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"doi": "10.1109/SITIS57111.2022.00094",
"title": "Cognitive-bias-induced differences in the perceived video quality of rugged and conventional smartphones",
"normalizedTitle": "Cognitive-bias-induced differences in the perceived video quality of rugged and conventional smartphones",
"abstract": "In the global smartphone market, several smaller segments exist, servicing the specific needs of their target audience, incorporating various special features into newer models. One such segment is the rugged smartphone market, which is growing rapidly and is expected to continue its growth because of the benefits of this kind of device. Rugged phones tend to be waterproof, shockproof and more durable in general, and they also have a longer battery life. All of these are attractive features for the vast majority of users. The latest releases of such smartphones are actually starting to compete with their conventional counterparts in imaging capabilities, as well as display resolution. As the manufacturers release new models, they inevitably promote qualities that reflect excellence in terms of ruggedness. However, such promotion may, in fact, lead to preconceptions regarding other features. In essence, some may think that if a smartphone is durable, then it must mean that it evidently has an inferior camera system and display. In this paper, the effect of such cognitive bias is investigated. The paper presents three series of subjective tests, studying how preconception-induced cognitive bias alters the perceived video quality of rugged smartphones. In the first experiment, we compare the video recording and visualization capabilities of a rugged smartphone to conventional smartphones. However, in order to examine the impact of cognitive bias, the same videos are shown on all devices. In the second experiment, as a means of narrowing down quality assessment to the cameras of the smartphones, the videos are shown on a computer. Similarly to the first experiment, all videos were recorded by the same rugged smartphone; however, prior to each visual stimulus, the videos were presented as having been captured by the different devices. The third experiment follows the methodology of the second one, but it is carried out on a smartphone with a screen size smaller than that of the rugged and the conventional smartphones in the first experiment, in order to consider the influence of screen size. Additionally, a ground truth test without the induction of cognitive bias is performed to serve as a base for distortion impact comparison, and the source contents are validated by a separate subjective test.",
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"content": "In the global smartphone market, several smaller segments exist, servicing the specific needs of their target audience, incorporating various special features into newer models. One such segment is the rugged smartphone market, which is growing rapidly and is expected to continue its growth because of the benefits of this kind of device. Rugged phones tend to be waterproof, shockproof and more durable in general, and they also have a longer battery life. All of these are attractive features for the vast majority of users. The latest releases of such smartphones are actually starting to compete with their conventional counterparts in imaging capabilities, as well as display resolution. As the manufacturers release new models, they inevitably promote qualities that reflect excellence in terms of ruggedness. However, such promotion may, in fact, lead to preconceptions regarding other features. In essence, some may think that if a smartphone is durable, then it must mean that it evidently has an inferior camera system and display. In this paper, the effect of such cognitive bias is investigated. The paper presents three series of subjective tests, studying how preconception-induced cognitive bias alters the perceived video quality of rugged smartphones. In the first experiment, we compare the video recording and visualization capabilities of a rugged smartphone to conventional smartphones. However, in order to examine the impact of cognitive bias, the same videos are shown on all devices. In the second experiment, as a means of narrowing down quality assessment to the cameras of the smartphones, the videos are shown on a computer. Similarly to the first experiment, all videos were recorded by the same rugged smartphone; however, prior to each visual stimulus, the videos were presented as having been captured by the different devices. The third experiment follows the methodology of the second one, but it is carried out on a smartphone with a screen size smaller than that of the rugged and the conventional smartphones in the first experiment, in order to consider the influence of screen size. Additionally, a ground truth test without the induction of cognitive bias is performed to serve as a base for distortion impact comparison, and the source contents are validated by a separate subjective test.",
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"normalizedAbstract": "In the global smartphone market, several smaller segments exist, servicing the specific needs of their target audience, incorporating various special features into newer models. One such segment is the rugged smartphone market, which is growing rapidly and is expected to continue its growth because of the benefits of this kind of device. Rugged phones tend to be waterproof, shockproof and more durable in general, and they also have a longer battery life. All of these are attractive features for the vast majority of users. The latest releases of such smartphones are actually starting to compete with their conventional counterparts in imaging capabilities, as well as display resolution. As the manufacturers release new models, they inevitably promote qualities that reflect excellence in terms of ruggedness. However, such promotion may, in fact, lead to preconceptions regarding other features. In essence, some may think that if a smartphone is durable, then it must mean that it evidently has an inferior camera system and display. In this paper, the effect of such cognitive bias is investigated. The paper presents three series of subjective tests, studying how preconception-induced cognitive bias alters the perceived video quality of rugged smartphones. In the first experiment, we compare the video recording and visualization capabilities of a rugged smartphone to conventional smartphones. However, in order to examine the impact of cognitive bias, the same videos are shown on all devices. In the second experiment, as a means of narrowing down quality assessment to the cameras of the smartphones, the videos are shown on a computer. Similarly to the first experiment, all videos were recorded by the same rugged smartphone; however, prior to each visual stimulus, the videos were presented as having been captured by the different devices. The third experiment follows the methodology of the second one, but it is carried out on a smartphone with a screen size smaller than that of the rugged and the conventional smartphones in the first experiment, in order to consider the influence of screen size. Additionally, a ground truth test without the induction of cognitive bias is performed to serve as a base for distortion impact comparison, and the source contents are validated by a separate subjective test.",
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"Mobile Computing",
"Smart Phones",
"Video Recording",
"Cognitive Bias Induced Differences",
"Conventional Smartphones",
"Global Smartphone Market",
"Inferior Camera System",
"Perceived Video Quality",
"Preconception Induced Cognitive Bias",
"Rugged Phones",
"Rugged Smartphone Market",
"Video Recording",
"Visualization Capabilities",
"Visualization",
"Image Resolution",
"Atmospheric Measurements",
"Cameras",
"Particle Measurements",
"Distortion",
"Quality Assessment",
"Cognitive Bias",
"Rugged Smartphone",
"Perceived Quality",
"Quality Of Experience"
],
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"affiliation": "Budapest University of Technology and Economics,Budapest,Hungary",
"fullName": "Fanni Geyer",
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"fullName": "Vince A. Szakal",
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{
"affiliation": "Budapest University of Technology and Economics,Budapest,Hungary",
"fullName": "Peter A. Kara",
"givenName": "Peter A.",
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{
"affiliation": "Sigma Technology,Budapest,Hungary",
"fullName": "Aniko Simon",
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"title": "Objective Quality Assessment Method for Stereoscopic Image Retargeting",
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"abstract": "The popularity and variety of stereoscopic display devices have led to the need for stereoscopic image retargeting (SIR). Evaluating the quality of retargeted stereoscopic images objectively has become of great importance for optimizing the retargeting operation. The previous works have leveraged 2D image retargeting quality assessment methods to address this issue. However, these methods cannot effectively detect image structure distortion, which is a crucial factor for quality degradation of retargeted stereoscopic images. In this paper, we first propose a novel triangulation-based method to effectively represent the structure distortion and image quality. And then we further evaluate the retargeted stereoscopic images from the perspective of image quality, depth perception and visual comfort. Experimental results demonstrate that our method outperforms the state-of-the-art methods in the consistency level of the predicted scores with subjective scores.",
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"abstract": "Movie ratings and reviews at sites such as IMDb or Amazon are commonly used by moviegoers to decide which movie to watch or buy next. Currently, moviegoers base their decisions as to which movie to watch by looking at the ratings of movies as well as reading some of the reviews at IMDb or Amazon. This paper argues that there is a better way: reviewers movie scores and reviews can be analyzed with respect to their emotion content, aggregated and projected onto a movie, resulting in an emotion map for a movie. One can then make a decision on which movie to watch next by selecting those movies having emotion maps with certain emotion map patterns desirable for him/her. This paper is a first step towards the above-listed scenario.",
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"content": "This paper compares efficiency of two and three-dimensional visualization techniques which are developed for representation of spatial content of an urban historic site. The aim of this paper is to measure users' perception regarding the performance of these visualization techniques. Methodology is based on a questionnaire which is gathering the user's responses regarding comprehension and perception level of the case area's characteristics. The case study, which was held in Zeyrek urban historic site, comprises the application of 2D and 3D figures and schemes in order to represent the site characteristics, survey and analysis and proposals. As the fundamental finding of the study, it is concluded that spatial attributes and characteristics in 3D urban models are better defined than in 2D mapping technique. The study indicates that orientation sense of users and cognition of the townscape characteristics are the most prominent components of 3D urban model, generated within this case study.",
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"abstract": "The problem of multi-point visibility is an important part in terrain visibility analysis. It is widely used in military, urban planning, protection of endangered animal and other fields. Siting observer point is a kind of multi-point viewshed problem. It is generally abstracted as selecting the least number of viewpoints on a given terrain to maximize the joint viewshed covered by them. A candidate viewpoint filtering method proposed by Wang et al. to effectively solve this problem, includes k-means clustering of candidate viewpoints, calculation of contribution degree of each viewpoint, and ranking of viewpoints on contribution in each cluster. But this method is very time-consuming. Therefore, this paper adopts the MPI parallel program framework to implement the parallelization for the k-means algorithm, and uses OpenMP to realize the parallelization of the ranking process of view contribution of candidate viewpoints and the calculation process of view contribution of each viewpoint. The experimental results show that our parallelization scheme of viewpoint filtering can greatly reduce the calculation time and improve the efficiency of the algorithm.",
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"abstract": "With the deepening of urbanization, more and more people begin to pay attention to urban planning. Among them, the spatial and temporal dynamic evaluation and analysis of the implementation of urban planning has become an important part of the planning work, which has attracted people's attention. In order to ensure that the development of the city in the construction process conforms to the objective laws, it is necessary to demonstrate and evaluate the planning contents to ensure the rationality of the planning contents. Through time and space dynamic evaluation, we can reexamine the advantages and disadvantages of urban planning, so as to better improve urban infrastructure construction. Geographic Information System (GIS) can ensure that the basic data are detailed, reliable and accurate, and greatly improve the scientificity of planning and design. The city is the place where people live. The environmental level of the city directly affects people's health. Therefore, we should pay attention to the overall development in the construction of the city. This paper analyzes the spatial-temporal dynamic evaluation of urban planning based on GIS, hoping to further improve the scientificity and rationality of urban planning in China.",
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"content": "With the deepening of urbanization, more and more people begin to pay attention to urban planning. Among them, the spatial and temporal dynamic evaluation and analysis of the implementation of urban planning has become an important part of the planning work, which has attracted people's attention. In order to ensure that the development of the city in the construction process conforms to the objective laws, it is necessary to demonstrate and evaluate the planning contents to ensure the rationality of the planning contents. Through time and space dynamic evaluation, we can reexamine the advantages and disadvantages of urban planning, so as to better improve urban infrastructure construction. Geographic Information System (GIS) can ensure that the basic data are detailed, reliable and accurate, and greatly improve the scientificity of planning and design. The city is the place where people live. The environmental level of the city directly affects people's health. Therefore, we should pay attention to the overall development in the construction of the city. This paper analyzes the spatial-temporal dynamic evaluation of urban planning based on GIS, hoping to further improve the scientificity and rationality of urban planning in China.",
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"affiliation": "Hebei University of Technology,Tianjin,China,300132",
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"abstract": "With the development of social economy, the development of underground space has become an inevitable trend of development. Urban underground space has a certain promotion effect on the ecological environment. The requirements of the new engineering technology environment have increased, and new materials in the development of underground space must undergo more severe tests. Therefore, green materials, self-healing materials and biological materials will play a vital role in the future development of urban underground space.",
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"title": "International Symposium on Wearable Computers (ISWC) 2010",
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"abstract": "Development of conductive yarns have accelerated the natural integration of wearable computers into garments. However, the application to various types of clothing needs to be explored individually. A hoodie is one type of clothing that may be suited to interact with the head. For its operation, it is important to know when a user has put the hood on the head, or has taken it off the head. We introduce a hoodie that can automatically recognize the hood's position, not by equipping it with a dedicated sensing hardware, but by utilizing a conductive yarn based network that is built into the hoodie. Fabric Serial Bus (FSB) protocol is used to detect the change of electrical characteristic on the communication yarn, when the hood position changes.",
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"content": "Development of conductive yarns have accelerated the natural integration of wearable computers into garments. However, the application to various types of clothing needs to be explored individually. A hoodie is one type of clothing that may be suited to interact with the head. For its operation, it is important to know when a user has put the hood on the head, or has taken it off the head. We introduce a hoodie that can automatically recognize the hood's position, not by equipping it with a dedicated sensing hardware, but by utilizing a conductive yarn based network that is built into the hoodie. Fabric Serial Bus (FSB) protocol is used to detect the change of electrical characteristic on the communication yarn, when the hood position changes.",
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{
"affiliation": "Wearable Computing Research Team, Electronics and Telecommunications Research Institute, Korea",
"fullName": "John Sunwoo",
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"affiliation": "Wearable Computing Research Team, Electronics and Telecommunications Research Institute, Korea",
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"affiliation": "Wearable Computing Research Team, Electronics and Telecommunications Research Institute, Korea",
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"affiliation": "Wearable Computing Research Team, Electronics and Telecommunications Research Institute, Korea",
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"proceeding": {
"id": "12OmNxbW4P1",
"title": "Biometrics and Kansei Engineering, International Conference on",
"acronym": "icbake",
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"article": {
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"doi": "10.1109/ICBAKE.2009.41",
"title": "Comfort Evaluation of T-shirt Type Underwear Made of Spun Silk Yarn",
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"abstract": "The purpose of this study is to clarify the characteristics concerning comfortable clothes of T-shirts with the knitted fabric made of spun silk yarn, in order to develop a comfortable T-shirts made of spun silk yarn.The underwear is clothes that touch the skin directly. Therefore, stimulation according to physical characteristics of the underwear has a big physiological, psychological influence on human. Requirements of comfortable underwear are the following features.The touch sensation is to be soft. The clothing compression doesn't become tightening for the human body. The climate in clothes doesn't get stuffy easily.There is few research reports about evaluation of clothing comfort of silk fabric, though silk fabric is well-known as an excellent cloth that has material characteristics to fit human's health. We measured physical properties of three knitted fabric(spun silk yarn, raw silk(filament), cotton), tactile feeling, and physiological responses and investigated the evaluation of clothing comfort from their interrelation. Consequently, as for the shirt of the spun silk yarn, we demonstrated experimentally that it has excellent characteristics as the underwear from the viewpoint of the physiological and psychological clothing comfort. With experimental study of the autonomic nerve activity, we confirmed that the shirt of the spun silk yarn afford the thermo physiological comfort feeling to human although there was a problem in the touch compared with the cotton shirt. We obtained the conclusion that the underwear of the spun silk yarn was the best for clothes at the summer time.",
"abstracts": [
{
"abstractType": "Regular",
"content": "The purpose of this study is to clarify the characteristics concerning comfortable clothes of T-shirts with the knitted fabric made of spun silk yarn, in order to develop a comfortable T-shirts made of spun silk yarn.The underwear is clothes that touch the skin directly. Therefore, stimulation according to physical characteristics of the underwear has a big physiological, psychological influence on human. Requirements of comfortable underwear are the following features.The touch sensation is to be soft. The clothing compression doesn't become tightening for the human body. The climate in clothes doesn't get stuffy easily.There is few research reports about evaluation of clothing comfort of silk fabric, though silk fabric is well-known as an excellent cloth that has material characteristics to fit human's health. We measured physical properties of three knitted fabric(spun silk yarn, raw silk(filament), cotton), tactile feeling, and physiological responses and investigated the evaluation of clothing comfort from their interrelation. Consequently, as for the shirt of the spun silk yarn, we demonstrated experimentally that it has excellent characteristics as the underwear from the viewpoint of the physiological and psychological clothing comfort. With experimental study of the autonomic nerve activity, we confirmed that the shirt of the spun silk yarn afford the thermo physiological comfort feeling to human although there was a problem in the touch compared with the cotton shirt. We obtained the conclusion that the underwear of the spun silk yarn was the best for clothes at the summer time.",
"__typename": "ArticleAbstractType"
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"abstract": "The emerging potential of augmented reality (AR) to improve 3D medical image visualization for diagnosis, by immersing the user into 3D morphology is further enhanced with the advent of wireless head-mounted displays (HMD). Such information-immersive capabilities may also enhance planning and visualization of interventional procedures. To this end, we introduce a computational platform to generate an augmented reality holographic scene that fuses pre-operative magnetic resonance imaging (MRI) sets, segmented anatomical structures, and an actuated model of an interventional robot for performing MRI-guided and robot-assisted interventions. The interface enables the operator to manipulate the presented images and rendered structures using voice and gestures, as well as to robot control. The software uses forbidden-region virtual fixtures that alerts the operator of collisions with vital structures. The platform was tested with a HoloLens HMD in silico. To address the limited computational power of the HMD, we deployed the platform on a desktop PC with two-way communication to the HMD. Operation studies demonstrated the functionality and underscored the importance of interface customization to fit a particular operator and/or procedure, as well as the need for on-site studies to assess its merit in the clinical realm.",
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"abstract": "This paper presents a novel method for the visualization of 3D spatial sounds in Virtual Reality (VR) for Deaf and Hard-of-Hearing (DHH) people. Our method enhances traditional VR devices with additional haptic and visual feedback, which aids spatial sound localization. The proposed system automatically analyses 3D sound from VR application, and it indicates the direction of sound sources to a user by two Vibro-motors and two Light-Emitting Diodes (LEDs). The benefit of automatic sound analysis is that our method can be used in any VR application without modifying the application itself. We evaluated the proposed method for 3D spatial sound visualization in a user study. Additionally, the conducted user study investigated which condition (corresponding to different senses) leads to faster performance in 3D sound localization task. For this purpose, we compared three conditions: haptic feedback only, LED feedback only, combined haptic and LED feedback. Our study results suggest that DHH participants could complete sound-related VR tasks significantly faster using LED and haptic+LED conditions in comparison to only haptic feedback. The presented method for spatial sound visualization can be directly used to enhance VR applications for use by DHH persons, and the results of our user study can serve as guidelines for the future design of accessible VR systems.",
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"abstract": "The multidimensional diffusion model for computer animation of diffuse ink painting opens up a new dimension in painting. In diffuse painting final image is a result of ink diffusion in absorbent paper. A straight-forward diffusion model however is unable to provide very specific features of real diffuse painting. In particular, it can not explain the appearance of certain singularities in intensity of color in the image which are very important features of diffuse ink painting. In our previous work, a model based on physical analysis of paper structure was proposed. Although this model provided an adequate simulation of many diffuse ink painting properties, it was still insufficient to explain the singularities of intensity distribution precisely. Now we solve this problem. A multidimensional diffusion model which we propose proves to provide exactly the same intensity distribution as in real images. The method was applied to animate ink diffusion 'Nijimi' of traditional Japanese ink painting 'Sumie'.",
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"title": "Error diffusion with ink reduction for high quality and high resolution ink jet printing",
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"abstract": "This paper describes a new error diffusion technique with an ink reduction model to achieve high quality and high resolution (600 dpi and above) ink jet printing. Variable-sized error filters are designed in the ink reduction model to prevent ink overflow on media and also to maintain smooth halftone microstructures without worm-like artifacts. Experimental results are shown to show the effectiveness of the technique.",
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"content": "This paper describes a new error diffusion technique with an ink reduction model to achieve high quality and high resolution (600 dpi and above) ink jet printing. Variable-sized error filters are designed in the ink reduction model to prevent ink overflow on media and also to maintain smooth halftone microstructures without worm-like artifacts. Experimental results are shown to show the effectiveness of the technique.",
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"title": "Effective Color Ink Diffusion Synthesis",
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"abstract": "Our previous work proposed a non-stroke, image- based rendering algorithm for automatically synthesiz- ing a reference image with color ink diffusion style [1]. However, our previous work also showed drawbacks of \"color shifting\" and \"detail missing.\" In this paper, we present a new and effective color ink diffusion syn- thesis (ECIDS) algorithm. In particular, we propose a new Kubelka-Munk equation (SK-M) to properly mix pigment color. This new equation produces a resultant image that has a tone visually similar to the reference image. In addition, we present a new overlapping equation (NOL) to properly overlap deposit layer with diffusion layer. Thus, the resultant image can show more ink diffusion details than our previous work. Ex- perimental results demonstrate that this new algorithm can effectively produce visually pleasing results better than our previous work.",
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"content": "Our previous work proposed a non-stroke, image- based rendering algorithm for automatically synthesiz- ing a reference image with color ink diffusion style [1]. However, our previous work also showed drawbacks of \"color shifting\" and \"detail missing.\" In this paper, we present a new and effective color ink diffusion syn- thesis (ECIDS) algorithm. In particular, we propose a new Kubelka-Munk equation (SK-M) to properly mix pigment color. This new equation produces a resultant image that has a tone visually similar to the reference image. In addition, we present a new overlapping equation (NOL) to properly overlap deposit layer with diffusion layer. Thus, the resultant image can show more ink diffusion details than our previous work. Ex- perimental results demonstrate that this new algorithm can effectively produce visually pleasing results better than our previous work.",
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"title": "Oriental Color Ink Rendering for Landscape",
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"abstract": "Researchers of oriental color ink painting have concentrated on physical models such as brushes; papers, and ink diffusion. These models can be efjective when painter depict a painting by tablet pen. Abstraction is main notion of oriental color ink painting. More than thousand years, oriental color ink painter uses this notion, for representing their feelings. lf a painter has poor skill to use tablet pen or drawing ability; result should be not satisfied. In this paper, we propose an interactive painting method for oriental color ink painting. We use a computational approach to abstract landscape image and reproduce a painting by oriental color ink painting method. The reason why we use landscape image, landscape painting is a major theme of oriental ink painting.",
"abstracts": [
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"content": "Researchers of oriental color ink painting have concentrated on physical models such as brushes; papers, and ink diffusion. These models can be efjective when painter depict a painting by tablet pen. Abstraction is main notion of oriental color ink painting. More than thousand years, oriental color ink painter uses this notion, for representing their feelings. lf a painter has poor skill to use tablet pen or drawing ability; result should be not satisfied. In this paper, we propose an interactive painting method for oriental color ink painting. We use a computational approach to abstract landscape image and reproduce a painting by oriental color ink painting method. The reason why we use landscape image, landscape painting is a major theme of oriental ink painting.",
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"normalizedAbstract": "Researchers of oriental color ink painting have concentrated on physical models such as brushes; papers, and ink diffusion. These models can be efjective when painter depict a painting by tablet pen. Abstraction is main notion of oriental color ink painting. More than thousand years, oriental color ink painter uses this notion, for representing their feelings. lf a painter has poor skill to use tablet pen or drawing ability; result should be not satisfied. In this paper, we propose an interactive painting method for oriental color ink painting. We use a computational approach to abstract landscape image and reproduce a painting by oriental color ink painting method. The reason why we use landscape image, landscape painting is a major theme of oriental ink painting.",
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"title": "Physical Modeling of \"Xuan\" Paper in the Simulation of Chinese Ink-Wash Drawing",
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"abstract": "In order to simulate the typical artistic effects of Chinese Ink-Wash Drawing, a new simulation approach based on physical modeling is presented. A controllable physical paper model is built to imitate the real fibre mesh of \"Xuan\", based on which the simulation system perfectly achieves the effectsimulating of Chinese Ink-Wash Drawing. As the basic modeling unit, we first propose the concept of paper cell, by pass simulating the random fibre distribution of \"Xuan\", this approach successfully simulated the \"particle phenomenon\" and the irregular diffusion edge. The experiment results indicate that the physical paper model can simulate many different kinds of \"Xuan\" by controlling parameters such as density, water-absorbability and texture, so very natural and similar-to-real simulation effects are achieved.",
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"content": "In order to simulate the typical artistic effects of Chinese Ink-Wash Drawing, a new simulation approach based on physical modeling is presented. A controllable physical paper model is built to imitate the real fibre mesh of \"Xuan\", based on which the simulation system perfectly achieves the effectsimulating of Chinese Ink-Wash Drawing. As the basic modeling unit, we first propose the concept of paper cell, by pass simulating the random fibre distribution of \"Xuan\", this approach successfully simulated the \"particle phenomenon\" and the irregular diffusion edge. The experiment results indicate that the physical paper model can simulate many different kinds of \"Xuan\" by controlling parameters such as density, water-absorbability and texture, so very natural and similar-to-real simulation effects are achieved.",
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"normalizedAbstract": "In order to simulate the typical artistic effects of Chinese Ink-Wash Drawing, a new simulation approach based on physical modeling is presented. A controllable physical paper model is built to imitate the real fibre mesh of \"Xuan\", based on which the simulation system perfectly achieves the effectsimulating of Chinese Ink-Wash Drawing. As the basic modeling unit, we first propose the concept of paper cell, by pass simulating the random fibre distribution of \"Xuan\", this approach successfully simulated the \"particle phenomenon\" and the irregular diffusion edge. The experiment results indicate that the physical paper model can simulate many different kinds of \"Xuan\" by controlling parameters such as density, water-absorbability and texture, so very natural and similar-to-real simulation effects are achieved.",
"fno": "23920317",
"keywords": [
"The Simulation Of Chinese Ink Wash Drawing",
"Physical Modeling",
"Ink Diffusion"
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{
"affiliation": "Tianjin University",
"fullName": "Mei-jun Sun",
"givenName": "Mei-jun",
"surname": "Sun",
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{
"affiliation": "Tianjin University",
"fullName": "Ji-zhou Sun",
"givenName": "Ji-zhou",
"surname": "Sun",
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{
"affiliation": "Tianjin University",
"fullName": "Bin Yun",
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"title": "A Method for Ink-Wash Painting Rendering for 3D Scenes",
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"abstract": "This paper implements a method of rendering 3D scenes containing the elements such as mountains, fog atmosphere and water into ink-wash painting style. In our method, we simulated the texture of Xuan paper and Juan by procedure and extracted feature lines from the mountain models based on curvature. We also added fog atmosphere and water wave effects to make a fuller scene. Besides, we used an empirical ink diffusion model with the background texture representing the absorption capacity of the canvas to simulate the diffusion of ink and achieved the whole process of 3D ink-wash rendering. Compared with previous works, we utilized both 3D rendering and 2D image processing knowledge and finally achieved a more complete rendering process automatically transferring the 3D scenes into landscape paintings with better visual effects.",
"abstracts": [
{
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"content": "This paper implements a method of rendering 3D scenes containing the elements such as mountains, fog atmosphere and water into ink-wash painting style. In our method, we simulated the texture of Xuan paper and Juan by procedure and extracted feature lines from the mountain models based on curvature. We also added fog atmosphere and water wave effects to make a fuller scene. Besides, we used an empirical ink diffusion model with the background texture representing the absorption capacity of the canvas to simulate the diffusion of ink and achieved the whole process of 3D ink-wash rendering. Compared with previous works, we utilized both 3D rendering and 2D image processing knowledge and finally achieved a more complete rendering process automatically transferring the 3D scenes into landscape paintings with better visual effects.",
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"normalizedAbstract": "This paper implements a method of rendering 3D scenes containing the elements such as mountains, fog atmosphere and water into ink-wash painting style. In our method, we simulated the texture of Xuan paper and Juan by procedure and extracted feature lines from the mountain models based on curvature. We also added fog atmosphere and water wave effects to make a fuller scene. Besides, we used an empirical ink diffusion model with the background texture representing the absorption capacity of the canvas to simulate the diffusion of ink and achieved the whole process of 3D ink-wash rendering. Compared with previous works, we utilized both 3D rendering and 2D image processing knowledge and finally achieved a more complete rendering process automatically transferring the 3D scenes into landscape paintings with better visual effects.",
"fno": "761600a205",
"keywords": [
"Feature Extraction",
"Image Texture",
"Rendering Computer Graphics",
"Fog Atmosphere",
"Ink Wash Painting Style",
"Feature Lines",
"Mountain Models",
"Water",
"Empirical Ink Diffusion Model",
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"Ink",
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"Three Dimensional Displays",
"Color",
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"Absorption",
"Ink Wash Painting Rendering",
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"Empirical Ink Diffusion Model",
"3 D Scenes"
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"affiliation": null,
"fullName": "Jie Wang",
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"affiliation": null,
"fullName": "Yinghua Shen",
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"affiliation": null,
"fullName": "Wanying Ding",
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"title": "A Practical Electronic Voting Protocol Based upon Oblivious Signature Scheme",
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"abstract": "Electronic voting is one of the basic applications of cryptographic protocols. A practical and secure electronic voting scheme is proposed in which we use oblivious signature technology to guarantee that the vote getting signed is actually the one of L predetermined candidates. Compared with the protocols that used blind signature technology, it is more useful. Meanwhile, Our scheme meets the requirements of large scale general elections. It has practicality.",
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"content": "Electronic voting is one of the basic applications of cryptographic protocols. A practical and secure electronic voting scheme is proposed in which we use oblivious signature technology to guarantee that the vote getting signed is actually the one of L predetermined candidates. Compared with the protocols that used blind signature technology, it is more useful. Meanwhile, Our scheme meets the requirements of large scale general elections. It has practicality.",
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"abstract": "Oblivious Transfer protocol (OTP) is a paramount important primitive tool in modern cryptography. Essentially, OTP can be used to construct a secure multi-party computation protocol and distributed oblivious transfer protocol (DOTP). DOTP is the general OTP in the distributed setting. Private information retrieval (PIR) and symmetric private information retrieval (SPIR) problems are also analogous to those of the OTP. Due to its importance, the task of constructing efficient and secure OTP has attracted a lot interests. In this paper, a paradigm of OPT protocol and a practical fully-simulatable OTP protocol based on blind GDH (Gap Diffie-Hellman) signature are presented. The proposed schemes can achieve higher efficiency and better security than the popular Malkhi & Sella scheme. The salient property of short signature length of GDH signature scheme enables our proposals applicable to low-bandwidth communication environments.",
"abstracts": [
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"content": "Oblivious Transfer protocol (OTP) is a paramount important primitive tool in modern cryptography. Essentially, OTP can be used to construct a secure multi-party computation protocol and distributed oblivious transfer protocol (DOTP). DOTP is the general OTP in the distributed setting. Private information retrieval (PIR) and symmetric private information retrieval (SPIR) problems are also analogous to those of the OTP. Due to its importance, the task of constructing efficient and secure OTP has attracted a lot interests. In this paper, a paradigm of OPT protocol and a practical fully-simulatable OTP protocol based on blind GDH (Gap Diffie-Hellman) signature are presented. The proposed schemes can achieve higher efficiency and better security than the popular Malkhi & Sella scheme. The salient property of short signature length of GDH signature scheme enables our proposals applicable to low-bandwidth communication environments.",
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"normalizedAbstract": "Oblivious Transfer protocol (OTP) is a paramount important primitive tool in modern cryptography. Essentially, OTP can be used to construct a secure multi-party computation protocol and distributed oblivious transfer protocol (DOTP). DOTP is the general OTP in the distributed setting. Private information retrieval (PIR) and symmetric private information retrieval (SPIR) problems are also analogous to those of the OTP. Due to its importance, the task of constructing efficient and secure OTP has attracted a lot interests. In this paper, a paradigm of OPT protocol and a practical fully-simulatable OTP protocol based on blind GDH (Gap Diffie-Hellman) signature are presented. The proposed schemes can achieve higher efficiency and better security than the popular Malkhi & Sella scheme. The salient property of short signature length of GDH signature scheme enables our proposals applicable to low-bandwidth communication environments.",
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"abstract": "A shape signature is defined as any 1-D function on a shape, which is a compact and concise representation for some essence of the shape. Although a variety of shape signatures are proposed and utilized in shape retrieval and recognition tasks, the existing signatures cannot yet provide entirely satisfactory solutions to describe the shape variations well, especially when significant noise or articulation occurs. Motivated by the fact that electrical charge distributions are almost the same for similar shapes but not vice versa when shapes reach their electrical equilibrium condition, we propose a novel shape signature based on the electrical charge distribution on the shape (ECDS). Compared to other shape descriptors, ECDS is more intuitively and robust, which is computed in a global manner. Furthermore, as well as being invariant to translation, scale and rotation, ECDS is articulation insensitive and therefore exhibits better performance by the introduction of generalized coulomb potentials. This allows it to better match shapes whose parts can move independently, such as scissors. Finally, numerous experiments have done on public databases, demonstrating that ECDS has the above properties and compares well with other shape descriptors in many kinds of shape retrieval and recognition tasks.",
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"abstract": "Image emotion recognition attracts much attention in recent years due to its wide applications. It aims to classify the emotional response of humans, where candidate emotion categories are generally defined by specific psychological theories, such as Ekman's six basic emotions. However, with the development of psychological theories, emotion categories become increasingly diverse, fine-grained, and difficult to collect samples. In this paper, we investigate zero-shot learning (ZSL) problem in the emotion recognition task, which tries to recognize the new unseen emotions. Specifically, we propose a novel affective-structural embedding framework, utilizing mid-level semantic representation, i.e., adjective-noun pairs (ANP) features, to construct an affective embedding space. By doing this, the learned intermediate space can narrow the semantic gap between low-level visual and high-level semantic features. In addition, we introduce an affective adversarial constraint to retain the discriminative capacity of visual features and the affective structural information of semantic features during training process. Our method is evaluated on five widely used affective datasets and the perimental results show the proposed algorithm outperforms the state-of-the-art approaches.",
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"abstract": "Division of Radiological Sciences, Guy's Hospital, London Bridge, London SE1 9RT Medical image registration can provide useful clinical information relating images of the same patient acquired from different modalities, or from serial studies with a single modality. Current algorithms invariably assume that the objects in the images can be treated as a rigid body. In practice, some parts of a patient, usually bony structures, may move as rigid bodies while others may deform. To address this, we have developed a new technique that allows identified objects in the image to move as rigid bodies, while the remainder smoothly deforms. Euclidean distance transforms calculated from the rigid objects are used to weight a linear combination of pre-defined linear transformations, one for each rigid body in the image, and also to form a modified radial basis function. This ensures that the non-linear deformation tends to zero as we move towards the rigid body boundary. The resulting deformation technique is valid in any dimension, subject to the choice of the basis function.We demonstrate this technique in two dimensions on a pattern of rigid square structures to simulate the vertebral bodies of the spine, and on sagittal magnetic resonance images collected from a volunteer.",
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"content": "Division of Radiological Sciences, Guy's Hospital, London Bridge, London SE1 9RT Medical image registration can provide useful clinical information relating images of the same patient acquired from different modalities, or from serial studies with a single modality. Current algorithms invariably assume that the objects in the images can be treated as a rigid body. In practice, some parts of a patient, usually bony structures, may move as rigid bodies while others may deform. To address this, we have developed a new technique that allows identified objects in the image to move as rigid bodies, while the remainder smoothly deforms. Euclidean distance transforms calculated from the rigid objects are used to weight a linear combination of pre-defined linear transformations, one for each rigid body in the image, and also to form a modified radial basis function. This ensures that the non-linear deformation tends to zero as we move towards the rigid body boundary. The resulting deformation technique is valid in any dimension, subject to the choice of the basis function.We demonstrate this technique in two dimensions on a pattern of rigid square structures to simulate the vertebral bodies of the spine, and on sagittal magnetic resonance images collected from a volunteer.",
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"normalizedAbstract": "Division of Radiological Sciences, Guy's Hospital, London Bridge, London SE1 9RT Medical image registration can provide useful clinical information relating images of the same patient acquired from different modalities, or from serial studies with a single modality. Current algorithms invariably assume that the objects in the images can be treated as a rigid body. In practice, some parts of a patient, usually bony structures, may move as rigid bodies while others may deform. To address this, we have developed a new technique that allows identified objects in the image to move as rigid bodies, while the remainder smoothly deforms. Euclidean distance transforms calculated from the rigid objects are used to weight a linear combination of pre-defined linear transformations, one for each rigid body in the image, and also to form a modified radial basis function. This ensures that the non-linear deformation tends to zero as we move towards the rigid body boundary. The resulting deformation technique is valid in any dimension, subject to the choice of the basis function.We demonstrate this technique in two dimensions on a pattern of rigid square structures to simulate the vertebral bodies of the spine, and on sagittal magnetic resonance images collected from a volunteer.",
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"title": "Rigid Body Simulation with Local Fracturing Effects",
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"abstract": "Focusing on the real-time and interactive ability features in the Virtual Reality application, we propose a fracture pattern based on local fracture mechanism. Taking advantage of the experience analysis or the offline computation verified fracture characteristic, we abstract fracture patterns with physical reality and then apply it in pattern matching. The geometry model is constructed by octree allowing users to select local fracture region interactively. Finally, the experimental results show that the pre-fracture works well for the rigid body fracture, and the local fracture enables the interactivity and the visual reliability.",
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"abstract": "Real-time rendering of massively textured urban scenes is still a challenging problem in computer graphics. Texture atlases and the recently-introduced texture arrays have proven to be a powerful tool to accelerate the rendering of such scenes by minimizing the number of texture switches. In this paper we present a perception-based scheme for generating space-optimized texture atlases from 3D scenes with per-polygon textures. Key elements of our approach include the use of perceptual metrics to allocate texture space in accordance to the visual content of each chart, a joint encoding of chart size and position coordinates to provide within-chart tiling support with no space overhead, and a packing strategy achieving full occupancy of the texture atlas. We demonstrate our optimization scheme in the context of real-time navigation through a gigatexel urban model. Our scheme significantly decreases texture memory usage and provides dramatic speed-up factors without noticeable loss in visual quality.",
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"content": "Real-time rendering of massively textured urban scenes is still a challenging problem in computer graphics. Texture atlases and the recently-introduced texture arrays have proven to be a powerful tool to accelerate the rendering of such scenes by minimizing the number of texture switches. In this paper we present a perception-based scheme for generating space-optimized texture atlases from 3D scenes with per-polygon textures. Key elements of our approach include the use of perceptual metrics to allocate texture space in accordance to the visual content of each chart, a joint encoding of chart size and position coordinates to provide within-chart tiling support with no space overhead, and a packing strategy achieving full occupancy of the texture atlas. We demonstrate our optimization scheme in the context of real-time navigation through a gigatexel urban model. Our scheme significantly decreases texture memory usage and provides dramatic speed-up factors without noticeable loss in visual quality.",
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"abstract": "Using Digital Holographic Microscope (DHM) technology — as it alleviates the small depth of focus constraint of the conventional microscopes — the fast screening of large fluid sample volumes becomes achievable. We have developed and built automatic DHM technology based fluid monitoring devices which are able to determine the biological content of water samples. These devices are capable for the detection, segmentation and imaging of sparse, freely floating objects in hundred times larger volumes than counterparts applying conventional microscopy approches. The aimed automatic pattern recognition and object classification requires high quality image reconstructions from the acquired hologram of the objects. To fulfill this task, the precise 3D position determination of the objects is required. This means, proper auto-focusing and object segmentation algorithms has to be applied. We outline the introduced algorithms, which are based on the special, coherent imaging properties of the applied in-line holographic systems. Thanks to the rapid development of the digital computer technology and the application of parallel computing implementations the numercal evaluation of the recorded holograms can be fulfilled close to real time. Using stream processors (graphics processing unit, GPU) it is possible to increase the algorithm speed considerably, without any perceptible reconstruction accuracy loss.",
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"content": "Using Digital Holographic Microscope (DHM) technology — as it alleviates the small depth of focus constraint of the conventional microscopes — the fast screening of large fluid sample volumes becomes achievable. We have developed and built automatic DHM technology based fluid monitoring devices which are able to determine the biological content of water samples. These devices are capable for the detection, segmentation and imaging of sparse, freely floating objects in hundred times larger volumes than counterparts applying conventional microscopy approches. The aimed automatic pattern recognition and object classification requires high quality image reconstructions from the acquired hologram of the objects. To fulfill this task, the precise 3D position determination of the objects is required. This means, proper auto-focusing and object segmentation algorithms has to be applied. We outline the introduced algorithms, which are based on the special, coherent imaging properties of the applied in-line holographic systems. Thanks to the rapid development of the digital computer technology and the application of parallel computing implementations the numercal evaluation of the recorded holograms can be fulfilled close to real time. Using stream processors (graphics processing unit, GPU) it is possible to increase the algorithm speed considerably, without any perceptible reconstruction accuracy loss.",
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"normalizedAbstract": "Using Digital Holographic Microscope (DHM) technology — as it alleviates the small depth of focus constraint of the conventional microscopes — the fast screening of large fluid sample volumes becomes achievable. We have developed and built automatic DHM technology based fluid monitoring devices which are able to determine the biological content of water samples. These devices are capable for the detection, segmentation and imaging of sparse, freely floating objects in hundred times larger volumes than counterparts applying conventional microscopy approches. The aimed automatic pattern recognition and object classification requires high quality image reconstructions from the acquired hologram of the objects. To fulfill this task, the precise 3D position determination of the objects is required. This means, proper auto-focusing and object segmentation algorithms has to be applied. We outline the introduced algorithms, which are based on the special, coherent imaging properties of the applied in-line holographic systems. Thanks to the rapid development of the digital computer technology and the application of parallel computing implementations the numercal evaluation of the recorded holograms can be fulfilled close to real time. Using stream processors (graphics processing unit, GPU) it is possible to increase the algorithm speed considerably, without any perceptible reconstruction accuracy loss.",
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"title": "Research on Holographic Communication System Based on 3D Face Reconstruction",
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"abstract": "Holographic communication, as one of the main communication modes in the future, has attracted extensive attention from all walks of life with high immersion and high naturalness interactive experience. The traditional holographic communication system relies too much on the optical principle, which is easy to be disturbed by external light and reduce the resolution of the picture. Therefore, we propose a holographic communication system based on 3D face reconstruction algorithm. The system collects the images and audio data of both sides of communication through the input module, and takes the 3D face reconstruction module as the core to realize the mapping from 2D face data to 3D image. The reconstruction results are transmitted to the rendering module to complete the 3D face rendering and display, so as to realize the transformation from plane graphics to stereo images. At the same time, it realizes real-time voice transmission combined with audio and video synchronization technology, which can meet the needs of formal communication meetings.",
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"content": "Holographic communication, as one of the main communication modes in the future, has attracted extensive attention from all walks of life with high immersion and high naturalness interactive experience. The traditional holographic communication system relies too much on the optical principle, which is easy to be disturbed by external light and reduce the resolution of the picture. Therefore, we propose a holographic communication system based on 3D face reconstruction algorithm. The system collects the images and audio data of both sides of communication through the input module, and takes the 3D face reconstruction module as the core to realize the mapping from 2D face data to 3D image. The reconstruction results are transmitted to the rendering module to complete the 3D face rendering and display, so as to realize the transformation from plane graphics to stereo images. At the same time, it realizes real-time voice transmission combined with audio and video synchronization technology, which can meet the needs of formal communication meetings.",
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"Rendering Computer Graphics",
"Synchronization",
"Holographic Communication System",
"Face Detection",
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"affiliation": "Beijing Research Institute,China Telecom Corporation Limited,Beijing,China,102209",
"fullName": "Minglan Su",
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"affiliation": "Beijing Research Institute,China Telecom Corporation Limited,Beijing,China,102209",
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"content": "Holography is able to reconstruct a three dimensional structure of an object by recording full wave fields of light emitted from the object. This requires a huge amount of data to be encoded, stored, transmitted, and decoded for holographic content, making it a practical usage challenging, specifically for bandwidth-constrained networks and memory-limited devices. In the delivery of holographic content via the internet, bandwidth wastage should be avoided to tackle high bandwidth demands of holography streaming. For real-time applications, encoding time-complexity is also a major problem.In this paper, the concept of Dynamic Adaptive Streaming over HTTP (DASH) is extended to holography image streaming and view-aware adaptation techniques are studied. As each area of a hologram contains information of a specific view and instead of encoding and decoding the entire hologram, just the part required to render the selected view is encoded and transmitted via the network based on the users’ interactivity. Four different strategies, namely, (i) monolithic, (ii) single view, (iii) adaptive view, and (iv) non-real time streaming are explained and compared in terms of (a) bandwidth requirements, (b) encoding time-complexity, and (c) bitrate overhead. Experimental results show that the view-aware methods reduce the required bandwidth for holography streaming at the cost of a bitrate increase.",
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