": null, "abstractUrl": "/proceedings-article/imccc/2011/4519a945/12OmNviZlq5", "parentPublication": { "id": "proceedings/imccc/2011/4519/0", "title": "Instrumentation, Measurement, Computer, Communication and Control, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ccie/2010/4026/2/4026b111", "title": "Digital Image Magnification with Improved Anisotropic Diffusion", "doi": null, "abstractUrl": "/proceedings-article/ccie/2010/4026b111/12OmNyoSbiK", "parentPublication": { "id": "proceedings/ccie/2010/4026/2", "title": "Computing, Control and Industrial Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/smi/2010/7259/0/05521462", "title": "Reversely Anisotropic Quad-dominant Remeshing", "doi": null, "abstractUrl": "/proceedings-article/smi/2010/05521462/12OmNywxlVm", "parentPublication": { "id": "proceedings/smi/2010/7259/0", "title": "Shape Modeling International (SMI 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvgip/2008/3476/0/3476a599", "title": "Anisotropic Diffusion and Segmentation of Colored Flowers", "doi": null, "abstractUrl": "/proceedings-article/icvgip/2008/3476a599/12OmNzBOi2h", "parentPublication": { "id": "proceedings/icvgip/2008/3476/0", "title": "Computer Vision, Graphics &amp; Image Processing, Indian Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/06/ttg2009060961", "title": "A Comparison of User-Generated and Automatic Graph Layouts", "doi": null, "abstractUrl": "/journal/tg/2009/06/ttg2009060961/13rRUwbaqLs", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/06/v1414", "title": "TreePlus: Interactive Exploration of Networks with Enhanced Tree Layouts", "doi": null, "abstractUrl": "/journal/tg/2006/06/v1414/13rRUwjXZS5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009050759", "articleId": "13rRUx0xPZv", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009050802", "articleId": "13rRUx0xPIy", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgCp", "name": "ttg2009050777s.mov", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2009050777s.mov", "extension": "mov", "size": "22.9 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNzWOBad", "title": "April-June", "year": "2000", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "6", "label": "April-June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxBJhFj", "doi": "10.1109/2945.856998", "abstract": "Abstract—In this paper, we give an explicit method for mapping any simply connected surface onto the sphere in a manner which preserves angles. This technique relies on certain conformal mappings from differential geometry. Our method provides a new way to automatically assign texture coordinates to complex undulating surfaces. We demonstrate a finite element method that can be used to apply our mapping technique to a triangulated geometric description of a surface.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—In this paper, we give an explicit method for mapping any simply connected surface onto the sphere in a manner which preserves angles. This technique relies on certain conformal mappings from differential geometry. Our method provides a new way to automatically assign texture coordinates to complex undulating surfaces. We demonstrate a finite element method that can be used to apply our mapping technique to a triangulated geometric description of a surface.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—In this paper, we give an explicit method for mapping any simply connected surface onto the sphere in a manner which preserves angles. This technique relies on certain conformal mappings from differential geometry. Our method provides a new way to automatically assign texture coordinates to complex undulating surfaces. We demonstrate a finite element method that can be used to apply our mapping technique to a triangulated geometric description of a surface.", "title": "Conformal Surface Parameterization for Texture Mapping", "normalizedTitle": "Conformal Surface Parameterization for Texture Mapping", "fno": "v0181", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Texture Mapping", "Surface Parametrization", "Conformal Geometry", "Finite Elements", "Partial Differential Equations" ], "authors": [ { "givenName": "Steven", "surname": "Haker", "fullName": "Steven Haker", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Sigurd", "surname": "Angenent", "fullName": "Sigurd Angenent", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Allen", "surname": "Tannenbaum", "fullName": "Allen Tannenbaum", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Ron", "surname": "Kikinis", "fullName": "Ron Kikinis", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Guillermo", "surname": "Sapiro", "fullName": "Guillermo Sapiro", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Michael", "surname": "Halle", "fullName": "Michael Halle", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "02", "pubDate": "2000-04-01 00:00:00", "pubType": "trans", "pages": "181-189", "year": "2000", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "v0160", "articleId": "13rRUxOdD86", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0190", "articleId": "13rRUyfbwqu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvTBB7U", "title": "January-March", "year": "2008", "issueNum": "01", "idPrefix": "tb", "pubType": "journal", "volume": "5", "label": "January-March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxZ0nZP", "doi": "10.1109/tcbb.2007.1077", "abstract": "Mass spectrometry has become one of the most popular analysis techniques in Proteomics and Systems Biology. With the creation of larger datasets, the automated recalibration of mass spectra becomes important to ensure that every peak in the sample spectrum is correctly assigned to some peptide and protein. Algorithms for recalibrating mass spectra have to be robust with respect to wrongly assigned peaks, as well as efficient due to the amount of mass spectrometry data. The recalibration of mass spectra leads us to the problem of finding an optimal matching between mass spectra under measurement errors.We have developed two deterministic methods that allow robust computation of such a matching: The first approach uses a computational geometry interpretation of the problem, and tries to find two parallel lines with constant distance that stab a maximal number of points in the plane. The second approach is based on finding a maximal common approximate subsequence, and improves existing algorithms by one order of magnitude exploiting the sequential nature of the matching problem. We compare our results to a computational geometry algorithm using a topological line-sweep.", "abstracts": [ { "abstractType": "Regular", "content": "Mass spectrometry has become one of the most popular analysis techniques in Proteomics and Systems Biology. With the creation of larger datasets, the automated recalibration of mass spectra becomes important to ensure that every peak in the sample spectrum is correctly assigned to some peptide and protein. Algorithms for recalibrating mass spectra have to be robust with respect to wrongly assigned peaks, as well as efficient due to the amount of mass spectrometry data. The recalibration of mass spectra leads us to the problem of finding an optimal matching between mass spectra under measurement errors.We have developed two deterministic methods that allow robust computation of such a matching: The first approach uses a computational geometry interpretation of the problem, and tries to find two parallel lines with constant distance that stab a maximal number of points in the plane. The second approach is based on finding a maximal common approximate subsequence, and improves existing algorithms by one order of magnitude exploiting the sequential nature of the matching problem. We compare our results to a computational geometry algorithm using a topological line-sweep.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Mass spectrometry has become one of the most popular analysis techniques in Proteomics and Systems Biology. With the creation of larger datasets, the automated recalibration of mass spectra becomes important to ensure that every peak in the sample spectrum is correctly assigned to some peptide and protein. Algorithms for recalibrating mass spectra have to be robust with respect to wrongly assigned peaks, as well as efficient due to the amount of mass spectrometry data. The recalibration of mass spectra leads us to the problem of finding an optimal matching between mass spectra under measurement errors.We have developed two deterministic methods that allow robust computation of such a matching: The first approach uses a computational geometry interpretation of the problem, and tries to find two parallel lines with constant distance that stab a maximal number of points in the plane. The second approach is based on finding a maximal common approximate subsequence, and improves existing algorithms by one order of magnitude exploiting the sequential nature of the matching problem. We compare our results to a computational geometry algorithm using a topological line-sweep.", "title": "Combinatorial Approaches for Mass Spectra Recalibration", "normalizedTitle": "Combinatorial Approaches for Mass Spectra Recalibration", "fno": "ttb2008010091", "hasPdf": true, "idPrefix": "tb", "keywords": [ "Biotechnology", "Mass Spectrometry", "Combinatorial Pattern Matching", "Computational Geometry" ], "authors": [ { "givenName": "Sebastian", "surname": "B?cker", "fullName": "Sebastian B?cker", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Veli", "surname": "M?kinen", "fullName": "Veli M?kinen", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2008-01-01 00:00:00", "pubType": "trans", "pages": "91-100", "year": "2008", "issn": "1545-5963", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/isspit/2006/9753/0/04042242", "title": "Locating Peaks in Proteomic Mass Spectral Data Using the Morel-Helmholtz Principle", "doi": null, "abstractUrl": "/proceedings-article/isspit/2006/04042242/12OmNBUS72z", "parentPublication": { "id": "proceedings/isspit/2006/9753/0", "title": "2006 IEEE International Symposium on Signal Processing and Information Technology", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csb/2005/2344/0/23440175", "title": "Peptide Charge State Determination for Low-Resolution Tandem Mass Spectra", "doi": null, "abstractUrl": "/proceedings-article/csb/2005/23440175/12OmNCw3zaL", "parentPublication": { "id": "proceedings/csb/2005/2344/0", "title": "Proceedings. 2005 IEEE Computational Systems Bioinformatics Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/occbio/2009/3685/0/3685a014", "title": "Comparison of Label Free and 18 O Labeling Mass Spectrometry in Relative Protein Quantification", "doi": null, "abstractUrl": "/proceedings-article/occbio/2009/3685a014/12OmNqFrGL2", "parentPublication": { "id": "proceedings/occbio/2009/3685/0", "title": "Bioinformatics, 2009 Ohio Collaborative Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmtma/2011/4296/2/4296c500", "title": "Mass Spectrometry in the Protein Sciences", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2011/4296c500/12OmNqOffx8", "parentPublication": { "id": "proceedings/icmtma/2011/4296/2", "title": "2011 Third International Conference on Measuring Technology and Mechatronics Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bmei/2008/3118/2/3118b853", "title": "Comparison of ESI-MS Spectra in MassBank Database", "doi": null, "abstractUrl": 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Learning and Applications, Fourth International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbms/2008/3165/0/3165a209", "title": "MSPtool: A Versatile Tool for Mass Spectrometry Data Preprocessing", "doi": null, "abstractUrl": "/proceedings-article/cbms/2008/3165a209/12OmNz4Bdju", "parentPublication": { "id": "proceedings/cbms/2008/3165/0", "title": "2008 21st IEEE International Symposium on Computer-Based Medical Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2011/06/ttb2011061522", "title": "Fast Kernel Discriminant Analysis for Classification of Liver Cancer Mass Spectra", "doi": null, "abstractUrl": "/journal/tb/2011/06/ttb2011061522/13rRUIIVliT", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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{ "issue": { "id": "12OmNBOllfs", "title": "Nov.", "year": "2015", "issueNum": "11", "idPrefix": "tp", "pubType": "journal", "volume": "37", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxlgxUD", "doi": "10.1109/TPAMI.2015.2408346", "abstract": "Surface based 3D shape analysis plays a fundamental role in computer vision and medical imaging. This work proposes to use optimal mass transport map for shape matching and comparison, focusing on two important applications including surface registration and shape space. The computation of the optimal mass transport map is based on Monge-Brenier theory, in comparison to the conventional method based on Monge-Kantorovich theory, this method significantly improves the efficiency by reducing computational complexity from Z_$O(n^2)$_Z to Z_$O(n)$_Z . For surface registration problem, one commonly used approach is to use conformal map to convert the shapes into some canonical space. Although conformal mappings have small angle distortions, they may introduce large area distortions which are likely to cause numerical instability thus resulting failures of shape analysis. This work proposes to compose the conformal map with the optimal mass transport map to get the unique area-preserving map, which is intrinsic to the Riemannian metric, unique, and diffeomorphic. For shape space study, this work introduces a novel Riemannian framework, Conformal Wasserstein Shape Space, by combing conformal geometry and optimal mass transport theory. In our work, all metric surfaces with the disk topology are mapped to the unit planar disk by a conformal mapping, which pushes the area element on the surface to a probability measure on the disk. The optimal mass transport provides a map from the shape space of all topological disks with metrics to the Wasserstein space of the disk and the pullback Wasserstein metric equips the shape space with a Riemannian metric. We validate our work by numerous experiments and comparisons with prior approaches and the experimental results demonstrate the efficiency and efficacy of our proposed approach.", "abstracts": [ { "abstractType": "Regular", "content": "Surface based 3D shape analysis plays a fundamental role in computer vision and medical imaging. This work proposes to use optimal mass transport map for shape matching and comparison, focusing on two important applications including surface registration and shape space. The computation of the optimal mass transport map is based on Monge-Brenier theory, in comparison to the conventional method based on Monge-Kantorovich theory, this method significantly improves the efficiency by reducing computational complexity from $O(n^2)$ to $O(n)$ . For surface registration problem, one commonly used approach is to use conformal map to convert the shapes into some canonical space. Although conformal mappings have small angle distortions, they may introduce large area distortions which are likely to cause numerical instability thus resulting failures of shape analysis. This work proposes to compose the conformal map with the optimal mass transport map to get the unique area-preserving map, which is intrinsic to the Riemannian metric, unique, and diffeomorphic. For shape space study, this work introduces a novel Riemannian framework, Conformal Wasserstein Shape Space, by combing conformal geometry and optimal mass transport theory. In our work, all metric surfaces with the disk topology are mapped to the unit planar disk by a conformal mapping, which pushes the area element on the surface to a probability measure on the disk. The optimal mass transport provides a map from the shape space of all topological disks with metrics to the Wasserstein space of the disk and the pullback Wasserstein metric equips the shape space with a Riemannian metric. We validate our work by numerous experiments and comparisons with prior approaches and the experimental results demonstrate the efficiency and efficacy of our proposed approach.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Surface based 3D shape analysis plays a fundamental role in computer vision and medical imaging. This work proposes to use optimal mass transport map for shape matching and comparison, focusing on two important applications including surface registration and shape space. The computation of the optimal mass transport map is based on Monge-Brenier theory, in comparison to the conventional method based on Monge-Kantorovich theory, this method significantly improves the efficiency by reducing computational complexity from - to - . For surface registration problem, one commonly used approach is to use conformal map to convert the shapes into some canonical space. Although conformal mappings have small angle distortions, they may introduce large area distortions which are likely to cause numerical instability thus resulting failures of shape analysis. This work proposes to compose the conformal map with the optimal mass transport map to get the unique area-preserving map, which is intrinsic to the Riemannian metric, unique, and diffeomorphic. For shape space study, this work introduces a novel Riemannian framework, Conformal Wasserstein Shape Space, by combing conformal geometry and optimal mass transport theory. In our work, all metric surfaces with the disk topology are mapped to the unit planar disk by a conformal mapping, which pushes the area element on the surface to a probability measure on the disk. The optimal mass transport provides a map from the shape space of all topological disks with metrics to the Wasserstein space of the disk and the pullback Wasserstein metric equips the shape space with a Riemannian metric. We validate our work by numerous experiments and comparisons with prior approaches and the experimental results demonstrate the efficiency and efficacy of our proposed approach.", "title": "Optimal Mass Transport for Shape Matching and Comparison", "normalizedTitle": "Optimal Mass Transport for Shape Matching and Comparison", "fno": "07053911", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Shape", "Extraterrestrial Measurements", "Three Dimensional Displays", "Conformal Mapping", "Surface Morphology", "Space Vehicles", "Shape Space", "Optimal Mass Transport", "Shape Representation", "Surface Matching" ], "authors": [ { "givenName": "Zhengyu", "surname": "Su", "fullName": "Zhengyu Su", "affiliation": "Department of Computer Science, Stony Brook University, New York, NY, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Yalin", "surname": "Wang", "fullName": "Yalin Wang", "affiliation": "School of Computing, Informatics, and Decision Systems Engineering, Arizona State University, Tempe, AZ, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Rui", "surname": "Shi", "fullName": "Rui Shi", "affiliation": "Department of Computer Science, Stony Brook University, New York, NY, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Wei", "surname": "Zeng", "fullName": "Wei Zeng", "affiliation": "School of Computing and Information Sciences, Florida International University, Miami, FL, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Jian", "surname": "Sun", "fullName": "Jian Sun", "affiliation": "Mathematical Sciences Center, Tsinghua University, Beijing, PR China", "__typename": "ArticleAuthorType" }, { "givenName": "Feng", "surname": "Luo", "fullName": "Feng Luo", "affiliation": "Department of Mathematics, Rutgers University, New Brunswick, NJ, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Xianfeng", "surname": "Gu", "fullName": "Xianfeng Gu", "affiliation": "Department of Computer Science, Stony Brook University, New York, NY, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2015-11-01 00:00:00", "pubType": "trans", "pages": "2246-2259", "year": "2015", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2009/3992/0/05206578", "title": "Shape analysis with conformal invariants for multiply connected domains and its application to analyzing brain morphology", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2009/05206578/12OmNBQTJkt", "parentPublication": { "id": "proceedings/cvpr/2009/3992/0", "title": "2009 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2013/2840/0/2840c632", "title": "Geometric Registration Based on Distortion Estimation", "doi": null, "abstractUrl": "/proceedings-article/iccv/2013/2840c632/12OmNButq7h", "parentPublication": { "id": "proceedings/iccv/2013/2840/0", "title": "2013 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109b505", "title": "Partial Face Biometry Using Shape Decomposition on 2D Conformal Maps of Faces", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109b505/12OmNvvtGY9", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2004/2158/2/01315185", "title": "2D-shape analysis using conformal mapping", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2004/01315185/12OmNwGZNRC", "parentPublication": { "id": "proceedings/cvpr/2004/2158/2", "title": "Proceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2004. CVPR 2004.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2014/5118/0/06909927", "title": "Surface Registration by Optimization in Constrained Diffeomorphism Space", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/06909927/12OmNwIpNnj", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030419", "title": "Texture Mapping via Optimal Mass Transport", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030419/13rRUEgarsF", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2007/07/i1209", "title": "Conformal Geometry and Its Applications on 3D Shape Matching, Recognition, and Stitching", "doi": null, "abstractUrl": "/journal/tp/2007/07/i1209/13rRUwbJD61", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/06/07434077", "title": "Spherical Parameterization Balancing Angle and Area Distortions", "doi": null, "abstractUrl": "/journal/tg/2017/06/07434077/13rRUxAASTf", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/11/ttg2012111928", "title": "Conformal Magnifier: A Focus+Context Technique with Local Shape Preservation", "doi": null, "abstractUrl": "/journal/tg/2012/11/ttg2012111928/13rRUxNmPDQ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/12/ttg2013122838", "title": "Area-Preservation Mapping using Optimal Mass Transport", "doi": null, "abstractUrl": "/journal/tg/2013/12/ttg2013122838/13rRUyuegp6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07053926", "articleId": "13rRUxZ0o2N", "__typename": "AdjacentArticleType" }, "next": { "fno": "07053914", "articleId": "13rRUwIF6mt", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNCbCrUN", "title": "Dec.", "year": "2013", "issueNum": "12", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyuegp6", "doi": "10.1109/TVCG.2013.135", "abstract": "We present a novel area-preservation mapping/flattening method using the optimal mass transport technique, based on the Monge-Brenier theory. Our optimal transport map approach is rigorous and solid in theory, efficient and parallel in computation, yet general for various applications. By comparison with the conventional Monge-Kantorovich approach, our method reduces the number of variables from O(n2) to O(n), and converts the optimal mass transport problem to a convex optimization problem, which can now be efficiently carried out by Newton's method. Furthermore, our framework includes the area weighting strategy that enables users to completely control and adjust the size of areas everywhere in an accurate and quantitative way. Our method significantly reduces the complexity of the problem, and improves the efficiency, flexibility and scalability during visualization. Our framework, by combining conformal mapping and optimal mass transport mapping, serves as a powerful tool for a broad range of applications in visualization and graphics, especially for medical imaging. We provide a variety of experimental results to demonstrate the efficiency, robustness and efficacy of our novel framework.", "abstracts": [ { "abstractType": "Regular", "content": "We present a novel area-preservation mapping/flattening method using the optimal mass transport technique, based on the Monge-Brenier theory. Our optimal transport map approach is rigorous and solid in theory, efficient and parallel in computation, yet general for various applications. By comparison with the conventional Monge-Kantorovich approach, our method reduces the number of variables from O(n2) to O(n), and converts the optimal mass transport problem to a convex optimization problem, which can now be efficiently carried out by Newton's method. Furthermore, our framework includes the area weighting strategy that enables users to completely control and adjust the size of areas everywhere in an accurate and quantitative way. Our method significantly reduces the complexity of the problem, and improves the efficiency, flexibility and scalability during visualization. Our framework, by combining conformal mapping and optimal mass transport mapping, serves as a powerful tool for a broad range of applications in visualization and graphics, especially for medical imaging. We provide a variety of experimental results to demonstrate the efficiency, robustness and efficacy of our novel framework.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a novel area-preservation mapping/flattening method using the optimal mass transport technique, based on the Monge-Brenier theory. Our optimal transport map approach is rigorous and solid in theory, efficient and parallel in computation, yet general for various applications. By comparison with the conventional Monge-Kantorovich approach, our method reduces the number of variables from O(n2) to O(n), and converts the optimal mass transport problem to a convex optimization problem, which can now be efficiently carried out by Newton's method. Furthermore, our framework includes the area weighting strategy that enables users to completely control and adjust the size of areas everywhere in an accurate and quantitative way. Our method significantly reduces the complexity of the problem, and improves the efficiency, flexibility and scalability during visualization. Our framework, by combining conformal mapping and optimal mass transport mapping, serves as a powerful tool for a broad range of applications in visualization and graphics, especially for medical imaging. We provide a variety of experimental results to demonstrate the efficiency, robustness and efficacy of our novel framework.", "title": "Area-Preservation Mapping using Optimal Mass Transport", "normalizedTitle": "Area-Preservation Mapping using Optimal Mass Transport", "fno": "ttg2013122838", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Conformal Mapping", "Convex Functions", "Area Measurement", "Shape Analysis", "Transportation", "Monge Brenier Theory", "Conformal Mapping", "Convex Functions", "Area Measurement", "Shape Analysis", "Transportation", "Visualization And Graphics Applications", "Area Preservation Mapping", "Surface Flattening", "Optimal Transport Map" ], "authors": [ { "givenName": null, "surname": "Xin Zhao", "fullName": "Xin Zhao", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Zhengyu Su", "fullName": "Zhengyu Su", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Xianfeng David", "surname": "Gu", "fullName": "Xianfeng David Gu", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Arie", "surname": "Kaufman", "fullName": "Arie Kaufman", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Jian Sun", "fullName": "Jian Sun", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Jie Gao", "fullName": "Jie Gao", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Feng Luo", "fullName": "Feng Luo", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2013-12-01 00:00:00", "pubType": "trans", "pages": "2838-2847", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/date/1998/8359/0/83590664", "title": "Technology Mapping for Minimizing Gate and Routing Area", "doi": null, "abstractUrl": "/proceedings-article/date/1998/83590664/12OmNwCaCrV", "parentPublication": { "id": "proceedings/date/1998/8359/0", "title": "Design, Automation &amp; Test in Europe Conference &amp; Exhibition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vlsm/2001/1278/0/12780029", "title": "Optimal Mass Transport and Image Registration", "doi": null, "abstractUrl": "/proceedings-article/vlsm/2001/12780029/12OmNwwd2VE", "parentPublication": { "id": "proceedings/vlsm/2001/1278/0", "title": "Proceedings of 1st IEEE Workshop on Variational and Level Set Methods in Computer Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/phycon/2003/7939/1/79390265", "title": "Optimal transport for visual tracking and registration", "doi": null, "abstractUrl": "/proceedings-article/phycon/2003/79390265/12OmNyvGyoc", "parentPublication": { "id": "proceedings/phycon/2003/7939/1", "title": "Physics and Control, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030419", "title": "Texture Mapping via Optimal Mass Transport", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030419/13rRUEgarsF", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/06/07434077", "title": "Spherical Parameterization Balancing Angle and Area Distortions", "doi": null, "abstractUrl": "/journal/tg/2017/06/07434077/13rRUxAASTf", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2000/02/v0181", "title": "Conformal Surface Parameterization for Texture Mapping", "doi": null, "abstractUrl": "/journal/tg/2000/02/v0181/13rRUxBJhFj", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2015/11/07053911", "title": "Optimal Mass Transport for Shape Matching and Comparison", "doi": null, "abstractUrl": "/journal/tp/2015/11/07053911/13rRUxlgxUD", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2015/04/mcg2015040022", "title": "Beautiful Math, Part 4: Polygonal Aesthetic Patterns Based on the Schwarz-Christoffel Mapping", "doi": null, "abstractUrl": "/magazine/cg/2015/04/mcg2015040022/13rRUy3gn2M", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200g260", "title": "FFT-OT: A Fast Algorithm for Optimal Transportation", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200g260/1BmKrW5qvza", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdh/2022/5478/0/547800a224", "title": "A Discrete Algorithm for The Far-Field Reflector Problem Based on The Optimal Mass Transport Theory", "doi": null, "abstractUrl": "/proceedings-article/icdh/2022/547800a224/1JeDmH2Kfmw", "parentPublication": { "id": "proceedings/icdh/2022/5478/0", "title": "2022 9th International Conference on Digital Home (ICDH)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013122828", "articleId": "13rRUwgyOjl", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013122848", "articleId": "13rRUxjyX40", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAoDigY", "title": "December", "year": "1995", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "1", "label": "December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxcbnH0", "doi": "10.1109/2945.485621", "abstract": "Abstract—Ray tracing requires many ray-obect intersection tests. A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many non-overlapping subregions, called voxels, and to construct an octree for the subdivided space. In this paper, we propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of ray-object intersection tests. We present the results of experiments for verifying the effectiveness of the Octree-R. In the experiment, the Octree-R provides a 4% to 47% performance gain over the conventional octree. The result shows the more skewed the object distribution (as is typical for real data), the more performance gain the Octree-R achieves.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—Ray tracing requires many ray-obect intersection tests. A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many non-overlapping subregions, called voxels, and to construct an octree for the subdivided space. In this paper, we propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of ray-object intersection tests. We present the results of experiments for verifying the effectiveness of the Octree-R. In the experiment, the Octree-R provides a 4% to 47% performance gain over the conventional octree. The result shows the more skewed the object distribution (as is typical for real data), the more performance gain the Octree-R achieves.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—Ray tracing requires many ray-obect intersection tests. A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many non-overlapping subregions, called voxels, and to construct an octree for the subdivided space. In this paper, we propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of ray-object intersection tests. We present the results of experiments for verifying the effectiveness of the Octree-R. In the experiment, the Octree-R provides a 4% to 47% performance gain over the conventional octree. The result shows the more skewed the object distribution (as is typical for real data), the more performance gain the Octree-R achieves.", "title": "Octree-R: An Adaptive Octree for Efficient Ray Tracing", "normalizedTitle": "Octree-R: An Adaptive Octree for Efficient Ray Tracing", "fno": "v0343", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Ray Tracing Octree", "Octree R", "Space Subdivision" ], "authors": [ { "givenName": "Kyu-Young", "surname": "Whang", "fullName": "Kyu-Young Whang", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Ju-Won", "surname": "Song", "fullName": "Ju-Won Song", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Ji-Woong", "surname": "Chang", "fullName": "Ji-Woong Chang", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Ji-Yun", "surname": "Kim", "fullName": "Ji-Yun Kim", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Wan-Sup", "surname": "Cho", "fullName": "Wan-Sup Cho", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Chong-Mok", "surname": "Park", "fullName": "Chong-Mok Park", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Il-Yeol", "surname": "Song", "fullName": "Il-Yeol Song", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "04", "pubDate": "1995-10-01 00:00:00", "pubType": "trans", "pages": "343-349", "year": "1995", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "v0328", "articleId": "13rRUyYjKa1", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0350", "articleId": "13rRUy0qnG9", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyPQ4uQ", "title": "Dec.", "year": "2018", "issueNum": "12", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "14H4WMfTBId", "doi": "10.1109/TVCG.2017.2775241", "abstract": "We introduce a new motion blur computation method for ray tracing that provides an analytical approximation of motion blurred visibility per ray. Rather than relying on timestamped rays and Monte Carlo sampling to resolve the motion blur, we associate a time interval with rays and directly evaluate when and where each ray intersects with animated object faces. Based on our simplifications, the volume swept by each animated face is represented using a triangulation of the surface of this volume. Thus, we can resolve motion blur through ray intersections with stationary triangles, and we can use any standard ray tracing acceleration structure without modifications to account for the time dimension. Rays are intersected with these triangles to analytically determine the time interval and positions of the intersections with the moving objects. Furthermore, we explain an adaptive strategy to efficiently shade the intersection intervals. As a result, we can produce noise-free motion blur for both primary and secondary rays. We also provide a general framework for emulating various camera shutter mechanisms and an artistic modification that amplifies the visibility of moving objects for emphasizing the motion in videos or static images.", "abstracts": [ { "abstractType": "Regular", "content": "We introduce a new motion blur computation method for ray tracing that provides an analytical approximation of motion blurred visibility per ray. Rather than relying on timestamped rays and Monte Carlo sampling to resolve the motion blur, we associate a time interval with rays and directly evaluate when and where each ray intersects with animated object faces. Based on our simplifications, the volume swept by each animated face is represented using a triangulation of the surface of this volume. Thus, we can resolve motion blur through ray intersections with stationary triangles, and we can use any standard ray tracing acceleration structure without modifications to account for the time dimension. Rays are intersected with these triangles to analytically determine the time interval and positions of the intersections with the moving objects. Furthermore, we explain an adaptive strategy to efficiently shade the intersection intervals. As a result, we can produce noise-free motion blur for both primary and secondary rays. We also provide a general framework for emulating various camera shutter mechanisms and an artistic modification that amplifies the visibility of moving objects for emphasizing the motion in videos or static images.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We introduce a new motion blur computation method for ray tracing that provides an analytical approximation of motion blurred visibility per ray. Rather than relying on timestamped rays and Monte Carlo sampling to resolve the motion blur, we associate a time interval with rays and directly evaluate when and where each ray intersects with animated object faces. Based on our simplifications, the volume swept by each animated face is represented using a triangulation of the surface of this volume. Thus, we can resolve motion blur through ray intersections with stationary triangles, and we can use any standard ray tracing acceleration structure without modifications to account for the time dimension. Rays are intersected with these triangles to analytically determine the time interval and positions of the intersections with the moving objects. Furthermore, we explain an adaptive strategy to efficiently shade the intersection intervals. As a result, we can produce noise-free motion blur for both primary and secondary rays. We also provide a general framework for emulating various camera shutter mechanisms and an artistic modification that amplifies the visibility of moving objects for emphasizing the motion in videos or static images.", "title": "Time Interval Ray Tracing for Motion Blur", "normalizedTitle": "Time Interval Ray Tracing for Motion Blur", "fno": "08115176", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computational Geometry", "Computer Animation", "Image Motion Analysis", "Image Restoration", "Monte Carlo Methods", "Ray Tracing", "Time Interval Ray Tracing", "Motion Blurred Visibility", "Timestamped Rays", "Animated Object Faces", "Ray Intersections", "Noise Free Motion Blur", "Ray Tracing Acceleration Structure", "Motion Blur Computation", "Monte Carlo Sampling", "Ray Tracing", "Image Reconstruction", "Cameras", "Geometry", "Dynamics", "Acceleration", "Strain", "Motion Blur", "Ray Tracing", "Sampling" ], "authors": [ { "givenName": "Konstantin", "surname": "Shkurko", "fullName": "Konstantin Shkurko", "affiliation": "University of Utah, Salt Lake City, UT", "__typename": "ArticleAuthorType" }, { "givenName": "Cem", "surname": "Yuksel", "fullName": "Cem Yuksel", "affiliation": "University of Utah, Salt Lake City, UT", "__typename": "ArticleAuthorType" }, { "givenName": "Daniel", "surname": "Kopta", "fullName": "Daniel Kopta", "affiliation": "University of Utah, Salt Lake City, UT", "__typename": "ArticleAuthorType" }, { "givenName": "Ian", "surname": "Mallett", "fullName": "Ian Mallett", "affiliation": "University of Utah, Salt Lake City, UT", "__typename": "ArticleAuthorType" }, { "givenName": "Erik", "surname": "Brunvand", "fullName": "Erik Brunvand", "affiliation": "University of Utah, Salt Lake City, UT", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2018-12-01 00:00:00", "pubType": "trans", "pages": "3225-3238", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/rt/2007/1629/0/04342586", "title": "Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing", "doi": null, "abstractUrl": "/proceedings-article/rt/2007/04342586/12OmNASILFQ", "parentPublication": { "id": "proceedings/rt/2007/1629/0", "title": "IEEE/ EG Symposium on Interactive Ray Tracing 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634613", "title": "Ray-specialized acceleration structures for ray tracing", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634613/12OmNBt3qlA", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cse/2014/7981/0/7981a505", "title": "A Hardware Acceleration Engine for Ray Tracing", "doi": null, "abstractUrl": "/proceedings-article/cse/2014/7981a505/12OmNrYlmAx", "parentPublication": { "id": "proceedings/cse/2014/7981/0", "title": "2014 IEEE 17th International Conference on Computational Science and Engineering (CSE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2006/0693/0/04061544", "title": "RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs", "doi": null, "abstractUrl": "/proceedings-article/rt/2006/04061544/12OmNwErpUk", "parentPublication": { "id": "proceedings/rt/2006/0693/0", "title": "IEEE Symposium on Interactive Ray Tracing 2006", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1995/7187/0/71870027", "title": "A Hardware Acceleration Method for Volumetric Ray Tracing", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1995/71870027/12OmNxHJ9p1", "parentPublication": { "id": "proceedings/ieee-vis/1995/7187/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2012/4778/0/4778a001", "title": "GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2012/4778a001/12OmNyQphcf", "parentPublication": { "id": "proceedings/cgiv/2012/4778/0", "title": "2012 Ninth International Conference on Computer Graphics, Imaging and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/09/06081859", "title": "Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture", "doi": null, "abstractUrl": "/journal/tg/2012/09/06081859/13rRUwInvJe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1997/04/v0316", "title": "Breadth-First Ray Tracing Utilizing Uniform Spatial Subdivision", "doi": null, "abstractUrl": "/journal/tg/1997/04/v0316/13rRUxBa5ne", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030434", "title": "Yet Faster Ray-Triangle Intersection (Using SSE4)", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030434/13rRUyp7tWT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cecit/2021/3757/0/375700b168", "title": "Stackless KD-Tree Traversal For Ray Tracing", "doi": null, "abstractUrl": "/proceedings-article/cecit/2021/375700b168/1CdEOBZgTVC", "parentPublication": { "id": "proceedings/cecit/2021/3757/0", "title": "2021 2nd International Conference on Electronics, Communications and Information Technology (CECIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08245822", "articleId": "14H4WM7WQ4o", "__typename": "AdjacentArticleType" }, "next": { "fno": "08260954", "articleId": "14H4WMzckyA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRGl", "name": "ttg201812-08115176s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201812-08115176s1.zip", "extension": "zip", "size": "95 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNzFdtc6", "title": "November/December", "year": "2010", "issueNum": "06", "idPrefix": "tg", "pubType": "journal", "volume": "16", "label": "November/December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvAZ", "doi": "10.1109/TVCG.2010.164", "abstract": "It remains challenging for information visualization novices to rapidly construct visualizations during exploratory data analysis. We conducted an exploratory laboratory study in which information visualization novices explored fictitious sales data by communicating visualization specifications to a human mediator, who rapidly constructed the visualizations using commercial visualization software. We found that three activities were central to the iterative visualization construction process: data attribute selection, visual template selection, and visual mapping specification. The major barriers faced by the participants were translating questions into data attributes, designing visual mappings, and interpreting the visualizations. Partial specification was common, and the participants used simple heuristics and preferred visualizations they were already familiar with, such as bar, line and pie charts. We derived abstract models from our observations that describe barriers in the data exploration process and uncovered how information visualization novices think about visualization specifications. Our findings support the need for tools that suggest potential visualizations and support iterative refinement, that provide explanations and help with learning, and that are tightly integrated into tool support for the overall visual analytics process.", "abstracts": [ { "abstractType": "Regular", "content": "It remains challenging for information visualization novices to rapidly construct visualizations during exploratory data analysis. We conducted an exploratory laboratory study in which information visualization novices explored fictitious sales data by communicating visualization specifications to a human mediator, who rapidly constructed the visualizations using commercial visualization software. We found that three activities were central to the iterative visualization construction process: data attribute selection, visual template selection, and visual mapping specification. The major barriers faced by the participants were translating questions into data attributes, designing visual mappings, and interpreting the visualizations. Partial specification was common, and the participants used simple heuristics and preferred visualizations they were already familiar with, such as bar, line and pie charts. We derived abstract models from our observations that describe barriers in the data exploration process and uncovered how information visualization novices think about visualization specifications. Our findings support the need for tools that suggest potential visualizations and support iterative refinement, that provide explanations and help with learning, and that are tightly integrated into tool support for the overall visual analytics process.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "It remains challenging for information visualization novices to rapidly construct visualizations during exploratory data analysis. We conducted an exploratory laboratory study in which information visualization novices explored fictitious sales data by communicating visualization specifications to a human mediator, who rapidly constructed the visualizations using commercial visualization software. We found that three activities were central to the iterative visualization construction process: data attribute selection, visual template selection, and visual mapping specification. The major barriers faced by the participants were translating questions into data attributes, designing visual mappings, and interpreting the visualizations. Partial specification was common, and the participants used simple heuristics and preferred visualizations they were already familiar with, such as bar, line and pie charts. We derived abstract models from our observations that describe barriers in the data exploration process and uncovered how information visualization novices think about visualization specifications. Our findings support the need for tools that suggest potential visualizations and support iterative refinement, that provide explanations and help with learning, and that are tightly integrated into tool support for the overall visual analytics process.", "title": "How Information Visualization Novices Construct Visualizations", "normalizedTitle": "How Information Visualization Novices Construct Visualizations", "fno": "ttg2010060943", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Empirical Study", "Visualization", "Visualization Construction", "Visual Analytics", "Visual Mapping", "Novices" ], "authors": [ { "givenName": "Lars", "surname": "Grammel", "fullName": "Lars Grammel", "affiliation": "University of Victoria", "__typename": "ArticleAuthorType" }, { "givenName": "Melanie", "surname": "Tory", "fullName": "Melanie Tory", "affiliation": "University of Victoria", "__typename": "ArticleAuthorType" }, { "givenName": "Margaret-Anne", "surname": "Storey", "fullName": "Margaret-Anne Storey", "affiliation": "University of Victoria", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2010-11-01 00:00:00", "pubType": "trans", "pages": "943-952", "year": "2010", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iv/2005/2397/0/23970306", "title": "Learnability of Interactive Coordinated-View Visualizations", "doi": null, "abstractUrl": "/proceedings-article/iv/2005/23970306/12OmNCd2rUJ", "parentPublication": { "id": "proceedings/iv/2005/2397/0", "title": "Ninth International Conference on Information Visualisation (IV'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2004/8779/0/87790159", "title": "Building Highly-Coordinated Visualizations in Improvise", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2004/87790159/12OmNqBtiFh", "parentPublication": { "id": "proceedings/ieee-infovis/2004/8779/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2000/6478/0/64780005", "title": "Creating Reusable Visualizations with the Relational Visualization Notation", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2000/64780005/12OmNx8wTqW", "parentPublication": { "id": "proceedings/ieee-vis/2000/6478/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/08/07563865", "title": "How Progressive Visualizations Affect Exploratory Analysis", "doi": null, "abstractUrl": "/journal/tg/2017/08/07563865/13rRUNvya9q", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/02/ttg2011020260", "title": "Erratum to “How Information Visualization Novices Construct Visualizations”", "doi": null, "abstractUrl": "/journal/tg/2011/02/ttg2011020260/13rRUwbs2aZ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/06/ttg2010060935", "title": "Uncovering Strengths and Weaknesses of Radial Visualizations---an Empirical Approach", "doi": null, "abstractUrl": "/journal/tg/2010/06/ttg2010060935/13rRUwjGoFS", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/05/v1093", "title": "Visual Signatures in Video Visualization", "doi": null, "abstractUrl": "/journal/tg/2006/05/v1093/13rRUx0xPTJ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/07/ttg2013071109", "title": "How Visualization Layout Relates to Locus of Control and Other Personality Factors", "doi": null, "abstractUrl": "/journal/tg/2013/07/ttg2013071109/13rRUy3xY2O", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/01/08440115", "title": "Duet: Helping Data Analysis Novices Conduct Pairwise Comparisons by Minimal Specification", "doi": null, "abstractUrl": "/journal/tg/2019/01/08440115/17D45VTRozK", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vis/2022/8812/0/881200a160", "title": "Beyond Visuals: Examining the Experiences of Geoscience Professionals With Vision Disabilities in Accessing Data Visualizations", "doi": null, "abstractUrl": "/proceedings-article/vis/2022/881200a160/1J6hbizj1Xq", "parentPublication": { "id": "proceedings/vis/2022/8812/0", "title": "2022 IEEE Visualization and Visual Analytics (VIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2010060935", "articleId": "13rRUwjGoFS", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2010060953", "articleId": "13rRUwInvsJ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwJPMX5", "title": "Dec.", "year": "2011", "issueNum": "12", "idPrefix": "tg", "pubType": "journal", "volume": "17", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxOdD2C", "doi": "10.1109/TVCG.2011.232", "abstract": "In this paper, we introduce overview visualization tools for large-scale multiple genome alignment data. Genome alignment visualization and, more generally, sequence alignment visualization are an important tool for understanding genomic sequence data. As sequencing techniques improve and more data become available, greater demand is being placed on visualization tools to scale to the size of these new datasets. When viewing such large data, we necessarily cannot convey details, rather we specifically design overview tools to help elucidate large-scale patterns. Perceptual science, signal processing theory, and generality provide a framework for the design of such visualizations that can scale well beyond current approaches. We present Sequence Surveyor, a prototype that embodies these ideas for scalable multiple whole-genome alignment overview visualization. Sequence Surveyor visualizes sequences in parallel, displaying data using variable color, position, and aggregation encodings. We demonstrate how perceptual science can inform the design of visualization techniques that remain visually manageable at scale and how signal processing concepts can inform aggregation schemes that highlight global trends, outliers, and overall data distributions as the problem scales. These techniques allow us to visualize alignments with over 100 whole bacterial-sized genomes.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we introduce overview visualization tools for large-scale multiple genome alignment data. Genome alignment visualization and, more generally, sequence alignment visualization are an important tool for understanding genomic sequence data. As sequencing techniques improve and more data become available, greater demand is being placed on visualization tools to scale to the size of these new datasets. When viewing such large data, we necessarily cannot convey details, rather we specifically design overview tools to help elucidate large-scale patterns. Perceptual science, signal processing theory, and generality provide a framework for the design of such visualizations that can scale well beyond current approaches. We present Sequence Surveyor, a prototype that embodies these ideas for scalable multiple whole-genome alignment overview visualization. Sequence Surveyor visualizes sequences in parallel, displaying data using variable color, position, and aggregation encodings. We demonstrate how perceptual science can inform the design of visualization techniques that remain visually manageable at scale and how signal processing concepts can inform aggregation schemes that highlight global trends, outliers, and overall data distributions as the problem scales. These techniques allow us to visualize alignments with over 100 whole bacterial-sized genomes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we introduce overview visualization tools for large-scale multiple genome alignment data. Genome alignment visualization and, more generally, sequence alignment visualization are an important tool for understanding genomic sequence data. As sequencing techniques improve and more data become available, greater demand is being placed on visualization tools to scale to the size of these new datasets. When viewing such large data, we necessarily cannot convey details, rather we specifically design overview tools to help elucidate large-scale patterns. Perceptual science, signal processing theory, and generality provide a framework for the design of such visualizations that can scale well beyond current approaches. We present Sequence Surveyor, a prototype that embodies these ideas for scalable multiple whole-genome alignment overview visualization. Sequence Surveyor visualizes sequences in parallel, displaying data using variable color, position, and aggregation encodings. We demonstrate how perceptual science can inform the design of visualization techniques that remain visually manageable at scale and how signal processing concepts can inform aggregation schemes that highlight global trends, outliers, and overall data distributions as the problem scales. These techniques allow us to visualize alignments with over 100 whole bacterial-sized genomes.", "title": "Sequence Surveyor: Leveraging Overview for Scalable Genomic Alignment Visualization", "normalizedTitle": "Sequence Surveyor: Leveraging Overview for Scalable Genomic Alignment Visualization", "fno": "ttg2011122392", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Bioinformatics Visualization", "Perception Theory", "Scalability Issues", "Visual Design" ], "authors": [ { "givenName": "Danielle", "surname": "Albers", "fullName": "Danielle Albers", "affiliation": "University of Wisconsin-Madison", "__typename": "ArticleAuthorType" }, { "givenName": "Colin", "surname": "Dewey", "fullName": "Colin Dewey", "affiliation": "University of Wisconsin-Madison", "__typename": "ArticleAuthorType" }, { "givenName": "Michael", "surname": "Gleicher", "fullName": "Michael Gleicher", "affiliation": "University of Wisconsin-Madison", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2011-12-01 00:00:00", "pubType": "trans", "pages": "2392-2401", "year": "2011", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ipdpsw/2018/5555/0/555501a257", "title": "Sequence Alignment Through the Looking Glass", "doi": null, "abstractUrl": "/proceedings-article/ipdpsw/2018/555501a257/12OmNBRKwDr", "parentPublication": { "id": "proceedings/ipdpsw/2018/5555/0", "title": "2018 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cit/2008/2357/0/04594729", "title": "A compressing method for genome sequence cluster using sequence alignment", "doi": null, "abstractUrl": "/proceedings-article/cit/2008/04594729/12OmNBTawvF", "parentPublication": { "id": "proceedings/cit/2008/2357/0", "title": "2008 8th IEEE International Conference on Computer and Information Technology", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdpsw/2012/4676/0/4676c498", "title": "Sequence Alignment on Massively Parallel Heterogeneous Systems", "doi": null, "abstractUrl": "/proceedings-article/ipdpsw/2012/4676c498/12OmNyL0TKq", "parentPublication": { "id": "proceedings/ipdpsw/2012/4676/0", "title": "2012 IEEE 26th International Parallel and Distributed Processing Symposium Workshops & PhD Forum", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/e-science/2017/2686/0/08109164", "title": "Accelerating Genome Sequence Alignment on Hadoop on Lustre Environment", "doi": null, "abstractUrl": "/proceedings-article/e-science/2017/08109164/12OmNzBOhAe", "parentPublication": { "id": "proceedings/e-science/2017/2686/0", "title": "2017 IEEE 13th International Conference on e-Science (e-Science)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/06/ttg2010060918", "title": "Gremlin: An Interactive Visualization Model for Analyzing Genomic Rearrangements", "doi": null, "abstractUrl": "/journal/tg/2010/06/ttg2010060918/13rRUxASuhv", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2014/04/06744577", "title": "Beyond Fixed-Resolution Alignment-Free Measures for Mammalian Enhancers Sequence Comparison", "doi": null, "abstractUrl": "/journal/tb/2014/04/06744577/13rRUxOdD6O", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2019/01/08352774", "title": "Hardness of Covering Alignment: Phase Transition in Post-Sequence Genomics", "doi": null, "abstractUrl": "/journal/tb/2019/01/08352774/17D45XeKgp1", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pact/2019/3613/0/361300a459", "title": "POSTER: BioSEAL: In-Memory Biological Sequence Alignment Accelerator for Large-Scale Genomic Data", "doi": null, "abstractUrl": "/proceedings-article/pact/2019/361300a459/1eLy3gHB8HK", "parentPublication": { "id": "proceedings/pact/2019/3613/0", "title": "2019 28th International Conference on Parallel Architectures and Compilation Techniques (PACT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2019/4896/0/489600a958", "title": "SeAlM: A Query Cache Optimization Technique for Next Generation Sequence Alignment", "doi": null, "abstractUrl": 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{ "issue": { "id": "1HMOit1lSk8", "title": "Dec.", "year": "2022", "issueNum": "12", "idPrefix": "tg", "pubType": "journal", "volume": "28", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1wB2xUo1WKY", "doi": "10.1109/TVCG.2021.3109387", "abstract": "Multiscale visualizations are typically used to analyze multiscale processes and data in various application domains, such as the visual exploration of hierarchical genome structures in molecular biology. However, creating such multiscale visualizations remains challenging due to the plethora of existing work and the expression ambiguity in visualization research. Up to today, there has been little work to compare and categorize multiscale visualizations to understand their design practices. In this article, we present a structured literature analysis to provide an overview of common design practices in multiscale visualization research. We systematically reviewed and categorized 122 published journal or conference articles between 1995 and 2020. We organized the reviewed articles in a taxonomy that reveals common design factors. Researchers and practitioners can use our taxonomy to explore existing work to create new multiscale navigation and visualization techniques. Based on the reviewed articles, we examine research trends and highlight open research challenges.", "abstracts": [ { "abstractType": "Regular", "content": "Multiscale visualizations are typically used to analyze multiscale processes and data in various application domains, such as the visual exploration of hierarchical genome structures in molecular biology. However, creating such multiscale visualizations remains challenging due to the plethora of existing work and the expression ambiguity in visualization research. Up to today, there has been little work to compare and categorize multiscale visualizations to understand their design practices. In this article, we present a structured literature analysis to provide an overview of common design practices in multiscale visualization research. We systematically reviewed and categorized 122 published journal or conference articles between 1995 and 2020. We organized the reviewed articles in a taxonomy that reveals common design factors. Researchers and practitioners can use our taxonomy to explore existing work to create new multiscale navigation and visualization techniques. Based on the reviewed articles, we examine research trends and highlight open research challenges.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Multiscale visualizations are typically used to analyze multiscale processes and data in various application domains, such as the visual exploration of hierarchical genome structures in molecular biology. However, creating such multiscale visualizations remains challenging due to the plethora of existing work and the expression ambiguity in visualization research. Up to today, there has been little work to compare and categorize multiscale visualizations to understand their design practices. In this article, we present a structured literature analysis to provide an overview of common design practices in multiscale visualization research. We systematically reviewed and categorized 122 published journal or conference articles between 1995 and 2020. We organized the reviewed articles in a taxonomy that reveals common design factors. Researchers and practitioners can use our taxonomy to explore existing work to create new multiscale navigation and visualization techniques. Based on the reviewed articles, we examine research trends and highlight open research challenges.", "title": "Multiscale Visualization: A Structured Literature Analysis", "normalizedTitle": "Multiscale Visualization: A Structured Literature Analysis", "fno": "09528956", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualisation", "Genomics", "Reviews", "Multiscale Navigation", "Multiscale Processes", "Multiscale Visualization Research", "Structured Literature Analysis", "Visual Exploration", "Visualization Techniques", "Data Visualization", "Navigation", "Visualization", "Taxonomy", "Encoding", "Molecular Biology", "Libraries", "Multiscale Visualization", "Multiscale Navigation", "Multiscale Exploration", "Literature Analysis", "Taxonomy", "Survey" ], "authors": [ { "givenName": "Eren", "surname": "Cakmak", "fullName": "Eren Cakmak", "affiliation": "Department of Computer and Information Science, University of Konstanz, Konstanz, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Dominik", "surname": "Jäckle", "fullName": "Dominik Jäckle", "affiliation": "Independent Researcher, Munich, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Tobias", "surname": "Schreck", "fullName": "Tobias Schreck", "affiliation": "Institute of Computer Graphics and Knowledge Visualisation, Graz University of Technology, Graz, Austria", "__typename": "ArticleAuthorType" }, { "givenName": "Daniel A.", "surname": "Keim", "fullName": "Daniel A. Keim", "affiliation": "Department of Computer and Information Science, University of Konstanz, Konstanz, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Johannes", "surname": "Fuchs", "fullName": "Johannes Fuchs", "affiliation": "Department of Computer and Information Science, University of Konstanz, Konstanz, Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2022-12-01 00:00:00", "pubType": "trans", "pages": "4918-4929", "year": "2022", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/hicss/2011/9618/0/05718471", "title": "Purposeful Visualization", "doi": null, "abstractUrl": "/proceedings-article/hicss/2011/05718471/12OmNs5rl2f", "parentPublication": { "id": "proceedings/hicss/2011/9618/0", "title": "2011 44th Hawaii International Conference on System Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/infvis/2003/8154/0/01249011", "title": "Multiscale visualization of small world networks", "doi": null, "abstractUrl": "/proceedings-article/infvis/2003/01249011/12OmNx5Yvad", "parentPublication": { "id": "proceedings/infvis/2003/8154/0", "title": "IEEE Symposium on Information Visualization 2003", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2002/1751/0/17510007", "title": "Multiscale Visualization Using Data Cubes \"InfoVis 2002 Best Paper\"", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2002/17510007/12OmNz5JBVP", "parentPublication": { "id": "proceedings/ieee-infovis/2002/1751/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2008/1966/0/04475479", "title": "ZAME: Interactive Large-Scale Graph Visualization", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2008/04475479/12OmNzWfoQQ", "parentPublication": { "id": "proceedings/pacificvis/2008/1966/0", "title": "IEEE Pacific Visualization Symposium 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2003/02/v0176", "title": "Multiscale Visualization Using Data Cubes", "doi": null, "abstractUrl": "/journal/tg/2003/02/v0176/13rRUwj7cp0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/12/ttg2013122306", "title": "What Makes a Visualization Memorable?", "doi": null, "abstractUrl": "/journal/tg/2013/12/ttg2013122306/13rRUxE04tz", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/01/09904442", "title": "Communicating Uncertainty in Digital Humanities Visualization Research", "doi": null, "abstractUrl": "/journal/tg/2023/01/09904442/1H1gpt871W8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/01/08809750", "title": "Pattern-Driven Navigation in 2D Multiscale Visualizations with Scalable Insets", "doi": null, "abstractUrl": "/journal/tg/2020/01/08809750/1cHEu5CRoFq", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2022/01/09039632", "title": "Steerable Self-Driving Data Visualization", "doi": null, "abstractUrl": "/journal/tk/2022/01/09039632/1igS2v9G6cw", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2021/06/09556564", "title": "A Taxonomy-Driven Model for Designing Educational Games in Visualization", "doi": null, "abstractUrl": "/magazine/cg/2021/06/09556564/1xlw4DK3GXC", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09527154", "articleId": "1wznUQrR6N2", "__typename": "AdjacentArticleType" }, "next": { "fno": "09528952", "articleId": "1wB2yxXmZYA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1HMOr3mTVNS", "name": "ttg202212-09528956s1-supp2-3109387.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttg202212-09528956s1-supp2-3109387.pdf", "extension": "pdf", "size": "7.23 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{ "issue": { "id": "12OmNyaoDzf", "title": "March/April", "year": "2010", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "16", "label": "March/April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUygT7sx", "doi": "10.1109/TVCG.2009.65", "abstract": "We present a method designed to address some limitations of typical route map displays of driving directions. The main goal of our system is to generate a printable version of a route map that shows the overview and detail views of the route within a single, consistent visual frame. Our proposed visualization provides a more intuitive spatial context than a simple list of turns. We present a novel multifocus technique to achieve this goal, where the foci are defined by points of interest (POI) along the route. A detail lens that encapsulates the POI at a finer geospatial scale is created for each focus. The lenses are laid out on the map to avoid occlusion with the route and each other, and to optimally utilize the free space around the route. We define a set of layout metrics to evaluate the quality of a lens layout for a given route map visualization. We compare standard lens layout methods to our proposed method and demonstrate the effectiveness of our method in generating aesthetically pleasing layouts. Finally, we perform a user study to evaluate the effectiveness of our layout choices.", "abstracts": [ { "abstractType": "Regular", "content": "We present a method designed to address some limitations of typical route map displays of driving directions. The main goal of our system is to generate a printable version of a route map that shows the overview and detail views of the route within a single, consistent visual frame. Our proposed visualization provides a more intuitive spatial context than a simple list of turns. We present a novel multifocus technique to achieve this goal, where the foci are defined by points of interest (POI) along the route. A detail lens that encapsulates the POI at a finer geospatial scale is created for each focus. The lenses are laid out on the map to avoid occlusion with the route and each other, and to optimally utilize the free space around the route. We define a set of layout metrics to evaluate the quality of a lens layout for a given route map visualization. We compare standard lens layout methods to our proposed method and demonstrate the effectiveness of our method in generating aesthetically pleasing layouts. Finally, we perform a user study to evaluate the effectiveness of our layout choices.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a method designed to address some limitations of typical route map displays of driving directions. The main goal of our system is to generate a printable version of a route map that shows the overview and detail views of the route within a single, consistent visual frame. Our proposed visualization provides a more intuitive spatial context than a simple list of turns. We present a novel multifocus technique to achieve this goal, where the foci are defined by points of interest (POI) along the route. A detail lens that encapsulates the POI at a finer geospatial scale is created for each focus. The lenses are laid out on the map to avoid occlusion with the route and each other, and to optimally utilize the free space around the route. We define a set of layout metrics to evaluate the quality of a lens layout for a given route map visualization. We compare standard lens layout methods to our proposed method and demonstrate the effectiveness of our method in generating aesthetically pleasing layouts. Finally, we perform a user study to evaluate the effectiveness of our layout choices.", "title": "Route Visualization Using Detail Lenses", "normalizedTitle": "Route Visualization Using Detail Lenses", "fno": "ttg2010020235", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Route Visualization", "Map Visualization", "Overview And Detail Techniques" ], "authors": [ { "givenName": "Pushpak", "surname": "Karnick", "fullName": "Pushpak Karnick", "affiliation": "Arizona State University, Tempe", "__typename": "ArticleAuthorType" }, { "givenName": "David", "surname": "Cline", "fullName": "David Cline", "affiliation": "Arizona State University, Tempe", "__typename": "ArticleAuthorType" }, { "givenName": "Stefan", "surname": "Jeschke", "fullName": "Stefan Jeschke", "affiliation": "University of Vienna, Austria", "__typename": "ArticleAuthorType" }, { "givenName": "Anshuman", "surname": "Razdan", "fullName": "Anshuman Razdan", "affiliation": "Arizona State University, Mesa", "__typename": "ArticleAuthorType" }, { "givenName": "Peter", "surname": "Wonka", "fullName": "Peter Wonka", "affiliation": "Arizona State University, Tempe", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2010-03-01 00:00:00", "pubType": "trans", "pages": "235-247", "year": "2010", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/mdm/2009/3650/0/3650a692", "title": "Towards an Indoor Level-of-Detail Model for Route Visualization", "doi": null, "abstractUrl": "/proceedings-article/mdm/2009/3650a692/12OmNvAiSv8", "parentPublication": { "id": "proceedings/mdm/2009/3650/0", "title": "2009 Tenth International Conference on Mobile Data Management: Systems, Services and Middleware", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mdm/2013/4973/1/4973a036", "title": "Efficient Approaches for Multi-requests Route Planning in Urban Areas", "doi": null, "abstractUrl": "/proceedings-article/mdm/2013/4973a036/12OmNwcUk5S", "parentPublication": { "id": "proceedings/mdm/2013/4973/1", "title": "2013 IEEE 14th International Conference on Mobile Data Management", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402554", "title": "Interactive 4D overview and detail visualization in augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402554/12OmNy3iFjC", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icnc/2012/4893/0/4893a240", "title": "Automated Route Planning for Milk-run Transport Logistics Using Model Checking", "doi": null, "abstractUrl": "/proceedings-article/icnc/2012/4893a240/12OmNy5zsvK", "parentPublication": { "id": "proceedings/icnc/2012/4893/0", "title": "2012 Third International Conference on Networking and Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cadgraphics/2011/4497/0/4497a389", "title": "2.5D Focus+Context Map Visualization", "doi": null, "abstractUrl": "/proceedings-article/cadgraphics/2011/4497a389/12OmNyKrHen", "parentPublication": { "id": "proceedings/cadgraphics/2011/4497/0", "title": "Computer-Aided Design and Computer Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/eurobot/1996/7695/0/76950126", "title": "Route learning in mobile robots through self-organisation", "doi": null, "abstractUrl": "/proceedings-article/eurobot/1996/76950126/12OmNzhnaet", "parentPublication": { "id": "proceedings/eurobot/1996/7695/0", "title": "Advanced Mobile Robots, Euromicro Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icinis/2008/3391/0/3391a280", "title": "A MAP Based Route Optimization Scheme for Mobile Networks", "doi": null, "abstractUrl": "/proceedings-article/icinis/2008/3391a280/12OmNzsJ7oE", "parentPublication": { "id": "proceedings/icinis/2008/3391/0", "title": "Intelligent Networks and Intelligent Systems, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/12/ttg2011122528", "title": "Focus+Context Metro Maps", "doi": null, "abstractUrl": "/journal/tg/2011/12/ttg2011122528/13rRUyY294B", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08396300", "title": "Decal-Lenses: Interactive Lenses on Surfaces for Multivariate Visualization", "doi": null, "abstractUrl": "/journal/tg/2019/08/08396300/13rRUyeCkap", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/scivis/2018/6882/0/08823618", "title": "3De Interactive Lenses for Visualization in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/scivis/2018/08823618/1d5kwZvgfNm", "parentPublication": { "id": "proceedings/scivis/2018/6882/0", "title": "2018 IEEE Scientific Visualization Conference (SciVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2010020221", "articleId": "13rRUy2YLYp", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2010020261", "articleId": "13rRUwI5TQT", "__typename": "AdjacentArticleType" }, 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{ "issue": { "id": "12OmNqESuig", "title": "May/June", "year": "2010", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "16", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUypp57y", "doi": "10.1109/TVCG.2009.89", "abstract": "We present and evaluate a new approach for real-time rendering of composable 3D lenses for polygonal scenes. Such lenses, usually called “volumetric lenses,” are an extension of 2D Magic Lenses to 3D volumes in which effects are applied to scene elements. Although the composition of 2D lenses is well known, 3D composition was long considered infeasible due to both geometric and semantic complexity. Nonetheless, for a scene with multiple interactive 3D lenses, the problem of intersecting lenses must be considered. Intersecting 3D lenses in meaningful ways supports new interfaces such as hierarchical 3D windows, 3D lenses for managing and composing visualization options, or interactive shader development by direct manipulation of lenses providing component effects. Our 3D volumetric lens approach differs from other approaches and is one of the first to address efficient composition of multiple lenses. It is well-suited to head-tracked VR environments because it requires no view-dependent generation of major data structures, allowing caching and reuse of full or partial results. A Composite Shader Factory module composes shader programs for rendering composite visual styles and geometry of intersection regions. Geometry is handled by Boolean combinations of region tests in fragment shaders, which allows both convex and nonconvex CSG volumes for lens shape. Efficiency is further addressed by a Region Analyzer module and by broad-phase culling. Finally, we consider the handling of order effects for composed 3D lenses.", "abstracts": [ { "abstractType": "Regular", "content": "We present and evaluate a new approach for real-time rendering of composable 3D lenses for polygonal scenes. Such lenses, usually called “volumetric lenses,” are an extension of 2D Magic Lenses to 3D volumes in which effects are applied to scene elements. Although the composition of 2D lenses is well known, 3D composition was long considered infeasible due to both geometric and semantic complexity. Nonetheless, for a scene with multiple interactive 3D lenses, the problem of intersecting lenses must be considered. Intersecting 3D lenses in meaningful ways supports new interfaces such as hierarchical 3D windows, 3D lenses for managing and composing visualization options, or interactive shader development by direct manipulation of lenses providing component effects. Our 3D volumetric lens approach differs from other approaches and is one of the first to address efficient composition of multiple lenses. It is well-suited to head-tracked VR environments because it requires no view-dependent generation of major data structures, allowing caching and reuse of full or partial results. A Composite Shader Factory module composes shader programs for rendering composite visual styles and geometry of intersection regions. Geometry is handled by Boolean combinations of region tests in fragment shaders, which allows both convex and nonconvex CSG volumes for lens shape. Efficiency is further addressed by a Region Analyzer module and by broad-phase culling. Finally, we consider the handling of order effects for composed 3D lenses.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present and evaluate a new approach for real-time rendering of composable 3D lenses for polygonal scenes. Such lenses, usually called “volumetric lenses,” are an extension of 2D Magic Lenses to 3D volumes in which effects are applied to scene elements. Although the composition of 2D lenses is well known, 3D composition was long considered infeasible due to both geometric and semantic complexity. Nonetheless, for a scene with multiple interactive 3D lenses, the problem of intersecting lenses must be considered. Intersecting 3D lenses in meaningful ways supports new interfaces such as hierarchical 3D windows, 3D lenses for managing and composing visualization options, or interactive shader development by direct manipulation of lenses providing component effects. Our 3D volumetric lens approach differs from other approaches and is one of the first to address efficient composition of multiple lenses. It is well-suited to head-tracked VR environments because it requires no view-dependent generation of major data structures, allowing caching and reuse of full or partial results. A Composite Shader Factory module composes shader programs for rendering composite visual styles and geometry of intersection regions. Geometry is handled by Boolean combinations of region tests in fragment shaders, which allows both convex and nonconvex CSG volumes for lens shape. Efficiency is further addressed by a Region Analyzer module and by broad-phase culling. Finally, we consider the handling of order effects for composed 3D lenses.", "title": "Real-Time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR", "normalizedTitle": "Real-Time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR", "fno": "ttg2010030394", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Interaction Styles", "Virtual Reality", "Volumetric Lens", "Windowing Systems" ], "authors": [ { "givenName": "Christoph W.", "surname": "Borst", "fullName": "Christoph W. Borst", "affiliation": "University of Louisiana at Lafayette, Lafayette", "__typename": "ArticleAuthorType" }, { "givenName": "Jan-Phillip", "surname": "Tiesel", "fullName": "Jan-Phillip Tiesel", "affiliation": "University of Louisiana at Lafayette, Lafayette", "__typename": "ArticleAuthorType" }, { "givenName": "Christopher M.", "surname": "Best", "fullName": "Christopher M. Best", "affiliation": "Willian J. Hughes Technical Center, Atlantic City International Airport", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2010-05-01 00:00:00", "pubType": "trans", "pages": "394-410", "year": "2010", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/1998/9176/0/91760305", "title": "Real-Time Techniques for 3D Flow Visualization", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1998/91760305/12OmNAZOJWZ", "parentPublication": { "id": "proceedings/ieee-vis/1998/9176/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2008/1971/0/04480772", "title": "New Rendering Approach for Composable Volumetric Lenses", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480772/12OmNBAqZId", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444782", "title": "Single-pass 3D lens rendering and spatiotemporal \"Time Warp\" example", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444782/12OmNBO3JYm", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2013/5049/0/5049a539", "title": "Comparison of Advanced and Standard Real-Time 3D Rendering Methods for Interactive Landscapes (Short Paper Version)", "doi": null, "abstractUrl": "/proceedings-article/iv/2013/5049a539/12OmNwNwzIB", "parentPublication": { "id": "proceedings/iv/2013/5049/0", "title": "2013 17th International Conference on Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2008/3268/0/3268a356", "title": "3D Generalization Lenses for Interactive Focus + Context Visualization of Virtual City Models", "doi": null, "abstractUrl": "/proceedings-article/iv/2008/3268a356/12OmNzaQoEB", "parentPublication": { "id": "proceedings/iv/2008/3268/0", "title": "2008 12th International Conference Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/27660047", "title": "The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660047/12OmNzmLxM5", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030455", "title": "Representation-Independent In-Place Magnification with Sigma Lenses", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030455/13rRUwInvf1", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/06/ttg2009061587", "title": "GL4D: A GPU-based Architecture for Interactive 4D Visualization", "doi": null, "abstractUrl": "/journal/tg/2009/06/ttg2009061587/13rRUwjoNwY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/09/ttg2011091259", "title": "Single-Pass Composable 3D Lens Rendering and Spatiotemporal 3D Lenses", "doi": null, "abstractUrl": "/journal/tg/2011/09/ttg2011091259/13rRUwkfAZe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/scivis/2018/6882/0/08823618", "title": "3De Interactive Lenses for Visualization in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/scivis/2018/08823618/1d5kwZvgfNm", "parentPublication": { "id": "proceedings/scivis/2018/6882/0", "title": "2018 IEEE Scientific Visualization Conference (SciVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2010030381", "articleId": "13rRUyYSWsN", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2010030407", "articleId": "13rRUxYINf5", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNrIrPwn", "title": "November", "year": "1973", "issueNum": "11", "idPrefix": "tc", "pubType": "journal", "volume": "22", "label": "November", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyfKIGj", "doi": "10.1109/T-C.1973.223637", "abstract": "Fault folding is the process of applying test equivalent or test implied relations from a primary output towards the connected primary inputs in order to find a reduced set of faults that cover the set of faults on the intervening network.", "abstracts": [ { "abstractType": "Regular", "content": "Fault folding is the process of applying test equivalent or test implied relations from a primary output towards the connected primary inputs in order to find a reduced set of faults that cover the set of faults on the intervening network.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Fault folding is the process of applying test equivalent or test implied relations from a primary output towards the connected primary inputs in order to find a reduced set of faults that cover the set of faults on the intervening network.", "title": "Fault Folding for Irredundant and Redundant Combinational Circuits", "normalizedTitle": "Fault Folding for Irredundant and Redundant Combinational Circuits", "fno": "01672230", "hasPdf": true, "idPrefix": "tc", "keywords": [ "Combinational Networks", "Digital Fault Analysis", "Fault Folding", "Switching Theory", "Testability Relations" ], "authors": [ { "givenName": null, "surname": "Kilin To", "fullName": "Kilin To", "affiliation": "Engineering Research Center, Western Electric Company", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "1973-11-01 00:00:00", "pubType": "trans", "pages": "1008-1015", "year": "1973", "issn": "0018-9340", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icvd/1994/4990/0/00282684", "title": "Testable realizations of CMOS combinational circuits for voltage and current testing", "doi": null, "abstractUrl": "/proceedings-article/icvd/1994/00282684/12OmNBK5ma5", "parentPublication": { "id": "proceedings/icvd/1994/4990/0", "title": "Proceedings of 7th International Conference on VLSI Design", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ats/2000/0887/0/08870398", "title": "A class of sequential circuits with combinational test generation complexity under single-fault assumption", "doi": null, "abstractUrl": "/proceedings-article/ats/2000/08870398/12OmNroijkF", "parentPublication": { "id": "proceedings/ats/2000/0887/0", "title": "Proceedings of the Ninth Asian Test Symposium", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/glsv/1991/2170/0/00143951", "title": "Transition count testing of CMOS combinational circuits", "doi": null, "abstractUrl": "/proceedings-article/glsv/1991/00143951/12OmNvo67Fs", "parentPublication": { "id": "proceedings/glsv/1991/2170/0", "title": "Proceedings First Great Lakes Symposium on VLSI", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ats/1994/6690/0/00367245", "title": "Test generation for redundant faults in combinational circuits by using delay effects", "doi": null, "abstractUrl": "/proceedings-article/ats/1994/00367245/12OmNxeusZV", "parentPublication": { "id": "proceedings/ats/1994/6690/0", "title": "Proceedings of IEEE 3rd Asian Test Symposium (ATS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ats/1992/2985/0/00224436", "title": "Test input vectors for supply current testing of TTL combinational circuits", "doi": null, "abstractUrl": "/proceedings-article/ats/1992/00224436/12OmNxwWoEp", "parentPublication": { "id": "proceedings/ats/1992/2985/0", "title": "Proceedings First Asian Test Symposium", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/1977/10/01674747", "title": "Minimal Fault Tests for Redundant Combinational Networks", "doi": null, "abstractUrl": "/journal/tc/1977/10/01674747/13rRUIIVlbf", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/1986/12/01676719", "title": "Spectral Signature Testing of Multiple Stuck-at Faults in Irredundant Combinational Networks", "doi": null, "abstractUrl": "/journal/tc/1986/12/01676719/13rRUNvgz8D", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/1975/05/01672842", "title": "Fault Masking in Combinational Logic Circuits", "doi": null, "abstractUrl": "/journal/tc/1975/05/01672842/13rRUwgQppF", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030468", "title": "Mélange: Space Folding for Visual Exploration", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030468/13rRUxlgxOg", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/1974/09/01672652", "title": "Diagnosis and Fault Equivalence in Combinational Circuits", "doi": null, "abstractUrl": "/journal/tc/1974/09/01672652/13rRUyeTVgM", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], 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{ "issue": { "id": "12OmNxvO04Q", "title": "Jan.", "year": "2017", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "23", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyuNsx1", "doi": "10.1109/TVCG.2016.2598589", "abstract": "A common strategy in Multi-Criteria Decision Making (MCDM) is to rank alternative solutions by weighted summary scores. Weights, however, are often abstract to the decision maker and can only be set by vague intuition. While previous work supports a point-wise exploration of weight spaces, we argue that MCDM can benefit from a regional and global visual analysis of weight spaces. Our main contribution is WeightLifter, a novel interactive visualization technique for weight-based MCDM that facilitates the exploration of weight spaces with up to ten criteria. Our technique enables users to better understand the sensitivity of a decision to changes of weights, to efficiently localize weight regions where a given solution ranks high, and to filter out solutions which do not rank high enough for any plausible combination of weights. We provide a comprehensive requirement analysis for weight-based MCDM and describe an interactive workflow that meets these requirements. For evaluation, we describe a usage scenario of WeightLifter in automotive engineering and report qualitative feedback from users of a deployed version as well as preliminary feedback from decision makers in multiple domains. This feedback confirms that WeightLifter increases both the efficiency of weight-based MCDM and the awareness of uncertainty in the ultimate decisions.", "abstracts": [ { "abstractType": "Regular", "content": "A common strategy in Multi-Criteria Decision Making (MCDM) is to rank alternative solutions by weighted summary scores. Weights, however, are often abstract to the decision maker and can only be set by vague intuition. While previous work supports a point-wise exploration of weight spaces, we argue that MCDM can benefit from a regional and global visual analysis of weight spaces. Our main contribution is WeightLifter, a novel interactive visualization technique for weight-based MCDM that facilitates the exploration of weight spaces with up to ten criteria. Our technique enables users to better understand the sensitivity of a decision to changes of weights, to efficiently localize weight regions where a given solution ranks high, and to filter out solutions which do not rank high enough for any plausible combination of weights. We provide a comprehensive requirement analysis for weight-based MCDM and describe an interactive workflow that meets these requirements. For evaluation, we describe a usage scenario of WeightLifter in automotive engineering and report qualitative feedback from users of a deployed version as well as preliminary feedback from decision makers in multiple domains. This feedback confirms that WeightLifter increases both the efficiency of weight-based MCDM and the awareness of uncertainty in the ultimate decisions.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A common strategy in Multi-Criteria Decision Making (MCDM) is to rank alternative solutions by weighted summary scores. Weights, however, are often abstract to the decision maker and can only be set by vague intuition. While previous work supports a point-wise exploration of weight spaces, we argue that MCDM can benefit from a regional and global visual analysis of weight spaces. Our main contribution is WeightLifter, a novel interactive visualization technique for weight-based MCDM that facilitates the exploration of weight spaces with up to ten criteria. Our technique enables users to better understand the sensitivity of a decision to changes of weights, to efficiently localize weight regions where a given solution ranks high, and to filter out solutions which do not rank high enough for any plausible combination of weights. We provide a comprehensive requirement analysis for weight-based MCDM and describe an interactive workflow that meets these requirements. For evaluation, we describe a usage scenario of WeightLifter in automotive engineering and report qualitative feedback from users of a deployed version as well as preliminary feedback from decision makers in multiple domains. This feedback confirms that WeightLifter increases both the efficiency of weight-based MCDM and the awareness of uncertainty in the ultimate decisions.", "title": "WeightLifter: Visual Weight Space Exploration for Multi-Criteria Decision Making", "normalizedTitle": "WeightLifter: Visual Weight Space Exploration for Multi-Criteria Decision Making", "fno": "07536133", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Automobiles", "Visualization", "Decision Making", "Sensitivity", "Space Exploration", "Context", "Additives", "Rank Sensitivity", "Visual Analysis", "Decision Making", "Multi Objective Optimization", "Interactive Ranking" ], "authors": [ { "givenName": "Stephan", "surname": "Pajer", "fullName": "Stephan Pajer", "affiliation": "VRVis Research Center", "__typename": "ArticleAuthorType" }, { "givenName": "Marc", "surname": "Streit", "fullName": "Marc Streit", "affiliation": "University Linz", "__typename": "ArticleAuthorType" }, { "givenName": "Thomas", "surname": "Torsney-Weir", "fullName": "Thomas Torsney-Weir", "affiliation": "University of Vienna", "__typename": "ArticleAuthorType" }, { "givenName": "Florian", "surname": "Spechtenhauser", "fullName": "Florian Spechtenhauser", "affiliation": "VRVis Research Center", "__typename": "ArticleAuthorType" }, { "givenName": "Torsten", "surname": "Möller", "fullName": "Torsten Möller", "affiliation": "University of Vienna", "__typename": "ArticleAuthorType" }, { "givenName": "Harald", "surname": "Piringer", "fullName": "Harald Piringer", "affiliation": "VRVis Research Center", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2017-01-01 00:00:00", "pubType": "trans", "pages": "611-620", "year": "2017", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icons/2009/3551/0/3551a120", "title": "A Multiple Criteria Decision-Making Method for Enterprise Supply Chain Finance Cooperative Systems", "doi": null, "abstractUrl": "/proceedings-article/icons/2009/3551a120/12OmNApLGpD", "parentPublication": { "id": "proceedings/icons/2009/3551/0", "title": "2009 Fourth International Conference on Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fskd/2008/3305/5/3305e159", "title": "Application of Fuzzy Multiple Criteria Decision Making in the Selection of Infrastructure Projects", "doi": null, "abstractUrl": "/proceedings-article/fskd/2008/3305e159/12OmNBBhN7u", "parentPublication": { "id": "proceedings/fskd/2008/3305/5", "title": "Fuzzy Systems and Knowledge Discovery, Fourth International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscmi/2014/6751/0/6751a088", "title": "Weight Computation of Criteria in a Decision Making Problem by Knowledge Measure", "doi": null, "abstractUrl": "/proceedings-article/iscmi/2014/6751a088/12OmNC3Xhpy", "parentPublication": { "id": "proceedings/iscmi/2014/6751/0", "title": "2014 International Conference on Soft Computing & Machine Intelligence (ISCMI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aiccsa/2016/4320/0/07945663", "title": "Interval valued intuitionistic fuzzy weight techniques for TOPSIS method", "doi": null, "abstractUrl": "/proceedings-article/aiccsa/2016/07945663/12OmNCwlane", "parentPublication": { "id": "proceedings/aiccsa/2016/4320/0", "title": "2016 IEEE/ACS 13th International Conference of Computer Systems and Applications (AICCSA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isms/2013/4963/0/4963a012", "title": "Industrial Multiple Criteria Decision Making Problems Handled by Means of Fuzzy Inference-Based Decision Support Systems", "doi": null, "abstractUrl": "/proceedings-article/isms/2013/4963a012/12OmNqIzhf4", "parentPublication": { "id": "proceedings/isms/2013/4963/0", "title": "Intelligent Systems, Modelling and Simulation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isbim/2008/3560/2/3560b030", "title": "A Novel Kind of Decision of Weight of Multi-attribute Decision-Making Model Based on Bayesian Networks", "doi": null, "abstractUrl": "/proceedings-article/isbim/2008/3560b030/12OmNwE9OAn", "parentPublication": { "id": "proceedings/isbim/2008/3560/2", "title": "Business and Information Management, International Seminar on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cse/2013/5096/0/5096a360", "title": "WAGE: Weighting with AHP, Grey Numbers, and Entropy for Multiple-Criteria Group Decision Making Problem", "doi": null, "abstractUrl": "/proceedings-article/cse/2013/5096a360/12OmNx3HI4p", "parentPublication": { "id": "proceedings/cse/2013/5096/0", "title": "2013 IEEE 16th International Conference on Computational Science and Engineering (CSE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icacc/2012/4723/0/4723a018", "title": "Vendor Selection under Intuitionistic Trapezoidal Fuzzy Multiple Criteria Decision Making Model with Entropy Weights", "doi": null, "abstractUrl": "/proceedings-article/icacc/2012/4723a018/12OmNzJbR0K", "parentPublication": { "id": "proceedings/icacc/2012/4723/0", "title": "2012 International Conference on Advances in Computing and Communications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2020/6251/0/09378243", "title": "The Role of Multi-Criteria Decision-Making in a Sentry Agents Framework Utilizing Uncertainty of Information", "doi": null, "abstractUrl": "/proceedings-article/big-data/2020/09378243/1s64WcbgD4Y", "parentPublication": { "id": "proceedings/big-data/2020/6251/0", "title": "2020 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2021/3931/0/393100a081", "title": "Visualization Support for Multi-criteria Decision Making in Software Issue Propagation", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2021/393100a081/1tTtqNuHyBq", "parentPublication": { "id": "proceedings/pacificvis/2021/3931/0", "title": "2021 IEEE 14th Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07539638", "articleId": "13rRUxYINfk", "__typename": "AdjacentArticleType" }, "next": { "fno": "07536200", "articleId": "13rRUxYIMV3", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyxXloT", "title": "March/April", "year": "2008", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "14", "label": "March/April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxYIMUR", "doi": "10.1109/TVCG.2007.70414", "abstract": "In this paper prefiltered reconstruction techniquesare evaluated for volume-rendering applications. All the analyzedmethods perform a discrete prefiltering as a preprocessing of theinput samples in order to improve the quality of the continuousreconstruction afterwards. Various prefiltering schemes havebeen proposed to fulfill either spatial-domain or frequencydomaincriteria. According to our best knowledge, however, theirthorough comparative study has not been published yet. Thereforewe derive the frequency responses of the different prefilteredreconstruction techniques to analyze their global behavior suchas aliasing or smoothing. Furthermore, we introduce a novelmathematical basis to compare also their spatial-domain behaviorin terms of the asymptotic local error effect. For the sake of faircomparison, we use the same linear and cubic B-splines as basisfunctions but combined with different discrete prefilters. Ourgoal with this analysis is to help the potential users to select theoptimal prefiltering scheme for their specific applications.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper prefiltered reconstruction techniquesare evaluated for volume-rendering applications. All the analyzedmethods perform a discrete prefiltering as a preprocessing of theinput samples in order to improve the quality of the continuousreconstruction afterwards. Various prefiltering schemes havebeen proposed to fulfill either spatial-domain or frequencydomaincriteria. According to our best knowledge, however, theirthorough comparative study has not been published yet. Thereforewe derive the frequency responses of the different prefilteredreconstruction techniques to analyze their global behavior suchas aliasing or smoothing. Furthermore, we introduce a novelmathematical basis to compare also their spatial-domain behaviorin terms of the asymptotic local error effect. For the sake of faircomparison, we use the same linear and cubic B-splines as basisfunctions but combined with different discrete prefilters. Ourgoal with this analysis is to help the potential users to select theoptimal prefiltering scheme for their specific applications.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper prefiltered reconstruction techniquesare evaluated for volume-rendering applications. All the analyzedmethods perform a discrete prefiltering as a preprocessing of theinput samples in order to improve the quality of the continuousreconstruction afterwards. Various prefiltering schemes havebeen proposed to fulfill either spatial-domain or frequencydomaincriteria. According to our best knowledge, however, theirthorough comparative study has not been published yet. Thereforewe derive the frequency responses of the different prefilteredreconstruction techniques to analyze their global behavior suchas aliasing or smoothing. Furthermore, we introduce a novelmathematical basis to compare also their spatial-domain behaviorin terms of the asymptotic local error effect. For the sake of faircomparison, we use the same linear and cubic B-splines as basisfunctions but combined with different discrete prefilters. Ourgoal with this analysis is to help the potential users to select theoptimal prefiltering scheme for their specific applications.", "title": "An Evaluation of Prefiltered Reconstruction Schemes for Volume Rendering", "normalizedTitle": "An Evaluation of Prefiltered Reconstruction Schemes for Volume Rendering", "fno": "ttg2008020289", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Filtering", "Sampling", "Volume Visualization" ], "authors": [ { "givenName": "Balázs", "surname": "Csébfalvi", "fullName": "Balázs Csébfalvi", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2008-03-01 00:00:00", "pubType": "trans", "pages": "289-301", "year": "2008", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2005/2766/0/27660040", "title": "Prefiltered Gaussian Reconstruction for High-Quality Rendering of Volumetric Data sampled on a Body-Centered Cubic Grid", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660040/12OmNAfy7Ky", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visual/1994/6627/0/00346331", "title": "An evaluation of reconstruction filters for volume rendering", "doi": null, "abstractUrl": "/proceedings-article/visual/1994/00346331/12OmNB7cjk3", "parentPublication": { "id": "proceedings/visual/1994/6627/0", "title": "Proceedings Visualization '94", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2003/2030/0/20300059", "title": "Monte Carlo Volume Rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2003/20300059/12OmNCdBDFe", "parentPublication": { "id": "proceedings/ieee-vis/2003/2030/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/01532810", "title": "Prefiltered Gaussian reconstruction for high-quality rendering of volumetric data sampled on a body-centered cubic grid", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/01532810/12OmNwFzO0f", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/27660038", "title": "Scale-Invariant Volume Rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660038/12OmNxb5hu0", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acssc/1992/3160/0/00269274", "title": "On optimal prefiltering for wavelet coefficient computation", "doi": null, "abstractUrl": "/proceedings-article/acssc/1992/00269274/12OmNy7yEen", "parentPublication": { "id": "proceedings/acssc/1992/3160/0", "title": "Conference Record of the Twenty-Sixth Asilomar Conference on Signals, Systems & Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2009/3992/0/05206582", "title": "Learning query-dependent prefilters for scalable image retrieval", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2009/05206582/12OmNzlUKc7", "parentPublication": { "id": "proceedings/cvpr/2009/3992/0", "title": "2009 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030499", "title": "An Evaluation of Prefiltered B-Spline Reconstruction for Quasi-Interpolation on the Body-Centered Cubic Lattice", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030499/13rRUEgarBn", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2001/03/v0242", "title": "Two-Level Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2001/03/v0242/13rRUxC0SOO", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/12/ttg2012122335", "title": "Fuzzy Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2012/12/ttg2012122335/13rRUyeTVi0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { 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{ "issue": { "id": "12OmNyxXlp2", "title": "July", "year": "2014", "issueNum": "07", "idPrefix": "tg", "pubType": "journal", "volume": "20", "label": "July", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvJg", "doi": "10.1109/TVCG.2013.256", "abstract": "It is hard to efficiently model the light transport in scenes with translucent objects for interactive applications. The inter-reflection between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows, and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only inter-reflection or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflection and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.", "abstracts": [ { "abstractType": "Regular", "content": "It is hard to efficiently model the light transport in scenes with translucent objects for interactive applications. The inter-reflection between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows, and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only inter-reflection or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflection and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "It is hard to efficiently model the light transport in scenes with translucent objects for interactive applications. The inter-reflection between objects and their environments and the subsurface scattering through the materials intertwine to produce visual effects like color bleeding, light glows, and soft shading. Monte-Carlo based approaches have demonstrated impressive results but are computationally expensive, and faster approaches model either only inter-reflection or only subsurface scattering. In this paper, we present a simple analytic model that combines diffuse inter-reflection and isotropic subsurface scattering. Our approach extends the classical work in radiosity by including a subsurface scattering matrix that operates in conjunction with the traditional form factor matrix. This subsurface scattering matrix can be constructed using analytic, measurement-based or simulation-based models and can capture both homogeneous and heterogeneous translucencies. Using a fast iterative solution to radiosity, we demonstrate scene relighting and dynamically varying object translucencies at near interactive rates.", "title": "Translucent Radiosity: Efficiently CombiningDiffuse Inter-Reflection andSubsurface Scattering", "normalizedTitle": "Translucent Radiosity: Efficiently CombiningDiffuse Inter-Reflection andSubsurface Scattering", "fno": "06658758", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Scattering", "Materials", "Lighting", "Computational Modeling", "Mathematical Model", "Equations", "Analytical Models", "Inter Reflection", "Global Illumination", "Radiosity", "Subsurface Scattering" ], "authors": [ { "givenName": "Yu", "surname": "Sheng", "fullName": "Yu Sheng", "affiliation": "Bosch Research and Technology Center North America, 4005 Miranda Ave, Ste 200, Palo Alto,", "__typename": "ArticleAuthorType" }, { "givenName": "Yulong", "surname": "Shi", "fullName": "Yulong Shi", "affiliation": "Bosch Research and Technology Center North America, 4005 Miranda Ave, Ste 200, Palo Alto,", "__typename": "ArticleAuthorType" }, { "givenName": "Lili", "surname": "Wang", "fullName": "Lili Wang", "affiliation": "State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, No. 37 Xueyuan Rd, Haidian District, PO Box 6863, China", "__typename": "ArticleAuthorType" }, { "givenName": "Srinivasa G.", "surname": "Narasimhan", "fullName": "Srinivasa G. Narasimhan", "affiliation": "Robotics Institute, Carnegie Mellon University, 5000 Forbe Ave, Pittsburgh,", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "07", "pubDate": "2014-07-01 00:00:00", "pubType": "trans", "pages": "1009-1021", "year": "2014", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/nicoint/2016/2305/0/2305a182", "title": "Acquiring Curvature-Dependent Reflectance Function from Translucent Material", "doi": null, "abstractUrl": "/proceedings-article/nicoint/2016/2305a182/12OmNAnMuJp", "parentPublication": { "id": "proceedings/nicoint/2016/2305/0", "title": "2016 Nicograph International (NicoInt)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2014/5118/0/5118c299", "title": "Scattering Parameters and Surface Normals from Homogeneous Translucent Materials Using Photometric Stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/5118c299/12OmNscOUiy", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/1992/2855/0/00223148", "title": "Diffuse reflection (intensity reflectance model)", "doi": null, "abstractUrl": "/proceedings-article/cvpr/1992/00223148/12OmNwlZu1a", "parentPublication": { "id": "proceedings/cvpr/1992/2855/0", "title": "Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgi/2001/1007/0/10070249", "title": "A Multi-Layered Reflection Model of Natural Human Skin", "doi": null, "abstractUrl": "/proceedings-article/cgi/2001/10070249/12OmNzTH0Y0", "parentPublication": { "id": "proceedings/cgi/2001/1007/0", "title": "Proceedings. Computer Graphics International 2001", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2008/2174/0/04761892", "title": "Analysis of subsurface scattering under generic illumination", "doi": null, "abstractUrl": "/proceedings-article/icpr/2008/04761892/12OmNzd7bV9", "parentPublication": { "id": "proceedings/icpr/2008/2174/0", "title": "ICPR 2008 19th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/03/mcg2013030066", "title": "Double- and Multiple-Scattering Effects in Translucent Materials", "doi": null, "abstractUrl": "/magazine/cg/2013/03/mcg2013030066/13rRUIJcWfX", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/07/ttg2011070956", "title": "Heterogeneous Subsurface Scattering Using the Finite Element Method", "doi": null, "abstractUrl": "/journal/tg/2011/07/ttg2011070956/13rRUwInvys", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2009/01/mcg2009010066", "title": "Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects", "doi": null, "abstractUrl": "/magazine/cg/2009/01/mcg2009010066/13rRUwjoNzF", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1995/03/v0240", "title": "A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters", "doi": null, "abstractUrl": "/journal/tg/1995/03/v0240/13rRUyYBlgn", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2021/0191/0/019100c328", "title": "Fine-Grain Prediction of Strawberry Freshness using Subsurface Scattering", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2021/019100c328/1yNhlKKHvNu", "parentPublication": { "id": "proceedings/iccvw/2021/0191/0", "title": "2021 IEEE/CVF International Conference on Computer Vision Workshops (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06564283", "articleId": "13rRUNvgz4f", "__typename": "AdjacentArticleType" }, "next": { "fno": "06613491", "articleId": "13rRUEgs2BX", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNCwUmsX", "title": "May-June", "year": "2013", "issueNum": "03", "idPrefix": "cg", "pubType": "magazine", "volume": "33", "label": "May-June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy0qnIX", "doi": "10.1109/MCG.2013.22", "abstract": "The proposed method acquires subsurface-scattering parameters of heterogeneous translucent materials. It directly obtains dense per-surface-point scattering parameters from observations under cross-polarized spherical-gradient illumination of curved surfaces. This method does not require explicit fitting of observed scattering profiles. A variety of heterogeneous translucent objects illustrate its validity.", "abstracts": [ { "abstractType": "Regular", "content": "The proposed method acquires subsurface-scattering parameters of heterogeneous translucent materials. It directly obtains dense per-surface-point scattering parameters from observations under cross-polarized spherical-gradient illumination of curved surfaces. This method does not require explicit fitting of observed scattering profiles. A variety of heterogeneous translucent objects illustrate its validity.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The proposed method acquires subsurface-scattering parameters of heterogeneous translucent materials. It directly obtains dense per-surface-point scattering parameters from observations under cross-polarized spherical-gradient illumination of curved surfaces. This method does not require explicit fitting of observed scattering profiles. A variety of heterogeneous translucent objects illustrate its validity.", "title": "Estimating Diffusion Parameters from Polarized Spherical-Gradient Illumination", "normalizedTitle": "Estimating Diffusion Parameters from Polarized Spherical-Gradient Illumination", "fno": "mcg2013030034", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Rendering Computer Graphics", "Materials", "Approximation", "Scattering Parameters", "Linear Approximation", "Surface Treatment", "Computer Graphics", "Scattering", "Subsurface Scattering", "Translucent Materials", "Spherical Gradient Illumination", "Dipole Diffusion Approximation" ], "authors": [ { "givenName": null, "surname": "Yufeng Zhu", "fullName": "Yufeng Zhu", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "P.", "surname": "Garigipati", "fullName": "P. Garigipati", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "P.", "surname": "Peers", "fullName": "P. Peers", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "P.", "surname": "Debevec", "fullName": "P. Debevec", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "A.", "surname": "Ghosh", "fullName": "A. Ghosh", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2013-05-01 00:00:00", "pubType": "mags", "pages": "34-43", "year": "2013", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/nicoint/2016/2305/0/2305a182", "title": "Acquiring Curvature-Dependent Reflectance Function from Translucent Material", "doi": null, "abstractUrl": "/proceedings-article/nicoint/2016/2305a182/12OmNAnMuJp", "parentPublication": { "id": "proceedings/nicoint/2016/2305/0", "title": "2016 Nicograph International (NicoInt)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2015/8332/0/8332a189", "title": "Accurate and Practical 3D Measurement for Translucent Objects by Dashed Lines and Complementary Gray Code Projection", "doi": null, "abstractUrl": "/proceedings-article/3dv/2015/8332a189/12OmNBuL1mO", "parentPublication": { "id": "proceedings/3dv/2015/8332/0", "title": "2015 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2014/5118/0/5118c299", "title": "Scattering Parameters and Surface Normals from Homogeneous Translucent Materials Using Photometric Stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/5118c299/12OmNscOUiy", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2017/2089/0/2089a056", "title": "Voxel-Based Interactive Rendering of Translucent Materials under Area Lights Using Sparse Samples", "doi": null, "abstractUrl": "/proceedings-article/cw/2017/2089a056/12OmNvDqsQf", "parentPublication": { "id": "proceedings/cw/2017/2089/0", "title": "2017 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccp/2015/8667/0/07168375", "title": "Single-Shot Reflectance Measurement from Polarized Color Gradient Illumination", "doi": null, "abstractUrl": "/proceedings-article/iccp/2015/07168375/12OmNxWLTsI", "parentPublication": { "id": "proceedings/iccp/2015/8667/0", "title": "2015 IEEE International Conference on Computational Photography (ICCP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2011/0394/0/05995536", "title": "An analysis of using high-frequency sinusoidal illumination to measure the 3D shape of translucent objects", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2011/05995536/12OmNyaGeE3", "parentPublication": { "id": "proceedings/cvpr/2011/0394/0", "title": "CVPR 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2008/2174/0/04761892", "title": "Analysis of subsurface scattering under generic illumination", "doi": null, "abstractUrl": "/proceedings-article/icpr/2008/04761892/12OmNzd7bV9", "parentPublication": { "id": "proceedings/icpr/2008/2174/0", "title": "ICPR 2008 19th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/03/mcg2013030066", "title": "Double- and Multiple-Scattering Effects in Translucent Materials", "doi": null, "abstractUrl": "/magazine/cg/2013/03/mcg2013030066/13rRUIJcWfX", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/07/06658758", "title": "Translucent Radiosity: Efficiently CombiningDiffuse Inter-Reflection andSubsurface Scattering", "doi": null, "abstractUrl": "/journal/tg/2014/07/06658758/13rRUwInvJg", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2009/01/mcg2009010066", "title": "Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects", "doi": null, "abstractUrl": "/magazine/cg/2009/01/mcg2009010066/13rRUwjoNzF", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2013030032", "articleId": "13rRUB7a13C", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2013030044", "articleId": "13rRUwkfB1X", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvDqsVX", "title": "Sept.", "year": "2018", "issueNum": "09", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "Sept.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUILtJqY", "doi": "10.1109/TVCG.2017.2754257", "abstract": "Optical see-through head-mounted displays (OST HMDs) are a major output medium for Augmented Reality, which have seen significant growth in popularity and usage among the general public due to the growing release of consumer-oriented models, such as the Microsoft Hololens. Unlike Virtual Reality headsets, OST HMDs inherently support the addition of computer-generated graphics directly into the light path between a user's eyes and their view of the physical world. As with most Augmented and Virtual Reality systems, the physical position of an OST HMD is typically determined by an external or embedded 6-Degree-of-Freedom tracking system. However, in order to properly render virtual objects, which are perceived as spatially aligned with the physical environment, it is also necessary to accurately measure the position of the user's eyes within the tracking system's coordinate frame. For over 20 years, researchers have proposed various calibration methods to determine this needed eye position. However, to date, there has not been a comprehensive overview of these procedures and their requirements. Hence, this paper surveys the field of calibration methods for OST HMDs. Specifically, it provides insights into the fundamentals of calibration techniques, and presents an overview of both manual and automatic approaches, as well as evaluation methods and metrics. Finally, it also identifies opportunities for future research.", "abstracts": [ { "abstractType": "Regular", "content": "Optical see-through head-mounted displays (OST HMDs) are a major output medium for Augmented Reality, which have seen significant growth in popularity and usage among the general public due to the growing release of consumer-oriented models, such as the Microsoft Hololens. Unlike Virtual Reality headsets, OST HMDs inherently support the addition of computer-generated graphics directly into the light path between a user's eyes and their view of the physical world. As with most Augmented and Virtual Reality systems, the physical position of an OST HMD is typically determined by an external or embedded 6-Degree-of-Freedom tracking system. However, in order to properly render virtual objects, which are perceived as spatially aligned with the physical environment, it is also necessary to accurately measure the position of the user's eyes within the tracking system's coordinate frame. For over 20 years, researchers have proposed various calibration methods to determine this needed eye position. However, to date, there has not been a comprehensive overview of these procedures and their requirements. Hence, this paper surveys the field of calibration methods for OST HMDs. Specifically, it provides insights into the fundamentals of calibration techniques, and presents an overview of both manual and automatic approaches, as well as evaluation methods and metrics. Finally, it also identifies opportunities for future research.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Optical see-through head-mounted displays (OST HMDs) are a major output medium for Augmented Reality, which have seen significant growth in popularity and usage among the general public due to the growing release of consumer-oriented models, such as the Microsoft Hololens. Unlike Virtual Reality headsets, OST HMDs inherently support the addition of computer-generated graphics directly into the light path between a user's eyes and their view of the physical world. As with most Augmented and Virtual Reality systems, the physical position of an OST HMD is typically determined by an external or embedded 6-Degree-of-Freedom tracking system. However, in order to properly render virtual objects, which are perceived as spatially aligned with the physical environment, it is also necessary to accurately measure the position of the user's eyes within the tracking system's coordinate frame. For over 20 years, researchers have proposed various calibration methods to determine this needed eye position. However, to date, there has not been a comprehensive overview of these procedures and their requirements. Hence, this paper surveys the field of calibration methods for OST HMDs. Specifically, it provides insights into the fundamentals of calibration techniques, and presents an overview of both manual and automatic approaches, as well as evaluation methods and metrics. Finally, it also identifies opportunities for future research.", "title": "A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays", "normalizedTitle": "A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays", "fno": "08052554", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Cameras", "Resists", "Calibration", "Three Dimensional Displays", "Mathematical Model", "Glass", "Rendering Computer Graphics", "Augmented Reality", "Head Mounted Displays", "Optical See Through Calibration" ], "authors": [ { "givenName": "Jens", "surname": "Grubert", "fullName": "Jens Grubert", "affiliation": "Department of Electrical Engineering and Computer Science, Coburg University, Coburg, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Yuta", "surname": "Itoh", "fullName": "Yuta Itoh", "affiliation": "Department of Information and Computer Science, Keio University, Minato-ku, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Kenneth", "surname": "Moser", "fullName": "Kenneth Moser", "affiliation": "Research and Development, Marxent Labs LLC, Kettering, OH", "__typename": "ArticleAuthorType" }, { "givenName": "J. Edward", "surname": "Swan", "fullName": "J. Edward Swan", "affiliation": "Center for Advanced Vehicular Systems, Mississippi State University, Meridian, MS", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "09", "pubDate": "2018-09-01 00:00:00", "pubType": "trans", "pages": "2649-2662", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2016/0836/0/07504693", "title": "A calibration method for optical see-through head-mounted displays with a depth camera", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504693/12OmNAnMuMd", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2015/7660/0/7660a043", "title": "Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/proceedings-article/ismar/2015/7660a043/12OmNC1oT64", "parentPublication": { "id": "proceedings/ismar/2015/7660/0", "title": "2015 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2014/3624/0/06798846", "title": "Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization", "doi": null, "abstractUrl": "/proceedings-article/3dui/2014/06798846/12OmNCdBDWL", "parentPublication": { "id": "proceedings/3dui/2014/3624/0", "title": "2014 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/11/07165643", "title": "Semi-Parametric Color Reproduction Method for Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2015/11/07165643/13rRUILtJzB", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/04/07064856", "title": "Light-Field Correction for Spatial Calibration of Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2015/04/07064856/13rRUwjGoG5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/04/07012105", "title": "Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2015/04/07012105/13rRUxE04tC", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/11/07523375", "title": "Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2016/11/07523375/13rRUxYINfi", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2018/7459/0/745900a021", "title": "Impact of Alignment Point Distance and Posture on SPAAM Calibration of Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/proceedings-article/ismar/2018/745900a021/17D45WaTkli", "parentPublication": { "id": "proceedings/ismar/2018/7459/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2019/4765/0/476500a259", "title": "OSTNet: Calibration Method for Optical See-Through Head-Mounted Displays via Non-Parametric Distortion Map Generation", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2019/476500a259/1gysj1o4L16", "parentPublication": { "id": "proceedings/ismar-adjunct/2019/4765/0", "title": "2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090625", "title": "Automatic Calibration of Commercial Optical See-Through Head-Mounted Displays for Medical Applications", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090625/1jIxwp2g0VO", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08054703", "articleId": "13rRUxlgxOq", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNznkK6N", "title": "January/February", "year": "2009", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "January/February", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyYBlgv", "doi": "10.1109/TVCG.2008.63", "abstract": "In our current research we examine the application of visuo-haptic augmented reality setups in medical training. To this end, highly accurate calibration, system stability, and low latency are indispensable prerequisites. These are necessary to maintain user immersion and avoid breaks in presence which potentially diminish the training outcome. In this paper we describe the developed calibration methods for visuo-haptic integration, the hybrid tracking technique for stable alignment of the augmentation, and the distributed framework ensuring low latency and component synchronization. Finally, we outline an early prototype system based on the multimodal augmented reality framework. The latter allows colocated visuo-haptic interaction with real and virtual scene components in a simplified open surgery setting.", "abstracts": [ { "abstractType": "Regular", "content": "In our current research we examine the application of visuo-haptic augmented reality setups in medical training. To this end, highly accurate calibration, system stability, and low latency are indispensable prerequisites. These are necessary to maintain user immersion and avoid breaks in presence which potentially diminish the training outcome. In this paper we describe the developed calibration methods for visuo-haptic integration, the hybrid tracking technique for stable alignment of the augmentation, and the distributed framework ensuring low latency and component synchronization. Finally, we outline an early prototype system based on the multimodal augmented reality framework. The latter allows colocated visuo-haptic interaction with real and virtual scene components in a simplified open surgery setting.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In our current research we examine the application of visuo-haptic augmented reality setups in medical training. To this end, highly accurate calibration, system stability, and low latency are indispensable prerequisites. These are necessary to maintain user immersion and avoid breaks in presence which potentially diminish the training outcome. In this paper we describe the developed calibration methods for visuo-haptic integration, the hybrid tracking technique for stable alignment of the augmentation, and the distributed framework ensuring low latency and component synchronization. Finally, we outline an early prototype system based on the multimodal augmented reality framework. The latter allows colocated visuo-haptic interaction with real and virtual scene components in a simplified open surgery setting.", "title": "Calibration, Registration, and Synchronization for High Precision Augmented Reality Haptics", "normalizedTitle": "Calibration, Registration, and Synchronization for High Precision Augmented Reality Haptics", "fno": "ttg2009010138", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Haptics", "Augmented Reality" ], "authors": [ { "givenName": "Matthias", "surname": "Harders", "fullName": "Matthias Harders", "affiliation": "ETH Zurich, Zurich", "__typename": "ArticleAuthorType" }, { "givenName": "Gérald", "surname": "Bianchi", "fullName": "Gérald Bianchi", "affiliation": "ETH Zurich, Zurich", "__typename": "ArticleAuthorType" }, { "givenName": "Benjamin", "surname": "Knoerlein", "fullName": "Benjamin Knoerlein", "affiliation": "ETH Zurich, Zurich", "__typename": "ArticleAuthorType" }, { "givenName": "Gábor", "surname": "Székely", "fullName": "Gábor Székely", "affiliation": "ETH Zurich, Zurich", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2009-01-01 00:00:00", "pubType": "trans", "pages": "138-149", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2014/6184/0/06948475", "title": "[DEMO] Comprehensive workspace calibration for visuo-haptic augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948475/12OmNBBzocN", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2012/4814/0/4814a037", "title": "Comparative Study of APIs and Frameworks for Haptic Application Development", "doi": null, "abstractUrl": "/proceedings-article/cw/2012/4814a037/12OmNBEpnDg", "parentPublication": { "id": "proceedings/cw/2012/4814/0", "title": "2012 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2016/0836/0/07504708", "title": "Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504708/12OmNrAMENI", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2000/0478/0/04780233", "title": "Visuo-Haptic Display Using Head-Mounted Projector", "doi": null, "abstractUrl": "/proceedings-article/vr/2000/04780233/12OmNwHz00K", "parentPublication": { "id": "proceedings/vr/2000/0478/0", "title": "Virtual Reality Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2014/6184/0/06948417", "title": "Comprehensive workspace calibration for visuo-haptic augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948417/12OmNxIRxTh", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmcs/1999/0253/1/02539195", "title": "Haptics in Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/icmcs/1999/02539195/12OmNyQ7G3s", "parentPublication": { "id": "proceedings/icmcs/1999/0253/1", "title": "Multimedia Computing and Systems, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2013/4795/0/06549404", "title": "HARP: A framework for visuo-haptic augmented reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549404/12OmNzBwGx8", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2009/5390/0/05336501", "title": "Influence of visual and haptic delays on stiffness perception in augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2009/05336501/12OmNzwpU4X", "parentPublication": { "id": "proceedings/ismar/2009/5390/0", "title": "2009 8th IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2011/04/tth2011040321", "title": "Collocation Accuracy of Visuo-Haptic System: Metrics and Calibration", "doi": null, "abstractUrl": "/journal/th/2011/04/tth2011040321/13rRUxASuhM", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mu/2006/03/u3062", "title": "Haptic Media Synchronization for Remote Surgery through Simulation", "doi": null, "abstractUrl": "/magazine/mu/2006/03/u3062/13rRUyft7zZ", "parentPublication": { "id": "mags/mu", "title": "IEEE MultiMedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009010123", "articleId": "13rRUxYINf4", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009010150", "articleId": "13rRUx0gezQ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTYesYL", "name": "ttg2009010138s.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2009010138s.zip", "extension": "zip", "size": "8.23 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNBpEeNK", "title": "Aug.", "year": "2016", "issueNum": "08", "idPrefix": "tg", "pubType": "journal", "volume": "22", "label": "Aug.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvBb", "doi": "10.1109/TVCG.2015.2489649", "abstract": "Colormaps are a vital method for users to gain insights into data in a visualization. With a good choice of colormaps, users are able to acquire information in the data more effectively and efficiently. In this survey, we attempt to provide readers with a comprehensive review of colormap generation techniques and provide readers a taxonomy which is helpful for finding appropriate techniques to use for their data and applications. Specifically, we first briefly introduce the basics of color spaces including color appearance models. In the core of our paper, we survey colormap generation techniques, including the latest advances in the field by grouping these techniques into four classes: procedural methods, user-study based methods, rule-based methods, and data-driven methods; we also include a section on methods that are beyond pure data comprehension purposes. We then classify colormapping techniques into a taxonomy for readers to quickly identify the appropriate techniques they might use. Furthermore, a representative set of visualization techniques that explicitly discuss the use of colormaps is reviewed and classified based on the nature of the data in these applications. Our paper is also intended to be a reference of colormap choices for readers when they are faced with similar data and/or tasks.", "abstracts": [ { "abstractType": "Regular", "content": "Colormaps are a vital method for users to gain insights into data in a visualization. With a good choice of colormaps, users are able to acquire information in the data more effectively and efficiently. In this survey, we attempt to provide readers with a comprehensive review of colormap generation techniques and provide readers a taxonomy which is helpful for finding appropriate techniques to use for their data and applications. Specifically, we first briefly introduce the basics of color spaces including color appearance models. In the core of our paper, we survey colormap generation techniques, including the latest advances in the field by grouping these techniques into four classes: procedural methods, user-study based methods, rule-based methods, and data-driven methods; we also include a section on methods that are beyond pure data comprehension purposes. We then classify colormapping techniques into a taxonomy for readers to quickly identify the appropriate techniques they might use. Furthermore, a representative set of visualization techniques that explicitly discuss the use of colormaps is reviewed and classified based on the nature of the data in these applications. Our paper is also intended to be a reference of colormap choices for readers when they are faced with similar data and/or tasks.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Colormaps are a vital method for users to gain insights into data in a visualization. With a good choice of colormaps, users are able to acquire information in the data more effectively and efficiently. In this survey, we attempt to provide readers with a comprehensive review of colormap generation techniques and provide readers a taxonomy which is helpful for finding appropriate techniques to use for their data and applications. Specifically, we first briefly introduce the basics of color spaces including color appearance models. In the core of our paper, we survey colormap generation techniques, including the latest advances in the field by grouping these techniques into four classes: procedural methods, user-study based methods, rule-based methods, and data-driven methods; we also include a section on methods that are beyond pure data comprehension purposes. We then classify colormapping techniques into a taxonomy for readers to quickly identify the appropriate techniques they might use. Furthermore, a representative set of visualization techniques that explicitly discuss the use of colormaps is reviewed and classified based on the nature of the data in these applications. Our paper is also intended to be a reference of colormap choices for readers when they are faced with similar data and/or tasks.", "title": "A Survey of Colormaps in Visualization", "normalizedTitle": "A Survey of Colormaps in Visualization", "fno": "07305807", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Image Color Analysis", "Color", "Data Visualization", "Face", "Taxonomy", "Data Models", "Measurement", "Survey", "Color", "Colormap", "Visualization", "Perception" ], "authors": [ { "givenName": "Liang", "surname": "Zhou", "fullName": "Liang Zhou", "affiliation": "Visualisierungsinstitut, Universität Stuttgart (VISUS), Stuttgart, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Charles D.", "surname": "Hansen", "fullName": "Charles D. Hansen", "affiliation": "Scientific Computing and Imaging Institute and the School of Computing, University of Utah, Salt Lake City, UT", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2016-08-01 00:00:00", "pubType": "trans", "pages": "2051-2069", "year": "2016", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ssst/1993/3560/0/00522832", "title": "A comparison of methods for the optimization of VGA colormaps", "doi": null, "abstractUrl": "/proceedings-article/ssst/1993/00522832/12OmNvmowMV", "parentPublication": { "id": "proceedings/ssst/1993/3560/0", "title": "1993 (25th) Southeastern Symposium on System Theory", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/01/08017653", "title": "The Good, the Bad, and the Ugly: A Theoretical Framework for the Assessment of Continuous Colormaps", "doi": null, "abstractUrl": "/journal/tg/2018/01/08017653/13rRUNvgz9W", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/01/08454346", "title": "Mapping Color to Meaning in Colormap Data Visualizations", "doi": null, "abstractUrl": "/journal/tg/2019/01/08454346/17D45VsBU7I", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/09/08637778", "title": "Measuring the Effects of Scalar and Spherical Colormaps on Ensembles of DMRI Tubes", "doi": null, "abstractUrl": "/journal/tg/2020/09/08637778/17D45WrVgbO", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09919390", "title": "Rainbow Colormaps: What are they <italic>good</italic> and <italic>bad</italic> for?", "doi": null, "abstractUrl": "/journal/tg/5555/01/09919390/1HsTAyyKsne", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vis/2019/4941/0/08933760", "title": "Evaluating Gradient Perception in Color-Coded Scalar Fields", "doi": null, "abstractUrl": "/proceedings-article/vis/2019/08933760/1fTgHHw1pSM", "parentPublication": { "id": "proceedings/vis/2019/4941/0", "title": "2019 IEEE Visualization Conference (VIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/06/08939459", "title": "The Making of Continuous Colormaps", "doi": null, "abstractUrl": "/journal/tg/2021/06/08939459/1fZRynxLXGM", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2020/05/09167329", "title": "The Importance of Colormaps", "doi": null, "abstractUrl": "/magazine/cs/2020/05/09167329/1mhPJUptqpy", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/02/09216559", "title": "A Testing Environment for Continuous Colormaps", "doi": null, "abstractUrl": "/journal/tg/2021/02/09216559/1nJsOQFe8A8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/12/09395231", "title": "Deep Colormap Extraction From Visualizations", "doi": null, "abstractUrl": "/journal/tg/2022/12/09395231/1syq9xMMQY8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07321821", "articleId": "13rRUyYjKak", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwFid7w", "title": "Jan.", "year": "2019", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17D45VsBU7I", "doi": "10.1109/TVCG.2018.2865147", "abstract": "To interpret data visualizations, people must determine how visual features map onto concepts. For example, to interpret colormaps, people must determine how dimensions of color (e.g., lightness, hue) map onto quantities of a given measure (e.g., brain activity, correlation magnitude). This process is easier when the encoded mappings in the visualization match people's predictions of how visual features will map onto concepts, their inferred mappings. To harness this principle in visualization design, it is necessary to understand what factors determine people's inferred mappings. In this study, we investigated how inferred color-quantity mappings for colormap data visualizations were influenced by the background color. Prior literature presents seemingly conflicting accounts of how the background color affects inferred color-quantity mappings. The present results help resolve those conflicts, demonstrating that sometimes the background has an effect and sometimes it does not, depending on whether the colormap appears to vary in opacity. When there is no apparent variation in opacity, participants infer that darker colors map to larger quantities (dark-is-more bias). As apparent variation in opacity increases, participants become biased toward inferring that more opaque colors map to larger quantities (opaque-is-more bias). These biases work together on light backgrounds and conflict on dark backgrounds. Under such conflicts, the opaque-is-more bias can negate, or even supersede the dark-is-more bias. The results suggest that if a design goal is to produce colormaps that match people's inferred mappings and are robust to changes in background color, it is beneficial to use colormaps that will not appear to vary in opacity on any background color, and to encode larger quantities in darker colors.", "abstracts": [ { "abstractType": "Regular", "content": "To interpret data visualizations, people must determine how visual features map onto concepts. For example, to interpret colormaps, people must determine how dimensions of color (e.g., lightness, hue) map onto quantities of a given measure (e.g., brain activity, correlation magnitude). This process is easier when the encoded mappings in the visualization match people's predictions of how visual features will map onto concepts, their inferred mappings. To harness this principle in visualization design, it is necessary to understand what factors determine people's inferred mappings. In this study, we investigated how inferred color-quantity mappings for colormap data visualizations were influenced by the background color. Prior literature presents seemingly conflicting accounts of how the background color affects inferred color-quantity mappings. The present results help resolve those conflicts, demonstrating that sometimes the background has an effect and sometimes it does not, depending on whether the colormap appears to vary in opacity. When there is no apparent variation in opacity, participants infer that darker colors map to larger quantities (dark-is-more bias). As apparent variation in opacity increases, participants become biased toward inferring that more opaque colors map to larger quantities (opaque-is-more bias). These biases work together on light backgrounds and conflict on dark backgrounds. Under such conflicts, the opaque-is-more bias can negate, or even supersede the dark-is-more bias. The results suggest that if a design goal is to produce colormaps that match people's inferred mappings and are robust to changes in background color, it is beneficial to use colormaps that will not appear to vary in opacity on any background color, and to encode larger quantities in darker colors.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "To interpret data visualizations, people must determine how visual features map onto concepts. For example, to interpret colormaps, people must determine how dimensions of color (e.g., lightness, hue) map onto quantities of a given measure (e.g., brain activity, correlation magnitude). This process is easier when the encoded mappings in the visualization match people's predictions of how visual features will map onto concepts, their inferred mappings. To harness this principle in visualization design, it is necessary to understand what factors determine people's inferred mappings. In this study, we investigated how inferred color-quantity mappings for colormap data visualizations were influenced by the background color. Prior literature presents seemingly conflicting accounts of how the background color affects inferred color-quantity mappings. The present results help resolve those conflicts, demonstrating that sometimes the background has an effect and sometimes it does not, depending on whether the colormap appears to vary in opacity. When there is no apparent variation in opacity, participants infer that darker colors map to larger quantities (dark-is-more bias). As apparent variation in opacity increases, participants become biased toward inferring that more opaque colors map to larger quantities (opaque-is-more bias). These biases work together on light backgrounds and conflict on dark backgrounds. Under such conflicts, the opaque-is-more bias can negate, or even supersede the dark-is-more bias. The results suggest that if a design goal is to produce colormaps that match people's inferred mappings and are robust to changes in background color, it is beneficial to use colormaps that will not appear to vary in opacity on any background color, and to encode larger quantities in darker colors.", "title": "Mapping Color to Meaning in Colormap Data Visualizations", "normalizedTitle": "Mapping Color to Meaning in Colormap Data Visualizations", "fno": "08454346", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualisation", "Image Colour Analysis", "Opaque Is More Bias", "Opaque Colors Map", "Dark Is More Bias", "Darker Colors Map", "Conflict", "Background Color", "Inferred Color Quantity Mappings", "Visualization Design", "Inferred Mappings", "Visual Features", "Visualization Match People", "Encoded Mappings", "Features Map", "Colormap Data Visualizations", "Mapping Color", "Image Color Analysis", "Data Visualization", "Visualization", "Visual Reasoning", "Visual Communication", "Colormaps", "Color Perception", "Visual Encoding", "Visual Design" ], "authors": [ { "givenName": "Karen B.", "surname": "Schloss", "fullName": "Karen B. Schloss", "affiliation": "Department of Psychology and Wisconsin Institute for DiscoveryUniversity of Wisconsin-Madison", "__typename": "ArticleAuthorType" }, { "givenName": "Connor C.", "surname": "Gramazio", "fullName": "Connor C. Gramazio", "affiliation": "Department of Computer ScienceBrown University", "__typename": "ArticleAuthorType" }, { "givenName": "Allison T.", "surname": "Silverman", "fullName": "Allison T. Silverman", "affiliation": "School of Public HealthBrown University", "__typename": "ArticleAuthorType" }, { "givenName": "Madeline L.", "surname": "Parker", "fullName": "Madeline L. Parker", "affiliation": "Department of Psychology and Wisconsin Institute for DiscoveryUniversity of Wisconsin-Madison", "__typename": "ArticleAuthorType" }, { "givenName": "Audrey S.", "surname": "Wang", "fullName": "Audrey S. Wang", "affiliation": "Department of Applied and Computational MathematicsCalifornia Institute of Technology", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2019-01-01 00:00:00", "pubType": "trans", "pages": "810-819", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/pacificvis/2017/5738/0/08031591", "title": "Transfer Function design toolbox for full-color volume datasets", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2017/08031591/12OmNAoUTnA", "parentPublication": { "id": "proceedings/pacificvis/2017/5738/0", "title": "2017 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1995/7187/0/71870118", "title": "A rule-based tool for assisting colormap selection", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1995/71870118/12OmNqJ8tb8", "parentPublication": { "id": "proceedings/ieee-vis/1995/7187/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/01/07539556", "title": "Categorical Colormap Optimization with Visualization Case Studies", "doi": null, "abstractUrl": "/journal/tg/2017/01/07539556/13rRUNvyaf5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/08/07305807", "title": "A Survey of Colormaps in Visualization", "doi": null, "abstractUrl": "/journal/tg/2016/08/07305807/13rRUwInvBb", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/01/08017646", "title": "Extracting and Retargeting Color Mappings from Bitmap Images of Visualizations", "doi": null, "abstractUrl": "/journal/tg/2018/01/08017646/13rRUxYIN4e", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/01/09905997", "title": "Unifying Effects of Direct and Relational Associations for Visual Communication", "doi": null, "abstractUrl": "/journal/tg/2023/01/09905997/1H3ZWHY73by", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vis/2019/4941/0/08933760", "title": "Evaluating Gradient Perception in Color-Coded Scalar Fields", "doi": null, "abstractUrl": "/proceedings-article/vis/2019/08933760/1fTgHHw1pSM", "parentPublication": { "id": "proceedings/vis/2019/4941/0", "title": "2019 IEEE Visualization Conference (VIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/06/08939459", "title": "The Making of Continuous Colormaps", "doi": null, "abstractUrl": "/journal/tg/2021/06/08939459/1fZRynxLXGM", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/12/09395231", "title": "Deep Colormap Extraction From Visualizations", "doi": null, "abstractUrl": "/journal/tg/2022/12/09395231/1syq9xMMQY8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visap/2021/4021/0/402100a020", "title": "Affective Palettes for Scientific Visualization: Grounding Environmental Data in the Natural World", "doi": null, "abstractUrl": "/proceedings-article/visap/2021/402100a020/1yNiQvZ7TyM", "parentPublication": { "id": "proceedings/visap/2021/4021/0", "title": "2021 IEEE VIS Arts Program (VISAP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08440855", "articleId": "17D45WK5AqK", "__typename": "AdjacentArticleType" }, "next": { "fno": "08440853", "articleId": "17D45VTRoxJ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1i4QNnwomRO", "name": "ttg201901-08454346s1.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201901-08454346s1.pdf", "extension": "pdf", "size": "3.29 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "1txPs9C3tok", "title": "June", "year": "2021", "issueNum": "06", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1fZRynxLXGM", "doi": "10.1109/TVCG.2019.2961674", "abstract": "Continuous colormaps are integral parts of many visualization techniques, such as heat-maps, surface plots, and flow visualization. Despite that the critiques of rainbow colormaps have been around and well-acknowledged for three decades, rainbow colormaps are still widely used today. One reason behind the resilience of rainbow colormaps is the lack of tools for users to create a continuous colormap that encodes semantics specific to the application concerned. In this paper, we present a web-based software system, CCC-Tool (short for Charting Continuous Colormaps) under the URL https://ccctool.com, for creating, editing, and analyzing such application-specific colormaps. We introduce the notion of &#x201C;colormap specification (CMS)&#x201D; that maintains the essential semantics required for defining a color mapping scheme. We provide users with a set of advanced utilities for constructing CMS's with various levels of complexity, examining their quality attributes using different plots, and exporting them to external application software. We present two case studies, demonstrating that the CCC-Tool can help domain scientists as well as visualization experts in designing semantically-rich colormaps.", "abstracts": [ { "abstractType": "Regular", "content": "Continuous colormaps are integral parts of many visualization techniques, such as heat-maps, surface plots, and flow visualization. Despite that the critiques of rainbow colormaps have been around and well-acknowledged for three decades, rainbow colormaps are still widely used today. One reason behind the resilience of rainbow colormaps is the lack of tools for users to create a continuous colormap that encodes semantics specific to the application concerned. In this paper, we present a web-based software system, CCC-Tool (short for Charting Continuous Colormaps) under the URL https://ccctool.com, for creating, editing, and analyzing such application-specific colormaps. We introduce the notion of &#x201C;colormap specification (CMS)&#x201D; that maintains the essential semantics required for defining a color mapping scheme. We provide users with a set of advanced utilities for constructing CMS's with various levels of complexity, examining their quality attributes using different plots, and exporting them to external application software. We present two case studies, demonstrating that the CCC-Tool can help domain scientists as well as visualization experts in designing semantically-rich colormaps.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Continuous colormaps are integral parts of many visualization techniques, such as heat-maps, surface plots, and flow visualization. Despite that the critiques of rainbow colormaps have been around and well-acknowledged for three decades, rainbow colormaps are still widely used today. One reason behind the resilience of rainbow colormaps is the lack of tools for users to create a continuous colormap that encodes semantics specific to the application concerned. In this paper, we present a web-based software system, CCC-Tool (short for Charting Continuous Colormaps) under the URL https://ccctool.com, for creating, editing, and analyzing such application-specific colormaps. We introduce the notion of “colormap specification (CMS)” that maintains the essential semantics required for defining a color mapping scheme. We provide users with a set of advanced utilities for constructing CMS's with various levels of complexity, examining their quality attributes using different plots, and exporting them to external application software. We present two case studies, demonstrating that the CCC-Tool can help domain scientists as well as visualization experts in designing semantically-rich colormaps.", "title": "The Making of Continuous Colormaps", "normalizedTitle": "The Making of Continuous Colormaps", "fno": "08939459", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualisation", "Formal Specification", "Rainbow Colormaps", "Colormap Specification", "Charting Continuous Colormaps", "Semantically Rich Colormaps", "Visualization Techniques", "Application Specific Colormaps", "Web Based Software System", "CCC Tool", "Image Color Analysis", "Data Visualization", "Tools", "Semantics", "Guidelines", "Standards", "Software Systems", "CCC Tool", "Charting Continuous Colormaps", "Colormap Specification", "Perceptual Uniformity", "Colormap Analysis" ], "authors": [ { "givenName": "Pascal", "surname": "Nardini", "fullName": "Pascal Nardini", "affiliation": "Institute of Computer Science, University of Leipzig, Leipzig, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Min", "surname": "Chen", "fullName": "Min Chen", "affiliation": "Department of Engineering Science, University of Oxford, Oxford, United Kingdom", "__typename": "ArticleAuthorType" }, { "givenName": "Francesca", "surname": "Samsel", "fullName": "Francesca Samsel", "affiliation": "Center for Agile Technology, University of Texas at Austin, Austin, TX, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Roxana", "surname": "Bujack", "fullName": "Roxana Bujack", "affiliation": "Data Science at Scale Team, Los Alamos National Laboratory, Los Alamos, NM, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Michael", "surname": "Böttinger", "fullName": "Michael Böttinger", "affiliation": "German Climate Computing Center (DKRZ), Hamburg, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Gerik", "surname": "Scheuermann", "fullName": "Gerik Scheuermann", "affiliation": "Institute of Computer Science, University of Leipzig, Leipzig, Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2021-06-01 00:00:00", "pubType": "trans", "pages": "3048-3063", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ssst/1993/3560/0/00522832", "title": "A comparison of methods for the optimization of VGA colormaps", "doi": null, "abstractUrl": "/proceedings-article/ssst/1993/00522832/12OmNvmowMV", "parentPublication": { "id": "proceedings/ssst/1993/3560/0", "title": "1993 (25th) Southeastern Symposium on System Theory", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/01/08017653", "title": "The Good, the Bad, and the Ugly: A Theoretical Framework for the Assessment of Continuous Colormaps", "doi": null, "abstractUrl": "/journal/tg/2018/01/08017653/13rRUNvgz9W", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/08/07305807", "title": "A Survey of Colormaps in Visualization", "doi": null, "abstractUrl": "/journal/tg/2016/08/07305807/13rRUwInvBb", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/09/08413174", "title": "Measuring and Modeling the Feature Detection Threshold Functions of Colormaps", "doi": null, "abstractUrl": "/journal/tg/2019/09/08413174/13rRUygBw7i", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/09/08637778", "title": "Measuring the Effects of Scalar and Spherical Colormaps on Ensembles of DMRI Tubes", "doi": null, "abstractUrl": "/journal/tg/2020/09/08637778/17D45WrVgbO", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09919390", "title": "Rainbow Colormaps: What are they <italic>good</italic> and <italic>bad</italic> for?", "doi": null, "abstractUrl": "/journal/tg/5555/01/09919390/1HsTAyyKsne", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vis/2019/4941/0/08933760", "title": "Evaluating Gradient Perception in Color-Coded Scalar Fields", "doi": null, "abstractUrl": "/proceedings-article/vis/2019/08933760/1fTgHHw1pSM", "parentPublication": { "id": "proceedings/vis/2019/4941/0", "title": "2019 IEEE Visualization Conference (VIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2020/05/09167329", "title": "The Importance of Colormaps", "doi": null, "abstractUrl": "/magazine/cs/2020/05/09167329/1mhPJUptqpy", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/02/09216559", "title": "A Testing Environment for Continuous Colormaps", "doi": null, "abstractUrl": "/journal/tg/2021/02/09216559/1nJsOQFe8A8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/02/09222327", "title": "Rainbows Revisited: Modeling Effective Colormap Design for Graphical Inference", "doi": null, "abstractUrl": "/journal/tg/2021/02/09222327/1nTqMLwYD0A", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09328215", "articleId": "1quudoPtP6U", "__typename": "AdjacentArticleType" }, "next": { "fno": "08918030", "articleId": "1fm1QUuzRAI", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNro0HT9", "title": "Sept.-Oct.", "year": "2020", "issueNum": "05", "idPrefix": "cs", "pubType": "magazine", "volume": "22", "label": "Sept.-Oct.", "downloadables": { "hasCover": true, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1mhPJUptqpy", "doi": "10.1109/MCSE.2020.3006946", "abstract": "Colormaps control the way data are understood when plotted because they map data values to color. When the colors used do not match the way humans perceive color, there can be a mismatch between interpretation and the data. Here I present relevant background information and provide suggestions to improve colormap choices.", "abstracts": [ { "abstractType": "Regular", "content": "Colormaps control the way data are understood when plotted because they map data values to color. When the colors used do not match the way humans perceive color, there can be a mismatch between interpretation and the data. Here I present relevant background information and provide suggestions to improve colormap choices.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Colormaps control the way data are understood when plotted because they map data values to color. When the colors used do not match the way humans perceive color, there can be a mismatch between interpretation and the data. Here I present relevant background information and provide suggestions to improve colormap choices.", "title": "The Importance of Colormaps", "normalizedTitle": "The Importance of Colormaps", "fno": "09167329", "hasPdf": true, "idPrefix": "cs", "keywords": [ "Colour Vision", "Data Visualisation", "Image Colour Analysis", "Colormap Choices", "Relevant Background Information", "Data Values", "Image Color Analysis", "Gray Scale", "Ocean Temperature", "Data Visualization", "Vision Defects", "Temperature Measurement", "Rain" ], "authors": [ { "givenName": "Kristen M.", "surname": "Thyng", "fullName": "Kristen M. 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{ "issue": { "id": "1HMOit1lSk8", "title": "Dec.", "year": "2022", "issueNum": "12", "idPrefix": "tg", "pubType": "journal", "volume": "28", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1syq9xMMQY8", "doi": "10.1109/TVCG.2021.3070876", "abstract": "This article presents a new approach based on deep learning to automatically extract colormaps from visualizations. After summarizing colors in an input visualization image as a Lab color histogram, we pass the histogram to a pre-trained deep neural network, which learns to predict the colormap that produces the visualization. To train the network, we create a new dataset of <inline-formula><tex-math notation=\"LaTeX\">Z_$\\sim$_Z</tex-math></inline-formula>64K visualizations that cover a wide variety of data distributions, chart types, and colormaps. 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To train the network, we create a new dataset of <inline-formula><tex-math notation=\"LaTeX\">$\\sim$</tex-math><alternatives><mml:math><mml:mo>&#x223C;</mml:mo></mml:math><inline-graphic xlink:href=\"zeng-ieq1-3070876.gif\"/></alternatives></inline-formula>64K visualizations that cover a wide variety of data distributions, chart types, and colormaps. The network adopts an atrous spatial pyramid pooling module to capture color features at multiple scales in the input color histograms. We then classify the predicted colormap as discrete or continuous, and refine the predicted colormap based on its color histogram. Quantitative comparisons to existing methods show the superior performance of our approach on both synthetic and real-world visualizations. 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"Chinese University of Hong Kong, Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Huamin", "surname": "Qu", "fullName": "Huamin Qu", "affiliation": "Hong Kong University of Science and Technology, Hong Kong", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2022-12-01 00:00:00", "pubType": "trans", "pages": "4048-4060", "year": "2022", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2002/7498/0/7498kindlman", "title": "Face-based Luminance Matching for Perceptual Colormap Generation", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2002/7498kindlman/12OmNBcAGMn", "parentPublication": { "id": "proceedings/ieee-vis/2002/7498/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": 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{ "issue": { "id": "12OmNvsDHDN", "title": "Sept.-Oct.", "year": "2013", "issueNum": "05", "idPrefix": "tb", "pubType": "journal", "volume": "10", "label": "Sept.-Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUEgs2Af", "doi": "10.1109/TCBB.2013.182", "abstract": "The special section includes nine papers, which were invited from the ACM Conference on Bioinformatics, Computational Biology and Biomedicine (ACM BCB) in 2012. ACM BCB is the flagship conference of the ACM SIG on Bioinformatics, Computational Biology and Biomedical Informatics (SIGBio). In total, 159 papers were submitted to the ACM BCB conference in 2012, among which 33 were accepted as regular papers. Of these, nine were invited for the special section. These papers were significantly extended from their earlier versions and went through a separate revision process. These papers cover a broad spectrum of applications, and have great potential to further bioinformatics and computational biology research.", "abstracts": [ { "abstractType": "Regular", "content": "The special section includes nine papers, which were invited from the ACM Conference on Bioinformatics, Computational Biology and Biomedicine (ACM BCB) in 2012. ACM BCB is the flagship conference of the ACM SIG on Bioinformatics, Computational Biology and Biomedical Informatics (SIGBio). In total, 159 papers were submitted to the ACM BCB conference in 2012, among which 33 were accepted as regular papers. Of these, nine were invited for the special section. These papers were significantly extended from their earlier versions and went through a separate revision process. These papers cover a broad spectrum of applications, and have great potential to further bioinformatics and computational biology research.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The special section includes nine papers, which were invited from the ACM Conference on Bioinformatics, Computational Biology and Biomedicine (ACM BCB) in 2012. ACM BCB is the flagship conference of the ACM SIG on Bioinformatics, Computational Biology and Biomedical Informatics (SIGBio). In total, 159 papers were submitted to the ACM BCB conference in 2012, among which 33 were accepted as regular papers. Of these, nine were invited for the special section. These papers were significantly extended from their earlier versions and went through a separate revision process. These papers cover a broad spectrum of applications, and have great potential to further bioinformatics and computational biology research.", "title": "Guest Editorial for ACM BCB", "normalizedTitle": "Guest Editorial for ACM BCB", "fno": "ttb2013051089", "hasPdf": true, "idPrefix": "tb", "keywords": [ "Special Issues And Sections", "Meetings", "Informatics", "Bioinformatics" ], "authors": [ { "givenName": "Tamer", "surname": "Kahveci", "fullName": "Tamer Kahveci", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Mona", "surname": "Singh", "fullName": "Mona Singh", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": false, "isOpenAccess": true, "issueNum": "05", "pubDate": "2013-09-01 00:00:00", "pubType": "trans", "pages": "1089-1090", "year": "2013", "issn": "1545-5963", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "ttb20130500c2", "articleId": "13rRUyfKIG9", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttb2013051091", "articleId": "13rRUwgQpBD", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
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At the conference, this committee selected the best paper and the three papers to be fast-tracked for this special section. The paper review process for the selected papers followed the standard procedure for fast-tracked TMC special sections. The authors were asked to submit a journal version with an explanation of how they addressed the reviews and feedback received at the conference. Note that each of these three papers received five or more conference reviews and had gone through a shepherding process to address reviewer comments for the final, camera-ready version. As required by the TMC fast-tracking procedure, we invited at least two reviewers for each submission. At least one reviewer was a MobiSys program committee member who reviewed the corresponding conference submission and another was not a member of program committee. 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The authors were asked to submit a journal version with an explanation of how they addressed the reviews and feedback received at the conference. Note that each of these three papers received five or more conference reviews and had gone through a shepherding process to address reviewer comments for the final, camera-ready version. As required by the TMC fast-tracking procedure, we invited at least two reviewers for each submission. At least one reviewer was a MobiSys program committee member who reviewed the corresponding conference submission and another was not a member of program committee. In the end, the review process produced three very highquality papers that we are proud to present to the readers of TMC.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "It gives us great pleasure to introduce this special section on outstanding papers from the ACM MobiSys 2012 conference, for which we were honored to be the program committee cochairs. 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We then asked the program committee and external reviewer panel members to volunteer for the Best Paper Award committee to determine the final best paper and select three out of the five nominated papers for this special section. Based on the responses and conflicts of interest, four members of the program committee and one member of the external reviewer panel formed the Best Paper Award committee. At the conference, this committee selected the best paper and the three papers to be fast-tracked for this special section. The paper review process for the selected papers followed the standard procedure for fast-tracked TMC special sections. The authors were asked to submit a journal version with an explanation of how they addressed the reviews and feedback received at the conference. Note that each of these three papers received five or more conference reviews and had gone through a shepherding process to address reviewer comments for the final, camera-ready version. As required by the TMC fast-tracking procedure, we invited at least two reviewers for each submission. At least one reviewer was a MobiSys program committee member who reviewed the corresponding conference submission and another was not a member of program committee. 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{ "issue": { "id": "12OmNxUv6hx", "title": "Jan.", "year": "2014", "issueNum": "01", "idPrefix": "tm", "pubType": "journal", "volume": "13", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxZ0o27", "doi": "10.1109/TMC.2014.5", "abstract": "The Guest Editor summarizes the three papers in this special section. These papers were presented at the Annual International Conference on Mobile Computing and Networking (MobiCom) held in August 2012 in Istanbul, Turkey.", "abstracts": [ { "abstractType": "Regular", "content": "The Guest Editor summarizes the three papers in this special section. These papers were presented at the Annual International Conference on Mobile Computing and Networking (MobiCom) held in August 2012 in Istanbul, Turkey.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The Guest Editor summarizes the three papers in this special section. 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{ "issue": { "id": "12OmNC3Xhdt", "title": "July", "year": "2015", "issueNum": "07", "idPrefix": "tg", "pubType": "journal", "volume": "21", "label": "July", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxDIthe", "doi": "10.1109/TVCG.2015.2403352", "abstract": "While there has been tremendous research in the simulation of natural media painting, little academic work has been written to understand how all these contributions interrelate and to use this knowledge to direct future work. In this paper, we survey the set of interesting artistic tools to categorize their effects and motivate a modular framework for digital painting that can reproduce those effects in a loosely coupled way. We use this framework as a lens through which we survey the literature and classify the achievements of previous efforts. 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Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/09/08419282", "title": "High Relief from Brush Painting", "doi": null, "abstractUrl": "/journal/tg/2019/09/08419282/13rRUxcKzVn", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/07/06766598", "title": "WYSIWYG Stereo Paintingwith Usability Enhancements", "doi": null, "abstractUrl": "/journal/tg/2014/07/06766598/13rRUyeCkah", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/01/08765801", "title": "Vectorized Painting with Temporal Diffusion Curves", "doi": null, "abstractUrl": "/journal/tg/2021/01/08765801/1bLypqX0rwA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798200", "title": "Panoramic Fluid Painting", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798200/1cJ0VsoPxfO", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800i432", "title": "Painting Many Pasts: Synthesizing Time Lapse Videos of Paintings", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800i432/1m3nu7jSK6Q", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": null, "next": { "fno": "07042312", "articleId": "13rRUyYBlgB", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyxXlp2", "title": "July", "year": "2014", "issueNum": "07", "idPrefix": "tg", "pubType": "journal", "volume": "20", "label": "July", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyeCkah", "doi": "10.1109/TVCG.2014.17", "abstract": "Despite increasing popularity of stereo capture and display systems, creating stereo artwork remains a challenge. This paper presents a stereo painting system, which enables effective from-scratch creation of high-quality stereo artwork. A key concept of our system is a stereo layer, which is composed of two RGBAd (RGBA Z_$+$_Z depth) buffers. Stereo layers alleviate the need for fully formed representational 3D geometry required by most existing 3D painting systems, and allow for simple, essential depth specification. RGBAd buffers also provide scalability for complex scenes by minimizing the dependency of stereo painting updates on the scene complexity. For interaction with stereo layers, we present stereo paint and stereo depth brushes, which manipulate the photometric (RGBA) and depth buffers of a stereo layer, respectively. In our system, painting and depth manipulation operations can be performed in arbitrary order with real-time visual feedback, providing a flexible WYSIWYG workflow for stereo painting. Our data structures allow for easy interoperability with existing image and geometry data, enabling a number of applications beyond from-scratch art creation, such as stereo conversion of monoscopic artwork and mixed-media art. Comments from artists and experimental results demonstrate that our system effectively aides in the creation of compelling stereo paintings.", "abstracts": [ { "abstractType": "Regular", "content": "Despite increasing popularity of stereo capture and display systems, creating stereo artwork remains a challenge. This paper presents a stereo painting system, which enables effective from-scratch creation of high-quality stereo artwork. A key concept of our system is a stereo layer, which is composed of two RGBAd (RGBA $+$ depth) buffers. Stereo layers alleviate the need for fully formed representational 3D geometry required by most existing 3D painting systems, and allow for simple, essential depth specification. RGBAd buffers also provide scalability for complex scenes by minimizing the dependency of stereo painting updates on the scene complexity. For interaction with stereo layers, we present stereo paint and stereo depth brushes, which manipulate the photometric (RGBA) and depth buffers of a stereo layer, respectively. In our system, painting and depth manipulation operations can be performed in arbitrary order with real-time visual feedback, providing a flexible WYSIWYG workflow for stereo painting. Our data structures allow for easy interoperability with existing image and geometry data, enabling a number of applications beyond from-scratch art creation, such as stereo conversion of monoscopic artwork and mixed-media art. Comments from artists and experimental results demonstrate that our system effectively aides in the creation of compelling stereo paintings.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Despite increasing popularity of stereo capture and display systems, creating stereo artwork remains a challenge. This paper presents a stereo painting system, which enables effective from-scratch creation of high-quality stereo artwork. A key concept of our system is a stereo layer, which is composed of two RGBAd (RGBA - depth) buffers. Stereo layers alleviate the need for fully formed representational 3D geometry required by most existing 3D painting systems, and allow for simple, essential depth specification. RGBAd buffers also provide scalability for complex scenes by minimizing the dependency of stereo painting updates on the scene complexity. For interaction with stereo layers, we present stereo paint and stereo depth brushes, which manipulate the photometric (RGBA) and depth buffers of a stereo layer, respectively. In our system, painting and depth manipulation operations can be performed in arbitrary order with real-time visual feedback, providing a flexible WYSIWYG workflow for stereo painting. Our data structures allow for easy interoperability with existing image and geometry data, enabling a number of applications beyond from-scratch art creation, such as stereo conversion of monoscopic artwork and mixed-media art. Comments from artists and experimental results demonstrate that our system effectively aides in the creation of compelling stereo paintings.", "title": "WYSIWYG Stereo Paintingwith Usability Enhancements", "normalizedTitle": "WYSIWYG Stereo Paintingwith Usability Enhancements", "fno": "06766598", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Painting", "Three Dimensional Displays", "Paints", "Geometry", "Solid Modeling", "Brushes", "3 D Splat Rendering", "Stereo Painting", "Stereo Layer", "Essential Depth", "Stereo Brush" ], "authors": [ { "givenName": "Yongjin", "surname": "Kim", "fullName": "Yongjin Kim", "affiliation": "Department of Computer Science and Engineering, Pohang University of Science and Technology (POSTECH), Pohang 790-784, Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Holger", "surname": "Winnemoller", "fullName": "Holger Winnemoller", "affiliation": "Creative Technologies Lab of Adobe Research, Seattle, WA", "__typename": "ArticleAuthorType" }, { "givenName": "Seungyong", "surname": "Lee", "fullName": "Seungyong Lee", "affiliation": "Department of Computer Science and Engineering, Pohang University of Science and Technology (POSTECH), San 31 Hyoja-dong, Pohang 790-784, Korea", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "07", "pubDate": "2014-07-01 00:00:00", "pubType": "trans", "pages": "957-969", "year": "2014", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icis/2017/5507/0/07960025", "title": "A flexible finger-mounted airbrush model for immersive freehand painting", "doi": null, "abstractUrl": "/proceedings-article/icis/2017/07960025/12OmNBV9Ikp", "parentPublication": { "id": "proceedings/icis/2017/5507/0", "title": "2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2008/1971/0/04480776", "title": "Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480776/12OmNCwlacX", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2011/4467/0/4467a181", "title": "The Undiscovered Country: The Art of Pictorial 3-D Stereo Animation", "doi": null, "abstractUrl": "/proceedings-article/cw/2011/4467a181/12OmNwLfMAf", "parentPublication": { "id": "proceedings/cw/2011/4467/0", "title": "2011 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cmvit/2017/4993/0/07878716", "title": "Generation of Stereo Oil Paintings from RGBD Images", "doi": null, "abstractUrl": "/proceedings-article/cmvit/2017/07878716/12OmNxT56Bx", "parentPublication": { "id": "proceedings/cmvit/2017/4993/0", "title": "2017 International Conference on Machine Vision and Information Technology (CMVIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2011/4484/0/4484a025", "title": "Visual Resonance: Fine Art and 3D Stereo Pictoriality", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2011/4484a025/12OmNxveNQ4", "parentPublication": { "id": "proceedings/cgiv/2011/4484/0", "title": "2011 Eighth International Conference Computer Graphics, Imaging and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/grc/2009/4830/0/05255155", "title": "Non-photorealistic rendering of ink painting style diffusion", "doi": null, "abstractUrl": "/proceedings-article/grc/2009/05255155/12OmNyFU7aU", "parentPublication": { "id": "proceedings/grc/2009/4830/0", "title": "2009 IEEE International Conference on Granular Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/01/07185456", "title": "Visualization-by-Sketching: An Artist&#x0027;s Interface for Creating Multivariate Time-Varying Data Visualizations", "doi": null, "abstractUrl": "/journal/tg/2016/01/07185456/13rRUIIVlcO", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050723", "title": "Painting with Polygons: A Procedural Watercolor Engine", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050723/13rRUxBa5bY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/07/07042343", "title": "A Modular Framework for Digital Painting", "doi": null, "abstractUrl": "/journal/tg/2015/07/07042343/13rRUxDIthe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798200", "title": "Panoramic Fluid Painting", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798200/1cJ0VsoPxfO", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06748102", "articleId": "13rRUwInvyy", "__typename": "AdjacentArticleType" }, "next": { "fno": "06799298", "articleId": "13rRUzp02om", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], 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{ "issue": { "id": "1p1cntpQSWc", "title": "Jan.", "year": "2021", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1bLypqX0rwA", "doi": "10.1109/TVCG.2019.2929808", "abstract": "This paper presents a vector painting system for digital artworks. We first propose Temporal Diffusion Curve (TDC), a new form of vector graphics, and a novel random-access solver for modeling the evolution of strokes. With the help of a procedural stroke processing function, the TDC strokes can achieve various shapes and effects for multiple art styles. Based on these, we build a painting system of great potential. Thanks to the random-access solver, our method has real-time performance regardless of the rendering resolution, provides straightforward editing possibilities on strokes both at runtime and afterward, and is effective and straightforward for art production. Compared with the previous Diffusion Curve, our method uses strokes as the basic graphics primitives, which are able to intersect each other and much more consistent with the intuition and painting habits of human. We finally demonstrate that professional artists can create multiple genres of artworks with our painting system.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents a vector painting system for digital artworks. We first propose Temporal Diffusion Curve (TDC), a new form of vector graphics, and a novel random-access solver for modeling the evolution of strokes. With the help of a procedural stroke processing function, the TDC strokes can achieve various shapes and effects for multiple art styles. Based on these, we build a painting system of great potential. Thanks to the random-access solver, our method has real-time performance regardless of the rendering resolution, provides straightforward editing possibilities on strokes both at runtime and afterward, and is effective and straightforward for art production. Compared with the previous Diffusion Curve, our method uses strokes as the basic graphics primitives, which are able to intersect each other and much more consistent with the intuition and painting habits of human. We finally demonstrate that professional artists can create multiple genres of artworks with our painting system.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents a vector painting system for digital artworks. We first propose Temporal Diffusion Curve (TDC), a new form of vector graphics, and a novel random-access solver for modeling the evolution of strokes. With the help of a procedural stroke processing function, the TDC strokes can achieve various shapes and effects for multiple art styles. Based on these, we build a painting system of great potential. Thanks to the random-access solver, our method has real-time performance regardless of the rendering resolution, provides straightforward editing possibilities on strokes both at runtime and afterward, and is effective and straightforward for art production. Compared with the previous Diffusion Curve, our method uses strokes as the basic graphics primitives, which are able to intersect each other and much more consistent with the intuition and painting habits of human. We finally demonstrate that professional artists can create multiple genres of artworks with our painting system.", "title": "Vectorized Painting with Temporal Diffusion Curves", "normalizedTitle": "Vectorized Painting with Temporal Diffusion Curves", "fno": "08765801", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Art", "Image Resolution", "Real Time Systems", "Rendering Computer Graphics", "Vectors", "Vectorized Painting", "Digital Artworks", "Vector Graphics", "TDC Strokes", "Rendering Resolution", "Art Production", "Procedural Stroke Processing", "Random Access Solver", "Temporal Diffusion Curve", "Diffusion Curve Images", "Vector Images", "Painting", "Mathematical Model", "Graphics", "Real Time Systems", "Pigments", "Heating Systems", "Oils", "Vector Graphics", "Heat Equation", "Procedural Model", "Real Time Application" ], "authors": [ { "givenName": "Yingjia", "surname": "Li", "fullName": "Yingjia Li", "affiliation": "State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Xiao", "surname": "Zhai", "fullName": "Xiao Zhai", "affiliation": "State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Fei", "surname": "Hou", "fullName": "Fei Hou", "affiliation": "State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yawen", "surname": "Liu", "fullName": "Yawen Liu", "affiliation": "Beijing Piesat Information Technology Co., Ltd., Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Aimin", "surname": "Hao", "fullName": "Aimin Hao", "affiliation": "State Key Laboratory of Virtual Reality Technology and Systems, Research Institute of Frontier Science, Beihang University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Hong", "surname": "Qin", "fullName": "Hong Qin", "affiliation": "Department of Computer Science, Stony Brook University, Stony Brook, NY, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2021-01-01 00:00:00", "pubType": "trans", "pages": "228-240", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icsgea/2016/3578/0/07733858", "title": "Research on the Aesthetic Mode of Digital Painting Based on Digital Technology", "doi": null, "abstractUrl": "/proceedings-article/icsgea/2016/07733858/12OmNwpXRSZ", "parentPublication": { "id": "proceedings/icsgea/2016/3578/0", "title": "2016 International Conference on Smart Grid and Electrical Automation (ICSGEA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2012/4836/0/4836a013", "title": "An Automatic Rendering Method of Line Strokes for Chinese Landscape Painting", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2012/4836a013/12OmNy3RRF5", "parentPublication": { "id": "proceedings/icvrv/2012/4836/0", "title": "2012 International Conference on Virtual Reality and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/grc/2009/4830/0/05255155", "title": "Non-photorealistic rendering of ink painting style diffusion", "doi": null, "abstractUrl": "/proceedings-article/grc/2009/05255155/12OmNyFU7aU", "parentPublication": { "id": "proceedings/grc/2009/4830/0", "title": "2009 IEEE International Conference on Granular Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/culture-computing/2013/5047/0/5047a151", "title": "Sound Based Scenery Painting", "doi": null, "abstractUrl": "/proceedings-article/culture-computing/2013/5047a151/12OmNzayNan", "parentPublication": { "id": "proceedings/culture-computing/2013/5047/0", "title": "2013 International Conference on Culture and Computing (Culture Computing)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/12/07726076", "title": "Data-Driven NPR Illustrations of Natural Flows in Chinese Painting", "doi": null, "abstractUrl": "/journal/tg/2017/12/07726076/13rRUwkfAZk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050723", "title": "Painting with Polygons: A Procedural Watercolor Engine", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050723/13rRUxBa5bY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": 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{ "issue": { "id": "12OmNCbCrUN", "title": "Dec.", "year": "2013", "issueNum": "12", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwvBy8U", "doi": "10.1109/TVCG.2013.172", "abstract": "With the evolution of graphics hardware, high quality global illumination becomes available for real-time volume rendering. Compared to local illumination, global illumination can produce realistic shading effects which are closer to real world scenes, and has proven useful for enhancing volume data visualization to enable better depth and shape perception. However, setting up optimal lighting could be a nontrivial task for average users. There were lighting design works for volume visualization but they did not consider global light transportation. In this paper, we present a lighting design method for volume visualization employing global illumination. The resulting system takes into account view and transfer-function dependent content of the volume data to automatically generate an optimized three-point lighting environment. Our method fully exploits the back light which is not used by previous volume visualization systems. By also including global shadow and multiple scattering, our lighting system can effectively enhance the depth and shape perception of volumetric features of interest. In addition, we propose an automatic tone mapping operator which recovers visual details from overexposed areas while maintaining sufficient contrast in the dark areas. We show that our method is effective for visualizing volume datasets with complex structures. The structural information is more clearly and correctly presented under the automatically generated light sources.", "abstracts": [ { "abstractType": "Regular", "content": "With the evolution of graphics hardware, high quality global illumination becomes available for real-time volume rendering. Compared to local illumination, global illumination can produce realistic shading effects which are closer to real world scenes, and has proven useful for enhancing volume data visualization to enable better depth and shape perception. However, setting up optimal lighting could be a nontrivial task for average users. There were lighting design works for volume visualization but they did not consider global light transportation. In this paper, we present a lighting design method for volume visualization employing global illumination. The resulting system takes into account view and transfer-function dependent content of the volume data to automatically generate an optimized three-point lighting environment. Our method fully exploits the back light which is not used by previous volume visualization systems. By also including global shadow and multiple scattering, our lighting system can effectively enhance the depth and shape perception of volumetric features of interest. In addition, we propose an automatic tone mapping operator which recovers visual details from overexposed areas while maintaining sufficient contrast in the dark areas. We show that our method is effective for visualizing volume datasets with complex structures. The structural information is more clearly and correctly presented under the automatically generated light sources.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "With the evolution of graphics hardware, high quality global illumination becomes available for real-time volume rendering. Compared to local illumination, global illumination can produce realistic shading effects which are closer to real world scenes, and has proven useful for enhancing volume data visualization to enable better depth and shape perception. However, setting up optimal lighting could be a nontrivial task for average users. There were lighting design works for volume visualization but they did not consider global light transportation. In this paper, we present a lighting design method for volume visualization employing global illumination. The resulting system takes into account view and transfer-function dependent content of the volume data to automatically generate an optimized three-point lighting environment. Our method fully exploits the back light which is not used by previous volume visualization systems. By also including global shadow and multiple scattering, our lighting system can effectively enhance the depth and shape perception of volumetric features of interest. In addition, we propose an automatic tone mapping operator which recovers visual details from overexposed areas while maintaining sufficient contrast in the dark areas. We show that our method is effective for visualizing volume datasets with complex structures. The structural information is more clearly and correctly presented under the automatically generated light sources.", "title": "Lighting Design for Globally Illuminated Volume Rendering", "normalizedTitle": "Lighting Design for Globally Illuminated Volume Rendering", "fno": "ttg2013122946", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Lighting", "Light Sources", "Rendering Computer Graphics", "Data Visualization", "Volume Rendering", "Image Color Analysis", "Volume Rendering", "Lighting", "Light Sources", "Rendering Computer Graphics", "Data Visualization", "Volume Rendering", "Image Color Analysis", "Tone Mapping", "Global Illumination", "Lighting Design" ], "authors": [ { "givenName": null, "surname": "Yubo Zhang", "fullName": "Yubo Zhang", "affiliation": "Univ. of California, Davis, Davis, CA, USA", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Kwan-Liu Ma", "fullName": "Kwan-Liu Ma", "affiliation": "Univ. of California, Davis, Davis, CA, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2013-12-01 00:00:00", "pubType": "trans", "pages": "2946-2955", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2004/8788/0/87880107", "title": "Anisotropic Volume Rendering for Extremely Dense, Thin Line Data", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2004/87880107/12OmNBNM91m", "parentPublication": { "id": "proceedings/ieee-vis/2004/8788/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2000/6478/0/64780037", "title": "Volume Illustration: Non-Photorealistic Rendering of Volume Models", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2000/64780037/12OmNC0y5FO", "parentPublication": { "id": "proceedings/ieee-vis/2000/6478/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2002/7498/0/7498bergner", "title": "Interactive Spectral Volume Rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2002/7498bergner/12OmNqEjhXN", "parentPublication": { "id": "proceedings/ieee-vis/2002/7498/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2015/6879/0/07156383", "title": "Advanced lighting for unstructured-grid data visualization", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2015/07156383/12OmNz2C1sz", "parentPublication": { "id": "proceedings/pacificvis/2015/6879/0", "title": "2015 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/12/ttg2012122372", "title": "Structure-Aware Lighting Design for Volume Visualization", "doi": null, "abstractUrl": "/journal/tg/2012/12/ttg2012122372/13rRUwghd97", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2014/06/mcg2014060016", "title": "Using Global Illumination in Volume Visualization of Rheumatoid Arthritis CT Data", "doi": null, "abstractUrl": "/magazine/cg/2014/06/mcg2014060016/13rRUwvT9lI", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2001/03/v0253", "title": "Volume Illustration: Nonphotorealistic Rendering of Volume Models", "doi": null, "abstractUrl": "/journal/tg/2001/03/v0253/13rRUxbTMyH", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/01/ttg2013010067", "title": "Lighting System for Visual Perception Enhancement in Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2013/01/ttg2013010067/13rRUyYSWsT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/08/ttg2013081317", "title": "Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping", "doi": null, "abstractUrl": "/journal/tg/2013/08/ttg2013081317/13rRUynHuja", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800i077", "title": "Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800i077/1m3omNjwpW0", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013122936", "articleId": "13rRUwcAqqh", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg201312xxix", "articleId": "13rRUyuNswY", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgyt", "name": "ttg2013122946s.mov", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2013122946s.mov", "extension": "mov", "size": "1.8 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNCcKQnA", "title": "Feb.", "year": "2013", "issueNum": "02", "idPrefix": "tp", "pubType": "journal", "volume": "35", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyfKIEo", "doi": "10.1109/TPAMI.2012.110", "abstract": "The cast shadows in an image provide important information about illumination and geometry. In this paper, we utilize this information in a novel framework in order to jointly recover the illumination environment, a set of geometry parameters, and an estimate of the cast shadows in the scene given a single image and coarse initial 3D geometry. We model the interaction of illumination and geometry in the scene and associate it with image evidence for cast shadows using a higher order Markov Random Field (MRF) illumination model, while we also introduce a method to obtain approximate image evidence for cast shadows. Capturing the interaction between light sources and geometry in the proposed graphical model necessitates higher order cliques and continuous-valued variables, which make inference challenging. Taking advantage of domain knowledge, we provide a two-stage minimization technique for the MRF energy of our model. We evaluate our method in different datasets, both synthetic and real. Our model is robust to rough knowledge of geometry and inaccurate initial shadow estimates, allowing a generic coarse 3D model to represent a whole class of objects for the task of illumination estimation, or the estimation of geometry parameters to refine our initial knowledge of scene geometry, simultaneously with illumination estimation.", "abstracts": [ { "abstractType": "Regular", "content": "The cast shadows in an image provide important information about illumination and geometry. In this paper, we utilize this information in a novel framework in order to jointly recover the illumination environment, a set of geometry parameters, and an estimate of the cast shadows in the scene given a single image and coarse initial 3D geometry. We model the interaction of illumination and geometry in the scene and associate it with image evidence for cast shadows using a higher order Markov Random Field (MRF) illumination model, while we also introduce a method to obtain approximate image evidence for cast shadows. Capturing the interaction between light sources and geometry in the proposed graphical model necessitates higher order cliques and continuous-valued variables, which make inference challenging. Taking advantage of domain knowledge, we provide a two-stage minimization technique for the MRF energy of our model. We evaluate our method in different datasets, both synthetic and real. Our model is robust to rough knowledge of geometry and inaccurate initial shadow estimates, allowing a generic coarse 3D model to represent a whole class of objects for the task of illumination estimation, or the estimation of geometry parameters to refine our initial knowledge of scene geometry, simultaneously with illumination estimation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The cast shadows in an image provide important information about illumination and geometry. In this paper, we utilize this information in a novel framework in order to jointly recover the illumination environment, a set of geometry parameters, and an estimate of the cast shadows in the scene given a single image and coarse initial 3D geometry. We model the interaction of illumination and geometry in the scene and associate it with image evidence for cast shadows using a higher order Markov Random Field (MRF) illumination model, while we also introduce a method to obtain approximate image evidence for cast shadows. Capturing the interaction between light sources and geometry in the proposed graphical model necessitates higher order cliques and continuous-valued variables, which make inference challenging. Taking advantage of domain knowledge, we provide a two-stage minimization technique for the MRF energy of our model. We evaluate our method in different datasets, both synthetic and real. Our model is robust to rough knowledge of geometry and inaccurate initial shadow estimates, allowing a generic coarse 3D model to represent a whole class of objects for the task of illumination estimation, or the estimation of geometry parameters to refine our initial knowledge of scene geometry, simultaneously with illumination estimation.", "title": "Simultaneous Cast Shadows, Illumination and Geometry Inference Using Hypergraphs", "normalizedTitle": "Simultaneous Cast Shadows, Illumination and Geometry Inference Using Hypergraphs", "fno": "ttp2013020437", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Geometry", "Lighting", "Light Sources", "Three Dimensional Displays", "Estimation", "Image Edge Detection", "Solid Modeling", "Image Models", "Markov Random Fields", "Photometry", "Shading" ], "authors": [ { "givenName": "A.", "surname": "Panagopoulos", "fullName": "A. Panagopoulos", "affiliation": "Dept. of Comput. Sci., Stony Brook Univ., Stony Brook, NY, USA", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Chaohui Wang", "fullName": "Chaohui Wang", "affiliation": "Center for Visual Comput., Ecole Centrale Paris, Chatenay-Malabry, France", "__typename": "ArticleAuthorType" }, { "givenName": "D.", "surname": "Samaras", "fullName": "D. Samaras", "affiliation": "Dept. of Comput. Sci., Stony Brook Univ., Stony Brook, NY, USA", "__typename": "ArticleAuthorType" }, { "givenName": "N.", "surname": "Paragios", "fullName": "N. Paragios", "affiliation": "Center for Visual Comput., Ecole Centrale Paris, Chatenay-Malabry, France", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2013-02-01 00:00:00", "pubType": "trans", "pages": "437-449", "year": "2013", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2012/2216/0/06460513", "title": "Illumination normalization of face images with cast shadows", "doi": null, "abstractUrl": "/proceedings-article/icpr/2012/06460513/12OmNBQ2VPw", "parentPublication": { "id": "proceedings/icpr/2012/2216/0", "title": "2012 21st International Conference on Pattern Recognition (ICPR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2011/0063/0/06130334", "title": "Illumination estimation from shadow borders", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2011/06130334/12OmNs4S8L5", "parentPublication": { "id": "proceedings/iccvw/2011/0063/0", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/1999/0164/2/00790314", "title": "Illumination distribution from brightness in shadows: Adaptive estimation of illumination distribution with unknown reflectance properties in shadow regions", "doi": null, "abstractUrl": "/proceedings-article/iccv/1999/00790314/12OmNvAiSCT", "parentPublication": { "id": "proceedings/iccv/1999/0164/2", "title": "Proceedings of the Seventh IEEE International Conference on Computer Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2009/4420/0/05459185", "title": "Sparse representation of cast shadows via ℓ1-regularized least squares", "doi": null, "abstractUrl": "/proceedings-article/iccv/2009/05459185/12OmNvmowU8", "parentPublication": { "id": "proceedings/iccv/2009/4420/0", "title": "2009 IEEE 12th International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2009/3992/0/05206665", "title": "Robust shadow and illumination estimation using a mixture model", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2009/05206665/12OmNx3q6Va", "parentPublication": { "id": "proceedings/cvpr/2009/3992/0", "title": "2009 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2017/6327/0/6327a192", "title": "[POSTER] Illumination Estimation Using Cast Shadows for Realistic Augmented Reality Applications", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2017/6327a192/12OmNxX3uLh", "parentPublication": { "id": "proceedings/ismar-adjunct/2017/6327/0", "title": "2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2004/2158/1/01315013", "title": "Spherical harmonics vs. Haar wavelets: basis for recovering illumination from cast shadows", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2004/01315013/12OmNyL0Tly", "parentPublication": { "id": "proceedings/cvpr/2004/2158/1", "title": "Proceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2004. CVPR 2004.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2011/0394/0/05995585", "title": "Illumination estimation and cast shadow detection through a higher-order graphical model", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2011/05995585/12OmNzV70wp", "parentPublication": { "id": "proceedings/cvpr/2011/0394/0", "title": "CVPR 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2007/07/i1133", "title": "Learning and Removing Cast Shadows through a Multidistribution Approach", "doi": null, "abstractUrl": "/journal/tp/2007/07/i1133/13rRUxAAT8O", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2013020425", "articleId": "13rRUwghdaj", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttp2013020450", "articleId": "13rRUwjGoH8", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRJx", "name": "ttp2013020437s.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttp2013020437s.pdf", "extension": "pdf", "size": "892 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNvqEvRo", "title": "PrePrints", "year": "5555", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": null, "label": "PrePrints", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1H0GdxnVnws", "doi": "10.1109/TVCG.2022.3209963", "abstract": "We propose neural global illumination, a novel method for fast rendering full global illumination in static scenes with dynamic viewpoint and area lighting. The key idea of our method is to utilize a deep rendering network to model the complex mapping from each shading point to global illumination. To efficiently learn the mapping, we propose a neural-network-friendly input representation including attributes of each shading point, viewpoint information, and a combinational lighting representation that enables high-quality fitting with a compact neural network. To synthesize high-frequency global illumination effects, we transform the low-dimension input to higher-dimension space by positional encoding and model the rendering network as a deep fully-connected network. Besides, we feed a screen-space neural buffer to our rendering network to share global information between objects in the screen-space to each shading point. We have demonstrated our neural global illumination method in rendering a wide variety of scenes exhibiting complex and all-frequency global illumination effects such as multiple-bounce glossy interreflection, color bleeding, and caustics.", "abstracts": [ { "abstractType": "Regular", "content": "We propose neural global illumination, a novel method for fast rendering full global illumination in static scenes with dynamic viewpoint and area lighting. The key idea of our method is to utilize a deep rendering network to model the complex mapping from each shading point to global illumination. To efficiently learn the mapping, we propose a neural-network-friendly input representation including attributes of each shading point, viewpoint information, and a combinational lighting representation that enables high-quality fitting with a compact neural network. To synthesize high-frequency global illumination effects, we transform the low-dimension input to higher-dimension space by positional encoding and model the rendering network as a deep fully-connected network. Besides, we feed a screen-space neural buffer to our rendering network to share global information between objects in the screen-space to each shading point. We have demonstrated our neural global illumination method in rendering a wide variety of scenes exhibiting complex and all-frequency global illumination effects such as multiple-bounce glossy interreflection, color bleeding, and caustics.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose neural global illumination, a novel method for fast rendering full global illumination in static scenes with dynamic viewpoint and area lighting. The key idea of our method is to utilize a deep rendering network to model the complex mapping from each shading point to global illumination. To efficiently learn the mapping, we propose a neural-network-friendly input representation including attributes of each shading point, viewpoint information, and a combinational lighting representation that enables high-quality fitting with a compact neural network. To synthesize high-frequency global illumination effects, we transform the low-dimension input to higher-dimension space by positional encoding and model the rendering network as a deep fully-connected network. Besides, we feed a screen-space neural buffer to our rendering network to share global information between objects in the screen-space to each shading point. We have demonstrated our neural global illumination method in rendering a wide variety of scenes exhibiting complex and all-frequency global illumination effects such as multiple-bounce glossy interreflection, color bleeding, and caustics.", "title": "Neural Global Illumination: Interactive Indirect Illumination Prediction under Dynamic Area Lights", "normalizedTitle": "Neural Global Illumination: Interactive Indirect Illumination Prediction under Dynamic Area Lights", "fno": "09904431", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Lighting", "Rendering Computer Graphics", "Light Sources", "Reflection", "Real Time Systems", "Probes", "Neural Networks", "Global Illumination", "Deep Learning" ], "authors": [ { "givenName": "Duan", "surname": "Gao", "fullName": "Duan Gao", "affiliation": "Department of Computer Science and Technology, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Haoyuan", "surname": "Mu", "fullName": "Haoyuan Mu", "affiliation": "Department of Computer Science and Technology, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Kun", "surname": "Xu", "fullName": "Kun Xu", "affiliation": "Department of Computer Science and Technology, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2022-09-01 00:00:00", "pubType": "trans", "pages": "1-17", "year": "5555", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cw/2016/2303/0/2303a057", "title": "Interactive Screenspace Stream-Compaction Fragment Rendering of Direct Illumination from Area Lights", "doi": null, "abstractUrl": "/proceedings-article/cw/2016/2303a057/12OmNCdk2W8", "parentPublication": { "id": "proceedings/cw/2016/2303/0", "title": "2016 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2017/2089/0/2089a056", "title": "Voxel-Based Interactive Rendering of Translucent Materials under Area Lights Using Sparse Samples", "doi": null, "abstractUrl": "/proceedings-article/cw/2017/2089a056/12OmNvDqsQf", "parentPublication": { "id": "proceedings/cw/2017/2089/0", "title": "2017 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2013/5050/0/5050a913", "title": "Cartoon Rendering Illumination Model Based on Phong", "doi": null, "abstractUrl": "/proceedings-article/icig/2013/5050a913/12OmNwoPtun", "parentPublication": { "id": "proceedings/icig/2013/5050/0", "title": "2013 Seventh International Conference on Image and Graphics (ICIG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pbmcv/1995/7021/0/00514684", "title": "Reflectance analysis under solar illumination", "doi": null, "abstractUrl": "/proceedings-article/pbmcv/1995/00514684/12OmNxbW4O4", "parentPublication": { "id": "proceedings/pbmcv/1995/7021/0", "title": "Proceedings of the Workshop on Physics-Based Modeling in Computer Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cadgraphics/2011/4497/0/4497a093", "title": "Fast Point Based Global Illumination", "doi": null, "abstractUrl": "/proceedings-article/cadgraphics/2011/4497a093/12OmNzdoN7B", "parentPublication": { "id": "proceedings/cadgraphics/2011/4497/0", "title": "Computer-Aided Design and Computer Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2010/06/mcg2010060029", "title": "Advanced Volume Illumination with Unconstrained Light Source Positioning", "doi": null, "abstractUrl": "/magazine/cg/2010/06/mcg2010060029/13rRUNvPLcm", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/v1576", "title": "Lattice-Based Volumetric Global Illumination", "doi": null, "abstractUrl": "/journal/tg/2007/06/v1576/13rRUxBa55V", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600s8622", "title": "Modeling Indirect Illumination for Inverse Rendering", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600s8622/1H1jdnZPS0g", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2020/01/08951772", "title": "Origins of Global Illumination", "doi": null, "abstractUrl": "/magazine/cg/2020/01/08951772/1goL8Hzhdcs", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2019/4765/0/476500a189", "title": "Deep Consistent Illumination in Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2019/476500a189/1gyslmCJMjK", "parentPublication": { "id": "proceedings/ismar-adjunct/2019/4765/0", "title": "2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09895311", "articleId": "1GNprsVfaFi", "__typename": "AdjacentArticleType" }, "next": { "fno": "09904441", "articleId": "1H0GjYseFs4", "__typename": 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{ "issue": { "id": "12OmNvA1hrM", "title": "May/June", "year": "2007", "issueNum": "03", "idPrefix": "cg", "pubType": "magazine", "volume": "27", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUIJcWnq", "doi": "10.1109/MCG.2007.68", "abstract": "Creating realistic animated models of people is a central task in digital content production. Traditionally, highly skilled artists and animators construct shape and appearance models for digital character. They then define the character's motion at each time frame or specific key-frames in a motion sequence to create a digital performance. Increasingly, producers are using motion capture technology to record animations from an actor's performance. This technology reduces animation production time and captures natural movements to create a more believable production. However, motion capture requires the use of specialist suits and markers and only records skeletal motion. It lacks the detailed secondary surface dynamics of cloth and hair that provide the visual realism of a live performance. Over the last decade, we have investigated studio capture technology with the objective of creating models of real people that accurately reflect the time-varying shape and appearance of the whole body with clothing. Surface capture is a fully automated system for capturing a human's shape and appearance as well as motion from multiple video cameras to create highly realistic animated content from an actor's performance in full wardrobe. Our system solves two key problems in performance capture: scene capture from a limited number of camera views and efficient scene representation for visualization", "abstracts": [ { "abstractType": "Regular", "content": "Creating realistic animated models of people is a central task in digital content production. Traditionally, highly skilled artists and animators construct shape and appearance models for digital character. They then define the character's motion at each time frame or specific key-frames in a motion sequence to create a digital performance. Increasingly, producers are using motion capture technology to record animations from an actor's performance. This technology reduces animation production time and captures natural movements to create a more believable production. However, motion capture requires the use of specialist suits and markers and only records skeletal motion. It lacks the detailed secondary surface dynamics of cloth and hair that provide the visual realism of a live performance. Over the last decade, we have investigated studio capture technology with the objective of creating models of real people that accurately reflect the time-varying shape and appearance of the whole body with clothing. Surface capture is a fully automated system for capturing a human's shape and appearance as well as motion from multiple video cameras to create highly realistic animated content from an actor's performance in full wardrobe. Our system solves two key problems in performance capture: scene capture from a limited number of camera views and efficient scene representation for visualization", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Creating realistic animated models of people is a central task in digital content production. Traditionally, highly skilled artists and animators construct shape and appearance models for digital character. They then define the character's motion at each time frame or specific key-frames in a motion sequence to create a digital performance. Increasingly, producers are using motion capture technology to record animations from an actor's performance. This technology reduces animation production time and captures natural movements to create a more believable production. However, motion capture requires the use of specialist suits and markers and only records skeletal motion. It lacks the detailed secondary surface dynamics of cloth and hair that provide the visual realism of a live performance. Over the last decade, we have investigated studio capture technology with the objective of creating models of real people that accurately reflect the time-varying shape and appearance of the whole body with clothing. Surface capture is a fully automated system for capturing a human's shape and appearance as well as motion from multiple video cameras to create highly realistic animated content from an actor's performance in full wardrobe. Our system solves two key problems in performance capture: scene capture from a limited number of camera views and efficient scene representation for visualization", "title": "Surface Capture for Performance-Based Animation", "normalizedTitle": "Surface Capture for Performance-Based Animation", "fno": "mcg2007030021", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Computer Animation", "Data Visualisation", "Image Motion Analysis", "Image Sequences", "Realistic Images", "Video Cameras", "Realistic Animated Model", "Digital Content Production", "Motion Sequence", "Skeletal Motion", "Surface Capture", "Multiple Video Cameras", "Data Visualization", "Animation", "Calibration", "High Definition Video", "Image Reconstruction", "Shape", "Rendering Computer Graphics", "Production Systems", "Digital Cameras", "Solid Modeling", "Computer Graphics", "Image Based Modelling And Rendering", "Video Based Character Animation" ], "authors": [ { "givenName": "Jonathan", "surname": "Starck", "fullName": "Jonathan Starck", "affiliation": "University of Surrey, Guildford, UK", "__typename": "ArticleAuthorType" }, { "givenName": "Adrian", "surname": "Hilton", "fullName": "Adrian Hilton", "affiliation": "University of Surrey, Guildford, UK", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2007-05-01 00:00:00", "pubType": "mags", "pages": "21-31", "year": "2007", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/3dpvt/2004/2223/0/22230042", "title": "3D Performance Capture for Facial Animation", "doi": null, "abstractUrl": "/proceedings-article/3dpvt/2004/22230042/12OmNBVIUyo", "parentPublication": { "id": "proceedings/3dpvt/2004/2223/0", "title": "3D Data Processing Visualization and Transmission, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvmp/2011/4621/0/4621a158", "title": "Head-Mounted Photometric Stereo for Performance Capture", "doi": null, "abstractUrl": "/proceedings-article/cvmp/2011/4621a158/12OmNroijik", "parentPublication": { "id": "proceedings/cvmp/2011/4621/0", "title": "2011 Conference for Visual Media Production", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/1997/7984/0/79840077", "title": "An Animation Interface Designed for Motion Capture", "doi": null, "abstractUrl": "/proceedings-article/ca/1997/79840077/12OmNyRg4fA", "parentPublication": { "id": "proceedings/ca/1997/7984/0", "title": "Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sigra/1997/8102/0/00625148", "title": "An architecture for motion capture based animation", "doi": null, "abstractUrl": "/proceedings-article/sigra/1997/00625148/12OmNz2TCLD", "parentPublication": { "id": "proceedings/sigra/1997/8102/0", "title": "Proceedings X Brazilian Symposium on Computer Graphics and Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2007/2996/0/29960003", "title": "A Simple Framework for Natural Animation of Digitized Models", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2007/29960003/12OmNzIUfYb", "parentPublication": { "id": "proceedings/sibgrapi/2007/2996/0", "title": "XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2007)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2009/01/04812072", "title": "Learning finite-state machine controllers from motion capture data", "doi": null, "abstractUrl": "/journal/ci/2009/01/04812072/13rRUwInv6Y", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/06/08352750", "title": "Surface Motion Capture Animation Synthesis", "doi": null, "abstractUrl": "/journal/tg/2019/06/08352750/13rRUwjXZSl", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050762", "title": "Interactive Animation of 4D Performance Capture", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050762/13rRUxOve9H", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/04/v0663", "title": "Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture", "doi": null, "abstractUrl": "/journal/tg/2007/04/v0663/13rRUxjQyp6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aivr/2018/9269/0/926900a237", "title": "Integrating Biomechanical and Animation Motion Capture Methods in the Production of Participant Specific, Scaled Avatars", "doi": null, "abstractUrl": "/proceedings-article/aivr/2018/926900a237/17D45XeKgqk", "parentPublication": { "id": "proceedings/aivr/2018/9269/0", "title": "2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2007030012", "articleId": "13rRUIJcWnp", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2007030032", "articleId": "13rRUxC0SGv", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAHW0Jc", "title": "June", "year": "2019", "issueNum": "06", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwjXZSl", "doi": "10.1109/TVCG.2018.2831233", "abstract": "We propose to generate novel animations from a set of elementary examples of video-based surface motion capture, under user-specified constraints. 4D surface capture animation is motivated by the increasing demand from media production for highly realistic 3D content. To this aim, data driven strategies that consider video-based information can produce animation with real shapes, kinematics and appearances. Our animations rely on the combination and the interpolation of textured 3D mesh data, which requires examining two aspects: (1) Shape geometry and (2) appearance. First, we propose an animation synthesis structure for the shape geometry, the Essential graph, that outperforms standard Motion graphs in optimality with respect to quantitative criteria, and we extend optimized interpolated transition algorithms to mesh data. Second, we propose a compact view-independent representation for the shape appearance. This representation encodes subject appearance changes due to viewpoint and illumination, and due to inaccuracies in geometric modelling independently. Besides providing compact representations, such decompositions allow for additional applications such as interpolation for animation.", "abstracts": [ { "abstractType": "Regular", "content": "We propose to generate novel animations from a set of elementary examples of video-based surface motion capture, under user-specified constraints. 4D surface capture animation is motivated by the increasing demand from media production for highly realistic 3D content. To this aim, data driven strategies that consider video-based information can produce animation with real shapes, kinematics and appearances. Our animations rely on the combination and the interpolation of textured 3D mesh data, which requires examining two aspects: (1) Shape geometry and (2) appearance. First, we propose an animation synthesis structure for the shape geometry, the Essential graph, that outperforms standard Motion graphs in optimality with respect to quantitative criteria, and we extend optimized interpolated transition algorithms to mesh data. Second, we propose a compact view-independent representation for the shape appearance. This representation encodes subject appearance changes due to viewpoint and illumination, and due to inaccuracies in geometric modelling independently. Besides providing compact representations, such decompositions allow for additional applications such as interpolation for animation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose to generate novel animations from a set of elementary examples of video-based surface motion capture, under user-specified constraints. 4D surface capture animation is motivated by the increasing demand from media production for highly realistic 3D content. To this aim, data driven strategies that consider video-based information can produce animation with real shapes, kinematics and appearances. Our animations rely on the combination and the interpolation of textured 3D mesh data, which requires examining two aspects: (1) Shape geometry and (2) appearance. First, we propose an animation synthesis structure for the shape geometry, the Essential graph, that outperforms standard Motion graphs in optimality with respect to quantitative criteria, and we extend optimized interpolated transition algorithms to mesh data. Second, we propose a compact view-independent representation for the shape appearance. This representation encodes subject appearance changes due to viewpoint and illumination, and due to inaccuracies in geometric modelling independently. Besides providing compact representations, such decompositions allow for additional applications such as interpolation for animation.", "title": "Surface Motion Capture Animation Synthesis", "normalizedTitle": "Surface Motion Capture Animation Synthesis", "fno": "08352750", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Animation", "Shape", "Geometry", "Interpolation", "Three Dimensional Displays", "Pipelines", "Motion Segmentation", "Character Animation", "3 D Video", "Multiview Reconstruction", "Video Based Animation", "4 D Modeling", "4 D Performance Capture" ], "authors": [ { "givenName": "Adnane", "surname": "Boukhayma", "fullName": "Adnane Boukhayma", "affiliation": "University of Grenoble Alpes, Inria, CNRS, Grenoble INP, LJK, Grenoble, France", "__typename": "ArticleAuthorType" }, { "givenName": "Edmond", "surname": "Boyer", "fullName": "Edmond Boyer", "affiliation": "University of Grenoble Alpes, Inria, CNRS, Grenoble INP, LJK, Grenoble, France", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2019-06-01 00:00:00", "pubType": "trans", "pages": "2270-2283", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/sccc/2010/4400/0/4400a252", "title": "Generic Face Animation", "doi": null, "abstractUrl": "/proceedings-article/sccc/2010/4400a252/12OmNBhpS0Y", "parentPublication": { "id": "proceedings/sccc/2010/4400/0", "title": "2010 XXIX International Conference of the Chilean Computer Science Society", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cis/2016/4840/0/4840a374", "title": "One Algorithm of Gesture Animation Synthesis", "doi": null, "abstractUrl": "/proceedings-article/cis/2016/4840a374/12OmNqC2v0f", "parentPublication": { "id": "proceedings/cis/2016/4840/0", "title": "2016 12th International Conference on Computational Intelligence and Security (CIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2015/8332/0/8332a478", "title": "Video Based Animation Synthesis with the Essential Graph", "doi": null, "abstractUrl": "/proceedings-article/3dv/2015/8332a478/12OmNwFid1n", "parentPublication": { "id": "proceedings/3dv/2015/8332/0", "title": "2015 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/1997/7984/0/79840077", "title": "An Animation Interface Designed for Motion Capture", "doi": null, "abstractUrl": "/proceedings-article/ca/1997/79840077/12OmNyRg4fA", "parentPublication": { "id": "proceedings/ca/1997/7984/0", "title": "Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2007/03/mcg2007030021", "title": "Surface Capture for Performance-Based Animation", "doi": null, "abstractUrl": "/magazine/cg/2007/03/mcg2007030021/13rRUIJcWnq", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/12/ttg2013122792", "title": "A Multi-Criteria Approach to Camera Motion Design for Volume Data Animation", "doi": null, "abstractUrl": "/journal/tg/2013/12/ttg2013122792/13rRUwdIOUN", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050762", "title": "Interactive Animation of 4D Performance Capture", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050762/13rRUxOve9H", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2017/04/mcg2017040030", "title": "Data-Driven Approach to Synthesizing Facial Animation Using Motion Capture", "doi": null, "abstractUrl": "/magazine/cg/2017/04/mcg2017040030/13rRUyeTVkv", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2017/06/mcg2017060052", "title": "Cloth Animation Retrieval Using a Motion-Shape Signature", "doi": null, "abstractUrl": "/magazine/cg/2017/06/mcg2017060052/13rRUyoPSRD", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2019/3131/0/313100a376", "title": "Dynamic Surface Animation using Generative Networks", "doi": null, "abstractUrl": "/proceedings-article/3dv/2019/313100a376/1ezRAfa5neE", "parentPublication": { "id": "proceedings/3dv/2019/3131/0", "title": "2019 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08353493", "articleId": "13rRUwbs2b9", "__typename": "AdjacentArticleType" }, "next": { "fno": "08353115", "articleId": "13rRUxNW1Zu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "19EzTyjZa6s", "name": "ttg201906-08352750s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201906-08352750s1.zip", "extension": "zip", "size": "27 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNx4gUpS", "title": "May./Jun.", "year": "2018", "issueNum": "03", "idPrefix": "cg", "pubType": "magazine", "volume": "38", "label": "May./Jun.", "downloadables": { "hasCover": true, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy3gmXD", "doi": "10.1109/MCG.2018.032421660", "abstract": "This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.", "abstracts": [ { "abstractType": "Regular", "content": "This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.", "title": "4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes", "normalizedTitle": "4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes", "fno": "mcg2018030131", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Art", "Cameras", "Computer Animation", "Feature Extraction", "Rendering Computer Graphics", "Three Dimensional Printing", "Cubist Style", "Cubist Features", "Time Variant Sculptural Shapes", "4 D Cubist Camera", "Stop Motion Animation", "4 D Space Time", "Artistic Shapes Modeling", "Artistic Shapes Fabrication", "Multiple Projections", "3 D Printing", "Octrees", "Three Dimensional Displays", "Animation", "Solid Modeling", "Cameras", "Computer Graphics", "4 D Cubism", "Modeling", "Animation", "Fabrication" ], "authors": [ { "givenName": "Quentin", "surname": "Corker-Marin", "fullName": "Quentin Corker-Marin", "affiliation": "Glassworks Ltd.", "__typename": "ArticleAuthorType" }, { "givenName": "Alexander", "surname": "Pasko", "fullName": "Alexander Pasko", "affiliation": "Skolkovo Institute of Science and Technology", "__typename": "ArticleAuthorType" }, { "givenName": "Valery", "surname": "Adzhiev", "fullName": "Valery Adzhiev", "affiliation": "Bournemouth University", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2018-05-01 00:00:00", "pubType": "mags", "pages": "131-139", "year": "2018", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ds-rt/2011/1643/0/06051804", "title": "4D Performance Modelling and Animation", "doi": null, "abstractUrl": "/proceedings-article/ds-rt/2011/06051804/12OmNvA1heq", "parentPublication": { "id": "proceedings/ds-rt/2011/1643/0", "title": "2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgi/2003/1946/0/19460144", "title": "Rendering Artistic and Believable Trees for Cartoon Animation", "doi": null, "abstractUrl": "/proceedings-article/cgi/2003/19460144/12OmNz61ddn", "parentPublication": { "id": "proceedings/cgi/2003/1946/0", "title": "Computer Graphics International Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/v1688", "title": "Shadow-Driven 4D Haptic Visualization", "doi": null, "abstractUrl": "/journal/tg/2007/06/v1688/13rRUwcAqq9", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/06/08352750", "title": "Surface Motion Capture Animation Synthesis", "doi": null, "abstractUrl": "/journal/tg/2019/06/08352750/13rRUwjXZSl", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/01/08019847", "title": "CasCADe: A Novel 4D Visualization System for Virtual Construction Planning", "doi": null, "abstractUrl": "/journal/tg/2018/01/08019847/13rRUxlgxTr", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/12/06876027", "title": "Visualizing 2-dimensional Manifolds with Curve Handles in 4D", "doi": null, "abstractUrl": "/journal/tg/2014/12/06876027/13rRUxly95D", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": 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"parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/01/08809843", "title": "DeepOrganNet: On-the-Fly Reconstruction and Visualization of 3D / 4D Lung Models from Single-View Projections by Deep Deformation Network", "doi": null, "abstractUrl": "/journal/tg/2020/01/08809843/1cHEoqU2cj6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2018030119", "articleId": "13rRUypGGdc", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2018030140", "articleId": "13rRUxCitLI", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAXPyfa", "title": "January-March", "year": "1998", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "4", "label": "January-March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxly95q", "doi": "10.1109/2945.675652", "abstract": "Abstract—Complex repetitive scenes containing forests, foliage, grass, hair, or fur, are challenging for common modeling and rendering tools. The amount of data, the tediousness of modeling and animation tasks, and the cost of realistic rendering have caused such kind of scene to see only limited use even in high-end productions. We describe here how the use of volumetric textures is well suited to such scenes. These primitives can greatly simplify modeling and animation tasks. More importantly, they can be very efficiently rendered using ray tracing with few aliasing artifacts. The main idea, initially introduced by Kajiya and Kay [9], is to represent a pattern of 3D geometry in a reference volume, that is tiled over an underlying surface much like a regular 2D texture. In our contribution, the mapping is independent of the mesh subdivision, the pattern can contain any kind of shape, and it is prefiltered at different scales as for MIP-mapping. Although the model encoding is volumetric, the rendering method differs greatly from traditional volume rendering: A volumetric texture only exists in the neighborhood of a surface, and the repeated instances (called texels) of the reference volume are spatially deformed. Furthermore, each voxel of the reference volume contains a key feature which controls the reflectance function that represents aggregate intravoxel geometry. This allows for ray-tracing of highly complex scenes with very few aliasing artifacts, using a single ray per pixel (for the part of the scene using the volumetric texture representation). The major technical considerations of our method lie in the ray-path determination and in the specification of the reflectance function.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—Complex repetitive scenes containing forests, foliage, grass, hair, or fur, are challenging for common modeling and rendering tools. The amount of data, the tediousness of modeling and animation tasks, and the cost of realistic rendering have caused such kind of scene to see only limited use even in high-end productions. We describe here how the use of volumetric textures is well suited to such scenes. These primitives can greatly simplify modeling and animation tasks. More importantly, they can be very efficiently rendered using ray tracing with few aliasing artifacts. The main idea, initially introduced by Kajiya and Kay [9], is to represent a pattern of 3D geometry in a reference volume, that is tiled over an underlying surface much like a regular 2D texture. In our contribution, the mapping is independent of the mesh subdivision, the pattern can contain any kind of shape, and it is prefiltered at different scales as for MIP-mapping. Although the model encoding is volumetric, the rendering method differs greatly from traditional volume rendering: A volumetric texture only exists in the neighborhood of a surface, and the repeated instances (called texels) of the reference volume are spatially deformed. Furthermore, each voxel of the reference volume contains a key feature which controls the reflectance function that represents aggregate intravoxel geometry. This allows for ray-tracing of highly complex scenes with very few aliasing artifacts, using a single ray per pixel (for the part of the scene using the volumetric texture representation). The major technical considerations of our method lie in the ray-path determination and in the specification of the reflectance function.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—Complex repetitive scenes containing forests, foliage, grass, hair, or fur, are challenging for common modeling and rendering tools. The amount of data, the tediousness of modeling and animation tasks, and the cost of realistic rendering have caused such kind of scene to see only limited use even in high-end productions. We describe here how the use of volumetric textures is well suited to such scenes. These primitives can greatly simplify modeling and animation tasks. More importantly, they can be very efficiently rendered using ray tracing with few aliasing artifacts. The main idea, initially introduced by Kajiya and Kay [9], is to represent a pattern of 3D geometry in a reference volume, that is tiled over an underlying surface much like a regular 2D texture. In our contribution, the mapping is independent of the mesh subdivision, the pattern can contain any kind of shape, and it is prefiltered at different scales as for MIP-mapping. Although the model encoding is volumetric, the rendering method differs greatly from traditional volume rendering: A volumetric texture only exists in the neighborhood of a surface, and the repeated instances (called texels) of the reference volume are spatially deformed. Furthermore, each voxel of the reference volume contains a key feature which controls the reflectance function that represents aggregate intravoxel geometry. This allows for ray-tracing of highly complex scenes with very few aliasing artifacts, using a single ray per pixel (for the part of the scene using the volumetric texture representation). The major technical considerations of our method lie in the ray-path determination and in the specification of the reflectance function.", "title": "Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures", "normalizedTitle": "Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures", "fno": "v0055", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Volumetric Textures", "Complex Geometry", "Levels Of Detail" ], "authors": [ { "givenName": "Fabrice", "surname": "Neyret", "fullName": "Fabrice Neyret", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "01", "pubDate": "1998-01-01 00:00:00", "pubType": "trans", "pages": "55-70", "year": "1998", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "v0037", "articleId": "13rRUwwaKsU", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0071", "articleId": "13rRUB7a1fF", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyoiZ12", "title": "Feb.", "year": "2015", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "21", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyoPSP7", "doi": "10.1109/TVCG.2014.2356196", "abstract": "The paper presents a novel technique based on extension of a general mathematical method of transfinite interpolation to solve an actual problem in the context of a heterogeneous volume modelling area. It deals with time-dependent changes to the volumetric material properties (material density, colour, and others) as a transformation of the volumetric material distributions in space-time accompanying geometric shape transformations such as metamorphosis. The main idea is to represent the geometry of both objects by scalar fields with distance properties, to establish in a higher-dimensional space a time gap during which the geometric transformation takes place, and to use these scalar fields to apply the new space-time transfinite interpolation to volumetric material attributes within this time gap. The proposed solution is analytical in its nature, does not require heavy numerical computations and can be used in real-time applications. Applications of this technique also include texturing and displacement mapping of time-variant surfaces, and parametric design of volumetric microstructures.", "abstracts": [ { "abstractType": "Regular", "content": "The paper presents a novel technique based on extension of a general mathematical method of transfinite interpolation to solve an actual problem in the context of a heterogeneous volume modelling area. It deals with time-dependent changes to the volumetric material properties (material density, colour, and others) as a transformation of the volumetric material distributions in space-time accompanying geometric shape transformations such as metamorphosis. The main idea is to represent the geometry of both objects by scalar fields with distance properties, to establish in a higher-dimensional space a time gap during which the geometric transformation takes place, and to use these scalar fields to apply the new space-time transfinite interpolation to volumetric material attributes within this time gap. The proposed solution is analytical in its nature, does not require heavy numerical computations and can be used in real-time applications. Applications of this technique also include texturing and displacement mapping of time-variant surfaces, and parametric design of volumetric microstructures.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The paper presents a novel technique based on extension of a general mathematical method of transfinite interpolation to solve an actual problem in the context of a heterogeneous volume modelling area. It deals with time-dependent changes to the volumetric material properties (material density, colour, and others) as a transformation of the volumetric material distributions in space-time accompanying geometric shape transformations such as metamorphosis. The main idea is to represent the geometry of both objects by scalar fields with distance properties, to establish in a higher-dimensional space a time gap during which the geometric transformation takes place, and to use these scalar fields to apply the new space-time transfinite interpolation to volumetric material attributes within this time gap. The proposed solution is analytical in its nature, does not require heavy numerical computations and can be used in real-time applications. Applications of this technique also include texturing and displacement mapping of time-variant surfaces, and parametric design of volumetric microstructures.", "title": "Space-Time Transfinite Interpolation of Volumetric Material Properties", "normalizedTitle": "Space-Time Transfinite Interpolation of Volumetric Material Properties", "fno": "06894217", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Interpolation", "Shape", "Material Properties", "Geometry", "Color", "Surface Texture", "Heterogeneous Volume Modelling", "Scalar Field", "Material Distribution", "Texturing", "Transfinite Interpolation", "Volumetric Metamorphosis" ], "authors": [ { "givenName": "Mathieu", "surname": "Sanchez", "fullName": "Mathieu Sanchez", "affiliation": "Bournemouth University (The National Centre for Computer Animation), Bournemouth, United Kingdom", "__typename": "ArticleAuthorType" }, { "givenName": "Oleg", "surname": "Fryazinov", "fullName": "Oleg Fryazinov", "affiliation": "Bournemouth University (The National Centre for Computer Animation), Bournemouth, United Kingdom", "__typename": "ArticleAuthorType" }, { "givenName": "Valery", "surname": "Adzhiev", "fullName": "Valery Adzhiev", "affiliation": "Bournemouth University (The National Centre for Computer Animation), Bournemouth, United Kingdom", "__typename": "ArticleAuthorType" }, { "givenName": "Peter", "surname": "Comninos", "fullName": "Peter Comninos", "affiliation": "Bournemouth University (The National Centre for Computer Animation), Bournemouth, United Kingdom", "__typename": "ArticleAuthorType" }, { "givenName": "Alexander", "surname": "Pasko", "fullName": "Alexander Pasko", "affiliation": "Bournemouth University (The National Centre for Computer Animation), Bournemouth, United Kingdom", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "02", "pubDate": "2015-02-01 00:00:00", "pubType": "trans", "pages": "278-288", "year": "2015", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icmtma/2009/3583/3/3583c202", "title": "Determination of Material Properties of Functionally Graded Hollow Cylinders Using Artificial Neural Network", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2009/3583c202/12OmNAR1aRg", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mvhi/2010/4009/0/4009a592", "title": "Prediction of Material Mechanical Properties with Support Vector Machine", "doi": null, "abstractUrl": "/proceedings-article/mvhi/2010/4009a592/12OmNAlvHXp", "parentPublication": { "id": "proceedings/mvhi/2010/4009/0", "title": "Machine Vision and Human-machine Interface, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptic/2006/0226/0/01627071", "title": "Material Property Recognition by Active Tapping for Fingertip Digitizing", "doi": null, "abstractUrl": "/proceedings-article/haptic/2006/01627071/12OmNAndinM", "parentPublication": { "id": "proceedings/haptic/2006/0226/0", "title": "Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismvl/2010/4024/0/4024a205", "title": "Interpolation Properties for Uninorm Based Logics", "doi": null, "abstractUrl": "/proceedings-article/ismvl/2010/4024a205/12OmNCctfaI", "parentPublication": { "id": "proceedings/ismvl/2010/4024/0", "title": "2010 40th IEEE International Symposium on Multiple-Valued Logic", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ams/2011/4414/0/4414a003", "title": "Predictive Modeling of Material Properties Using GMDH-based Abductive Networks", "doi": null, "abstractUrl": "/proceedings-article/ams/2011/4414a003/12OmNscOUfx", "parentPublication": { "id": "proceedings/ams/2011/4414/0", "title": "Asia International Conference on Modelling &amp; Simulation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/idt/2009/5750/0/05404127", "title": "RF MEMS resonators: Material properties extraction", "doi": null, "abstractUrl": "/proceedings-article/idt/2009/05404127/12OmNvwTGD2", "parentPublication": { "id": "proceedings/idt/2009/5750/0", "title": "2009 4th International Design and Test Workshop (IDT 2009)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2017/04/07728146", "title": "Visual Vibrometry: Estimating Material Properties from Small Motions in Video", "doi": null, "abstractUrl": "/journal/tp/2017/04/07728146/13rRUxYrbNC", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/05/ttg2010050802", "title": "Smooth, Volume-Accurate Material Interface Reconstruction", "doi": null, "abstractUrl": "/journal/tg/2010/05/ttg2010050802/13rRUxd2aYW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/12/ttg2011121832", "title": "Quasi Interpolation With Voronoi Splines", "doi": null, "abstractUrl": "/journal/tg/2011/12/ttg2011121832/13rRUygT7mT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2020/08/08675400", "title": "Recognizing Material Properties from Images", "doi": null, "abstractUrl": "/journal/tp/2020/08/08675400/18K0dyftG5q", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06905844", "articleId": "13rRUyeCkaj", "__typename": "AdjacentArticleType" }, "next": { "fno": "06881685", "articleId": "13rRUytWF9l", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwfb6TP", "title": "March", "year": "2015", "issueNum": "03", "idPrefix": "tp", "pubType": "journal", "volume": "37", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUx0xPod", "doi": "10.1109/TPAMI.2014.2346172", "abstract": "We show how discrete Morse theory provides a rigorous and unifying foundation for defining skeletons and partitions of grayscale digital images. We model a grayscale image as a cubical complex with a real-valued function defined on its vertices (the voxel values). This function is extended to a discrete gradient vector field using the algorithm presented in Robins, Wood, Sheppard TPAMI 33:1646 (2011). In the current paper we define basins (the building blocks of a partition) and segments of the skeleton using the stable and unstable sets associated with critical cells. The natural connection between Morse theory and homology allows us to prove the topological validity of these constructions; for example, that the skeleton is homotopic to the initial object. We simplify the basins and skeletons via Morse-theoretic cancellation of critical cells in the discrete gradient vector field using a strategy informed by persistent homology. Simple working Python code for our algorithms for efficient vector field traversal is included. Example data are taken from micro-CT images of porous materials, an application area where accurate topological models of pore connectivity are vital for fluid-flow modelling.", "abstracts": [ { "abstractType": "Regular", "content": "We show how discrete Morse theory provides a rigorous and unifying foundation for defining skeletons and partitions of grayscale digital images. We model a grayscale image as a cubical complex with a real-valued function defined on its vertices (the voxel values). This function is extended to a discrete gradient vector field using the algorithm presented in Robins, Wood, Sheppard TPAMI 33:1646 (2011). In the current paper we define basins (the building blocks of a partition) and segments of the skeleton using the stable and unstable sets associated with critical cells. The natural connection between Morse theory and homology allows us to prove the topological validity of these constructions; for example, that the skeleton is homotopic to the initial object. We simplify the basins and skeletons via Morse-theoretic cancellation of critical cells in the discrete gradient vector field using a strategy informed by persistent homology. Simple working Python code for our algorithms for efficient vector field traversal is included. Example data are taken from micro-CT images of porous materials, an application area where accurate topological models of pore connectivity are vital for fluid-flow modelling.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We show how discrete Morse theory provides a rigorous and unifying foundation for defining skeletons and partitions of grayscale digital images. We model a grayscale image as a cubical complex with a real-valued function defined on its vertices (the voxel values). This function is extended to a discrete gradient vector field using the algorithm presented in Robins, Wood, Sheppard TPAMI 33:1646 (2011). In the current paper we define basins (the building blocks of a partition) and segments of the skeleton using the stable and unstable sets associated with critical cells. The natural connection between Morse theory and homology allows us to prove the topological validity of these constructions; for example, that the skeleton is homotopic to the initial object. We simplify the basins and skeletons via Morse-theoretic cancellation of critical cells in the discrete gradient vector field using a strategy informed by persistent homology. Simple working Python code for our algorithms for efficient vector field traversal is included. Example data are taken from micro-CT images of porous materials, an application area where accurate topological models of pore connectivity are vital for fluid-flow modelling.", "title": "Skeletonization and Partitioning of Digital Images Using Discrete Morse Theory", "normalizedTitle": "Skeletonization and Partitioning of Digital Images Using Discrete Morse Theory", "fno": "06873268", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Skeleton", "Vectors", "Digital Images", "Shape", "Topology", "Face", "Transforms", "Persistent Homology", "Curve Skeleton", "Surface Skeleton", "Medial Axis Transform", "Watershed Transform", "Discrete Morse Theory" ], "authors": [ { "givenName": "Olaf", "surname": "Delgado-Friedrichs", "fullName": "Olaf Delgado-Friedrichs", "affiliation": "Department of Applied Mathematics, Research School of Physics and Engineering, the Australian National University, Canberra, ACT, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Vanessa", "surname": "Robins", "fullName": "Vanessa Robins", "affiliation": "Department of Applied Mathematics, Research School of Physics and Engineering, the Australian National University, Canberra, ACT, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Adrian", "surname": "Sheppard", "fullName": "Adrian Sheppard", "affiliation": "Department of Applied Mathematics, Research School of Physics and Engineering, the Australian National University, Canberra, ACT, Australia", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2015-03-01 00:00:00", "pubType": "trans", "pages": "654-666", "year": "2015", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/synasc/2014/8447/0/07034732", "title": "Computing Homological Information Based on Directed Graphs within Discrete Objects", "doi": null, "abstractUrl": "/proceedings-article/synasc/2014/07034732/12OmNCyTys0", "parentPublication": { "id": "proceedings/synasc/2014/8447/0", "title": "2014 16th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2011/4548/0/4548a025", "title": "Memory-Efficient Computation of Persistent Homology for 3D Images Using Discrete Morse Theory", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2011/4548a025/12OmNqJ8tfs", "parentPublication": { "id": "proceedings/sibgrapi/2011/4548/0", "title": "2011 24th SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compsac/2017/0367/2/0367b386", "title": "Detection of Irregularities and Rips by Finding Critical Points of Morse Theory — Preliminary Results on Analysis on Sales Data", "doi": null, "abstractUrl": "/proceedings-article/compsac/2017/0367b386/12OmNvpNIqA", "parentPublication": { "id": "compsac/2017/0367/2", "title": "2017 IEEE 41st Annual Computer Software and Applications Conference (COMPSAC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2012/4814/0/4814a178", "title": "Three Dimensional Sketch for a Landscape Using Morse Theory and Reeb Graphs", "doi": null, "abstractUrl": "/proceedings-article/cw/2012/4814a178/12OmNwE9Oqe", "parentPublication": { "id": "proceedings/cw/2012/4814/0", "title": "2012 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/synasc/2014/8447/0/07034734", "title": "Efficient Computation of Simplicial Homology through Acyclic Matching", "doi": null, "abstractUrl": "/proceedings-article/synasc/2014/07034734/12OmNxFJXQA", "parentPublication": { "id": "proceedings/synasc/2014/8447/0", "title": "2014 16th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2004/05/v0499", "title": "Applications of Forman's Discrete Morse Theory to Topology Visualization and Mesh Compression", "doi": null, "abstractUrl": "/journal/tg/2004/05/v0499/13rRUwI5TXr", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/12/06875918", "title": "Conforming Morse-Smale Complexes", "doi": null, "abstractUrl": "/journal/tg/2014/12/06875918/13rRUwjGoLG", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2011/08/ttp2011081646", "title": "Theory and Algorithms for Constructing Discrete Morse Complexes from Grayscale Digital Images", "doi": null, "abstractUrl": "/journal/tp/2011/08/ttp2011081646/13rRUx0xPoa", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2007/03/i0449", "title": "Skeleton Pruning by Contour Partitioning with Discrete Curve Evolution", "doi": null, "abstractUrl": "/journal/tp/2007/03/i0449/13rRUxDqS57", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/08/08007307", "title": "Fuzzy Object Skeletonization: Theory, Algorithms, and Applications", "doi": null, "abstractUrl": "/journal/tg/2018/08/08007307/13rRUyeTVi9", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06832647", "articleId": "13rRUxYIMWq", "__typename": "AdjacentArticleType" }, "next": { "fno": "06867369", "articleId": "13rRUxC0SPQ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNBqMDky", "title": "Feb.", "year": "2013", "issueNum": "01", "idPrefix": "nt", "pubType": "journal", "volume": "21", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxAASY4", "doi": "10.1109/TNET.2012.2199764", "abstract": "We investigate the scheduling of a common resource between several concurrent users when the feasible transmission rate of each user varies randomly over time. Time is slotted, and users arrive and depart upon service completion. This may model, for example, the flow-level behavior of end-users in a narrowband HDR wireless channel (CDMA 1xEV-DO). As performance criteria, we consider the stability of the system and the mean delay experienced by the users. Given the complexity of the problem, we investigate the fluid-scaled system, which allows to obtain important results and insights for the original system: 1) We characterize for a large class of scheduling policies the stability conditions and identify a set of maximum stable policies, giving in each time-slot preference to users being in their best possible channel condition. We find in particular that many opportunistic scheduling policies like Score-Based, Proportionally Best, or Potential Improvement are stable under the maximum stability conditions, whereas the opportunistic scheduler Relative-Best or the cμ-rule are not. 2) We show that choosing the right tie-breaking rule is crucial for the performance (e.g., average delay) as perceived by a user. We prove that a policy is asymptotically optimal if it is maximum stable and the tie-breaking rule gives priority to the user with the highest departure probability. We will refer to such tie-breaking rule as myopic. 3) We derive the growth rates of the number of users in the system in overload settings under various policies, which give additional insights on the performance. 4) We conclude that simple priority-index policies with the myopic tie-breaking rule are stable and asymptotically optimal. All our findings are validated with extensive numerical experiments.", "abstracts": [ { "abstractType": "Regular", "content": "We investigate the scheduling of a common resource between several concurrent users when the feasible transmission rate of each user varies randomly over time. Time is slotted, and users arrive and depart upon service completion. This may model, for example, the flow-level behavior of end-users in a narrowband HDR wireless channel (CDMA 1xEV-DO). As performance criteria, we consider the stability of the system and the mean delay experienced by the users. Given the complexity of the problem, we investigate the fluid-scaled system, which allows to obtain important results and insights for the original system: 1) We characterize for a large class of scheduling policies the stability conditions and identify a set of maximum stable policies, giving in each time-slot preference to users being in their best possible channel condition. We find in particular that many opportunistic scheduling policies like Score-Based, Proportionally Best, or Potential Improvement are stable under the maximum stability conditions, whereas the opportunistic scheduler Relative-Best or the cμ-rule are not. 2) We show that choosing the right tie-breaking rule is crucial for the performance (e.g., average delay) as perceived by a user. We prove that a policy is asymptotically optimal if it is maximum stable and the tie-breaking rule gives priority to the user with the highest departure probability. We will refer to such tie-breaking rule as myopic. 3) We derive the growth rates of the number of users in the system in overload settings under various policies, which give additional insights on the performance. 4) We conclude that simple priority-index policies with the myopic tie-breaking rule are stable and asymptotically optimal. All our findings are validated with extensive numerical experiments.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We investigate the scheduling of a common resource between several concurrent users when the feasible transmission rate of each user varies randomly over time. Time is slotted, and users arrive and depart upon service completion. This may model, for example, the flow-level behavior of end-users in a narrowband HDR wireless channel (CDMA 1xEV-DO). As performance criteria, we consider the stability of the system and the mean delay experienced by the users. Given the complexity of the problem, we investigate the fluid-scaled system, which allows to obtain important results and insights for the original system: 1) We characterize for a large class of scheduling policies the stability conditions and identify a set of maximum stable policies, giving in each time-slot preference to users being in their best possible channel condition. We find in particular that many opportunistic scheduling policies like Score-Based, Proportionally Best, or Potential Improvement are stable under the maximum stability conditions, whereas the opportunistic scheduler Relative-Best or the cμ-rule are not. 2) We show that choosing the right tie-breaking rule is crucial for the performance (e.g., average delay) as perceived by a user. We prove that a policy is asymptotically optimal if it is maximum stable and the tie-breaking rule gives priority to the user with the highest departure probability. We will refer to such tie-breaking rule as myopic. 3) We derive the growth rates of the number of users in the system in overload settings under various policies, which give additional insights on the performance. 4) We conclude that simple priority-index policies with the myopic tie-breaking rule are stable and asymptotically optimal. All our findings are validated with extensive numerical experiments.", "title": "Scheduling in a Random Environment: Stability and Asymptotic Optimality", "normalizedTitle": "Scheduling in a Random Environment: Stability and Asymptotic Optimality", "fno": "06209453", "hasPdf": true, "idPrefix": "nt", "keywords": [ "Code Division Multiple Access", "Next Generation Networks", "Scheduling", "Stability", "Wireless Channels", "Random Environment Scheduling", "Asymptotic Optimality", "CDMA 1 X EV DO", "Narrowband HDR Wireless Channel", "Ιow Level Behavior", "Ιuid Scaled System", "Time Slot Preference", "Stability Conditions", "Priority Index Policies", "Score Based Policy", "Proportionally Best Policy", "Potential Improvement Policy", "Asymptotic Stability", "Indexes", "Numerical Stability", "Vectors", "Stability Criteria", "Convergence", "C Mu Rule", "Asymptotic Fluid Optimality", "Opportunistic Scheduling", "Stability", "Wireless System" ], "authors": [ { "givenName": "Urtzi", "surname": "Ayesta", "fullName": "Urtzi Ayesta", "affiliation": "CNRS-LAAS, Toulouse, France", "__typename": "ArticleAuthorType" }, { "givenName": "Martin", "surname": "Erausquin", "fullName": "Martin Erausquin", "affiliation": "UPV/EHU, University of the Basque Country, Bilbao, Spain", "__typename": "ArticleAuthorType" }, { "givenName": "Matthieu", "surname": "Jonckheere", "fullName": "Matthieu Jonckheere", "affiliation": "CONICET, Buenos Aires, Argentina", "__typename": "ArticleAuthorType" }, { "givenName": "Ina Maria", "surname": "Verloop", "fullName": "Ina Maria Verloop", "affiliation": "Université de Toulouse; INP, LAAS, Toulouse, France", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2013-01-01 00:00:00", "pubType": "trans", "pages": "258-271", "year": "2013", "issn": "1063-6692", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cis/2014/7434/0/7434a094", "title": "Asymptotical Stability Criteria for Time-Delay Static Neural Networks Subject to Stochastic Perturbations", "doi": null, "abstractUrl": "/proceedings-article/cis/2014/7434a094/12OmNBOll68", "parentPublication": { "id": "proceedings/cis/2014/7434/0", "title": "2014 Tenth International Conference on Computational Intelligence and Security (CIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isdea/2010/8333/2/05743535", "title": "A New Fast Method of Assessing Transient Stability", "doi": null, "abstractUrl": "/proceedings-article/isdea/2010/05743535/12OmNBTawuV", "parentPublication": { "id": "proceedings/isdea/2010/8333/2", "title": "2010 International Conference on Intelligent System Design and Engineering Application", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bcgin/2011/4464/0/4464a532", "title": "Asymptotic Behavior and Stability of SIS System with Random Perturbations", "doi": null, "abstractUrl": "/proceedings-article/bcgin/2011/4464a532/12OmNvk7JWP", "parentPublication": { "id": "proceedings/bcgin/2011/4464/0", "title": "2011 International Conference on Business Computing and Global Informatization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/eecs/2017/2085/0/2085a314", "title": "Stability of Interval Positive Fractional Continuous Time Linear Systems", "doi": null, "abstractUrl": "/proceedings-article/eecs/2017/2085a314/12OmNvpew4O", "parentPublication": { "id": "proceedings/eecs/2017/2085/0", "title": "2017 European Conference on Electrical Engineering and Computer Science (EECS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icicta/2015/7644/0/7644b014", "title": "The Range of Parameter α for the Stability of FAST TCP", "doi": null, "abstractUrl": "/proceedings-article/icicta/2015/7644b014/12OmNzTH0Iz", "parentPublication": { "id": "proceedings/icicta/2015/7644/0", "title": "2015 8th International Conference on Intelligent Computation Technology and Automation (ICICTA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2015/03/06798773", "title": "Minimal Evacuation Times and Stability", "doi": null, "abstractUrl": "/journal/nt/2015/03/06798773/13rRUIIVlhM", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2017/05/07513390", "title": "Stability Analysis of Frame Slotted Aloha Protocol", "doi": null, "abstractUrl": "/journal/tm/2017/05/07513390/13rRUIJuxqk", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2017/04/07450634", "title": "Finite-Time Stability Analysis of Reaction-Diffusion Genetic Regulatory Networks with Time-Varying Delays", "doi": null, "abstractUrl": "/journal/tb/2017/04/07450634/13rRUzp02mR", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2021/04/09426413", "title": "Towards Stability Analysis of Data Transport Mechanisms: A Fluid Model and Its Applications", "doi": null, "abstractUrl": "/journal/nt/2021/04/09426413/1tpwOQwJvVu", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisce/2020/6406/0/640600c193", "title": "Stability analysis of discrete ecological dynamical systems with composite stochastic parameters", "doi": null, "abstractUrl": "/proceedings-article/icisce/2020/640600c193/1x3kmXPowwM", "parentPublication": { "id": "proceedings/icisce/2020/6406/0", "title": "2020 7th International Conference on Information Science and Control Engineering (ICISCE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06193399", "articleId": "13rRUxASun3", "__typename": "AdjacentArticleType" }, "next": { "fno": "06200006", "articleId": "13rRUwdrdPL", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNqESuij", "title": "May", "year": "2012", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "18", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxASuAt", "doi": "10.1109/TVCG.2011.107", "abstract": "Morse decomposition provides a numerically stable topological representation of vector fields that is crucial for their rigorous interpretation. However, Morse decomposition is not unique, and its granularity directly impacts its computational cost. In this paper, we propose an automatic refinement scheme to construct the Morse Connection Graph (MCG) of a given vector field in a hierarchical fashion. Our framework allows a Morse set to be refined through a local update of the flow combinatorialization graph, as well as the connection regions between Morse sets. The computation is fast because the most expensive computation is concentrated on a small portion of the domain. Furthermore, the present work allows the generation of a topologically consistent hierarchy of MCGs, which cannot be obtained using a global method. The classification of the extracted Morse sets is a crucial step for the construction of the MCG, for which the Poincaré index is inadequate. We make use of an upper bound for the Conley index, provided by the Betti numbers of an index pair for a translation along the flow, to classify the Morse sets. This upper bound is sufficiently accurate for Morse set classification and provides supportive information for the automatic refinement process. An improved visualization technique for MCG is developed to incorporate the Conley indices. Finally, we apply the proposed techniques to a number of synthetic and real-world simulation data to demonstrate their utility.", "abstracts": [ { "abstractType": "Regular", "content": "Morse decomposition provides a numerically stable topological representation of vector fields that is crucial for their rigorous interpretation. However, Morse decomposition is not unique, and its granularity directly impacts its computational cost. In this paper, we propose an automatic refinement scheme to construct the Morse Connection Graph (MCG) of a given vector field in a hierarchical fashion. Our framework allows a Morse set to be refined through a local update of the flow combinatorialization graph, as well as the connection regions between Morse sets. The computation is fast because the most expensive computation is concentrated on a small portion of the domain. Furthermore, the present work allows the generation of a topologically consistent hierarchy of MCGs, which cannot be obtained using a global method. The classification of the extracted Morse sets is a crucial step for the construction of the MCG, for which the Poincaré index is inadequate. We make use of an upper bound for the Conley index, provided by the Betti numbers of an index pair for a translation along the flow, to classify the Morse sets. This upper bound is sufficiently accurate for Morse set classification and provides supportive information for the automatic refinement process. An improved visualization technique for MCG is developed to incorporate the Conley indices. Finally, we apply the proposed techniques to a number of synthetic and real-world simulation data to demonstrate their utility.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Morse decomposition provides a numerically stable topological representation of vector fields that is crucial for their rigorous interpretation. However, Morse decomposition is not unique, and its granularity directly impacts its computational cost. In this paper, we propose an automatic refinement scheme to construct the Morse Connection Graph (MCG) of a given vector field in a hierarchical fashion. Our framework allows a Morse set to be refined through a local update of the flow combinatorialization graph, as well as the connection regions between Morse sets. The computation is fast because the most expensive computation is concentrated on a small portion of the domain. Furthermore, the present work allows the generation of a topologically consistent hierarchy of MCGs, which cannot be obtained using a global method. The classification of the extracted Morse sets is a crucial step for the construction of the MCG, for which the Poincaré index is inadequate. We make use of an upper bound for the Conley index, provided by the Betti numbers of an index pair for a translation along the flow, to classify the Morse sets. This upper bound is sufficiently accurate for Morse set classification and provides supportive information for the automatic refinement process. An improved visualization technique for MCG is developed to incorporate the Conley indices. Finally, we apply the proposed techniques to a number of synthetic and real-world simulation data to demonstrate their utility.", "title": "Morse Set Classification and Hierarchical Refinement Using Conley Index", "normalizedTitle": "Morse Set Classification and Hierarchical Refinement Using Conley Index", "fno": "ttg2012050767", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Vectors", "Data Visualisation", "Graph Theory", "Mathematics Computing", "Numerical Stability", "Pattern Classification", "Set Theory", "Topology", "Real World Simulation Data", "Morse Set Classification", "Hierarchical Refinement", "Conley Index", "Morse Decomposition", "Vector Field", "Numerically Stable Topological Representation", "Morse Connection Graph", "Flow Combinatorialization Graph", "Poincare Index", "Betti Numbers", "Visualization Technique", "Synthetic Data", "Indexes", "Topology", "Orbits", "Approximation Methods", "Upper Bound", "Trajectory", "Electrocardiography", "Hierarchical Refinement", "Morse Decomposition", "Vector Field Topology", "Upper Bound Of Conley Index", "Topology Refinement" ], "authors": [ { "givenName": null, "surname": "Guoning Chen", "fullName": "Guoning Chen", "affiliation": "Sci. Comput. & Imaging Inst., Univ. of Utah, Salt Lake City, UT, USA", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Qingqing Deng", "fullName": "Qingqing Deng", "affiliation": "Sch. of Electr. Eng. & Comput. Sci, Oregon State Univ., Corvallis, OR, USA", "__typename": "ArticleAuthorType" }, { "givenName": "A.", "surname": "Szymczak", "fullName": "A. Szymczak", "affiliation": "Dept. of Math. & Comput. Sci., Colorado Sch. of Mines, Golden, CO, USA", "__typename": "ArticleAuthorType" }, { "givenName": "R. S.", "surname": "Laramee", "fullName": "R. S. Laramee", "affiliation": "Dept. of Comput. Sci., Swansea Univ., Swansea, UK", "__typename": "ArticleAuthorType" }, { "givenName": "E.", "surname": "Zhang", "fullName": "E. Zhang", "affiliation": "Sch. of Electr. Eng. & Comput. Sci, Oregon State Univ., Corvallis, OR, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2012-05-01 00:00:00", "pubType": "trans", "pages": "767-782", "year": "2012", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/sibgrapi/2011/4548/0/4548a025", "title": "Memory-Efficient Computation of Persistent Homology for 3D Images Using Discrete Morse Theory", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2011/4548a025/12OmNqJ8tfs", "parentPublication": { "id": "proceedings/sibgrapi/2011/4548/0", "title": "2011 24th SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdps/2012/4675/0/4675a484", "title": "The Parallel Computation of Morse-Smale Complexes", "doi": null, "abstractUrl": "/proceedings-article/ipdps/2012/4675a484/12OmNrFBQ1B", "parentPublication": { "id": "proceedings/ipdps/2012/4675/0", "title": "Parallel and Distributed Processing Symposium, International", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050799", "title": "Hierarchy of Stable Morse Decompositions", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050799/13rRUB7a111", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2011/08/ttp2011081646", "title": "Theory and Algorithms for Constructing Discrete Morse Complexes from Grayscale Digital Images", "doi": null, "abstractUrl": "/journal/tp/2011/08/ttp2011081646/13rRUx0xPoa", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/10/ttg2012101757", "title": "Parallel Computation of 2D Morse-Smale Complexes", "doi": null, "abstractUrl": "/journal/tg/2012/10/ttg2012101757/13rRUxASuSL", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/12/ttg2013122763", "title": "Visualization of Morse Connection Graphs for Topologically Rich 2D Vector Fields", "doi": null, "abstractUrl": "/journal/tg/2013/12/ttg2013122763/13rRUxNW1Zp", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/04658183", "title": "A Practical Approach to Morse-Smale Complex Computation: Scalability and Generality", "doi": null, "abstractUrl": "/journal/tg/2008/06/04658183/13rRUxOdD8b", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/12/ttg2012122014", "title": "Computing Morse-Smale Complexes with Accurate Geometry", "doi": null, "abstractUrl": "/journal/tg/2012/12/ttg2012122014/13rRUxZzAhE", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/04/ttg2008040848", "title": "Efficient Morse Decompositions of Vector Fields", "doi": null, "abstractUrl": "/journal/tg/2008/04/ttg2008040848/13rRUxjQyvc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/06/ttg2012060938", "title": "Robust Morse Decompositions of Piecewise Constant Vector Fields", "doi": null, "abstractUrl": "/journal/tg/2012/06/ttg2012060938/13rRUxlgxOj", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2012050753", "articleId": "13rRUxly8XF", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2012050783", "articleId": "13rRUwI5Ug5", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNCy2L3z", "title": "Oct.", "year": "2012", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "18", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxASuSL", "doi": "10.1109/TVCG.2011.284", "abstract": "The Morse-Smale complex is a useful topological data structure for the analysis and visualization of scalar data. This paper describes an algorithm that processes all mesh elements of the domain in parallel to compute the Morse-Smale complex of large 2D datasets at interactive speeds. We employ a reformulation of the Morse-Smale complex using Forman's Discrete Morse Theory and achieve scalability by computing the discrete gradient using local accesses only. We also introduce a novel approach to merge gradient paths that ensures accurate geometry of the computed complex. We demonstrate that our algorithm performs well on both multicore environments and on massively parallel architectures such as the GPU.", "abstracts": [ { "abstractType": "Regular", "content": "The Morse-Smale complex is a useful topological data structure for the analysis and visualization of scalar data. This paper describes an algorithm that processes all mesh elements of the domain in parallel to compute the Morse-Smale complex of large 2D datasets at interactive speeds. We employ a reformulation of the Morse-Smale complex using Forman's Discrete Morse Theory and achieve scalability by computing the discrete gradient using local accesses only. We also introduce a novel approach to merge gradient paths that ensures accurate geometry of the computed complex. We demonstrate that our algorithm performs well on both multicore environments and on massively parallel architectures such as the GPU.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The Morse-Smale complex is a useful topological data structure for the analysis and visualization of scalar data. This paper describes an algorithm that processes all mesh elements of the domain in parallel to compute the Morse-Smale complex of large 2D datasets at interactive speeds. We employ a reformulation of the Morse-Smale complex using Forman's Discrete Morse Theory and achieve scalability by computing the discrete gradient using local accesses only. We also introduce a novel approach to merge gradient paths that ensures accurate geometry of the computed complex. We demonstrate that our algorithm performs well on both multicore environments and on massively parallel architectures such as the GPU.", "title": "Parallel Computation of 2D Morse-Smale Complexes", "normalizedTitle": "Parallel Computation of 2D Morse-Smale Complexes", "fno": "ttg2012101757", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Manifolds", "Geometry", "Vectors", "Data Visualization", "Algorithm Design And Analysis", "Parallel Algorithms", "2 D Scalar Functions", "Topology Based Methods", "Discrete Morse Theory", "Large Datasets", "Gradient Pairs", "Multicore" ], "authors": [ { "givenName": "Nithin", "surname": "Shivashankar", "fullName": "Nithin Shivashankar", "affiliation": "Indian Institute of Science, Bangalore", "__typename": "ArticleAuthorType" }, { "givenName": "Senthilnathan", "surname": "M", "fullName": "Senthilnathan M", "affiliation": "Indian Institute of Science, Bangalore", "__typename": "ArticleAuthorType" }, { "givenName": "Vijay", "surname": "Natarajan", "fullName": "Vijay Natarajan", "affiliation": "Indian Institute of Science, Bangalore", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2012-10-01 00:00:00", "pubType": "trans", "pages": "1757-1770", "year": "2012", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2005/2766/0/27660068", "title": "Topology-based Simplification for Feature Extraction from 3D Scalar Fields", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660068/12OmNArKShW", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2011/4548/0/4548a025", "title": "Memory-Efficient Computation of Persistent Homology for 3D Images Using Discrete Morse Theory", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2011/4548a025/12OmNqJ8tfs", "parentPublication": { "id": "proceedings/sibgrapi/2011/4548/0", "title": "2011 24th SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdps/2012/4675/0/4675a484", "title": "The Parallel Computation of Morse-Smale Complexes", "doi": null, "abstractUrl": "/proceedings-article/ipdps/2012/4675a484/12OmNrFBQ1B", "parentPublication": { "id": "proceedings/ipdps/2012/4675/0", "title": "Parallel and Distributed Processing Symposium, International", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciap/2007/2877/0/28770337", "title": "Multi-resolution Morse-Smale Complexes for Terrain Modeling", "doi": null, "abstractUrl": "/proceedings-article/iciap/2007/28770337/12OmNsbY6Tz", "parentPublication": { "id": "proceedings/iciap/2007/2877/0", "title": "2007 14th International Conference on Image Analysis and Processing - ICIAP 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/smi/2005/2379/0/01563237", "title": "Volumetric data analysis using Morse-Smale complexes", "doi": null, "abstractUrl": "/proceedings-article/smi/2005/01563237/12OmNxaw5b1", "parentPublication": { "id": "proceedings/smi/2005/2379/0", "title": "Proceedings. International Conference on Shape Modeling and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/04376172", "title": "Efficient Computation of Morse-Smale Complexes for Three-dimensional Scalar Functions", "doi": null, "abstractUrl": "/journal/tg/2007/06/04376172/13rRUwj7cp4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/12/ttg2012122014", "title": "Computing Morse-Smale Complexes with Accurate Geometry", "doi": null, "abstractUrl": "/journal/tg/2012/12/ttg2012122014/13rRUxZzAhE", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/01/08440824", "title": "Shared-Memory Parallel Computation of Morse-Smale Complexes with Improved Accuracy", "doi": null, "abstractUrl": "/journal/tg/2019/01/08440824/17D45Xh13tG", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09773959", "title": "A GPU Parallel Algorithm for Computing Morse-Smale Complexes", "doi": null, "abstractUrl": "/journal/tg/5555/01/09773959/1DjDpvFkiwE", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vis/2020/8014/0/801400a036", "title": "GPU Parallel Computation of Morse-Smale Complexes", "doi": null, "abstractUrl": "/proceedings-article/vis/2020/801400a036/1qRO66SHgwU", "parentPublication": { "id": "proceedings/vis/2020/8014/0", "title": "2020 IEEE Visualization Conference (VIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2012101744", "articleId": "13rRUynHuj7", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2012101771", "articleId": "13rRUxC0SW8", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRIp", "name": "ttg2012101757s.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2012101757s.pdf", "extension": "pdf", "size": "436 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNzZ5oam", "title": "July/August", "year": "2008", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "14", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxjQyvc", "doi": "10.1109/TVCG.2008.33", "abstract": "Existing topology-based vector field analysis techniques rely on the ability to extract the individual trajectories which are sensitive to noise and errors introduced by simulation and interpolation. This makes such vector field analysis unsuitable for rigorous interpretations. We advocate the use of Morse decompositions, which are robust with respect to perturbations, to encode the topological structures of a vector field in the form of a directed graph, called a Morse connection graph (MCG). While an MCG exists for every vector field, it need not be unique. Previous techniques for computing MCG's, while fast, are overly conservative and usually results in MCG's that are too coarse to be useful. To address this issue, we present a new technique for performing Morse decomposition based on the concept of tau-maps, which typically provides finer MCG's than existing techniques. Furthermore, the choice of tau provides a natural tradeoff between the fineness of the MCG's and the computational costs. We provide efficient implementations of Morse decomposition based on tau-maps, which include the use of forward and backward mapping techniques and an adaptive approach in constructing better approximations of the images of the triangles. Furthermore, we propose the use of spatial tau-maps in addition to the original temporal tau-maps.", "abstracts": [ { "abstractType": "Regular", "content": "Existing topology-based vector field analysis techniques rely on the ability to extract the individual trajectories which are sensitive to noise and errors introduced by simulation and interpolation. This makes such vector field analysis unsuitable for rigorous interpretations. We advocate the use of Morse decompositions, which are robust with respect to perturbations, to encode the topological structures of a vector field in the form of a directed graph, called a Morse connection graph (MCG). While an MCG exists for every vector field, it need not be unique. Previous techniques for computing MCG's, while fast, are overly conservative and usually results in MCG's that are too coarse to be useful. To address this issue, we present a new technique for performing Morse decomposition based on the concept of tau-maps, which typically provides finer MCG's than existing techniques. Furthermore, the choice of tau provides a natural tradeoff between the fineness of the MCG's and the computational costs. We provide efficient implementations of Morse decomposition based on tau-maps, which include the use of forward and backward mapping techniques and an adaptive approach in constructing better approximations of the images of the triangles. Furthermore, we propose the use of spatial tau-maps in addition to the original temporal tau-maps.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Existing topology-based vector field analysis techniques rely on the ability to extract the individual trajectories which are sensitive to noise and errors introduced by simulation and interpolation. This makes such vector field analysis unsuitable for rigorous interpretations. We advocate the use of Morse decompositions, which are robust with respect to perturbations, to encode the topological structures of a vector field in the form of a directed graph, called a Morse connection graph (MCG). While an MCG exists for every vector field, it need not be unique. Previous techniques for computing MCG's, while fast, are overly conservative and usually results in MCG's that are too coarse to be useful. To address this issue, we present a new technique for performing Morse decomposition based on the concept of tau-maps, which typically provides finer MCG's than existing techniques. Furthermore, the choice of tau provides a natural tradeoff between the fineness of the MCG's and the computational costs. We provide efficient implementations of Morse decomposition based on tau-maps, which include the use of forward and backward mapping techniques and an adaptive approach in constructing better approximations of the images of the triangles. Furthermore, we propose the use of spatial tau-maps in addition to the original temporal tau-maps.", "title": "Efficient Morse Decompositions of Vector Fields", "normalizedTitle": "Efficient Morse Decompositions of Vector Fields", "fno": "ttg2008040848", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Flow Analysis", "Visualization" ], "authors": [ { "givenName": "Guoning", "surname": "Chen", "fullName": "Guoning Chen", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Konstantin", "surname": "Mischaikow", "fullName": "Konstantin Mischaikow", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Robert S.", "surname": "Laramee", "fullName": "Robert S. Laramee", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Eugene", "surname": "Zhang", "fullName": "Eugene Zhang", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2008-07-01 00:00:00", "pubType": "trans", "pages": "848-862", "year": "2008", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/1999/5897/0/58970003", "title": "Simplified Representation of Vector Fields", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1999/58970003/12OmNxR5UIJ", "parentPublication": { "id": "proceedings/ieee-vis/1999/5897/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050799", "title": "Hierarchy of Stable Morse Decompositions", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050799/13rRUB7a111", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/10/ttg2011101433", "title": "Fast Combinatorial Vector Field Topology", "doi": null, "abstractUrl": "/journal/tg/2011/10/ttg2011101433/13rRUwfZC0c", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2001/03/v0222", "title": "Topology-Preserving Smoothing of Vector Fields", "doi": null, "abstractUrl": "/journal/tg/2001/03/v0222/13rRUwwJWFE", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/05/ttg2012050767", "title": "Morse Set Classification and Hierarchical Refinement Using Conley Index", "doi": null, "abstractUrl": "/journal/tg/2012/05/ttg2012050767/13rRUxASuAt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/12/ttg2013122763", "title": "Visualization of Morse Connection Graphs for Topologically Rich 2D Vector Fields", "doi": null, "abstractUrl": "/journal/tg/2013/12/ttg2013122763/13rRUxNW1Zp", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/06/ttg2012060938", "title": "Robust Morse Decompositions of Piecewise Constant Vector Fields", "doi": null, "abstractUrl": "/journal/tg/2012/06/ttg2012060938/13rRUxlgxOj", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/topoinvis/2022/9354/0/935400a018", "title": "Autoencoder-Aided Visualization of Collections of Morse Complexes", "doi": null, "abstractUrl": "/proceedings-article/topoinvis/2022/935400a018/1J2XJI32OZi", "parentPublication": { "id": "proceedings/topoinvis/2022/9354/0", "title": "2022 Topological Data Analysis and Visualization (TopoInVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/04/09187994", "title": "Uncertainty Visualization of 2D Morse Complex Ensembles Using Statistical Summary Maps", "doi": null, "abstractUrl": "/journal/tg/2022/04/09187994/1mXkiNpxvvq", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vis/2020/8014/0/801400a036", "title": "GPU Parallel Computation of Morse-Smale Complexes", "doi": null, "abstractUrl": "/proceedings-article/vis/2020/801400a036/1qRO66SHgwU", "parentPublication": { "id": "proceedings/vis/2020/8014/0", "title": "2020 IEEE Visualization Conference (VIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2008040835", "articleId": "13rRUwI5UfX", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2008040863", "articleId": "13rRUwInvsE", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxvwoO0", "title": "June", "year": "2012", "issueNum": "06", "idPrefix": "tg", "pubType": "journal", "volume": "18", "label": "June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxlgxOj", "doi": "10.1109/TVCG.2011.88", "abstract": "In this paper, we introduce a new approach to computing a Morse decomposition of a vector field on a triangulated manifold surface. The basic idea is to convert the input vector field to a piecewise constant (PC) vector field, whose trajectories can be computed using simple geometric rules. To overcome the intrinsic difficulty in PC vector fields (in particular, discontinuity along mesh edges), we borrow results from the theory of differential inclusions. The input vector field and its PC variant have similar Morse decompositions. We introduce a robust and efficient algorithm to compute Morse decompositions of a PC vector field. Our approach provides subtriangle precision for Morse sets. In addition, we describe a Morse set classification framework which we use to color code the Morse sets in order to enhance the visualization. We demonstrate the benefits of our approach with three well-known simulation data sets, for which our method has produced Morse decompositions that are similar to or finer than those obtained using existing techniques, and is over an order of magnitude faster.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we introduce a new approach to computing a Morse decomposition of a vector field on a triangulated manifold surface. The basic idea is to convert the input vector field to a piecewise constant (PC) vector field, whose trajectories can be computed using simple geometric rules. To overcome the intrinsic difficulty in PC vector fields (in particular, discontinuity along mesh edges), we borrow results from the theory of differential inclusions. The input vector field and its PC variant have similar Morse decompositions. We introduce a robust and efficient algorithm to compute Morse decompositions of a PC vector field. Our approach provides subtriangle precision for Morse sets. In addition, we describe a Morse set classification framework which we use to color code the Morse sets in order to enhance the visualization. We demonstrate the benefits of our approach with three well-known simulation data sets, for which our method has produced Morse decompositions that are similar to or finer than those obtained using existing techniques, and is over an order of magnitude faster.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we introduce a new approach to computing a Morse decomposition of a vector field on a triangulated manifold surface. The basic idea is to convert the input vector field to a piecewise constant (PC) vector field, whose trajectories can be computed using simple geometric rules. To overcome the intrinsic difficulty in PC vector fields (in particular, discontinuity along mesh edges), we borrow results from the theory of differential inclusions. The input vector field and its PC variant have similar Morse decompositions. We introduce a robust and efficient algorithm to compute Morse decompositions of a PC vector field. Our approach provides subtriangle precision for Morse sets. In addition, we describe a Morse set classification framework which we use to color code the Morse sets in order to enhance the visualization. We demonstrate the benefits of our approach with three well-known simulation data sets, for which our method has produced Morse decompositions that are similar to or finer than those obtained using existing techniques, and is over an order of magnitude faster.", "title": "Robust Morse Decompositions of Piecewise Constant Vector Fields", "normalizedTitle": "Robust Morse Decompositions of Piecewise Constant Vector Fields", "fno": "ttg2012060938", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Morse Decomposition", "Vector Field Topology" ], "authors": [ { "givenName": "Andrzej", "surname": "Szymczak", "fullName": "Andrzej Szymczak", "affiliation": "Colorado School of Mines, Golden", "__typename": "ArticleAuthorType" }, { "givenName": "Eugene", "surname": "Zhang", "fullName": "Eugene Zhang", "affiliation": "Oregon State University, Corvallis", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2012-06-01 00:00:00", "pubType": "trans", "pages": "938-951", "year": "2012", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2005/2766/0/27660068", "title": "Topology-based Simplification for Feature Extraction from 3D Scalar Fields", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660068/12OmNArKShW", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050799", "title": "Hierarchy of Stable Morse Decompositions", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050799/13rRUB7a111", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2011/08/ttp2011081646", "title": "Theory and Algorithms for Constructing Discrete Morse Complexes from Grayscale Digital Images", "doi": null, "abstractUrl": "/journal/tp/2011/08/ttp2011081646/13rRUx0xPoa", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2015/03/06873268", "title": "Skeletonization and Partitioning of Digital Images Using Discrete Morse Theory", "doi": null, "abstractUrl": "/journal/tp/2015/03/06873268/13rRUx0xPod", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/05/ttg2012050767", "title": "Morse Set Classification and Hierarchical Refinement Using Conley Index", "doi": null, "abstractUrl": "/journal/tg/2012/05/ttg2012050767/13rRUxASuAt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/10/ttg2012101757", "title": "Parallel Computation of 2D Morse-Smale Complexes", "doi": null, "abstractUrl": "/journal/tg/2012/10/ttg2012101757/13rRUxASuSL", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/12/ttg2013122763", "title": "Visualization of Morse Connection Graphs for Topologically Rich 2D Vector Fields", "doi": null, "abstractUrl": "/journal/tg/2013/12/ttg2013122763/13rRUxNW1Zp", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/12/ttg2012122014", "title": "Computing Morse-Smale Complexes with Accurate Geometry", "doi": null, "abstractUrl": "/journal/tg/2012/12/ttg2012122014/13rRUxZzAhE", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/04/ttg2008040848", "title": "Efficient Morse Decompositions of Vector Fields", "doi": null, "abstractUrl": "/journal/tg/2008/04/ttg2008040848/13rRUxjQyvc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/12/ttg2011121842", "title": "Topological Spines: A Structure-preserving Visual Representation of Scalar Fields", "doi": null, "abstractUrl": "/journal/tg/2011/12/ttg2011121842/13rRUygT7mU", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2012060925", "articleId": "13rRUwjGoFX", "__typename": "AdjacentArticleType" }, "next": { "fno": "05753896", "articleId": "13rRUxjyX3Y", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRTC", "name": "ttg2012060938s.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2012060938s.pdf", "extension": "pdf", "size": "356 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "1J9y2mtpt3a", "title": "Jan.", "year": "2023", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "29", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1H1gs021YFa", "doi": "10.1109/TVCG.2022.3209450", "abstract": "We present SizePairs, a new technique to create stable and balanced treemap layouts that visualize values changing over time in hierarchical data. To achieve an overall high-quality result across all time steps in terms of stability and aspect ratio, SizePairs employs a new hierarchical size-based pairing algorithm that recursively pairs two nodes that complement their size changes over time and have similar sizes. SizePairs maximizes the visual quality and stability by optimizing the splitting orientation of each internal node and flipping leaf nodes, if necessary. We also present a comprehensive comparison of SizePairs against the state-of-the-art treemaps developed for visualizing time-dependent data. SizePairs outperforms existing techniques in both visual quality and stability, while being faster than the local moves technique.", "abstracts": [ { "abstractType": "Regular", "content": "We present SizePairs, a new technique to create stable and balanced treemap layouts that visualize values changing over time in hierarchical data. To achieve an overall high-quality result across all time steps in terms of stability and aspect ratio, SizePairs employs a new hierarchical size-based pairing algorithm that recursively pairs two nodes that complement their size changes over time and have similar sizes. SizePairs maximizes the visual quality and stability by optimizing the splitting orientation of each internal node and flipping leaf nodes, if necessary. We also present a comprehensive comparison of SizePairs against the state-of-the-art treemaps developed for visualizing time-dependent data. SizePairs outperforms existing techniques in both visual quality and stability, while being faster than the local moves technique.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present SizePairs, a new technique to create stable and balanced treemap layouts that visualize values changing over time in hierarchical data. To achieve an overall high-quality result across all time steps in terms of stability and aspect ratio, SizePairs employs a new hierarchical size-based pairing algorithm that recursively pairs two nodes that complement their size changes over time and have similar sizes. SizePairs maximizes the visual quality and stability by optimizing the splitting orientation of each internal node and flipping leaf nodes, if necessary. We also present a comprehensive comparison of SizePairs against the state-of-the-art treemaps developed for visualizing time-dependent data. SizePairs outperforms existing techniques in both visual quality and stability, while being faster than the local moves technique.", "title": "SizePairs: Achieving Stable and Balanced Temporal Treemaps using Hierarchical Size-based Pairing", "normalizedTitle": "SizePairs: Achieving Stable and Balanced Temporal Treemaps using Hierarchical Size-based Pairing", "fno": "09904436", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Integrity", "Data Visualisation", "Trees Mathematics", "Aspect Ratio", "Data Visualization", "Hierarchical Data", "Hierarchical Size Based Pairing", "Size Pairs", "Stability", "Temporal Treemaps", "Treemap Layouts", "Visual Quality", "Layout", "Visualization", "Stability Criteria", "Numerical Stability", "Vegetation", "Size Measurement", "Binary Trees", "Treemaps", "Stability", "Compensation", "Temporal Treemaps" ], "authors": [ { "givenName": "Chang", "surname": "Han", "fullName": "Chang Han", "affiliation": "Shandong University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jaemin", "surname": "Jo", "fullName": "Jaemin Jo", "affiliation": "Sungkyunkwan University, South Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Anyi", "surname": "Li", "fullName": "Anyi Li", "affiliation": "Shandong University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Bongshin", "surname": "Lee", "fullName": "Bongshin Lee", "affiliation": "Microsoft Research, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Oliver", "surname": "Deussen", "fullName": "Oliver Deussen", "affiliation": "University Konstanz, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Yunhai", "surname": "Wang", "fullName": "Yunhai Wang", "affiliation": "Shandong University, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2023-01-01 00:00:00", "pubType": "trans", "pages": "193-202", "year": "2023", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/infvis/2005/9464/0/01532128", "title": "Voronoi treemaps", "doi": null, "abstractUrl": "/proceedings-article/infvis/2005/01532128/12OmNCmGNWg", "parentPublication": { "id": "proceedings/infvis/2005/9464/0", "title": "IEEE Symposium on Information Visualization (InfoVis 05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2005/2790/0/01532128", "title": "Voronoi treemaps", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2005/01532128/12OmNqzu6VY", "parentPublication": { "id": "proceedings/ieee-infovis/2005/2790/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2005/2790/0/27900007", "title": "Voronoi Treemaps", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2005/27900007/12OmNzSyCdf", "parentPublication": { "id": "proceedings/ieee-infovis/2005/2790/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/01/08019841", "title": "Stable Treemaps via Local Moves", "doi": null, "abstractUrl": "/journal/tg/2018/01/08019841/13rRUIJcWlt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/04376152", "title": "Visualizing Changes of Hierarchical Data using Treemaps", "doi": null, "abstractUrl": "/journal/tg/2007/06/04376152/13rRUxYrbUw", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/v1286", "title": "Visualizing Changes of Hierarchical Data using Treemaps", "doi": null, "abstractUrl": "/journal/tg/2007/06/v1286/13rRUy0qnLA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/01/ttg2013010141", "title": "Enhanced Spatial Stability with Hilbert and Moore Treemaps", "doi": null, "abstractUrl": "/journal/tg/2013/01/ttg2013010141/13rRUzphDxW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vissoft/2018/8292/0/829200a096", "title": "Quantitative Comparison of Dynamic Treemaps for Software Evolution Visualization", "doi": null, "abstractUrl": "/proceedings-article/vissoft/2018/829200a096/17D45VsBU7n", "parentPublication": { "id": 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{ "issue": { "id": "12OmNzFdtc6", "title": "November/December", "year": "2010", "issueNum": "06", "idPrefix": "tg", "pubType": "journal", "volume": "16", "label": "November/December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUIJcWlk", "doi": "10.1109/TVCG.2010.173", "abstract": "Integral surfaces are ideal tools to illustrate vector fields and fluid flow structures. However, these surfaces can be visually complex and exhibit difficult geometric properties, owing to strong stretching, shearing and folding of the flow from which they are derived. Many techniques for non-photorealistic rendering have been presented previously. It is, however, unclear how these techniques can be applied to integral surfaces. In this paper, we examine how transparency and texturing techniques can be used with integral surfaces to convey both shape and directional information. We present a rendering pipeline that combines these techniques aimed at faithfully and accurately representing integral surfaces while improving visualization insight. The presented pipeline is implemented directly on the GPU, providing real-time interaction for all rendering modes, and does not require expensive preprocessing of integral surfaces after computation.", "abstracts": [ { "abstractType": "Regular", "content": "Integral surfaces are ideal tools to illustrate vector fields and fluid flow structures. However, these surfaces can be visually complex and exhibit difficult geometric properties, owing to strong stretching, shearing and folding of the flow from which they are derived. Many techniques for non-photorealistic rendering have been presented previously. It is, however, unclear how these techniques can be applied to integral surfaces. In this paper, we examine how transparency and texturing techniques can be used with integral surfaces to convey both shape and directional information. We present a rendering pipeline that combines these techniques aimed at faithfully and accurately representing integral surfaces while improving visualization insight. The presented pipeline is implemented directly on the GPU, providing real-time interaction for all rendering modes, and does not require expensive preprocessing of integral surfaces after computation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Integral surfaces are ideal tools to illustrate vector fields and fluid flow structures. However, these surfaces can be visually complex and exhibit difficult geometric properties, owing to strong stretching, shearing and folding of the flow from which they are derived. Many techniques for non-photorealistic rendering have been presented previously. It is, however, unclear how these techniques can be applied to integral surfaces. In this paper, we examine how transparency and texturing techniques can be used with integral surfaces to convey both shape and directional information. We present a rendering pipeline that combines these techniques aimed at faithfully and accurately representing integral surfaces while improving visualization insight. The presented pipeline is implemented directly on the GPU, providing real-time interaction for all rendering modes, and does not require expensive preprocessing of integral surfaces after computation.", "title": "IRIS: Illustrative Rendering for Integral Surfaces", "normalizedTitle": "IRIS: Illustrative Rendering for Integral Surfaces", "fno": "ttg2010061319", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Flow Visualization", "Integral Surfaces", "Illustrative Rendering" ], "authors": [ { "givenName": "Mathias", "surname": "Hummel", "fullName": "Mathias Hummel", "affiliation": "University of Kaiserslautern", "__typename": "ArticleAuthorType" }, { "givenName": "Christoph", "surname": "Garth", "fullName": "Christoph Garth", "affiliation": "University of California, Davis", "__typename": "ArticleAuthorType" }, { "givenName": "Bernd", "surname": "Hamann", "fullName": "Bernd Hamann", "affiliation": "University of California, Davis", "__typename": "ArticleAuthorType" }, { "givenName": "Hans", "surname": "Hagen", "fullName": "Hans Hagen", "affiliation": "University of Kaiserslautern", "__typename": "ArticleAuthorType" }, { "givenName": "Kenneth I.", "surname": "Joy", "fullName": "Kenneth I. Joy", "affiliation": "University of California, Davis", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2010-11-01 00:00:00", "pubType": "trans", "pages": "1319-1328", "year": "2010", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/pg/2002/1784/0/17840475", "title": "Interactive Visualization of Non-Manifold Implicit Surfaces Using Pre-Integrated Volume Rendering", "doi": null, "abstractUrl": "/proceedings-article/pg/2002/17840475/12OmNBqv2go", "parentPublication": { "id": "proceedings/pg/2002/1784/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2011/4548/0/4548a133", "title": "Visualizing 3D Flow of Black-Oil Reservoir Models on Arbitrary Surfaces Using Projected 2D Line Integral Convolution", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2011/4548a133/12OmNwCJOUx", "parentPublication": { "id": "proceedings/sibgrapi/2011/4548/0", "title": "2011 24th SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2008/3358/0/3358a255", "title": "Using Multi-agent Systems for Sampling and Rendering Implicit Surfaces", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2008/3358a255/12OmNwK7o3c", "parentPublication": { "id": "proceedings/sibgrapi/2008/3358/0", "title": "2008 XXI Brazilian Symposium on Computer Graphics and Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acssc/1988/9999/1/00754002", "title": "Rendering Of Texture On 3D Surfaces", "doi": null, "abstractUrl": "/proceedings-article/acssc/1988/00754002/12OmNxxNbPS", "parentPublication": { "id": "proceedings/acssc/1988/9999/1", "title": "Twenty-Second Asilomar Conference on Signals, Systems and Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2011/4548/0/4548a101", "title": "Illustrative Volume Visualization for Unstructured Meshes Based on Photic Extremum Lines", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2011/4548a101/12OmNy5R3zz", "parentPublication": { "id": "proceedings/sibgrapi/2011/4548/0", "title": "2011 24th SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/06/ttg2009061299", "title": "Depth-Dependent Halos: Illustrative Rendering of Dense Line Data", "doi": null, "abstractUrl": "/journal/tg/2009/06/ttg2009061299/13rRUEgs2LX", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2003/02/v0127", "title": "Illustrative Interactive Stipple Rendering", "doi": null, "abstractUrl": "/journal/tg/2003/02/v0127/13rRUIIVlcA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/04/ttg2010040571", "title": "Illustrative Volume Visualization Using GPU-Based Particle Systems", "doi": null, "abstractUrl": "/journal/tg/2010/04/ttg2010040571/13rRUwgyOjh", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2003/05/mcg2003050070", "title": "Rendering the Intersections of Implicit Surfaces", "doi": null, "abstractUrl": "/magazine/cg/2003/05/mcg2003050070/13rRUwh80JL", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/06/ttg2010061329", "title": "Illustrative Stream Surfaces", "doi": null, "abstractUrl": "/journal/tg/2010/06/ttg2010061329/13rRUxcsYLM", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2010061311", "articleId": "13rRUx0Pqpt", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2010061329", "articleId": "13rRUxcsYLM", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRPO", "name": "ttg2010061319s1.mov", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2010061319s1.mov", "extension": "mov", "size": "44.2 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNviZlCS", "title": "Aug.", "year": "2015", "issueNum": "08", "idPrefix": "tg", "pubType": "journal", "volume": "21", "label": "Aug.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwghd53", "doi": "10.1109/TVCG.2015.2410273", "abstract": "Volume rendering is a popular visualization technique for scientific computing and medical imaging. By assigning proper transparency, it allows us to see more information inside the volume. However, because volume rendering projects complex 3D structures into the 2D domain, the resultant visualization often suffers from ambiguity and its spatial relationship could be difficult to recognize correctly, especially when the scene or setting is highly transparent. Stereoscopic displays are not the rescue to the problem even though they add an additional dimension which seems helpful for resolving the ambiguity. This paper proposes a thaumatrope method to enhance 3D understanding with stereoscopic transparency for volume rendering. Our method first generates an additional cue with less spatial ambiguity by using a high opacity setting. To avoid cluttering the actual content, we only select its prominent feature for displaying. By alternating the actual content and the selected feature quickly, the viewer only perceives a whole volume while its spatial understanding has been enhanced. A user study was performed to compare the proposed method with the original stereoscopic volume rendering and the static combination of the actual content and the selected feature using a 3D display. Results show that the proposed thaumatrope approach provides better spatial understanding than compared approaches.", "abstracts": [ { "abstractType": "Regular", "content": "Volume rendering is a popular visualization technique for scientific computing and medical imaging. By assigning proper transparency, it allows us to see more information inside the volume. However, because volume rendering projects complex 3D structures into the 2D domain, the resultant visualization often suffers from ambiguity and its spatial relationship could be difficult to recognize correctly, especially when the scene or setting is highly transparent. Stereoscopic displays are not the rescue to the problem even though they add an additional dimension which seems helpful for resolving the ambiguity. This paper proposes a thaumatrope method to enhance 3D understanding with stereoscopic transparency for volume rendering. Our method first generates an additional cue with less spatial ambiguity by using a high opacity setting. To avoid cluttering the actual content, we only select its prominent feature for displaying. By alternating the actual content and the selected feature quickly, the viewer only perceives a whole volume while its spatial understanding has been enhanced. A user study was performed to compare the proposed method with the original stereoscopic volume rendering and the static combination of the actual content and the selected feature using a 3D display. Results show that the proposed thaumatrope approach provides better spatial understanding than compared approaches.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Volume rendering is a popular visualization technique for scientific computing and medical imaging. By assigning proper transparency, it allows us to see more information inside the volume. However, because volume rendering projects complex 3D structures into the 2D domain, the resultant visualization often suffers from ambiguity and its spatial relationship could be difficult to recognize correctly, especially when the scene or setting is highly transparent. Stereoscopic displays are not the rescue to the problem even though they add an additional dimension which seems helpful for resolving the ambiguity. This paper proposes a thaumatrope method to enhance 3D understanding with stereoscopic transparency for volume rendering. Our method first generates an additional cue with less spatial ambiguity by using a high opacity setting. To avoid cluttering the actual content, we only select its prominent feature for displaying. By alternating the actual content and the selected feature quickly, the viewer only perceives a whole volume while its spatial understanding has been enhanced. A user study was performed to compare the proposed method with the original stereoscopic volume rendering and the static combination of the actual content and the selected feature using a 3D display. Results show that the proposed thaumatrope approach provides better spatial understanding than compared approaches.", "title": "Disambiguating Stereoscopic Transparency Using a Thaumatrope Approach", "normalizedTitle": "Disambiguating Stereoscopic Transparency Using a Thaumatrope Approach", "fno": "07055322", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Rendering Computer Graphics", "Stereo Image Processing", "Three Dimensional Displays", "Visualization", "Transfer Functions", "Data Visualization", "Hardware", "Volume Rendering", "Stereoscopic Perception", "Stereoscopic Display" ], "authors": [ { "givenName": "Yan-Jen", "surname": "Su", "fullName": "Yan-Jen Su", "affiliation": "Graduate Institute of Networking and Multimedia, National Taiwan University, Taipei, Taiwan", "__typename": "ArticleAuthorType" }, { "givenName": "Yung-Yu", "surname": "Chuang", "fullName": "Yung-Yu Chuang", "affiliation": "Department of Computer Science and Information Engineering, National Taiwan University, Taipei, Taiwan", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2015-08-01 00:00:00", "pubType": "trans", "pages": "959-969", "year": "2015", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iccvw/2011/0063/0/06130263", "title": "Optimum alignment of panoramic images for stereoscopic navigation in image-based telepresence systems", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2011/06130263/12OmNAtst7B", "parentPublication": { "id": "proceedings/iccvw/2011/0063/0", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/lcn/2012/1565/0/06423586", "title": "3DSVAT: A 3D Stereoscopic Vulnerability Assessment Tool for network security", "doi": null, "abstractUrl": "/proceedings-article/lcn/2012/06423586/12OmNqzcvC0", "parentPublication": { "id": "proceedings/lcn/2012/1565/0", "title": "37th Annual IEEE Conference on Local Computer Networks", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2017/0733/0/0733b295", "title": "The Stereoscopic Zoom", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2017/0733b295/12OmNrkT7ID", "parentPublication": { "id": "proceedings/cvprw/2017/0733/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2012/4836/0/4836a001", "title": "A Motion Parallax Rendering Approach to Real-time Stereoscopic Visualization for Aircraft Virtual Assembly", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2012/4836a001/12OmNwseERI", "parentPublication": { "id": "proceedings/icvrv/2012/4836/0", "title": "2012 International Conference on Virtual Reality and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdpsw/2016/3682/0/3682b048", "title": "Immersive Molecular Visualization with Omnidirectional Stereoscopic Ray Tracing and Remote Rendering", "doi": null, "abstractUrl": "/proceedings-article/ipdpsw/2016/3682b048/12OmNzA6GQL", "parentPublication": { "id": "proceedings/ipdpsw/2016/3682/0", "title": "2016 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisa/2014/4443/0/06847348", "title": "A Virtual Reality System Using View-Dependent Stereoscopic Rendering", "doi": null, "abstractUrl": "/proceedings-article/icisa/2014/06847348/12OmNzcPA7g", "parentPublication": { "id": "proceedings/icisa/2014/4443/0", "title": "2014 International Conference on Information Science and Applications (ICISA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2001/03/v0253", "title": "Volume Illustration: Nonphotorealistic Rendering of Volume Models", "doi": null, "abstractUrl": "/journal/tg/2001/03/v0253/13rRUxbTMyH", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2013/02/mcs2013020041", "title": "Effectively Visualizing the Spatial Structure of Cerebral Blood Vessels", "doi": null, "abstractUrl": "/magazine/cs/2013/02/mcs2013020041/13rRUyeTVlS", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acit-csii-bcd/2017/3302/0/3302a190", "title": "Depth Recognition in 3D Translucent Stereoscopic Imaging of Medical Volumes by Means of a Glasses-Free 3D Display", "doi": null, "abstractUrl": "/proceedings-article/acit-csii-bcd/2017/3302a190/1cdOB3HCeTm", "parentPublication": { "id": "proceedings/acit-csii-bcd/2017/3302/0", "title": "2017 5th Intl Conf on Applied Computing and Information Technology/4th Intl Conf on Computational Science/Intelligence and Applied Informatics/2nd Intl Conf on Big Data, Cloud Computing, Data Science (ACIT-CSII-BCD)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2019/4540/0/08864578", "title": "Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2019/08864578/1e5Zs94AhSE", "parentPublication": { "id": "proceedings/vs-games/2019/4540/0", "title": "2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)", "__typename": "ParentPublication" }, "__typename": 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{ "issue": { "id": "12OmNvStcCv", "title": "August", "year": "2011", "issueNum": "08", "idPrefix": "tg", "pubType": "journal", "volume": "17", "label": "August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxBa55X", "doi": "10.1109/TVCG.2010.123", "abstract": "Stochastic transparency provides a unified approach to order-independent transparency, antialiasing, and deep shadow maps. It augments screen-door transparency using a random sub-pixel stipple pattern, where each fragment of transparent geometry covers a random subset of pixel samples of size proportional to alpha. This results in correct alpha-blended colors on average, in a single render pass with fixed memory size and no sorting, but introduces noise. We reduce this noise by an alpha correction pass, and by an accumulation pass that uses a stochastic shadow map from the camera. At the pixel level, the algorithm does not branch and contains no read-modify-write loops, other than traditional z-buffer blend operations. This makes it an excellent match for modern massively parallel GPU hardware. Stochastic transparency is very simple to implement and supports all types of transparent geometry, able without coding for special cases to mix hair, smoke, foliage, windows, and transparent cloth in a single scene.", "abstracts": [ { "abstractType": "Regular", "content": "Stochastic transparency provides a unified approach to order-independent transparency, antialiasing, and deep shadow maps. It augments screen-door transparency using a random sub-pixel stipple pattern, where each fragment of transparent geometry covers a random subset of pixel samples of size proportional to alpha. This results in correct alpha-blended colors on average, in a single render pass with fixed memory size and no sorting, but introduces noise. We reduce this noise by an alpha correction pass, and by an accumulation pass that uses a stochastic shadow map from the camera. At the pixel level, the algorithm does not branch and contains no read-modify-write loops, other than traditional z-buffer blend operations. This makes it an excellent match for modern massively parallel GPU hardware. Stochastic transparency is very simple to implement and supports all types of transparent geometry, able without coding for special cases to mix hair, smoke, foliage, windows, and transparent cloth in a single scene.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Stochastic transparency provides a unified approach to order-independent transparency, antialiasing, and deep shadow maps. It augments screen-door transparency using a random sub-pixel stipple pattern, where each fragment of transparent geometry covers a random subset of pixel samples of size proportional to alpha. This results in correct alpha-blended colors on average, in a single render pass with fixed memory size and no sorting, but introduces noise. We reduce this noise by an alpha correction pass, and by an accumulation pass that uses a stochastic shadow map from the camera. At the pixel level, the algorithm does not branch and contains no read-modify-write loops, other than traditional z-buffer blend operations. This makes it an excellent match for modern massively parallel GPU hardware. Stochastic transparency is very simple to implement and supports all types of transparent geometry, able without coding for special cases to mix hair, smoke, foliage, windows, and transparent cloth in a single scene.", "title": "Stochastic Transparency", "normalizedTitle": "Stochastic Transparency", "fno": "ttg2011081036", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Rendering", "Transparency", "Shadow Maps", "Deep Shadow Maps", "Stochastic Sampling" ], "authors": [ { "givenName": "Eric", "surname": "Enderton", "fullName": "Eric Enderton", "affiliation": "NVIDIA Corp., Santa Clara", "__typename": "ArticleAuthorType" }, { "givenName": "Erik", "surname": "Sintorn", "fullName": "Erik Sintorn", "affiliation": "Chalmers University of Technology, Gothenburg", "__typename": "ArticleAuthorType" }, { "givenName": "Peter", "surname": "Shirley", "fullName": "Peter Shirley", "affiliation": "NVIDIA Corp., Santa Clara", "__typename": "ArticleAuthorType" }, { "givenName": "David", "surname": "Luebke", "fullName": "David Luebke", "affiliation": "NVIDIA Corp., Santa Clara", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2011-08-01 00:00:00", "pubType": "trans", "pages": "1036-1047", "year": "2011", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iccit/2008/3407/1/3407a502", "title": "A Study on Relationships among Accounting Transparency, Accounting Information Transparency, and XBRL", "doi": null, "abstractUrl": "/proceedings-article/iccit/2008/3407a502/12OmNAR1aWw", "parentPublication": { "id": "iccit/2008/3407/1", "title": "Convergence Information Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2012/4829/0/4829a134", "title": "Memory-Efficient Order-Independent Transparency with Dynamic Fragment Buffer", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2012/4829a134/12OmNCctfoC", "parentPublication": { "id": "proceedings/sibgrapi/2012/4829/0", "title": "2012 25th SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vts/2003/1924/0/19240287", "title": "Design for Consecutive Transparency of Cores in System-on-a-Chip", "doi": null, "abstractUrl": "/proceedings-article/vts/2003/19240287/12OmNxYbSVU", "parentPublication": { "id": "proceedings/vts/2003/1924/0", "title": "Proceedings. 21st VLSI Test Symposium, 2003.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2004/2056/8/205680215a", "title": "Economic Implications of B2B Electronic Markets: The Private and Social Desirability of Information Transparency", "doi": null, "abstractUrl": "/proceedings-article/hicss/2004/205680215a/12OmNzC5ToB", "parentPublication": { "id": "proceedings/hicss/2004/2056/8", "title": "37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iita/2009/3859/1/3859a630", "title": "An Information Transparency Evaluation Method Based on SVM", "doi": null, "abstractUrl": "/proceedings-article/iita/2009/3859a630/12OmNzTppzQ", "parentPublication": { "id": "proceedings/iita/2009/3859/1", "title": "2009 Third International Symposium on Intelligent Information Technology Application", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1998/9176/0/91760351", "title": "Pixel Masks for Screen-Door Transparency", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1998/91760351/12OmNzYwc4V", "parentPublication": { "id": "proceedings/ieee-vis/1998/9176/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ts/1986/11/06312996", "title": "Internet Locus: Extending transparency to an Internet environment", "doi": null, "abstractUrl": "/journal/ts/1986/11/06312996/13rRUIJuxrd", "parentPublication": { "id": "trans/ts", "title": "IEEE Transactions on Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/05/v0584", "title": "Interactive Transparency Rendering for Large CAD Models", "doi": null, "abstractUrl": "/journal/tg/2005/05/v0584/13rRUwhpBO0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/02/08010336", "title": "Improved Alpha Testing Using Hashed Sampling", "doi": null, "abstractUrl": "/journal/tg/2019/02/08010336/17D45VTRoxw", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/08/09007507", "title": "A Comparison of Rendering Techniques for 3D Line Sets With Transparency", "doi": null, "abstractUrl": "/journal/tg/2021/08/09007507/1hJKlGGBnpu", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2011081034", "articleId": "13rRUwIF6dL", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2011081033", "articleId": "13rRUwInvkZ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzFdtc6", "title": "November/December", "year": "2010", "issueNum": "06", "idPrefix": "tg", "pubType": "journal", "volume": "16", "label": "November/December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxcsYLM", "doi": "10.1109/TVCG.2010.166", "abstract": "Stream surfaces are an intuitive approach to represent 3D vector fields. In many cases, however, they are challenging objects to visualize and to understand, due to a high degree of self-occlusion. Despite the need for adequate rendering methods, little work has been done so far in this important research area. In this paper, we present an illustrative rendering strategy for stream surfaces. In our approach, we apply various rendering techniques, which are inspired by the traditional flow illustrations drawn by Dallmann and Abraham \\& Shaw in the early 1980s. Among these techniques are contour lines and halftoning to show the overall surface shape. Flow direction as well as singularities on the stream surface are depicted by illustrative surface streamlines. ;To go beyond reproducing static text book images, we provide several interaction features, such as movable cuts and slabs allowing an interactive exploration of the flow and insights into subjacent structures, e.g., the inner windings of vortex breakdown bubbles. These methods take only the parameterized stream surface as input, require no further preprocessing, and can be freely combined by the user. We explain the design, GPU-implementation, and combination of the different illustrative rendering and interaction methods and demonstrate the potential of our approach by applying it to stream surfaces from various flow simulations. ;", "abstracts": [ { "abstractType": "Regular", "content": "Stream surfaces are an intuitive approach to represent 3D vector fields. In many cases, however, they are challenging objects to visualize and to understand, due to a high degree of self-occlusion. Despite the need for adequate rendering methods, little work has been done so far in this important research area. In this paper, we present an illustrative rendering strategy for stream surfaces. In our approach, we apply various rendering techniques, which are inspired by the traditional flow illustrations drawn by Dallmann and Abraham \\& Shaw in the early 1980s. Among these techniques are contour lines and halftoning to show the overall surface shape. Flow direction as well as singularities on the stream surface are depicted by illustrative surface streamlines. ;To go beyond reproducing static text book images, we provide several interaction features, such as movable cuts and slabs allowing an interactive exploration of the flow and insights into subjacent structures, e.g., the inner windings of vortex breakdown bubbles. These methods take only the parameterized stream surface as input, require no further preprocessing, and can be freely combined by the user. We explain the design, GPU-implementation, and combination of the different illustrative rendering and interaction methods and demonstrate the potential of our approach by applying it to stream surfaces from various flow simulations. ;", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Stream surfaces are an intuitive approach to represent 3D vector fields. In many cases, however, they are challenging objects to visualize and to understand, due to a high degree of self-occlusion. Despite the need for adequate rendering methods, little work has been done so far in this important research area. In this paper, we present an illustrative rendering strategy for stream surfaces. In our approach, we apply various rendering techniques, which are inspired by the traditional flow illustrations drawn by Dallmann and Abraham \\& Shaw in the early 1980s. Among these techniques are contour lines and halftoning to show the overall surface shape. Flow direction as well as singularities on the stream surface are depicted by illustrative surface streamlines. ;To go beyond reproducing static text book images, we provide several interaction features, such as movable cuts and slabs allowing an interactive exploration of the flow and insights into subjacent structures, e.g., the inner windings of vortex breakdown bubbles. These methods take only the parameterized stream surface as input, require no further preprocessing, and can be freely combined by the user. We explain the design, GPU-implementation, and combination of the different illustrative rendering and interaction methods and demonstrate the potential of our approach by applying it to stream surfaces from various flow simulations. ;", "title": "Illustrative Stream Surfaces", "normalizedTitle": "Illustrative Stream Surfaces", "fno": "ttg2010061329", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Flow Visualization", "Stream Surfaces", "Illustrative Rendering", "Silhouettes", "GPU Technique", "3 D Vector Fields" ], "authors": [ { "givenName": "Silvia", "surname": "Born", "fullName": "Silvia Born", "affiliation": "Universität Leipzig", "__typename": "ArticleAuthorType" }, { "givenName": "Alexander", "surname": "Wiebel", "fullName": "Alexander Wiebel", "affiliation": "Max Planck Institute for Human Cognitive and Brain Sciences", "__typename": "ArticleAuthorType" }, { "givenName": "Jan", "surname": "Friedrich", "fullName": "Jan Friedrich", "affiliation": "Universität Leipzig", "__typename": "ArticleAuthorType" }, { "givenName": "Gerik", "surname": "Scheuermann", "fullName": "Gerik Scheuermann", "affiliation": "Universität Leipzig", "__typename": "ArticleAuthorType" }, { "givenName": "Dirk", "surname": "Bartz", "fullName": "Dirk Bartz", "affiliation": "Universität Leipzig", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2010-11-01 00:00:00", "pubType": "trans", "pages": "1329-1338", "year": "2010", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iv/2000/0743/0/07430413", "title": "3D Illustrative Effects for Animating Line Drawings", "doi": null, "abstractUrl": "/proceedings-article/iv/2000/07430413/12OmNANTAzm", "parentPublication": { "id": "proceedings/iv/2000/0743/0", "title": "2000 IEEE Conference on Information Visualization. An International Conference on Computer Visualization and Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visual/1993/3940/0/00398875", "title": "Implicit stream surfaces", "doi": null, "abstractUrl": "/proceedings-article/visual/1993/00398875/12OmNAlvI2V", "parentPublication": { "id": "proceedings/visual/1993/3940/0", "title": "Proceedings Visualization '93", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2011/4548/0/4548a101", "title": "Illustrative Volume Visualization for Unstructured Meshes Based on Photic Extremum Lines", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2011/4548a101/12OmNy5R3zz", "parentPublication": { "id": "proceedings/sibgrapi/2011/4548/0", "title": "2011 24th SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1997/8262/0/82620075", "title": "Principal stream surfaces", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1997/82620075/12OmNyuy9KX", "parentPublication": { "id": "proceedings/ieee-vis/1997/8262/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/06/ttg2009061299", "title": "Depth-Dependent Halos: Illustrative Rendering of Dense Line Data", "doi": null, "abstractUrl": "/journal/tg/2009/06/ttg2009061299/13rRUEgs2LX", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/06/ttg2010061319", "title": "IRIS: Illustrative Rendering for Integral Surfaces", "doi": null, "abstractUrl": "/journal/tg/2010/06/ttg2010061319/13rRUIJcWlk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/04/ttg2011040500", "title": "Approximation of Loop Subdivision Surfaces for Fast Rendering", "doi": null, "abstractUrl": "/journal/tg/2011/04/ttg2011040500/13rRUILtJzt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/02/ttg2010020261", "title": "Real-Time Ray Tracing of Implicit Surfaces on the GPU", "doi": null, "abstractUrl": "/journal/tg/2010/02/ttg2010020261/13rRUwI5TQT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/04/ttg2010040571", "title": "Illustrative Volume Visualization Using GPU-Based Particle Systems", "doi": null, "abstractUrl": "/journal/tg/2010/04/ttg2010040571/13rRUwgyOjh", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050838", "title": "Smart Transparency for Illustrative Visualization of Complex Flow Surfaces", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050838/13rRUxC0SvU", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2010061319", "articleId": "13rRUIJcWlk", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2010061348", "articleId": "13rRUwjGoFT", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXnFwi", "name": "ttg2010061329s3.avi", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2010061329s3.avi", "extension": "avi", "size": "11 MB", "__typename": "WebExtraType" }, { "id": "17ShDTXnFwg", "name": "ttg2010061329s1.avi", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2010061329s1.avi", "extension": "avi", "size": "13.1 MB", "__typename": "WebExtraType" }, { "id": "17ShDTXnFwh", "name": "ttg2010061329s2.avi", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2010061329s2.avi", "extension": "avi", "size": "12.4 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNzmclnV", "title": "Feb.", "year": "2014", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "20", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUypp57F", "doi": "10.1109/TVCG.2013.72", "abstract": "The (k)-buffer algorithm is an efficient GPU-based fragment level sorting algorithm for rendering transparent surfaces. Because of the inherent massive parallelism of GPU stream processors, this algorithm suffers serious read-after-write memory hazards now. In this paper, we introduce an improved (k)-buffer algorithm with error correction coding to combat memory hazards. Our algorithm results in significantly reduced artifacts. While preserving all the merits of the original algorithm, it requires merely OpenGL 3.x support from the GPU, instead of the atomic operations appearing only in the latest OpenGL 4.2 standard. Our algorithm is simple to implement and efficient in performance. Future GPU support for improving this algorithm is also proposed.", "abstracts": [ { "abstractType": "Regular", "content": "The (k)-buffer algorithm is an efficient GPU-based fragment level sorting algorithm for rendering transparent surfaces. Because of the inherent massive parallelism of GPU stream processors, this algorithm suffers serious read-after-write memory hazards now. In this paper, we introduce an improved (k)-buffer algorithm with error correction coding to combat memory hazards. Our algorithm results in significantly reduced artifacts. While preserving all the merits of the original algorithm, it requires merely OpenGL 3.x support from the GPU, instead of the atomic operations appearing only in the latest OpenGL 4.2 standard. Our algorithm is simple to implement and efficient in performance. Future GPU support for improving this algorithm is also proposed.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The (k)-buffer algorithm is an efficient GPU-based fragment level sorting algorithm for rendering transparent surfaces. Because of the inherent massive parallelism of GPU stream processors, this algorithm suffers serious read-after-write memory hazards now. In this paper, we introduce an improved (k)-buffer algorithm with error correction coding to combat memory hazards. Our algorithm results in significantly reduced artifacts. While preserving all the merits of the original algorithm, it requires merely OpenGL 3.x support from the GPU, instead of the atomic operations appearing only in the latest OpenGL 4.2 standard. Our algorithm is simple to implement and efficient in performance. Future GPU support for improving this algorithm is also proposed.", "title": "Memory-Hazard-Aware K-Buffer Algorithm for Order-Independent Transparency Rendering", "normalizedTitle": "Memory-Hazard-Aware K-Buffer Algorithm for Order-Independent Transparency Rendering", "fno": "ttg2014020238", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Rendering Computer Graphics", "Volume Measurements", "Error Analysis", "Computer Graphics", "Graphics Processor", "Volume Visualization", "Transparency Rendering", "Visibility Sort", "Memory Hazard", "Error Checking Code" ], "authors": [ { "givenName": null, "surname": "Nan Zhang", "fullName": "Nan Zhang", "affiliation": "Environ. Modeling & Visualization Lab., Lockheed Martin Co., Chapel Hill, NC, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2014-02-01 00:00:00", "pubType": "trans", "pages": "238-248", "year": "2014", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2005/2766/0/27660016", "title": "OpenGL Multipipe SDK: A Toolkit for Scalable Parallel Rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660016/12OmNBUS755", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2012/4829/0/4829a134", "title": "Memory-Efficient Order-Independent Transparency with Dynamic Fragment Buffer", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2012/4829a134/12OmNCctfoC", "parentPublication": { "id": "proceedings/sibgrapi/2012/4829/0", "title": "2012 25th SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2017/2219/0/2219a315", "title": "Accessing CUDA Features in the OpenGL Rendering Pipeline: A Case Study Using N-Body Simulation", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2017/2219a315/12OmNClQ0yg", "parentPublication": { "id": "proceedings/sibgrapi/2017/2219/0", "title": "2017 30th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cloudcom/2012/4511/0/06427506", "title": "A framework for OpenGL client-server rendering", "doi": null, "abstractUrl": "/proceedings-article/cloudcom/2012/06427506/12OmNqC2v2u", "parentPublication": { "id": "proceedings/cloudcom/2012/4511/0", "title": "4th IEEE International Conference on Cloud Computing Technology and Science Proceedings", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/27660017", "title": "A Shader-Based Parallel Rendering Framework", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660017/12OmNvTk02A", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpads/2014/7615/0/07097916", "title": "The design of LLVM-based shader compiler for embedded architecture", "doi": null, "abstractUrl": "/proceedings-article/icpads/2014/07097916/12OmNwDSdNg", "parentPublication": { "id": "proceedings/icpads/2014/7615/0", "title": "2014 20th IEEE International Conference on Parallel and Distributed Systems (ICPADS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/01/ttg2014010140", "title": "Verifying Volume Rendering Using Discretization Error Analysis", "doi": null, "abstractUrl": "/journal/tg/2014/01/ttg2014010140/13rRUwInvB6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/06/07070744", "title": "Z_$k^+$_Z -buffer: An Efficient, Memory-Friendly and Dynamic Z_$k$_Z -buffer Framework", "doi": null, "abstractUrl": "/journal/tg/2015/06/07070744/13rRUwdrdSB", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2003/02/v0163", "title": "Hardware-Based View-Independent Cell Projection", "doi": null, "abstractUrl": "/journal/tg/2003/02/v0163/13rRUxBa5x2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ldav/2021/3283/0/328300a043", "title": "GPU-based Image Compression for Efficient Compositing in Distributed Rendering Applications", "doi": null, "abstractUrl": "/proceedings-article/ldav/2021/328300a043/1zdPDTXc4hy", "parentPublication": { "id": "proceedings/ldav/2021/3283/0", "title": "2021 IEEE 11th Symposium on Large Data Analysis and Visualization (LDAV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2014020223", "articleId": "13rRUEgs2M2", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2014020249", "articleId": "13rRUxYINfb", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTYesUF", 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{ "issue": { "id": "12OmNxGAL8E", "title": "May/June", "year": "1988", "issueNum": "03", "idPrefix": "cg", "pubType": "magazine", "volume": "8", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyuNszl", "doi": "10.1109/38.511", "abstract": "The application of volume-rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is discussed. It is not necessary to fit geometric primitives to the sampled data; images are formed by directly shading each sample and projecting it onto the picture plane. Surface-shading calculations are performed at every voxel with local gradient vectors serving as surface normals. In a separate step, surface classification operators are applied to compute a partial opacity of every voxel. Operators that detect isovalue contour surfaces and region boundary surfaces are examined. The technique is simple and fast, yet displays surfaces exhibiting smooth silhouettes and few other aliasing artifacts. The use of selective blurring and supersampling to further improve image quality is described. Examples from molecular graphics and medical imaging are given.", "abstracts": [ { "abstractType": "Regular", "content": "The application of volume-rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is discussed. It is not necessary to fit geometric primitives to the sampled data; images are formed by directly shading each sample and projecting it onto the picture plane. Surface-shading calculations are performed at every voxel with local gradient vectors serving as surface normals. In a separate step, surface classification operators are applied to compute a partial opacity of every voxel. Operators that detect isovalue contour surfaces and region boundary surfaces are examined. The technique is simple and fast, yet displays surfaces exhibiting smooth silhouettes and few other aliasing artifacts. The use of selective blurring and supersampling to further improve image quality is described. Examples from molecular graphics and medical imaging are given.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The application of volume-rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is discussed. It is not necessary to fit geometric primitives to the sampled data; images are formed by directly shading each sample and projecting it onto the picture plane. Surface-shading calculations are performed at every voxel with local gradient vectors serving as surface normals. In a separate step, surface classification operators are applied to compute a partial opacity of every voxel. Operators that detect isovalue contour surfaces and region boundary surfaces are examined. The technique is simple and fast, yet displays surfaces exhibiting smooth silhouettes and few other aliasing artifacts. The use of selective blurring and supersampling to further improve image quality is described. Examples from molecular graphics and medical imaging are given.", "title": "Display of Surfaces from Volume Data", "normalizedTitle": "Display of Surfaces from Volume Data", "fno": "mcg1988030029", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Displays", "Surface Fitting", "Rendering Computer Graphics", "Data Visualization", "Application Software", "Biomedical Imaging", "Computer Graphics", "Computed Tomography", "Detectors", "Surface Treatment" ], "authors": [ { "givenName": "Marc", "surname": "Levoy", "fullName": "Marc Levoy", "affiliation": "Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "03", "pubDate": "1988-05-01 00:00:00", "pubType": "mags", "pages": "29-37", "year": "1988", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "mcg1988030014", "articleId": "13rRUypp5ab", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg1988030038", "articleId": "13rRUwInuYp", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1uR9KQn3cNq", "title": "Aug.", "year": "2021", "issueNum": "08", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "Aug.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1hJKlGGBnpu", "doi": "10.1109/TVCG.2020.2975795", "abstract": "This article presents a comprehensive study of rendering techniques for 3D line sets with transparency. The rendering of transparent lines is widely used for visualizing trajectories of tracer particles in flow fields. Transparency is then used to fade out lines deemed unimportant, based on, for instance, geometric properties or attributes defined along with them. Accurate blending of transparent lines requires rendering the lines in back-to-front or front-to-back order, yet enforcing this order for space-filling 3D line sets with extremely high-depth complexity becomes challenging. In this article, we study CPU and GPU rendering techniques for transparent 3D line sets. We compare accurate and approximate techniques using optimized implementations and several benchmark data sets. We discuss the effects of data size and transparency on quality, performance, and memory consumption. Based on our study, we propose two improvements to per-pixel fragment lists and multi-layer alpha blending. The first improves the rendering speed via an improved GPU sorting operation, and the second improves rendering quality via transparency-based bucketing.", "abstracts": [ { "abstractType": "Regular", "content": "This article presents a comprehensive study of rendering techniques for 3D line sets with transparency. The rendering of transparent lines is widely used for visualizing trajectories of tracer particles in flow fields. Transparency is then used to fade out lines deemed unimportant, based on, for instance, geometric properties or attributes defined along with them. Accurate blending of transparent lines requires rendering the lines in back-to-front or front-to-back order, yet enforcing this order for space-filling 3D line sets with extremely high-depth complexity becomes challenging. In this article, we study CPU and GPU rendering techniques for transparent 3D line sets. We compare accurate and approximate techniques using optimized implementations and several benchmark data sets. We discuss the effects of data size and transparency on quality, performance, and memory consumption. Based on our study, we propose two improvements to per-pixel fragment lists and multi-layer alpha blending. The first improves the rendering speed via an improved GPU sorting operation, and the second improves rendering quality via transparency-based bucketing.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This article presents a comprehensive study of rendering techniques for 3D line sets with transparency. The rendering of transparent lines is widely used for visualizing trajectories of tracer particles in flow fields. Transparency is then used to fade out lines deemed unimportant, based on, for instance, geometric properties or attributes defined along with them. Accurate blending of transparent lines requires rendering the lines in back-to-front or front-to-back order, yet enforcing this order for space-filling 3D line sets with extremely high-depth complexity becomes challenging. In this article, we study CPU and GPU rendering techniques for transparent 3D line sets. We compare accurate and approximate techniques using optimized implementations and several benchmark data sets. We discuss the effects of data size and transparency on quality, performance, and memory consumption. Based on our study, we propose two improvements to per-pixel fragment lists and multi-layer alpha blending. The first improves the rendering speed via an improved GPU sorting operation, and the second improves rendering quality via transparency-based bucketing.", "title": "A Comparison of Rendering Techniques for 3D Line Sets With Transparency", "normalizedTitle": "A Comparison of Rendering Techniques for 3D Line Sets With Transparency", "fno": "09007507", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Rendering Computer Graphics", "Sorting", "Rendering Techniques", "3 D Line Sets", "Transparent Lines", "Space Filling 3 D Line", "Transparent 3 D Line", "Accurate Techniques", "Approximate Techniques", "Benchmark Data Sets", "Rendering Speed", "Rendering Quality", "Transparency Based", "Rendering Computer Graphics", "Ray Tracing", "Three Dimensional Displays", "Graphics Processing Units", "Complexity Theory", "Acceleration", "Image Color Analysis", "Scientific Visualization", "Line Rendering", "Order Independent Transparency" ], "authors": [ { "givenName": "Michael", "surname": "Kern", "fullName": "Michael Kern", "affiliation": "Computer Graphics & Visualization Group, Technische Universit&#x00E4;t München, Garching bei MÜnchen, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Christoph", "surname": "Neuhauser", "fullName": "Christoph Neuhauser", "affiliation": "Computer Graphics & Visualization Group, Technische Universit&#x00E4;t München, Garching bei MÜnchen, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Torben", "surname": "Maack", "fullName": "Torben Maack", "affiliation": "Computer Graphics & Visualization Group, Technische Universit&#x00E4;t München, Garching bei MÜnchen, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Mengjiao", "surname": "Han", "fullName": "Mengjiao Han", "affiliation": "Scientific Computing and Imaging Institute, University of Utah, Salt Lake City, UT, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Will", "surname": "Usher", "fullName": "Will Usher", "affiliation": "Scientific Computing and Imaging Institute, University of Utah, Salt Lake City, UT, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Rüdiger", "surname": "Westermann", "fullName": "Rüdiger Westermann", "affiliation": "Computer Graphics & Visualization Group, Technische Universit&#x00E4;t München, Garching bei MÜnchen, Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2021-08-01 00:00:00", "pubType": "trans", "pages": "3361-3376", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/pg/1997/8028/0/80280138", "title": "Template-based rendering of run-length encoded volumes", "doi": null, "abstractUrl": "/proceedings-article/pg/1997/80280138/12OmNBqdqYW", "parentPublication": { "id": "proceedings/pg/1997/8028/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgi/2003/1946/0/19460190", "title": "A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme", "doi": null, "abstractUrl": "/proceedings-article/cgi/2003/19460190/12OmNx76TKO", "parentPublication": { "id": "proceedings/cgi/2003/1946/0", "title": "Computer Graphics International Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdpsw/2016/3682/0/3682b048", "title": "Immersive Molecular Visualization with Omnidirectional Stereoscopic Ray Tracing and Remote Rendering", "doi": null, "abstractUrl": "/proceedings-article/ipdpsw/2016/3682b048/12OmNzA6GQL", "parentPublication": { "id": "proceedings/ipdpsw/2016/3682/0", "title": "2016 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/07/08356687", "title": "A Voxel-Based Rendering Pipeline for Large 3D Line Sets", "doi": null, "abstractUrl": "/journal/tg/2019/07/08356687/13rRUwInvJn", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/03/ttg2013030433", "title": "LineAO—Improved Three-Dimensional Line Rendering", "doi": null, "abstractUrl": "/journal/tg/2013/03/ttg2013030433/13rRUwbaqUO", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050838", "title": "Smart Transparency for Illustrative Visualization of Complex Flow Surfaces", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050838/13rRUxC0SvU", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/08/06684531", "title": "Cone Tracing for Furry Object Rendering", "doi": null, "abstractUrl": "/journal/tg/2014/08/06684531/13rRUxCitJc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089460", "title": "Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089460/1jIxdmr8R32", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/02/09216549", "title": "Advanced Rendering of Line Data with Ambient Occlusion and Transparency", "doi": null, "abstractUrl": "/journal/tg/2021/02/09216549/1nJsKPg3YJy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2020/8128/0/812800b167", "title": "TRANSPR: Transparency Ray-Accumulating Neural 3D Scene Point Renderer", "doi": null, "abstractUrl": "/proceedings-article/3dv/2020/812800b167/1qyxorGJH8c", "parentPublication": { "id": "proceedings/3dv/2020/8128/0", "title": "2020 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09007492", "articleId": "1hJKlSvNgo8", "__typename": "AdjacentArticleType" }, "next": { "fno": "09018075", "articleId": "1hN4BWmOXCg", "__typename": "AdjacentArticleType" }, "__typename": 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{ "issue": { "id": "1qL5hsvvVkc", "title": "Feb.", "year": "2021", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1nJsKPg3YJy", "doi": "10.1109/TVCG.2020.3028954", "abstract": "3D Lines are a widespread rendering primitive for the visualization of data from research fields like fluid dynamics or fiber tractography. Global illumination effects and transparent rendering improve the perception of three-dimensional features and decrease occlusion within the data set, thus enabling better understanding of complex line data. We present an efficient approach for high quality GPU-based rendering of line data with ambient occlusion and transparency effects. Our approach builds on GPU-based raycasting of rounded cones, which are geometric primitives similar to truncated cones, but with spherical endcaps. Object space ambient occlusion is provided by an efficient voxel cone tracing approach. Our core contribution is a new fragment visibility sorting strategy that allows for interactive visualization of line data sets with millions of line segments. We improve performance further by exploiting hierarchical opacity maps.", "abstracts": [ { "abstractType": "Regular", "content": "3D Lines are a widespread rendering primitive for the visualization of data from research fields like fluid dynamics or fiber tractography. Global illumination effects and transparent rendering improve the perception of three-dimensional features and decrease occlusion within the data set, thus enabling better understanding of complex line data. We present an efficient approach for high quality GPU-based rendering of line data with ambient occlusion and transparency effects. Our approach builds on GPU-based raycasting of rounded cones, which are geometric primitives similar to truncated cones, but with spherical endcaps. Object space ambient occlusion is provided by an efficient voxel cone tracing approach. Our core contribution is a new fragment visibility sorting strategy that allows for interactive visualization of line data sets with millions of line segments. We improve performance further by exploiting hierarchical opacity maps.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "3D Lines are a widespread rendering primitive for the visualization of data from research fields like fluid dynamics or fiber tractography. Global illumination effects and transparent rendering improve the perception of three-dimensional features and decrease occlusion within the data set, thus enabling better understanding of complex line data. We present an efficient approach for high quality GPU-based rendering of line data with ambient occlusion and transparency effects. Our approach builds on GPU-based raycasting of rounded cones, which are geometric primitives similar to truncated cones, but with spherical endcaps. Object space ambient occlusion is provided by an efficient voxel cone tracing approach. Our core contribution is a new fragment visibility sorting strategy that allows for interactive visualization of line data sets with millions of line segments. We improve performance further by exploiting hierarchical opacity maps.", "title": "Advanced Rendering of Line Data with Ambient Occlusion and Transparency", "normalizedTitle": "Advanced Rendering of Line Data with Ambient Occlusion and Transparency", "fno": "09216549", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computational Geometry", "Data Visualisation", "Interactive Systems", "Ray Tracing", "Rendering Computer Graphics", "3 D Lines", "Transparent Rendering", "Three Dimensional Features", "Rounded Cones", "Object Space Ambient Occlusion", "Line Segments", "Line Data Rendering", "GPU Based Raycasting", "Voxel Cone Tracing", "Ambient Transparency", "Fragment Visibility Sorting", "Interactive Data Visualization", "Rendering Computer Graphics", "Geometry", "Lighting", "Data Visualization", "Electron Tubes", "Casting", "Graphics Processing Units", "Scientific Visualization", "Ray Casting", "Line Rendering", "Transparency" ], "authors": [ { "givenName": "David", "surname": "Groß", "fullName": "David Groß", "affiliation": "Chair of Computer Graphics & Visualization, TU-Dresden, Dresden, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Stefan", "surname": "Gumhold", "fullName": "Stefan Gumhold", "affiliation": "Chair of Computer Graphics & Visualization, TU-Dresden, Dresden, Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2021-02-01 00:00:00", "pubType": "trans", "pages": "614-624", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cad-graphics/2013/2576/0/06814989", "title": "Screen-Space Ambient Occlusion Using A-Buffer Techniques", "doi": null, "abstractUrl": "/proceedings-article/cad-graphics/2013/06814989/12OmNAs2tqk", "parentPublication": { "id": "proceedings/cad-graphics/2013/2576/0", "title": "2013 International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2012/4829/0/4829a142", "title": "Ambient Occlusion Using Cone Tracing with Scene Voxelization", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2012/4829a142/12OmNBhZ4qF", "parentPublication": { "id": "proceedings/sibgrapi/2012/4829/0", "title": "2012 25th SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pma/2006/2851/0/2851a319", "title": "Fast Tree Ambient Occlusion Approximation", "doi": null, "abstractUrl": "/proceedings-article/pma/2006/2851a319/12OmNwF0BUe", "parentPublication": { "id": "proceedings/pma/2006/2851/0", "title": "2006 Second International Symposium on Plant Growth Modeling, Simulation, Visualization and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/03/ttg2013030433", "title": "LineAO—Improved Three-Dimensional Line Rendering", "doi": null, "abstractUrl": "/journal/tg/2013/03/ttg2013030433/13rRUwbaqUO", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2008/02/mcg2008020044", "title": "Viewpoint-Based Ambient Occlusion", "doi": null, "abstractUrl": "/magazine/cg/2008/02/mcg2008020044/13rRUxBa5el", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/08/06684531", "title": "Cone Tracing for Furry Object Rendering", "doi": null, "abstractUrl": "/journal/tg/2014/08/06684531/13rRUxCitJc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2010/01/mcg2010010070", "title": "Volumetric Ambient Occlusion for Real-Time Rendering and Games", "doi": null, "abstractUrl": "/magazine/cg/2010/01/mcg2010010070/13rRUxlgxPs", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/04/ttg2010040548", "title": "Local Ambient Occlusion in Direct Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2010/04/ttg2010040548/13rRUy0HYRk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/06/ttg2013060913", "title": "Ambient Occlusion Effects for Combined Volumes and Tubular Geometry", "doi": null, "abstractUrl": "/journal/tg/2013/06/ttg2013060913/13rRUy0HYRp", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/02/09222376", "title": "Deep Volumetric Ambient Occlusion", "doi": null, "abstractUrl": "/journal/tg/2021/02/09222376/1nTqtgLjBMQ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09222049", "articleId": "1nTrPy5zy5a", "__typename": "AdjacentArticleType" }, "next": { "fno": "09222372", "articleId": "1nTqdQ0THGw", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1qLg6GWYUpi", "name": "ttg202102-09216549s1-tvcg-3028954-mm.zip", "location": 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{ "issue": { "id": "12OmNy3iFnV", "title": "July/August", "year": "2004", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "10", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwI5UfT", "doi": "10.1109/TVCG.2004.2", "abstract": "Abstract—Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in visualization and computer graphics for applications such as segmentation, surface processing, and physically-based modeling. Their usefulness has been limited, however, by their high computational cost and reliance on significant parameter tuning. This paper presents a solution to these challenges by describing graphics processor (GPU) based algorithms for solving and visualizing level-set solutions at interactive rates. The proposed solution is based on a new, streaming implementation of the narrow-band algorithm. The new algorithm packs the level-set isosurface data into 2D texture memory via a multidimensional virtual memory system. As the level set moves, this texture-based representation is dynamically updated via a novel GPU-to-CPU message passing scheme. By integrating the level-set solver with a real-time volume renderer, a user can visualize and intuitively steer the level-set surface as it evolves. We demonstrate the capabilities of this technology for interactive volume segmentation and visualization.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in visualization and computer graphics for applications such as segmentation, surface processing, and physically-based modeling. Their usefulness has been limited, however, by their high computational cost and reliance on significant parameter tuning. This paper presents a solution to these challenges by describing graphics processor (GPU) based algorithms for solving and visualizing level-set solutions at interactive rates. The proposed solution is based on a new, streaming implementation of the narrow-band algorithm. The new algorithm packs the level-set isosurface data into 2D texture memory via a multidimensional virtual memory system. As the level set moves, this texture-based representation is dynamically updated via a novel GPU-to-CPU message passing scheme. By integrating the level-set solver with a real-time volume renderer, a user can visualize and intuitively steer the level-set surface as it evolves. We demonstrate the capabilities of this technology for interactive volume segmentation and visualization.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in visualization and computer graphics for applications such as segmentation, surface processing, and physically-based modeling. Their usefulness has been limited, however, by their high computational cost and reliance on significant parameter tuning. This paper presents a solution to these challenges by describing graphics processor (GPU) based algorithms for solving and visualizing level-set solutions at interactive rates. The proposed solution is based on a new, streaming implementation of the narrow-band algorithm. The new algorithm packs the level-set isosurface data into 2D texture memory via a multidimensional virtual memory system. As the level set moves, this texture-based representation is dynamically updated via a novel GPU-to-CPU message passing scheme. By integrating the level-set solver with a real-time volume renderer, a user can visualize and intuitively steer the level-set surface as it evolves. We demonstrate the capabilities of this technology for interactive volume segmentation and visualization.", "title": "A Streaming Narrow-Band Algorithm: Interactive Computation and Visualization of Level Sets", "normalizedTitle": "A Streaming Narrow-Band Algorithm: Interactive Computation and Visualization of Level Sets", "fno": "v0422", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Deformable Models", "Image Segmentation", "Volume Visualization", "GPU", "Level Sets", "Streaming Computation", "Virtual Memory" ], "authors": [ { "givenName": "Aaron E.", "surname": "Lefohn", "fullName": "Aaron E. Lefohn", "affiliation": "IEEE", "__typename": "ArticleAuthorType" }, { "givenName": "Joe M.", "surname": "Kniss", "fullName": "Joe M. Kniss", "affiliation": "IEEE", "__typename": "ArticleAuthorType" }, { "givenName": "Charles D.", "surname": "Hansen", "fullName": "Charles D. Hansen", "affiliation": "IEEE", "__typename": "ArticleAuthorType" }, { "givenName": "Ross T.", "surname": "Whitaker", "fullName": "Ross T. Whitaker", "affiliation": "IEEE", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2004-07-01 00:00:00", "pubType": "trans", "pages": "422-433", "year": "2004", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icat/2007/3056/0/30560221", "title": "Virtual Surgery Deformable Modelling Employing GPU Based Computation", "doi": null, "abstractUrl": "/proceedings-article/icat/2007/30560221/12OmNBTJIOB", "parentPublication": { "id": "proceedings/icat/2007/3056/0", "title": "17th International Conference on Artificial Reality and Telexistence (ICAT 2007)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpp/2008/3374/0/3374a364", "title": "XMT-GPU: A PRAM Architecture for Graphics Computation", "doi": null, "abstractUrl": "/proceedings-article/icpp/2008/3374a364/12OmNqIhFNS", "parentPublication": { "id": "proceedings/icpp/2008/3374/0", "title": "2008 37th International Conference on Parallel Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/igcc/2011/1222/0/06008582", "title": "Statistical GPU power analysis using tree-based methods", "doi": null, "abstractUrl": "/proceedings-article/igcc/2011/06008582/12OmNwFidbL", "parentPublication": { "id": "proceedings/igcc/2011/1222/0", "title": "2011 International Green Computing Conference and Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2008/3381/0/3381a209", "title": "Real-Time Marker Level Set on GPU", "doi": null, "abstractUrl": "/proceedings-article/cw/2008/3381a209/12OmNwpGgQ0", "parentPublication": { "id": "proceedings/cw/2008/3381/0", "title": "2008 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2003/2030/0/20300011", "title": "Interactive Deformation and Visualization of Level Set Surfaces Using Graphics Hardware", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2003/20300011/12OmNywfKCe", "parentPublication": { "id": "proceedings/ieee-vis/2003/2030/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cisis/2008/3109/0/3109a822", "title": "The Graphics Processor as a Mathematical Coprocessor in MATLAB", "doi": null, "abstractUrl": "/proceedings-article/cisis/2008/3109a822/12OmNzYwbYH", "parentPublication": { "id": "proceedings/cisis/2008/3109/0", "title": "2008 International Conference on Complex, Intelligent and Software Intensive Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2011/4548/0/4548a064", "title": "Real-Time Terrain Modeling Using CPU-GPU Coupled Computation", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2011/4548a064/12OmNzn38KP", "parentPublication": { "id": "proceedings/sibgrapi/2011/4548/0", "title": "2011 24th SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/03/v0569", "title": "Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination", "doi": null, "abstractUrl": "/journal/tg/2007/03/v0569/13rRUwIF6dF", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/01/ttg2013010030", "title": "Fast Sparse Level Sets on Graphics Hardware", "doi": null, "abstractUrl": "/journal/tg/2013/01/ttg2013010030/13rRUwfZC0g", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/02/ttg2008020277", "title": "Geometric Texturing Using Level Sets", "doi": null, "abstractUrl": "/journal/tg/2008/02/ttg2008020277/13rRUxly8SQ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "v0410", "articleId": "13rRUyYSWsF", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0434", "articleId": "13rRUEgarBk", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxeutf3", "title": "Jan.", "year": "2013", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwfZC0g", "doi": "10.1109/TVCG.2012.69", "abstract": "The level-set method is one of the most popular techniques for capturing and tracking deformable interfaces. Although level sets have demonstrated great potential in visualization and computer graphics applications, such as surface editing and physically based modeling, their use for interactive simulations has been limited due to the high computational demands involved. In this paper, we address this computational challenge by leveraging the increased computing power of graphics processors, to achieve fast simulations based on level sets. Our efficient, sparse GPU level-set method is substantially faster than other state-of-the-art, parallel approaches on both CPU and GPU hardware. We further investigate its performance through a method for surface reconstruction, based on GPU level sets. Our novel multiresolution method for surface reconstruction from unorganized point clouds compares favorably with recent, existing techniques and other parallel implementations. Finally, we point out that both level-set computations and rendering of level-set surfaces can be performed at interactive rates, even on large volumetric grids. Therefore, many applications based on level sets can benefit from our sparse level-set method.", "abstracts": [ { "abstractType": "Regular", "content": "The level-set method is one of the most popular techniques for capturing and tracking deformable interfaces. Although level sets have demonstrated great potential in visualization and computer graphics applications, such as surface editing and physically based modeling, their use for interactive simulations has been limited due to the high computational demands involved. In this paper, we address this computational challenge by leveraging the increased computing power of graphics processors, to achieve fast simulations based on level sets. Our efficient, sparse GPU level-set method is substantially faster than other state-of-the-art, parallel approaches on both CPU and GPU hardware. We further investigate its performance through a method for surface reconstruction, based on GPU level sets. Our novel multiresolution method for surface reconstruction from unorganized point clouds compares favorably with recent, existing techniques and other parallel implementations. Finally, we point out that both level-set computations and rendering of level-set surfaces can be performed at interactive rates, even on large volumetric grids. Therefore, many applications based on level sets can benefit from our sparse level-set method.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The level-set method is one of the most popular techniques for capturing and tracking deformable interfaces. Although level sets have demonstrated great potential in visualization and computer graphics applications, such as surface editing and physically based modeling, their use for interactive simulations has been limited due to the high computational demands involved. In this paper, we address this computational challenge by leveraging the increased computing power of graphics processors, to achieve fast simulations based on level sets. Our efficient, sparse GPU level-set method is substantially faster than other state-of-the-art, parallel approaches on both CPU and GPU hardware. We further investigate its performance through a method for surface reconstruction, based on GPU level sets. Our novel multiresolution method for surface reconstruction from unorganized point clouds compares favorably with recent, existing techniques and other parallel implementations. Finally, we point out that both level-set computations and rendering of level-set surfaces can be performed at interactive rates, even on large volumetric grids. Therefore, many applications based on level sets can benefit from our sparse level-set method.", "title": "Fast Sparse Level Sets on Graphics Hardware", "normalizedTitle": "Fast Sparse Level Sets on Graphics Hardware", "fno": "ttg2013010030", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Graphics Processing Unit", "Level Set", "Instruction Sets", "Arrays", "Kernel", "Computational Modeling", "Surface Reconstruction", "Rendering Computer Graphics", "Data Visualisation", "Digital Simulation", "Graphics Processing Units", "Volumetric Grids", "Fast Sparse Level Sets", "Graphics Hardware", "Deformable Interfaces", "Computer Graphics Applications", "Visualization Applications", "Surface Editing", "Physically Based Modeling", "Interactive Simulations", "Graphics Processors", "Sparse GPU Level Set Method", "Parallel Approaches", "Surface Reconstruction", "Level Set Surface Rendering", "Tiles", "Graphics Processing Unit", "Level Set", "Instruction Sets", "Arrays", "Kernel", "Computational Modeling", "Octree", "Level Set Method", "Sparse Representation", "Sorted Tile List" ], "authors": [ { "givenName": "A. C.", "surname": "Jalba", "fullName": "A. C. Jalba", "affiliation": "Dept. of Math. & Comput. Sci., Eindhoven Univ. of Technol., Eindhoven, Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Wladimir J.", "surname": "van der Laan", "fullName": "Wladimir J. van der Laan", "affiliation": "Johann Bernoulli Inst. for Math. & Comput. Sci., Univ. of Groningen, Groningen, Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "J. B. T. M.", "surname": "Roerdink", "fullName": "J. B. T. M. Roerdink", "affiliation": "Johann Bernoulli Inst. for Math. & Comput. Sci., Univ. of Groningen, Groningen, Netherlands", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2013-01-01 00:00:00", "pubType": "trans", "pages": "30-44", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icpp/2013/5117/0/5117a504", "title": "Java with Auto-parallelization on Graphics Coprocessing Architecture", "doi": null, "abstractUrl": "/proceedings-article/icpp/2013/5117a504/12OmNAq3hSO", "parentPublication": { "id": "proceedings/icpp/2013/5117/0", "title": "2013 42nd International Conference on Parallel Processing (ICPP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpcc-icess/2012/4749/0/4749a836", "title": "Iterative Methods for Sparse Linear Systems on Graphics Processing Unit", "doi": null, "abstractUrl": "/proceedings-article/hpcc-icess/2012/4749a836/12OmNBRsVve", "parentPublication": { "id": "proceedings/hpcc-icess/2012/4749/0", "title": "High Performance Computing and Communication &amp; IEEE International Conference on Embedded Software and Systems, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpcc-css-icess/2014/6123/0/07056728", "title": "Fast and Green Computing with Graphics Processing Units for Solving Sparse Linear Systems", "doi": null, "abstractUrl": "/proceedings-article/hpcc-css-icess/2014/07056728/12OmNqH9hqB", "parentPublication": { "id": "proceedings/hpcc-css-icess/2014/6123/0", "title": "2014 IEEE International Conference on High Performance Computing and Communications (HPCC), 2014 IEEE 6th International Symposium on Cyberspace Safety and Security (CSS) and 2014 IEEE 11th International Conference on Embedded Software and Systems (ICESS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpcc-icess/2012/4749/0/4749b307", "title": "Fast sparse matrix-vector multiplication on graphics processing unit for finite element analysis", "doi": null, "abstractUrl": "/proceedings-article/hpcc-icess/2012/4749b307/12OmNvFHfCz", "parentPublication": { "id": "proceedings/hpcc-icess/2012/4749/0", "title": "High Performance Computing and Communication &amp; IEEE International Conference on Embedded Software and Systems, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dsd/2011/1048/0/06037420", "title": "Multicore Cache Simulations Using Heterogeneous Computing on General Purpose and Graphics Processors", "doi": null, "abstractUrl": "/proceedings-article/dsd/2011/06037420/12OmNxdDFRW", "parentPublication": { "id": "proceedings/dsd/2011/1048/0", "title": "2011 14th Euromicro Conference on Digital System Design. Architectures, Methods and Tools. (DSD 2011)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2003/2030/0/20300011", "title": "Interactive Deformation and Visualization of Level Set Surfaces Using Graphics Hardware", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2003/20300011/12OmNywfKCe", "parentPublication": { "id": "proceedings/ieee-vis/2003/2030/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icppw/2012/4795/0/4795a140", "title": "Adapting Sparse Triangular Solution to GPUs", "doi": null, "abstractUrl": "/proceedings-article/icppw/2012/4795a140/12OmNzsJ7sd", "parentPublication": { "id": "proceedings/icppw/2012/4795/0", "title": "2012 41st International Conference on Parallel Processing Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2004/04/v0422", "title": "A Streaming Narrow-Band Algorithm: Interactive Computation and Visualization of Level Sets", "doi": null, "abstractUrl": "/journal/tg/2004/04/v0422/13rRUwI5UfT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050852", "title": "Spring Level Sets: A Deformable Model Representation to Provide Interoperability between Meshes and Level Sets", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050852/13rRUwfZBVm", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2016/05/07332985", "title": "Multilayer Packet Classification With Graphics Processing Units", "doi": null, "abstractUrl": "/journal/nt/2016/05/07332985/13rRUxBJhs8", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013010016", "articleId": "13rRUx0xPIF", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013010045", "articleId": "13rRUxASuGj", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAHW0IT", "title": "August", "year": "2006", "issueNum": "08", "idPrefix": "tp", "pubType": "journal", "volume": "28", "label": "August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxBrGi0", "doi": "10.1109/TPAMI.2006.161", "abstract": "In recent years, researchers have proposed introducing statistical shape knowledge into level set-based segmentation methods in order to cope with insufficient low-level information. While these priors were shown to drastically improve the segmentation of familiar objects, so far the focus has been on statistical shape priors which are static in time. Yet, in the context of tracking deformable objects, it is clear that certain silhouettes (such as those of a walking person) may become more or less likely over time. In this paper, we tackle the challenge of learning dynamical statistical models for implicitly represented shapes. We show how these can be integrated as dynamical shape priors in a Bayesian framework for level set-based image sequence segmentation. We assess the effect of such shape priors \"with memory” on the tracking of familiar deformable objects in the presence of noise and occlusion. We show comparisons between dynamical and static shape priors, between models of pure deformation and joint models of deformation and transformation, and we quantitatively evaluate the segmentation accuracy as a function of the noise level and of the camera frame rate. Our experiments demonstrate that level set-based segmentation and tracking can be strongly improved by exploiting the temporal correlations among consecutive silhouettes which characterize deforming shapes.", "abstracts": [ { "abstractType": "Regular", "content": "In recent years, researchers have proposed introducing statistical shape knowledge into level set-based segmentation methods in order to cope with insufficient low-level information. While these priors were shown to drastically improve the segmentation of familiar objects, so far the focus has been on statistical shape priors which are static in time. Yet, in the context of tracking deformable objects, it is clear that certain silhouettes (such as those of a walking person) may become more or less likely over time. In this paper, we tackle the challenge of learning dynamical statistical models for implicitly represented shapes. We show how these can be integrated as dynamical shape priors in a Bayesian framework for level set-based image sequence segmentation. We assess the effect of such shape priors \"with memory” on the tracking of familiar deformable objects in the presence of noise and occlusion. We show comparisons between dynamical and static shape priors, between models of pure deformation and joint models of deformation and transformation, and we quantitatively evaluate the segmentation accuracy as a function of the noise level and of the camera frame rate. Our experiments demonstrate that level set-based segmentation and tracking can be strongly improved by exploiting the temporal correlations among consecutive silhouettes which characterize deforming shapes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In recent years, researchers have proposed introducing statistical shape knowledge into level set-based segmentation methods in order to cope with insufficient low-level information. While these priors were shown to drastically improve the segmentation of familiar objects, so far the focus has been on statistical shape priors which are static in time. Yet, in the context of tracking deformable objects, it is clear that certain silhouettes (such as those of a walking person) may become more or less likely over time. In this paper, we tackle the challenge of learning dynamical statistical models for implicitly represented shapes. We show how these can be integrated as dynamical shape priors in a Bayesian framework for level set-based image sequence segmentation. We assess the effect of such shape priors \"with memory” on the tracking of familiar deformable objects in the presence of noise and occlusion. We show comparisons between dynamical and static shape priors, between models of pure deformation and joint models of deformation and transformation, and we quantitatively evaluate the segmentation accuracy as a function of the noise level and of the camera frame rate. Our experiments demonstrate that level set-based segmentation and tracking can be strongly improved by exploiting the temporal correlations among consecutive silhouettes which characterize deforming shapes.", "title": "Dynamical Statistical Shape Priors for Level Set-Based Tracking", "normalizedTitle": "Dynamical Statistical Shape Priors for Level Set-Based Tracking", "fno": "i1262", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Level Set", "Shape Measurement", "Image Segmentation", "Image Sequences", "Deformable Models", "Principal Component Analysis", "Legged Locomotion", "Bayesian Methods", "Noise Shaping", "Noise Level", "Tracking", "Variational Methods", "Statistical Shape Models", "Autoregressive Models", "Level Sets" ], "authors": [ { "givenName": "Daniel", "surname": "Cremers", "fullName": "Daniel Cremers", "affiliation": "IEEE", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2006-08-01 00:00:00", "pubType": "trans", "pages": "1262-1273", "year": "2006", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvprw/2009/3994/0/05204275", "title": "A level set-based global shape prior and its application to image segmentation", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2009/05204275/12OmNBrlPzU", "parentPublication": { "id": "proceedings/cvprw/2009/3994/0", "title": "2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2009/3994/0/05204349", "title": "Echocardiographic contour extraction with local and global priors through boosting and level sets", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2009/05204349/12OmNqHqSnq", "parentPublication": { "id": "proceedings/cvprw/2009/3994/0", "title": "2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2009/4420/0/05459290", "title": "Level set segmentation with both shape and intensity priors", "doi": null, "abstractUrl": "/proceedings-article/iccv/2009/05459290/12OmNrJ11zA", "parentPublication": { "id": "proceedings/iccv/2009/4420/0", "title": "2009 IEEE 12th International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2008/2242/0/04587430", "title": "A Bayesian approach for image segmentation with shape priors", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2008/04587430/12OmNrY3LyV", "parentPublication": { "id": "proceedings/cvpr/2008/2242/0", "title": "2008 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2007/1179/0/04270037", "title": "Nonlinear Dynamical Shape Priors for Level Set Segmentation", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2007/04270037/12OmNrYCXTH", "parentPublication": { "id": "proceedings/cvpr/2007/1179/0", "title": "2007 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sitis/2007/3122/0/3122a631", "title": "Graph Cuts Segmentation with Statistical Shape Priors for Medical Images", "doi": null, "abstractUrl": "/proceedings-article/sitis/2007/3122a631/12OmNvjgWt8", "parentPublication": { "id": "proceedings/sitis/2007/3122/0", "title": "2007 Third International IEEE Conference on Signal-Image Technologies and Internet-Based System", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/8851a411", "title": "MCMC Shape Sampling for Image Segmentation with Nonparametric Shape Priors", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851a411/12OmNy9PrjS", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/5209d191", "title": "Using Shape-Aware Models for Lumbar Spine Intervertebral Disc Segmentation", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209d191/12OmNykCcg3", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2008/2174/0/04761726", "title": "Graph cut based deformable model with statistical shape priors", "doi": null, "abstractUrl": "/proceedings-article/icpr/2008/04761726/12OmNzvz6DN", "parentPublication": { "id": "proceedings/icpr/2008/2174/0", "title": "ICPR 2008 19th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "i1251", "articleId": "13rRUxNmPEW", "__typename": "AdjacentArticleType" }, "next": { "fno": "i1274", "articleId": "13rRUytF42t", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzFdtbV", "title": "April-June", "year": "2001", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "7", "label": "April-June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy2YLYj", "doi": "10.1109/2945.928169", "abstract": "Abstract—This paper presents a new approach to 3D shape metamorphosis. We express the interpolation of two shapes as a process where one shape deforms to maximize its similarity with another shape. The process incrementally optimizes an objective function while deforming an implicit surface model. We represent the deformable surface as a level set (iso-surface) of a densely sampled scalar function of three dimensions. Such level-set models have been shown to mimic conventional parametric deformable surface models by encoding surface movements as changes in the grayscale values of a volume data set. Thus, a well-founded mathematical structure leads to a set of procedures that describes how voxel values can be manipulated to create deformations that are represented as a sequence of volumes. The result is a 3D morphing method that offers several advantages over previous methods, including minimal need for user input, no model parameterization, flexible topology, and subvoxel accuracy.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—This paper presents a new approach to 3D shape metamorphosis. We express the interpolation of two shapes as a process where one shape deforms to maximize its similarity with another shape. The process incrementally optimizes an objective function while deforming an implicit surface model. We represent the deformable surface as a level set (iso-surface) of a densely sampled scalar function of three dimensions. Such level-set models have been shown to mimic conventional parametric deformable surface models by encoding surface movements as changes in the grayscale values of a volume data set. Thus, a well-founded mathematical structure leads to a set of procedures that describes how voxel values can be manipulated to create deformations that are represented as a sequence of volumes. The result is a 3D morphing method that offers several advantages over previous methods, including minimal need for user input, no model parameterization, flexible topology, and subvoxel accuracy.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—This paper presents a new approach to 3D shape metamorphosis. We express the interpolation of two shapes as a process where one shape deforms to maximize its similarity with another shape. The process incrementally optimizes an objective function while deforming an implicit surface model. We represent the deformable surface as a level set (iso-surface) of a densely sampled scalar function of three dimensions. Such level-set models have been shown to mimic conventional parametric deformable surface models by encoding surface movements as changes in the grayscale values of a volume data set. Thus, a well-founded mathematical structure leads to a set of procedures that describes how voxel values can be manipulated to create deformations that are represented as a sequence of volumes. The result is a 3D morphing method that offers several advantages over previous methods, including minimal need for user input, no model parameterization, flexible topology, and subvoxel accuracy.", "title": "A Level-Set Approach for the Metamorphosis of Solid Models", "normalizedTitle": "A Level-Set Approach for the Metamorphosis of Solid Models", "fno": "v0173", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Level Set Method", "Morphing", "Solid Model", "Distance Function", "Animation", "Volume Graphics", "Optimization", "Deformable Model" ], "authors": [ { "givenName": "David E.", "surname": "Breen", "fullName": "David E. Breen", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Ross T.", "surname": "Whitaker", "fullName": "Ross T. Whitaker", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "02", "pubDate": "2001-04-01 00:00:00", "pubType": "trans", "pages": "173-192", "year": "2001", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "v0165", "articleId": "13rRUwcS1CG", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyeWdCY", "title": "June", "year": "2003", "issueNum": "06", "idPrefix": "tp", "pubType": "journal", "volume": "25", "label": "June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyuvRpS", "doi": "10.1109/TPAMI.2003.1201824", "abstract": "Abstract—Active contour and surface models, also known as deformable models, are powerful image segmentation techniques. Geometric deformable models implemented using level set methods have advantages over parametric models due to their intrinsic behavior, parameterization independence, and ease of implementation. However, a long claimed advantage of geometric deformable models—the ability to automatically handle topology changes—turns out to be a liability in applications where the object to be segmented has a known topology that must be preserved. In this paper, we present a new class of geometric deformable models designed using a novel topology-preserving level set method, which achieves topology preservation by applying the simple point concept from digital topology. These new models maintain the other advantages of standard geometric deformable models including subpixel accuracy and production of nonintersecting curves or surfaces. Moreover, since the topology-preserving constraint is enforced efficiently through local computations, the resulting algorithm incurs only nominal computational overhead over standard geometric deformable models. Several experiments on simulated and real data are provided to demonstrate the performance of this new deformable model algorithm.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—Active contour and surface models, also known as deformable models, are powerful image segmentation techniques. Geometric deformable models implemented using level set methods have advantages over parametric models due to their intrinsic behavior, parameterization independence, and ease of implementation. However, a long claimed advantage of geometric deformable models—the ability to automatically handle topology changes—turns out to be a liability in applications where the object to be segmented has a known topology that must be preserved. In this paper, we present a new class of geometric deformable models designed using a novel topology-preserving level set method, which achieves topology preservation by applying the simple point concept from digital topology. These new models maintain the other advantages of standard geometric deformable models including subpixel accuracy and production of nonintersecting curves or surfaces. Moreover, since the topology-preserving constraint is enforced efficiently through local computations, the resulting algorithm incurs only nominal computational overhead over standard geometric deformable models. Several experiments on simulated and real data are provided to demonstrate the performance of this new deformable model algorithm.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—Active contour and surface models, also known as deformable models, are powerful image segmentation techniques. Geometric deformable models implemented using level set methods have advantages over parametric models due to their intrinsic behavior, parameterization independence, and ease of implementation. However, a long claimed advantage of geometric deformable models—the ability to automatically handle topology changes—turns out to be a liability in applications where the object to be segmented has a known topology that must be preserved. In this paper, we present a new class of geometric deformable models designed using a novel topology-preserving level set method, which achieves topology preservation by applying the simple point concept from digital topology. These new models maintain the other advantages of standard geometric deformable models including subpixel accuracy and production of nonintersecting curves or surfaces. Moreover, since the topology-preserving constraint is enforced efficiently through local computations, the resulting algorithm incurs only nominal computational overhead over standard geometric deformable models. Several experiments on simulated and real data are provided to demonstrate the performance of this new deformable model algorithm.", "title": "A Topology Preserving Level Set Method for Geometric Deformable Models", "normalizedTitle": "A Topology Preserving Level Set Method for Geometric Deformable Models", "fno": "i0755", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Geometric Deformable Model", "Topology Preservation", "Topological Constraint", "Level Set Method", "Digital Topology", "Simple Points", "Active Contours" ], "authors": [ { "givenName": "Xiao", "surname": "Han", "fullName": "Xiao Han", "affiliation": "IEEE", "__typename": "ArticleAuthorType" }, { "givenName": "Chenyang", "surname": "Xu", "fullName": "Chenyang Xu", "affiliation": "IEEE", "__typename": "ArticleAuthorType" }, { "givenName": "Jerry L.", "surname": "Prince", "fullName": "Jerry L. Prince", "affiliation": "IEEE", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "06", "pubDate": "2003-06-01 00:00:00", "pubType": "trans", "pages": "755-768", "year": "2003", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "i0741", "articleId": "13rRUwfZBWb", "__typename": "AdjacentArticleType" }, "next": { "fno": "i0769", "articleId": "13rRUx0Pqqu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNC36tSf", "title": "Aug.", "year": "2013", "issueNum": "08", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Aug.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxYrbMf", "doi": "10.1109/TVCG.2013.13", "abstract": "This paper shows that classifying shapes is a tool useful in nonphotorealistic rendering (NPR) from photographs. Our classifier inputs regions from an image segmentation hierarchy and outputs the \"best” fitting simple shape such as a circle, square, or triangle. Other approaches to NPR have recognized the benefits of segmentation, but none have classified the shape of segments. By doing so, we can create artwork of a more abstract nature, emulating the style of modern artists such as Matisse and other artists who favored shape simplification in their artwork. The classifier chooses the shape that \"best” represents the region. Since the classifier is trained by a user, the \"best shape” has a subjective quality that can over-ride measurements such as minimum error and more importantly captures user preferences. Once trained, the system is fully automatic, although simple user interaction is also possible to allow for differences in individual tastes. A gallery of results shows how this classifier contributes to NPR from images by producing abstract artwork.", "abstracts": [ { "abstractType": "Regular", "content": "This paper shows that classifying shapes is a tool useful in nonphotorealistic rendering (NPR) from photographs. Our classifier inputs regions from an image segmentation hierarchy and outputs the \"best” fitting simple shape such as a circle, square, or triangle. Other approaches to NPR have recognized the benefits of segmentation, but none have classified the shape of segments. By doing so, we can create artwork of a more abstract nature, emulating the style of modern artists such as Matisse and other artists who favored shape simplification in their artwork. The classifier chooses the shape that \"best” represents the region. Since the classifier is trained by a user, the \"best shape” has a subjective quality that can over-ride measurements such as minimum error and more importantly captures user preferences. Once trained, the system is fully automatic, although simple user interaction is also possible to allow for differences in individual tastes. A gallery of results shows how this classifier contributes to NPR from images by producing abstract artwork.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper shows that classifying shapes is a tool useful in nonphotorealistic rendering (NPR) from photographs. Our classifier inputs regions from an image segmentation hierarchy and outputs the \"best” fitting simple shape such as a circle, square, or triangle. Other approaches to NPR have recognized the benefits of segmentation, but none have classified the shape of segments. By doing so, we can create artwork of a more abstract nature, emulating the style of modern artists such as Matisse and other artists who favored shape simplification in their artwork. The classifier chooses the shape that \"best” represents the region. Since the classifier is trained by a user, the \"best shape” has a subjective quality that can over-ride measurements such as minimum error and more importantly captures user preferences. Once trained, the system is fully automatic, although simple user interaction is also possible to allow for differences in individual tastes. A gallery of results shows how this classifier contributes to NPR from images by producing abstract artwork.", "title": "Abstract Art by Shape Classification", "normalizedTitle": "Abstract Art by Shape Classification", "fno": "ttg2013081252", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Image Segmentation", "Rendering Computer Graphics", "Shape Analysis", "Classification", "Art", "Abstract Art", "Nonphotorealistic Rendering", "Shape Fitting", "Shape Classification" ], "authors": [ { "givenName": null, "surname": "Yi-Zhe Song", "fullName": "Yi-Zhe Song", "affiliation": "Sch. of Electron. Eng. & Comput. Sci., Queen Mary, Univ. of London, London, UK", "__typename": "ArticleAuthorType" }, { "givenName": "D.", "surname": "Pickup", "fullName": "D. Pickup", "affiliation": "Dept. of Comput. Sci., Univ. of Bath, Bath, UK", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Chuan Li", "fullName": "Chuan Li", "affiliation": "Dept. of Comput. Sci., Univ. of Bath, Bath, UK", "__typename": "ArticleAuthorType" }, { "givenName": "P.", "surname": "Rosin", "fullName": "P. Rosin", "affiliation": "Sch. of Comput. Sci. & Inf., Univ. of Cardiff, Cardiff, UK", "__typename": "ArticleAuthorType" }, { "givenName": "P.", "surname": "Hall", "fullName": "P. Hall", "affiliation": "Dept. of Comput. Sci., Univ. of Bath, Bath, UK", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2013-08-01 00:00:00", "pubType": "trans", "pages": "1252-1263", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ispaw/2011/4429/0/4429a066", "title": "Analysis about Application of Learning System into Interactive Digital Art Implementation", "doi": null, "abstractUrl": "/proceedings-article/ispaw/2011/4429a066/12OmNAHmOvO", "parentPublication": { "id": "proceedings/ispaw/2011/4429/0", "title": "Parallel and Distributed Processing with Applications Workshops, IEEE International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2009/4800/0/05349522", "title": "The chameleon project: An art installation exploring emotional contagion", "doi": null, "abstractUrl": "/proceedings-article/acii/2009/05349522/12OmNxjjEeE", "parentPublication": { "id": "proceedings/acii/2009/4800/0", "title": "2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops (ACII 2009)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mu/2007/04/mmu2007040005", "title": "Cardiomorphologies: An Inner Journey through Art", "doi": null, "abstractUrl": "/magazine/mu/2007/04/mmu2007040005/13rRUxjyX0Y", "parentPublication": { "id": "mags/mu", "title": "IEEE MultiMedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/03/mcg2013030022", "title": "Mobile Expressive Renderings: The State of the Art", "doi": null, "abstractUrl": "/magazine/cg/2013/03/mcg2013030022/13rRUy0ZzV1", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/culture-and-computing/2017/1135/0/08227360", "title": "A Study on Variable Control of Sound Vibration Form (SVF) for Media Art Creation", "doi": null, "abstractUrl": "/proceedings-article/culture-and-computing/2017/08227360/17D45VsBTZR", "parentPublication": { "id": "proceedings/culture-and-computing/2017/1135/0", "title": "2017 International Conference on Culture and Computing (Culture and Computing)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2018/7202/0/720200z026", "title": "D-Art Gallery 2018", "doi": null, "abstractUrl": "/proceedings-article/iv/2018/720200z026/17D45Wuc3b4", "parentPublication": { "id": "proceedings/iv/2018/7202/0", "title": "2018 22nd International Conference Information Visualisation (IV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a902", "title": "ArtScape: Gamified Virtual Reality Art Exploration", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a902/1CJcDIxI14k", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acie/2022/7973/0/797300a048", "title": "Digital Media and VR Art Creation for Metaverse", "doi": null, "abstractUrl": "/proceedings-article/acie/2022/797300a048/1FiydByZ4ti", "parentPublication": { "id": "proceedings/acie/2022/7973/0", "title": "2022 2nd Asia Conference on Information Engineering (ACIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmew/2022/7218/0/09859412", "title": "Quantification of Artist Representativity within an Art Movement", "doi": null, "abstractUrl": "/proceedings-article/icmew/2022/09859412/1G4F25H2uDm", "parentPublication": { "id": "proceedings/icmew/2022/7218/0", "title": "2022 IEEE International Conference on Multimedia and Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2021/4899/0/489900d951", "title": "CLIP-Art: Contrastive Pre-training for Fine-Grained Art Classification", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2021/489900d951/1yVA11rr77W", "parentPublication": { "id": "proceedings/cvprw/2021/4899/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": null, "next": { "fno": "ttg2013081264", "articleId": "13rRUwIF6dR", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvEyR70", "title": "Oct.", "year": "2014", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "20", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxYrbUI", "doi": "10.1109/TVCG.2014.2303984", "abstract": "We present a novel artistic-verisimilitude driven system for watercolor rendering of images and photos. Our system achieves realistic simulation of a set of important characteristics of watercolor paintings that have not been well implemented before. Specifically, we designed several image filters to achieve: 1) watercolor-specified color transferring; 2) saliency-based level-of-detail drawing; 3) hand tremor effect due to human neural noise; and 4) an artistically controlled wet-in-wet effect in the border regions of different wet pigments. A user study indicates that our method can produce watercolor results of artistic verisimilitude better than previous filter-based or physical-based methods. Furthermore, our algorithm is efficient and can easily be parallelized, making it suitable for interactive image watercolorization.", "abstracts": [ { "abstractType": "Regular", "content": "We present a novel artistic-verisimilitude driven system for watercolor rendering of images and photos. Our system achieves realistic simulation of a set of important characteristics of watercolor paintings that have not been well implemented before. Specifically, we designed several image filters to achieve: 1) watercolor-specified color transferring; 2) saliency-based level-of-detail drawing; 3) hand tremor effect due to human neural noise; and 4) an artistically controlled wet-in-wet effect in the border regions of different wet pigments. A user study indicates that our method can produce watercolor results of artistic verisimilitude better than previous filter-based or physical-based methods. Furthermore, our algorithm is efficient and can easily be parallelized, making it suitable for interactive image watercolorization.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a novel artistic-verisimilitude driven system for watercolor rendering of images and photos. Our system achieves realistic simulation of a set of important characteristics of watercolor paintings that have not been well implemented before. Specifically, we designed several image filters to achieve: 1) watercolor-specified color transferring; 2) saliency-based level-of-detail drawing; 3) hand tremor effect due to human neural noise; and 4) an artistically controlled wet-in-wet effect in the border regions of different wet pigments. A user study indicates that our method can produce watercolor results of artistic verisimilitude better than previous filter-based or physical-based methods. Furthermore, our algorithm is efficient and can easily be parallelized, making it suitable for interactive image watercolorization.", "title": "Towards Photo Watercolorization with Artistic Verisimilitude", "normalizedTitle": "Towards Photo Watercolorization with Artistic Verisimilitude", "fno": "06732968", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Image Color Analysis", "Painting", "Rendering Computer Graphics", "Noise", "Pigments", "Vectors", "Visualization", "Artistic Verisimilitude", "Non Photorealistic Rendering", "Watercolor Rendering", "Image Processing" ], "authors": [ { "givenName": "Miaoyi", "surname": "Wang", "fullName": "Miaoyi Wang", "affiliation": "TNLIST, School of Software, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Bin", "surname": "Wang", "fullName": "Bin Wang", "affiliation": "TNLIST, School of Software, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yun", "surname": "Fei", "fullName": "Yun Fei", "affiliation": "TNLIST, School of Software, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Kanglai", "surname": "Qian", "fullName": "Kanglai Qian", "affiliation": "TNLIST, School of Software, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Wenping", "surname": "Wang", "fullName": "Wenping Wang", "affiliation": "Department of Computer Science , the University of Hong Kong, Pokfulam Road,", "__typename": "ArticleAuthorType" }, { "givenName": "Jiating", "surname": "Chen", "fullName": "Jiating Chen", "affiliation": "Department of Computer Science , Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jun-Hai", "surname": "Yong", "fullName": "Jun-Hai Yong", "affiliation": "TNLIST, School of Software, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2014-10-01 00:00:00", "pubType": "trans", "pages": "1451-1460", "year": "2014", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/e-science/2017/2686/0/08109162", "title": "A Framework for Computing Artistic Style Using Artistically Relevant Features", "doi": null, "abstractUrl": "/proceedings-article/e-science/2017/08109162/12OmNBKmXka", "parentPublication": { "id": "proceedings/e-science/2017/2686/0", "title": "2017 IEEE 13th International Conference on e-Science (e-Science)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2001/1227/0/12270322", "title": "Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination", "doi": null, "abstractUrl": "/proceedings-article/pg/2001/12270322/12OmNy4r41q", "parentPublication": { "id": "proceedings/pg/2001/1227/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/grc/2009/4830/0/05255155", "title": "Non-photorealistic rendering of ink painting style diffusion", "doi": null, "abstractUrl": "/proceedings-article/grc/2009/05255155/12OmNyFU7aU", "parentPublication": { "id": "proceedings/grc/2009/4830/0", "title": "2009 IEEE International Conference on Granular Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2017/0831/0/0831a158", "title": "Real-Time Watercolor Simulation with Fluid Vorticity Within Brush Stroke", "doi": null, "abstractUrl": "/proceedings-article/iv/2017/0831a158/12OmNyxXlwN", "parentPublication": { "id": "proceedings/iv/2017/0831/0", "title": "2017 21st International Conference Information Visualisation (IV)", "__typename": "ParentPublication" }, "__typename": 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"/journal/tg/2019/09/08418388/13rRUNvgz4p", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050866", "title": "State of the \"Art”: A Taxonomy of Artistic Stylization Techniques for Images and Video", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050866/13rRUxBa561", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050723", "title": "Painting with Polygons: A Procedural Watercolor Engine", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050723/13rRUxBa5bY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": 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{ "issue": { "id": "12OmNCwUmsX", "title": "May-June", "year": "2013", "issueNum": "03", "idPrefix": "cg", "pubType": "magazine", "volume": "33", "label": "May-June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy0ZzV1", "doi": "10.1109/MCG.2013.20", "abstract": "Mobile applications are incorporating underlying platforms' pervasiveness in many innovative ways. Performance barriers due to resource constraints are slowly vanishing, and people are increasingly using mobile devices to perform many daily tasks they previously performed on desktop computers. Although a mobile platform's ability to handle graphics-related tasks requires further investigation, researchers have already made substantial progress. One particular related research area is nonphotorealistic rendering (NPR). NPR involves inherent abstraction, and mobile platforms offer relatively less computing power. So, a convergence of these areas can help deal with producing complex renderings on resource-constrained mobile platforms. This tutorial describes the state of NPR techniques for mobile devices, especially PDAs, tablets, and mobile phones, to motivate the development of efficient mobile NPR apps. In particular, the article addresses NPR advantages, challenges, and solutions. It also discusses mobile NPR visualizations, usability concerns, and future research directions.", "abstracts": [ { "abstractType": "Regular", "content": "Mobile applications are incorporating underlying platforms' pervasiveness in many innovative ways. Performance barriers due to resource constraints are slowly vanishing, and people are increasingly using mobile devices to perform many daily tasks they previously performed on desktop computers. Although a mobile platform's ability to handle graphics-related tasks requires further investigation, researchers have already made substantial progress. One particular related research area is nonphotorealistic rendering (NPR). NPR involves inherent abstraction, and mobile platforms offer relatively less computing power. So, a convergence of these areas can help deal with producing complex renderings on resource-constrained mobile platforms. This tutorial describes the state of NPR techniques for mobile devices, especially PDAs, tablets, and mobile phones, to motivate the development of efficient mobile NPR apps. In particular, the article addresses NPR advantages, challenges, and solutions. It also discusses mobile NPR visualizations, usability concerns, and future research directions.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Mobile applications are incorporating underlying platforms' pervasiveness in many innovative ways. Performance barriers due to resource constraints are slowly vanishing, and people are increasingly using mobile devices to perform many daily tasks they previously performed on desktop computers. Although a mobile platform's ability to handle graphics-related tasks requires further investigation, researchers have already made substantial progress. One particular related research area is nonphotorealistic rendering (NPR). NPR involves inherent abstraction, and mobile platforms offer relatively less computing power. So, a convergence of these areas can help deal with producing complex renderings on resource-constrained mobile platforms. This tutorial describes the state of NPR techniques for mobile devices, especially PDAs, tablets, and mobile phones, to motivate the development of efficient mobile NPR apps. In particular, the article addresses NPR advantages, challenges, and solutions. It also discusses mobile NPR visualizations, usability concerns, and future research directions.", "title": "Mobile Expressive Renderings: The State of the Art", "normalizedTitle": "Mobile Expressive Renderings: The State of the Art", "fno": "mcg2013030022", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Tutorials", "Mobile Communication", "Mobile Handsets", "Data Visualization", "Media", "Context Awareness", "Photography", "Rendering Computer Graphics", "NPR", "Nonphotorealistic Rendering", "Mobile Graphics", "Computer Graphics" ], "authors": [ { "givenName": "K.", "surname": "Dev", "fullName": "K. Dev", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "03", "pubDate": "2013-05-01 00:00:00", "pubType": "mags", "pages": "22-31", "year": "2013", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/pdp/2003/1875/0/18750475", "title": "Architectural concerns in distributed and mobile collaborative systems", "doi": null, "abstractUrl": "/proceedings-article/pdp/2003/18750475/12OmNAIMO6i", "parentPublication": { "id": "proceedings/pdp/2003/1875/0", "title": "Eleventh Euromicro Conference on Parallel, Distributed and Network-Based Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2012/4725/0/4725a036", "title": "Realistic Shadows for Mobile Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/svr/2012/4725a036/12OmNASrawf", "parentPublication": { "id": "proceedings/svr/2012/4725/0", "title": "2012 14th Symposium on Virtual and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compsacw/2010/4105/0/4105a311", "title": "A Context-Aware Meeting Room: Mobile Interaction and Collaboration Using Android, Java ME and Windows Mobile", "doi": null, "abstractUrl": "/proceedings-article/compsacw/2010/4105a311/12OmNqG0T43", "parentPublication": { "id": "proceedings/compsacw/2010/4105/0", "title": "2010 IEEE 34th Annual Computer Software and Applications Conference Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciev/2016/1269/0/07760102", "title": "Task allocation for mobile cloud computing: State-of-the-art and open challenges", "doi": null, "abstractUrl": "/proceedings-article/iciev/2016/07760102/12OmNvBrgFP", "parentPublication": { "id": "proceedings/iciev/2016/1269/0", "title": "2016 International Conference on Informatics, Electronics and Vision (ICIEV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mobilesoft/2016/4178/0/07832988", "title": "Web-Based Hybrid Mobile Apps: State of the Practice and Research Opportunities", "doi": null, "abstractUrl": "/proceedings-article/mobilesoft/2016/07832988/12OmNxw5B5e", "parentPublication": { "id": "proceedings/mobilesoft/2016/4178/0", "title": "2016 IEEE/ACM International Conference on Mobile Software Engineering and Systems (MOBILESoft)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icas/2008/3093/0/3093a076", "title": "A Location-Aware System Using RFID and Mobile Devices for Art Museums", "doi": null, "abstractUrl": "/proceedings-article/icas/2008/3093a076/12OmNzvQI98", "parentPublication": { "id": "proceedings/icas/2008/3093/0", "title": "2008 4th International Conference on Autonomic and Autonomous Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2008/04/mcg2008040074", "title": "The State of the Art in Mobile Graphics Research", "doi": null, "abstractUrl": "/magazine/cg/2008/04/mcg2008040074/13rRUwInv6Q", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050866", "title": "State of the \"Art”: A Taxonomy of Artistic Stylization Techniques for Images and Video", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050866/13rRUxBa561", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/08/ttg2013081252", "title": "Abstract Art by Shape Classification", "doi": null, "abstractUrl": "/journal/tg/2013/08/ttg2013081252/13rRUxYrbMf", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/02/07111373", "title": "Mobile Volume Rendering: Past, Present and Future", "doi": null, "abstractUrl": "/journal/tg/2016/02/07111373/13rRUyuNsx0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2013030016", "articleId": "13rRUxCRFQi", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2013030032", "articleId": "13rRUB7a13C", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNqJHFwx", "title": "April", "year": "2016", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "22", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxBrGh4", "doi": "10.1109/TVCG.2016.2518338", "abstract": "To avoid simulator sickness and improve presence in immersive virtual environments (IVEs), high frame rates and low latency are required. In contrast, volume rendering applications typically strive for high visual quality that induces high computational load and, thus, leads to low frame rates. To evaluate this trade-off in IVEs, we conducted a controlled user study with 53 participants. Search and count tasks were performed in a CAVE with varying volume rendering conditions which are applied according to viewer position updates corresponding to head tracking. The results of our study indicate that participants preferred the rendering condition with continuous adjustment of the visual quality over an instantaneous adjustment which guaranteed for low latency and over no adjustment providing constant high visual quality but rather low frame rates. Within the continuous condition, the participants showed best task performance and felt less disturbed by effects of the visualization during movements. Our findings provide a good basis for further evaluations of how to accelerate volume rendering in IVEs according to user's preferences.", "abstracts": [ { "abstractType": "Regular", "content": "To avoid simulator sickness and improve presence in immersive virtual environments (IVEs), high frame rates and low latency are required. In contrast, volume rendering applications typically strive for high visual quality that induces high computational load and, thus, leads to low frame rates. To evaluate this trade-off in IVEs, we conducted a controlled user study with 53 participants. Search and count tasks were performed in a CAVE with varying volume rendering conditions which are applied according to viewer position updates corresponding to head tracking. The results of our study indicate that participants preferred the rendering condition with continuous adjustment of the visual quality over an instantaneous adjustment which guaranteed for low latency and over no adjustment providing constant high visual quality but rather low frame rates. Within the continuous condition, the participants showed best task performance and felt less disturbed by effects of the visualization during movements. Our findings provide a good basis for further evaluations of how to accelerate volume rendering in IVEs according to user's preferences.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "To avoid simulator sickness and improve presence in immersive virtual environments (IVEs), high frame rates and low latency are required. In contrast, volume rendering applications typically strive for high visual quality that induces high computational load and, thus, leads to low frame rates. To evaluate this trade-off in IVEs, we conducted a controlled user study with 53 participants. Search and count tasks were performed in a CAVE with varying volume rendering conditions which are applied according to viewer position updates corresponding to head tracking. The results of our study indicate that participants preferred the rendering condition with continuous adjustment of the visual quality over an instantaneous adjustment which guaranteed for low latency and over no adjustment providing constant high visual quality but rather low frame rates. Within the continuous condition, the participants showed best task performance and felt less disturbed by effects of the visualization during movements. Our findings provide a good basis for further evaluations of how to accelerate volume rendering in IVEs according to user's preferences.", "title": "Visual Quality Adjustment for Volume Rendering in a Head-Tracked Virtual Environment", "normalizedTitle": "Visual Quality Adjustment for Volume Rendering in a Head-Tracked Virtual Environment", "fno": "07384528", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Visualization", "Rendering Computer Graphics", "Virtual Environments", "Data Visualization", "Tracking", "Head", "Latency", "Volume Rendering", "CAVE", "Immersive Virtual Environment", "Level Of Detail", "Latency", "Volume Rendering", "CAVE", "Immersive Virtual Environment", "Level Of Detail" ], "authors": [ { "givenName": "Claudia", "surname": "Hänel", "fullName": "Claudia Hänel", "affiliation": ", Visual Computing Institute", "__typename": "ArticleAuthorType" }, { "givenName": "Benjamin", "surname": "Weyers", "fullName": "Benjamin Weyers", "affiliation": ", Visual Computing Institute", "__typename": "ArticleAuthorType" }, { "givenName": "Bernd", "surname": "Hentschel", "fullName": "Bernd Hentschel", "affiliation": ", Visual Computing Institute", "__typename": "ArticleAuthorType" }, { "givenName": "Torsten W.", "surname": "Kuhlen", "fullName": "Torsten W. Kuhlen", "affiliation": ", Visual Computing Institute", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2016-04-01 00:00:00", "pubType": "trans", "pages": "1472-1481", "year": "2016", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2000/6478/0/64780037", "title": "Volume Illustration: Non-Photorealistic Rendering of Volume Models", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2000/64780037/12OmNC0y5FO", "parentPublication": { "id": "proceedings/ieee-vis/2000/6478/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ldav/2017/0617/0/08231850", "title": "Scalable web-embedded volume rendering", "doi": null, "abstractUrl": "/proceedings-article/ldav/2017/08231850/12OmNC8MsCH", "parentPublication": { "id": "proceedings/ldav/2017/0617/0", "title": "2017 IEEE 7th Symposium on Large Data Analysis and Visualization (LDAV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/27660038", "title": "Scale-Invariant Volume Rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660038/12OmNxb5hu0", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dvis/2014/6826/0/07160104", "title": "Interactive volume rendering for immersive virtual environments", "doi": null, "abstractUrl": "/proceedings-article/3dvis/2014/07160104/12OmNxwWoB8", "parentPublication": { "id": "proceedings/3dvis/2014/6826/0", "title": "2014 IEEE VIS International Workshop on 3DVis (3DVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2002/7498/0/7498lu", "title": "Non-Photorealistic Volume Rendering Using Stippling Techniques", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2002/7498lu/12OmNy9Prft", "parentPublication": { "id": "proceedings/ieee-vis/2002/7498/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1995/7187/0/71870011", "title": "Interactive Maximum Projection Volume Rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1995/71870011/12OmNzZmZv2", "parentPublication": { "id": "proceedings/ieee-vis/1995/7187/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2001/03/v0242", "title": "Two-Level Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2001/03/v0242/13rRUxC0SOO", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2001/03/v0253", "title": "Volume Illustration: Nonphotorealistic Rendering of Volume Models", "doi": null, "abstractUrl": "/journal/tg/2001/03/v0253/13rRUxbTMyH", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/12/ttg2012122335", "title": "Fuzzy Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2012/12/ttg2012122335/13rRUyeTVi0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vis/2020/8014/0/801400a106", "title": "FAVR - Accelerating Direct Volume Rendering for Virtual RealitySystems", "doi": null, "abstractUrl": "/proceedings-article/vis/2020/801400a106/1qRNBEWTyEw", "parentPublication": { "id": "proceedings/vis/2020/8014/0", "title": "2020 IEEE Visualization Conference (VIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07384536", "articleId": "13rRUxOdD2H", "__typename": "AdjacentArticleType" }, "next": { "fno": "07383306", "articleId": "13rRUxd2aZ4", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzA6GUv", "title": "May", "year": "2019", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "18K0lRIKi7m", "doi": "10.1109/TVCG.2019.2899187", "abstract": "We present a novel, data-driven eye-head coordination model that can be used for realtime gaze prediction for immersive HMD-based applications without any external hardware or eye tracker. Our model (SGaze) is computed by generating a large dataset that corresponds to different users navigating in virtual worlds with different lighting conditions. We perform statistical analysis on the recorded data and observe a linear correlation between gaze positions and head rotation angular velocities. We also find that there exists a latency between eye movements and head movements. SGaze can work as a software-based realtime gaze predictor and we formulate a time related function between head movement and eye movement and use that for realtime gaze position prediction. We demonstrate the benefits of SGaze for gaze-contingent rendering and evaluate the results with a user study.", "abstracts": [ { "abstractType": "Regular", "content": "We present a novel, data-driven eye-head coordination model that can be used for realtime gaze prediction for immersive HMD-based applications without any external hardware or eye tracker. Our model (SGaze) is computed by generating a large dataset that corresponds to different users navigating in virtual worlds with different lighting conditions. We perform statistical analysis on the recorded data and observe a linear correlation between gaze positions and head rotation angular velocities. We also find that there exists a latency between eye movements and head movements. SGaze can work as a software-based realtime gaze predictor and we formulate a time related function between head movement and eye movement and use that for realtime gaze position prediction. We demonstrate the benefits of SGaze for gaze-contingent rendering and evaluate the results with a user study.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a novel, data-driven eye-head coordination model that can be used for realtime gaze prediction for immersive HMD-based applications without any external hardware or eye tracker. Our model (SGaze) is computed by generating a large dataset that corresponds to different users navigating in virtual worlds with different lighting conditions. We perform statistical analysis on the recorded data and observe a linear correlation between gaze positions and head rotation angular velocities. We also find that there exists a latency between eye movements and head movements. SGaze can work as a software-based realtime gaze predictor and we formulate a time related function between head movement and eye movement and use that for realtime gaze position prediction. We demonstrate the benefits of SGaze for gaze-contingent rendering and evaluate the results with a user study.", "title": "SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction", "normalizedTitle": "SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction", "fno": "08643434", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Eye", "Gaze Tracking", "Helmet Mounted Displays", "Human Computer Interaction", "Rendering Computer Graphics", "Statistical Analysis", "Virtual Reality", "S Gaze", "Data Driven Eye Head Coordination Model", "Head Rotation Angular Velocities", "Software Based Realtime Gaze Predictor", "Head Movement", "Eye Movement", "Realtime Gaze Position Prediction", "Immersive HMD", "Statistical Analysis", "Gaze Contingent Rendering", "Head", "Solid Modeling", "Predictive Models", "Visualization", "Computational Modeling", "Rendering Computer Graphics", "Navigation", "Eye Head Coordination", "Gaze Prediction", "Pearsons Correlation Coefficient", "Eye Tracking", "Saliency" ], "authors": [ { "givenName": "Zhiming", "surname": "Hu", "fullName": "Zhiming Hu", "affiliation": "Peking University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Congyi", "surname": "Zhang", "fullName": "Congyi Zhang", "affiliation": "Peking University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Sheng", "surname": "Li", "fullName": "Sheng Li", "affiliation": "Peking University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Guoping", "surname": "Wang", "fullName": "Guoping Wang", "affiliation": "Peking University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Dinesh", "surname": "Manocha", "fullName": "Dinesh Manocha", "affiliation": "University of Maryland, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2019-05-01 00:00:00", "pubType": "trans", "pages": 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{ "issue": { "id": "12OmNzZ5oag", "title": "July-September", "year": "2003", "issueNum": "03", "idPrefix": "tm", "pubType": "journal", "volume": "2", "label": "July-September", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUx0xPJd", "doi": "10.1109/TMC.2003.10003", "abstract": null, "abstracts": [ { "abstractType": "Regular", "content": "", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": null, "title": "Editor's Note", "normalizedTitle": "Editor's Note", "fno": "h0185", "hasPdf": true, "idPrefix": "tm", "keywords": [], "authors": [ { "givenName": "Thomas F.", "surname": "La Porta", "fullName": "Thomas F. La Porta", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "03", "pubDate": "2003-07-01 00:00:00", "pubType": "trans", "pages": "185", "year": "2003", "issn": "1536-1233", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/td/2008/01/ttd2008010001", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2008/01/ttd2008010001/13rRUwInvAC", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2004/03/01264805", "title": "Editor's note", "doi": null, "abstractUrl": "/journal/td/2004/03/01264805/13rRUwbs1S1", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/an/1983/02/man1983020175", "title": "Editor's Note", "doi": null, "abstractUrl": "/magazine/an/1983/02/man1983020175/13rRUwgQpk3", "parentPublication": { "id": "mags/an", "title": "IEEE Annals of the History of Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2011/11/ttp2011112129", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tp/2011/11/ttp2011112129/13rRUwh80vJ", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/an/1983/02/man1983020125a", "title": "Editor's Note", "doi": null, "abstractUrl": "/magazine/an/1983/02/man1983020125a/13rRUwjoNBF", "parentPublication": { "id": "mags/an", "title": "IEEE Annals of the History of Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2007/01/l0001", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2007/01/l0001/13rRUxAATg8", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2006/05/l0401", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2006/05/l0401/13rRUyeTVhw", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2009/08/ttd2009081073", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2009/08/ttd2009081073/13rRUyogGzK", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": null, "next": { "fno": "h0186", "articleId": "13rRUy3xY3e", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNC36tS6", "title": "January", "year": "2007", "issueNum": "01", "idPrefix": "td", "pubType": "journal", "volume": "18", "label": "January", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxAATg8", "doi": "10.1109/TPDS.2007.9", "abstract": null, "abstracts": [ { "abstractType": "Regular", "content": "", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": null, "title": "Editor's Note", "normalizedTitle": "Editor's Note", "fno": "l0001", "hasPdf": true, "idPrefix": "td", "keywords": [], "authors": [ { "givenName": "Laxmi N.", "surname": "Bhuyan", "fullName": "Laxmi N. Bhuyan", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "01", "pubDate": "2007-01-01 00:00:00", "pubType": "trans", "pages": "1-2", "year": "2007", "issn": "1045-9219", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/tg/2009/01/ttg2009010001", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tg/2009/01/ttg2009010001/13rRUEgs2BP", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ts/1999/04/e0433", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/ts/1999/04/e0433/13rRUIM2VIE", "parentPublication": { "id": "trans/ts", "title": "IEEE Transactions on Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2010/01/ttb2010010001", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tb/2010/01/ttb2010010001/13rRUNvyarQ", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2008/01/ttd2008010001", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2008/01/ttd2008010001/13rRUwInvAC", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2004/03/01264805", "title": "Editor's note", "doi": null, "abstractUrl": "/journal/td/2004/03/01264805/13rRUwbs1S1", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2003/03/h0185", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tm/2003/03/h0185/13rRUx0xPJd", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/an/1983/02/man1983020161", "title": "Editor's Note", "doi": null, "abstractUrl": "/magazine/an/1983/02/man1983020161/13rRUxASu5y", "parentPublication": { "id": "mags/an", "title": "IEEE Annals of the History of Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2006/05/l0401", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2006/05/l0401/13rRUyeTVhw", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2009/08/ttd2009081073", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2009/08/ttd2009081073/13rRUyogGzK", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "04020516", "articleId": "13rRUxYINeP", "__typename": "AdjacentArticleType" }, "next": { "fno": "l0003", "articleId": "13rRUIJcWl5", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNALlcit", "title": "April-June", "year": "1983", "issueNum": "02", "idPrefix": "an", "pubType": "magazine", "volume": "5", "label": "April-June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxASu5y", "doi": "10.1109/MAHC.1983.10035", "abstract": null, "abstracts": [ { "abstractType": "Regular", "content": "", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": null, "title": "Editor's Note", "normalizedTitle": "Editor's Note", "fno": "man1983020161", "hasPdf": true, "idPrefix": "an", "keywords": [], "authors": [], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "1983-04-01 00:00:00", "pubType": "mags", "pages": "161", "year": "1983", "issn": "1058-6180", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/td/2008/01/ttd2008010001", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2008/01/ttd2008010001/13rRUwInvAC", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2004/03/01264805", "title": "Editor's note", "doi": null, "abstractUrl": "/journal/td/2004/03/01264805/13rRUwbs1S1", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/an/1983/02/man1983020175", "title": "Editor's Note", "doi": null, "abstractUrl": "/magazine/an/1983/02/man1983020175/13rRUwgQpk3", "parentPublication": { "id": "mags/an", "title": "IEEE Annals of the History of Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2011/11/ttp2011112129", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tp/2011/11/ttp2011112129/13rRUwh80vJ", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/an/1983/02/man1983020125a", "title": "Editor's Note", "doi": null, "abstractUrl": "/magazine/an/1983/02/man1983020125a/13rRUwjoNBF", "parentPublication": { "id": "mags/an", "title": "IEEE Annals of the History of Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2007/01/l0001", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2007/01/l0001/13rRUxAATg8", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2006/05/l0401", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2006/05/l0401/13rRUyeTVhw", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2009/08/ttd2009081073", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2009/08/ttd2009081073/13rRUyogGzK", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "man1983020157", "articleId": "13rRUEgs2uY", "__typename": "AdjacentArticleType" }, "next": { "fno": "man1983020162", "articleId": "13rRUxYIN6d", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyxXloR", "title": "May", "year": "2006", "issueNum": "05", "idPrefix": "td", "pubType": "journal", "volume": "17", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyeTVhw", "doi": "10.1109/TPDS.2006.61", "abstract": null, "abstracts": [ { "abstractType": "Regular", "content": "", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": null, "title": "Editor's Note", "normalizedTitle": "Editor's Note", "fno": "l0401", "hasPdf": true, "idPrefix": "td", "keywords": [], "authors": [ { "givenName": "Laxmi N.", "surname": "Bhuyan", "fullName": "Laxmi N. Bhuyan", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "05", "pubDate": "2006-05-01 00:00:00", "pubType": "trans", "pages": "401-402", "year": "2006", "issn": "1045-9219", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/tq/2017/06/08103269", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tq/2017/06/08103269/13rRUEgs2Np", "parentPublication": { "id": "trans/tq", "title": "IEEE Transactions on Dependable and Secure Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2008/01/ttd2008010001", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2008/01/ttd2008010001/13rRUwInvAC", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2004/03/01264805", "title": "Editor's note", "doi": null, "abstractUrl": "/journal/td/2004/03/01264805/13rRUwbs1S1", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/an/1983/02/man1983020175", "title": "Editor's Note", "doi": null, "abstractUrl": "/magazine/an/1983/02/man1983020175/13rRUwgQpk3", "parentPublication": { "id": "mags/an", "title": "IEEE Annals of the History of Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2011/11/ttp2011112129", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tp/2011/11/ttp2011112129/13rRUwh80vJ", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/an/1983/02/man1983020125a", "title": "Editor's Note", "doi": null, "abstractUrl": "/magazine/an/1983/02/man1983020125a/13rRUwjoNBF", "parentPublication": { "id": "mags/an", "title": "IEEE Annals of the History of Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2007/01/l0001", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2007/01/l0001/13rRUxAATg8", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2009/08/ttd2009081073", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2009/08/ttd2009081073/13rRUyogGzK", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": null, "next": { "fno": "l0403", "articleId": "13rRUwwJWFn", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxeutf3", "title": "Jan.", "year": "2013", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUNvgz4e", "doi": "10.1109/TVCG.2013.3", "abstract": "The journal continues to be in an excellent state. For the fi rst time, the entire proceedings of IEEE VR 2012 long papers became a special issue of TVCG (April 2012 issue). At the start of October 2012, TVCG had received more than 220 regular submissions, slightly fewer than last year at the same time, but more than years prior to 2011. This year, we also observed an excellent number of 95 and 437 submissions, respectively, to the IEEE VR Conference issue and the VisWeek Conference issue, which contains the Proceedings of the IEEE Visualization and Information Visualization 2011 Conferences, as well as the 10 best papers from the IEEE Conference on Visual Analytics Science and Technology (VAST). We are expecting a total of more than 800 submissions to TVCG by the end of 2012. A total of 145 articles were published in the fi rst 10 regular issues with 1,912 pages, and the VR and VisWeek special issues containing 15 and 96 conference papers, respectively. All submissions in both special issues went through a rigorous two-round journalquality review process. Practically all the 2011 papers have also been decided. From the 326 regular submissions (including 28 extended versions of Best Papers from several top venues in graphics and visualization), 70 regular papers and all 28 special section papers were eventually accepted; 93 out of 366 conference submissions were published in the VisWeek special issue. The acceptance rate is about 23 percent for the regular papers and 25 percent for the papers submitted to the VisWeek conference issue. TVCG continues to offer authors a remarkably effi cient processing of submitted manuscripts: The average time from submission to fi rst decision is less than three months and the average time from submission to publication as a preprint in the CSDL is less than seven months. With its 2011 impact factor of 2.22, TVCG remains clearly as the top journal in visualization and computer graphics overall. During 2012, the authors of TVCG regular papers were invited to give an oral presentation of their recent work at TVCG?????????s partner conferences. A total of 35 TVCG papers were presented at the IEEE Virtual Reality Conference, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Pacifi c Graphics, and IEEE VisWeek 2012. Started in 2011, this new arrangement provides a unique opportunity for the audience of these conferences to keep abreast of high-quality research featured in TVCG, while encouraging more TVCG authors to attend these conferences. Both the TVCG authors and the conference attendees have been extremely positive about this new initiative and we plan to continue this conference-journal parternship in 2013.", "abstracts": [ { "abstractType": "Regular", "content": "The journal continues to be in an excellent state. For the fi rst time, the entire proceedings of IEEE VR 2012 long papers became a special issue of TVCG (April 2012 issue). At the start of October 2012, TVCG had received more than 220 regular submissions, slightly fewer than last year at the same time, but more than years prior to 2011. This year, we also observed an excellent number of 95 and 437 submissions, respectively, to the IEEE VR Conference issue and the VisWeek Conference issue, which contains the Proceedings of the IEEE Visualization and Information Visualization 2011 Conferences, as well as the 10 best papers from the IEEE Conference on Visual Analytics Science and Technology (VAST). We are expecting a total of more than 800 submissions to TVCG by the end of 2012. A total of 145 articles were published in the fi rst 10 regular issues with 1,912 pages, and the VR and VisWeek special issues containing 15 and 96 conference papers, respectively. All submissions in both special issues went through a rigorous two-round journalquality review process. Practically all the 2011 papers have also been decided. From the 326 regular submissions (including 28 extended versions of Best Papers from several top venues in graphics and visualization), 70 regular papers and all 28 special section papers were eventually accepted; 93 out of 366 conference submissions were published in the VisWeek special issue. The acceptance rate is about 23 percent for the regular papers and 25 percent for the papers submitted to the VisWeek conference issue. TVCG continues to offer authors a remarkably effi cient processing of submitted manuscripts: The average time from submission to fi rst decision is less than three months and the average time from submission to publication as a preprint in the CSDL is less than seven months. With its 2011 impact factor of 2.22, TVCG remains clearly as the top journal in visualization and computer graphics overall. During 2012, the authors of TVCG regular papers were invited to give an oral presentation of their recent work at TVCG?????????s partner conferences. A total of 35 TVCG papers were presented at the IEEE Virtual Reality Conference, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Pacifi c Graphics, and IEEE VisWeek 2012. Started in 2011, this new arrangement provides a unique opportunity for the audience of these conferences to keep abreast of high-quality research featured in TVCG, while encouraging more TVCG authors to attend these conferences. Both the TVCG authors and the conference attendees have been extremely positive about this new initiative and we plan to continue this conference-journal parternship in 2013.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The journal continues to be in an excellent state. For the fi rst time, the entire proceedings of IEEE VR 2012 long papers became a special issue of TVCG (April 2012 issue). At the start of October 2012, TVCG had received more than 220 regular submissions, slightly fewer than last year at the same time, but more than years prior to 2011. This year, we also observed an excellent number of 95 and 437 submissions, respectively, to the IEEE VR Conference issue and the VisWeek Conference issue, which contains the Proceedings of the IEEE Visualization and Information Visualization 2011 Conferences, as well as the 10 best papers from the IEEE Conference on Visual Analytics Science and Technology (VAST). We are expecting a total of more than 800 submissions to TVCG by the end of 2012. A total of 145 articles were published in the fi rst 10 regular issues with 1,912 pages, and the VR and VisWeek special issues containing 15 and 96 conference papers, respectively. All submissions in both special issues went through a rigorous two-round journalquality review process. Practically all the 2011 papers have also been decided. From the 326 regular submissions (including 28 extended versions of Best Papers from several top venues in graphics and visualization), 70 regular papers and all 28 special section papers were eventually accepted; 93 out of 366 conference submissions were published in the VisWeek special issue. The acceptance rate is about 23 percent for the regular papers and 25 percent for the papers submitted to the VisWeek conference issue. TVCG continues to offer authors a remarkably effi cient processing of submitted manuscripts: The average time from submission to fi rst decision is less than three months and the average time from submission to publication as a preprint in the CSDL is less than seven months. With its 2011 impact factor of 2.22, TVCG remains clearly as the top journal in visualization and computer graphics overall. During 2012, the authors of TVCG regular papers were invited to give an oral presentation of their recent work at TVCG?????????s partner conferences. A total of 35 TVCG papers were presented at the IEEE Virtual Reality Conference, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Pacifi c Graphics, and IEEE VisWeek 2012. Started in 2011, this new arrangement provides a unique opportunity for the audience of these conferences to keep abreast of high-quality research featured in TVCG, while encouraging more TVCG authors to attend these conferences. Both the TVCG authors and the conference attendees have been extremely positive about this new initiative and we plan to continue this conference-journal parternship in 2013.", "title": "Editor's Note", "normalizedTitle": "Editor's Note", "fno": "ttg2013010001", "hasPdf": true, "idPrefix": "tg", "keywords": [], "authors": [ { "givenName": "Ming C.", "surname": "Lin", "fullName": "Ming C. Lin", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "01", "pubDate": "2013-01-01 00:00:00", "pubType": "trans", "pages": "1", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cloud/2012/4755/0/4755z019", "title": "Message from the CLOUD 2012 General Chairs and Program Chairs", "doi": null, "abstractUrl": "/proceedings-article/cloud/2012/4755z019/12OmNzahc5b", "parentPublication": { "id": "proceedings/cloud/2012/4755/0", "title": "2012 IEEE Fifth International Conference on Cloud Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/01/ttg2014010001", "title": "State of the Journal", "doi": null, "abstractUrl": "/journal/tg/2014/01/ttg2014010001/13rRUEgarsI", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/12/ttg20121200ix", "title": "Message from the Editor-in-Chief", "doi": null, "abstractUrl": "/journal/tg/2012/12/ttg20121200ix/13rRUwIF69i", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/01/ttg2014010002", "title": "Guest Editor's Introduction: Special Section on the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)", "doi": null, "abstractUrl": "/journal/tg/2014/01/ttg2014010002/13rRUwfZC0h", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/12/06935055", "title": "Message from the Editor-in-Chief", "doi": null, "abstractUrl": "/journal/tg/2014/12/06935055/13rRUwh80He", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/06/06807545", "title": "Guest Editor's Introduction: Special Section on the International Symposium on Mixed and Augmented Reality 2012", "doi": null, "abstractUrl": "/journal/tg/2014/06/06807545/13rRUwhHcQT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/01/ttg2013010002", "title": "Editor's note", "doi": null, "abstractUrl": "/journal/tg/2013/01/ttg2013010002/13rRUxAAST5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/04/08315160", "title": "Preface", "doi": null, "abstractUrl": "/journal/tg/2018/04/08315160/13rRUxNW1TW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/05/06776318", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tg/2014/05/06776318/13rRUy2YLYw", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/06/06805680", "title": "Editor's Note [2013 Best Associate Editor Award & 2013 Best Reviewer Award]", "doi": null, "abstractUrl": "/journal/tg/2014/06/06805680/13rRUy3xY2Q", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": null, "next": { "fno": "ttg2013010002", "articleId": "13rRUxAAST5", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvqEvRc", "title": "Jan.", "year": "2014", "issueNum": "01", "idPrefix": "tk", "pubType": "journal", "volume": "26", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUx0PqpT", "doi": "10.1109/TKDE.2014.3", "abstract": "2013 marked a wonderful year for IEEE TKDE (Transactions on Knowledge and Data Engineering). While the statistics for November and December 2013 were not available when this editorial was written, TKDE received 822 submissions in the first 10 months of 2013. Among those submissions, 601 received their first round reviews, 20 submissions were invited for minor revision, 150 submissions were invited for major revision, 243 submissions were declined, and 188 were administratively rejected mainly due to topics out of the scope and clear incompetence in technical quality. Final decisions on 458 of those 822 submissions were made, among which 21 were accepted, while there are many other submissions that are still under revision or the second round review. In total, 125 submissions have been accepted in the first 10 months of 2013, including those submitted in 2013 and earlier. The statistics show that TKDE is in a healthy and fruitful state and, at the same time, remains a highly competitive venue for academic publication. I want to thank all authors who submitted to TKDE, and all reviewers and associate editors who helped to run the submission selection process as smoothly as it can be. Your consistent contributions and support make TKDE a fruitful and professional journal. I want to sincerely thank the four associate editors who finished their terms in the second half of 2013: Drs. Elena Ferrari, Wook-Shin Han, Haixun Wang, and Aidong Zhang. Their significant contributions to the quality and reputation of TKDE have benefited many authors, readers, and reviewers. At the same time, I want to officially welcome the six associate editors who joined the editorial board in the second half of 2013: Drs. Eamonn Keogh, Feifei Li, Tao Li, Ee-Peng Lim, Stan Matwin, and Myra Spiliopoulou. Particularly, Eamonn Keogh has been kind enough to rejoin the TKDE editorial board after he retired from his first service several years ago. This group of newly appointed associate editors represents our interest and determination in recruiting the most established and active working experts in the wonderful wide spectrum of knowledge and data engineering. Moreover, they are very committed and dedicated to serving the community and handling the review processes, as testified by their rich experience.", "abstracts": [ { "abstractType": "Regular", "content": "2013 marked a wonderful year for IEEE TKDE (Transactions on Knowledge and Data Engineering). While the statistics for November and December 2013 were not available when this editorial was written, TKDE received 822 submissions in the first 10 months of 2013. Among those submissions, 601 received their first round reviews, 20 submissions were invited for minor revision, 150 submissions were invited for major revision, 243 submissions were declined, and 188 were administratively rejected mainly due to topics out of the scope and clear incompetence in technical quality. Final decisions on 458 of those 822 submissions were made, among which 21 were accepted, while there are many other submissions that are still under revision or the second round review. In total, 125 submissions have been accepted in the first 10 months of 2013, including those submitted in 2013 and earlier. The statistics show that TKDE is in a healthy and fruitful state and, at the same time, remains a highly competitive venue for academic publication. I want to thank all authors who submitted to TKDE, and all reviewers and associate editors who helped to run the submission selection process as smoothly as it can be. Your consistent contributions and support make TKDE a fruitful and professional journal. I want to sincerely thank the four associate editors who finished their terms in the second half of 2013: Drs. Elena Ferrari, Wook-Shin Han, Haixun Wang, and Aidong Zhang. Their significant contributions to the quality and reputation of TKDE have benefited many authors, readers, and reviewers. At the same time, I want to officially welcome the six associate editors who joined the editorial board in the second half of 2013: Drs. Eamonn Keogh, Feifei Li, Tao Li, Ee-Peng Lim, Stan Matwin, and Myra Spiliopoulou. Particularly, Eamonn Keogh has been kind enough to rejoin the TKDE editorial board after he retired from his first service several years ago. This group of newly appointed associate editors represents our interest and determination in recruiting the most established and active working experts in the wonderful wide spectrum of knowledge and data engineering. Moreover, they are very committed and dedicated to serving the community and handling the review processes, as testified by their rich experience.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "2013 marked a wonderful year for IEEE TKDE (Transactions on Knowledge and Data Engineering). While the statistics for November and December 2013 were not available when this editorial was written, TKDE received 822 submissions in the first 10 months of 2013. Among those submissions, 601 received their first round reviews, 20 submissions were invited for minor revision, 150 submissions were invited for major revision, 243 submissions were declined, and 188 were administratively rejected mainly due to topics out of the scope and clear incompetence in technical quality. Final decisions on 458 of those 822 submissions were made, among which 21 were accepted, while there are many other submissions that are still under revision or the second round review. In total, 125 submissions have been accepted in the first 10 months of 2013, including those submitted in 2013 and earlier. The statistics show that TKDE is in a healthy and fruitful state and, at the same time, remains a highly competitive venue for academic publication. I want to thank all authors who submitted to TKDE, and all reviewers and associate editors who helped to run the submission selection process as smoothly as it can be. Your consistent contributions and support make TKDE a fruitful and professional journal. I want to sincerely thank the four associate editors who finished their terms in the second half of 2013: Drs. Elena Ferrari, Wook-Shin Han, Haixun Wang, and Aidong Zhang. Their significant contributions to the quality and reputation of TKDE have benefited many authors, readers, and reviewers. At the same time, I want to officially welcome the six associate editors who joined the editorial board in the second half of 2013: Drs. Eamonn Keogh, Feifei Li, Tao Li, Ee-Peng Lim, Stan Matwin, and Myra Spiliopoulou. Particularly, Eamonn Keogh has been kind enough to rejoin the TKDE editorial board after he retired from his first service several years ago. This group of newly appointed associate editors represents our interest and determination in recruiting the most established and active working experts in the wonderful wide spectrum of knowledge and data engineering. Moreover, they are very committed and dedicated to serving the community and handling the review processes, as testified by their rich experience.", "title": "Editorial [State of the Transactions]", "normalizedTitle": "Editorial [State of the Transactions]", "fno": "ttk2014010001", "hasPdf": true, "idPrefix": "tk", "keywords": [], "authors": [ { "givenName": "Jian", "surname": "Pei", "fullName": "Jian Pei", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "01", "pubDate": "2014-01-01 00:00:00", "pubType": "trans", "pages": "1-2", "year": "2014", "issn": "1041-4347", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/tk/2008/12/04670317", "title": "TKDE 20(12) (December 2008) EIC Editorial: State of the Transactions", "doi": null, "abstractUrl": "/journal/tk/2008/12/04670317/13rRUwhpBEk", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2012/12/ttc2012121665", "title": "A Message to the Editorial Board", "doi": null, "abstractUrl": "/journal/tc/2012/12/ttc2012121665/13rRUwhpBNt", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2013/08/ttk2013081689", "title": "Editorial [2012 & 2013 Associate Editors]", "doi": null, "abstractUrl": "/journal/tk/2013/08/ttk2013081689/13rRUxASui1", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2014/01/ttp2014010001", "title": "Editorial: State of the Journal", "doi": null, "abstractUrl": "/journal/tp/2014/01/ttp2014010001/13rRUxYIMWo", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/si/2006/12/04052346", "title": "Editorial: New Members of the TVLSI Editorial Board", "doi": null, "abstractUrl": "/journal/si/2006/12/04052346/13rRUxZ0nZ8", "parentPublication": { "id": "trans/si", "title": "IEEE Transactions on Very Large Scale Integration (VLSI) Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2014/07/06851246", "title": "EIC Editorial", "doi": null, "abstractUrl": "/journal/tk/2014/07/06851246/13rRUxZRbot", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/06/06805680", "title": "Editor's Note [2013 Best Associate Editor Award & 2013 Best Reviewer Award]", "doi": null, "abstractUrl": "/journal/tg/2014/06/06805680/13rRUy3xY2Q", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2014/01/06815757", "title": "Editorial from the Editor-in-Chief", "doi": null, "abstractUrl": "/journal/tb/2014/01/06815757/13rRUyoPSNL", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/lt/2014/02/06847777", "title": "Editorial: A Message from the Editorial Team and an Introduction to the April-June 2014 Issue", "doi": null, "abstractUrl": "/journal/lt/2014/02/06847777/13rRUzphDAm", "parentPublication": { "id": "trans/lt", "title": "IEEE Transactions on Learning Technologies", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2020/02/08952831", "title": "State of the Journal Editorial", "doi": null, "abstractUrl": "/journal/tp/2020/02/08952831/1gqpWPrYFsA", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": null, "next": { "fno": "ttk2014010003", "articleId": "13rRUNvgyWS", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwMob9C", "title": "April", "year": "2018", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxNW1TW", "doi": "10.1109/TVCG.2018.2805171", "abstract": "We are pleased to present the technical papers for IEEE VR 2018: the 25th IEEE Conference on Virtual Reality and 3D User Interfaces, held March 18-22, 2018 in Reutlingen, Germany. IEEE VR 2018 features two categories of submissions: (i) VR Journal Papers, and (ii) VR Conference Papers. Both categories have their own program committees, submission processes, and review processes. This year, 178 submissions were submitted to the Journal track from which 29 were accepted as articles to IEEE TVCG (16.3%). All of these will be presented at the IEEE VR 2018 conference, along with 6 additional papers in the VR area that were published in IEEE TVCG during the past year. Furthermore, 6 submission (3.4%) were recommended for a regular issue of TVCG with major revisions with reviewer continuity. Each of the papers in this special issue went through a rigorous two-round review process. All accepted journal papers are published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). The Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces contains all of the accepted conference papers and the poster abstracts.", "abstracts": [ { "abstractType": "Regular", "content": "We are pleased to present the technical papers for IEEE VR 2018: the 25th IEEE Conference on Virtual Reality and 3D User Interfaces, held March 18-22, 2018 in Reutlingen, Germany. IEEE VR 2018 features two categories of submissions: (i) VR Journal Papers, and (ii) VR Conference Papers. Both categories have their own program committees, submission processes, and review processes. This year, 178 submissions were submitted to the Journal track from which 29 were accepted as articles to IEEE TVCG (16.3%). All of these will be presented at the IEEE VR 2018 conference, along with 6 additional papers in the VR area that were published in IEEE TVCG during the past year. Furthermore, 6 submission (3.4%) were recommended for a regular issue of TVCG with major revisions with reviewer continuity. Each of the papers in this special issue went through a rigorous two-round review process. All accepted journal papers are published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). The Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces contains all of the accepted conference papers and the poster abstracts.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We are pleased to present the technical papers for IEEE VR 2018: the 25th IEEE Conference on Virtual Reality and 3D User Interfaces, held March 18-22, 2018 in Reutlingen, Germany. IEEE VR 2018 features two categories of submissions: (i) VR Journal Papers, and (ii) VR Conference Papers. Both categories have their own program committees, submission processes, and review processes. This year, 178 submissions were submitted to the Journal track from which 29 were accepted as articles to IEEE TVCG (16.3%). All of these will be presented at the IEEE VR 2018 conference, along with 6 additional papers in the VR area that were published in IEEE TVCG during the past year. Furthermore, 6 submission (3.4%) were recommended for a regular issue of TVCG with major revisions with reviewer continuity. Each of the papers in this special issue went through a rigorous two-round review process. All accepted journal papers are published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). The Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces contains all of the accepted conference papers and the poster abstracts.", "title": "Preface", "normalizedTitle": "Preface", "fno": "08315160", "hasPdf": true, "idPrefix": "tg", "keywords": [], "authors": [ { "givenName": "Kiyoshi", "surname": "Kiyokawa", "fullName": "Kiyoshi Kiyokawa", "affiliation": "NAIST, JP", "__typename": "ArticleAuthorType" }, { "givenName": "Frank", "surname": "Steinicke", "fullName": "Frank Steinicke", "affiliation": "University of Hamburg, GER", "__typename": "ArticleAuthorType" }, { "givenName": "Bruce", "surname": "Thomas", "fullName": "Bruce Thomas", "affiliation": "University of South Australia, AUS", "__typename": "ArticleAuthorType" }, { "givenName": "Greg", "surname": "Welch", "fullName": "Greg Welch", "affiliation": "University of Central Florida, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": false, "isOpenAccess": true, "issueNum": "04", "pubDate": "2018-04-01 00:00:00", "pubType": "trans", "pages": "vi-vii", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "08315163", "articleId": "13rRUwIF6lb", "__typename": "AdjacentArticleType" }, "next": { "fno": "08315167", "articleId": "13rRUwI5Ugj", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }