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{ "proceeding": { "id": "17D45VtKisy", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "17D45WaTkli", "doi": "10.1109/ISMAR.2018.00025", "title": "Impact of Alignment Point Distance and Posture on SPAAM Calibration of Optical See-Through Head-Mounted Displays", "normalizedTitle": "Impact of Alignment Point Distance and Posture on SPAAM Calibration of Optical See-Through Head-Mounted Displays", "abstract": "The use of Optical See-Through (OST) technology for presenting Augmented Reality (AR) experiences is becoming more common. However, OST-AR displays require a calibration procedure, in order to determine the location of the users eyes. Currently, the predominantly cited manual calibration technique is the Single Point Active Alignment Method (SPAAM). However, with the SPAAM technique, there remains uncertainty about the causes of poor calibration results. This paper reports an experiment which examined the influence of two factors on SPAAM accuracy and precision: alignment point distribution, and user posture. Alignment point distribution is examined at user-centered reaching distances, 0.15 to 0.3 meters, as well as environment-centered room-scale distances, 0.5 to 2.0 meters. User posture likely contributes to misalignment error, and is examined at the levels of sitting and standing. In addition, a control condition replaces the user with a rigidly-mounted camera, and mounts the OST display on a precisely-adjustable tripod. The experiment finds that user-centric distributions are more accurate than environment-centric distributions, and, somewhat surprisingly, that the users posture has no effect. The control condition replicates these findings. The implication is that alignment point distribution is the predominant mode for induction of calibration error for SPAAM calibration procedures.", "abstracts": [ { "abstractType": "Regular", "content": "The use of Optical See-Through (OST) technology for presenting Augmented Reality (AR) experiences is becoming more common. However, OST-AR displays require a calibration procedure, in order to determine the location of the users eyes. Currently, the predominantly cited manual calibration technique is the Single Point Active Alignment Method (SPAAM). However, with the SPAAM technique, there remains uncertainty about the causes of poor calibration results. This paper reports an experiment which examined the influence of two factors on SPAAM accuracy and precision: alignment point distribution, and user posture. Alignment point distribution is examined at user-centered reaching distances, 0.15 to 0.3 meters, as well as environment-centered room-scale distances, 0.5 to 2.0 meters. User posture likely contributes to misalignment error, and is examined at the levels of sitting and standing. In addition, a control condition replaces the user with a rigidly-mounted camera, and mounts the OST display on a precisely-adjustable tripod. The experiment finds that user-centric distributions are more accurate than environment-centric distributions, and, somewhat surprisingly, that the users posture has no effect. The control condition replicates these findings. The implication is that alignment point distribution is the predominant mode for induction of calibration error for SPAAM calibration procedures.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The use of Optical See-Through (OST) technology for presenting Augmented Reality (AR) experiences is becoming more common. However, OST-AR displays require a calibration procedure, in order to determine the location of the users eyes. Currently, the predominantly cited manual calibration technique is the Single Point Active Alignment Method (SPAAM). However, with the SPAAM technique, there remains uncertainty about the causes of poor calibration results. This paper reports an experiment which examined the influence of two factors on SPAAM accuracy and precision: alignment point distribution, and user posture. Alignment point distribution is examined at user-centered reaching distances, 0.15 to 0.3 meters, as well as environment-centered room-scale distances, 0.5 to 2.0 meters. User posture likely contributes to misalignment error, and is examined at the levels of sitting and standing. In addition, a control condition replaces the user with a rigidly-mounted camera, and mounts the OST display on a precisely-adjustable tripod. The experiment finds that user-centric distributions are more accurate than environment-centric distributions, and, somewhat surprisingly, that the users posture has no effect. The control condition replicates these findings. The implication is that alignment point distribution is the predominant mode for induction of calibration error for SPAAM calibration procedures.", "fno": "745900a021", "keywords": [ "Augmented Reality", "Calibration", "Cameras", "Helmet Mounted Displays", "Alignment Point Distance", "Head Mounted Displays", "Optical See Through Technology", "Augmented Reality Experiences", "OST AR Displays", "Calibration Procedure", "Users Eyes", "Predominantly Cited Manual Calibration Technique", "Single Point Active Alignment Method", "SPAAM Technique", "Precision", "Alignment Point Distribution", "User Posture", "User Centered Reaching Distances", "Environment Centered Room Scale Distances", "OST Display", "User Centric Distributions", "Environment Centric Distributions", "Calibration Error", "SPAAM Calibration Procedures", "Calibration", "Cameras", "Resists", "Adaptive Optics", "Manuals", "Optical Imaging" ], "authors": [ { "affiliation": null, "fullName": "Kenneth R. Moser", "givenName": "Kenneth R.", "surname": "Moser", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Mohammed Safayet Arefin", "givenName": "Mohammed Safayet", "surname": "Arefin", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "J. Edward Swan", "givenName": "J. Edward", "surname": "Swan", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-10-01T00:00:00", "pubType": "proceedings", "pages": "21-30", "year": "2018", "issn": "1554-7868", "isbn": "978-1-5386-7459-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "745900a010", "articleId": "17D45Xtvp9V", "__typename": "AdjacentArticleType" }, "next": { "fno": "745900a031", "articleId": "17D45XH89n0", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2016/0836/0/07504693", "title": "A calibration method for optical see-through head-mounted displays with a depth camera", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504693/12OmNAnMuMd", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2014/6184/0/06948513", "title": "Google glass, The META and Co. How to calibrate optical see-through head mounted displays", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948513/12OmNB8TUim", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2014/3624/0/06798846", "title": "Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization", "doi": null, "abstractUrl": "/proceedings-article/3dui/2014/06798846/12OmNCdBDWL", "parentPublication": { "id": "proceedings/3dui/2014/3624/0", "title": "2014 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223450", "title": "Evaluating optical see-through head-mounted display calibration via frustum visualization", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223450/12OmNrAv3Ap", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2016/0836/0/07504739", "title": "Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motion", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504739/12OmNxE2mZD", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2014/2871/0/06802089", "title": "Quantification of error from system and environmental sources in Optical See-Through head mounted display calibration methods", "doi": null, "abstractUrl": "/proceedings-article/vr/2014/06802089/12OmNxwncbX", "parentPublication": { "id": "proceedings/vr/2014/2871/0", "title": "2014 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2014/6184/0/06948424", "title": "Performance and sensitivity analysis of INDICA: INteraction-Free DIsplay CAlibration for Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948424/12OmNyYm2oO", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892268", "title": "RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displays", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892268/12OmNyjtNG2", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446429", "title": "Impact of Alignment Point Distance Distribution on SPAAM Calibration of Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446429/13bd1gCd7Sz", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/04/07064856", "title": "Light-Field Correction for Spatial Calibration of Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2015/04/07064856/13rRUwjGoG5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwdbV00", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "acronym": "cvpr", "groupId": "1000147", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNApcurQ", "doi": "10.1109/CVPR.2012.6247710", "title": "Probabilistic learning of task-specific visual attention", "normalizedTitle": "Probabilistic learning of task-specific visual attention", "abstract": "Despite a considerable amount of previous work on bottom-up saliency modeling for predicting human fixations over static and dynamic stimuli, few studies have thus far attempted to model top-down and task-driven influences of visual attention. Here, taking advantage of the sequential nature of real-world tasks, we propose a unified Bayesian approach for modeling task-driven visual attention. Several sources of information, including global context of a scene, previous attended locations, and previous motor actions, are integrated over time to predict the next attended location. Recording eye movements while subjects engage in 5 contemporary 2D and 3D video games, as modest counterparts of everyday tasks, we show that our approach is able to predict human attention and gaze better than the state-of-the-art, with a large margin (about 15% increase in prediction accuracy). The advantage of our approach is that it is automatic and applicable to arbitrary visual tasks.", "abstracts": [ { "abstractType": "Regular", "content": "Despite a considerable amount of previous work on bottom-up saliency modeling for predicting human fixations over static and dynamic stimuli, few studies have thus far attempted to model top-down and task-driven influences of visual attention. Here, taking advantage of the sequential nature of real-world tasks, we propose a unified Bayesian approach for modeling task-driven visual attention. Several sources of information, including global context of a scene, previous attended locations, and previous motor actions, are integrated over time to predict the next attended location. Recording eye movements while subjects engage in 5 contemporary 2D and 3D video games, as modest counterparts of everyday tasks, we show that our approach is able to predict human attention and gaze better than the state-of-the-art, with a large margin (about 15% increase in prediction accuracy). The advantage of our approach is that it is automatic and applicable to arbitrary visual tasks.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Despite a considerable amount of previous work on bottom-up saliency modeling for predicting human fixations over static and dynamic stimuli, few studies have thus far attempted to model top-down and task-driven influences of visual attention. Here, taking advantage of the sequential nature of real-world tasks, we propose a unified Bayesian approach for modeling task-driven visual attention. Several sources of information, including global context of a scene, previous attended locations, and previous motor actions, are integrated over time to predict the next attended location. Recording eye movements while subjects engage in 5 contemporary 2D and 3D video games, as modest counterparts of everyday tasks, we show that our approach is able to predict human attention and gaze better than the state-of-the-art, with a large margin (about 15% increase in prediction accuracy). The advantage of our approach is that it is automatic and applicable to arbitrary visual tasks.", "fno": "060P1B07", "keywords": [ "Object Tracking", "Bayes Methods", "Computer Vision", "Eye", "Image Motion Analysis", "Learning Artificial Intelligence", "Computer Vision", "Probabilistic Learning", "Task Specific Visual Attention", "Bottom Up Saliency Modeling", "Human Fixation Prediction", "Static Stimuli", "Dynamic Stimuli", "Top Down Influence", "Task Driven Influence", "Unified Bayesian Approach", "Previous Motor Action", "Next Attended Location Prediction", "Eye Movement Recording", "Contemporary 2 D Video Games", "3 D Video Games", "Human Attention Prediction", "Gaze Prediction", "Games", "Visualization", "Computational Modeling", "Predictive Models", "Bayesian Methods", "Vectors", "Context" ], "authors": [ { "affiliation": "Dept. of Comput. Sci., Univ. of Southern California, Los Angeles, CA, USA", "fullName": "L. Itti", "givenName": "L.", "surname": "Itti", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. of Comput. Sci., Univ. of Southern California, Los Angeles, CA, USA", "fullName": "D. N. Sihite", "givenName": "D. N.", "surname": "Sihite", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. of Comput. Sci., Univ. of Southern California, Los Angeles, CA, USA", "fullName": "A. Borji", "givenName": "A.", "surname": "Borji", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-06-01T00:00:00", "pubType": "proceedings", "pages": "470-477", "year": "2012", "issn": "1063-6919", "isbn": "978-1-4673-1226-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "059P1B06", "articleId": "12OmNB1wkJP", "__typename": "AdjacentArticleType" }, "next": { "fno": "061P1B08", "articleId": "12OmNrY3LuC", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/jcai/2009/3615/0/3615a390", "title": "Bayesian Visual Inference and Attention", "doi": null, "abstractUrl": "/proceedings-article/jcai/2009/3615a390/12OmNApLGPo", "parentPublication": { "id": "proceedings/jcai/2009/3615/0", "title": "2009 International Joint Conference on Artificial Intelligence (JCAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109d736", "title": "A Biologically-Inspired Top-Down Learning Model Based on Visual Attention", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109d736/12OmNBO3Kj9", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/avss/2011/0844/0/06027349", "title": "Improving the efficiency and accuracy of visual attention", "doi": null, "abstractUrl": "/proceedings-article/avss/2011/06027349/12OmNBTs7Hw", "parentPublication": { "id": "proceedings/avss/2011/0844/0", "title": "2011 8th IEEE International Conference on Advanced Video and Signal Based Surveillance (AVSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/citworkshops/2008/3242/0/3242a374", "title": "A New Visual Attention Model Using Texture and Object Features", "doi": null, "abstractUrl": "/proceedings-article/citworkshops/2008/3242a374/12OmNrAMENj", "parentPublication": { "id": "proceedings/citworkshops/2008/3242/0", "title": "Computer and Information Technology, IEEE 8th International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iih-msp/2008/3278/0/3278a188", "title": "Dynamic Visual Saliency Modeling for Video Semantics", "doi": null, "abstractUrl": "/proceedings-article/iih-msp/2008/3278a188/12OmNrAdsDr", "parentPublication": { "id": "proceedings/iih-msp/2008/3278/0", "title": "2008 Fourth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icic/2010/4047/3/4047c269", "title": "Piecewise Frequency Domain Visual Saliency Detection", "doi": null, "abstractUrl": "/proceedings-article/icic/2010/4047c269/12OmNxX3uvS", "parentPublication": { "id": "proceedings/icic/2010/4047/3", "title": "2010 Third International Conference on Information and Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wiamis/2008/3130/0/3130a122", "title": "Visual Attention Metadata from Pictures Browsing", "doi": null, "abstractUrl": "/proceedings-article/wiamis/2008/3130a122/12OmNxwENrE", "parentPublication": { "id": "proceedings/wiamis/2008/3130/0", "title": "Image Analysis for Multimedia Interactive Services, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2009/3588/0/3588a068", "title": "An Investigation of Visual Attention in FPS Computer Gameplay", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2009/3588a068/12OmNzd7bGl", "parentPublication": { "id": "proceedings/vs-games/2009/3588/0", "title": "Games and Virtual Worlds for Serious Applications, Conference in", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2006/05/i0802", "title": "A Coherent Computational Approach to Model Bottom-Up Visual Attention", "doi": null, "abstractUrl": "/journal/tp/2006/05/i0802/13rRUxDqS9n", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/1998/11/i1254", "title": "A Model of Saliency-Based Visual Attention for Rapid Scene Analysis", "doi": null, "abstractUrl": "/journal/tp/1998/11/i1254/13rRUxcbnI9", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzBOhWe", "title": "2011 Seventh International Conference on Computational Intelligence and Security", "acronym": "cis", "groupId": "1001517", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNwtn3pi", "doi": "10.1109/CIS.2011.130", "title": "Information Hiding Algorithm Based on Stentiford Visual Attention Model", "normalizedTitle": "Information Hiding Algorithm Based on Stentiford Visual Attention Model", "abstract": "Visual attention model is a hotspot in the field of multimedia understanding. It is quite helpful for multimedia processing especially in the case that the human vision should be considered. In this paper, a novel information hiding algorithm based on Stentiford visual attention model is proposed. By embedding less information in sensitive region, the invisibility of image with hidden information is improved. By embedding more information in non-sensitive region, the information capacity is improved. Meanwhile, a visual attention based PSNR algorithm is also proposed. Experiments demonstrate that the proposed algorithm not only achieves good performance on information capacity and visual invisibility, but also improves the robustness.", "abstracts": [ { "abstractType": "Regular", "content": "Visual attention model is a hotspot in the field of multimedia understanding. It is quite helpful for multimedia processing especially in the case that the human vision should be considered. In this paper, a novel information hiding algorithm based on Stentiford visual attention model is proposed. By embedding less information in sensitive region, the invisibility of image with hidden information is improved. By embedding more information in non-sensitive region, the information capacity is improved. Meanwhile, a visual attention based PSNR algorithm is also proposed. Experiments demonstrate that the proposed algorithm not only achieves good performance on information capacity and visual invisibility, but also improves the robustness.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Visual attention model is a hotspot in the field of multimedia understanding. It is quite helpful for multimedia processing especially in the case that the human vision should be considered. In this paper, a novel information hiding algorithm based on Stentiford visual attention model is proposed. By embedding less information in sensitive region, the invisibility of image with hidden information is improved. By embedding more information in non-sensitive region, the information capacity is improved. Meanwhile, a visual attention based PSNR algorithm is also proposed. Experiments demonstrate that the proposed algorithm not only achieves good performance on information capacity and visual invisibility, but also improves the robustness.", "fno": "4584a564", "keywords": [ "Information Hiding", "Visual Attention", "Quality Evaluation", "Information Capacity" ], "authors": [ { "affiliation": null, "fullName": "Jie Ling", "givenName": "Jie", "surname": "Ling", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Ju Liu", "givenName": "Ju", "surname": "Liu", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jiande Sun", "givenName": "Jiande", "surname": "Sun", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jianping Qiao", "givenName": "Jianping", "surname": "Qiao", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Feng Wang", "givenName": "Feng", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Feng Feng", "givenName": "Feng", "surname": "Feng", "__typename": "ArticleAuthorType" } ], "idPrefix": "cis", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-12-01T00:00:00", "pubType": "proceedings", "pages": "564-567", "year": "2011", "issn": null, "isbn": "978-0-7695-4584-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4584a559", "articleId": "12OmNyqRnmx", "__typename": "AdjacentArticleType" }, "next": { "fno": "4584a568", "articleId": "12OmNy2rS3b", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccsee/2012/4647/3/4647c460", "title": "The Target Quick Searching Strategy Based on Visual Attention", "doi": null, "abstractUrl": "/proceedings-article/iccsee/2012/4647c460/12OmNAnuTph", "parentPublication": { "id": "proceedings/iccsee/2012/4647/3", "title": "Computer Science and Electronics Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/jcai/2009/3615/0/3615a390", "title": "Bayesian Visual Inference and Attention", "doi": null, "abstractUrl": "/proceedings-article/jcai/2009/3615a390/12OmNApLGPo", "parentPublication": { "id": "proceedings/jcai/2009/3615/0", "title": "2009 International Joint Conference on Artificial Intelligence (JCAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109d432", "title": "Sparse Embedding Visual Attention Systems Combined with Edge Information", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109d432/12OmNBrlPy1", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2001/1195/0/11950085", "title": "Query by Attention: Visually Searchable Information Maps", "doi": null, "abstractUrl": "/proceedings-article/iv/2001/11950085/12OmNC4eSGU", "parentPublication": { "id": "proceedings/iv/2001/1195/0", "title": "Proceedings Fifth International Conference on Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2011/4541/0/4541a570", "title": "Lane Detection Based on Visual Attention", "doi": null, "abstractUrl": "/proceedings-article/icig/2011/4541a570/12OmNxisQWO", "parentPublication": { "id": "proceedings/icig/2011/4541/0", "title": "Image and Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/itcs/2009/3688/2/3688b011", "title": "Information Hiding Algorithm Based on Predictive Coding", "doi": null, "abstractUrl": "/proceedings-article/itcs/2009/3688b011/12OmNyNQSCF", "parentPublication": { "id": "proceedings/itcs/2009/3688/2", "title": "Information Technology and Computer Science, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icie/2009/3679/1/3679a185", "title": "A Predictive Coding Information Hiding Algorithm with Large Capacity Based on Image Separation", "doi": null, "abstractUrl": "/proceedings-article/icie/2009/3679a185/12OmNyRg4g7", "parentPublication": { "id": "proceedings/icie/2009/3679/1", "title": "2009 WASE International Conference on Information Engineering (ICIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icee/2010/3997/0/3997d840", "title": "Construction of a Course Video Resource System Based on Students' Visual Attention", "doi": null, "abstractUrl": "/proceedings-article/icee/2010/3997d840/12OmNybfqYn", "parentPublication": { "id": "proceedings/icee/2010/3997/0", "title": "International Conference on E-Business and E-Government", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dmdcm/2011/4413/0/4413a261", "title": "A Hybrid Visual Attention Method Based on Itti Model", "doi": null, "abstractUrl": "/proceedings-article/dmdcm/2011/4413a261/12OmNzYwc20", "parentPublication": { "id": "proceedings/dmdcm/2011/4413/0", "title": "Digital Media and Digital Content Management, Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isise/2008/3494/1/3494a546", "title": "An Adaptive Quantitative Information Hiding Algorithm Based on DCT Domain of New Visual Model", "doi": null, "abstractUrl": "/proceedings-article/isise/2008/3494a546/12OmNzxyiAJ", "parentPublication": { "id": "proceedings/isise/2008/3494/1", "title": "2008 International Symposium on Information Science and Engieering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNqAU6sR", "title": "Image and Graphics, International Conference on", "acronym": "icig", "groupId": "1001790", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNxisQWO", "doi": "10.1109/ICIG.2011.130", "title": "Lane Detection Based on Visual Attention", "normalizedTitle": "Lane Detection Based on Visual Attention", "abstract": "Vision based lane detection is an essential task in both autonomous lane vehicles research and active safety system development. Hitherto, lane detection is, however, still a challenging issue due to the complexity of the real road scenes. In this paper, we consider lane detection as a visual attention problem. With a Bayesian attention framework, we address the issue from three perspectives: frst, lane markings are assumed to be salient in the road scenes, which will pop out driven by the low level features combining with a bottom-up attention mechanism, second, the target-related features are designed guided by a top-down attention strategy, third, the location prior of the lane markings is also investigated. The experimental results show that the proposed lane detection approach is effcient and robust in real scenes.", "abstracts": [ { "abstractType": "Regular", "content": "Vision based lane detection is an essential task in both autonomous lane vehicles research and active safety system development. Hitherto, lane detection is, however, still a challenging issue due to the complexity of the real road scenes. In this paper, we consider lane detection as a visual attention problem. With a Bayesian attention framework, we address the issue from three perspectives: frst, lane markings are assumed to be salient in the road scenes, which will pop out driven by the low level features combining with a bottom-up attention mechanism, second, the target-related features are designed guided by a top-down attention strategy, third, the location prior of the lane markings is also investigated. The experimental results show that the proposed lane detection approach is effcient and robust in real scenes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Vision based lane detection is an essential task in both autonomous lane vehicles research and active safety system development. Hitherto, lane detection is, however, still a challenging issue due to the complexity of the real road scenes. In this paper, we consider lane detection as a visual attention problem. With a Bayesian attention framework, we address the issue from three perspectives: frst, lane markings are assumed to be salient in the road scenes, which will pop out driven by the low level features combining with a bottom-up attention mechanism, second, the target-related features are designed guided by a top-down attention strategy, third, the location prior of the lane markings is also investigated. The experimental results show that the proposed lane detection approach is effcient and robust in real scenes.", "fno": "4541a570", "keywords": [ "Lane Detection", "Visual Attention" ], "authors": [ { "affiliation": null, "fullName": "Jian Li", "givenName": "Jian", "surname": "Li", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Xiangjing An", "givenName": "Xiangjing", "surname": "An", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Hangen He", "givenName": "Hangen", "surname": "He", "__typename": "ArticleAuthorType" } ], "idPrefix": "icig", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-08-01T00:00:00", "pubType": "proceedings", "pages": "570-575", "year": "2011", "issn": null, "isbn": "978-0-7695-4541-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4541a566", "articleId": "12OmNyywxGK", "__typename": "AdjacentArticleType" }, "next": { "fno": "4541a576", "articleId": "12OmNxVDuLN", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icig/2011/4541/0/4541a654", "title": "Real-Time Long-Range Lane Detection and Tracking for Intelligent Vehicle", "doi": null, "abstractUrl": "/proceedings-article/icig/2011/4541a654/12OmNAGw17t", "parentPublication": { "id": "proceedings/icig/2011/4541/0", "title": "Image and Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icm/2011/4522/3/4522c038", "title": "Lane Detection Based on the Random Sample Consensus", "doi": null, "abstractUrl": "/proceedings-article/icm/2011/4522c038/12OmNBcShWk", "parentPublication": { "id": "proceedings/icm/2011/4522/3", "title": "Information Technology, Computer Engineering and Management Sciences, International Conference of", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ihmsc/2009/3752/2/3752b364", "title": "Real-Time Implementation of Vision-Based Lane Detection and Tracking", "doi": null, "abstractUrl": "/proceedings-article/ihmsc/2009/3752b364/12OmNBqv2fw", "parentPublication": { "id": "proceedings/ihmsc/2009/3752/1", "title": "2009 International Conference on Intelligent Human-Machine Systems and Cybernetics. IHMSC 2009", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ihmsc/2009/3752/2/3752b351", "title": "Lane Detection and Kalman-Based Linear-Parabolic Lane Tracking", "doi": null, "abstractUrl": "/proceedings-article/ihmsc/2009/3752b351/12OmNCd2rNz", "parentPublication": { "id": "proceedings/ihmsc/2009/3752/1", "title": "2009 International Conference on Intelligent Human-Machine Systems and Cybernetics. IHMSC 2009", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2012/4875/0/4875a348", "title": "Video-Based Lane Detection Using a Fast Vanishing Point Estimation Method", "doi": null, "abstractUrl": "/proceedings-article/ism/2012/4875a348/12OmNrGKetO", "parentPublication": { "id": "proceedings/ism/2012/4875/0", "title": "2012 IEEE International Symposium on Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cicsyn/2010/4158/0/4158a037", "title": "Lane Detection for Intelligent Vehicles in Challenging Scenarios", "doi": null, "abstractUrl": "/proceedings-article/cicsyn/2010/4158a037/12OmNvjgWvW", "parentPublication": { "id": "proceedings/cicsyn/2010/4158/0", "title": "Computational Intelligence, Communication Systems and Networks, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2022/0915/0/091500b949", "title": "Robust Lane Detection via Expanded Self Attention", "doi": null, "abstractUrl": "/proceedings-article/wacv/2022/091500b949/1B12DSHXM1G", "parentPublication": { "id": "proceedings/wacv/2022/0915/0", "title": "2022 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2021/8808/0/09412400", "title": "Lane Detection based on Object Detection and Image-to-image Translation", "doi": null, "abstractUrl": "/proceedings-article/icpr/2021/09412400/1tmjH7Q9CJG", "parentPublication": { "id": "proceedings/icpr/2021/8808/0", "title": "2020 25th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2021/0477/0/047700d693", "title": "End-to-end Lane Shape Prediction with Transformers", "doi": null, "abstractUrl": "/proceedings-article/wacv/2021/047700d693/1uqGerU2ZDa", "parentPublication": { "id": "proceedings/wacv/2021/0477/0", "title": "2021 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900a294", "title": "Keep your Eyes on the Lane: Real-time Attention-guided Lane Detection", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900a294/1yeJ5IOeqDS", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwJPMXs", "title": "International Conference on E-Business and E-Government", "acronym": "icee", "groupId": "1800142", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNybfqYn", "doi": "10.1109/ICEE.2010.963", "title": "Construction of a Course Video Resource System Based on Students' Visual Attention", "normalizedTitle": "Construction of a Course Video Resource System Based on Students' Visual Attention", "abstract": "A course video resource system based on non-classroom students’ visual attention can present the course video resources to non-classroom students and provide them with the teaching information they require in their studies, thereby effectively promoting learning. This paper analyzes the focal points of the visual attention of classroom and non-classroom students, examines the various ways used by teachers of different instructional styles to guide students’ visual attention, and presents concepts for effectively manipulating the camera lens to guide students’ visual attention. Moreover, the paper suggests the use of phonetic recognition, board-writing recognition, and light-spot information overlapping methods to control of the application of the camera lens and the channel switch of video material flows, so that the course video resources presented to non-classroom students fit their visual attention, thereby enhancing the efficiency of the utilization of course video resources and boosting the efficiency of student learning. At present, no device for building such a course video resource system exists; thus, IT enterprises may develop such devices using this idea to satisfy the learning needs of non-classroom students.", "abstracts": [ { "abstractType": "Regular", "content": "A course video resource system based on non-classroom students’ visual attention can present the course video resources to non-classroom students and provide them with the teaching information they require in their studies, thereby effectively promoting learning. This paper analyzes the focal points of the visual attention of classroom and non-classroom students, examines the various ways used by teachers of different instructional styles to guide students’ visual attention, and presents concepts for effectively manipulating the camera lens to guide students’ visual attention. Moreover, the paper suggests the use of phonetic recognition, board-writing recognition, and light-spot information overlapping methods to control of the application of the camera lens and the channel switch of video material flows, so that the course video resources presented to non-classroom students fit their visual attention, thereby enhancing the efficiency of the utilization of course video resources and boosting the efficiency of student learning. At present, no device for building such a course video resource system exists; thus, IT enterprises may develop such devices using this idea to satisfy the learning needs of non-classroom students.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A course video resource system based on non-classroom students’ visual attention can present the course video resources to non-classroom students and provide them with the teaching information they require in their studies, thereby effectively promoting learning. This paper analyzes the focal points of the visual attention of classroom and non-classroom students, examines the various ways used by teachers of different instructional styles to guide students’ visual attention, and presents concepts for effectively manipulating the camera lens to guide students’ visual attention. Moreover, the paper suggests the use of phonetic recognition, board-writing recognition, and light-spot information overlapping methods to control of the application of the camera lens and the channel switch of video material flows, so that the course video resources presented to non-classroom students fit their visual attention, thereby enhancing the efficiency of the utilization of course video resources and boosting the efficiency of student learning. At present, no device for building such a course video resource system exists; thus, IT enterprises may develop such devices using this idea to satisfy the learning needs of non-classroom students.", "fno": "3997d840", "keywords": [ "Visual Attention", "Non Classroom Students", "Camera Lens Application", "Guidance Of Visual Attention" ], "authors": [ { "affiliation": null, "fullName": "Chen Yongyi", "givenName": "Chen", "surname": "Yongyi", "__typename": "ArticleAuthorType" } ], "idPrefix": "icee", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-05-01T00:00:00", "pubType": "proceedings", "pages": "3840-3844", "year": "2010", "issn": null, "isbn": "978-0-7695-3997-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3997d836", "articleId": "12OmNz5s0R8", "__typename": "AdjacentArticleType" }, "next": { "fno": "3997d845", "articleId": "12OmNz6iOiE", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/jcai/2009/3615/0/3615a390", "title": "Bayesian Visual Inference and Attention", "doi": null, "abstractUrl": "/proceedings-article/jcai/2009/3615a390/12OmNApLGPo", "parentPublication": { "id": "proceedings/jcai/2009/3615/0", "title": "2009 International Joint Conference on Artificial Intelligence (JCAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2006/0256/0/04117008", "title": "Work In Progress: Course, Interrupted!", "doi": null, "abstractUrl": "/proceedings-article/fie/2006/04117008/12OmNBKmXi1", "parentPublication": { "id": "proceedings/fie/2006/0256/0", "title": "Proceedings. Frontiers in Education. 36th Annual Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2006/0256/0/04117021", "title": "Incorporating PBL in a High School Computer Science Course", "doi": null, "abstractUrl": "/proceedings-article/fie/2006/04117021/12OmNBTJIDx", "parentPublication": { "id": "proceedings/fie/2006/0256/0", "title": "Proceedings. Frontiers in Education. 36th Annual Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2007/1083/0/04417842", "title": "Using distance learning electronic tools within the class to engage ADHD students: A key to inclusion?", "doi": null, "abstractUrl": "/proceedings-article/fie/2007/04417842/12OmNqFJhAh", "parentPublication": { "id": "proceedings/fie/2007/1083/0", "title": "2007 37th Annual Frontiers in Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/elml/2010/3955/0/3955a130", "title": "The Trimmacc Approach to Teaching in a Caribbean Classroom", "doi": null, "abstractUrl": "/proceedings-article/elml/2010/3955a130/12OmNqIQS3f", "parentPublication": { "id": "proceedings/elml/2010/3955/0", "title": "Mobile, Hybrid, and On-line Learning, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmb/2009/3691/0/3691a110", "title": "A Two-Year Analysis of Students' Learning Experience Using Interactive SMS in the Classroom", "doi": null, "abstractUrl": "/proceedings-article/icmb/2009/3691a110/12OmNxveNLW", "parentPublication": { "id": "proceedings/icmb/2009/3691/0", "title": "2009 Eighth International Conference on Mobile Business, ICMB", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/etcs/2010/3987/2/3987b547", "title": "Research for Classroom Instruction Ideal and Teaching Method", "doi": null, "abstractUrl": "/proceedings-article/etcs/2010/3987b547/12OmNy1SFOZ", "parentPublication": { "id": "proceedings/etcs/2010/3987/2", "title": "Education Technology and Computer Science, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmla/2011/4607/1/4607a096", "title": "An Attention-Based Image Retrieval System", "doi": null, "abstractUrl": "/proceedings-article/icmla/2011/4607a096/12OmNzXFoHO", "parentPublication": { "id": "proceedings/icmla/2011/4607/1", "title": "Machine Learning and Applications, Fourth International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2012/4525/0/4525a108", "title": "Re-design and Evaluation of an Anchored Discussion System", "doi": null, "abstractUrl": "/proceedings-article/hicss/2012/4525a108/12OmNzvQHP4", "parentPublication": { "id": "proceedings/hicss/2012/4525/0", "title": "2012 45th Hawaii International Conference on System Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmeim/2020/9623/0/962300a838", "title": "Study on the classroom attention mechanism of deaf students based on three-in-one education model", "doi": null, "abstractUrl": "/proceedings-article/icmeim/2020/962300a838/1syvc2GrQty", "parentPublication": { "id": "proceedings/icmeim/2020/9623/0", "title": "2020 International Conference on Modern Education and Information Management (ICMEIM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzcxYUM", "title": "Games and Virtual Worlds for Serious Applications, Conference in", "acronym": "vs-games", "groupId": "1002788", "volume": "0", "displayVolume": "0", "year": "2009", "__typename": "ProceedingType" }, "article": { "id": "12OmNzd7bGl", "doi": "10.1109/VS-GAMES.2009.25", "title": "An Investigation of Visual Attention in FPS Computer Gameplay", "normalizedTitle": "An Investigation of Visual Attention in FPS Computer Gameplay", "abstract": "Cognitive science provides a useful approach to studying computer gameplay, especially from the perspective of determining the cognitive skills that players learn during play. Computer games are highly visual medium and game interaction involves continuous visual cognition. A system integrating an eyetracker with a 3D computer game engine has been developed to provide real time gaze object logging, a fast and convenient way of collecting gaze object data for analysis. This system has been used to test three hypotheses concerning visual attention in close combat tactics as simulated by a first-person shooter (FPS) computer game. Firstly, the cuing effect of the player’s gun graphic on visual attention was tested, but no evidence was found to support this. Data supported the second hypothesis, that a player attends to the target opponent while shooting at them, in most cases, while in a small percentage of cases this is achieved in peripheral vision. Finally, in most cases, a player targets the nearest opponent. These results provide a baseline for further investigations in which the stimulus game design may be modified to provide more detailed models of the visual cognitive processes involved in gameplay. These models document the learning outcomes of game interaction and provide a basis for improvements, such as the optimization of combat survival tactics.", "abstracts": [ { "abstractType": "Regular", "content": "Cognitive science provides a useful approach to studying computer gameplay, especially from the perspective of determining the cognitive skills that players learn during play. Computer games are highly visual medium and game interaction involves continuous visual cognition. A system integrating an eyetracker with a 3D computer game engine has been developed to provide real time gaze object logging, a fast and convenient way of collecting gaze object data for analysis. This system has been used to test three hypotheses concerning visual attention in close combat tactics as simulated by a first-person shooter (FPS) computer game. Firstly, the cuing effect of the player’s gun graphic on visual attention was tested, but no evidence was found to support this. Data supported the second hypothesis, that a player attends to the target opponent while shooting at them, in most cases, while in a small percentage of cases this is achieved in peripheral vision. Finally, in most cases, a player targets the nearest opponent. These results provide a baseline for further investigations in which the stimulus game design may be modified to provide more detailed models of the visual cognitive processes involved in gameplay. These models document the learning outcomes of game interaction and provide a basis for improvements, such as the optimization of combat survival tactics.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Cognitive science provides a useful approach to studying computer gameplay, especially from the perspective of determining the cognitive skills that players learn during play. Computer games are highly visual medium and game interaction involves continuous visual cognition. A system integrating an eyetracker with a 3D computer game engine has been developed to provide real time gaze object logging, a fast and convenient way of collecting gaze object data for analysis. This system has been used to test three hypotheses concerning visual attention in close combat tactics as simulated by a first-person shooter (FPS) computer game. Firstly, the cuing effect of the player’s gun graphic on visual attention was tested, but no evidence was found to support this. Data supported the second hypothesis, that a player attends to the target opponent while shooting at them, in most cases, while in a small percentage of cases this is achieved in peripheral vision. Finally, in most cases, a player targets the nearest opponent. These results provide a baseline for further investigations in which the stimulus game design may be modified to provide more detailed models of the visual cognitive processes involved in gameplay. These models document the learning outcomes of game interaction and provide a basis for improvements, such as the optimization of combat survival tactics.", "fno": "3588a068", "keywords": [ "Visual Attention", "Eye Tracking", "Decision Making", "Gameplay" ], "authors": [ { "affiliation": null, "fullName": "Charlotte C. Sennersten", "givenName": "Charlotte C.", "surname": "Sennersten", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Craig A. Lindley", "givenName": "Craig A.", "surname": "Lindley", "__typename": "ArticleAuthorType" } ], "idPrefix": "vs-games", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2009-03-01T00:00:00", "pubType": "proceedings", "pages": "68-75", "year": "2009", "issn": null, "isbn": "978-0-7695-3588-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3588a053", "articleId": "12OmNyr8YeD", "__typename": "AdjacentArticleType" }, "next": { "fno": "3588a076", "articleId": "12OmNzBOi7C", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/jcai/2009/3615/0/3615a390", "title": "Bayesian Visual Inference and Attention", "doi": null, "abstractUrl": "/proceedings-article/jcai/2009/3615a390/12OmNApLGPo", "parentPublication": { "id": "proceedings/jcai/2009/3615/0", "title": "2009 International Joint Conference on Artificial Intelligence (JCAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/avss/2011/0844/0/06027349", "title": "Improving the efficiency and accuracy of visual attention", "doi": null, "abstractUrl": "/proceedings-article/avss/2011/06027349/12OmNBTs7Hw", "parentPublication": { "id": "proceedings/avss/2011/0844/0", "title": "2011 8th IEEE International Conference on Advanced Video and Signal Based Surveillance (AVSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icalt/2008/3167/0/3167b073", "title": "Conceptual Development through Gameplay", "doi": null, "abstractUrl": "/proceedings-article/icalt/2008/3167b073/12OmNvmXJ9N", "parentPublication": { "id": "proceedings/icalt/2008/3167/0", "title": "IEEE International Conference on Advanced Learning Technologies (ICALT 2008)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/re/2008/3309/0/3309a095", "title": "Gameplay to Introduce and Reinforce Requirements Engineering Practices", "doi": null, "abstractUrl": "/proceedings-article/re/2008/3309a095/12OmNxWcHpf", "parentPublication": { "id": "proceedings/re/2008/3309/0", "title": "2008 16th IEEE International Requirements Engineering Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rev/2010/8766/0/05625658", "title": "A proposal for cognitive gameplay requirements", "doi": null, "abstractUrl": "/proceedings-article/rev/2010/05625658/12OmNxZ2Glm", "parentPublication": { "id": "proceedings/rev/2010/8766/0", "title": "2010 Fifth International Workshop on Requirements Engineering Visualization (REV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2011/4541/0/4541a570", "title": "Lane Detection Based on Visual Attention", "doi": null, "abstractUrl": "/proceedings-article/icig/2011/4541a570/12OmNxisQWO", "parentPublication": { "id": "proceedings/icig/2011/4541/0", "title": "Image and Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icee/2010/3997/0/3997d840", "title": "Construction of a Course Video Resource System Based on Students' Visual Attention", "doi": null, "abstractUrl": "/proceedings-article/icee/2010/3997d840/12OmNybfqYn", "parentPublication": { "id": "proceedings/icee/2010/3997/0", "title": "International Conference on E-Business and E-Government", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dmdcm/2011/4413/0/4413a261", "title": "A Hybrid Visual Attention Method Based on Itti Model", "doi": null, "abstractUrl": "/proceedings-article/dmdcm/2011/4413a261/12OmNzYwc20", "parentPublication": { "id": "proceedings/dmdcm/2011/4413/0", "title": "Digital Media and Digital Content Management, Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2006/05/i0802", "title": "A Coherent Computational Approach to Model Bottom-Up Visual Attention", "doi": null, "abstractUrl": "/journal/tp/2006/05/i0802/13rRUxDqS9n", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/nicoint/2019/4021/0/402100a117", "title": "A Visual Analysis of Gameplay in a Fighting Game", "doi": null, "abstractUrl": "/proceedings-article/nicoint/2019/402100a117/1grPmoQmxgc", "parentPublication": { "id": "proceedings/nicoint/2019/4021/0", "title": "2019 Nicograph International (NicoInt)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzcxYUb", "title": "2012 IEEE International Conference on Multimedia and Expo", "acronym": "icme", "groupId": "1000477", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNzkuKJz", "doi": "10.1109/ICME.2012.191", "title": "Video Gaze Prediction: Minimizing Perceptual Information Loss", "normalizedTitle": "Video Gaze Prediction: Minimizing Perceptual Information Loss", "abstract": "Automatic detection of visually interesting regions and gaze points plays an important role in many video applications. Due to limited ability of the human visual system (HVS) when processing visual stimuli at any instant, a natural function of gaze changes is to collect as much information as possible to form an accurate understanding of the visual scene. This paper proposes an automatic gaze prediction algorithm by modeling such function. An improved foveal imaging model is developed by taking visual attention and temporal visual characteristics into account. Gaze changes are predicted based on minimizing perceptual information loss due to the foveated vision mechanism. Experimental results against a video eye-tracking database demonstrate a promising performance of the proposed gaze prediction algorithm.", "abstracts": [ { "abstractType": "Regular", "content": "Automatic detection of visually interesting regions and gaze points plays an important role in many video applications. Due to limited ability of the human visual system (HVS) when processing visual stimuli at any instant, a natural function of gaze changes is to collect as much information as possible to form an accurate understanding of the visual scene. This paper proposes an automatic gaze prediction algorithm by modeling such function. An improved foveal imaging model is developed by taking visual attention and temporal visual characteristics into account. Gaze changes are predicted based on minimizing perceptual information loss due to the foveated vision mechanism. Experimental results against a video eye-tracking database demonstrate a promising performance of the proposed gaze prediction algorithm.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Automatic detection of visually interesting regions and gaze points plays an important role in many video applications. Due to limited ability of the human visual system (HVS) when processing visual stimuli at any instant, a natural function of gaze changes is to collect as much information as possible to form an accurate understanding of the visual scene. This paper proposes an automatic gaze prediction algorithm by modeling such function. An improved foveal imaging model is developed by taking visual attention and temporal visual characteristics into account. Gaze changes are predicted based on minimizing perceptual information loss due to the foveated vision mechanism. Experimental results against a video eye-tracking database demonstrate a promising performance of the proposed gaze prediction algorithm.", "fno": "4711a438", "keywords": [ "Visualization", "Predictive Models", "Sensitivity", "Retina", "Observers", "Loss Measurement", "Brain Modeling", "Visual Attention", "Eye Movement", "Foveal Imaging", "Gaze Detection", "Perceptual Information Loss" ], "authors": [ { "affiliation": null, "fullName": "Junyong You", "givenName": "Junyong", "surname": "You", "__typename": "ArticleAuthorType" } ], "idPrefix": "icme", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-07-01T00:00:00", "pubType": "proceedings", "pages": "438-443", "year": "2012", "issn": "1945-7871", "isbn": "978-1-4673-1659-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4711a432", "articleId": "12OmNzb7ZiE", "__typename": "AdjacentArticleType" }, 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"RecommendedArticleType" }, { "id": "proceedings/vs-games/2011/4419/0/4419a186", "title": "The Importance of Eye Gaze and Head Pose to Estimating Levels of Attention", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2011/4419a186/12OmNqyDjtb", "parentPublication": { "id": "proceedings/vs-games/2011/4419/0", "title": "Games and Virtual Worlds for Serious Applications, Conference in", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isdea/2010/4212/1/4212a133", "title": "A Perceptual Hashing Algorithm Based on Adjustable Visual Threshold", "doi": null, "abstractUrl": "/proceedings-article/isdea/2010/4212a133/12OmNwlHSWD", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2008/3454/0/3454a418", "title": "Perceptual Watermarking Using Pyramidal JND Maps", "doi": null, "abstractUrl": "/proceedings-article/ism/2008/3454a418/12OmNxAlA0y", "parentPublication": { "id": "proceedings/ism/2008/3454/0", "title": "2008 Tenth IEEE International Symposium on Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109d870", "title": "Visual Gaze Estimation by Joint Head and Eye Information", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109d870/12OmNyRg4Cq", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2009/3588/0/3588a068", "title": "An Investigation of Visual Attention in FPS Computer Gameplay", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2009/3588a068/12OmNzd7bGl", "parentPublication": { "id": "proceedings/vs-games/2009/3588/0", "title": "Games and Virtual Worlds for Serious Applications, Conference in", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2006/05/i0802", "title": "A Coherent Computational Approach to Model Bottom-Up Visual Attention", "doi": null, "abstractUrl": "/journal/tp/2006/05/i0802/13rRUxDqS9n", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2023/4815/0/481500a471", "title": "Locomotion-aware Foveated Rendering", "doi": null, "abstractUrl": "/proceedings-article/vr/2023/481500a471/1MNgzzb0RWg", "parentPublication": { "id": "proceedings/vr/2023/4815/0", "title": "2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/11/09523842", "title": "Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated 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{ "proceeding": { "id": "1cI6akLvAuQ", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1cJ0ZXuMnCM", "doi": "10.1109/VR.2019.8797816", "title": "Optimizing Visual Element Placement via Visual Attention Analysis", "normalizedTitle": "Optimizing Visual Element Placement via Visual Attention Analysis", "abstract": "Eye-tracking enables researchers to conduct complex analysis on human behavior. With the recent introduction of eye-tracking into consumer-grade virtual reality headsets, the barrier of entry to visual attention analysis in virtual environments has been lowered significantly. Whether for arranging artwork in a virtual museum, posting banners for virtual events or placing advertisements in virtual worlds, analyzing visual attention patterns provides a powerful means for guiding visual element placement. In this work, we propose a novel data-driven optimization approach for automatically analyzing visual attention and placing visual elements in 3D virtual environments. Using an eye-tracking virtual reality headset, we collect eye-tracking data which we use to train a regression model for predicting gaze duration. We then use the predicted gaze duration output of our regressors to optimize the placement of visual elements with respect to certain visual attention and design goals. Through experiments in several virtual environments, we demonstrate the effectiveness of our optimization approach for predicting gaze duration and for placing visual elements in different practical scenarios. Our approach is implemented as a useful plug-in that level designers can use to automatically populate visual elements in 3D virtual environments.", "abstracts": [ { "abstractType": "Regular", "content": "Eye-tracking enables researchers to conduct complex analysis on human behavior. With the recent introduction of eye-tracking into consumer-grade virtual reality headsets, the barrier of entry to visual attention analysis in virtual environments has been lowered significantly. Whether for arranging artwork in a virtual museum, posting banners for virtual events or placing advertisements in virtual worlds, analyzing visual attention patterns provides a powerful means for guiding visual element placement. In this work, we propose a novel data-driven optimization approach for automatically analyzing visual attention and placing visual elements in 3D virtual environments. Using an eye-tracking virtual reality headset, we collect eye-tracking data which we use to train a regression model for predicting gaze duration. We then use the predicted gaze duration output of our regressors to optimize the placement of visual elements with respect to certain visual attention and design goals. Through experiments in several virtual environments, we demonstrate the effectiveness of our optimization approach for predicting gaze duration and for placing visual elements in different practical scenarios. Our approach is implemented as a useful plug-in that level designers can use to automatically populate visual elements in 3D virtual environments.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Eye-tracking enables researchers to conduct complex analysis on human behavior. With the recent introduction of eye-tracking into consumer-grade virtual reality headsets, the barrier of entry to visual attention analysis in virtual environments has been lowered significantly. Whether for arranging artwork in a virtual museum, posting banners for virtual events or placing advertisements in virtual worlds, analyzing visual attention patterns provides a powerful means for guiding visual element placement. In this work, we propose a novel data-driven optimization approach for automatically analyzing visual attention and placing visual elements in 3D virtual environments. Using an eye-tracking virtual reality headset, we collect eye-tracking data which we use to train a regression model for predicting gaze duration. We then use the predicted gaze duration output of our regressors to optimize the placement of visual elements with respect to certain visual attention and design goals. Through experiments in several virtual environments, we demonstrate the effectiveness of our optimization approach for predicting gaze duration and for placing visual elements in different practical scenarios. Our approach is implemented as a useful plug-in that level designers can use to automatically populate visual elements in 3D virtual environments.", "fno": "08797816", "keywords": [ "Data Analysis", "Data Visualisation", "Gaze Tracking", "User Interfaces", "Virtual Reality", "Visual Attention Analysis", "Virtual Environments", "Virtual Museum", "Virtual Events", "Virtual Worlds", "Visual Attention Patterns", "Visual Element Placement", "Eye Tracking Virtual Reality Headset", "Eye Tracking Data", "Predicted Gaze Duration Output", "Complex Analysis", "Consumer Grade Virtual Reality Headsets", "Advertisements", "Data Driven Optimization Approach", "Visualization", "Three Dimensional Displays", "Virtual Environments", "Headphones", "Solid Modeling", "Public Transportation", "Computing Methodologies X 2014 Computer Graphics X 2014 Graphics Systems And Interfaces X 2014 Virtual Reality" ], "authors": [ { "affiliation": "George Mason University", "fullName": "Rawan Alghofaili", "givenName": "Rawan", "surname": "Alghofaili", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Massachusetts, Boston", "fullName": "Michael S Solah", "givenName": "Michael S", "surname": "Solah", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Massachusetts, Boston", "fullName": "Haikun Huang", "givenName": "Haikun", "surname": "Huang", "__typename": "ArticleAuthorType" }, { "affiliation": "Japan Broadcasting Corporation", "fullName": "Yasuhito Sawahata", "givenName": "Yasuhito", "surname": "Sawahata", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Massachusetts, Boston", "fullName": "Marc Pomplun", "givenName": "Marc", "surname": "Pomplun", "__typename": "ArticleAuthorType" }, { "affiliation": "George Mason University", "fullName": "Lap-Fai Yu", "givenName": "Lap-Fai", "surname": "Yu", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-03-01T00:00:00", "pubType": "proceedings", "pages": "464-473", "year": "2019", "issn": null, "isbn": "978-1-7281-1377-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "08797914", "articleId": "1cJ16WXXAVa", "__typename": "AdjacentArticleType" }, "next": { "fno": "08797988", "articleId": "1cJ1hCN9lZu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icme/2006/0366/0/04036651", "title": "Photorealistic Attention-Based Gaze Animation", "doi": null, "abstractUrl": "/proceedings-article/icme/2006/04036651/12OmNBr4eJq", "parentPublication": { "id": "proceedings/icme/2006/0366/0", "title": "2006 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2017/4822/0/07926684", "title": "A Statistical Approach to Continuous 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of 3D Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030356/13rRUxE04ty", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798327", "title": "Eye-gaze-triggered Visual Cues to Restore Attention in Educational VR", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798327/1cJ0HmmdfUY", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090516", "title": "Investigating Trainees’ Nonverbal Behaviors in Virtual Patients Communication in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090516/1jIxjtFwen6", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090559", "title": "A Methodology of Eye Gazing Attention Determination for VR Training", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090559/1jIxoACmybu", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ewdts/2020/9899/0/09225144", "title": "Exploiting EEG Signals for Eye Motion Tracking", "doi": null, "abstractUrl": "/proceedings-article/ewdts/2020/09225144/1nWNWOWhzj2", "parentPublication": { "id": "proceedings/ewdts/2020/9899/0", "title": "2020 IEEE East-West Design & Test Symposium (EWDTS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/05/09382883", "title": "FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2021/05/09382883/1saZvDJS360", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a707", "title": "[DC] Eye Fixation Forecasting in Task-Oriented Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a707/1tnWQmeJsZi", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwCJOXn", "title": "3D User Interfaces (3DUI'06)", "acronym": "3dui", "groupId": "1001623", "volume": "0", "displayVolume": "0", "year": "2006", "__typename": "ProceedingType" }, "article": { "id": "12OmNBV9Ibb", "doi": "10.1109/VR.2006.119", "title": "SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments", "normalizedTitle": "SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments", "abstract": "This paper describes a novel 3D interaction technique called the \"SkeweR\", dedicated to the 2-user collaborative manipulation of objects in virtual environments. This technique enables two users to move simultaneously the same virtual object in 3D. For this aim, each user manipulates the object by one crushing point, like handling the extremity of a skewer. The SkeweR uses only translation information from the users? motions to change both the position and orientation of the manipulated object. By using more crushing points, this technique could easily be extended to 3 or more users. Thus, the SkeweR technique could be used to improve the collaborative manipulation of objects in numerous applications of Virtual Reality, such as: virtual prototyping, maintenance and training simulations, architectural mock-up reviews, etc.", "abstracts": [ { "abstractType": "Regular", "content": "This paper describes a novel 3D interaction technique called the \"SkeweR\", dedicated to the 2-user collaborative manipulation of objects in virtual environments. This technique enables two users to move simultaneously the same virtual object in 3D. For this aim, each user manipulates the object by one crushing point, like handling the extremity of a skewer. The SkeweR uses only translation information from the users? motions to change both the position and orientation of the manipulated object. By using more crushing points, this technique could easily be extended to 3 or more users. Thus, the SkeweR technique could be used to improve the collaborative manipulation of objects in numerous applications of Virtual Reality, such as: virtual prototyping, maintenance and training simulations, architectural mock-up reviews, etc.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper describes a novel 3D interaction technique called the \"SkeweR\", dedicated to the 2-user collaborative manipulation of objects in virtual environments. This technique enables two users to move simultaneously the same virtual object in 3D. For this aim, each user manipulates the object by one crushing point, like handling the extremity of a skewer. The SkeweR uses only translation information from the users? motions to change both the position and orientation of the manipulated object. By using more crushing points, this technique could easily be extended to 3 or more users. Thus, the SkeweR technique could be used to improve the collaborative manipulation of objects in numerous applications of Virtual Reality, such as: virtual prototyping, maintenance and training simulations, architectural mock-up reviews, etc.", "fno": "02250069", "keywords": [ "3 D Interaction", "Multiple Users", "Collaborative Work", "Manipulation", "Skewer" ], "authors": [ { "affiliation": "IRISA, UMR, Campus de Beaulieu, 35042 Rennes Cedex, France", "fullName": "Thierry Duval", "givenName": "Thierry", "surname": "Duval", "__typename": "ArticleAuthorType" }, { "affiliation": "IRISA, UMR, Campus de Beaulieu, 35042 Rennes Cedex, France", "fullName": "Anatole Lecuyer", "givenName": "Anatole", "surname": "Lecuyer", "__typename": "ArticleAuthorType" }, { "affiliation": "IRISA, UMR, Campus de Beaulieu, 35042 Rennes Cedex, France", "fullName": "Sebastien Thomas", "givenName": "Sebastien", "surname": "Thomas", "__typename": "ArticleAuthorType" } ], "idPrefix": "3dui", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2006-03-01T00:00:00", "pubType": "proceedings", "pages": "69-72", "year": "2006", "issn": null, "isbn": "1-4244-0225-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "02250066", "articleId": "12OmNxWLTv7", "__typename": "AdjacentArticleType" }, "next": { "fno": "02250073", "articleId": "12OmNqBKTLw", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/3dui/2017/6716/0/07893342", "title": "Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulation", "doi": null, "abstractUrl": "/proceedings-article/3dui/2017/07893342/12OmNBKmXky", "parentPublication": { "id": "proceedings/3dui/2017/6716/0", "title": "2017 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2009/3791/0/3791a029", "title": "Dynamic Hand Gesture Tracking and Recognition for Real-Time Immersive Virtual Object Manipulation", "doi": null, "abstractUrl": "/proceedings-article/cw/2009/3791a029/12OmNBpEeL1", "parentPublication": { "id": "proceedings/cw/2009/3791/0", "title": "2009 International Conference on CyberWorlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2011/0039/0/05759430", "title": "A soft hand model for physically-based manipulation of virtual objects", "doi": null, "abstractUrl": "/proceedings-article/vr/2011/05759430/12OmNBpEeRU", "parentPublication": { "id": "proceedings/vr/2011/0039/0", "title": "2011 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isuvr/2011/4420/0/4420b044", "title": "ARWand: Phone-Based 3D Object Manipulation in Augmented Reality Environment", "doi": null, "abstractUrl": "/proceedings-article/isuvr/2011/4420b044/12OmNqHqSs6", "parentPublication": { "id": "proceedings/isuvr/2011/4420/0", "title": "International Symposium on Ubiquitous Virtual Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2007/0907/0/04142838", "title": "The Visual Appearance of User?s Avatar Can Influence the Manipulation of Both Real Devices and Virtual Objects", "doi": null, "abstractUrl": "/proceedings-article/3dui/2007/04142838/12OmNwErpsL", "parentPublication": { "id": "proceedings/3dui/2007/0907/0", "title": "2007 IEEE Symposium on 3D User Interfaces", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2006/0225/0/02250062", "title": "The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction", "doi": null, "abstractUrl": "/proceedings-article/3dui/2006/02250062/12OmNwHQBbr", "parentPublication": { "id": "proceedings/3dui/2006/0225/0", "title": "3D User Interfaces (3DUI'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cisis/2009/3575/0/3575a967", "title": "Shared Object Interaction in Virtual World", "doi": null, "abstractUrl": "/proceedings-article/cisis/2009/3575a967/12OmNzXnNym", "parentPublication": { "id": "proceedings/cisis/2009/3575/0", "title": "2009 International Conference on Complex, Intelligent and Software Intensive Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2010/6846/0/05444713", "title": "An empirical evaluation of virtual hand techniques for 3D object manipulation in a tangible augmented reality environment", "doi": null, "abstractUrl": "/proceedings-article/3dui/2010/05444713/12OmNzkuKzu", "parentPublication": { "id": "proceedings/3dui/2010/6846/0", "title": "2010 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" 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{ "proceeding": { "id": "12OmNB8Cj8d", "title": "2012 International Conference on Cyberworlds", "acronym": "cw", "groupId": "1000175", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNBpVPUJ", "doi": "10.1109/CW.2012.27", "title": "New Ways of Accessing Information Spaces Using 3D Multitouch Tables", "normalizedTitle": "New Ways of Accessing Information Spaces Using 3D Multitouch Tables", "abstract": "Multitouch-Multiuser Table Computing is the new paradigm for accessing rich information in public spaces. As revolutionary natural user interfaces provide new ways of interacting with virtual information spaces, visual information developers must rethink their methodologies in the design of new applications that augments multiple user interaction and collaboration. This paper addresses a specific aspect of the multitouch-multiuser paradigm for virtual artefacts. Particularly, the paper addresses pilot developments of 3D multitouch-multiuser table applications in the presentation of heritage information in order to begin to qualitatively understand group behavior and user interactions on 3D information spaces using touch. The qualitative observations here pave the way for more structured quantitative usability studies.", "abstracts": [ { "abstractType": "Regular", "content": "Multitouch-Multiuser Table Computing is the new paradigm for accessing rich information in public spaces. As revolutionary natural user interfaces provide new ways of interacting with virtual information spaces, visual information developers must rethink their methodologies in the design of new applications that augments multiple user interaction and collaboration. This paper addresses a specific aspect of the multitouch-multiuser paradigm for virtual artefacts. Particularly, the paper addresses pilot developments of 3D multitouch-multiuser table applications in the presentation of heritage information in order to begin to qualitatively understand group behavior and user interactions on 3D information spaces using touch. The qualitative observations here pave the way for more structured quantitative usability studies.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Multitouch-Multiuser Table Computing is the new paradigm for accessing rich information in public spaces. As revolutionary natural user interfaces provide new ways of interacting with virtual information spaces, visual information developers must rethink their methodologies in the design of new applications that augments multiple user interaction and collaboration. This paper addresses a specific aspect of the multitouch-multiuser paradigm for virtual artefacts. Particularly, the paper addresses pilot developments of 3D multitouch-multiuser table applications in the presentation of heritage information in order to begin to qualitatively understand group behavior and user interactions on 3D information spaces using touch. The qualitative observations here pave the way for more structured quantitative usability studies.", "fno": "4814a144", "keywords": [ "Computers", "Visualization", "Glass", "Software", "Dinosaurs", "Three Dimensional Displays", "Interactive 3 D", "Multiuser", "Multitouch", "Surface Computing", "Digital Heritage" ], "authors": [ { "affiliation": null, "fullName": "Eugene Chng", "givenName": "Eugene", "surname": "Chng", "__typename": "ArticleAuthorType" } ], "idPrefix": "cw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-09-01T00:00:00", "pubType": "proceedings", "pages": "144-150", "year": "2012", "issn": null, "isbn": "978-1-4673-2736-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4814a137", "articleId": "12OmNANkofQ", "__typename": "AdjacentArticleType" }, "next": { "fno": "4814a151", "articleId": "12OmNCgrD3R", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icci/2009/4642/0/05250759", "title": "Analyzing skill sets with or-relation tables in knowledge spaces", "doi": null, "abstractUrl": "/proceedings-article/icci/2009/05250759/12OmNCyTysj", "parentPublication": { "id": "proceedings/icci/2009/4642/0", "title": "Cognitive Informatics, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dis-rt/1999/0459/0/04590005", "title": "Distributed Interaction in Virtual Spaces", "doi": null, "abstractUrl": "/proceedings-article/dis-rt/1999/04590005/12OmNy7h37T", "parentPublication": { "id": "proceedings/dis-rt/1999/0459/0", "title": "Distributed Interactive Simulation and Real-Time Applications, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/grc/2010/7964/0/05576057", "title": "Isomorphism Between Information Tables for Tolerance and Classical Rough Sets", "doi": null, "abstractUrl": "/proceedings-article/grc/2010/05576057/12OmNy7yEgm", "parentPublication": { "id": "proceedings/grc/2010/7964/0", "title": "2010 IEEE International Conference on Granular Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/tabletop/2006/2494/0/01579190", "title": "Multi-user interface and interactions on direct-touch horizontal surfaces: collaborative tabletop research at MERL", "doi": null, "abstractUrl": "/proceedings-article/tabletop/2006/01579190/12OmNzzP5G1", "parentPublication": { "id": "proceedings/tabletop/2006/2494/0", "title": "First IEEE International Workshop on Horizontal Interactive Human-Computer Systems 2006", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/10/ttg2012101614", "title": "Interactive Slice WIM: Navigating and Interrogating Volume Data Sets Using a Multisurface, Multitouch VR Interface", "doi": null, "abstractUrl": "/journal/tg/2012/10/ttg2012101614/13rRUxlgy3E", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2020/03/09072270", "title": "On the Memory Requirement of Hop-by-Hop Routing: Tight Bounds and Optimal Address Spaces", "doi": null, "abstractUrl": "/journal/nt/2020/03/09072270/1jbiJ8fN65a", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvjgWM6", "title": "2011 IEEE Symposium on 3D User Interfaces (3DUI)", "acronym": "3dui", "groupId": "1001623", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNqzcvLx", "doi": "10.1109/3DUI.2011.5759233", "title": "3fMT - A technique for camera manipulation in 3D space with a multitouch display", "normalizedTitle": "3fMT - A technique for camera manipulation in 3D space with a multitouch display", "abstract": "In this paper we present a novel approach to camera manipulation in 3D space with three fingers on a 2D surface. We are developing a user friendly and intuitive interface that manipulates our view with all 6 degrees of freedom on a multitouch display.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper we present a novel approach to camera manipulation in 3D space with three fingers on a 2D surface. We are developing a user friendly and intuitive interface that manipulates our view with all 6 degrees of freedom on a multitouch display.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper we present a novel approach to camera manipulation in 3D space with three fingers on a 2D surface. We are developing a user friendly and intuitive interface that manipulates our view with all 6 degrees of freedom on a multitouch display.", "fno": "05759233", "keywords": [], "authors": [ { "affiliation": "Xlab Research, Xlab d.o.o., Slovenija", "fullName": "Rok Orel", "givenName": "Rok", "surname": "Orel", "__typename": "ArticleAuthorType" }, { "affiliation": "Xlab Research, Xlab d.o.o., Slovenija", "fullName": "Bojan Blazica", "givenName": "Bojan", "surname": "Blazica", "__typename": "ArticleAuthorType" } ], "idPrefix": "3dui", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-03-01T00:00:00", "pubType": "proceedings", "pages": "117-118", "year": "2011", "issn": null, "isbn": "978-1-4577-0063-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05759232", "articleId": "12OmNAfPISA", "__typename": "AdjacentArticleType" }, "next": { "fno": "05759234", "articleId": "12OmNx2QULn", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/haptics/2010/6821/0/05444652", "title": "Virtual object manipulation system with substitutive display of tangential force and slip by control of vibrotactile phantom sensation", "doi": null, "abstractUrl": "/proceedings-article/haptics/2010/05444652/12OmNAFWOO7", "parentPublication": { "id": "proceedings/haptics/2010/6821/0", "title": "2010 IEEE Haptics Symposium (Formerly known as Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2006/0225/0/02250069", "title": "SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/3dui/2006/02250069/12OmNBV9Ibb", "parentPublication": { "id": "proceedings/3dui/2006/0225/0", "title": "3D User Interfaces (3DUI'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dac/1995/725/0/01586686", "title": "Rephasing: A Transformation Technique for the Manipulation of Timing Constraints", "doi": null, "abstractUrl": "/proceedings-article/dac/1995/01586686/12OmNCdBDNT", "parentPublication": { "id": "proceedings/dac/1995/725/0", "title": "32nd Design Automation Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2016/0842/0/07460080", "title": "Ray, camera, action! A technique for collaborative 3D manipulation", "doi": null, "abstractUrl": "/proceedings-article/3dui/2016/07460080/12OmNvTTc9f", "parentPublication": { "id": "proceedings/3dui/2016/0842/0", "title": "2016 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccsee/2012/4647/1/4647a112", "title": "A Semiautomatic Control Technique for Machinima Virtual Camera", "doi": null, "abstractUrl": "/proceedings-article/iccsee/2012/4647a112/12OmNwcUk58", "parentPublication": { "id": "proceedings/iccsee/2012/4647/2", "title": "Computer Science and Electronics Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2009/3965/0/04811200", "title": "Tech-note: ScrutiCam: Camera manipulation technique for 3D objects inspection", "doi": null, "abstractUrl": "/proceedings-article/3dui/2009/04811200/12OmNxETaoF", "parentPublication": { "id": "proceedings/3dui/2009/3965/0", "title": "2009 IEEE Symposium on 3D User Interfaces", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/c5/2012/1009/0/06195218", "title": "Using the Phantogram Technique for a Collaborative Stereoscopic Multitouch Tabletop Game", "doi": null, "abstractUrl": "/proceedings-article/c5/2012/06195218/12OmNxRnvSa", "parentPublication": { "id": "proceedings/c5/2012/1009/0", "title": "Tenth International Conference on Creating, Connecting and Collaborating through Computing (C5 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030369", "title": "Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030369/13rRUx0gepW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2018/0604/0/060400a082", "title": "EGO-EXO: A Cooperative Manipulation Technique with Automatic Viewpoint Control", "doi": null, "abstractUrl": "/proceedings-article/svr/2018/060400a082/1cJ7yFMMlq0", "parentPublication": { "id": "proceedings/svr/2018/0604/0", "title": "2018 20th Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2019/4765/0/476500a280", "title": "Object Manipulation: Interaction for Virtual Reality on Multi-touch Screen", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2019/476500a280/1gyskiXr9Go", "parentPublication": { "id": "proceedings/ismar-adjunct/2019/4765/0", "title": "2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAsTgX7", "title": "2010 IEEE Symposium on 3D User Interfaces (3DUI)", "acronym": "3dui", "groupId": "1001623", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNxwENI3", "doi": "10.1109/3DUI.2010.5444715", "title": "A multi-touch enabled human-transporter metaphor for virtual 3D traveling", "normalizedTitle": "A multi-touch enabled human-transporter metaphor for virtual 3D traveling", "abstract": "In this tech-note we demonstrate how multi-touch hand gestures in combination with foot gestures can be used to perform navigation tasks in interactive 3D environments. Geographic Information Systems (GIS) are well suited as a complex testbed for evaluation of user interfaces based on multi-modal input. Recent developments in the area of interactive surfaces enable the construction of low-cost multi-touch displays and relatively inexpensive sensor technology to detect foot gestures, which allows to explore these input modalities for virtual reality environments. In this tech-note, we describe an intuitive 3D user interface metaphor and corresponding hardware, which combine multi-touch hand and foot gestures for interaction with spatial data.", "abstracts": [ { "abstractType": "Regular", "content": "In this tech-note we demonstrate how multi-touch hand gestures in combination with foot gestures can be used to perform navigation tasks in interactive 3D environments. Geographic Information Systems (GIS) are well suited as a complex testbed for evaluation of user interfaces based on multi-modal input. Recent developments in the area of interactive surfaces enable the construction of low-cost multi-touch displays and relatively inexpensive sensor technology to detect foot gestures, which allows to explore these input modalities for virtual reality environments. In this tech-note, we describe an intuitive 3D user interface metaphor and corresponding hardware, which combine multi-touch hand and foot gestures for interaction with spatial data.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this tech-note we demonstrate how multi-touch hand gestures in combination with foot gestures can be used to perform navigation tasks in interactive 3D environments. Geographic Information Systems (GIS) are well suited as a complex testbed for evaluation of user interfaces based on multi-modal input. Recent developments in the area of interactive surfaces enable the construction of low-cost multi-touch displays and relatively inexpensive sensor technology to detect foot gestures, which allows to explore these input modalities for virtual reality environments. In this tech-note, we describe an intuitive 3D user interface metaphor and corresponding hardware, which combine multi-touch hand and foot gestures for interaction with spatial data.", "fno": "05444715", "keywords": [ "Sensor Technology", "Multitouch Enabled Human Transporter Metaphor", "Virtual 3 D Traveling", "Multitouch Hand Gestures", "Foot Gestures", "Navigation Tasks", "Interactive 3 D Environments", "Geographic Information Systems", "User Interfaces", "Multitouch Displays" ], "authors": [ { "affiliation": "Visualization&Comput. Graphics (VisCG) Res. Group, Univ. of Munster, Munster, Germany", "fullName": "Dimitar Valkov", "givenName": "Dimitar", "surname": "Valkov", "__typename": "ArticleAuthorType" }, { "affiliation": "Visualization&Comput. Graphics (VisCG) Res. Group, Univ. of Munster, Munster, Germany", "fullName": "Frank Steinicke", "givenName": "Frank", "surname": "Steinicke", "__typename": "ArticleAuthorType" }, { "affiliation": "Visualization&Comput. Graphics (VisCG) Res. Group, Univ. of Munster, Munster, Germany", "fullName": "Gerd Bruder", "givenName": "Gerd", "surname": "Bruder", "__typename": "ArticleAuthorType" }, { "affiliation": "Visualization&Comput. Graphics (VisCG) Res. Group, Univ. of Munster, Munster, Germany", "fullName": "Klaus Hinrichs", "givenName": "Klaus", "surname": "Hinrichs", "__typename": "ArticleAuthorType" } ], "idPrefix": "3dui", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-03-01T00:00:00", "pubType": "proceedings", "pages": "79-82", "year": "2010", "issn": null, "isbn": "978-1-4244-6846-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05444718", "articleId": "12OmNy50ghA", "__typename": "AdjacentArticleType" }, "next": { "fno": "05444713", "articleId": "12OmNzkuKzu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/3dui/2013/6097/0/06550231", "title": "Poster: Real-time gesture detection for multi-touch devices", "doi": null, "abstractUrl": "/proceedings-article/3dui/2013/06550231/12OmNBtCCzs", "parentPublication": { "id": "proceedings/3dui/2013/6097/0", "title": "2013 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cis/2011/4584/0/4584b243", "title": "Using the Callback Function Realization Touch Screen Gestures Recognition of Computer", "doi": null, "abstractUrl": "/proceedings-article/cis/2011/4584b243/12OmNqGRGf4", "parentPublication": { "id": "proceedings/cis/2011/4584/0", "title": "2011 Seventh International Conference on Computational Intelligence and Security", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/achi/2010/3957/0/3957a143", "title": "A Framework for Abstract Representation and Recognition of Gestures in Multi-touch Applications", "doi": null, "abstractUrl": "/proceedings-article/achi/2010/3957a143/12OmNqI04La", "parentPublication": { "id": "proceedings/achi/2010/3957/0", "title": "International Conference on Advances in Computer-Human Interaction", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icse/2010/719/2/06062121", "title": "Software engineering abstractions for the multi-touch revolution", "doi": null, "abstractUrl": "/proceedings-article/icse/2010/06062121/12OmNrHSD57", "parentPublication": { "id": "proceedings/icse/2010/719/2", "title": "2010 32nd International Conference on Software Engineering (ICSE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mue/2011/4470/0/4470a053", "title": "TouchAll: A Multi-Touch, Gestures, and Fiducials API for Flash/Action Script 3.0", "doi": null, "abstractUrl": "/proceedings-article/mue/2011/4470a053/12OmNx6xHt0", "parentPublication": { "id": "proceedings/mue/2011/4470/0", "title": "Multimedia and Ubiquitous Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/achi/2009/3529/0/3529a007", "title": "Comparing Gesture and Touch for Notification System Interactions", "doi": null, "abstractUrl": "/proceedings-article/achi/2009/3529a007/12OmNxHryfj", "parentPublication": { "id": "proceedings/achi/2009/3529/0", "title": "International Conference on Advances in Computer-Human Interaction", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2013/4795/0/06549380", "title": "Touch & move: A portable stereoscopic multi-touch table", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549380/12OmNxXCGEs", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2011/0039/0/05759431", "title": "Lightweight palm and finger tracking for real-time 3D gesture control", "doi": null, "abstractUrl": "/proceedings-article/vr/2011/05759431/12OmNxxdZEN", "parentPublication": { "id": "proceedings/vr/2011/0039/0", "title": "2011 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icfhr/2014/4335/0/06981030", "title": "A Graph Modeling Strategy for Multi-touch Gesture Recognition", "doi": null, "abstractUrl": "/proceedings-article/icfhr/2014/06981030/12OmNyQpha3", "parentPublication": { "id": "proceedings/icfhr/2014/4335/0", "title": "2014 14th International Conference on Frontiers in Handwriting Recognition (ICFHR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2010/6846/0/05444712", "title": "Extending the virtual trackball metaphor to rear touch input", "doi": null, "abstractUrl": "/proceedings-article/3dui/2010/05444712/12OmNzFMFmw", "parentPublication": { "id": "proceedings/3dui/2010/6846/0", "title": "2010 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwB2dUd", "title": "2016 IEEE Symposium on 3D User Interfaces (3DUI)", "acronym": "3dui", "groupId": "1001623", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNxwENpw", "doi": "10.1109/3DUI.2016.7460025", "title": "Indirect touch manipulation for interaction with stereoscopic displays", "normalizedTitle": "Indirect touch manipulation for interaction with stereoscopic displays", "abstract": "Research on 3D interaction has explored the application of multi-touch technologies to 3D stereoscopic displays. However, the ability to perceive 3D objects at different depths (in front or behind the screen surface) conflicts with the necessity of expressing inputs on the screen surface. Touching the screen increases the risk of causing the vergence-accommodation conflict which can lead to the loss of the stereoscopic effect or cause discomfort. In this work, we present two studies evaluating a novel approach based on the concept of indirect touch interaction via an external multi-touch device. We compare indirect touch techniques to two state-of-the-art 3D interaction techniques: DS3 and the Triangle Cursor. The first study offers a quantitative and qualitative study of direct and indirect interaction on a 4 DOF docking task. The second presents a follow-up experiment focusing on a 6 DOF docking task. Results show that indirect touch interaction techniques provide a more comfortable viewing experience than both techniques. It also shows that there are no drawbacks when switching to indirect touch, as their performances in terms of net manipulation times are comparable.", "abstracts": [ { "abstractType": "Regular", "content": "Research on 3D interaction has explored the application of multi-touch technologies to 3D stereoscopic displays. However, the ability to perceive 3D objects at different depths (in front or behind the screen surface) conflicts with the necessity of expressing inputs on the screen surface. Touching the screen increases the risk of causing the vergence-accommodation conflict which can lead to the loss of the stereoscopic effect or cause discomfort. In this work, we present two studies evaluating a novel approach based on the concept of indirect touch interaction via an external multi-touch device. We compare indirect touch techniques to two state-of-the-art 3D interaction techniques: DS3 and the Triangle Cursor. The first study offers a quantitative and qualitative study of direct and indirect interaction on a 4 DOF docking task. The second presents a follow-up experiment focusing on a 6 DOF docking task. Results show that indirect touch interaction techniques provide a more comfortable viewing experience than both techniques. It also shows that there are no drawbacks when switching to indirect touch, as their performances in terms of net manipulation times are comparable.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Research on 3D interaction has explored the application of multi-touch technologies to 3D stereoscopic displays. However, the ability to perceive 3D objects at different depths (in front or behind the screen surface) conflicts with the necessity of expressing inputs on the screen surface. Touching the screen increases the risk of causing the vergence-accommodation conflict which can lead to the loss of the stereoscopic effect or cause discomfort. In this work, we present two studies evaluating a novel approach based on the concept of indirect touch interaction via an external multi-touch device. We compare indirect touch techniques to two state-of-the-art 3D interaction techniques: DS3 and the Triangle Cursor. The first study offers a quantitative and qualitative study of direct and indirect interaction on a 4 DOF docking task. The second presents a follow-up experiment focusing on a 6 DOF docking task. Results show that indirect touch interaction techniques provide a more comfortable viewing experience than both techniques. It also shows that there are no drawbacks when switching to indirect touch, as their performances in terms of net manipulation times are comparable.", "fno": "07460025", "keywords": [ "Three Dimensional Displays", "Stereo Image Processing", "Context", "Performance Evaluation", "Visualization", "Focusing", "Green Products", "H 5 2 Information Interfaces And Presentation User Interfaces Input Devices And Strategies" ], "authors": [ { "affiliation": "University of Portsmouth", "fullName": "Adalberto L. Simeone", "givenName": "Adalberto L.", "surname": "Simeone", "__typename": "ArticleAuthorType" } ], "idPrefix": "3dui", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2016-03-01T00:00:00", "pubType": "proceedings", "pages": "13-22", "year": "2016", "issn": null, "isbn": "978-1-5090-0842-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07460024", "articleId": "12OmNqBtj5v", "__typename": "AdjacentArticleType" }, "next": { "fno": "07460026", "articleId": "12OmNqBbHGf", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/mvhi/2010/4009/0/4009a565", "title": "An Investigation of Two-Handed Manipulation and Related Techniques in Multi-touch Interaction", "doi": null, "abstractUrl": "/proceedings-article/mvhi/2010/4009a565/12OmNBiygvT", "parentPublication": { "id": "proceedings/mvhi/2010/4009/0", "title": "Machine Vision and Human-machine Interface, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2014/6854/0/6854a186", "title": "Effects on Performance of Analytical Tools for Visually Demanding Tasks through Direct and Indirect Touch Interaction in an Immersive Visualization", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2014/6854a186/12OmNBzRNtg", "parentPublication": { "id": "proceedings/icvrv/2014/6854/0", "title": "2014 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2017/6716/0/07893345", "title": "Indirect touch interaction with stereoscopic displays using a two-sided handheld touch device", "doi": null, "abstractUrl": "/proceedings-article/3dui/2017/07893345/12OmNvCRgkJ", "parentPublication": { "id": "proceedings/3dui/2017/6716/0", "title": "2017 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2013/4795/0/06549380", "title": "Touch & move: A portable stereoscopic multi-touch table", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549380/12OmNxXCGEs", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2015/6886/0/07131733", "title": "Comparing indirect and direct touch in a stereoscopic interaction task", "doi": null, "abstractUrl": "/proceedings-article/3dui/2015/07131733/12OmNyVes5e", "parentPublication": { "id": "proceedings/3dui/2015/6886/0", "title": "2015 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2011/2183/0/06162913", "title": "Comparing spatial understanding between touch-based and AR-style interaction", "doi": null, "abstractUrl": "/proceedings-article/ismar/2011/06162913/12OmNyVes7B", "parentPublication": { "id": "proceedings/ismar/2011/2183/0", "title": "2011 10th IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/nfc/2011/4327/0/4327a015", "title": "Touch to Play -- Exploring Touch-Based Mobile Interaction with Public Displays", "doi": null, "abstractUrl": "/proceedings-article/nfc/2011/4327a015/12OmNzn38XH", "parentPublication": { "id": "proceedings/nfc/2011/4327/0", "title": "Near Field Communication, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2006/05/mcg2006050028", "title": "Integrating Point and Touch for Interaction with Digital Tabletop Displays", "doi": null, "abstractUrl": "/magazine/cg/2006/05/mcg2006050028/13rRUy0HYUc", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798126", "title": "Interaction Design for Selection and Manipulation on Immersive Touch Table Display Systems for 3D Geographic Visualization", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798126/1cJ167T0YHm", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2019/4765/0/476500a280", "title": "Object Manipulation: Interaction for Virtual Reality on Multi-touch Screen", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2019/476500a280/1gyskiXr9Go", "parentPublication": { "id": "proceedings/ismar-adjunct/2019/4765/0", "title": "2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNs4S8wv", "title": "2014 IEEE Symposium on 3D User Interfaces (3DUI)", "acronym": "3dui", "groupId": "1001623", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNyvoXhi", "doi": "10.1109/3DUI.2014.6798866", "title": "Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction", "normalizedTitle": "Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction", "abstract": "In this paper, we evaluate a new generation 5DOF tracker, the Leap Motion Controller, and the mouse for performing integral and separable 3D manipulation tasks in a stage lighting application. Based on the hypothesis that the Leap would outperform the mouse for the integral tasks of position and rotation while the mouse will prove better for the separable tasks of position and light intensity, as shown in a similar study by Jacob et al. [3], we designed an experiment to test this claim. Our findings did not support our hypothesis with the mouse performing significantly better both in terms of completion time and angular and position errors.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we evaluate a new generation 5DOF tracker, the Leap Motion Controller, and the mouse for performing integral and separable 3D manipulation tasks in a stage lighting application. Based on the hypothesis that the Leap would outperform the mouse for the integral tasks of position and rotation while the mouse will prove better for the separable tasks of position and light intensity, as shown in a similar study by Jacob et al. [3], we designed an experiment to test this claim. Our findings did not support our hypothesis with the mouse performing significantly better both in terms of completion time and angular and position errors.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we evaluate a new generation 5DOF tracker, the Leap Motion Controller, and the mouse for performing integral and separable 3D manipulation tasks in a stage lighting application. Based on the hypothesis that the Leap would outperform the mouse for the integral tasks of position and rotation while the mouse will prove better for the separable tasks of position and light intensity, as shown in a similar study by Jacob et al. [3], we designed an experiment to test this claim. Our findings did not support our hypothesis with the mouse performing significantly better both in terms of completion time and angular and position errors.", "fno": "06798866", "keywords": [ "Mice", "Three Dimensional Displays", "Performance Evaluation", "Tracking", "Virtual Environments", "Jacobian Matrices", "User Interfaces", "Integrality And Separability", "3 D Interaction", "Leap Motion Controller", "Mouse", "Input Devices" ], "authors": [ { "affiliation": "Departments of Computer Science, Virginia Polytechnic Institute and State University, USA", "fullName": "Panagiotis Apostolellis", "givenName": "Panagiotis", "surname": "Apostolellis", "__typename": "ArticleAuthorType" }, { "affiliation": "Departments of Computer Science, Virginia Polytechnic Institute and State University, USA", "fullName": "Brennon Bortz", "givenName": "Brennon", "surname": "Bortz", "__typename": "ArticleAuthorType" }, { "affiliation": "Departments of Computer Science, Virginia Polytechnic Institute and State University, USA", "fullName": "Mi Peng", "givenName": null, "surname": "Mi Peng", "__typename": "ArticleAuthorType" }, { "affiliation": "Departments of Computer Science, Virginia Polytechnic Institute and State University, USA", "fullName": "Nicholas Polys", "givenName": "Nicholas", "surname": "Polys", "__typename": "ArticleAuthorType" }, { "affiliation": "Statistics, Virginia Polytechnic Institute and State University, USA", "fullName": "Andy Hoegh", "givenName": "Andy", "surname": "Hoegh", "__typename": "ArticleAuthorType" } ], "idPrefix": "3dui", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-03-01T00:00:00", "pubType": "proceedings", "pages": "153-154", "year": "2014", "issn": null, "isbn": "978-1-4799-3624-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06798865", "articleId": "12OmNxdDFHO", "__typename": "AdjacentArticleType" }, "next": { "fno": "06798867", "articleId": "12OmNAtst3F", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2015/1727/0/07223372", "title": "Cooperation in virtual environments with individual views", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223372/12OmNAle6Dq", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2014/3624/0/06798859", "title": "Poster: Designing effective travel techniques with bare-hand interaction", "doi": null, "abstractUrl": "/proceedings-article/3dui/2014/06798859/12OmNButq9c", "parentPublication": { "id": "proceedings/3dui/2014/3624/0", "title": "2014 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/itag/2014/6795/0/6795a013", "title": "How Body Movement Influences Virtual Reality Analgesia?", "doi": null, "abstractUrl": "/proceedings-article/itag/2014/6795a013/12OmNC4wtBe", "parentPublication": { "id": "proceedings/itag/2014/6795/0", "title": "2014 International Conference on Interactive Technologies and Games (iTAG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2009/3965/0/04811206", "title": "The influence of input device characteristics on spatial perception in desktop-based 3D applications", "doi": null, "abstractUrl": "/proceedings-article/3dui/2009/04811206/12OmNC8dgiu", "parentPublication": { "id": "proceedings/3dui/2009/3965/0", "title": "2009 IEEE Symposium on 3D User Interfaces", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2007/2794/0/04118759", "title": "hMouse: Head Tracking Driven Virtual Computer Mouse", "doi": null, "abstractUrl": "/proceedings-article/wacv/2007/04118759/12OmNqIhFMd", "parentPublication": { "id": "proceedings/wacv/2007/2794/0", "title": "Applications of Computer Vision, IEEE Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2013/6097/0/06550230", "title": "Poster: 3-Point++: A new technique for 3D manipulation of virtual objects", "doi": null, "abstractUrl": "/proceedings-article/3dui/2013/06550230/12OmNqIzh5n", "parentPublication": { "id": "proceedings/3dui/2013/6097/0", "title": "2013 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892293", "title": "Measurement of 3D-velocity by high-frame-rate optical mouse sensors to extrapolate 3D position captured by a low-frame-rate stereo camera", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892293/12OmNrJAe6h", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis/2016/0806/0/07550836", "title": "Digital scrum board using leap motion", "doi": null, "abstractUrl": "/proceedings-article/icis/2016/07550836/12OmNywfKz1", "parentPublication": { "id": "proceedings/icis/2016/0806/0", "title": "2016 IEEE/ACIS 15th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2007/1016/0/04284825", "title": "Trailblazing: Video Playback Control by Direct Object Manipulation", "doi": null, "abstractUrl": "/proceedings-article/icme/2007/04284825/12OmNzTH0Mx", "parentPublication": { "id": "proceedings/icme/2007/1016/0", "title": "2007 International Conference on Multimedia & Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030369", "title": "Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030369/13rRUx0gepW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "13bd1eJgoia", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "13bd1eSlyu5", "doi": "10.1109/VR.2018.8447554", "title": "RST 3D: A Comprehensive Gesture Set for Multitouch 3D Navigation", "normalizedTitle": "RST 3D: A Comprehensive Gesture Set for Multitouch 3D Navigation", "abstract": "We present a comprehensive multitouch input mapping for 3D navigation of multiscale 3D models. In contrast to prior work, our technique offers explicit control over 3D rotation, 3D translation, and uniform scaling with manipulative gestures that do not require graphical widgets. Our proposed technique is consistent with the established RST mapping (rotation, scaling, translation) for 2D mul-titouch input and follows suggestions from prior work on multitouch 3D interaction. Our implementation includes a rendering technique that can reduce perceptual conflicts of 3D touch input on stereoscopic displays. We also report on two user studies that informed the suggested interaction design and confirmed its usability.", "abstracts": [ { "abstractType": "Regular", "content": "We present a comprehensive multitouch input mapping for 3D navigation of multiscale 3D models. In contrast to prior work, our technique offers explicit control over 3D rotation, 3D translation, and uniform scaling with manipulative gestures that do not require graphical widgets. Our proposed technique is consistent with the established RST mapping (rotation, scaling, translation) for 2D mul-titouch input and follows suggestions from prior work on multitouch 3D interaction. Our implementation includes a rendering technique that can reduce perceptual conflicts of 3D touch input on stereoscopic displays. We also report on two user studies that informed the suggested interaction design and confirmed its usability.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a comprehensive multitouch input mapping for 3D navigation of multiscale 3D models. In contrast to prior work, our technique offers explicit control over 3D rotation, 3D translation, and uniform scaling with manipulative gestures that do not require graphical widgets. Our proposed technique is consistent with the established RST mapping (rotation, scaling, translation) for 2D mul-titouch input and follows suggestions from prior work on multitouch 3D interaction. Our implementation includes a rendering technique that can reduce perceptual conflicts of 3D touch input on stereoscopic displays. We also report on two user studies that informed the suggested interaction design and confirmed its usability.", "fno": "08447554", "keywords": [ "Gesture Recognition", "Graphical User Interfaces", "Rendering Computer Graphics", "Touch Sensitive Screens", "RST 3 D", "Comprehensive Gesture Set", "Multitouch 3 D Navigation", "Comprehensive Multitouch Input Mapping", "Multiscale 3 D Models", "Explicit Control", "Uniform Scaling", "Manipulative Gestures", "Graphical Widgets", "Established RST Mapping", "2 D Mul Titouch Input", "Multitouch 3 D Interaction", "Rendering Technique", "3 D Touch Input", "Three Dimensional Displays", "Two Dimensional Displays", "Navigation", "Visualization", "Collaboration", "Switches", "Task Analysis", "Human Centered Computing Human Computer Interaction Interaction Techniques Gestural Input" ], "authors": [ { "affiliation": "Virtual Reality and Visualization Research Group at Bauhaus-Universitat, Weimar", "fullName": "Alexander Kulik", "givenName": "Alexander", "surname": "Kulik", "__typename": "ArticleAuthorType" }, { "affiliation": "Virtual Reality and Visualization Research Group at Bauhaus-Universitat, Weimar", "fullName": "André Kunert", "givenName": "André", "surname": "Kunert", "__typename": "ArticleAuthorType" }, { "affiliation": "Virtual Reality and Visualization Research Group at Bauhaus-Universitat, Weimar", "fullName": "Magdalena Keil", "givenName": "Magdalena", "surname": "Keil", "__typename": "ArticleAuthorType" }, { "affiliation": "Virtual Reality and Visualization Research Group at Bauhaus-Universitat, Weimar", "fullName": "Bernd Froehlich", "givenName": "Bernd", "surname": "Froehlich", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-03-01T00:00:00", "pubType": "proceedings", "pages": "363-370", "year": "2018", "issn": null, "isbn": "978-1-5386-3365-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "08447553", "articleId": "13bd1f3HvF3", "__typename": "AdjacentArticleType" }, "next": { "fno": "08446130", "articleId": "13bd1f3HvEx", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ismarw/2016/3740/0/07836451", "title": "DualCAD: Integrating Augmented Reality with a Desktop GUI and Smartphone Interaction", "doi": null, "abstractUrl": "/proceedings-article/ismarw/2016/07836451/12OmNAndit1", "parentPublication": { "id": "proceedings/ismarw/2016/3740/0", "title": "2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisce/2016/2535/0/2535a456", "title": "Model-Free 3D Interaction with Rotation and Swipe Gestures Using Kinect", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNwDACiX", "title": "IEEE Virtual Reality 2008", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNAoDijV", "doi": "10.1109/VR.2008.4480783", "title": "An initial study into augmented inward looking exploration and navigation in CAVE-like IPT systems", "normalizedTitle": "An initial study into augmented inward looking exploration and navigation in CAVE-like IPT systems", "abstract": "This research presents and evaluates a CAVE-like IPT system in which a tracked display and interaction device (TDID), based on a tablet PC, is used to display an augmented viewing system for detailed examination of a close focused objects. This maintains wider context, displayed on the IPT display environment, thereby enabling effective wayfinding and navigation, while still enabling detailed examination of the region of interest on a position sensitive high-resolution display (TDID). Evaluation against an un- augmented CAVE-like IPT system, demonstrates the effectiveness of this approach in enabling users to both explore around the model effectively resolve fine detail.", "abstracts": [ { "abstractType": "Regular", "content": "This research presents and evaluates a CAVE-like IPT system in which a tracked display and interaction device (TDID), based on a tablet PC, is used to display an augmented viewing system for detailed examination of a close focused objects. This maintains wider context, displayed on the IPT display environment, thereby enabling effective wayfinding and navigation, while still enabling detailed examination of the region of interest on a position sensitive high-resolution display (TDID). Evaluation against an un- augmented CAVE-like IPT system, demonstrates the effectiveness of this approach in enabling users to both explore around the model effectively resolve fine detail.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This research presents and evaluates a CAVE-like IPT system in which a tracked display and interaction device (TDID), based on a tablet PC, is used to display an augmented viewing system for detailed examination of a close focused objects. This maintains wider context, displayed on the IPT display environment, thereby enabling effective wayfinding and navigation, while still enabling detailed examination of the region of interest on a position sensitive high-resolution display (TDID). Evaluation against an un- augmented CAVE-like IPT system, demonstrates the effectiveness of this approach in enabling users to both explore around the model effectively resolve fine detail.", "fno": "04480783", "keywords": [ "Augmented Reality", "Display Devices", "User Interfaces", "CAVE Like IPT Systems", "Tracked Display And Interaction Device", "Tablet PC", "Augmented Viewing System", "Close Focused Objects", "Wayfinding", "Navigation", "Sensitive High Resolution Display", "Navigation", "Head", "Three Dimensional Displays", "Virtual Environment", "Large Scale Systems", "Context Modeling", "Conference Proceedings", "Large Scale Integration", "Control Systems", "Two Dimensional Displays", "H 5 2 Information Interfaces And Presentation User Interfaces Input Devices And Strategies" ], "authors": [ { "affiliation": "Centre for Virtual Environments, University of Salford, e-mail: R.Aspin@salford.ac.uk", "fullName": "Rob Aspin", "givenName": "Rob", "surname": "Aspin", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-03-01T00:00:00", "pubType": "proceedings", "pages": "245-246", "year": "2008", "issn": "1087-8270", "isbn": "978-1-4244-1971-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04480782", "articleId": "12OmNASILJu", "__typename": "AdjacentArticleType" }, "next": { "fno": "04480784", "articleId": "12OmNzahc3V", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2017/6647/0/07892292", "title": "Corrective feedback for depth perception in CAVE-like systems", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892292/12OmNrNh0Ml", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": 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null, "abstractUrl": "/proceedings-article/ds-rt/2007/30110217/12OmNyRxFHK", "parentPublication": { "id": "proceedings/ds-rt/2007/3011/0", "title": "Distributed Simulation and Real Time Applications, IEEE/ACM International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/01/07539620", "title": "Immersive Collaborative Analysis of Network Connectivity: CAVE-style or Head-Mounted Display?", "doi": null, "abstractUrl": "/journal/tg/2017/01/07539620/13rRUwcS1D0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/04/07384536", "title": "Examining Rotation Gain in CAVE-like Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2016/04/07384536/13rRUxOdD2H", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030381", "title": "Autocalibration of Multiprojector CAVE-Like Immersive Environments", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030381/13rRUy0qnLF", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09847102", "title": "<italic>MD-Cave</italic>: An Immersive Visualization Workbench for Radiologists", "doi": null, "abstractUrl": "/journal/tg/5555/01/09847102/1Fu4IEH0oAU", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cds/2020/7106/0/710600a377", "title": "A virtual environment making method for CAVE system", "doi": null, 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{ "proceeding": { "id": "12OmNzcxZeJ", "title": "2007 6th International Conference on 3-D Digital Imaging and Modeling", "acronym": "3dim", "groupId": "1800494", "volume": "0", "displayVolume": "0", "year": "2007", "__typename": "ProceedingType" }, "article": { "id": "12OmNBK5maq", "doi": "10.1109/3DIM.2007.45", "title": "Scaling up multiprojector immersive displays: the LightTwist project", "normalizedTitle": "Scaling up multiprojector immersive displays: the LightTwist project", "abstract": "As video projectors are becoming less expensive, we see more and more use of multiple projectors to create a single coherent image, the so-called multi-projectors displays. They provide higher resolution, larger screen size as well as more flexible screen shape. However, they must be carefully aligned and calibrated and the media, video as well as 3D, becomes harder to manage and display. By using a camera, it is possible to automatically align geometrically and photometrically the projectors using structured light.", "abstracts": [ { "abstractType": "Regular", "content": "As video projectors are becoming less expensive, we see more and more use of multiple projectors to create a single coherent image, the so-called multi-projectors displays. They provide higher resolution, larger screen size as well as more flexible screen shape. However, they must be carefully aligned and calibrated and the media, video as well as 3D, becomes harder to manage and display. By using a camera, it is possible to automatically align geometrically and photometrically the projectors using structured light.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "As video projectors are becoming less expensive, we see more and more use of multiple projectors to create a single coherent image, the so-called multi-projectors displays. They provide higher resolution, larger screen size as well as more flexible screen shape. However, they must be carefully aligned and calibrated and the media, video as well as 3D, becomes harder to manage and display. By using a camera, it is possible to automatically align geometrically and photometrically the projectors using structured light.", "fno": "29390117", "keywords": [], "authors": [ { "affiliation": "University of Montreal, Canada", "fullName": "S?bastien Roy", "givenName": "S?bastien", "surname": "Roy", "__typename": "ArticleAuthorType" } ], "idPrefix": "3dim", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2007-08-01T00:00:00", "pubType": "proceedings", "pages": "117", "year": "2007", "issn": "1550-6185", "isbn": "0-7695-2939-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "29390107", "articleId": "12OmNrIae6x", "__typename": "AdjacentArticleType" }, "next": { "fno": "29390133", "articleId": "12OmNrJAe76", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": 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High-Resolution Video in Tiled Displays Environment", "doi": null, "abstractUrl": "/proceedings-article/ainaw/2007/04224229/12OmNwCsdLk", "parentPublication": { "id": "proceedings/ainaw/2007/2847/2", "title": "Advanced Information Networking and Applications Workshops, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2003/1950/2/195020774", "title": "Autocalibration of a Projector-Screen-Camera System: Theory and Algorithm for Screen-to-Camera Homography Estimation", "doi": null, "abstractUrl": "/proceedings-article/iccv/2003/195020774/12OmNzXFoCs", "parentPublication": { "id": "proceedings/iccv/2003/1950/2", "title": "Computer Vision, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/v1360", "title": "A Unified Paradigm For Scalable Multi-Projector Displays", "doi": null, "abstractUrl": "/journal/tg/2007/06/v1360/13rRUNvgz48", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/05/v1101", "title": "Asynchronous Distributed Calibration for Scalable and Reconfigurable Multi-Projector Displays", "doi": null, "abstractUrl": "/journal/tg/2006/05/v1101/13rRUwInvJ9", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/v1368", "title": "Registration Techniques for Using Imperfect and Par tially Calibrated Devices in Planar Multi-Projector Displays", "doi": null, "abstractUrl": "/journal/tg/2007/06/v1368/13rRUwInvyp", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2004/02/v0177", "title": "Color Nonuniformity in Projection-Based Displays: Analysis and Solutions", "doi": null, "abstractUrl": "/journal/tg/2004/02/v0177/13rRUwfI0PW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030381", "title": "Autocalibration of Multiprojector CAVE-Like Immersive Environments", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030381/13rRUy0qnLF", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/04/v0658", "title": "Multifocal Projection: A Multiprojector Technique for Increasing Focal Depth", "doi": null, "abstractUrl": "/journal/tg/2006/04/v0658/13rRUypp57x", 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{ "proceeding": { "id": "12OmNyPQ4vC", "title": "Virtual Reality Conference, IEEE", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2000", "__typename": "ProceedingType" }, "article": { "id": "12OmNyGbIjV", "doi": "10.1109/VR.2000.840488", "title": "Immersive Planar Display Using Roughly Aligned Projectors", "normalizedTitle": "Immersive Planar Display Using Roughly Aligned Projectors", "abstract": "When a projector is oblique with respect to a planar display surface, it creates keystoning and the projected image is distorted. We present a rendering technique to display perspectively correct images for a moving user. This allows using roughly aligned projectors and eliminates the need for frequent electro-mechanical adjustments.The rendering process has no additional cost and can be implemented with traditional graphics hardware. We compute the collineation induced due to the display plane during preprocessing. The main idea of the paper is to use this collineation to render and warp the images of 3D scenes in a single pass via approximation of the depth buffer. We also describe how this method can be extended to display systems with multiple overlapping projectors. This technique can be easily used in CAVE, Immersive Workbenches and PowerWalls.", "abstracts": [ { "abstractType": "Regular", "content": "When a projector is oblique with respect to a planar display surface, it creates keystoning and the projected image is distorted. We present a rendering technique to display perspectively correct images for a moving user. This allows using roughly aligned projectors and eliminates the need for frequent electro-mechanical adjustments.The rendering process has no additional cost and can be implemented with traditional graphics hardware. We compute the collineation induced due to the display plane during preprocessing. The main idea of the paper is to use this collineation to render and warp the images of 3D scenes in a single pass via approximation of the depth buffer. We also describe how this method can be extended to display systems with multiple overlapping projectors. This technique can be easily used in CAVE, Immersive Workbenches and PowerWalls.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "When a projector is oblique with respect to a planar display surface, it creates keystoning and the projected image is distorted. We present a rendering technique to display perspectively correct images for a moving user. This allows using roughly aligned projectors and eliminates the need for frequent electro-mechanical adjustments.The rendering process has no additional cost and can be implemented with traditional graphics hardware. We compute the collineation induced due to the display plane during preprocessing. The main idea of the paper is to use this collineation to render and warp the images of 3D scenes in a single pass via approximation of the depth buffer. We also describe how this method can be extended to display systems with multiple overlapping projectors. This technique can be easily used in CAVE, Immersive Workbenches and PowerWalls.", "fno": "04780109", "keywords": [ "Virtual Reality", "Computer Vision", "Homography" ], "authors": [ { "affiliation": "University of North Carolina at Chapel Hill", "fullName": "Ramesh Raskar", "givenName": "Ramesh", "surname": "Raskar", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "2000-03-01T00:00:00", "pubType": "proceedings", "pages": "109", "year": "2000", "issn": "1087-8270", "isbn": "0-7695-0478-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04780099", "articleId": "12OmNAlvI9D", "__typename": "AdjacentArticleType" }, "next": { "fno": "04780117", "articleId": "12OmNzFMFmv", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNBC8AAD", "title": "2010 IEEE Virtual Reality Conference (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNyrqzyi", "doi": "10.1109/VR.2010.5444781", "title": "The effect of tiled display on performance in multi-screen immersive virtual environments", "normalizedTitle": "The effect of tiled display on performance in multi-screen immersive virtual environments", "abstract": "New immersive display systems are emerging, providing new platforms to present 3D data and virtual worlds. However, little effort has been spent evaluating these systems, or providing guiding design principles from a human factors point of view. The objective of the proposed work is to compare performance and user interaction across two immersive displays. The goal is to compare a low-cost, multi-screen, spatially immersive visualization facility to a more expensive system. The low cost system is designed using off-the-shelf components and constructed by arranging LCD displays in a tiled semi-circle. The more expensive system is a semi-rigid, rear projected, continuous curved screen, designed by Rockwell Collins. Our hypothesis is that low-cost systems present a perceptually equivalent visual experience, despite image seams introduced by the connecting display screens. Psychophysical experimentation will compare the two systems through human judgements based on performance. The outcomes, through knowledge gained from the experiments, should make availability of immersive visualization systems possible in areas currently unable to afford such systems or justify the expense.", "abstracts": [ { "abstractType": "Regular", "content": "New immersive display systems are emerging, providing new platforms to present 3D data and virtual worlds. However, little effort has been spent evaluating these systems, or providing guiding design principles from a human factors point of view. The objective of the proposed work is to compare performance and user interaction across two immersive displays. The goal is to compare a low-cost, multi-screen, spatially immersive visualization facility to a more expensive system. The low cost system is designed using off-the-shelf components and constructed by arranging LCD displays in a tiled semi-circle. The more expensive system is a semi-rigid, rear projected, continuous curved screen, designed by Rockwell Collins. Our hypothesis is that low-cost systems present a perceptually equivalent visual experience, despite image seams introduced by the connecting display screens. Psychophysical experimentation will compare the two systems through human judgements based on performance. The outcomes, through knowledge gained from the experiments, should make availability of immersive visualization systems possible in areas currently unable to afford such systems or justify the expense.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "New immersive display systems are emerging, providing new platforms to present 3D data and virtual worlds. However, little effort has been spent evaluating these systems, or providing guiding design principles from a human factors point of view. The objective of the proposed work is to compare performance and user interaction across two immersive displays. The goal is to compare a low-cost, multi-screen, spatially immersive visualization facility to a more expensive system. The low cost system is designed using off-the-shelf components and constructed by arranging LCD displays in a tiled semi-circle. The more expensive system is a semi-rigid, rear projected, continuous curved screen, designed by Rockwell Collins. Our hypothesis is that low-cost systems present a perceptually equivalent visual experience, despite image seams introduced by the connecting display screens. Psychophysical experimentation will compare the two systems through human judgements based on performance. The outcomes, through knowledge gained from the experiments, should make availability of immersive visualization systems possible in areas currently unable to afford such systems or justify the expense.", "fno": "05444781", "keywords": [ "LCD Display", "Tiled Display", "Multiscreen Immersive Virtual Environment", "Immersive Display System", "Off The Shelf Component" ], "authors": [ { "affiliation": "Dept. of Visualization, Texas A&M Univ., College Station, TX, USA", "fullName": "Anton Agana", "givenName": "Anton", "surname": "Agana", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. of Visualization, Texas A&M Univ., College Station, TX, USA", "fullName": "Megha Davalath", "givenName": "Megha", "surname": "Davalath", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. of Visualization, Texas A&M Univ., College Station, TX, USA", "fullName": "Ann McNamara", "givenName": "Ann", "surname": "McNamara", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. of Visualization, Texas A&M Univ., College Station, TX, USA", "fullName": "Frederic Parke", "givenName": "Frederic", "surname": "Parke", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-03-01T00:00:00", "pubType": "proceedings", "pages": "249-250", "year": "2010", "issn": null, "isbn": "978-1-4244-6237-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05444780", "articleId": "12OmNyQph3i", "__typename": "AdjacentArticleType" }, "next": { "fno": "05444778", "articleId": "12OmNBv2Clo", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/haptics/2006/0226/0/02260048", "title": "Portable Haptic Display for Large Immersive Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/haptics/2006/02260048/12OmNA0dMUo", "parentPublication": { "id": "proceedings/haptics/2006/0226/0", "title": "2006 14th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3pgcic/2011/4531/0/4531a299", "title": "Experiment on Multi-video Transmission with Multipoint Tiled Display Wall", "doi": null, "abstractUrl": "/proceedings-article/3pgcic/2011/4531a299/12OmNAXPye0", "parentPublication": { "id": "proceedings/3pgcic/2011/4531/0", "title": "P2P, Parallel, Grid, Cloud, and Internet Computing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/nbis/2011/4458/0/4458a444", "title": "Proposal of High Realistic Sensation System Using the Large Scale Tiled Display Environment", "doi": null, "abstractUrl": "/proceedings-article/nbis/2011/4458a444/12OmNB6D71g", "parentPublication": { "id": "proceedings/nbis/2011/4458/0", "title": "2011 14th International Conference on Network-Based Information Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2000/0478/0/04780125", "title": "Eye Mark Pointer in Immersive Projection Display", "doi": null, "abstractUrl": "/proceedings-article/vr/2000/04780125/12OmNqH9her", "parentPublication": { "id": "proceedings/vr/2000/0478/0", "title": "Virtual Reality Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/waina/2009/3639/0/3639a554", "title": "An Experiment on Tele-immersive Communication with Tiled Displays Wall over JGN2plus Network", "doi": null, "abstractUrl": "/proceedings-article/waina/2009/3639a554/12OmNqJ8tuG", "parentPublication": { "id": "proceedings/waina/2009/3639/0", "title": "2009 International Conference on Advanced Information Networking and Applications Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2007/1179/0/04270471", "title": "Inter-Reflection Compensation for Immersive Projection Display", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2007/04270471/12OmNwpGgIc", "parentPublication": { "id": "proceedings/cvpr/2007/1179/0", "title": "2007 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3pgcic/2010/4237/0/4237a421", "title": "An Experiment on Multipoint Tele-immersive Communication with Tiled Display Wall", "doi": null, "abstractUrl": "/proceedings-article/3pgcic/2010/4237a421/12OmNy2ah07", "parentPublication": { "id": "proceedings/3pgcic/2010/4237/0", "title": "P2P, Parallel, Grid, Cloud, and Internet Computing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2009/3943/0/04811007", "title": "Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays", "doi": null, "abstractUrl": "/proceedings-article/vr/2009/04811007/12OmNyeWdKg", "parentPublication": { "id": "proceedings/vr/2009/3943/0", "title": "2009 IEEE Virtual Reality Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2004/03/v0290", "title": "Camera-Based Detection and Removal of Shadows from Interactive Multiprojector Displays", "doi": null, "abstractUrl": "/journal/tg/2004/03/v0290/13rRUxZRbnR", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/01/ttg2010010120", "title": "Tiled++: An Enhanced Tiled Hi-Res Display Wall", "doi": null, "abstractUrl": "/journal/tg/2010/01/ttg2010010120/13rRUxlgy3B", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAsTgXc", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "acronym": "iccvw", "groupId": "1800041", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNAPjA4z", "doi": "10.1109/ICCVW.2011.6130428", "title": "Individuals, groups, and crowds: Modelling complex, multi-object behaviour in phase space", "normalizedTitle": "Individuals, groups, and crowds: Modelling complex, multi-object behaviour in phase space", "abstract": "This paper concentrates on the problem of modelling and recognition of complex behaviours involving multi-object interactions in video. We use motion patterns of individual objects to construct models which characterize pairs by correlating them in phase space. These models of complex interactions allow for: recognition of group activities, which occur when individual people or objects start interacting as a single entity; detection of transitions from individuals to groups to crowds; and the interactions of individuals with groups, as well as the interactions of groups with other groups. We establish a general formalism by examining activities using relative distances and analyse multi-object interactions directly via the Phase Space Algorithm. Finally, we calculate a scale-invariant Group Transition Ratio to quantify formation and dispersal of both groups and crowds. Our input is solely the position information of individuals, which we get using a person tracker, optical flow, and Lagrangian particle dynamics. We demonstrate the uses of this model for recognition of complex activities on the standard CAVIAR, VIVID, and UCR Videoweb datasets.", "abstracts": [ { "abstractType": "Regular", "content": "This paper concentrates on the problem of modelling and recognition of complex behaviours involving multi-object interactions in video. We use motion patterns of individual objects to construct models which characterize pairs by correlating them in phase space. These models of complex interactions allow for: recognition of group activities, which occur when individual people or objects start interacting as a single entity; detection of transitions from individuals to groups to crowds; and the interactions of individuals with groups, as well as the interactions of groups with other groups. We establish a general formalism by examining activities using relative distances and analyse multi-object interactions directly via the Phase Space Algorithm. Finally, we calculate a scale-invariant Group Transition Ratio to quantify formation and dispersal of both groups and crowds. Our input is solely the position information of individuals, which we get using a person tracker, optical flow, and Lagrangian particle dynamics. We demonstrate the uses of this model for recognition of complex activities on the standard CAVIAR, VIVID, and UCR Videoweb datasets.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper concentrates on the problem of modelling and recognition of complex behaviours involving multi-object interactions in video. We use motion patterns of individual objects to construct models which characterize pairs by correlating them in phase space. These models of complex interactions allow for: recognition of group activities, which occur when individual people or objects start interacting as a single entity; detection of transitions from individuals to groups to crowds; and the interactions of individuals with groups, as well as the interactions of groups with other groups. We establish a general formalism by examining activities using relative distances and analyse multi-object interactions directly via the Phase Space Algorithm. Finally, we calculate a scale-invariant Group Transition Ratio to quantify formation and dispersal of both groups and crowds. Our input is solely the position information of individuals, which we get using a person tracker, optical flow, and Lagrangian particle dynamics. We demonstrate the uses of this model for recognition of complex activities on the standard CAVIAR, VIVID, and UCR Videoweb datasets.", "fno": "06130428", "keywords": [ "Image Motion Analysis", "Object Detection", "Video Signal Processing", "Multi Object Behaviour", "Phase Space", "Complex Behaviours", "Multi Object Interactions", "Video", "Scale Invariant Group Transition Ratio", "CAVIAR", "VIVID", "UCR Videoweb Datasets", "Damping", "Legged Locomotion", "Oscillators", "Trajectory", "Mathematical Model", "Tracking", "Turning" ], "authors": [ { "affiliation": "UCLA, USA", "fullName": "Ricky J. Sethi", "givenName": "Ricky J.", "surname": "Sethi", "__typename": "ArticleAuthorType" }, { "affiliation": "UC Riverside, USA", "fullName": "Amit K. Roy-Chowdhury", "givenName": "Amit K.", "surname": "Roy-Chowdhury", "__typename": "ArticleAuthorType" } ], "idPrefix": "iccvw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-11-01T00:00:00", "pubType": "proceedings", "pages": "1502-1509", "year": "2011", "issn": null, "isbn": "978-1-4673-0063-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06130427", "articleId": "12OmNqOwQIu", "__typename": "AdjacentArticleType" }, "next": { "fno": "06130429", "articleId": "12OmNARRYwb", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icme/2005/9331/0/01521727", "title": "Electronic Chronicles: Empowering Individuals, Groups, and Organizations", "doi": null, "abstractUrl": "/proceedings-article/icme/2005/01521727/12OmNC1Y5mn", "parentPublication": { "id": "proceedings/icme/2005/9331/0", "title": "2005 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2004/2056/4/205640109b", "title": "Newsgroup Crowds and AuthorLines: Visualizing the Activity of Individuals in Conversational Cyberspaces", "doi": null, "abstractUrl": "/proceedings-article/hicss/2004/205640109b/12OmNyQpgQw", "parentPublication": { "id": "proceedings/hicss/2004/2056/4", "title": "37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2011/0063/0/06130351", "title": "Spatiotemporally localized new event detection in crowds", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2011/06130351/12OmNz6iOpj", "parentPublication": { "id": "proceedings/iccvw/2011/0063/0", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2009/4420/0/05459286", "title": "Using individuality to track individuals: Clustering individual trajectories in crowds using local appearance and frequency trait", "doi": null, "abstractUrl": "/proceedings-article/iccv/2009/05459286/12OmNzaQoJb", "parentPublication": { "id": "proceedings/iccv/2009/4420/0", "title": "2009 IEEE 12th International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2012/05/05989835", "title": "Vision-Based Analysis of Small Groups in Pedestrian Crowds", "doi": null, "abstractUrl": "/journal/tp/2012/05/05989835/13rRUwI5U91", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030394", "title": "Simulating and Evaluating the Local Behavior of Small Pedestrian Groups", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030394/13rRUwfZC0d", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2001/02/v0152", "title": "Hierarchical Model for Real Time Simulation of Virtual Human Crowds", "doi": null, "abstractUrl": "/journal/tg/2001/02/v0152/13rRUwkxc5h", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/07/07439844", "title": "Torso Crowds", "doi": null, "abstractUrl": "/journal/tg/2017/07/07439844/13rRUy2YLYD", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2019/4540/0/08864512", "title": "Social-aware navigation in crowds with static and dynamic groups", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2019/08864512/1e5ZqjnX5UA", "parentPublication": { "id": "proceedings/vs-games/2019/4540/0", "title": "2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089637", "title": "Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089637/1jIx9WIWd5C", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxWcH18", "title": "2014 International Conference on Cyberworlds (CW)", "acronym": "cw", "groupId": "1000175", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNAsBFMG", "doi": "10.1109/CW.2014.19", "title": "Minimizing Collision among Social Groups in Wide-Open Spaces", "normalizedTitle": "Minimizing Collision among Social Groups in Wide-Open Spaces", "abstract": "Our paper introduces a novel approach for collision avoidance (CA) among social groups that uses the collective gaze-movement angle (CGMA) between groups as the primary approach for collision prediction. Rules are used for handling the CA steering such that it mimics how real human groups travel together in wide-open walk able areas. We also show how to apply reciprocal velocity obstacle (RVO) based CA to groups as an alternative, and we use this alternative as a baseline for comparison in our approach for group-to-group CA. In an immersive evaluation using a head-mounted display, a group of people determined that our CA approach was much more believable than the RVO based CA approach for groups.", "abstracts": [ { "abstractType": "Regular", "content": "Our paper introduces a novel approach for collision avoidance (CA) among social groups that uses the collective gaze-movement angle (CGMA) between groups as the primary approach for collision prediction. Rules are used for handling the CA steering such that it mimics how real human groups travel together in wide-open walk able areas. We also show how to apply reciprocal velocity obstacle (RVO) based CA to groups as an alternative, and we use this alternative as a baseline for comparison in our approach for group-to-group CA. In an immersive evaluation using a head-mounted display, a group of people determined that our CA approach was much more believable than the RVO based CA approach for groups.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Our paper introduces a novel approach for collision avoidance (CA) among social groups that uses the collective gaze-movement angle (CGMA) between groups as the primary approach for collision prediction. Rules are used for handling the CA steering such that it mimics how real human groups travel together in wide-open walk able areas. We also show how to apply reciprocal velocity obstacle (RVO) based CA to groups as an alternative, and we use this alternative as a baseline for comparison in our approach for group-to-group CA. In an immersive evaluation using a head-mounted display, a group of people determined that our CA approach was much more believable than the RVO based CA approach for groups.", "fno": "4677a077", "keywords": [ "Avatars", "Collision Avoidance", "Planning", "Color", "MIMI Cs", "Navigation", "Trajectory", "Social Groups", "Collective Gaze Movement Angle", "Crowd Simulation", "Group To Group Collision Avoidance", "HMD", "RVO" ], "authors": [ { "affiliation": null, "fullName": "Francisco Arturo Rojas", "givenName": "Francisco Arturo", "surname": "Rojas", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Hyun Seung Yang", "givenName": "Hyun Seung", "surname": "Yang", "__typename": "ArticleAuthorType" } ], "idPrefix": "cw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-10-01T00:00:00", "pubType": "proceedings", "pages": "77-84", "year": "2014", "issn": null, "isbn": "978-1-4799-4677-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4677a071", "articleId": "12OmNBaBuQH", "__typename": "AdjacentArticleType" }, "next": { "fno": "4677a085", "articleId": "12OmNBLdKIp", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/infocom/1997/7780/0/77800134", "title": "Collision Avoidance and Resolution Multiple Access with Transmission Groups", "doi": null, "abstractUrl": "/proceedings-article/infocom/1997/77800134/12OmNAkWvOf", "parentPublication": { "id": "proceedings/infocom/1997/7780/0", "title": "IEEE Computer and Communications Societies, Annual Joint Conference of the", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dsn-w/2015/8044/0/8044a096", "title": "A Learning-Based Autonomous Control System Approach for Collision Avoidance within an Unmanned Aircraft", "doi": null, "abstractUrl": "/proceedings-article/dsn-w/2015/8044a096/12OmNBsLPds", "parentPublication": { "id": "proceedings/dsn-w/2015/8044/0", "title": "2015 IEEE International Conference on Dependable Systems and Networks Workshops (DSN-W)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icoin/2016/1724/0/07427086", "title": "Collision avoidance scheme for micro UAVs delivering information", "doi": null, "abstractUrl": "/proceedings-article/icoin/2016/07427086/12OmNrF2DHu", "parentPublication": { "id": "proceedings/icoin/2016/1724/0", "title": "2016 International Conference on Information Networking (ICOIN)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciicii/2016/3575/0/3575a232", "title": "Research of Automatic Collision Avoidance Based on Ship Maneuvering", "doi": null, "abstractUrl": "/proceedings-article/iciicii/2016/3575a232/12OmNsbGvDR", "parentPublication": { "id": "proceedings/iciicii/2016/3575/0", "title": "2016 International Conference on Industrial Informatics - Computing Technology, Intelligent Technology, Industrial Information Integration (ICIICII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/irc/2018/4652/0/465201a041", "title": "Interval-Arithmetic-Based Trajectory Scaling and Collision Detection for Robots with Uncertain Dynamics", "doi": null, "abstractUrl": "/proceedings-article/irc/2018/465201a041/12OmNx8OuqT", "parentPublication": { "id": "proceedings/irc/2018/4652/0", "title": "2018 Second IEEE International Conference on Robotic Computing (IRC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icimt/2009/3922/0/3922a388", "title": "A Review of Collision Avoidance Technique for Crowd Simulation", "doi": null, "abstractUrl": "/proceedings-article/icimt/2009/3922a388/12OmNxE2mNV", "parentPublication": { "id": "proceedings/icimt/2009/3922/0", "title": "Information and Multimedia Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cadgraphics/2011/4497/0/4497a275", "title": "A Local Behavior Model for Small Pedestrian Groups", "doi": null, "abstractUrl": "/proceedings-article/cadgraphics/2011/4497a275/12OmNzC5SEo", "parentPublication": { "id": "proceedings/cadgraphics/2011/4497/0", "title": "Computer-Aided Design and Computer Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/07/06613491", "title": "Hybrid Long-Range Collision Avoidance for Crowd Simulation", "doi": null, "abstractUrl": "/journal/tg/2014/07/06613491/13rRUEgs2BX", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030394", "title": "Simulating and Evaluating the Local Behavior of Small Pedestrian Groups", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030394/13rRUwfZC0d", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/07/07955099", "title": "Collision Avoidance Behavior between Walkers: Global and Local Motion Cues", "doi": null, "abstractUrl": "/journal/tg/2018/07/07955099/13rRUxcbnHk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNB6UI8B", "title": "2008 22nd Workshop on Principles of Advanced and Distributed Simulation", "acronym": "pads", "groupId": "1000533", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNBt3qmX", "doi": "10.1109/PADS.2008.27", "title": "Modelling and Simulation of Pedestrian Behaviours", "normalizedTitle": "Modelling and Simulation of Pedestrian Behaviours", "abstract": "The modelling and simulation of autonomous pedestrians has important applications in real-time crowd and crisis simulations. With the increase in processing powers and dedicated graphics cards, more processing powers can now be allocated for the generation of realistic behaviours for individuals within the crowd. We have proposed a representation for autonomous agents that is aimed to generate some human-like behaviours. In particular, to generate smooth and realistic navigational behaviour such as human-like collision avoidance, we have also proposed a two tier navigation model for autonomous agents. Using the proposed model, a scene in a typical shopping mall has been created. Behaviours such as crowd avoidance and lane following have been observed from the simulation.", "abstracts": [ { "abstractType": "Regular", "content": "The modelling and simulation of autonomous pedestrians has important applications in real-time crowd and crisis simulations. With the increase in processing powers and dedicated graphics cards, more processing powers can now be allocated for the generation of realistic behaviours for individuals within the crowd. We have proposed a representation for autonomous agents that is aimed to generate some human-like behaviours. In particular, to generate smooth and realistic navigational behaviour such as human-like collision avoidance, we have also proposed a two tier navigation model for autonomous agents. Using the proposed model, a scene in a typical shopping mall has been created. Behaviours such as crowd avoidance and lane following have been observed from the simulation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The modelling and simulation of autonomous pedestrians has important applications in real-time crowd and crisis simulations. With the increase in processing powers and dedicated graphics cards, more processing powers can now be allocated for the generation of realistic behaviours for individuals within the crowd. We have proposed a representation for autonomous agents that is aimed to generate some human-like behaviours. In particular, to generate smooth and realistic navigational behaviour such as human-like collision avoidance, we have also proposed a two tier navigation model for autonomous agents. Using the proposed model, a scene in a typical shopping mall has been created. Behaviours such as crowd avoidance and lane following have been observed from the simulation.", "fno": "3159a043", "keywords": [ "Real Time Pedestrian Simulation", "Collision Avoidance", "Behaviourial Modelling" ], "authors": [ { "affiliation": null, "fullName": "Wee Lit Koh", "givenName": "Wee Lit", "surname": "Koh", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Lin Lin", "givenName": "Lin", "surname": "Lin", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Suiping Zhou", "givenName": "Suiping", "surname": "Zhou", "__typename": "ArticleAuthorType" } ], "idPrefix": "pads", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-06-01T00:00:00", "pubType": "proceedings", "pages": "43-50", "year": "2008", "issn": "1087-4097", "isbn": "978-0-7695-3159-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3159a033", "articleId": "12OmNCm7BNi", "__typename": "AdjacentArticleType" }, "next": { "fno": "3159a051", "articleId": "12OmNAYXWJI", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icpads/2010/4307/0/4307a646", "title": "Velocity Field Based Modelling and Simulation of Crowd in Confrontation Operations", "doi": null, "abstractUrl": "/proceedings-article/icpads/2010/4307a646/12OmNCwUmyc", "parentPublication": { "id": "proceedings/icpads/2010/4307/0", "title": "Parallel and Distributed Systems, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icycs/2008/3398/0/3398a731", "title": "Simulation on Kinematics Law of Pedestrian in Vehicle/Pedestrian Contacting Phase", "doi": null, "abstractUrl": "/proceedings-article/icycs/2008/3398a731/12OmNqyUUFz", "parentPublication": { "id": "proceedings/icycs/2008/3398/0", "title": "2008 9th International Conference for Young Computer Scientists", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dmdcm/2011/4413/0/4413a083", "title": "A Data-Driven Approach for Simulating Pedestrian Collision Avoidance in Crossroads", "doi": null, "abstractUrl": "/proceedings-article/dmdcm/2011/4413a083/12OmNroijcr", "parentPublication": { "id": "proceedings/dmdcm/2011/4413/0", "title": "Digital Media and Digital Content Management, Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icimt/2009/3922/0/3922a388", "title": "A Review of Collision Avoidance Technique for Crowd Simulation", "doi": null, "abstractUrl": "/proceedings-article/icimt/2009/3922a388/12OmNxE2mNV", "parentPublication": { "id": "proceedings/icimt/2009/3922/0", "title": "Information and Multimedia Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cadgraphics/2011/4497/0/4497a275", "title": "A Local Behavior Model for Small Pedestrian Groups", "doi": null, "abstractUrl": "/proceedings-article/cadgraphics/2011/4497a275/12OmNzC5SEo", "parentPublication": { "id": "proceedings/cadgraphics/2011/4497/0", "title": "Computer-Aided Design and Computer Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2014/6854/0/6854a103", "title": "Crowd Simulation for Evacuation Behaviors Based on Multi-agent System and Cellular Automaton", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2014/6854a103/12OmNzZmZme", "parentPublication": { "id": "proceedings/icvrv/2014/6854/0", "title": "2014 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/07/06613491", "title": "Hybrid Long-Range Collision Avoidance for Crowd Simulation", "doi": null, "abstractUrl": "/journal/tg/2014/07/06613491/13rRUEgs2BX", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2011/05/mcg2011050054", "title": "Context-Aware Motion Diversification for Crowd Simulation", "doi": null, "abstractUrl": "/magazine/cg/2011/05/mcg2011050054/13rRUxjyXcP", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/springsim/2020/370/0/09185410", "title": "Modeling and Simulating Pedestrian Social Group Behavior with Heterogeneous Social Relationships", "doi": null, "abstractUrl": "/proceedings-article/springsim/2020/09185410/1mP60TVadqw", "parentPublication": { "id": "proceedings/springsim/2020/370/0", "title": "2020 Spring Simulation Conference (SpringSim)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/04/09665307", "title": "Heterogeneous Crowd Simulation Using Parametric Reinforcement Learning", "doi": null, "abstractUrl": "/journal/tg/2023/04/09665307/1zJiKkgGIaQ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNBSBk5H", "title": "Computer-Aided Design and Computer Graphics, International Conference on", "acronym": "cadgraphics", "groupId": "1001488", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNzC5SEo", "doi": "10.1109/CAD/Graphics.2011.48", "title": "A Local Behavior Model for Small Pedestrian Groups", "normalizedTitle": "A Local Behavior Model for Small Pedestrian Groups", "abstract": "Simulating the local behavior of small pedestrian groups among a crowd is an emerging problem. Small groups are commonly found in general crowds and their behavior aresignificantly distinguished from that of individual pedestrians. In this paper, we propose a novel approach to simulate the walking behavior of such small groups. We construct dynamic group formations which not only facilitate easy communication between members within the same group but also adapt to the environment constraint. Moreover, an extended collision avoidance algorithm based on Optimal Reciprocal Collision Avoidance (ORCA) is proposed taking into account the factors of group cohesion and reaction ?exibility so as to generate diverse interaction behavior between walkers. Several examples demonstrate the efficiency of the proposed algorithm.", "abstracts": [ { "abstractType": "Regular", "content": "Simulating the local behavior of small pedestrian groups among a crowd is an emerging problem. Small groups are commonly found in general crowds and their behavior aresignificantly distinguished from that of individual pedestrians. In this paper, we propose a novel approach to simulate the walking behavior of such small groups. We construct dynamic group formations which not only facilitate easy communication between members within the same group but also adapt to the environment constraint. Moreover, an extended collision avoidance algorithm based on Optimal Reciprocal Collision Avoidance (ORCA) is proposed taking into account the factors of group cohesion and reaction ?exibility so as to generate diverse interaction behavior between walkers. Several examples demonstrate the efficiency of the proposed algorithm.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Simulating the local behavior of small pedestrian groups among a crowd is an emerging problem. Small groups are commonly found in general crowds and their behavior aresignificantly distinguished from that of individual pedestrians. In this paper, we propose a novel approach to simulate the walking behavior of such small groups. We construct dynamic group formations which not only facilitate easy communication between members within the same group but also adapt to the environment constraint. Moreover, an extended collision avoidance algorithm based on Optimal Reciprocal Collision Avoidance (ORCA) is proposed taking into account the factors of group cohesion and reaction ?exibility so as to generate diverse interaction behavior between walkers. Several examples demonstrate the efficiency of the proposed algorithm.", "fno": "4497a275", "keywords": [ "Crowds Simulation", "Collision Avoidance", "Small Groups" ], "authors": [ { "affiliation": null, "fullName": "Yijiang Zhang", "givenName": "Yijiang", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Julien Pettré", "givenName": "Julien", "surname": "Pettré", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Xueying Qin", "givenName": "Xueying", "surname": "Qin", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Stéphane Donikian", "givenName": "Stéphane", "surname": "Donikian", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Qunsheng Peng", "givenName": "Qunsheng", "surname": "Peng", "__typename": "ArticleAuthorType" } ], "idPrefix": "cadgraphics", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-09-01T00:00:00", "pubType": "proceedings", "pages": "275-281", "year": "2011", "issn": null, "isbn": "978-0-7695-4497-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4497a268", "articleId": "12OmNvFpEx5", "__typename": "AdjacentArticleType" }, "next": { "fno": "4497a282", "articleId": "12OmNBCqbHA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cw/2014/4677/0/4677a077", "title": "Minimizing Collision among Social Groups in Wide-Open Spaces", "doi": null, "abstractUrl": "/proceedings-article/cw/2014/4677a077/12OmNAsBFMG", "parentPublication": { "id": "proceedings/cw/2014/4677/0", "title": "2014 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pads/2008/3159/0/3159a043", "title": "Modelling and Simulation of Pedestrian Behaviours", "doi": null, "abstractUrl": "/proceedings-article/pads/2008/3159a043/12OmNBt3qmX", "parentPublication": { "id": "proceedings/pads/2008/3159/0", "title": "2008 22nd Workshop on Principles of Advanced and Distributed Simulation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciicii/2016/3575/0/3575a232", "title": "Research of Automatic Collision Avoidance Based on Ship Maneuvering", "doi": null, "abstractUrl": "/proceedings-article/iciicii/2016/3575a232/12OmNsbGvDR", "parentPublication": { "id": "proceedings/iciicii/2016/3575/0", "title": "2016 International Conference on Industrial Informatics - Computing Technology, Intelligent Technology, Industrial Information Integration (ICIICII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icimt/2009/3922/0/3922a388", "title": "A Review of Collision Avoidance Technique for Crowd Simulation", "doi": null, "abstractUrl": "/proceedings-article/icimt/2009/3922a388/12OmNxE2mNV", "parentPublication": { "id": "proceedings/icimt/2009/3922/0", "title": "Information and Multimedia Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1991/2163/0/00131702", "title": "Collision avoidance in a behavior-based mobile robot design", "doi": null, "abstractUrl": "/proceedings-article/robot/1991/00131702/12OmNzTH0Pg", "parentPublication": { "id": "proceedings/robot/1991/2163/0", "title": "Proceedings. 1991 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/07/06613491", "title": "Hybrid Long-Range Collision Avoidance for Crowd Simulation", "doi": null, "abstractUrl": "/journal/tg/2014/07/06613491/13rRUEgs2BX", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2012/05/05989835", "title": "Vision-Based Analysis of Small Groups in Pedestrian Crowds", "doi": null, "abstractUrl": "/journal/tp/2012/05/05989835/13rRUwI5U91", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030394", "title": "Simulating and Evaluating the Local Behavior of Small Pedestrian Groups", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030394/13rRUwfZC0d", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/07/07955099", "title": "Collision Avoidance Behavior between Walkers: Global and Local Motion Cues", "doi": null, "abstractUrl": "/journal/tg/2018/07/07955099/13rRUxcbnHk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/springsim/2020/370/0/09185410", "title": "Modeling and Simulating Pedestrian Social Group Behavior with Heterogeneous Social Relationships", "doi": null, "abstractUrl": "/proceedings-article/springsim/2020/09185410/1mP60TVadqw", "parentPublication": { "id": "proceedings/springsim/2020/370/0", "title": "2020 Spring Simulation Conference (SpringSim)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1mP5YpLgZC8", "title": "2020 Spring Simulation Conference (SpringSim)", "acronym": "springsim", "groupId": "1831925", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1mP60TVadqw", "doi": "10.22360/SpringSim.2020.HSAA.004", "title": "Modeling and Simulating Pedestrian Social Group Behavior with Heterogeneous Social Relationships", "normalizedTitle": "Modeling and Simulating Pedestrian Social Group Behavior with Heterogeneous Social Relationships", "abstract": "The nature of the social relationship within a pedestrian group influences the group's structure and behavior and thus its entitativity (i.e. the perception of a group as a unit by other pedestrians). However, existing crowd models ignore the diversity of social relationships and have limitations in reproducing group avoidance behaviors. The proposed model is an adaptation of the social force model that addresses group social relationships. The approach is calibrated by comparing the distances and angles between members of the simulated groups with observations in real crowds. Results show that intra-group distances are a key factor in collision avoidance behavior. Simulation of collision avoidance shows that group members behavior fits better with empirical data than the original model and that individuals avoid splitting groups. By simply tuning the distribution of social relationships in the simulated crowd, the model can be used to reproduce crowd behaviors in several contexts.", "abstracts": [ { "abstractType": "Regular", "content": "The nature of the social relationship within a pedestrian group influences the group's structure and behavior and thus its entitativity (i.e. the perception of a group as a unit by other pedestrians). However, existing crowd models ignore the diversity of social relationships and have limitations in reproducing group avoidance behaviors. The proposed model is an adaptation of the social force model that addresses group social relationships. The approach is calibrated by comparing the distances and angles between members of the simulated groups with observations in real crowds. Results show that intra-group distances are a key factor in collision avoidance behavior. Simulation of collision avoidance shows that group members behavior fits better with empirical data than the original model and that individuals avoid splitting groups. By simply tuning the distribution of social relationships in the simulated crowd, the model can be used to reproduce crowd behaviors in several contexts.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The nature of the social relationship within a pedestrian group influences the group's structure and behavior and thus its entitativity (i.e. the perception of a group as a unit by other pedestrians). However, existing crowd models ignore the diversity of social relationships and have limitations in reproducing group avoidance behaviors. The proposed model is an adaptation of the social force model that addresses group social relationships. The approach is calibrated by comparing the distances and angles between members of the simulated groups with observations in real crowds. Results show that intra-group distances are a key factor in collision avoidance behavior. Simulation of collision avoidance shows that group members behavior fits better with empirical data than the original model and that individuals avoid splitting groups. By simply tuning the distribution of social relationships in the simulated crowd, the model can be used to reproduce crowd behaviors in several contexts.", "fno": "09185410", "keywords": [ "Behavioural Sciences Computing", "Collision Avoidance", "Pedestrians", "Social Sciences Computing", "Social Relationship", "Pedestrian Group", "Pedestrians", "Group Avoidance Behaviors", "Social Force Model", "Group Social Relationships", "Simulated Groups", "Intra Group Distances", "Collision Avoidance Behavior", "Group Members Behavior", "Splitting Groups", "Simulated Crowd", "Crowd Behaviors", "Simulating Pedestrian Social Group Behavior", "Heterogeneous Social Relationships", "Force", "Adaptation Models", "Social Groups", "Collision Avoidance", "Legged Locomotion", "Mathematical Model", "Data Models", "Pedestrian Dynamics", "Multi Agent Simulation", "Social Force Model", "Proxemics" ], "authors": [ { "affiliation": "Univ. Grenoble Alpes, LIG,Grenoble,France,38000", "fullName": "Manon Prédhumeau", "givenName": "Manon", "surname": "Prédhumeau", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ. Grenoble Alpes, LIG,Grenoble,France,38000", "fullName": "Julie Dugdale", "givenName": "Julie", "surname": "Dugdale", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ. Grenoble Alpes,Inria,France,38000", "fullName": "Anne Spalanzani", "givenName": "Anne", "surname": "Spalanzani", "__typename": "ArticleAuthorType" } ], "idPrefix": "springsim", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-05-01T00:00:00", "pubType": "proceedings", "pages": "1-12", "year": "2020", "issn": null, "isbn": "978-1-56555-370-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09185462", "articleId": "1mP5Z58s05a", "__typename": "AdjacentArticleType" }, "next": { "fno": "09185426", "articleId": "1mP60ulhjI4", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cw/2014/4677/0/4677a077", "title": "Minimizing Collision among Social Groups in Wide-Open Spaces", "doi": null, "abstractUrl": "/proceedings-article/cw/2014/4677a077/12OmNAsBFMG", "parentPublication": { "id": "proceedings/cw/2014/4677/0", "title": "2014 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pads/2008/3159/0/3159a043", "title": "Modelling and Simulation of Pedestrian Behaviours", "doi": null, "abstractUrl": "/proceedings-article/pads/2008/3159a043/12OmNBt3qmX", "parentPublication": { "id": "proceedings/pads/2008/3159/0", "title": "2008 22nd Workshop on Principles of Advanced and Distributed Simulation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dmdcm/2011/4413/0/4413a083", "title": "A Data-Driven Approach for Simulating Pedestrian Collision Avoidance in Crossroads", "doi": null, "abstractUrl": "/proceedings-article/dmdcm/2011/4413a083/12OmNroijcr", "parentPublication": { "id": "proceedings/dmdcm/2011/4413/0", "title": "Digital Media and Digital Content Management, Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icimt/2009/3922/0/3922a388", "title": "A Review of Collision Avoidance Technique for Crowd Simulation", "doi": null, "abstractUrl": "/proceedings-article/icimt/2009/3922a388/12OmNxE2mNV", "parentPublication": { "id": "proceedings/icimt/2009/3922/0", "title": "Information and Multimedia Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cadgraphics/2011/4497/0/4497a275", "title": "A Local Behavior Model for Small Pedestrian Groups", "doi": null, "abstractUrl": "/proceedings-article/cadgraphics/2011/4497a275/12OmNzC5SEo", "parentPublication": { "id": "proceedings/cadgraphics/2011/4497/0", "title": "Computer-Aided Design and Computer Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446180", "title": "Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446180/13bd1sv5NyE", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/07/07946183", "title": "Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments", "doi": null, "abstractUrl": "/journal/tg/2018/07/07946183/13rRUEgs2C2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030394", "title": "Simulating and Evaluating the Local Behavior of Small Pedestrian Groups", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030394/13rRUwfZC0d", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798256", "title": "[DC] Joint Locomotion with Virtual Agents in Immersive Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798256/1cJ0W1LjdW8", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2019/4540/0/08864512", "title": "Social-aware navigation in crowds with static and dynamic groups", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2019/08864512/1e5ZqjnX5UA", "parentPublication": { "id": "proceedings/vs-games/2019/4540/0", "title": "2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxWuirp", "title": "Proceedings of 1st IEEE Workshop on Variational and Level Set Methods in Computer Vision", "acronym": "vlsm", "groupId": "1002233", "volume": "0", "displayVolume": "0", "year": "2001", "__typename": "ProceedingType" }, "article": { "id": "12OmNyxXlxx", "doi": "10.1109/VLSM.2001.938884", "title": "Stability of image restoration by minimizing regularized objective functions", "normalizedTitle": "Stability of image restoration by minimizing regularized objective functions", "abstract": "We address the general problem of the recovery of an unknown image, x\\in {\\hbox{\\rlap{I}\\kern 2.0pt{\\hbox{R}}}}^p, from noisy data, y \\in {\\hbox{\\rlap{I}\\kern 2.0pt{\\hbox{R}}}}^q, by minimizing a regularized objective function {\\cal E}(x; y). We focus on typical situations when the objective function is {\\cal C}^m-smooth and is composed of a quadratic data-fidelity term and a general regularization term: {\\cal E}(x; y) = \\| Ax _ y\\|^2 +\\Phi(x), where A is a linear operator. Many authors have shown that especially nonconvex regularizers Φ allow the restoration of images involving both sharp edges and smoothly varying regions. The main limitation to use such regularizers is that, being highly nonconvex, the resultant objective functions are intricate to minimize. On the other hand, since very few facts are known about the minimizers of such functions, the properties and in particular the stability of the resultant solutions are difficult to control. This state of the art limits the practical use of such functions. This work is devoted to the stability of the local and global minimizers \\hat x of objective functions \\cal E as specified above, under the assumption that A is injective. At a first stage, we focus on local minimizers. We demonstrate that the data domain {\\hbox{\\rlap{I}\\kern 2.0pt{\\hbox{R}}}}^q contains an open, dense subset Gamma composed of elements y for which all minimizers of the relevant {\\cal E}(:; y) are strict. Moreover, each time \\hat x is a strict minimizer of {\\cal E}(:; y), there is a {\\cal C}^{m_1}-smooth function {\\cal X}, defined on a neighborhood of y, such that, for every y^\\prime in this neighborhood, {\\cal X}(y^\\prime) is a strict local minimizer of the relevant {\\cal E}(:; y 0 ). Furthermore, for every y \\in\\Gamma, the function {\\cal E}(:; y) admits a finite number of minimizers. This number can be upper-bounded on a neighborhood of every y \\in\\Gamma. Although a nonconvex objective function may give rise to more then one global minimizer, we show that this cannot occur for the data in Γ. The conjunction of the above facts entails the existence of a global minimizer function \\hat{\\cal X} which is {\\cal C}^{m_1}-smooth on Gamma. That is, for every y \\in \\Gamma, \\hat{\\cal X}(y) is the unique global minimizer of {\\cal E}(:; y). We thus have shown that the global minimizers of \\cal E are stable under small perturbations of the data.", "abstracts": [ { "abstractType": "Regular", "content": "We address the general problem of the recovery of an unknown image, x\\in {\\hbox{\\rlap{I}\\kern 2.0pt{\\hbox{R}}}}^p, from noisy data, y \\in {\\hbox{\\rlap{I}\\kern 2.0pt{\\hbox{R}}}}^q, by minimizing a regularized objective function {\\cal E}(x; y). We focus on typical situations when the objective function is {\\cal C}^m-smooth and is composed of a quadratic data-fidelity term and a general regularization term: {\\cal E}(x; y) = \\| Ax _ y\\|^2 +\\Phi(x), where A is a linear operator. Many authors have shown that especially nonconvex regularizers Φ allow the restoration of images involving both sharp edges and smoothly varying regions. The main limitation to use such regularizers is that, being highly nonconvex, the resultant objective functions are intricate to minimize. On the other hand, since very few facts are known about the minimizers of such functions, the properties and in particular the stability of the resultant solutions are difficult to control. This state of the art limits the practical use of such functions. This work is devoted to the stability of the local and global minimizers \\hat x of objective functions \\cal E as specified above, under the assumption that A is injective. At a first stage, we focus on local minimizers. We demonstrate that the data domain {\\hbox{\\rlap{I}\\kern 2.0pt{\\hbox{R}}}}^q contains an open, dense subset Gamma composed of elements y for which all minimizers of the relevant {\\cal E}(:; y) are strict. Moreover, each time \\hat x is a strict minimizer of {\\cal E}(:; y), there is a {\\cal C}^{m_1}-smooth function {\\cal X}, defined on a neighborhood of y, such that, for every y^\\prime in this neighborhood, {\\cal X}(y^\\prime) is a strict local minimizer of the relevant {\\cal E}(:; y 0 ). Furthermore, for every y \\in\\Gamma, the function {\\cal E}(:; y) admits a finite number of minimizers. This number can be upper-bounded on a neighborhood of every y \\in\\Gamma. Although a nonconvex objective function may give rise to more then one global minimizer, we show that this cannot occur for the data in Γ. The conjunction of the above facts entails the existence of a global minimizer function \\hat{\\cal X} which is {\\cal C}^{m_1}-smooth on Gamma. That is, for every y \\in \\Gamma, \\hat{\\cal X}(y) is the unique global minimizer of {\\cal E}(:; y). We thus have shown that the global minimizers of \\cal E are stable under small perturbations of the data.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We address the general problem of the recovery of an unknown image, x\\in {\\hbox{\\rlap{I}\\kern 2.0pt{\\hbox{R}}}}^p, from noisy data, y \\in {\\hbox{\\rlap{I}\\kern 2.0pt{\\hbox{R}}}}^q, by minimizing a regularized objective function {\\cal E}(x; y). We focus on typical situations when the objective function is {\\cal C}^m-smooth and is composed of a quadratic data-fidelity term and a general regularization term: {\\cal E}(x; y) = \\| Ax _ y\\|^2 +\\Phi(x), where A is a linear operator. Many authors have shown that especially nonconvex regularizers Φ allow the restoration of images involving both sharp edges and smoothly varying regions. The main limitation to use such regularizers is that, being highly nonconvex, the resultant objective functions are intricate to minimize. On the other hand, since very few facts are known about the minimizers of such functions, the properties and in particular the stability of the resultant solutions are difficult to control. This state of the art limits the practical use of such functions. This work is devoted to the stability of the local and global minimizers \\hat x of objective functions \\cal E as specified above, under the assumption that A is injective. At a first stage, we focus on local minimizers. We demonstrate that the data domain {\\hbox{\\rlap{I}\\kern 2.0pt{\\hbox{R}}}}^q contains an open, dense subset Gamma composed of elements y for which all minimizers of the relevant {\\cal E}(:; y) are strict. Moreover, each time \\hat x is a strict minimizer of {\\cal E}(:; y), there is a {\\cal C}^{m_1}-smooth function {\\cal X}, defined on a neighborhood of y, such that, for every y^\\prime in this neighborhood, {\\cal X}(y^\\prime) is a strict local minimizer of the relevant {\\cal E}(:; y 0 ). Furthermore, for every y \\in\\Gamma, the function {\\cal E}(:; y) admits a finite number of minimizers. This number can be upper-bounded on a neighborhood of every y \\in\\Gamma. Although a nonconvex objective function may give rise to more then one global minimizer, we show that this cannot occur for the data in Γ. The conjunction of the above facts entails the existence of a global minimizer function \\hat{\\cal X} which is {\\cal C}^{m_1}-smooth on Gamma. That is, for every y \\in \\Gamma, \\hat{\\cal X}(y) is the unique global minimizer of {\\cal E}(:; y). We thus have shown that the global minimizers of \\cal E are stable under small perturbations of the data.", "fno": "12780073", "keywords": [], "authors": [ { "affiliation": "Universit? de Picardie", "fullName": "Sylvain Durand", "givenName": "Sylvain", "surname": "Durand", "__typename": "ArticleAuthorType" }, { "affiliation": "CNRS URA820-ENST", "fullName": "Mila Nikolova", "givenName": "Mila", "surname": "Nikolova", "__typename": "ArticleAuthorType" } ], "idPrefix": "vlsm", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "2001-07-01T00:00:00", "pubType": "proceedings", "pages": "73", "year": "2001", "issn": null, "isbn": "0-7695-1278-X", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "12780065", "articleId": "12OmNC4eSuY", "__typename": "AdjacentArticleType" }, "next": { "fno": "12780081", "articleId": "12OmNqOffvN", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyPQ4Et", "title": "SC Conference", "acronym": "sc", "groupId": "1000729", "volume": "0", "displayVolume": "0", "year": "2000", "__typename": "ProceedingType" }, "article": { "id": "12OmNzC5Tra", "doi": "10.1109/SC.2000.10000", "title": "High Performance Visualization of Time-Varying Volume Data over a Wide-Area Network", "normalizedTitle": "High Performance Visualization of Time-Varying Volume Data over a Wide-Area Network", "abstract": "This paper presents an end-to-end, low-cost solution for visualizing time-varying volume data rendered on a parallel computer located at a remote site. Pipelining and careful grouping of processors are used to hide I/O time and to maximize processors utilization. Compression is used to significantly cut down the cost of transferring output images from the parallel computer to a display device through a widearea network. This complete rendering pipeline makes possible highly efficient rendering and remote viewing of high resolution time-varying data sets in the absence of high-speed network and parallel I/O support. To study the performance of this rendering pipeline and to demonstrate high-performance remote visualization, tests were conducted on a PC cluster in Japan as well as an SGI Origin 2000 operated at the NASA Ames Research Center with the display located at UC Davis.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents an end-to-end, low-cost solution for visualizing time-varying volume data rendered on a parallel computer located at a remote site. Pipelining and careful grouping of processors are used to hide I/O time and to maximize processors utilization. Compression is used to significantly cut down the cost of transferring output images from the parallel computer to a display device through a widearea network. This complete rendering pipeline makes possible highly efficient rendering and remote viewing of high resolution time-varying data sets in the absence of high-speed network and parallel I/O support. To study the performance of this rendering pipeline and to demonstrate high-performance remote visualization, tests were conducted on a PC cluster in Japan as well as an SGI Origin 2000 operated at the NASA Ames Research Center with the display located at UC Davis.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents an end-to-end, low-cost solution for visualizing time-varying volume data rendered on a parallel computer located at a remote site. Pipelining and careful grouping of processors are used to hide I/O time and to maximize processors utilization. Compression is used to significantly cut down the cost of transferring output images from the parallel computer to a display device through a widearea network. This complete rendering pipeline makes possible highly efficient rendering and remote viewing of high resolution time-varying data sets in the absence of high-speed network and parallel I/O support. To study the performance of this rendering pipeline and to demonstrate high-performance remote visualization, tests were conducted on a PC cluster in Japan as well as an SGI Origin 2000 operated at the NASA Ames Research Center with the display located at UC Davis.", "fno": "98020029", "keywords": [ "Keywords High Performance Computing", "Image Compression", "Parallel Volume Rendering", "Pipelining", "Remote Visualization", "Sci Entific Visualization", "Time Varying Data", "Wide Area Network" ], "authors": [ { "affiliation": "University of California-Davis", "fullName": "Kwan-Liu Ma", "givenName": "Kwan-Liu", "surname": "Ma", "__typename": "ArticleAuthorType" }, { "affiliation": "University of California-Davis", "fullName": "David M. Camp", "givenName": "David M.", "surname": "Camp", "__typename": "ArticleAuthorType" } ], "idPrefix": "sc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2000-11-01T00:00:00", "pubType": "proceedings", "pages": "29", "year": "2000", "issn": "1063-9535", "isbn": "0-7803-9802-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "98020028", "articleId": "12OmNypIYyk", "__typename": "AdjacentArticleType" }, "next": { "fno": "98020030", "articleId": "12OmNApcuer", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2004/8788/0/87880147", "title": "Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2004/87880147/12OmNAY79mS", "parentPublication": { "id": "proceedings/ieee-vis/2004/8788/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pvg/2003/2091/0/20910012", "title": "Distributed Interactive Ray Tracing for Large Volume Visualization", "doi": null, "abstractUrl": "/proceedings-article/pvg/2003/20910012/12OmNBsue7j", "parentPublication": { "id": "proceedings/pvg/2003/2091/0", "title": "Parallel and Large-Data Visualization and Graphics, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ldav/2011/0155/0/06092335", "title": "Exploring large data over wide area networks", "doi": null, "abstractUrl": "/proceedings-article/ldav/2011/06092335/12OmNC4wtE0", "parentPublication": { "id": "proceedings/ldav/2011/0155/0", "title": "IEEE Symposium on Large Data Analysis and Visualization (LDAV 2011)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2011/4602/0/4602a205", "title": "A Smart Compression Scheme for GPU-Accelerated Volume Rendering of Time-Varying Data", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2011/4602a205/12OmNrnJ6SL", "parentPublication": { "id": "proceedings/icvrv/2011/4602/0", "title": "2011 International Conference on Virtual Reality and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1999/5897/0/58970062", "title": "A Fast Volume Rendering Algorithm for Time-Varying Fields Using a Time-Space Partitioning (TSP) Tree", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1999/58970062/12OmNxA3YU5", "parentPublication": { "id": "proceedings/ieee-vis/1999/5897/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2001/7200/0/7200lum", "title": "Texture Hardware Assisted Rendering of Time-Varying Volume Data", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2001/7200lum/12OmNzDvSpf", "parentPublication": { "id": "proceedings/ieee-vis/2001/7200/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030421", "title": "Time-Varying Data Visualization Using Functional Representations", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030421/13rRUx0xPi6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/06/ttg2009061267", "title": "Time and Streak Surfaces for Flow Visualization in Large Time-Varying Data Sets", "doi": null, "abstractUrl": "/journal/tg/2009/06/ttg2009061267/13rRUxBa5bM", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2003/02/c2034", "title": "Visualizing Time-Varying Volume Data", "doi": null, "abstractUrl": "/magazine/cs/2003/02/c2034/13rRUxNmPJy", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2004/06/v0683", "title": "Adaptive Extraction of Time-Varying Isosurfaces", "doi": null, "abstractUrl": "/journal/tg/2004/06/v0683/13rRUxZRbnS", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNCfAPCa", "title": "Visualization Conference, IEEE", "acronym": "ieee-vis", "groupId": "1000796", "volume": "0", "displayVolume": "0", "year": "2001", "__typename": "ProceedingType" }, "article": { "id": "12OmNBSSVcR", "doi": "10.1109/VISUAL.2001.964491", "title": "Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering", "normalizedTitle": "Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering", "abstract": "Multi-resolution hierarchies of polygons and more recently of points are familiar and useful tools for achieving interactive rendering rates. We present an algorithm for tightly integrating the two into a single hierarchical data structure. The trade-off between rendering portions of a model with points or with polygons is made automatically. Our approach to this problem is to apply a bottom-up simplification process involving not only polygon simplification operations, but point replacement and point simplification operations as well. Given one or more surface meshes, our algorithm produces a hybrid hierarchy comprising both polygon and point primitives. This hierarchy can be optimized according to the relative performance characteristics of these primitive types on the intended rendering platform. We also provide a range of aggressiveness for performing point replacement operations. The most conservative approach produces a hierarchy that is better than a purely polygonal hierarchy in some places, and roughly equal in others. A less conservative approach can trade reduced complexity at the far viewing ranges for some increased complexity at the near viewing ranges. We demonstrate our approach on a number of input models, achieving primitive counts that 1.3 to 4.7 times smaller than those of triangle-only simplification.", "abstracts": [ { "abstractType": "Regular", "content": "Multi-resolution hierarchies of polygons and more recently of points are familiar and useful tools for achieving interactive rendering rates. We present an algorithm for tightly integrating the two into a single hierarchical data structure. The trade-off between rendering portions of a model with points or with polygons is made automatically. Our approach to this problem is to apply a bottom-up simplification process involving not only polygon simplification operations, but point replacement and point simplification operations as well. Given one or more surface meshes, our algorithm produces a hybrid hierarchy comprising both polygon and point primitives. This hierarchy can be optimized according to the relative performance characteristics of these primitive types on the intended rendering platform. We also provide a range of aggressiveness for performing point replacement operations. The most conservative approach produces a hierarchy that is better than a purely polygonal hierarchy in some places, and roughly equal in others. A less conservative approach can trade reduced complexity at the far viewing ranges for some increased complexity at the near viewing ranges. We demonstrate our approach on a number of input models, achieving primitive counts that 1.3 to 4.7 times smaller than those of triangle-only simplification.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Multi-resolution hierarchies of polygons and more recently of points are familiar and useful tools for achieving interactive rendering rates. We present an algorithm for tightly integrating the two into a single hierarchical data structure. The trade-off between rendering portions of a model with points or with polygons is made automatically. Our approach to this problem is to apply a bottom-up simplification process involving not only polygon simplification operations, but point replacement and point simplification operations as well. Given one or more surface meshes, our algorithm produces a hybrid hierarchy comprising both polygon and point primitives. This hierarchy can be optimized according to the relative performance characteristics of these primitive types on the intended rendering platform. We also provide a range of aggressiveness for performing point replacement operations. The most conservative approach produces a hierarchy that is better than a purely polygonal hierarchy in some places, and roughly equal in others. A less conservative approach can trade reduced complexity at the far viewing ranges for some increased complexity at the near viewing ranges. We demonstrate our approach on a number of input models, achieving primitive counts that 1.3 to 4.7 times smaller than those of triangle-only simplification.", "fno": "7200cohen", "keywords": [ "Rendering", "Simplification", "Multi Resolution", "Triangles", "Points", "Hybrid" ], "authors": [ { "affiliation": "Johns Hopkins University", "fullName": "Jonathan D. Cohen", "givenName": "Jonathan D.", "surname": "Cohen", "__typename": "ArticleAuthorType" }, { "affiliation": "Lucent Technologies Bell Labs", "fullName": "Daniel G. Aliaga", "givenName": "Daniel G.", "surname": "Aliaga", "__typename": "ArticleAuthorType" }, { "affiliation": "Johns Hopkins University", "fullName": "Weiqiand Zhang", "givenName": "Weiqiand", "surname": "Zhang", "__typename": "ArticleAuthorType" } ], "idPrefix": "ieee-vis", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "2001-10-01T00:00:00", "pubType": "proceedings", "pages": "", "year": "2001", "issn": "1070-2385", "isbn": "0-7803-7200-X", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "7200zwicker", "articleId": "12OmNxwWoHl", "__typename": "AdjacentArticleType" }, "next": { "fno": "7200chen", "articleId": "12OmNzcPA52", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNynsbx3", "title": "Visualization Conference, IEEE", "acronym": "ieee-vis", "groupId": "1000796", "volume": "0", "displayVolume": "0", "year": "2003", "__typename": "ProceedingType" }, "article": { "id": "12OmNBlFR2C", "doi": "10.1109/VISUAL.2003.1250407", "title": "Visibility based methods and assessment for detail-recovery", "normalizedTitle": "Visibility based methods and assessment for detail-recovery", "abstract": "In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the quality of different recovering techniques. The proposed techniques, that automatically produces a normal-map texture for a simple 3D model that \"imitates\" the high frequency detail originally present in a second, much higher resolution one, is based on the computation of per-texel visibility and self-occlusion information. This information is used to define a point-to-point correspondence between simplified and hires meshes. Moreover, we introduce a number of criteria for measuring the quality (visual or otherwise) of a given mapping method, and provide efficient algorithms to implement them. Lastly, we apply them to rate different mapping methods, including the widely used ones and the new one proposed here.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the quality of different recovering techniques. The proposed techniques, that automatically produces a normal-map texture for a simple 3D model that \"imitates\" the high frequency detail originally present in a second, much higher resolution one, is based on the computation of per-texel visibility and self-occlusion information. This information is used to define a point-to-point correspondence between simplified and hires meshes. Moreover, we introduce a number of criteria for measuring the quality (visual or otherwise) of a given mapping method, and provide efficient algorithms to implement them. Lastly, we apply them to rate different mapping methods, including the widely used ones and the new one proposed here.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the quality of different recovering techniques. The proposed techniques, that automatically produces a normal-map texture for a simple 3D model that \"imitates\" the high frequency detail originally present in a second, much higher resolution one, is based on the computation of per-texel visibility and self-occlusion information. This information is used to define a point-to-point correspondence between simplified and hires meshes. Moreover, we introduce a number of criteria for measuring the quality (visual or otherwise) of a given mapping method, and provide efficient algorithms to implement them. Lastly, we apply them to rate different mapping methods, including the widely used ones and the new one proposed here.", "fno": "20300060", "keywords": [ "Simplification", "Texture Mapping", "Detail Recovery", "Normal Mapping", "Texture For Geometry" ], "authors": [ { "affiliation": "Istituto di Scienza e Tecnologie dell'Informazione - Consiglio Nazionale delle Ricerche", "fullName": "Marco Tarini", "givenName": "Marco", "surname": "Tarini", "__typename": "ArticleAuthorType" }, { "affiliation": "Istituto di Scienza e Tecnologie dell'Informazione - Consiglio Nazionale delle Ricerche", "fullName": "Paolo Cignoni", "givenName": "Paolo", "surname": "Cignoni", "__typename": "ArticleAuthorType" }, { "affiliation": "Istituto di Scienza e Tecnologie dell'Informazione - Consiglio Nazionale delle Ricerche", "fullName": "Roberto Scopigno", "givenName": "Roberto", "surname": "Scopigno", "__typename": "ArticleAuthorType" } ], "idPrefix": "ieee-vis", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2003-10-01T00:00:00", "pubType": "proceedings", "pages": "60", "year": "2003", "issn": null, "isbn": "0-7695-2030-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "20300059", "articleId": "12OmNCdBDFe", "__typename": "AdjacentArticleType" }, "next": { "fno": "20300061", "articleId": "12OmNweBUR1", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cgames/2011/1451/0/06000333", "title": "Texture mapping volumes using GPU-based polygon-assisted raycasting", "doi": null, "abstractUrl": "/proceedings-article/cgames/2011/06000333/12OmNC8dg9S", "parentPublication": { "id": "proceedings/cgames/2011/1451/0", "title": "2011 16th International Conference on Computer Games (CGAMES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1997/8262/0/82620379", "title": "Smooth hierarchical surface triangulations", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1997/82620379/12OmNqH9hgj", "parentPublication": { "id": "proceedings/ieee-vis/1997/8262/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1997/8262/0/82620395", "title": "Simplifying polygonal models using successive mappings", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1997/82620395/12OmNxFJXLB", "parentPublication": { "id": "proceedings/ieee-vis/1997/8262/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1998/9176/0/91760059", "title": "A General Method for Preserving Attribute Values on Simplified Meshes", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1998/91760059/12OmNzUxOgJ", "parentPublication": { "id": "proceedings/ieee-vis/1998/9176/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1996/3673/0/36730311", "title": "Mesh Reduction with Error Control", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1996/36730311/12OmNzayNyk", "parentPublication": { "id": "proceedings/ieee-vis/1996/3673/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030434", "title": "Automated Construction of Low-Resolution, Texture-Mapped, Class-Optimal Meshes", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030434/13rRUwI5TQV", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2004/03/v0353", "title": "Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing", "doi": null, "abstractUrl": "/journal/tg/2004/03/v0353/13rRUwfI0PX", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2003/04/v0525", "title": "External Memory Management and Simplification of Huge Meshes", "doi": null, "abstractUrl": "/journal/tg/2003/04/v0525/13rRUxjQyp4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1998/02/v0145", "title": "Constructing Hierarchies for Triangle Meshes", "doi": null, "abstractUrl": "/journal/tg/1998/02/v0145/13rRUy0qnGc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2003/03/mcg2003030028", "title": "Efficient Light Transport Using Precomputed Visibility", "doi": null, "abstractUrl": "/magazine/cg/2003/03/mcg2003030028/13rRUzpzeHH", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNCfAPCa", "title": "Visualization Conference, IEEE", "acronym": "ieee-vis", "groupId": "1000796", "volume": "0", "displayVolume": "0", "year": "2001", "__typename": "ProceedingType" }, "article": { "id": "12OmNzV70Bx", "doi": "10.1109/VISUAL.2001.964503", "title": "Efficient Adaptive Simplification of Massive Meshes", "normalizedTitle": "Efficient Adaptive Simplification of Massive Meshes", "abstract": "The growing availability of massive polygonal models, and the inability of most existing visualization tools to work with such data, has created a pressing need for memory efficient methods capable of simplifying very large meshes. In this paper, we present a method for performing adaptive simplification of polygonal meshes that are too large to fit in-core. Our algorithm performs two passes over an input mesh. In the first pass, the model is quantized using a uniform grid, and surface information is accumulated in the form of quadrics and dual quadrics. This sampling is then used to construct a BSP-Tree in which the partitioning planes are determined by the dual quadrics. In the final pass, the original vertices are clustered using the BSP-Tree, yielding an adaptive approximation of the original mesh. The BSP-Tree describes a natural simplification hierarchy, making it possible to generate a progressive transmission and construct level-of- detail representations. In this way, the algorithm provides some of the features associated with more expensive edge contraction methods while maintaining greater computational efficiency. In addition to performing adaptive simplification, our algorithm exhibits output-sensitive memory requirements and allows fine control over the size of the simplified mesh.", "abstracts": [ { "abstractType": "Regular", "content": "The growing availability of massive polygonal models, and the inability of most existing visualization tools to work with such data, has created a pressing need for memory efficient methods capable of simplifying very large meshes. In this paper, we present a method for performing adaptive simplification of polygonal meshes that are too large to fit in-core. Our algorithm performs two passes over an input mesh. In the first pass, the model is quantized using a uniform grid, and surface information is accumulated in the form of quadrics and dual quadrics. This sampling is then used to construct a BSP-Tree in which the partitioning planes are determined by the dual quadrics. In the final pass, the original vertices are clustered using the BSP-Tree, yielding an adaptive approximation of the original mesh. The BSP-Tree describes a natural simplification hierarchy, making it possible to generate a progressive transmission and construct level-of- detail representations. In this way, the algorithm provides some of the features associated with more expensive edge contraction methods while maintaining greater computational efficiency. In addition to performing adaptive simplification, our algorithm exhibits output-sensitive memory requirements and allows fine control over the size of the simplified mesh.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The growing availability of massive polygonal models, and the inability of most existing visualization tools to work with such data, has created a pressing need for memory efficient methods capable of simplifying very large meshes. In this paper, we present a method for performing adaptive simplification of polygonal meshes that are too large to fit in-core. Our algorithm performs two passes over an input mesh. In the first pass, the model is quantized using a uniform grid, and surface information is accumulated in the form of quadrics and dual quadrics. This sampling is then used to construct a BSP-Tree in which the partitioning planes are determined by the dual quadrics. In the final pass, the original vertices are clustered using the BSP-Tree, yielding an adaptive approximation of the original mesh. The BSP-Tree describes a natural simplification hierarchy, making it possible to generate a progressive transmission and construct level-of- detail representations. In this way, the algorithm provides some of the features associated with more expensive edge contraction methods while maintaining greater computational efficiency. In addition to performing adaptive simplification, our algorithm exhibits output-sensitive memory requirements and allows fine control over the size of the simplified mesh.", "fno": "7200shaffer", "keywords": [ "Surface Simplification", "Massive Meshes", "Quadric Error Metric", "Recursive Partitioning", "Out Of Core Simplification" ], "authors": [ { "affiliation": "University of Illinois at Urbana-Champaign", "fullName": "Eric Shaffer", "givenName": "Eric", "surname": "Shaffer", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Illinois at Urbana-Champaign", "fullName": "Michael Garland", "givenName": "Michael", "surname": "Garland", "__typename": "ArticleAuthorType" } ], "idPrefix": "ieee-vis", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "2001-10-01T00:00:00", "pubType": "proceedings", "pages": "", "year": "2001", "issn": "1070-2385", "isbn": "0-7803-7200-X", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "7200lindstrom", "articleId": "12OmNwHz07C", "__typename": "AdjacentArticleType" }, "next": { "fno": "7200isenburg", "articleId": "12OmNCvLXY4", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNy6qfOu", "title": "Visualization Conference, IEEE", "acronym": "ieee-vis", "groupId": "1000796", "volume": "0", "displayVolume": "0", "year": "1999", "__typename": "ProceedingType" }, "article": { "id": "12OmNzhELlZ", "doi": "10.1109/VISUAL.1999.809869", "title": "New quadric metric for simplifying meshes with appearance attributes", "normalizedTitle": "New quadric metric for simplifying meshes with appearance attributes", "abstract": "Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometric simplification of meshes. This quadric approach was recently generalized to handle meshes with appearance attributes. In this paper we present an improved quadric error metric for simplifying meshes with attributes. The new metric, based on geometric correspondence in 3D, requires less storage, evaluates more quickly, and results in more accurate simplified meshes. Meshes often have attribute discontinuities, such as surface creases and material boundaries, which require multiple attribute vectors per vertex. We show that a wedge-based mesh data structure captures such discontinuities efficiently and permits simultaneous optimization of these multiple attribute vectors. In addition to the new quadric metric, we experiment with two techniques proposed in geometric simplification, memoryless simplification and volume preservation, and show that both of these are beneficial within the quadric framework. The new scheme is demonstrated on a variety of meshes with colors and normals.", "abstracts": [ { "abstractType": "Regular", "content": "Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometric simplification of meshes. This quadric approach was recently generalized to handle meshes with appearance attributes. In this paper we present an improved quadric error metric for simplifying meshes with attributes. The new metric, based on geometric correspondence in 3D, requires less storage, evaluates more quickly, and results in more accurate simplified meshes. Meshes often have attribute discontinuities, such as surface creases and material boundaries, which require multiple attribute vectors per vertex. We show that a wedge-based mesh data structure captures such discontinuities efficiently and permits simultaneous optimization of these multiple attribute vectors. In addition to the new quadric metric, we experiment with two techniques proposed in geometric simplification, memoryless simplification and volume preservation, and show that both of these are beneficial within the quadric framework. The new scheme is demonstrated on a variety of meshes with colors and normals.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometric simplification of meshes. This quadric approach was recently generalized to handle meshes with appearance attributes. In this paper we present an improved quadric error metric for simplifying meshes with attributes. The new metric, based on geometric correspondence in 3D, requires less storage, evaluates more quickly, and results in more accurate simplified meshes. Meshes often have attribute discontinuities, such as surface creases and material boundaries, which require multiple attribute vectors per vertex. We show that a wedge-based mesh data structure captures such discontinuities efficiently and permits simultaneous optimization of these multiple attribute vectors. In addition to the new quadric metric, we experiment with two techniques proposed in geometric simplification, memoryless simplification and volume preservation, and show that both of these are beneficial within the quadric framework. The new scheme is demonstrated on a variety of meshes with colors and normals.", "fno": "58970010", "keywords": [ "Level Of Detail", "Mesh Decimation", "Multiresolution" ], "authors": [ { "affiliation": "Microsoft Research", "fullName": "Hugues Hoppe", "givenName": "Hugues", "surname": "Hoppe", "__typename": "ArticleAuthorType" } ], "idPrefix": "ieee-vis", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "1999-10-01T00:00:00", "pubType": "proceedings", "pages": "10", "year": "1999", "issn": "1070-2385", "isbn": "0-7803-5897-X", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "58970009", "articleId": "12OmNxeM46m", "__typename": "AdjacentArticleType" }, "next": { "fno": "58970011", "articleId": "12OmNCgrDbG", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/pg/2002/1784/0/17840477", "title": "Subdivision Surface Simplification", "doi": null, "abstractUrl": "/proceedings-article/pg/2002/17840477/12OmNviZldv", "parentPublication": { "id": "proceedings/pg/2002/1784/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1998/9176/0/91760264", "title": "Simplifying Surfaces with Color and Texture Using Quadric Error Metrics", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1998/91760264/12OmNvvLi3O", "parentPublication": { "id": "proceedings/ieee-vis/1998/9176/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2002/1695/2/169520659", "title": "A New Mesh Simplification Algorithm Combining Half-Edge Data Structure with Modified Quadric Error Metric", "doi": null, "abstractUrl": "/proceedings-article/icpr/2002/169520659/12OmNxA3YTg", "parentPublication": { "id": "proceedings/icpr/2002/1695/2", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2003/2030/0/20300062", "title": "Appearance-Preserving View-Dependent Visualization", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2003/20300062/12OmNypIYCJ", "parentPublication": { "id": "proceedings/ieee-vis/2003/2030/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/07/ttg2011071007", "title": "Link Conditions for Simplifying Meshes with Embedded Structures", "doi": null, "abstractUrl": "/journal/tg/2011/07/ttg2011071007/13rRUIM2VBC", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/02/v0139", "title": "A Multiresolution Representation for Massive Meshes", "doi": null, "abstractUrl": "/journal/tg/2005/02/v0139/13rRUwcAqq4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2004/03/v0353", "title": "Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing", "doi": null, "abstractUrl": "/journal/tg/2004/03/v0353/13rRUwfI0PX", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2004/02/v0142", "title": "Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction", "doi": null, "abstractUrl": "/journal/tg/2004/02/v0142/13rRUxOdD2v", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2003/04/v0525", "title": "External Memory Management and Simplification of Huge Meshes", "doi": null, "abstractUrl": "/journal/tg/2003/04/v0525/13rRUxjQyp4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1998/02/v0145", "title": "Constructing Hierarchies for Triangle Meshes", "doi": null, "abstractUrl": "/journal/tg/1998/02/v0145/13rRUy0qnGc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNrJiCCN", "title": "2011 Canadian Conference on Computer and Robot Vision", "acronym": "crv", "groupId": "1001794", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNyr8YqO", "doi": "10.1109/CRV.2011.46", "title": "Modeling Lambertian Surfaces Under Unknown Distant Illumination Using Hemispherical Harmonics", "normalizedTitle": "Modeling Lambertian Surfaces Under Unknown Distant Illumination Using Hemispherical Harmonics", "abstract": "A surface reflectance function represents the process of turning irradiance signals into outgoing radiance. Irradiance signals can be represented using low-order basis functions due to their low-frequency nature. Spherical harmonics (SH) have been used to provide such basis. However the incident light at any surface point is defined on the upper hemisphere, full spherical representation is not needed. We propose the use of hemispherical harmonics (HSH) to model images of convex Lambertian objects under distant illumination. We formulate and prove the addition theorem for HSH in order to provide an analytical expression of the reflectance function in the HSH domain. We prove that the Lambertian kernel has a more compact harmonic expansion in the HSH domain when compared to its SH counterpart. We present the approximation of the illumination cone in the HSH domain where the non-negative lighting constraint is forced. Our experiments illustrate that the 1st order HSH outperforms 1st and 2nd order SH in the process of image reconstruction as the number of light sources grows. In addition, we provide empirical justification of the nonnecessity of enforcing the non-negativity constraint in the HSH domain, allowing us to use unconstrained least squares which is faster than the constrained one, while maintaining the same quality of the reconstructed images.", "abstracts": [ { "abstractType": "Regular", "content": "A surface reflectance function represents the process of turning irradiance signals into outgoing radiance. Irradiance signals can be represented using low-order basis functions due to their low-frequency nature. Spherical harmonics (SH) have been used to provide such basis. However the incident light at any surface point is defined on the upper hemisphere, full spherical representation is not needed. We propose the use of hemispherical harmonics (HSH) to model images of convex Lambertian objects under distant illumination. We formulate and prove the addition theorem for HSH in order to provide an analytical expression of the reflectance function in the HSH domain. We prove that the Lambertian kernel has a more compact harmonic expansion in the HSH domain when compared to its SH counterpart. We present the approximation of the illumination cone in the HSH domain where the non-negative lighting constraint is forced. Our experiments illustrate that the 1st order HSH outperforms 1st and 2nd order SH in the process of image reconstruction as the number of light sources grows. In addition, we provide empirical justification of the nonnecessity of enforcing the non-negativity constraint in the HSH domain, allowing us to use unconstrained least squares which is faster than the constrained one, while maintaining the same quality of the reconstructed images.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A surface reflectance function represents the process of turning irradiance signals into outgoing radiance. Irradiance signals can be represented using low-order basis functions due to their low-frequency nature. Spherical harmonics (SH) have been used to provide such basis. However the incident light at any surface point is defined on the upper hemisphere, full spherical representation is not needed. We propose the use of hemispherical harmonics (HSH) to model images of convex Lambertian objects under distant illumination. We formulate and prove the addition theorem for HSH in order to provide an analytical expression of the reflectance function in the HSH domain. We prove that the Lambertian kernel has a more compact harmonic expansion in the HSH domain when compared to its SH counterpart. We present the approximation of the illumination cone in the HSH domain where the non-negative lighting constraint is forced. Our experiments illustrate that the 1st order HSH outperforms 1st and 2nd order SH in the process of image reconstruction as the number of light sources grows. In addition, we provide empirical justification of the nonnecessity of enforcing the non-negativity constraint in the HSH domain, allowing us to use unconstrained least squares which is faster than the constrained one, while maintaining the same quality of the reconstructed images.", "fno": "4362a293", "keywords": [ "Hemispherical Harmonics", "Spherical Harmonics", "Legendre Polynomials", "Illumination Modeling" ], "authors": [ { "affiliation": null, "fullName": "Shireen Elhabian", "givenName": "Shireen", "surname": "Elhabian", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Ham Rara", "givenName": "Ham", "surname": "Rara", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Aly Farag", "givenName": "Aly", "surname": "Farag", "__typename": "ArticleAuthorType" } ], "idPrefix": "crv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-05-01T00:00:00", "pubType": "proceedings", "pages": "293-300", "year": "2011", "issn": null, "isbn": "978-0-7695-4362-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4362a285", "articleId": "12OmNx5YviN", "__typename": "AdjacentArticleType" }, "next": { "fno": "4362a301", "articleId": "12OmNBOCWoL", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/crv/2011/4362/0/4362a301", "title": "Illumination-invariant Statistical Shape Recovery with Contiguous Occlusion", "doi": null, "abstractUrl": "/proceedings-article/crv/2011/4362a301/12OmNBOCWoL", "parentPublication": { "id": "proceedings/crv/2011/4362/0", "title": "2011 Canadian Conference on Computer and Robot Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2004/2178/0/21780101", "title": "Precomputed Radiance Transfer with Spatially-Varying Lighting Effects", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2004/21780101/12OmNBQkx3g", "parentPublication": { "id": "proceedings/cgiv/2004/2178/0", "title": "Proceedings. International Conference on Computer Graphics, Imaging and Visualization, 2004. CGIV 2004.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmtma/2011/4296/1/4296a222", "title": "A Novel Shape from Shading Algorithm for Non-Lambertian Surfaces", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2011/4296a222/12OmNrIrPs8", "parentPublication": { "id": "proceedings/icmtma/2011/4296/1", "title": "2011 Third International Conference on Measuring Technology and Mechatronics Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2012/4683/0/4683a252", "title": "Non-Lambertian Model-based Facial Shape Recovery from Single Image Under Unknown General Illumination", "doi": null, "abstractUrl": "/proceedings-article/crv/2012/4683a252/12OmNzdoMBZ", "parentPublication": { "id": "proceedings/crv/2012/4683/0", "title": "2012 Ninth Conference on Computer and Robot Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2011/1101/0/06126437", "title": "Towards accurate and efficient representation of image irradiance of convex-Lambertian objects under unknown near lighting", "doi": null, "abstractUrl": "/proceedings-article/iccv/2011/06126437/12OmNzfXaxo", "parentPublication": { "id": "proceedings/iccv/2011/1101/0", "title": "2011 IEEE International Conference on Computer Vision (ICCV 2011)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2006/03/i0351", "title": "Face Recognition from a Single Training Image under Arbitrary Unknown Lighting Using Spherical Harmonics", "doi": null, "abstractUrl": "/journal/tp/2006/03/i0351/13rRUwIF6aq", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/02/v0254", "title": "Noise-Resistant Fitting for Spherical Harmonics", "doi": null, "abstractUrl": "/journal/tg/2006/02/v0254/13rRUwhHcQL", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2003/02/i0218", "title": "Lambertian Reflectance and Linear Subspaces", "doi": null, "abstractUrl": "/journal/tp/2003/02/i0218/13rRUwhpBEZ", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2002/10/i1322", "title": "Analytic PCA Construction for Theoretical Analysis of Lighting Variability in Images of a Lambertian Object", "doi": null, "abstractUrl": "/journal/tp/2002/10/i1322/13rRUxDqS9l", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/05/v0550", "title": "Radiance Caching for Efficient Global Illumination Computation", "doi": null, "abstractUrl": "/journal/tg/2005/05/v0550/13rRUxYrbUs", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxFaLhU", "title": "2014 International Conference on Computer Vision Theory and Applications (VISAPP)", "acronym": "visapp", "groupId": "1806906", "volume": "3", "displayVolume": "3", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNAq3hBw", "doi": "", "title": "Free viewpoint video for soccer using histogram-based validity maps in plane sweeping", "normalizedTitle": "Free viewpoint video for soccer using histogram-based validity maps in plane sweeping", "abstract": "In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide baseline setup (10 meters apart from each other). After debayering and segmentation, a crude depth map is created using a plane sweep approach. Next, this depth map is filtered and used in a second, depth-selective plane sweep by creating validity maps per depth. The complete method employs NVIDIA CUDA and traditional GPU shaders, resulting in a fast and scalable solution. The results, using real images, show the effective removal of artifacts, yielding high quality images for a virtual camera.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide baseline setup (10 meters apart from each other). After debayering and segmentation, a crude depth map is created using a plane sweep approach. Next, this depth map is filtered and used in a second, depth-selective plane sweep by creating validity maps per depth. The complete method employs NVIDIA CUDA and traditional GPU shaders, resulting in a fast and scalable solution. The results, using real images, show the effective removal of artifacts, yielding high quality images for a virtual camera.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide baseline setup (10 meters apart from each other). After debayering and segmentation, a crude depth map is created using a plane sweep approach. Next, this depth map is filtered and used in a second, depth-selective plane sweep by creating validity maps per depth. The complete method employs NVIDIA CUDA and traditional GPU shaders, resulting in a fast and scalable solution. The results, using real images, show the effective removal of artifacts, yielding high quality images for a virtual camera.", "fno": "07295107", "keywords": [ "Cameras", "Rendering Computer Graphics", "Image Color Analysis", "Graphics Processing Units", "Three Dimensional Displays", "Image Segmentation", "Interpolation", "CUDA", "Sports Broadcasting", "View Interpolation", "Plane Sweep", "Virtual Viewpoint", "Validity Maps", "GPU" ], "authors": [ { "affiliation": "Hasselt University - tUL - iMinds, Expertise Centre for Digital Media, Wetenschapspark 2, 3590 Diepenbeek, Belgium", "fullName": "Patrik Goorts", "givenName": "Patrik", "surname": "Goorts", "__typename": "ArticleAuthorType" }, { "affiliation": "Hasselt University - tUL - iMinds, Expertise Centre for Digital Media, Wetenschapspark 2, 3590 Diepenbeek, Belgium", "fullName": "Steven Maesen", "givenName": "Steven", "surname": "Maesen", "__typename": "ArticleAuthorType" }, { "affiliation": "Hasselt University - tUL - iMinds, Expertise Centre for Digital Media, Wetenschapspark 2, 3590 Diepenbeek, Belgium", "fullName": "Maarten Dumont", "givenName": "Maarten", "surname": "Dumont", "__typename": "ArticleAuthorType" }, { "affiliation": "Hasselt University - tUL - iMinds, Expertise Centre for Digital Media, Wetenschapspark 2, 3590 Diepenbeek, Belgium", "fullName": "Sammy Rogmans", "givenName": "Sammy", "surname": "Rogmans", "__typename": "ArticleAuthorType" }, { "affiliation": "Hasselt University - tUL - iMinds, Expertise Centre for Digital Media, Wetenschapspark 2, 3590 Diepenbeek, Belgium", "fullName": "Philippe Bekaert", "givenName": "Philippe", "surname": "Bekaert", "__typename": "ArticleAuthorType" } ], "idPrefix": "visapp", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-01-01T00:00:00", "pubType": "proceedings", "pages": "378-386", "year": "2014", "issn": null, "isbn": "978-9-8975-8133-5", "notes": null, "notesType": null, "__typename": 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{ "proceeding": { "id": "12OmNwdbV00", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "acronym": "cvpr", "groupId": "1000147", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNwFicSH", "doi": "10.1109/CVPR.2012.6247659", "title": "Color constancy using faces", "normalizedTitle": "Color constancy using faces", "abstract": "In this work, we investigate how illuminant estimation can be performed exploiting the color statistics extracted from the faces automatically detected in the image. The proposed method is based on two observations: first, skin colors tend to form a cluster in the color space, making it a cue to estimate the illuminant in the scene; second, many photographic images are portraits or contain people. The proposed method has been tested on a public dataset of images in RAW format, using both a manual and a real face detector. Experimental results demonstrate the effectiveness of our approach. The proposed method can be directly used in many digital still camera processing pipelines with an embedded face detector working on gray level images.", "abstracts": [ { "abstractType": "Regular", "content": "In this work, we investigate how illuminant estimation can be performed exploiting the color statistics extracted from the faces automatically detected in the image. The proposed method is based on two observations: first, skin colors tend to form a cluster in the color space, making it a cue to estimate the illuminant in the scene; second, many photographic images are portraits or contain people. The proposed method has been tested on a public dataset of images in RAW format, using both a manual and a real face detector. Experimental results demonstrate the effectiveness of our approach. The proposed method can be directly used in many digital still camera processing pipelines with an embedded face detector working on gray level images.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this work, we investigate how illuminant estimation can be performed exploiting the color statistics extracted from the faces automatically detected in the image. The proposed method is based on two observations: first, skin colors tend to form a cluster in the color space, making it a cue to estimate the illuminant in the scene; second, many photographic images are portraits or contain people. The proposed method has been tested on a public dataset of images in RAW format, using both a manual and a real face detector. Experimental results demonstrate the effectiveness of our approach. The proposed method can be directly used in many digital still camera processing pipelines with an embedded face detector working on gray level images.", "fno": "009P1A09", "keywords": [ "Image Colour Analysis", "Cameras", "Face Recognition", "Gray Level Images", "Color Constancy", "Illuminant Estimation", "Color Statistics", "Real Face Detector", "Skin Colors", "Color Space", "Photographic Images", "Portraits", "Public Image Dataset", "RAW Format", "Digital Still Camera Processing Pipelines", "Embedded Face Detector", "Image Color Analysis", "Skin", "Detectors", "Cameras", "Estimation", "Histograms", "Standards" ], "authors": [ { "affiliation": null, "fullName": "S. Bianco", "givenName": "S.", "surname": "Bianco", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "R. Schettini", "givenName": "R.", "surname": "Schettini", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-06-01T00:00:00", "pubType": "proceedings", "pages": "65-72", "year": "2012", "issn": "1063-6919", "isbn": "978-1-4673-1226-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "008P1A08", "articleId": "12OmNvUaNfz", "__typename": "AdjacentArticleType" }, "next": { "fno": "010P1A10", "articleId": "12OmNwtWfU6", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2015/6964/0/07298838", "title": "Efficient illuminant estimation for color constancy using grey pixels", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2015/07298838/12OmNBsue72", "parentPublication": { "id": "proceedings/cvpr/2015/6964/0", "title": "2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ictai/2004/2236/0/22360478", "title": "Image Chromatic Adaptation Using ANNs for Skin Color Adaptation", "doi": null, "abstractUrl": "/proceedings-article/ictai/2004/22360478/12OmNC3FG9X", "parentPublication": { "id": "proceedings/ictai/2004/2236/0", "title": "16th IEEE International Conference on Tools with Artificial Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cicn/2014/6929/0/6929a198", "title": "Human Face Detection in Color Images Using HSV Color Histogram and WLD", "doi": null, "abstractUrl": "/proceedings-article/cicn/2014/6929a198/12OmNxxNbP9", "parentPublication": { "id": "proceedings/cicn/2014/6929/0", "title": "2014 International Conference on Computational Intelligence and Communication Networks (CICN)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2009/3992/0/05206497", "title": "Physics-based edge evaluation for improved color constancy", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2009/05206497/12OmNzlD9mu", "parentPublication": { "id": "proceedings/cvpr/2009/3992/0", "title": "2009 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2014/08/06701394", "title": "Adaptive Color Constancy Using Faces", "doi": null, "abstractUrl": "/journal/tp/2014/08/06701394/13rRUwwsltV", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2012/08/06109279", "title": "Color Constancy with Spatio-Spectral Statistics", "doi": null, "abstractUrl": "/journal/tp/2012/08/06109279/13rRUx0xPUY", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2001/11/i1209", "title": "Color by Correlation: A Simple, Unifying Framework for Color Constancy", "doi": null, "abstractUrl": "/journal/tp/2001/11/i1209/13rRUx0xQ0y", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2012/05/ttp2012050918", "title": "Improving Color Constancy by Photometric Edge Weighting", "doi": null, "abstractUrl": "/journal/tp/2012/05/ttp2012050918/13rRUxDqS5e", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2014/05/06588227", "title": "Exemplar-Based Color Constancy and Multiple Illumination", "doi": null, "abstractUrl": "/journal/tp/2014/05/06588227/13rRUxcbnIm", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2019/3293/0/329300m2204", "title": "Quasi-Unsupervised Color Constancy", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2019/329300m2204/1gyr6KBdWNi", "parentPublication": { "id": "proceedings/cvpr/2019/3293/0", "title": "2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvjQ8X8", "title": "2013 XXVI Conference on Graphics, Patterns and Images", "acronym": "sibgrapi", "groupId": "1000131", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNwNeYxl", "doi": "10.1109/SIBGRAPI.2013.41", "title": "An Approach for Non-photorealistic Rendering That Is Appealing to Human Viewers", "normalizedTitle": "An Approach for Non-photorealistic Rendering That Is Appealing to Human Viewers", "abstract": "Non-photo realistic rendering is common to both Computer Graphics and Digital Image Processing, and encompasses a broad class of techniques for creating artistic images from scenes, geometric models or photographic images. In this context, this paper presents a framework designed to generate cartoon-like abstracted images, which combines techniques for region smoothing and segmentation, edge detection, adjustment of brightness/saturation and color harmonization. A subjective evaluation involving the output of related work was performed. Additionally, an experimental study involving human evaluators was conducted, in which the proposed approach was compared with five existing tools for image cartoonization. Statistical analysis performed on experimental data from one-way (1-F) ANOVA and Tukey-Kramer tests revealed significant differences in preference between results created by the proposed approach and those created by the competing approaches.", "abstracts": [ { "abstractType": "Regular", "content": "Non-photo realistic rendering is common to both Computer Graphics and Digital Image Processing, and encompasses a broad class of techniques for creating artistic images from scenes, geometric models or photographic images. In this context, this paper presents a framework designed to generate cartoon-like abstracted images, which combines techniques for region smoothing and segmentation, edge detection, adjustment of brightness/saturation and color harmonization. A subjective evaluation involving the output of related work was performed. Additionally, an experimental study involving human evaluators was conducted, in which the proposed approach was compared with five existing tools for image cartoonization. Statistical analysis performed on experimental data from one-way (1-F) ANOVA and Tukey-Kramer tests revealed significant differences in preference between results created by the proposed approach and those created by the competing approaches.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Non-photo realistic rendering is common to both Computer Graphics and Digital Image Processing, and encompasses a broad class of techniques for creating artistic images from scenes, geometric models or photographic images. In this context, this paper presents a framework designed to generate cartoon-like abstracted images, which combines techniques for region smoothing and segmentation, edge detection, adjustment of brightness/saturation and color harmonization. A subjective evaluation involving the output of related work was performed. Additionally, an experimental study involving human evaluators was conducted, in which the proposed approach was compared with five existing tools for image cartoonization. Statistical analysis performed on experimental data from one-way (1-F) ANOVA and Tukey-Kramer tests revealed significant differences in preference between results created by the proposed approach and those created by the competing approaches.", "fno": "5099a242", "keywords": [ "Image Color Analysis", "Image Edge Detection", "Smoothing Methods", "Image Segmentation", "Visualization", "Rendering Computer Graphics", "Brightness", "Experimental Evaluation", "Region Smoothing", "Edge Detection", "Non Photorealistic Rendering" ], "authors": [ { "affiliation": null, "fullName": "J.B. de O. Alencar Junior", "givenName": "J.B. de O. Alencar", "surname": "Junior", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "J.E.R. de Queiroz", "givenName": "J.E.R. de", "surname": "Queiroz", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "H.M. Gomes", "givenName": "H.M.", "surname": "Gomes", "__typename": "ArticleAuthorType" } ], "idPrefix": "sibgrapi", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-08-01T00:00:00", "pubType": "proceedings", "pages": "242-249", "year": "2013", "issn": "1530-1834", "isbn": "978-0-7695-5099-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "5099a234", "articleId": "12OmNAsk4BW", "__typename": "AdjacentArticleType" }, "next": { "fno": "5099a250", "articleId": "12OmNzXFoFj", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2000/6478/0/64780037", "title": "Volume Illustration: Non-Photorealistic Rendering of Volume Models", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2000/64780037/12OmNC0y5FO", "parentPublication": { "id": "proceedings/ieee-vis/2000/6478/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ssst/1993/3560/0/00522835", "title": "Smoothing algorithm for 3-D surface rendering from stereo images", "doi": null, "abstractUrl": "/proceedings-article/ssst/1993/00522835/12OmNvlxJoi", "parentPublication": { "id": "proceedings/ssst/1993/3560/0", "title": "1993 (25th) Southeastern Symposium on System Theory", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ettandgrs/2008/3563/2/3563b743", "title": "A Method Based on Chinese Landscape Painting Style of Non-photorealistic Rendering", "doi": null, "abstractUrl": "/proceedings-article/ettandgrs/2008/3563b743/12OmNxdDFOQ", "parentPublication": { "id": "ettandgrs/2008/3563/2", "title": "Education Technology and Training &amp; Geoscience and Remote Sensing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2001/1227/0/12270322", "title": "Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination", "doi": null, "abstractUrl": "/proceedings-article/pg/2001/12270322/12OmNy4r41q", "parentPublication": { "id": "proceedings/pg/2001/1227/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/grc/2009/4830/0/05255155", "title": "Non-photorealistic rendering of ink painting style diffusion", "doi": null, "abstractUrl": "/proceedings-article/grc/2009/05255155/12OmNyFU7aU", "parentPublication": { "id": "proceedings/grc/2009/4830/0", "title": "2009 IEEE International Conference on Granular Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/1997/7822/0/78221067", "title": "Photorealistic Scene Reconstruction by Voxel Coloring", "doi": null, "abstractUrl": "/proceedings-article/cvpr/1997/78221067/12OmNzcPACL", "parentPublication": { "id": "proceedings/cvpr/1997/7822/0", "title": "Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2013/5001/0/06655770", "title": "Integrated Pipeline for Natural Interaction with Photorealistic Rendering", "doi": null, "abstractUrl": "/proceedings-article/svr/2013/06655770/12OmNzvhvMX", "parentPublication": { "id": "proceedings/svr/2013/5001/0", "title": "2013 XV Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/trustcom-bigdatase-icess/2017/4906/0/08029558", "title": "Investigation and Automating Extraction of Thumbnails Produced by Image Viewers", "doi": null, "abstractUrl": "/proceedings-article/trustcom-bigdatase-icess/2017/08029558/17D45Xbl4PL", "parentPublication": { "id": "proceedings/trustcom-bigdatase-icess/2017/4906/0", "title": "2017 IEEE Trustcom/BigDataSE/ICESS", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797984", "title": "Haptic Rendering for Chinese Characters Recognition", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797984/1cJ1gLtY5qg", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2022/12/09606538", "title": "AvatarMe<sup>++</sup>: Facial Shape and BRDF Inference With Photorealistic Rendering-Aware GANs", "doi": null, "abstractUrl": "/journal/tp/2022/12/09606538/1ymEN8wBXRC", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyKJiwN", "title": "2013 IEEE International Conference on Computer Vision Workshops (ICCVW)", "acronym": "iccvw", "groupId": "1800041", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNxwENiV", "doi": "10.1109/ICCVW.2013.119", "title": "Multiplex Image Projection Using Multi-band Projectors", "normalizedTitle": "Multiplex Image Projection Using Multi-band Projectors", "abstract": "In this paper, we propose a novel image representation method by using multi-band projectors. In this image representation method, each observer, such as human, camera and other sensors, can perceive different images from each other, even if the image projected from the projector is identical. For this objective, we encode multiple images into a single image by using the difference of spectral sensitivity of each observer, and project it by using the multi-band projector. The projected image is decoded by observers, such as human retina and CCD sensor, as different images based on their spectral sensitivity. The experimental results show the effectiveness of the new image representation method.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we propose a novel image representation method by using multi-band projectors. In this image representation method, each observer, such as human, camera and other sensors, can perceive different images from each other, even if the image projected from the projector is identical. For this objective, we encode multiple images into a single image by using the difference of spectral sensitivity of each observer, and project it by using the multi-band projector. The projected image is decoded by observers, such as human retina and CCD sensor, as different images based on their spectral sensitivity. The experimental results show the effectiveness of the new image representation method.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we propose a novel image representation method by using multi-band projectors. In this image representation method, each observer, such as human, camera and other sensors, can perceive different images from each other, even if the image projected from the projector is identical. For this objective, we encode multiple images into a single image by using the difference of spectral sensitivity of each observer, and project it by using the multi-band projector. The projected image is decoded by observers, such as human retina and CCD sensor, as different images based on their spectral sensitivity. The experimental results show the effectiveness of the new image representation method.", "fno": "3022a868", "keywords": [ "Cameras", "Multiplexing", "Image Color Analysis", "Sensors", "Sensitivity", "Gray Scale", "Observers", "Multiplex Image Projection", "Multi Band Projectors" ], "authors": [ { "affiliation": null, "fullName": "Makoto Nonoyama", "givenName": "Makoto", "surname": "Nonoyama", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Fumihiko Sakaue", "givenName": "Fumihiko", "surname": "Sakaue", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jun Sato", "givenName": "Jun", "surname": "Sato", "__typename": "ArticleAuthorType" } ], "idPrefix": "iccvw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-12-01T00:00:00", "pubType": "proceedings", "pages": "868-873", "year": "2013", "issn": null, "isbn": "978-1-4799-3022-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3022a860", "articleId": "12OmNwnH4Pk", "__typename": "AdjacentArticleType" }, "next": { "fno": "3022a874", "articleId": "12OmNARRYnj", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icmew/2015/7079/0/07169847", "title": "Preserving image color appearance on non-white projection surfaces", "doi": null, "abstractUrl": "/proceedings-article/icmew/2015/07169847/12OmNAYGlu6", "parentPublication": { "id": "proceedings/icmew/2015/7079/0", "title": "2015 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2007/1179/0/04270470", "title": "Displaying a Moving Image By Multiple Steerable Projectors", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2007/04270470/12OmNAYoKkG", "parentPublication": { "id": "proceedings/cvpr/2007/1179/0", "title": "2007 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dim/2003/1991/0/19910217", "title": "Multi-projectors for arbitrary surfaces without explicit calibration nor reconstruction", "doi": null, "abstractUrl": "/proceedings-article/3dim/2003/19910217/12OmNAoDhVM", "parentPublication": { "id": "proceedings/3dim/2003/1991/0", "title": "3D Digital Imaging and Modeling, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciibms/2015/8562/0/07439456", "title": "Compensation of image distortion on an arbitrary surface", "doi": null, "abstractUrl": "/proceedings-article/iciibms/2015/07439456/12OmNqAU6ww", "parentPublication": { "id": "proceedings/iciibms/2015/8562/0", "title": "2015 International Conference on Intelligent Informatics and Biomedical Sciences (ICIIBMS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109a307", "title": "Adaptive Image Projection onto Non-planar Screen Using Projector-Camera Systems", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109a307/12OmNs0C9zQ", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/imccc/2011/4519/0/4519a293", "title": "An Intelligent Projection System Adapted to Arbitrary Surfaces", "doi": null, "abstractUrl": "/proceedings-article/imccc/2011/4519a293/12OmNwDj0Y6", "parentPublication": { "id": "proceedings/imccc/2011/4519/0", "title": "Instrumentation, Measurement, Computer, Communication and Control, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visual/2001/7201/0/00964509", "title": "Dynamic shadow removal from front projection displays", "doi": null, "abstractUrl": "/proceedings-article/visual/2001/00964509/12OmNzDehdU", "parentPublication": { "id": "proceedings/visual/2001/7201/0", "title": "Proceedings VIS 2001. Visualization 2001", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cost/2022/6248/0/624800a180", "title": "Review of Photometric Compensation in Projection System", "doi": null, "abstractUrl": "/proceedings-article/cost/2022/624800a180/1H2pilDW8ww", "parentPublication": { "id": "proceedings/cost/2022/6248/0", "title": "2022 International Conference on Culture-Oriented Science and Technology (CoST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798347", "title": "Perceptual Appearance Control by Projection-Induced Illusion", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798347/1cJ0Lhi0BQk", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/11/09523847", "title": "Multifocal Stereoscopic Projection Mapping", "doi": null, "abstractUrl": "/journal/tg/2021/11/09523847/1wpqmNfLX9e", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAS9zxg", "title": "2014 IEEE 27th International Symposium on Computer-Based Medical Systems (CBMS)", "acronym": "cbms", "groupId": "1000153", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNy87Quk", "doi": "10.1109/CBMS.2014.128", "title": "An MRF Model for Biomedical Image Segmentation", "normalizedTitle": "An MRF Model for Biomedical Image Segmentation", "abstract": "We propose a Markov random field (MRF)-based method to segment photographic biomedical images into three image sub-regions, viz., tissue, photo, and background. Segmentation results are then used to extract local and global visual features to separate images with tissue, such as endoscopic images, from general photographs.", "abstracts": [ { "abstractType": "Regular", "content": "We propose a Markov random field (MRF)-based method to segment photographic biomedical images into three image sub-regions, viz., tissue, photo, and background. Segmentation results are then used to extract local and global visual features to separate images with tissue, such as endoscopic images, from general photographs.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose a Markov random field (MRF)-based method to segment photographic biomedical images into three image sub-regions, viz., tissue, photo, and background. Segmentation results are then used to extract local and global visual features to separate images with tissue, such as endoscopic images, from general photographs.", "fno": "4435a539", "keywords": [ "Feature Extraction", "Endoscopes", "Biomedical Imaging", "Image Segmentation", "Image Color Analysis", "Vectors", "Nickel" ], "authors": [ { "affiliation": null, "fullName": "Daekeun You", "givenName": "Daekeun", "surname": "You", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Sameer Antani", "givenName": "Sameer", "surname": "Antani", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Dina Demner-Fushman", "givenName": "Dina", "surname": "Demner-Fushman", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "George R. Thoma", "givenName": "George R.", "surname": "Thoma", "__typename": "ArticleAuthorType" } ], "idPrefix": "cbms", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-05-01T00:00:00", "pubType": "proceedings", "pages": "539-540", "year": "2014", "issn": "2372-9198", "isbn": "978-1-4799-4435-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4435a537", "articleId": "12OmNxwncoz", "__typename": "AdjacentArticleType" }, "next": { "fno": "4435a541", "articleId": "12OmNwEJ0XW", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icpr/1990/2062/1/00118221", "title": "MRF model-based algorithms for image segmentation", "doi": null, "abstractUrl": "/proceedings-article/icpr/1990/00118221/12OmNqJ8tgl", "parentPublication": { "id": "proceedings/icpr/1990/2062/1", "title": "Proceedings 10th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2014/5669/0/06999170", "title": "Biomedical image segmentation for semantic visual feature extraction", "doi": null, "abstractUrl": "/proceedings-article/bibm/2014/06999170/12OmNvTk04I", "parentPublication": { "id": "proceedings/bibm/2014/5669/0", "title": "2014 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/grc/2009/4830/0/05255045", "title": "HRCT image segmentation algorithm based on tolerance granular space model", "doi": null, "abstractUrl": "/proceedings-article/grc/2009/05255045/12OmNwIpNq2", "parentPublication": { "id": "proceedings/grc/2009/4830/0", "title": "2009 IEEE International Conference on Granular Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bigmm/2016/2179/0/2179a125", "title": "A Specular Reflection Suppression Method for Endoscopic Images", "doi": null, "abstractUrl": "/proceedings-article/bigmm/2016/2179a125/12OmNx76TRR", "parentPublication": { "id": "proceedings/bigmm/2016/2179/0", "title": "2016 IEEE Second International Conference on Multimedia Big Data (BigMM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2012/2216/0/06460613", "title": "HDP-MRF: A hierarchical Nonparametric model for image segmentation", "doi": null, "abstractUrl": "/proceedings-article/icpr/2012/06460613/12OmNyKJime", "parentPublication": { "id": "proceedings/icpr/2012/2216/0", "title": "2012 21st International Conference on Pattern Recognition (ICPR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibe/2007/1509/0/04375701", "title": "The GPU on biomedical image processing for color and phenotype analysis", "doi": null, "abstractUrl": "/proceedings-article/bibe/2007/04375701/12OmNzTH0XG", "parentPublication": { "id": "proceedings/bibe/2007/1509/0", "title": "7th IEEE International Conference on Bioinformatics and Bioengineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/5209c739", "title": "Bridging the Resolution Gap between Endoscope Types for a Colonic Polyp Classification", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209c739/12OmNzwpUgF", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iwecai/2022/7997/0/799700a482", "title": "Research on ME- NBI Gastric Lesion Recognition System based on Improved UNet Structure", "doi": null, "abstractUrl": "/proceedings-article/iwecai/2022/799700a482/1CugzbvA3QI", 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"2022 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNC1GueH", "title": "2012 21st International Conference on Pattern Recognition (ICPR 2012)", "acronym": "icpr", "groupId": "1000545", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNzdoMPD", "doi": "", "title": "Combining color and geometry for local image matching", "normalizedTitle": "Combining color and geometry for local image matching", "abstract": "This paper introduces a generic way to incorporate color information into local, SIFT-like descriptors, in view of image matching. First, a new color descriptor, relying on local hue histograms, is introduced. Second, we describe a procedure permitting the automatic setting of matching parameters when matching images using both geometric and color information. Experiments on a color image database show that our SIFT+Hue combination performs significantly better than classical color descriptors.", "abstracts": [ { "abstractType": "Regular", "content": "This paper introduces a generic way to incorporate color information into local, SIFT-like descriptors, in view of image matching. First, a new color descriptor, relying on local hue histograms, is introduced. Second, we describe a procedure permitting the automatic setting of matching parameters when matching images using both geometric and color information. Experiments on a color image database show that our SIFT+Hue combination performs significantly better than classical color descriptors.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper introduces a generic way to incorporate color information into local, SIFT-like descriptors, in view of image matching. First, a new color descriptor, relying on local hue histograms, is introduced. Second, we describe a procedure permitting the automatic setting of matching parameters when matching images using both geometric and color information. Experiments on a color image database show that our SIFT+Hue combination performs significantly better than classical color descriptors.", "fno": "06460717", "keywords": [ "Image Colour Analysis", "Image Matching", "Local Image Matching", "Incorporate Color Information", "SIFT Like Descriptors", "Local Hue Histograms", "Automatic Parameters Matching Setting", "Color Information", "Geometric Information", "Color Image Database", "SIFT Hue Combination", "Image Color Analysis", "Histograms", "Image Matching", "Geometry", "Databases", "Computer Vision", "Color" ], "authors": [ { "affiliation": "Telecom ParisTech, LTCI CNRS", "fullName": "Baptiste Mazin", "givenName": "Baptiste", "surname": "Mazin", "__typename": "ArticleAuthorType" }, { "affiliation": "Telecom ParisTech, LTCI CNRS", "fullName": "Julie Delon", "givenName": "Julie", "surname": "Delon", "__typename": "ArticleAuthorType" }, { "affiliation": "Telecom ParisTech, LTCI CNRS", "fullName": "Yann Gousseau", "givenName": "Yann", "surname": "Gousseau", "__typename": "ArticleAuthorType" } ], "idPrefix": "icpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-11-01T00:00:00", "pubType": "proceedings", "pages": "2667-2680", "year": "2012", "issn": "1051-4651", "isbn": "978-1-4673-2216-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06460716", "articleId": "12OmNwsNRgD", "__typename": "AdjacentArticleType" }, "next": { "fno": "06460718", "articleId": "12OmNyKJic9", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ictai/2012/0227/1/06495121", "title": "Combining Color and Topology for Partial Matching", "doi": null, "abstractUrl": "/proceedings-article/ictai/2012/06495121/12OmNAfy7Ke", "parentPublication": { "id": "proceedings/ictai/2012/0227/1", "title": "2012 IEEE 24th International Conference on Tools with Artificial Intelligence (ICTAI 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2008/2570/0/04607707", "title": "A novel local feature descriptor for image matching", "doi": null, "abstractUrl": "/proceedings-article/icme/2008/04607707/12OmNvStcIS", "parentPublication": { "id": "proceedings/icme/2008/2570/0", "title": "2008 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccit/2008/3407/1/3407a346", "title": "Pruning and Weighting of Keypoints Using the HSI Color Space for Image Recognition", "doi": null, "abstractUrl": "/proceedings-article/iccit/2008/3407a346/12OmNwDj0YV", "parentPublication": { "id": "iccit/2008/3407/1", "title": "Convergence Information Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pcspa/2010/4180/0/4180b018", "title": "Robust Stereo Matching Combining SIFT Descriptor with NCC under MRF Framework", "doi": null, "abstractUrl": "/proceedings-article/pcspa/2010/4180b018/12OmNxRWI8X", "parentPublication": { "id": "proceedings/pcspa/2010/4180/0", "title": "Pervasive Computing, Signal Porcessing and Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2007/1016/0/04284948", "title": "An Effective Local Invariant Descriptor Combining Luminance and Color Information", "doi": null, "abstractUrl": "/proceedings-article/icme/2007/04284948/12OmNxzMnTH", "parentPublication": { "id": "proceedings/icme/2007/1016/0", "title": "2007 International Conference on Multimedia & Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109b249", "title": "Study on Color Spaces for Single Image Enrolment Face Authentication", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109b249/12OmNy50gah", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscid/2008/3311/2/3311b016", "title": "Color Matching Evaluation Method Considering Color Area Combinations and its Application to Two-colored Products", "doi": null, "abstractUrl": "/proceedings-article/iscid/2008/3311b016/12OmNylsZJX", "parentPublication": { "id": "proceedings/iscid/2008/3311/2", "title": "2008 International Symposium on Computational Intelligence and Design", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/8851b591", "title": "Regularity-Driven Building Facade Matching between Aerial and Street Views", "doi": null, "abstractUrl": 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"proceedings/icnisc/2017/1618/0", "title": "2017 International Conference on Network and Information Systems for Computers (ICNISC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "17D45VtKirt", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "acronym": "cvpr", "groupId": "1000147", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "17D45WB0qcT", "doi": "10.1109/CVPR.2018.00918", "title": "Semi-Parametric Image Synthesis", "normalizedTitle": "Semi-Parametric Image Synthesis", "abstract": "We present a semi-parametric approach to photographic image synthesis from semantic layouts. The approach combines the complementary strengths of parametric and nonparametric techniques. The nonparametric component is a memory bank of image segments constructed from a training set of images. Given a novel semantic layout at test time, the memory bank is used to retrieve photographic references that are provided as source material to a deep network. The synthesis is performed by a deep network that draws on the provided photographic material. Experiments on multiple semantic segmentation datasets show that the presented approach yields considerably more realistic images than recent purely parametric techniques.", "abstracts": [ { "abstractType": "Regular", "content": "We present a semi-parametric approach to photographic image synthesis from semantic layouts. The approach combines the complementary strengths of parametric and nonparametric techniques. The nonparametric component is a memory bank of image segments constructed from a training set of images. Given a novel semantic layout at test time, the memory bank is used to retrieve photographic references that are provided as source material to a deep network. The synthesis is performed by a deep network that draws on the provided photographic material. Experiments on multiple semantic segmentation datasets show that the presented approach yields considerably more realistic images than recent purely parametric techniques.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a semi-parametric approach to photographic image synthesis from semantic layouts. The approach combines the complementary strengths of parametric and nonparametric techniques. The nonparametric component is a memory bank of image segments constructed from a training set of images. Given a novel semantic layout at test time, the memory bank is used to retrieve photographic references that are provided as source material to a deep network. The synthesis is performed by a deep network that draws on the provided photographic material. Experiments on multiple semantic segmentation datasets show that the presented approach yields considerably more realistic images than recent purely parametric techniques.", "fno": "642000i808", "keywords": [ "Image Retrieval", "Image Segmentation", "Visual Databases", "Semiparametric Image Synthesis", "Photographic Image Synthesis", "Semantic Layouts", "Nonparametric Techniques", "Nonparametric Component", "Memory Bank", "Image Segments", "Photographic References", "Multiple Semantic Segmentation Datasets", "Photographic Material", "Image Segmentation", "Semantics", "Layout", "Training", "Image Generation", "Image Color Analysis", "Pipelines" ], "authors": [ { "affiliation": null, "fullName": "Xiaojuan Qi", "givenName": "Xiaojuan", "surname": "Qi", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Qifeng Chen", "givenName": "Qifeng", "surname": "Chen", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jiaya Jia", "givenName": "Jiaya", "surname": "Jia", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Vladlen Koltun", "givenName": "Vladlen", "surname": "Koltun", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-06-01T00:00:00", "pubType": "proceedings", "pages": "8808-8816", "year": "2018", "issn": null, "isbn": "978-1-5386-6420-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "642000i798", "articleId": "17D45VUZMVJ", "__typename": "AdjacentArticleType" }, "next": { "fno": "642000i817", "articleId": "17D45W2WyzV", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccv/2017/1032/0/1032b520", "title": "Photographic Image Synthesis with Cascaded Refinement Networks", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032b520/12OmNBhHtgv", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2000/0750/2/07502622", "title": "Semi-Parametric Signal Classification", "doi": null, "abstractUrl": "/proceedings-article/icpr/2000/07502622/12OmNBv2Cg4", "parentPublication": { "id": "proceedings/icpr/2000/0750/2", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2015/6964/0/07298748", "title": "Matching-CNN meets KNN: Quasi-parametric human parsing", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2015/07298748/12OmNwJgAFc", "parentPublication": { "id": "proceedings/cvpr/2015/6964/0", "title": "2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/8851c479", "title": "Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851c479/12OmNx9FhLO", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccrd/2010/4043/0/4043a465", "title": "Estimation in Semi-parametric and Additive Regression Using Smoothing and Regression Spline", "doi": null, "abstractUrl": "/proceedings-article/iccrd/2010/4043a465/12OmNyYm2DN", "parentPublication": { "id": "proceedings/iccrd/2010/4043/0", "title": "Computer Research and Development, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000h986", "title": "Inferring Semantic Layout for Hierarchical Text-to-Image Synthesis", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000h986/17D45VTRoCU", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000g199", "title": "Photographic Text-to-Image Synthesis with a Hierarchically-Nested Adversarial Network", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000g199/17D45VWpMyp", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000i456", "title": "TextureGAN: Controlling Deep Image Synthesis with Texture Patches", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000i456/17D45Xtvpaw", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/09009043", "title": "Diverse Image Synthesis From Semantic Layouts via Conditional IMLE", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/09009043/1hVlhKiwIhi", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800m2823", "title": "DeepLPF: Deep Local Parametric Filters for Image Enhancement", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800m2823/1m3om0mzhcc", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1B12DGrwoyQ", "title": "2022 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)", "acronym": "wacv", "groupId": "1000040", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1B13Xy0o1UI", "doi": "10.1109/WACV51458.2022.00203", "title": "VCSeg: Virtual Camera Adaptation for Road Segmentation", "normalizedTitle": "VCSeg: Virtual Camera Adaptation for Road Segmentation", "abstract": "Domain shift limits generalization in many problem domains. For road segmentation, one of the principal causes of domain shift is variation in the geometric camera parameters, which results in misregistration of scene structure between images. To address this issue, we decompose the shift into two components: Between-camera shift and within-camera shift. To handle between-camera shift, we assume that average camera parameters are known or can be estimated and use this knowledge to rectify both source and target domain images to a standard virtual camera model. To handle within-camera shift, we use estimates of road vanishing points to correct for shifts in camera pan and tilt. While this approach improves alignment, it produces gaps in the virtual image that complicates network training. To solve this problem, we introduce a novel projective image completion method that fills these gaps in a plausible way. Using five diverse and challenging road segmentation datasets, we demonstrate that our virtual camera method dramatically improves road segmentation performance when generalizing across cameras, and propose that this be integrated as a standard component of road segmentation systems to improve generalization.", "abstracts": [ { "abstractType": "Regular", "content": "Domain shift limits generalization in many problem domains. For road segmentation, one of the principal causes of domain shift is variation in the geometric camera parameters, which results in misregistration of scene structure between images. To address this issue, we decompose the shift into two components: Between-camera shift and within-camera shift. To handle between-camera shift, we assume that average camera parameters are known or can be estimated and use this knowledge to rectify both source and target domain images to a standard virtual camera model. To handle within-camera shift, we use estimates of road vanishing points to correct for shifts in camera pan and tilt. While this approach improves alignment, it produces gaps in the virtual image that complicates network training. To solve this problem, we introduce a novel projective image completion method that fills these gaps in a plausible way. Using five diverse and challenging road segmentation datasets, we demonstrate that our virtual camera method dramatically improves road segmentation performance when generalizing across cameras, and propose that this be integrated as a standard component of road segmentation systems to improve generalization.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Domain shift limits generalization in many problem domains. For road segmentation, one of the principal causes of domain shift is variation in the geometric camera parameters, which results in misregistration of scene structure between images. To address this issue, we decompose the shift into two components: Between-camera shift and within-camera shift. To handle between-camera shift, we assume that average camera parameters are known or can be estimated and use this knowledge to rectify both source and target domain images to a standard virtual camera model. To handle within-camera shift, we use estimates of road vanishing points to correct for shifts in camera pan and tilt. While this approach improves alignment, it produces gaps in the virtual image that complicates network training. To solve this problem, we introduce a novel projective image completion method that fills these gaps in a plausible way. Using five diverse and challenging road segmentation datasets, we demonstrate that our virtual camera method dramatically improves road segmentation performance when generalizing across cameras, and propose that this be integrated as a standard component of road segmentation systems to improve generalization.", "fno": "091500b969", "keywords": [ "Cameras", "Computer Vision", "Image Resolution", "Image Segmentation", "Object Detection", "Road Vehicles", "Roads", "Traffic Engineering Computing", "Virtual Camera Adaptation", "Domain Shift", "Problem Domains", "Geometric Camera Parameters", "Between Camera Shift", "Within Camera Shift", "Average Camera Parameters", "Target Domain Images", "Standard Virtual Camera Model", "Camera Pan", "Virtual Image", "Novel Projective Image Completion Method", "Diverse Road Segmentation Datasets", "Challenging Road Segmentation Datasets", "Virtual Camera Method", "Road Segmentation Performance", "Cameras", "Road Segmentation Systems", "Training", "Image Segmentation", "Computer Vision", "Roads", "Cameras", "Standards", "Segmentation", "Grouping And Shape Scene Understanding", "Transfer", "Few Shot", "Semi And Un Supervised Learning" ], "authors": [ { "affiliation": "York University,Toronto,Canada", "fullName": "Gong Cheng", "givenName": "Gong", "surname": "Cheng", "__typename": "ArticleAuthorType" }, { "affiliation": "York University,Toronto,Canada", "fullName": "James H. Elder", "givenName": "James H.", "surname": "Elder", "__typename": "ArticleAuthorType" } ], "idPrefix": "wacv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-01-01T00:00:00", "pubType": "proceedings", "pages": "1969-1978", "year": "2022", "issn": null, "isbn": "978-1-6654-0915-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [ { "id": "1B13Xu2hO8M", "name": "pwacv202209150-09707048s1-mm_091500b969.zip", "size": "8.13 MB", "location": "https://www.computer.org/csdl/api/v1/extra/pwacv202209150-09707048s1-mm_091500b969.zip", "__typename": "WebExtraType" } ], "adjacentArticles": { "previous": { "fno": "091500b959", "articleId": "1B13XKh70vC", "__typename": "AdjacentArticleType" }, "next": { "fno": "091500b979", "articleId": "1B12Pcjgxaw", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ivs/2005/8961/0/01505200", "title": "Unified stereovision for ground, road, and obstacle detection", "doi": null, "abstractUrl": "/proceedings-article/ivs/2005/01505200/12OmNASraOj", "parentPublication": { "id": "proceedings/ivs/2005/8961/0", "title": "2005 IEEE Intelligent Vehicles Symposium Proceedings", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2016/2491/0/2491a424", "title": "Road Segmentation in Street View Images Using Texture Information", "doi": null, "abstractUrl": "/proceedings-article/crv/2016/2491a424/12OmNqGiu4L", "parentPublication": { "id": "proceedings/crv/2016/2491/0", "title": "2016 13th Conference on Computer and Robot Vision (CRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bigcomp/2018/3649/0/364901a649", "title": "Road and Lane Detection Using Stereo Camera", "doi": null, "abstractUrl": "/proceedings-article/bigcomp/2018/364901a649/12OmNsdo6wz", "parentPublication": { "id": "proceedings/bigcomp/2018/3649/0", "title": "2018 IEEE International Conference on Big Data and Smart Computing (BigComp)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2017/1034/0/1034a174", "title": "Distantly Supervised Road Segmentation", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2017/1034a174/12OmNzC5SEv", "parentPublication": { "id": "proceedings/iccvw/2017/1034/0", "title": "2017 IEEE International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600r7242", "title": "Topology Preserving Local Road Network Estimation from Single Onboard Camera Image", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600r7242/1H0Nq5J2rHa", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2023/9346/0/934600f924", "title": "BEVSegFormer: Bird's Eye View Semantic Segmentation From Arbitrary Camera Rigs", "doi": null, "abstractUrl": "/proceedings-article/wacv/2023/934600f924/1KxVCxFgUtG", "parentPublication": { "id": "proceedings/wacv/2023/9346/0", "title": "2023 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2020/9891/0/09108684", "title": "Geometry-Guided Adaptation for Road Segmentation", "doi": null, "abstractUrl": "/proceedings-article/crv/2020/09108684/1kpIFuyIHxm", "parentPublication": { "id": "proceedings/crv/2020/9891/0", "title": "2020 17th Conference on Computer and Robot Vision (CRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2020/1331/0/09102890", "title": "Hsi Road: A Hyper Spectral Image Dataset For Road Segmentation", "doi": null, "abstractUrl": "/proceedings-article/icme/2020/09102890/1kwrjONk8Pm", "parentPublication": { "id": "proceedings/icme/2020/1331/0", "title": "2020 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvidl/2020/9481/0/948100a246", "title": "Road Marking Detection Based on Mask R-CNN Instance Segmentation Model", "doi": null, "abstractUrl": "/proceedings-article/cvidl/2020/948100a246/1pbeaIO9EqY", "parentPublication": { "id": "proceedings/cvidl/2020/9481/0", "title": "2020 International Conference on Computer Vision, Image and Deep Learning (CVIDL)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2021/0191/0/019100d042", "title": "SS-SFDA : Self-Supervised Source-Free Domain Adaptation for Road Segmentation in Hazardous Environments", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2021/019100d042/1yNhX2su1tC", "parentPublication": { "id": "proceedings/iccvw/2021/0191/0", "title": "2021 IEEE/CVF International Conference on Computer Vision Workshops (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNx8wTf0", "title": "2004 International Conference on Cyberworlds", "acronym": "cw", "groupId": "1000175", "volume": "0", "displayVolume": "0", "year": "2004", "__typename": "ProceedingType" }, "article": { "id": "12OmNApcus6", "doi": "10.1109/CW.2004.42", "title": "Interactive Point-Based Painterly Rendering", "normalizedTitle": "Interactive Point-Based Painterly Rendering", "abstract": "Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for rendering surfaces from their points, or point sets directly, were proposed. But so far, no NPR like painterly rendering has been proposed for point sets. In this paper, we propose an interactive point-based painterly rendering algorithm. The Interactive frame rate is achieved by using both a point-based approach to represent the geometry of the surface and an image-based approach for the rendering. Our algorithm achieves interactive rates and outperforms mesh-based previously reported results. A by-product of our work, we also provide a faster, higher quality IBPR algorithm. We have showed that using most sophisticated statistical approach, we could improve the rendering quality.", "abstracts": [ { "abstractType": "Regular", "content": "Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for rendering surfaces from their points, or point sets directly, were proposed. But so far, no NPR like painterly rendering has been proposed for point sets. In this paper, we propose an interactive point-based painterly rendering algorithm. The Interactive frame rate is achieved by using both a point-based approach to represent the geometry of the surface and an image-based approach for the rendering. Our algorithm achieves interactive rates and outperforms mesh-based previously reported results. A by-product of our work, we also provide a faster, higher quality IBPR algorithm. We have showed that using most sophisticated statistical approach, we could improve the rendering quality.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for rendering surfaces from their points, or point sets directly, were proposed. But so far, no NPR like painterly rendering has been proposed for point sets. In this paper, we propose an interactive point-based painterly rendering algorithm. The Interactive frame rate is achieved by using both a point-based approach to represent the geometry of the surface and an image-based approach for the rendering. Our algorithm achieves interactive rates and outperforms mesh-based previously reported results. A by-product of our work, we also provide a faster, higher quality IBPR algorithm. We have showed that using most sophisticated statistical approach, we could improve the rendering quality.", "fno": "21400293", "keywords": [ "Point Based Rendering", "Non Photo Realistic Rendering" ], "authors": [ { "affiliation": "Keio University, SFC, Japan", "fullName": "Hiroaki Kawata", "givenName": "Hiroaki", "surname": "Kawata", "__typename": "ArticleAuthorType" }, { "affiliation": "Creatis Laboratory, Insa de Lyon, France", "fullName": "Alexandre Gouaillard", "givenName": "Alexandre", "surname": "Gouaillard", "__typename": "ArticleAuthorType" }, { "affiliation": "Keio University, SFC, Japan", "fullName": "Takashi Kanai", "givenName": "Takashi", "surname": "Kanai", "__typename": "ArticleAuthorType" } ], "idPrefix": "cw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2004-11-01T00:00:00", "pubType": "proceedings", "pages": "293-299", "year": "2004", "issn": null, "isbn": "0-7695-2140-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "21400286", "articleId": "12OmNC8MsF0", "__typename": "AdjacentArticleType" }, "next": { "fno": "21400300", "articleId": "12OmNzYeB1m", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2010/9343/0/05643575", "title": "Painterly rendering with coherence for augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2010/05643575/12OmNAWYKH2", "parentPublication": { "id": "proceedings/ismar/2010/9343/0", "title": "2010 IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402552", "title": "A non-photorealistic rendering framework with temporal coherence for augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402552/12OmNs59JGh", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isvri/2011/0054/0/05759610", "title": "Painterly rendering with coherence for augmented reality", "doi": null, "abstractUrl": "/proceedings-article/isvri/2011/05759610/12OmNx3q71Z", "parentPublication": { "id": "proceedings/isvri/2011/0054/0", "title": "2011 IEEE International Symposium on VR Innovation (ISVRI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2003/2028/0/20280472", "title": "INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System", "doi": null, "abstractUrl": "/proceedings-article/pg/2003/20280472/12OmNyRPgRb", "parentPublication": { "id": "proceedings/pg/2003/2028/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/psivt/2010/4285/0/4285a462", "title": "Artistic Emulation - Filter Blending for Painterly Rendering", "doi": null, "abstractUrl": "/proceedings-article/psivt/2010/4285a462/12OmNyRg48N", "parentPublication": { "id": "proceedings/psivt/2010/4285/0", "title": "Image and Video Technology, Pacific-Rim Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvgip/2008/3476/0/3476a568", "title": "Real-Time Painterly Rendering of Terrains", "doi": null, "abstractUrl": "/proceedings-article/icvgip/2008/3476a568/12OmNyen1vF", "parentPublication": { "id": "proceedings/icvgip/2008/3476/0", "title": "Computer Vision, Graphics &amp; Image Processing, Indian Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2006/2606/0/26060378", "title": "Enhancement of Moment Based Painterly Rendering Using Connected Components", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2006/26060378/12OmNzAoi1l", "parentPublication": { "id": "proceedings/cgiv/2006/2606/0", "title": "International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2007/01/c1013", "title": "Stylized Rendering for Anatomic Visualization", "doi": null, "abstractUrl": "/magazine/cs/2007/01/c1013/13rRUwcAqmF", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/01/v0061", "title": "Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy", "doi": null, "abstractUrl": "/journal/tg/2006/01/v0061/13rRUxBJhFm", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030475", "title": "AniPaint: Interactive Painterly Animation from Video", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030475/13rRUygT7sB", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxETa76", "title": "Computer Animation", "acronym": "ca", "groupId": "1000121", "volume": "0", "displayVolume": "0", "year": "1996", "__typename": "ProceedingType" }, "article": { "id": "12OmNwfKjaJ", "doi": "10.1109/CA.1996.540489", "title": "Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video", "normalizedTitle": "Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video", "abstract": "We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These tools share common goals but rely on varying details of physical and geometric modeling and in their input measurement system. Accurate facial modeling involves fine details of geometry and muscle coarticulation. By coupling pixel-by-pixel measurements of surface motion to a physically-based face model and a muscle control model, we have been able to obtain detailed spatio-temporal records of both the displacement of each point on the facial surface and the muscle control required to produce the observed facial motion. We will discuss the importance of this visually extracted representation in terms or realistic facial motion synthesis. A similar method that uses an ellipsoidal model of the head coupled with detailed estimates of visual motion allows accurate tracking of head motion in 3-D. Additionally, by coupling sparse, fast visual measurements with our physically-based model via an interpolation process, we have produced a real-time interactive facial animation/mimicking system.", "abstracts": [ { "abstractType": "Regular", "content": "We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These tools share common goals but rely on varying details of physical and geometric modeling and in their input measurement system. Accurate facial modeling involves fine details of geometry and muscle coarticulation. By coupling pixel-by-pixel measurements of surface motion to a physically-based face model and a muscle control model, we have been able to obtain detailed spatio-temporal records of both the displacement of each point on the facial surface and the muscle control required to produce the observed facial motion. We will discuss the importance of this visually extracted representation in terms or realistic facial motion synthesis. A similar method that uses an ellipsoidal model of the head coupled with detailed estimates of visual motion allows accurate tracking of head motion in 3-D. Additionally, by coupling sparse, fast visual measurements with our physically-based model via an interpolation process, we have produced a real-time interactive facial animation/mimicking system.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These tools share common goals but rely on varying details of physical and geometric modeling and in their input measurement system. Accurate facial modeling involves fine details of geometry and muscle coarticulation. By coupling pixel-by-pixel measurements of surface motion to a physically-based face model and a muscle control model, we have been able to obtain detailed spatio-temporal records of both the displacement of each point on the facial surface and the muscle control required to produce the observed facial motion. We will discuss the importance of this visually extracted representation in terms or realistic facial motion synthesis. A similar method that uses an ellipsoidal model of the head coupled with detailed estimates of visual motion allows accurate tracking of head motion in 3-D. Additionally, by coupling sparse, fast visual measurements with our physically-based model via an interpolation process, we have produced a real-time interactive facial animation/mimicking system.", "fno": "75880068", "keywords": [ "Facial Modeling", "Facial Animation", "Interactive Animation", "Expressions And Gestures", "Computer Vision" ], "authors": [ { "affiliation": "Perceptual Computing Section, The Media Laboratory, Massachusetts Institute of Technology", "fullName": "Irfan Essa", "givenName": "Irfan", "surname": "Essa", "__typename": "ArticleAuthorType" }, { "affiliation": "Perceptual Computing Section, The Media Laboratory, Massachusetts Institute of Technology", "fullName": "Sumit Basu", "givenName": "Sumit", "surname": "Basu", "__typename": "ArticleAuthorType" }, { "affiliation": "Perceptual Computing Section, The Media Laboratory, Massachusetts Institute of Technology", "fullName": "Trevor Darrell", "givenName": "Trevor", "surname": "Darrell", "__typename": "ArticleAuthorType" }, { "affiliation": "Perceptual Computing Section, The Media Laboratory, Massachusetts Institute of Technology", "fullName": "Alex Pentland", "givenName": "Alex", "surname": "Pentland", "__typename": "ArticleAuthorType" } ], "idPrefix": "ca", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1996-06-01T00:00:00", "pubType": "proceedings", "pages": "68", "year": "1996", "issn": "1087-4844", "isbn": "0-8186-7588-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "75880058", "articleId": "12OmNqzu6Sy", "__typename": "AdjacentArticleType" }, "next": { "fno": "75880080", "articleId": "12OmNzl3WOZ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzZmZqY", "title": "International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06)", "acronym": "cgiv", "groupId": "1001775", "volume": "0", "displayVolume": "0", "year": "2006", "__typename": "ProceedingType" }, "article": { "id": "12OmNzAoi1l", "doi": "10.1109/CGIV.2006.38", "title": "Enhancement of Moment Based Painterly Rendering Using Connected Components", "normalizedTitle": "Enhancement of Moment Based Painterly Rendering Using Connected Components", "abstract": "Moment functions have been used recently to compute stroke parameters for painterly rendering applications. The technique is based on the estimation of geometric features of the intensity distribution in small windowed images to obtain the brush size, colour and direction. This paper proposes an improvement of this method, by additionally extracting the connected components so that adjacent regions of similar colour are grouped for generating large and noticeable brush stroke images. An iterative coarse-to-fine rendering algorithm is used for painting regions of varying colour frequencies. Performance improvements over the existing technique are discussed with several examples.", "abstracts": [ { "abstractType": "Regular", "content": "Moment functions have been used recently to compute stroke parameters for painterly rendering applications. The technique is based on the estimation of geometric features of the intensity distribution in small windowed images to obtain the brush size, colour and direction. This paper proposes an improvement of this method, by additionally extracting the connected components so that adjacent regions of similar colour are grouped for generating large and noticeable brush stroke images. An iterative coarse-to-fine rendering algorithm is used for painting regions of varying colour frequencies. Performance improvements over the existing technique are discussed with several examples.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Moment functions have been used recently to compute stroke parameters for painterly rendering applications. The technique is based on the estimation of geometric features of the intensity distribution in small windowed images to obtain the brush size, colour and direction. This paper proposes an improvement of this method, by additionally extracting the connected components so that adjacent regions of similar colour are grouped for generating large and noticeable brush stroke images. An iterative coarse-to-fine rendering algorithm is used for painting regions of varying colour frequencies. Performance improvements over the existing technique are discussed with several examples.", "fno": "26060378", "keywords": [ "Painterly Rendering", "Non Photorealistic Rendering", "Geometric Moments", "Connected Component Image" ], "authors": [ { "affiliation": "University Of Canterbury, New Zealand", "fullName": "M. Obaid", "givenName": "M.", "surname": "Obaid", "__typename": "ArticleAuthorType" }, { "affiliation": "University Of Canterbury, New Zealand", "fullName": "R. Mukundan", "givenName": "R.", "surname": "Mukundan", "__typename": "ArticleAuthorType" }, { "affiliation": "University Of Canterbury, New Zealand", "fullName": "T. Bell", "givenName": "T.", "surname": "Bell", "__typename": "ArticleAuthorType" } ], "idPrefix": "cgiv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2006-07-01T00:00:00", "pubType": "proceedings", "pages": "378-383", "year": "2006", "issn": null, "isbn": "0-7695-2606-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "26060372", "articleId": "12OmNCcbE8T", "__typename": "AdjacentArticleType" }, "next": { "fno": "26060384", "articleId": "12OmNrJiCIu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cw/2004/2140/0/21400293", "title": "Interactive Point-Based Painterly Rendering", "doi": null, "abstractUrl": "/proceedings-article/cw/2004/21400293/12OmNApcus6", "parentPublication": { "id": "proceedings/cw/2004/2140/0", "title": "2004 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402552", "title": "A non-photorealistic rendering framework with temporal coherence for augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402552/12OmNs59JGh", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cmvit/2017/4993/0/07878716", "title": "Generation of Stereo Oil Paintings from RGBD Images", "doi": null, "abstractUrl": "/proceedings-article/cmvit/2017/07878716/12OmNxT56Bx", "parentPublication": { "id": "proceedings/cmvit/2017/4993/0", "title": "2017 International Conference on Machine Vision and Information Technology (CMVIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/psivt/2010/4285/0/4285a462", "title": "Artistic Emulation - Filter Blending for Painterly Rendering", "doi": null, "abstractUrl": "/proceedings-article/psivt/2010/4285a462/12OmNyRg48N", "parentPublication": { "id": "proceedings/psivt/2010/4285/0", "title": "Image and Video Technology, Pacific-Rim Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvgip/2008/3476/0/3476a568", "title": "Real-Time Painterly Rendering of Terrains", "doi": null, "abstractUrl": "/proceedings-article/icvgip/2008/3476a568/12OmNyen1vF", "parentPublication": { "id": "proceedings/icvgip/2008/3476/0", "title": "Computer Vision, Graphics &amp; Image Processing, Indian Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ispaw/2011/4429/0/4429a055", "title": "Brushstroke Control from Image Saliency", "doi": null, "abstractUrl": "/proceedings-article/ispaw/2011/4429a055/12OmNzXnNsj", "parentPublication": { "id": "proceedings/ispaw/2011/4429/0", "title": "Parallel and Distributed Processing with Applications Workshops, IEEE International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2002/1846/0/18460244", "title": "Multiscale Moment-Based Painterly Rendering", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2002/18460244/12OmNzZmZpg", "parentPublication": { "id": "proceedings/sibgrapi/2002/1846/0", "title": "Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/01/ttg2011010074", "title": "Video Painting with Space-Time-Varying Style Parameters", "doi": null, "abstractUrl": "/journal/tg/2011/01/ttg2011010074/13rRUxAAT0N", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/01/v0061", "title": "Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy", "doi": null, "abstractUrl": "/journal/tg/2006/01/v0061/13rRUxBJhFm", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030475", "title": "AniPaint: Interactive Painterly Animation from Video", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030475/13rRUygT7sB", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxFJXDa", "title": "International Symposium on Ubiquitous Virtual Reality", "acronym": "isuvr", "groupId": "1002009", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNB836Iy", "doi": "10.1109/ISUVR.2011.15", "title": "Cartoon-Like Stylization for Character Animation", "normalizedTitle": "Cartoon-Like Stylization for Character Animation", "abstract": "Three different types of cartoon-like stylization methods are introduced. First, we introduce the rubber-like exaggeration method that allows a virtual character to stretch and bend its limbs flexibly by subdividing the joint hierarchy. Second, a slow-in and slow-out filter is introduced, which is based on the time-shift filter and is useful to give a slow-in and slow-out effect to a character. Finally, we briefly introduce the optimization-based method that exaggerates the motion both spatially and temporally in order to give a good squash-and-stretch effect.", "abstracts": [ { "abstractType": "Regular", "content": "Three different types of cartoon-like stylization methods are introduced. First, we introduce the rubber-like exaggeration method that allows a virtual character to stretch and bend its limbs flexibly by subdividing the joint hierarchy. Second, a slow-in and slow-out filter is introduced, which is based on the time-shift filter and is useful to give a slow-in and slow-out effect to a character. Finally, we briefly introduce the optimization-based method that exaggerates the motion both spatially and temporally in order to give a good squash-and-stretch effect.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Three different types of cartoon-like stylization methods are introduced. First, we introduce the rubber-like exaggeration method that allows a virtual character to stretch and bend its limbs flexibly by subdividing the joint hierarchy. Second, a slow-in and slow-out filter is introduced, which is based on the time-shift filter and is useful to give a slow-in and slow-out effect to a character. Finally, we briefly introduce the optimization-based method that exaggerates the motion both spatially and temporally in order to give a good squash-and-stretch effect.", "fno": "4420b048", "keywords": [ "Character Animation", "Cartoon Like Stylization", "Subjoint Hierarchy", "Time Shift Filter", "Nonlinear Optimization" ], "authors": [ { "affiliation": null, "fullName": "Ji-yong Kwon", "givenName": "Ji-yong", "surname": "Kwon", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "In-Kwon Lee", "givenName": "In-Kwon", "surname": "Lee", "__typename": "ArticleAuthorType" } ], "idPrefix": "isuvr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-07-01T00:00:00", "pubType": "proceedings", "pages": "48-51", "year": "2011", "issn": null, "isbn": "978-0-7695-4420-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4420b044", "articleId": "12OmNqHqSs6", "__typename": "AdjacentArticleType" }, "next": { "fno": "4420b052", "articleId": "12OmNxRWIex", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/pacific-graphics/2010/4205/0/4205a001", "title": "Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation", "doi": null, "abstractUrl": "/proceedings-article/pacific-graphics/2010/4205a001/12OmNCf1Dqs", "parentPublication": { "id": "proceedings/pacific-graphics/2010/4205/0", "title": "Pacific Conference on Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2007/3009/0/30090018", "title": "Rubber-like Exaggeration for Character Animation", "doi": null, "abstractUrl": "/proceedings-article/pg/2007/30090018/12OmNCga1NF", "parentPublication": { "id": "proceedings/pg/2007/3009/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icctd/2009/3892/2/3892b435", "title": "Motion Graph for Character Animation: Design Considerations", "doi": null, "abstractUrl": "/proceedings-article/icctd/2009/3892b435/12OmNrGb2kv", "parentPublication": { "id": "proceedings/icctd/2009/3892/2", "title": "Computer Technology and Development, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ichit/2008/3328/0/3328a222", "title": "Character Animation Tool ?Biped Hand Selector?", "doi": null, "abstractUrl": "/proceedings-article/ichit/2008/3328a222/12OmNrkT7y9", "parentPublication": { "id": "proceedings/ichit/2008/3328/0", "title": "2008 International Conference on Convergence and Hybrid Information Technology (ICHIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cso/2010/4030/2/4030b447", "title": "2D Cartoon Character Deformation by Sketch Skeleton", "doi": null, "abstractUrl": "/proceedings-article/cso/2010/4030b447/12OmNxWLTkO", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/1996/7588/0/75880110", "title": "On The Silhouette Cartoon Animation", "doi": null, "abstractUrl": "/proceedings-article/ca/1996/75880110/12OmNyNQSPN", "parentPublication": { "id": "proceedings/ca/1996/7588/0", "title": "Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isuvr/2010/4124/0/4124a012", "title": "Physics-Based Character Animation for AR Applications", "doi": null, "abstractUrl": "/proceedings-article/isuvr/2010/4124a012/12OmNzzP5BN", "parentPublication": { "id": "proceedings/isuvr/2010/4124/0", "title": "International Symposium on Ubiquitous Virtual Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/07/ttg2012071156", "title": "EXCOL: An EXtract-and-COmplete Layering Approach to Cartoon Animation Reusing", "doi": null, "abstractUrl": "/journal/tg/2012/07/ttg2012071156/13rRUwgQpDt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030488", "title": "The Squash-and-Stretch Stylization for Character Motions", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030488/13rRUxC0SW7", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iiai-aai/2018/7447/0/744701a877", "title": "Development and Evaluation of an Exaggerated Expression Animation Support System Using Maya", "doi": null, "abstractUrl": "/proceedings-article/iiai-aai/2018/744701a877/19m3zlb3YAw", "parentPublication": { "id": "proceedings/iiai-aai/2018/7447/0", "title": "2018 7th International Congress on Advanced Applied Informatics (IIAI-AAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNrkjVbL", "title": "Computer Graphics and Applications, Pacific Conference on", "acronym": "pg", "groupId": "1000130", "volume": "0", "displayVolume": "0", "year": "2007", "__typename": "ProceedingType" }, "article": { "id": "12OmNCga1NF", "doi": "10.1109/PG.2007.25", "title": "Rubber-like Exaggeration for Character Animation", "normalizedTitle": "Rubber-like Exaggeration for Character Animation", "abstract": "Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using B?ezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.", "abstracts": [ { "abstractType": "Regular", "content": "Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using B?ezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using B?ezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.", "fno": "30090018", "keywords": [], "authors": [ { "affiliation": null, "fullName": "Ji-yong Kwon", "givenName": "Ji-yong", "surname": "Kwon", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "In-Kwon Lee", "givenName": "In-Kwon", "surname": "Lee", "__typename": "ArticleAuthorType" } ], "idPrefix": "pg", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2007-11-01T00:00:00", "pubType": "proceedings", "pages": "18-26", "year": "2007", "issn": "1550-4085", "isbn": "0-7695-3009-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "30090009", "articleId": "12OmNBTawlq", "__typename": "AdjacentArticleType" }, "next": { "fno": "30090027", "articleId": "12OmNBd9T3x", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/isuvr/2011/4420/0/4420b048", "title": "Cartoon-Like Stylization for Character Animation", "doi": null, "abstractUrl": "/proceedings-article/isuvr/2011/4420b048/12OmNB836Iy", "parentPublication": { "id": "proceedings/isuvr/2011/4420/0", "title": "International Symposium on Ubiquitous Virtual Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2003/2028/0/20280455", "title": "Hybrid Control for Interactive Character Animation", "doi": null, "abstractUrl": "/proceedings-article/pg/2003/20280455/12OmNCbU2YI", "parentPublication": { "id": "proceedings/pg/2003/2028/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacific-graphics/2010/4205/0/4205a001", "title": "Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation", "doi": null, "abstractUrl": "/proceedings-article/pacific-graphics/2010/4205a001/12OmNCf1Dqs", "parentPublication": { "id": "proceedings/pacific-graphics/2010/4205/0", "title": "Pacific Conference on Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2004/2177/0/21770841", "title": "Control of Motion in Character Animation", "doi": null, "abstractUrl": "/proceedings-article/iv/2004/21770841/12OmNCfSqGT", "parentPublication": { "id": "proceedings/iv/2004/2177/0", "title": "Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2015/7673/0/7673a185", "title": "Real-Time 2.5D Facial Cartoon Animation Based on Pose and Expression Estimation", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2015/7673a185/12OmNvSKNRM", "parentPublication": { "id": "proceedings/icvrv/2015/7673/0", "title": "2015 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2003/04/mcg2003040054", "title": "Stylized Highlights for Cartoon Rendering and Animation", "doi": null, "abstractUrl": "/magazine/cg/2003/04/mcg2003040054/13rRUwInvnh", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030488", "title": "The Squash-and-Stretch Stylization for Character Motions", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030488/13rRUxC0SW7", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2017/04/mcg2017040030", "title": "Data-Driven Approach to Synthesizing Facial Animation Using Motion Capture", "doi": null, "abstractUrl": "/magazine/cg/2017/04/mcg2017040030/13rRUyeTVkv", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/netcit/2022/9273/0/927300a622", "title": "Fast Adaptive Character Animation Synthesis Algorithm Based on Depth Image Sequence", "doi": null, "abstractUrl": "/proceedings-article/netcit/2022/927300a622/1LSPS1Pu7YY", "parentPublication": { "id": "proceedings/netcit/2022/9273/0", "title": "2022 2nd International Conference on Networking, Communications and Information Technology (NetCIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090677", "title": "PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090677/1jIxxM75R4I", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzcxZeF", "title": "Computer Graphics, Imaging and Visualisation (CGIV 2007)", "acronym": "cgiv", "groupId": "1001775", "volume": "0", "displayVolume": "0", "year": "2007", "__typename": "ProceedingType" }, "article": { "id": "12OmNxFaLFA", "doi": "10.1109/CGIV.2007.48", "title": "How Psychophysical Perception of Motion and Image relates to Animation Practice", "normalizedTitle": "How Psychophysical Perception of Motion and Image relates to Animation Practice", "abstract": "This paper investigates the difference between seeing and perceiving in animation. It analyses character design in the light of experiments in face recognition, in particular how iconic a character can be in design. It discusses whether a universal theory can be applied and if caricatures are really ?super-portraits? that echo how brains recall faces. The psychophysical perception of motion in animation is analysed in the light of animation principles such as ?squash and stretch? and ?isolation?. Using made and found examples, the paper looks at how signature movement and animation principles are now being supplemented or even supplanted by motion capture and posits what this means for animation in the future. The paper maps popular animation characters within two specially designed triangular charts for image and for motion. It analyses the resulting images in terms of perceived and received information, looking particularly at the region of empathic connection coined by Dr Masahiro Mori as the ?Uncanny Valley?. [1] By examining the different empathic demands motion capture makes on an audience it reaches the conclusion that both image and motion must be treated symbiotically for full analysis to be achieved.", "abstracts": [ { "abstractType": "Regular", "content": "This paper investigates the difference between seeing and perceiving in animation. It analyses character design in the light of experiments in face recognition, in particular how iconic a character can be in design. It discusses whether a universal theory can be applied and if caricatures are really ?super-portraits? that echo how brains recall faces. The psychophysical perception of motion in animation is analysed in the light of animation principles such as ?squash and stretch? and ?isolation?. Using made and found examples, the paper looks at how signature movement and animation principles are now being supplemented or even supplanted by motion capture and posits what this means for animation in the future. The paper maps popular animation characters within two specially designed triangular charts for image and for motion. It analyses the resulting images in terms of perceived and received information, looking particularly at the region of empathic connection coined by Dr Masahiro Mori as the ?Uncanny Valley?. [1] By examining the different empathic demands motion capture makes on an audience it reaches the conclusion that both image and motion must be treated symbiotically for full analysis to be achieved.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper investigates the difference between seeing and perceiving in animation. It analyses character design in the light of experiments in face recognition, in particular how iconic a character can be in design. It discusses whether a universal theory can be applied and if caricatures are really ?super-portraits? that echo how brains recall faces. The psychophysical perception of motion in animation is analysed in the light of animation principles such as ?squash and stretch? and ?isolation?. Using made and found examples, the paper looks at how signature movement and animation principles are now being supplemented or even supplanted by motion capture and posits what this means for animation in the future. The paper maps popular animation characters within two specially designed triangular charts for image and for motion. It analyses the resulting images in terms of perceived and received information, looking particularly at the region of empathic connection coined by Dr Masahiro Mori as the ?Uncanny Valley?. [1] By examining the different empathic demands motion capture makes on an audience it reaches the conclusion that both image and motion must be treated symbiotically for full analysis to be achieved.", "fno": "29280081", "keywords": [ "Psychophysical", "Animation Principles", "Uncanny Valley" ], "authors": [ { "affiliation": "Thames Valley University, UK", "fullName": "Carol MacGillivray", "givenName": "Carol", "surname": "MacGillivray", "__typename": "ArticleAuthorType" } ], "idPrefix": "cgiv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2007-08-01T00:00:00", "pubType": "proceedings", "pages": "81-88", "year": "2007", "issn": null, "isbn": "0-7695-2928-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "29280077", "articleId": "12OmNBQkx2c", "__typename": "AdjacentArticleType" }, "next": { "fno": "29280089", "articleId": "12OmNy5R3C5", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cw/2010/4215/0/4215a046", "title": "Building Hand Motion-Based Character Animation: The Case of Puppetry", "doi": null, "abstractUrl": "/proceedings-article/cw/2010/4215a046/12OmNAle6A0", "parentPublication": { "id": "proceedings/cw/2010/4215/0", "title": "2010 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dmdcm/2011/4413/0/4413a086", "title": "A Review of Dynamic Motion Control Considering Physics for Real Time Animation Character", "doi": null, "abstractUrl": "/proceedings-article/dmdcm/2011/4413a086/12OmNBJeyHe", "parentPublication": { "id": "proceedings/dmdcm/2011/4413/0", "title": "Digital Media and Digital Content Management, Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2004/2177/0/21770841", "title": "Control of Motion in Character Animation", "doi": null, "abstractUrl": "/proceedings-article/iv/2004/21770841/12OmNCfSqGT", "parentPublication": { "id": "proceedings/iv/2004/2177/0", "title": "Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2004/2178/0/21780052", "title": "A Study of Practical Approach of Using Motion Capture and Keyframe Animation Techniques", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2004/21780052/12OmNy3AgDN", "parentPublication": { "id": "proceedings/cgiv/2004/2178/0", "title": "Proceedings. International Conference on Computer Graphics, Imaging and Visualization, 2004. CGIV 2004.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2015/9403/0/9403a379", "title": "Towards Crowd-Sourced Parameter Optimisation for Procedural Animation", "doi": null, "abstractUrl": "/proceedings-article/cw/2015/9403a379/12OmNy68EOG", "parentPublication": { "id": "proceedings/cw/2015/9403/0", "title": "2015 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2004/2177/0/21770849", "title": "A Study on Practical Approach of Using Motion Capture and Keyframe Animation Techniques", "doi": null, "abstractUrl": "/proceedings-article/iv/2004/21770849/12OmNzdoMvf", "parentPublication": { "id": "proceedings/iv/2004/2177/0", "title": "Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isuvr/2010/4124/0/4124a012", "title": "Physics-Based Character Animation for AR Applications", "doi": null, "abstractUrl": "/proceedings-article/isuvr/2010/4124a012/12OmNzzP5BN", "parentPublication": { "id": "proceedings/isuvr/2010/4124/0", "title": "International Symposium on Ubiquitous Virtual Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/05/ttg2013050762", "title": "Interactive Animation of 4D Performance Capture", "doi": null, "abstractUrl": "/journal/tg/2013/05/ttg2013050762/13rRUxOve9H", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/netcit/2022/9273/0/927300a622", "title": "Fast Adaptive Character Animation Synthesis Algorithm Based on Depth Image Sequence", "doi": null, "abstractUrl": "/proceedings-article/netcit/2022/927300a622/1LSPS1Pu7YY", "parentPublication": { "id": "proceedings/netcit/2022/9273/0", "title": "2022 2nd International Conference on Networking, Communications and Information Technology (NetCIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090677", "title": "PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090677/1jIxxM75R4I", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "19m3yLbYQdq", "title": "2018 7th International Congress on Advanced Applied Informatics (IIAI-AAI)", "acronym": "iiai-aai", "groupId": "1801921", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "19m3zlb3YAw", "doi": "10.1109/IIAI-AAI.2018.00178", "title": "Development and Evaluation of an Exaggerated Expression Animation Support System Using Maya", "normalizedTitle": "Development and Evaluation of an Exaggerated Expression Animation Support System Using Maya", "abstract": "In this paper, we develop a system that can express exaggerated objects other than human type and human type, and make it easy to create exaggerated expression animation for users who are not accustomed to animation production. We created a program to determine the extent of the exaggeration of the object by setting the degree of exaggeration to the default value and changing the value as necessary. This system is evaluated by comparative experiment experiments in which subjects generate and evaluate simple exaggerated expression animation. The system developed in this research realizes implementation in Maya using Python, and by moving the joint included in the character by manipulating the slider, it is easy for users not familiar with animation production to easily exaggerate squash and stretch It was possible to express. We evaluated that the developed system is useful as a tool for beginners.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we develop a system that can express exaggerated objects other than human type and human type, and make it easy to create exaggerated expression animation for users who are not accustomed to animation production. We created a program to determine the extent of the exaggeration of the object by setting the degree of exaggeration to the default value and changing the value as necessary. This system is evaluated by comparative experiment experiments in which subjects generate and evaluate simple exaggerated expression animation. The system developed in this research realizes implementation in Maya using Python, and by moving the joint included in the character by manipulating the slider, it is easy for users not familiar with animation production to easily exaggerate squash and stretch It was possible to express. We evaluated that the developed system is useful as a tool for beginners.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we develop a system that can express exaggerated objects other than human type and human type, and make it easy to create exaggerated expression animation for users who are not accustomed to animation production. We created a program to determine the extent of the exaggeration of the object by setting the degree of exaggeration to the default value and changing the value as necessary. This system is evaluated by comparative experiment experiments in which subjects generate and evaluate simple exaggerated expression animation. The system developed in this research realizes implementation in Maya using Python, and by moving the joint included in the character by manipulating the slider, it is easy for users not familiar with animation production to easily exaggerate squash and stretch It was possible to express. We evaluated that the developed system is useful as a tool for beginners.", "fno": "744701a877", "keywords": [ "Computer Animation", "Python", "Exaggerated Expression Animation Support System", "Maya", "Exaggerated Objects", "Animation Production", "Python", "Animation", "Production", "Shape", "Python", "Real Time Systems", "Bones", "Exaggerated Expression Animation Maya" ], "authors": [ { "affiliation": "Grad. Sch., Dept. of Inf. Eng., Kanagawa Inst. of Technol., Atsugi, Japan", "fullName": "Yusuke Sakai", "givenName": "Yusuke", "surname": "Sakai", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. of Inf. Eng., Kanagawa Inst. of Technol., Atsugi, Japan", "fullName": "Satoshi Cho", "givenName": "Satoshi", "surname": "Cho", "__typename": "ArticleAuthorType" }, { "affiliation": "Grad. Sch., Dept. of Inf. Eng., Kanagawa Inst. of Technol., Atsugi, Japan", "fullName": "Hisashi Sato", "givenName": "Hisashi", "surname": "Sato", "__typename": "ArticleAuthorType" } ], "idPrefix": "iiai-aai", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-07-01T00:00:00", "pubType": "proceedings", "pages": "877-882", "year": "2018", "issn": null, "isbn": "978-1-5386-7447-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "744701a873", "articleId": "19m3G4aWrSM", "__typename": "AdjacentArticleType" }, "next": { "fno": "744701a883", "articleId": "19m3J2tIE5W", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ism/2016/4571/0/4571a271", "title": "Robust Human Animation Skeleton Extraction Using Compatibility and Correctness Constraints", "doi": null, "abstractUrl": "/proceedings-article/ism/2016/4571a271/12OmNBkxssH", "parentPublication": { "id": "proceedings/ism/2016/4571/0", "title": "2016 IEEE International Symposium on Multimedia (ISM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2008/3381/0/3381a648", "title": "A Method for Deforming-Driven Exaggerated Facial Animation Generation", "doi": null, "abstractUrl": "/proceedings-article/cw/2008/3381a648/12OmNvTjZRQ", "parentPublication": { "id": "proceedings/cw/2008/3381/0", "title": "2008 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2009/3791/0/3791a102", "title": "Cyclic Animation of Human Body Using PDE Surfaces and Maya", "doi": null, "abstractUrl": "/proceedings-article/cw/2009/3791a102/12OmNwdtwgQ", "parentPublication": { "id": "proceedings/cw/2009/3791/0", "title": "2009 International Conference on CyberWorlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2004/8603/1/01394141", "title": "MPEG-4 compliant reproduction of face animation created in Maya", "doi": null, "abstractUrl": "/proceedings-article/icme/2004/01394141/12OmNy7h3bg", "parentPublication": { "id": "proceedings/icme/2004/8603/1", "title": "2004 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fg/2013/5545/0/06553775", "title": "Perceptual effects of damped and exaggerated facial motion in animated characters", "doi": null, "abstractUrl": "/proceedings-article/fg/2013/06553775/12OmNyTfg3l", "parentPublication": { "id": "proceedings/fg/2013/5545/0", "title": "2013 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition (FG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2012/4778/0/4778a037", "title": "A Sketch-based Skeletal Figure Animation Tool for Novice Users", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2012/4778a037/12OmNz4SOso", "parentPublication": { "id": "proceedings/cgiv/2012/4778/0", "title": "2012 Ninth International Conference on Computer Graphics, Imaging and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/viz/2009/3734/0/3734a061", "title": "Considerations for Believable Emotional Facial Expression Animation", "doi": null, "abstractUrl": "/proceedings-article/viz/2009/3734a061/12OmNzZmZrJ", "parentPublication": { "id": "proceedings/viz/2009/3734/0", "title": "Visualisation, International Conference in", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2014/4677/0/4677a130", "title": "Automatic Generation of Skeleton Animation from 3D Human Mesh Model", "doi": null, "abstractUrl": "/proceedings-article/cw/2014/4677a130/12OmNzayNus", "parentPublication": { "id": "proceedings/cw/2014/4677/0", "title": "2014 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030488", "title": "The Squash-and-Stretch Stylization for Character Motions", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030488/13rRUxC0SW7", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900g583", "title": "Deep Animation Video Interpolation in the Wild", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900g583/1yeJEtrAPMA", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyPQ4uZ", "title": "Advanced Learning Technologies, IEEE International Conference on", "acronym": "icalt", "groupId": "1000009", "volume": "0", "displayVolume": "0", "year": "2009", "__typename": "ProceedingType" }, "article": { "id": "12OmNvw2TbI", "doi": "10.1109/ICALT.2009.79", "title": "Acknowledging Practice: The Applications of Streaming Audio and Video for Tertiary Music and Dance Education", "normalizedTitle": "Acknowledging Practice: The Applications of Streaming Audio and Video for Tertiary Music and Dance Education", "abstract": "This paper argues that contrary to some other ICT application, streaming audio and video has become successful in tertiary music and dance education owing that it allows to acknowledge and build forward from the core of arts education – physical practicing. Three main applications will be referred to: the usage of exemplary video cases, real time videoconferencing, and reflecting on one’s own practice captured on audio or video. I will argue that besides it being useful for adding flexibility for prospective musicians and dancers, streaming audio and video can also provide qualitatively new possibilities for enhancing tertiary music and dance education.", "abstracts": [ { "abstractType": "Regular", "content": "This paper argues that contrary to some other ICT application, streaming audio and video has become successful in tertiary music and dance education owing that it allows to acknowledge and build forward from the core of arts education – physical practicing. Three main applications will be referred to: the usage of exemplary video cases, real time videoconferencing, and reflecting on one’s own practice captured on audio or video. I will argue that besides it being useful for adding flexibility for prospective musicians and dancers, streaming audio and video can also provide qualitatively new possibilities for enhancing tertiary music and dance education.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper argues that contrary to some other ICT application, streaming audio and video has become successful in tertiary music and dance education owing that it allows to acknowledge and build forward from the core of arts education – physical practicing. Three main applications will be referred to: the usage of exemplary video cases, real time videoconferencing, and reflecting on one’s own practice captured on audio or video. I will argue that besides it being useful for adding flexibility for prospective musicians and dancers, streaming audio and video can also provide qualitatively new possibilities for enhancing tertiary music and dance education.", "fno": "3711a101", "keywords": [ "Tertiary Dance Education", "Tertiary Music Education", "Streaming Audio", "Streaming Video" ], "authors": [ { "affiliation": null, "fullName": "Leijen", "givenName": null, "surname": "Leijen", "__typename": "ArticleAuthorType" } ], "idPrefix": "icalt", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2009-07-01T00:00:00", "pubType": "proceedings", "pages": "101-103", "year": "2009", "issn": null, "isbn": "978-0-7695-3711-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3711a098", "articleId": "12OmNvqmUF6", "__typename": "AdjacentArticleType" }, "next": { "fno": "3711a104", "articleId": "12OmNAT0mO0", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/culture-computing/2013/5047/0/5047a155", "title": "Resynchronize Japanese \"Geisha\" Dance Video Using Music of Different Styles", "doi": null, "abstractUrl": "/proceedings-article/culture-computing/2013/5047a155/12OmNB0nWdt", "parentPublication": { "id": "proceedings/culture-computing/2013/5047/0", "title": "2013 International Conference on Culture and Computing (Culture Computing)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aict/2010/4021/0/4021a100", "title": "Exploiting Annotated Video to Support Dance Education", "doi": null, "abstractUrl": "/proceedings-article/aict/2010/4021a100/12OmNBE7Mrn", "parentPublication": { "id": "proceedings/aict/2010/4021/0", "title": "Advanced International Conference on Telecommunications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2007/1016/0/04284997", "title": "Multicamera Audio-Visual Analysis of Dance Figures", "doi": null, "abstractUrl": "/proceedings-article/icme/2007/04284997/12OmNBscCWD", "parentPublication": { "id": "proceedings/icme/2007/1016/0", "title": "2007 International Conference on Multimedia & Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/devlrn/2005/9226/0/01490963", "title": "Plans for Developing Real-time Dance Interaction between QRIO and Toddlers in a Classroom Environment", "doi": null, "abstractUrl": "/proceedings-article/devlrn/2005/01490963/12OmNButpXt", "parentPublication": { "id": "proceedings/devlrn/2005/9226/0", "title": "International Conference on Development and Learning", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2009/3791/0/3791a171", "title": "Automatic Composition for Contemporary Dance Using 3D Motion Clips: Experiment on Dance Training and System Evaluation", "doi": null, "abstractUrl": "/proceedings-article/cw/2009/3791a171/12OmNwEJ0HF", "parentPublication": { "id": "proceedings/cw/2009/3791/0", "title": "2009 International Conference on CyberWorlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compcon/1995/7029/0/70290225", "title": "Using tertiary storage in video-on-demand servers", "doi": null, "abstractUrl": "/proceedings-article/compcon/1995/70290225/12OmNzAohTo", "parentPublication": { "id": "proceedings/compcon/1995/7029/0", "title": "Computer Conference, IEEE International", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030501", "title": "Example-Based Automatic Music-Driven Conventional Dance Motion Synthesis", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030501/13rRUwwaKt6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icise-ie/2021/3829/0/382900b463", "title": "Research on the application of establishing VR technology in dance communication", "doi": null, "abstractUrl": "/proceedings-article/icise-ie/2021/382900b463/1C8GGzWUhEc", "parentPublication": { "id": "proceedings/icise-ie/2021/3829/0", "title": "2021 2nd International Conference on Information Science and Education (ICISE-IE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iiai-aai/2019/2627/0/262700a178", "title": "VR Teaching Materials for Dance Practice", "doi": null, "abstractUrl": "/proceedings-article/iiai-aai/2019/262700a178/1hrLEMsofOE", "parentPublication": { "id": "proceedings/iiai-aai/2019/2627/0", "title": "2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ecit/2020/5902/0/590200a197", "title": "Research on the Optimization of Online Courses of Dance Education in Normal Universities", "doi": null, "abstractUrl": "/proceedings-article/ecit/2020/590200a197/1lgPHrH4ABa", "parentPublication": { "id": "proceedings/ecit/2020/5902/0", "title": "2020 International Conference on E-Commerce and Internet Technology (ECIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAYoKlK", "title": "2009 International Conference on CyberWorlds", "acronym": "cw", "groupId": "1000175", "volume": "0", "displayVolume": "0", "year": "2009", "__typename": "ProceedingType" }, "article": { "id": "12OmNwEJ0HF", "doi": "10.1109/CW.2009.37", "title": "Automatic Composition for Contemporary Dance Using 3D Motion Clips: Experiment on Dance Training and System Evaluation", "normalizedTitle": "Automatic Composition for Contemporary Dance Using 3D Motion Clips: Experiment on Dance Training and System Evaluation", "abstract": "We have developed an automatic composition system for contemporary dance by using 3D motion clips. Our goal is to develop some useful tools in dance education such as creation-support system for teachers and self-study system for students. Our approach is not creating natural connection but creating conceptual sequences using basic motions of contemporary dance. We present an experiment to assess whether sequences randomly selected would be appropriate for contemporary dance training and to determine some effective elements to integrate into the algorithm. As a result of the experiment, our proposed system was found to be useful and helpful for dance training.", "abstracts": [ { "abstractType": "Regular", "content": "We have developed an automatic composition system for contemporary dance by using 3D motion clips. Our goal is to develop some useful tools in dance education such as creation-support system for teachers and self-study system for students. Our approach is not creating natural connection but creating conceptual sequences using basic motions of contemporary dance. We present an experiment to assess whether sequences randomly selected would be appropriate for contemporary dance training and to determine some effective elements to integrate into the algorithm. As a result of the experiment, our proposed system was found to be useful and helpful for dance training.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We have developed an automatic composition system for contemporary dance by using 3D motion clips. Our goal is to develop some useful tools in dance education such as creation-support system for teachers and self-study system for students. Our approach is not creating natural connection but creating conceptual sequences using basic motions of contemporary dance. We present an experiment to assess whether sequences randomly selected would be appropriate for contemporary dance training and to determine some effective elements to integrate into the algorithm. As a result of the experiment, our proposed system was found to be useful and helpful for dance training.", "fno": "3791a171", "keywords": [ "Motion", "Dance", "Automatic Composition", "Choreography", "Training" ], "authors": [ { "affiliation": null, "fullName": "Asako Soga", "givenName": "Asako", "surname": "Soga", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Bin Umino", "givenName": "Bin", "surname": "Umino", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Motoko Hirayama", "givenName": "Motoko", "surname": "Hirayama", "__typename": "ArticleAuthorType" } ], "idPrefix": "cw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2009-09-01T00:00:00", "pubType": "proceedings", "pages": "171-176", "year": "2009", "issn": null, "isbn": "978-0-7695-3791-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3791a163", "articleId": "12OmNAgoV4D", "__typename": "AdjacentArticleType" }, "next": { "fno": "3791a177", "articleId": "12OmNAoUTqB", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2010/4109/0/4109b537", "title": "Recognizing Dance Motions with Segmental SVD", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109b537/12OmNBSSVfp", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2014/4677/0/4677a071", "title": "Feasibility Study for Contemporary Dance E-Learning: An Interactive Creation Support System Using 3D Motion Data", "doi": null, "abstractUrl": "/proceedings-article/cw/2014/4677a071/12OmNBaBuQH", "parentPublication": { "id": "proceedings/cw/2014/4677/0", "title": "2014 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/devlrn/2005/9226/0/01490963", "title": "Plans for Developing Real-time Dance Interaction between QRIO and Toddlers in a Classroom Environment", "doi": null, "abstractUrl": "/proceedings-article/devlrn/2005/01490963/12OmNButpXt", "parentPublication": { "id": "proceedings/devlrn/2005/9226/0", "title": "International Conference on Development and Learning", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgames/2011/1451/0/06000356", "title": "Procedural generation of Cuban dance motion", "doi": null, "abstractUrl": "/proceedings-article/cgames/2011/06000356/12OmNxHrylJ", "parentPublication": { "id": "proceedings/cgames/2011/1451/0", "title": "2011 16th International Conference on Computer Games (CGAMES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2012/4814/0/4814a045", "title": "Development of Easy-to-Use Authoring System for Noh (Japanese Traditional) Dance Animation", "doi": null, "abstractUrl": "/proceedings-article/cw/2012/4814a045/12OmNxaNGmE", "parentPublication": { "id": "proceedings/cw/2012/4814/0", "title": "2012 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2010/4215/0/4215a421", "title": "Motion Planning and Animation Variety Using Dance Motion Clips", "doi": null, "abstractUrl": "/proceedings-article/cw/2010/4215a421/12OmNxeutcq", "parentPublication": { "id": "proceedings/cw/2010/4215/0", "title": "2010 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2015/9403/0/9403a200", "title": "Automatic Composition by Body-Part Motion Synthesis for Supporting Dance Creation", "doi": null, "abstractUrl": "/proceedings-article/cw/2015/9403a200/12OmNyOq55Y", "parentPublication": { "id": "proceedings/cw/2015/9403/0", "title": "2015 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030501", "title": "Example-Based Automatic Music-Driven Conventional Dance Motion Synthesis", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030501/13rRUwwaKt6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mu/2006/01/u1037", "title": "Documenting Motion Sequences with a Personalized Annotation System", "doi": null, "abstractUrl": "/magazine/mu/2006/01/u1037/13rRUxAASPu", "parentPublication": { "id": "mags/mu", "title": "IEEE MultiMedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mu/2010/01/mmu2010010008", "title": "Information Overload: A Collaborative Dance Performance", "doi": null, "abstractUrl": "/magazine/mu/2010/01/mmu2010010008/13rRUxYIN0C", "parentPublication": { "id": "mags/mu", "title": "IEEE MultiMedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyPQ4DN", "title": "2011 16th International Conference on Computer Games (CGAMES)", "acronym": "cgames", "groupId": "1800470", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNxHrylJ", "doi": "10.1109/CGAMES.2011.6000356", "title": "Procedural generation of Cuban dance motion", "normalizedTitle": "Procedural generation of Cuban dance motion", "abstract": "Inverse kinematics greatly simplifies the animation of models: positioning the hand alone will position the entire arm. In some dance styles, the position of the feet, together with which foot the weight is on, determines much of the bending and rotation of the legs, hips, rib cage, shoulders and arms. Cuban motion is a highly stylized example of this, used in several dances such as Salsa, Rumba, and Cha-cha. The principles covering Cuban motion, when combined with normal rigging constraints, allow a wide variety of dances and dance moves to be synthesized rapidly with minimal input. Only the timing of the weight changes (usually fixed for each dance), and the placement of the feet (usually fixed for each dance move), need be specified. In this talk we outline the principles of Cuban motion, and demonstrate how natural looking dance moves can be procedurally generated. We have found that the code for dance moves can be simplified enough to resemble the instructions given in dance guidebooks.", "abstracts": [ { "abstractType": "Regular", "content": "Inverse kinematics greatly simplifies the animation of models: positioning the hand alone will position the entire arm. In some dance styles, the position of the feet, together with which foot the weight is on, determines much of the bending and rotation of the legs, hips, rib cage, shoulders and arms. Cuban motion is a highly stylized example of this, used in several dances such as Salsa, Rumba, and Cha-cha. The principles covering Cuban motion, when combined with normal rigging constraints, allow a wide variety of dances and dance moves to be synthesized rapidly with minimal input. Only the timing of the weight changes (usually fixed for each dance), and the placement of the feet (usually fixed for each dance move), need be specified. In this talk we outline the principles of Cuban motion, and demonstrate how natural looking dance moves can be procedurally generated. We have found that the code for dance moves can be simplified enough to resemble the instructions given in dance guidebooks.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Inverse kinematics greatly simplifies the animation of models: positioning the hand alone will position the entire arm. In some dance styles, the position of the feet, together with which foot the weight is on, determines much of the bending and rotation of the legs, hips, rib cage, shoulders and arms. Cuban motion is a highly stylized example of this, used in several dances such as Salsa, Rumba, and Cha-cha. The principles covering Cuban motion, when combined with normal rigging constraints, allow a wide variety of dances and dance moves to be synthesized rapidly with minimal input. Only the timing of the weight changes (usually fixed for each dance), and the placement of the feet (usually fixed for each dance move), need be specified. In this talk we outline the principles of Cuban motion, and demonstrate how natural looking dance moves can be procedurally generated. We have found that the code for dance moves can be simplified enough to resemble the instructions given in dance guidebooks.", "fno": "06000356", "keywords": [ "Natural Looking Dance Moves", "Procedural Generation", "Cuban Dance Motion", "Inverse Kinematics", "Model Animation", "Dance Styles", "Salsa", "Rumba", "Cha Cha", "Normal Rigging Constraints" ], "authors": [ { "affiliation": "Sch. of Comput., Clemson Univ., Clemson, SC, USA", "fullName": "Elizabeth A. Matthews", "givenName": "Elizabeth A.", "surname": "Matthews", "__typename": "ArticleAuthorType" }, { "affiliation": "Comput. Sci. Dept., Western Washington Univ., Bellingham, WA, USA", "fullName": "Geoffrey B. Matthews", "givenName": "Geoffrey B.", "surname": "Matthews", "__typename": "ArticleAuthorType" } ], "idPrefix": "cgames", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-07-01T00:00:00", "pubType": "proceedings", "pages": "293-297", "year": "2011", "issn": null, "isbn": "978-1-4577-1451-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06000306", "articleId": "12OmNz6iOhe", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/culture-computing/2013/5047/0/5047a074", "title": "The Study of Taiwanese Indigenous Dance with Labanotation and an Application", "doi": null, "abstractUrl": "/proceedings-article/culture-computing/2013/5047a074/12OmNAY79cQ", "parentPublication": { "id": "proceedings/culture-computing/2013/5047/0", "title": "2013 International Conference on Culture and Computing (Culture Computing)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aict/2010/4021/0/4021a100", "title": "Exploiting Annotated Video to Support Dance Education", "doi": null, "abstractUrl": "/proceedings-article/aict/2010/4021a100/12OmNBE7Mrn", "parentPublication": { "id": "proceedings/aict/2010/4021/0", "title": "Advanced International Conference on Telecommunications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/culture-computing/2011/4546/0/4546a149", "title": "An Analysis Methodology on Emotion of Korean Traditional Dance Using a Virtual Reality System", "doi": null, "abstractUrl": "/proceedings-article/culture-computing/2011/4546a149/12OmNvHoQqb", "parentPublication": { "id": "proceedings/culture-computing/2011/4546/0", "title": "International Conference on Culture and Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/kam/2009/3888/1/3888a039", "title": "Knowledge Representation of \"Funeral Dance\" Based on CIDOC CRM", "doi": null, "abstractUrl": "/proceedings-article/kam/2009/3888a039/12OmNviZlq7", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2009/3791/0/3791a171", "title": "Automatic Composition for Contemporary Dance Using 3D Motion Clips: Experiment on Dance Training and System Evaluation", "doi": null, "abstractUrl": "/proceedings-article/cw/2009/3791a171/12OmNwEJ0HF", "parentPublication": { "id": "proceedings/cw/2009/3791/0", "title": "2009 International Conference on CyberWorlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2010/4215/0/4215a421", "title": "Motion Planning and Animation Variety Using Dance Motion Clips", "doi": null, "abstractUrl": "/proceedings-article/cw/2010/4215a421/12OmNxeutcq", "parentPublication": { "id": "proceedings/cw/2010/4215/0", "title": "2010 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030501", "title": "Example-Based Automatic Music-Driven Conventional Dance Motion Synthesis", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030501/13rRUwwaKt6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isaiee/2021/7874/0/787400a243", "title": "Research and Implementation of Specific Action Generation Model in Dance Video Based on Deep Learning Technology", "doi": null, "abstractUrl": "/proceedings-article/isaiee/2021/787400a243/1BByp5ivpfO", "parentPublication": { "id": "proceedings/isaiee/2021/7874/0", "title": "2021 International Symposium on Advances in Informatics, Electronics and Education (ISAIEE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ictai/2019/3798/0/379800b638", "title": "Query Answering from Traditional Dance Videos: Case Study of Zapin Dances", "doi": null, "abstractUrl": "/proceedings-article/ictai/2019/379800b638/1hrLWBz3BVC", "parentPublication": { "id": "proceedings/ictai/2019/3798/0", "title": "2019 IEEE 31st International Conference on Tools with Artificial Intelligence (ICTAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mipr/2021/1865/0/186500a348", "title": "Dance to Music: Generative Choreography with Music using Mixture Density Networks", "doi": null, "abstractUrl": "/proceedings-article/mipr/2021/186500a348/1xPslGYA8Gk", "parentPublication": { "id": "proceedings/mipr/2021/1865/0", "title": "2021 IEEE 4th International Conference on Multimedia Information Processing and Retrieval (MIPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNB8Cj8d", "title": "2012 International Conference on Cyberworlds", "acronym": "cw", "groupId": "1000175", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNxaNGmE", "doi": "10.1109/CW.2012.14", "title": "Development of Easy-to-Use Authoring System for Noh (Japanese Traditional) Dance Animation", "normalizedTitle": "Development of Easy-to-Use Authoring System for Noh (Japanese Traditional) Dance Animation", "abstract": "Noh is a genre of Japanese traditional theater, a kind of musical drama. Similar to other dance forms, Noh dance (shimai) can also be divided into small, discrete units of motion (shosa). Therefore, if we have a set of motion clips of motion units (shosa), we can synthesize Noh dance animation by composing them in a sequence based on the Noh dance notation (katatsuke). However, it is difficult for researchers, learners, and teachers of Noh dance to utilize existing animation systems to create such animations of Noh dance. The purpose of this research is to develop an easy-to-use authoring system for Noh dance animation. In this paper, we introduce the design, implementation and evaluation of our system. To solve the problems of existing animation systems, we employ our smart motion synthesis technique to compose motion units automatically. We classify motion units as either pattern or locomotion units. Pattern units are specific forms of motion and can be represented as shot motion clips, whereas locomotion ones denote movement towards a specific position or direction and must be generated on the fly. To deal with locomotion-type motion units, we implemented a module to generate walking motion based on a given path. We created several Noh dance animations using this system, which was evaluated through a series of experiments.", "abstracts": [ { "abstractType": "Regular", "content": "Noh is a genre of Japanese traditional theater, a kind of musical drama. Similar to other dance forms, Noh dance (shimai) can also be divided into small, discrete units of motion (shosa). Therefore, if we have a set of motion clips of motion units (shosa), we can synthesize Noh dance animation by composing them in a sequence based on the Noh dance notation (katatsuke). However, it is difficult for researchers, learners, and teachers of Noh dance to utilize existing animation systems to create such animations of Noh dance. The purpose of this research is to develop an easy-to-use authoring system for Noh dance animation. In this paper, we introduce the design, implementation and evaluation of our system. To solve the problems of existing animation systems, we employ our smart motion synthesis technique to compose motion units automatically. We classify motion units as either pattern or locomotion units. Pattern units are specific forms of motion and can be represented as shot motion clips, whereas locomotion ones denote movement towards a specific position or direction and must be generated on the fly. To deal with locomotion-type motion units, we implemented a module to generate walking motion based on a given path. We created several Noh dance animations using this system, which was evaluated through a series of experiments.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Noh is a genre of Japanese traditional theater, a kind of musical drama. Similar to other dance forms, Noh dance (shimai) can also be divided into small, discrete units of motion (shosa). Therefore, if we have a set of motion clips of motion units (shosa), we can synthesize Noh dance animation by composing them in a sequence based on the Noh dance notation (katatsuke). However, it is difficult for researchers, learners, and teachers of Noh dance to utilize existing animation systems to create such animations of Noh dance. The purpose of this research is to develop an easy-to-use authoring system for Noh dance animation. In this paper, we introduce the design, implementation and evaluation of our system. To solve the problems of existing animation systems, we employ our smart motion synthesis technique to compose motion units automatically. We classify motion units as either pattern or locomotion units. Pattern units are specific forms of motion and can be represented as shot motion clips, whereas locomotion ones denote movement towards a specific position or direction and must be generated on the fly. To deal with locomotion-type motion units, we implemented a module to generate walking motion based on a given path. We created several Noh dance animations using this system, which was evaluated through a series of experiments.", "fno": "4814a045", "keywords": [ "Animation", "Authoring Systems", "Tracking", "Foot", "Legged Locomotion", "Timing", "Motion Synthesis", "Animation System", "Traditional Dance" ], "authors": [ { "affiliation": null, "fullName": "Masaki Oshita", "givenName": "Masaki", "surname": "Oshita", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Reiko Yamanaka", "givenName": "Reiko", "surname": "Yamanaka", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Masami Iwatsuki", "givenName": "Masami", "surname": "Iwatsuki", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yukiko Nakatsuka", "givenName": "Yukiko", "surname": "Nakatsuka", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Takeshi Seki", "givenName": "Takeshi", "surname": "Seki", "__typename": "ArticleAuthorType" } ], "idPrefix": "cw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-09-01T00:00:00", "pubType": "proceedings", "pages": "45-52", "year": "2012", "issn": null, "isbn": "978-1-4673-2736-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4814a037", "articleId": "12OmNBEpnDg", "__typename": "AdjacentArticleType" }, "next": { "fno": "4814a053", "articleId": "12OmNwp74MG", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2010/4109/0/4109b537", "title": "Recognizing Dance Motions with Segmental SVD", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109b537/12OmNBSSVfp", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/culture-computing/2011/4546/0/4546a149", "title": "An Analysis Methodology on Emotion of Korean Traditional Dance Using a Virtual Reality System", "doi": null, "abstractUrl": "/proceedings-article/culture-computing/2011/4546a149/12OmNvHoQqb", "parentPublication": { "id": "proceedings/culture-computing/2011/4546/0", "title": "International Conference on Culture and Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2009/3791/0/3791a171", "title": "Automatic Composition for Contemporary Dance Using 3D Motion Clips: Experiment on Dance Training and System Evaluation", "doi": null, "abstractUrl": "/proceedings-article/cw/2009/3791a171/12OmNwEJ0HF", "parentPublication": { "id": "proceedings/cw/2009/3791/0", "title": "2009 International Conference on CyberWorlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgames/2011/1451/0/06000356", "title": "Procedural generation of Cuban dance motion", "doi": null, "abstractUrl": "/proceedings-article/cgames/2011/06000356/12OmNxHrylJ", "parentPublication": { "id": "proceedings/cgames/2011/1451/0", "title": "2011 16th International Conference on Computer Games (CGAMES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2010/4215/0/4215a421", "title": "Motion Planning and Animation Variety Using Dance Motion Clips", "doi": null, "abstractUrl": "/proceedings-article/cw/2010/4215a421/12OmNxeutcq", "parentPublication": { "id": "proceedings/cw/2010/4215/0", "title": "2010 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/culture-computing/2011/4546/0/4546a167", "title": "The Use of Labanotation for Choreographing a Noh-Play", "doi": null, "abstractUrl": "/proceedings-article/culture-computing/2011/4546a167/12OmNxuo0jG", "parentPublication": { "id": "proceedings/culture-computing/2011/4546/0", "title": "International Conference on Culture and Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2015/9403/0/9403a200", "title": "Automatic Composition by Body-Part Motion Synthesis for Supporting Dance Creation", "doi": null, "abstractUrl": "/proceedings-article/cw/2015/9403a200/12OmNyOq55Y", "parentPublication": { "id": "proceedings/cw/2015/9403/0", "title": "2015 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2014/4677/0/4677a253", "title": "Sketch-Based Dance Choreography", "doi": null, "abstractUrl": "/proceedings-article/cw/2014/4677a253/12OmNzaQoBR", "parentPublication": { "id": "proceedings/cw/2014/4677/0", "title": "2014 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1995/01/v0005", "title": "Real Time Responsive Animation with Personality", "doi": null, "abstractUrl": "/journal/tg/1995/01/v0005/13rRUwInvsA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030501", "title": "Example-Based Automatic Music-Driven Conventional Dance Motion Synthesis", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030501/13rRUwwaKt6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1BmEezmpGrm", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "acronym": "iccv", "groupId": "1000149", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1BmJ1TiWSB2", "doi": "10.1109/ICCV48922.2021.01315", "title": "AI Choreographer: Music Conditioned 3D Dance Generation with AIST++", "normalizedTitle": "AI Choreographer: Music Conditioned 3D Dance Generation with AIST++", "abstract": "We present AIST++, a new multi-modal dataset of 3D dance motion and music, along with FACT, a Full-Attention Cross-modal Transformer network for generating 3D dance motion conditioned on music. The proposed AIST++ dataset contains 5.2 hours of 3D dance motion in 1408 sequences, covering 10 dance genres with multi-view videos with known camera poses&#x2014;the largest dataset of this kind to our knowledge. We show that naively applying sequence models such as transformers to this dataset for the task of music conditioned 3D motion generation does not produce satisfactory 3D motion that is well correlated with the input music. We overcome these shortcomings by introducing key changes in its architecture design and supervision: FACT model involves a deep cross-modal transformer block with full-attention that is trained to predict N future motions. We empirically show that these changes are key factors in generating long sequences of realistic dance motion that are well-attuned to the input music. We conduct extensive experiments on AIST++ with user studies, where our method outperforms recent state-of-the-art methods both qualitatively and quantitatively. The code and the dataset can be found at: https://google.github.io/aichoreographer.", "abstracts": [ { "abstractType": "Regular", "content": "We present AIST++, a new multi-modal dataset of 3D dance motion and music, along with FACT, a Full-Attention Cross-modal Transformer network for generating 3D dance motion conditioned on music. The proposed AIST++ dataset contains 5.2 hours of 3D dance motion in 1408 sequences, covering 10 dance genres with multi-view videos with known camera poses&#x2014;the largest dataset of this kind to our knowledge. We show that naively applying sequence models such as transformers to this dataset for the task of music conditioned 3D motion generation does not produce satisfactory 3D motion that is well correlated with the input music. We overcome these shortcomings by introducing key changes in its architecture design and supervision: FACT model involves a deep cross-modal transformer block with full-attention that is trained to predict N future motions. We empirically show that these changes are key factors in generating long sequences of realistic dance motion that are well-attuned to the input music. We conduct extensive experiments on AIST++ with user studies, where our method outperforms recent state-of-the-art methods both qualitatively and quantitatively. The code and the dataset can be found at: https://google.github.io/aichoreographer.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present AIST++, a new multi-modal dataset of 3D dance motion and music, along with FACT, a Full-Attention Cross-modal Transformer network for generating 3D dance motion conditioned on music. The proposed AIST++ dataset contains 5.2 hours of 3D dance motion in 1408 sequences, covering 10 dance genres with multi-view videos with known camera poses—the largest dataset of this kind to our knowledge. We show that naively applying sequence models such as transformers to this dataset for the task of music conditioned 3D motion generation does not produce satisfactory 3D motion that is well correlated with the input music. We overcome these shortcomings by introducing key changes in its architecture design and supervision: FACT model involves a deep cross-modal transformer block with full-attention that is trained to predict N future motions. We empirically show that these changes are key factors in generating long sequences of realistic dance motion that are well-attuned to the input music. We conduct extensive experiments on AIST++ with user studies, where our method outperforms recent state-of-the-art methods both qualitatively and quantitatively. The code and the dataset can be found at: https://google.github.io/aichoreographer.", "fno": "281200n3381", "keywords": [ "Solid Modeling", "Computer Vision", "Three Dimensional Displays", "Codes", "Computer Architecture", "Predictive Models", "Transformers", "Motion And Tracking", "Datasets And Evaluation", "Gestures And Body Pose", "Vision Other Modalities" ], "authors": [ { "affiliation": "University of Southern California", "fullName": "Ruilong Li", "givenName": "Ruilong", "surname": "Li", "__typename": "ArticleAuthorType" }, { "affiliation": "Google Research", "fullName": "Shan Yang", "givenName": "Shan", "surname": "Yang", "__typename": "ArticleAuthorType" }, { "affiliation": "Google Research", "fullName": "David A. Ross", "givenName": "David A.", "surname": "Ross", "__typename": "ArticleAuthorType" }, { "affiliation": "Google Research", "fullName": "Angjoo Kanazawa", "givenName": "Angjoo", "surname": "Kanazawa", "__typename": "ArticleAuthorType" } ], "idPrefix": "iccv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-10-01T00:00:00", "pubType": "proceedings", "pages": "13381-13392", "year": "2021", "issn": null, "isbn": "978-1-6654-2812-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "281200n3370", "articleId": "1BmH6psX09a", "__typename": "AdjacentArticleType" }, "next": { "fno": "281200n3393", "articleId": "1BmFBxj3wAg", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icetet/2009/3884/0/pid979960", "title": "Gesture Based Music Generation", "doi": null, "abstractUrl": "/proceedings-article/icetet/2009/pid979960/12OmNrJRPfy", "parentPublication": { "id": "proceedings/icetet/2009/3884/0", "title": "Emerging Trends in Engineering & Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030501", "title": "Example-Based Automatic Music-Driven Conventional Dance Motion Synthesis", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030501/13rRUwwaKt6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200k0995", "title": "Unsupervised 3D Pose Estimation for Hierarchical Dance Video Recognition", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200k0995/1BmIy7OKjCM", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600l1040", "title": "Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memory", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600l1040/1H1kphKCKPu", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600d480", "title": "A Brand New Dance Partner: Music-Conditioned Pluralistic Dancing Controlled by Multiple Dance Genres", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600d480/1H1lISb1OjS", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/10018173", "title": "Keyframe Control of Music-driven 3D Dance Generation", "doi": null, "abstractUrl": "/journal/tg/5555/01/10018173/1JYZ6TXyjgk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2023/9346/0/934600f047", "title": "Dance Style Transfer with Cross-modal Transformer", "doi": null, "abstractUrl": "/proceedings-article/wacv/2023/934600f047/1KxVjC0tDMI", "parentPublication": { "id": "proceedings/wacv/2023/9346/0", "title": "2023 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2019/4540/0/08864530", "title": "Immersive Simulation and Training of Person-to-3D Character Dance in Real-Time", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2019/08864530/1e5ZqMvxwiY", "parentPublication": { "id": "proceedings/vs-games/2019/4540/0", "title": "2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isaiam/2021/3260/0/326000a055", "title": "AutoDance: Music Driven Dance Generation", "doi": null, "abstractUrl": "/proceedings-article/isaiam/2021/326000a055/1wiQVBNgFhe", "parentPublication": { "id": "proceedings/isaiam/2021/3260/0", "title": "2021 International Symposium on Artificial Intelligence and its Application on Media (ISAIAM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mipr/2021/1865/0/186500a348", "title": "Dance to Music: Generative Choreography with Music using Mixture Density Networks", "doi": null, "abstractUrl": "/proceedings-article/mipr/2021/186500a348/1xPslGYA8Gk", "parentPublication": { "id": "proceedings/mipr/2021/1865/0", "title": "2021 IEEE 4th International Conference on Multimedia Information Processing and Retrieval (MIPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1wiQTe5TrZS", "title": "2021 International Symposium on Artificial Intelligence and its Application on Media (ISAIAM)", "acronym": "isaiam", "groupId": "1842745", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1wiQVBNgFhe", "doi": "10.1109/ISAIAM53259.2021.00018", "title": "AutoDance: Music Driven Dance Generation", "normalizedTitle": "AutoDance: Music Driven Dance Generation", "abstract": "Dance is a popular entertainment. In machine learning, however, dancing to music is really a challenging problem. Lately, researchers use the transformer model in order to solve this question and present an impressive result. In this paper, based on the music and motion data, we tend to use some feature extraction methods to process the training data and later dig the inner feature of data using the above model and then generate auto dance motion. In addition, we present an innovate idea about this problem by adding music emotion into the model.", "abstracts": [ { "abstractType": "Regular", "content": "Dance is a popular entertainment. In machine learning, however, dancing to music is really a challenging problem. Lately, researchers use the transformer model in order to solve this question and present an impressive result. In this paper, based on the music and motion data, we tend to use some feature extraction methods to process the training data and later dig the inner feature of data using the above model and then generate auto dance motion. In addition, we present an innovate idea about this problem by adding music emotion into the model.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Dance is a popular entertainment. In machine learning, however, dancing to music is really a challenging problem. Lately, researchers use the transformer model in order to solve this question and present an impressive result. In this paper, based on the music and motion data, we tend to use some feature extraction methods to process the training data and later dig the inner feature of data using the above model and then generate auto dance motion. In addition, we present an innovate idea about this problem by adding music emotion into the model.", "fno": "326000a055", "keywords": [ "Computer Animation", "Emotion Recognition", "Feature Extraction", "Humanities", "Image Motion Analysis", "Learning Artificial Intelligence", "Music", "Transformer Model", "Impressive Result", "Motion Data", "Extraction Methods", "Training Data", "Auto Dance Motion", "Music Emotion", "Auto Dance", "Music Driven Dance Generation", "Popular Entertainment", "Machine Learning", "Adaptation Models", "Recurrent Neural Networks", "Music", "Training Data", "Entertainment Industry", "Machine Learning", "Media", "Dance Generation", "Music Emotion", "Style Transfer" ], "authors": [ { "affiliation": "Zhejiang University,School of Mathematical Sciences,Hangzhou,China", "fullName": "Weipeng Li", "givenName": "Weipeng", "surname": "Li", "__typename": "ArticleAuthorType" }, { "affiliation": "Harbin Institute of Technology,School of Computer Science and Technology,Harbin,China", "fullName": "Boyuan Ren", "givenName": "Boyuan", "surname": "Ren", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Nottingham Ningbo China,School of Computer Science,Ningbo,China", "fullName": "Haoyue Xu", "givenName": "Haoyue", "surname": "Xu", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Washington,Department of Mathematics,Seattle,USA", "fullName": "Shiyuan Cao", "givenName": "Shiyuan", "surname": "Cao", "__typename": "ArticleAuthorType" }, { "affiliation": "BFSU Beijing Foreign Languages School,Beijing,China", "fullName": "Yuyangsong Xie", "givenName": "Yuyangsong", "surname": "Xie", "__typename": "ArticleAuthorType" } ], "idPrefix": "isaiam", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-05-01T00:00:00", "pubType": "proceedings", "pages": "55-59", "year": "2021", "issn": null, "isbn": "978-1-6654-3260-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "326000a051", "articleId": "1wiQUDFqG1W", "__typename": "AdjacentArticleType" }, "next": { "fno": "326000a060", "articleId": "1wiQWSwY4gM", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/culture-computing/2013/5047/0/5047a155", "title": "Resynchronize Japanese \"Geisha\" Dance Video Using Music of Different Styles", "doi": null, "abstractUrl": "/proceedings-article/culture-computing/2013/5047a155/12OmNB0nWdt", "parentPublication": { "id": "proceedings/culture-computing/2013/5047/0", "title": "2013 International Conference on Culture and Computing (Culture Computing)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icetet/2009/3884/0/pid979960", "title": "Gesture Based Music Generation", "doi": null, "abstractUrl": "/proceedings-article/icetet/2009/pid979960/12OmNrJRPfy", "parentPublication": { "id": "proceedings/icetet/2009/3884/0", "title": "Emerging Trends in Engineering & Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icalt/2009/3711/0/3711a101", "title": "Acknowledging Practice: The Applications of Streaming Audio and Video for Tertiary Music and Dance Education", "doi": null, "abstractUrl": "/proceedings-article/icalt/2009/3711a101/12OmNvw2TbI", "parentPublication": { "id": "proceedings/icalt/2009/3711/0", "title": "Advanced Learning Technologies, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2010/4215/0/4215a421", "title": "Motion Planning and Animation Variety Using Dance Motion Clips", "doi": null, "abstractUrl": "/proceedings-article/cw/2010/4215a421/12OmNxeutcq", "parentPublication": { "id": "proceedings/cw/2010/4215/0", "title": "2010 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030501", "title": "Example-Based Automatic Music-Driven Conventional Dance Motion Synthesis", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030501/13rRUwwaKt6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200n3381", "title": "AI Choreographer: Music Conditioned 3D Dance Generation with AIST++", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200n3381/1BmJ1TiWSB2", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09745335", "title": "Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structure", "doi": null, "abstractUrl": "/journal/tg/5555/01/09745335/1CagHUR61pe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600l1040", "title": "Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memory", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600l1040/1H1kphKCKPu", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/10018173", "title": "Keyframe Control of Music-driven 3D Dance Generation", "doi": null, "abstractUrl": "/journal/tg/5555/01/10018173/1JYZ6TXyjgk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mipr/2021/1865/0/186500a348", "title": "Dance to Music: Generative Choreography with Music using Mixture Density Networks", "doi": null, "abstractUrl": "/proceedings-article/mipr/2021/186500a348/1xPslGYA8Gk", "parentPublication": { "id": "proceedings/mipr/2021/1865/0", "title": "2021 IEEE 4th International Conference on Multimedia Information Processing and Retrieval (MIPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1xPsim7PuRq", "title": "2021 IEEE 4th International Conference on Multimedia Information Processing and Retrieval (MIPR)", "acronym": "mipr", "groupId": "1825825", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1xPslGYA8Gk", "doi": "10.1109/MIPR51284.2021.00065", "title": "Dance to Music: Generative Choreography with Music using Mixture Density Networks", "normalizedTitle": "Dance to Music: Generative Choreography with Music using Mixture Density Networks", "abstract": "Choreography is usually done by professional choreographers, while the development of motion capture technology and artificial intelligence has made it possible for computers to choreograph with music. There are two main challenges in choreography: 1) how to get real and novel dance moves without relying on motion capture and manual production, and 2) how to use the appropriate music and motion features and matching algorithms to enhance the synchronization of music and dance. Focusing on these two targets above, we propose a framework based on Mixture Density Network (MDN) to synthesis dances that match the target music. The framework includes three steps: motion generation, motion screening and feature matching. In order to make the dance movements generated by the model applicable for choreography with music, we propose a parameter control algorithm and a coherence-based motion screening algorithm to improve the consistency of dance movements. Moreover, to achieve better unity of music and motions, we propose a multi-level music and motion feature matching algorithm, which combines global feature matching with local feature matching. Finally, our framework proved to be able to synthesis more coherent and creative choreography with music.", "abstracts": [ { "abstractType": "Regular", "content": "Choreography is usually done by professional choreographers, while the development of motion capture technology and artificial intelligence has made it possible for computers to choreograph with music. There are two main challenges in choreography: 1) how to get real and novel dance moves without relying on motion capture and manual production, and 2) how to use the appropriate music and motion features and matching algorithms to enhance the synchronization of music and dance. Focusing on these two targets above, we propose a framework based on Mixture Density Network (MDN) to synthesis dances that match the target music. The framework includes three steps: motion generation, motion screening and feature matching. In order to make the dance movements generated by the model applicable for choreography with music, we propose a parameter control algorithm and a coherence-based motion screening algorithm to improve the consistency of dance movements. Moreover, to achieve better unity of music and motions, we propose a multi-level music and motion feature matching algorithm, which combines global feature matching with local feature matching. Finally, our framework proved to be able to synthesis more coherent and creative choreography with music.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Choreography is usually done by professional choreographers, while the development of motion capture technology and artificial intelligence has made it possible for computers to choreograph with music. There are two main challenges in choreography: 1) how to get real and novel dance moves without relying on motion capture and manual production, and 2) how to use the appropriate music and motion features and matching algorithms to enhance the synchronization of music and dance. Focusing on these two targets above, we propose a framework based on Mixture Density Network (MDN) to synthesis dances that match the target music. The framework includes three steps: motion generation, motion screening and feature matching. In order to make the dance movements generated by the model applicable for choreography with music, we propose a parameter control algorithm and a coherence-based motion screening algorithm to improve the consistency of dance movements. Moreover, to achieve better unity of music and motions, we propose a multi-level music and motion feature matching algorithm, which combines global feature matching with local feature matching. Finally, our framework proved to be able to synthesis more coherent and creative choreography with music.", "fno": "186500a348", "keywords": [ "Artificial Intelligence", "Humanities", "Image Matching", "Image Motion Analysis", "Music", "Generative Choreography", "Mixture Density Networks", "Motion Capture Technology", "Motion Features", "Matching Algorithms", "Synthesis Dances", "Motion Generation", "Dance Movements", "Coherence Based Motion Screening Algorithm", "Multilevel Music", "Motion Feature Matching Algorithm", "Creative Choreography", "MDN", "Artificial Intelligence", "Computers", "Conferences", "Focusing", "Production", "Manuals", "Information Processing", "Coherence", "Computer Choreography", "Mixture Density Network", "Motion Screening", "Feature Extraction", "Feature Matchings" ], "authors": [ { "affiliation": "Beijing University of Post and Telecommunication,Beijing Key Laboratory of Network System and Network Culture,Bejing,China", "fullName": "Rongfeng Li", "givenName": "Rongfeng", "surname": "Li", "__typename": "ArticleAuthorType" }, { "affiliation": "Beijing University of Post and Telecommunication,School of Digital Media and Design Art,Bejing,China", "fullName": "Meng Zhao", "givenName": "Meng", "surname": "Zhao", "__typename": "ArticleAuthorType" }, { "affiliation": "Beijing University of Post and Telecommunication,School of Digital Media and Design Art,Bejing,China", "fullName": "Xianlin Zhang", "givenName": "Xianlin", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": "Beijing University of Post and Telecommunication,Beijing Key Laboratory of Network System and Network Culture,Bejing,China", "fullName": "Xueming Li", "givenName": "Xueming", "surname": "Li", "__typename": "ArticleAuthorType" } ], "idPrefix": "mipr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-09-01T00:00:00", "pubType": "proceedings", "pages": "348-353", "year": "2021", "issn": null, "isbn": "978-1-6654-1865-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "186500a341", "articleId": "1xPspinKiQw", "__typename": "AdjacentArticleType" }, "next": { "fno": "186500a354", "articleId": "1xPsq9Wxvzi", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iswc/2011/0774/0/05959594", "title": "Sensing Dance Engagement for Collaborative Music Control", "doi": null, "abstractUrl": "/proceedings-article/iswc/2011/05959594/12OmNwwuDTT", "parentPublication": { "id": "proceedings/iswc/2011/0774/0", "title": "2011 15th Annual International Symposium on Wearable Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2014/4677/0/4677a253", "title": "Sketch-Based Dance Choreography", "doi": null, "abstractUrl": "/proceedings-article/cw/2014/4677a253/12OmNzaQoBR", "parentPublication": { "id": "proceedings/cw/2014/4677/0", "title": "2014 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030501", "title": "Example-Based Automatic Music-Driven Conventional Dance Motion Synthesis", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030501/13rRUwwaKt6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200n3381", "title": "AI Choreographer: Music Conditioned 3D Dance Generation with AIST++", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200n3381/1BmJ1TiWSB2", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" 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"/proceedings-article/cvpr/2022/694600l1040/1H1kphKCKPu", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/10018173", "title": "Keyframe Control of Music-driven 3D Dance Generation", "doi": null, "abstractUrl": "/journal/tg/5555/01/10018173/1JYZ6TXyjgk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cds/2020/7106/0/710600a088", "title": "Recent Advances in the Application of Deep Learning to Choreography", "doi": null, "abstractUrl": "/proceedings-article/cds/2020/710600a088/1pqa2ofrih2", "parentPublication": { "id": "proceedings/cds/2020/7106/0", "title": "2020 International Conference on Computing and Data Science (CDS)", 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{ "proceeding": { "id": "12OmNwwMf3w", "title": "2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images", "acronym": "sibgrapi", "groupId": "1000131", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNwAKCLk", "doi": "10.1109/SIBGRAPI.2010.27", "title": "Interactive Simulation and Visualization of Fluids with Surface Raycasting", "normalizedTitle": "Interactive Simulation and Visualization of Fluids with Surface Raycasting", "abstract": "We present a method to couple particle-based fluid simulation methods such as Smoothed Particle Hydrodynamics (SPH) and volume rendering in order to visualize the fluid. A volume is generated from the fluid's implicit density field so volume raycasting can be performed to render the surface on the GPU. The volume generation algorithm is also implemented in the GPU and is suitable to be used with both SPH simulations implemented on CPU and GPU. We compare different implementations of fluid simulation, demonstrating the modularity of the volume generation method and concluding that it can be used together with other particle-based simulation models and other volume rendering techniques.", "abstracts": [ { "abstractType": "Regular", "content": "We present a method to couple particle-based fluid simulation methods such as Smoothed Particle Hydrodynamics (SPH) and volume rendering in order to visualize the fluid. A volume is generated from the fluid's implicit density field so volume raycasting can be performed to render the surface on the GPU. The volume generation algorithm is also implemented in the GPU and is suitable to be used with both SPH simulations implemented on CPU and GPU. We compare different implementations of fluid simulation, demonstrating the modularity of the volume generation method and concluding that it can be used together with other particle-based simulation models and other volume rendering techniques.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a method to couple particle-based fluid simulation methods such as Smoothed Particle Hydrodynamics (SPH) and volume rendering in order to visualize the fluid. A volume is generated from the fluid's implicit density field so volume raycasting can be performed to render the surface on the GPU. The volume generation algorithm is also implemented in the GPU and is suitable to be used with both SPH simulations implemented on CPU and GPU. We compare different implementations of fluid simulation, demonstrating the modularity of the volume generation method and concluding that it can be used together with other particle-based simulation models and other volume rendering techniques.", "fno": "05720358", "keywords": [ "Computational Fluid Dynamics", "Computer Graphic Equipment", "Coprocessors", "Rendering Computer Graphics", "Interactive Simulation", "Fluid Visualization", "Surface Raycasting", "Particle Based Fluid Simulation Methods", "Smoothed Particle Hydrodynamics", "Volume Rendering Technique", "GPU", "Volume Generation Algorithm", "Solid Modeling", "Graphics Processing Unit", "Rendering Computer Graphics", "Sprites Computer", "Mathematical Model", "Fluids", "Visualization", "Graphics Processors", "Fluid Simulation", "Sph", "Raycasting" ], "authors": [ { "affiliation": null, "fullName": "Renan Teston Inacio", "givenName": "Renan Teston", "surname": "Inacio", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Tiago H. C. Nobrega", "givenName": "Tiago H. C.", "surname": "Nobrega", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Diego D. B. Carvalho", "givenName": "Diego D. B.", "surname": "Carvalho", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Aldo von Wangenheim", "givenName": "Aldo von", "surname": "Wangenheim", "__typename": "ArticleAuthorType" } ], "idPrefix": "sibgrapi", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-08-01T00:00:00", "pubType": "proceedings", "pages": "142-148", "year": "2010", "issn": "1530-1834", "isbn": "978-1-4244-8420-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05720357", "articleId": "12OmNz5apMR", "__typename": "AdjacentArticleType" }, "next": { "fno": "05720359", "articleId": "12OmNwCaCvX", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icvrv/2015/7673/0/7673a295", "title": "SPH-based Fluid Simulation with a New Surface Tension Formulation", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2015/7673a295/12OmNAS9zo4", "parentPublication": { "id": "proceedings/icvrv/2015/7673/0", "title": "2015 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pdp/2012/0226/0/06169576", "title": "Smoothed Particle Hydrodynamics Simulations on Multi-GPU Systems", "doi": null, "abstractUrl": "/proceedings-article/pdp/2012/06169576/12OmNApLGU1", "parentPublication": { "id": "proceedings/pdp/2012/0226/0", "title": "2012 20th Euromicro International Conference on Parallel, Distributed and Network-Based Processing (PDP 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis/2017/5507/0/07960052", "title": "Contained fluid simulation based on game engine", "doi": null, "abstractUrl": "/proceedings-article/icis/2017/07960052/12OmNAsBFO1", "parentPublication": { "id": "proceedings/icis/2017/5507/0", "title": "2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2017/2089/0/2089a118", "title": "Anisotropic Surface Reconstruction for Multiphase Fluids", "doi": null, "abstractUrl": "/proceedings-article/cw/2017/2089a118/12OmNCmpcVe", "parentPublication": { "id": "proceedings/cw/2017/2089/0", "title": "2017 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2010/8420/0/05720333", "title": "Rain Scene Animation through Particle Systems and Surface Flow Simulation by SPH", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2010/05720333/12OmNvk7K5o", "parentPublication": { "id": "proceedings/sibgrapi/2010/8420/0", "title": "2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2014/4258/0/4258a065", "title": "SPH Fluids for Viscous Jet Buckling", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2014/4258a065/12OmNzn38LQ", "parentPublication": { "id": "proceedings/sibgrapi/2014/4258/0", "title": "2014 27th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/snpd/2012/2120/0/06299357", "title": "Adaptive Parameter Adjustment of a Real-Time SPH Simulation for Interactive Virtual Environments: Application to Parallel Processing", "doi": null, "abstractUrl": "/proceedings-article/snpd/2012/06299357/12OmNznkK4E", "parentPublication": { "id": "proceedings/snpd/2012/2120/0", "title": "2012 13th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel & Distributed Computing (SNPD 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/06/08353115", "title": "Turbulent Micropolar SPH Fluids with Foam", "doi": null, "abstractUrl": "/journal/tg/2019/06/08353115/13rRUxNW1Zu", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030516", "title": "Constraint Fluids", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030516/13rRUxYIN46", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdiime/2022/9009/0/900900a048", "title": "Solid-Fluid Interaction Simulation System Based on SPH Unified Particle Framework", "doi": null, "abstractUrl": "/proceedings-article/icdiime/2022/900900a048/1Iz56eSpj3y", "parentPublication": { "id": "proceedings/icdiime/2022/9009/0", "title": "2022 International Conference on 3D Immersion, Interaction and Multi-sensory Experiences (ICDIIME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "17D45VtKiq6", "title": "2018 IEEE International Conference on Cluster Computing (CLUSTER)", "acronym": "cluster", "groupId": "1000095", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "17D45VsBTZL", "doi": "10.1109/CLUSTER.2018.00077", "title": "Towards a Mini-App for Smoothed Particle Hydrodynamics at Exascale", "normalizedTitle": "Towards a Mini-App for Smoothed Particle Hydrodynamics at Exascale", "abstract": "The smoothed particle hydrodynamics (SPH) technique is a purely Lagrangian method, used in numerical simulations of fluids in astrophysics and computational fluid dynamics, among many other fields. SPH simulations with detailed physics represent computationally-demanding calculations. The parallelization of SPH codes is not trivial due to the absence of a structured grid. Additionally, the performance of the SPH codes can be, in general, adversely impacted by several factors, such as multiple time-stepping, long-range interactions, and/or boundary conditions. This work presents insights into the current performance and functionalities of three SPH codes: SPHYNX, ChaNGa, and SPH-flow. These codes are the starting point of an interdisciplinary co-design project, SPH-EXA, for the development of an Exascale-ready SPH mini-app. To gain such insights, a rotating square patch test was implemented as a common test simulation for the three SPH codes and analyzed on two modern HPC systems. Furthermore, to stress the differences with the codes stemming from the astrophysics community (SPHYNX and ChaNGa), an additional test case, the Evrard collapse, has also been carried out. This work extrapolates the common basic SPH features in the three codes for the purpose of consolidating them into a pure-SPH, Exascale-ready, optimized, mini-app. Moreover, the outcome of this serves as direct feedback to the parent codes, to improve their performance and overall scalability.", "abstracts": [ { "abstractType": "Regular", "content": "The smoothed particle hydrodynamics (SPH) technique is a purely Lagrangian method, used in numerical simulations of fluids in astrophysics and computational fluid dynamics, among many other fields. SPH simulations with detailed physics represent computationally-demanding calculations. The parallelization of SPH codes is not trivial due to the absence of a structured grid. Additionally, the performance of the SPH codes can be, in general, adversely impacted by several factors, such as multiple time-stepping, long-range interactions, and/or boundary conditions. This work presents insights into the current performance and functionalities of three SPH codes: SPHYNX, ChaNGa, and SPH-flow. These codes are the starting point of an interdisciplinary co-design project, SPH-EXA, for the development of an Exascale-ready SPH mini-app. To gain such insights, a rotating square patch test was implemented as a common test simulation for the three SPH codes and analyzed on two modern HPC systems. Furthermore, to stress the differences with the codes stemming from the astrophysics community (SPHYNX and ChaNGa), an additional test case, the Evrard collapse, has also been carried out. This work extrapolates the common basic SPH features in the three codes for the purpose of consolidating them into a pure-SPH, Exascale-ready, optimized, mini-app. Moreover, the outcome of this serves as direct feedback to the parent codes, to improve their performance and overall scalability.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The smoothed particle hydrodynamics (SPH) technique is a purely Lagrangian method, used in numerical simulations of fluids in astrophysics and computational fluid dynamics, among many other fields. SPH simulations with detailed physics represent computationally-demanding calculations. The parallelization of SPH codes is not trivial due to the absence of a structured grid. Additionally, the performance of the SPH codes can be, in general, adversely impacted by several factors, such as multiple time-stepping, long-range interactions, and/or boundary conditions. This work presents insights into the current performance and functionalities of three SPH codes: SPHYNX, ChaNGa, and SPH-flow. These codes are the starting point of an interdisciplinary co-design project, SPH-EXA, for the development of an Exascale-ready SPH mini-app. To gain such insights, a rotating square patch test was implemented as a common test simulation for the three SPH codes and analyzed on two modern HPC systems. Furthermore, to stress the differences with the codes stemming from the astrophysics community (SPHYNX and ChaNGa), an additional test case, the Evrard collapse, has also been carried out. This work extrapolates the common basic SPH features in the three codes for the purpose of consolidating them into a pure-SPH, Exascale-ready, optimized, mini-app. Moreover, the outcome of this serves as direct feedback to the parent codes, to improve their performance and overall scalability.", "fno": "831900a607", "keywords": [ "Computational Fluid Dynamics", "Numerical Analysis", "Smoothed Particle Hydrodynamics", "Exascale Ready SPH Mini App", "SPH EXA", "SPH Flow", "SPH Codes", "SPH Simulations", "Computational Fluid Dynamics", "Particle Hydrodynamics Technique", "Smoothed Particle Hydrodynamics", "Astrophysics", "Hydrodynamics", "Fluid Flow", "Electronic Mail", "Computational Modeling", "Programming", "Numerical Models", "SPH Interdisciplinary Co Design Mini App Exascale Multi Level Parallelism" ], "authors": [ { "affiliation": null, "fullName": "Danilo Guerrera", "givenName": "Danilo", "surname": "Guerrera", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Rubén M. Cabezón", "givenName": "Rubén M.", "surname": "Cabezón", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jean-Guillaume Piccinali", "givenName": "Jean-Guillaume", "surname": "Piccinali", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Aurélien Cavelan", "givenName": "Aurélien", "surname": "Cavelan", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Florina M. Ciorba", "givenName": "Florina M.", "surname": "Ciorba", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "David Imbert", "givenName": "David", "surname": "Imbert", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Lucio Mayer", "givenName": "Lucio", "surname": "Mayer", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Darren Reed", "givenName": "Darren", "surname": "Reed", "__typename": "ArticleAuthorType" } ], "idPrefix": "cluster", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-09-01T00:00:00", "pubType": "proceedings", "pages": "607-614", "year": "2018", "issn": null, "isbn": "978-1-5386-8319-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "831900a598", "articleId": "17D45WGGoLB", "__typename": "AdjacentArticleType" }, "next": { "fno": "831900a615", "articleId": 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"__typename": "RecommendedArticleType" }, { "id": "proceedings/icppw/2015/7589/0/7589a081", "title": "A Special Sorting Method for Neighbor Search Procedure in Smoothed Particle Hydrodynamics on GPUs", "doi": null, "abstractUrl": "/proceedings-article/icppw/2015/7589a081/12OmNzxPTGh", "parentPublication": { "id": "proceedings/icppw/2015/7589/0", "title": "2015 44th International Conference on Parallel Processing Workshops (ICPPW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpcs/2017/3250/0/08035103", "title": "Performance Optimisation of Smoothed Particle Hydrodynamics Algorithms for Multi/Many-Core Architectures", "doi": null, "abstractUrl": "/proceedings-article/hpcs/2017/08035103/12OmNzxgHtr", "parentPublication": { "id": "proceedings/hpcs/2017/3250/0", "title": "2017 International Conference on High-Performance Computing & Simulation (HPCS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2009/02/mcs2009020034", "title": "Stellar Core Collapse: A Case Study in the Design of Numerical Algorithms for Scalable Radiation Hydrodynamics", "doi": null, "abstractUrl": "/magazine/cs/2009/02/mcs2009020034/13rRUwjoNDB", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/06/ttg2009061243", "title": "Predictor-Corrector Schemes for Visualization ofSmoothed Particle Hydrodynamics Data", "doi": null, "abstractUrl": "/journal/tg/2009/06/ttg2009061243/13rRUxZ0o1s", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cluster/2018/8319/0/831900a615", "title": "BookLeaf: An Unstructured Hydrodynamics Mini-Application", "doi": null, "abstractUrl": "/proceedings-article/cluster/2018/831900a615/17D45VtKiza", "parentPublication": { "id": "proceedings/cluster/2018/8319/0", "title": "2018 IEEE International Conference on Cluster Computing (CLUSTER)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ccgrid/2019/0912/0/091200a031", "title": "Detection of Silent Data Corruptions in Smoothed Particle Hydrodynamics Simulations", "doi": null, "abstractUrl": "/proceedings-article/ccgrid/2019/091200a031/1bomBR3lgvm", "parentPublication": { "id": "proceedings/ccgrid/2019/0912/0", "title": "2019 19th IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing (CCGRID)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sc/2020/9998/0/999800b292", "title": "Preparing Nuclear Astrophysics for Exascale", "doi": null, "abstractUrl": "/proceedings-article/sc/2020/999800b292/1oeOUiL3cKk", "parentPublication": { "id": "proceedings/sc/2020/9998/0/", "title": "2020 SC20: International Conference for High Performance Computing, Networking, Storage and Analysis (SC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2022/01/09647952", "title": "Massively Parallel Particle Hydrodynamics at Exascale", "doi": null, "abstractUrl": "/magazine/cs/2022/01/09647952/1ziK7m1pNVC", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1LKwjSQGhs4", "title": "2022 IEEE Intl Conf on Parallel & Distributed Processing with Applications, Big Data & Cloud Computing, Sustainable Computing & Communications, Social Computing & Networking (ISPA/BDCloud/SocialCom/SustainCom)", "acronym": "ispa-bdcloud-socialcom-sustaincom", "groupId": "10070589", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1LKwob0sIeI", "doi": "10.1109/ISPA-BDCloud-SocialCom-SustainCom57177.2022.00116", "title": "Efficient Stencil Computation with Temporal Blocking by Halide DSL", "normalizedTitle": "Efficient Stencil Computation with Temporal Blocking by Halide DSL", "abstract": "The stencil computation is a memory centric computation, where memory access becomes a bottleneck. Therefore locality improvement method like temporal blocking is essential to improve the speed. Introducing temporal blocking, however, introduces heavy programming costs. This paper proposes a methodology to implement efficient stencil software with temporal blocking easier using the domain-specific language Halide. Generally, boundary conditions, such as Neumann and Dirichlet boundary conditions, are needed in stencil computations. Also user-defined boundary computations may be needed in general fluid dynamics applications. We indicate a pitfall in combining temporal blocking and boundary conditions on Halide and show a solution to improve performance. We also apply our methodology to the Hotspot3D bench-mark from Rodinia benchmark suite and demonstrate 3.5 to 5.0 times performance improvement over the original OpenMP implementation.", "abstracts": [ { "abstractType": "Regular", "content": "The stencil computation is a memory centric computation, where memory access becomes a bottleneck. Therefore locality improvement method like temporal blocking is essential to improve the speed. Introducing temporal blocking, however, introduces heavy programming costs. This paper proposes a methodology to implement efficient stencil software with temporal blocking easier using the domain-specific language Halide. Generally, boundary conditions, such as Neumann and Dirichlet boundary conditions, are needed in stencil computations. Also user-defined boundary computations may be needed in general fluid dynamics applications. We indicate a pitfall in combining temporal blocking and boundary conditions on Halide and show a solution to improve performance. We also apply our methodology to the Hotspot3D bench-mark from Rodinia benchmark suite and demonstrate 3.5 to 5.0 times performance improvement over the original OpenMP implementation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The stencil computation is a memory centric computation, where memory access becomes a bottleneck. Therefore locality improvement method like temporal blocking is essential to improve the speed. Introducing temporal blocking, however, introduces heavy programming costs. This paper proposes a methodology to implement efficient stencil software with temporal blocking easier using the domain-specific language Halide. Generally, boundary conditions, such as Neumann and Dirichlet boundary conditions, are needed in stencil computations. Also user-defined boundary computations may be needed in general fluid dynamics applications. We indicate a pitfall in combining temporal blocking and boundary conditions on Halide and show a solution to improve performance. We also apply our methodology to the Hotspot3D bench-mark from Rodinia benchmark suite and demonstrate 3.5 to 5.0 times performance improvement over the original OpenMP implementation.", "fno": "649700a870", "keywords": [ "Computational Fluid Dynamics", "Parallel Processing", "Program Compilers", "Specification Languages", "5 0 Times Performance Improvement", "Boundary Conditions", "Domain Specific Language Halide", "Efficient Stencil Computation", "Efficient Stencil Software", "Heavy Programming Costs", "Locality Improvement Method", "Memory Access", "Memory Centric Computation", "Temporal Blocking Easier", "User Defined Boundary Computations", "Costs", "Fluid Dynamics", "Software Algorithms", "Graphics Processing Units", "Benchmark Testing", "Programming", "Boundary Conditions", "Stencil", "Blocking", "GPU", "DSL", "Locality" ], "authors": [ { "affiliation": "Tokyo Institute of Technology,Tokyo,Japan", "fullName": "Hiroki Aikawa", "givenName": "Hiroki", "surname": "Aikawa", "__typename": "ArticleAuthorType" }, { "affiliation": "Tokyo Institute of Technology,Tokyo,Japan", "fullName": "Toshio Endo", "givenName": "Toshio", "surname": "Endo", "__typename": "ArticleAuthorType" }, { "affiliation": "Tokyo Institute of Technology,Tokyo,Japan", "fullName": "Tomoya Yuki", "givenName": "Tomoya", "surname": "Yuki", "__typename": "ArticleAuthorType" }, { "affiliation": "AIST,Tokyo,Japan", "fullName": "Takahiro Hirofuchi", "givenName": "Takahiro", "surname": "Hirofuchi", "__typename": "ArticleAuthorType" }, { "affiliation": "AIST,Tokyo,Japan", "fullName": "Tsutomu Ikegami", "givenName": "Tsutomu", "surname": "Ikegami", "__typename": "ArticleAuthorType" } ], "idPrefix": "ispa-bdcloud-socialcom-sustaincom", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-12-01T00:00:00", "pubType": "proceedings", "pages": "870-877", "year": "2022", "issn": null, "isbn": "978-1-6654-6497-0", "notes": null, "notesType": null, 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{ "proceeding": { "id": "12OmNx8wTfS", "title": "2014 IEEE VIS International Workshop on 3DVis (3DVis)", "acronym": "3dvis", "groupId": "1807724", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNywxlNC", "doi": "10.1109/3DVis.2014.7160106", "title": "SPAROGRAM: The spatial augmented reality holographic display for 3D visualization and exhibition", "normalizedTitle": "SPAROGRAM: The spatial augmented reality holographic display for 3D visualization and exhibition", "abstract": "While the 3D graphics technique has found its place for the scientific visualization, especially for medical and biological applications, it has long been speculated that the 3D may not be so much effective as far as the conventional information visualization is concerned. We agree upon this view that the naive extension of the 2D visual forms to 3D is not a way to go. Instead, the computergenerated 3D virtual world will serve best when the virtual world is seamlessly integrated with the real 3D space. For an example, a physical automobile model surrounded with various kinds of virtual visual forms such as texts, images, sounds and 3D models will offer the user (or the audience) another level of appreciation and experience on the subject being presented. In this paper, we present our on-going developmental efforts toward the above framework which calls for the tight integration of the 3D visual forms and the 3D real space. The Spatial AR Hologram (SPAROGRAM) is capable of manifesting augmented three-dimensional information by making full use of the real 3D space that encompasses the surroundings of the real object comprehensively and simultaneously. To accomplish this, a multiple layer of stereoscopic images was implemented. Stereoscopic images enable spatial visualization using the physical and virtual third dimension. Furthermore, ensuring the continuity of the spatial experience, we made the use of spatial exploration with user interaction in real-time. We describe the whole process of system design and prototyping. Our initial investigation suggests that the newly conceived holographic display produce not only continuous 3D space perception, but also the better spatial awareness and realism. Furthermore, it is a promising way to present information in three-dimensional display and help the users understand information effectively and efficiently.", "abstracts": [ { "abstractType": "Regular", "content": "While the 3D graphics technique has found its place for the scientific visualization, especially for medical and biological applications, it has long been speculated that the 3D may not be so much effective as far as the conventional information visualization is concerned. We agree upon this view that the naive extension of the 2D visual forms to 3D is not a way to go. Instead, the computergenerated 3D virtual world will serve best when the virtual world is seamlessly integrated with the real 3D space. For an example, a physical automobile model surrounded with various kinds of virtual visual forms such as texts, images, sounds and 3D models will offer the user (or the audience) another level of appreciation and experience on the subject being presented. In this paper, we present our on-going developmental efforts toward the above framework which calls for the tight integration of the 3D visual forms and the 3D real space. The Spatial AR Hologram (SPAROGRAM) is capable of manifesting augmented three-dimensional information by making full use of the real 3D space that encompasses the surroundings of the real object comprehensively and simultaneously. To accomplish this, a multiple layer of stereoscopic images was implemented. Stereoscopic images enable spatial visualization using the physical and virtual third dimension. Furthermore, ensuring the continuity of the spatial experience, we made the use of spatial exploration with user interaction in real-time. We describe the whole process of system design and prototyping. Our initial investigation suggests that the newly conceived holographic display produce not only continuous 3D space perception, but also the better spatial awareness and realism. Furthermore, it is a promising way to present information in three-dimensional display and help the users understand information effectively and efficiently.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "While the 3D graphics technique has found its place for the scientific visualization, especially for medical and biological applications, it has long been speculated that the 3D may not be so much effective as far as the conventional information visualization is concerned. We agree upon this view that the naive extension of the 2D visual forms to 3D is not a way to go. Instead, the computergenerated 3D virtual world will serve best when the virtual world is seamlessly integrated with the real 3D space. For an example, a physical automobile model surrounded with various kinds of virtual visual forms such as texts, images, sounds and 3D models will offer the user (or the audience) another level of appreciation and experience on the subject being presented. In this paper, we present our on-going developmental efforts toward the above framework which calls for the tight integration of the 3D visual forms and the 3D real space. The Spatial AR Hologram (SPAROGRAM) is capable of manifesting augmented three-dimensional information by making full use of the real 3D space that encompasses the surroundings of the real object comprehensively and simultaneously. To accomplish this, a multiple layer of stereoscopic images was implemented. Stereoscopic images enable spatial visualization using the physical and virtual third dimension. Furthermore, ensuring the continuity of the spatial experience, we made the use of spatial exploration with user interaction in real-time. We describe the whole process of system design and prototyping. Our initial investigation suggests that the newly conceived holographic display produce not only continuous 3D space perception, but also the better spatial awareness and realism. Furthermore, it is a promising way to present information in three-dimensional display and help the users understand information effectively and efficiently.", "fno": "07160106", "keywords": [ "Three Dimensional Displays", "Data Visualization", "Visualization", "Stereo Image Processing", "Prototypes", "Cameras", "3 D Visualization", "Spatial Data Visualization", "Augmented Reality", "Holographic Display" ], "authors": [ { "affiliation": "Graduate School of Culture Technology, KAIST", "fullName": "Minju Kim", "givenName": "Minju", "surname": "Kim", "__typename": "ArticleAuthorType" }, { "affiliation": "Graduate School of Culture Technology, KAIST", "fullName": "Jungjin Lee", "givenName": "Jungjin", "surname": "Lee", "__typename": "ArticleAuthorType" }, { "affiliation": "Graduate School of Culture Technology, KAIST", "fullName": "Kwangyun Whon", "givenName": "Kwangyun", "surname": "Whon", "__typename": "ArticleAuthorType" } ], "idPrefix": "3dvis", "isOpenAccess": false, 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for 3D data visualization", "doi": null, "abstractUrl": "/proceedings-article/3dvis/2014/07160099/12OmNxxvAN7", "parentPublication": { "id": "proceedings/3dvis/2014/6826/0", "title": "2014 IEEE VIS International Workshop on 3DVis (3DVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/intetain/2015/0061/0/07325488", "title": "A virtual holographic display case for museum installations", "doi": null, "abstractUrl": "/proceedings-article/intetain/2015/07325488/12OmNzcxYXS", "parentPublication": { "id": "proceedings/intetain/2015/0061/0", "title": "2015 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/01/08019876", "title": "The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality?", "doi": null, "abstractUrl": "/journal/tg/2018/01/08019876/13rRUzp02oy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2022/5365/0/536500a369", "title": "Spatial Perception in Immersive Visualization: A Study and Findings", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2022/536500a369/1J7Waia4UXm", "parentPublication": { "id": "proceedings/ismar-adjunct/2022/5365/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2023/4815/0/481500a237", "title": "A Compact Photochromic Occlusion Capable See-through Display with Holographic Lenses", "doi": null, "abstractUrl": "/proceedings-article/vr/2023/481500a237/1MNgTZ7ZNLO", "parentPublication": { "id": "proceedings/vr/2023/4815/0", "title": "2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2019/4765/0/476500a022", "title": "Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2019/476500a022/1gysn0YPLm8", "parentPublication": { "id": "proceedings/ismar-adjunct/2019/4765/0", "title": "2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a681", "title": "Virtual Demonstrator for Spatial Presentations", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a681/1tnXDtGbdN6", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAsTgXe", "title": "Proceedings Third International Conference on Computer Vision", "acronym": "iccv", "groupId": "1000149", "volume": "0", "displayVolume": "0", "year": "1990", "__typename": "ProceedingType" }, "article": { "id": "12OmNwBBqhx", "doi": "10.1109/ICCV.1990.139536", "title": "Surface reconstruction using deformable models with interior and boundary constraints", "normalizedTitle": "Surface reconstruction using deformable models with interior and boundary constraints", "abstract": "A technique is introduced for 3-D surface reconstruction and graphic animation using elastic, deformable models. The basic structure used is an imaginary elastic grid, which is made of membranous, thin-plate type material. This elastic grid is bent, twisted, compressed, and stretched into any desirable 3-D shape, or from one flexible state to another. The desired shape can be specified by the shape constraints derived automatically from images of a real 3-D object, or by an analytic surface function. Shape reconstruction is guided by a set of imaginary springs that enforce the consistency in the position, orientation, and/or curvature measurements of the elastic grid and the desired shape. The dynamics of a reconstruction process is regulated by the Hamilton principle or the principle of the least action. Implementation results using simple analytic shapes and images of real free-form objects are presented. The authors believe that their model is widely applicable in many surface reconstruction and graphic animation processes.<>", "abstracts": [ { "abstractType": "Regular", "content": "A technique is introduced for 3-D surface reconstruction and graphic animation using elastic, deformable models. The basic structure used is an imaginary elastic grid, which is made of membranous, thin-plate type material. This elastic grid is bent, twisted, compressed, and stretched into any desirable 3-D shape, or from one flexible state to another. The desired shape can be specified by the shape constraints derived automatically from images of a real 3-D object, or by an analytic surface function. Shape reconstruction is guided by a set of imaginary springs that enforce the consistency in the position, orientation, and/or curvature measurements of the elastic grid and the desired shape. The dynamics of a reconstruction process is regulated by the Hamilton principle or the principle of the least action. Implementation results using simple analytic shapes and images of real free-form objects are presented. The authors believe that their model is widely applicable in many surface reconstruction and graphic animation processes.<>", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A technique is introduced for 3-D surface reconstruction and graphic animation using elastic, deformable models. The basic structure used is an imaginary elastic grid, which is made of membranous, thin-plate type material. This elastic grid is bent, twisted, compressed, and stretched into any desirable 3-D shape, or from one flexible state to another. The desired shape can be specified by the shape constraints derived automatically from images of a real 3-D object, or by an analytic surface function. Shape reconstruction is guided by a set of imaginary springs that enforce the consistency in the position, orientation, and/or curvature measurements of the elastic grid and the desired shape. The dynamics of a reconstruction process is regulated by the Hamilton principle or the principle of the least action. Implementation results using simple analytic shapes and images of real free-form objects are presented. The authors believe that their model is widely applicable in many surface reconstruction and graphic animation processes.", "fno": "00139536", "keywords": [ "Computer Animation", "Computer Vision", "Interior Constraints", "Elastic Models", "Membranous Material", "Deformable Models", "Boundary Constraints", "3 D Surface Reconstruction", "Graphic Animation", "Imaginary Elastic Grid", "Thin Plate Type Material", "3 D Shape", "Flexible State", "Shape Constraints", "Analytic Surface Function", "Imaginary Springs", "Position", "Orientation", "Curvature Measurements", "Hamilton Principle", "Free Form Objects", "Surface Reconstruction", "Deformable Models", "Image Reconstruction", "Shape Measurement", "Graphics", "Animation", "Image Analysis", "Image Coding", "Springs", "Position Measurement" ], "authors": [ { "affiliation": "Dept. of Comput. Sci., California Univ., Santa Barbara, CA, USA", "fullName": "Y.F. Wang", "givenName": "Y.F.", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "J.-F. Wang", "givenName": "J.-F.", "surname": "Wang", "__typename": "ArticleAuthorType" } ], "idPrefix": "iccv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "1990-01-01T00:00:00", "pubType": "proceedings", "pages": "300,301,302,303", "year": "1990", "issn": null, "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "00139535", "articleId": "12OmNBcj5Cm", "__typename": "AdjacentArticleType" }, "next": { "fno": "00139537", "articleId": "12OmNvT2peK", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icpr/1992/2915/0/00201738", "title": "Deformable templates in image sequences", "doi": null, "abstractUrl": "/proceedings-article/icpr/1992/00201738/12OmNB9bvi5", "parentPublication": { "id": "proceedings/icpr/1992/2915/0", "title": "11th IAPR International Conference on Pattern Recognition. 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Conference B: Pattern Recognition Methodology and Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/1993/3870/0/00378206", "title": "Fast segmentation, tracking, and analysis of deformable objects", "doi": null, "abstractUrl": "/proceedings-article/iccv/1993/00378206/12OmNwdtwey", "parentPublication": { "id": "proceedings/iccv/1993/3870/0", "title": "1993 (4th) International Conference on Computer Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/1992/2910/0/00201526", "title": "Texture based 3D shape reconstruction from multiple stereo images", "doi": null, "abstractUrl": "/proceedings-article/icpr/1992/00201526/12OmNxeut08", "parentPublication": { "id": "proceedings/icpr/1992/2910/0", "title": "1992 11th IAPR International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/1991/9999/1/00183940", "title": "Physically-based surface modeling using flexible wire frames", "doi": null, "abstractUrl": "/proceedings-article/hicss/1991/00183940/12OmNyRg49h", "parentPublication": { "id": "proceedings/hicss/1991/9999/1", "title": "Proceedings of the Twenty-Fourth Annual Hawaii International Conference on System Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/1993/3870/0/00378169", "title": "A finite element model for 3D shape reconstruction and nonrigid motion tracking", "doi": null, "abstractUrl": "/proceedings-article/iccv/1993/00378169/12OmNyaGeGm", "parentPublication": { "id": "proceedings/iccv/1993/3870/0", "title": "1993 (4th) International Conference on Computer Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2001/1143/1/00937569", "title": "Incorporating differential constraints in a 3D reconstruction process application to stereo", "doi": null, "abstractUrl": "/proceedings-article/iccv/2001/00937569/12OmNyoiYZG", "parentPublication": { "id": "proceedings/iccv/2001/1143/1", "title": "Computer Vision, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2017/04/07482798", "title": "Learning Category-Specific Deformable 3D Models for Object Reconstruction", "doi": null, "abstractUrl": "/journal/tp/2017/04/07482798/13rRUwjXZTl", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/1992/05/i0572", "title": "Surface Reconstruction Using Deformable Models with Interior and Boundary Constraints", "doi": null, "abstractUrl": "/journal/tp/1992/05/i0572/13rRUx0xPnR", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300a901", "title": "Deformable Surface Tracking by Graph Matching", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300a901/1hQqlPMirWU", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2019/5023/0/09022546", "title": "Patch-Based Reconstruction of a Textureless Deformable 3D Surface from a Single RGB Image", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2019/09022546/1i5mzcJ4CTC", "parentPublication": { "id": "proceedings/iccvw/2019/5023/0", "title": "2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzWfp8w", "title": "Proceedings X Brazilian Symposium on Computer Graphics and Image Processing", "acronym": "sigra", "groupId": "1000131", "volume": "0", "displayVolume": "0", "year": "1997", "__typename": "ProceedingType" }, "article": { "id": "12OmNxRF775", "doi": "10.1109/SIGRA.1997.625149", "title": "Analyzing a deformable model using differential geometry", "normalizedTitle": "Analyzing a deformable model using differential geometry", "abstract": "The paper explores the use of elements of differential geometry to control the manipulation of the deformable model proposed by D. Terzopoulos et al. (1987) for animating deformable objects. Particularly, we are interested in the animation of deformable panels without stretching (area invariant), such as clothes and papers. Based on our analysis we could generate with a little effort several simulations compatible with our expectation.", "abstracts": [ { "abstractType": "Regular", "content": "The paper explores the use of elements of differential geometry to control the manipulation of the deformable model proposed by D. Terzopoulos et al. (1987) for animating deformable objects. Particularly, we are interested in the animation of deformable panels without stretching (area invariant), such as clothes and papers. Based on our analysis we could generate with a little effort several simulations compatible with our expectation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The paper explores the use of elements of differential geometry to control the manipulation of the deformable model proposed by D. Terzopoulos et al. (1987) for animating deformable objects. Particularly, we are interested in the animation of deformable panels without stretching (area invariant), such as clothes and papers. Based on our analysis we could generate with a little effort several simulations compatible with our expectation.", "fno": "00625149", "keywords": [ "Differential Geometry", "Computational Geometry", "Computer Animation", "Digital Simulation", "Deformable Model Analysis", "Differential Geometry", "Deformable Object Animation", "Deformable Panels", "Area Invariant", "Simulations", "Deformable Models", "Geometry", "Solid Modeling", "Animation", "Surface Resistance", "Equations", "Tensile Stress", "Immune System", "Analytical Models", "Shape" ], "authors": [ { "affiliation": "Fac. de Engenharia Eletrica e de Comput., Univ. Estadual de Campinas, Sao Paulo, Brazil", "fullName": "P.F. De Santa Clara Ramos", "givenName": "P.F.", "surname": "De Santa Clara Ramos", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Wu Shin-Ting", "givenName": null, "surname": "Wu Shin-Ting", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "S.I.R. Costa", "givenName": "S.I.R.", "surname": "Costa", "__typename": "ArticleAuthorType" } ], "idPrefix": "sigra", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "1997-01-01T00:00:00", "pubType": "proceedings", "pages": "57,58,59,60,61,62,63,64", "year": "1997", "issn": null, "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "00625148", "articleId": "12OmNz2TCLD", "__typename": "AdjacentArticleType" }, "next": { "fno": "00625150", "articleId": "12OmNxisQWH", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ca/2001/7237/0/00982397", "title": "Real-time simulation of deformable objects: tools and application", "doi": null, "abstractUrl": "/proceedings-article/ca/2001/00982397/12OmNBuL1b1", "parentPublication": { "id": "proceedings/ca/2001/7237/0", "title": "Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/2001/7237/0/00982388", "title": "Merging deformable and rigid body mechanics simulation", "doi": null, "abstractUrl": "/proceedings-article/ca/2001/00982388/12OmNqIhFMw", "parentPublication": { "id": "proceedings/ca/2001/7237/0", "title": "Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2004/2159/1/215910019", "title": "Outlier Rejection in Deformable Model Tracking", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2004/215910019/12OmNwErpMt", "parentPublication": { "id": "proceedings/cvprw/2004/2159/1", "title": "2004 Conference on Computer Vision and Pattern Recognition Workshop", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/1995/7062/0/70620138", "title": "Animating deformable models: different approaches", "doi": null, "abstractUrl": "/proceedings-article/ca/1995/70620138/12OmNxA3Z7L", "parentPublication": { "id": "proceedings/ca/1995/7062/0", "title": "Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2004/06/v0649", "title": "Image-Based Collision Detection for Deformable Cloth Models", "doi": null, "abstractUrl": "/journal/tg/2004/06/v0649/13rRUNvgz9z", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1988/06/mcg1988060041", "title": "Physically Based Models with Rigid and Deformable Components", "doi": null, "abstractUrl": "/magazine/cg/1988/06/mcg1988060041/13rRUwjoNzq", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1997/01/v0039", "title": "Animation of Deformable Models Using Implicit Surfaces", "doi": null, "abstractUrl": "/journal/tg/1997/01/v0039/13rRUxASuMt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2019/3293/0/329300k0346", "title": "Unsupervised Disentangling of Appearance and Geometry by Deformable Generator Network", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2019/329300k0346/1gyrIYAs6iI", "parentPublication": { "id": "proceedings/cvpr/2019/3293/0", "title": "2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aqtr/2020/7164/0/09129985", "title": "Prospects of Algebraization of Deformable Exponential Functions Through Ordinary Differential Equations And Partial Differential Equations", "doi": null, "abstractUrl": "/proceedings-article/aqtr/2020/09129985/1l6SNd8ou8U", "parentPublication": { "id": "proceedings/aqtr/2020/7164/0", "title": "2020 IEEE International Conference on Automation, Quality and Testing, Robotics (AQTR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2022/03/09158550", "title": "Deformable Generator Networks: Unsupervised Disentanglement of Appearance and Geometry", "doi": null, "abstractUrl": "/journal/tp/2022/03/09158550/1m1eGhbPcT6", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNrkjVbM", "title": "Computer Architecture and High Performance Computing, Symposium on", "acronym": "sbac-pad", "groupId": "1001139", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNyPQ4SK", "doi": "10.1109/SBAC-PAD.2008.11", "title": "A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation", "normalizedTitle": "A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation", "abstract": "Single processor technology has been evolving across last decades, but due to physical limitations of chip manufacturing process, the industry is pursuing alternatives to sustain computational power growth,including the creation of multi-core systems. Parallel computing targets problems that are scalable and possibly distributed, dividing the problem into smaller pieces. This approach may be explored to satisfy real-time constraints required by real time physics simulation. This work introduces an optimal solution to implement accurate simulation of deformable bodies in real time. This is accomplished through the use of a meshless simulation technique, known as Point Based Animation, implemented using a parallel framework:the NVIDIA Compute Unified Device Architecture(CUDA). Our implementation showed significative improvements on performance in comparison to the former CPU one: impressive speedups around 20times could be achieved in the simulation of deformable bodies with 575 physical elements (phyxels) and53,504 surface elements (surfels).", "abstracts": [ { "abstractType": "Regular", "content": "Single processor technology has been evolving across last decades, but due to physical limitations of chip manufacturing process, the industry is pursuing alternatives to sustain computational power growth,including the creation of multi-core systems. Parallel computing targets problems that are scalable and possibly distributed, dividing the problem into smaller pieces. This approach may be explored to satisfy real-time constraints required by real time physics simulation. This work introduces an optimal solution to implement accurate simulation of deformable bodies in real time. This is accomplished through the use of a meshless simulation technique, known as Point Based Animation, implemented using a parallel framework:the NVIDIA Compute Unified Device Architecture(CUDA). Our implementation showed significative improvements on performance in comparison to the former CPU one: impressive speedups around 20times could be achieved in the simulation of deformable bodies with 575 physical elements (phyxels) and53,504 surface elements (surfels).", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Single processor technology has been evolving across last decades, but due to physical limitations of chip manufacturing process, the industry is pursuing alternatives to sustain computational power growth,including the creation of multi-core systems. Parallel computing targets problems that are scalable and possibly distributed, dividing the problem into smaller pieces. This approach may be explored to satisfy real-time constraints required by real time physics simulation. This work introduces an optimal solution to implement accurate simulation of deformable bodies in real time. This is accomplished through the use of a meshless simulation technique, known as Point Based Animation, implemented using a parallel framework:the NVIDIA Compute Unified Device Architecture(CUDA). Our implementation showed significative improvements on performance in comparison to the former CPU one: impressive speedups around 20times could be achieved in the simulation of deformable bodies with 575 physical elements (phyxels) and53,504 surface elements (surfels).", "fno": "3423a045", "keywords": [ "Computer Animation", "Computer Graphic Equipment", "Digital Simulation", "Mesh Generation", "Parallel Processing", "Physics Computing", "Real Time Systems", "Real Time Deformable Body Physics Simulation", "Single Processor Technology", "Chip Manufacturing Process", "Multicore Systems", "Parallel Computing", "Real Time Constraints", "Real Time Physics Simulation", "Meshless Simulation Technique", "Point Based Animation", "NVIDIA Compute Unified Device Architecture", "Deformable Models", "Computational Modeling", "Manufacturing Processes", "Computer Industry", "Manufacturing Industries", "Computer Aided Manufacturing", "Physics Computing", "Parallel Processing", "Animation", "Concurrent Computing", "Deformable Bodies", "Physics Simulation", "Parallel Computing", "Gpu" ], "authors": [ { "affiliation": "Virtual Reality & Multimedia Res. Group, Fed. Univ. of Pernambuco, Recife", "fullName": "Thiago S.M.C de Farias", "givenName": "Thiago S.M.C", "surname": "de Farias", "__typename": "ArticleAuthorType" }, { "affiliation": "Virtual Reality & Multimedia Res. Group, Fed. Univ. of Pernambuco, Recife", "fullName": "Mozart W.S. Almeida", "givenName": "Mozart W.S.", "surname": "Almeida", "__typename": "ArticleAuthorType" }, { "affiliation": "Virtual Reality & Multimedia Res. Group, Fed. Univ. of Pernambuco, Recife", "fullName": "João Marcelo X.N. Teixeira", "givenName": "João Marcelo X.N.", "surname": "Teixeira", "__typename": "ArticleAuthorType" }, { "affiliation": "Virtual Reality & Multimedia Res. Group, Fed. Univ. of Pernambuco, Recife", "fullName": "Veronica Teichrieb", "givenName": "Veronica", "surname": "Teichrieb", "__typename": "ArticleAuthorType" }, { "affiliation": "Virtual Reality & Multimedia Res. Group, Fed. Univ. of Pernambuco, Recife", "fullName": "Judith Kelner", "givenName": "Judith", "surname": "Kelner", "__typename": "ArticleAuthorType" } ], "idPrefix": "sbac-pad", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-10-01T00:00:00", "pubType": "proceedings", "pages": "45-52", "year": "2008", "issn": "1550-6533", "isbn": "978-0-7695-3423-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3423a029", "articleId": "12OmNAoUTwA", "__typename": "AdjacentArticleType" }, "next": { "fno": "3423z001", "articleId": "12OmNAhxjEt", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cgi/2004/2171/0/21710327", "title": "Mixing Deformable and Rigid-Body Mechanics Simulation", "doi": null, "abstractUrl": "/proceedings-article/cgi/2004/21710327/12OmNASILTV", "parentPublication": { "id": "proceedings/cgi/2004/2171/0", "title": "Proceedings. Computer Graphics International", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/2001/7237/0/00982388", "title": "Merging deformable and rigid body mechanics simulation", "doi": null, "abstractUrl": "/proceedings-article/ca/2001/00982388/12OmNqIhFMw", "parentPublication": { "id": "proceedings/ca/2001/7237/0", "title": "Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptics/2006/0226/0/02260072", "title": "Physics-based s-Adaptive Haptic Simulation for Deformable Object", "doi": null, "abstractUrl": "/proceedings-article/haptics/2006/02260072/12OmNwE9OPe", "parentPublication": { "id": "proceedings/haptics/2006/0226/0", "title": "2006 14th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/1995/7062/0/70620138", "title": "Animating deformable models: different approaches", "doi": null, "abstractUrl": "/proceedings-article/ca/1995/70620138/12OmNxA3Z7L", "parentPublication": { "id": "proceedings/ca/1995/7062/0", "title": "Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2000/0478/0/04780031", "title": "Dynamic Deformable Models for Enhanced Haptic Rendering in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2000/04780031/12OmNzBwGmI", "parentPublication": { "id": "proceedings/vr/2000/0478/0", "title": "Virtual Reality Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptic/2006/0226/0/01627112", "title": "Physics-based s-Adaptive Haptic Simulation for Deformable Object", "doi": null, "abstractUrl": "/proceedings-article/haptic/2006/01627112/12OmNzG4gug", "parentPublication": { "id": "proceedings/haptic/2006/0226/0", "title": "Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2004/06/v0649", "title": "Image-Based Collision Detection for Deformable Cloth Models", "doi": null, "abstractUrl": "/journal/tg/2004/06/v0649/13rRUNvgz9z", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1997/01/v0039", "title": "Animation of Deformable Models Using Implicit Surfaces", "doi": null, "abstractUrl": "/journal/tg/1997/01/v0039/13rRUxASuMt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2003/07/i0801", "title": "Statistical Cue Integration in DAG Deformable Models", "doi": null, "abstractUrl": "/journal/tp/2003/07/i0801/13rRUxOdD9e", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/11/ttg2011111663", "title": "A Hexahedral Multigrid Approach for Simulating Cuts in Deformable Objects", "doi": null, "abstractUrl": "/journal/tg/2011/11/ttg2011111663/13rRUy0qnGi", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1GZjzUK3Dm8", "title": "2021 International Conference on Mechatronics, Electronics and Automotive Engineering (ICMEAE)", "acronym": "icmeae", "groupId": "1803398", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1GZjCBPPFCM", "doi": "10.1109/ICMEAE55138.2021.00015", "title": "Ride Quality Improvement in Passenger Cars Using Regenerative Dampers: A Field-Oriented Control Approach", "normalizedTitle": "Ride Quality Improvement in Passenger Cars Using Regenerative Dampers: A Field-Oriented Control Approach", "abstract": "This paper proposes the implementation of a regenerative damper and its control to attain comfort and handling improvements on a passenger car. In the past, numerous efforts have focused on the development of actuators able to harvest energy from suspension vibrations. However, less effort has been devoted to the development of suitable control strategies at the level of the electric motor that performs this energy conversion. To achieve this goal, a quarter-car model of the reference vehicle is simulated in a MATLAB/Simulink&#x2122; environment. We apply comfort- and handling-oriented strategies (skyhook and groundhook), as well as constant damping reproduction. The permanent-magnet synchronous machine inside the damper is modeled in dq axes and field-oriented control is implemented with field weakening using maximum torque per ampere and volt methods. This guarantees safe damping operation as speed escalates. It is demonstrated that the machine can fulfill the desired damping task within its operational limits.", "abstracts": [ { "abstractType": "Regular", "content": "This paper proposes the implementation of a regenerative damper and its control to attain comfort and handling improvements on a passenger car. In the past, numerous efforts have focused on the development of actuators able to harvest energy from suspension vibrations. However, less effort has been devoted to the development of suitable control strategies at the level of the electric motor that performs this energy conversion. To achieve this goal, a quarter-car model of the reference vehicle is simulated in a MATLAB/Simulink&#x2122; environment. We apply comfort- and handling-oriented strategies (skyhook and groundhook), as well as constant damping reproduction. The permanent-magnet synchronous machine inside the damper is modeled in dq axes and field-oriented control is implemented with field weakening using maximum torque per ampere and volt methods. This guarantees safe damping operation as speed escalates. It is demonstrated that the machine can fulfill the desired damping task within its operational limits.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper proposes the implementation of a regenerative damper and its control to attain comfort and handling improvements on a passenger car. In the past, numerous efforts have focused on the development of actuators able to harvest energy from suspension vibrations. However, less effort has been devoted to the development of suitable control strategies at the level of the electric motor that performs this energy conversion. To achieve this goal, a quarter-car model of the reference vehicle is simulated in a MATLAB/Simulink™ environment. We apply comfort- and handling-oriented strategies (skyhook and groundhook), as well as constant damping reproduction. The permanent-magnet synchronous machine inside the damper is modeled in dq axes and field-oriented control is implemented with field weakening using maximum torque per ampere and volt methods. This guarantees safe damping operation as speed escalates. It is demonstrated that the machine can fulfill the desired damping task within its operational limits.", "fno": "954000a045", "keywords": [ "Automobiles", "Control System Synthesis", "Damping", "Machine Control", "Machine Vector Control", "Magnetorheology", "Permanent Magnet Machines", "Permanent Magnet Motors", "Shock Absorbers", "Suspensions Mechanical Components", "Synchronous Machines", "Torque Control", "Vehicle Dynamics", "Vibration Control", "Vibrations", "Ride Quality Improvement", "Passenger Car", "Regenerative Damper", "Field Oriented Control Approach", "Handling Improvements", "Numerous Efforts", "Suspension Vibrations", "Suitable Control Strategies", "Electric Motor", "Quarter Car Model", "Reference Vehicle", "Constant Damping Reproduction", "Permanent Magnet Synchronous Machine", "Damping", "Vibrations", "Torque", "Mechatronics", "Shock Absorbers", "Mathematical Models", "Automobiles", "Field Oriented Control", "Regenerative Suspensions", "Brushless Motors", "Active Damping" ], "authors": [ { "affiliation": "Tecnologico de Monterrey,School of Engineering and Sciences,Mexico City,Mexico", "fullName": "Irving S. Aguilar-Zamorate", "givenName": "Irving S.", "surname": "Aguilar-Zamorate", "__typename": "ArticleAuthorType" }, { "affiliation": "Tecnologico de Monterrey,School of Engineering and Sciences,Mexico City,Mexico", "fullName": "Renato Galluzzi", "givenName": "Renato", "surname": "Galluzzi", "__typename": "ArticleAuthorType" }, { "affiliation": "Tecnologico de Monterrey,School of Engineering and Sciences,Mexico City,Mexico", "fullName": "Rogelio Bustamante-Bello", "givenName": "Rogelio", "surname": "Bustamante-Bello", "__typename": "ArticleAuthorType" } ], "idPrefix": "icmeae", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-11-01T00:00:00", "pubType": "proceedings", "pages": "45-51", "year": "2021", "issn": null, "isbn": "978-1-6654-9540-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "954000a039", "articleId": "1GZjGErVVOo", "__typename": "AdjacentArticleType" }, "next": { "fno": "954000a052", "articleId": "1GZjCtATHuE", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icicta/2008/3357/1/3357b066", "title": "Influence Analysis of the Damper Parameters to the Vehicle Vertical Dynamic Performance", "doi": null, "abstractUrl": "/proceedings-article/icicta/2008/3357b066/12OmNBLdKNv", "parentPublication": { "id": "proceedings/icicta/2008/3357/1", "title": "Intelligent Computation Technology and Automation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icca/2003/7777/0/01595125", "title": "Evaluation of Modified Hysteresis Models for Magneto-Rheological Fluid Dampers", "doi": null, "abstractUrl": "/proceedings-article/icca/2003/01595125/12OmNCcKQjh", "parentPublication": { "id": "proceedings/icca/2003/7777/0", "title": "4th International Conference on Control and Automation. Final Program and Book of Abstracts", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cse/2014/7981/0/7981a055", "title": "Design and Development of Sypinge-Type Magnetorheological Damper", "doi": null, "abstractUrl": "/proceedings-article/cse/2014/7981a055/12OmNCwUmCk", "parentPublication": { "id": "proceedings/cse/2014/7981/0", "title": "2014 IEEE 17th International Conference on Computational Science and Engineering (CSE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cse/2014/7981/0/7981a072", "title": "Semi-active Spiral Flow Channel Magnetorheological Damper", "doi": null, "abstractUrl": "/proceedings-article/cse/2014/7981a072/12OmNxw5ByD", "parentPublication": { "id": "proceedings/cse/2014/7981/0", "title": "2014 IEEE 17th International Conference on Computational Science and Engineering (CSE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmtma/2015/7143/0/7143b325", "title": "The Vibration Control Research of Viscoelastic Damper for the Eccentric Structure", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2015/7143b325/12OmNy1SFGZ", "parentPublication": { "id": "proceedings/icmtma/2015/7143/0", "title": "2015 Seventh International Conference on Measuring Technology and Mechatronics Automation (ICMTMA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ewdts/2016/0693/0/07807740", "title": "Information-measuring control system of active vibration protection RED", "doi": null, "abstractUrl": "/proceedings-article/ewdts/2016/07807740/12OmNyQGSoS", "parentPublication": { "id": "proceedings/ewdts/2016/0693/0", "title": "2016 IEEE East-West Design & Test Symposium (EWDTS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/smartcloud/2018/8000/0/800000a224", "title": "Semi-active Control of Single Degree of Freedom (SDOF) Systems Using Magnetorheological (MR) Dampers Based on a Modified Inverse Dynamic Model", "doi": null, "abstractUrl": "/proceedings-article/smartcloud/2018/800000a224/17D45VUZMW2", "parentPublication": { "id": "proceedings/smartcloud/2018/8000/0", "title": "2018 IEEE International Conference on Smart Cloud (SmartCloud)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fit/2018/9355/0/935500a259", "title": "Nonlinear Autoregressive with Exogenous Input Controller for Semi Active Suspension of Heavy Truck", "doi": null, "abstractUrl": "/proceedings-article/fit/2018/935500a259/17D45WODar0", "parentPublication": { "id": "proceedings/fit/2018/9355/0", "title": "2018 International Conference on Frontiers of Information Technology (FIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icedcs/2022/5541/0/554100a245", "title": "Transmission Wire Breeze Vibration Calculation and Smart Protection Using Inertial Tuning Mass Dampers", "doi": null, "abstractUrl": "/proceedings-article/icedcs/2022/554100a245/1JC1wuXLvLG", "parentPublication": { "id": "proceedings/icedcs/2022/5541/0", "title": "2022 International Conference on Electronics and Devices, Computational Science (ICEDCS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmcce/2020/2314/0/231400a365", "title": "Research on Fatigue Failure of Damping Valve Based on Water Hammer Pressure", "doi": null, "abstractUrl": "/proceedings-article/icmcce/2020/231400a365/1tzywscney4", "parentPublication": { "id": "proceedings/icmcce/2020/2314/0", "title": "2020 5th International Conference on Mechanical, Control and Computer Engineering (ICMCCE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvoWV19", "title": "2017 4th International Conference on Information Science and Control Engineering (ICISCE)", "acronym": "icisce", "groupId": "1807704", "volume": "0", "displayVolume": "0", "year": "2017", "__typename": "ProceedingType" }, "article": { "id": "12OmNyvoXg0", "doi": "10.1109/ICISCE.2017.119", "title": "Point-Based Incremental Pruning for Monte-Carlo Tree Search", "normalizedTitle": "Point-Based Incremental Pruning for Monte-Carlo Tree Search", "abstract": "Monte-Carlo tree search (MCTS) combines the generality of stochastic simulation and the accuracy of tree search, which has attracted the great attention of scholars. However, the MCTS search requires a sufficient number of iterations to converge to a good solution, which is more difficult to optimize. In order to solve this problem, this paper presents a point-based incremental pruning (PIP) for Monte-Carlo tree search. Instead of reasoning about the whole policy trees space when pruning the cross-sums of the value functions during policy construction, our algorithm uses boundary belief points to perform exact pruning, and exploits intermediate points to perform approximate pruning by generating policy trees, then uses real-time belief states to get the optimal policy in policy execution. The theoretical analysis and empirical results indicate that PIP can speed up the tree search efficiently.", "abstracts": [ { "abstractType": "Regular", "content": "Monte-Carlo tree search (MCTS) combines the generality of stochastic simulation and the accuracy of tree search, which has attracted the great attention of scholars. However, the MCTS search requires a sufficient number of iterations to converge to a good solution, which is more difficult to optimize. In order to solve this problem, this paper presents a point-based incremental pruning (PIP) for Monte-Carlo tree search. Instead of reasoning about the whole policy trees space when pruning the cross-sums of the value functions during policy construction, our algorithm uses boundary belief points to perform exact pruning, and exploits intermediate points to perform approximate pruning by generating policy trees, then uses real-time belief states to get the optimal policy in policy execution. The theoretical analysis and empirical results indicate that PIP can speed up the tree search efficiently.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Monte-Carlo tree search (MCTS) combines the generality of stochastic simulation and the accuracy of tree search, which has attracted the great attention of scholars. However, the MCTS search requires a sufficient number of iterations to converge to a good solution, which is more difficult to optimize. In order to solve this problem, this paper presents a point-based incremental pruning (PIP) for Monte-Carlo tree search. Instead of reasoning about the whole policy trees space when pruning the cross-sums of the value functions during policy construction, our algorithm uses boundary belief points to perform exact pruning, and exploits intermediate points to perform approximate pruning by generating policy trees, then uses real-time belief states to get the optimal policy in policy execution. The theoretical analysis and empirical results indicate that PIP can speed up the tree search efficiently.", "fno": "3013a545", "keywords": [ "Monte Carlo Methods", "Search Problems", "Stochastic Processes", "Tree Searching", "Trees Mathematics", "Monte Carlo Tree Search", "MCTS Search", "Incremental Pruning", "Policy Trees Space", "Stochastic Simulation", "Iterations", "Point Based Incremental Pruning", "Policy Construction", "Boundary Belief Points", "Real Time Belief States", "Monte Carlo Methods", "Planning", "Complexity Theory", "Rocks", "Computational Modeling", "Algorithm Design And Analysis", "Games", "Partially Observable Markov Decision Processes POMP Ds", "Monte Carlo Tree Search MCTS", "Incremental Pruning" ], "authors": [ { "affiliation": null, "fullName": "Bo Wu", "givenName": "Bo", "surname": "Wu", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yanpeng Feng", "givenName": "Yanpeng", "surname": "Feng", "__typename": "ArticleAuthorType" } ], "idPrefix": "icisce", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2017-07-01T00:00:00", "pubType": "proceedings", "pages": "545-548", "year": "2017", "issn": null, "isbn": "978-1-5386-3013-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3013a538", "articleId": "12OmNs5rkZx", "__typename": "AdjacentArticleType" }, "next": { "fno": "3013a549", "articleId": "12OmNC4wtwa", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ictai/2014/6572/0/6572a997", "title": "Knowledge Complement for Monte Carlo Tree Search: An Application to Combinatorial Games", "doi": null, "abstractUrl": "/proceedings-article/ictai/2014/6572a997/12OmNxzMnWd", "parentPublication": { "id": "proceedings/ictai/2014/6572/0", "title": "2014 IEEE 26th International Conference on Tools with Artificial Intelligence (ICTAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sustainit/2015/8270/0/07101360", "title": "Collaborative, parallel Monte Carlo Tree Search for autonomous electricity demand management", "doi": null, "abstractUrl": "/proceedings-article/sustainit/2015/07101360/12OmNyrqznQ", "parentPublication": { "id": "proceedings/sustainit/2015/8270/0", "title": "2015 Sustainable Internet and ICT for Sustainability (SustainIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2012/02/06203567", "title": "Information Set Monte Carlo Tree Search", "doi": null, "abstractUrl": "/journal/ci/2012/02/06203567/13rRUB7a1io", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2012/01/06145622", "title": "A Survey of Monte Carlo Tree Search Methods", "doi": null, "abstractUrl": "/journal/ci/2012/01/06145622/13rRUwhpBGJ", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2011/02/05740585", "title": "Two-Stage Monte Carlo Tree Search for Connect6", "doi": null, "abstractUrl": "/journal/ci/2011/02/05740585/13rRUx0ge8t", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2015/04/06876158", "title": "Distributed Monte Carlo tree search: A novel technique and its application to Computer Go", "doi": null, "abstractUrl": "/journal/ci/2015/04/06876158/13rRUxBJhxP", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2013/04/06468079", "title": "Incentive Learning in Monte Carlo Tree Search", "doi": null, "abstractUrl": "/journal/ci/2013/04/06468079/13rRUxDqSb5", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2012/04/06218176", "title": "Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering", "doi": null, "abstractUrl": "/journal/ci/2012/04/06218176/13rRUxYrbOM", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2014/03/06731713", "title": "Real-Time Monte Carlo Tree Search in Ms Pac-Man", "doi": null, "abstractUrl": "/journal/ci/2014/03/06731713/13rRUxly989", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icss/2022/9861/0/986100a241", "title": "Game difficulty prediction algorithm based on improved Monte Carlo tree", "doi": null, "abstractUrl": "/proceedings-article/icss/2022/986100a241/1G6jDApSSDm", "parentPublication": { "id": "proceedings/icss/2022/9861/0", "title": "2022 International Conference on Service Science (ICSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1KJwy3aMfqU", "title": "2022 32nd International Conference on Field-Programmable Logic and Applications (FPL)", "acronym": "fpl", "groupId": "10035104", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1KJwHttuiYM", "doi": "10.1109/FPL57034.2022.00037", "title": "Accelerating Monte-Carlo Tree Search on CPU-FPGA Heterogeneous Platform", "normalizedTitle": "Accelerating Monte-Carlo Tree Search on CPU-FPGA Heterogeneous Platform", "abstract": "Monte Carlo Tree Search (MCTS) methods have achieved great success in many Artificial Intelligence (AI) benchmarks. The in-tree operations become a critical performance bottleneck in realizing parallel MCTS on CPUs. In this work, we develop a scalable CPU-FPGA system for Tree-Parallel MCTS. We propose a novel decomposition and mapping of MCTS data structure and computation onto CPU and FPGA to reduce communication and coordination. High scalability of our system is achieved by encapsulating in-tree operations in an SRAM-based FPGA accelerator. To lower the high data access latency and inter-worker synchronization overheads, we develop several hardware optimizations. We show that by using our accelerator, we obtain up to 35&#x00D7; speedup for in-tree operations, and 3&#x00D7; higher overall system throughput. Our CPU-FPGA system also achieves superior scalability wrt number of parallel workers than state-of-the-art parallel MCTS implementations on CPU.", "abstracts": [ { "abstractType": "Regular", "content": "Monte Carlo Tree Search (MCTS) methods have achieved great success in many Artificial Intelligence (AI) benchmarks. The in-tree operations become a critical performance bottleneck in realizing parallel MCTS on CPUs. In this work, we develop a scalable CPU-FPGA system for Tree-Parallel MCTS. We propose a novel decomposition and mapping of MCTS data structure and computation onto CPU and FPGA to reduce communication and coordination. High scalability of our system is achieved by encapsulating in-tree operations in an SRAM-based FPGA accelerator. To lower the high data access latency and inter-worker synchronization overheads, we develop several hardware optimizations. We show that by using our accelerator, we obtain up to 35&#x00D7; speedup for in-tree operations, and 3&#x00D7; higher overall system throughput. Our CPU-FPGA system also achieves superior scalability wrt number of parallel workers than state-of-the-art parallel MCTS implementations on CPU.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Monte Carlo Tree Search (MCTS) methods have achieved great success in many Artificial Intelligence (AI) benchmarks. The in-tree operations become a critical performance bottleneck in realizing parallel MCTS on CPUs. In this work, we develop a scalable CPU-FPGA system for Tree-Parallel MCTS. We propose a novel decomposition and mapping of MCTS data structure and computation onto CPU and FPGA to reduce communication and coordination. High scalability of our system is achieved by encapsulating in-tree operations in an SRAM-based FPGA accelerator. To lower the high data access latency and inter-worker synchronization overheads, we develop several hardware optimizations. We show that by using our accelerator, we obtain up to 35× speedup for in-tree operations, and 3× higher overall system throughput. Our CPU-FPGA system also achieves superior scalability wrt number of parallel workers than state-of-the-art parallel MCTS implementations on CPU.", "fno": "739000a176", "keywords": [ "Artificial Intelligence", "Data Structures", "Field Programmable Gate Arrays", "Monte Carlo Methods", "SRAM Chips", "Tree Searching", "Trees Mathematics", "Artificial Intelligence Benchmarks", "CPU FPGA Heterogeneous Platform", "Critical Performance Bottleneck", "High Data Access", "In Tree Operations", "Monte Carlo Tree Search Methods", "Monte Carlo Tree Search", "Parallel Workers", "Scalable CPU FPGA System", "SRAM Based FPGA Accelerator", "State Of The Art Parallel MCTS Implementations", "Tree Parallel MCTS", "Monte Carlo Methods", "Scalability", "Benchmark Testing", "Throughput", "Data Structures", "Hardware", "Synchronization", "Artificial Intelligence", "MCTS", "FPGA" ], "authors": [ { "affiliation": "University of Southern California", "fullName": "Yuan Meng", "givenName": "Yuan", "surname": "Meng", "__typename": "ArticleAuthorType" }, { "affiliation": "US Army Research Lab", "fullName": "Rajgopal Kannan", "givenName": "Rajgopal", "surname": "Kannan", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Southern California", "fullName": "Viktor Prasanna", "givenName": "Viktor", "surname": "Prasanna", "__typename": "ArticleAuthorType" } ], "idPrefix": "fpl", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-08-01T00:00:00", "pubType": "proceedings", "pages": "176-182", "year": "2022", "issn": null, "isbn": "978-1-6654-7390-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "739000a167", "articleId": "1KJwIxu4QmY", "__typename": "AdjacentArticleType" }, "next": { "fno": "739000a183", "articleId": "1KJwC4CMoA8", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/trustcom-bigdatase-i-spa/2015/7952/3/07345631", "title": "Parallel Monte Carlo Tree Search from Multi-core to Many-core Processors", "doi": null, "abstractUrl": "/proceedings-article/trustcom-bigdatase-i-spa/2015/07345631/12OmNxAlA7u", "parentPublication": { "id": "trustcom-bigdatase-i-spa/2015/7952/3", "title": "2015 IEEE Trustcom/BigDataSE/I​SPA", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ictai/2014/6572/0/6572a997", "title": "Knowledge Complement for Monte Carlo Tree Search: An Application to Combinatorial Games", "doi": null, "abstractUrl": "/proceedings-article/ictai/2014/6572a997/12OmNxzMnWd", "parentPublication": { "id": "proceedings/ictai/2014/6572/0", "title": "2014 IEEE 26th International Conference on Tools with Artificial Intelligence (ICTAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sustainit/2015/8270/0/07101360", "title": "Collaborative, parallel Monte Carlo Tree Search for autonomous electricity demand management", "doi": null, "abstractUrl": "/proceedings-article/sustainit/2015/07101360/12OmNyrqznQ", "parentPublication": { "id": "proceedings/sustainit/2015/8270/0", "title": "2015 Sustainable Internet and ICT for Sustainability (SustainIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2012/02/06203567", "title": "Information Set Monte Carlo Tree Search", "doi": null, "abstractUrl": "/journal/ci/2012/02/06203567/13rRUB7a1io", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2012/01/06145622", "title": "A Survey of Monte Carlo Tree Search Methods", "doi": null, "abstractUrl": "/journal/ci/2012/01/06145622/13rRUwhpBGJ", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2011/02/05740585", "title": "Two-Stage Monte Carlo Tree Search for Connect6", "doi": null, "abstractUrl": "/journal/ci/2011/02/05740585/13rRUx0ge8t", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2015/04/06876158", "title": "Distributed Monte Carlo tree search: A novel technique and its application to Computer Go", "doi": null, "abstractUrl": "/journal/ci/2015/04/06876158/13rRUxBJhxP", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2013/04/06468079", "title": "Incentive Learning in Monte Carlo Tree Search", "doi": null, "abstractUrl": "/journal/ci/2013/04/06468079/13rRUxDqSb5", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icss/2022/9861/0/986100a241", "title": "Game difficulty prediction algorithm based on improved Monte Carlo tree", "doi": null, "abstractUrl": "/proceedings-article/icss/2022/986100a241/1G6jDApSSDm", "parentPublication": { "id": "proceedings/icss/2022/9861/0", "title": "2022 International Conference on Service Science (ICSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbac-pad/2022/5155/0/515500a011", "title": "Seriema: RDMA-based Remote Invocation with a Case-Study on Monte-Carlo Tree Search", "doi": null, "abstractUrl": "/proceedings-article/sbac-pad/2022/515500a011/1Jgrx1Cdqx2", "parentPublication": { "id": "proceedings/sbac-pad/2022/5155/0", "title": "2022 IEEE 34th International Symposium on Computer Architecture and High Performance Computing (SBAC-PAD)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1fHkqCE6iQg", "title": "2019 31st International Symposium on Computer Architecture and High Performance Computing (SBAC-PAD)", "acronym": "sbac-pad", "groupId": "1001139", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1fHkqW3V7tS", "doi": "10.1109/SBAC-PAD.2019.00021", "title": "Monte-Carlo Tree Search and Reinforcement Learning for Reconfiguring Data Stream Processing on Edge Computing", "normalizedTitle": "Monte-Carlo Tree Search and Reinforcement Learning for Reconfiguring Data Stream Processing on Edge Computing", "abstract": "Distributed Stream Processing (DSP) applications are increasingly used in new pervasive services that process enormous amounts of data in a seamless and near real-time fashion. Edge computing has emerged as a means to minimise the time to handle events by enabling processing (i.e., operators) to be offloaded from the Cloud to the edges of the Internet, where the data is often generated. Deciding where to execute such operations (i.e., edge or cloud) during application deployment or at runtime is not a trivial problem. In this work, we employ Reinforcement Learning (RL) and Monte-Carlo Tree Search (MCTS) to reassign operators during application runtime. Experimental results show that RL and MCTS algorithms perform better than traditional placement techniques. We also introduce an optimisation to a MCTS algorithm, called MCTS-Best-UCT, that achieves similar latency with fewer operator migrations and faster execution time. In certain scenarios, the time needed by MCTS-Best-UCT to find the best end-to-end latency is at least 33% smaller than the time required by the other algorithms.", "abstracts": [ { "abstractType": "Regular", "content": "Distributed Stream Processing (DSP) applications are increasingly used in new pervasive services that process enormous amounts of data in a seamless and near real-time fashion. Edge computing has emerged as a means to minimise the time to handle events by enabling processing (i.e., operators) to be offloaded from the Cloud to the edges of the Internet, where the data is often generated. Deciding where to execute such operations (i.e., edge or cloud) during application deployment or at runtime is not a trivial problem. In this work, we employ Reinforcement Learning (RL) and Monte-Carlo Tree Search (MCTS) to reassign operators during application runtime. Experimental results show that RL and MCTS algorithms perform better than traditional placement techniques. We also introduce an optimisation to a MCTS algorithm, called MCTS-Best-UCT, that achieves similar latency with fewer operator migrations and faster execution time. In certain scenarios, the time needed by MCTS-Best-UCT to find the best end-to-end latency is at least 33% smaller than the time required by the other algorithms.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Distributed Stream Processing (DSP) applications are increasingly used in new pervasive services that process enormous amounts of data in a seamless and near real-time fashion. Edge computing has emerged as a means to minimise the time to handle events by enabling processing (i.e., operators) to be offloaded from the Cloud to the edges of the Internet, where the data is often generated. Deciding where to execute such operations (i.e., edge or cloud) during application deployment or at runtime is not a trivial problem. In this work, we employ Reinforcement Learning (RL) and Monte-Carlo Tree Search (MCTS) to reassign operators during application runtime. Experimental results show that RL and MCTS algorithms perform better than traditional placement techniques. We also introduce an optimisation to a MCTS algorithm, called MCTS-Best-UCT, that achieves similar latency with fewer operator migrations and faster execution time. In certain scenarios, the time needed by MCTS-Best-UCT to find the best end-to-end latency is at least 33% smaller than the time required by the other algorithms.", "fno": "419400a048", "keywords": [ "Cloud Computing", "Distributed Processing", "Learning Artificial Intelligence", "Monte Carlo Methods", "Reconfigurable Architectures", "Tree Searching", "RL", "Distributed Stream Processing Applications", "MCTS Best UCT", "Data Stream Processing", "Reinforcement Learning", "Monte Carlo Tree Search", "Application Runtime", "Application Deployment", "Edge Computing", "Pervasive Services", "Cloud Computing", "Learning Artificial Intelligence", "Computational Modeling", "Markov Processes", "Monte Carlo Methods", "Edge Computing", "Optimization" ], "authors": [ { "affiliation": "University of Lyon, ENS of Lyon, Claude Bernard University Lyon 1, CNRS, Inria, Parallel Computing Lab (LIP)", "fullName": "Alexandre da Silva Veith", "givenName": "Alexandre da Silva", "surname": "Veith", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Lyon, ENS of Lyon, Claude Bernard University Lyon 1, CNRS, Inria, Parallel Computing Lab (LIP)", "fullName": "Marcos Dias de Assunção", "givenName": "Marcos Dias", "surname": "de Assunção", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Lyon, ENS of Lyon, Claude Bernard University Lyon 1, CNRS, Inria, Parallel Computing Lab (LIP)", "fullName": "Laurent Lefèvre", "givenName": "Laurent", "surname": "Lefèvre", "__typename": "ArticleAuthorType" } ], "idPrefix": "sbac-pad", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-10-01T00:00:00", "pubType": "proceedings", "pages": "48-55", "year": "2019", "issn": null, "isbn": "978-1-7281-4194-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "419400a041", "articleId": "1fHkr63zsqI", "__typename": "AdjacentArticleType" }, 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"__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2012/01/06145622", "title": "A Survey of Monte Carlo Tree Search Methods", "doi": null, "abstractUrl": "/journal/ci/2012/01/06145622/13rRUwhpBGJ", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2011/02/05740585", "title": "Two-Stage Monte Carlo Tree Search for Connect6", "doi": null, "abstractUrl": "/journal/ci/2011/02/05740585/13rRUx0ge8t", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2015/04/06876158", "title": "Distributed Monte Carlo tree search: A novel technique and its application to Computer Go", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "1yeHGyRsuys", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "acronym": "cvpr", "groupId": "1000147", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1yeJ3a5CJhe", "doi": "10.1109/CVPR46437.2021.01359", "title": "Monte Carlo Scene Search for 3D Scene Understanding", "normalizedTitle": "Monte Carlo Scene Search for 3D Scene Understanding", "abstract": "We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts from noisy RGB-D scans. While MCTS was developed as a game-playing algorithm, we show it can also be used for complex perception problems. Our adapted MCTS algorithm has few easy-to-tune hyperparameters and can optimise general losses. We use it to optimise the posterior probability of objects and room layout hypotheses given the RGB-D data. This results in an analysis-by-synthesis approach that explores the solution space by rendering the current solution and comparing it to the RGB-D observations. To perform this exploration even more efficiently, we propose simple changes to the standard MCTS&#x2019; tree construction and exploration policy. We demonstrate our approach on the ScanNet dataset. Our method often retrieves configurations that are better than some manual annotations, especially on layouts.", "abstracts": [ { "abstractType": "Regular", "content": "We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts from noisy RGB-D scans. While MCTS was developed as a game-playing algorithm, we show it can also be used for complex perception problems. Our adapted MCTS algorithm has few easy-to-tune hyperparameters and can optimise general losses. We use it to optimise the posterior probability of objects and room layout hypotheses given the RGB-D data. This results in an analysis-by-synthesis approach that explores the solution space by rendering the current solution and comparing it to the RGB-D observations. To perform this exploration even more efficiently, we propose simple changes to the standard MCTS&#x2019; tree construction and exploration policy. We demonstrate our approach on the ScanNet dataset. Our method often retrieves configurations that are better than some manual annotations, especially on layouts.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts from noisy RGB-D scans. While MCTS was developed as a game-playing algorithm, we show it can also be used for complex perception problems. Our adapted MCTS algorithm has few easy-to-tune hyperparameters and can optimise general losses. We use it to optimise the posterior probability of objects and room layout hypotheses given the RGB-D data. This results in an analysis-by-synthesis approach that explores the solution space by rendering the current solution and comparing it to the RGB-D observations. To perform this exploration even more efficiently, we propose simple changes to the standard MCTS’ tree construction and exploration policy. We demonstrate our approach on the ScanNet dataset. Our method often retrieves configurations that are better than some manual annotations, especially on layouts.", "fno": "450900n3799", "keywords": [ "Artificial Intelligence", "Game Theory", "Image Colour Analysis", "Monte Carlo Methods", "Optimisation", "Probability", "Stereo Image Processing", "Tree Searching", "Trees Mathematics", "3 D Scene Understanding", "Game Playing Algorithm", "MCTS", "RGB D Data", "AI", "Monte Carlo Tree Search", "Room Layout Hypotheses", "RGB D Scans", "Scan Net Dataset", "Posterior Probability Optimization", "Three Dimensional Displays", "Monte Carlo Methods", "Layout", "Training Data", "Search Problems", "Rendering Computer Graphics", "Space Exploration" ], "authors": [ { "affiliation": "Institute for Computer Graphics and Vision, Graz University of Technology,Graz,Austria", "fullName": "Shreyas Hampali", "givenName": "Shreyas", "surname": "Hampali", "__typename": "ArticleAuthorType" }, { "affiliation": "Institute for Computer Graphics and Vision, Graz University of Technology,Graz,Austria", "fullName": "Sinisa Stekovic", "givenName": "Sinisa", "surname": "Stekovic", "__typename": "ArticleAuthorType" }, { "affiliation": "Institute for Computer Graphics and Vision, Graz University of Technology,Graz,Austria", "fullName": "Sayan Deb Sarkar", "givenName": "Sayan Deb", "surname": "Sarkar", "__typename": "ArticleAuthorType" }, { "affiliation": "Institute for Computer Graphics and Vision, Graz University of Technology,Graz,Austria", "fullName": "Chetan S. Kumar", "givenName": "Chetan S.", "surname": "Kumar", "__typename": "ArticleAuthorType" }, { "affiliation": "Institute for Computer Graphics and Vision, Graz University of Technology,Graz,Austria", "fullName": "Friedrich Fraundorfer", "givenName": "Friedrich", "surname": "Fraundorfer", "__typename": "ArticleAuthorType" }, { "affiliation": "Université Paris-Est, École des Ponts ParisTech,Paris,France", "fullName": "Vincent Lepetit", "givenName": "Vincent", "surname": "Lepetit", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-06-01T00:00:00", "pubType": "proceedings", "pages": "13799-13808", "year": "2021", "issn": null, "isbn": "978-1-6654-4509-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [ { "id": "1yeJ33IMHlu", "name": "pcvpr202145090-09577968s1-mm_450900n3799.zip", "size": "12.1 MB", "location": 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{ "proceeding": { "id": "12OmNy2agRP", "title": "2008 Fourth International Conference on Natural Computation", "acronym": "icnc", "groupId": "1001312", "volume": "7", "displayVolume": "7", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNCesr48", "doi": "10.1109/ICNC.2008.246", "title": "A Method of Discovering Patterns to Predict Specified Events from Financial Time Series", "normalizedTitle": "A Method of Discovering Patterns to Predict Specified Events from Financial Time Series", "abstract": "This paper proposes a method to discover time series Patterns predictive of the occurrence of specified events. The process of technique realization is mainly composed of four steps: specifying interest function and parameters; searching ODs, clustering ODs for candidate patterns and identifying patterns. A simulation study is conducted as verification. And an application study in the stock market is introduced to demonstrate its performance.", "abstracts": [ { "abstractType": "Regular", "content": "This paper proposes a method to discover time series Patterns predictive of the occurrence of specified events. The process of technique realization is mainly composed of four steps: specifying interest function and parameters; searching ODs, clustering ODs for candidate patterns and identifying patterns. A simulation study is conducted as verification. And an application study in the stock market is introduced to demonstrate its performance.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper proposes a method to discover time series Patterns predictive of the occurrence of specified events. The process of technique realization is mainly composed of four steps: specifying interest function and parameters; searching ODs, clustering ODs for candidate patterns and identifying patterns. A simulation study is conducted as verification. And an application study in the stock market is introduced to demonstrate its performance.", "fno": "3304g018", "keywords": [ "Time Series", "Data Mining", "Forecasting", "Finance" ], "authors": [ { "affiliation": null, "fullName": "Qiujun Lan", "givenName": "Qiujun", "surname": "Lan", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Chaoqun Ma", "givenName": "Chaoqun", "surname": "Ma", "__typename": "ArticleAuthorType" } ], "idPrefix": "icnc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-10-01T00:00:00", "pubType": "proceedings", "pages": "18-22", "year": "2008", "issn": null, "isbn": "978-0-7695-3304-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3304g013", "articleId": "12OmNAXxWSk", "__typename": "AdjacentArticleType" }, "next": { "fno": "3304g023", "articleId": "12OmNzVoBuA", "__typename": "AdjacentArticleType" }, 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{ "proceeding": { "id": "12OmNynJMVA", "title": "2016 IEEE 16th International Conference on Data Mining Workshops (ICDMW)", "acronym": "icdmw", "groupId": "1001620", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNzYeAUR", "doi": "10.1109/ICDMW.2016.0162", "title": "A Pattern Growth-Based Approach for Mining Spatiotemporal Co-occurrence Patterns", "normalizedTitle": "A Pattern Growth-Based Approach for Mining Spatiotemporal Co-occurrence Patterns", "abstract": "Spatiotemporal co-occurrence pattern (STCOP) mining refers to discovering the subsets of event types whose instances frequently co-locate in a spatial context and coincide in a temporal context. STCOP mining is the spatiotemporal extension to Frequent Itemset Mining (FIM). Unlike the classical FIM approaches, which are applied on transactional databases, STCOP mining is applied on the spatiotemporal datasets comprised of event instances which are represented by evolving region trajectories. Previous STCOP mining algorithms are Apriori-based, where the number of candidate patterns can grow exponentially with the number of event types. In this work, we present a pattern growth-based approach for mining STCOPs, which allows us to discover STCOPs without computationally expensive candidate generation processes. We experimented our algorithm with four real-life solar event datasets and compared its performance with the earlier Apriori-based approach.", "abstracts": [ { "abstractType": "Regular", "content": "Spatiotemporal co-occurrence pattern (STCOP) mining refers to discovering the subsets of event types whose instances frequently co-locate in a spatial context and coincide in a temporal context. STCOP mining is the spatiotemporal extension to Frequent Itemset Mining (FIM). Unlike the classical FIM approaches, which are applied on transactional databases, STCOP mining is applied on the spatiotemporal datasets comprised of event instances which are represented by evolving region trajectories. Previous STCOP mining algorithms are Apriori-based, where the number of candidate patterns can grow exponentially with the number of event types. In this work, we present a pattern growth-based approach for mining STCOPs, which allows us to discover STCOPs without computationally expensive candidate generation processes. We experimented our algorithm with four real-life solar event datasets and compared its performance with the earlier Apriori-based approach.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Spatiotemporal co-occurrence pattern (STCOP) mining refers to discovering the subsets of event types whose instances frequently co-locate in a spatial context and coincide in a temporal context. STCOP mining is the spatiotemporal extension to Frequent Itemset Mining (FIM). Unlike the classical FIM approaches, which are applied on transactional databases, STCOP mining is applied on the spatiotemporal datasets comprised of event instances which are represented by evolving region trajectories. Previous STCOP mining algorithms are Apriori-based, where the number of candidate patterns can grow exponentially with the number of event types. In this work, we present a pattern growth-based approach for mining STCOPs, which allows us to discover STCOPs without computationally expensive candidate generation processes. We experimented our algorithm with four real-life solar event datasets and compared its performance with the earlier Apriori-based approach.", "fno": "07836793", "keywords": [ "Data Mining", "Database Management Systems", "Spatiotemporal Phenomena", "Transaction Processing", "Pattern Growth Based Approach", "Spatiotemporal Cooccurrence Pattern Mining", "STCOP Mining", "Subset Discovery", "Spatiotemporal Extension", "Frequent Itemset Mining", "FIM", "Transactional Databases", "Spatiotemporal Datasets", "Region Trajectories", "Apriori Based Algorithms", "Candidate Generation Processes", "Solar Event Datasets", "Spatiotemporal Phenomena", "Trajectory", "Atmospheric Measurements", "Particle Measurements", "Data Mining", "Indexing", "Algorithm Design And Analysis", "Spatiotemporal Co Occurrence Patterns", "Spatiotemporal Data Mining", "Extended Spatial Representations" ], "authors": [ { "affiliation": null, "fullName": "Shah Muhammad Hamdi", "givenName": "Shah Muhammad", "surname": "Hamdi", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Berkay Aydin", "givenName": "Berkay", "surname": "Aydin", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Rafal A. Angryk", "givenName": "Rafal A.", "surname": "Angryk", "__typename": "ArticleAuthorType" } ], "idPrefix": "icdmw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2016-12-01T00:00:00", "pubType": "proceedings", "pages": "1125-1132", "year": "2016", "issn": "2375-9259", "isbn": "978-1-5090-5910-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07836792", "articleId": "12OmNAkWvun", "__typename": "AdjacentArticleType" }, "next": { "fno": "07836794", "articleId": "12OmNrIJqCj", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icdmw/2015/8493/0/8493a575", "title": "Spatiotemporal Frequent Pattern Mining on Solar Data: Current Algorithms and Future Directions", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2015/8493a575/12OmNBtCCAJ", "parentPublication": { "id": "proceedings/icdmw/2015/8493/0", "title": "2015 IEEE International Conference on Data Mining Workshop (ICDMW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2014/5666/0/07004398", "title": "Spatiotemporal indexing techniques for efficiently mining spatiotemporal co-occurrence patterns", "doi": null, "abstractUrl": "/proceedings-article/big-data/2014/07004398/12OmNwbLVmL", "parentPublication": { "id": "proceedings/big-data/2014/5666/0", "title": "2014 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2017/3800/0/3800a250", "title": "Top-(R%, K) Spatiotemporal Event Sequence Mining", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2017/3800a250/12OmNxwncoM", "parentPublication": { "id": "proceedings/icdmw/2017/3800/0", "title": "2017 IEEE International Conference on Data Mining Workshops (ICDMW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2016/5910/0/07836788", "title": "A Graph-Based Approach to Spatiotemporal Event Sequence Mining", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2016/07836788/12OmNyGtjqH", "parentPublication": { "id": "proceedings/icdmw/2016/5910/0", "title": "2016 IEEE 16th International Conference on Data Mining Workshops (ICDMW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icde/2017/6543/0/6543b455", "title": "Bringing Semantics to Spatiotemporal Data Mining: Challenges, Methods, and Applications", "doi": null, "abstractUrl": "/proceedings-article/icde/2017/6543b455/12OmNyRg4zx", "parentPublication": { "id": "proceedings/icde/2017/6543/0", "title": "2017 IEEE 33rd International Conference on Data Engineering (ICDE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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"/journal/tk/2007/04/k0453/13rRUxjyX4j", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2017/2715/0/08258023", "title": "Discovering co-occurrence patterns of heterogeneous events from unevenly-distributed spatiotemporal data", "doi": null, "abstractUrl": "/proceedings-article/big-data/2017/08258023/17D45WrVg09", "parentPublication": { "id": "proceedings/big-data/2017/2715/0", "title": "2017 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2019/0858/0/09005693", "title": "Discovering Partial Periodic Spatial Patterns in Spatiotemporal Databases", "doi": null, "abstractUrl": "/proceedings-article/big-data/2019/09005693/1hJs20pHQyY", "parentPublication": { "id": "proceedings/big-data/2019/0858/0", "title": "2019 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1v2QmwhU2d2", "title": "2021 36th Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)", "acronym": "lics", "groupId": "1000420", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1v2QoffQ5eo", "doi": "10.1109/LICS52264.2021.9470613", "title": "Higher Lenses", "normalizedTitle": "Higher Lenses", "abstract": "We show that total, very well-behaved lenses are not very well-behaved when treated proof-relevantly in the setting of homotopy type theory/univalent foundations. In their place we propose something more well-behaved: higher lenses. Such a lens contains an equivalence between the lens's source type and the product of its view type and a remainder type, plus a function from the remainder type to the propositional truncation of the view type. It can equivalently be formulated as a getter function and a proof that its family of fibres is coherently constant, i.e. factors through propositional truncation.We explore the properties of higher lenses. For instance, we prove that higher lenses are equivalent to traditional ones for types that satisfy the principle of uniqueness of identity proofs. We also prove that higher lenses are n-truncated for n-truncated types, using a coinductive characterisation of coherently constant functions.", "abstracts": [ { "abstractType": "Regular", "content": "We show that total, very well-behaved lenses are not very well-behaved when treated proof-relevantly in the setting of homotopy type theory/univalent foundations. In their place we propose something more well-behaved: higher lenses. Such a lens contains an equivalence between the lens's source type and the product of its view type and a remainder type, plus a function from the remainder type to the propositional truncation of the view type. It can equivalently be formulated as a getter function and a proof that its family of fibres is coherently constant, i.e. factors through propositional truncation.We explore the properties of higher lenses. For instance, we prove that higher lenses are equivalent to traditional ones for types that satisfy the principle of uniqueness of identity proofs. We also prove that higher lenses are n-truncated for n-truncated types, using a coinductive characterisation of coherently constant functions.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We show that total, very well-behaved lenses are not very well-behaved when treated proof-relevantly in the setting of homotopy type theory/univalent foundations. In their place we propose something more well-behaved: higher lenses. Such a lens contains an equivalence between the lens's source type and the product of its view type and a remainder type, plus a function from the remainder type to the propositional truncation of the view type. It can equivalently be formulated as a getter function and a proof that its family of fibres is coherently constant, i.e. factors through propositional truncation.We explore the properties of higher lenses. For instance, we prove that higher lenses are equivalent to traditional ones for types that satisfy the principle of uniqueness of identity proofs. We also prove that higher lenses are n-truncated for n-truncated types, using a coinductive characterisation of coherently constant functions.", "fno": "09470613", "keywords": [ "Getters", "Lenses", "Theorem Proving", "Type Theory", "Higher Lenses", "Well Behaved Lenses", "Treated Proof Relevantly", "Lens", "View Type", "Remainder Type", "Propositional Truncation", "N Truncated Types", "Optical Fibers", "Computer Science", "Optics", "Gettering", "Lenses" ], "authors": [ { "affiliation": "TU Darmstadt", "fullName": "Paolo Capriotti", "givenName": "Paolo", "surname": "Capriotti", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Gothenburg", "fullName": "Nils Anders Danielsson", "givenName": "Nils Anders", "surname": "Danielsson", "__typename": "ArticleAuthorType" }, { "affiliation": "IT University Copenhagen", "fullName": "Andrea Vezzosi", "givenName": "Andrea", "surname": "Vezzosi", "__typename": "ArticleAuthorType" } ], "idPrefix": "lics", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-06-01T00:00:00", "pubType": "proceedings", "pages": "1-13", "year": "2021", "issn": null, "isbn": "978-1-6654-4895-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09470553", "articleId": "1v2Qt1t76WA", "__typename": "AdjacentArticleType" }, "next": { "fno": "09470706", "articleId": "1v2Qn8NFKnK", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccvw/2009/4442/0/05457553", "title": "Krill-eye : Superposition compound eye for wide-angle imaging via GRIN lenses", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2009/05457553/12OmNAtK4gM", "parentPublication": { "id": "proceedings/iccvw/2009/4442/0", "title": "2009 IEEE 12th International Conference on Computer Vision Workshops, ICCV Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2008/1971/0/04480772", "title": "New Rendering Approach for Composable Volumetric Lenses", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480772/12OmNBAqZId", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223394", "title": "A procedure for accurate calibration of a tabletop haploscope AR environment", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223394/12OmNBh8gZM", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/eqec/2005/8973/0/01567500", "title": "Birefringent left-handed metamaterials and perfect lenses", "doi": null, "abstractUrl": "/proceedings-article/eqec/2005/01567500/12OmNwfsI34", "parentPublication": { "id": "proceedings/eqec/2005/8973/0", "title": "2005 European Quantum Electronics Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2015/8391/0/8391a612", "title": "Self-Calibration of Optical Lenses", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391a612/12OmNyQ7FPm", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2017/04/mcg2017040084", "title": "A Virtual Try-On System for Prescription Eyeglasses", "doi": null, "abstractUrl": "/magazine/cg/2017/04/mcg2017040084/13rRUxcsYRn", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08396300", "title": "Decal-Lenses: Interactive Lenses on Surfaces for Multivariate Visualization", "doi": null, "abstractUrl": "/journal/tg/2019/08/08396300/13rRUyeCkap", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09760161", "title": "Predicting Subjective Discomfort Associated with Lens Distortion in VR Headsets During Vestibulo-Ocular Response to VR Scenes", "doi": null, "abstractUrl": "/journal/tg/5555/01/09760161/1CHsCvUiJQA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798107", "title": "Gaze-Dependent Distortion Correction for Thick Lenses in HMDs", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNqGA5ih", "title": "2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops", "acronym": "cvprw", "groupId": "1001809", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNzTH0P7", "doi": "10.1109/CVPRW.2008.4563030", "title": "Multi-scale interest regions from unorganized point clouds", "normalizedTitle": "Multi-scale interest regions from unorganized point clouds", "abstract": "Several computer vision algorithms rely on detecting a compact but representative set of interest regions and their associated descriptors from input data. When the input is in the form of an unorganized 3D point cloud, current practice is to compute shape descriptors either exhaustively or at randomly chosen locations using one or more preset neighborhood sizes. Such a strategy ignores the relative variation in the spatial extent of geometric structures and also risks introducing redundancy in the representation. This paper pursues multi-scale operators on point clouds that allow detection of interest regions whose locations as well as spatial extent are completely data-driven. The approach distinguishes itself from related work by operating directly in the input 3D space without assuming an available polygon mesh or resorting to an intermediate global 2D parameterization. Results are shown to demonstrate the utility and robustness of the proposed method.", "abstracts": [ { "abstractType": "Regular", "content": "Several computer vision algorithms rely on detecting a compact but representative set of interest regions and their associated descriptors from input data. When the input is in the form of an unorganized 3D point cloud, current practice is to compute shape descriptors either exhaustively or at randomly chosen locations using one or more preset neighborhood sizes. Such a strategy ignores the relative variation in the spatial extent of geometric structures and also risks introducing redundancy in the representation. This paper pursues multi-scale operators on point clouds that allow detection of interest regions whose locations as well as spatial extent are completely data-driven. The approach distinguishes itself from related work by operating directly in the input 3D space without assuming an available polygon mesh or resorting to an intermediate global 2D parameterization. Results are shown to demonstrate the utility and robustness of the proposed method.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Several computer vision algorithms rely on detecting a compact but representative set of interest regions and their associated descriptors from input data. When the input is in the form of an unorganized 3D point cloud, current practice is to compute shape descriptors either exhaustively or at randomly chosen locations using one or more preset neighborhood sizes. Such a strategy ignores the relative variation in the spatial extent of geometric structures and also risks introducing redundancy in the representation. This paper pursues multi-scale operators on point clouds that allow detection of interest regions whose locations as well as spatial extent are completely data-driven. The approach distinguishes itself from related work by operating directly in the input 3D space without assuming an available polygon mesh or resorting to an intermediate global 2D parameterization. Results are shown to demonstrate the utility and robustness of the proposed method.", "fno": "04563030", "keywords": [ "Shape", "Three Dimensional Displays", "Computer Vision", "Collaboration", "Lattices", "Filters", "Mesh Generation", "Robustness", "Object Recognition" ], "authors": [ { "affiliation": "Carnegie Mellon Univ., Pittsburgh, PA", "fullName": "R. Unnikrishnan", "givenName": "R.", "surname": "Unnikrishnan", "__typename": "ArticleAuthorType" }, { "affiliation": "Carnegie Mellon Univ., Pittsburgh, PA", "fullName": "M. Hebert", "givenName": "M.", "surname": "Hebert", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvprw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-06-01T00:00:00", "pubType": "proceedings", "pages": "", "year": "2008", "issn": "2160-7508", "isbn": "978-1-4244-2339-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04563014", "articleId": "12OmNzIl3ze", "__typename": "AdjacentArticleType" }, "next": { "fno": "04563015", "articleId": "12OmNvjyxV6", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iiai-aai/2017/0621/0/0621a436", "title": "A Point-of-Interest Recommendation Method Using Location Similarity", "doi": null, "abstractUrl": "/proceedings-article/iiai-aai/2017/0621a436/12OmNAle6Dv", "parentPublication": { "id": "proceedings/iiai-aai/2017/0621/0", "title": "2017 6th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2015/1986/0/1986a031", "title": "Registration of Noisy Point Clouds Using Virtual Interest Points", "doi": null, "abstractUrl": "/proceedings-article/crv/2015/1986a031/12OmNApLGDA", "parentPublication": { "id": "proceedings/crv/2015/1986/0", "title": "2015 12th Conference on Computer and Robot Vision (CRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisa/2014/4443/0/06847420", "title": "Landmark Image Searching with Inattentive Salient Regions", "doi": null, "abstractUrl": "/proceedings-article/icisa/2014/06847420/12OmNBkfRiH", "parentPublication": { "id": "proceedings/icisa/2014/4443/0", "title": "2014 International Conference on Information Science and Applications (ICISA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2003/1900/1/190010821", "title": "Computation of the Shock Scaffold for Unorganized Point Clouds in 3D", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2003/190010821/12OmNwoxSfw", "parentPublication": { "id": "proceedings/cvpr/2003/1900/1", "title": "2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003. Proceedings.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2013/3142/0/3143a766", "title": "Evaluation of Social, Geography, Location Effects for Point-of-Interest Recommendation", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2013/3143a766/12OmNxFaLv4", "parentPublication": { "id": "proceedings/icdmw/2013/3142/0", "title": "2013 IEEE 13th International Conference on Data Mining Workshops (ICDMW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2006/2646/0/26460063", "title": "Characterizing fMRI Activations within Regions of Interest (ROIs) Using 3D Moment Invariants", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2006/26460063/12OmNyPQ4KK", "parentPublication": { "id": "proceedings/cvprw/2006/2646/0", "title": "2006 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ispa/2008/3471/0/3471a594", "title": "Image Feature Vector Construction Using Interest Point Based Regions", "doi": null, "abstractUrl": "/proceedings-article/ispa/2008/3471a594/12OmNyqiaW4", "parentPublication": { "id": "proceedings/ispa/2008/3471/0", "title": "2008 IEEE International Symposium on Parallel and Distributed Processing with Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2018/6100/0/610000a337", "title": "SuperPoint: Self-Supervised Interest Point Detection and Description", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2018/610000a337/17D45VsBTVV", "parentPublication": { "id": "proceedings/cvprw/2018/6100/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600g357", "title": "Finding Good Configurations of Planar Primitives in Unorganized Point Clouds", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600g357/1H0KDzdD8c0", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300a361", "title": "USIP: Unsupervised Stable Interest Point Detection From 3D Point Clouds", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300a361/1hVlbqFbZAs", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1H1gVMlkl32", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "acronym": "cvpr", "groupId": "1000147", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1H0KFnuPS6c", "doi": "10.1109/CVPR52688.2022.01808", "title": "Neural Points: Point Cloud Representation with Neural Fields for Arbitrary Upsampling", "normalizedTitle": "Neural Points: Point Cloud Representation with Neural Fields for Arbitrary Upsampling", "abstract": "In this paper, we propose Neural Points, a novel point cloud representation and apply it to the arbitrary-factored upsampling task. Different from traditional point cloud representation where each point only represents a position or a local plane in the 3D space, each point in Neural Points represents a local continuous geometric shape via neural fields. Therefore, Neural Points contain more shape information and thus have a stronger representation ability. Neural Points is trained with surface containing rich geometric details, such that the trained model has enough expression ability for various shapes. Specifically, we extract deep local features on the points and construct neural fields through the local isomorphism between the 2D parametric domain and the 3D local patch. In the final, local neural fields are integrated together to form the global surface. Experimental results show that Neural Points has powerful representation ability and demonstrate excellent robustness and generalization ability. With Neural Points, we can resample point cloud with arbitrary resolutions, and it outperforms the state-of-the-art point cloud upsampling methods. Code is available at https://github.com/WanquanF/NeuralPoints.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we propose Neural Points, a novel point cloud representation and apply it to the arbitrary-factored upsampling task. Different from traditional point cloud representation where each point only represents a position or a local plane in the 3D space, each point in Neural Points represents a local continuous geometric shape via neural fields. Therefore, Neural Points contain more shape information and thus have a stronger representation ability. Neural Points is trained with surface containing rich geometric details, such that the trained model has enough expression ability for various shapes. Specifically, we extract deep local features on the points and construct neural fields through the local isomorphism between the 2D parametric domain and the 3D local patch. In the final, local neural fields are integrated together to form the global surface. Experimental results show that Neural Points has powerful representation ability and demonstrate excellent robustness and generalization ability. With Neural Points, we can resample point cloud with arbitrary resolutions, and it outperforms the state-of-the-art point cloud upsampling methods. Code is available at https://github.com/WanquanF/NeuralPoints.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we propose Neural Points, a novel point cloud representation and apply it to the arbitrary-factored upsampling task. Different from traditional point cloud representation where each point only represents a position or a local plane in the 3D space, each point in Neural Points represents a local continuous geometric shape via neural fields. Therefore, Neural Points contain more shape information and thus have a stronger representation ability. Neural Points is trained with surface containing rich geometric details, such that the trained model has enough expression ability for various shapes. Specifically, we extract deep local features on the points and construct neural fields through the local isomorphism between the 2D parametric domain and the 3D local patch. In the final, local neural fields are integrated together to form the global surface. Experimental results show that Neural Points has powerful representation ability and demonstrate excellent robustness and generalization ability. With Neural Points, we can resample point cloud with arbitrary resolutions, and it outperforms the state-of-the-art point cloud upsampling methods. Code is available at https://github.com/WanquanF/NeuralPoints.", "fno": "694600s8612", "keywords": [ "Computational Geometry", "Feature Extraction", "Image Reconstruction", "Image Representation", "Image Resolution", "Image Sampling", "Neural Nets", "Solid Modelling", "Neural Points", "Novel Point Cloud Representation", "Traditional Point Cloud Representation", "Final Fields", "Local Neural Fields", "Point Cloud Compression", "Computer Vision", "Three Dimensional Displays", "Codes", "Shape", "Feature Extraction", "Robustness" ], "authors": [ { "affiliation": "University of Science and Technology of China", "fullName": "Wanquan Feng", "givenName": "Wanquan", "surname": "Feng", "__typename": "ArticleAuthorType" }, { "affiliation": "Guilin University Of Electronic Technology", "fullName": "Jin Li", "givenName": "Jin", "surname": "Li", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Science and Technology of China", "fullName": "Hongrui Cai", "givenName": "Hongrui", "surname": "Cai", "__typename": "ArticleAuthorType" }, { "affiliation": "Guilin University Of Electronic Technology", "fullName": "Xiaonan Luo", "givenName": "Xiaonan", "surname": "Luo", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Science and Technology of China", "fullName": "Juyong Zhang", "givenName": "Juyong", "surname": "Zhang", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-06-01T00:00:00", "pubType": "proceedings", "pages": "18612-18621", "year": "2022", "issn": null, "isbn": "978-1-6654-6946-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "694600s8602", "articleId": "1H1k6KZq9tm", "__typename": "AdjacentArticleType" }, "next": { "fno": "694600s8622", "articleId": "1H1jdnZPS0g", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccv/2021/2812/0/281200q6188", "title": "PU-EVA: An Edge-Vector based Approximation Solution for Flexible-scale Point Cloud Upsampling", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200q6188/1BmF0g5VGX6", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09850404", "title": "PU-Flow: a Point Cloud Upsampling Network with Normalizing Flows", "doi": null, "abstractUrl": "/journal/tg/5555/01/09850404/1Fz4SEQnoiY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2022/8563/0/09859662", "title": "&#x201C;Zero-Shot&#x201D; 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{ "proceeding": { "id": "1ap5wvyUHKM", "title": "2017 International Conference on Virtual Reality and Visualization (ICVRV)", "acronym": "icvrv", "groupId": "1800579", "volume": "0", "displayVolume": "0", "year": "2017", "__typename": "ProceedingType" }, "article": { "id": "1ap5x9rgSGI", "doi": "10.1109/ICVRV.2017.00102", "title": "Extraction of Interest Points on 3D Meshes Based on Bilateral Filtering", "normalizedTitle": "Extraction of Interest Points on 3D Meshes Based on Bilateral Filtering", "abstract": "Interest points are significant to 3D matching, recognition and 3D retrieval. We use bilateral filtering to extract 3D interest points. Differing from prior work, a novel approach is proposed to select the local neighborhood which is named trust area. And we also use multi-scale DoG to compute the saliency of the vertices. The interest points are extracted by saliency.", "abstracts": [ { "abstractType": "Regular", "content": "Interest points are significant to 3D matching, recognition and 3D retrieval. We use bilateral filtering to extract 3D interest points. Differing from prior work, a novel approach is proposed to select the local neighborhood which is named trust area. And we also use multi-scale DoG to compute the saliency of the vertices. The interest points are extracted by saliency.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Interest points are significant to 3D matching, recognition and 3D retrieval. We use bilateral filtering to extract 3D interest points. Differing from prior work, a novel approach is proposed to select the local neighborhood which is named trust area. And we also use multi-scale DoG to compute the saliency of the vertices. The interest points are extracted by saliency.", "fno": "263600a415", "keywords": [ "Feature Extraction", "Image Filtering", "Image Matching", "Image Retrieval", "Stereo Image Processing", "3 D Meshes", "Bilateral Filtering", "Multiscale Do G", "3 D Interest Points", "3 D Retrieval", "3 D Matching", "Three Dimensional Displays", "Computational Modeling", "Solid Modeling", "Dogs", "Interest Point Detection", "Feature Extraction", "Computer Graphics", "3 D Interest Points Detection", "Bilateral Filtering", "Trust Area", "Geometric Similarity" ], "authors": [ { "affiliation": null, "fullName": "Han Guo", "givenName": "Han", "surname": "Guo", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Xiangyu Kong", "givenName": "Xiangyu", "surname": "Kong", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Dongmei Niu", "givenName": "Dongmei", "surname": "Niu", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Xiuyang Zhao", "givenName": "Xiuyang", "surname": "Zhao", "__typename": "ArticleAuthorType" } ], "idPrefix": "icvrv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2017-10-01T00:00:00", "pubType": "proceedings", "pages": "415-416", "year": "2017", "issn": "2375-141X", "isbn": "978-1-5386-2636-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "263600a413", "articleId": "1ap5D4hxI2c", "__typename": "AdjacentArticleType" }, "next": { "fno": "263600a417", "articleId": "1ap5BJLFeJq", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/crv/2012/4683/0/4683a009", "title": "On the Repeatability of 3D Point Cloud Segmentation Based on Interest Points", "doi": null, "abstractUrl": "/proceedings-article/crv/2012/4683a009/12OmNBbaH9X", "parentPublication": { "id": "proceedings/crv/2012/4683/0", "title": "2012 Ninth Conference on Computer and Robot Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dimpvt/2011/4369/0/4369a282", "title": "An Evaluation of Volumetric Interest Points", "doi": null, "abstractUrl": "/proceedings-article/3dimpvt/2011/4369a282/12OmNvTjZUM", "parentPublication": { "id": "proceedings/3dimpvt/2011/4369/0", "title": "2011 International Conference on 3D Imaging, Modeling, Processing, Visualization and Transmission", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dcc/2008/3121/0/3121a132", "title": "Object-Based Regions of Interest for Image Compression", "doi": null, "abstractUrl": "/proceedings-article/dcc/2008/3121a132/12OmNwkzump", "parentPublication": { "id": "proceedings/dcc/2008/3121/0", "title": "2008 Data Compression Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isda/2009/3872/0/3872a529", "title": "Context-Based Adaptive Filtering of Interest Points in Image Retrieval", "doi": null, "abstractUrl": "/proceedings-article/isda/2009/3872a529/12OmNyKa643", "parentPublication": { "id": "proceedings/isda/2009/3872/0", "title": "Intelligent Systems Design and Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ias/2009/3744/1/3744a250", "title": "Image Retrieval Based on 2D Histogram of Interest Points", "doi": null, "abstractUrl": "/proceedings-article/ias/2009/3744a250/12OmNynJMJT", "parentPublication": { "id": "proceedings/ias/2009/3744/1", "title": "Information Assurance and Security, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/avss/2005/9385/0/01577260", "title": "Object tracking using color interest points", "doi": null, "abstractUrl": 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Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2010/07/ttp2010071211", "title": "Self-Similarity and Points of Interest", "doi": null, "abstractUrl": "/journal/tp/2010/07/ttp2010071211/13rRUxDqS5c", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2010/06/ttp2010061141", "title": "The Improbability of Harris Interest Points", "doi": null, "abstractUrl": "/journal/tp/2010/06/ttp2010061141/13rRUxcbnDH", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1hQqfuoOyHu", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "acronym": "iccv", "groupId": "1000149", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1hQqnZn7xtu", "doi": "10.1109/ICCV.2019.00551", "title": "PointAE: Point Auto-Encoder for 3D Statistical Shape and Texture Modelling", "normalizedTitle": "PointAE: Point Auto-Encoder for 3D Statistical Shape and Texture Modelling", "abstract": "The outcome of standard statistical shape modelling is a vector space representation of objects. Any convex combination of vectors of a set of object class examples generates a real and valid example. In this paper, we propose a Point Auto-Encoder (PointAE) with skip-connection, attention blocks for 3D statistical shape modelling directly on 3D points. The proposed PointAE is able to refine the correspondence with a correspondence refinement block. The data with refined correspondence can be fed to the PointAE again and bootstrap the constructed statistical models. Instead of two seperate models, PointAE can simultaneously model the shape and texture variation. The extensive evaluation in three open-sourced datasets demonstrates that the proposed method achieves better performance in representation ability of the shape variations.", "abstracts": [ { "abstractType": "Regular", "content": "The outcome of standard statistical shape modelling is a vector space representation of objects. Any convex combination of vectors of a set of object class examples generates a real and valid example. In this paper, we propose a Point Auto-Encoder (PointAE) with skip-connection, attention blocks for 3D statistical shape modelling directly on 3D points. The proposed PointAE is able to refine the correspondence with a correspondence refinement block. The data with refined correspondence can be fed to the PointAE again and bootstrap the constructed statistical models. Instead of two seperate models, PointAE can simultaneously model the shape and texture variation. The extensive evaluation in three open-sourced datasets demonstrates that the proposed method achieves better performance in representation ability of the shape variations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The outcome of standard statistical shape modelling is a vector space representation of objects. Any convex combination of vectors of a set of object class examples generates a real and valid example. In this paper, we propose a Point Auto-Encoder (PointAE) with skip-connection, attention blocks for 3D statistical shape modelling directly on 3D points. The proposed PointAE is able to refine the correspondence with a correspondence refinement block. The data with refined correspondence can be fed to the PointAE again and bootstrap the constructed statistical models. Instead of two seperate models, PointAE can simultaneously model the shape and texture variation. The extensive evaluation in three open-sourced datasets demonstrates that the proposed method achieves better performance in representation ability of the shape variations.", "fno": "480300f409", "keywords": [ "Feature Extraction", "Image Representation", "Image Segmentation", "Image Texture", "Learning Artificial Intelligence", "Medical Image Processing", "Statistical Analysis", "3 D Statistical Shape", "Texture Modelling", "Standard Statistical Shape Modelling", "Object Class Examples", "Point Auto Encoder", "Point AE", "Attention Blocks", "Correspondence Refinement Block", "Seperate Models", "Texture Variation", "Shape Variations", "Shape", "Three Dimensional Displays", "Solid Modeling", "Data Models", "Principal Component Analysis", "Training", "Adaptation Models" ], "authors": [ { "affiliation": "Inception Institute of Artificial Intelligence", "fullName": "Hang Dai", "givenName": "Hang", "surname": "Dai", "__typename": "ArticleAuthorType" }, { "affiliation": "Inception Institute of Artificial Intelligence", "fullName": "Ling Shao", "givenName": "Ling", "surname": "Shao", "__typename": "ArticleAuthorType" } ], "idPrefix": "iccv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-10-01T00:00:00", "pubType": "proceedings", "pages": "5409-5418", "year": "2019", "issn": null, "isbn": "978-1-7281-4803-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "480300f399", "articleId": "1hVlbF3UrFm", "__typename": "AdjacentArticleType" }, "next": { "fno": "480300f419", "articleId": "1hVlwZpXtZK", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccv/2015/8391/0/8391b671", "title": "Shell PCA: Statistical Shape Modelling in Shell Space", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391b671/12OmNC2xhAr", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2017/1034/0/1034a786", "title": "Symmetry-Factored Statistical Modelling of Craniofacial Shape", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2017/1034a786/12OmNqJZgDo", "parentPublication": { "id": "proceedings/iccvw/2017/1034/0", "title": "2017 IEEE International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109c488", "title": "Statistical Texture Modeling for Medical Volume Using Generalized N-Dimensional Principal Component Analysis Method and 3D Volume Morphing", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109c488/12OmNvkYx7Q", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2008/2339/0/04562996", "title": "Statistical shape modelling: How many modes should be retained?", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2008/04562996/12OmNx3Zjkj", "parentPublication": { "id": "proceedings/cvprw/2008/2339/0", "title": "2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/candar/2013/2796/0/06726912", "title": "Relaxed Conditional Hierarchical Statistical Shape Model of Multiple Organs", "doi": null, "abstractUrl": "/proceedings-article/candar/2013/06726912/12OmNxj237d", "parentPublication": { "id": "proceedings/candar/2013/2796/0", "title": "2013 First International Symposium on Computing and Networking - Across Practical Development and Theoretical Research (CANDAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2009/4420/0/05459412", "title": "3D open-surface shape correspondence for statistical shape modeling: Identifying topologically consistent landmarks", "doi": null, "abstractUrl": "/proceedings-article/iccv/2009/05459412/12OmNy6HQXH", "parentPublication": { "id": "proceedings/iccv/2009/4420/0", "title": "2009 IEEE 12th International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032d104", "title": "A 3D Morphable Model of Craniofacial Shape and Texture Variation", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032d104/12OmNzxgHrm", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2008/11/ttp2008112023", "title": "Evaluating Shape Correspondence for Statistical Shape Analysis: A Benchmark Study", "doi": null, "abstractUrl": "/journal/tp/2008/11/ttp2008112023/13rRUNvyaae", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acit/2018/0385/0/08672700", "title": "Real-Time Heterogeneous Volume Modelling and Rendering Environment", "doi": null, "abstractUrl": "/proceedings-article/acit/2018/08672700/18IpiJRLEFW", "parentPublication": { "id": "proceedings/acit/2018/0385/0", "title": "2018 International Arab Conference on Information Technology (ACIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fg/2019/0089/0/08756608", "title": "Reparameterising 3D Statistical Shape Models", "doi": null, "abstractUrl": "/proceedings-article/fg/2019/08756608/1bzYt37ujKM", "parentPublication": { "id": "proceedings/fg/2019/0089/0", "title": "2019 14th IEEE International Conference on Automatic Face & Gesture Recognition (FG 2019)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1yNhksNMpkQ", "title": "2021 IEEE/CVF International Conference on Computer Vision Workshops (ICCVW)", "acronym": "iccvw", "groupId": "1800041", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1yNiiHCmkRa", "doi": "10.1109/ICCVW54120.2021.00232", "title": "ABD-Net: Attention Based Decomposition Network for 3D Point Cloud Decomposition", "normalizedTitle": "ABD-Net: Attention Based Decomposition Network for 3D Point Cloud Decomposition", "abstract": "In this paper, we propose Attention Based Decomposition Network (ABD-Net), for point cloud decomposition into basic geometric shapes namely, plane, sphere, cone and cylinder. We show improved performance of 3D object classification using attention features based on primitive shapes in point clouds. Point clouds, being the simple and compact representation of 3D objects have gained increasing popularity. They demand robust methods for feature extraction due to unorderness in point sets. In ABD-Net the proposed Local Proximity Encapsulator captures the local geometric variations along with spatial encoding around each point from the input point sets. The encapsulated local features are further passed to proposed Attention Feature Encoder to learn basic shapes in point cloud. Attention Feature Encoder models geometric relationship between the neighbor-hoods of all the points resulting in capturing global point cloud information. We demonstrate the results of our proposed ABD-Net on ANSI mechanical component and Mod-elNet40 datasets. We also demonstrate the effectiveness of ABD-Net over the acquired attention features by improving the performance of 3D object classification on ModelNet40 benchmark dataset and compare them with state-of-the-art techniques.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we propose Attention Based Decomposition Network (ABD-Net), for point cloud decomposition into basic geometric shapes namely, plane, sphere, cone and cylinder. We show improved performance of 3D object classification using attention features based on primitive shapes in point clouds. Point clouds, being the simple and compact representation of 3D objects have gained increasing popularity. They demand robust methods for feature extraction due to unorderness in point sets. In ABD-Net the proposed Local Proximity Encapsulator captures the local geometric variations along with spatial encoding around each point from the input point sets. The encapsulated local features are further passed to proposed Attention Feature Encoder to learn basic shapes in point cloud. Attention Feature Encoder models geometric relationship between the neighbor-hoods of all the points resulting in capturing global point cloud information. We demonstrate the results of our proposed ABD-Net on ANSI mechanical component and Mod-elNet40 datasets. We also demonstrate the effectiveness of ABD-Net over the acquired attention features by improving the performance of 3D object classification on ModelNet40 benchmark dataset and compare them with state-of-the-art techniques.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we propose Attention Based Decomposition Network (ABD-Net), for point cloud decomposition into basic geometric shapes namely, plane, sphere, cone and cylinder. We show improved performance of 3D object classification using attention features based on primitive shapes in point clouds. Point clouds, being the simple and compact representation of 3D objects have gained increasing popularity. They demand robust methods for feature extraction due to unorderness in point sets. In ABD-Net the proposed Local Proximity Encapsulator captures the local geometric variations along with spatial encoding around each point from the input point sets. The encapsulated local features are further passed to proposed Attention Feature Encoder to learn basic shapes in point cloud. Attention Feature Encoder models geometric relationship between the neighbor-hoods of all the points resulting in capturing global point cloud information. We demonstrate the results of our proposed ABD-Net on ANSI mechanical component and Mod-elNet40 datasets. We also demonstrate the effectiveness of ABD-Net over the acquired attention features by improving the performance of 3D object classification on ModelNet40 benchmark dataset and compare them with state-of-the-art techniques.", "fno": "019100c049", "keywords": [ "Computational Geometry", "Feature Extraction", "Image Classification", "Feature Extraction", "ABD Net", "Local Geometric Variations", "Local Features", "Global Point Cloud Information", "3 D Object Classification", "Geometric Shapes", "Attention Based Decomposition Network", "3 D Point Cloud Decomposition", "Attention Feature Encoder", "Local Proximity Encapsulator", "Feature Encoder Models", "Geometry", "Solid Modeling", "Computer Vision", "Three Dimensional Displays", "Shape", "Conferences", "Deep Architecture" ], "authors": [ { "affiliation": "KLE Technological University,Center of Excellence in Visual Intelligence (CEVI),Hubli,India", "fullName": "Siddharth Katageri", "givenName": "Siddharth", "surname": "Katageri", "__typename": "ArticleAuthorType" }, { "affiliation": "KLE Technological University,Center of Excellence in Visual Intelligence (CEVI),Hubli,India", "fullName": "Shashidhar V Kudari", "givenName": "Shashidhar V", "surname": "Kudari", "__typename": "ArticleAuthorType" }, { "affiliation": "KLE Technological University,Center of Excellence in Visual Intelligence (CEVI),Hubli,India", "fullName": "Akshaykumar Gunari", "givenName": "Akshaykumar", "surname": "Gunari", "__typename": "ArticleAuthorType" }, { "affiliation": "KLE Technological University,Center of Excellence in Visual Intelligence (CEVI),Hubli,India", "fullName": "Ramesh Ashok Tabib", "givenName": "Ramesh", "surname": "Ashok Tabib", "__typename": "ArticleAuthorType" }, { "affiliation": "KLE Technological University,Center of Excellence in Visual Intelligence (CEVI),Hubli,India", "fullName": "Uma Mudenagudi", "givenName": "Uma", "surname": "Mudenagudi", "__typename": "ArticleAuthorType" } ], "idPrefix": "iccvw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-10-01T00:00:00", "pubType": "proceedings", "pages": "2049-2057", "year": "2021", "issn": null, "isbn": "978-1-6654-0191-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "019100c039", "articleId": "1yNidq8Wd0s", "__typename": "AdjacentArticleType" }, "next": { "fno": "019100c058", "articleId": "1yNhQaK9iww", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ictai/2018/7449/0/744900a293", "title": "IPC-Net: 3D Point-Cloud Segmentation Using Deep Inter-Point Convolutional Layers", "doi": null, "abstractUrl": "/proceedings-article/ictai/2018/744900a293/17D45WODaqp", "parentPublication": { "id": "proceedings/ictai/2018/7449/0", "title": "2018 IEEE 30th International Conference on Tools with Artificial Intelligence (ICTAI)", "__typename": 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"abstractUrl": "/proceedings-article/iccv/2019/480300i350/1hVljDRiyhW", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800a826", "title": "PQ-NET: A Generative Part Seq2Seq Network for 3D Shapes", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800a826/1m3nMJiG3Kw", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800b936", "title": "Point Cloud Completion by Skip-Attention Network With Hierarchical Folding", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800b936/1m3ocHBVL8I", "parentPublication": { "id": 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{ "proceeding": { "id": "1wzs0vrjyWQ", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "acronym": "cvprw", "groupId": "1001809", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1yXsT9lT5Ic", "doi": "10.1109/CVPRW53098.2021.00249", "title": "PointDCCNet: 3D Object Categorization Network using Point Cloud Decomposition", "normalizedTitle": "PointDCCNet: 3D Object Categorization Network using Point Cloud Decomposition", "abstract": "In this paper, we propose Point Decomposition Network (PointDCCNet) for 3D object categorization using point cloud decomposition. In the recent technologies for 3D data capture, point clouds have a surge in demand due to their simpler representation and computations. The point cloud analysis requires robust methods for feature extraction to tackle the permutation invariance and unorderdness in point sets and finds application in categorization, refinement, and super-resolution of 3D data. We propose a novel PointDCCNet towards the decomposition of point clouds into primitive geometric shapes, namely plane, sphere, cone and cylinder; and use it as a clue towards modelling a classifier for 3D object categorization. The decomposition of point clouds provides a geometrical signature of the 3D object towards categorization. We show the decomposition of 3D data into primitive shapes which assists the model in the categorization of 3D objects. We demonstrate the results using benchmark datasets and compare them with state-of-the-art techniques.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we propose Point Decomposition Network (PointDCCNet) for 3D object categorization using point cloud decomposition. In the recent technologies for 3D data capture, point clouds have a surge in demand due to their simpler representation and computations. The point cloud analysis requires robust methods for feature extraction to tackle the permutation invariance and unorderdness in point sets and finds application in categorization, refinement, and super-resolution of 3D data. We propose a novel PointDCCNet towards the decomposition of point clouds into primitive geometric shapes, namely plane, sphere, cone and cylinder; and use it as a clue towards modelling a classifier for 3D object categorization. The decomposition of point clouds provides a geometrical signature of the 3D object towards categorization. We show the decomposition of 3D data into primitive shapes which assists the model in the categorization of 3D objects. We demonstrate the results using benchmark datasets and compare them with state-of-the-art techniques.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we propose Point Decomposition Network (PointDCCNet) for 3D object categorization using point cloud decomposition. In the recent technologies for 3D data capture, point clouds have a surge in demand due to their simpler representation and computations. The point cloud analysis requires robust methods for feature extraction to tackle the permutation invariance and unorderdness in point sets and finds application in categorization, refinement, and super-resolution of 3D data. We propose a novel PointDCCNet towards the decomposition of point clouds into primitive geometric shapes, namely plane, sphere, cone and cylinder; and use it as a clue towards modelling a classifier for 3D object categorization. The decomposition of point clouds provides a geometrical signature of the 3D object towards categorization. We show the decomposition of 3D data into primitive shapes which assists the model in the categorization of 3D objects. We demonstrate the results using benchmark datasets and compare them with state-of-the-art techniques.", "fno": "489900c200", "keywords": [ "Computational Geometry", "Feature Extraction", "Image Representation", "Solid Modelling", "Point Cloud Analysis", "Point DCC Net", "3 D Object Categorization Network", "Point Cloud Decomposition", "Point Decomposition Network", "3 D Data Capture", "Primitive Geometric Shapes", "Solid Modeling", "Three Dimensional Displays", "Shape", "Network Topology", "Superresolution", "Benchmark Testing", "Topology" ], "authors": [ { "affiliation": "KLE Technology University,Center of Excellence in Vision Intelligence (CEVI),Hubballi,Karnataka,India", "fullName": "Siddharth Katageri", "givenName": "Siddharth", "surname": "Katageri", "__typename": "ArticleAuthorType" }, { "affiliation": "KLE Technology University,Center of Excellence in Vision Intelligence (CEVI),Hubballi,Karnataka,India", "fullName": "Sameer Kulmi", "givenName": "Sameer", "surname": "Kulmi", "__typename": "ArticleAuthorType" }, { "affiliation": "KLE Technology University,Center of Excellence in Vision Intelligence (CEVI),Hubballi,Karnataka,India", "fullName": "Ramesh Ashok Tabib", "givenName": "Ramesh Ashok", "surname": "Tabib", "__typename": "ArticleAuthorType" }, { "affiliation": "KLE Technology University,Center of Excellence in Vision Intelligence (CEVI),Hubballi,Karnataka,India", "fullName": "Uma Mudenagudi", "givenName": "Uma", "surname": "Mudenagudi", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvprw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-06-01T00:00:00", "pubType": "proceedings", "pages": "2200-2208", "year": "2021", "issn": null, "isbn": "978-1-6654-4899-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "489900c190", "articleId": "1yXsP1ybj9u", "__typename": "AdjacentArticleType" }, "next": { "fno": 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{ "proceeding": { "id": "1yeHGyRsuys", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "acronym": "cvpr", "groupId": "1000147", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1yeK9lg0XXG", "doi": "10.1109/CVPR46437.2021.00456", "title": "From Points to Multi-Object 3D Reconstruction", "normalizedTitle": "From Points to Multi-Object 3D Reconstruction", "abstract": "We propose a method to detect and reconstruct multiple 3D objects from a single RGB image. The key idea is to optimize for detection, alignment and shape jointly over all objects in the RGB image, while focusing on realistic and physically plausible reconstructions. To this end, we propose a key-point detector that localizes objects as center points and directly predicts all object properties, including 9-DoF bounding boxes and 3D shapes &#x2013; all in a single forward pass. The proposed method formulates 3D shape reconstruction as a shape selection problem, i.e. it selects among exemplar shapes from a given database. This makes it agnostic to shape representations, which enables a lightweight reconstruction of realistic and visually-pleasing shapes based on CAD-models, while the training objective is formulated around point clouds and voxel representations. A collision-loss promotes non-intersecting objects, further increasing the reconstruction realism. Given the RGB image, the presented approach performs lightweight reconstruction in a single-stage, it is real-time capable, fully differentiable and end-to-end trainable. Our experiments compare multiple approaches for 9-DoF bounding box estimation, evaluate the novel shape-selection mechanism and compare to recent methods in terms of 3D bounding box estimation and 3D shape reconstruction quality.", "abstracts": [ { "abstractType": "Regular", "content": "We propose a method to detect and reconstruct multiple 3D objects from a single RGB image. The key idea is to optimize for detection, alignment and shape jointly over all objects in the RGB image, while focusing on realistic and physically plausible reconstructions. To this end, we propose a key-point detector that localizes objects as center points and directly predicts all object properties, including 9-DoF bounding boxes and 3D shapes &#x2013; all in a single forward pass. The proposed method formulates 3D shape reconstruction as a shape selection problem, i.e. it selects among exemplar shapes from a given database. This makes it agnostic to shape representations, which enables a lightweight reconstruction of realistic and visually-pleasing shapes based on CAD-models, while the training objective is formulated around point clouds and voxel representations. A collision-loss promotes non-intersecting objects, further increasing the reconstruction realism. Given the RGB image, the presented approach performs lightweight reconstruction in a single-stage, it is real-time capable, fully differentiable and end-to-end trainable. Our experiments compare multiple approaches for 9-DoF bounding box estimation, evaluate the novel shape-selection mechanism and compare to recent methods in terms of 3D bounding box estimation and 3D shape reconstruction quality.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose a method to detect and reconstruct multiple 3D objects from a single RGB image. The key idea is to optimize for detection, alignment and shape jointly over all objects in the RGB image, while focusing on realistic and physically plausible reconstructions. To this end, we propose a key-point detector that localizes objects as center points and directly predicts all object properties, including 9-DoF bounding boxes and 3D shapes – all in a single forward pass. The proposed method formulates 3D shape reconstruction as a shape selection problem, i.e. it selects among exemplar shapes from a given database. This makes it agnostic to shape representations, which enables a lightweight reconstruction of realistic and visually-pleasing shapes based on CAD-models, while the training objective is formulated around point clouds and voxel representations. A collision-loss promotes non-intersecting objects, further increasing the reconstruction realism. Given the RGB image, the presented approach performs lightweight reconstruction in a single-stage, it is real-time capable, fully differentiable and end-to-end trainable. Our experiments compare multiple approaches for 9-DoF bounding box estimation, evaluate the novel shape-selection mechanism and compare to recent methods in terms of 3D bounding box estimation and 3D shape reconstruction quality.", "fno": "450900e586", "keywords": [ "CAD", "Image Colour Analysis", "Image Reconstruction", "Object Detection", "Key Point Detector", "Center Points", "Object Properties", "Single Forward Pass", "3 D Shape Reconstruction", "Visually Pleasing Shapes", "Training Objective", "Point Clouds", "9 Do F Bounding Box Estimation", "Shape Selection Mechanism", "3 D Bounding Box Estimation", "3 D Shape Reconstruction Quality", "Multiobject 3 D Reconstruction", "Single RGB Image", "Realistic Reconstructions", "Physically Plausible Reconstructions", "Collision Loss", "Multiple 3 D Object Detection", "Nonintersecting Objects", "Training", "Solid Modeling", "Three Dimensional Displays", "Shape", "Databases", "Computational Modeling", "Estimation" ], "authors": [ { "affiliation": "RWTH Aachen University", "fullName": "Francis Engelmann", "givenName": "Francis", "surname": "Engelmann", "__typename": "ArticleAuthorType" }, { "affiliation": "Google Research", "fullName": "Konstantinos Rematas", "givenName": "Konstantinos", "surname": "Rematas", "__typename": "ArticleAuthorType" }, { "affiliation": "RWTH Aachen University", "fullName": "Bastian Leibe", "givenName": "Bastian", "surname": "Leibe", "__typename": "ArticleAuthorType" }, { "affiliation": "Google Research", "fullName": "Vittorio Ferrari", "givenName": "Vittorio", "surname": "Ferrari", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-06-01T00:00:00", "pubType": "proceedings", "pages": "4586-4595", "year": "2021", "issn": null, "isbn": "978-1-6654-4509-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "450900e576", "articleId": "1yeL3toqPN6", "__typename": "AdjacentArticleType" }, "next": { "fno": "450900e596", "articleId": "1yeJDnABWYo", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2017/0457/0/0457b503", "title": "End-to-End 3D Face Reconstruction with Deep Neural Networks", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2017/0457b503/12OmNrEL2xy", "parentPublication": { "id": "proceedings/cvpr/2017/0457/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2014/5118/0/5118a700", "title": "When 3D Reconstruction Meets Ubiquitous RGB-D Images", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/5118a700/12OmNrJAeiT", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern 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"title": "2021 IEEE International Conference on Computational Photography (ICCP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900k0446", "title": "Model-based 3D Hand Reconstruction via Self-Supervised Learning", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900k0446/1yeJWXqdk3u", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvpw7ht", "title": "Proceedings. Third International Conference on Information Technology: New Generation", "acronym": "itng", "groupId": "1001685", "volume": "0", "displayVolume": "0", "year": "2006", "__typename": "ProceedingType" }, "article": { "id": "12OmNqEjhYM", "doi": "10.1109/ITNG.2006.41", "title": "Closed Multidimensional Sequential Pattern Mining", "normalizedTitle": "Closed Multidimensional Sequential Pattern Mining", "abstract": "We propose a new method, called closed multidimensional sequential pattern mining, for mining multidimensional sequential patterns. The new method is an integration of closed sequential pattern mining and closed itemset pattern mining. Based on this method, we show that (1) the number of complete closed multidimensional sequential patterns is not larger than the number of complete multidimensional sequential patterns (2) the set of complete closed multidimensional sequential patterns covers the complete resulting set of multidimensional sequential patterns. In addition, mining using closed itemset pattern mining on multidimensional information would mine only multidimensional information associated with mined closed sequential patterns, and mining using closed sequential pattern mining on sequences would mine only sequences associated with mined closed itemset patterns.", "abstracts": [ { "abstractType": "Regular", "content": "We propose a new method, called closed multidimensional sequential pattern mining, for mining multidimensional sequential patterns. The new method is an integration of closed sequential pattern mining and closed itemset pattern mining. Based on this method, we show that (1) the number of complete closed multidimensional sequential patterns is not larger than the number of complete multidimensional sequential patterns (2) the set of complete closed multidimensional sequential patterns covers the complete resulting set of multidimensional sequential patterns. In addition, mining using closed itemset pattern mining on multidimensional information would mine only multidimensional information associated with mined closed sequential patterns, and mining using closed sequential pattern mining on sequences would mine only sequences associated with mined closed itemset patterns.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose a new method, called closed multidimensional sequential pattern mining, for mining multidimensional sequential patterns. The new method is an integration of closed sequential pattern mining and closed itemset pattern mining. Based on this method, we show that (1) the number of complete closed multidimensional sequential patterns is not larger than the number of complete multidimensional sequential patterns (2) the set of complete closed multidimensional sequential patterns covers the complete resulting set of multidimensional sequential patterns. In addition, mining using closed itemset pattern mining on multidimensional information would mine only multidimensional information associated with mined closed sequential patterns, and mining using closed sequential pattern mining on sequences would mine only sequences associated with mined closed itemset patterns.", "fno": "24970512", "keywords": [ "Multidimensional Pattern Mining", "Closed Pattern Mining", "Data Mining" ], "authors": [ { "affiliation": "King Mongkut?s Institute of Technology, Thailand", "fullName": "Panida Songram", "givenName": "Panida", "surname": "Songram", "__typename": "ArticleAuthorType" }, { "affiliation": "King Mongkut?s Institute of Technology, Thailand", "fullName": "Veera Boonjing", "givenName": "Veera", "surname": "Boonjing", "__typename": "ArticleAuthorType" }, { "affiliation": "King Mongkut?s Institute of Technology, Thailand", "fullName": "Sarun Intakosum", "givenName": "Sarun", "surname": "Intakosum", "__typename": "ArticleAuthorType" } ], "idPrefix": "itng", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2006-04-01T00:00:00", "pubType": "proceedings", "pages": "512-517", "year": "2006", "issn": null, "isbn": "0-7695-2497-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "01611643", "articleId": "1hQqfnZHJJe", "__typename": "AdjacentArticleType" }, "next": { "fno": "24970518", "articleId": "12OmNyTOsmB", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icdm/2011/4408/0/4408a121", "title": "CEMiner -- An Efficient Algorithm for Mining Closed Patterns from Time Interval-Based Data", "doi": null, "abstractUrl": "/proceedings-article/icdm/2011/4408a121/12OmNAR1aX0", "parentPublication": { "id": "proceedings/icdm/2011/4408/0", "title": "2011 IEEE 11th International Conference on Data Mining", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fskd/2008/3305/5/3305e640", "title": "Mining Weighted Closed Sequential Patterns in Large Databases", "doi": null, "abstractUrl": "/proceedings-article/fskd/2008/3305e640/12OmNAkWvvZ", "parentPublication": { "id": "proceedings/fskd/2008/3305/5", "title": "Fuzzy Systems and Knowledge Discovery, Fourth International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aina/2013/4953/0/4953a976", "title": "IC-BIDE: Intensity Constraint-Based Closed Sequential Pattern Mining for Coding Pattern Extraction", "doi": null, "abstractUrl": "/proceedings-article/aina/2013/4953a976/12OmNAlNiOu", "parentPublication": { "id": "proceedings/aina/2013/4953/0", "title": "2013 IEEE 27th International Conference on Advanced Information Networking and Applications (AINA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2003/1978/0/19780347", "title": "TSP: Mining Top-K Closed Sequential Patterns", "doi": null, "abstractUrl": "/proceedings-article/icdm/2003/19780347/12OmNqFrGzl", "parentPublication": { "id": "proceedings/icdm/2003/1978/0", "title": "Third IEEE International Conference on Data Mining", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2010/4256/0/4256a501", "title": "Mining Closed Strict Episodes", "doi": null, "abstractUrl": "/proceedings-article/icdm/2010/4256a501/12OmNvC0sVK", "parentPublication": { "id": "proceedings/icdm/2010/4256/0", "title": "2010 IEEE International Conference on Data Mining", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2008/3502/0/3502a083", "title": "SeqStream: Mining Closed Sequential Patterns over Stream Sliding Windows", "doi": null, "abstractUrl": "/proceedings-article/icdm/2008/3502a083/12OmNwdL7hO", "parentPublication": { "id": "proceedings/icdm/2008/3502/0", "title": "2008 Eighth IEEE International Conference on Data Mining", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/kam/2009/3888/1/3888a338", "title": "A New Algorithm for Mining Weighted Closed Sequential Pattern", "doi": null, "abstractUrl": "/proceedings-article/kam/2009/3888a338/12OmNxYL5cs", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fskd/2007/2874/2/28740749", "title": "Efficient Algorithms for Mining Closed Multidimensional Sequential Patterns", "doi": null, "abstractUrl": "/proceedings-article/fskd/2007/28740749/12OmNyRg4of", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ainaw/2007/2847/1/284710392", "title": "A Parallel Mining Algorithm for Closed Sequential Patterns", "doi": null, "abstractUrl": "/proceedings-article/ainaw/2007/284710392/12OmNyXMQlQ", "parentPublication": { "id": "proceedings/ainaw/2007/2847/1", "title": "Advanced Information Networking and Applications Workshops, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2011/4408/0/4408b044", "title": "Efficient Mining of Closed Sequential Patterns on Stream Sliding Window", "doi": null, "abstractUrl": "/proceedings-article/icdm/2011/4408b044/12OmNzl3WPV", "parentPublication": { "id": "proceedings/icdm/2011/4408/0", "title": "2011 IEEE 11th International Conference on Data Mining", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxV4itz", "title": "2006 Seventh International Conference on Web-Age Information Management Workshops", "acronym": "waimw", "groupId": "1001410", "volume": "0", "displayVolume": "0", "year": "2006", "__typename": "ProceedingType" }, "article": { "id": "12OmNrYlmEm", "doi": "10.1109/WAIMW.2006.20", "title": "Mining Frequent Induced Subtrees by Prefix-Tree-Projected Pattern Growth", "normalizedTitle": "Mining Frequent Induced Subtrees by Prefix-Tree-Projected Pattern Growth", "abstract": "Frequent subtree pattern mining is an important data mining problem with broad applications. Most existing algorithms, such as Apriori-like algorithms, are based on candidate-generation-and-test framework, except for Chopper and XSpanner [8]. Unfortunately, candidate pattern generation and test used in Apriori-like algorithms are always time and space consuming, and this is especially true when candidate patterns are numerous and large. To solve this problem, the technique of pattern growth was proposed by Han et al [6]. And the famous PrefixSpan algorithm was proposed for sequential pattern mining by Pei et al. in [7]. Along this line, in this paper, we propose a novel induced subtree mining algorithm, called PrefixTreeISpan (i.e. Prefix-Tree-projected Induced-Subtree pattern), which finds induced subtree patterns by growing the frequent prefix-trees. Thus, using divide and conquer, mining local length-1 frequent subtree patterns in Prefix- Tree-Projected database recursively will lead to the complete set of frequent patterns. Different from Chopper and XSpanner, PrefixTreeISpan is for mining induced subtree patterns and it does not need a checking process. Our performance study shows that PrefixTreeISpan has achieved good performance in both different large synthetic datasets and real datasets.", "abstracts": [ { "abstractType": "Regular", "content": "Frequent subtree pattern mining is an important data mining problem with broad applications. Most existing algorithms, such as Apriori-like algorithms, are based on candidate-generation-and-test framework, except for Chopper and XSpanner [8]. Unfortunately, candidate pattern generation and test used in Apriori-like algorithms are always time and space consuming, and this is especially true when candidate patterns are numerous and large. To solve this problem, the technique of pattern growth was proposed by Han et al [6]. And the famous PrefixSpan algorithm was proposed for sequential pattern mining by Pei et al. in [7]. Along this line, in this paper, we propose a novel induced subtree mining algorithm, called PrefixTreeISpan (i.e. Prefix-Tree-projected Induced-Subtree pattern), which finds induced subtree patterns by growing the frequent prefix-trees. Thus, using divide and conquer, mining local length-1 frequent subtree patterns in Prefix- Tree-Projected database recursively will lead to the complete set of frequent patterns. Different from Chopper and XSpanner, PrefixTreeISpan is for mining induced subtree patterns and it does not need a checking process. Our performance study shows that PrefixTreeISpan has achieved good performance in both different large synthetic datasets and real datasets.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Frequent subtree pattern mining is an important data mining problem with broad applications. Most existing algorithms, such as Apriori-like algorithms, are based on candidate-generation-and-test framework, except for Chopper and XSpanner [8]. Unfortunately, candidate pattern generation and test used in Apriori-like algorithms are always time and space consuming, and this is especially true when candidate patterns are numerous and large. To solve this problem, the technique of pattern growth was proposed by Han et al [6]. And the famous PrefixSpan algorithm was proposed for sequential pattern mining by Pei et al. in [7]. Along this line, in this paper, we propose a novel induced subtree mining algorithm, called PrefixTreeISpan (i.e. Prefix-Tree-projected Induced-Subtree pattern), which finds induced subtree patterns by growing the frequent prefix-trees. Thus, using divide and conquer, mining local length-1 frequent subtree patterns in Prefix- Tree-Projected database recursively will lead to the complete set of frequent patterns. Different from Chopper and XSpanner, PrefixTreeISpan is for mining induced subtree patterns and it does not need a checking process. Our performance study shows that PrefixTreeISpan has achieved good performance in both different large synthetic datasets and real datasets.", "fno": "04027178", "keywords": [ "Databases", "Choppers", "Data Mining", "Tree Graphs", "Test Pattern Generators", "Testing", "Association Rules", "Bioinformatics", "Web Mining", "Itemsets" ], "authors": [ { "affiliation": "HuaZhong University of Science and Technology, China", "fullName": "Lei Zou", "givenName": "Lei", "surname": "Zou", "__typename": "ArticleAuthorType" }, { "affiliation": "HuaZhong University of Science and Technology, China", "fullName": "Yansheng Lu", "givenName": "Yansheng", "surname": "Lu", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Alabama in Huntsville, USA", "fullName": "Huaming Zhang", "givenName": "Huaming", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": "HuaZhong University of Science and Technology, China", "fullName": "Rong Hu", "givenName": "Rong", "surname": "Hu", "__typename": "ArticleAuthorType" }, { "affiliation": "HuaZhong University of Science and Technology, China", "fullName": "Chong Zhou", "givenName": "Chong", "surname": "Zhou", "__typename": "ArticleAuthorType" } ], "idPrefix": "waimw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2006-06-01T00:00:00", "pubType": "proceedings", "pages": "18", "year": "2006", "issn": null, "isbn": "0-7695-2705-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "27050017", "articleId": "12OmNCb3fvD", "__typename": "AdjacentArticleType" }, "next": { "fno": "27050019", "articleId": "12OmNBp52DO", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/isip/2008/3151/0/3151a144", "title": "MMFI: An Effective Algorithm for Mining Maximal Frequent Itemsets", "doi": null, "abstractUrl": "/proceedings-article/isip/2008/3151a144/12OmNBTJIC6", "parentPublication": { "id": "proceedings/isip/2008/3151/0", "title": "2008 International Symposiums on Information Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fskd/2009/3735/7/05360047", "title": "Frequent Subtrees Minging Based on Projected Node", "doi": null, "abstractUrl": "/proceedings-article/fskd/2009/05360047/12OmNBtUdJA", "parentPublication": { "id": "proceedings/fskd/2009/3735/7", "title": "Fuzzy Systems and Knowledge Discovery, Fourth International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icde/2007/0802/0/04221719", "title": "Mining Colossal Frequent Patterns by Core Pattern Fusion", "doi": null, "abstractUrl": "/proceedings-article/icde/2007/04221719/12OmNCzKlLs", "parentPublication": { "id": "proceedings/icde/2007/0802/0", "title": "2007 IEEE 23rd International Conference on Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2006/2702/0/27020014", "title": "Mining Closed and Maximal Frequent Induced Free Subtrees", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2006/27020014/12OmNqI04MZ", "parentPublication": { "id": "proceedings/icdmw/2006/2702/0", "title": "Sixth IEEE International Conference on Data Mining - Workshops (ICDMW'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csse/2008/3336/4/3336g259", "title": "An Efficient Algorithm for Frequent Closed Itemsets Mining", "doi": null, "abstractUrl": "/proceedings-article/csse/2008/3336g259/12OmNvjyxFn", "parentPublication": { "id": "csse/2008/3336/4", "title": "Computer Science and Software Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icacte/2008/3489/0/3489a952", "title": "A Frequent Item Graph Approach for Discovering Frequent Itemsets", "doi": null, "abstractUrl": "/proceedings-article/icacte/2008/3489a952/12OmNwDj1cG", "parentPublication": { "id": "proceedings/icacte/2008/3489/0", "title": "2008 International Conference on Advanced Computer Theory and Engineering (ICACTE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icfcc/2009/3591/0/3591a140", "title": "FIAST: A Novel Algorithm for Mining Frequent Itemsets", "doi": null, "abstractUrl": "/proceedings-article/icfcc/2009/3591a140/12OmNwFideH", "parentPublication": { "id": "proceedings/icfcc/2009/3591/0", "title": "2009 International Conference on Future Computer and Communication (ICFCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2003/1978/0/19780379", "title": "Efficient Data Mining for Maximal Frequent Subtrees", "doi": null, "abstractUrl": "/proceedings-article/icdm/2003/19780379/12OmNwNOaNx", "parentPublication": { "id": "proceedings/icdm/2003/1978/0", "title": "Third IEEE International Conference on Data Mining", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isise/2009/6325/0/05447347", "title": "Algorithm Research for Mining Maximal Frequent Itemsets Based on Item Constraints", "doi": null, "abstractUrl": "/proceedings-article/isise/2009/05447347/12OmNzzP5NP", "parentPublication": { "id": "proceedings/isise/2009/6325/0", "title": "2009 Second International Symposium on Information Science and Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2006/2702/0/04063588", "title": "Mining Frequent Induced Subtree Patterns with Subtree-Constraint", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2006/04063588/17D45W9KVGy", "parentPublication": { "id": "proceedings/icdmw/2006/2702/0", "title": "Sixth IEEE International Conference on Data Mining - Workshops (ICDMW'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNx5GU1K", "title": "2009 IEEE International Conference on Granular Computing", "acronym": "grc", "groupId": "1001626", "volume": "0", "displayVolume": "0", "year": "2009", "__typename": "ProceedingType" }, "article": { "id": "12OmNwHhoLO", "doi": "10.1109/GRC.2009.5255169", "title": "The Maximal Frequent Pattern mining of DNA sequence", "normalizedTitle": "The Maximal Frequent Pattern mining of DNA sequence", "abstract": "The DNA sequence data is one of the basic and important data among biological data. The DNA sequence pattern mining has got wide attention and rapid development. Traditional algorithms for the sequential pattern mining may generate lots of redundant patterns when dealing with the DNA sequence. The maximal frequent pattern is preferable to express the function and structure of the DNA sequence. Base on the characteristics of the DNA sequence, the author develops the joined maximal pattern segments algorithm-JMPS, for the maximal frequent patterns mining of the DNA sequence. First, the maximal frequent pattern segments base on adjacent generated. Then, longer maximal frequent pattern can be obtained by combining the above segments, at the same time deleting the nonmaximal patterns. The algorithm can deal with the DNA sequence data efficiently.", "abstracts": [ { "abstractType": "Regular", "content": "The DNA sequence data is one of the basic and important data among biological data. The DNA sequence pattern mining has got wide attention and rapid development. Traditional algorithms for the sequential pattern mining may generate lots of redundant patterns when dealing with the DNA sequence. The maximal frequent pattern is preferable to express the function and structure of the DNA sequence. Base on the characteristics of the DNA sequence, the author develops the joined maximal pattern segments algorithm-JMPS, for the maximal frequent patterns mining of the DNA sequence. First, the maximal frequent pattern segments base on adjacent generated. Then, longer maximal frequent pattern can be obtained by combining the above segments, at the same time deleting the nonmaximal patterns. The algorithm can deal with the DNA sequence data efficiently.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The DNA sequence data is one of the basic and important data among biological data. The DNA sequence pattern mining has got wide attention and rapid development. Traditional algorithms for the sequential pattern mining may generate lots of redundant patterns when dealing with the DNA sequence. The maximal frequent pattern is preferable to express the function and structure of the DNA sequence. Base on the characteristics of the DNA sequence, the author develops the joined maximal pattern segments algorithm-JMPS, for the maximal frequent patterns mining of the DNA sequence. First, the maximal frequent pattern segments base on adjacent generated. Then, longer maximal frequent pattern can be obtained by combining the above segments, at the same time deleting the nonmaximal patterns. The algorithm can deal with the DNA sequence data efficiently.", "fno": "05255169", "keywords": [ "Bioinformatics", "Data Mining", "DNA", "Molecular Biophysics", "DNA Sequence", "Pattern Mining", "Maximal Frequent Pattern", "Joined Maximal Pattern Segments", "Biological Data Mining", "DNA", "Sequences", "Data Mining", "Itemsets", "Databases", "Electronic Mail", "Humans", "Bioinformatics", "Biology", "Genomics", "The DNA Sequence", "Data Mining", "Maximum Frequent Pattern" ], "authors": [ { "affiliation": "Department of Computer Science and Technology, Nanchang University, 330031, China", "fullName": "Shuang Bai", "givenName": "Shuang", "surname": "Bai", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Computer Science and Technology, Nanchang University, 330031, China", "fullName": "Si-Xue Bai", "givenName": "Si-Xue", "surname": "Bai", "__typename": "ArticleAuthorType" } ], "idPrefix": "grc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2009-08-01T00:00:00", "pubType": "proceedings", "pages": "", "year": "2009", "issn": null, "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05255168", "articleId": "12OmNvs4vsH", "__typename": "AdjacentArticleType" }, "next": { "fno": "05255166", "articleId": "12OmNy49sMt", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/isip/2008/3151/0/3151a144", "title": "MMFI: An Effective Algorithm for Mining Maximal Frequent Itemsets", "doi": null, "abstractUrl": "/proceedings-article/isip/2008/3151a144/12OmNBTJIC6", "parentPublication": { "id": "proceedings/isip/2008/3151/0", "title": "2008 International Symposiums on Information Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibe/2007/1509/0/04375640", "title": "Mining Frequent Contiguous Sequence Patterns in Biological Sequences", "doi": null, "abstractUrl": "/proceedings-article/bibe/2007/04375640/12OmNCgrCZI", "parentPublication": { "id": "proceedings/bibe/2007/1509/0", "title": "7th IEEE International Conference on Bioinformatics and Bioengineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibmw/2010/8303/0/05703787", "title": "The Apriori property of sequence pattern mining with wildcard gaps", "doi": null, "abstractUrl": "/proceedings-article/bibmw/2010/05703787/12OmNCvcLIp", "parentPublication": { "id": "proceedings/bibmw/2010/8303/0", "title": "2010 IEEE International Conference on Bioinformatics and Biomedicine Workshops (BIBMW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibe/2017/1324/0/132401a106", "title": "Extracting the Co-occurrences of DNA Maximal Repeats in both Human and Viruses", "doi": null, "abstractUrl": "/proceedings-article/bibe/2017/132401a106/12OmNwp74yX", "parentPublication": { "id": "proceedings/bibe/2017/1324/0", "title": "2017 IEEE 17th International Conference on Bioinformatics and Bioengineering (BIBE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fskd/2007/2874/1/28740628", "title": "Mining Maximal Frequent Itemsets with Frequent Pattern List", "doi": null, "abstractUrl": "/proceedings-article/fskd/2007/28740628/12OmNx965zC", "parentPublication": { "id": "proceedings/fskd/2007/2874/1", "title": "Fuzzy Systems and Knowledge Discovery, Fourth International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2006/2702/0/04063605", "title": "Discovering Frequent Poly-Regions in DNA Sequences", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2006/04063605/12OmNyuPLmG", "parentPublication": { "id": "proceedings/icdmw/2006/2702/0", "title": "Sixth IEEE International Conference on Data Mining - Workshops (ICDMW'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wccct/2014/2877/0/2877a013", "title": "Parallelized Pattern Recognition Based DNA Sequence Compressor", "doi": null, "abstractUrl": "/proceedings-article/wccct/2014/2877a013/12OmNzsrwoL", "parentPublication": { "id": "proceedings/wccct/2014/2877/0", "title": "2014 World Congress on Computing and Communication Technologies (WCCCT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2015/06/07047709", "title": "Compression of Multiple DNA Sequences Using Intra-Sequence and Inter-Sequence Similarities", "doi": null, "abstractUrl": "/journal/tb/2015/06/07047709/13rRUygT7r7", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2021/0126/0/09669539", "title": "Negatively-Associated Maximal Frequent Geneset Mining on DNA Methylation Profile", "doi": null, "abstractUrl": "/proceedings-article/bibm/2021/09669539/1A9WgCjS0tW", "parentPublication": { "id": "proceedings/bibm/2021/0126/0", "title": "2021 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/enc/2004/2160/0/01342630", "title": "Parallel DNA sequence assembly", "doi": null, "abstractUrl": "/proceedings-article/enc/2004/01342630/1ikeUDxRxsI", "parentPublication": { "id": "proceedings/enc/2004/2160/0", "title": "Proceedings of the Fifth Mexican International Conference in Computer Science, 2004. ENC 2004.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNqJ8taQ", "title": "2014 IEEE Conference on Visual Analytics Science and Technology (VAST)", "acronym": "vast", "groupId": "1001630", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNwHyZY3", "doi": "10.1109/VAST.2014.7042532", "title": "Interactive visual sequence mining based on pattern-growth", "normalizedTitle": "Interactive visual sequence mining based on pattern-growth", "abstract": "Sequential pattern mining aims to discover valuable patterns from datasets and has a vast number of applications in various fields. Due to the combinatorial nature of the problem, the existing algorithms tend to output long lists of patterns that often suffer from a lack of focus from the user perspective. Our aim is to tackle this problem by combining interactive visualization techniques with sequential pattern mining to create a \"transparent box\" execution model for existing algorithms. This paper describes our first step in this direction and gives an overview of a system that allows the user to guide the execution of a pattern-growth algorithm at suitable points, through a powerful visual interface.", "abstracts": [ { "abstractType": "Regular", "content": "Sequential pattern mining aims to discover valuable patterns from datasets and has a vast number of applications in various fields. Due to the combinatorial nature of the problem, the existing algorithms tend to output long lists of patterns that often suffer from a lack of focus from the user perspective. Our aim is to tackle this problem by combining interactive visualization techniques with sequential pattern mining to create a \"transparent box\" execution model for existing algorithms. This paper describes our first step in this direction and gives an overview of a system that allows the user to guide the execution of a pattern-growth algorithm at suitable points, through a powerful visual interface.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Sequential pattern mining aims to discover valuable patterns from datasets and has a vast number of applications in various fields. Due to the combinatorial nature of the problem, the existing algorithms tend to output long lists of patterns that often suffer from a lack of focus from the user perspective. Our aim is to tackle this problem by combining interactive visualization techniques with sequential pattern mining to create a \"transparent box\" execution model for existing algorithms. This paper describes our first step in this direction and gives an overview of a system that allows the user to guide the execution of a pattern-growth algorithm at suitable points, through a powerful visual interface.", "fno": "07042532", "keywords": [ "Data Mining", "Visualization", "Educational Institutions", "Databases", "Heuristic Algorithms", "User Interfaces", "H 2 8 Data Mining", "H 5 2 User Interfaces" ], "authors": [ { "affiliation": "Linköping University, Sweden", "fullName": "Katerina Vrotsou", "givenName": "Katerina", "surname": "Vrotsou", "__typename": "ArticleAuthorType" }, { "affiliation": "Linköping University, Sweden", "fullName": "Aida Nordman", "givenName": "Aida", "surname": "Nordman", "__typename": "ArticleAuthorType" } ], "idPrefix": "vast", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-10-01T00:00:00", "pubType": "proceedings", "pages": "285-286", "year": "2014", "issn": null, "isbn": "978-1-4799-6227-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07042531", "articleId": "12OmNBigFpP", "__typename": "AdjacentArticleType" }, "next": { "fno": "07042533", "articleId": "12OmNzwZ6nD", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/aina/2013/4953/0/4953a976", "title": "IC-BIDE: Intensity Constraint-Based Closed Sequential Pattern Mining for Coding Pattern Extraction", "doi": null, "abstractUrl": "/proceedings-article/aina/2013/4953a976/12OmNAlNiOu", "parentPublication": { "id": "proceedings/aina/2013/4953/0", "title": "2013 IEEE 27th International Conference on Advanced Information Networking and Applications (AINA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/itng/2006/2497/0/24970512", "title": "Closed Multidimensional Sequential Pattern Mining", "doi": null, "abstractUrl": "/proceedings-article/itng/2006/24970512/12OmNqEjhYM", "parentPublication": { "id": "proceedings/itng/2006/2497/0", "title": "Proceedings. Third International Conference on Information Technology: New Generation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/waimw/2006/2705/0/04027178", "title": "Mining Frequent Induced Subtrees by Prefix-Tree-Projected Pattern Growth", "doi": null, "abstractUrl": "/proceedings-article/waimw/2006/04027178/12OmNrYlmEm", "parentPublication": { "id": "proceedings/waimw/2006/2705/0", "title": "2006 Seventh International Conference on Web-Age Information Management Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ibica/2012/2838/0/06337636", "title": "A Dynamic Bit-vector Approach for Efficiently Mining Inter-sequence Patterns", "doi": null, "abstractUrl": "/proceedings-article/ibica/2012/06337636/12OmNvA1h7J", "parentPublication": { "id": "proceedings/ibica/2012/2838/0", "title": "2012 Third International Conference on Innovations in Bio-Inspired Computing and Applications (IBICA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/grc/2009/4830/0/05255169", "title": "The Maximal Frequent Pattern mining of DNA sequence", "doi": null, "abstractUrl": "/proceedings-article/grc/2009/05255169/12OmNwHhoLO", "parentPublication": { "id": "proceedings/grc/2009/4830/0", "title": "2009 IEEE International Conference on Granular Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2014/5666/0/07004410", "title": "Parallel and quantitative sequential pattern mining for large-scale interval-based temporal data", "doi": null, "abstractUrl": "/proceedings-article/big-data/2014/07004410/12OmNxWuibL", "parentPublication": { "id": "proceedings/big-data/2014/5666/0", "title": "2014 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ncm/2008/3322/2/3322b432", "title": "Efficient STMPM (Spatio-Temporal Moving Pattern Mining) Using Moving Sequence Tree", "doi": null, "abstractUrl": "/proceedings-article/ncm/2008/3322b432/12OmNyo1nYa", "parentPublication": { "id": "proceedings/ncm/2008/3322/2", "title": "Networked Computing and Advanced Information Management, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icde/2001/1001/0/10010215", "title": "PrefixSpan: Mining Sequential Patterns Efficiently by Prefix-Projected Pattern Growth", "doi": null, "abstractUrl": "/proceedings-article/icde/2001/10010215/12OmNzQR1s8", "parentPublication": { "id": "proceedings/icde/2001/1001/0", "title": "Proceedings 17th International Conference on Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2004/11/k1424", "title": "Mining Sequential Patterns by Pattern-Growth: The PrefixSpan Approach", "doi": null, "abstractUrl": "/journal/tk/2004/11/k1424/13rRUILtJzK", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08387525", "title": "Exploratory Visual Sequence Mining Based on Pattern-Growth", "doi": null, "abstractUrl": "/journal/tg/2019/08/08387525/1bemrqYZhL2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAndiq1", "title": "2008 IEEE/ACS International Conference on Computer Systems and Applications", "acronym": "aiccsa", "groupId": "1000146", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNwcCIWp", "doi": "10.1109/AICCSA.2008.4493532", "title": "Mining fault tolerant frequent patterns using pattern growth approach", "normalizedTitle": "Mining fault tolerant frequent patterns using pattern growth approach", "abstract": "Mining fault tolerant (FT) frequent patterns from transactional datasets are very complex than mining all frequent patterns (itemsets), in terms of both search space exploration and support counting of candidate FT-patterns. Previous studies on mining FT frequent patterns adopt Apriori-like candidate set generation-and-test approach, in which a number of dataset scans are needed to declare a candidate FT-pattern frequent. First for checking its FT-pattern support, and then for checking its individual items support present in its FT-pattern which depends on the cardinality of pattern. Inspired from the pattern growth technique for mining frequent itemsets, in this paper we present a novel algorithm for mining FT frequent patterns using pattern growth approach. Our algorithm stores the original transactional dataset in a highly condensed, much smaller data structure called FT-FP-tree, and the FT-pattern support and item support of all the FT-patterns are counting directly from the FT-FP-tree, without scanning the original dataset multiple times. While costly candidate set generations are avoided by generating conditional patterns from FT-FP-tree. Our extensive experiments on benchmark datasets suggest that, mining FT frequent patterns using our algorithm is highly efficient as compared to Apriori-like approach.", "abstracts": [ { "abstractType": "Regular", "content": "Mining fault tolerant (FT) frequent patterns from transactional datasets are very complex than mining all frequent patterns (itemsets), in terms of both search space exploration and support counting of candidate FT-patterns. Previous studies on mining FT frequent patterns adopt Apriori-like candidate set generation-and-test approach, in which a number of dataset scans are needed to declare a candidate FT-pattern frequent. First for checking its FT-pattern support, and then for checking its individual items support present in its FT-pattern which depends on the cardinality of pattern. Inspired from the pattern growth technique for mining frequent itemsets, in this paper we present a novel algorithm for mining FT frequent patterns using pattern growth approach. Our algorithm stores the original transactional dataset in a highly condensed, much smaller data structure called FT-FP-tree, and the FT-pattern support and item support of all the FT-patterns are counting directly from the FT-FP-tree, without scanning the original dataset multiple times. While costly candidate set generations are avoided by generating conditional patterns from FT-FP-tree. Our extensive experiments on benchmark datasets suggest that, mining FT frequent patterns using our algorithm is highly efficient as compared to Apriori-like approach.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Mining fault tolerant (FT) frequent patterns from transactional datasets are very complex than mining all frequent patterns (itemsets), in terms of both search space exploration and support counting of candidate FT-patterns. Previous studies on mining FT frequent patterns adopt Apriori-like candidate set generation-and-test approach, in which a number of dataset scans are needed to declare a candidate FT-pattern frequent. First for checking its FT-pattern support, and then for checking its individual items support present in its FT-pattern which depends on the cardinality of pattern. Inspired from the pattern growth technique for mining frequent itemsets, in this paper we present a novel algorithm for mining FT frequent patterns using pattern growth approach. Our algorithm stores the original transactional dataset in a highly condensed, much smaller data structure called FT-FP-tree, and the FT-pattern support and item support of all the FT-patterns are counting directly from the FT-FP-tree, without scanning the original dataset multiple times. While costly candidate set generations are avoided by generating conditional patterns from FT-FP-tree. Our extensive experiments on benchmark datasets suggest that, mining FT frequent patterns using our algorithm is highly efficient as compared to Apriori-like approach.", "fno": "04493532", "keywords": [], "authors": [ { "affiliation": "FAST-National University of Computer and Emerging Sciences, Islamabad, Pakistan", "fullName": "Shariq Bashir", "givenName": "Shariq", "surname": "Bashir", "__typename": "ArticleAuthorType" }, { "affiliation": "FAST-National University of Computer and Emerging Sciences, Islamabad, Pakistan", "fullName": "Zahid Halim", "givenName": "Zahid", "surname": "Halim", "__typename": "ArticleAuthorType" }, { "affiliation": "FAST-National University of Computer and Emerging Sciences, Islamabad, Pakistan", "fullName": "A. Rauf Baig", "givenName": "A.", "surname": "Rauf Baig", "__typename": "ArticleAuthorType" } ], "idPrefix": "aiccsa", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-03-01T00:00:00", "pubType": "proceedings", "pages": "172-179", "year": "2008", "issn": null, "isbn": "978-1-4244-1967-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04493531", "articleId": "12OmNyvoXdY", "__typename": "AdjacentArticleType" }, "next": { "fno": "04493533", "articleId": "12OmNCgJe6w", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icde/2007/0802/0/04221719", "title": "Mining Colossal Frequent Patterns by Core Pattern Fusion", "doi": null, "abstractUrl": "/proceedings-article/icde/2007/04221719/12OmNCzKlLs", "parentPublication": { "id": "proceedings/icde/2007/0802/0", "title": "2007 IEEE 23rd International Conference on Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icnisc/2016/8838/0/07945998", "title": "MRFP: Discovery Frequent Patterns Using MapReduce Frequent Pattern Growth", "doi": null, "abstractUrl": "/proceedings-article/icnisc/2016/07945998/12OmNqJZgBL", "parentPublication": { "id": "proceedings/icnisc/2016/8838/0", "title": "2016 International Conference on Network and Information Systems for Computers (ICNISC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/waimw/2006/2705/0/04027178", "title": "Mining Frequent Induced Subtrees by Prefix-Tree-Projected Pattern Growth", "doi": null, "abstractUrl": "/proceedings-article/waimw/2006/04027178/12OmNrYlmEm", "parentPublication": { "id": "proceedings/waimw/2006/2705/0", "title": "2006 Seventh International Conference on Web-Age Information Management Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hipc/2016/5411/0/07839665", "title": "Fault Tolerant Frequent Pattern Mining", "doi": null, "abstractUrl": "/proceedings-article/hipc/2016/07839665/12OmNx5GUcA", "parentPublication": { "id": "proceedings/hipc/2016/5411/0", "title": "2016 IEEE 23rd International Conference on High-Performance Computing (HiPC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fgcns/2008/3546/2/3546b043", "title": "The Combinations of Frequent Pattern Tree and Candidate Generation for Mining Frequent Patterns", "doi": null, "abstractUrl": "/proceedings-article/fgcns/2008/3546b043/12OmNy6qfGu", "parentPublication": { "id": "proceedings/fgcns/2008/3546/2", "title": "Future Generation Communication and Networking Symposia, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fskd/2008/3305/5/3305e552", "title": "Mining Frequent Independent Patterns and Frequent Correlated Patterns Synchronously", "doi": null, "abstractUrl": "/proceedings-article/fskd/2008/3305e552/12OmNyen1vV", "parentPublication": { "id": "proceedings/fskd/2008/3305/5", "title": "Fuzzy Systems and Knowledge Discovery, Fourth International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icde/2007/0802/0/04221682", "title": "Programming Patterns for Architecture-Level Software Optimizations on Frequent Pattern Mining", "doi": null, "abstractUrl": "/proceedings-article/icde/2007/04221682/12OmNyqRn6R", "parentPublication": { "id": "proceedings/icde/2007/0802/0", "title": "2007 IEEE 23rd International Conference on Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ictai/2015/0163/0/0163a799", "title": "Reframing in Frequent Pattern Mining", "doi": null, "abstractUrl": "/proceedings-article/ictai/2015/0163a799/12OmNzRHOPW", "parentPublication": { "id": "proceedings/ictai/2015/0163/0", "title": "2015 IEEE 27th International Conference on Tools with Artificial Intelligence (ICTAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2002/1754/0/17540378", "title": "On Computing Condensed Frequent Pattern Bases", "doi": null, "abstractUrl": "/proceedings-article/icdm/2002/17540378/12OmNzt0IHU", "parentPublication": { "id": "proceedings/icdm/2002/1754/0", "title": "2002 IEEE International Conference on Data Mining, 2002. Proceedings.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2004/11/k1424", "title": "Mining Sequential Patterns by Pattern-Growth: The PrefixSpan Approach", "doi": null, "abstractUrl": "/journal/tk/2004/11/k1424/13rRUILtJzK", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNBKW9zd", "title": "Business and Information Management, International Seminar on", "acronym": "isbim", "groupId": "1002787", "volume": "2", "displayVolume": "2", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNySG3TD", "doi": "10.1109/ISBIM.2008.60", "title": "Mining Maximal Hyperclique Pattern: A Hyperclique Pattern Growth Strategy", "normalizedTitle": "Mining Maximal Hyperclique Pattern: A Hyperclique Pattern Growth Strategy", "abstract": "Mining of confident patterns from the datasets with skewed support distributions is a very important problem in the pattern discovery field. A hyperclique pattern is presented as a new type of association pattern for mining such datasets, in which items are highly affiliated with each other. The maximal hyperclique pattern is a more compact representation of a group of hyperclique patterns. In this paper, we present a fast algorithm of mining maximal hyperclique pattern called hyperclique pattern growth (HCP-growth) based on frequent pattern tree (FP-tree). The algorithm adopts recursive mining method without any candidate generation and exploits many efficient pruning strategies. The experimental results demonstrate that our algorithm is more effective than the standard maximal hyperclique pattern mining algorithm, particularly for the large-scale datasets.", "abstracts": [ { "abstractType": "Regular", "content": "Mining of confident patterns from the datasets with skewed support distributions is a very important problem in the pattern discovery field. A hyperclique pattern is presented as a new type of association pattern for mining such datasets, in which items are highly affiliated with each other. The maximal hyperclique pattern is a more compact representation of a group of hyperclique patterns. In this paper, we present a fast algorithm of mining maximal hyperclique pattern called hyperclique pattern growth (HCP-growth) based on frequent pattern tree (FP-tree). The algorithm adopts recursive mining method without any candidate generation and exploits many efficient pruning strategies. The experimental results demonstrate that our algorithm is more effective than the standard maximal hyperclique pattern mining algorithm, particularly for the large-scale datasets.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Mining of confident patterns from the datasets with skewed support distributions is a very important problem in the pattern discovery field. A hyperclique pattern is presented as a new type of association pattern for mining such datasets, in which items are highly affiliated with each other. The maximal hyperclique pattern is a more compact representation of a group of hyperclique patterns. In this paper, we present a fast algorithm of mining maximal hyperclique pattern called hyperclique pattern growth (HCP-growth) based on frequent pattern tree (FP-tree). The algorithm adopts recursive mining method without any candidate generation and exploits many efficient pruning strategies. The experimental results demonstrate that our algorithm is more effective than the standard maximal hyperclique pattern mining algorithm, particularly for the large-scale datasets.", "fno": "3560b011", "keywords": [ "Hyperclique Pattern", "FP Tree", "Data Mining", "Pruning Strategy" ], "authors": [ { "affiliation": null, "fullName": "Bo Xiao", "givenName": "Bo", "surname": "Xiao", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Liang Zhang", "givenName": "Liang", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Qianfang Xu", "givenName": "Qianfang", "surname": "Xu", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jun Guo", "givenName": "Jun", "surname": "Guo", "__typename": "ArticleAuthorType" } ], "idPrefix": "isbim", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-12-01T00:00:00", "pubType": "proceedings", "pages": "11-14", "year": "2008", "issn": null, "isbn": "978-0-7695-3560-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3560b007", "articleId": "12OmNz2TCCq", "__typename": "AdjacentArticleType" }, "next": { "fno": "3560b015", "articleId": "12OmNB8CiXB", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/mediacom/2010/4136/0/4136a254", "title": "Efficient Strategies for Average Constraint-Based Sequential Pattern Mining", "doi": null, "abstractUrl": "/proceedings-article/mediacom/2010/4136a254/12OmNBEGYKq", "parentPublication": { "id": "proceedings/mediacom/2010/4136/0", "title": "2010 International Conference on Multimedia Communications (Mediacom 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icicta/2009/3804/1/3804a528", "title": "An Efficient Close Frequent Pattern Mining Algorithm", "doi": null, "abstractUrl": "/proceedings-article/icicta/2009/3804a528/12OmNBW0vDJ", "parentPublication": { "id": "proceedings/icicta/2009/3804/1", "title": "Intelligent Computation Technology and Automation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gcis/2009/3571/2/3571b360", "title": "A New Algorithm for Frequent Itemsets Mining Based on Apriori and FP-Tree", "doi": null, "abstractUrl": "/proceedings-article/gcis/2009/3571b360/12OmNCctfp4", "parentPublication": { "id": "proceedings/gcis/2009/3571/2", "title": "2009 WRI Global Congress on Intelligent Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iih-msp/2007/2994/1/29940143", "title": "Maximal Sequential Pattern Mining Based on Simultaneous Monotone and Anti-monotone Constraints", "doi": null, "abstractUrl": "/proceedings-article/iih-msp/2007/29940143/12OmNqG0T01", "parentPublication": { "id": "iih-msp/2007/2994/1", "title": "Intelligent Information Hiding and Multimedia Signal Processing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iitsi/2010/4020/0/4020a567", "title": "Mining Maximal Patterns Based on Improved FP-tree and Array Technique", "doi": null, "abstractUrl": "/proceedings-article/iitsi/2010/4020a567/12OmNvA1hBq", "parentPublication": { "id": "proceedings/iitsi/2010/4020/0", "title": "Intelligent Information Technology and Security Informatics, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2008/2174/0/04761252", "title": "Unsupervised clustering using hyperclique pattern constraints", "doi": null, "abstractUrl": "/proceedings-article/icpr/2008/04761252/12OmNvSKNYD", "parentPublication": { "id": "proceedings/icpr/2008/2174/0", "title": "ICPR 2008 19th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/grc/2009/4830/0/05255169", "title": "The Maximal Frequent Pattern mining of DNA sequence", "doi": null, "abstractUrl": "/proceedings-article/grc/2009/05255169/12OmNwHhoLO", "parentPublication": { "id": "proceedings/grc/2009/4830/0", "title": "2009 IEEE International Conference on Granular Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdps/2006/0054/0/01639620", "title": "Tree partition based parallel frequent pattern mining on shared memory systems", "doi": null, "abstractUrl": "/proceedings-article/ipdps/2006/01639620/12OmNyfvpU5", "parentPublication": { "id": "proceedings/ipdps/2006/0054/0", "title": "Proceedings 20th IEEE International Parallel & Distributed Processing Symposium", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/5555/01/10032631", "title": "MCoR-Miner: Maximal Co-Occurrence Nonoverlapping Sequential Rule Mining", "doi": null, "abstractUrl": "/journal/tk/5555/01/10032631/1KnSk3MrmVi", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08387525", "title": "Exploratory Visual Sequence Mining Based on Pattern-Growth", "doi": null, "abstractUrl": "/journal/tg/2019/08/08387525/1bemrqYZhL2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzsJ7Cw", "title": "Proceedings 17th International Conference on Data Engineering", "acronym": "icde", "groupId": "1000178", "volume": "0", "displayVolume": "0", "year": "2001", "__typename": "ProceedingType" }, "article": { "id": "12OmNzQR1s8", "doi": "10.1109/ICDE.2001.914830", "title": "PrefixSpan: Mining Sequential Patterns Efficiently by Prefix-Projected Pattern Growth", "normalizedTitle": "PrefixSpan: Mining Sequential Patterns Efficiently by Prefix-Projected Pattern Growth", "abstract": "Abstract: Sequential pattern mining is an important data mining problem with broad applications. It is challenging since one may need to examine a combinatorially explosive number of possible subsequence patterns. Most of the previously developed sequential pattern mining methods follow the methodology of Apriori which may substantially reduce the number of combinations to be examined. However, Apriori still encounters problems when a sequence database is large and/or when sequential patterns to be mined are numerous and/or long. In this paper, we propose a novel sequential pattern mining method, called PrefixSpan (i.e., Prefix-projected Sequential pattern mining), which explores prefix-projection in sequential pattern mining. PrefixSpan mines the complete set of patterns but greatly reduces the efforts of candidate subsequence generation. Moreover, prefix-projection substantially reduces the size of projected databases and leads to efficient processing. Our performance study shows that PrefixSpan outperforms both the Apriori-based GSP algorithm and another recently proposed method, FreeSpan, in mining large sequence databases.PrefixSpan", "abstracts": [ { "abstractType": "Regular", "content": "Abstract: Sequential pattern mining is an important data mining problem with broad applications. It is challenging since one may need to examine a combinatorially explosive number of possible subsequence patterns. Most of the previously developed sequential pattern mining methods follow the methodology of Apriori which may substantially reduce the number of combinations to be examined. However, Apriori still encounters problems when a sequence database is large and/or when sequential patterns to be mined are numerous and/or long. In this paper, we propose a novel sequential pattern mining method, called PrefixSpan (i.e., Prefix-projected Sequential pattern mining), which explores prefix-projection in sequential pattern mining. PrefixSpan mines the complete set of patterns but greatly reduces the efforts of candidate subsequence generation. Moreover, prefix-projection substantially reduces the size of projected databases and leads to efficient processing. Our performance study shows that PrefixSpan outperforms both the Apriori-based GSP algorithm and another recently proposed method, FreeSpan, in mining large sequence databases.PrefixSpan", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract: Sequential pattern mining is an important data mining problem with broad applications. It is challenging since one may need to examine a combinatorially explosive number of possible subsequence patterns. Most of the previously developed sequential pattern mining methods follow the methodology of Apriori which may substantially reduce the number of combinations to be examined. However, Apriori still encounters problems when a sequence database is large and/or when sequential patterns to be mined are numerous and/or long. In this paper, we propose a novel sequential pattern mining method, called PrefixSpan (i.e., Prefix-projected Sequential pattern mining), which explores prefix-projection in sequential pattern mining. PrefixSpan mines the complete set of patterns but greatly reduces the efforts of candidate subsequence generation. Moreover, prefix-projection substantially reduces the size of projected databases and leads to efficient processing. Our performance study shows that PrefixSpan outperforms both the Apriori-based GSP algorithm and another recently proposed method, FreeSpan, in mining large sequence databases.PrefixSpan", "fno": "10010215", "keywords": [], "authors": [ { "affiliation": "Simon Fraser University", "fullName": "Jian Pei", "givenName": "Jian", "surname": "Pei", "__typename": "ArticleAuthorType" }, { "affiliation": "Simon Fraser University", "fullName": "Jiawei Han", "givenName": "Jiawei", "surname": "Han", "__typename": "ArticleAuthorType" }, { "affiliation": "Simon Fraser University", "fullName": "Behzad Mortazavi-Asl", "givenName": "Behzad", "surname": "Mortazavi-Asl", "__typename": "ArticleAuthorType" }, { "affiliation": "Simon Fraser University", "fullName": "Helen Pinto", "givenName": "Helen", "surname": "Pinto", "__typename": "ArticleAuthorType" }, { "affiliation": "Hewlett-Packard Labs.", "fullName": "Qiming Chen", "givenName": "Qiming", "surname": "Chen", "__typename": "ArticleAuthorType" }, { "affiliation": "Hewlett-Packard Labs.", "fullName": "Umeshwar Dayal", "givenName": "Umeshwar", "surname": "Dayal", "__typename": "ArticleAuthorType" }, { "affiliation": "Hewlett-Packard Labs.", "fullName": "Mei-Chun Hsu", "givenName": "Mei-Chun", "surname": "Hsu", "__typename": "ArticleAuthorType" } ], "idPrefix": "icde", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "2001-04-01T00:00:00", "pubType": "proceedings", "pages": "0215", "year": "2001", "issn": null, "isbn": "0-7695-1001-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "10010205", "articleId": "12OmNrIrPfG", "__typename": "AdjacentArticleType" }, "next": { "fno": "10010227", "articleId": "12OmNBLdKEa", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "1KxTT0RGtCo", "title": "2022 IEEE International Conference on Knowledge Graph (ICKG)", "acronym": "ickg", "groupId": "1821544", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1KxU16mDkFq", "doi": "10.1109/ICKG55886.2022.00026", "title": "AOP-Miner: Approximate Order-Preserving Pattern Mining for Time Series", "normalizedTitle": "AOP-Miner: Approximate Order-Preserving Pattern Mining for Time Series", "abstract": "The order-preserving pattern mining can be regarded as discovering frequent trends in time series, since the same order-preserving pattern has the same relative order which can represent a trend. However, in the case where data noise is present, the relative orders of many meaningful patterns are usually similar rather than the same. To mine similar relative orders in time series, this paper addresses an approximate order-preserving pattern (AOP) mining method based on (<tex>Z_$\\delta-\\gamma$_Z</tex>) distance to effectively measure the similarity, and proposes an algorithm called AOP-Miner to mine AOPs according to global and local approximation parameters. AOP-Miner adopts a pattern fusion strategy to generate candidate patterns generation and employs the screening strategy to calculate the supports of candidate patterns. Experimental results validate that AOP-Miner outperforms other competitive methods and can find more similar trends in time series.", "abstracts": [ { "abstractType": "Regular", "content": "The order-preserving pattern mining can be regarded as discovering frequent trends in time series, since the same order-preserving pattern has the same relative order which can represent a trend. However, in the case where data noise is present, the relative orders of many meaningful patterns are usually similar rather than the same. To mine similar relative orders in time series, this paper addresses an approximate order-preserving pattern (AOP) mining method based on (<tex>$\\delta-\\gamma$</tex>) distance to effectively measure the similarity, and proposes an algorithm called AOP-Miner to mine AOPs according to global and local approximation parameters. AOP-Miner adopts a pattern fusion strategy to generate candidate patterns generation and employs the screening strategy to calculate the supports of candidate patterns. Experimental results validate that AOP-Miner outperforms other competitive methods and can find more similar trends in time series.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The order-preserving pattern mining can be regarded as discovering frequent trends in time series, since the same order-preserving pattern has the same relative order which can represent a trend. However, in the case where data noise is present, the relative orders of many meaningful patterns are usually similar rather than the same. To mine similar relative orders in time series, this paper addresses an approximate order-preserving pattern (AOP) mining method based on (-) distance to effectively measure the similarity, and proposes an algorithm called AOP-Miner to mine AOPs according to global and local approximation parameters. AOP-Miner adopts a pattern fusion strategy to generate candidate patterns generation and employs the screening strategy to calculate the supports of candidate patterns. Experimental results validate that AOP-Miner outperforms other competitive methods and can find more similar trends in time series.", "fno": "510100a149", "keywords": [ "Approximation Theory", "Data Fusion", "Data Mining", "Time Series", "AOP Miner", "Approximate Order Preserving Pattern Mining", "Candidate Pattern Generation", "Global Approximation Parameter", "Local Approximation Parameter", "Pattern Fusion Strategy", "Screening Strategy", "Time Series", "Time Series Analysis", "Market Research", "Approximation Algorithms", "Time Measurement", "Real Time Systems", "Data Mining", "Pattern Matching", "Sequential Pattern Mining", "Time Series", "Order Preserving Pattern", "Tex Delta Gamma Tex Distance", "Approximate Pattern Mining" ], "authors": [ { "affiliation": "School of Economics and Management, Hebei University of Technology,Tianjing,China,300401", "fullName": "Yan Li", "givenName": "Yan", "surname": "Li", "__typename": "ArticleAuthorType" }, { "affiliation": "School of Artificial Intelligence, Hebei University of Technology,Tianjin,China,300401", "fullName": "Jin Liu", "givenName": "Jin", "surname": "Liu", "__typename": "ArticleAuthorType" }, { "affiliation": "School of Artificial Intelligence, Hebei University of Technology,Tianjin,China,300401", "fullName": "Yingchun Guo", "givenName": "Yingchun", "surname": "Guo", "__typename": "ArticleAuthorType" }, { "affiliation": "School of Artificial Intelligence, Hebei University of Technology,Tianjin,China,300401", "fullName": "Jing Liu", "givenName": "Jing", "surname": "Liu", "__typename": "ArticleAuthorType" }, { "affiliation": "School of Artificial Intelligence, Hebei University of Technology,Tianjin,China,300401", "fullName": "Youxi Wu", "givenName": "Youxi", "surname": "Wu", "__typename": "ArticleAuthorType" } ], "idPrefix": "ickg", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-11-01T00:00:00", "pubType": "proceedings", "pages": "149-156", "year": "2022", "issn": null, "isbn": "978-1-6654-5101-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "510100a141", "articleId": "1KxTVzb1Spi", "__typename": "AdjacentArticleType" }, "next": { "fno": "510100a157", "articleId": "1KxTVHqx2Ny", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icdm/2011/4408/0/4408b008", "title": "SPO: Structure Preserving Oversampling for Imbalanced Time Series Classification", "doi": null, "abstractUrl": "/proceedings-article/icdm/2011/4408b008/12OmNASILU2", "parentPublication": { "id": "proceedings/icdm/2011/4408/0", "title": "2011 IEEE 11th International Conference on Data Mining", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/5209b544", "title": "Kernel Archetypal Analysis for Clustering Web Search Frequency Time Series", "doi": null, 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"proceedings/itme/2021/0679/0", "title": "2021 11th International Conference on Information Technology in Medicine and Education (ITME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csci/2021/5841/0/584100a280", "title": "Time Series Analysis of COVID-19 Cases in Humboldt County", "doi": null, "abstractUrl": "/proceedings-article/csci/2021/584100a280/1EpKVxkZmKc", "parentPublication": { "id": "proceedings/csci/2021/5841/0", "title": "2021 International Conference on Computational Science and Computational Intelligence (CSCI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/5555/01/10008085", "title": "OPR-Miner: Order-preserving rule mining for time series", "doi": null, "abstractUrl": "/journal/tk/5555/01/10008085/1JInDBKNeo0", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": 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{ "proceeding": { "id": "12OmNxHrylY", "title": "2015 14th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics)", "acronym": "cad-graphics", "groupId": "1001488", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNwqft4m", "doi": "10.1109/CADGRAPHICS.2015.15", "title": "An Adaptive Spherical Collision Detection and Resolution Method for Deformable Object Simulation", "normalizedTitle": "An Adaptive Spherical Collision Detection and Resolution Method for Deformable Object Simulation", "abstract": "Collision detection and resolution are of great importance to physically based animation. Real time responses are essential for many applications, which largely rely on the efficiency of localising the potentially colliding geometry and calculating the polygon intersections. It is an extremely heavy computation task using the existing polygon based methods, especially for deformable objects. To improve this issue, we present an implicit circumsphere based collision detection and resolution method for deformable objects which takes into consideration both local geometry features and the material properties. Our method approximates the mesh in question with an implicit circumsphere surface, which is used to perform finest level collision detection and resolution instead of the original polygonal mesh. The dynamic deformation as a result of collision is determined by both the geometry and the material properties of the surface. Due to the simplicity of sphere overlap test, our method is not only computationally efficient, but also stable and comparatively accurate, outperforming the existing methods in overall performance. Our implicit circumsphere method can also provide better prevention to collision tunnelling than existing methods. Besides, this method is compatible with all existing broad phase and narrow phase collision query techniques.", "abstracts": [ { "abstractType": "Regular", "content": "Collision detection and resolution are of great importance to physically based animation. Real time responses are essential for many applications, which largely rely on the efficiency of localising the potentially colliding geometry and calculating the polygon intersections. It is an extremely heavy computation task using the existing polygon based methods, especially for deformable objects. To improve this issue, we present an implicit circumsphere based collision detection and resolution method for deformable objects which takes into consideration both local geometry features and the material properties. Our method approximates the mesh in question with an implicit circumsphere surface, which is used to perform finest level collision detection and resolution instead of the original polygonal mesh. The dynamic deformation as a result of collision is determined by both the geometry and the material properties of the surface. Due to the simplicity of sphere overlap test, our method is not only computationally efficient, but also stable and comparatively accurate, outperforming the existing methods in overall performance. Our implicit circumsphere method can also provide better prevention to collision tunnelling than existing methods. Besides, this method is compatible with all existing broad phase and narrow phase collision query techniques.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Collision detection and resolution are of great importance to physically based animation. Real time responses are essential for many applications, which largely rely on the efficiency of localising the potentially colliding geometry and calculating the polygon intersections. It is an extremely heavy computation task using the existing polygon based methods, especially for deformable objects. To improve this issue, we present an implicit circumsphere based collision detection and resolution method for deformable objects which takes into consideration both local geometry features and the material properties. Our method approximates the mesh in question with an implicit circumsphere surface, which is used to perform finest level collision detection and resolution instead of the original polygonal mesh. The dynamic deformation as a result of collision is determined by both the geometry and the material properties of the surface. Due to the simplicity of sphere overlap test, our method is not only computationally efficient, but also stable and comparatively accurate, outperforming the existing methods in overall performance. Our implicit circumsphere method can also provide better prevention to collision tunnelling than existing methods. Besides, this method is compatible with all existing broad phase and narrow phase collision query techniques.", "fno": "07450272", "keywords": [ "Collision Avoidance", "Geometry", "Material Properties", "Spatial Resolution", "Acceleration", "Spatial Databases", "Data Structures", "Position Based Dynamics", "Collision Detection And Resolution", "Deformable Object", "Implicit Surface", "Circumsphere" ], "authors": [ { "affiliation": null, "fullName": "Kun Qian", "givenName": "Kun", "surname": "Qian", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Xiaosong Yang", "givenName": "Xiaosong", "surname": "Yang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jianjun Zhang", "givenName": "Jianjun", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Meili Wang", "givenName": "Meili", "surname": "Wang", "__typename": "ArticleAuthorType" } ], "idPrefix": "cad-graphics", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-08-01T00:00:00", "pubType": "proceedings", "pages": "8-17", "year": "2015", "issn": null, "isbn": "978-1-4673-8020-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07450271", "articleId": "12OmNBTawni", "__typename": "AdjacentArticleType" }, "next": { "fno": "07450393", "articleId": "12OmNBTs7oo", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/infcom/1998/4383/1/00659650", "title": "A near-optimum channel access protocol based on incremental collision resolution and distributed transmission queues", "doi": null, "abstractUrl": "/proceedings-article/infcom/1998/00659650/12OmNAY79n7", "parentPublication": { "id": "proceedings/infcom/1998/4383/1", "title": "Proceedings IEEE INFOCOM'98 Conference on Computer Communications Seventeenth Annual Joint Conference of the IEEE Computer and Communications Societies Gateway to the 21st Century", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/infcom/2000/5880/2/00832233", "title": "Collision avoidance and resolution multiple access for multichannel wireless networks", "doi": null, "abstractUrl": "/proceedings-article/infcom/2000/00832233/12OmNvxsSWA", "parentPublication": { "id": "proceedings/infcom/2000/5880/3", "title": "Proceedings IEEE INFOCOM 2000. Conference on Computer Communications. Nineteenth Annual Joint Conference of the IEEE Computer and Communications Societies", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciii/2010/4279/4/4279d265", "title": "Collision Detection Algorithm of Successive Frames for Automated Air Traffic Control", "doi": null, "abstractUrl": "/proceedings-article/iciii/2010/4279d265/12OmNwNeYzC", "parentPublication": { "id": "proceedings/iciii/2010/4279/4", "title": "International Conference on Information Management, Innovation Management and Industrial Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2008/3381/0/3381a575", "title": "Research of Three Dimension Collision Technique in VRML Interactive Simulation Environment", "doi": null, "abstractUrl": "/proceedings-article/cw/2008/3381a575/12OmNx7ov63", "parentPublication": { "id": "proceedings/cw/2008/3381/0", "title": "2008 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cadgraphics/2011/4497/0/4497a288", "title": "Parallel Spatial Hashing for Collision Detection of Deformable Surfaces", "doi": null, "abstractUrl": "/proceedings-article/cadgraphics/2011/4497a288/12OmNybfr5g", "parentPublication": { "id": "proceedings/cadgraphics/2011/4497/0", "title": "Computer-Aided Design and Computer Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1996/04/mcg1996040018", "title": "Collision-Free Object Movement Using Vector Fields", "doi": null, "abstractUrl": "/magazine/cg/1996/04/mcg1996040018/13rRUIJuxxO", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08419292", "title": "Real-Time Collision Detection for Deformable Characters with Radial Fields", "doi": null, "abstractUrl": "/journal/tg/2019/08/08419292/13rRUwInvsZ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/03/v0518", "title": "Efficient Collision Detection within Deforming Spherical Sliding Contact", "doi": null, "abstractUrl": "/journal/tg/2007/03/v0518/13rRUwgyOje", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2006/01/mcg2006010064", "title": "Hierarchical Spherical Distance Fields for Collision Detection", "doi": null, "abstractUrl": "/magazine/cg/2006/01/mcg2006010064/13rRUxBJhoR", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2017/02/07577891", "title": "6-DoF Haptic Rendering Using Continuous Collision Detection between Points and Signed Distance Fields", "doi": null, "abstractUrl": "/journal/th/2017/02/07577891/13rRUxDqS8u", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNBSBk5H", "title": "Computer-Aided Design and Computer Graphics, International Conference on", "acronym": "cadgraphics", "groupId": "1001488", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNybfr5g", "doi": "10.1109/CAD/Graphics.2011.28", "title": "Parallel Spatial Hashing for Collision Detection of Deformable Surfaces", "normalizedTitle": "Parallel Spatial Hashing for Collision Detection of Deformable Surfaces", "abstract": "We present a fast collision detection method for deformable surfaces with parallel spatial hashing on GPU architecture. The efficient update and access of the uniform grid are exploited to accelerate the performance in our method. To deal with the inflexible memory system, which makes the building of stream data a challenging task on GPU, we propose to subdivide the whole workload into irregular segments and design an efficient evaluation algorithm, which employs parallel scan and stream compaction, to build the stream data in parallel. The load balancing is a key aspect that needs to be considered in the SIMD parallelism. We break the heavy and irregular collision computation down into lightweight part and heavyweight part, ensuring the later perfectly run in load balancing manner with each concurrent thread processes just a single collision. In practice, our approach can perform collision detection in tens of milliseconds on a PC with NVIDIAGTX 260 graphics card on benchmarks composed of millions of triangles. The results highlight our speedups over prior CPU-based and GPU-based algorithms.", "abstracts": [ { "abstractType": "Regular", "content": "We present a fast collision detection method for deformable surfaces with parallel spatial hashing on GPU architecture. The efficient update and access of the uniform grid are exploited to accelerate the performance in our method. To deal with the inflexible memory system, which makes the building of stream data a challenging task on GPU, we propose to subdivide the whole workload into irregular segments and design an efficient evaluation algorithm, which employs parallel scan and stream compaction, to build the stream data in parallel. The load balancing is a key aspect that needs to be considered in the SIMD parallelism. We break the heavy and irregular collision computation down into lightweight part and heavyweight part, ensuring the later perfectly run in load balancing manner with each concurrent thread processes just a single collision. In practice, our approach can perform collision detection in tens of milliseconds on a PC with NVIDIAGTX 260 graphics card on benchmarks composed of millions of triangles. The results highlight our speedups over prior CPU-based and GPU-based algorithms.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a fast collision detection method for deformable surfaces with parallel spatial hashing on GPU architecture. The efficient update and access of the uniform grid are exploited to accelerate the performance in our method. To deal with the inflexible memory system, which makes the building of stream data a challenging task on GPU, we propose to subdivide the whole workload into irregular segments and design an efficient evaluation algorithm, which employs parallel scan and stream compaction, to build the stream data in parallel. The load balancing is a key aspect that needs to be considered in the SIMD parallelism. We break the heavy and irregular collision computation down into lightweight part and heavyweight part, ensuring the later perfectly run in load balancing manner with each concurrent thread processes just a single collision. In practice, our approach can perform collision detection in tens of milliseconds on a PC with NVIDIAGTX 260 graphics card on benchmarks composed of millions of triangles. The results highlight our speedups over prior CPU-based and GPU-based algorithms.", "fno": "4497a288", "keywords": [ "Collision Detection", "Deformable Surfaces", "Parallel Spatial Hashing", "GPU" ], "authors": [ { "affiliation": null, "fullName": "Wenshan Fan", "givenName": "Wenshan", "surname": "Fan", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Bin Wang", "givenName": "Bin", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jianliang Zhou", "givenName": "Jianliang", "surname": "Zhou", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jiaguang Sun", "givenName": "Jiaguang", "surname": "Sun", "__typename": "ArticleAuthorType" } ], "idPrefix": "cadgraphics", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-09-01T00:00:00", "pubType": "proceedings", "pages": "288-295", "year": "2011", "issn": null, "isbn": "978-0-7695-4497-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4497a282", "articleId": "12OmNBCqbHA", "__typename": "AdjacentArticleType" }, "next": { "fno": "4497a296", "articleId": "12OmNAndiu4", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccsee/2012/4647/3/4647c557", "title": "Collision Detection Research for Deformable Objects", "doi": null, "abstractUrl": "/proceedings-article/iccsee/2012/4647c557/12OmNAXxWYc", "parentPublication": { "id": "proceedings/iccsee/2012/4647/3", "title": "Computer Science and Electronics Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isdea/2012/4608/0/4608b028", "title": "Detection of Collision and Self-Collision Using QPSO for Deformable Models", "doi": null, "abstractUrl": "/proceedings-article/isdea/2012/4608b028/12OmNrJROY0", "parentPublication": { "id": "proceedings/isdea/2012/4608/0", "title": "2012 Second International Conference on Intelligent System Design and Engineering Application", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccsee/2012/4647/3/4647c534", "title": "A Fast Collision Detection Algorithm Based on Distance Calculations between NURBS Surfaces", "doi": null, "abstractUrl": "/proceedings-article/iccsee/2012/4647c534/12OmNxeM482", "parentPublication": { "id": "proceedings/iccsee/2012/4647/3", "title": "Computer Science and Electronics Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2004/06/v0649", "title": "Image-Based Collision Detection for Deformable Cloth Models", "doi": null, "abstractUrl": "/journal/tg/2004/06/v0649/13rRUNvgz9z", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/03/v0329", "title": "Dynamic Interaction between Deformable Surfaces and Nonsmooth Objects", "doi": null, "abstractUrl": "/journal/tg/2005/03/v0329/13rRUwIF6dE", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08419292", "title": "Real-Time Collision Detection for Deformable Characters with Radial Fields", "doi": null, "abstractUrl": "/journal/tg/2019/08/08419292/13rRUwInvsZ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/02/v0143", "title": "Fast and Reliable Collision Culling Using Graphics Hardware", "doi": null, "abstractUrl": "/journal/tg/2006/02/v0143/13rRUwgyOjb", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/02/v0318", "title": "Interactive Collision Detection for Deformable Models Using Streaming AABBs", "doi": null, "abstractUrl": "/journal/tg/2007/02/v0318/13rRUwgyOjd", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1997/01/v0039", "title": "Animation of Deformable Models Using Implicit Surfaces", "doi": null, "abstractUrl": "/journal/tg/1997/01/v0039/13rRUxASuMt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/04/ttg2009040544", "title": "ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling", "doi": null, "abstractUrl": "/journal/tg/2009/04/ttg2009040544/13rRUyuegp3", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvAS4s4", "title": "Proceedings 1992 IEEE International Conference on Robotics and Automation", "acronym": "robot", "groupId": "1000639", "volume": "0", "displayVolume": "0", "year": "1992", "__typename": "ProceedingType" }, "article": { "id": "12OmNz61d1V", "doi": "10.1109/ROBOT.1992.220063", "title": "Fast distance computation for on-line collision detection with multi-arm robots", "normalizedTitle": "Fast distance computation for on-line collision detection with multi-arm robots", "abstract": "A fast method for computing the collision vector for online collision detection with a multi-arm robot is presented. Manipulators and obstacles are modeled by sets of convex polytopes. Known distance algorithms serve as a foundation. To speed up the collision detection dynamic obstacles are approximated by geometric primitives and organized in hierarchies. Online, the dynamic hierarchies are adjusted to the current arm configuration. A comparison with previous methods showed an increased acceleration of the computations.<>", "abstracts": [ { "abstractType": "Regular", "content": "A fast method for computing the collision vector for online collision detection with a multi-arm robot is presented. Manipulators and obstacles are modeled by sets of convex polytopes. Known distance algorithms serve as a foundation. To speed up the collision detection dynamic obstacles are approximated by geometric primitives and organized in hierarchies. Online, the dynamic hierarchies are adjusted to the current arm configuration. A comparison with previous methods showed an increased acceleration of the computations.<>", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A fast method for computing the collision vector for online collision detection with a multi-arm robot is presented. Manipulators and obstacles are modeled by sets of convex polytopes. Known distance algorithms serve as a foundation. To speed up the collision detection dynamic obstacles are approximated by geometric primitives and organized in hierarchies. Online, the dynamic hierarchies are adjusted to the current arm configuration. A comparison with previous methods showed an increased acceleration of the computations.", "fno": "00220063", "keywords": [ "Computational Geometry", "Computerised Navigation", "Path Planning", "Robots", "Multiarm Robots", "Manipulation", "Obstacle Avoidance", "Distance Computation", "Collision Vector", "Online Collision Detection", "Convex Polytopes", "Geometric Primitives", "Dynamic Hierarchies", "Robots", "Orbital Robotics", "Acceleration", "Arm", "Real Time Systems", "Manipulator Dynamics", "Object Detection", "Computational Geometry", "Testing", "Collision Avoidance" ], "authors": [ { "affiliation": "Inst. for Real-Time Comput. Syst. & Robotics, Karlsruhe Univ., Germany", "fullName": "D. Henrich", "givenName": "D.", "surname": "Henrich", "__typename": "ArticleAuthorType" }, { "affiliation": "Inst. for Real-Time Comput. Syst. & Robotics, Karlsruhe Univ., Germany", "fullName": "X. Cheng", "givenName": "X.", "surname": "Cheng", "__typename": "ArticleAuthorType" } ], "idPrefix": "robot", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "1992-01-01T00:00:00", "pubType": "proceedings", "pages": "2514,2515,2516,2517,2518,2519", "year": "1992", "issn": null, "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "00220062", "articleId": "12OmNyOHG39", "__typename": "AdjacentArticleType" }, "next": { "fno": "00220064", "articleId": "12OmNzxgHsl", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/robot/1988/0852/0/00012049", "title": "On-line generation of collision-free trajectories for multiple robots", "doi": null, "abstractUrl": "/proceedings-article/robot/1988/00012049/12OmNA0dMKo", "parentPublication": { "id": "proceedings/robot/1988/0852/0", "title": "Proceedings. 1988 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1992/2720/0/00220068", "title": "A capacitance-based proximity sensor for whole arm obstacle avoidance", "doi": null, "abstractUrl": "/proceedings-article/robot/1992/00220068/12OmNAfy7KM", "parentPublication": { "id": "proceedings/robot/1992/2720/0", "title": "Proceedings 1992 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1992/2720/0/00220040", "title": "Real time collision avoidance of a planar manipulator with an interfering single-link arm", "doi": null, "abstractUrl": "/proceedings-article/robot/1992/00220040/12OmNApu5Ft", "parentPublication": { "id": "proceedings/robot/1992/2720/0", "title": "Proceedings 1992 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1991/2163/0/00131703", "title": "Collision avoidance of mobile robots in non-stationary environments", "doi": null, "abstractUrl": "/proceedings-article/robot/1991/00131703/12OmNrJAdTi", "parentPublication": { "id": "proceedings/robot/1991/2163/0", "title": "Proceedings. 1991 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1991/2163/0/00131661", "title": "Collision avoidance for two SCARA robots", "doi": null, "abstractUrl": "/proceedings-article/robot/1991/00131661/12OmNyq0zMW", "parentPublication": { "id": "proceedings/robot/1991/2163/0", "title": "Proceedings. 1991 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1992/2720/0/00220263", "title": "An integrated collision prediction and avoidance scheme for mobile robots in non-stationary environments", "doi": null, "abstractUrl": "/proceedings-article/robot/1992/00220263/12OmNzWOBgc", "parentPublication": { "id": "proceedings/robot/1992/2720/0", "title": "Proceedings 1992 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1989/1938/0/00100179", "title": "A practical algorithm for planning collision-free coordinated motion of multiple mobile robots", "doi": null, "abstractUrl": "/proceedings-article/robot/1989/00100179/12OmNzmcllE", "parentPublication": { "id": "proceedings/robot/1989/1938/0", "title": "1989 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compsac/2018/2666/1/266601a204", "title": "Runtime Verification of Robots Collision Avoidance Case Study", "doi": null, "abstractUrl": "/proceedings-article/compsac/2018/266601a204/144U9bDR7WW", "parentPublication": { "id": "proceedings/compsac/2018/2666/2", "title": "2018 IEEE 42nd Annual Computer Software and Applications Conference (COMPSAC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/irc/2019/9245/0/924500a250", "title": "Single Pixel Time-of-Flight Sensors for Object Detection and Self-Detection in Three-Sectional Single-Arm Robot Manipulators", "doi": null, "abstractUrl": "/proceedings-article/irc/2019/924500a250/18M7hocbdDO", "parentPublication": { "id": "proceedings/irc/2019/9245/0", "title": "2019 Third IEEE International Conference on Robotic Computing (IRC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aitest/2019/0492/0/049200a121", "title": "Stress Testing of Single-Arm Robots Through Constraint-Based Generation of Continuous Trajectories", "doi": null, "abstractUrl": "/proceedings-article/aitest/2019/049200a121/1aIRQ6LrZKg", "parentPublication": { "id": "proceedings/aitest/2019/0492/0", "title": "2019 IEEE International Conference On Artificial Intelligence Testing (AITest)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "18M7cVguDNm", "title": "2019 Third IEEE International Conference on Robotic Computing (IRC)", "acronym": "irc", "groupId": "1819925", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "18M7iuos1cQ", "doi": "10.1109/IRC.2019.00088", "title": "Acceleration Based Collision Detection with a Mobile Robot", "normalizedTitle": "Acceleration Based Collision Detection with a Mobile Robot", "abstract": "Data from acceleration sensors can be used for collision detection in autonomous mobile robots. A mobile robot was equipped with a three axis accelerometer. Three different methods for collision detection are evaluated: a simple threshold on the acceleration signal along the driving direction, a running median filter and a frequency based averaging filter. The three methods were first evaluated in an artificial setting and then tested while the robot was driving around in an office environment. The frequency based averaging filter performed best.", "abstracts": [ { "abstractType": "Regular", "content": "Data from acceleration sensors can be used for collision detection in autonomous mobile robots. A mobile robot was equipped with a three axis accelerometer. Three different methods for collision detection are evaluated: a simple threshold on the acceleration signal along the driving direction, a running median filter and a frequency based averaging filter. The three methods were first evaluated in an artificial setting and then tested while the robot was driving around in an office environment. The frequency based averaging filter performed best.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Data from acceleration sensors can be used for collision detection in autonomous mobile robots. A mobile robot was equipped with a three axis accelerometer. Three different methods for collision detection are evaluated: a simple threshold on the acceleration signal along the driving direction, a running median filter and a frequency based averaging filter. The three methods were first evaluated in an artificial setting and then tested while the robot was driving around in an office environment. The frequency based averaging filter performed best.", "fno": "924500a437", "keywords": [ "Accelerometers", "Collision Avoidance", "Median Filters", "Mobile Robots", "Collision Detection", "Acceleration Signal", "Running Median Filter", "Averaging Filter", "Acceleration Sensors", "Autonomous Mobile Robots", "Collision Avoidance", "Acceleration", "Robot Sensing Systems", "Mobile Robots", "Infrared Sensors", "Collision Detection", "Autonomous Mobile Robots", "Acceleration Sensor" ], "authors": [ { "affiliation": null, "fullName": "Patrick Speleers", "givenName": "Patrick", "surname": "Speleers", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Marc Ebner", "givenName": "Marc", "surname": "Ebner", "__typename": "ArticleAuthorType" } ], "idPrefix": "irc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-02-01T00:00:00", "pubType": "proceedings", "pages": "437-438", "year": "2019", "issn": null, "isbn": "978-1-5386-9245-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "924500a435", "articleId": "18M7gJj5GXC", "__typename": "AdjacentArticleType" }, "next": { "fno": "924500a439", "articleId": "18M7ffHcgcE", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/robot/1988/0852/0/00012127", "title": "Collision detection for planning collision-free motion of two robot arms", "doi": null, "abstractUrl": "/proceedings-article/robot/1988/00012127/12OmNCzsKGC", "parentPublication": { "id": "proceedings/robot/1988/0852/0", "title": "Proceedings. 1988 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciev/2014/5179/0/06850784", "title": "Collision avoidance technique using bio-mimic feedback control", "doi": null, "abstractUrl": "/proceedings-article/iciev/2014/06850784/12OmNqJHFKA", "parentPublication": { "id": "proceedings/iciev/2014/5179/0", "title": "2014 International Conference on Informatics, Electronics & Vision (ICIEV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/case/2012/0430/0/06386389", "title": "Collision detection using band designed Disturbance Observer", "doi": null, "abstractUrl": "/proceedings-article/case/2012/06386389/12OmNqzcvSD", "parentPublication": { "id": "proceedings/case/2012/0430/0", "title": "2012 IEEE International Conference on Automation Science and Engineering (CASE 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cad-graphics/2015/8020/0/07450272", "title": "An Adaptive Spherical Collision Detection and Resolution Method for Deformable Object Simulation", "doi": null, "abstractUrl": "/proceedings-article/cad-graphics/2015/07450272/12OmNwqft4m", "parentPublication": { "id": "proceedings/cad-graphics/2015/8020/0", "title": "2015 14th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1992/2720/0/00220063", "title": "Fast distance computation for on-line collision detection with multi-arm robots", "doi": null, "abstractUrl": "/proceedings-article/robot/1992/00220063/12OmNz61d1V", "parentPublication": { "id": "proceedings/robot/1992/2720/0", "title": "Proceedings 1992 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1991/2163/0/00131702", "title": "Collision avoidance in a behavior-based mobile robot design", "doi": null, "abstractUrl": "/proceedings-article/robot/1991/00131702/12OmNzTH0Pg", "parentPublication": { "id": "proceedings/robot/1991/2163/0", "title": "Proceedings. 1991 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2007/12/h1357", "title": "A Wireless MAC Protocol with Collision Detection", "doi": null, "abstractUrl": "/journal/tm/2007/12/h1357/13rRUxBJhGc", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/irc/2019/9245/0/924500a509", "title": "A Real-Time Human-Robot Collision Safety Evaluation Method for Collaborative Robot", "doi": null, "abstractUrl": "/proceedings-article/irc/2019/924500a509/18M7dJ36McU", "parentPublication": { "id": "proceedings/irc/2019/9245/0", "title": "2019 Third IEEE International Conference on Robotic Computing (IRC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/asap/2019/1601/0/160100a185", "title": "A Programmable 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{ "proceeding": { "id": "1ap5wvyUHKM", "title": "2017 International Conference on Virtual Reality and Visualization (ICVRV)", "acronym": "icvrv", "groupId": "1800579", "volume": "0", "displayVolume": "0", "year": "2017", "__typename": "ProceedingType" }, "article": { "id": "1ap5BN7a0OA", "doi": "10.1109/ICVRV.2017.00118", "title": "Web Virtual Reality Oriented Collision Detection", "normalizedTitle": "Web Virtual Reality Oriented Collision Detection", "abstract": "This paper proposes an optimized method of collision detection in web virtual reality (VR) environment. The proposed solution consists of two layers. Experimental results demonstrate the effectivity of the method and its significant improvement in efficiency (measured by average frame number per second) with proper accuracy of collision detection guaranteed.", "abstracts": [ { "abstractType": "Regular", "content": "This paper proposes an optimized method of collision detection in web virtual reality (VR) environment. The proposed solution consists of two layers. Experimental results demonstrate the effectivity of the method and its significant improvement in efficiency (measured by average frame number per second) with proper accuracy of collision detection guaranteed.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper proposes an optimized method of collision detection in web virtual reality (VR) environment. The proposed solution consists of two layers. Experimental results demonstrate the effectivity of the method and its significant improvement in efficiency (measured by average frame number per second) with proper accuracy of collision detection guaranteed.", "fno": "263600a450", "keywords": [ "Internet", "Optimisation", "Virtual Reality", "Optimized Method", "Web Virtual Reality Oriented Collision Detection", "VR", "Collision Avoidance", "Three Dimensional Displays", "Virtual Reality", "Games", "Deformable Models", "Computer Science", "Virtual Reality", "Collision Detection", "Web VR" ], "authors": [ { "affiliation": null, "fullName": "Pei Yang", "givenName": "Pei", "surname": "Yang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Haoxiang Wang", "givenName": "Haoxiang", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yuchen Liu", "givenName": "Yuchen", "surname": "Liu", "__typename": "ArticleAuthorType" } ], "idPrefix": "icvrv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2017-10-01T00:00:00", "pubType": "proceedings", "pages": "450-451", "year": "2017", "issn": "2375-141X", "isbn": "978-1-5386-2636-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "263600a448", "articleId": "1ap5CGXSEzC", "__typename": "AdjacentArticleType" }, "next": { "fno": "263600a452", "articleId": "1ap5zL1R4BO", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cerma/2008/3320/0/3320a310", "title": "A Curvilinear Collision Detection Scheme for Avatars in Motion in a Collaborative Virtual Environment", "doi": null, "abstractUrl": "/proceedings-article/cerma/2008/3320a310/12OmNAtst3H", "parentPublication": { "id": "proceedings/cerma/2008/3320/0", "title": "Electronics, Robotics and Automotive Mechanics Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrais/1993/1363/0/00380750", "title": "Realtime collision detection for virtual reality applications", "doi": null, "abstractUrl": "/proceedings-article/vrais/1993/00380750/12OmNCxtyKa", "parentPublication": { "id": "proceedings/vrais/1993/1363/0", "title": "Virtual Reality Annual International Symposium", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccsee/2012/4647/3/4647c538", "title": "The Collision Detection Algorithm in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/iccsee/2012/4647c538/12OmNzWx0b7", "parentPublication": { "id": "proceedings/iccsee/2012/4647/3", "title": "Computer Science and Electronics Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/01/ttg2008010001", "title": "Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection", "doi": null, "abstractUrl": "/journal/tg/2008/01/ttg2008010001/13rRUIJuxvf", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08419292", "title": "Real-Time Collision Detection for Deformable Characters with Radial Fields", "doi": null, "abstractUrl": "/journal/tg/2019/08/08419292/13rRUwInvsZ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/03/v0518", "title": "Efficient Collision Detection within Deforming Spherical Sliding Contact", "doi": null, "abstractUrl": "/journal/tg/2007/03/v0518/13rRUwgyOje", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2007/12/h1357", "title": "A Wireless MAC Protocol with Collision Detection", "doi": null, "abstractUrl": "/journal/tm/2007/12/h1357/13rRUxBJhGc", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798204", "title": "Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798204/1cJ11rHzFi8", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2019/4765/0/476500a301", "title": "Dual-Model Approach for Engineering Collision Detection in the CAVE Environment", 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{ "proceeding": { "id": "12OmNz5JC3u", "title": "2007 2nd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems", "acronym": "whc", "groupId": "1001635", "volume": "0", "displayVolume": "0", "year": "2007", "__typename": "ProceedingType" }, "article": { "id": "12OmNAQrYBb", "doi": "10.1109/WHC.2007.78", "title": "Intrinsic Hand Muscle Activation for Grasp and Horizontal Transport", "normalizedTitle": "Intrinsic Hand Muscle Activation for Grasp and Horizontal Transport", "abstract": "During object manipulation, the hand and arm muscles produce internal forces on the object (grasping forces) and forces that result in external translation or rotation of the object in space (transport forces). The present study tested whether the intrinsic hand muscles are actively involved in transport as well as grasping. Intrinsic hand muscle activity increased with increasing demands for grasp stability, but also showed the timing and directional tuning patterns appropriate for actively transmitting external forces to the object, during the translational acceleration and deceleration of object transport.", "abstracts": [ { "abstractType": "Regular", "content": "During object manipulation, the hand and arm muscles produce internal forces on the object (grasping forces) and forces that result in external translation or rotation of the object in space (transport forces). The present study tested whether the intrinsic hand muscles are actively involved in transport as well as grasping. Intrinsic hand muscle activity increased with increasing demands for grasp stability, but also showed the timing and directional tuning patterns appropriate for actively transmitting external forces to the object, during the translational acceleration and deceleration of object transport.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "During object manipulation, the hand and arm muscles produce internal forces on the object (grasping forces) and forces that result in external translation or rotation of the object in space (transport forces). The present study tested whether the intrinsic hand muscles are actively involved in transport as well as grasping. Intrinsic hand muscle activity increased with increasing demands for grasp stability, but also showed the timing and directional tuning patterns appropriate for actively transmitting external forces to the object, during the translational acceleration and deceleration of object transport.", "fno": "27380039", "keywords": [ "Force Control", "Muscle", "Neurocontrollers", "Stability", "Intrinsic Hand Muscle Activation", "Grasp Transport", "Horizontal Transport", "Object Manipulation", "Grasping Forces", "Transport Forces", "Intrinsic Hand Muscles", "Grasp Stability", "Muscles", "Grasping", "Acceleration", "Engine Cylinders", "Force Control", "Stability", "Force Measurement", "Neuromuscular", "Predictive Models", "Fingers" ], "authors": [ { "affiliation": "University of Minnesota, USA", "fullName": "Sara A. Winges", "givenName": "Sara A.", "surname": "Winges", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Minnesota, USA", "fullName": "Bornali Kundu", "givenName": "Bornali", "surname": "Kundu", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Minnesota, USA", "fullName": "John F. Soechting", "givenName": "John F.", "surname": "Soechting", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Minnesota, USA", "fullName": "Martha Flanders", "givenName": "Martha", "surname": "Flanders", "__typename": "ArticleAuthorType" } ], "idPrefix": "whc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2007-03-01T00:00:00", "pubType": "proceedings", "pages": "39-43", "year": "2007", "issn": null, "isbn": "0-7695-2738-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "27380033", "articleId": "12OmNwGIcxm", "__typename": "AdjacentArticleType" }, "next": { "fno": "04145149", "articleId": "12OmNqHItul", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/robot/1989/1938/0/00100005", "title": "Augmentation of grasp robustness using intrinsic tactile sensing", "doi": null, "abstractUrl": "/proceedings-article/robot/1989/00100005/12OmNAL3B8m", "parentPublication": { "id": "proceedings/robot/1989/1938/0", "title": "1989 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacvw/2017/4941/0/07912207", "title": "Measuring Grasp Posture Using an Embedded Camera", "doi": null, "abstractUrl": "/proceedings-article/wacvw/2017/07912207/12OmNBqMDvx", "parentPublication": { "id": "proceedings/wacvw/2017/4941/0", "title": "2017 IEEE Winter Applications of Computer Vision Workshops (WACVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1991/2163/0/00131656", "title": "Planning grasp strategies for multifingered robot hands", "doi": null, "abstractUrl": "/proceedings-article/robot/1991/00131656/12OmNqI04TK", "parentPublication": { "id": "proceedings/robot/1991/2163/0", "title": "Proceedings. 1991 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1988/0852/0/00012055", "title": "Evaluation and determination of grasping forces for multifingered hands", "doi": null, "abstractUrl": "/proceedings-article/robot/1988/00012055/12OmNqzu6Kx", "parentPublication": { "id": "proceedings/robot/1988/0852/0", "title": "Proceedings. 1988 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1989/1938/0/00100004", "title": "Grasping polyhedral objects with slip", "doi": null, "abstractUrl": "/proceedings-article/robot/1989/00100004/12OmNvkpliD", "parentPublication": { "id": "proceedings/robot/1989/1938/0", "title": "1989 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1992/2720/0/00220035", "title": "Grasp planning for the coordinated manipulation of rigid objects", "doi": null, "abstractUrl": "/proceedings-article/robot/1992/00220035/12OmNyRPgrd", "parentPublication": { "id": "proceedings/robot/1992/2720/0", "title": "Proceedings 1992 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1988/0852/0/00012028", "title": "Grasp acquisition using liftability regions", "doi": null, "abstractUrl": "/proceedings-article/robot/1988/00012028/12OmNyo1nZk", "parentPublication": { "id": "proceedings/robot/1988/0852/0", "title": "Proceedings. 1988 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2016/01/07294702", "title": "ThimbleSense: A Fingertip-Wearable Tactile Sensor for Grasp Analysis", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNwwMf3J", "title": "2016 International Conference on Autonomous Robot Systems and Competitions (ICARSC)", "acronym": "icarsc", "groupId": "1803783", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNBSBk7c", "doi": "10.1109/ICARSC.2016.17", "title": "A Learning Approach for Robotic Grasp Selection in Open-Ended Domains", "normalizedTitle": "A Learning Approach for Robotic Grasp Selection in Open-Ended Domains", "abstract": "Enabling a robot to grasp unknown objects is still an ongoing challenge in robotics. The main problem is to find an appropriate grasp configuration including the position and orientation of the arm relative to the object and fingers configuration. One approach is to recognize an appropriate grasp pose for an object based on one or more grasp demonstrations of the same or other objects. We focus on familiar objects, i.e. unknown objects sharing some features with known objects. The underlying assumption in grasping familiar objects is that, where they are similar to known ones, they may be grasped in a similar way. However finding an object representation and a similarity metric are still the main challenge to transfer grasp experiences to new objects. In this paper, we present an interactive object view recognition approach and a similarity metric to grasp familiar objects. Object view recognition is incrementally capable of recognizing object view labels. The grasp pose learning approach learns a grasp template for a recognized object view using local and global visual features of a demonstrated grasp. In grasp pose recognition, a similarity measure based on Mahalanobis distance is used for grasp template matching. The experimental results reveal the high reliability of the developed template matching approach. We also demonstrate how the proposed grasp learning system can incrementally improve its performance in grasping familiar objects.", "abstracts": [ { "abstractType": "Regular", "content": "Enabling a robot to grasp unknown objects is still an ongoing challenge in robotics. The main problem is to find an appropriate grasp configuration including the position and orientation of the arm relative to the object and fingers configuration. One approach is to recognize an appropriate grasp pose for an object based on one or more grasp demonstrations of the same or other objects. We focus on familiar objects, i.e. unknown objects sharing some features with known objects. The underlying assumption in grasping familiar objects is that, where they are similar to known ones, they may be grasped in a similar way. However finding an object representation and a similarity metric are still the main challenge to transfer grasp experiences to new objects. In this paper, we present an interactive object view recognition approach and a similarity metric to grasp familiar objects. Object view recognition is incrementally capable of recognizing object view labels. The grasp pose learning approach learns a grasp template for a recognized object view using local and global visual features of a demonstrated grasp. In grasp pose recognition, a similarity measure based on Mahalanobis distance is used for grasp template matching. The experimental results reveal the high reliability of the developed template matching approach. We also demonstrate how the proposed grasp learning system can incrementally improve its performance in grasping familiar objects.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Enabling a robot to grasp unknown objects is still an ongoing challenge in robotics. The main problem is to find an appropriate grasp configuration including the position and orientation of the arm relative to the object and fingers configuration. One approach is to recognize an appropriate grasp pose for an object based on one or more grasp demonstrations of the same or other objects. We focus on familiar objects, i.e. unknown objects sharing some features with known objects. The underlying assumption in grasping familiar objects is that, where they are similar to known ones, they may be grasped in a similar way. However finding an object representation and a similarity metric are still the main challenge to transfer grasp experiences to new objects. In this paper, we present an interactive object view recognition approach and a similarity metric to grasp familiar objects. Object view recognition is incrementally capable of recognizing object view labels. The grasp pose learning approach learns a grasp template for a recognized object view using local and global visual features of a demonstrated grasp. In grasp pose recognition, a similarity measure based on Mahalanobis distance is used for grasp template matching. The experimental results reveal the high reliability of the developed template matching approach. We also demonstrate how the proposed grasp learning system can incrementally improve its performance in grasping familiar objects.", "fno": "07781962", "keywords": [ "Dexterous Manipulators", "Grippers", "Image Matching", "Learning Artificial Intelligence", "Object Recognition", "Pose Estimation", "Robot Vision", "Learning", "Robotic Grasp Selection", "Open Ended Domains", "Object Configuration", "Finger Configuration", "Object Representation", "Interactive Object View Recognition", "Grasp Pose Learning", "Global Visual Features", "Local Visual Features", "Grasp Pose Recognition", "Mahalanobis Distance", "Improve Grasp Template Matching", "Reliability", "Three Dimensional Displays", "Feature Extraction", "Grasping", "Education", "Manipulators", "Target Recognition" ], "authors": [ { "affiliation": null, "fullName": "Nima Shafii", "givenName": "Nima", "surname": "Shafii", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "S. Hamidreza Kasaei", "givenName": "S. Hamidreza", "surname": "Kasaei", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Luís Seabra Lopes", "givenName": "Luís Seabra", "surname": "Lopes", "__typename": "ArticleAuthorType" } ], "idPrefix": "icarsc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2016-05-01T00:00:00", "pubType": "proceedings", "pages": "112-117", "year": "2016", "issn": null, "isbn": "978-1-5090-2255-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07781961", "articleId": "12OmNzvhvw5", "__typename": "AdjacentArticleType" }, "next": { "fno": "07781963", "articleId": "12OmNAOKnVY", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/robot/1988/0852/0/00012080", "title": "Automatic discovery of robotic grasp configurations", "doi": null, "abstractUrl": "/proceedings-article/robot/1988/00012080/12OmNCgJed1", "parentPublication": { "id": "proceedings/robot/1988/0852/0", "title": "Proceedings. 1988 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2014/03/06822601", "title": "Analysis of Human Grasping Behavior: Object Characteristics and Grasp Type", "doi": null, "abstractUrl": "/journal/th/2014/03/06822601/13rRUxBrGhb", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/04/v0732", "title": "Data-Driven Grasp Synthesis Using Shape Matching and Task-Based Pruning", "doi": null, "abstractUrl": "/journal/tg/2007/04/v0732/13rRUy3xY82", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200p5721", "title": "Toward Human-Like Grasp: Dexterous Grasping via Semantic Representation of Object-Hand", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200p5721/1BmJXGCgVKo", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/insai/2021/0859/0/085900a054", "title": "Low-cost Solution for Vision-based Robotic Grasping", "doi": null, "abstractUrl": "/proceedings-article/insai/2021/085900a054/1CHwV1sayRi", "parentPublication": { "id": "proceedings/insai/2021/0859/0", "title": "2021 International Conference on Networking Systems of AI (INSAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600u0545", "title": "D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600u0545/1H0Nqno8Tw4", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iarce/2022/5440/0/544000a019", "title": "6D Hybrid Pose Estimation in Cluttered Industrial Scenes for Robotic Grasping", "doi": null, "abstractUrl": "/proceedings-article/iarce/2022/544000a019/1KOvjmUvD9K", "parentPublication": { "id": "proceedings/iarce/2022/5440/0", "title": "2022 International Conference on Industrial Automation, Robotics and Control Engineering (IARCE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/5555/01/10115005", "title": "Toward Human-Like Grasp: Functional Grasp by Dexterous Robotic Hand Via Object-Hand Semantic 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{ "proceeding": { "id": "13bd1eJgoia", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "13bd1gzWkQa", "doi": "10.1109/VR.2018.8446538", "title": "A Realtime Virtual Grasping System for Manipulating Complex Objects", "normalizedTitle": "A Realtime Virtual Grasping System for Manipulating Complex Objects", "abstract": "With the introduction of new VR/AR devices, realistic and fast interaction within virtual environments becomes more and more appealing. However, the challenge is to make interactions with virtual objects accurately reflect interactions with physical objects in realtime. In this paper, we present a virtual grasping system for multi-fingered hands when manipulating complex objects. Humanlike grasping postures and realistic grasping motions guarantee a physically plausible appearance for hand grasping. Our system does not require any pre-captured motion data. Our system is fast enough to allow realtime interaction during virtual grasping for complex objects.", "abstracts": [ { "abstractType": "Regular", "content": "With the introduction of new VR/AR devices, realistic and fast interaction within virtual environments becomes more and more appealing. However, the challenge is to make interactions with virtual objects accurately reflect interactions with physical objects in realtime. In this paper, we present a virtual grasping system for multi-fingered hands when manipulating complex objects. Humanlike grasping postures and realistic grasping motions guarantee a physically plausible appearance for hand grasping. Our system does not require any pre-captured motion data. Our system is fast enough to allow realtime interaction during virtual grasping for complex objects.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "With the introduction of new VR/AR devices, realistic and fast interaction within virtual environments becomes more and more appealing. However, the challenge is to make interactions with virtual objects accurately reflect interactions with physical objects in realtime. In this paper, we present a virtual grasping system for multi-fingered hands when manipulating complex objects. Humanlike grasping postures and realistic grasping motions guarantee a physically plausible appearance for hand grasping. Our system does not require any pre-captured motion data. Our system is fast enough to allow realtime interaction during virtual grasping for complex objects.", "fno": "08446538", "keywords": [ "Grippers", "Virtual Reality", "Realtime Virtual Grasping System", "VR AR Devices", "Realistic Interaction", "Virtual Environments", "Virtual Objects", "Physical Objects", "Multifingered Hands", "Humanlike Grasping Postures", "Hand Grasping", "Complex Object Manipulation", "Grasping Motions", "Grasping", "Virtual Environments", "Indexes", "Task Analysis", "Three Dimensional Displays", "Human Centered Computing", "Human Computer Interaction HCI", "Interaction Paradigms", "Virtual Reality" ], "authors": [ { "affiliation": "East China Normal University, Intelligent Robot Motion & Vision Laboratory School of Compuer Science and Software Engineering, Shanghai, China", "fullName": "Hao Tian", "givenName": "Hao", "surname": "Tian", "__typename": "ArticleAuthorType" }, { "affiliation": "East China Normal University, Intelligent Robot Motion & Vision Laboratory School of Compuer Science and Software Engineering, Shanghai, China", "fullName": "Chanabo Wana", "givenName": "Chanabo", "surname": "Wana", "__typename": "ArticleAuthorType" }, { "affiliation": "East China Normal University, Intelligent Robot Motion & Vision Laboratory School of Compuer Science and Software Engineering, Shanghai, China", "fullName": "Xinvu Zhana", "givenName": "Xinvu", "surname": "Zhana", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-03-01T00:00:00", "pubType": "proceedings", "pages": "1-2", "year": "2018", "issn": null, "isbn": "978-1-5386-3365-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "08446424", "articleId": "13bd1AITnaI", "__typename": "AdjacentArticleType" }, "next": { "fno": "08446310", "articleId": "13bd1fZBGd5", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/3dui/2014/3624/0/06798843", "title": "The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force", "doi": null, "abstractUrl": "/proceedings-article/3dui/2014/06798843/12OmNAWH9Bf", "parentPublication": { "id": "proceedings/3dui/2014/3624/0", "title": "2014 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1989/1938/0/00100004", "title": "Grasping polyhedral objects with slip", "doi": null, "abstractUrl": "/proceedings-article/robot/1989/00100004/12OmNvkpliD", "parentPublication": { "id": "proceedings/robot/1989/1938/0", "title": "1989 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/irc/2018/4652/0/465201a292", "title": "Grasping Unknown Objects in Clutter by Superquadric Representation", "doi": null, "abstractUrl": "/proceedings-article/irc/2018/465201a292/12OmNx5Yvbf", "parentPublication": { "id": "proceedings/irc/2018/4652/0", "title": "2018 Second IEEE International Conference on Robotic Computing (IRC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2011/0039/0/05759462", "title": "Grasping virtual objects with multi-point haptics", "doi": null, "abstractUrl": "/proceedings-article/vr/2011/05759462/12OmNzcPAzj", "parentPublication": { "id": "proceedings/vr/2011/0039/0", "title": "2011 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08392385", "title": "Realtime Hand-Object Interaction Using Learned Grasp Space for Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2019/08/08392385/13rRUx0geq3", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a918", "title": "Experience Orchestra: Manipulating Musical Instruments in VR", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a918/1CJdImik9Uc", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798155", "title": "Grasping objects in immersive Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798155/1cJ0SxJIrrW", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089499", "title": "Precise and realistic grasping and manipulation in Virtual Reality without force feedback", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089499/1jIx82saxUY", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2021/1838/0/255600a749", "title": "Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2021/255600a749/1tuAgrCerNC", "parentPublication": { "id": "proceedings/vr/2021/1838/0", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2021/1298/0/129800a391", "title": "A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2021/129800a391/1yeQOxGvsPK", "parentPublication": { "id": "proceedings/ismar-adjunct/2021/1298/0", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1H1gVMlkl32", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "acronym": "cvpr", "groupId": "1000147", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1H0Nqno8Tw4", "doi": "10.1109/CVPR52688.2022.01992", "title": "D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions", "normalizedTitle": "D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions", "abstract": "We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about the complex articulation of the human hand and the intricate physical interaction with the object. We propose a novel method that frames this problem in the reinforcement learning framework and leverages a physics simulation, both to learn and to evaluate such dynamic interactions. A hierarchical approach decomposes the task into low-level grasping and high-level motion synthesis. It can be used to generate novel hand sequences that approach, grasp, and move an object to a desired location, while retaining human-likeness. We show that our approach leads to stable grasps and generates a wide range of motions. Furthermore, even imperfect labels can be corrected by our method to generate dynamic interaction sequences. Video and code are available at: https://eth-ait.github.io/d-grasp/.", "abstracts": [ { "abstractType": "Regular", "content": "We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about the complex articulation of the human hand and the intricate physical interaction with the object. We propose a novel method that frames this problem in the reinforcement learning framework and leverages a physics simulation, both to learn and to evaluate such dynamic interactions. A hierarchical approach decomposes the task into low-level grasping and high-level motion synthesis. It can be used to generate novel hand sequences that approach, grasp, and move an object to a desired location, while retaining human-likeness. We show that our approach leads to stable grasps and generates a wide range of motions. Furthermore, even imperfect labels can be corrected by our method to generate dynamic interaction sequences. Video and code are available at: https://eth-ait.github.io/d-grasp/.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about the complex articulation of the human hand and the intricate physical interaction with the object. We propose a novel method that frames this problem in the reinforcement learning framework and leverages a physics simulation, both to learn and to evaluate such dynamic interactions. A hierarchical approach decomposes the task into low-level grasping and high-level motion synthesis. It can be used to generate novel hand sequences that approach, grasp, and move an object to a desired location, while retaining human-likeness. We show that our approach leads to stable grasps and generates a wide range of motions. Furthermore, even imperfect labels can be corrected by our method to generate dynamic interaction sequences. Video and code are available at: https://eth-ait.github.io/d-grasp/.", "fno": "694600u0545", "keywords": [ "Computer Animation", "Dexterous Manipulators", "Human Computer Interaction", "Learning Artificial Intelligence", "Pose Estimation", "Physically Plausible Dynamic Grasp Synthesis", "Hand Object Interactions", "Dynamic Grasp Synthesis Task", "Grasp Reference", "Target 6 D Pose", "Complex Articulation", "Human Hand", "Intricate Physical Interaction", "Reinforcement Learning Framework", "Leverages", "Physics Simulation", "Dynamic Interactions", "Hierarchical Approach", "Low Level Grasping", "High Level Motion Synthesis", "Hand Sequences", "Stable Grasps", "Dynamic Interaction Sequences", "Computer Vision", "Codes", "Dynamics", "Reinforcement Learning", "Grasping", "Cognition", "Pattern Recognition" ], "authors": [ { "affiliation": "ETH,Department of Computer Science,Zurich", "fullName": "Sammy Christen", "givenName": "Sammy", "surname": "Christen", "__typename": "ArticleAuthorType" }, { "affiliation": "ETH,Department of Computer Science,Zurich", "fullName": "Muhammed Kocabas", "givenName": "Muhammed", "surname": "Kocabas", "__typename": "ArticleAuthorType" }, { "affiliation": "ETH,Department of Computer Science,Zurich", "fullName": "Emre Aksan", "givenName": "Emre", "surname": "Aksan", "__typename": "ArticleAuthorType" }, { "affiliation": "KAIST,Department of Mechanical Engineering", "fullName": "Jemin Hwangbo", "givenName": "Jemin", "surname": "Hwangbo", "__typename": "ArticleAuthorType" }, { "affiliation": "ETH,Department of Computer Science,Zurich", "fullName": "Jie Song", "givenName": "Jie", "surname": "Song", "__typename": "ArticleAuthorType" }, { "affiliation": "ETH,Department of Computer Science,Zurich", "fullName": "Otmar Hilliges", "givenName": "Otmar", "surname": "Hilliges", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-06-01T00:00:00", "pubType": "proceedings", "pages": "20545-20554", "year": "2022", "issn": null, "isbn": "978-1-6654-6946-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [ { "id": "1H0NqjgojjW", "name": "pcvpr202269460-09880342s1-mm_694600u0545.zip", "size": "15.5 MB", "location": "https://www.computer.org/csdl/api/v1/extra/pcvpr202269460-09880342s1-mm_694600u0545.zip", "__typename": "WebExtraType" } ], "adjacentArticles": { "previous": { "fno": "694600u0534", "articleId": "1H0NHtsPKes", "__typename": "AdjacentArticleType" }, "next": { "fno": "694600u0555", "articleId": "1H0O15HK7Ju", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/whc/2007/2738/0/27380039", "title": "Intrinsic Hand Muscle Activation for Grasp and Horizontal Transport", "doi": null, "abstractUrl": "/proceedings-article/whc/2007/27380039/12OmNAQrYBb", "parentPublication": { "id": "proceedings/whc/2007/2738/0", "title": "2007 2nd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icarsc/2016/2255/0/07781962", "title": "A Learning Approach for Robotic Grasp Selection in Open-Ended Domains", "doi": null, "abstractUrl": "/proceedings-article/icarsc/2016/07781962/12OmNBSBk7c", "parentPublication": { "id": "proceedings/icarsc/2016/2255/0", "title": "2016 International Conference on Autonomous Robot Systems and Competitions (ICARSC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/case/2012/0430/0/06386514", "title": "Independent contact region (ICR) based in-hand motion planning algorithm with guaranteed grasp quality margin", "doi": null, "abstractUrl": "/proceedings-article/case/2012/06386514/12OmNC3FGhE", "parentPublication": { "id": "proceedings/case/2012/0430/0", "title": "2012 IEEE International Conference on Automation Science and Engineering (CASE 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/case/2012/0430/0/06386511", "title": "Grasp motion learning with Gaussian Process Dynamic Models", "doi": null, "abstractUrl": "/proceedings-article/case/2012/06386511/12OmNwbukiA", "parentPublication": { "id": "proceedings/case/2012/0430/0", "title": "2012 IEEE International Conference on Automation Science and Engineering (CASE 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/devlrn/2009/4117/0/05175520", "title": "Learning object-specific grasp affordance densities", "doi": null, "abstractUrl": "/proceedings-article/devlrn/2009/05175520/12OmNzdoMW4", "parentPublication": { "id": "proceedings/devlrn/2009/4117/0", "title": "International Conference on Development and Learning", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2014/03/06822601", "title": "Analysis of Human Grasping Behavior: Object Characteristics and Grasp Type", "doi": null, "abstractUrl": "/journal/th/2014/03/06822601/13rRUxBrGhb", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2016/02/07390277", "title": "Single-Grasp Object Classification and Feature Extraction with Simple Robot Hands and Tactile Sensors", "doi": null, "abstractUrl": "/journal/th/2016/02/07390277/13rRUxBrGhc", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200p5721", "title": "Toward Human-Like Grasp: Dexterous Grasping via Semantic Representation of Object-Hand", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200p5721/1BmJXGCgVKo", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/10066837", "title": "VR-HandNet: A Visually and Physically Plausible Hand Manipulation System in Virtual Reality", "doi": null, "abstractUrl": "/journal/tg/5555/01/10066837/1LtR7JYxVEk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/5555/01/10115005", "title": "Toward Human-Like Grasp: Functional Grasp by Dexterous Robotic Hand Via Object-Hand Semantic Representation", "doi": null, "abstractUrl": "/journal/tp/5555/01/10115005/1MQvah5jQn6", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1kuHFd2k9Ow", "title": "2020 International Conference on Intelligent Transportation, Big Data & Smart City (ICITBS)", "acronym": "icitbs", "groupId": "1811384", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1kuHVp0oPug", "doi": "10.1109/ICITBS49701.2020.00169", "title": "Realistic Interaction System for Human Hand in Virtual Environments", "normalizedTitle": "Realistic Interaction System for Human Hand in Virtual Environments", "abstract": "In order to enhance the diversity of interaction between human hands and virtual objects, we adopt a physics-based method. Using the Coulomb friction model, we can interact with the virtual objects in a variety of ways, such as pushing, pulling, grasping manipulation without any predefined data. We define two interaction states, non-interactive state and interactive state. We adopt different update strategies of virtual hand posture in the two interaction states to effectively solve the problem of virtual hand penetrating the virtual object in the interaction process. In interactive state, we use inverse kinematics method to adjust the virtual hand posture. According to the physiological constraints of the real hand, we establish the motion constraints of the virtual finger which makes the posture of the virtual hand is natural and real. At last, an interaction system is developed. Experiments has shown that proposed method can satisfy real-time interaction and support diversity interactive operations. The virtual hand posture presented during interaction is natural and realistic.", "abstracts": [ { "abstractType": "Regular", "content": "In order to enhance the diversity of interaction between human hands and virtual objects, we adopt a physics-based method. Using the Coulomb friction model, we can interact with the virtual objects in a variety of ways, such as pushing, pulling, grasping manipulation without any predefined data. We define two interaction states, non-interactive state and interactive state. We adopt different update strategies of virtual hand posture in the two interaction states to effectively solve the problem of virtual hand penetrating the virtual object in the interaction process. In interactive state, we use inverse kinematics method to adjust the virtual hand posture. According to the physiological constraints of the real hand, we establish the motion constraints of the virtual finger which makes the posture of the virtual hand is natural and real. At last, an interaction system is developed. Experiments has shown that proposed method can satisfy real-time interaction and support diversity interactive operations. The virtual hand posture presented during interaction is natural and realistic.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In order to enhance the diversity of interaction between human hands and virtual objects, we adopt a physics-based method. Using the Coulomb friction model, we can interact with the virtual objects in a variety of ways, such as pushing, pulling, grasping manipulation without any predefined data. We define two interaction states, non-interactive state and interactive state. We adopt different update strategies of virtual hand posture in the two interaction states to effectively solve the problem of virtual hand penetrating the virtual object in the interaction process. In interactive state, we use inverse kinematics method to adjust the virtual hand posture. According to the physiological constraints of the real hand, we establish the motion constraints of the virtual finger which makes the posture of the virtual hand is natural and real. At last, an interaction system is developed. Experiments has shown that proposed method can satisfy real-time interaction and support diversity interactive operations. The virtual hand posture presented during interaction is natural and realistic.", "fno": "669800a772", "keywords": [ "Human Computer Interaction", "Virtual Reality", "Realistic Interaction System", "Human Hand", "Virtual Environments", "Virtual Object", "Interaction States", "Noninteractive State", "Interactive State", "Virtual Hand Posture", "Interaction Process", "Virtual Finger", "Real Time Interaction", "Physics Based Method", "Coulomb Friction Model", "Inverse Kinematics", "Physiological Constraints", "Motion Constraints", "Diversity Interactive Operations", "Smart Cities", "Friction", "Computational Modeling", "Virtual Environments", "Kinematics", "Grasping", "Real Time Systems", "Human Computer Interaction HCI", "Coulomb Friction Model", "Contact Force", "Inverse Kinematics", "Motion Constraint" ], "authors": [ { "affiliation": "Changchun University of Science and Technology", "fullName": "Wei Quan", "givenName": "Wei", "surname": "Quan", "__typename": "ArticleAuthorType" }, { "affiliation": "Changchun University of Science and Technology", "fullName": "He Yang", "givenName": "He", "surname": "Yang", "__typename": "ArticleAuthorType" }, { "affiliation": "Changchun University of Science and Technology", "fullName": "Cheng Han", "givenName": "Cheng", "surname": "Han", "__typename": "ArticleAuthorType" }, { "affiliation": "Changchun University of Science and Technology", "fullName": "Yinong Li", "givenName": "Yinong", "surname": "Li", "__typename": "ArticleAuthorType" } ], "idPrefix": "icitbs", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-01-01T00:00:00", "pubType": "proceedings", "pages": "772-778", "year": "2020", "issn": null, "isbn": "978-1-7281-6698-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "669800a765", "articleId": "1kuHJzo79Kg", "__typename": "AdjacentArticleType" }, "next": { "fno": "669800a779", "articleId": "1kuHTlmiFVu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2016/0836/0/07504682", "title": "The role of interaction in virtual embodiment: Effects of the virtual hand representation", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504682/12OmNwE9Our", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mnrao/1994/6435/0/00346260", "title": "DigitEyes: vision-based hand tracking for human-computer interaction", "doi": null, "abstractUrl": "/proceedings-article/mnrao/1994/00346260/12OmNx5Yv6a", "parentPublication": { "id": "proceedings/mnrao/1994/6435/0", "title": "Proceedings of 1994 IEEE Workshop on Motion of Non-rigid and Articulated Objects", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icarsc/2016/2255/0/07781961", "title": "A Novel Underactuated Hand Suitable for Human-Oriented Domestic Environments", "doi": null, "abstractUrl": "/proceedings-article/icarsc/2016/07781961/12OmNzvhvw5", "parentPublication": { "id": "proceedings/icarsc/2016/2255/0", "title": "2016 International Conference on Autonomous Robot Systems and Competitions (ICARSC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08448284", "title": "Efficient Physics-Based Implementation for Realistic Hand-Object Interaction in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08448284/13bd1eY1x40", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08392385", "title": "Realtime Hand-Object Interaction Using Learned Grasp Space for Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2019/08/08392385/13rRUx0geq3", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2014/04/06809988", "title": "Analysis of Hand Contact Areas and Interaction Capabilities During Manipulation and Exploration", "doi": null, "abstractUrl": "/journal/th/2014/04/06809988/13rRUytF41L", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2017/2636/0/263600a276", "title": "A Master-Slave Hand System for Virtual Reality Interaction", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2017/263600a276/1ap5DbTADlu", "parentPublication": { "id": "proceedings/icvrv/2017/2636/0", "title": "2017 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089442", "title": "Effects of Virtual Hand Representation on Interaction and Embodiment in HMD-based Virtual Environments Using Controllers", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089442/1jIxe7ldiE0", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cisce/2020/9761/0/976100a190", "title": "Data Glove Design and Virtual Hand Simulation Based on Single-chip Microcomputer", "doi": null, "abstractUrl": "/proceedings-article/cisce/2020/976100a190/1oUCTmi4lMc", "parentPublication": { "id": "proceedings/cisce/2020/9761/0", "title": "2020 International Conference on Communications, Information System and Computer Engineering (CISCE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2021/4065/0/406500a121", "title": "Virtual Assembling Using Hand Tracking with Leap Motion Controller", "doi": null, "abstractUrl": "/proceedings-article/cw/2021/406500a121/1yBEZDumLfi", "parentPublication": { "id": "proceedings/cw/2021/4065/0", "title": "2021 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1tuAeQeDJja", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1tuAgrCerNC", "doi": "10.1109/VR50410.2021.00102", "title": "Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality", "normalizedTitle": "Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality", "abstract": "Natural and intuitive interaction such as freehand grasping of virtual objects is still a significant challenge in VR due to the dexterous versatility of the human grasping actions. Currently, the design considerations for creating freehand grasping interactions in VR are drawn from the body of historical knowledge presented for real object grasping. While this may be suitable for some applications, recent work has shown that users grasp virtual objects differently than they grasp real objects, presenting an absence of knowledge on how users intuitively grasp virtual objects. To begin to address this, we present an elicitation study where participants (N =39) grasped 16 virtual objects categorised by shape in a mixed docking task exploring placement and rotation. We report on a Wizard of OZ methodology, extract Grasp Type and Grasp Dimension and present grasping patterns in VR. Our results are of value to be taken forward into a framework of recommendations for grasping interactions, as well as parameterizing grasp types for developing intuitive grasp models and thus begin to bridge the gap in understanding natural grasping patters for VR object interactions.", "abstracts": [ { "abstractType": "Regular", "content": "Natural and intuitive interaction such as freehand grasping of virtual objects is still a significant challenge in VR due to the dexterous versatility of the human grasping actions. Currently, the design considerations for creating freehand grasping interactions in VR are drawn from the body of historical knowledge presented for real object grasping. While this may be suitable for some applications, recent work has shown that users grasp virtual objects differently than they grasp real objects, presenting an absence of knowledge on how users intuitively grasp virtual objects. To begin to address this, we present an elicitation study where participants (N =39) grasped 16 virtual objects categorised by shape in a mixed docking task exploring placement and rotation. We report on a Wizard of OZ methodology, extract Grasp Type and Grasp Dimension and present grasping patterns in VR. Our results are of value to be taken forward into a framework of recommendations for grasping interactions, as well as parameterizing grasp types for developing intuitive grasp models and thus begin to bridge the gap in understanding natural grasping patters for VR object interactions.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Natural and intuitive interaction such as freehand grasping of virtual objects is still a significant challenge in VR due to the dexterous versatility of the human grasping actions. Currently, the design considerations for creating freehand grasping interactions in VR are drawn from the body of historical knowledge presented for real object grasping. While this may be suitable for some applications, recent work has shown that users grasp virtual objects differently than they grasp real objects, presenting an absence of knowledge on how users intuitively grasp virtual objects. To begin to address this, we present an elicitation study where participants (N =39) grasped 16 virtual objects categorised by shape in a mixed docking task exploring placement and rotation. We report on a Wizard of OZ methodology, extract Grasp Type and Grasp Dimension and present grasping patterns in VR. Our results are of value to be taken forward into a framework of recommendations for grasping interactions, as well as parameterizing grasp types for developing intuitive grasp models and thus begin to bridge the gap in understanding natural grasping patters for VR object interactions.", "fno": "255600a749", "keywords": [ "User Interfaces", "Virtual Reality", "Intuitive Interaction", "Human Grasping Actions", "Freehand Grasping Interactions", "Object Grasping", "Virtual Objects", "Mixed Docking Task", "Grasping Patterns", "Intuitive Grasp", "VR Object Interactions", "Virtual Reality", "Natural Interaction", "Grasp Dimension", "Dexterous Versatility", "Historical Knowledge", "Wizard Of Oz Methodology", "Grasp Type", "Measurement", "Solid Modeling", "Three Dimensional Displays", "Shape", "Grasping", "Virtual Reality", "User Interfaces", "Hand Interaction", "Grasping Virtual Objects", "Virtual Reality Interaction" ], "authors": [ { "affiliation": "DMT Lab Birmingham City University", "fullName": "Andreea Dalia Blaga", "givenName": "Andreea", "surname": "Dalia Blaga", "__typename": "ArticleAuthorType" }, { "affiliation": "DMT Lab Birmingham City University", "fullName": "Maite Frutos-Pascual", "givenName": "Maite", "surname": "Frutos-Pascual", "__typename": "ArticleAuthorType" }, { "affiliation": "DMT Lab Birmingham City University", "fullName": "Chris Creed", "givenName": "Chris", "surname": "Creed", "__typename": "ArticleAuthorType" }, { "affiliation": "DMT Lab Birmingham City University", "fullName": "Ian Williams", "givenName": "Ian", "surname": "Williams", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-03-01T00:00:00", "pubType": "proceedings", "pages": "749-758", "year": "2021", "issn": null, "isbn": "978-1-6654-1838-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [ { "id": "1tuAgmMLDzy", "name": "pvr202118380-09417706s1-mm_255600a749.zip", "size": "5.11 MB", "location": "https://www.computer.org/csdl/api/v1/extra/pvr202118380-09417706s1-mm_255600a749.zip", "__typename": "WebExtraType" } ], "adjacentArticles": { "previous": { "fno": "255600a739", "articleId": "1tuBldZlgyY", "__typename": "AdjacentArticleType" }, "next": { "fno": "255600a759", "articleId": "1tuAI6Ij8is", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2016/3641/0/3641a084", "title": "Analysis of Medium Wrap Freehand Virtual Object Grasping in Exocentric Mixed Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2016/3641a084/12OmNCfSqMX", "parentPublication": { "id": "proceedings/ismar/2016/3641/0", "title": "2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/1993/3870/0/00378142", "title": 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{ "proceeding": { "id": "1yLPftojvJm", "title": "2021 7th Annual International Conference on Network and Information Systems for Computers (ICNISC)", "acronym": "icnisc", "groupId": "1807445", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1yLPknJqxk4", "doi": "10.1109/ICNISC54316.2021.00040", "title": "A Novel Multi-Fingered Hand for Robotic Grasp", "normalizedTitle": "A Novel Multi-Fingered Hand for Robotic Grasp", "abstract": "As robots are gradually used in more and more scenarios, the requirements for robots to complete a variety of complex tasks are becoming higher and higher. Robotic hands, as the important tool for robot to complete the task, has attracted more and more attention. However, the robotic grasping tool usually has a single function and few degrees of freedom, which makes it difficult to adapt to more complex application scenarios. This paper presented a novel robotic hand with four fingers, which is designed based on the characteristics of human hands. We introduced the design process of the finger structure, analyzed the kinematics and statics of the designed hand, and further manufactured the prototype. To verify the function of the designed multi-fingered hand, we designed a serial of grasping experiments for different objects. The experimental results show that the designed multi-fingered hand can successfully grasp different experimental objects and meet the grasping requirements of the robot.", "abstracts": [ { "abstractType": "Regular", "content": "As robots are gradually used in more and more scenarios, the requirements for robots to complete a variety of complex tasks are becoming higher and higher. Robotic hands, as the important tool for robot to complete the task, has attracted more and more attention. However, the robotic grasping tool usually has a single function and few degrees of freedom, which makes it difficult to adapt to more complex application scenarios. This paper presented a novel robotic hand with four fingers, which is designed based on the characteristics of human hands. We introduced the design process of the finger structure, analyzed the kinematics and statics of the designed hand, and further manufactured the prototype. To verify the function of the designed multi-fingered hand, we designed a serial of grasping experiments for different objects. The experimental results show that the designed multi-fingered hand can successfully grasp different experimental objects and meet the grasping requirements of the robot.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "As robots are gradually used in more and more scenarios, the requirements for robots to complete a variety of complex tasks are becoming higher and higher. Robotic hands, as the important tool for robot to complete the task, has attracted more and more attention. However, the robotic grasping tool usually has a single function and few degrees of freedom, which makes it difficult to adapt to more complex application scenarios. This paper presented a novel robotic hand with four fingers, which is designed based on the characteristics of human hands. We introduced the design process of the finger structure, analyzed the kinematics and statics of the designed hand, and further manufactured the prototype. To verify the function of the designed multi-fingered hand, we designed a serial of grasping experiments for different objects. The experimental results show that the designed multi-fingered hand can successfully grasp different experimental objects and meet the grasping requirements of the robot.", "fno": "023200a172", "keywords": [ "Dexterous Manipulators", "Manipulator Kinematics", "Multifingered Hand", "Robotic Hands", "Robotic Grasping Tool", "Complex Application Scenarios", "Design Process", "Finger Structure", "Grasping Requirements", "Human Hand Characteristics", "Hand Kinematics", "Hand Statics", "Computers", "Prototypes", "Grasping", "Kinematics", "Tools", "Task Analysis", "Robots", "Robot System", "Multi Fingered Hand", "Structure Design", "Robotic Grasp" ], "authors": [ { "affiliation": "State Key Laboratory of Robotics and System, Harbin Institute of Technology,Harbin,China,150001", "fullName": "Xizhe Zang", "givenName": "Xizhe", "surname": "Zang", "__typename": "ArticleAuthorType" }, { "affiliation": "State Key Laboratory of Robotics and System, Harbin Institute of Technology,Harbin,China,150001", "fullName": "Chao Wang", "givenName": "Chao", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": "Zhejiang Lab,Hangzhou,China,311121", "fullName": "Pu Zhang", "givenName": "Pu", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": "State Key Laboratory of Robotics and System, Harbin Institute of Technology,Harbin,China,150001", "fullName": "Shuai Heng", "givenName": "Shuai", "surname": "Heng", "__typename": "ArticleAuthorType" }, { "affiliation": "State Key Laboratory of Robotics and System, Harbin Institute of Technology,Harbin,China,150001", "fullName": "Jie Zhao", "givenName": "Jie", "surname": "Zhao", "__typename": "ArticleAuthorType" } ], "idPrefix": "icnisc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-07-01T00:00:00", "pubType": "proceedings", "pages": "172-176", "year": "2021", "issn": null, "isbn": "978-1-6654-0232-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "023200a168", "articleId": "1yLPpiYK8Fy", "__typename": "AdjacentArticleType" }, "next": { "fno": "023200a177", "articleId": "1yLPJvo5BKg", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/robot/1992/2720/0/00220015", "title": "An experimental study of hierarchical control laws for grasping and manipulation using a two-fingered planar hand", "doi": null, "abstractUrl": "/proceedings-article/robot/1992/00220015/12OmNAgY7lY", "parentPublication": { "id": "proceedings/robot/1992/2720/0", "title": "Proceedings 1992 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/case/2012/0430/0/06386438", "title": "Contact force control of a robotic hand using F/T sensory feedback with a rigid object", "doi": null, "abstractUrl": 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Communication Technology (ICCCT 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2015/02/07072553", "title": "An EMG-Controlled Robotic Hand Exoskeleton for Bilateral Rehabilitation", "doi": null, "abstractUrl": "/journal/th/2015/02/07072553/13rRUIJuxvt", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08392385", "title": "Realtime Hand-Object Interaction Using Learned Grasp Space for Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2019/08/08392385/13rRUx0geq3", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2014/03/06822601", "title": "Analysis of Human Grasping Behavior: Object Characteristics and Grasp Type", "doi": null, "abstractUrl": "/journal/th/2014/03/06822601/13rRUxBrGhb", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aqtr/2020/7164/0/09129962", "title": "Design, simulation and preliminary testing of a robotic hand with a one-DOF movable palm", "doi": null, "abstractUrl": "/proceedings-article/aqtr/2020/09129962/1l6SJ56d9WU", "parentPublication": { "id": "proceedings/aqtr/2020/7164/0", "title": "2020 IEEE International Conference on Automation, Quality and Testing, Robotics (AQTR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1yfxDjRGMmc", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "acronym": "ismar-adjunct", "groupId": "1810084", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1yeQOxGvsPK", "doi": "10.1109/ISMAR-Adjunct54149.2021.00090", "title": "A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments", "normalizedTitle": "A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments", "abstract": "Grasping is the most natural and primary interaction paradigm people perform for every-day manual tasks in reality. However, while grasping real objects in Real Environments (RE) has been highly explored in literature, there is a recent emerging trend to explore the complications and nuances of hand interaction including grasping in Virtual Environments (VE). While this is leading towards a richer body of work to understand users&#x2019; approach to grasping in VE, a direct comparison between grasping real objects in RE and grasping virtual representations of real objects in VE has not been explored before. To address this gap, we perform a user study (n=20) on 7 representative real objects and their virtual twins from the \"Yale&#x2013;Carnegie Mellon University&#x2013;Berkeley Object and Model Set\". We report on 840 grasp instances collected during a grasp and translate task across RE and VE. We present initial results on the observed differences between RE and VE grasping across the different objects using the grasp type metric from real grasping studies. We explore the rationale for any observed differences between the RE and VE and present indicative trends for VE grasping. Finally, we propose methods and approaches for furthering work within VE grasping for improving the natural grasping interface.", "abstracts": [ { "abstractType": "Regular", "content": "Grasping is the most natural and primary interaction paradigm people perform for every-day manual tasks in reality. However, while grasping real objects in Real Environments (RE) has been highly explored in literature, there is a recent emerging trend to explore the complications and nuances of hand interaction including grasping in Virtual Environments (VE). While this is leading towards a richer body of work to understand users&#x2019; approach to grasping in VE, a direct comparison between grasping real objects in RE and grasping virtual representations of real objects in VE has not been explored before. To address this gap, we perform a user study (n=20) on 7 representative real objects and their virtual twins from the \"Yale&#x2013;Carnegie Mellon University&#x2013;Berkeley Object and Model Set\". We report on 840 grasp instances collected during a grasp and translate task across RE and VE. We present initial results on the observed differences between RE and VE grasping across the different objects using the grasp type metric from real grasping studies. We explore the rationale for any observed differences between the RE and VE and present indicative trends for VE grasping. Finally, we propose methods and approaches for furthering work within VE grasping for improving the natural grasping interface.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Grasping is the most natural and primary interaction paradigm people perform for every-day manual tasks in reality. However, while grasping real objects in Real Environments (RE) has been highly explored in literature, there is a recent emerging trend to explore the complications and nuances of hand interaction including grasping in Virtual Environments (VE). While this is leading towards a richer body of work to understand users’ approach to grasping in VE, a direct comparison between grasping real objects in RE and grasping virtual representations of real objects in VE has not been explored before. To address this gap, we perform a user study (n=20) on 7 representative real objects and their virtual twins from the \"Yale–Carnegie Mellon University–Berkeley Object and Model Set\". We report on 840 grasp instances collected during a grasp and translate task across RE and VE. We present initial results on the observed differences between RE and VE grasping across the different objects using the grasp type metric from real grasping studies. We explore the rationale for any observed differences between the RE and VE and present indicative trends for VE grasping. Finally, we propose methods and approaches for furthering work within VE grasping for improving the natural grasping interface.", "fno": "129800a391", "keywords": [ "Benchmark Testing", "Dexterous Manipulators", "Haptic Interfaces", "Virtual Reality", "Grasping Virtual Representations", "Grasp Type Metric", "VE Grasping", "Natural Grasping Interface", "Grasping Patterns", "Object Interaction", "Natural Interaction Paradigm People", "Hand Interaction", "Virtual Environments", "Yale Carnegie Mellon University Berkeley Object And Model Set", "Measurement", "Virtual Environments", "Grasping", "Manuals", "Market Research", "Task Analysis", "Augmented Reality", "Human Centered Computing", "Human Computer Interaction HCI", "Interaction Paradigms", "Gestural Input", "Virtual Reality" ], "authors": [ { "affiliation": "Birmingham City University,DMT Lab", "fullName": "Andreea Dalia Blaga", "givenName": "Andreea", "surname": "Dalia Blaga", "__typename": "ArticleAuthorType" }, { "affiliation": "Birmingham City University,DMT Lab", "fullName": "Maite Frutos-Pascual", "givenName": "Maite", "surname": "Frutos-Pascual", "__typename": "ArticleAuthorType" }, { "affiliation": "Birmingham City University,DMT Lab", "fullName": "Chris Creed", "givenName": "Chris", "surname": "Creed", "__typename": "ArticleAuthorType" }, { "affiliation": "Birmingham City University,DMT Lab", "fullName": "Ian Williams", "givenName": "Ian", "surname": "Williams", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar-adjunct", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-10-01T00:00:00", "pubType": "proceedings", "pages": "391-396", "year": "2021", "issn": null, "isbn": "978-1-6654-1298-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "129800a389", "articleId": "1yeQD2GH6Wk", "__typename": "AdjacentArticleType" }, "next": { "fno": "129800a397", "articleId": 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{ "id": "trans/tg/2019/08/08392385", "title": "Realtime Hand-Object Interaction Using Learned Grasp Space for Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2019/08/08392385/13rRUx0geq3", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2014/03/06822601", "title": "Analysis of Human Grasping Behavior: Object Characteristics and Grasp Type", "doi": null, "abstractUrl": "/journal/th/2014/03/06822601/13rRUxBrGhb", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200p5721", "title": "Toward Human-Like Grasp: Dexterous Grasping via Semantic Representation of Object-Hand", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200p5721/1BmJXGCgVKo", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798155", "title": "Grasping objects in immersive Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798155/1cJ0SxJIrrW", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2019/4540/0/08864596", "title": "Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2019/08864596/1e5Zr5NHaqQ", "parentPublication": { "id": "proceedings/vs-games/2019/4540/0", "title": "2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089499", "title": "Precise and realistic grasping and manipulation in Virtual Reality without force feedback", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089499/1jIx82saxUY", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2020/04/09084269", "title": "Evaluation of Drop Shadows for Virtual Object Grasping in Augmented Reality", "doi": null, "abstractUrl": "/magazine/cg/2020/04/09084269/1jtyNfWJwoo", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2021/1838/0/255600a749", "title": "Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2021/255600a749/1tuAgrCerNC", "parentPublication": { "id": "proceedings/vr/2021/1838/0", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAsTgXc", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "acronym": "iccvw", "groupId": "1800041", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNBSBk5T", "doi": "10.1109/ICCVW.2011.6130291", "title": "Automatic alignment of paintings and photographs depicting a 3D scene", "normalizedTitle": "Automatic alignment of paintings and photographs depicting a 3D scene", "abstract": "This paper addresses the problem of automatically aligning historical architectural paintings with 3D models obtained using multi-view stereo technology from modern photographs. This is a challenging task because of the variations in appearance, geometry, color and texture due to environmental changes over time, the non-photorealistic nature of architectural paintings, and differences in the viewpoints used by the painters and photographers. Our contribution is two-fold: (i) we combine the gist descriptor [23] with the view-synthesis/retrieval of Irschara et al. [14] to obtain a coarse alignment of the painting to the 3D model by view-sensitive retrieval; (ii) we develop an ICP-like viewpoint refinement procedure, where 3D surface orientation discontinuities (folds and creases) and view-dependent occlusion boundaries are rendered from the automatically obtained and noisy 3D model in a view-dependent manner and matched to contours extracted from the paintings. We demonstrate the alignment of XIXth Century architectural watercolors of the Casa di Championnet in Pompeii with a 3D model constructed from modern photographs using the PMVS public-domain multi-view stereo software.", "abstracts": [ { "abstractType": "Regular", "content": "This paper addresses the problem of automatically aligning historical architectural paintings with 3D models obtained using multi-view stereo technology from modern photographs. This is a challenging task because of the variations in appearance, geometry, color and texture due to environmental changes over time, the non-photorealistic nature of architectural paintings, and differences in the viewpoints used by the painters and photographers. Our contribution is two-fold: (i) we combine the gist descriptor [23] with the view-synthesis/retrieval of Irschara et al. [14] to obtain a coarse alignment of the painting to the 3D model by view-sensitive retrieval; (ii) we develop an ICP-like viewpoint refinement procedure, where 3D surface orientation discontinuities (folds and creases) and view-dependent occlusion boundaries are rendered from the automatically obtained and noisy 3D model in a view-dependent manner and matched to contours extracted from the paintings. We demonstrate the alignment of XIXth Century architectural watercolors of the Casa di Championnet in Pompeii with a 3D model constructed from modern photographs using the PMVS public-domain multi-view stereo software.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper addresses the problem of automatically aligning historical architectural paintings with 3D models obtained using multi-view stereo technology from modern photographs. This is a challenging task because of the variations in appearance, geometry, color and texture due to environmental changes over time, the non-photorealistic nature of architectural paintings, and differences in the viewpoints used by the painters and photographers. Our contribution is two-fold: (i) we combine the gist descriptor [23] with the view-synthesis/retrieval of Irschara et al. [14] to obtain a coarse alignment of the painting to the 3D model by view-sensitive retrieval; (ii) we develop an ICP-like viewpoint refinement procedure, where 3D surface orientation discontinuities (folds and creases) and view-dependent occlusion boundaries are rendered from the automatically obtained and noisy 3D model in a view-dependent manner and matched to contours extracted from the paintings. We demonstrate the alignment of XIXth Century architectural watercolors of the Casa di Championnet in Pompeii with a 3D model constructed from modern photographs using the PMVS public-domain multi-view stereo software.", "fno": "06130291", "keywords": [ "Image Matching", "Image Retrieval", "Painting", "Photography", "Solid Modelling", "Stereo Image Processing", "Automatic Alignment", "Photographs", "3 D Scene", "Historical Architectural Painting", "Multiview Stereo Technology", "Nonphotorealistic Nature", "Coarse Alignment", "ICP Like Viewpoint Refinement Procedure", "3 D Surface Orientation Discontinuity", "View Dependent Occlusion Boundary", "Noisy 3 D Model Construction", "Contour Extraction", "Century Architectural Watercolor", "PMVS Public Domain Multiview Stereo Software", "Three Dimensional Displays", "Painting", "Solid Modeling", "Cameras", "Feature Extraction", "Image Edge Detection", "Shape" ], "authors": [ { "affiliation": "INRIA, France", "fullName": "Bryan C. Russell", "givenName": "Bryan C.", "surname": "Russell", "__typename": "ArticleAuthorType" }, { "affiliation": "INRIA, France", "fullName": "Josef Sivic", "givenName": "Josef", "surname": "Sivic", "__typename": "ArticleAuthorType" }, { "affiliation": "École Normale Supérieure, France", "fullName": "Jean Ponce", "givenName": "Jean", "surname": "Ponce", "__typename": "ArticleAuthorType" }, { "affiliation": "École Normale Supérieure, France", "fullName": "Hélène Dessales", "givenName": "Hélène", "surname": "Dessales", "__typename": "ArticleAuthorType" } ], "idPrefix": "iccvw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-11-01T00:00:00", "pubType": "proceedings", "pages": "545-552", "year": "2011", "issn": null, "isbn": "978-1-4673-0063-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06130289", "articleId": "12OmNyywxB7", "__typename": "AdjacentArticleType" }, "next": { "fno": "06130292", "articleId": "12OmNzTYC7U", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2004/2128/2/212820525", "title": "Color Texture Signatures for Art-Paintings vs. Scene-Photographs Based on Human Visual System", "doi": null, "abstractUrl": "/proceedings-article/icpr/2004/212820525/12OmNAIvcXv", "parentPublication": { "id": "proceedings/icpr/2004/2128/2", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iai/2004/8387/0/01300934", "title": "Imaging and rendering of oil paintings using a multi-band camera", "doi": null, "abstractUrl": "/proceedings-article/iai/2004/01300934/12OmNB7tUq4", "parentPublication": { "id": "proceedings/iai/2004/8387/0", "title": "2004 Southwest Symposium on Image Analysis and Interpretation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2009/4442/0/05457689", "title": "Detailed body shapes from flash photographs", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2009/05457689/12OmNBDQbjn", "parentPublication": { "id": "proceedings/iccvw/2009/4442/0", "title": "2009 IEEE 12th International Conference on Computer Vision Workshops, ICCV Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/psivt/2010/4285/0/4285a481", "title": "Depth-based Analyses of Landscape Paintings and Photographs According to Itten's Contrasts", "doi": null, "abstractUrl": "/proceedings-article/psivt/2010/4285a481/12OmNrIJqzy", "parentPublication": { "id": "proceedings/psivt/2010/4285/0", "title": "Image and Video Technology, Pacific-Rim Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cmvit/2017/4993/0/07878716", "title": "Generation of Stereo Oil Paintings from RGBD Images", "doi": null, "abstractUrl": "/proceedings-article/cmvit/2017/07878716/12OmNxT56Bx", "parentPublication": { "id": "proceedings/cmvit/2017/4993/0", "title": "2017 International Conference on Machine Vision and Information Technology (CMVIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cybvis/1996/8058/0/00629470", "title": "Enhancement of sketch contours on paintings infrared photographs by optimal filtering", "doi": null, "abstractUrl": "/proceedings-article/cybvis/1996/00629470/12OmNxwENGV", "parentPublication": { "id": "proceedings/cybvis/1996/8058/0", "title": "Proceedings II Workshop on Cybernetic Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2012/4836/0/4836a013", "title": "An Automatic Rendering Method of Line Strokes for Chinese Landscape Painting", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2012/4836a013/12OmNy3RRF5", "parentPublication": { "id": "proceedings/icvrv/2012/4836/0", "title": "2012 International Conference on Virtual Reality and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis/2014/4860/0/06912134", "title": "Automatically generating abstract paintings in Malevich Style", "doi": null, "abstractUrl": "/proceedings-article/icis/2014/06912134/12OmNyGbIba", "parentPublication": { "id": "proceedings/icis/2014/4860/0", "title": "2014 IEEE/ACIS 13th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2000/0743/0/07430250", "title": "Creating Abstract Digital Paintings with Painting Camera Technique", "doi": null, "abstractUrl": "/proceedings-article/iv/2000/07430250/12OmNyuy9Km", "parentPublication": { "id": "proceedings/iv/2000/0743/0", "title": "2000 IEEE Conference on Information Visualization. An International Conference on Computer Visualization and Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2003/1900/2/190020305", "title": "Estimating the photorealism of images: Distinguishing paintings from photographs", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2003/190020305/12OmNywxlFW", "parentPublication": { "id": "proceedings/cvpr/2003/1900/2", "title": "2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003. Proceedings.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyoiYVp", "title": "2016 Fourth International Conference on 3D Vision (3DV)", "acronym": "3dv", "groupId": "1800494", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNqFa5pt", "doi": "10.1109/3DV.2016.75", "title": "Learning Camera Viewpoint Using CNN to Improve 3D Body Pose Estimation", "normalizedTitle": "Learning Camera Viewpoint Using CNN to Improve 3D Body Pose Estimation", "abstract": "The objective of this work is to estimate 3D human pose from a single RGB image. Extracting image representations which incorporate both spatial relation of body parts and their relative depth plays an essential role in accurate3D pose reconstruction. In this paper, for the first time, we show that camera viewpoint in combination to 2D joint locations significantly improves 3D pose accuracy without the explicit use of perspective geometry mathematical models. To this end, we train a deep Convolutional Neural Net-work (CNN) to learn categorical camera viewpoint. To make the network robust against clothing and body shape of the subject in the image, we utilized 3D computer rendering to synthesize additional training images. We test our framework on the largest 3D pose estimation bench-mark, Human3.6m, and achieve up to 20% error reduction on standing-pose activities compared to the state-of-the-art approaches that do not use body part segmentation.", "abstracts": [ { "abstractType": "Regular", "content": "The objective of this work is to estimate 3D human pose from a single RGB image. Extracting image representations which incorporate both spatial relation of body parts and their relative depth plays an essential role in accurate3D pose reconstruction. In this paper, for the first time, we show that camera viewpoint in combination to 2D joint locations significantly improves 3D pose accuracy without the explicit use of perspective geometry mathematical models. To this end, we train a deep Convolutional Neural Net-work (CNN) to learn categorical camera viewpoint. To make the network robust against clothing and body shape of the subject in the image, we utilized 3D computer rendering to synthesize additional training images. We test our framework on the largest 3D pose estimation bench-mark, Human3.6m, and achieve up to 20% error reduction on standing-pose activities compared to the state-of-the-art approaches that do not use body part segmentation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The objective of this work is to estimate 3D human pose from a single RGB image. Extracting image representations which incorporate both spatial relation of body parts and their relative depth plays an essential role in accurate3D pose reconstruction. In this paper, for the first time, we show that camera viewpoint in combination to 2D joint locations significantly improves 3D pose accuracy without the explicit use of perspective geometry mathematical models. To this end, we train a deep Convolutional Neural Net-work (CNN) to learn categorical camera viewpoint. To make the network robust against clothing and body shape of the subject in the image, we utilized 3D computer rendering to synthesize additional training images. We test our framework on the largest 3D pose estimation bench-mark, Human3.6m, and achieve up to 20% error reduction on standing-pose activities compared to the state-of-the-art approaches that do not use body part segmentation.", "fno": "5407a685", "keywords": [ "Three Dimensional Displays", "Two Dimensional Displays", "Cameras", "Clothing", "Pose Estimation", "Solid Modeling", "Training", "Camera Viewpoint", "3 D Human Pose Estimation", "Monocular Image", "Convolutional Neural Networks" ], "authors": [ { "affiliation": null, "fullName": "Mona Fathollahi Ghezelghieh", "givenName": "Mona Fathollahi", "surname": "Ghezelghieh", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Rangachar Kasturi", "givenName": "Rangachar", "surname": "Kasturi", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Sudeep Sarkar", "givenName": "Sudeep", "surname": "Sarkar", "__typename": "ArticleAuthorType" } ], "idPrefix": "3dv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2016-10-01T00:00:00", "pubType": "proceedings", "pages": "685-693", "year": "2016", "issn": null, "isbn": "978-1-5090-5407-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "5407a676", "articleId": "12OmNwE9OCb", "__typename": "AdjacentArticleType" }, "next": { "fno": "5407a694", "articleId": "12OmNx0A7Dd", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2016/8851/0/8851e966", "title": "Sparseness Meets Deepness: 3D Human Pose Estimation from Monocular Video", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851e966/12OmNCfjeyy", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": 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{ "proceeding": { "id": "1hJrHq07uw0", "title": "2019 IEEE International Conference on Big Data (Big Data)", "acronym": "big-data", "groupId": "1802964", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1hJshd4qqiI", "doi": "10.1109/BigData47090.2019.9005987", "title": "View Selection in Knot Deformation", "normalizedTitle": "View Selection in Knot Deformation", "abstract": "Extracting good views from a large sequence of visual frames is quite difficult but a very important task across many fields. Fully automatic view selection suffers from high data redundancy and heavy computational cost, thus fails to provide a fast and intuitive visualization. In this paper we address the automatic viewpoint selection problem in the context of 3D knot deformation. After describing viewpoint selection criteria, we detail a brute-force algorithm with a minimal distance alignment method in a way to not only ensure the global best viewpoint but also present a sequence of visually continuous frames. Due to the intensive computation, we implement an efficient extraction method through parallelization. Moreover, we propose a fast and adaptive method to retrieve best viewpoints in real-time. Despite its local searching nature, it is able to generate a set of visually continuous key frames with an interactive rate. All these combine provide insights into 3D knot deformation where the critical changes of the deformation are fully represented.", "abstracts": [ { "abstractType": "Regular", "content": "Extracting good views from a large sequence of visual frames is quite difficult but a very important task across many fields. Fully automatic view selection suffers from high data redundancy and heavy computational cost, thus fails to provide a fast and intuitive visualization. In this paper we address the automatic viewpoint selection problem in the context of 3D knot deformation. After describing viewpoint selection criteria, we detail a brute-force algorithm with a minimal distance alignment method in a way to not only ensure the global best viewpoint but also present a sequence of visually continuous frames. Due to the intensive computation, we implement an efficient extraction method through parallelization. Moreover, we propose a fast and adaptive method to retrieve best viewpoints in real-time. Despite its local searching nature, it is able to generate a set of visually continuous key frames with an interactive rate. All these combine provide insights into 3D knot deformation where the critical changes of the deformation are fully represented.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Extracting good views from a large sequence of visual frames is quite difficult but a very important task across many fields. Fully automatic view selection suffers from high data redundancy and heavy computational cost, thus fails to provide a fast and intuitive visualization. In this paper we address the automatic viewpoint selection problem in the context of 3D knot deformation. After describing viewpoint selection criteria, we detail a brute-force algorithm with a minimal distance alignment method in a way to not only ensure the global best viewpoint but also present a sequence of visually continuous frames. Due to the intensive computation, we implement an efficient extraction method through parallelization. Moreover, we propose a fast and adaptive method to retrieve best viewpoints in real-time. Despite its local searching nature, it is able to generate a set of visually continuous key frames with an interactive rate. All these combine provide insights into 3D knot deformation where the critical changes of the deformation are fully represented.", "fno": "09005987", "keywords": [ "Data Visualisation", "Intuitive Visualization", "Automatic Viewpoint Selection Problem", "Viewpoint Selection Criteria", "Brute Force Algorithm", "Minimal Distance Alignment Method", "Visually Continuous Key Frames", "Automatic View Selection", "Data Redundancy", "3 D Knot Deformation", "Entropy", "Three Dimensional Displays", "Strain", "Visualization", "Two Dimensional Displays", "Solid Modeling", "Mathematical Model", "Visualization", "Best View Selection", "Parallelization" ], "authors": [ { "affiliation": "University of Lousiville,Dept. of Comp Eng.& Comp Sci.,Louisville,USA", "fullName": "Juan Lin", "givenName": "Juan", "surname": "Lin", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Lousiville,Dept. of Comp Eng.& Comp Sci.,Louisville,USA", "fullName": "Hui Zhang", "givenName": "Hui", "surname": "Zhang", "__typename": "ArticleAuthorType" } ], "idPrefix": "big-data", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-12-01T00:00:00", "pubType": "proceedings", "pages": "3365-3372", "year": "2019", "issn": null, "isbn": "978-1-7281-0858-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09006540", "articleId": "1hJsAjmTthC", "__typename": "AdjacentArticleType" }, "next": { "fno": "09006135", "articleId": "1hJs74vqtd6", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iciev/2016/1269/0/07759988", "title": "An efficient approach to find knot region in protein structure", "doi": null, "abstractUrl": "/proceedings-article/iciev/2016/07759988/12OmNBpmDRm", "parentPublication": { "id": "proceedings/iciev/2016/1269/0", "title": "2016 International Conference on Informatics, Electronics and Vision (ICIEV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2017/0457/0/0457f719", "title": "Simultaneous Facial Landmark Detection, Pose and Deformation Estimation Under Facial Occlusion", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2017/0457f719/12OmNx76TF9", "parentPublication": { "id": "proceedings/cvpr/2017/0457/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2018/8425/0/842500a719", "title": "Residual MeshNet: Learning to Deform Meshes for Single-View 3D Reconstruction", "doi": null, "abstractUrl": "/proceedings-article/3dv/2018/842500a719/17D45WwsQ7t", "parentPublication": { "id": "proceedings/3dv/2018/8425/0", "title": "2018 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600b526", "title": "Topologically-Aware Deformation Fields for Single-View 3D Reconstruction", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600b526/1H0Nt2kN3Ms", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2017/2636/0/263600a073", "title": "Surface Flattening Based on Energy Fabric Deformation Model in Garment Design", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2017/263600a073/1ap5xx2ft5e", "parentPublication": { "id": "proceedings/icvrv/2017/2636/0", "title": "2017 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/01/08809843", "title": "DeepOrganNet: On-the-Fly Reconstruction and 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{ "proceeding": { "id": "1m3n9N02qgE", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "acronym": "cvpr", "groupId": "1000147", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1m3nckz7cR2", "doi": "10.1109/CVPR42600.2020.00318", "title": "Novel Object Viewpoint Estimation Through Reconstruction Alignment", "normalizedTitle": "Novel Object Viewpoint Estimation Through Reconstruction Alignment", "abstract": "The goal of this paper is to estimate the viewpoint for a novel object. Standard viewpoint estimation approaches generally fail on this task due to their reliance on a 3D model for alignment or large amounts of class-specific training data and their corresponding canonical pose. We overcome those limitations by learning a reconstruct and align approach. Our key insight is that although we do not have an explicit 3D model or a predefined canonical pose, we can still learn to estimate the object's shape in the viewer's frame and then use an image to provide our reference model or canonical pose. In particular, we propose learning two networks: the first maps images to a 3D geometry-aware feature bottleneck and is trained via an image-to-image translation loss; the second learns whether two instances of features are aligned. At test time, our model finds the relative transformation that best aligns the bottleneck features of our test image to a reference image. We evaluate our method on novel object viewpoint estimation by generalizing across different datasets, analyzing the impact of our different modules, and providing a qualitative analysis of the learned features to identify what representation is being learnt for alignment.", "abstracts": [ { "abstractType": "Regular", "content": "The goal of this paper is to estimate the viewpoint for a novel object. Standard viewpoint estimation approaches generally fail on this task due to their reliance on a 3D model for alignment or large amounts of class-specific training data and their corresponding canonical pose. We overcome those limitations by learning a reconstruct and align approach. Our key insight is that although we do not have an explicit 3D model or a predefined canonical pose, we can still learn to estimate the object's shape in the viewer's frame and then use an image to provide our reference model or canonical pose. In particular, we propose learning two networks: the first maps images to a 3D geometry-aware feature bottleneck and is trained via an image-to-image translation loss; the second learns whether two instances of features are aligned. At test time, our model finds the relative transformation that best aligns the bottleneck features of our test image to a reference image. We evaluate our method on novel object viewpoint estimation by generalizing across different datasets, analyzing the impact of our different modules, and providing a qualitative analysis of the learned features to identify what representation is being learnt for alignment.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The goal of this paper is to estimate the viewpoint for a novel object. Standard viewpoint estimation approaches generally fail on this task due to their reliance on a 3D model for alignment or large amounts of class-specific training data and their corresponding canonical pose. We overcome those limitations by learning a reconstruct and align approach. Our key insight is that although we do not have an explicit 3D model or a predefined canonical pose, we can still learn to estimate the object's shape in the viewer's frame and then use an image to provide our reference model or canonical pose. In particular, we propose learning two networks: the first maps images to a 3D geometry-aware feature bottleneck and is trained via an image-to-image translation loss; the second learns whether two instances of features are aligned. At test time, our model finds the relative transformation that best aligns the bottleneck features of our test image to a reference image. We evaluate our method on novel object viewpoint estimation by generalizing across different datasets, analyzing the impact of our different modules, and providing a qualitative analysis of the learned features to identify what representation is being learnt for alignment.", "fno": "716800d110", "keywords": [ "Geometry", "Image Reconstruction", "Image Representation", "Learning Artificial Intelligence", "Pose Estimation", "Solid Modelling", "Reconstruction Alignment", "Image To Image Translation", "Reference Image", "Object Viewpoint Estimation", "Predefined Canonical Pose", "Viewpoint Estimation Approach", "3 D Model", "3 D Geometry Aware Feature Bottleneck", "Three Dimensional Displays", "Solid Modeling", "Shape", "Two Dimensional Displays", "Estimation", "Image Reconstruction", "Task Analysis" ], "authors": [ { "affiliation": "University of Michigan", "fullName": "Mohamed El Banani", "givenName": "Mohamed", "surname": "El Banani", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Michigan", "fullName": "Jason J. Corso", "givenName": "Jason J.", "surname": "Corso", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Michigan", "fullName": "David F. Fouhey", "givenName": "David F.", "surname": "Fouhey", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-06-01T00:00:00", "pubType": "proceedings", "pages": "3110-3119", "year": "2020", "issn": null, "isbn": "978-1-7281-7168-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "716800d100", "articleId": "1m3nHazpMEE", "__typename": "AdjacentArticleType" }, "next": { "fno": "716800d120", "articleId": "1m3nXhUeoH6", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/fg/2018/2335/0/233501a210", "title": "Face Alignment across Large Pose via MT-CNN Based 3D Shape Reconstruction", "doi": null, "abstractUrl": "/proceedings-article/fg/2018/233501a210/12OmNAlvHQI", "parentPublication": { "id": "proceedings/fg/2018/2335/0", "title": "2018 13th IEEE International Conference on Automatic Face & Gesture Recognition (FG 2018)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2016/5407/0/5407a685", "title": "Learning Camera Viewpoint Using CNN to Improve 3D Body Pose Estimation", "doi": null, "abstractUrl": "/proceedings-article/3dv/2016/5407a685/12OmNqFa5pt", "parentPublication": { "id": "proceedings/3dv/2016/5407/0", "title": "2016 Fourth International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032a057", "title": "Rethinking Reprojection: Closing the Loop for Pose-Aware Shape Reconstruction from a Single Image", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032a057/12OmNwwd2Id", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2017/2937/0/2937a169", "title": "Towards Efficient 3D Pose Retrieval and Reconstruction from 2D Landmarks", "doi": null, "abstractUrl": "/proceedings-article/ism/2017/2937a169/12OmNyS6RK2", "parentPublication": { "id": "proceedings/ism/2017/2937/0", "title": "2017 IEEE International Symposium on Multimedia (ISM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08405559", "title": "Viewpoint Assessment and Recommendation for Photographing Architectures", "doi": null, "abstractUrl": "/journal/tg/2019/08/08405559/13rRUxBa56d", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2018/09/08031057", "title": "Viewpoint-Consistent 3D Face Alignment", "doi": null, "abstractUrl": "/journal/tp/2018/09/08031057/13rRUxcbnDR", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2020/03/08571265", "title": "Joint Face Alignment and 3D Face Reconstruction with Application to Face Recognition", "doi": null, "abstractUrl": "/journal/tp/2020/03/08571265/17D45WnnFYh", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2019/5023/0/502300d082", "title": "The 2nd 3D Face Alignment in the Wild Challenge (3DFAW-Video): Dense Reconstruction From Video", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2019/502300d082/1i5muuh7S6s", "parentPublication": { "id": "proceedings/iccvw/2019/5023/0", "title": "2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800a100", "title": "ActiveMoCap: Optimized Viewpoint Selection for Active Human Motion Capture", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800a100/1m3nyyyPkXu", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2020/8128/0/812800a160", "title": "A Divide et Impera Approach for 3D Shape Reconstruction from Multiple Views", "doi": null, "abstractUrl": "/proceedings-article/3dv/2020/812800a160/1qyxmn8qXOE", "parentPublication": { "id": "proceedings/3dv/2020/8128/0", "title": "2020 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }