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{ "proceeding": { "id": "12OmNxV4itF", "title": "2017 IEEE Virtual Reality (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2017", "__typename": "ProceedingType" }, "article": { "id": "12OmNyvY9zc", "doi": "10.1109/VR.2017.7892283", "title": "Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays", "normalizedTitle": "Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays", "abstract": "Distance misperception (sometimes, distance compression) in immersive virtual environments is an active area of study, and the recent availability of consumer-grade display and tracking technologies raises new questions: Can misperceptions be measured within the small tracking volumes of consumer-grade technology? Are measures practical within this space directly comparable, or are some preferable to others? Do contemporary displays even induce distance misperceptions? This work explores these questions.", "abstracts": [ { "abstractType": "Regular", "content": "Distance misperception (sometimes, distance compression) in immersive virtual environments is an active area of study, and the recent availability of consumer-grade display and tracking technologies raises new questions: Can misperceptions be measured within the small tracking volumes of consumer-grade technology? Are measures practical within this space directly comparable, or are some preferable to others? Do contemporary displays even induce distance misperceptions? This work explores these questions.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Distance misperception (sometimes, distance compression) in immersive virtual environments is an active area of study, and the recent availability of consumer-grade display and tracking technologies raises new questions: Can misperceptions be measured within the small tracking volumes of consumer-grade technology? Are measures practical within this space directly comparable, or are some preferable to others? Do contemporary displays even induce distance misperceptions? This work explores these questions.", "fno": "07892283", "keywords": [ "Atmospheric Measurements", "Particle Measurements", "Measurement Uncertainty", "Virtual Environments", "Legged Locomotion", "Extraterrestrial Measurements", "I 3 7 Computing Methodologies Graphics Utilities Virtual Reality" ], "authors": [ { "affiliation": "Living Environments Lab, Wisconsin Institute for Discovery, University of Wisconsin-Madison, USA", "fullName": "Alex Peer", "givenName": "Alex", "surname": "Peer", "__typename": "ArticleAuthorType" }, { "affiliation": "Living Environments Lab, Wisconsin Institute for Discovery, University of Wisconsin-Madison, USA", "fullName": "Kevin Ponto", "givenName": "Kevin", "surname": "Ponto", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2017-01-01T00:00:00", "pubType": "proceedings", "pages": "275-276", "year": "2017", "issn": "2375-5334", "isbn": "978-1-5090-6647-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07892282", "articleId": "12OmNwoxSdn", "__typename": "AdjacentArticleType" }, "next": { "fno": "07892284", "articleId": "12OmNwx3QdZ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2014/2871/0/06802054", "title": "Time perception during walking in virtual environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2014/06802054/12OmNBpmDG4", "parentPublication": { "id": "proceedings/vr/2014/2871/0", "title": "2014 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2015/6886/0/07131732", "title": "Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction", "doi": null, "abstractUrl": "/proceedings-article/3dui/2015/07131732/12OmNBr4exE", "parentPublication": { "id": "proceedings/3dui/2015/6886/0", "title": "2015 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892353", "title": "On exploring the mitigation of distance misperception in virtual reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892353/12OmNqIhFRN", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cisis/2016/0987/0/0987a526", "title": "A Posture Detection System Using Consumer Wearable Sensors", "doi": null, "abstractUrl": "/proceedings-article/cisis/2016/0987a526/12OmNrMZpEY", "parentPublication": { "id": "proceedings/cisis/2016/0987/0", "title": "2016 10th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2016/0842/0/07460041", "title": "Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments", "doi": null, "abstractUrl": "/proceedings-article/3dui/2016/07460041/12OmNwF0BS2", "parentPublication": { "id": "proceedings/3dui/2016/0842/0", "title": "2016 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2014/5118/0/5118a137", "title": "Measuring Distance between Unordered Sets of Different Sizes", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/5118a137/12OmNwNwzQq", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2017/6716/0/07893321", "title": "Evaluating perceived distance measures in room-scale spaces using consumer-grade head mounted displays", "doi": null, "abstractUrl": "/proceedings-article/3dui/2017/07893321/12OmNxRF6XQ", "parentPublication": { "id": "proceedings/3dui/2017/6716/0", "title": "2017 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2015/6886/0/07131756", "title": "Distance perception during cooperative virtual locomotion", "doi": null, "abstractUrl": "/proceedings-article/3dui/2015/07131756/12OmNy49sEA", "parentPublication": { "id": "proceedings/3dui/2015/6886/0", "title": "2015 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2015/7204/0/7204a033", "title": "Investigating the Distance Compression on Virtual Environments by Comparing Visualization Devices", "doi": null, "abstractUrl": "/proceedings-article/svr/2015/7204a033/12OmNzUxOco", "parentPublication": { "id": "proceedings/svr/2015/7204/0", "title": "2015 XVII Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/04/ttg201404588", "title": "Recalibration of Perceived Distance in Virtual Environments Occurs Rapidly and Transfers Asymmetrically Across Scale", "doi": null, "abstractUrl": "/journal/tg/2014/04/ttg201404588/13rRUyuegh9", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNBtl1Bc", "title": "2015 XVII Symposium on Virtual and Augmented Reality (SVR)", "acronym": "svr", "groupId": "1800426", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNzUxOco", "doi": "10.1109/SVR.2015.13", "title": "Investigating the Distance Compression on Virtual Environments by Comparing Visualization Devices", "normalizedTitle": "Investigating the Distance Compression on Virtual Environments by Comparing Visualization Devices", "abstract": "The correct distance perception is important for executing various interactive tasks such as navigation, selection and manipulation. It is known, however, that, in general, there is a significant distance perception compression in virtual environments, mainly when using Head-Mounted Displays -- HMDs. This perceived distance compression may bring various problems to the applications and even hinder the utility of those applications that depends on the correct judgment of distances. The scientific community, so far, have not been able to determine the causes of the distance perception compression in virtual environments. For this reason, it was the objective of this work to investigate, through user experiments, the influence of both the field-of-view -- FoV -- and the distance estimation methods on this perceived compression. For that, we conducted an experimental study with 32 participants, in which we compared the my3D device and a HMD trying to determine the causes of the compressed perception. The results showed that user interacting with my3D reported worst distance estimations, on average, when compared to the results of the same users interacting with a HMD, for both tested estimation methods. The causes of that are believed to be the incorrect stimulus of the peripheral vision of the user, the smaller FoV and the smaller immersion sense, as described by the participants of the experiment.", "abstracts": [ { "abstractType": "Regular", "content": "The correct distance perception is important for executing various interactive tasks such as navigation, selection and manipulation. It is known, however, that, in general, there is a significant distance perception compression in virtual environments, mainly when using Head-Mounted Displays -- HMDs. This perceived distance compression may bring various problems to the applications and even hinder the utility of those applications that depends on the correct judgment of distances. The scientific community, so far, have not been able to determine the causes of the distance perception compression in virtual environments. For this reason, it was the objective of this work to investigate, through user experiments, the influence of both the field-of-view -- FoV -- and the distance estimation methods on this perceived compression. For that, we conducted an experimental study with 32 participants, in which we compared the my3D device and a HMD trying to determine the causes of the compressed perception. The results showed that user interacting with my3D reported worst distance estimations, on average, when compared to the results of the same users interacting with a HMD, for both tested estimation methods. The causes of that are believed to be the incorrect stimulus of the peripheral vision of the user, the smaller FoV and the smaller immersion sense, as described by the participants of the experiment.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The correct distance perception is important for executing various interactive tasks such as navigation, selection and manipulation. It is known, however, that, in general, there is a significant distance perception compression in virtual environments, mainly when using Head-Mounted Displays -- HMDs. This perceived distance compression may bring various problems to the applications and even hinder the utility of those applications that depends on the correct judgment of distances. The scientific community, so far, have not been able to determine the causes of the distance perception compression in virtual environments. For this reason, it was the objective of this work to investigate, through user experiments, the influence of both the field-of-view -- FoV -- and the distance estimation methods on this perceived compression. For that, we conducted an experimental study with 32 participants, in which we compared the my3D device and a HMD trying to determine the causes of the compressed perception. The results showed that user interacting with my3D reported worst distance estimations, on average, when compared to the results of the same users interacting with a HMD, for both tested estimation methods. The causes of that are believed to be the incorrect stimulus of the peripheral vision of the user, the smaller FoV and the smaller immersion sense, as described by the participants of the experiment.", "fno": "7204a033", "keywords": [ "Helmet Mounted Displays", "Human Factors", "Virtual Reality", "Visualization Devices", "Interactive Tasks", "Distance Perception Compression", "Virtual Environments", "Head Mounted Displays", "Virtual Environments", "User Experiments", "Field Of View", "Distance Estimation Methods", "My 3 D Device", "HMD", "Fo V", "Peripheral Vision", "My 3 D", "Virtual Environments", "Estimation", "Legged Locomotion", "Visualization", "Conductors", "Atmospheric Measurements", "Particle Measurements", "Distance Perception", "Head Mounted Displays", "My 3 D", "Virtual Environments", "Virtual Reality" ], "authors": [ { "affiliation": "Inst. Metropole Digital, UFRN, Natal, Brazil", "fullName": "Alyson M. de C Souza", "givenName": "Alyson M.", "surname": "de C Souza", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. de Inf. e Mat. Aplic., UFRN, Natal, Brazil", "fullName": "Selan R. dos Santos", "givenName": "Selan R.", "surname": "dos Santos", "__typename": "ArticleAuthorType" } ], "idPrefix": "svr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-05-01T00:00:00", "pubType": "proceedings", "pages": "33-41", "year": "2015", "issn": null, "isbn": "978-1-4673-7204-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "7204a031", "articleId": "12OmNzC5SYp", "__typename": "AdjacentArticleType" }, "next": { "fno": "7204a042", "articleId": "12OmNzvz6MJ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/mlds/2017/3446/0/3446a061", "title": "Influence of Different Fields of View on Decision-Making in a Search-and-Shoot Scenario", "doi": null, "abstractUrl": "/proceedings-article/mlds/2017/3446a061/12OmNBSjJ7P", "parentPublication": { "id": "proceedings/mlds/2017/3446/0", "title": "2017 International Conference on Machine learning and Data Science (MLDS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2015/6886/0/07131732", "title": "Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction", "doi": null, "abstractUrl": "/proceedings-article/3dui/2015/07131732/12OmNBr4exE", "parentPublication": { "id": "proceedings/3dui/2015/6886/0", "title": "2015 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223320", "title": "Distance estimation in large immersive projection systems, revisited", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223320/12OmNBuL1cB", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2015/6886/0/07131756", "title": "Distance perception during cooperative virtual locomotion", "doi": null, "abstractUrl": "/proceedings-article/3dui/2015/07131756/12OmNy49sEA", "parentPublication": { "id": "proceedings/3dui/2015/6886/0", "title": "2015 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892283", "title": "Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892283/12OmNyvY9zc", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446539", "title": "Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446539/13bd1h03qOe", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/04/ttg201404588", "title": "Recalibration of Perceived Distance in Virtual Environments Occurs Rapidly and Transfers Asymmetrically Across Scale", "doi": null, "abstractUrl": "/journal/tg/2014/04/ttg201404588/13rRUyuegh9", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09850416", "title": "Distance Perception in Virtual Reality: A Meta-Analysis of the Effect of Head-Mounted Display Characteristics", "doi": null, "abstractUrl": "/journal/tg/5555/01/09850416/1Fz4SPLVTMY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a144", "title": "Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated Cues", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a144/1tnWHFR464w", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a542", "title": "Field of View Effect on Distance Perception in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a542/1tnXQ9aew80", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvAiSpZ", "title": "2015 IEEE Virtual Reality (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNzXnNo3", "doi": "10.1109/VR.2015.7223354", "title": "Effects and applicability of rotation gain in CAVE-like environments", "normalizedTitle": "Effects and applicability of rotation gain in CAVE-like environments", "abstract": "In this work, we report on a pilot study we conducted, and on a study design, to examine the effects and applicability of rotation gain in CAVE-like virtual environments. The results of the study will give recommendations for the maximum levels of rotation gain that are reasonable in algorithms for enlarging the virtual field of regard or redirected walking.", "abstracts": [ { "abstractType": "Regular", "content": "In this work, we report on a pilot study we conducted, and on a study design, to examine the effects and applicability of rotation gain in CAVE-like virtual environments. The results of the study will give recommendations for the maximum levels of rotation gain that are reasonable in algorithms for enlarging the virtual field of regard or redirected walking.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this work, we report on a pilot study we conducted, and on a study design, to examine the effects and applicability of rotation gain in CAVE-like virtual environments. The results of the study will give recommendations for the maximum levels of rotation gain that are reasonable in algorithms for enlarging the virtual field of regard or redirected walking.", "fno": "07223354", "keywords": [ "Virtual Environments", "Legged Locomotion", "Atmospheric Measurements", "Particle Measurements", "Smoothing Methods", "Visualization", "Augmented And Virtual Realities", "K 5 1 Information Interfaces And Presentation Multimedia Information Systems Artificial" ], "authors": [ { "affiliation": "Virtual Reality Group - RWTH Aachen University", "fullName": "Sebastian Freitag", "givenName": "Sebastian", "surname": "Freitag", "__typename": "ArticleAuthorType" }, { "affiliation": "Virtual Reality Group - RWTH Aachen University", "fullName": "Benjamin Weyers", "givenName": "Benjamin", "surname": "Weyers", "__typename": "ArticleAuthorType" }, { "affiliation": "Virtual Reality Group - RWTH Aachen University", "fullName": "Torsten Kuhlen", "givenName": "Torsten", "surname": "Kuhlen", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-03-01T00:00:00", "pubType": "proceedings", "pages": "179-180", "year": "2015", "issn": null, "isbn": "978-1-4799-1727-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07223353", "articleId": "12OmNzTH0Oh", "__typename": "AdjacentArticleType" }, "next": { "fno": "07223355", "articleId": "12OmNBOCWnz", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2017/6647/0/07892292", "title": "Corrective feedback for depth perception in CAVE-like systems", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892292/12OmNrNh0Ml", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/04/07384536", "title": "Examining Rotation Gain in CAVE-like Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2016/04/07384536/13rRUxOdD2H", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/07/06200791", "title": "Velocity-Dependent Dynamic Curvature Gain for Redirected Walking", "doi": null, "abstractUrl": "/journal/tg/2012/07/06200791/13rRUyuNswW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08645699", "title": "Shrinking Circles: Adaptation to Increased Curvature Gain in Redirected Walking", "doi": null, "abstractUrl": "/journal/tg/2019/05/08645699/17PYElBjW00", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09736631", "title": "On Rotation Gains Within and Beyond Perceptual Limitations for Seated VR", "doi": null, "abstractUrl": "/journal/tg/5555/01/09736631/1BN1UtLinTi", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a708", "title": "Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a708/1CJdg0YyFSo", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/05/10049730", "title": "Monte-Carlo Redirected Walking: Gain Selection Through Simulated Walks", "doi": null, "abstractUrl": "/journal/tg/2023/05/10049730/1KYowitu5OM", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798206", "title": "Virtual Rotation with Visuo-Haptics", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798206/1cJ14wsiFMc", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798117", "title": "Estimation of Rotation Gain Thresholds for Redirected Walking Considering FOV and Gender", "doi": null, 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{ "proceeding": { "id": "1J7W6LmbCw0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "acronym": "ismar-adjunct", "groupId": "9973799", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1J7Wy5IYC2I", "doi": "10.1109/ISMAR-Adjunct57072.2022.00063", "title": "A Conceptual Replication and Extension of Triangulation by Walking for Measuring Perceived Distance Through a Wall", "normalizedTitle": "A Conceptual Replication and Extension of Triangulation by Walking for Measuring Perceived Distance Through a Wall", "abstract": "Triangulation by walking is a method that has been used to measure perceived distance, where observers walk a triangular path. This method has been used at action space distances of approximately 1.5 to 30 meters. In this work, a conceptual replication of these triangulation by walking methods are discussed and evaluated for use in measuring the perceived distance of an object seen through a window set into a wall. The motivation for this work is to use triangulation by walking to study how perceived distance operates when augmented reality (AR) is used to visualize objects located behind opaque surfaces, in an AR application termed “x-ray vision.” This paper reports on experiences replicating an implementation of triangulation by walking as reported by Fukusima, Da Silva, and Loomis (1997). Their method was conceptually replicated in both outdoor and indoor settings, and the method was further extended to measure perceived distances of objects seen through a wall. These extensions are discussed in some detail, focusing on the modifications to the triangulation by walking method as well as the ramifications of these changes. Problems arising from using triangular geometry in calculations of perceived target locations are also introduced, and an alternate method is proposed that works to diminish the problematic effects.", "abstracts": [ { "abstractType": "Regular", "content": "Triangulation by walking is a method that has been used to measure perceived distance, where observers walk a triangular path. This method has been used at action space distances of approximately 1.5 to 30 meters. In this work, a conceptual replication of these triangulation by walking methods are discussed and evaluated for use in measuring the perceived distance of an object seen through a window set into a wall. The motivation for this work is to use triangulation by walking to study how perceived distance operates when augmented reality (AR) is used to visualize objects located behind opaque surfaces, in an AR application termed “x-ray vision.” This paper reports on experiences replicating an implementation of triangulation by walking as reported by Fukusima, Da Silva, and Loomis (1997). Their method was conceptually replicated in both outdoor and indoor settings, and the method was further extended to measure perceived distances of objects seen through a wall. These extensions are discussed in some detail, focusing on the modifications to the triangulation by walking method as well as the ramifications of these changes. Problems arising from using triangular geometry in calculations of perceived target locations are also introduced, and an alternate method is proposed that works to diminish the problematic effects.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Triangulation by walking is a method that has been used to measure perceived distance, where observers walk a triangular path. This method has been used at action space distances of approximately 1.5 to 30 meters. In this work, a conceptual replication of these triangulation by walking methods are discussed and evaluated for use in measuring the perceived distance of an object seen through a window set into a wall. The motivation for this work is to use triangulation by walking to study how perceived distance operates when augmented reality (AR) is used to visualize objects located behind opaque surfaces, in an AR application termed “x-ray vision.” This paper reports on experiences replicating an implementation of triangulation by walking as reported by Fukusima, Da Silva, and Loomis (1997). Their method was conceptually replicated in both outdoor and indoor settings, and the method was further extended to measure perceived distances of objects seen through a wall. These extensions are discussed in some detail, focusing on the modifications to the triangulation by walking method as well as the ramifications of these changes. Problems arising from using triangular geometry in calculations of perceived target locations are also introduced, and an alternate method is proposed that works to diminish the problematic effects.", "fno": "536500a278", "keywords": [ "Augmented Reality", "Biomechanics", "Computational Geometry", "Data Visualisation", "Visual Perception", "Action Space Distances", "Augmented Reality", "Conceptual Replication", "Perceived Distance Measurement", "Perceived Target Locations", "Triangular Geometry", "Triangulation By Walking", "Walking Method", "Legged Locomotion", "Meters", "Geometry", "Visualization", "Focusing", "Observers", "Augmented Reality" ], "authors": [ { "affiliation": "Mississippi State University,USA", "fullName": "Nate Phillips", "givenName": "Nate", "surname": "Phillips", "__typename": "ArticleAuthorType" }, { "affiliation": "Mississippi State University,USA", "fullName": "Farzana Alam Khan", "givenName": "Farzana Alam", "surname": "Khan", "__typename": "ArticleAuthorType" }, { "affiliation": "Mississippi State University,USA", "fullName": "Mohammed Safayet Arefin", "givenName": "Mohammed Safayet", "surname": "Arefin", "__typename": "ArticleAuthorType" }, { "affiliation": "Mississippi State University,USA", "fullName": "Cindy L. Bethel", "givenName": "Cindy L.", "surname": "Bethel", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Utah,USA", "fullName": "Jeanine Stetanucci", "givenName": "Jeanine", "surname": "Stetanucci", "__typename": "ArticleAuthorType" }, { "affiliation": "Mississippi State University,USA", "fullName": "J. Edward Swan", "givenName": "J. Edward", "surname": "Swan", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar-adjunct", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-10-01T00:00:00", "pubType": "proceedings", "pages": "278-282", "year": "2022", "issn": null, "isbn": "978-1-6654-5365-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "536500a276", "articleId": "1J7Wp0tZmPC", "__typename": "AdjacentArticleType" }, "next": { "fno": "536500a283", "articleId": "1J7WiDaIKGY", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2015/1727/0/07223431", "title": "Walking recording and experience system by Visual Psychophysics Lab", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223431/12OmNB1NVNQ", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892279", "title": "Curvature gains in redirected walking: A closer look", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892279/12OmNBEGYJE", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2016/0842/0/07460066", "title": "Rhythmic vibrations to heels and forefeet to produce virtual walking", "doi": null, "abstractUrl": "/proceedings-article/3dui/2016/07460066/12OmNBQkwZJ", "parentPublication": { "id": "proceedings/3dui/2016/0842/0", "title": "2016 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223389", "title": "The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223389/12OmNwqft3l", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446479", "title": "Adopting the Roll Manipulation for Redirected Walking", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446479/13bd1eSlys4", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/05/10049680", "title": "Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality", "doi": null, "abstractUrl": "/journal/tg/2023/05/10049680/1KYolEFtr6U", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798095", "title": "Distance Judgments to On- and Off-Ground Objects in Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798095/1cJ0Yxz6rrG", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2020/8508/0/850800a627", "title": "The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2020/850800a627/1pysyecdlzq", "parentPublication": { "id": "proceedings/ismar/2020/8508/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, 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{ "proceeding": { "id": "1yfxDjRGMmc", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "acronym": "ismar-adjunct", "groupId": "1810084", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1yeQYNSYkSY", "doi": "10.1109/ISMAR-Adjunct54149.2021.00050", "title": "Finding a range of perceived natural visual walking speed for stationary travelling techniques in VR", "normalizedTitle": "Finding a range of perceived natural visual walking speed for stationary travelling techniques in VR", "abstract": "Travelling is one of the significant interactions in virtual reality (VR). Until now, researchers have come up with many Virtual Locomotion Techniques (VLT) to supply natural, efficient and usable ways of navigating in VR while not causing VR sickness. Stationary VLTs are those which does not demand any physical movement from the user to travel in the virtual environment. In order to improve the experience of walking in this VLT, it is essential to show the view transition speed that mimics the natural walking speed of the user. In this paper, we describe a within-subject study that was performed to establish a range of perceptually natural walking speeds while being stationary. In the study, we provided vibrotactile feedbacks behind the ears of the subjects to avoid motion sickness. The subjects were exposed to visuals with gains ranging from 1.0 to 3.0. The slowest speed was the estimated natural speed of the user, and the highest speed was three times faster than this. The perceived naturalness of the speed was evaluated using the self-report. We found the range of the visual gain to be 1.40 to 1.78.", "abstracts": [ { "abstractType": "Regular", "content": "Travelling is one of the significant interactions in virtual reality (VR). Until now, researchers have come up with many Virtual Locomotion Techniques (VLT) to supply natural, efficient and usable ways of navigating in VR while not causing VR sickness. Stationary VLTs are those which does not demand any physical movement from the user to travel in the virtual environment. In order to improve the experience of walking in this VLT, it is essential to show the view transition speed that mimics the natural walking speed of the user. In this paper, we describe a within-subject study that was performed to establish a range of perceptually natural walking speeds while being stationary. In the study, we provided vibrotactile feedbacks behind the ears of the subjects to avoid motion sickness. The subjects were exposed to visuals with gains ranging from 1.0 to 3.0. The slowest speed was the estimated natural speed of the user, and the highest speed was three times faster than this. The perceived naturalness of the speed was evaluated using the self-report. We found the range of the visual gain to be 1.40 to 1.78.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Travelling is one of the significant interactions in virtual reality (VR). Until now, researchers have come up with many Virtual Locomotion Techniques (VLT) to supply natural, efficient and usable ways of navigating in VR while not causing VR sickness. Stationary VLTs are those which does not demand any physical movement from the user to travel in the virtual environment. In order to improve the experience of walking in this VLT, it is essential to show the view transition speed that mimics the natural walking speed of the user. In this paper, we describe a within-subject study that was performed to establish a range of perceptually natural walking speeds while being stationary. In the study, we provided vibrotactile feedbacks behind the ears of the subjects to avoid motion sickness. The subjects were exposed to visuals with gains ranging from 1.0 to 3.0. The slowest speed was the estimated natural speed of the user, and the highest speed was three times faster than this. The perceived naturalness of the speed was evaluated using the self-report. We found the range of the visual gain to be 1.40 to 1.78.", "fno": "129800a209", "keywords": [ "Ergonomics", "Gait Analysis", "Virtual Reality", "Perceived Natural Visual Walking Speed", "Stationary Travelling Techniques", "Significant Interactions", "Virtual Reality", "Virtual Locomotion Techniques", "Natural Ways", "Efficient Ways", "Usable Ways", "VR Sickness", "Physical Movement", "Virtual Environment", "View Transition Speed", "Natural Walking Speed", "Within Subject Study", "Perceptually Natural Walking Speeds", "Motion Sickness", "Estimated Natural Speed", "Perceived Naturalness", "Visual Gain", "Stationary VLT", "Legged Locomotion", "Visualization", "Navigation", "MIMI Cs", "Virtual Environments", "Ear", "Distance Measurement", "Virtual Reality", "Virtual Locomotion Technique", "Stationary Locomotion", "Walking Speed In VR", "Perceived Naturalness In VR", "Natural Walking Speed", "Visual Gain" ], "authors": [ { "affiliation": "Indian Institute of Technology Guwahati", "fullName": "Nilotpal Biswas", "givenName": "Nilotpal", "surname": "Biswas", "__typename": "ArticleAuthorType" }, { "affiliation": "Indian Institute of Technology Guwahati", "fullName": "Samit Bhattacharya", "givenName": "Samit", "surname": "Bhattacharya", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar-adjunct", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-10-01T00:00:00", "pubType": "proceedings", "pages": "209-211", "year": "2021", "issn": null, "isbn": "978-1-6654-1298-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "129800a207", "articleId": "1yfxNuG3Mju", "__typename": "AdjacentArticleType" }, "next": { "fno": "129800a212", "articleId": "1yfxJj6swzC", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2017/6647/0/07892348", "title": "Steering locomotion 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Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2022/9617/0/961700a493", "title": "Eye Tracking-based LSTM for Locomotion Prediction in VR", "doi": null, "abstractUrl": "/proceedings-article/vr/2022/961700a493/1CJcrKWnUtO", "parentPublication": { "id": "proceedings/vr/2022/9617/0", "title": "2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2023/4815/0/481500a094", "title": "An EEG-based Experiment on VR Sickness and Postural Instability While Walking in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2023/481500a094/1MNgWtYsR5S", "parentPublication": { "id": "proceedings/vr/2023/4815/0", "title": "2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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Walking-in-Place Navigation System in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798345/1cJ1hpkUgHS", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wevr/2016/0840/0/07859537", "title": "The redirected walking toolkit: a unified development platform for exploring large virtual environments", "doi": null, "abstractUrl": "/proceedings-article/wevr/2016/07859537/1h0Jm3Gvypy", "parentPublication": { "id": "proceedings/wevr/2016/0840/0", "title": "2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2020/8508/0/850800a608", "title": "Walking and Teleportation in Wide-area Virtual Reality Experiences", "doi": null, "abstractUrl": "/proceedings-article/ismar/2020/850800a608/1pysv8bIfrG", "parentPublication": { "id": "proceedings/ismar/2020/8508/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzzxuxl", "title": "Computational Intelligence in Robotics and Automation, IEEE International Symposium on", "acronym": "cira", "groupId": "1000118", "volume": "0", "displayVolume": "0", "year": "1997", "__typename": "ProceedingType" }, "article": { "id": "12OmNAOsMGB", "doi": "10.1109/CIRA.1997.613844", "title": "A Cerebellar Approach to Adaptive Locomotion for Legged Robots", "normalizedTitle": "A Cerebellar Approach to Adaptive Locomotion for Legged Robots", "abstract": "This paper describes a neural learning architecture for control of legged robots inspired by mammalian neurophysiology. Biological studies indicate that the cerebellum is a key part of an adaptive control system which enables mammals to display remarkable limb coordination during locomotion. We present a distributed control system using reinforcement learning methods and mechanisms inspired by the cerebellum. Embedded within a framework of base locomotion controllers, the system is tasked with learning modulatory control signals which optimize gait performance measures. We briefly describe simulation studies in progress for a four-legged robot.", "abstracts": [ { "abstractType": "Regular", "content": "This paper describes a neural learning architecture for control of legged robots inspired by mammalian neurophysiology. Biological studies indicate that the cerebellum is a key part of an adaptive control system which enables mammals to display remarkable limb coordination during locomotion. We present a distributed control system using reinforcement learning methods and mechanisms inspired by the cerebellum. Embedded within a framework of base locomotion controllers, the system is tasked with learning modulatory control signals which optimize gait performance measures. We briefly describe simulation studies in progress for a four-legged robot.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper describes a neural learning architecture for control of legged robots inspired by mammalian neurophysiology. Biological studies indicate that the cerebellum is a key part of an adaptive control system which enables mammals to display remarkable limb coordination during locomotion. We present a distributed control system using reinforcement learning methods and mechanisms inspired by the cerebellum. Embedded within a framework of base locomotion controllers, the system is tasked with learning modulatory control signals which optimize gait performance measures. We briefly describe simulation studies in progress for a four-legged robot.", "fno": "81380094", "keywords": [ "Legged Robots", "Locomotion", "Cerebellum", "Reinforcement Learning" ], "authors": [ { "affiliation": "University of Southern California", "fullName": "Joel Hoff", "givenName": "Joel", "surname": "Hoff", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Southern California", "fullName": "George A. Bekey", "givenName": "George A.", "surname": "Bekey", "__typename": "ArticleAuthorType" } ], "idPrefix": "cira", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1997-06-01T00:00:00", "pubType": "proceedings", "pages": "94", "year": "1997", "issn": null, "isbn": "0-8186-8138-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "81380091", "articleId": "12OmNyQ7FTr", "__typename": "AdjacentArticleType" }, "next": { "fno": "81380102", "articleId": "12OmNB8TUfS", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "1jIxhEnA8IE", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "acronym": "vrw", "groupId": "1836626", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1jIxnjPP9Ti", "doi": "10.1109/VRW50115.2020.00066", "title": "Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?", "normalizedTitle": "Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?", "abstract": "When we walk through the physical worlds, our locomotion is naturally accompanied by a compelling and embodied sensation of mobility and self-motion - something that is missing from many gaming, telepresence, and VR applications unless users physically move. Physically moving has long been known to enhance spatial orientation performance when compared to imagined locomotion [8], [16], [18] and controller-based movements in VR [8]", "abstracts": [ { "abstractType": "Regular", "content": "When we walk through the physical worlds, our locomotion is naturally accompanied by a compelling and embodied sensation of mobility and self-motion - something that is missing from many gaming, telepresence, and VR applications unless users physically move. Physically moving has long been known to enhance spatial orientation performance when compared to imagined locomotion [8], [16], [18] and controller-based movements in VR [8]", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "When we walk through the physical worlds, our locomotion is naturally accompanied by a compelling and embodied sensation of mobility and self-motion - something that is missing from many gaming, telepresence, and VR applications unless users physically move. Physically moving has long been known to enhance spatial orientation performance when compared to imagined locomotion [8], [16], [18] and controller-based movements in VR [8]", "fno": "09090608", "keywords": [ "Three Dimensional Displays", "User Interfaces", "Legged Locomotion", "Navigation", "Conferences", "Virtual Environments" ], "authors": [ { "affiliation": "Simon Fraser University,School of Interactive Arts and Technology,Canada", "fullName": "Bernhard E. Riecke", "givenName": "Bernhard E.", "surname": "Riecke", "__typename": "ArticleAuthorType" }, { "affiliation": "Human-Computer Interaction University of Trier,Germany", "fullName": "Daniel Zielasko", "givenName": "Daniel", "surname": "Zielasko", "__typename": "ArticleAuthorType" } ], "idPrefix": "vrw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-03-01T00:00:00", "pubType": "proceedings", "pages": "295-296", "year": "2020", "issn": null, "isbn": "978-1-7281-6532-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09090425", "articleId": "1jIxnbCAMxy", "__typename": "AdjacentArticleType" }, "next": { "fno": "09090411", "articleId": "1jIxj1HKjT2", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2014/2871/0/06802071", "title": "A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion", "doi": null, "abstractUrl": "/proceedings-article/vr/2014/06802071/12OmNqzu6Ve", "parentPublication": { "id": "proceedings/vr/2014/2871/0", "title": "2014 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892348", "title": "Steering locomotion by vestibular perturbation in room-scale VR", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892348/12OmNvrMUgU", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2012/1204/0/06184180", "title": "From virtual to actual mobility: Assessing the benefits of active locomotion through an immersive virtual environment using a motorized wheelchair", "doi": null, "abstractUrl": "/proceedings-article/3dui/2012/06184180/12OmNxdDFLw", "parentPublication": { "id": "proceedings/3dui/2012/1204/0", "title": "2012 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446130", "title": "Rapid, Continuous Movement Between Nodes as an Accessible Virtual Reality Locomotion Technique", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446130/13bd1f3HvEx", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/07/07946183", "title": "Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments", "doi": null, "abstractUrl": "/journal/tg/2018/07/07946183/13rRUEgs2C2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on 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{ "proceeding": { "id": "19wAFbtuF2w", "title": "2017 IEEE International Conference on Pervasive Computing and Communications: Workshops (PerCom Workshops)", "acronym": "percom-workshops", "groupId": "1000552", "volume": "0", "displayVolume": "0", "year": "2017", "__typename": "ProceedingType" }, "article": { "id": "19wAHu0GlB6", "doi": "10.1109/PERCOMW.2017.7917583", "title": "A mobile lifelogging platform to measure anxiety and anger during real-life driving", "normalizedTitle": "A mobile lifelogging platform to measure anxiety and anger during real-life driving", "abstract": "The experience of negative emotions in everyday life, such as anger and anxiety, can have adverse effects on long-term cardiovascular health. However, objective measurements provided by mobile technology can promote insight into this psychobiological process and promote self-awareness and adaptive coping. It is postulated that the creation of a mobile lifelogging platform can support this approach by continuously recording personal data via mobile/wearable devices and processing this information to measure physiological correlates of negative emotions. This paper describes the development of a mobile lifelogging system that measures anxiety and anger during real-life driving. A number of data streams have been incorporated in the platform, including cardiovascular data, speed of the vehicle and first-person photographs of the environment. In addition, thirteen participants completed five days of data collection during daily commuter journeys to test the system. The design of the system hardware and associated data streams are described in the current paper, along with the results of preliminary data analysis.", "abstracts": [ { "abstractType": "Regular", "content": "The experience of negative emotions in everyday life, such as anger and anxiety, can have adverse effects on long-term cardiovascular health. However, objective measurements provided by mobile technology can promote insight into this psychobiological process and promote self-awareness and adaptive coping. It is postulated that the creation of a mobile lifelogging platform can support this approach by continuously recording personal data via mobile/wearable devices and processing this information to measure physiological correlates of negative emotions. This paper describes the development of a mobile lifelogging system that measures anxiety and anger during real-life driving. A number of data streams have been incorporated in the platform, including cardiovascular data, speed of the vehicle and first-person photographs of the environment. In addition, thirteen participants completed five days of data collection during daily commuter journeys to test the system. The design of the system hardware and associated data streams are described in the current paper, along with the results of preliminary data analysis.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The experience of negative emotions in everyday life, such as anger and anxiety, can have adverse effects on long-term cardiovascular health. However, objective measurements provided by mobile technology can promote insight into this psychobiological process and promote self-awareness and adaptive coping. It is postulated that the creation of a mobile lifelogging platform can support this approach by continuously recording personal data via mobile/wearable devices and processing this information to measure physiological correlates of negative emotions. This paper describes the development of a mobile lifelogging system that measures anxiety and anger during real-life driving. A number of data streams have been incorporated in the platform, including cardiovascular data, speed of the vehicle and first-person photographs of the environment. In addition, thirteen participants completed five days of data collection during daily commuter journeys to test the system. The design of the system hardware and associated data streams are described in the current paper, along with the results of preliminary data analysis.", "fno": "07917583", "keywords": [ "Behavioural Sciences Computing", "Data Analysis", "Mobile Computing", "Mobile Handsets", "Mobile Lifelogging Platform", "Anxiety Measure", "Real Life Driving", "Mobile Lifelogging System", "Data Streams", "Cardiovascular Data", "Data Collection", "Daily Commuter Journeys", "Data Analysis", "Mobile Communication", "Sensors", "Vehicles", "Stress", "Heart Rate Variability", "Physiology", "Psychology", "Mobile Device", "Wearable Device", "Pervasive Computing", "Lifelogging", "Emotion Recognition", "Self Reflection", "Driving" ], "authors": [ { "affiliation": "Department of Computer Science, Liverpool John Moores University, United Kingdom", "fullName": "Chelsea Dobbins", "givenName": "Chelsea", "surname": "Dobbins", "__typename": "ArticleAuthorType" }, { "affiliation": "School of Natural Sciences and Psychology, Liverpool John Moores University, United Kingdom", "fullName": "Stephen Fairclough", "givenName": "Stephen", "surname": "Fairclough", "__typename": "ArticleAuthorType" } ], "idPrefix": "percom-workshops", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2017-03-01T00:00:00", "pubType": "proceedings", "pages": "327-332", "year": "2017", "issn": null, "isbn": "978-1-5090-4338-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07917582", "articleId": "19wAMsClwpW", "__typename": "AdjacentArticleType" }, "next": { "fno": "07917584", "articleId": "19wAHxXEaQM", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ichi/2016/6117/0/6117a483", "title": "Measuring Stress, Anxiety, and Depression in PTSD Sufferers Using Micro-Movements from Video", "doi": null, "abstractUrl": "/proceedings-article/ichi/2016/6117a483/12OmNAHEpz7", "parentPublication": { "id": "proceedings/ichi/2016/6117/0", "title": "2016 IEEE International Conference on Healthcare Informatics (ICHI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciibms/2015/8562/0/07439545", "title": "The impact of trait anxiety under a painful stimulus on the chaotic synchronization of respiration and pulse waves", "doi": null, "abstractUrl": "/proceedings-article/iciibms/2015/07439545/12OmNyuPLp9", "parentPublication": { "id": "proceedings/iciibms/2015/8562/0", "title": "2015 International Conference on Intelligent Informatics and Biomedical Sciences (ICIIBMS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2013/02/tta2013020238", "title": "Using a Smartphone to Measure Heart Rate Changes during Relived Happiness and Anger", "doi": null, "abstractUrl": "/journal/ta/2013/02/tta2013020238/13rRUytnsVk", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/percomw/2018/3227/0/08480180", "title": "A Lifelogging Platform Towards Detecting Negative Emotions in Everyday Life using Wearable Devices", "doi": null, "abstractUrl": "/proceedings-article/percomw/2018/08480180/17D45X2fUFQ", "parentPublication": { "id": "proceedings/percomw/2018/3227/0", "title": "2018 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2019/03/08364592", "title": "Signal Processing of Multimodal Mobile Lifelogging Data Towards Detecting Stress in Real-World Driving", "doi": null, "abstractUrl": "/journal/tm/2019/03/08364592/17D45Xbl4PJ", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2018/7592/0/08699194", "title": "Comfort Intelligence for Autonomous Vehicles", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2018/08699194/19F1NbD5DMs", "parentPublication": { "id": "proceedings/ismar-adjunct/2018/7592/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2022/01/08778687", "title": "Psychophysiological Reactions to Persuasive Messages Deploying Persuasion Principles", "doi": null, "abstractUrl": "/journal/ta/2022/01/08778687/1BoxXrw3eFi", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/percom-workshops/2019/9151/0/08730600", "title": "Detecting and Visualizing Context and Stress via a Fuzzy Rule-Based System During Commuter Driving", "doi": null, "abstractUrl": "/proceedings-article/percom-workshops/2019/08730600/1aDSGXj7QFG", "parentPublication": { "id": "proceedings/percom-workshops/2019/9151/0", "title": "2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aciiw/2019/3891/0/08925262", "title": "A Sensor-based Framework for Real-time Detection and Alleviation of Public Speaking Anxiety", "doi": null, "abstractUrl": "/proceedings-article/aciiw/2019/08925262/1fHFglYRA1W", "parentPublication": { "id": "proceedings/aciiw/2019/3891/0", "title": "2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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{ "proceeding": { "id": "1CJcAaH6aYg", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "acronym": "vrw", "groupId": "1836626", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1CJf84U99M4", "doi": "10.1109/VRW55335.2022.00172", "title": "Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality", "normalizedTitle": "Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality", "abstract": "The goal of imagery training for athletes is to create realistic images in their minds and to familiarize them with certain procedures, environments, and other aspects related to competition. Traditional imagery training methods use still images or videos, and athletes study the pictures or watch the videos in order to mentally rehearse. However, factors such as distractions and low realism can affect the training quality. In this paper, we present a VR solution and a study that explores our hypotheses that 1) high-fidelity VR systems improve mental imagery skills, and that 2) the presence of elements such as an audience or photographers in the VR environment result in better mental imagery skill improvement.", "abstracts": [ { "abstractType": "Regular", "content": "The goal of imagery training for athletes is to create realistic images in their minds and to familiarize them with certain procedures, environments, and other aspects related to competition. Traditional imagery training methods use still images or videos, and athletes study the pictures or watch the videos in order to mentally rehearse. However, factors such as distractions and low realism can affect the training quality. In this paper, we present a VR solution and a study that explores our hypotheses that 1) high-fidelity VR systems improve mental imagery skills, and that 2) the presence of elements such as an audience or photographers in the VR environment result in better mental imagery skill improvement.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The goal of imagery training for athletes is to create realistic images in their minds and to familiarize them with certain procedures, environments, and other aspects related to competition. Traditional imagery training methods use still images or videos, and athletes study the pictures or watch the videos in order to mentally rehearse. However, factors such as distractions and low realism can affect the training quality. In this paper, we present a VR solution and a study that explores our hypotheses that 1) high-fidelity VR systems improve mental imagery skills, and that 2) the presence of elements such as an audience or photographers in the VR environment result in better mental imagery skill improvement.", "fno": "840200a642", "keywords": [ "Computer Based Training", "Realistic Images", "Sport", "Virtual Reality", "Traditional Imagery Training Methods", "Athletes Study", "Low Realism", "Training Quality", "VR Solution", "High Fidelity VR Systems", "Mental Imagery Skills", "VR Environment Result", "Mental Imagery Skill Improvement", "Training Elite Athletes", "Mental Imagery Ability", "Virtual Reality", "Realistic Images", "Minds", "Training", "Heart Rate", "Visualization", "Three Dimensional Displays", "Conferences", "User Centered Design", "Virtual Reality", "Human Centered Computing X 2014 Visualization X 2014 Visualization Techniques X 2014 Treemaps", "Human Centered Computing X 2014 Visualization Visualization Design And Evaluation Methods" ], "authors": [ { "affiliation": "University of Canterbury,HIT Lab NZ", "fullName": "Yuanjie Wu", "givenName": "Yuanjie", "surname": "Wu", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Canterbury,HIT Lab NZ", "fullName": "Stephan Lukosch", "givenName": "Stephan", "surname": "Lukosch", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Canterbury,HIT Lab NZ", "fullName": "Heide Lukosch", "givenName": "Heide", "surname": "Lukosch", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Canterbury,HIT Lab NZ", "fullName": "Robert W. Lindeman", "givenName": "Robert W.", "surname": "Lindeman", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Canterbury,HIT Lab NZ", "fullName": "Ryan Douglas McKee", "givenName": "Ryan Douglas", "surname": "McKee", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Canterbury,HIT Lab NZ", "fullName": "Shunsuke Fukuden", "givenName": "Shunsuke", "surname": "Fukuden", "__typename": "ArticleAuthorType" }, { "affiliation": "High Performance Sport,New Zealand", "fullName": "Cameron Ross", "givenName": "Cameron", "surname": "Ross", "__typename": "ArticleAuthorType" }, { "affiliation": "High Performance Sport,New Zealand", "fullName": "Dave Collins", "givenName": "Dave", "surname": "Collins", "__typename": "ArticleAuthorType" } ], "idPrefix": "vrw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-03-01T00:00:00", "pubType": "proceedings", "pages": "642-643", "year": "2022", "issn": null, "isbn": 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{ "proceeding": { "id": "1cTICaJ3mjm", "title": "2019 IEEE/ACM 12th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE)", "acronym": "chase", "groupId": "1002764", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1cTICPqvkEU", "doi": "10.1109/CHASE.2019.00034", "title": "Soft Skills Training: Performance Psychology Applied to Software Development", "normalizedTitle": "Soft Skills Training: Performance Psychology Applied to Software Development", "abstract": "This article aims to present a training program based on Sport and Performance Psychology designed to improve employees' soft skills in a software development company in Colombia. We used a psychological skills training methodology adapted to the company's and the employee's needs, which were identified from psychological measuring tools. Qualitative results show that employees tended to improve their soft skills and general well-being. Nonetheless, the intervention still requires additional work to include additional soft skills measures.", "abstracts": [ { "abstractType": "Regular", "content": "This article aims to present a training program based on Sport and Performance Psychology designed to improve employees' soft skills in a software development company in Colombia. We used a psychological skills training methodology adapted to the company's and the employee's needs, which were identified from psychological measuring tools. Qualitative results show that employees tended to improve their soft skills and general well-being. Nonetheless, the intervention still requires additional work to include additional soft skills measures.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This article aims to present a training program based on Sport and Performance Psychology designed to improve employees' soft skills in a software development company in Colombia. We used a psychological skills training methodology adapted to the company's and the employee's needs, which were identified from psychological measuring tools. Qualitative results show that employees tended to improve their soft skills and general well-being. Nonetheless, the intervention still requires additional work to include additional soft skills measures.", "fno": "223900a115", "keywords": [ "Computer Based Training", "Computer Science Education", "Human Resource Management", "Personnel", "Psychology", "Software Development Management", "Sport", "Psychological Measuring Tools", "Employees", "Soft Skills Training", "Training Program", "Software Development Company", "Psychological Skills", "Sport", "Soft Skills Measures", "Performance Psychology", "Psychology", "Training", "Sports", "Software", "Companies", "Conferences", "Atmospheric Measurements", "Soft Skills Training Performance Psychology Software Development" ], "authors": [ { "affiliation": "S4N", "fullName": "Carol Cárdenas-Castro", "givenName": "Carol", "surname": "Cárdenas-Castro", "__typename": "ArticleAuthorType" }, { "affiliation": "S4N", "fullName": "Jenny Carolina Gil Julio", "givenName": "Jenny Carolina", "surname": "Gil Julio", "__typename": "ArticleAuthorType" }, { "affiliation": "S4N", "fullName": "Paula Rodríguez", "givenName": "Paula", "surname": "Rodríguez", "__typename": "ArticleAuthorType" } ], "idPrefix": "chase", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-05-01T00:00:00", "pubType": "proceedings", "pages": "115-116", "year": "2019", "issn": null, "isbn": "978-1-7281-2239-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "223900a107", "articleId": "1cTID8r3QIM", "__typename": "AdjacentArticleType" }, "next": { "fno": "223900a117", "articleId": "1cTICSA4Xhm", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icss/2015/9947/0/9947a079", "title": "The Impact Mechanism of Service Employees' Job Satisfaction on Service Quality: The Role of OCB and Turnover Intention", "doi": null, "abstractUrl": "/proceedings-article/icss/2015/9947a079/12OmNvA1h4D", "parentPublication": { "id": "proceedings/icss/2015/9947/0", "title": "2015 International Conference on Service Science (ICSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/circus/2009/4097/0/05457332", "title": "Soft Skills REquired: A Practical Approach for Empowering Soft Skills in the Engineering World", "doi": null, "abstractUrl": "/proceedings-article/circus/2009/05457332/12OmNwfKj8q", "parentPublication": { "id": "proceedings/circus/2009/4097/0", "title": "Requirements: Communication, Understanding and Softskills, Collaboration and Intercultural Issues on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2017/3800/0/3800a221", "title": "What's Next? A Recommendation System for Industrial Training", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2017/3800a221/12OmNxWLTgd", "parentPublication": { "id": "proceedings/icdmw/2017/3800/0", "title": "2017 IEEE International Conference on Data Mining Workshops (ICDMW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/1999/0001/7/00017002", "title": "Soft Skills and Creativity in IS Professionals", "doi": null, "abstractUrl": "/proceedings-article/hicss/1999/00017002/12OmNzgwmS4", "parentPublication": { "id": "proceedings/hicss/1999/0001/7", "title": "Proceedings of the 32nd Annual Hawaii International Conference on Systems Sciences. 1999. HICSS-32. Abstracts and CD-ROM of Full Papers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2009/3588/0/3588a182", "title": "Tabletop Prototyping of Serious Games for 'Soft Skills' Training", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2009/3588a182/12OmNznkK2a", "parentPublication": { "id": "proceedings/vs-games/2009/3588/0", "title": "Games and Virtual Worlds for Serious Applications, Conference in", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/it/2012/01/mit2012010044", "title": "Evaluating the Demand for Soft Skills in Software Development", "doi": null, "abstractUrl": "/magazine/it/2012/01/mit2012010044/13rRUxlgxVK", "parentPublication": { "id": "mags/it", "title": "IT Professional", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cse-euc/2017/3220/1/08005781", "title": "Understanding Soft Skills Requirements for Mobile Applications Developers", "doi": null, "abstractUrl": "/proceedings-article/cse-euc/2017/08005781/17D45Wuc36P", "parentPublication": { "id": "proceedings/cse-euc/2017/3220/1", "title": "2017 IEEE International Conference on Computational Science and Engineering (CSE) and IEEE International Conference on Embedded and Ubiquitous Computing (EUC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2018/1174/0/08659218", "title": "Creativity and job tension in experiential learning", "doi": null, "abstractUrl": "/proceedings-article/fie/2018/08659218/18j9d8PICbK", "parentPublication": { "id": "proceedings/fie/2018/1174/0", "title": "2018 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/so/2020/03/08911247", "title": "Group-Development Psychology Training: The Perceived Effects on Agile Software-Development Teams", "doi": null, "abstractUrl": "/magazine/so/2020/03/08911247/1j30Y6oKvSw", "parentPublication": { "id": "mags/so", "title": "IEEE Software", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bigcomp/2020/6034/0/603400a500", "title": "A Study on Industrial Security Psychology", "doi": null, "abstractUrl": "/proceedings-article/bigcomp/2020/603400a500/1jdDv2MZg2I", "parentPublication": { "id": "proceedings/bigcomp/2020/6034/0", "title": "2020 IEEE International Conference on Big Data and Smart Computing (BigComp)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1fHFagY9ENa", "title": "2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)", "acronym": "aciiw", "groupId": "1823084", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1fHFglYRA1W", "doi": "10.1109/ACIIW.2019.8925262", "title": "A Sensor-based Framework for Real-time Detection and Alleviation of Public Speaking Anxiety", "normalizedTitle": "A Sensor-based Framework for Real-time Detection and Alleviation of Public Speaking Anxiety", "abstract": "Oral presentations are important and challenging tasks that most people struggle with due to public speaking anxiety. To date, there are fewer research interventions that are designed to assist presenters manage their anxiety in real-time during presentations. This research attempts to fill this gap by exploring ways in which sensor-driven technologies can help reduce anxiety during presentations. To help presenters manage their anxiety, I will design and evaluate an automated real-time framework for detecting public speaking anxiety and explore behavioral just-in-time techniques that presenters can use while presenting. The automated framework will be guided by a physiological detection model, use a virtual agent as the user interface, and will assist presenters during their presentation.", "abstracts": [ { "abstractType": "Regular", "content": "Oral presentations are important and challenging tasks that most people struggle with due to public speaking anxiety. To date, there are fewer research interventions that are designed to assist presenters manage their anxiety in real-time during presentations. This research attempts to fill this gap by exploring ways in which sensor-driven technologies can help reduce anxiety during presentations. To help presenters manage their anxiety, I will design and evaluate an automated real-time framework for detecting public speaking anxiety and explore behavioral just-in-time techniques that presenters can use while presenting. The automated framework will be guided by a physiological detection model, use a virtual agent as the user interface, and will assist presenters during their presentation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Oral presentations are important and challenging tasks that most people struggle with due to public speaking anxiety. To date, there are fewer research interventions that are designed to assist presenters manage their anxiety in real-time during presentations. This research attempts to fill this gap by exploring ways in which sensor-driven technologies can help reduce anxiety during presentations. To help presenters manage their anxiety, I will design and evaluate an automated real-time framework for detecting public speaking anxiety and explore behavioral just-in-time techniques that presenters can use while presenting. The automated framework will be guided by a physiological detection model, use a virtual agent as the user interface, and will assist presenters during their presentation.", "fno": "08925262", "keywords": [ "Public Speaking", "Real Time Systems", "Task Analysis", "Physiology", "Heart Rate Variability", "Sensors", "Oral Presentations", "Public Speaking Anxiety", "Sensing", "Real Time Detection", "Just In Time Interventions", "Biofeedback", "Virtual Agents" ], "authors": [ { "affiliation": "Khoury College of Computer Sciences, Northeastern University,Boston,Massachussets,USA", "fullName": "Everlyne Kimani", "givenName": "Everlyne", "surname": "Kimani", "__typename": "ArticleAuthorType" } ], "idPrefix": "aciiw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-09-01T00:00:00", "pubType": "proceedings", "pages": "55-59", "year": "2019", "issn": null, "isbn": "978-1-7281-3891-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "08925113", "articleId": "1fHFbEHA8xi", "__typename": "AdjacentArticleType" }, "next": { "fno": "08925035", "articleId": "1fHFeM4o6ic", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/acii/2015/9953/0/07344601", "title": "Utilizing multimodal cues to automatically evaluate public speaking performance", "doi": null, "abstractUrl": "/proceedings-article/acii/2015/07344601/12OmNwCsdFr", "parentPublication": { "id": "proceedings/acii/2015/9953/0", "title": "2015 International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2015/9953/0/07344570", "title": "Automatic assessment and analysis of public speaking anxiety: A virtual audience case study", "doi": null, "abstractUrl": "/proceedings-article/acii/2015/07344570/12OmNwwuDW8", "parentPublication": { "id": "proceedings/acii/2015/9953/0", "title": "2015 International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2013/5048/0/5048a417", "title": "Multimodal Expressions of Stress during a Public Speaking Task: Collection, Annotation and Global Analyses", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a417/12OmNya72tj", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2020/01/08253873", "title": "Toward Constructing a Real-time Social Anxiety Evaluation System: Exploring Effective Heart Rate Features", "doi": null, "abstractUrl": "/journal/ta/2020/01/08253873/13rRUyoPSND", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2022/5365/0/536500a855", "title": "Public Speaking Simulator with Speech and Audience Feedback", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2022/536500a855/1J7WcXvZnNu", "parentPublication": { "id": "proceedings/ismar-adjunct/2022/5365/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icalt/2019/3485/0/348500a349", "title": "Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice", "doi": null, "abstractUrl": "/proceedings-article/icalt/2019/348500a349/1cYi3O8TC0w", "parentPublication": { "id": "proceedings/icalt/2019/3485/2161-377X", "title": "2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2019/3888/0/08925438", "title": "You'll be Great: Virtual Agent-based Cognitive Restructuring to Reduce Public Speaking Anxiety", "doi": null, "abstractUrl": "/proceedings-article/acii/2019/08925438/1fHGDm3diwM", "parentPublication": { "id": "proceedings/acii/2019/3888/0", "title": "2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2019/3888/0/08925509", "title": "Virtual reality interfaces and population-specific models to mitigate public speaking anxiety", "doi": null, "abstractUrl": "/proceedings-article/acii/2019/08925509/1fHGHuPFeVi", "parentPublication": { "id": "proceedings/acii/2019/3888/0", "title": "2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089655", "title": "The Effects of Virtual Audience Size on Social Anxiety during Public Speaking", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089655/1jIxeyU0vGo", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2022/03/09311251", "title": "Exploring Individual Differences of Public Speaking Anxiety in Real-Life and Virtual Presentations", "doi": null, "abstractUrl": "/journal/ta/2022/03/09311251/1pYWAX0Po6A", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": 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{ "proceeding": { "id": "1jIx7fmpQ9a", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1jIxeyU0vGo", "doi": "10.1109/VR46266.2020.00050", "title": "The Effects of Virtual Audience Size on Social Anxiety during Public Speaking", "normalizedTitle": "The Effects of Virtual Audience Size on Social Anxiety during Public Speaking", "abstract": "Prior studies have explored the possibility of inducing social anxiety (SA) in virtual reality (VR). Among various existing protocols for this purpose, the Trier Social Stress Test (TSST) has been proven to be robust in evoking SA in the majority of participants in both in vivo as well as VR conditions. The TSST consists of giving a speech and performing mental arithmetic calculations each for five minutes in front of three persons. In this paper, we present an adaptation of TSST to investigate the effects of different numbers of virtual humans (VHs) (i.e., three, six, or fifteen) on perceived SA. In addition, we compare the results with an in vivo TSST with three real persons in the audience. Twenty four participants took part in this experiment. As a result, physiological arousal could be observed with VR inducing SA yet less than in vivo TSST. Furthermore, some of the subjective measures showed a high state of anxiety experienced during the experiment. An effect of the virtual audience size could be observed only in heart rate (HR) as a virtual audience size of three VHs induced the highest HR responses which was significantly different from an audience of size six and fifteen.", "abstracts": [ { "abstractType": "Regular", "content": "Prior studies have explored the possibility of inducing social anxiety (SA) in virtual reality (VR). Among various existing protocols for this purpose, the Trier Social Stress Test (TSST) has been proven to be robust in evoking SA in the majority of participants in both in vivo as well as VR conditions. The TSST consists of giving a speech and performing mental arithmetic calculations each for five minutes in front of three persons. In this paper, we present an adaptation of TSST to investigate the effects of different numbers of virtual humans (VHs) (i.e., three, six, or fifteen) on perceived SA. In addition, we compare the results with an in vivo TSST with three real persons in the audience. Twenty four participants took part in this experiment. As a result, physiological arousal could be observed with VR inducing SA yet less than in vivo TSST. Furthermore, some of the subjective measures showed a high state of anxiety experienced during the experiment. An effect of the virtual audience size could be observed only in heart rate (HR) as a virtual audience size of three VHs induced the highest HR responses which was significantly different from an audience of size six and fifteen.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Prior studies have explored the possibility of inducing social anxiety (SA) in virtual reality (VR). Among various existing protocols for this purpose, the Trier Social Stress Test (TSST) has been proven to be robust in evoking SA in the majority of participants in both in vivo as well as VR conditions. The TSST consists of giving a speech and performing mental arithmetic calculations each for five minutes in front of three persons. In this paper, we present an adaptation of TSST to investigate the effects of different numbers of virtual humans (VHs) (i.e., three, six, or fifteen) on perceived SA. In addition, we compare the results with an in vivo TSST with three real persons in the audience. Twenty four participants took part in this experiment. As a result, physiological arousal could be observed with VR inducing SA yet less than in vivo TSST. Furthermore, some of the subjective measures showed a high state of anxiety experienced during the experiment. An effect of the virtual audience size could be observed only in heart rate (HR) as a virtual audience size of three VHs induced the highest HR responses which was significantly different from an audience of size six and fifteen.", "fno": "09089655", "keywords": [ "Stress", "In Vivo", "Protocols", "Public Speaking", "Heart Rate", "Virtual Reality", "Psychology", "Human Centered Computing", "Human Computer Interaction HCI", "Interaction Paradigms", "Virtual Reality" ], "authors": [ { "affiliation": "Universität Hamburg", "fullName": "Fariba Mostajeran", "givenName": "Fariba", "surname": "Mostajeran", "__typename": "ArticleAuthorType" }, { "affiliation": "University Medical Center, Hamburg-Eppendorf", "fullName": "Melik Berk Balci", "givenName": "Melik Berk", "surname": "Balci", "__typename": "ArticleAuthorType" }, { "affiliation": "Universität Hamburg", "fullName": "Frank Steinicke", "givenName": "Frank", "surname": "Steinicke", "__typename": "ArticleAuthorType" }, { "affiliation": "University Medical Center, Hamburg-Eppendorf", "fullName": "Simone Kühn", "givenName": "Simone", "surname": "Kühn", "__typename": "ArticleAuthorType" }, { "affiliation": "University Medical Center, Hamburg-Eppendorf", "fullName": "Jürgen Gallinat", "givenName": "Jürgen", "surname": "Gallinat", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-03-01T00:00:00", "pubType": "proceedings", "pages": "303-312", "year": "2020", "issn": null, "isbn": "978-1-7281-5608-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09089573", "articleId": "1jIxfPwklig", "__typename": "AdjacentArticleType" }, "next": { "fno": "09089506", "articleId": "1jIxfZ6InFm", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2013/4795/0/06549363", "title": "Virtual audience customization for public speaking training procedures", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549363/12OmNAq3hG7", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2015/9953/0/07344570", "title": "Automatic assessment and analysis of public speaking anxiety: A virtual audience case study", "doi": null, "abstractUrl": "/proceedings-article/acii/2015/07344570/12OmNwwuDW8", "parentPublication": { "id": "proceedings/acii/2015/9953/0", "title": "2015 International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2013/5048/0/5048a417", "title": "Multimodal Expressions of Stress during a Public Speaking Task: Collection, Annotation and Global Analyses", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a417/12OmNya72tj", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2014/2871/0/06802073", "title": "Virtual speech anxiety training — Effects of simulation fidelity on user experience", "doi": null, "abstractUrl": "/proceedings-article/vr/2014/06802073/12OmNz6iOxk", "parentPublication": { "id": "proceedings/vr/2014/2871/0", "title": "2014 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/percom-workshops/2017/4338/0/07917583", "title": "A mobile lifelogging platform to measure anxiety and anger during real-life driving", "doi": null, "abstractUrl": "/proceedings-article/percom-workshops/2017/07917583/19wAHu0GlB6", "parentPublication": { "id": "proceedings/percom-workshops/2017/4338/0", "title": "2017 IEEE International Conference on Pervasive Computing and Communications: Workshops (PerCom Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icalt/2022/9519/0/951900a085", "title": "Tackling the design and evaluation of a theater-based intelligent system to monitor audience experience in virtual public speaking settings", "doi": null, "abstractUrl": "/proceedings-article/icalt/2022/951900a085/1FUUbYv2DSM", "parentPublication": { "id": "proceedings/icalt/2022/9519/0", "title": "2022 International Conference on Advanced Learning Technologies (ICALT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2022/5365/0/536500a855", "title": "Public Speaking Simulator with Speech and Audience Feedback", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2022/536500a855/1J7WcXvZnNu", "parentPublication": { "id": "proceedings/ismar-adjunct/2022/5365/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aciiw/2019/3891/0/08925262", "title": "A Sensor-based Framework for Real-time Detection and Alleviation of Public Speaking Anxiety", "doi": null, "abstractUrl": "/proceedings-article/aciiw/2019/08925262/1fHFglYRA1W", "parentPublication": { "id": "proceedings/aciiw/2019/3891/0", "title": "2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2019/3888/0/08925509", "title": "Virtual reality interfaces and population-specific models to mitigate public speaking anxiety", "doi": null, "abstractUrl": "/proceedings-article/acii/2019/08925509/1fHGHuPFeVi", "parentPublication": { "id": "proceedings/acii/2019/3888/0", "title": "2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2022/03/09311251", "title": "Exploring Individual Differences of Public Speaking Anxiety in Real-Life and Virtual Presentations", "doi": null, "abstractUrl": "/journal/ta/2022/03/09311251/1pYWAX0Po6A", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1pBMmiabSDK", "title": "2020 IEEE 20th International Conference on Bioinformatics and Bioengineering (BIBE)", "acronym": "bibe", "groupId": "1000075", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1pBMqLNShEc", "doi": "10.1109/BIBE50027.2020.00138", "title": "Impact of Different Stimuli on User Stress During a Virtual Firefighting Training Exercise", "normalizedTitle": "Impact of Different Stimuli on User Stress During a Virtual Firefighting Training Exercise", "abstract": "Training firefighters using Virtual Reality (VR) technology brings several benefits over traditional training methods including the reduction of costs and risks. The ability of causing the same level of stress as a real situation so that firefighters can learn how to deal with stress was investigated. An experiment aiming to study the influence that additional stimuli (heat, weight, smell and using personal protective equipment-PPE) have on user's stress level while performing a Virtual Environment (VE) designed to train firefighters was developed. Participants' stress and Heart Rate Variability (HRV) were obtained from electrocardiograms recorded during the experiment. The results suggest that wearing the PPE has the largest impact on user's stress level. The results also showed that HRV was able to evidence differences between two phases of the experiment, which suggests that it can be used to monitor users' quantified reaction to VEs.", "abstracts": [ { "abstractType": "Regular", "content": "Training firefighters using Virtual Reality (VR) technology brings several benefits over traditional training methods including the reduction of costs and risks. The ability of causing the same level of stress as a real situation so that firefighters can learn how to deal with stress was investigated. An experiment aiming to study the influence that additional stimuli (heat, weight, smell and using personal protective equipment-PPE) have on user's stress level while performing a Virtual Environment (VE) designed to train firefighters was developed. Participants' stress and Heart Rate Variability (HRV) were obtained from electrocardiograms recorded during the experiment. The results suggest that wearing the PPE has the largest impact on user's stress level. The results also showed that HRV was able to evidence differences between two phases of the experiment, which suggests that it can be used to monitor users' quantified reaction to VEs.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Training firefighters using Virtual Reality (VR) technology brings several benefits over traditional training methods including the reduction of costs and risks. The ability of causing the same level of stress as a real situation so that firefighters can learn how to deal with stress was investigated. An experiment aiming to study the influence that additional stimuli (heat, weight, smell and using personal protective equipment-PPE) have on user's stress level while performing a Virtual Environment (VE) designed to train firefighters was developed. Participants' stress and Heart Rate Variability (HRV) were obtained from electrocardiograms recorded during the experiment. The results suggest that wearing the PPE has the largest impact on user's stress level. The results also showed that HRV was able to evidence differences between two phases of the experiment, which suggests that it can be used to monitor users' quantified reaction to VEs.", "fno": "957400a813", "keywords": [ "Computer Based Training", "Electrocardiography", "Medical Computing", "Occupational Health", "Occupational Safety", "Protective Clothing", "Virtual Reality", "Heart Rate Variability", "HRV", "User Stress", "Virtual Reality", "Smell", "Virtual Environment", "Virtual Firefighting Training Exercise", "Personal Protective Equipment", "Electrocardiograms", "Weight", "Heat", "Training", "Heating Systems", "Conferences", "Virtual Environments", "Heart Rate Variability", "Stress", "Monitoring", "Virtual Reality", "Firefighter Training", "Heart Rate Variability", "Stress" ], "authors": [ { "affiliation": "UTAD,Engineering Department,Vila Real,Portugal", "fullName": "David Narciso", "givenName": "David", "surname": "Narciso", "__typename": "ArticleAuthorType" }, { "affiliation": "Center for Information Systems and Computer Graphics INESC TEC,Porto,Portugal", "fullName": "Miguel Melo", "givenName": "Miguel", "surname": "Melo", "__typename": "ArticleAuthorType" }, { "affiliation": "Center for Biomedical Engineering Research INESC TEC,Porto,Portugal", "fullName": "Susana Rodrigues", "givenName": "Susana", "surname": "Rodrigues", "__typename": "ArticleAuthorType" }, { "affiliation": "INESC TEC,Department of Electrical and Computer Engineering FEUP,Porto,Portugal", "fullName": "João Paulo Silva Cunha", "givenName": "João Paulo Silva", "surname": "Cunha", "__typename": "ArticleAuthorType" }, { "affiliation": "INESC TEC and Engineering,Department of the UTAD,Vila Real,Portugal", "fullName": "Maximino Bessa", "givenName": "Maximino", "surname": "Bessa", "__typename": "ArticleAuthorType" } ], "idPrefix": "bibe", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-10-01T00:00:00", "pubType": "proceedings", "pages": "813-818", "year": "2020", "issn": null, "isbn": "978-1-7281-9574-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "957400a807", "articleId": "1pBMsOwV440", "__typename": "AdjacentArticleType" }, "next": { "fno": "957400a819", "articleId": "1pBMx83R9S0", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ichi/2016/6117/0/6117a483", "title": "Measuring Stress, Anxiety, and Depression in PTSD Sufferers Using Micro-Movements from Video", "doi": null, "abstractUrl": "/proceedings-article/ichi/2016/6117a483/12OmNAHEpz7", "parentPublication": { "id": "proceedings/ichi/2016/6117/0", "title": "2016 IEEE International Conference on Healthcare Informatics (ICHI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isspit/2010/9992/0/05711762", "title": "Development of 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assessment", "doi": null, "abstractUrl": "/proceedings-article/fie/2016/07757587/12OmNx6PiDh", "parentPublication": { "id": "proceedings/fie/2016/1790/0", "title": "2016 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rvsp/2013/3184/0/3184a182", "title": "A Stress Evaluation and Personal Relaxation System Based on Measurement of Photoplethysmography", "doi": null, "abstractUrl": "/proceedings-article/rvsp/2013/3184a182/12OmNxd4tnP", "parentPublication": { "id": "proceedings/rvsp/2013/3184/0", "title": "2013 Second International Conference on Robot, Vision and Signal Processing (RVSP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ichi/2016/6117/0/6117a032", "title": "Timing of Coping Instruction Presentation for Real-Time Acute Stress Management: Long-Term Implications for Improved Surgical Performance", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNxV4iw4", "title": "Proceedings IEEE Virtual Reality 2003", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2003", "__typename": "ProceedingType" }, "article": { "id": "12OmNAFnCwJ", "doi": "10.1109/VR.2003.1191132", "title": "Effect of Latency on Presence in Stressful Virtual Environments", "normalizedTitle": "Effect of Latency on Presence in Stressful Virtual Environments", "abstract": "Previous research has shown that even low end-to-end latency can have adverse effects on performance in virtual environments (VE). This paper reports on an experiment investigating the effect of latency on other metrics of VE effectiveness: physiological response, simulator sickness, and self-reported sense of presence. The VE used in the study includes two rooms: the first is normal and non-threatening; the second is designed to evoke a fear/stress response. Participants were assigned to either a low latency (~50 ms) or high latency (~90 ms) group. Participants in the low latency condition had a higher self-reported sense of presence and a statistically higher change in heart rate between the two rooms than did those in the high latency condition. There were no significant relationships between latency and simulator sickness", "abstracts": [ { "abstractType": "Regular", "content": "Previous research has shown that even low end-to-end latency can have adverse effects on performance in virtual environments (VE). This paper reports on an experiment investigating the effect of latency on other metrics of VE effectiveness: physiological response, simulator sickness, and self-reported sense of presence. The VE used in the study includes two rooms: the first is normal and non-threatening; the second is designed to evoke a fear/stress response. Participants were assigned to either a low latency (~50 ms) or high latency (~90 ms) group. Participants in the low latency condition had a higher self-reported sense of presence and a statistically higher change in heart rate between the two rooms than did those in the high latency condition. There were no significant relationships between latency and simulator sickness", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Previous research has shown that even low end-to-end latency can have adverse effects on performance in virtual environments (VE). This paper reports on an experiment investigating the effect of latency on other metrics of VE effectiveness: physiological response, simulator sickness, and self-reported sense of presence. The VE used in the study includes two rooms: the first is normal and non-threatening; the second is designed to evoke a fear/stress response. Participants were assigned to either a low latency (~50 ms) or high latency (~90 ms) group. Participants in the low latency condition had a higher self-reported sense of presence and a statistically higher change in heart rate between the two rooms than did those in the high latency condition. There were no significant relationships between latency and simulator sickness", "fno": "18820141", "keywords": [ "Virtual Environments", "Latency", "Frame Rate", "Presence", "Simulator Sickness", "Physiological Measures" ], "authors": [ { "affiliation": "Stanford University", "fullName": "Michael Meehan", "givenName": "Michael", "surname": "Meehan", "__typename": "ArticleAuthorType" }, { "affiliation": "UNC-Chapel Hill", "fullName": "Sharif Razzaque", "givenName": "Sharif", "surname": "Razzaque", "__typename": "ArticleAuthorType" }, { "affiliation": "UNC-Chapel Hill", "fullName": "Mary C. Whitton", "givenName": "Mary C.", "surname": "Whitton", "__typename": "ArticleAuthorType" }, { "affiliation": "UNC-Chapel Hill", "fullName": "Frederick P. Brooks, Jr.", "givenName": "Frederick P.", "surname": "Brooks, Jr.", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2003-03-01T00:00:00", "pubType": "proceedings", "pages": "141", "year": "2003", "issn": "1087-8270", "isbn": "0-7695-1882-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "18820133", "articleId": "12OmNC8uRAn", "__typename": "AdjacentArticleType" }, "next": { "fno": "18820149", "articleId": "12OmNxeM469", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vrais/1993/1363/0/00380793", "title": "Presence in immersive virtual environments", "doi": null, "abstractUrl": "/proceedings-article/vrais/1993/00380793/12OmNAPSMme", "parentPublication": { "id": "proceedings/vrais/1993/1363/0", "title": "Virtual Reality Annual International Symposium", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2013/4892/0/4892a893", "title": "3D Virtual Environments and Corporate Learning: An Empirical Investigation of Benefits", "doi": null, "abstractUrl": "/proceedings-article/hicss/2013/4892a893/12OmNARiLZR", "parentPublication": { "id": "proceedings/hicss/2013/4892/0", "title": "2013 46th Hawaii International Conference on System Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2005/9331/0/01521359", "title": "Fairness among game players in networked haptic environments influence of network latency", "doi": null, "abstractUrl": "/proceedings-article/icme/2005/01521359/12OmNCfSqNR", "parentPublication": { "id": "proceedings/icme/2005/9331/0", "title": "2005 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2016/0836/0/07504722", "title": "Effect of head mounted display latency on human stability during quiescent standing on one foot", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504722/12OmNrJAdXj", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2002/1492/0/14920164", "title": "Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment", "doi": null, "abstractUrl": "/proceedings-article/vr/2002/14920164/12OmNvUsoqB", "parentPublication": { "id": "proceedings/vr/2002/1492/0", "title": "Proceedings IEEE Virtual Reality 2002", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2016/0842/0/07460044", "title": "Effect of HMD latency on human stability during quiescent standing on one foot", "doi": 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{ "proceeding": { "id": "12OmNwMXnuX", "title": "2009 IEEE Symposium on 3D User Interfaces", "acronym": "3dui", "groupId": "1001623", "volume": "0", "displayVolume": "0", "year": "2009", "__typename": "ProceedingType" }, "article": { "id": "12OmNBfZSln", "doi": "10.1109/3DUI.2009.4811214", "title": "Egocentric navigation for video surveillance in 3D Virtual Environments", "normalizedTitle": "Egocentric navigation for video surveillance in 3D Virtual Environments", "abstract": "Current surveillance systems can display many individual video streams within spatial context in a 2D map or 3D Virtual Environment (VE). The aim of this is to overcome some problems in traditional systems, e.g. to avoid intensive mental effort to maintain orientation and to ease tracking of motions between different screens. However, such integrated environments introduce new challenges in navigation and comprehensive viewing, caused by imperfect video alignment and complex 3D interaction. In this paper, we propose a novel, first-person viewing and navigation interface for integrated surveillance monitoring in a VE. It is currently designed for egocentric tasks, such a tracking persons or vehicles along several cameras. For these tasks, it aims to minimize the operator's 3D navigation effort while maximizing coherence between video streams and spatial context. The user can easily navigate between adjacent camera views and is guided along 3D guidance paths. To achieve visual coherence, we use dynamic video embedding: according to the viewer's position, translucent 3D video canvases are smoothly transformed and blended in the simplified 3D environment. The animated first-person view provides fluent visual flow which facilitates easier maintenance of orientation and can aid in spatial awareness. We discuss design considerations, the implementation of our proposed interface in our prototype surveillance system and demonstrate its use and limitations in various surveillance environments.", "abstracts": [ { "abstractType": "Regular", "content": "Current surveillance systems can display many individual video streams within spatial context in a 2D map or 3D Virtual Environment (VE). The aim of this is to overcome some problems in traditional systems, e.g. to avoid intensive mental effort to maintain orientation and to ease tracking of motions between different screens. However, such integrated environments introduce new challenges in navigation and comprehensive viewing, caused by imperfect video alignment and complex 3D interaction. In this paper, we propose a novel, first-person viewing and navigation interface for integrated surveillance monitoring in a VE. It is currently designed for egocentric tasks, such a tracking persons or vehicles along several cameras. For these tasks, it aims to minimize the operator's 3D navigation effort while maximizing coherence between video streams and spatial context. The user can easily navigate between adjacent camera views and is guided along 3D guidance paths. To achieve visual coherence, we use dynamic video embedding: according to the viewer's position, translucent 3D video canvases are smoothly transformed and blended in the simplified 3D environment. The animated first-person view provides fluent visual flow which facilitates easier maintenance of orientation and can aid in spatial awareness. We discuss design considerations, the implementation of our proposed interface in our prototype surveillance system and demonstrate its use and limitations in various surveillance environments.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Current surveillance systems can display many individual video streams within spatial context in a 2D map or 3D Virtual Environment (VE). The aim of this is to overcome some problems in traditional systems, e.g. to avoid intensive mental effort to maintain orientation and to ease tracking of motions between different screens. However, such integrated environments introduce new challenges in navigation and comprehensive viewing, caused by imperfect video alignment and complex 3D interaction. In this paper, we propose a novel, first-person viewing and navigation interface for integrated surveillance monitoring in a VE. It is currently designed for egocentric tasks, such a tracking persons or vehicles along several cameras. For these tasks, it aims to minimize the operator's 3D navigation effort while maximizing coherence between video streams and spatial context. The user can easily navigate between adjacent camera views and is guided along 3D guidance paths. To achieve visual coherence, we use dynamic video embedding: according to the viewer's position, translucent 3D video canvases are smoothly transformed and blended in the simplified 3D environment. The animated first-person view provides fluent visual flow which facilitates easier maintenance of orientation and can aid in spatial awareness. We discuss design considerations, the implementation of our proposed interface in our prototype surveillance system and demonstrate its use and limitations in various surveillance environments.", "fno": "04811214", "keywords": [ "Navigation", "Video Surveillance", "Virtual Environment", "Streaming Media", "Cameras", "Three Dimensional Displays", "Two Dimensional Displays", "Tracking", "Monitoring", "Vehicles", "Video Surveillance", "Virtual Environments", "Navigation" ], "authors": [ { "affiliation": "TU Delft, Netherlands", "fullName": "Gerwin de Haan", "givenName": "Gerwin", "surname": "de Haan", "__typename": "ArticleAuthorType" }, { "affiliation": "TU Delft, TNO Science And Industry, Netherlands", "fullName": "Josef Scheuer", "givenName": "Josef", "surname": "Scheuer", "__typename": "ArticleAuthorType" }, { "affiliation": "TNO Science And Industry, Netherlands", "fullName": "Raymond de Vries", "givenName": "Raymond", "surname": "de Vries", "__typename": "ArticleAuthorType" }, { "affiliation": "TU Delft, Netherlands", "fullName": "Frits H. Post", "givenName": "Frits H.", "surname": "Post", "__typename": "ArticleAuthorType" } ], "idPrefix": "3dui", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2009-03-01T00:00:00", "pubType": "proceedings", "pages": "", "year": "2009", "issn": null, "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04811198", "articleId": "12OmNzBOhHq", "__typename": "AdjacentArticleType" }, "next": { "fno": "04811200", "articleId": "12OmNxETaoF", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icoin/2018/2290/0/08343267", "title": "Immersive gesture interfaces for 3D map navigation in HMD-based virtual environments", "doi": null, "abstractUrl": "/proceedings-article/icoin/2018/08343267/12OmNvD8Rwt", "parentPublication": { "id": "proceedings/icoin/2018/2290/0", "title": "2018 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"title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/irc/2020/5237/0/523700a009", "title": "A 3D Reactive Navigation Algorithm for Mobile Robots by Using Tentacle-Based Sampling", "doi": null, "abstractUrl": "/proceedings-article/irc/2020/523700a009/1pP3QXafryg", "parentPublication": { "id": "proceedings/irc/2020/5237/0", "title": "2020 Fourth IEEE International Conference on Robotic Computing (IRC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2023/06/09394786", "title": "JRDB: A Dataset and Benchmark of Egocentric Robot Visual Perception of Humans in Built Environments", "doi": null, "abstractUrl": "/journal/tp/2023/06/09394786/1strh3E29kQ", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": 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{ "proceeding": { "id": "12OmNyuPL0g", "title": "Proceedings of Virtual Reality", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "1999", "__typename": "ProceedingType" }, "article": { "id": "12OmNwwuDSe", "doi": "10.1109/VR.1999.756950", "title": "A Framework for Interactors in Immersive Virtual Environments", "normalizedTitle": "A Framework for Interactors in Immersive Virtual Environments", "abstract": "The promise of immersive virtual environment (VE) applications has been that they can make interaction with computer information and processes easier by providing a medium that more closely matches the user's real environment. Meeting this promise, however, has proven to be difficult, as the interface between the user and the computer is not complete, the metaphors for interacting with information are not always obvious, and the tools for including current interaction techniques are not sufficient to the task. In this paper, we present SVIFT, the Simple Virtual Interactor Framework and Toolkit, which supports efforts to meet the interaction needs of immersive VE applications. SVIFT allows for the design and implementation of various interaction techniques that can be easily incorporated into many VE applications and combined with other interaction techniques to produce more complex interactions. We also discusses the differences between desktop and immersive environment interaction, and the implications of those differences on the design of an interactor framework.", "abstracts": [ { "abstractType": "Regular", "content": "The promise of immersive virtual environment (VE) applications has been that they can make interaction with computer information and processes easier by providing a medium that more closely matches the user's real environment. Meeting this promise, however, has proven to be difficult, as the interface between the user and the computer is not complete, the metaphors for interacting with information are not always obvious, and the tools for including current interaction techniques are not sufficient to the task. In this paper, we present SVIFT, the Simple Virtual Interactor Framework and Toolkit, which supports efforts to meet the interaction needs of immersive VE applications. SVIFT allows for the design and implementation of various interaction techniques that can be easily incorporated into many VE applications and combined with other interaction techniques to produce more complex interactions. We also discusses the differences between desktop and immersive environment interaction, and the implications of those differences on the design of an interactor framework.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The promise of immersive virtual environment (VE) applications has been that they can make interaction with computer information and processes easier by providing a medium that more closely matches the user's real environment. Meeting this promise, however, has proven to be difficult, as the interface between the user and the computer is not complete, the metaphors for interacting with information are not always obvious, and the tools for including current interaction techniques are not sufficient to the task. In this paper, we present SVIFT, the Simple Virtual Interactor Framework and Toolkit, which supports efforts to meet the interaction needs of immersive VE applications. SVIFT allows for the design and implementation of various interaction techniques that can be easily incorporated into many VE applications and combined with other interaction techniques to produce more complex interactions. We also discusses the differences between desktop and immersive environment interaction, and the implications of those differences on the design of an interactor framework.", "fno": "00930190", "keywords": [], "authors": [ { "affiliation": "University of Pennsylvania", "fullName": "G. Drew Kessler", "givenName": "G. Drew", "surname": "Kessler", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1999-03-01T00:00:00", "pubType": "proceedings", "pages": "190", "year": "1999", "issn": "1087-8270", "isbn": "0-7695-0093-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "00756949", "articleId": "12OmNCctfen", "__typename": "AdjacentArticleType" }, "next": { "fno": "00930198", "articleId": "12OmNxdDFCA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxV4itF", "title": "2017 IEEE Virtual Reality (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2017", "__typename": "ProceedingType" }, "article": { "id": "12OmNzlD98A", "doi": "10.1109/VR.2017.7892262", "title": "Motor adaptation in response to scaling and diminished feedback in virtual reality", "normalizedTitle": "Motor adaptation in response to scaling and diminished feedback in virtual reality", "abstract": "As interaction techniques involving scaling of motor space in virtual reality are becoming more prevalent, it is important to understand how individuals adapt to such scalings and how they re-adapt back to non-scaled norms. This preliminary work examines how individuals, performing a targeted ball throwing task, adapted to addition and removal of a translational scaling of the ball's forward flight. This was examined under various conditions: flight of the ball shown with no delay, hidden flight of the ball with no delay, and hidden flight with a 2 second delay. Hiding the ball's flight, as well as the delay, created disruptions in the ability of the participants to perform the task and adapt to new scaling conditions.", "abstracts": [ { "abstractType": "Regular", "content": "As interaction techniques involving scaling of motor space in virtual reality are becoming more prevalent, it is important to understand how individuals adapt to such scalings and how they re-adapt back to non-scaled norms. This preliminary work examines how individuals, performing a targeted ball throwing task, adapted to addition and removal of a translational scaling of the ball's forward flight. This was examined under various conditions: flight of the ball shown with no delay, hidden flight of the ball with no delay, and hidden flight with a 2 second delay. Hiding the ball's flight, as well as the delay, created disruptions in the ability of the participants to perform the task and adapt to new scaling conditions.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "As interaction techniques involving scaling of motor space in virtual reality are becoming more prevalent, it is important to understand how individuals adapt to such scalings and how they re-adapt back to non-scaled norms. This preliminary work examines how individuals, performing a targeted ball throwing task, adapted to addition and removal of a translational scaling of the ball's forward flight. This was examined under various conditions: flight of the ball shown with no delay, hidden flight of the ball with no delay, and hidden flight with a 2 second delay. Hiding the ball's flight, as well as the delay, created disruptions in the ability of the participants to perform the task and adapt to new scaling conditions.", "fno": "07892262", "keywords": [ "Delays", "Physics", "Virtual Environments", "Target Tracking", "Visualization", "H 5 1 Information Interfaces And Presentation Multimedia Information Systems Artificial Augmented And Virtual Realities", "H 1 2 Information Systems User Machine Systems Human Factors" ], "authors": [ { "affiliation": "University of Southern California Institute for Creative Technologies", "fullName": "David M. Krum", "givenName": "David M.", "surname": "Krum", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Southern California Institute for Creative Technologies", "fullName": "Thai Phan", "givenName": "Thai", "surname": "Phan", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Southern California Institute for Creative Technologies", "fullName": "Sin-Hwa Kang", "givenName": "Sin-Hwa", "surname": "Kang", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2017-01-01T00:00:00", "pubType": "proceedings", "pages": "233-234", "year": "2017", "issn": "2375-5334", "isbn": "978-1-5090-6647-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07892261", "articleId": "12OmNCcKQmq", "__typename": "AdjacentArticleType" }, "next": { "fno": "07892263", "articleId": "12OmNAolGID", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2017/6647/0/07892280", "title": "Catching a real ball in virtual reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892280/12OmNBInLlZ", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/async/2016/9007/0/9007a011", "title": "Analysis and Design of Delay Lines for Dynamic Voltage Scaling Applications", "doi": null, "abstractUrl": "/proceedings-article/async/2016/9007a011/12OmNqBbHXs", "parentPublication": { "id": "proceedings/async/2016/9007/0", "title": "2016 22nd IEEE International Symposium on Asynchronous Circuits and Systems (ASYNC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2014/4308/0/4308a682", "title": "FPGA-Based Fast Response Image Analysis for Autonomous or Semi-autonomous Indoor Flight", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2014/4308a682/12OmNwK7o6G", "parentPublication": { "id": "proceedings/cvprw/2014/4308/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2016/03/07091048", "title": "Processor-network speed scaling for energy-delay tradeoff in smartphone applications", "doi": null, "abstractUrl": "/journal/nt/2016/03/07091048/13rRUILtJwq", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2016/01/06962904", "title": "Effect of Retransmission and Retrodiction on Estimation and Fusion in Long-haul Sensor Networks", "doi": null, "abstractUrl": "/journal/nt/2016/01/06962904/13rRUxASuCW", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmu/2018/34/0/08653624", "title": "Interactive Video CAPTCHA for Better Resistance to Automated Attack", "doi": null, "abstractUrl": "/proceedings-article/icmu/2018/08653624/183rAg0efjx", "parentPublication": { "id": "proceedings/icmu/2018/34/0", "title": "2018 Eleventh International Conference on Mobile Computing and Ubiquitous Network (ICMU)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2020/07/08693519", "title": "<italic>Razor</italic>: Scaling Backend Capacity for Mobile Applications", "doi": null, "abstractUrl": "/journal/tm/2020/07/08693519/19iRdYgaMKI", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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{ "proceeding": { "id": "1cI6akLvAuQ", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1cJ1gZOI9Gg", "doi": "10.1109/VR.2019.8798361", "title": "Latency Measurement in Head-Mounted Virtual Environments", "normalizedTitle": "Latency Measurement in Head-Mounted Virtual Environments", "abstract": "In this paper, we discuss a generalizable method to measure end-to-end latency. This is the length of time that elapses between when a real-world movement occurs and when the pixels within a head-mounted display are updated to reflect this movement. The method described here utilizes components commonly available at electronics and hobby shops. We demonstrate this measurement method using an HTC Vive and discuss the influence of its low-persistence display on latency measurement.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we discuss a generalizable method to measure end-to-end latency. This is the length of time that elapses between when a real-world movement occurs and when the pixels within a head-mounted display are updated to reflect this movement. The method described here utilizes components commonly available at electronics and hobby shops. We demonstrate this measurement method using an HTC Vive and discuss the influence of its low-persistence display on latency measurement.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we discuss a generalizable method to measure end-to-end latency. This is the length of time that elapses between when a real-world movement occurs and when the pixels within a head-mounted display are updated to reflect this movement. The method described here utilizes components commonly available at electronics and hobby shops. We demonstrate this measurement method using an HTC Vive and discuss the influence of its low-persistence display on latency measurement.", "fno": "08798361", "keywords": [ "Helmet Mounted Displays", "Virtual Reality", "Real World Movement", "Head Mounted Display", "Latency Measurement", "Head Mounted Virtual Environments", "Generalizable Method", "HTC Vive", "Photodiodes", "Resists", "Oscilloscopes", "Liquid Crystal Displays", "Virtual Environments", "Cameras", "Human Centered Computing", "Interaction Paradigms", "Virtual Reality", "Visualization", "Visualization Design And Evaluation Methods" ], "authors": [ { "affiliation": "University of Mississippi", "fullName": "J. Adam Jones", "givenName": "J. Adam", "surname": "Jones", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Mississippi", "fullName": "Ethan Luckett", "givenName": "Ethan", "surname": "Luckett", "__typename": "ArticleAuthorType" }, { "affiliation": "Rust College", "fullName": "Tykeyah Key", "givenName": "Tykeyah", "surname": "Key", "__typename": "ArticleAuthorType" }, { "affiliation": "Clemson University", "fullName": "Nathan Newsome", "givenName": "Nathan", "surname": "Newsome", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-03-01T00:00:00", "pubType": "proceedings", "pages": "1000-1001", "year": "2019", "issn": null, "isbn": "978-1-7281-1377-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "08797764", "articleId": "1cJ1gAR96ww", "__typename": "AdjacentArticleType" }, "next": { "fno": "08798268", "articleId": "1cJ0Ir5EpRm", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cvmp/2010/4268/0/4268a123", "title": "Helium3D: A Laser-Based 3D Display with '3D+' Capability", "doi": null, "abstractUrl": "/proceedings-article/cvmp/2010/4268a123/12OmNAoDhXO", "parentPublication": { "id": "proceedings/cvmp/2010/4268/0", "title": "2010 Conference on Visual Media Production", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2016/0842/0/07460064", "title": "Looking into HMD: A method of latency measurement for head mounted display", "doi": null, "abstractUrl": "/proceedings-article/3dui/2016/07460064/12OmNwl8GJS", "parentPublication": { "id": "proceedings/3dui/2016/0842/0", "title": "2016 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892302", "title": "Estimating the motion-to-photon latency in head mounted displays", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892302/12OmNznkKb4", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08676155", "title": "Varifocal Occlusion for Optical See-Through Head-Mounted Displays using a Slide Occlusion Mask", "doi": null, "abstractUrl": "/journal/tg/2019/05/08676155/18LFfGhc49i", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798320", "title": "Evaluating Dynamic Characteristics of Head Mounted Display in Parallel Movement with Simultaneous Subjective Observation Method", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798320/1cJ0TRvTuOk", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2019/2297/0/229700a001", "title": "Development of Easy Attachable Biological Information Measurement Device for Various Head Mounted Displays", "doi": null, "abstractUrl": "/proceedings-article/cw/2019/229700a001/1fHkmnjJYru", "parentPublication": { "id": "proceedings/cw/2019/2297/0", "title": "2019 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089661", "title": "Simultaneous Run-Time Measurement of Motion-to-Photon Latency and Latency Jitter", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089661/1jIxfrGAC8o", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090580", "title": "A Study on the Effects of Head Mounted Displays Movement and Image Movement on Virtual Reality Sickness", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090580/1jIxns5TwxG", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/02/09146716", "title": "Volumetric Head-Mounted Display With Locally Adaptive Focal Blocks", "doi": null, "abstractUrl": "/journal/tg/2022/02/09146716/1lHjPSqVrpK", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2021/0158/0/015800a001", "title": "Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays", "doi": null, "abstractUrl": "/proceedings-article/ismar/2021/015800a001/1yeCURkWXpS", "parentPublication": { "id": "proceedings/ismar/2021/0158/0", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1jIx7fmpQ9a", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1jIx99YL1cI", "doi": "10.1109/VR46266.2020.00103", "title": "Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices", "normalizedTitle": "Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices", "abstract": "Measuring Visual Latency in VR and AR devices has become increasingly complicated as many of the components will influence others in multiple loops and ultimately affect the human cognitive and sensory perception. In this paper we present a new method based on the idea that the performance of humans on a rapid motor task will remain constant, and that any added delay will correspond to the system latency. We ask users to perform a task inside different video see-through devices and also in front of a computer. We also calculate the latency of the systems using a hardware instrumentation-based measurement technique for bench-marking. Results show that this new form of latency measurement through human cognitive performance can be reliable and comparable to hardware instrumentation-based measurement. Our method is adaptable to many forms of user interaction. It is particularly suitable for systems, such as AR and VR, where externalizing signals is difficult, or where it is important to measure latency while the system is in use by a user.", "abstracts": [ { "abstractType": "Regular", "content": "Measuring Visual Latency in VR and AR devices has become increasingly complicated as many of the components will influence others in multiple loops and ultimately affect the human cognitive and sensory perception. In this paper we present a new method based on the idea that the performance of humans on a rapid motor task will remain constant, and that any added delay will correspond to the system latency. We ask users to perform a task inside different video see-through devices and also in front of a computer. We also calculate the latency of the systems using a hardware instrumentation-based measurement technique for bench-marking. Results show that this new form of latency measurement through human cognitive performance can be reliable and comparable to hardware instrumentation-based measurement. Our method is adaptable to many forms of user interaction. It is particularly suitable for systems, such as AR and VR, where externalizing signals is difficult, or where it is important to measure latency while the system is in use by a user.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Measuring Visual Latency in VR and AR devices has become increasingly complicated as many of the components will influence others in multiple loops and ultimately affect the human cognitive and sensory perception. In this paper we present a new method based on the idea that the performance of humans on a rapid motor task will remain constant, and that any added delay will correspond to the system latency. We ask users to perform a task inside different video see-through devices and also in front of a computer. We also calculate the latency of the systems using a hardware instrumentation-based measurement technique for bench-marking. Results show that this new form of latency measurement through human cognitive performance can be reliable and comparable to hardware instrumentation-based measurement. Our method is adaptable to many forms of user interaction. It is particularly suitable for systems, such as AR and VR, where externalizing signals is difficult, or where it is important to measure latency while the system is in use by a user.", "fno": "09089584", "keywords": [ "Task Analysis", "Cameras", "Tracking", "Visualization", "Instruments", "Virtual Reality", "Hardware", "Human Centered Computing X 2014 Virtual Reality X 2014", "X 2014 X 2014 Computing Methodologies X 2014 Perception X 2014" ], "authors": [ { "affiliation": "Microsoft Research,USA", "fullName": "Robert Gruen", "givenName": "Robert", "surname": "Gruen", "__typename": "ArticleAuthorType" }, { "affiliation": "Microsoft Research,USA", "fullName": "Eyal Ofek", "givenName": "Eyal", "surname": "Ofek", "__typename": "ArticleAuthorType" }, { "affiliation": "Microsoft Research,USA", "fullName": "Anthony Steed", "givenName": "Anthony", "surname": "Steed", "__typename": "ArticleAuthorType" }, { "affiliation": "Microsoft Research,USA", "fullName": "Ran Gal", "givenName": "Ran", "surname": "Gal", "__typename": "ArticleAuthorType" }, { "affiliation": "Microsoft Research,USA", "fullName": "Mike Sinclair", "givenName": "Mike", "surname": "Sinclair", "__typename": "ArticleAuthorType" }, { "affiliation": "Microsoft Research,USA", "fullName": "Mar Gonzalez-Franco", "givenName": "Mar", "surname": "Gonzalez-Franco", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-03-01T00:00:00", "pubType": "proceedings", "pages": "791-799", "year": "2020", "issn": null, "isbn": "978-1-7281-5608-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09089526", "articleId": "1jIxed7r4Nq", "__typename": "AdjacentArticleType" }, "next": { "fno": "09089486", "articleId": "1jIx7O3auI0", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/svr/2012/4725/0/4725a116", "title": "From VR to AR: Adding AR Functionality to an Existing VR Software Framework", "doi": null, "abstractUrl": "/proceedings-article/svr/2012/4725a116/12OmNAYoKsE", "parentPublication": { "id": "proceedings/svr/2012/4725/0", "title": "2012 14th Symposium on Virtual and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2014/3624/0/06798847", "title": "How wrong can you be: Perception of static orientation errors in mixed reality", "doi": null, "abstractUrl": "/proceedings-article/3dui/2014/06798847/12OmNBigFuz", "parentPublication": { "id": "proceedings/3dui/2014/3624/0", "title": "2014 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444820", "title": "The role of latency in the validity of AR simulation", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444820/12OmNykCccb", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2017/6327/0/6327a253", "title": "Workshop on VR and AR meet creative industries", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2017/6327a253/12OmNylKASp", "parentPublication": { "id": "proceedings/ismar-adjunct/2017/6327/0", "title": "2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2007/1749/0/04538850", "title": "Measurement of absolute latency for video see through augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2007/04538850/12OmNyuy9Ul", "parentPublication": { "id": "proceedings/ismar/2007/1749/0", "title": "2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446195", "title": "Effects of Latency Jitter on Simulator Sickness in a Search Task", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446195/13bd1AIBM29", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/11/08007246", "title": "AR Feels &#x201c;Softer&#x201d; than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality", "doi": null, "abstractUrl": "/journal/tg/2017/11/08007246/13rRUwh80Hj", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/04/ttg201404616", "title": "Measuring Latency in Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2014/04/ttg201404616/13rRUxC0SvW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/09/09035608", "title": "A Simple Video-Based Technique for Measuring Latency in Virtual Reality or Teleoperation", "doi": null, "abstractUrl": "/journal/tg/2021/09/09035608/1iaeyXM32ow", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090674", "title": "Guided Sine Fitting for Latency Estimation in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090674/1jIxz0q4g00", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1jIxhEnA8IE", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "acronym": "vrw", "groupId": "1836626", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1jIxz0q4g00", "doi": "10.1109/VRW50115.2020.00204", "title": "Guided Sine Fitting for Latency Estimation in Virtual Reality", "normalizedTitle": "Guided Sine Fitting for Latency Estimation in Virtual Reality", "abstract": "Latency in Virtual Reality (VR) applications can lead to decreased performance and cybersickness. Multiple approaches exist to determine an average latency. Yet many scientific publications fail to report their system&#x2019;s latency despite the potentially detrimental impact. This paper extends Steed&#x2019;s sine fitting approach [13] by using a KCF tracking algorithm [2] to track the positions of physical objects in video recordings of VR systems. We provide a software for convenient usage. Our combination of sine fitting with KCF tracking allows to measure Motion-To-Photon latency of arbitrary tracking devices without any additional preparation or markers. The developed software is open source.", "abstracts": [ { "abstractType": "Regular", "content": "Latency in Virtual Reality (VR) applications can lead to decreased performance and cybersickness. Multiple approaches exist to determine an average latency. Yet many scientific publications fail to report their system&#x2019;s latency despite the potentially detrimental impact. This paper extends Steed&#x2019;s sine fitting approach [13] by using a KCF tracking algorithm [2] to track the positions of physical objects in video recordings of VR systems. We provide a software for convenient usage. Our combination of sine fitting with KCF tracking allows to measure Motion-To-Photon latency of arbitrary tracking devices without any additional preparation or markers. The developed software is open source.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Latency in Virtual Reality (VR) applications can lead to decreased performance and cybersickness. Multiple approaches exist to determine an average latency. Yet many scientific publications fail to report their system’s latency despite the potentially detrimental impact. This paper extends Steed’s sine fitting approach [13] by using a KCF tracking algorithm [2] to track the positions of physical objects in video recordings of VR systems. We provide a software for convenient usage. Our combination of sine fitting with KCF tracking allows to measure Motion-To-Photon latency of arbitrary tracking devices without any additional preparation or markers. The developed software is open source.", "fno": "09090674", "keywords": [ "Tracking", "Virtual Reality", "Cameras", "Software", "Delays", "Conferences", "Fitting", "D 4 8 Operating Systems", "Performance", "Measurements", "H 5 1 Information Interfaces And Presentation", "Multimedia Information Systems", "Artificial Augmented And Virtual Realities" ], "authors": [ { "affiliation": "University of Würzburg", "fullName": "Jan-Philipp Stauffert", "givenName": "Jan-Philipp", "surname": "Stauffert", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Würzburg", "fullName": "Florian Niebling", "givenName": "Florian", "surname": "Niebling", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Würzburg", "fullName": "Jean-Luc Lugrin", "givenName": "Jean-Luc", "surname": "Lugrin", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Würzburg", "fullName": "Marc Erich Latoschik", "givenName": "Marc Erich", "surname": "Latoschik", "__typename": "ArticleAuthorType" } ], "idPrefix": "vrw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-03-01T00:00:00", "pubType": "proceedings", "pages": "706-707", "year": "2020", "issn": null, "isbn": "978-1-7281-6532-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09090561", "articleId": "1jIxzrl7CPm", "__typename": "AdjacentArticleType" }, "next": { "fno": "09090569", "articleId": "1jIxt7Lc5Hi", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2017/6647/0/07892281", "title": "Towards usable underwater virtual reality systems", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892281/12OmNBCHMNt", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2014/3624/0/06798847", "title": "How wrong can you be: Perception of static orientation errors in mixed reality", "doi": null, "abstractUrl": "/proceedings-article/3dui/2014/06798847/12OmNBigFuz", "parentPublication": { "id": "proceedings/3dui/2014/3624/0", "title": "2014 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2017/6327/0/6327a184", "title": "[POSTER] DotWarp: Dynamic Object Timewarping for Video See-Through Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2017/6327a184/12OmNvTBB3a", "parentPublication": { "id": "proceedings/ismar-adjunct/2017/6327/0", "title": "2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisce/2016/2535/0/2535b403", "title": "Research on Sinusoidal Compression Algorithm for Power Signal Based on Four-Parameter Sine Fitting", "doi": null, "abstractUrl": "/proceedings-article/icisce/2016/2535b403/12OmNwdtwkC", "parentPublication": { "id": "proceedings/icisce/2016/2535/0", "title": "2016 3rd International Conference on Information Science and Control Engineering (ICISCE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2014/2871/0/06802099", "title": "Full body interaction in virtual reality with affordable hardware", "doi": null, "abstractUrl": "/proceedings-article/vr/2014/06802099/12OmNy2agQj", "parentPublication": { "id": "proceedings/vr/2014/2871/0", "title": "2014 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446195", "title": "Effects of Latency Jitter on Simulator Sickness in a Search Task", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446195/13bd1AIBM29", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tq/2021/02/08675340", "title": "Immersive Virtual Reality Attacks and the Human Joystick", "doi": null, "abstractUrl": "/journal/tq/2021/02/08675340/18K0AX3AgRW", "parentPublication": { "id": "trans/tq", "title": "IEEE Transactions on Dependable and Secure Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/09/09035608", "title": "A Simple Video-Based Technique for Measuring Latency in Virtual Reality or Teleoperation", "doi": null, "abstractUrl": "/journal/tg/2021/09/09035608/1iaeyXM32ow", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089584", "title": "Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089584/1jIx99YL1cI", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089661", "title": "Simultaneous Run-Time Measurement of Motion-to-Photon Latency and Latency Jitter", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089661/1jIxfrGAC8o", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvAiSpZ", "title": "2015 IEEE Virtual Reality (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNvkGVZf", "doi": "10.1109/VR.2015.7223367", "title": "An experimental study on the virtual representation of children", "normalizedTitle": "An experimental study on the virtual representation of children", "abstract": "Is it their movements or appearance that helps us to identify a child as a child? In this work we created four video clips with a Virtual Character walking, but with different combinations of either child or adult animation applied on either a child or adult body. An experimental study was conducted with 53 participants who viewed all four videos in random orders. The results show that participants could easily identify the consistent video clips (child animation with child body, and adult animation with adult body). With the inconsistent video clips, both animation and body shape had an effect on participants' judgments. They also reported higher level of empathy, care, and feeling of protection towards the child character as compared to the adult character. Finally, compared to appearance, animation seems to be playing a bigger role in invoking participants' emotional responses.", "abstracts": [ { "abstractType": "Regular", "content": "Is it their movements or appearance that helps us to identify a child as a child? In this work we created four video clips with a Virtual Character walking, but with different combinations of either child or adult animation applied on either a child or adult body. An experimental study was conducted with 53 participants who viewed all four videos in random orders. The results show that participants could easily identify the consistent video clips (child animation with child body, and adult animation with adult body). With the inconsistent video clips, both animation and body shape had an effect on participants' judgments. They also reported higher level of empathy, care, and feeling of protection towards the child character as compared to the adult character. Finally, compared to appearance, animation seems to be playing a bigger role in invoking participants' emotional responses.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Is it their movements or appearance that helps us to identify a child as a child? In this work we created four video clips with a Virtual Character walking, but with different combinations of either child or adult animation applied on either a child or adult body. An experimental study was conducted with 53 participants who viewed all four videos in random orders. The results show that participants could easily identify the consistent video clips (child animation with child body, and adult animation with adult body). With the inconsistent video clips, both animation and body shape had an effect on participants' judgments. They also reported higher level of empathy, care, and feeling of protection towards the child character as compared to the adult character. Finally, compared to appearance, animation seems to be playing a bigger role in invoking participants' emotional responses.", "fno": "07223367", "keywords": [ "Animation", "Legged Locomotion", "Virtual Reality", "Games", "Atmospheric Measurements", "Particle Measurements", "Analysis Of Variance", "User Study", "Virtual Characters", "Computer Animation" ], "authors": [ { "affiliation": "Department of Computer Science, University College London", "fullName": "Ranchida Khantong", "givenName": "Ranchida", "surname": "Khantong", "__typename": "ArticleAuthorType" }, { "affiliation": "Institute of Cognitive Neuroscience, University College London", "fullName": "Xueni Pan", "givenName": "Xueni", "surname": "Pan", "__typename": "ArticleAuthorType" }, { "affiliation": "UCL and ICREA, University College London", "fullName": "Mel Slater", "givenName": "Mel", "surname": "Slater", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-03-01T00:00:00", "pubType": "proceedings", "pages": "205-206", "year": "2015", "issn": null, "isbn": "978-1-4799-1727-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07223366", "articleId": "12OmNy7Qfpl", "__typename": "AdjacentArticleType" }, "next": { "fno": "07223368", "articleId": "12OmNAMbZFA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/sbgames/2011/4648/0/4648a001", "title": "2D Shape Deformation Based on Positional Constraints and Layer Manipulation", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2011/4648a001/12OmNBOCWnw", "parentPublication": { "id": "proceedings/sbgames/2011/4648/0", "title": "2011 Brazilian Symposium on Games and Digital Entertainment", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2014/4677/0/4677a071", "title": "Feasibility Study for Contemporary Dance E-Learning: An Interactive Creation Support System Using 3D Motion Data", "doi": null, "abstractUrl": "/proceedings-article/cw/2014/4677a071/12OmNBaBuQH", "parentPublication": { "id": "proceedings/cw/2014/4677/0", "title": "2014 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iih-msp/2007/2994/1/04457560", "title": "IMHAP – An Experimental Platform for Humanoid Procedural Animation", "doi": null, "abstractUrl": "/proceedings-article/iih-msp/2007/04457560/12OmNrGb2cL", "parentPublication": { "id": "iih-msp/2007/2994/1", "title": "Intelligent Information Hiding and Multimedia Signal Processing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/1995/7062/0/70620050", "title": "Creating animations using virtual reality ThatcherWorld: a case study", "doi": null, "abstractUrl": "/proceedings-article/ca/1995/70620050/12OmNrJiCSy", "parentPublication": { "id": "proceedings/ca/1995/7062/0", "title": "Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2012/4814/0/4814a045", "title": "Development of Easy-to-Use Authoring System for Noh (Japanese Traditional) Dance Animation", "doi": null, "abstractUrl": "/proceedings-article/cw/2012/4814a045/12OmNxaNGmE", "parentPublication": { "id": "proceedings/cw/2012/4814/0", "title": "2012 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2015/9403/0/9403a379", "title": "Towards Crowd-Sourced Parameter Optimisation for Procedural Animation", "doi": null, "abstractUrl": "/proceedings-article/cw/2015/9403a379/12OmNy68EOG", "parentPublication": { "id": "proceedings/cw/2015/9403/0", "title": "2015 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2023/4815/0/481500a286", "title": "Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency", "doi": null, "abstractUrl": "/proceedings-article/vr/2023/481500a286/1MNgTwnoSUE", "parentPublication": { "id": "proceedings/vr/2023/4815/0", "title": "2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797847", "title": "Real-Time Collaborative Animation of 3D Models with Finger Play and Hand Shadow", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797847/1cJ1dcfUZaM", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crc-2018/2018/7738/0/773800a057", "title": "Design of a Wearable Walking Aid Based on Anthropometric Measurement of Cerebral Palsy Children in Malaysia", "doi": null, "abstractUrl": "/proceedings-article/crc-2018/2018/773800a057/1dlwvlK4RSU", "parentPublication": { "id": "proceedings/crc-2018/2018/7738/0", "title": "2018 3rd International Conference on Control, Robotics and Cybernetics (CRC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/12/09408400", "title": "My Virtual Self: The Role of Movement in Children&#x0027;s Sense of Embodiment", "doi": null, "abstractUrl": "/journal/tg/2022/12/09408400/1sVEPfq6BBC", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzFMFow", "title": "2013 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition (FG)", "acronym": "fg", "groupId": "1000065", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNvkYxdw", "doi": "10.1109/FG.2013.6553792", "title": "Felt emotion and social context determine the intensity of smiles in a competitive video game", "normalizedTitle": "Felt emotion and social context determine the intensity of smiles in a competitive video game", "abstract": "The present study uses automatic facial expression recognition software to examine the relationship between social context and emotional feelings on the expression of emotion, to test claims that facial expressions reflect social motives rather than felt emotion. To vary emotional feelings, participants engaged in a competitive video game. Deception was used to systematically manipulate perceptions of winning or losing. To vary social context, participants played either with friends or strangers. The results support the hypothesis of Hess and colleagues that smiling is determined by both factors. The results further highlight the value of automatic expression recognition technology for psychological research and provide constraints on inferring emotion from facial displays.", "abstracts": [ { "abstractType": "Regular", "content": "The present study uses automatic facial expression recognition software to examine the relationship between social context and emotional feelings on the expression of emotion, to test claims that facial expressions reflect social motives rather than felt emotion. To vary emotional feelings, participants engaged in a competitive video game. Deception was used to systematically manipulate perceptions of winning or losing. To vary social context, participants played either with friends or strangers. The results support the hypothesis of Hess and colleagues that smiling is determined by both factors. The results further highlight the value of automatic expression recognition technology for psychological research and provide constraints on inferring emotion from facial displays.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The present study uses automatic facial expression recognition software to examine the relationship between social context and emotional feelings on the expression of emotion, to test claims that facial expressions reflect social motives rather than felt emotion. To vary emotional feelings, participants engaged in a competitive video game. Deception was used to systematically manipulate perceptions of winning or losing. To vary social context, participants played either with friends or strangers. The results support the hypothesis of Hess and colleagues that smiling is determined by both factors. The results further highlight the value of automatic expression recognition technology for psychological research and provide constraints on inferring emotion from facial displays.", "fno": "06553792", "keywords": [ "Games", "Context", "Appraisal", "Atmospheric Measurements", "Particle Measurements", "Mice", "Analysis Of Variance" ], "authors": [ { "affiliation": "University of Southern California, Institute for Creative Technologies, 12015 Waterfront Drive Playa Vista, 90094, USA", "fullName": "Jonathan Gratch", "givenName": "Jonathan", "surname": "Gratch", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Southern California, Institute for Creative Technologies, 12015 Waterfront Drive Playa Vista, 90094, USA", "fullName": "Lin Cheng", "givenName": "Lin", "surname": "Cheng", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Southern California, Institute for Creative Technologies, 12015 Waterfront Drive Playa Vista, 90094, USA", "fullName": "Stacy Marsella", "givenName": "Stacy", "surname": "Marsella", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Southern California, Institute for Creative Technologies, 12015 Waterfront Drive Playa Vista, 90094, USA", "fullName": "Jill Boberg", "givenName": "Jill", "surname": "Boberg", "__typename": "ArticleAuthorType" } ], "idPrefix": "fg", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-04-01T00:00:00", "pubType": "proceedings", "pages": "1-8", "year": "2013", "issn": null, "isbn": "978-1-4673-5545-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06553791", "articleId": "12OmNBtCCCD", "__typename": "AdjacentArticleType" }, "next": { "fno": "06553793", "articleId": "12OmNy3Agwu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/acii/2013/5048/0/5048a405", "title": "Multimodal Emotion Expressions of Virtual Agents, Mimic and Vocal Emotion Expressions and Their Effects on Emotion Recognition", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a405/12OmNBSSVck", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/snpd/2008/3263/0/3263a008", "title": "Classification of Facial Expression Using SVM for Emotion Care Service System", "doi": null, "abstractUrl": "/proceedings-article/snpd/2008/3263a008/12OmNCfAPMV", "parentPublication": { "id": "proceedings/snpd/2008/3263/0", "title": "2008 Ninth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ems/2011/4619/0/4619a196", "title": "Human-Computer Interaction Using Emotion Recognition from Facial Expression", "doi": null, "abstractUrl": "/proceedings-article/ems/2011/4619a196/12OmNrJ11CY", "parentPublication": { "id": "proceedings/ems/2011/4619/0", "title": "Computer Modeling and Simulation, UKSIM European Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2020/02/08122047", "title": "Computational Study of Primitive Emotional Contagion in Dyadic Interactions", "doi": null, "abstractUrl": "/journal/ta/2020/02/08122047/13rRUwgQpBw", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpcc-dss-smartcity-dependsys/2021/9457/0/945700b163", "title": "An Emotion Guidance Decision-Making Model Based on Dialogue Context", "doi": null, "abstractUrl": "/proceedings-article/hpcc-dss-smartcity-dependsys/2021/945700b163/1DNE24WKdUc", "parentPublication": { "id": "proceedings/hpcc-dss-smartcity-dependsys/2021/9457/0", "title": "2021 IEEE 23rd Int Conf on High Performance Computing & Communications; 7th Int Conf on Data Science & Systems; 19th Int Conf on Smart City; 7th Int Conf on Dependability in Sensor, Cloud & Big Data Systems & Application (HPCC/DSS/SmartCity/DependSys)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/percom-workshops/2022/1647/0/09767281", "title": "An Exploratory Analysis of Interactive VR-Based Framework for Multi-Componential Analysis of Emotion", "doi": null, "abstractUrl": "/proceedings-article/percom-workshops/2022/09767281/1Df82pGW23e", "parentPublication": { "id": "proceedings/percom-workshops/2022/1647/0", "title": "2022 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/11/09873987", "title": "Neurophysiological and Subjective Analysis of VR Emotion Induction Paradigm", "doi": null, "abstractUrl": "/journal/tg/2022/11/09873987/1GjwIFarTz2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2022/5365/0/536500a768", "title": "Emotion and Body Movement: A Comparative Study of Automatic Emotion Recognition Using Body Motions", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2022/536500a768/1J7WxsKP0Ry", "parentPublication": { "id": "proceedings/ismar-adjunct/2022/5365/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/5555/01/10021626", "title": "Towards Emotion-Aware Agents for Improved User Satisfaction and Partner Perception in Negotiation Dialogues", "doi": null, "abstractUrl": "/journal/ta/5555/01/10021626/1K3Xm3OySXK", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2021/03/08941239", "title": "Longitudinal Observational Evidence of the Impact of Emotion Regulation Strategies on Affective Expression", "doi": null, "abstractUrl": "/journal/ta/2021/03/08941239/1g1F9pt8Ipi", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAYXWAF", "title": "2016 IEEE Virtual Reality (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNwpXROu", "doi": "10.1109/VR.2016.7504775", "title": "Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments", "normalizedTitle": "Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments", "abstract": "It is well known that distance estimation in immersive virtual reality environments suffers from compression when viewed from an egocentric perspective with a head mounted display. While previous research indicates that providing the user with a virtual avatar with high geometric and motion fidelity may alleviate this problem, little work has been done to investigate which properties of the avatar's representation influence the distance estimation and how. In this poster we report the results of an evaluation of the user's distance perception with different avatar representations. Our results indicate that anthropometric fidelity of the avatar has stronger effect on the distance perception than its visual fidelity.", "abstracts": [ { "abstractType": "Regular", "content": "It is well known that distance estimation in immersive virtual reality environments suffers from compression when viewed from an egocentric perspective with a head mounted display. While previous research indicates that providing the user with a virtual avatar with high geometric and motion fidelity may alleviate this problem, little work has been done to investigate which properties of the avatar's representation influence the distance estimation and how. In this poster we report the results of an evaluation of the user's distance perception with different avatar representations. Our results indicate that anthropometric fidelity of the avatar has stronger effect on the distance perception than its visual fidelity.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "It is well known that distance estimation in immersive virtual reality environments suffers from compression when viewed from an egocentric perspective with a head mounted display. While previous research indicates that providing the user with a virtual avatar with high geometric and motion fidelity may alleviate this problem, little work has been done to investigate which properties of the avatar's representation influence the distance estimation and how. In this poster we report the results of an evaluation of the user's distance perception with different avatar representations. Our results indicate that anthropometric fidelity of the avatar has stronger effect on the distance perception than its visual fidelity.", "fno": "07504775", "keywords": [ "Avatars", "Estimation", "Visualization", "Virtual Environments", "Electronic Mail", "Solid Modeling", "I 3 3 Computer Graphics Three Dimensional Graphics And Realism Virtual Reality" ], "authors": [ { "affiliation": "Visualization and Computer Graphics (VisCG) Research Group, Department of Computer Science at the University of MUnster, Germany", "fullName": "Dimitar Valkov", "givenName": "Dimitar", "surname": "Valkov", "__typename": "ArticleAuthorType" }, { "affiliation": "Visualization and Computer Graphics (VisCG) Research Group, Department of Computer Science at the University of MUnster, Germany", "fullName": "John Martens", "givenName": "John", "surname": "Martens", "__typename": "ArticleAuthorType" }, { "affiliation": "Visualization and Computer Graphics (VisCG) Research Group, Department of Computer Science at the University of MUnster, Germany", "fullName": "Klaus Hinrichs", "givenName": "Klaus", "surname": "Hinrichs", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2016-03-01T00:00:00", "pubType": "proceedings", "pages": "305-306", "year": "2016", "issn": "2375-5334", "isbn": "978-1-5090-0836-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07504774", "articleId": "12OmNz61cUl", "__typename": "AdjacentArticleType" }, "next": { "fno": "07504776", "articleId": "12OmNy9Prks", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2008/1971/0/04480759", "title": "High-Fidelity Avatar Eye-Representation", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480759/12OmNrJAdQR", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2016/0836/0/07504689", "title": "The impact of a self-avatar on cognitive load in immersive virtual reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504689/12OmNviHKla", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2006/0224/0/02240003", "title": "Distance Perception in Immersive Virtual Environments, Revisited", "doi": null, "abstractUrl": "/proceedings-article/vr/2006/02240003/12OmNvm6VKz", "parentPublication": { "id": "proceedings/vr/2006/0224/0", "title": "IEEE Virtual Reality Conference (VR 2006)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444802", "title": "Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444802/12OmNwD1pSy", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446318", "title": "Object Size Perception in Immersive Virtual Reality: Avatar Realism Affects the Way We Perceive", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446318/13bd1AITna8", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446539", "title": "Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446539/13bd1h03qOe", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a774", "title": "Interpersonal Distance to a Speaking Avatar: Loudness Matters Irrespective of Contents", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a774/1CJcDgr8xyg", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/05/10049676", "title": "The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality", "doi": null, "abstractUrl": "/journal/tg/2023/05/10049676/1KYosbnM8q4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797787", "title": "The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797787/1cJ179JUrPa", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a144", "title": "Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated Cues", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a144/1tnWHFR464w", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvAiSpZ", "title": "2015 IEEE Virtual Reality (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNAlvHUH", "doi": "10.1109/VR.2015.7223406", "title": "Self-characterstics and sound in immersive virtual reality — Estimating avatar weight from footstep sounds", "normalizedTitle": "Self-characterstics and sound in immersive virtual reality — Estimating avatar weight from footstep sounds", "abstract": "This experiment aimed to investigate whether a user controlling a full body avatar via real time motion tracking in an immersive virtual reality setup, would estimate the weight of the virtual avatar differently if the footstep sounds are manipulated using three different audio filter settings. The visual appearance of the avatar was available in two sizes. The subjects performed six walks with each audio configuration active once over two ground types. After completing each walk, the participants were asked to estimate the weight of the virtual avatar and the suitability of the audio feedback. The results indicate that the filters amplifying the two lower center frequencies altered the subjects estimates of the weight of the avatar body towards being heavier than when compared with the filter with the higher center frequency. There were no significant differences between the weight estimates of the two groups using the different avatar bodies.", "abstracts": [ { "abstractType": "Regular", "content": "This experiment aimed to investigate whether a user controlling a full body avatar via real time motion tracking in an immersive virtual reality setup, would estimate the weight of the virtual avatar differently if the footstep sounds are manipulated using three different audio filter settings. The visual appearance of the avatar was available in two sizes. The subjects performed six walks with each audio configuration active once over two ground types. After completing each walk, the participants were asked to estimate the weight of the virtual avatar and the suitability of the audio feedback. The results indicate that the filters amplifying the two lower center frequencies altered the subjects estimates of the weight of the avatar body towards being heavier than when compared with the filter with the higher center frequency. There were no significant differences between the weight estimates of the two groups using the different avatar bodies.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This experiment aimed to investigate whether a user controlling a full body avatar via real time motion tracking in an immersive virtual reality setup, would estimate the weight of the virtual avatar differently if the footstep sounds are manipulated using three different audio filter settings. The visual appearance of the avatar was available in two sizes. The subjects performed six walks with each audio configuration active once over two ground types. After completing each walk, the participants were asked to estimate the weight of the virtual avatar and the suitability of the audio feedback. The results indicate that the filters amplifying the two lower center frequencies altered the subjects estimates of the weight of the avatar body towards being heavier than when compared with the filter with the higher center frequency. There were no significant differences between the weight estimates of the two groups using the different avatar bodies.", "fno": "07223406", "keywords": [ "Avatars", "Legged Locomotion", "Context", "Concrete", "Frequency Estimation", "Tracking", "Virtual Realities Audio Output", "H 5 1 Multimedia Information Systems Artificial" ], "authors": [ { "affiliation": "Aalborg University Copenhagen", "fullName": "Erik Sikstrom", "givenName": "Erik", "surname": "Sikstrom", "__typename": "ArticleAuthorType" }, { "affiliation": "Aalborg University Copenhagen", "fullName": "Amalia de Gotzen", "givenName": "Amalia", "surname": "de Gotzen", "__typename": "ArticleAuthorType" }, { "affiliation": "Aalborg University Copenhagen", "fullName": "Stefania Serafin", "givenName": "Stefania", "surname": "Serafin", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-03-01T00:00:00", "pubType": "proceedings", "pages": "283-284", "year": "2015", "issn": null, "isbn": "978-1-4799-1727-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07223405", "articleId": "12OmNBOCWnu", "__typename": "AdjacentArticleType" }, "next": { "fno": "07223407", "articleId": "12OmNyRg4pk", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/sive/2015/1969/0/07361295", "title": "Avatar weight estimates based on footstep sounds in three presentation formats", "doi": null, "abstractUrl": "/proceedings-article/sive/2015/07361295/12OmNApLGtP", "parentPublication": { "id": "proceedings/sive/2015/1969/0", "title": "2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223405", "title": "Wings and flying in immersive VR — Controller type, sound effects and experienced ownership and agency", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223405/12OmNBOCWnu", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892275", "title": "Socially immersive avatar-based communication", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892275/12OmNwEJ0VR", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892241", "title": "Prism aftereffects for throwing with a self-avatar in an immersive virtual environment", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892241/12OmNxy4N0w", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446539", "title": "Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446539/13bd1h03qOe", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/04/ttg201404654", "title": "Toward \"Pseudo-Haptic Avatars\": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting", "doi": null, "abstractUrl": "/journal/tg/2014/04/ttg201404654/13rRUyft7D4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/05/08998305", "title": "Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View", "doi": null, "abstractUrl": "/journal/tg/2020/05/08998305/1hpPBuW1ahy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090412", "title": "Modulating The Gait Of A Real-Time Self-Avatar To Induce Changes In Stride Length During Treadmill Walking", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090412/1jIxkYhRpKg", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090634", "title": "Rhythmic proprioceptive stimulation improves embodiment in a walking avatar when added to visual stimulation", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090634/1jIxkrgIlEY", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090453", "title": "Perception of Walking Self-body Avatar Enhances Virtual-walking Sensation", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090453/1jIxoojmMy4", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1J7W6LmbCw0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "acronym": "ismar-adjunct", "groupId": "9973799", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1J7WepoS2w8", "doi": "10.1109/ISMAR-Adjunct57072.2022.00127", "title": "Evaluating Modifying Teacher Avatar Clip Sequencing Based on Eye-Tracked Visual Attention in Educational VR", "normalizedTitle": "Evaluating Modifying Teacher Avatar Clip Sequencing Based on Eye-Tracked Visual Attention in Educational VR", "abstract": "We evaluate a novel virtual reality (VR) avatar animation architecture that is responsive to a viewer&#x0027;s eye gaze and we demonstrate that it can be used to improve teacher agents that are based on the playback of a recorded teacher. Our architecture modifies the playing, seeking, rewinding, stopping, and pausing of a teacher recording to create appropriate teacher avatar behavior based on a viewer&#x0027;s eye-tracked visual attention. We present preliminary results from our experiment that evaluated how subjects perceived three different teacher avatar behavioral responses.", "abstracts": [ { "abstractType": "Regular", "content": "We evaluate a novel virtual reality (VR) avatar animation architecture that is responsive to a viewer&#x0027;s eye gaze and we demonstrate that it can be used to improve teacher agents that are based on the playback of a recorded teacher. Our architecture modifies the playing, seeking, rewinding, stopping, and pausing of a teacher recording to create appropriate teacher avatar behavior based on a viewer&#x0027;s eye-tracked visual attention. We present preliminary results from our experiment that evaluated how subjects perceived three different teacher avatar behavioral responses.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We evaluate a novel virtual reality (VR) avatar animation architecture that is responsive to a viewer's eye gaze and we demonstrate that it can be used to improve teacher agents that are based on the playback of a recorded teacher. Our architecture modifies the playing, seeking, rewinding, stopping, and pausing of a teacher recording to create appropriate teacher avatar behavior based on a viewer's eye-tracked visual attention. We present preliminary results from our experiment that evaluated how subjects perceived three different teacher avatar behavioral responses.", "fno": "536500a613", "keywords": [ "Avatars", "Computer Aided Instruction", "Computer Animation", "Virtual Reality", "Appropriate Teacher Avatar Behavior", "Behavioral Responses", "Different Teacher", "Educational VR", "Eye Tracked Visual Attention", "Modifying Teacher Avatar Clip", "Novel Virtual Reality Avatar Animation Architecture", "Recorded Teacher", "Teacher Agents", "Teacher Recording", "Viewer", "Visualization", "Sequential Analysis", "Avatars", "Design Methodology", "Computer Architecture", "Animation", "Behavioral Sciences", "Human Centered Computing", "Human Computer Interaction HCI", "Interaction Paradigms", "Virtual Reality", "HCI Design And Evaluation Methods", "User Studies" ], "authors": [ { "affiliation": "University of Louisiana at Lafayette", "fullName": "Adil Khokhar", "givenName": "Adil", "surname": "Khokhar", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Louisiana at Lafayette", "fullName": "Christoph W. Borst", "givenName": "Christoph W.", "surname": "Borst", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar-adjunct", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-10-01T00:00:00", "pubType": "proceedings", "pages": "613-614", "year": "2022", "issn": null, "isbn": "978-1-6654-5365-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "536500a611", "articleId": "1J7WcQkCKIg", "__typename": "AdjacentArticleType" }, "next": { "fno": "536500a615", "articleId": "1J7W9HboPmg", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2013/4795/0/06549379", "title": "Head motion animation using avatar gaze space", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549379/12OmNxRWI3d", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/04/ttg2013040591", "title": "An Evaluation of Self-Avatar Eye Movement for Virtual Embodiment", "doi": null, "abstractUrl": "/journal/tg/2013/04/ttg2013040591/13rRUyYBlgz", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/04/ttg201404654", "title": "Toward \"Pseudo-Haptic Avatars\": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting", "doi": null, "abstractUrl": "/journal/tg/2014/04/ttg201404654/13rRUyft7D4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2022/9617/0/961700a057", "title": "Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter", "doi": null, "abstractUrl": "/proceedings-article/vr/2022/961700a057/1CJc41zMnFC", "parentPublication": { "id": "proceedings/vr/2022/9617/0", "title": "2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2022/5365/0/536500a763", "title": "Effects of Avatar Face Level of Detail Control on Social Presence in Augmented Reality Remote Collaboration", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2022/536500a763/1J7WdNbgEFy", "parentPublication": { "id": "proceedings/ismar-adjunct/2022/5365/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/05/10049676", "title": "The Impact of Avatar and Environment Congruence 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"title": "2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1yeCSUXkdhu", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1yeCWKEosp2", "doi": "10.1109/ISMAR52148.2021.00027", "title": "AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing", "normalizedTitle": "AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing", "abstract": "VTubers are live streamers who embody computer animation virtual avatars. VTubing is a rapidly rising form of online entertainment in East Asia, most notably in Japan and China, and it has been more recently introduced in the West. However, animating an expressive VTuber avatar remains a challenge due to budget and usability limitations of current solutions, i.e., high-fidelity motion capture is expensive, while keyboard-based VTubing interfaces impose a cognitive burden on the streamer. This paper proposes a novel approach for VTubing animation based on the key principle of loosening the coupling between the VTuber and their avatar, and it describes a first implementation of the approach in the AlterEcho VTubing animation system. AlterEcho generates expressive VTuber avatar animation automatically, without the streamer&#x2019;s explicit intervention; it breaks the strict tethering of the avatar from the streamer, allowing the avatar&#x2019;s nonverbal behavior to deviate from that of the streamer. Without the complete independence of a true alter ego, but also without the constraint of mirroring the streamer with the fidelity of an echo, AlterEcho produces avatar animations that have been rated significantly higher by VTubers and viewers (N &#x003D; 315) compared to animations created using simple motion capture, or using VMagicMirror, a state-of-the-art keyboard-based VTubing system. Our work also opens the door to personalizing the avatar persona for individual viewers.", "abstracts": [ { "abstractType": "Regular", "content": "VTubers are live streamers who embody computer animation virtual avatars. VTubing is a rapidly rising form of online entertainment in East Asia, most notably in Japan and China, and it has been more recently introduced in the West. However, animating an expressive VTuber avatar remains a challenge due to budget and usability limitations of current solutions, i.e., high-fidelity motion capture is expensive, while keyboard-based VTubing interfaces impose a cognitive burden on the streamer. This paper proposes a novel approach for VTubing animation based on the key principle of loosening the coupling between the VTuber and their avatar, and it describes a first implementation of the approach in the AlterEcho VTubing animation system. AlterEcho generates expressive VTuber avatar animation automatically, without the streamer&#x2019;s explicit intervention; it breaks the strict tethering of the avatar from the streamer, allowing the avatar&#x2019;s nonverbal behavior to deviate from that of the streamer. Without the complete independence of a true alter ego, but also without the constraint of mirroring the streamer with the fidelity of an echo, AlterEcho produces avatar animations that have been rated significantly higher by VTubers and viewers (N &#x003D; 315) compared to animations created using simple motion capture, or using VMagicMirror, a state-of-the-art keyboard-based VTubing system. Our work also opens the door to personalizing the avatar persona for individual viewers.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "VTubers are live streamers who embody computer animation virtual avatars. VTubing is a rapidly rising form of online entertainment in East Asia, most notably in Japan and China, and it has been more recently introduced in the West. However, animating an expressive VTuber avatar remains a challenge due to budget and usability limitations of current solutions, i.e., high-fidelity motion capture is expensive, while keyboard-based VTubing interfaces impose a cognitive burden on the streamer. This paper proposes a novel approach for VTubing animation based on the key principle of loosening the coupling between the VTuber and their avatar, and it describes a first implementation of the approach in the AlterEcho VTubing animation system. AlterEcho generates expressive VTuber avatar animation automatically, without the streamer’s explicit intervention; it breaks the strict tethering of the avatar from the streamer, allowing the avatar’s nonverbal behavior to deviate from that of the streamer. Without the complete independence of a true alter ego, but also without the constraint of mirroring the streamer with the fidelity of an echo, AlterEcho produces avatar animations that have been rated significantly higher by VTubers and viewers (N = 315) compared to animations created using simple motion capture, or using VMagicMirror, a state-of-the-art keyboard-based VTubing system. Our work also opens the door to personalizing the avatar persona for individual viewers.", "fno": "015800a128", "keywords": [ "Avatars", "Computer Animation", "Entertainment", "Human Computer Interaction", "Internet", "Avatar Persona", "Avatar Streamer Coupling", "Expressive V Tubing", "Live Streamers", "Online Entertainment", "East Asia", "Usability Limitations", "Keyboard Based V Tubing Interfaces", "V Tuber Avatar Animation", "Alter Echo", "V Tubing Animation System", "Japan", "China", "Nonverbal Behavior", "Virtual Avatars", "Couplings", "Avatars", "Asia", "Entertainment Industry", "Tools", "Animation", "Usability", "V Tuber", "Automatic Avatar Animation", "Live Streaming", "Human Centered Computing", "Int Systems And Tools" ], "authors": [ { "affiliation": "Purdue University", "fullName": "Man To Tang", "givenName": "Man To", "surname": "Tang", "__typename": "ArticleAuthorType" }, { "affiliation": "Purdue University", "fullName": "Victor Long Zhu", "givenName": "Victor Long", "surname": "Zhu", "__typename": "ArticleAuthorType" }, { "affiliation": "Purdue University", "fullName": "Voicu Popescu", "givenName": "Voicu", "surname": "Popescu", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-10-01T00:00:00", "pubType": "proceedings", "pages": "128-137", "year": "2021", "issn": "1554-7868", "isbn": "978-1-6654-0158-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [ { "id": "1yeCWq2cJGw", "name": "pismar202101580-09583837s1-mm_015800a128.zip", "size": "56.7 MB", "location": "https://www.computer.org/csdl/api/v1/extra/pismar202101580-09583837s1-mm_015800a128.zip", "__typename": "WebExtraType" } ], "adjacentArticles": { "previous": { "fno": "015800a118", "articleId": "1yeD1RhEseY", "__typename": "AdjacentArticleType" }, "next": { "fno": "015800a138", "articleId": "1yeD4ffM0c8", "__typename": "AdjacentArticleType" }, 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{ "proceeding": { "id": "12OmNwcl7Kf", "title": "2011 10th IEEE International Symposium on Mixed and Augmented Reality", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNAIdBPt", "doi": "10.1109/ISMAR.2011.6143894", "title": "Interactive annotation on mobile phones for real and virtual space registration", "normalizedTitle": "Interactive annotation on mobile phones for real and virtual space registration", "abstract": "Registration of real space and virtual information is a fundamental requirement for any augmented reality system. This paper presents an interactive method to quickly create a 3D room model and annotate locations within the room to provide registration anchors for virtual information. The method operates on a mobile phone and uses a visual rotation tracker to obtain orientation tracking for in-situ applications. The simple interaction allows non-expert users to create models of their environment and thus contribute marked-up representations to an online AR platform.", "abstracts": [ { "abstractType": "Regular", "content": "Registration of real space and virtual information is a fundamental requirement for any augmented reality system. This paper presents an interactive method to quickly create a 3D room model and annotate locations within the room to provide registration anchors for virtual information. The method operates on a mobile phone and uses a visual rotation tracker to obtain orientation tracking for in-situ applications. The simple interaction allows non-expert users to create models of their environment and thus contribute marked-up representations to an online AR platform.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Registration of real space and virtual information is a fundamental requirement for any augmented reality system. This paper presents an interactive method to quickly create a 3D room model and annotate locations within the room to provide registration anchors for virtual information. The method operates on a mobile phone and uses a visual rotation tracker to obtain orientation tracking for in-situ applications. The simple interaction allows non-expert users to create models of their environment and thus contribute marked-up representations to an online AR platform.", "fno": "06162909", "keywords": [ "Three Dimensional Displays", "Solid Modeling", "Mobile Handsets", "Cameras", "Computational Modeling", "Visualization", "Target Tracking", "Annotation", "Mobile AR", "Interactive Modeling", "Visual Rotation Tracking" ], "authors": [ { "affiliation": "GIST U-VR Lab", "fullName": "Hyejin Kim", "givenName": "Hyejin", "surname": "Kim", "__typename": "ArticleAuthorType" }, { "affiliation": "Graz University of Technology", "fullName": "Gerhard Reitmayr", "givenName": "Gerhard", "surname": "Reitmayr", "__typename": "ArticleAuthorType" }, { "affiliation": "GIST U-VR Lab", "fullName": "Woontack Woo", "givenName": "Woontack", "surname": "Woo", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": 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{ "proceeding": { "id": "12OmNynsbCZ", "title": "2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2007", "__typename": "ProceedingType" }, "article": { "id": "12OmNAqCtOi", "doi": "10.1109/ISMAR.2007.4538826", "title": "AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve", "normalizedTitle": "AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve", "abstract": "We introduce AR-Jig, a new handheld tangible user interface for 3D digital modeling in augmented reality (AR) space. AR-Jig has a pin array that displays a 2D physical curve coincident with a contour of a digitally displayed 3D form. It supports physical interaction with a portion of a 3D digital representation, allowing 3D forms to be directly touched and modified. Traditional tangible user interfaces physically embody all the data; in contrast, this project leaves the majority of the data in the digital domain but gives physicality to any portion of the larger digital dataset via a handheld tool. This tangible intersection enables the flexible manipulation of digital artifacts, both physically and virtually. Through an informal test by end-users and interviews with professionals, we confirmed the potential of the AR-Jig concept while identifying the improvements necessary to make AR-Jig a practical tool for 3D digital design.", "abstracts": [ { "abstractType": "Regular", "content": "We introduce AR-Jig, a new handheld tangible user interface for 3D digital modeling in augmented reality (AR) space. AR-Jig has a pin array that displays a 2D physical curve coincident with a contour of a digitally displayed 3D form. It supports physical interaction with a portion of a 3D digital representation, allowing 3D forms to be directly touched and modified. Traditional tangible user interfaces physically embody all the data; in contrast, this project leaves the majority of the data in the digital domain but gives physicality to any portion of the larger digital dataset via a handheld tool. This tangible intersection enables the flexible manipulation of digital artifacts, both physically and virtually. Through an informal test by end-users and interviews with professionals, we confirmed the potential of the AR-Jig concept while identifying the improvements necessary to make AR-Jig a practical tool for 3D digital design.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We introduce AR-Jig, a new handheld tangible user interface for 3D digital modeling in augmented reality (AR) space. AR-Jig has a pin array that displays a 2D physical curve coincident with a contour of a digitally displayed 3D form. It supports physical interaction with a portion of a 3D digital representation, allowing 3D forms to be directly touched and modified. Traditional tangible user interfaces physically embody all the data; in contrast, this project leaves the majority of the data in the digital domain but gives physicality to any portion of the larger digital dataset via a handheld tool. This tangible intersection enables the flexible manipulation of digital artifacts, both physically and virtually. Through an informal test by end-users and interviews with professionals, we confirmed the potential of the AR-Jig concept while identifying the improvements necessary to make AR-Jig a practical tool for 3D digital design.", "fno": "04538826", "keywords": [ "Augmented Reality", "User Interfaces", "AR Jig", "Handheld Tangible User Interface", "3 D Digital Form", "2 D Physical Curve", "Augmented Reality", "3 D Digital Representation", "Digital Artifacts", "User Interfaces", "Three Dimensional Displays", "Two Dimensional Displays", "Prototypes", "Laboratories", "Augmented Reality", "Imaging Phantoms", "Space Technology", "Pins", "Humans", "Actuated Interface", "Augmented Reality", "Digital Modeling", "Handheld Tool", "Pin Array Display" ], "authors": [ { "affiliation": "Human Machine Perception Laboratory, Canon Inc., 3-30-2, Shimomaruko, Ohta-ku, Tokyo 146-8501 JAPAN", "fullName": "Mahoro Anabuki", "givenName": "Mahoro", "surname": "Anabuki", "__typename": "ArticleAuthorType" }, { "affiliation": "Tangible Media Group, MIT Media Laboratory, 20 Ames Street, Cambridge MA, 02139 US", "fullName": "Hiroshi Ishii", "givenName": "Hiroshi", "surname": "Ishii", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2007-11-01T00:00:00", "pubType": "proceedings", "pages": "55-66", "year": "2007", "issn": null, "isbn": "978-1-4244-1749-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04538825", "articleId": "12OmNwNwzHD", "__typename": "AdjacentArticleType" }, "next": { "fno": "04538827", "articleId": "12OmNAY79js", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2013/2869/0/06671841", "title": "Markerless 3D gesture-based interaction for handheld Augmented Reality interfaces", "doi": null, "abstractUrl": "/proceedings-article/ismar/2013/06671841/12OmNAIvcZU", "parentPublication": { "id": "proceedings/ismar/2013/2869/0", "title": "2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismarw/2016/3740/0/07836480", "title": "3D Character Customization for Non-Professional Users in Handheld Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/ismarw/2016/07836480/12OmNAq3hzL", "parentPublication": { "id": "proceedings/ismarw/2016/3740/0", "title": "2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isuvr/2010/4124/0/4124a036", "title": "Evaluation of Tangible User Interfaces for Desktop AR", "doi": null, "abstractUrl": "/proceedings-article/isuvr/2010/4124a036/12OmNqGiu0p", "parentPublication": { "id": "proceedings/isuvr/2010/4124/0", "title": "International Symposium on Ubiquitous Virtual Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isuvr/2010/4124/0/4124a040", "title": "ARtalet: Tangible User Interface Based Immersive Augmented Reality Authoring Tool for Digilog Book", "doi": null, "abstractUrl": "/proceedings-article/isuvr/2010/4124a040/12OmNrEL2B8", "parentPublication": { "id": "proceedings/isuvr/2010/4124/0", "title": "International Symposium on Ubiquitous Virtual Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2014/3624/0/06798839", "title": "Slicing techniques for handheld augmented reality", "doi": null, "abstractUrl": "/proceedings-article/3dui/2014/06798839/12OmNx7G5SL", "parentPublication": { "id": "proceedings/3dui/2014/3624/0", "title": "2014 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892247", "title": "MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892247/12OmNxjjEhC", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2014/2871/0/06802077", "title": "An AR edutainment system supporting bone anatomy learning", "doi": null, "abstractUrl": "/proceedings-article/vr/2014/06802077/12OmNylKAKS", "parentPublication": { "id": "proceedings/vr/2014/2871/0", "title": "2014 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2010/9343/0/05643610", "title": "ARCrowd-a tangible interface for interactive crowd simulation", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNvRU0cM", "title": "2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "acronym": "ismar-adjunct", "groupId": "1810084", "volume": "0", "displayVolume": "0", "year": "2017", "__typename": "ProceedingType" }, "article": { "id": "12OmNBlofU9", "doi": "10.1109/ISMAR-Adjunct.2017.42", "title": "[POSTER] Augmented Things: Enhancing AR Applications leveraging the Internet of Things and Universal 3D Object Tracking", "normalizedTitle": "[POSTER] Augmented Things: Enhancing AR Applications leveraging the Internet of Things and Universal 3D Object Tracking", "abstract": "With Augmented Reality (AR) reaching its technological maturity, there is a constantly increasing request for AR applications that address a broadened user base. Current AR applications still tend to be spatially and temporally confined either by applying to a single use case or by their tracking requirements. At the same time, with the rise of the Internet of Things (IoT), more and more everyday objects are fitted with wireless connection interfaces. In this work, we present the concept of Augmented Things, in which objects carry all the necessary tracking and augmentation information required for AR applications. This allows a user to connect to them, load this information on his personal device and have augmentations such as maintenance instructions or product origin and usage displayed. For this, we also present and evaluate a universally robust 3D object tracking framework based on high quality 3D scans of the objects.", "abstracts": [ { "abstractType": "Regular", "content": "With Augmented Reality (AR) reaching its technological maturity, there is a constantly increasing request for AR applications that address a broadened user base. Current AR applications still tend to be spatially and temporally confined either by applying to a single use case or by their tracking requirements. At the same time, with the rise of the Internet of Things (IoT), more and more everyday objects are fitted with wireless connection interfaces. In this work, we present the concept of Augmented Things, in which objects carry all the necessary tracking and augmentation information required for AR applications. This allows a user to connect to them, load this information on his personal device and have augmentations such as maintenance instructions or product origin and usage displayed. For this, we also present and evaluate a universally robust 3D object tracking framework based on high quality 3D scans of the objects.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "With Augmented Reality (AR) reaching its technological maturity, there is a constantly increasing request for AR applications that address a broadened user base. Current AR applications still tend to be spatially and temporally confined either by applying to a single use case or by their tracking requirements. At the same time, with the rise of the Internet of Things (IoT), more and more everyday objects are fitted with wireless connection interfaces. In this work, we present the concept of Augmented Things, in which objects carry all the necessary tracking and augmentation information required for AR applications. This allows a user to connect to them, load this information on his personal device and have augmentations such as maintenance instructions or product origin and usage displayed. For this, we also present and evaluate a universally robust 3D object tracking framework based on high quality 3D scans of the objects.", "fno": "6327a103", "keywords": [ "Three Dimensional Displays", "Solid Modeling", "Object Tracking", "Target Tracking", "Cameras", "Feature Extraction", "Rendering Computer Graphics" ], "authors": [ { "affiliation": null, "fullName": "Jason Rambach", "givenName": "Jason", "surname": "Rambach", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Alain Pagani", "givenName": "Alain", "surname": "Pagani", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Didier Stricker", "givenName": "Didier", "surname": "Stricker", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar-adjunct", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2017-10-01T00:00:00", "pubType": "proceedings", "pages": "103-108", "year": "2017", "issn": null, "isbn": "978-0-7695-6327-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "6327a097", "articleId": "12OmNxEjXPX", "__typename": "AdjacentArticleType" }, "next": { "fno": "6327a109", "articleId": "12OmNxQOjHO", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2015/1727/0/07223368", "title": "Dynamic hierarchical virtual button-based hand interaction for wearable AR", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223368/12OmNAMbZFA", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2012/4814/0/4814a226", "title": "A Video Annotation Tool Using Vision-based AR Technology", "doi": null, "abstractUrl": "/proceedings-article/cw/2012/4814a226/12OmNAlvHGV", "parentPublication": { "id": "proceedings/cw/2012/4814/0", "title": "2012 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2015/7660/0/7660a144", "title": "[POSTER] Exploiting Photogrammetric Targets for Industrial AR", "doi": null, "abstractUrl": "/proceedings-article/ismar/2015/7660a144/12OmNBO3K9k", "parentPublication": { "id": "proceedings/ismar/2015/7660/0", "title": "2015 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2013/6097/0/06550212", "title": "Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace", "doi": null, "abstractUrl": "/proceedings-article/3dui/2013/06550212/12OmNBsue2b", "parentPublication": { "id": "proceedings/3dui/2013/6097/0", "title": "2013 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402601", "title": "A general approach for closed-loop registration in AR", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402601/12OmNqMPfQk", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2015/7660/0/7660a092", "title": "[POSTER] Affording Visual Feedback for Natural Hand Interaction in AR to Assess Upper Extremity Motor Dysfunction", "doi": null, "abstractUrl": "/proceedings-article/ismar/2015/7660a092/12OmNxzMnOH", "parentPublication": { "id": "proceedings/ismar/2015/7660/0", "title": "2015 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2017/6327/0/6327a081", "title": "[POSTER] AR as a User Interface for The Internet of Things—Comparing Three Interaction Models", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2017/6327a081/12OmNyuPL0u", "parentPublication": { "id": "proceedings/ismar-adjunct/2017/6327/0", "title": "2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2014/6184/0/06948464", "title": "[Poster] View independence in remote collaboration using AR", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948464/12OmNzTH0Rn", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2019/9552/0/955200a302", "title": "An AR Benchmark System for Indoor Planar Object Tracking", "doi": null, "abstractUrl": "/proceedings-article/icme/2019/955200a302/1cdORaQNiBa", "parentPublication": { "id": "proceedings/icme/2019/9552/0", "title": "2019 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/08/09314030", "title": "3D Curve Creation on and Around Physical Objects With Mobile AR", "doi": null, "abstractUrl": "/journal/tg/2022/08/09314030/1q8Ufya8xj2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxV4itF", "title": "2017 IEEE Virtual Reality (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2017", "__typename": "ProceedingType" }, "article": { "id": "12OmNxjjEhC", "doi": "10.1109/VR.2017.7892247", "title": "MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR", "normalizedTitle": "MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR", "abstract": "We present MagicToon, an interactive modeling system with mobile augmented reality (AR) that allows children to build 3D cartoon scenes creatively from their own 2D cartoon drawings on paper. Our system consists of two major components: an automatic 2D-to-3D cartoon model creator and an interactive model editor to construct more complicated AR scenes. The model creator can generate textured 3D cartoon models according to 2D drawings automatically and overlay them on the real world, bringing life to flat cartoon drawings. With our interactive model editor, the user can perform several optional operations on 3D models such as copying and animating in AR context through a touchscreen of a handheld device. The user can also author more complicated AR scenes by placing multiple registered drawings simultaneously. The results of our user study have shown that our system is easier to use compared with traditional sketch-based modeling systems and can give more play to children's innovations compared with AR coloring books.", "abstracts": [ { "abstractType": "Regular", "content": "We present MagicToon, an interactive modeling system with mobile augmented reality (AR) that allows children to build 3D cartoon scenes creatively from their own 2D cartoon drawings on paper. Our system consists of two major components: an automatic 2D-to-3D cartoon model creator and an interactive model editor to construct more complicated AR scenes. The model creator can generate textured 3D cartoon models according to 2D drawings automatically and overlay them on the real world, bringing life to flat cartoon drawings. With our interactive model editor, the user can perform several optional operations on 3D models such as copying and animating in AR context through a touchscreen of a handheld device. The user can also author more complicated AR scenes by placing multiple registered drawings simultaneously. The results of our user study have shown that our system is easier to use compared with traditional sketch-based modeling systems and can give more play to children's innovations compared with AR coloring books.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present MagicToon, an interactive modeling system with mobile augmented reality (AR) that allows children to build 3D cartoon scenes creatively from their own 2D cartoon drawings on paper. Our system consists of two major components: an automatic 2D-to-3D cartoon model creator and an interactive model editor to construct more complicated AR scenes. The model creator can generate textured 3D cartoon models according to 2D drawings automatically and overlay them on the real world, bringing life to flat cartoon drawings. With our interactive model editor, the user can perform several optional operations on 3D models such as copying and animating in AR context through a touchscreen of a handheld device. The user can also author more complicated AR scenes by placing multiple registered drawings simultaneously. The results of our user study have shown that our system is easier to use compared with traditional sketch-based modeling systems and can give more play to children's innovations compared with AR coloring books.", "fno": "07892247", "keywords": [ "Solid Modeling", "Three Dimensional Displays", "Two Dimensional Displays", "Color", "Augmented Reality", "Mobile Handsets", "Atmospheric Modeling", "2 D To 3 D", "Modeling", "Augmented Reality", "Mobile Devices", "User Interface", "Coloring" ], "authors": [ { "affiliation": "Digital ART Lab, School of Software, Shanghai Jiao Tong University, China", "fullName": "Lele Feng", "givenName": "Lele", "surname": "Feng", "__typename": "ArticleAuthorType" }, { "affiliation": "Digital ART Lab, School of Software, Shanghai Jiao Tong University, China", "fullName": "Xubo Yang", "givenName": "Xubo", "surname": "Yang", "__typename": "ArticleAuthorType" }, { "affiliation": "Digital ART Lab, School of Software, Shanghai Jiao Tong University, China", "fullName": "Shuangjiu Xiao", "givenName": "Shuangjiu", "surname": "Xiao", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2017-01-01T00:00:00", "pubType": "proceedings", "pages": "195-204", "year": "2017", "issn": "2375-5334", "isbn": "978-1-5090-6647-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07892246", "articleId": "12OmNvmG7ZP", "__typename": "AdjacentArticleType" }, "next": { "fno": "07892248", "articleId": "12OmNBEGYJz", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2015/7660/0/7660a184", "title": "[POSTER] 2D-3D Co-segmentation for AR-based Remote Collaboration", "doi": null, "abstractUrl": "/proceedings-article/ismar/2015/7660a184/12OmNAle6ZX", "parentPublication": { "id": "proceedings/ismar/2015/7660/0", "title": "2015 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2007/1749/0/04538826", "title": "AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve", "doi": null, "abstractUrl": "/proceedings-article/ismar/2007/04538826/12OmNAqCtOi", "parentPublication": { "id": "proceedings/ismar/2007/1749/0", "title": "2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2015/7673/0/7673a185", "title": "Real-Time 2.5D Facial Cartoon Animation Based on Pose and Expression Estimation", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2015/7673a185/12OmNvSKNRM", "parentPublication": { "id": "proceedings/icvrv/2015/7673/0", "title": "2015 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismarw/2016/3740/0/07836522", "title": "Exploring Immersive AR Instructions for Procedural Tasks: The Role of Depth, Motion, and Volumetric Representations", "doi": null, "abstractUrl": "/proceedings-article/ismarw/2016/07836522/12OmNxETajV", "parentPublication": { "id": "proceedings/ismarw/2016/3740/0", "title": "2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2014/3922/0/07044193", "title": "From 2D to 3D: Teaching terrain representation in engineering studies through Augmented reality: Comparative versus 3D pdf", "doi": null, "abstractUrl": "/proceedings-article/fie/2014/07044193/12OmNxwENpC", "parentPublication": { "id": "proceedings/fie/2014/3922/0", "title": "2014 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2014/2871/0/06802077", "title": "An AR edutainment system supporting bone anatomy learning", "doi": null, "abstractUrl": "/proceedings-article/vr/2014/06802077/12OmNylKAKS", "parentPublication": { "id": "proceedings/vr/2014/2871/0", "title": "2014 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2015/7673/0/7673a154", "title": "A 2D Engineering Drawing and 3D Model Matching Algorithm for Process Plant", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2015/7673a154/12OmNz6iOfG", "parentPublication": { "id": "proceedings/icvrv/2015/7673/0", "title": "2015 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/10025396", "title": "Separating Shading and Reflectance from Cartoon Illustrations", "doi": null, "abstractUrl": "/journal/tg/5555/01/10025396/1KcgWzIu8F2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090401", "title": "Learning to Match 2D Images and 3D LiDAR Point Clouds for Outdoor Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090401/1jIxmhXvH7a", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2020/7675/0/767500a249", "title": "Retargetable AR: Context-aware Augmented Reality in Indoor Scenes based on 3D Scene Graph", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2020/767500a249/1pBMjRRAvtK", "parentPublication": { "id": "proceedings/ismar-adjunct/2020/7675/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxE2mWh", "title": "2013 IEEE Virtual Reality (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNypIYAc", "doi": "10.1109/VR.2013.6549397", "title": "Webizing mobile AR contents", "normalizedTitle": "Webizing mobile AR contents", "abstract": "This paper presents a content structure to build mobile AR applications in HTML5 to achieve a clean separation of mobile AR contents from their application logic to scale like the web. By extending POIs (Point of Interest) to objects and places with Uniform Resource Identifier (URI), we could build objects of interest for mobile AR application as DOM (Document Object Model) elements and control their behavior and user interactions through DOM events. Using our content structure, a mobile AR applications can be developed as normal HTML documents seamlessly under current web eco-system.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents a content structure to build mobile AR applications in HTML5 to achieve a clean separation of mobile AR contents from their application logic to scale like the web. By extending POIs (Point of Interest) to objects and places with Uniform Resource Identifier (URI), we could build objects of interest for mobile AR application as DOM (Document Object Model) elements and control their behavior and user interactions through DOM events. Using our content structure, a mobile AR applications can be developed as normal HTML documents seamlessly under current web eco-system.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents a content structure to build mobile AR applications in HTML5 to achieve a clean separation of mobile AR contents from their application logic to scale like the web. By extending POIs (Point of Interest) to objects and places with Uniform Resource Identifier (URI), we could build objects of interest for mobile AR application as DOM (Document Object Model) elements and control their behavior and user interactions through DOM events. Using our content structure, a mobile AR applications can be developed as normal HTML documents seamlessly under current web eco-system.", "fno": "06549397", "keywords": [ "HTML", "Mobile Communication", "Three Dimensional Displays", "Solid Modeling", "Media", "Browsers", "Target Tracking", "K 5 4 Information Interface And Presentation E G HCI Hypertext Hypermedia Architectures", "K 5 1 Information Interface And Presentation E G HCI Multimedia Information Systems Artificial Augmented And Virtual Realities" ], "authors": [ { "affiliation": null, "fullName": "Sangchul Ahn", "givenName": null, "surname": "Sangchul Ahn", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Heedong Ko", "givenName": null, "surname": "Heedong Ko", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Steven Feiner", "givenName": "Steven", "surname": "Feiner", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-03-01T00:00:00", "pubType": "proceedings", "pages": "131-132", "year": "2013", "issn": "1087-8270", "isbn": "978-1-4673-4795-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06549396", "articleId": "12OmNqNG3ev", "__typename": "AdjacentArticleType" }, "next": { "fno": "06549398", "articleId": "12OmNC4eSo6", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2014/6184/0/06948445", "title": "[Poster] View management for webized mobile AR contents", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948445/12OmNAJDBvu", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/searis/2013/3136/0/06798104", "title": "xml3d.js: Architecture of a Polyfill implementation of XML3D", "doi": null, "abstractUrl": "/proceedings-article/searis/2013/06798104/12OmNBLdKSu", "parentPublication": { "id": "proceedings/searis/2013/3136/0", "title": "2013 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/imis/2015/8873/0/8873a436", "title": "The Behavior-Based Analysis Techniques for HTML5 Malicious Features", "doi": null, "abstractUrl": "/proceedings-article/imis/2015/8873a436/12OmNBubOWk", "parentPublication": { "id": "proceedings/imis/2015/8873/0", "title": "2015 9th International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-amh/2012/4663/0/06483989", "title": "CityViewAR: A mobile outdoor AR application for city visualization", "doi": null, "abstractUrl": "/proceedings-article/ismar-amh/2012/06483989/12OmNC4wtuT", "parentPublication": { "id": "proceedings/ismar-amh/2012/4663/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2014/6854/0/6854a194", "title": "Virtual Changbai Mountain Scenery Display System Based on AR", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2014/6854a194/12OmNwt5sjZ", "parentPublication": { "id": "proceedings/icvrv/2014/6854/0", "title": "2014 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icoin/2018/2290/0/08343165", "title": "Mobile augmented reality on web-based for the tourism using HTML5", "doi": null, "abstractUrl": "/proceedings-article/icoin/2018/08343165/12OmNx19jUK", "parentPublication": { "id": "proceedings/icoin/2018/2290/0", "title": "2018 International Conference on Information Networking (ICOIN)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2014/6184/0/06948471", "title": "[DEMO] Insight: Webized mobile AR and real-life use cases", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948471/12OmNy2rS8j", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2010/9343/0/05643581", "title": "Extended investigations of user-related issues in mobile industrial AR", "doi": null, "abstractUrl": "/proceedings-article/ismar/2010/05643581/12OmNynJMM4", "parentPublication": { "id": "proceedings/ismar/2010/9343/0", "title": "2010 IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/searis/2013/3136/0/06798107", "title": "ARML 2.0 in the context of existing AR data formats", "doi": null, "abstractUrl": "/proceedings-article/searis/2013/06798107/12OmNyvoXgD", "parentPublication": { "id": "proceedings/searis/2013/3136/0", "title": "2013 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/lcnw/2012/2130/0/06424068", "title": "Mobile e-services using HTML5", "doi": null, "abstractUrl": "/proceedings-article/lcnw/2012/06424068/12OmNzw8iZn", "parentPublication": { "id": "proceedings/lcnw/2012/2130/0", "title": "2012 IEEE 37th Annual Conference on Local Computer Networks (LCN 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzVXNJh", "title": "2015 IEEE Symposium on 3D User Interfaces (3DUI)", "acronym": "3dui", "groupId": "1001623", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNzcPA2d", "doi": "10.1109/3DUI.2015.7131763", "title": "Integrated view-input interaction method for mobile AR", "normalizedTitle": "Integrated view-input interaction method for mobile AR", "abstract": "Recently, mobile AR is very popular and used for many commercial and product promotional activities. However, in almost all mobile AR application, user only view annotated information or preset virtual object's motion in AR environment and cannot interact with virtual objects as if he/she interact real objects in the real environment. In this paper, we propose novel interaction method, called integrated view-input interaction method, which integrate viewpoint moving and virtual objects handling only by handling mobile AR device. Our proposed method has a predilection for popular touch mobile devise, such as smart phone or tablet, does not need any additional sensor for sensing manipulation target. We implemented three integration types and evaluate efficiency in object handling task.", "abstracts": [ { "abstractType": "Regular", "content": "Recently, mobile AR is very popular and used for many commercial and product promotional activities. However, in almost all mobile AR application, user only view annotated information or preset virtual object's motion in AR environment and cannot interact with virtual objects as if he/she interact real objects in the real environment. In this paper, we propose novel interaction method, called integrated view-input interaction method, which integrate viewpoint moving and virtual objects handling only by handling mobile AR device. Our proposed method has a predilection for popular touch mobile devise, such as smart phone or tablet, does not need any additional sensor for sensing manipulation target. We implemented three integration types and evaluate efficiency in object handling task.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Recently, mobile AR is very popular and used for many commercial and product promotional activities. However, in almost all mobile AR application, user only view annotated information or preset virtual object's motion in AR environment and cannot interact with virtual objects as if he/she interact real objects in the real environment. In this paper, we propose novel interaction method, called integrated view-input interaction method, which integrate viewpoint moving and virtual objects handling only by handling mobile AR device. Our proposed method has a predilection for popular touch mobile devise, such as smart phone or tablet, does not need any additional sensor for sensing manipulation target. We implemented three integration types and evaluate efficiency in object handling task.", "fno": "07131763", "keywords": [ "Decision Support Systems", "Three Dimensional Displays", "User Interfaces", "Erbium", "Object Manipulation", "Augmented Reality", "Mobile AR", "Interaction" ], "authors": [ { "affiliation": "Graduate School of Information Science and Technology, The University of Tokyo, Japan", "fullName": "Tomohiro Tanikawa", "givenName": "Tomohiro", "surname": "Tanikawa", "__typename": "ArticleAuthorType" }, { "affiliation": "Graduate School of Information Science and Technology, The University of Tokyo, Japan", "fullName": "Hidenori Uzuka", "givenName": "Hidenori", "surname": "Uzuka", "__typename": "ArticleAuthorType" }, { "affiliation": "Graduate School of Information Science and Technology, The University of Tokyo, Japan", "fullName": "Takuji Narumi", "givenName": "Takuji", "surname": "Narumi", "__typename": "ArticleAuthorType" }, { "affiliation": "Graduate School of Information Science and Technology, The University of Tokyo, Japan", "fullName": "Michitaka Hirose", "givenName": "Michitaka", "surname": "Hirose", "__typename": "ArticleAuthorType" } ], "idPrefix": "3dui", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-03-01T00:00:00", "pubType": "proceedings", "pages": "187-188", "year": "2015", "issn": null, "isbn": "978-1-4673-6886-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07131762", "articleId": "12OmNA0MYZI", "__typename": "AdjacentArticleType" }, "next": { "fno": "07131764", "articleId": "12OmNBIFmun", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2014/6184/0/06948445", "title": "[Poster] View management for webized mobile AR contents", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948445/12OmNAJDBvu", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-amh/2010/9339/0/05643296", "title": "An integrated design flow in user interface and interaction for enhancing mobile AR gaming experiences", "doi": null, "abstractUrl": "/proceedings-article/ismar-amh/2010/05643296/12OmNBE7Moa", "parentPublication": { "id": "proceedings/ismar-amh/2010/9339/0", "title": "2010 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isar/2001/1375/0/13750107", "title": "Distributed Low-Latency Rendering for Mobile AR", "doi": null, "abstractUrl": "/proceedings-article/isar/2001/13750107/12OmNwJybQZ", "parentPublication": { "id": "proceedings/isar/2001/1375/0", "title": "Proceedings IEEE and ACM International Symposium on Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a616", "title": "Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a616/1CJcDYLoOUU", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a876", "title": "HoloCMDS: Investigating Around Field of View Glanceable Commands Selection in AR-HMDs", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a876/1CJdZ8RwdnG", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a702", "title": "The Virtual-Augmented Reality Simulator: Evaluating OST-HMD AR calibration algorithms in VR", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a702/1CJe0D4B6b6", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2022/5365/0/536500a654", "title": "Bring Store in My Room: AR Store Authoring System for Spatial Experience in Mobile Shopping", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2022/536500a654/1J7WqitKsAU", "parentPublication": { "id": "proceedings/ismar-adjunct/2022/5365/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2019/4765/0/476500a042", "title": "Smart Haproxy: A Novel Vibrotactile Feedback Prototype Combining Passive and Active Haptic in AR Interaction", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2019/476500a042/1gysov56h20", "parentPublication": { "id": "proceedings/ismar-adjunct/2019/4765/0", "title": "2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090479", "title": "Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090479/1jIxlrWEUmc", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2019/4752/0/09213033", "title": "AR Traveller: A Mobile Application with AR Lifestyle Theme", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2019/09213033/1nHRRF55b4k", "parentPublication": { "id": "proceedings/icvrv/2019/4752/0", "title": "2019 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "19F1LC52tjO", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "acronym": "ismar-adjunct", "groupId": "1810084", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "19F1NJTrBfi", "doi": "10.1109/ISMAR-Adjunct.2018.00121", "title": "Hybrid UIs for Music Exploration in AR and VR", "normalizedTitle": "Hybrid UIs for Music Exploration in AR and VR", "abstract": "We present hybrid user interfaces that facilitate interaction with music content in 3D, using a combination of 2D and 3D input and display devices. Participants will explore an online music library, some wearing AR or VR head-worn displays used alone or in conjunction with touch screens, and others using only touch screens. They will select genres, artists, albums and songs, interacting through a combination of 3D hand-tracking and 2D multi-touch technologies.", "abstracts": [ { "abstractType": "Regular", "content": "We present hybrid user interfaces that facilitate interaction with music content in 3D, using a combination of 2D and 3D input and display devices. Participants will explore an online music library, some wearing AR or VR head-worn displays used alone or in conjunction with touch screens, and others using only touch screens. They will select genres, artists, albums and songs, interacting through a combination of 3D hand-tracking and 2D multi-touch technologies.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present hybrid user interfaces that facilitate interaction with music content in 3D, using a combination of 2D and 3D input and display devices. Participants will explore an online music library, some wearing AR or VR head-worn displays used alone or in conjunction with touch screens, and others using only touch screens. They will select genres, artists, albums and songs, interacting through a combination of 3D hand-tracking and 2D multi-touch technologies.", "fno": "08699278", "keywords": [ "Augmented Reality", "Human Computer Interaction", "Music", "Touch Sensitive Screens", "User Interfaces", "2 D Multitouch Technologies", "Music Exploration", "Hybrid User Interfaces", "Music Content", "Display Devices", "Online Music Library", "Touch Screens", "3 D Hand Tracking", "Hybrid UI", "AR", "VR", "Three Dimensional Displays", "User Interfaces", "Touch Sensitive Screens", "Two Dimensional Displays", "Mobile Handsets", "Augmented Reality", "Libraries", "Human Centered Computing X 2014 Visualization X 2014 Visualization Techniques X 2014 Treemaps", "Human Centered Computing X 2014 Visualization X 2014 Visualization Design And Evaluation Methods" ], "authors": [ { "affiliation": "Columbia University", "fullName": "Carmine Elvezio", "givenName": "Carmine", "surname": "Elvezio", "__typename": "ArticleAuthorType" }, { "affiliation": "Columbia University", "fullName": "Pierre Amelot", "givenName": "Pierre", "surname": "Amelot", "__typename": "ArticleAuthorType" }, { "affiliation": "Columbia University", "fullName": "Robert Boyle", "givenName": "Robert", "surname": "Boyle", "__typename": "ArticleAuthorType" }, { "affiliation": "Columbia University", "fullName": "Catherine Ilona Wes", "givenName": "Catherine Ilona", "surname": "Wes", "__typename": "ArticleAuthorType" }, { "affiliation": "Columbia University", "fullName": "Steven Feiner", "givenName": "Steven", "surname": "Feiner", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar-adjunct", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-10-01T00:00:00", "pubType": "proceedings", "pages": "411-412", "year": "2018", "issn": null, "isbn": "978-1-5386-7592-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "08699298", "articleId": "19F1OoaMtCU", "__typename": "AdjacentArticleType" }, "next": { "fno": "08699243", "articleId": "19F1NWAhFO8", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2017/6647/0/07892286", "title": "Comparing VR and non-VR driving simulations: An experimental user study", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892286/12OmNxymobo", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdcs/2018/6871/0/687101b394", "title": "Mobile-Friendly HTTP Middleware with Screen Scrolling", "doi": null, "abstractUrl": "/proceedings-article/icdcs/2018/687101b394/12OmNylsZGx", "parentPublication": { "id": "proceedings/icdcs/2018/6871/0", "title": "2018 IEEE 38th International Conference on Distributed Computing Systems (ICDCS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/so/1991/02/s2093", "title": "Touch Screens Now Offer Compelling Uses", "doi": null, "abstractUrl": "/magazine/so/1991/02/s2093/13rRUyfbwow", "parentPublication": { "id": "mags/so", "title": "IEEE Software", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compsac/2018/2666/1/266601a339", "title": "A Japanese Software Keyboard for Tablets that Reduces User Fatigue", "doi": null, "abstractUrl": "/proceedings-article/compsac/2018/266601a339/144U9b07hJP", "parentPublication": { "id": "proceedings/compsac/2018/2666/2", "title": "2018 IEEE 42nd Annual Computer Software and Applications Conference (COMPSAC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icnisc/2022/5351/0/535100a545", "title": "Handheld Remote Control Terminal Software Design", "doi": null, "abstractUrl": "/proceedings-article/icnisc/2022/535100a545/1KYt5zjDu92", "parentPublication": { "id": "proceedings/icnisc/2022/5351/0", "title": "2022 8th Annual International Conference on Network and Information Systems for Computers (ICNISC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icftic/2022/2195/0/10075179", "title": "Feature Recognition and Data Analysis Strategy for Touch Screen Objects Based on Camera Array", "doi": null, "abstractUrl": "/proceedings-article/icftic/2022/10075179/1LRl4YhFqQU", "parentPublication": { "id": "proceedings/icftic/2022/2195/0", "title": "2022 4th International Conference on Frontiers Technology of Information and Computer (ICFTIC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798126", "title": "Interaction Design for Selection and Manipulation on Immersive Touch Table Display Systems for 3D Geographic Visualization", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798126/1cJ167T0YHm", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2021/04/08936330", "title": "Enhancing Dynamic-Viewport Mobile Applications with Screen Scrolling", "doi": null, "abstractUrl": "/journal/tm/2021/04/08936330/1fRz2ZPeyqc", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2020/7675/0/767500a203", "title": "Industrial Augmented Reality: 3D-Content Editor for Augmented Reality Maintenance Worker Support System", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2020/767500a203/1pBMigKK7F6", "parentPublication": { "id": "proceedings/ismar-adjunct/2020/7675/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a492", "title": "Determining the Target Point of the Mid-Air Pinch Gesture", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a492/1tnXsQx2NOw", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1kwqyDCYmas", "title": "2020 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "acronym": "icmew", "groupId": "1801805", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1kwqMJmzvMY", "doi": "10.1109/ICMEW46912.2020.9106037", "title": "Towards Neural Ar: Unsupervised Object Segmentation with 3d Scanned Model Through Relative", "normalizedTitle": "Towards Neural Ar: Unsupervised Object Segmentation with 3d Scanned Model Through Relative", "abstract": "Neural AR augments the reality with a neural model to enable direct manipulation of the reality. This demands object tracking for augmentation, but there is not much work as in typical AR setting. Since most computer vision models manipulate on an image level, effectively tracking a target object for manipulation manifests as a segmentation problem. To the best of our knowledge, there is a gap for a model to perform unsupervised object segmentation with a 3D scanned model useful for Neural AR in reducing the labor-intensive data annotation. We propose in this paper a CycleGAN-inspired model, Realistic Layered Training Image from Virtual Environment (ReLaTIVE), which only requires a user to 3D scan a target object as with typical AR. The ReLaTIVE generator then outputs the object&#x2019;s mask for Neural AR. Without any annotated segmentation mask, it enables the generation of training samples with the 3D scanned model for learning to separate the foreground and background.", "abstracts": [ { "abstractType": "Regular", "content": "Neural AR augments the reality with a neural model to enable direct manipulation of the reality. This demands object tracking for augmentation, but there is not much work as in typical AR setting. Since most computer vision models manipulate on an image level, effectively tracking a target object for manipulation manifests as a segmentation problem. To the best of our knowledge, there is a gap for a model to perform unsupervised object segmentation with a 3D scanned model useful for Neural AR in reducing the labor-intensive data annotation. We propose in this paper a CycleGAN-inspired model, Realistic Layered Training Image from Virtual Environment (ReLaTIVE), which only requires a user to 3D scan a target object as with typical AR. The ReLaTIVE generator then outputs the object&#x2019;s mask for Neural AR. Without any annotated segmentation mask, it enables the generation of training samples with the 3D scanned model for learning to separate the foreground and background.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Neural AR augments the reality with a neural model to enable direct manipulation of the reality. This demands object tracking for augmentation, but there is not much work as in typical AR setting. Since most computer vision models manipulate on an image level, effectively tracking a target object for manipulation manifests as a segmentation problem. To the best of our knowledge, there is a gap for a model to perform unsupervised object segmentation with a 3D scanned model useful for Neural AR in reducing the labor-intensive data annotation. We propose in this paper a CycleGAN-inspired model, Realistic Layered Training Image from Virtual Environment (ReLaTIVE), which only requires a user to 3D scan a target object as with typical AR. The ReLaTIVE generator then outputs the object’s mask for Neural AR. Without any annotated segmentation mask, it enables the generation of training samples with the 3D scanned model for learning to separate the foreground and background.", "fno": "09106037", "keywords": [ "Computer Vision", "Image Segmentation", "Learning Artificial Intelligence", "Neural Nets", "Object Tracking", "Unsupervised Object Segmentation", "3 D Scanned Model", "Neural Model", "Computer Vision Models", "Target Object", "Segmentation Problem", "Cycle GAN Inspired Model", "Annotated Segmentation Mask", "Neural AR Augments", "Realistic Layered Training Image From Virtual Environment", "Re La TIVE", "Training", "Solid Modeling", "Image Segmentation", "Three Dimensional Displays", "Target Tracking", "Computational Modeling", "Virtual Environments", "Neural AR", "Unsupervised Segmentation", "Training Sample Generation", "3 D Scanned Model" ], "authors": [ { "affiliation": "The Hong Kong Polytechnic University", "fullName": "Zackary P. T. Sin", "givenName": "Zackary P. T.", "surname": "Sin", "__typename": "ArticleAuthorType" }, { "affiliation": "The Hong Kong Polytechnic University", "fullName": "Peter H. F. Ng", "givenName": "Peter H. F.", "surname": "Ng", "__typename": "ArticleAuthorType" }, { "affiliation": "The Hong Kong Polytechnic University", "fullName": "Hong Va Leong", "givenName": "Hong Va", "surname": "Leong", "__typename": "ArticleAuthorType" } ], "idPrefix": "icmew", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-07-01T00:00:00", "pubType": "proceedings", "pages": "1-6", "year": "2020", "issn": null, "isbn": "978-1-7281-1485-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09106009", "articleId": "1kwqHUPX3oc", "__typename": "AdjacentArticleType" }, "next": { "fno": "09106011", "articleId": "1kwqFNHgXAc", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2015/7660/0/7660a184", "title": "[POSTER] 2D-3D Co-segmentation for AR-based Remote Collaboration", "doi": null, "abstractUrl": "/proceedings-article/ismar/2015/7660a184/12OmNAle6ZX", "parentPublication": { "id": "proceedings/ismar/2015/7660/0", "title": "2015 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2012/4814/0/4814a226", "title": "A Video Annotation Tool Using Vision-based AR Technology", "doi": null, "abstractUrl": "/proceedings-article/cw/2012/4814a226/12OmNAlvHGV", "parentPublication": { "id": "proceedings/cw/2012/4814/0", "title": "2012 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2015/7660/0/7660a144", "title": "[POSTER] Exploiting Photogrammetric Targets for Industrial AR", "doi": null, "abstractUrl": "/proceedings-article/ismar/2015/7660a144/12OmNBO3K9k", "parentPublication": { "id": "proceedings/ismar/2015/7660/0", "title": "2015 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2017/6327/0/6327a103", "title": "[POSTER] Augmented Things: Enhancing AR Applications leveraging the Internet of Things and Universal 3D Object Tracking", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2017/6327a103/12OmNBlofU9", "parentPublication": { "id": "proceedings/ismar-adjunct/2017/6327/0", "title": "2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402601", "title": "A general approach for closed-loop registration in AR", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402601/12OmNqMPfQk", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2014/6854/0/6854a194", "title": "Virtual Changbai Mountain Scenery Display System Based on AR", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2014/6854a194/12OmNwt5sjZ", "parentPublication": { "id": "proceedings/icvrv/2014/6854/0", "title": "2014 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2013/4795/0/06549397", "title": "Webizing mobile AR contents", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549397/12OmNypIYAc", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446230", "title": "Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446230/13bd1sx4Zt9", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2019/9552/0/955200a302", "title": "An AR Benchmark System for Indoor Planar Object Tracking", "doi": null, "abstractUrl": "/proceedings-article/icme/2019/955200a302/1cdORaQNiBa", "parentPublication": { "id": "proceedings/icme/2019/9552/0", "title": "2019 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900g981", "title": "Target-Aware Object Discovery and Association for Unsupervised Video Multi-Object Segmentation", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900g981/1yeLi8FRDiw", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1yNiM8rfAGc", "title": "2021 IEEE VIS Arts Program (VISAP)", "acronym": "visap", "groupId": "1824484", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1yNiPkUyit2", "doi": "10.1109/VISAP52981.2021.00012", "title": "Wanderlust: 3D Impressionism in Human Journeys", "normalizedTitle": "Wanderlust: 3D Impressionism in Human Journeys", "abstract": "The movements of individuals are fundamental to building and maintaining social connections. This pictorial presents Wanderlust, an experimental three-dimensional (3D) data visualization on the universal visitation pattern revealed from large-scale mobile phone tracking data. It explores ways of visualizing recurrent flows and the attractive places they implied. Inspired by the 19th-century art movement Impressionism, we develop a multi-layered effect, an &#x2018;impression&#x2019;, of mountains emerging from consolidated flows, to capture the essence of human journeys and urban spatial structure.", "abstracts": [ { "abstractType": "Regular", "content": "The movements of individuals are fundamental to building and maintaining social connections. This pictorial presents Wanderlust, an experimental three-dimensional (3D) data visualization on the universal visitation pattern revealed from large-scale mobile phone tracking data. It explores ways of visualizing recurrent flows and the attractive places they implied. Inspired by the 19th-century art movement Impressionism, we develop a multi-layered effect, an &#x2018;impression&#x2019;, of mountains emerging from consolidated flows, to capture the essence of human journeys and urban spatial structure.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The movements of individuals are fundamental to building and maintaining social connections. This pictorial presents Wanderlust, an experimental three-dimensional (3D) data visualization on the universal visitation pattern revealed from large-scale mobile phone tracking data. It explores ways of visualizing recurrent flows and the attractive places they implied. Inspired by the 19th-century art movement Impressionism, we develop a multi-layered effect, an ‘impression’, of mountains emerging from consolidated flows, to capture the essence of human journeys and urban spatial structure.", "fno": "402100a045", "keywords": [ "Aerospace Industry", "Art", "Data Visualisation", "Geographic Information Systems", "Mobile Computing", "Mobile Handsets", "Town And Country Planning", "Travel Industry", "Pictorial", "Wanderlust", "Three Dimensional Data Visualization", "Universal Visitation Pattern", "Large Scale Mobile Phone Tracking Data", "Recurrent Flows", "Attractive Places", "19th Century Art Movement Impressionism", "Consolidated Flows", "Human Journeys", "3 D Impressionism", "Building", "Maintaining Social Connections", "Three Dimensional Displays", "Art", "Tracking", "Buildings", "Data Visualization", "Mobile Handsets", "3 D Visualization", "Impressionism", "Flow Map", "Complex Systems", "Data Art" ], "authors": [ { "affiliation": "Senseable City Laboratory, Massachusetts Institute of Technology", "fullName": "Guangyu Du", "givenName": "Guangyu", "surname": "Du", "__typename": "ArticleAuthorType" }, { "affiliation": "Senseable City Laboratory, Massachusetts Institute of Technology Peking University, China", "fullName": "Lei Dong", "givenName": "Lei", "surname": "Dong", "__typename": "ArticleAuthorType" }, { "affiliation": "Senseable City Laboratory, Massachusetts Institute of Technology", "fullName": "Fábio Duarte", "givenName": "Fábio", "surname": "Duarte", "__typename": "ArticleAuthorType" }, { "affiliation": "Senseable City Laboratory, Massachusetts Institute of Technology", "fullName": "Carlo Ratti", "givenName": "Carlo", "surname": "Ratti", "__typename": "ArticleAuthorType" } ], "idPrefix": "visap", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-10-01T00:00:00", "pubType": "proceedings", "pages": "45-58", "year": "2021", "issn": null, "isbn": "978-1-6654-4021-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "402100a037", "articleId": "1yNiMIfgmYM", "__typename": "AdjacentArticleType" }, "next": { "fno": "402100a059", "articleId": "1yNiO0xtocg", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/3dv/2017/2610/0/261001a496", "title": "Robust 3D Human Motion Reconstruction via Dynamic Template Construction", "doi": null, "abstractUrl": "/proceedings-article/3dv/2017/261001a496/12OmNASrawo", "parentPublication": { "id": "proceedings/3dv/2017/2610/0", "title": "2017 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cts/2016/2300/0/07871003", "title": "Augmented Reality-Based Groupware for Editing 3D Surfaces on Mobile Devices", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNClQ0o0", "title": "2015 International Conference on Advanced Computing and Applications (ACOMP)", "acronym": "acomp", "groupId": "1812104", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNCb3fvJ", "doi": "10.1109/ACOMP.2015.12", "title": "Hole Boundary Detection of a Surface of 3D Point Clouds", "normalizedTitle": "Hole Boundary Detection of a Surface of 3D Point Clouds", "abstract": "Processing surfaces with data coming from an automatic acquisition technique always generates the problem of unorganized 3D point sets or presence of geometric deficiencies (i.e. in some regions of the surface, the obtained data points are sparse or without containing any points). It leads to what we call \"holes\", and a mandatory surface reconstruction process. Applying the process to the whole set of 3D points in order to explore and detect all these holes that can be served to process in a further step. In this paper, we propose a method to detect the hole-boundary on a surface of 3D point clouds structured in a 3D volume. The method consists of two steps. In the first step, we extract the exterior boundary of the surface based on the neighborhood relationship between the 3D points and our particular definition of these points. In the second step, we detect the hole boundary by using a growth function on the interior boundary of the surface. Our method could process very fast and extract exactly the boundary of all holes on the surface.", "abstracts": [ { "abstractType": "Regular", "content": "Processing surfaces with data coming from an automatic acquisition technique always generates the problem of unorganized 3D point sets or presence of geometric deficiencies (i.e. in some regions of the surface, the obtained data points are sparse or without containing any points). It leads to what we call \"holes\", and a mandatory surface reconstruction process. Applying the process to the whole set of 3D points in order to explore and detect all these holes that can be served to process in a further step. In this paper, we propose a method to detect the hole-boundary on a surface of 3D point clouds structured in a 3D volume. The method consists of two steps. In the first step, we extract the exterior boundary of the surface based on the neighborhood relationship between the 3D points and our particular definition of these points. In the second step, we detect the hole boundary by using a growth function on the interior boundary of the surface. Our method could process very fast and extract exactly the boundary of all holes on the surface.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Processing surfaces with data coming from an automatic acquisition technique always generates the problem of unorganized 3D point sets or presence of geometric deficiencies (i.e. in some regions of the surface, the obtained data points are sparse or without containing any points). It leads to what we call \"holes\", and a mandatory surface reconstruction process. Applying the process to the whole set of 3D points in order to explore and detect all these holes that can be served to process in a further step. In this paper, we propose a method to detect the hole-boundary on a surface of 3D point clouds structured in a 3D volume. The method consists of two steps. In the first step, we extract the exterior boundary of the surface based on the neighborhood relationship between the 3D points and our particular definition of these points. In the second step, we detect the hole boundary by using a growth function on the interior boundary of the surface. Our method could process very fast and extract exactly the boundary of all holes on the surface.", "fno": "8234a124", "keywords": [ "Computational Geometry", "Computer Graphics", "Surface Reconstruction", "Hole Boundary Detection", "3 D Point Cloud", "Automatic Acquisition Technique", "Mandatory Surface Reconstruction Process", "Growth Function", "Three Dimensional Displays", "Surface Treatment", "Surface Reconstruction", "Shape", "Color", "Adaptation Models", "Data Mining", "Exterior Boundary", "Interior Boundary", "Hole Boundary", "3 D Point Clouds" ], "authors": [ { "affiliation": "School of Computer Science and Engineering, International University of HCMC, Ho Chi Minh City, Vietnam", "fullName": "Van Sinh Nguyen", "givenName": "Van Sinh", "surname": "Nguyen", "__typename": "ArticleAuthorType" }, { "affiliation": "School of Computer Science and Engineering, International University of HCMC, Ho Chi Minh City, Vietnam", "fullName": "Trong Hai Trinh", "givenName": "Trong Hai", "surname": "Trinh", "__typename": "ArticleAuthorType" }, { "affiliation": "School of Computer Science and Engineering, International University of HCMC, Ho Chi Minh City, Vietnam", "fullName": "Manh Ha Tran", "givenName": "Manh Ha", "surname": "Tran", "__typename": "ArticleAuthorType" } ], "idPrefix": "acomp", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-11-01T00:00:00", "pubType": "proceedings", "pages": "124-129", "year": "2015", "issn": null, "isbn": "978-1-4673-8234-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "8234a118", "articleId": "12OmNwIYZBV", "__typename": "AdjacentArticleType" }, "next": { "fno": "8234a130", "articleId": "12OmNx7XGYt", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/isvri/2011/0054/0/05759630", "title": "Over-parameterized method on variational surface for point-based reconstruction", "doi": null, "abstractUrl": "/proceedings-article/isvri/2011/05759630/12OmNBhpS7O", "parentPublication": { "id": "proceedings/isvri/2011/0054/0", "title": "2011 IEEE International Symposium on VR Innovation (ISVRI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2015/9711/0/5720a157", "title": "Incremental Division of Very Large Point Clouds for Scalable 3D Surface Reconstruction", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2015/5720a157/12OmNvT2p0I", "parentPublication": { "id": "proceedings/iccvw/2015/9711/0", "title": "2015 IEEE International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2012/2216/0/06460427", "title": "Shape reconstruction with globally-optimized surface point selection", "doi": null, "abstractUrl": 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"__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2012/03/mcg2012030070", "title": "Iterative Consolidation of Unorganized Point Clouds", "doi": null, "abstractUrl": "/magazine/cg/2012/03/mcg2012030070/13rRUwInvDh", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/11/06767138", "title": "Detection and Reconstruction of an Implicit Boundary Surface by Adaptively Expanding A Small Surface Patch in a 3D Image", "doi": null, "abstractUrl": "/journal/tg/2014/11/06767138/13rRUxBJhFy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2017/2636/0/263600a061", "title": "Point Cloud Hole Filling Based on Feature Lines Extraction", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2017/263600a061/1ap5xjYpSZa", "parentPublication": { "id": "proceedings/icvrv/2017/2636/0", "title": "2017 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2017/2636/0/263600a079", "title": "A Repair Method of Point Cloud with Big Hole", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2017/263600a079/1ap5yUFqLXW", "parentPublication": { "id": "proceedings/icvrv/2017/2636/0", "title": "2017 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2020/9360/0/09150989", "title": "REIN: Flexible Mesh Generation from Point Clouds", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2020/09150989/1lPHzgCZfBm", "parentPublication": { "id": "proceedings/cvprw/2020/9360/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxuFBoE", "title": "2015 International Conference on Intelligent Informatics and Biomedical Sciences (ICIIBMS)", "acronym": "iciibms", "groupId": "1811284", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNrJROX1", "doi": "10.1109/ICIIBMS.2015.7439538", "title": "Evaluation of pattern based point clouds for patient registration — A phantom study", "normalizedTitle": "Evaluation of pattern based point clouds for patient registration — A phantom study", "abstract": "The image to patient registration process is the longest non operative process on navigated surgery. Markerless registration using laser scan surface registration techniques comes with inaccuracies up 9mm due to user errors and to durations of up to over 15 minutes. In this study different patterns were examined in their influence of registration accuracy. On a patient's head phantom, point clouds were recorded. For each pattern 15 point clouds were examined by matching them with the computer tomographic data of the phantom. The matching was each performed with three different versions of the Iterative Closest Point Algorithm. As a measurement the Root Mean Square Error was considered. For each point cloud the number of considered points was reduced step by step from 800 down to 12. A pattern without minimal effects due to face shift could be found with a registration error below 1.5mm by considering twelve points.", "abstracts": [ { "abstractType": "Regular", "content": "The image to patient registration process is the longest non operative process on navigated surgery. Markerless registration using laser scan surface registration techniques comes with inaccuracies up 9mm due to user errors and to durations of up to over 15 minutes. In this study different patterns were examined in their influence of registration accuracy. On a patient's head phantom, point clouds were recorded. For each pattern 15 point clouds were examined by matching them with the computer tomographic data of the phantom. The matching was each performed with three different versions of the Iterative Closest Point Algorithm. As a measurement the Root Mean Square Error was considered. For each point cloud the number of considered points was reduced step by step from 800 down to 12. A pattern without minimal effects due to face shift could be found with a registration error below 1.5mm by considering twelve points.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The image to patient registration process is the longest non operative process on navigated surgery. Markerless registration using laser scan surface registration techniques comes with inaccuracies up 9mm due to user errors and to durations of up to over 15 minutes. In this study different patterns were examined in their influence of registration accuracy. On a patient's head phantom, point clouds were recorded. For each pattern 15 point clouds were examined by matching them with the computer tomographic data of the phantom. The matching was each performed with three different versions of the Iterative Closest Point Algorithm. As a measurement the Root Mean Square Error was considered. For each point cloud the number of considered points was reduced step by step from 800 down to 12. A pattern without minimal effects due to face shift could be found with a registration error below 1.5mm by considering twelve points.", "fno": "07439538", "keywords": [ "Three Dimensional Displays", "Iterative Closest Point Algorithm", "Surface Treatment", "Pattern Matching", "Surgery", "Phantoms" ], "authors": [ { "affiliation": "Institute of Micro Technology and Medical Device Technology (MIMED) Technische Universität München, D-85748 Garching, Germany", "fullName": "Franziska S. Goerlach", "givenName": "Franziska S.", "surname": "Goerlach", "__typename": "ArticleAuthorType" }, { "affiliation": "Institute of Micro Technology and Medical Device Technology (MIMED) Technische Universität München, D-85748 Garching, Germany", "fullName": "Johannes Merkle", "givenName": "Johannes", "surname": "Merkle", "__typename": "ArticleAuthorType" }, { "affiliation": "Institute of Micro Technology and Medical Device Technology (MIMED) Technische Universität München, D-85748 Garching, Germany", "fullName": "Tobias Lueddemann", "givenName": "Tobias", "surname": "Lueddemann", "__typename": "ArticleAuthorType" }, { "affiliation": "Institute of Micro Technology and Medical Device Technology (MIMED) Technische Universität München, D-85748 Garching, Germany", "fullName": "Tim C. Lueth", "givenName": "Tim C.", "surname": "Lueth", "__typename": "ArticleAuthorType" } ], "idPrefix": "iciibms", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-11-01T00:00:00", "pubType": "proceedings", "pages": "392-397", "year": "2015", "issn": null, "isbn": "978-1-4799-8562-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07439537", "articleId": "12OmNBscCVO", "__typename": "AdjacentArticleType" }, "next": { "fno": "07439539", "articleId": "12OmNwtn3C7", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/crv/2015/1986/0/1986a031", "title": "Registration of Noisy Point Clouds Using Virtual Interest Points", "doi": null, "abstractUrl": "/proceedings-article/crv/2015/1986a031/12OmNApLGDA", "parentPublication": { "id": "proceedings/crv/2015/1986/0", "title": "2015 12th Conference on Computer and Robot Vision (CRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2017/3588/0/3588a087", "title": "Comparing Different Strategies for Frame-to-Frame Rigid Registration of Point Clouds", "doi": null, "abstractUrl": "/proceedings-article/svr/2017/3588a087/12OmNApu5Dl", "parentPublication": { "id": "proceedings/svr/2017/3588/0", "title": "2017 19th Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2006/2597/1/01640899", "title": "Fully Automatic Registration of 3D Point Clouds", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2006/01640899/12OmNscOUbU", "parentPublication": { "id": "proceedings/cvpr/2006/2597/2", "title": "2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2016/5407/0/5407a102", "title": "Registration of Point Clouds Based on the Ratio of Bidirectional Distances", "doi": null, "abstractUrl": "/proceedings-article/3dv/2016/5407a102/12OmNyoSbey", "parentPublication": { "id": "proceedings/3dv/2016/5407/0", "title": "2016 Fourth International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2019/05/08352814", "title": "Efficient Registration of High-Resolution Feature Enhanced Point Clouds", "doi": null, "abstractUrl": "/journal/tp/2019/05/08352814/13rRUB7a1hb", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000d829", "title": "Density Adaptive Point Set Registration", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000d829/17D45Xcttm4", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aiam/2021/1732/0/173200a407", "title": "An Improved ICP Point Cloud Registration Algorithm Based on Three-Points Congruent Sets", "doi": null, "abstractUrl": "/proceedings-article/aiam/2021/173200a407/1BzTJDeh3Ms", "parentPublication": { "id": "proceedings/aiam/2021/1732/0", "title": "2021 3rd International Conference on Artificial Intelligence and Advanced Manufacture (AIAM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/insai/2021/0859/0/085900a136", "title": "Registration of Point Clouds: A Survey", "doi": null, "abstractUrl": "/proceedings-article/insai/2021/085900a136/1CHwMbhCNQA", "parentPublication": { "id": "proceedings/insai/2021/0859/0", "title": "2021 International Conference on Networking Systems of AI (INSAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fcsit/2022/6353/0/635300a046", "title": "3D Point Cloud Coarse Registration Algorithm Based on Center of Gravity and Centroid Transformation", "doi": null, "abstractUrl": "/proceedings-article/fcsit/2022/635300a046/1Ml2cP3m9YQ", "parentPublication": { "id": "proceedings/fcsit/2022/6353/0", "title": "2022 Euro-Asia Conference on Frontiers of Computer Science and Information Technology (FCSIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2021/8808/0/09412379", "title": "A Plane-based Approach for Indoor Point Clouds Registration", "doi": null, "abstractUrl": "/proceedings-article/icpr/2021/09412379/1tmiHcZ1kje", "parentPublication": { "id": "proceedings/icpr/2021/8808/0", "title": "2020 25th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzQhP7Z", "title": "2014 International Symposium on Optomechatronic Technologies (ISOT 2014)", "acronym": "isot", "groupId": "1002942", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNzYwbVv", "doi": "10.1109/ISOT.2014.63", "title": "Detecting Discontinuous and Occluded Boundaries from Point Clouds of Building Interiors", "normalizedTitle": "Detecting Discontinuous and Occluded Boundaries from Point Clouds of Building Interiors", "abstract": "Range scans of occupied building interiors will often generate a cumulative point cloud with disconnected regions due to varying data density and the presence of numerous partially occluded objects. Boundary detection methods based on surface normal vectors and curvature have difficulty in accurately representing occluded region boundaries because of the geometric uncertainty associated with the underlying polygonal surfaces used to determine the desired geometric parameters. An occluded boundary detection algorithm that works directly on point clouds without the need to reconstruct rough underlying surface models is presented in this paper. The algorithm uses a side-ratio constraint to identify the discontinuous boundary points which lie along successive scan lines. The basic principle is that the distance between the immediate neighboring points at the discontinuous boundary exhibits a large disparity when compared to the other points in a contiguous surface. The side ratio distance defines the spatial separation of the proceeding and succeeding data points on the local grid. The algorithm is also able to handle small density inconsistencies by continuously comparing the side-ratios of the nearest points within a preset window. Spurious point data incorrectly identified as discontinuous boundary points are removed using a density-based outlier detection technique. The effectiveness of the two-step algorithm is demonstrated on real-world data acquired using a FARO® LS 880 laser scanner.", "abstracts": [ { "abstractType": "Regular", "content": "Range scans of occupied building interiors will often generate a cumulative point cloud with disconnected regions due to varying data density and the presence of numerous partially occluded objects. Boundary detection methods based on surface normal vectors and curvature have difficulty in accurately representing occluded region boundaries because of the geometric uncertainty associated with the underlying polygonal surfaces used to determine the desired geometric parameters. An occluded boundary detection algorithm that works directly on point clouds without the need to reconstruct rough underlying surface models is presented in this paper. The algorithm uses a side-ratio constraint to identify the discontinuous boundary points which lie along successive scan lines. The basic principle is that the distance between the immediate neighboring points at the discontinuous boundary exhibits a large disparity when compared to the other points in a contiguous surface. The side ratio distance defines the spatial separation of the proceeding and succeeding data points on the local grid. The algorithm is also able to handle small density inconsistencies by continuously comparing the side-ratios of the nearest points within a preset window. Spurious point data incorrectly identified as discontinuous boundary points are removed using a density-based outlier detection technique. The effectiveness of the two-step algorithm is demonstrated on real-world data acquired using a FARO® LS 880 laser scanner.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Range scans of occupied building interiors will often generate a cumulative point cloud with disconnected regions due to varying data density and the presence of numerous partially occluded objects. Boundary detection methods based on surface normal vectors and curvature have difficulty in accurately representing occluded region boundaries because of the geometric uncertainty associated with the underlying polygonal surfaces used to determine the desired geometric parameters. An occluded boundary detection algorithm that works directly on point clouds without the need to reconstruct rough underlying surface models is presented in this paper. The algorithm uses a side-ratio constraint to identify the discontinuous boundary points which lie along successive scan lines. The basic principle is that the distance between the immediate neighboring points at the discontinuous boundary exhibits a large disparity when compared to the other points in a contiguous surface. The side ratio distance defines the spatial separation of the proceeding and succeeding data points on the local grid. The algorithm is also able to handle small density inconsistencies by continuously comparing the side-ratios of the nearest points within a preset window. Spurious point data incorrectly identified as discontinuous boundary points are removed using a density-based outlier detection technique. The effectiveness of the two-step algorithm is demonstrated on real-world data acquired using a FARO® LS 880 laser scanner.", "fno": "07119427", "keywords": [ "Three Dimensional Displays", "Buildings", "Data Mining", "Remote Sensing", "Solid Modeling", "Surface Reconstruction", "Lasers", "Side Ratio Distance", "Range Scanning", "Building Interiors", "Edge Detection", "Boundary Identification" ], "authors": [ { "affiliation": null, "fullName": "Kuldeep K. Sareen", "givenName": "Kuldeep K.", "surname": "Sareen", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "George K. Knopf", "givenName": "George K.", "surname": "Knopf", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Roberto Canas", "givenName": "Roberto", "surname": "Canas", "__typename": "ArticleAuthorType" } ], "idPrefix": "isot", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-11-01T00:00:00", "pubType": "proceedings", "pages": "234-238", "year": "2014", "issn": null, "isbn": "978-1-4673-6752-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07119426", "articleId": "12OmNyS6RIa", "__typename": "AdjacentArticleType" }, "next": { "fno": "07119428", "articleId": "12OmNzIUfN7", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2014/5209/0/5209c095", "title": "3D Acquisition of Occluded Surfaces from Scattering in Participating Media", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209c095/12OmNAlvHRN", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acomp/2015/8234/0/8234a124", "title": "Hole Boundary Detection of a Surface of 3D Point Clouds", "doi": null, "abstractUrl": "/proceedings-article/acomp/2015/8234a124/12OmNCb3fvJ", "parentPublication": { "id": "proceedings/acomp/2015/8234/0", "title": "2015 International Conference on Advanced Computing and Applications (ACOMP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/worv/2013/5646/0/06521925", "title": "Detecting partially occluded objects via segmentation and validation", "doi": null, "abstractUrl": "/proceedings-article/worv/2013/06521925/12OmNx5piOu", "parentPublication": { "id": "proceedings/worv/2013/5646/0", "title": "2013 IEEE Workshop on Robot Vision (WORV 2013)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cis/2016/4840/0/4840a466", "title": "The Detecting Method of Building Deformation Based on Terrestrial Laser Point Cloud", "doi": null, "abstractUrl": "/proceedings-article/cis/2016/4840a466/12OmNxRF72t", "parentPublication": { "id": "proceedings/cis/2016/4840/0", "title": "2016 12th International Conference on Computational Intelligence and Security (CIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/1990/2062/1/00118227", "title": "Planar curve segmentation for recognition of partially occluded shapes", "doi": null, "abstractUrl": "/proceedings-article/icpr/1990/00118227/12OmNzkMlT2", "parentPublication": { "id": "proceedings/icpr/1990/2062/1", "title": "Proceedings 10th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/1985/04/04767680", "title": "Recognizing Partially Occluded Parts", "doi": null, "abstractUrl": "/journal/tp/1985/04/04767680/13rRUILc8fU", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/1996/02/i0181", "title": "A Fast Scalable Algorithm for Discontinuous Optical Flow Estimation", "doi": null, "abstractUrl": "/journal/tp/1996/02/i0181/13rRUwdIOVI", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000e597", "title": "Reflection Removal for Large-Scale 3D Point Clouds", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000e597/17D45WYQJ60", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2021/02/08792082", "title": "Virtual Point Removal for Large-Scale 3D Point Clouds with Multiple Glass Planes", "doi": null, "abstractUrl": "/journal/tp/2021/02/08792082/1ckpnCfOwne", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1ehBy9p57Q4", "title": "2019 International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, Physical and Social Computing (CPSCom) and IEEE Smart Data (SmartData)", "acronym": "ithings-greencom-cpscom-smartdata", "groupId": "1800308", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1ehBIIA7k2I", "doi": "10.1109/iThings/GreenCom/CPSCom/SmartData.2019.00163", "title": "3D Hough Transform Algorithm for Ground Surface Extraction from LiDAR Point Clouds", "normalizedTitle": "3D Hough Transform Algorithm for Ground Surface Extraction from LiDAR Point Clouds", "abstract": "Currently, the application of ground surface extraction technology in 3D point clouds has attracted extensive research attention. Such technology is widely used in the environmental perception and local navigation functions of Unmanned Ground Vehicles (UGVs). However, due to the heterogeneous density and unstructured spatial distribution of point clouds, the computational time and space complexity is relatively high in ground detection. In addition, since light detection and ranging (LiDAR) sensing can obtain more than 700,000 points per second, ground point clouds require more memory, compared to non-ground point clouds. Thus, ground point clouds extraction is a vitally important function for UGVs to realize intelligent driving. To extract precise ground information, this paper proposes a 3D Hough transform (3DHT) algorithm for ground detection from 3D LiDAR point clouds. We create a special Hough space within the walking slope range and transform all of the 3D points into this 3D Hough space according to the proposed 3DHT algorithm. Then, the maximal peak is extracted and ground equation parameters are obtained using the inverse Hough transform. To reduce the time required, we apply a Graphics Processing Unit (GPU) parallel computation method to reduce the number of typically exhaustive iterations.", "abstracts": [ { "abstractType": "Regular", "content": "Currently, the application of ground surface extraction technology in 3D point clouds has attracted extensive research attention. Such technology is widely used in the environmental perception and local navigation functions of Unmanned Ground Vehicles (UGVs). However, due to the heterogeneous density and unstructured spatial distribution of point clouds, the computational time and space complexity is relatively high in ground detection. In addition, since light detection and ranging (LiDAR) sensing can obtain more than 700,000 points per second, ground point clouds require more memory, compared to non-ground point clouds. Thus, ground point clouds extraction is a vitally important function for UGVs to realize intelligent driving. To extract precise ground information, this paper proposes a 3D Hough transform (3DHT) algorithm for ground detection from 3D LiDAR point clouds. We create a special Hough space within the walking slope range and transform all of the 3D points into this 3D Hough space according to the proposed 3DHT algorithm. Then, the maximal peak is extracted and ground equation parameters are obtained using the inverse Hough transform. To reduce the time required, we apply a Graphics Processing Unit (GPU) parallel computation method to reduce the number of typically exhaustive iterations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Currently, the application of ground surface extraction technology in 3D point clouds has attracted extensive research attention. Such technology is widely used in the environmental perception and local navigation functions of Unmanned Ground Vehicles (UGVs). However, due to the heterogeneous density and unstructured spatial distribution of point clouds, the computational time and space complexity is relatively high in ground detection. In addition, since light detection and ranging (LiDAR) sensing can obtain more than 700,000 points per second, ground point clouds require more memory, compared to non-ground point clouds. Thus, ground point clouds extraction is a vitally important function for UGVs to realize intelligent driving. To extract precise ground information, this paper proposes a 3D Hough transform (3DHT) algorithm for ground detection from 3D LiDAR point clouds. We create a special Hough space within the walking slope range and transform all of the 3D points into this 3D Hough space according to the proposed 3DHT algorithm. Then, the maximal peak is extracted and ground equation parameters are obtained using the inverse Hough transform. To reduce the time required, we apply a Graphics Processing Unit (GPU) parallel computation method to reduce the number of typically exhaustive iterations.", "fno": "298000a916", "keywords": [ "Feature Extraction", "Hough Transforms", "Object Detection", "Optical Radar", "Remotely Operated Vehicles", "3 D Hough Transform Algorithm", "Li DAR Point Clouds", "Ground Surface Extraction Technology", "Local Navigation Functions", "Unmanned Ground Vehicles", "UG Vs", "Ground Detection", "Light Detection And Ranging", "Nonground Point Clouds", "Ground Point Clouds Extraction", "Precise Ground Information", "Special Hough Space", "3 D Hough Space", "3 DHT Algorithm", "Ground Equation Parameters", "3 D Li DAR Point Clouds", "Li DAR Sensing", "Environmental Perception", "Three Dimensional Displays", "Laser Radar", "Feature Extraction", "Transforms", "Data Mining", "Graphics Processing Units", "Surface Treatment", "Li DAR Point Clouds", "Ground Surface Extraction", "3 D Hough Transform", "Parallel Computing" ], "authors": [ { "affiliation": "North China University of Technology", "fullName": "Wei Song", "givenName": "Wei", "surname": "Song", "__typename": "ArticleAuthorType" }, { "affiliation": "North China University of Technology", "fullName": "Lingfeng Zhang", "givenName": "Lingfeng", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Macau", "fullName": "Yifei Tian", "givenName": "Yifei", "surname": "Tian", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Macau", "fullName": "Simon Fong", "givenName": "Simon", "surname": "Fong", "__typename": "ArticleAuthorType" }, { "affiliation": "Georgia State University", "fullName": "Su Sun", "givenName": "Su", "surname": "Sun", "__typename": "ArticleAuthorType" } ], "idPrefix": "ithings-greencom-cpscom-smartdata", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-07-01T00:00:00", "pubType": "proceedings", "pages": "916-921", "year": "2019", "issn": null, "isbn": "978-1-7281-2980-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "298000a909", "articleId": "1ehBBAdpv0Y", "__typename": "AdjacentArticleType" }, "next": { "fno": "298000a922", "articleId": "1ehBIwK4DFS", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/sbesc/2013/3890/0/3890a143", "title": "3D Point Clouds Segmentation for Autonomous Ground Vehicle", "doi": null, "abstractUrl": "/proceedings-article/sbesc/2013/3890a143/12OmNBpVQ6T", "parentPublication": { "id": "proceedings/sbesc/2013/3890/0", "title": "2013 III Brazilian Symposium on Computing Systems Engineering (SBESC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csci/2016/5510/0/07881424", "title": "Assessing the Usability of LiDAR Processing Methods on UAV Data", "doi": null, "abstractUrl": "/proceedings-article/csci/2016/07881424/12OmNvAAtyW", "parentPublication": { "id": "proceedings/csci/2016/5510/0", "title": "2016 International Conference on Computational Science and Computational Intelligence (CSCI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2008/3153/0/04562112", "title": "Deforestation: Extracting 3D Bare-Earth Surface from Airborne LiDAR Data", "doi": null, "abstractUrl": "/proceedings-article/crv/2008/04562112/12OmNynJMP3", "parentPublication": { "id": "proceedings/crv/2008/3153/0", "title": "2008 Canadian Conference on Computer and Robot Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/git4ndm/2013/2269/0/2269a130", "title": "Automated Detection of Road Manhole Covers from Mobile LiDAR Point-Clouds Based on a Marked Point Process", "doi": null, "abstractUrl": "/proceedings-article/git4ndm/2013/2269a130/12OmNyoiYYE", 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Secure Computing, Intl Conf on Pervasive Intelligence and Computing, Intl Conf on Cloud and Big Data Computing, Intl Conf on Cyber Science and Technology Congress (DASC/PiCom/CBDCom/CyberSciTech)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2021/4899/0/489900e309", "title": "Semantic labeling of lidar point clouds for UAV applications", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2021/489900e309/1yJYqacU9na", "parentPublication": { "id": "proceedings/cvprw/2021/4899/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900p5358", "title": "Complete &#x0026; Label: A Domain Adaptation Approach to Semantic Segmentation of LiDAR Point Clouds", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900p5358/1yeKG8howYE", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1gyr6w5YIIU", "title": "2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "acronym": "cvpr", "groupId": "1000147", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1gyrJIGQK8o", "doi": "10.1109/CVPR.2019.00109", "title": "Modeling Local Geometric Structure of 3D Point Clouds Using Geo-CNN", "normalizedTitle": "Modeling Local Geometric Structure of 3D Point Clouds Using Geo-CNN", "abstract": "Recent advances in deep convolutional neural networks (CNNs) have motivated researchers to adapt CNNs to directly model points in 3D point clouds. Modeling local structure has been proven to be important for the success of convolutional architectures, and researchers exploited the modeling of local point sets in the feature extraction hierarchy. However, limited attention has been paid to explicitly model the geometric structure amongst points in a local region. To address this problem, we propose Geo-CNN, which applies a generic convolution-like operation dubbed as GeoConv to each point and its local neighborhood. Local geometric relationships among points are captured when extracting edge features between the center and its neighboring points. We first decompose the edge feature extraction process onto three orthogonal bases, and then aggregate the extracted features based on the angles between the edge vector and the bases. This encourages the network to preserve the geometric structure in Euclidean space throughout the feature extraction hierarchy. GeoConv is a generic and efficient operation that can be easily integrated into 3D point cloud analysis pipelines for multiple applications. We evaluate Geo-CNN on ModelNet40 and KITTI and achieve state-of-the-art performance.", "abstracts": [ { "abstractType": "Regular", "content": "Recent advances in deep convolutional neural networks (CNNs) have motivated researchers to adapt CNNs to directly model points in 3D point clouds. Modeling local structure has been proven to be important for the success of convolutional architectures, and researchers exploited the modeling of local point sets in the feature extraction hierarchy. However, limited attention has been paid to explicitly model the geometric structure amongst points in a local region. To address this problem, we propose Geo-CNN, which applies a generic convolution-like operation dubbed as GeoConv to each point and its local neighborhood. Local geometric relationships among points are captured when extracting edge features between the center and its neighboring points. We first decompose the edge feature extraction process onto three orthogonal bases, and then aggregate the extracted features based on the angles between the edge vector and the bases. This encourages the network to preserve the geometric structure in Euclidean space throughout the feature extraction hierarchy. GeoConv is a generic and efficient operation that can be easily integrated into 3D point cloud analysis pipelines for multiple applications. We evaluate Geo-CNN on ModelNet40 and KITTI and achieve state-of-the-art performance.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Recent advances in deep convolutional neural networks (CNNs) have motivated researchers to adapt CNNs to directly model points in 3D point clouds. Modeling local structure has been proven to be important for the success of convolutional architectures, and researchers exploited the modeling of local point sets in the feature extraction hierarchy. However, limited attention has been paid to explicitly model the geometric structure amongst points in a local region. To address this problem, we propose Geo-CNN, which applies a generic convolution-like operation dubbed as GeoConv to each point and its local neighborhood. Local geometric relationships among points are captured when extracting edge features between the center and its neighboring points. We first decompose the edge feature extraction process onto three orthogonal bases, and then aggregate the extracted features based on the angles between the edge vector and the bases. This encourages the network to preserve the geometric structure in Euclidean space throughout the feature extraction hierarchy. GeoConv is a generic and efficient operation that can be easily integrated into 3D point cloud analysis pipelines for multiple applications. We evaluate Geo-CNN on ModelNet40 and KITTI and achieve state-of-the-art performance.", "fno": "329300a998", "keywords": [ "Convolutional Neural Nets", "Edge Detection", "Feature Extraction", "Image Representation", "Generic Operation", "Edge Vector", "Extraction Process", "Neighboring Points", "Edge Feature Extraction", "Local Geometric Relationships", "Local Neighborhood", "Geo Conv", "Generic Convolution Like Operation", "Local Region", "Feature Extraction Hierarchy", "Local Point Sets", "Convolutional Architectures", "Modeling Local Structure", "Directly Model Points", "CN Ns", "Deep Convolutional Neural Networks", "Geo CNN", "Modeling Local Geometric Structure", "Point Cloud Compression", "Adaptation Models", "Solid Modeling", "Three Dimensional Displays", "Image Analysis", "Image Edge Detection", "Pipelines", "3 D From Multiview And Sensors", "Deep Learning", "RGBD Sensors And Analytics", "Segmentation", "Grouping And Shape" ], "authors": [ { "affiliation": "Univ. of Maryland", "fullName": "Shiyi Lan", "givenName": "Shiyi", "surname": "Lan", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ. of Maryland, College Park", "fullName": "Ruichi Yu", "givenName": "Ruichi", "surname": "Yu", "__typename": "ArticleAuthorType" }, { "affiliation": "Face++", "fullName": "Gang Yu", "givenName": "Gang", "surname": "Yu", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ. of Maryland", "fullName": "Larry S. Davis", "givenName": "Larry S.", "surname": "Davis", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-06-01T00:00:00", "pubType": "proceedings", "pages": "998-1008", "year": "2019", "issn": null, "isbn": "978-1-7281-3293-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "329300a989", "articleId": "1gyrq3TPNbq", "__typename": "AdjacentArticleType" }, "next": { "fno": "329300b009", "articleId": "1gyruqGAGti", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2012/1226/0/028P1A28", "title": "Geometric understanding of point clouds using Laplace-Beltrami operator", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/028P1A28/12OmNApcub3", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2023/03/09804752", "title": "Intrinsic and Isotropic Resampling for 3D Point Clouds", "doi": null, "abstractUrl": "/journal/tp/2023/03/09804752/1ErlhDR4iI0", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600l1133", "title": "Geometric Transformer for Fast and Robust Point Cloud Registration", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600l1133/1H0NxQCVYxW", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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{ "proceeding": { "id": "1lPGXn8hEiI", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "acronym": "cvprw", "groupId": "1001809", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1lPHzgCZfBm", "doi": "10.1109/CVPRW50498.2020.00184", "title": "REIN: Flexible Mesh Generation from Point Clouds", "normalizedTitle": "REIN: Flexible Mesh Generation from Point Clouds", "abstract": "3D reconstruction from sparse point clouds is a challenging problem. Existing methods interpolate from point clouds to produce meshes, but the performance decreases with the number of points. To address this, we propose an algorithm that looks at the global structure while reconstructing the surface one vertex at a time. Experimental results on ShapeNet and ModelNet10 show 81.5% Chamfer Distance and 14% Point Normal Similarity average improvement compared to Ball Pivoting Algorithm (BPA) and Poisson Surface Reconstruction (PSR). Qualitatively, the generated meshes have a closer similarity to the ground truth. Results on ShapeNet Patched illustrate significant improvement in mesh quality compared to BPA and PSR. The code is available at https://github.com/rangeldaroya/rein.", "abstracts": [ { "abstractType": "Regular", "content": "3D reconstruction from sparse point clouds is a challenging problem. Existing methods interpolate from point clouds to produce meshes, but the performance decreases with the number of points. To address this, we propose an algorithm that looks at the global structure while reconstructing the surface one vertex at a time. Experimental results on ShapeNet and ModelNet10 show 81.5% Chamfer Distance and 14% Point Normal Similarity average improvement compared to Ball Pivoting Algorithm (BPA) and Poisson Surface Reconstruction (PSR). Qualitatively, the generated meshes have a closer similarity to the ground truth. Results on ShapeNet Patched illustrate significant improvement in mesh quality compared to BPA and PSR. The code is available at https://github.com/rangeldaroya/rein.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "3D reconstruction from sparse point clouds is a challenging problem. Existing methods interpolate from point clouds to produce meshes, but the performance decreases with the number of points. To address this, we propose an algorithm that looks at the global structure while reconstructing the surface one vertex at a time. Experimental results on ShapeNet and ModelNet10 show 81.5% Chamfer Distance and 14% Point Normal Similarity average improvement compared to Ball Pivoting Algorithm (BPA) and Poisson Surface Reconstruction (PSR). Qualitatively, the generated meshes have a closer similarity to the ground truth. Results on ShapeNet Patched illustrate significant improvement in mesh quality compared to BPA and PSR. The code is available at https://github.com/rangeldaroya/rein.", "fno": "09150989", "keywords": [ "Computational Geometry", "Image Reconstruction", "Image Representation", "Interpolation", "Mesh Generation", "Solid Modelling", "Surface Reconstruction", "Point Normal Similarity Average Improvement", "Mesh Quality", "Generated Meshes", "Poisson Surface Reconstruction", "Ball Pivoting Algorithm", "Surface One Vertex", "Sparse Point Clouds", "Flexible Mesh Generation", "Three Dimensional Displays", "Surface Reconstruction", "Image Reconstruction", "Surface Treatment", "Mesh Generation", "Mathematical Model", "Feature Extraction" ], "authors": [ { "affiliation": "University of the Philippines Diliman,Electrical and Electronics Engineering Institute", "fullName": "Rangel Daroya", "givenName": "Rangel", "surname": "Daroya", "__typename": "ArticleAuthorType" }, { "affiliation": "University of the Philippines Diliman,Electrical and Electronics Engineering Institute", "fullName": "Rowel Atienza", "givenName": "Rowel", "surname": "Atienza", "__typename": "ArticleAuthorType" }, { "affiliation": "University of the Philippines Diliman,Electrical and Electronics Engineering Institute", "fullName": "Rhandley Cajote", "givenName": "Rhandley", "surname": "Cajote", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvprw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-06-01T00:00:00", "pubType": "proceedings", "pages": "1444-1453", "year": "2020", "issn": null, "isbn": "978-1-7281-9360-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09150596", "articleId": "1lPHyEG8cqA", "__typename": "AdjacentArticleType" }, "next": { "fno": "09150808", "articleId": "1lPH2MtVPSo", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icece/2010/4031/0/4031c680", "title": "Boundary Rail Method of Mesh Generation", "doi": null, "abstractUrl": "/proceedings-article/icece/2010/4031c680/12OmNCcKQsh", "parentPublication": { "id": "proceedings/icece/2010/4031/0", "title": "Electrical and Control Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2015/9711/0/5720a157", "title": "Incremental Division of Very Large Point Clouds for Scalable 3D Surface Reconstruction", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2015/5720a157/12OmNvT2p0I", "parentPublication": { "id": "proceedings/iccvw/2015/9711/0", "title": "2015 IEEE International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2016/0811/0/0811a018", "title": "A Novel Approach for Semi-regular Mesh Based on Planar Proxies", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2016/0811a018/12OmNwx3Q8F", "parentPublication": { "id": "proceedings/cgiv/2016/0811/0", "title": "2016 13th International Conference on Computer Graphics, Imaging and Visualization (CGiV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2016/4149/0/4149a210", "title": "An Adaptive Mesh Generation Technique in Parallel for Virtual Reality Applications", "doi": null, "abstractUrl": "/proceedings-article/svr/2016/4149a210/12OmNzDvSiS", "parentPublication": { "id": "proceedings/svr/2016/4149/0", "title": "2016 XVIII Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2012/03/mcg2012030070", "title": "Iterative Consolidation of Unorganized Point Clouds", "doi": null, "abstractUrl": "/magazine/cg/2012/03/mcg2012030070/13rRUwInvDh", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpcc-smartcity-dss/2017/2588/0/08291962", "title": "Integrated Quality Mesh Generation for Poisson Surface Reconstruction in HPC Applications", "doi": null, "abstractUrl": "/proceedings-article/hpcc-smartcity-dss/2017/08291962/17D45VsBTYE", "parentPublication": { "id": "proceedings/hpcc-smartcity-dss/2017/2588/0", "title": "2017 IEEE 19th International Conference on High Performance Computing and Communications; IEEE 15th International Conference on Smart City; IEEE 3rd International Conference on Data Science and Systems (HPCC/SmartCity/DSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600s8920", "title": "Surface Representation for Point Clouds", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600s8920/1H1jmGGv0eQ", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300e331", "title": "Efficient Learning on Point Clouds With Basis Point Sets", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300e331/1hQqy3PMU1i", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2019/5023/0/502300d072", "title": "Efficient Learning on Point Clouds with Basis Point Sets", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2019/502300d072/1i5mxwxIGXu", "parentPublication": { "id": "proceedings/iccvw/2019/5023/0", "title": "2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2022/06/09294112", "title": "Geometry-Aware Generation of Adversarial Point Clouds", "doi": null, "abstractUrl": "/journal/tp/2022/06/09294112/1pA8gc6H8dO", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwDACj3", "title": "2017 25th International Conference on Systems Engineering (ICSEng)", "acronym": "icseng", "groupId": "1000735", "volume": "0", "displayVolume": "0", "year": "2017", "__typename": "ProceedingType" }, "article": { "id": "12OmNA1Vnwi", "doi": "10.1109/ICSEng.2017.29", "title": "Background Scene Dominant Color Based Visibility Enhancement of Head-Up Display", "normalizedTitle": "Background Scene Dominant Color Based Visibility Enhancement of Head-Up Display", "abstract": "Images projected from HUD (Head-up Display) are always overlaid with moving background scene. In such cases, drivers suffer from understanding instinctively the HUD information. Visibility enhancement of HUD information is very important for drivers to recognize easily and quickly the information. In this paper, we propose two visibility enhancement methods of HUD image, which are based on the dominant color of background scene. One is to change the color of symbols, another is to add different color outline to symbols of HUD information, depending on the similarity between HUD information and background dominant colors. To compare the color similarity, HSI (Hue, Saturation, Intensity) color domain is used. The proposed methods are designed to minimize the color change, so as to maintain the meaning of symbol color. Through the simulations, we show that the proposed color changing and outline methods are effective to improve the instinctive understanding.", "abstracts": [ { "abstractType": "Regular", "content": "Images projected from HUD (Head-up Display) are always overlaid with moving background scene. In such cases, drivers suffer from understanding instinctively the HUD information. Visibility enhancement of HUD information is very important for drivers to recognize easily and quickly the information. In this paper, we propose two visibility enhancement methods of HUD image, which are based on the dominant color of background scene. One is to change the color of symbols, another is to add different color outline to symbols of HUD information, depending on the similarity between HUD information and background dominant colors. To compare the color similarity, HSI (Hue, Saturation, Intensity) color domain is used. The proposed methods are designed to minimize the color change, so as to maintain the meaning of symbol color. Through the simulations, we show that the proposed color changing and outline methods are effective to improve the instinctive understanding.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Images projected from HUD (Head-up Display) are always overlaid with moving background scene. In such cases, drivers suffer from understanding instinctively the HUD information. Visibility enhancement of HUD information is very important for drivers to recognize easily and quickly the information. In this paper, we propose two visibility enhancement methods of HUD image, which are based on the dominant color of background scene. One is to change the color of symbols, another is to add different color outline to symbols of HUD information, depending on the similarity between HUD information and background dominant colors. To compare the color similarity, HSI (Hue, Saturation, Intensity) color domain is used. The proposed methods are designed to minimize the color change, so as to maintain the meaning of symbol color. Through the simulations, we show that the proposed color changing and outline methods are effective to improve the instinctive understanding.", "fno": "0610a151", "keywords": [ "Head Up Displays", "Image Colour Analysis", "Image Enhancement", "Visibility", "Background Scene Dominant Color Based Visibility Enhancement", "HUD Information", "Head Up Display", "Hue Saturation Intensity Color Domain", "Color Change Minimisation", "Outline Methods", "Symbol Color", "Color Similarity", "HUD Image", "Image Color Analysis", "Vehicles", "Cameras", "Histograms", "Simulation", "Dynamic Range", "HUD", "Head Up Display", "Visibility", "Image Processing" ], "authors": [ { "affiliation": null, "fullName": "Hyuk Jun Yoon", "givenName": "Hyuk Jun", "surname": "Yoon", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yongwan Park", "givenName": "Yongwan", "surname": "Park", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Ho-Youl Jung", "givenName": "Ho-Youl", "surname": "Jung", "__typename": "ArticleAuthorType" } ], "idPrefix": "icseng", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2017-08-01T00:00:00", "pubType": "proceedings", "pages": "151-156", "year": "2017", "issn": null, "isbn": "978-1-5386-0610-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "0610a147", "articleId": "12OmNqHItv2", "__typename": "AdjacentArticleType" }, "next": { "fno": "0610a157", "articleId": "12OmNASraGX", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/csci/2016/5510/0/07881428", "title": "Retinex-Based Visibility Enhancement System during Inclement Weather", "doi": null, "abstractUrl": "/proceedings-article/csci/2016/07881428/12OmNA0dMOf", "parentPublication": { "id": "proceedings/csci/2016/5510/0", "title": "2016 International Conference on Computational Science and Computational Intelligence (CSCI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402595", "title": "Depth perception control by hiding displayed images based on car vibration for monocular head-up display", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402595/12OmNAXglOH", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csie/2009/3507/6/3507f583", "title": "Color Vision Based High Dynamic Range Images Rendering", "doi": null, "abstractUrl": "/proceedings-article/csie/2009/3507f583/12OmNCctfaE", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icicta/2009/3804/2/3804b321", "title": "Automatic Parallax Measurement Method for Head-Up Display System", "doi": null, "abstractUrl": "/proceedings-article/icicta/2009/3804b321/12OmNwdL7eW", "parentPublication": { "id": "proceedings/icicta/2009/3804/3", "title": "Intelligent Computation Technology and Automation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ssiri/2008/3266/0/3266a191", "title": "A Study of Visibility Evaluation for the Combination of Character Color and Background Color on a Web Page", "doi": null, "abstractUrl": "/proceedings-article/ssiri/2008/3266a191/12OmNz3bdMb", "parentPublication": { "id": "proceedings/ssiri/2008/3266/0", "title": "Secure System Integration and Reliability Improvement", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/10/ttg2013101746", "title": "Perceptually Driven Visibility Optimization for Categorical Data Visualization", "doi": null, "abstractUrl": "/journal/tg/2013/10/ttg2013101746/13rRUwI5Ug7", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2022/5365/0/536500a389", "title": "Objective Measurements of Background Color Shifts Caused by Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2022/536500a389/1J7WuL68jAY", "parentPublication": { "id": "proceedings/ismar-adjunct/2022/5365/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dasc-picom-cbdcom-cyberscitech/2019/3024/0/302400a748", "title": "Superposition of Dual Image Fusion with Improved Dehazing Methods for high Visibility of Underwater Image", "doi": null, "abstractUrl": "/proceedings-article/dasc-picom-cbdcom-cyberscitech/2019/302400a748/1eEUpcwxikE", "parentPublication": { "id": "proceedings/dasc-picom-cbdcom-cyberscitech/2019/3024/0", "title": "2019 IEEE Intl Conf on Dependable, Autonomic and Secure Computing, Intl Conf on Pervasive Intelligence and Computing, Intl Conf on Cloud and Big Data Computing, Intl Conf on Cyber Science and Technology Congress (DASC/PiCom/CBDCom/CyberSciTech)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090511", "title": "Evaluating Automotive Augmented Reality Head-up Display Effects on Driver Performance and Distraction", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090511/1jIxviTG03C", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/08/09293392", "title": "A Perceptual Color-Matching Method for Examining Color Blending in Augmented Reality Head-Up Display Graphics", "doi": null, "abstractUrl": "/journal/tg/2022/08/09293392/1pyomiXbJQs", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyUnEzz", "title": "2016 IEEE VR 2016 Workshop on Perceptual and Cognitive Issues in AR (PERCAR)", "acronym": "percar", "groupId": "1814605", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNxGja85", "doi": "10.1109/PERCAR.2016.7562419", "title": "Effects of real-world backgrounds on user interface color naming and matching in automotive AR HUDs", "normalizedTitle": "Effects of real-world backgrounds on user interface color naming and matching in automotive AR HUDs", "abstract": "This study investigated which optical see-through AR user interface colors are most robust across different real-world driving backgrounds. We consider AR colors to be robust if they (1) support effective visual search task performance with low variability, and (2) retain their color semantics independent of background. Twelve experienced drivers performed two types of visual tasks; a structured (text) and a semi-structured (symbol) visual search task; using a head-up display. Drivers experienced eight user interface colors against three backgrounds (brick, grass, pavement) with repetition. We measured user task performance (response time &amp; errors) as well as color recognition (color matching and naming). Our results showed no significant differences in response time across backgrounds, but identified significant differences in response time between colors within each background. For both text and symbol tasks, participants consistently matched perceived AR user interface colors to World Color Survey stimulus palette locations that were brighter as compared to the source AR color locations. Blue, green, and yellow AR colors showed very little hue shift, and participants verbally identified these colors by name with a high degree of accuracy as compared to other colors. Our results are generally consistent with other findings, in that we observed washout effects when using AR technology. Despite the washout, we found blue, green, and yellow AR colors to be fairly robust across all background and task conditions.", "abstracts": [ { "abstractType": "Regular", "content": "This study investigated which optical see-through AR user interface colors are most robust across different real-world driving backgrounds. We consider AR colors to be robust if they (1) support effective visual search task performance with low variability, and (2) retain their color semantics independent of background. Twelve experienced drivers performed two types of visual tasks; a structured (text) and a semi-structured (symbol) visual search task; using a head-up display. Drivers experienced eight user interface colors against three backgrounds (brick, grass, pavement) with repetition. We measured user task performance (response time &amp; errors) as well as color recognition (color matching and naming). Our results showed no significant differences in response time across backgrounds, but identified significant differences in response time between colors within each background. For both text and symbol tasks, participants consistently matched perceived AR user interface colors to World Color Survey stimulus palette locations that were brighter as compared to the source AR color locations. Blue, green, and yellow AR colors showed very little hue shift, and participants verbally identified these colors by name with a high degree of accuracy as compared to other colors. Our results are generally consistent with other findings, in that we observed washout effects when using AR technology. Despite the washout, we found blue, green, and yellow AR colors to be fairly robust across all background and task conditions.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This study investigated which optical see-through AR user interface colors are most robust across different real-world driving backgrounds. We consider AR colors to be robust if they (1) support effective visual search task performance with low variability, and (2) retain their color semantics independent of background. Twelve experienced drivers performed two types of visual tasks; a structured (text) and a semi-structured (symbol) visual search task; using a head-up display. Drivers experienced eight user interface colors against three backgrounds (brick, grass, pavement) with repetition. We measured user task performance (response time & errors) as well as color recognition (color matching and naming). Our results showed no significant differences in response time across backgrounds, but identified significant differences in response time between colors within each background. For both text and symbol tasks, participants consistently matched perceived AR user interface colors to World Color Survey stimulus palette locations that were brighter as compared to the source AR color locations. Blue, green, and yellow AR colors showed very little hue shift, and participants verbally identified these colors by name with a high degree of accuracy as compared to other colors. Our results are generally consistent with other findings, in that we observed washout effects when using AR technology. Despite the washout, we found blue, green, and yellow AR colors to be fairly robust across all background and task conditions.", "fno": "07562419", "keywords": [ "Augmented Reality", "Head Up Displays", "Traffic Engineering Computing", "User Interfaces", "User Interface Color Naming", "User Interface Color Matching", "Automotive AR HU Ds", "Optical See Through AR User Interface Colors", "Real World Driving Backgrounds", "Visual Search Task Performance", "Text Visual Search Task", "Symbol Visual Search Task", "Head Up Display", "Color Recognition", "World Color Survey Stimulus Palette Locations", "Blue AR Colors", "Green AR Colors", "Yellow AR Colors", "Image Color Analysis", "Color", "Vehicles", "Visualization", "Optical Distortion", "Robustness", "User Interfaces", "Head Up Display", "Augmented Reality", "Visual Display Image", "Vehicle Display System", "Color Perception" ], "authors": [ { "affiliation": "Virginia Tech, Blacksburg USA", "fullName": "Coleman Merenda", "givenName": "Coleman", "surname": "Merenda", "__typename": "ArticleAuthorType" }, { "affiliation": "Virginia Tech, Blacksburg USA", "fullName": "Missie Smith", "givenName": "Missie", "surname": "Smith", "__typename": "ArticleAuthorType" }, { "affiliation": "Virginia Tech, Blacksburg USA", "fullName": "Joseph Gabbard", "givenName": "Joseph", "surname": "Gabbard", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ. of Nottingham, Nottingham, UK", "fullName": "Gary Burnett", "givenName": "Gary", "surname": "Burnett", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ. of Nottingham, Nottingham, UK", "fullName": "David Large", "givenName": "David", "surname": "Large", "__typename": "ArticleAuthorType" } ], "idPrefix": "percar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2016-03-01T00:00:00", "pubType": "proceedings", "pages": "1-6", "year": "2016", "issn": null, "isbn": "978-1-5090-0838-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07562418", "articleId": "12OmNwx3Qa8", "__typename": "AdjacentArticleType" }, "next": { "fno": "07562420", "articleId": "12OmNyQ7G6A", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2013/4795/0/06549410", "title": "Color blending in outdoor optical see-through AR: The effect of real-world backgrounds on user interface color", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549410/12OmNBTJIzB", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dim/2007/2939/0/29390225", "title": "Silhouette Extraction with Random Pattern Backgrounds for the Volume Intersection Method", "doi": null, "abstractUrl": "/proceedings-article/3dim/2007/29390225/12OmNBhpS8X", "parentPublication": { "id": "proceedings/3dim/2007/2939/0", "title": "2007 6th International Conference on 3-D Digital Imaging and Modeling", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icgec/2010/4281/0/4281a687", "title": "Face Detection Based on Feature Analysis and Edge Detection against Skin Color-like Backgrounds", "doi": null, "abstractUrl": "/proceedings-article/icgec/2010/4281a687/12OmNCctfgS", "parentPublication": { "id": "proceedings/icgec/2010/4281/0", "title": "Genetic and Evolutionary Computing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icarsc/2016/2255/0/07781980", "title": "Segmentation of Medieval and Ancient Coins over Complex Backgrounds: A Fast Automatic Method", "doi": null, "abstractUrl": "/proceedings-article/icarsc/2016/07781980/12OmNrJAdMg", "parentPublication": { "id": "proceedings/icarsc/2016/2255/0", "title": "2016 International Conference on Autonomous Robot Systems and Competitions (ICARSC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2010/9343/0/05643580", "title": "Color harmonization for Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2010/05643580/12OmNzaQod1", "parentPublication": { "id": "proceedings/ismar/2010/9343/0", "title": "2010 IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444808", "title": "More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444808/12OmNzlD9ih", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/11/07165643", "title": "Semi-Parametric Color Reproduction Method for Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2015/11/07165643/13rRUILtJzB", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/var4good/2018/5977/0/08576885", "title": "Degraded Reality: Using VR/AR to simulate visual impairments", "doi": null, "abstractUrl": "/proceedings-article/var4good/2018/08576885/17D45Xtvpep", "parentPublication": { "id": "proceedings/var4good/2018/5977/0", "title": "2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2023/4839/0/483900a999", "title": "ARCam: A User-Defined Camera for AR Photographic Art Creation", "doi": null, "abstractUrl": "/proceedings-article/vrw/2023/483900a999/1MTTgYLyAve", "parentPublication": { "id": "proceedings/vrw/2023/4839/null", "title": "2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/08/09293392", "title": "A Perceptual Color-Matching Method for Examining Color Blending in Augmented Reality Head-Up Display Graphics", "doi": null, "abstractUrl": "/journal/tg/2022/08/09293392/1pyomiXbJQs", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzBOhX1", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "acronym": "acii", "groupId": "1002992", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNxUdvae", "doi": "10.1109/ACII.2013.78", "title": "Non-anthropomorphic Expression of Affective States through Parametrized Abstract Motifs", "normalizedTitle": "Non-anthropomorphic Expression of Affective States through Parametrized Abstract Motifs", "abstract": "One of the key challenges of affective computing is to extend the expression of emotions to machines. Research in this field has focused mainly on embodied machines that can reproduce verbal or non-verbal cues such as facial movements and gestures. However, most machines we interact with in our daily life are non-anthropomorphic. For this reason, the question we are addressing in our study is whether it is possible to express emotions or affective states using non-anthropomorphic cues in non-humanoid artifacts. We generated animated motifs using a small set of parameters (color, motion and complexity) and we displayed them on the interactive floor of the experience Induction Machine (XIM), an immersive mixed reality space. We asked the participants to assess the emotions attributed to these abstract visual cues. Our findings suggest that it is not only possible to express affective states, but also to modulate human behavior through non-anthropomorphic and abstract stimuli.", "abstracts": [ { "abstractType": "Regular", "content": "One of the key challenges of affective computing is to extend the expression of emotions to machines. Research in this field has focused mainly on embodied machines that can reproduce verbal or non-verbal cues such as facial movements and gestures. However, most machines we interact with in our daily life are non-anthropomorphic. For this reason, the question we are addressing in our study is whether it is possible to express emotions or affective states using non-anthropomorphic cues in non-humanoid artifacts. We generated animated motifs using a small set of parameters (color, motion and complexity) and we displayed them on the interactive floor of the experience Induction Machine (XIM), an immersive mixed reality space. We asked the participants to assess the emotions attributed to these abstract visual cues. Our findings suggest that it is not only possible to express affective states, but also to modulate human behavior through non-anthropomorphic and abstract stimuli.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "One of the key challenges of affective computing is to extend the expression of emotions to machines. Research in this field has focused mainly on embodied machines that can reproduce verbal or non-verbal cues such as facial movements and gestures. However, most machines we interact with in our daily life are non-anthropomorphic. For this reason, the question we are addressing in our study is whether it is possible to express emotions or affective states using non-anthropomorphic cues in non-humanoid artifacts. We generated animated motifs using a small set of parameters (color, motion and complexity) and we displayed them on the interactive floor of the experience Induction Machine (XIM), an immersive mixed reality space. We asked the participants to assess the emotions attributed to these abstract visual cues. Our findings suggest that it is not only possible to express affective states, but also to modulate human behavior through non-anthropomorphic and abstract stimuli.", "fno": "5048a435", "keywords": [ "Image Color Analysis", "Color", "Complexity Theory", "Visualization", "Abstracts", "Virtual Reality", "Animation", "Virtual Reality", "Affective Computing", "Color", "Emotion Recognition", "Human Computer Interaction" ], "authors": [ { "affiliation": "SPECS Lab., Univ. Pompeu Fabra, Barcelona, Spain", "fullName": "Alberto Betella", "givenName": "Alberto", "surname": "Betella", "__typename": "ArticleAuthorType" }, { "affiliation": "SPECS Lab., Univ. Pompeu Fabra, Barcelona, Spain", "fullName": "Martin Inderbitzin", "givenName": "Martin", "surname": "Inderbitzin", "__typename": "ArticleAuthorType" }, { "affiliation": "SPECS Lab., Univ. Pompeu Fabra, Barcelona, Spain", "fullName": "Ulysses Bernardet", "givenName": "Ulysses", "surname": "Bernardet", "__typename": "ArticleAuthorType" }, { "affiliation": "SPECS Lab., Univ. Pompeu Fabra & ICREA, Barcelona, Spain", "fullName": "Paul F. M. J. Verschure", "givenName": "Paul F. M. J.", "surname": "Verschure", "__typename": "ArticleAuthorType" } ], "idPrefix": "acii", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-09-01T00:00:00", "pubType": "proceedings", "pages": "435-441", "year": "2013", "issn": "2156-8103", "isbn": "978-0-7695-5048-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "5048a429", "articleId": "12OmNC4wtJx", "__typename": "AdjacentArticleType" }, "next": { "fno": "5048a442", "articleId": "12OmNro0I59", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icis/2013/0174/0/06607806", "title": "Affective retrieval: Multimedia data retrieval based on impression", "doi": null, "abstractUrl": "/proceedings-article/icis/2013/06607806/12OmNCdk2Z8", "parentPublication": { "id": "proceedings/icis/2013/0174/0", "title": "2013 IEEE/ACIS 12th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icalt/2015/7334/0/7334a335", "title": "Affective States in CSCL Environments: A Systematic Mapping of the Literature", "doi": null, "abstractUrl": "/proceedings-article/icalt/2015/7334a335/12OmNs4S8AK", "parentPublication": { "id": "proceedings/icalt/2015/7334/0", "title": "2015 IEEE 15th International Conference on Advanced Learning Technologies (ICALT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2013/5048/0/5048a707", "title": "EEG-Enabled Affective Applications", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a707/12OmNzw8j9T", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2020/01/08078217", "title": "Affective Recognition in Dynamic and Interactive Virtual Environments", "doi": null, "abstractUrl": "/journal/ta/2020/01/08078217/13rRUILLktW", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2017/03/07451244", "title": "BAUM-1: A Spontaneous Audio-Visual Face Database of Affective and Mental States", "doi": null, "abstractUrl": "/journal/ta/2017/03/07451244/13rRUxZzAg4", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2013/03/06565322", "title": "Affect and Social Processes in Online Communication--Experiments with an Affective Dialog System", "doi": null, "abstractUrl": "/journal/ta/2013/03/06565322/13rRUxcsYK9", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2021/04/08697096", "title": "Video Affective Content Analysis by Exploring Domain Knowledge", "doi": null, "abstractUrl": "/journal/ta/2021/04/08697096/19sOAd2laJq", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2017/2636/0/263600a311", "title": "Affective Virtual Reality System (AVRS): Design and Ratings of Affective VR Scenes", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2017/263600a311/1ap5C3hrD6o", "parentPublication": { "id": "proceedings/icvrv/2017/2636/0", "title": "2017 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compsac/2020/7303/0/730300b241", "title": "Reconstructing Compound Affective States using Physiological Sensor Data", "doi": null, "abstractUrl": "/proceedings-article/compsac/2020/730300b241/1nkDoR6CPtu", "parentPublication": { "id": "proceedings/compsac/2020/7303/0", "title": "2020 IEEE 44th Annual Computers, Software, and Applications Conference (COMPSAC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mu/2021/02/09475906", "title": "Introduction to the Special Issue on MMAC: Multimodal Affective Computing of Large-Scale Multimedia Data", "doi": null, "abstractUrl": "/magazine/mu/2021/02/09475906/1v2M80hFD6E", "parentPublication": { "id": "mags/mu", "title": "IEEE MultiMedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1yNiM8rfAGc", "title": "2021 IEEE VIS Arts Program (VISAP)", "acronym": "visap", "groupId": "1824484", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1yNiQvZ7TyM", "doi": "10.1109/VISAP52981.2021.00009", "title": "Affective Palettes for Scientific Visualization: Grounding Environmental Data in the Natural World", "normalizedTitle": "Affective Palettes for Scientific Visualization: Grounding Environmental Data in the Natural World", "abstract": "As computing capacity increases and data grows in both size and complexity, we are capable of understanding our surroundings with increasing nuance. Visualizing this often-multivariate environmental data presents complex visual scenes to be navigated, parsed, analyzed, and communicated. We draw from both the natural world and artistic color theory to present 1) a new color system, designed to establish an affective connection between big environmental data and its original source material, 2) a tool for extracting these workable palettes from natural imagery, and 3) a selection of pre-made linear colormaps and discrete color sets drawn from natural environments.", "abstracts": [ { "abstractType": "Regular", "content": "As computing capacity increases and data grows in both size and complexity, we are capable of understanding our surroundings with increasing nuance. Visualizing this often-multivariate environmental data presents complex visual scenes to be navigated, parsed, analyzed, and communicated. We draw from both the natural world and artistic color theory to present 1) a new color system, designed to establish an affective connection between big environmental data and its original source material, 2) a tool for extracting these workable palettes from natural imagery, and 3) a selection of pre-made linear colormaps and discrete color sets drawn from natural environments.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "As computing capacity increases and data grows in both size and complexity, we are capable of understanding our surroundings with increasing nuance. Visualizing this often-multivariate environmental data presents complex visual scenes to be navigated, parsed, analyzed, and communicated. We draw from both the natural world and artistic color theory to present 1) a new color system, designed to establish an affective connection between big environmental data and its original source material, 2) a tool for extracting these workable palettes from natural imagery, and 3) a selection of pre-made linear colormaps and discrete color sets drawn from natural environments.", "fno": "402100a020", "keywords": [ "Art", "Data Analysis", "Data Visualisation", "Image Colour Analysis", "Natural Imagery", "Discrete Color Sets", "Natural Environments", "Affective Palettes", "Scientific Visualization", "Grounding Environmental Data", "Natural World", "Capacity Increases", "Increasing Nuance", "Often Multivariate Environmental Data Presents Complex Visual Scenes", "Artistic Color Theory", "Color System", "Affective Connection", "Big Environmental Data", "Workable Palettes", "Visualization", "Art", "Data Analysis", "Image Color Analysis", "Navigation", "Grounding", "Data Visualization", "Color", "Scientific Visualization", "Environment", "Nature", "Affect", "Art" ], "authors": [ { "affiliation": "University of Texas,Texas Advanced Computing Center,Austin", "fullName": "Francesca Samsel", "givenName": "Francesca", "surname": "Samsel", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Texas,Texas Advanced Computing Center,Austin", "fullName": "Greg Abram", "givenName": "Greg", "surname": "Abram", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Texas,Texas Advanced Computing Center,Austin", "fullName": "Stephanie Zeller", "givenName": "Stephanie", "surname": "Zeller", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Minnesota,Department of Computer Science", "fullName": "Daniel Keefe", "givenName": "Daniel", "surname": "Keefe", "__typename": "ArticleAuthorType" } ], "idPrefix": "visap", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-10-01T00:00:00", "pubType": "proceedings", "pages": "20-34", "year": "2021", "issn": null, "isbn": "978-1-6654-4021-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "402100a011", "articleId": "1yNiQ6Quukw", "__typename": "AdjacentArticleType" }, "next": { "fno": "402100a035", "articleId": "1yNiOVSrFeg", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/jcdl/2017/3861/0/07991596", "title": "Data Discovery, Reuse, and Integration: The Perspectives of Natural Resources and Environmental Scientists", "doi": null, "abstractUrl": "/proceedings-article/jcdl/2017/07991596/12OmNwGZNNO", "parentPublication": { "id": "proceedings/jcdl/2017/3861/0", "title": "2017 ACM/IEEE Joint Conference on Digital Libraries (JCDL)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/01/08454346", "title": "Mapping Color to Meaning in Colormap Data Visualizations", "doi": null, "abstractUrl": "/journal/tg/2019/01/08454346/17D45VsBU7I", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2019/1975/0/197500a236", "title": "Attention Based Natural Language Grounding by Navigating Virtual Environment", "doi": null, "abstractUrl": "/proceedings-article/wacv/2019/197500a236/18j8QawPToI", "parentPublication": { "id": "proceedings/wacv/2019/1975/0", "title": "2019 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09969167", "title": "Image-Driven Harmonious Color Palette Generation for Diverse Information Visualization", "doi": null, "abstractUrl": "/journal/tg/5555/01/09969167/1IMicNIXex2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2023/9346/0/934600e380", "title": "Grounding Scene Graphs on Natural Images via Visio-Lingual Message Passing", "doi": null, "abstractUrl": "/proceedings-article/wacv/2023/934600e380/1KxUEJZWihW", "parentPublication": { "id": "proceedings/wacv/2023/9346/0", "title": "2023 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/06/08939459", "title": "The Making of Continuous Colormaps", "doi": null, "abstractUrl": "/journal/tg/2021/06/08939459/1fZRynxLXGM", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300e693", "title": "Zero-Shot Grounding of Objects From Natural Language Queries", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300e693/1hQqkJ9UypW", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/02/09216559", "title": "A Testing Environment for Continuous Colormaps", "doi": null, "abstractUrl": "/journal/tg/2021/02/09216559/1nJsOQFe8A8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/12/09395231", "title": "Deep Colormap Extraction From Visualizations", "doi": null, "abstractUrl": "/journal/tg/2022/12/09395231/1syq9xMMQY8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", 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{ "proceeding": { "id": "12OmNrAdstn", "title": "Computer Graphics and Applications, Pacific Conference on", "acronym": "pg", "groupId": "1000130", "volume": "0", "displayVolume": "0", "year": "2003", "__typename": "ProceedingType" }, "article": { "id": "12OmNAOsMJ2", "doi": "10.1109/PCCGA.2003.1238251", "title": "G2 Blending of Corners with Piecewise Algebraic Surfaces", "normalizedTitle": "G2 Blending of Corners with Piecewise Algebraic Surfaces", "abstract": "In this paper, we present a construction approach to blend the corner of three coordinate planes with G2 continuous piecewise algebraic surfaces. For each pair of two coordinate planes, an algebraic surface patch (which is defined in a tetrahedron or a prism) is used to blend the two coordinate planes, and then a center patch is constructed to blend the three algebraic surface patches. The defining region and the shape of the blending surface can be easily adjusted with a few free parameters. Examples are provided to illustrate the blending method. The result can be combined with potential method to blend three arbitrary algebraic surfaces intersecting transversally at a common point.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we present a construction approach to blend the corner of three coordinate planes with G2 continuous piecewise algebraic surfaces. For each pair of two coordinate planes, an algebraic surface patch (which is defined in a tetrahedron or a prism) is used to blend the two coordinate planes, and then a center patch is constructed to blend the three algebraic surface patches. The defining region and the shape of the blending surface can be easily adjusted with a few free parameters. Examples are provided to illustrate the blending method. The result can be combined with potential method to blend three arbitrary algebraic surfaces intersecting transversally at a common point.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we present a construction approach to blend the corner of three coordinate planes with G2 continuous piecewise algebraic surfaces. For each pair of two coordinate planes, an algebraic surface patch (which is defined in a tetrahedron or a prism) is used to blend the two coordinate planes, and then a center patch is constructed to blend the three algebraic surface patches. The defining region and the shape of the blending surface can be easily adjusted with a few free parameters. Examples are provided to illustrate the blending method. The result can be combined with potential method to blend three arbitrary algebraic surfaces intersecting transversally at a common point.", "fno": "20280093", "keywords": [ "Piecewise Algebraic Surface", "Blending", "Geometric Continuity" ], "authors": [ { "affiliation": "University of Science and Technology of China", "fullName": "Falai Chen", "givenName": "Falai", "surname": "Chen", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Science and Technology of China", "fullName": "Xing Tang", "givenName": "Xing", "surname": "Tang", "__typename": "ArticleAuthorType" } ], "idPrefix": "pg", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2003-10-01T00:00:00", "pubType": "proceedings", "pages": "93", "year": "2003", "issn": null, "isbn": "0-7695-2028-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "20280083", "articleId": "12OmNvjgWnN", "__typename": "AdjacentArticleType" }, "next": { "fno": "20280102", "articleId": "12OmNvCzFdj", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccis/2012/4789/0/4789a530", "title": "Data-Driven Based Interactive Motion Blending", "doi": null, "abstractUrl": "/proceedings-article/iccis/2012/4789a530/12OmNAY79d9", "parentPublication": { "id": "proceedings/iccis/2012/4789/0", "title": "2012 Fourth International Conference on Computational and Information Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cad-cg/2005/2473/0/24730085", "title": "Surface blending with curvature continuity", "doi": null, "abstractUrl": "/proceedings-article/cad-cg/2005/24730085/12OmNBCHMN0", "parentPublication": { "id": "proceedings/cad-cg/2005/2473/0", "title": "Ninth International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccis/2010/4270/0/4270b174", "title": "A Class of Algebraic Trigonometric Interpolation Splines and Applications", "doi": null, "abstractUrl": "/proceedings-article/iccis/2010/4270b174/12OmNBVIUvl", "parentPublication": { "id": "proceedings/iccis/2010/4270/0", "title": "2010 International Conference on Computational and Information Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2004/2177/0/21770415", "title": "Blending Solids with Approximate Analytical Solution to PDE", "doi": null, "abstractUrl": "/proceedings-article/iv/2004/21770415/12OmNwFicTE", "parentPublication": { "id": "proceedings/iv/2004/2177/0", "title": "Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2000/0868/0/08680175", "title": "Blending Pipe Surfaces with Piecewise Algebraic Surfaces", "doi": null, "abstractUrl": "/proceedings-article/pg/2000/08680175/12OmNwGZNMr", "parentPublication": { "id": "proceedings/pg/2000/0868/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ecbi/2009/3661/0/3661a390", "title": "Improved Approach to Algebraic-Geometric Codes", "doi": null, "abstractUrl": "/proceedings-article/ecbi/2009/3661a390/12OmNwKoZcC", "parentPublication": { "id": "proceedings/ecbi/2009/3661/0", "title": "Electronic Commerce and Business Intelligence, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2009/3789/0/3789a228", "title": "Blending Functions Generating a Cubic Curve that Closely Approximates a Polygon from Four Control Points", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2009/3789a228/12OmNxR5USB", "parentPublication": { "id": "proceedings/cgiv/2009/3789/0", "title": "2009 Sixth International Conference on Computer Graphics, Imaging and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2005/2392/0/23920264", "title": "Solid Blends of High Order Continuity", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2005/23920264/12OmNzcxZ6v", "parentPublication": { "id": "proceedings/cgiv/2005/2392/0", "title": "International Conference on Computer Graphics, Imaging and Visualization (CGIV'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cad-cg/2005/2473/0/24730079", "title": "Determination of Free Parameters in Algebraic Surface Blending", "doi": null, "abstractUrl": "/proceedings-article/cad-cg/2005/24730079/12OmNzl3WR6", "parentPublication": { "id": "proceedings/cad-cg/2005/2473/0", "title": "Ninth International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2005/02/mcg2005020036", "title": "Bounded Blending for Function-Based Shape Modeling", "doi": null, "abstractUrl": "/magazine/cg/2005/02/mcg2005020036/13rRUwjoNCb", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyaXPP0", "title": "Ninth International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05)", "acronym": "cad-cg", "groupId": "1001488", "volume": "0", "displayVolume": "0", "year": "2005", "__typename": "ProceedingType" }, "article": { "id": "12OmNBCHMN0", "doi": "10.1109/CAD-CG.2005.78", "title": "Surface blending with curvature continuity", "normalizedTitle": "Surface blending with curvature continuity", "abstract": "In this paper, a simple, accurate and efficient method is presented for free-form surface blending with curvature continuity. The method is based on an approximate analytical solution to a sixth order partial differential equation (PDE) subjected to blending boundary constraints. The most accurate and fast solution to a PDE is the closed form solution, which however is either very difficult to come by or does not exist. Comparison studies show that our proposed method has similar accuracy and computational efficiency to those of the closed form solution. We also examine the effects of the vector-valued parameters on the shape of blending surfaces and apply our proposed method in various surface blending examples. The outcomes indicate that the proposed approach is able to solve not only simple surface blending problems, but also complex ones which otherwise could only be solved using expensive numerical methods. In addition, this method can be extended to satisfy up to curvature continuities along 3 or 4 boundaries of a 3- or 4-sided patch and serve as an effective tool for the generation and manipulation of complex surfaces.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, a simple, accurate and efficient method is presented for free-form surface blending with curvature continuity. The method is based on an approximate analytical solution to a sixth order partial differential equation (PDE) subjected to blending boundary constraints. The most accurate and fast solution to a PDE is the closed form solution, which however is either very difficult to come by or does not exist. Comparison studies show that our proposed method has similar accuracy and computational efficiency to those of the closed form solution. We also examine the effects of the vector-valued parameters on the shape of blending surfaces and apply our proposed method in various surface blending examples. The outcomes indicate that the proposed approach is able to solve not only simple surface blending problems, but also complex ones which otherwise could only be solved using expensive numerical methods. In addition, this method can be extended to satisfy up to curvature continuities along 3 or 4 boundaries of a 3- or 4-sided patch and serve as an effective tool for the generation and manipulation of complex surfaces.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, a simple, accurate and efficient method is presented for free-form surface blending with curvature continuity. The method is based on an approximate analytical solution to a sixth order partial differential equation (PDE) subjected to blending boundary constraints. The most accurate and fast solution to a PDE is the closed form solution, which however is either very difficult to come by or does not exist. Comparison studies show that our proposed method has similar accuracy and computational efficiency to those of the closed form solution. We also examine the effects of the vector-valued parameters on the shape of blending surfaces and apply our proposed method in various surface blending examples. The outcomes indicate that the proposed approach is able to solve not only simple surface blending problems, but also complex ones which otherwise could only be solved using expensive numerical methods. In addition, this method can be extended to satisfy up to curvature continuities along 3 or 4 boundaries of a 3- or 4-sided patch and serve as an effective tool for the generation and manipulation of complex surfaces.", "fno": "24730085", "keywords": [ "Surface Blending Curvature Continuity Sixth Order Partial Differential Equation Approximate Analytical Solution" ], "authors": [ { "affiliation": "Bournemouth University, UK", "fullName": "L. H. You", "givenName": "L. H.", "surname": "You", "__typename": "ArticleAuthorType" }, { "affiliation": "Bournemouth University, UK", "fullName": "Jian J. Zhang", "givenName": "Jian J.", "surname": "Zhang", "__typename": "ArticleAuthorType" } ], "idPrefix": "cad-cg", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2005-12-01T00:00:00", "pubType": "proceedings", "pages": "85-92", "year": "2005", "issn": null, "isbn": "0-7695-2473-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "24730079", "articleId": "12OmNzl3WR6", "__typename": "AdjacentArticleType" }, "next": { "fno": "24730093", "articleId": "12OmNqFJhM0", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/pg/2003/2028/0/20280093", "title": "G2 Blending of Corners with Piecewise Algebraic Surfaces", "doi": null, "abstractUrl": "/proceedings-article/pg/2003/20280093/12OmNAOsMJ2", "parentPublication": { "id": "proceedings/pg/2003/2028/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2012/1226/0/199O2B02", "title": "Curvature-based regularization for surface approximation", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/199O2B02/12OmNAlvHUj", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2001/1195/0/11950404", "title": "Finite Difference Surface Representation Considering Effect of Boundary Curvature", "doi": null, "abstractUrl": "/proceedings-article/iv/2001/11950404/12OmNBhHt9W", "parentPublication": { "id": "proceedings/iv/2001/1195/0", "title": "Proceedings Fifth International Conference on Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gmag/2003/1985/0/19850062", "title": "Generating Blending Surfaces with an Iterative Solution to Fourth Order PDE", "doi": null, "abstractUrl": "/proceedings-article/gmag/2003/19850062/12OmNqBKUaM", "parentPublication": { "id": "proceedings/gmag/2003/1985/0", "title": "Geometric Modeling and Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2006/2606/0/26060329", "title": "Effects of Different Order PDEs on Blending Surfaces", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2006/26060329/12OmNqBKUct", "parentPublication": { "id": "proceedings/cgiv/2006/2606/0", "title": "International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2004/2177/0/21771013", "title": "Fourth Order PDE Blends", "doi": null, "abstractUrl": "/proceedings-article/iv/2004/21771013/12OmNqG0SYR", "parentPublication": { "id": "proceedings/iv/2004/2177/0", "title": "Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dicta/2008/3456/0/3456a016", "title": "Multi-scale Feature Extraction for 3D Models Using Local Surface Curvature", "doi": null, "abstractUrl": "/proceedings-article/dicta/2008/3456a016/12OmNvlxJuH", "parentPublication": { "id": "proceedings/dicta/2008/3456/0", "title": "2008 Digital Image Computing: Techniques and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2004/2177/0/21770415", "title": "Blending Solids with Approximate Analytical Solution to PDE", "doi": null, "abstractUrl": "/proceedings-article/iv/2004/21770415/12OmNwFicTE", "parentPublication": { "id": "proceedings/iv/2004/2177/0", "title": "Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icicse/2012/4705/0/4705a090", "title": "Smooth Ternary Subdivision Surfaces with Bounded Curvature", "doi": null, "abstractUrl": "/proceedings-article/icicse/2012/4705a090/12OmNyY4rmx", "parentPublication": { "id": "proceedings/icicse/2012/4705/0", "title": "2012 Sixth International Conference on Internet Computing for Science and Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2005/2392/0/23920264", "title": "Solid Blends of High Order Continuity", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2005/23920264/12OmNzcxZ6v", "parentPublication": { "id": "proceedings/cgiv/2005/2392/0", "title": "International Conference on Computer Graphics, Imaging and Visualization (CGIV'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvRU0le", "title": "Geometric Modeling and Processing", "acronym": "gmp", "groupId": "1000306", "volume": "0", "displayVolume": "0", "year": "2000", "__typename": "ProceedingType" }, "article": { "id": "12OmNvA1hrc", "doi": "10.1109/GMAP.2000.838269", "title": "Gn-Blending with Rolling Ball Contact Curves", "normalizedTitle": "Gn-Blending with Rolling Ball Contact Curves", "abstract": "A blending method for surfaces is introduced which produces pencils of parametrically defined blending surfaces which have Gn continuous contact to the base surfaces along curves determined by a rolling ball of constant or variable radius. The performance is numerical.", "abstracts": [ { "abstractType": "Regular", "content": "A blending method for surfaces is introduced which produces pencils of parametrically defined blending surfaces which have Gn continuous contact to the base surfaces along curves determined by a rolling ball of constant or variable radius. The performance is numerical.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A blending method for surfaces is introduced which produces pencils of parametrically defined blending surfaces which have Gn continuous contact to the base surfaces along curves determined by a rolling ball of constant or variable radius. The performance is numerical.", "fno": "05620385", "keywords": [ "Blending Surfaces", "Rolling Ball" ], "authors": [ { "affiliation": "Darmstadt University of Technology", "fullName": "Erich Hartmann", "givenName": "Erich", "surname": "Hartmann", "__typename": "ArticleAuthorType" } ], "idPrefix": "gmp", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "2000-04-01T00:00:00", "pubType": "proceedings", "pages": "385", "year": "2000", "issn": null, "isbn": "0-7695-0562-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05620373", "articleId": "12OmNwDACui", "__typename": "AdjacentArticleType" }, "next": { "fno": "05620390", "articleId": "12OmNyjtNIa", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAkEU4e", "title": "Proceedings Geometric Modeling and Processing 2000. Theory and Applications", "acronym": "gmap", "groupId": "1000306", "volume": "0", "displayVolume": "0", "year": "2000", "__typename": "ProceedingType" }, "article": { "id": "12OmNvAiSpD", "doi": "10.1109/GMAP.2000.838270", "title": "Blending between right circular cylinders with parabolic cyclides", "normalizedTitle": "Blending between right circular cylinders with parabolic cyclides", "abstract": "There are right circular cylinders touching a parabolic cyclide along a curve, and all the cylinders have the same point of contact with the cyclide. So a pair of cylinders with a point of contact are blended by a parabolic cyclide. In this paper, a method for blending between a pair of right circular cylinders with a parabolic cyclide is presented. A blend with a parabolic cyclide is a kind of variable-radius rolling-ball blend. The contour lines of the blending surface are central conics.", "abstracts": [ { "abstractType": "Regular", "content": "There are right circular cylinders touching a parabolic cyclide along a curve, and all the cylinders have the same point of contact with the cyclide. So a pair of cylinders with a point of contact are blended by a parabolic cyclide. In this paper, a method for blending between a pair of right circular cylinders with a parabolic cyclide is presented. A blend with a parabolic cyclide is a kind of variable-radius rolling-ball blend. The contour lines of the blending surface are central conics.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "There are right circular cylinders touching a parabolic cyclide along a curve, and all the cylinders have the same point of contact with the cyclide. So a pair of cylinders with a point of contact are blended by a parabolic cyclide. In this paper, a method for blending between a pair of right circular cylinders with a parabolic cyclide is presented. A blend with a parabolic cyclide is a kind of variable-radius rolling-ball blend. The contour lines of the blending surface are central conics.", "fno": "00838270", "keywords": [ "H Infinity Control", "Geometry" ], "authors": [ { "affiliation": "Ricoh Co. Ltd., Tokyo, Japan", "fullName": "K. Ueda", "givenName": "K.", "surname": "Ueda", "__typename": "ArticleAuthorType" } ], "idPrefix": "gmap", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2000-01-01T00:00:00", "pubType": "proceedings", "pages": "390,391,392,393,394,395,396,397", "year": "2000", "issn": null, "isbn": "0-7695-0562-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "00838269", "articleId": "12OmNzYwc8t", "__typename": "AdjacentArticleType" }, "next": { "fno": "00838271", "articleId": "12OmNqIQSfi", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ssst/1995/6985/0/69850320", "title": "Electromagnetic scattering from periodically deformed cylinders and cylindrical shells", "doi": null, "abstractUrl": "/proceedings-article/ssst/1995/69850320/12OmNBKEyvZ", "parentPublication": { "id": "proceedings/ssst/1995/6985/0", "title": "Southeastern Symposium on System Theory", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/1994/6265/1/00576399", "title": "Segmentation and 3-D recovery of curved-axis generalized cylinders from an intensity image", "doi": null, "abstractUrl": "/proceedings-article/icpr/1994/00576399/12OmNBPc8xQ", "parentPublication": { "id": "proceedings/icpr/1994/6265/1", "title": "Proceedings of 12th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icsps/2009/3654/0/3654a929", "title": "Effects of Buoyancy on Heat Transfer on Circular Staggered Cylinders", "doi": null, "abstractUrl": "/proceedings-article/icsps/2009/3654a929/12OmNBTawrF", "parentPublication": { "id": "proceedings/icsps/2009/3654/0", "title": "2009 International Conference on Signal Processing Systems (ICSPS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icat/2006/2754/0/27540365", "title": "Circular Arc Path Method: A New 2-D Polygon Blending Algorithm", "doi": null, "abstractUrl": "/proceedings-article/icat/2006/27540365/12OmNvoFjOu", "parentPublication": { "id": "proceedings/icat/2006/2754/0", "title": "16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/1994/6265/1/00576401", "title": "Location estimation of cylinders from a 2-D image", "doi": null, "abstractUrl": "/proceedings-article/icpr/1994/00576401/12OmNx57HID", "parentPublication": { "id": "proceedings/icpr/1994/6265/1", "title": "Proceedings of 12th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/1988/0862/0/00196256", "title": "Straight homogeneous generalized cylinders: differential geometry and uniqueness results", "doi": null, "abstractUrl": "/proceedings-article/cvpr/1988/00196256/12OmNxxdZEE", "parentPublication": { "id": "proceedings/cvpr/1988/0862/0", "title": "Proceedings CVPR '88: The Computer Society Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icicta/2011/289/1/05750678", "title": "A Look-ahead Velocity Blending Model for High Speed CNC Machining of Small Line Blocks", "doi": null, "abstractUrl": "/proceedings-article/icicta/2011/05750678/12OmNyRg4ua", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gmp/2000/0562/0/05620390", "title": "Blending Between Right Circular Cylinders with Parabolic Cyclides", "doi": null, "abstractUrl": "/proceedings-article/gmp/2000/05620390/12OmNyjtNIa", "parentPublication": { "id": "proceedings/gmp/2000/0562/0", "title": "Geometric Modeling and Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sigra/1997/8102/0/00625152", "title": "Exact representation and operations on spherical maps", "doi": null, "abstractUrl": "/proceedings-article/sigra/1997/00625152/12OmNyvoXbM", "parentPublication": { "id": "proceedings/sigra/1997/8102/0", "title": "Proceedings X Brazilian Symposium on Computer Graphics and Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/nicoint/2018/6909/0/690901a090", "title": "Physical Simulation of Baton Rolling on Circular Cylinders", "doi": null, "abstractUrl": "/proceedings-article/nicoint/2018/690901a090/13bd1AITnaf", "parentPublication": { "id": "proceedings/nicoint/2018/6909/0", "title": "2018 Nicograph International (NicoInt)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvRU0le", "title": "Geometric Modeling and Processing", "acronym": "gmp", "groupId": "1000306", "volume": "0", "displayVolume": "0", "year": "2000", "__typename": "ProceedingType" }, "article": { "id": "12OmNyjtNIa", "doi": "10.1109/GMAP.2000.838270", "title": "Blending Between Right Circular Cylinders with Parabolic Cyclides", "normalizedTitle": "Blending Between Right Circular Cylinders with Parabolic Cyclides", "abstract": "There are right circular cylinders touching a parabolic cyclide along a curve, and all the cylinders have the same point of contact with the cyclide. So pair of cylinders with a point of contact is blended by a parabolic cyclide.In this paper, a method for blending between a pair of right circular cylinders with a parabolic cyclide is presented. A blend with a parabolic cyclide is a kind of variable-radius rolling-ball blend. The contour lines of the blending surface are central conics.", "abstracts": [ { "abstractType": "Regular", "content": "There are right circular cylinders touching a parabolic cyclide along a curve, and all the cylinders have the same point of contact with the cyclide. So pair of cylinders with a point of contact is blended by a parabolic cyclide.In this paper, a method for blending between a pair of right circular cylinders with a parabolic cyclide is presented. A blend with a parabolic cyclide is a kind of variable-radius rolling-ball blend. The contour lines of the blending surface are central conics.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "There are right circular cylinders touching a parabolic cyclide along a curve, and all the cylinders have the same point of contact with the cyclide. So pair of cylinders with a point of contact is blended by a parabolic cyclide.In this paper, a method for blending between a pair of right circular cylinders with a parabolic cyclide is presented. A blend with a parabolic cyclide is a kind of variable-radius rolling-ball blend. The contour lines of the blending surface are central conics.", "fno": "05620390", "keywords": [ "Parabolic Cyclides", "Right Circular Cylinders", "Variable Radius Rolling Ball Blend" ], "authors": [ { "affiliation": "RICOH Company, Ltd.", "fullName": "Kenji Ueda", "givenName": "Kenji", "surname": "Ueda", "__typename": "ArticleAuthorType" } ], "idPrefix": "gmp", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "2000-04-01T00:00:00", "pubType": "proceedings", "pages": "390", "year": "2000", "issn": null, "isbn": "0-7695-0562-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05620385", "articleId": "12OmNvA1hrc", "__typename": "AdjacentArticleType" }, "next": { "fno": "05620398", "articleId": "12OmNwNwzFw", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzIUg0M", "title": "2013 Seventh International Conference on Image and Graphics (ICIG)", "acronym": "icig", "groupId": "1001790", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNz5apJL", "doi": "10.1109/ICIG.2013.142", "title": "Filling Free-Form n-Sided Holes toward Blending and Decoration", "normalizedTitle": "Filling Free-Form n-Sided Holes toward Blending and Decoration", "abstract": "A new approach to G1 filling of n-sided holes with free-form boundary curves (e.g., polynomial, rational, sinusoidal or other parametric forms) is presented. It has no intrinsic limitation but adequate freedoms for shape adjustment and optimization. The given n-sided hole is filled by rotating a cubic Bézier curve C around a fixed unit vector nc at a fixed center point c of the hole. C's two end points fall on the hole boundary and c respectively. nc is C's normal at c. In this way n triangular surfaces are generated in G0 contact. Then each crease between two adjacent triangular surfaces is smoothed by sweeping another cubic Bézier curve along the crease. Thus n leafy blending patches are produced to replace the overlapped parts of the triangular surfaces. The proposed algorithm is applied to some typical examples of hole-filling on free-form surfaces, such as blending and decoration.", "abstracts": [ { "abstractType": "Regular", "content": "A new approach to G1 filling of n-sided holes with free-form boundary curves (e.g., polynomial, rational, sinusoidal or other parametric forms) is presented. It has no intrinsic limitation but adequate freedoms for shape adjustment and optimization. The given n-sided hole is filled by rotating a cubic Bézier curve C around a fixed unit vector nc at a fixed center point c of the hole. C's two end points fall on the hole boundary and c respectively. nc is C's normal at c. In this way n triangular surfaces are generated in G0 contact. Then each crease between two adjacent triangular surfaces is smoothed by sweeping another cubic Bézier curve along the crease. Thus n leafy blending patches are produced to replace the overlapped parts of the triangular surfaces. The proposed algorithm is applied to some typical examples of hole-filling on free-form surfaces, such as blending and decoration.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A new approach to G1 filling of n-sided holes with free-form boundary curves (e.g., polynomial, rational, sinusoidal or other parametric forms) is presented. It has no intrinsic limitation but adequate freedoms for shape adjustment and optimization. The given n-sided hole is filled by rotating a cubic Bézier curve C around a fixed unit vector nc at a fixed center point c of the hole. C's two end points fall on the hole boundary and c respectively. nc is C's normal at c. In this way n triangular surfaces are generated in G0 contact. Then each crease between two adjacent triangular surfaces is smoothed by sweeping another cubic Bézier curve along the crease. Thus n leafy blending patches are produced to replace the overlapped parts of the triangular surfaces. The proposed algorithm is applied to some typical examples of hole-filling on free-form surfaces, such as blending and decoration.", "fno": "5050a701", "keywords": [ "Vectors", "Shape", "Optimization", "Filling", "Splines Mathematics", "Surface Topography", "Surface Reconstruction", "Free Form Surface", "Blending", "Decoration", "Hole Filling" ], "authors": [ { "affiliation": null, "fullName": "Pei Zhou", "givenName": "Pei", "surname": "Zhou", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Wen-Han Qian", "givenName": "Wen-Han", "surname": "Qian", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jun Luo", "givenName": "Jun", "surname": "Luo", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Zan Pi", "givenName": "Zan", "surname": "Pi", "__typename": "ArticleAuthorType" } ], "idPrefix": "icig", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-07-01T00:00:00", "pubType": "proceedings", "pages": "701-706", "year": "2013", "issn": null, "isbn": "978-0-7695-5050-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "5050a694", "articleId": "12OmNwqft4O", "__typename": "AdjacentArticleType" }, "next": { "fno": "5050a707", "articleId": "12OmNAlvHQ2", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/smi/2010/7259/0/05521456", "title": "The Transition Between Sharp and Rounded Features and the Manipulation of Incompatible Boundary in Filling n-sided Holes", "doi": null, "abstractUrl": "/proceedings-article/smi/2010/05521456/12OmNAOsMP4", "parentPublication": { "id": "proceedings/smi/2010/7259/0", "title": "Shape Modeling International (SMI 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdh/2014/4284/0/4284a198", 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"/proceedings-article/icme/2007/04284896/12OmNy4IF6j", "parentPublication": { "id": "proceedings/icme/2007/1016/0", "title": "2007 International Conference on Multimedia & Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdh/2016/4400/0/4400a209", "title": "G2 Blending of Generalized B-Spline Curves and Surfaces by Using Dual Basis", "doi": null, "abstractUrl": "/proceedings-article/icdh/2016/4400a209/12OmNzRZpVS", "parentPublication": { "id": "proceedings/icdh/2016/4400/0", "title": "2016 6th International Conference on Digital Home (ICDH)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/04/ttg2011040500", "title": "Approximation of Loop Subdivision Surfaces for Fast Rendering", "doi": null, "abstractUrl": "/journal/tg/2011/04/ttg2011040500/13rRUILtJzt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1998/01/mcg1998010072", "title": "Corner Blending of Free-Form N-Sided Holes", "doi": null, "abstractUrl": "/magazine/cg/1998/01/mcg1998010072/13rRUwhpBIk", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isspit/2018/7568/0/08705096", "title": "An effective method for hole filling in 3D triangular meshes", "doi": null, "abstractUrl": "/proceedings-article/isspit/2018/08705096/19RSKn8djJm", "parentPublication": { "id": "proceedings/isspit/2018/7568/0", "title": "2018 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2017/2636/0/263600a061", "title": "Point Cloud Hole Filling Based on Feature Lines Extraction", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2017/263600a061/1ap5xjYpSZa", "parentPublication": { "id": "proceedings/icvrv/2017/2636/0", "title": "2017 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2017/2636/0/263600a079", "title": "A Repair Method of Point Cloud with Big Hole", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2017/263600a079/1ap5yUFqLXW", "parentPublication": { "id": "proceedings/icvrv/2017/2636/0", "title": "2017 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwdbUZd", "title": "Geometric Modeling and Processing", "acronym": "gmp", "groupId": "1000306", "volume": "0", "displayVolume": "0", "year": "2002", "__typename": "ProceedingType" }, "article": { "id": "12OmNzBOi1X", "doi": "10.1109/GMAP.2002.1027496", "title": "Construct Piecewise Hermite Interpolation Surface with Blending Methods", "normalizedTitle": "Construct Piecewise Hermite Interpolation Surface with Blending Methods", "abstract": "Three methods are proposed to construct a piecewise Hermite interpolation surface (PHIS), which is a piecewise algebraic surface interpolating a set of given points with associated normal directions. The surface is obtained by blending together some low-degree surface patches. Both the first and the second methods are completely local and give a surface with Gn -continuity. In the third construction, we reduce the number of surface patches by joining as many cubic patches as possible.This method gives a global solution with G1 -continuity. These three different methods can be used to meet different requirements of the designers.", "abstracts": [ { "abstractType": "Regular", "content": "Three methods are proposed to construct a piecewise Hermite interpolation surface (PHIS), which is a piecewise algebraic surface interpolating a set of given points with associated normal directions. The surface is obtained by blending together some low-degree surface patches. Both the first and the second methods are completely local and give a surface with Gn -continuity. In the third construction, we reduce the number of surface patches by joining as many cubic patches as possible.This method gives a global solution with G1 -continuity. These three different methods can be used to meet different requirements of the designers.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Three methods are proposed to construct a piecewise Hermite interpolation surface (PHIS), which is a piecewise algebraic surface interpolating a set of given points with associated normal directions. The surface is obtained by blending together some low-degree surface patches. Both the first and the second methods are completely local and give a surface with Gn -continuity. In the third construction, we reduce the number of surface patches by joining as many cubic patches as possible.This method gives a global solution with G1 -continuity. These three different methods can be used to meet different requirements of the designers.", "fno": "16740053", "keywords": [], "authors": [ { "affiliation": "Academia Sinica", "fullName": "Xiao-Shan Gao", "givenName": "Xiao-Shan", "surname": "Gao", "__typename": "ArticleAuthorType" }, { "affiliation": "Academia Sinica", "fullName": "Ming Li", "givenName": "Ming", "surname": "Li", "__typename": "ArticleAuthorType" } ], "idPrefix": "gmp", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2002-07-01T00:00:00", "pubType": "proceedings", "pages": "53", "year": "2002", "issn": null, "isbn": "0-7695-1674-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "16740043", "articleId": "12OmNBghtsF", "__typename": "AdjacentArticleType" }, "next": { "fno": "16740060", "articleId": "12OmNyTOskH", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/pg/2003/2028/0/20280093", "title": "G2 Blending of Corners with Piecewise Algebraic Surfaces", "doi": null, "abstractUrl": "/proceedings-article/pg/2003/20280093/12OmNAOsMJ2", "parentPublication": { "id": "proceedings/pg/2003/2028/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/1997/8028/0/80280091", "title": "Modification of n-sided patches based on variation of blending functions", "doi": null, "abstractUrl": "/proceedings-article/pg/1997/80280091/12OmNAsTgQO", "parentPublication": { "id": "proceedings/pg/1997/8028/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gmp/2000/0562/0/05620162", "title": "Constrained C1 Piecewise Bicubic B?zier Surface Interpolation", "doi": null, "abstractUrl": "/proceedings-article/gmp/2000/05620162/12OmNBNM91T", "parentPublication": { "id": "proceedings/gmp/2000/0562/0", "title": "Geometric Modeling and Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aici/2010/4225/2/4225b256", "title": "Weighted Combination Interpolation by Piecewise Cubic Polynomial on Triangulations", "doi": null, "abstractUrl": "/proceedings-article/aici/2010/4225b256/12OmNvSbBC7", "parentPublication": { "id": "proceedings/aici/2010/4225/2", "title": "Artificial Intelligence and Computational Intelligence, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdh/2012/4899/0/4899a195", "title": "Geometric Modeling by Blending Hermite Interpolation", "doi": null, "abstractUrl": "/proceedings-article/icdh/2012/4899a195/12OmNviHK9N", "parentPublication": { "id": "proceedings/icdh/2012/4899/0", "title": "4th International Conference on Digital Home (ICDH)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cad-cg/2005/2473/0/24730073", "title": "Construction of Cubic Triangular Patches with C^1 Continuity around a Corner", "doi": null, "abstractUrl": "/proceedings-article/cad-cg/2005/24730073/12OmNwDACEq", "parentPublication": { "id": "proceedings/cad-cg/2005/2473/0", "title": "Ninth International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2000/0868/0/08680175", "title": "Blending Pipe Surfaces with Piecewise Algebraic Surfaces", "doi": null, "abstractUrl": "/proceedings-article/pg/2000/08680175/12OmNwGZNMr", "parentPublication": { "id": "proceedings/pg/2000/0868/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gmap/2000/0562/0/00838248", "title": "Constrained C/sup 1/ piecewise bicubic Bezier surface interpolation", "doi": null, "abstractUrl": "/proceedings-article/gmap/2000/00838248/12OmNwcl7FI", "parentPublication": { "id": "proceedings/gmap/2000/0562/0", "title": "Proceedings Geometric Modeling and Processing 2000. Theory and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gmp/2002/1674/0/16740187", "title": "G1 Surface Interpolation for Irregularly Located Data", "doi": null, "abstractUrl": "/proceedings-article/gmp/2002/16740187/12OmNzkMlUj", "parentPublication": { "id": "proceedings/gmp/2002/1674/0", "title": "Geometric Modeling and Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1992/05/mcg1992050045", "title": "Parametric Surface Interpolation", "doi": null, "abstractUrl": "/magazine/cg/1992/05/mcg1992050045/13rRUxbCbl0", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAkEU4e", "title": "Proceedings Geometric Modeling and Processing 2000. Theory and Applications", "acronym": "gmap", "groupId": "1000306", "volume": "0", "displayVolume": "0", "year": "2000", "__typename": "ProceedingType" }, "article": { "id": "12OmNzYwc8t", "doi": "10.1109/GMAP.2000.838269", "title": "G/sup n/-blending with rolling ball contact curves", "normalizedTitle": "G/sup n/-blending with rolling ball contact curves", "abstract": "A blending method for surfaces is introduced which produces pencils of parametrically defined blending surfaces which have G/sup n/-continuous contact to the base surfaces along curves determined by a rolling ball of constant or variable radius. The performance is numerical.", "abstracts": [ { "abstractType": "Regular", "content": "A blending method for surfaces is introduced which produces pencils of parametrically defined blending surfaces which have G/sup n/-continuous contact to the base surfaces along curves determined by a rolling ball of constant or variable radius. The performance is numerical.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A blending method for surfaces is introduced which produces pencils of parametrically defined blending surfaces which have G/sup n/-continuous contact to the base surfaces along curves determined by a rolling ball of constant or variable radius. The performance is numerical.", "fno": "00838269", "keywords": [ "Mathematics", "Irrigation" ], "authors": [ { "affiliation": "Dept. of Math., Darmstadt Univ. of Technol., Germany", "fullName": "E. Hartmann", "givenName": "E.", "surname": "Hartmann", "__typename": "ArticleAuthorType" } ], "idPrefix": "gmap", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2000-01-01T00:00:00", "pubType": "proceedings", "pages": "385,386,387,388,389", "year": "2000", "issn": null, "isbn": "0-7695-0562-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "00838268", "articleId": "12OmNzxyiK1", "__typename": "AdjacentArticleType" }, "next": { "fno": "00838270", "articleId": "12OmNvAiSpD", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/smi/2002/1546/0/15460095", "title": "Bounded Blending Operations", "doi": null, "abstractUrl": "/proceedings-article/smi/2002/15460095/12OmNAXPynd", "parentPublication": { "id": "proceedings/smi/2002/1546/0", "title": "Proceedings SMI. Shape Modeling International 2002", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gmap/2000/0562/0/00838261", "title": "Rational parametrization of canal surface by 4 dimensional Minkowski Pythagorean hodograph curves", "doi": null, "abstractUrl": "/proceedings-article/gmap/2000/00838261/12OmNAo45J3", "parentPublication": { "id": "proceedings/gmap/2000/0562/0", "title": "Proceedings Geometric Modeling and Processing 2000. Theory and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cad-cg/2005/2473/0/24730085", "title": "Surface blending with curvature continuity", "doi": null, "abstractUrl": "/proceedings-article/cad-cg/2005/24730085/12OmNBCHMN0", "parentPublication": { "id": "proceedings/cad-cg/2005/2473/0", "title": "Ninth International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gmp/2000/0562/0/05620385", "title": "Gn-Blending with Rolling Ball Contact Curves", "doi": null, "abstractUrl": "/proceedings-article/gmp/2000/05620385/12OmNvA1hrc", "parentPublication": { "id": "proceedings/gmp/2000/0562/0", "title": "Geometric Modeling and Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2007/2929/0/29290863", "title": "A New Approach to 3D Shape Blending", "doi": null, "abstractUrl": "/proceedings-article/icig/2007/29290863/12OmNx8fi7h", "parentPublication": { "id": "proceedings/icig/2007/2929/0", "title": "Image and Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2006/2606/0/26060534", "title": "Implicit Blends with an Individual Blending Range Control on Every Primitive?s Subsequent Blend", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2006/26060534/12OmNxGj9Kb", "parentPublication": { "id": "proceedings/cgiv/2006/2606/0", "title": "International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2013/5050/0/5050a701", "title": "Filling Free-Form n-Sided Holes toward Blending and Decoration", "doi": null, "abstractUrl": "/proceedings-article/icig/2013/5050a701/12OmNz5apJL", "parentPublication": { "id": "proceedings/icig/2013/5050/0", "title": "2013 Seventh International Conference on Image and Graphics (ICIG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdh/2016/4400/0/4400a209", "title": "G2 Blending of Generalized B-Spline Curves and Surfaces by Using Dual Basis", "doi": null, "abstractUrl": "/proceedings-article/icdh/2016/4400a209/12OmNzRZpVS", "parentPublication": { "id": "proceedings/icdh/2016/4400/0", "title": "2016 6th International Conference on Digital Home (ICDH)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cad-graphics/2013/2576/0/06815018", "title": "G2-Continuity Blending of Ball B-Spline Curve Using Extension", "doi": null, "abstractUrl": "/proceedings-article/cad-graphics/2013/06815018/12OmNzX6coq", "parentPublication": { "id": "proceedings/cad-graphics/2013/2576/0", "title": "2013 International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/08/09296787", "title": "Blending Surface Segmentation and Editing for 3D Models", "doi": null, "abstractUrl": "/journal/tg/2022/08/09296787/1pDnA5z2Kdy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwt5shy", "title": "Shape Modeling International (SMI 2010)", "acronym": "smi", "groupId": "1000664", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNzlly3I", "doi": "10.1109/SMI.2010.41", "title": "RBF Dipole Surface Evolution", "normalizedTitle": "RBF Dipole Surface Evolution", "abstract": "The level set method can implement a wide variety of shape modeling operations (e.g. offsetting, skeletonization, morphing, blending, smoothing, sharpening, embossing, denoising, sculpting, growing, texturing and fitting) simply by specifying a corresponding speed function that controls the growth of an evolving voxel isosurface. The problem is that the basic level set method is implemented on a fixed resolution grid, which limits the utility of these shape modeling operations. We instead represent surfaces with a collection of radial basis function dipole pairs, and derive the motion of these dipoles to implement a surface propagation similar to the level set method but on a smooth, arbitrary resolution model. We demonstrate the utility of this approach with new level set methods for surface fitting, blending and center redistribution for RBF dipole models.", "abstracts": [ { "abstractType": "Regular", "content": "The level set method can implement a wide variety of shape modeling operations (e.g. offsetting, skeletonization, morphing, blending, smoothing, sharpening, embossing, denoising, sculpting, growing, texturing and fitting) simply by specifying a corresponding speed function that controls the growth of an evolving voxel isosurface. The problem is that the basic level set method is implemented on a fixed resolution grid, which limits the utility of these shape modeling operations. We instead represent surfaces with a collection of radial basis function dipole pairs, and derive the motion of these dipoles to implement a surface propagation similar to the level set method but on a smooth, arbitrary resolution model. We demonstrate the utility of this approach with new level set methods for surface fitting, blending and center redistribution for RBF dipole models.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The level set method can implement a wide variety of shape modeling operations (e.g. offsetting, skeletonization, morphing, blending, smoothing, sharpening, embossing, denoising, sculpting, growing, texturing and fitting) simply by specifying a corresponding speed function that controls the growth of an evolving voxel isosurface. The problem is that the basic level set method is implemented on a fixed resolution grid, which limits the utility of these shape modeling operations. We instead represent surfaces with a collection of radial basis function dipole pairs, and derive the motion of these dipoles to implement a surface propagation similar to the level set method but on a smooth, arbitrary resolution model. We demonstrate the utility of this approach with new level set methods for surface fitting, blending and center redistribution for RBF dipole models.", "fno": "05521457", "keywords": [ "Image Resolution", "Radial Basis Function Networks", "Solid Modelling", "Surface Fitting", "RBF Dipole Surface Evolution", "Level Set Method", "Shape Modeling Operations", "Voxel Isosurface", "Fixed Resolution Grid", "Radial Basis Function Dipole Pairs", "Surface Propagation", "Arbitrary Resolution Model", "Surface Fitting", "Level Set", "Surface Morphology", "Isosurfaces", "Shape Control", "Surface Texture", "Smoothing Methods", "Embossing", "Noise Reduction", "Solid Modeling", "Implicit Surface", "Level Set", "Radial Basis Function", "Particle System", "Surface Fitting" ], "authors": [ { "affiliation": null, "fullName": "Yuntao Jia", "givenName": "Yuntao", "surname": "Jia", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Xinlai Ni", "givenName": "Xinlai", "surname": "Ni", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Eric Lorimer", "givenName": "Eric", "surname": "Lorimer", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Michael Mullan", "givenName": "Michael", "surname": "Mullan", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Ross Whitaker", "givenName": "Ross", "surname": "Whitaker", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "John C. Hart", "givenName": "John C.", "surname": "Hart", "__typename": "ArticleAuthorType" } ], "idPrefix": "smi", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-06-01T00:00:00", "pubType": "proceedings", "pages": "143-150", "year": "2010", "issn": null, "isbn": "978-1-4244-7259-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05521456", "articleId": "12OmNAOsMP4", "__typename": "AdjacentArticleType" }, "next": { "fno": "05521458", "articleId": "12OmNvDI3TW", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vbc/1990/2039/0/00109299", "title": "Volumetric modeling of neuronal populations", "doi": null, "abstractUrl": "/proceedings-article/vbc/1990/00109299/12OmNAhxjFs", "parentPublication": { "id": "proceedings/vbc/1990/2039/0", "title": "[1990] Proceedings of the First Conference on Visualization in Biomedical Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ifita/2009/3600/2/3600b608", "title": "Research on Algorithm Based-On the Fitting Algorithm of Subdivision Surface from Noising and Dense Triangular Meshes", "doi": null, "abstractUrl": "/proceedings-article/ifita/2009/3600b608/12OmNCctfam", "parentPublication": { "id": "proceedings/ifita/2009/3600/2", "title": "2009 International Forum on Information Technology and Applications (IFITA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/5209b055", "title": "Surface Interpolation to Image with Edge Preserving", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209b055/12OmNqGRG7a", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2005/2392/0/23920447", "title": "Surface Modelling Using Fourth Order Geometric Flows", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2005/23920447/12OmNwswg2T", "parentPublication": { "id": "proceedings/cgiv/2005/2392/0", "title": "International Conference on Computer Graphics, Imaging and Visualization (CGIV'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icic/2011/688/0/05954508", "title": "An Improved Algorithm for Surface Fitting Based on B Spline Function", "doi": null, "abstractUrl": "/proceedings-article/icic/2011/05954508/12OmNxXCGLN", "parentPublication": { "id": "proceedings/icic/2011/688/0", "title": "2011 Fourth International Conference on Information and Computing (ICIC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cad-graphics/2015/8020/0/07450395", "title": "Hierarchical Mesh Segmentation Based on Quadric Surface Fitting", "doi": null, "abstractUrl": "/proceedings-article/cad-graphics/2015/07450395/12OmNyRg4qq", "parentPublication": { "id": "proceedings/cad-graphics/2015/8020/0", "title": "2015 14th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2000/06/i0642", "title": "Ordering and Parameterizing Scattered 3D Data for B-Spline Surface Approximation", "doi": null, "abstractUrl": "/journal/tp/2000/06/i0642/13rRUxOdD99", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2006/02/i0328", "title": "Implicit Meshes for Surface Reconstruction", "doi": null, "abstractUrl": "/journal/tp/2006/02/i0328/13rRUygT7o3", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dagstuhl/1997/0503/0/01423103", "title": "Solid Fitting: Field Interval Analysis for Effective Volume Exploration", "doi": null, "abstractUrl": "/proceedings-article/dagstuhl/1997/01423103/1h0N3OcJCcE", "parentPublication": { "id": "proceedings/dagstuhl/1997/0503/0", "title": "Dagstuhl '97 - Scientific Visualization Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/08/09296787", "title": "Blending Surface Segmentation and Editing for 3D Models", "doi": null, "abstractUrl": "/journal/tg/2022/08/09296787/1pDnA5z2Kdy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzQhP7V", "title": "2013 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops 2013)", "acronym": "percomw", "groupId": "1000552", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNqJ8t8L", "doi": "10.1109/PerComW.2013.6529455", "title": "Exploring concept drift using interactive simulations", "normalizedTitle": "Exploring concept drift using interactive simulations", "abstract": "In machine learning, concept drift can cause the optimal solution to a given problem to change as time passes, leading to less accurate predictions. Concept drift can be sudden, gradual or reoccuring. Understanding the consequences of concept drift is particularly important in human-centric applications where changes in the underlying data and environment are common and unexpected. In order to gain a better understanding of the adverse effects of different types of concept drift on learners, we propose a novel simulation tool that is able to incrementally generate datasets with customisable concept drift by interacting with a human in a game-like setting. We illustrate our approach by generating and analysing concept drift simulations inspired by body-sensor based long-term activity recognition. Our initial results show that current unsupervised adaptation techniques can be caught in cyclic mislabelling and that a hybrid solution that is self-calibrating and semi-supervised is more robust than any of the two taken separately for this example.", "abstracts": [ { "abstractType": "Regular", "content": "In machine learning, concept drift can cause the optimal solution to a given problem to change as time passes, leading to less accurate predictions. Concept drift can be sudden, gradual or reoccuring. Understanding the consequences of concept drift is particularly important in human-centric applications where changes in the underlying data and environment are common and unexpected. In order to gain a better understanding of the adverse effects of different types of concept drift on learners, we propose a novel simulation tool that is able to incrementally generate datasets with customisable concept drift by interacting with a human in a game-like setting. We illustrate our approach by generating and analysing concept drift simulations inspired by body-sensor based long-term activity recognition. Our initial results show that current unsupervised adaptation techniques can be caught in cyclic mislabelling and that a hybrid solution that is self-calibrating and semi-supervised is more robust than any of the two taken separately for this example.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In machine learning, concept drift can cause the optimal solution to a given problem to change as time passes, leading to less accurate predictions. Concept drift can be sudden, gradual or reoccuring. Understanding the consequences of concept drift is particularly important in human-centric applications where changes in the underlying data and environment are common and unexpected. In order to gain a better understanding of the adverse effects of different types of concept drift on learners, we propose a novel simulation tool that is able to incrementally generate datasets with customisable concept drift by interacting with a human in a game-like setting. We illustrate our approach by generating and analysing concept drift simulations inspired by body-sensor based long-term activity recognition. Our initial results show that current unsupervised adaptation techniques can be caught in cyclic mislabelling and that a hybrid solution that is self-calibrating and semi-supervised is more robust than any of the two taken separately for this example.", "fno": "06529455", "keywords": [ "Noise", "Training", "Adaptation Models", "Calibration", "Robustness", "Real Time Systems", "Data Models", "Adaptive Learners", "Machine Learning", "Concept Drift", "Activity Recognition", "Semi Supervised Learning", "Unsupervised Learning" ], "authors": [ { "affiliation": null, "fullName": "Jeremiah Smith", "givenName": "Jeremiah", "surname": "Smith", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Naranker Dulay", "givenName": "Naranker", "surname": "Dulay", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Mate Attila Toth", "givenName": "Mate Attila", "surname": "Toth", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Oliver Amft", "givenName": "Oliver", "surname": "Amft", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yanxia Zhang", "givenName": null, "surname": "Yanxia Zhang", "__typename": "ArticleAuthorType" } ], "idPrefix": "percomw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-03-01T00:00:00", "pubType": "proceedings", "pages": "49-54", "year": "2013", "issn": null, "isbn": "978-1-4673-5075-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06529454", "articleId": "12OmNy6Zs5W", "__typename": "AdjacentArticleType" }, "next": { "fno": "06529456", "articleId": "12OmNxvO0ac", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icdmw/2012/4925/0/4925a402", "title": "Parallel Concept Drift Detection with Online Map-Reduce", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2012/4925a402/12OmNwtn3Cm", "parentPublication": { "id": "proceedings/icdmw/2012/4925/0", "title": "2012 IEEE 12th International Conference on Data Mining Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisa/2014/4443/0/06847357", "title": "An Ensemble Learning Approach for Concept Drift", "doi": null, "abstractUrl": "/proceedings-article/icisa/2014/06847357/12OmNy3RRHH", "parentPublication": { "id": "proceedings/icisa/2014/4443/0", "title": "2014 International Conference on Information Science and Applications (ICISA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bigdata-congress/2013/5006/0/06597128", "title": "Countering the Concept-Drift Problem in Big Data Using iOVFDT", "doi": null, "abstractUrl": "/proceedings-article/bigdata-congress/2013/06597128/12OmNyQ7G1y", "parentPublication": { "id": "proceedings/bigdata-congress/2013/5006/0", "title": "2013 IEEE International Congress on Big Data (BigData Congress)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2019/12/08496795", "title": "Learning under Concept Drift: A Review", "doi": null, "abstractUrl": "/journal/tk/2019/12/08496795/14tNJpmuJlG", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2021/3902/0/09671924", "title": "Asynchronous Federated Learning for Sensor Data with Concept Drift", "doi": null, "abstractUrl": "/proceedings-article/big-data/2021/09671924/1A8jiP2oFP2", "parentPublication": { "id": "proceedings/big-data/2021/3902/0", "title": "2021 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2023/05/09729470", "title": "Concept Drift Detection Delay Index", "doi": null, "abstractUrl": "/journal/tk/2023/05/09729470/1Bya28FGIU0", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compsac/2022/8810/0/881000b076", "title": "Concept drift detection for distributed multi-model machine learning systems", "doi": null, "abstractUrl": "/proceedings-article/compsac/2022/881000b076/1FJ5kNRkE5q", "parentPublication": { "id": "proceedings/compsac/2022/8810/0", "title": "2022 IEEE 46th Annual Computers, Software, and Applications Conference (COMPSAC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ictai/2022/9744/0/974400a190", "title": "Partially Supervised Classification for Early Concept Drift Detection", "doi": null, "abstractUrl": "/proceedings-article/ictai/2022/974400a190/1MrG6iLCcZa", "parentPublication": { "id": "proceedings/ictai/2022/9744/0", "title": "2022 IEEE 34th International Conference on Tools with Artificial Intelligence (ICTAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbi/2020/9926/1/09140292", "title": "Handling Concept Drift for Predictions in Business Process Mining", "doi": null, "abstractUrl": "/proceedings-article/cbi/2020/09140292/1lu6QJrYe6A", "parentPublication": { "id": "cbi/2020/9926/1", "title": "2020 IEEE 22nd Conference on Business Informatics (CBI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vast/2020/8009/0/800900a012", "title": "Diagnosing Concept Drift with Visual Analytics", "doi": null, "abstractUrl": "/proceedings-article/vast/2020/800900a012/1q7jvQC41gs", "parentPublication": { "id": "proceedings/vast/2020/8009/0", "title": "2020 IEEE Conference on Visual Analytics Science and Technology (VAST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxdm4II", "title": "2014 9th Gateway Computing Environments Workshop (GCE)", "acronym": "gce", "groupId": "1002559", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNwBT1nW", "doi": "10.1109/GCE.2014.7", "title": "PDACS - A Portal for Data Analysis Services for Cosmological Simulations", "normalizedTitle": "PDACS - A Portal for Data Analysis Services for Cosmological Simulations", "abstract": "Accessing and analyzing data from cosmological simulations is a major challenge due to the prohibitive size of cosmological datasets and the diversity of the associated large-scale analysis tasks. Analysis of the simulated models requires direct access to the datasets, considerable compute infrastructure, and storage capacity for the results. Resource limitations can become serious obstacles to performing research on the most advanced cosmological simulations. The Portal for Data Analysis services for Cosmological Simulations (PDACS) is a web-based workflow service and scientific gateway for cosmology. The PDACS platform provides access to shared repositories for datasets, analytical tools, cosmological workflows, and the infrastructure required to perform a wide variety of analyses. PDACS is a repurposed implementation of the Galaxy workflow engine and supports a rich collection of cosmology-specific datatypes and tools. The platform leverages high-performance computing infrastructure at the National Energy Research Scientific Computing Center (NERSC) and Argonne National Laboratory (ANL), enabling researchers to deploy computationally intensive workflows. In this paper we present PDACS and discuss the process and challenges of developing a research platform for cosmological research.", "abstracts": [ { "abstractType": "Regular", "content": "Accessing and analyzing data from cosmological simulations is a major challenge due to the prohibitive size of cosmological datasets and the diversity of the associated large-scale analysis tasks. Analysis of the simulated models requires direct access to the datasets, considerable compute infrastructure, and storage capacity for the results. Resource limitations can become serious obstacles to performing research on the most advanced cosmological simulations. The Portal for Data Analysis services for Cosmological Simulations (PDACS) is a web-based workflow service and scientific gateway for cosmology. The PDACS platform provides access to shared repositories for datasets, analytical tools, cosmological workflows, and the infrastructure required to perform a wide variety of analyses. PDACS is a repurposed implementation of the Galaxy workflow engine and supports a rich collection of cosmology-specific datatypes and tools. The platform leverages high-performance computing infrastructure at the National Energy Research Scientific Computing Center (NERSC) and Argonne National Laboratory (ANL), enabling researchers to deploy computationally intensive workflows. In this paper we present PDACS and discuss the process and challenges of developing a research platform for cosmological research.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Accessing and analyzing data from cosmological simulations is a major challenge due to the prohibitive size of cosmological datasets and the diversity of the associated large-scale analysis tasks. Analysis of the simulated models requires direct access to the datasets, considerable compute infrastructure, and storage capacity for the results. Resource limitations can become serious obstacles to performing research on the most advanced cosmological simulations. The Portal for Data Analysis services for Cosmological Simulations (PDACS) is a web-based workflow service and scientific gateway for cosmology. The PDACS platform provides access to shared repositories for datasets, analytical tools, cosmological workflows, and the infrastructure required to perform a wide variety of analyses. PDACS is a repurposed implementation of the Galaxy workflow engine and supports a rich collection of cosmology-specific datatypes and tools. The platform leverages high-performance computing infrastructure at the National Energy Research Scientific Computing Center (NERSC) and Argonne National Laboratory (ANL), enabling researchers to deploy computationally intensive workflows. In this paper we present PDACS and discuss the process and challenges of developing a research platform for cosmological research.", "fno": "7030a030", "keywords": [ "Analytical Models", "Computational Modeling", "Handheld Computers", "Logic Gates", "Data Models", "Communities", "Genomics" ], "authors": [ { "affiliation": null, "fullName": "Ryan Chard", "givenName": "Ryan", "surname": "Chard", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Saba Sehrish", "givenName": "Saba", "surname": "Sehrish", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Alex Rodriguez", "givenName": "Alex", "surname": "Rodriguez", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Ravi Madduri", "givenName": "Ravi", "surname": "Madduri", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Thomas D. Uram", "givenName": "Thomas D.", "surname": "Uram", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Marc Paterno", "givenName": "Marc", "surname": "Paterno", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Katrin Heitmann", "givenName": "Katrin", "surname": "Heitmann", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Shreyas Cholia", "givenName": "Shreyas", "surname": "Cholia", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jim Kowalkowski", "givenName": "Jim", "surname": "Kowalkowski", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Salman Habib", "givenName": "Salman", "surname": "Habib", "__typename": "ArticleAuthorType" } ], "idPrefix": "gce", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-11-01T00:00:00", "pubType": "proceedings", "pages": "30-33", "year": "2014", "issn": "2152-1093", "isbn": "978-1-4799-7030-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "7030a025", "articleId": "12OmNzJbQZc", "__typename": "AdjacentArticleType" }, "next": { "fno": "7030a034", "articleId": "12OmNyrIawU", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/pacificvis/2010/6685/0/05429606", "title": "Verification of the time evolution of cosmological simulations via hypothesis-driven comparative and quantitative visualization", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2010/05429606/12OmNBSSVaO", "parentPublication": { "id": "proceedings/pacificvis/2010/6685/0", "title": "2010 IEEE Pacific Visualization Symposium (PacificVis 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdps/2008/1693/0/04536319", "title": "Massively parallel cosmological simulations with ChaNGa", "doi": null, "abstractUrl": "/proceedings-article/ipdps/2008/04536319/12OmNvStcyx", "parentPublication": { "id": "proceedings/ipdps/2008/1693/0", "title": "2008 IEEE International Parallel &amp; Distributed Processing Symposium", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/scc/2012/6218/0/06495816", "title": "Meshing the Universe: Integrating Analysis in Cosmological Simulations", "doi": null, "abstractUrl": "/proceedings-article/scc/2012/06495816/12OmNwpXRYF", "parentPublication": { "id": "proceedings/scc/2012/6218/0", "title": "2012 SC Companion: High Performance Computing, Networking, Storage and Analysis (SCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sccompanion/2012/4956/0/4956a186", "title": "Meshing the Universe: Integrating Analysis in Cosmological Simulations", "doi": null, "abstractUrl": "/proceedings-article/sccompanion/2012/4956a186/12OmNzaQo86", "parentPublication": { "id": "proceedings/sccompanion/2012/4956/0", "title": "2012 SC Companion: High Performance Computing, Networking Storage and Analysis", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cluster/2011/4516/0/4516a008", "title": "Performance Emulation of Cell-Based AMR Cosmology Simulations", "doi": null, "abstractUrl": "/proceedings-article/cluster/2011/4516a008/12OmNzlUKhz", "parentPublication": { "id": "proceedings/cluster/2011/4516/0", "title": "2011 IEEE International Conference on Cluster Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2015/05/mcs2015050018", "title": "PDACS: A Portal for Data Analysis Services for Cosmological Simulations", "doi": null, "abstractUrl": "/magazine/cs/2015/05/mcs2015050018/13rRUB7a14Q", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2008/05/mcg2008050037", "title": "Seeing the Difference between Cosmological Simulations", "doi": null, "abstractUrl": "/magazine/cg/2008/05/mcg2008050037/13rRUxC0SGx", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdps/2020/6876/0/09139874", "title": "Understanding GPU-Based Lossy Compression for Extreme-Scale Cosmological Simulations", "doi": null, "abstractUrl": "/proceedings-article/ipdps/2020/09139874/1lss76hEUq4", "parentPublication": { "id": "proceedings/ipdps/2020/6876/0", "title": "2020 IEEE International Parallel and Distributed Processing Symposium (IPDPS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ccgrid/2020/6095/0/09139651", "title": "CUBE &#x2013; Towards an Optimal Scaling of Cosmological N-body Simulations", "doi": null, "abstractUrl": "/proceedings-article/ccgrid/2020/09139651/1lsstLzZ79e", "parentPublication": { "id": "proceedings/ccgrid/2020/6095/0", "title": "2020 20th IEEE/ACM International Symposium on Cluster, Cloud and Internet Computing (CCGRID)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/escience/2021/0361/0/036100a225", "title": "FPCA emulation of cosmological simulations", "doi": null, "abstractUrl": "/proceedings-article/escience/2021/036100a225/1y14FMvt42I", "parentPublication": { "id": "proceedings/escience/2021/0361/0", "title": "2021 IEEE 17th International Conference on eScience (eScience)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwCJP0a", "title": "2016 IEEE 23nd Symposium on Computer Arithmetic (ARITH)", "acronym": "arith", "groupId": "1000125", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNxwncyt", "doi": "10.1109/ARITH.2016.27", "title": "Recovering Numerical Reproducibility in Hydrodynamic Simulations", "normalizedTitle": "Recovering Numerical Reproducibility in Hydrodynamic Simulations", "abstract": "HPC simulations suffer from failures of numerical reproducibility because of floating-point arithmetic peculiarities. Different computing distributions of a parallel computation may yield different numerical results. We are interested in a finite element computation of hydrodynamic simulations within the openTelemac software where parallelism is provided by domain decomposition. One main task in a finite element simulation consists in building one large linear system and to solve it. Here the building step relies on element-by-element storage mode and the solving step applies the conjugated gradient algorithm. The subdomain parallelism is merged within these steps. We study why reproducibility fails in this process and which operations have to be corrected. We detail how to use compensation techniques to compute a numerically reproducible resolution. We illustrate this approach with the reproducible version of one test case provided by the openTelemac software suite.", "abstracts": [ { "abstractType": "Regular", "content": "HPC simulations suffer from failures of numerical reproducibility because of floating-point arithmetic peculiarities. Different computing distributions of a parallel computation may yield different numerical results. We are interested in a finite element computation of hydrodynamic simulations within the openTelemac software where parallelism is provided by domain decomposition. One main task in a finite element simulation consists in building one large linear system and to solve it. Here the building step relies on element-by-element storage mode and the solving step applies the conjugated gradient algorithm. The subdomain parallelism is merged within these steps. We study why reproducibility fails in this process and which operations have to be corrected. We detail how to use compensation techniques to compute a numerically reproducible resolution. We illustrate this approach with the reproducible version of one test case provided by the openTelemac software suite.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "HPC simulations suffer from failures of numerical reproducibility because of floating-point arithmetic peculiarities. Different computing distributions of a parallel computation may yield different numerical results. We are interested in a finite element computation of hydrodynamic simulations within the openTelemac software where parallelism is provided by domain decomposition. One main task in a finite element simulation consists in building one large linear system and to solve it. Here the building step relies on element-by-element storage mode and the solving step applies the conjugated gradient algorithm. The subdomain parallelism is merged within these steps. We study why reproducibility fails in this process and which operations have to be corrected. We detail how to use compensation techniques to compute a numerically reproducible resolution. We illustrate this approach with the reproducible version of one test case provided by the openTelemac software suite.", "fno": "1616a063", "keywords": [ "Numerical Models", "Computational Modeling", "Buildings", "Finite Element Analysis", "Hydrodynamics", "Linear Systems", "Mathematical Model", "Open Telemac Mascaret", "Numerical Reproducibility", "Finite Element", "Domain Decomposition", "Hydro Dynamics Simulation", "HPC", "Compensated Algorithms" ], "authors": [ { "affiliation": null, "fullName": "Philippe Langlois", "givenName": "Philippe", "surname": "Langlois", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Rafife Nheili", "givenName": "Rafife", "surname": "Nheili", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Christophe Denis", "givenName": "Christophe", "surname": "Denis", "__typename": "ArticleAuthorType" } ], "idPrefix": "arith", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2016-07-01T00:00:00", "pubType": "proceedings", "pages": "63-70", "year": "2016", "issn": "1063-6889", "isbn": "978-1-5090-1616-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "1616a055", "articleId": "12OmNz3bdLL", "__typename": "AdjacentArticleType" }, "next": { "fno": "1616a071", "articleId": "12OmNvAAtFT", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccms/2010/3941/4/3941d220", "title": "The Earthquake Hydrodynamic Pressure Effects Analysis of the Large Bridge Group Piles Foundation Based on ABAQUS Software", "doi": null, "abstractUrl": "/proceedings-article/iccms/2010/3941d220/12OmNAPjA7V", "parentPublication": { "id": "proceedings/iccms/2010/3941/4", "title": "Computer Modeling and Simulation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/arith/2017/1965/0/1965a122", "title": "Large Scale Numerical Simulations of the Climate", "doi": null, "abstractUrl": "/proceedings-article/arith/2017/1965a122/12OmNAkWvoH", "parentPublication": { "id": "proceedings/arith/2017/1965/0", "title": "2017 IEEE 24th Symposium on Computer Arithmetic (ARITH)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdps/2010/6442/0/05470481", "title": "Improving numerical reproducibility and stability in large-scale numerical simulations on GPUs", "doi": null, "abstractUrl": "/proceedings-article/ipdps/2010/05470481/12OmNBOllmf", "parentPublication": { "id": "proceedings/ipdps/2010/6442/0", "title": "2010 IEEE International Symposium on Parallel & Distributed Processing (IPDPS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2017/3050/0/08217969", "title": "The role of reproducibility in affective computing", "doi": null, "abstractUrl": "/proceedings-article/bibm/2017/08217969/12OmNBlFR0D", "parentPublication": { "id": "proceedings/bibm/2017/3050/0", "title": "2017 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visual/1992/2897/0/00235173", "title": "Visualizing a three dimensional hydrodynamic model", "doi": null, "abstractUrl": "/proceedings-article/visual/1992/00235173/12OmNC3Xhzu", "parentPublication": { "id": "proceedings/visual/1992/2897/0", "title": "Proceedings Visualization '92", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icicta/2009/3804/2/3804b271", "title": "Study on Numerical Simulation and Experiment of Titanium Alloy for High Speed Milling", "doi": null, "abstractUrl": "/proceedings-article/icicta/2009/3804b271/12OmNzwZ6tk", "parentPublication": { "id": "proceedings/icicta/2009/3804/3", "title": "Intelligent Computation Technology and Automation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2014/08/06812157", "title": "Numerical Reproducibility and Parallel Computations: Issues for Interval Algorithms", "doi": null, "abstractUrl": "/journal/tc/2014/08/06812157/13rRUEgariS", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2012/01/mcs2012010064", "title": "The Limits of Reproducibility in Numerical Simulation", "doi": null, "abstractUrl": "/magazine/cs/2012/01/mcs2012010064/13rRUyv53Jg", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gcrait/2022/8192/0/819200a644", "title": "Research on Reverse Pulsating Hydrodynamic Deep Drawing Based on Numerical Simulation", "doi": null, "abstractUrl": "/proceedings-article/gcrait/2022/819200a644/1HcnnW99sdy", "parentPublication": { "id": "proceedings/gcrait/2022/8192/0", "title": "2022 Global Conference on Robotics, Artificial Intelligence and Information Technology (GCRAIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icedme/2020/8145/0/09122079", "title": "Research on Numerical Simulation Method for ROPS of Mining Truck Cab", "doi": null, "abstractUrl": "/proceedings-article/icedme/2020/09122079/1kRSDHmct4Q", "parentPublication": { "id": "proceedings/icedme/2020/8145/0", "title": "2020 3rd International Conference on Electron Device and Mechanical Engineering (ICEDME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1yOVYiLR0TC", "title": "2021 International Conference on Machine Learning and Intelligent Systems Engineering (MLISE)", "acronym": "mlise", "groupId": "1843964", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1yOWaSOpfzO", "doi": "10.1109/MLISE54096.2021.00104", "title": "Stability Analysis of Hydrodynamic Journal Bearing with Surface Texture", "normalizedTitle": "Stability Analysis of Hydrodynamic Journal Bearing with Surface Texture", "abstract": "In order to study the influence of surface texture on the stability of hydrodynamic journal bearing, the Reynolds equation is solved by partial derivative method, the influence of surface texture on the equivalent stiffness, square of whirl frequency ratio and dimensionless critical mass under different cylindrical dimple diameter, depth and area ratio is discussed. The results show that for partial texture along the circumferential direction on the bearing with fixed eccentricity, the dimple depth has much influence on the stability of the bearing. When the dimensionless dimple depth is greater than 10, with the increase of dimple depth, the smaller the dimple diameter is, the larger the dimensionless critical mass is, which is higher than that of untextured bearing. The dimensionless critical mass is highest when the dimple area ratio is 12.56&#x0025;, but the effect of dimple area ratio on bearing stability is not significant. When the texture area ratio is 12.56&#x0025;, the dimensionless critical mass is the highest. However, due to the small difference of the improvement, the effect of texture area ratio (&#x003E; 12.56&#x0025;) on bearing stability is not significant. The effect of texture parameters on the bearing stability with different width-diameter ratio is various. When the width-diameter ratio is small, the texture will reduce the stability, while for bearings with large width-diameter ratio, the stability can be improved.", "abstracts": [ { "abstractType": "Regular", "content": "In order to study the influence of surface texture on the stability of hydrodynamic journal bearing, the Reynolds equation is solved by partial derivative method, the influence of surface texture on the equivalent stiffness, square of whirl frequency ratio and dimensionless critical mass under different cylindrical dimple diameter, depth and area ratio is discussed. The results show that for partial texture along the circumferential direction on the bearing with fixed eccentricity, the dimple depth has much influence on the stability of the bearing. When the dimensionless dimple depth is greater than 10, with the increase of dimple depth, the smaller the dimple diameter is, the larger the dimensionless critical mass is, which is higher than that of untextured bearing. The dimensionless critical mass is highest when the dimple area ratio is 12.56&#x0025;, but the effect of dimple area ratio on bearing stability is not significant. When the texture area ratio is 12.56&#x0025;, the dimensionless critical mass is the highest. However, due to the small difference of the improvement, the effect of texture area ratio (&#x003E; 12.56&#x0025;) on bearing stability is not significant. The effect of texture parameters on the bearing stability with different width-diameter ratio is various. When the width-diameter ratio is small, the texture will reduce the stability, while for bearings with large width-diameter ratio, the stability can be improved.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In order to study the influence of surface texture on the stability of hydrodynamic journal bearing, the Reynolds equation is solved by partial derivative method, the influence of surface texture on the equivalent stiffness, square of whirl frequency ratio and dimensionless critical mass under different cylindrical dimple diameter, depth and area ratio is discussed. The results show that for partial texture along the circumferential direction on the bearing with fixed eccentricity, the dimple depth has much influence on the stability of the bearing. When the dimensionless dimple depth is greater than 10, with the increase of dimple depth, the smaller the dimple diameter is, the larger the dimensionless critical mass is, which is higher than that of untextured bearing. The dimensionless critical mass is highest when the dimple area ratio is 12.56%, but the effect of dimple area ratio on bearing stability is not significant. When the texture area ratio is 12.56%, the dimensionless critical mass is the highest. However, due to the small difference of the improvement, the effect of texture area ratio (> 12.56%) on bearing stability is not significant. The effect of texture parameters on the bearing stability with different width-diameter ratio is various. When the width-diameter ratio is small, the texture will reduce the stability, while for bearings with large width-diameter ratio, the stability can be improved.", "fno": "173600a499", "keywords": [ "Design Engineering", "Friction", "Hydrodynamics", "Lubrication", "Machine Bearings", "Mechanical Stability", "Surface Texture", "Dimensionless Dimple Depth", "Dimensionless Critical Mass", "Untextured Bearing", "Dimple Area Ratio", "Bearing Stability", "Texture Area Ratio", "Texture Parameters", "Width Diameter Ratio", "Stability Analysis", "Hydrodynamic Journal Bearing", "Surface Texture", "Partial Derivative Method", "Whirl Frequency Ratio", "Partial Texture", "Cylindrical Dimple Diameter", "Analytical Models", "Oils", "Machine Learning", "Hydrodynamics", "Stability Analysis", "Mathematical Models", "Surface Texture", "Journal Bearing", "Bearing Stability", "Dimensionless Critical Mass" ], "authors": [ { "affiliation": "Institute of mechatronics and automation Wuchang Shouyi University,Wuhan,China", "fullName": "Suhua Wang", "givenName": "Suhua", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": "Institute of mechatronics and automation Wuchang Shouyi University,Wuhan,China", "fullName": "Qiang Wan", "givenName": "Qiang", "surname": "Wan", "__typename": "ArticleAuthorType" }, { "affiliation": "Institute of mechatronics and automation Wuchang Shouyi University,Wuhan,China", "fullName": "Zheng Xiong", "givenName": "Zheng", "surname": "Xiong", "__typename": "ArticleAuthorType" } ], "idPrefix": "mlise", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-07-01T00:00:00", "pubType": "proceedings", "pages": "499-502", "year": "2021", "issn": null, "isbn": "978-1-6654-1736-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "173600a494", "articleId": "1yOW8aOIeGs", "__typename": "AdjacentArticleType" }, "next": { "fno": "173600a503", "articleId": "1yOW7ai8rhm", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icmtma/2010/3962/3/3962e469", "title": "Stability of Periodic Motion of Nonlinear Elastics Rotor-Bearing System with Coupling Faults of Pedestal Looseness and Rub-Impact", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2010/3962e469/12OmNC1GuhW", "parentPublication": { "id": "proceedings/icmtma/2010/3962/3", "title": "2010 International Conference on Measuring Technology and Mechatronics Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmtma/2009/3583/2/3583b168", "title": "The Stability Analysis of Hydrodynamic Journal Bearings Allowing for Manufacturing Tolerances. Part II: Stability Analysis Model with Consideration of Tolerances", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2009/3583b168/12OmNqEjhXb", "parentPublication": { "id": "proceedings/icmtma/2009/3583/2", "title": "2009 International Conference on Measuring Technology and Mechatronics Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmtma/2009/3583/2/3583b164", "title": "The Stability Analysis of Hydrodynamic Journal Bearings Allowing for Manufacturing Tolerances. Part I: Effect Analysis of Manufacturing Tolerances by Taguchi Method", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2009/3583b164/12OmNvqmUFy", "parentPublication": { "id": "proceedings/icmtma/2009/3583/2", "title": "2009 International Conference on Measuring Technology and Mechatronics Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmtma/2009/3583/2/3583b119", "title": "Stability and Bifurcation of Flexible Rotor System with Hydrodynamic Bearing Supports", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2009/3583b119/12OmNwErpPr", "parentPublication": { "id": "proceedings/icmtma/2009/3583/2", "title": "2009 International Conference on Measuring Technology and Mechatronics Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisce/2017/3013/0/3013b263", "title": "Study on Temperature Control Method of High Speed Ball Bearing with Oil-Air Lubrication", "doi": null, "abstractUrl": "/proceedings-article/icisce/2017/3013b263/12OmNzZWbN2", "parentPublication": { "id": "proceedings/icisce/2017/3013/0", "title": "2017 4th International Conference on Information Science and Control Engineering (ICISCE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1986/11/mcg1986110056", "title": "Survey of Texture Mapping", "doi": null, "abstractUrl": "/magazine/cg/1986/11/mcg1986110056/13rRUxYINas", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvris/2018/8031/0/803100a231", "title": "Research on Stability of Active Oil Supply Radial Dynamic Pressure Bearings", "doi": null, "abstractUrl": "/proceedings-article/icvris/2018/803100a231/17D45XuDNH6", "parentPublication": { "id": "proceedings/icvris/2018/8031/0", "title": "2018 International Conference on Virtual Reality and Intelligent Systems (ICVRIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wceea/2022/5952/0/595200a222", "title": "Study on heat generation and dissipation characteristics of connecting rod small-end bearing in diesel engine", "doi": null, "abstractUrl": "/proceedings-article/wceea/2022/595200a222/1J7WJO9TEHu", "parentPublication": { "id": "proceedings/wceea/2022/5952/0", "title": "2022 International Conference on Wireless Communications, Electrical Engineering and Automation (WCEEA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmiae/2022/7396/0/739600a024", "title": "Study on Mixed Lubrication Property of Planetary Gear Journal Bearing in Wind Turbine Gearbox", "doi": null, "abstractUrl": "/proceedings-article/icmiae/2022/739600a024/1JgrPD9tEys", "parentPublication": { "id": "proceedings/icmiae/2022/7396/0", "title": "2022 International Conference on Manufacturing, Industrial Automation and Electronics (ICMIAE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmtma/2020/7081/0/708100a012", "title": "Analysis of Static Characteristics of Hydrodynamic Bearing with Different Surface Roughness", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2020/708100a012/1iERIawDD5C", "parentPublication": { "id": "proceedings/icmtma/2020/7081/0", "title": "2020 12th International Conference on Measuring Technology and Mechatronics Automation (ICMTMA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxuXcvH", "title": "2016 IEEE/ACIS 15th International Conference on Computer and Information Science (ICIS)", "acronym": "icis", "groupId": "1001200", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNwEJ0DS", "doi": "10.1109/ICIS.2016.7550799", "title": "Optimizing color transfer using color similarity measurement", "normalizedTitle": "Optimizing color transfer using color similarity measurement", "abstract": "Color transfer algorithms alter the color appearance in the source image by borrowing colors from the target image. In this paper, we present a simple yet effective generalized color transfer algorithm, taking into consideration the influences contributed from both the source and target images. We introduce the Gaussian membership function as our first color similarity measurement. This function aims at balancing the degree of similarity of color distributions between source and resultant images and that between target and resultant images, respectively. With regard to the second color similarity measurement, we combine color histogram with the statistic concept of the correlation. Referring to different weights, the histogram correlation method derives correlations at each color channel between source and resultant images and those between target and resultant images. Color transfer is optimized by automatically stabilizing correlations before producing the final color transfer resultant image. Experimental results demonstrate that our proposed algorithm automatically takes into consideration the source and target images producing a visually plausible result. The statics comparison shows that our scheme outperforms current state-of-the-art methods.", "abstracts": [ { "abstractType": "Regular", "content": "Color transfer algorithms alter the color appearance in the source image by borrowing colors from the target image. In this paper, we present a simple yet effective generalized color transfer algorithm, taking into consideration the influences contributed from both the source and target images. We introduce the Gaussian membership function as our first color similarity measurement. This function aims at balancing the degree of similarity of color distributions between source and resultant images and that between target and resultant images, respectively. With regard to the second color similarity measurement, we combine color histogram with the statistic concept of the correlation. Referring to different weights, the histogram correlation method derives correlations at each color channel between source and resultant images and those between target and resultant images. Color transfer is optimized by automatically stabilizing correlations before producing the final color transfer resultant image. Experimental results demonstrate that our proposed algorithm automatically takes into consideration the source and target images producing a visually plausible result. The statics comparison shows that our scheme outperforms current state-of-the-art methods.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Color transfer algorithms alter the color appearance in the source image by borrowing colors from the target image. In this paper, we present a simple yet effective generalized color transfer algorithm, taking into consideration the influences contributed from both the source and target images. We introduce the Gaussian membership function as our first color similarity measurement. This function aims at balancing the degree of similarity of color distributions between source and resultant images and that between target and resultant images, respectively. With regard to the second color similarity measurement, we combine color histogram with the statistic concept of the correlation. Referring to different weights, the histogram correlation method derives correlations at each color channel between source and resultant images and those between target and resultant images. Color transfer is optimized by automatically stabilizing correlations before producing the final color transfer resultant image. Experimental results demonstrate that our proposed algorithm automatically takes into consideration the source and target images producing a visually plausible result. The statics comparison shows that our scheme outperforms current state-of-the-art methods.", "fno": "07550799", "keywords": [ "Image Color Analysis", "Correlation", "Histograms", "Computational Efficiency", "Standards", "Current Measurement", "Gray Scale", "Histogram Correlation", "Generalized Color Transfer", "Color Similarity Measuring", "Gaussian Membership Function" ], "authors": [ { "affiliation": "National Chung Hsing University, Taichung, Taiwan", "fullName": "Wei-Sung Chen", "givenName": "Wei-Sung", "surname": "Chen", "__typename": "ArticleAuthorType" }, { "affiliation": "National Chung Hsing University, Taichung, Taiwan", "fullName": "Ming-Long Huang", "givenName": "Ming-Long", "surname": "Huang", "__typename": "ArticleAuthorType" }, { "affiliation": "National Chung Hsing University, Taichung, Taiwan", "fullName": "Chung-Ming Wang", "givenName": "Chung-Ming", "surname": "Wang", "__typename": "ArticleAuthorType" } ], "idPrefix": "icis", "isOpenAccess": true, "showRecommendedArticles": true, "showBuyMe": false, "hasPdf": true, "pubDate": "2016-06-01T00:00:00", "pubType": "proceedings", "pages": "1-6", "year": "2016", "issn": null, "isbn": "978-1-5090-0806-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07550798", "articleId": "12OmNCfjeBO", "__typename": "AdjacentArticleType" }, "next": { "fno": "07550800", "articleId": "12OmNBRbkqw", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icvrv/2015/7673/0/7673a032", "title": "Scene-Adaptive Color Transfer Model with Application for Image Compositing", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2015/7673a032/12OmNBKW9EZ", "parentPublication": { "id": "proceedings/icvrv/2015/7673/0", "title": "2015 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": 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"/proceedings-article/icme/2016/07552926/12OmNzgeLBA", "parentPublication": { "id": "proceedings/icme/2016/7258/0", "title": "2016 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2009/4420/0/05459165", "title": "Landmark-based sparse color representations for color transfer", "doi": null, "abstractUrl": "/proceedings-article/iccv/2009/05459165/12OmNzkuKFd", "parentPublication": { "id": "proceedings/iccv/2009/4420/0", "title": "2009 IEEE 12th International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/10/08676327", "title": "A Superpixel-Based Variational Model for Image Colorization", "doi": null, "abstractUrl": "/journal/tg/2020/10/08676327/18NkfcOzr9u", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": 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{ "proceeding": { "id": "12OmNCbCrVT", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "acronym": "cvpr", "groupId": "1000147", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNxbW4Qn", "doi": "10.1109/CVPR.2014.427", "title": "Color Transfer Using Probabilistic Moving Least Squares", "normalizedTitle": "Color Transfer Using Probabilistic Moving Least Squares", "abstract": "This paper introduces a new color transfer method which is a process of transferring color of an image to match the color of another image of the same scene. The color of a scene may vary from image to image because the photographs are taken at different times, with different cameras, and under different camera settings. To solve for a full nonlinear and nonparametric color mapping in the 3D RGB color space, we propose a scattered point interpolation scheme using moving least squares and strengthen it with a probabilistic modeling of the color transfer in the 3D color space to deal with mis-alignments and noise. Experiments show the effectiveness of our method over previous color transfer methods both quantitatively and qualitatively. In addition, our framework can be applied for various instances of color transfer such as transferring color between different camera models, camera settings, and illumination conditions, as well as for video color transfers.", "abstracts": [ { "abstractType": "Regular", "content": "This paper introduces a new color transfer method which is a process of transferring color of an image to match the color of another image of the same scene. The color of a scene may vary from image to image because the photographs are taken at different times, with different cameras, and under different camera settings. To solve for a full nonlinear and nonparametric color mapping in the 3D RGB color space, we propose a scattered point interpolation scheme using moving least squares and strengthen it with a probabilistic modeling of the color transfer in the 3D color space to deal with mis-alignments and noise. Experiments show the effectiveness of our method over previous color transfer methods both quantitatively and qualitatively. In addition, our framework can be applied for various instances of color transfer such as transferring color between different camera models, camera settings, and illumination conditions, as well as for video color transfers.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper introduces a new color transfer method which is a process of transferring color of an image to match the color of another image of the same scene. The color of a scene may vary from image to image because the photographs are taken at different times, with different cameras, and under different camera settings. To solve for a full nonlinear and nonparametric color mapping in the 3D RGB color space, we propose a scattered point interpolation scheme using moving least squares and strengthen it with a probabilistic modeling of the color transfer in the 3D color space to deal with mis-alignments and noise. Experiments show the effectiveness of our method over previous color transfer methods both quantitatively and qualitatively. In addition, our framework can be applied for various instances of color transfer such as transferring color between different camera models, camera settings, and illumination conditions, as well as for video color transfers.", "fno": "5118d342", "keywords": [ "Image Color Analysis", "Colored Noise", "Cameras", "Probabilistic Logic", "Three Dimensional Displays", "Lighting", "Computational Modeling", "Photometric Alignment", "Color Correction", "Moving Least Squares", "Color Transfer", "Color Mapping" ], "authors": [ { "affiliation": null, "fullName": "Youngbae Hwang", "givenName": "Youngbae", "surname": "Hwang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Joon-Young Lee", "givenName": "Joon-Young", "surname": "Lee", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "In So Kweon", "givenName": "In So", "surname": "Kweon", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Seon Joo Kim", "givenName": "Seon Joo", "surname": "Kim", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-06-01T00:00:00", "pubType": "proceedings", "pages": "3342-3349", "year": "2014", "issn": "1063-6919", "isbn": "978-1-4799-5118-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "5118d334", "articleId": "12OmNzmcltu", "__typename": "AdjacentArticleType" }, "next": { "fno": "5118d350", "articleId": "12OmNwdL7ue", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2016/8851/0/8851b818", "title": "A Probabilistic Framework for Color-Based Point Set Registration", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851b818/12OmNBKmXk9", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2012/0233/0/06163047", "title": "Color balancing for change detection in multitemporal images", "doi": null, "abstractUrl": "/proceedings-article/wacv/2012/06163047/12OmNBfIhe3", "parentPublication": { "id": "proceedings/wacv/2012/0233/0", "title": "Applications of Computer Vision, IEEE Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2015/6759/0/07301372", "title": "Dense sampling of 3D color transfer functions using HDR photography", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2015/07301372/12OmNro0HZL", "parentPublication": { "id": "proceedings/cvprw/2015/6759/0", "title": "2015 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbrlarsrobocontrol/2014/6711/0/07024269", "title": "An Iterative Approach for Color Constancy", "doi": null, "abstractUrl": "/proceedings-article/sbrlarsrobocontrol/2014/07024269/12OmNwNwzKw", "parentPublication": { "id": "proceedings/sbrlarsrobocontrol/2014/6711/0", "title": "2014 Joint Conference on Robotics: SBR-LARS Robotics Symposium and Robocontrol (SBR LARS Robocontrol)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2013/5053/0/06475015", "title": "What is the space of spectral sensitivity functions for digital color cameras?", "doi": null, "abstractUrl": "/proceedings-article/wacv/2013/06475015/12OmNx0RINx", "parentPublication": { "id": "proceedings/wacv/2013/5053/0", "title": "Applications of Computer Vision, IEEE Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscid/2011/4500/2/4500b031", "title": "A Color Transfer Algorithm Based on Neighborhood Correlation and Optimization Techniques", "doi": null, "abstractUrl": "/proceedings-article/iscid/2011/4500b031/12OmNxVDuK9", "parentPublication": { "id": "proceedings/iscid/2011/4500/2", "title": "Computational Intelligence and Design, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2019/01/08141909", "title": "Color Homography: Theory and Applications", "doi": null, "abstractUrl": "/journal/tp/2019/01/08141909/17D45XH89nJ", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2019/1975/0/197500b433", "title": "Local Color Mapping Combined with Color Transfer for Underwater Image Enhancement", "doi": null, "abstractUrl": "/proceedings-article/wacv/2019/197500b433/18j8LCqGbHq", "parentPublication": { "id": "proceedings/wacv/2019/1975/0", "title": "2019 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aiotcs/2022/3410/0/341000a375", "title": "Interior Design Color Transfer Algorithm Based on Topologically Integrated Information", "doi": null, "abstractUrl": "/proceedings-article/aiotcs/2022/341000a375/1MuZJzYmGVq", "parentPublication": { "id": "proceedings/aiotcs/2022/3410/0", "title": "2022 International Conference on Artificial Intelligence of Things and Crowdsensing (AIoTCs)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2021/3864/0/09428402", "title": "Asymmetric Stereo Color Transfer", "doi": null, "abstractUrl": "/proceedings-article/icme/2021/09428402/1uilObHsUb6", "parentPublication": { "id": "proceedings/icme/2021/3864/0", "title": "2021 IEEE International Conference on Multimedia and Expo (ICME)", 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{ "proceeding": { "id": "12OmNyGbI4V", "title": "2016 IEEE International Conference on Multimedia and Expo (ICME)", "acronym": "icme", "groupId": "1000477", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNzgeLBA", "doi": "10.1109/ICME.2016.7552926", "title": "Example-based video color transfer", "normalizedTitle": "Example-based video color transfer", "abstract": "Color transfer is an image processing technique commonly used to fix images with wrong colors, enhance the lighting conditions, or produce special styles to express specific emotions. With the aid of a reference image, the intended color characteristics can be properly transferred to the source images or videos. Since the applications start growing popular, many image color transfer methods have emerged; However, only few video color transfer algorithms have been proposed so far. In this paper, we propose an efficient example-based color transfer algorithm for both images and videos, which preserves the gradient details of the source by building Laplacian pyramids and improves the spatio-temporal consistency by employing patch matching method. Other than the existing quality metrics, we further propose a video quality metric regarding temporal consistency and compare our algorithm with other color transfer methods. The experimental results show that our algorithm generally produces outputs with high fidelity in terms of colors, scene details, and also spatiotemporal consistency.", "abstracts": [ { "abstractType": "Regular", "content": "Color transfer is an image processing technique commonly used to fix images with wrong colors, enhance the lighting conditions, or produce special styles to express specific emotions. With the aid of a reference image, the intended color characteristics can be properly transferred to the source images or videos. Since the applications start growing popular, many image color transfer methods have emerged; However, only few video color transfer algorithms have been proposed so far. In this paper, we propose an efficient example-based color transfer algorithm for both images and videos, which preserves the gradient details of the source by building Laplacian pyramids and improves the spatio-temporal consistency by employing patch matching method. Other than the existing quality metrics, we further propose a video quality metric regarding temporal consistency and compare our algorithm with other color transfer methods. The experimental results show that our algorithm generally produces outputs with high fidelity in terms of colors, scene details, and also spatiotemporal consistency.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Color transfer is an image processing technique commonly used to fix images with wrong colors, enhance the lighting conditions, or produce special styles to express specific emotions. With the aid of a reference image, the intended color characteristics can be properly transferred to the source images or videos. Since the applications start growing popular, many image color transfer methods have emerged; However, only few video color transfer algorithms have been proposed so far. In this paper, we propose an efficient example-based color transfer algorithm for both images and videos, which preserves the gradient details of the source by building Laplacian pyramids and improves the spatio-temporal consistency by employing patch matching method. Other than the existing quality metrics, we further propose a video quality metric regarding temporal consistency and compare our algorithm with other color transfer methods. The experimental results show that our algorithm generally produces outputs with high fidelity in terms of colors, scene details, and also spatiotemporal consistency.", "fno": "07552926", "keywords": [ "Image Color Analysis", "Measurement", "Histograms", "Video Recording", "Quality Assessment", "Laplace Equations", "Quality Evaluation", "Video Color Transfer", "Style Transfer" ], "authors": [ { "affiliation": "Media IC and System Lab, Graduate Institute of Electronics Engineering and Dept. of Electrical Engineering, National Taiwan University", "fullName": "Chun-Han Yao", "givenName": "Chun-Han", "surname": "Yao", "__typename": "ArticleAuthorType" }, { "affiliation": "Media IC and System Lab, Graduate Institute of Electronics Engineering and Dept. of Electrical Engineering, National Taiwan University", "fullName": "Chia-Yang Chang", "givenName": "Chia-Yang", "surname": "Chang", "__typename": "ArticleAuthorType" }, { "affiliation": "Media IC and System Lab, Graduate Institute of Electronics Engineering and Dept. of Electrical Engineering, National Taiwan University", "fullName": "Shao-Yi Chien", "givenName": "Shao-Yi", "surname": "Chien", "__typename": "ArticleAuthorType" } ], "idPrefix": "icme", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2016-07-01T00:00:00", "pubType": "proceedings", "pages": "1-6", "year": "2016", "issn": "1945-788X", "isbn": "978-1-4673-7258-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07552925", "articleId": "12OmNwtn3yQ", "__typename": "AdjacentArticleType" }, "next": { "fno": "07552927", "articleId": "12OmNCdTeLl", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/pacificvis/2017/5738/0/08031591", "title": "Transfer Function design toolbox for full-color volume datasets", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2017/08031591/12OmNAoUTnA", "parentPublication": { "id": "proceedings/pacificvis/2017/5738/0", "title": "2017 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2015/7673/0/7673a032", "title": "Scene-Adaptive Color Transfer Model with Application for Image Compositing", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2015/7673a032/12OmNBKW9EZ", "parentPublication": { "id": "proceedings/icvrv/2015/7673/0", "title": "2015 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2005/2392/0/23920055", "title": "Pattern Recognition Based Color Transfer", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2005/23920055/12OmNrkjVkM", "parentPublication": { "id": "proceedings/cgiv/2005/2392/0", "title": "International Conference on Computer Graphics, Imaging and Visualization (CGIV'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis/2016/0806/0/07550799", "title": "Optimizing color transfer using color similarity measurement", "doi": null, "abstractUrl": "/proceedings-article/icis/2016/07550799/12OmNwEJ0DS", "parentPublication": { "id": "proceedings/icis/2016/0806/0", "title": "2016 IEEE/ACIS 15th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2007/3009/0/30090465", "title": "Color Transfer Brush", "doi": null, "abstractUrl": "/proceedings-article/pg/2007/30090465/12OmNxwncH9", "parentPublication": { "id": "proceedings/pg/2007/3009/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2009/4420/0/05459165", "title": "Landmark-based sparse color representations for color transfer", "doi": null, "abstractUrl": "/proceedings-article/iccv/2009/05459165/12OmNzkuKFd", "parentPublication": { "id": "proceedings/iccv/2009/4420/0", "title": "2009 IEEE 12th International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/10/08676327", "title": "A Superpixel-Based Variational Model for Image Colorization", "doi": null, "abstractUrl": "/journal/tg/2020/10/08676327/18NkfcOzr9u", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2019/1975/0/197500b433", "title": "Local Color Mapping Combined with Color Transfer for Underwater Image Enhancement", "doi": null, "abstractUrl": "/proceedings-article/wacv/2019/197500b433/18j8LCqGbHq", "parentPublication": { "id": "proceedings/wacv/2019/1975/0", "title": "2019 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/08/09275396", "title": "Deep Exemplar-Based Color Transfer for 3D Model", "doi": null, "abstractUrl": "/journal/tg/2022/08/09275396/1pcOtl2sFuU", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2021/0477/0/047700c112", "title": "Deep Preset: Blending and Retouching Photos with Color Style Transfer", "doi": null, "abstractUrl": "/proceedings-article/wacv/2021/047700c112/1uqGI0V2ehG", "parentPublication": { "id": "proceedings/wacv/2021/0477/0", "title": "2021 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1BmEezmpGrm", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "acronym": "iccv", "groupId": "1000149", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1BmIh7vI2NG", "doi": "10.1109/ICCV48922.2021.00575", "title": "Deep Hybrid Self-Prior for Full 3D Mesh Generation", "normalizedTitle": "Deep Hybrid Self-Prior for Full 3D Mesh Generation", "abstract": "We present a deep learning pipeline that leverages network self-prior to recover a full 3D model consisting of both a triangular mesh and a texture map from the colored 3D point cloud. Different from previous methods either exploiting 2D self-prior for image editing or 3D self-prior for pure surface reconstruction, we propose to exploit a novel hybrid 2D-3D self-prior in deep neural networks to significantly improve the geometry quality and produce a high-resolution texture map, which is typically missing from the output of commodity-level 3D scanners. In particular, we first generate an initial mesh using a 3D convolutional neural network with 3D self-prior, and then encode both 3D information and color information in the 2D UV atlas, which is further refined by 2D convolutional neural networks with the self-prior. In this way, both 2D and 3D self-priors are utilized for the mesh and texture recovery. Experiments show that, without the need of any additional training data, our method recovers the 3D textured mesh model of high quality from sparse input, and outperforms the state-of-the-art methods in terms of both geometry and texture quality.", "abstracts": [ { "abstractType": "Regular", "content": "We present a deep learning pipeline that leverages network self-prior to recover a full 3D model consisting of both a triangular mesh and a texture map from the colored 3D point cloud. Different from previous methods either exploiting 2D self-prior for image editing or 3D self-prior for pure surface reconstruction, we propose to exploit a novel hybrid 2D-3D self-prior in deep neural networks to significantly improve the geometry quality and produce a high-resolution texture map, which is typically missing from the output of commodity-level 3D scanners. In particular, we first generate an initial mesh using a 3D convolutional neural network with 3D self-prior, and then encode both 3D information and color information in the 2D UV atlas, which is further refined by 2D convolutional neural networks with the self-prior. In this way, both 2D and 3D self-priors are utilized for the mesh and texture recovery. Experiments show that, without the need of any additional training data, our method recovers the 3D textured mesh model of high quality from sparse input, and outperforms the state-of-the-art methods in terms of both geometry and texture quality.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a deep learning pipeline that leverages network self-prior to recover a full 3D model consisting of both a triangular mesh and a texture map from the colored 3D point cloud. Different from previous methods either exploiting 2D self-prior for image editing or 3D self-prior for pure surface reconstruction, we propose to exploit a novel hybrid 2D-3D self-prior in deep neural networks to significantly improve the geometry quality and produce a high-resolution texture map, which is typically missing from the output of commodity-level 3D scanners. In particular, we first generate an initial mesh using a 3D convolutional neural network with 3D self-prior, and then encode both 3D information and color information in the 2D UV atlas, which is further refined by 2D convolutional neural networks with the self-prior. In this way, both 2D and 3D self-priors are utilized for the mesh and texture recovery. Experiments show that, without the need of any additional training data, our method recovers the 3D textured mesh model of high quality from sparse input, and outperforms the state-of-the-art methods in terms of both geometry and texture quality.", "fno": "281200f785", "keywords": [ "Deep Learning", "Point Cloud Compression", "Geometry", "Solid Modeling", "Three Dimensional Displays", "Image Color Analysis", "Neural Networks", "Stereo", "3 D From Multiview And Other Sensors", "Representation Learning", "Transfer Low Shot Semi Unsupervised Learning" ], "authors": [ { "affiliation": "Fudan University", "fullName": "Xingkui Wei", "givenName": "Xingkui", "surname": "Wei", "__typename": "ArticleAuthorType" }, { "affiliation": "Fudan University", "fullName": "Zhengqing Chen", "givenName": "Zhengqing", "surname": "Chen", "__typename": "ArticleAuthorType" }, { "affiliation": "Fudan University", "fullName": "Yanwei Fu", "givenName": "Yanwei", "surname": "Fu", "__typename": "ArticleAuthorType" }, { "affiliation": "Zhejiang University", "fullName": "Zhaopeng Cui", "givenName": "Zhaopeng", "surname": "Cui", "__typename": "ArticleAuthorType" }, { "affiliation": "Google", "fullName": "Yinda Zhang", "givenName": "Yinda", "surname": "Zhang", "__typename": "ArticleAuthorType" } ], "idPrefix": "iccv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-10-01T00:00:00", "pubType": "proceedings", "pages": "5785-5794", "year": "2021", "issn": null, "isbn": "978-1-6654-2812-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "281200f775", "articleId": "1BmHJ3w9x9S", "__typename": "AdjacentArticleType" }, "next": { "fno": "281200f795", "articleId": "1BmFgTxYos8", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "trans/tp/2020/05/08611195", "title": "3D Human Pose Machines with Self-Supervised Learning", "doi": null, "abstractUrl": "/journal/tp/2020/05/08611195/17D45Wuc3bt", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fg/2021/3176/0/09667074", "title": "Self-Supervised 3D Human Pose Estimation with Multiple-View Geometry", "doi": null, "abstractUrl": "/proceedings-article/fg/2021/09667074/1A6BDAu76Hm", "parentPublication": { "id": "proceedings/fg/2021/3176/0", "title": "2021 16th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2021)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200d133", "title": "LIGA-Stereo: Learning LiDAR Geometry Aware Representations for Stereo-based 3D Detector", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200d133/1BmFAZXbK0g", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icacte/2021/4244/0/424400a020", "title": "Multi-view 3D Reconstruction with Self-attention", "doi": null, "abstractUrl": "/proceedings-article/icacte/2021/424400a020/1E2wLtY6BQA", "parentPublication": { "id": "proceedings/icacte/2021/4244/0", "title": "2021 14th International Conference on Advanced Computer Theory and Engineering (ICACTE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600j881", "title": "Image-to-Lidar Self-Supervised Distillation for Autonomous Driving Data", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600j881/1H0KyVm6rJu", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600j892", "title": "CrossPoint: Self-Supervised Cross-Modal Contrastive Learning for 3D Point Cloud Understanding", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600j892/1H0L5HmKF0c", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/5555/01/10050006", "title": "Consistent 3D Hand Reconstruction in Video via Self-Supervised Learning", "doi": null, "abstractUrl": "/journal/tp/5555/01/10050006/1KYoi4u6aFW", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2019/3131/0/313100a700", "title": "Adaptive Mesh Texture for Multi-View Appearance Modeling", "doi": null, "abstractUrl": "/proceedings-article/3dv/2019/313100a700/1ezRCcyrt7i", "parentPublication": { "id": "proceedings/3dv/2019/3131/0", "title": "2019 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900h115", "title": "NeuTex: Neural Texture Mapping for Volumetric Neural Rendering", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900h115/1yeLdyIKnV6", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900f998", "title": "Self-Supervised 3D Mesh Reconstruction from Single Images", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900f998/1yeMjdyhMTS", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1tmhi3ly74c", "title": "2020 25th International Conference on Pattern Recognition (ICPR)", "acronym": "icpr", "groupId": "1000545", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1tmipI6pMRi", "doi": "10.1109/ICPR48806.2021.9412962", "title": "Color Texture Description Based on Holistic and Hierarchical Order-Encoding Patterns", "normalizedTitle": "Color Texture Description Based on Holistic and Hierarchical Order-Encoding Patterns", "abstract": "Local binary pattern (LBP), as one of the most representative texture operators, has attracted much attention in computer vision and pattern recognition. Many LBP variants were developed in the literature. However, most of them were designed for gray images and their performance remains to be improved for color images. In this paper, we propose a novel color image descriptor named Holistic and Hierarchical Order-Encoding Patterns (H2OEP) for texture classification. In H2OEP, the holistic order-encoding pattern compactly encodes color order variation tendencies for each pixel in color space. The hierarchical order-encoding pattern leverages min ordering, median ordering and max ordering to encode local neighboring relationships across different color channels. Finally, the generated order-encoding patterns are aggregated via central pixel encoding to build 3D joint histograms for image representation. Experiments on four benchmark texture databases demonstrate the effectiveness of the proposed descriptor for color texture classification.", "abstracts": [ { "abstractType": "Regular", "content": "Local binary pattern (LBP), as one of the most representative texture operators, has attracted much attention in computer vision and pattern recognition. Many LBP variants were developed in the literature. However, most of them were designed for gray images and their performance remains to be improved for color images. In this paper, we propose a novel color image descriptor named Holistic and Hierarchical Order-Encoding Patterns (H2OEP) for texture classification. In H2OEP, the holistic order-encoding pattern compactly encodes color order variation tendencies for each pixel in color space. The hierarchical order-encoding pattern leverages min ordering, median ordering and max ordering to encode local neighboring relationships across different color channels. Finally, the generated order-encoding patterns are aggregated via central pixel encoding to build 3D joint histograms for image representation. Experiments on four benchmark texture databases demonstrate the effectiveness of the proposed descriptor for color texture classification.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Local binary pattern (LBP), as one of the most representative texture operators, has attracted much attention in computer vision and pattern recognition. Many LBP variants were developed in the literature. However, most of them were designed for gray images and their performance remains to be improved for color images. In this paper, we propose a novel color image descriptor named Holistic and Hierarchical Order-Encoding Patterns (H2OEP) for texture classification. In H2OEP, the holistic order-encoding pattern compactly encodes color order variation tendencies for each pixel in color space. The hierarchical order-encoding pattern leverages min ordering, median ordering and max ordering to encode local neighboring relationships across different color channels. Finally, the generated order-encoding patterns are aggregated via central pixel encoding to build 3D joint histograms for image representation. Experiments on four benchmark texture databases demonstrate the effectiveness of the proposed descriptor for color texture classification.", "fno": "09412962", "keywords": [ "Computer Vision", "Feature Extraction", "Image Classification", "Image Coding", "Image Colour Analysis", "Image Representation", "Image Texture", "Color Space", "Median Ordering", "Color Channels", "Generated Order Encoding Patterns", "Central Pixel Encoding", "Color Texture Classification", "Color Texture Description", "Hierarchical Order Encoding Patterns", "Local Binary Pattern", "Representative Texture Operators", "Computer Vision", "Pattern Recognition", "Gray Images", "Color Image Descriptor", "H 2 OEP", "Holistic Order Encoding Pattern", "Color Order Variation Tendencies", "Hierarchical Order Encoding Pattern", "Min Ordering", "3 D Joint Histograms", "Histograms", "Computer Vision", "Three Dimensional Displays", "Image Coding", "Image Color Analysis", "Databases", "Neural Networks", "Texture Classification", "Feature", "Color Image", "Local Binary Pattern", "LBP", "Ordering" ], "authors": [ { "affiliation": "School of Communication and Information Engineering, Chongqing University of Posts and Telecommunications,Chongqing,China,400065", "fullName": "Tiecheng Song", "givenName": "Tiecheng", "surname": "Song", "__typename": "ArticleAuthorType" }, { "affiliation": "School of Communication and Information Engineering, Chongqing University of Posts and Telecommunications,Chongqing,China,400065", "fullName": "Jie Feng", "givenName": "Jie", "surname": "Feng", "__typename": "ArticleAuthorType" }, { "affiliation": "School of Communication and Information Engineering, Chongqing University of Posts and Telecommunications,Chongqing,China,400065", "fullName": "Yuanlin Wang", "givenName": "Yuanlin", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": "School of Communication and Information Engineering, Chongqing University of Posts and Telecommunications,Chongqing,China,400065", "fullName": "Chenqiang Gao", "givenName": "Chenqiang", "surname": "Gao", "__typename": "ArticleAuthorType" } ], "idPrefix": "icpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-01-01T00:00:00", "pubType": "proceedings", "pages": "1306-1312", "year": "2021", "issn": "1051-4651", "isbn": "978-1-7281-8808-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09412685", "articleId": "1tmiqs02tQ4", "__typename": "AdjacentArticleType" }, "next": { "fno": "09412633", "articleId": "1tmisA0Emmk", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2014/5209/0/06977428", "title": "Discriminative Directional Texture and Color for Robust Target Tracking", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/06977428/12OmNAZOJUV", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2008/2570/0/04607575", "title": "Color texture retrieval using wavelet decomposition on the Hue/Saturation plane", "doi": null, "abstractUrl": "/proceedings-article/icme/2008/04607575/12OmNvStcM6", "parentPublication": { "id": "proceedings/icme/2008/2570/0", "title": "2008 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icgciot/2015/7910/0/07380556", "title": "Image retrieval using color and texture binary patterns", "doi": null, "abstractUrl": "/proceedings-article/icgciot/2015/07380556/12OmNy5zspY", "parentPublication": { "id": "proceedings/icgciot/2015/7910/0", "title": "2015 International Conference on Green Computing and Internet of Things (ICGCIoT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cis/2013/2549/0/06746390", "title": "Texture Region Merging with Histogram Feature for Color Image Segmentation", "doi": null, "abstractUrl": "/proceedings-article/cis/2013/06746390/12OmNzahc23", "parentPublication": { "id": "proceedings/cis/2013/2549/0", "title": "2013 Ninth International Conference on Computational Intelligence and Security (CIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis/2018/5892/0/08466483", "title": "Tomato Plant Diseases Classification Using Statistical Texture Feature and Color Feature", "doi": null, "abstractUrl": "/proceedings-article/icis/2018/08466483/13Jkr90k0Fj", "parentPublication": { "id": "proceedings/icis/2018/5892/0", "title": "2018 IEEE/ACIS 17th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": 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{ "proceeding": { "id": "1xqyG9WHggU", "title": "2021 International Conference on Computer Engineering and Artificial Intelligence (ICCEAI)", "acronym": "icceai", "groupId": "1843184", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1xqyJROWDeg", "doi": "10.1109/ICCEAI52939.2021.00042", "title": "The Algorithm and Application of Fast Surface Slice and Color Acquisition for Color 3D Printing", "normalizedTitle": "The Algorithm and Application of Fast Surface Slice and Color Acquisition for Color 3D Printing", "abstract": "The production of color 3D printing technology for large building decoration parts is much more efficient than artificial sculpture. But based on special requirements, the surface of the printed object can have color. And the current commonly used 3D printing technology printed objects is no color requirements. Therefore, the large building decoration color 3D printing needs to obtain the color information of the model surface. This paper proposes a fast slice and color acquisition algorithm for the 3D model, first converting the model surface triangle into triprisms with printing thickness to form the surface color area, then obtains the color information coordinate formula using the model triangle topology, and calculates the color information coordinates of adj acent pixels for color 3D printing. Experimental results show that the proposed algorithm achieves the desired purpose, high efficiency, good versatility and wide application.", "abstracts": [ { "abstractType": "Regular", "content": "The production of color 3D printing technology for large building decoration parts is much more efficient than artificial sculpture. But based on special requirements, the surface of the printed object can have color. And the current commonly used 3D printing technology printed objects is no color requirements. Therefore, the large building decoration color 3D printing needs to obtain the color information of the model surface. This paper proposes a fast slice and color acquisition algorithm for the 3D model, first converting the model surface triangle into triprisms with printing thickness to form the surface color area, then obtains the color information coordinate formula using the model triangle topology, and calculates the color information coordinates of adj acent pixels for color 3D printing. Experimental results show that the proposed algorithm achieves the desired purpose, high efficiency, good versatility and wide application.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The production of color 3D printing technology for large building decoration parts is much more efficient than artificial sculpture. But based on special requirements, the surface of the printed object can have color. And the current commonly used 3D printing technology printed objects is no color requirements. Therefore, the large building decoration color 3D printing needs to obtain the color information of the model surface. This paper proposes a fast slice and color acquisition algorithm for the 3D model, first converting the model surface triangle into triprisms with printing thickness to form the surface color area, then obtains the color information coordinate formula using the model triangle topology, and calculates the color information coordinates of adj acent pixels for color 3D printing. Experimental results show that the proposed algorithm achieves the desired purpose, high efficiency, good versatility and wide application.", "fno": "396000a216", "keywords": [ "Computational Geometry", "Image Colour Analysis", "Rapid Prototyping Industrial", "Three Dimensional Printing", "Fast Surface Slice", "Building Decoration Parts", "Printed Object", "Current Commonly Used 3 D Printing Technology Printed Objects", "Color Requirements", "Building Decoration Color", "Model Surface Triangle", "Printing Thickness", "Surface Color Area", "Color Information Coordinates", "Color 3 D Printing Technology Production", "Color Acquisition Algorithm", "Solid Modeling", "Interpolation", "Three Dimensional Displays", "Computational Modeling", "Buildings", "Color", "Production", "3 D Printing", "Color Slice", "Surface Color Model", "Color Interpolation" ], "authors": [ { "affiliation": "Southwest Petroleum University,School of Mechanical Engineering,Chengdu,China", "fullName": "Yang Xiao", "givenName": "Yang", "surname": "Xiao", "__typename": "ArticleAuthorType" }, { "affiliation": "QingShi Laser Technology Co., Ltd,Chengdu,China", "fullName": "Yi Yang", "givenName": "Yi", "surname": "Yang", "__typename": "ArticleAuthorType" }, { "affiliation": "Southwest Petroleum University,School of Mechanical Engineering,Chengdu,China", "fullName": "Yi Wang", "givenName": "Yi", "surname": "Wang", "__typename": "ArticleAuthorType" } ], "idPrefix": "icceai", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-08-01T00:00:00", "pubType": "proceedings", "pages": "216-220", "year": "2021", "issn": null, "isbn": "978-1-6654-3960-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "396000a211", "articleId": "1xqyMnEJ2Eg", "__typename": "AdjacentArticleType" }, "next": { "fno": "396000a221", "articleId": "1xqyJsq85Ak", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/compcon/1996/7414/0/74140435", "title": "Electronic color printing technology", "doi": null, "abstractUrl": "/proceedings-article/compcon/1996/74140435/12OmNrYCXHS", "parentPublication": { "id": "proceedings/compcon/1996/7414/0", "title": "Computer Conference, IEEE International", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2016/4149/0/4149a024", "title": "3D Printing as a Means for Augmenting Existing Surfaces", "doi": null, "abstractUrl": "/proceedings-article/svr/2016/4149a024/12OmNzayN79", "parentPublication": { "id": "proceedings/svr/2016/4149/0", "title": "2016 XVIII Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/06/mcg2013060048", "title": "3D-Printing Spatially Varying BRDFs", "doi": null, "abstractUrl": 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Printing Technology in Modern Ceramic Manufacturing", "doi": null, "abstractUrl": "/proceedings-article/ismii/2021/129000a160/1sZ2K7sm5dm", "parentPublication": { "id": "proceedings/ismii/2021/1290/0", "title": "2021 7th International Symposium on Mechatronics and Industrial Informatics (ISMII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyKa5Te", "title": "2015 8th International Conference on Intelligent Computation Technology and Automation (ICICTA)", "acronym": "icicta", "groupId": "1002487", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNCdk2wA", "doi": "10.1109/ICICTA.2015.74", "title": "Cartoon Material Annotation and Retrieval System for Web-Interactive-Service Cartoon Making", "normalizedTitle": "Cartoon Material Annotation and Retrieval System for Web-Interactive-Service Cartoon Making", "abstract": "Based on the abundant cartoon material database, interactive fast cartoon making needs further study. This paper studies and realizes a cartoon material annotation and retrieval system for interactive fast cartoon making. Thus studying the annotation and retrieval of cartoon material is necessarily for it can reuse the cartoon material. First, it builds an abundant cartoon material database. Then, it studies the semantic annotation methods of cartoon scene and feature material. Finally, it proposes various browsing and retrieval methods based on the feature of color, invariant local feature and shape, etc. The system has the ability of fast retrieval and is proved to be extensible, interactive. Through reasonable effective management and reuse of animation material, based on semantic retrieval to get relevant material, so as to support the creation of the animators. Some of its key techniques have already been applied successfully in cartoon making enterprises, work difficulty of animation has reduced and the time of the animation creation is shorted.", "abstracts": [ { "abstractType": "Regular", "content": "Based on the abundant cartoon material database, interactive fast cartoon making needs further study. This paper studies and realizes a cartoon material annotation and retrieval system for interactive fast cartoon making. Thus studying the annotation and retrieval of cartoon material is necessarily for it can reuse the cartoon material. First, it builds an abundant cartoon material database. Then, it studies the semantic annotation methods of cartoon scene and feature material. Finally, it proposes various browsing and retrieval methods based on the feature of color, invariant local feature and shape, etc. The system has the ability of fast retrieval and is proved to be extensible, interactive. Through reasonable effective management and reuse of animation material, based on semantic retrieval to get relevant material, so as to support the creation of the animators. Some of its key techniques have already been applied successfully in cartoon making enterprises, work difficulty of animation has reduced and the time of the animation creation is shorted.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Based on the abundant cartoon material database, interactive fast cartoon making needs further study. This paper studies and realizes a cartoon material annotation and retrieval system for interactive fast cartoon making. Thus studying the annotation and retrieval of cartoon material is necessarily for it can reuse the cartoon material. First, it builds an abundant cartoon material database. Then, it studies the semantic annotation methods of cartoon scene and feature material. Finally, it proposes various browsing and retrieval methods based on the feature of color, invariant local feature and shape, etc. The system has the ability of fast retrieval and is proved to be extensible, interactive. Through reasonable effective management and reuse of animation material, based on semantic retrieval to get relevant material, so as to support the creation of the animators. Some of its key techniques have already been applied successfully in cartoon making enterprises, work difficulty of animation has reduced and the time of the animation creation is shorted.", "fno": "7644a265", "keywords": [ "Animation", "Image Color Analysis", "Production", "Semantics", "Shape", "Libraries", "Labeling", "Semantic Retrieval", "Semantic Annotation", "Cartoon Scene", "Cartoon Character", "Cartoon Material" ], "authors": [ { "affiliation": null, "fullName": "Yu Xue-Wen", "givenName": "Yu", "surname": "Xue-Wen", "__typename": "ArticleAuthorType" } ], "idPrefix": "icicta", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-06-01T00:00:00", "pubType": "proceedings", "pages": "265-268", "year": "2015", "issn": null, "isbn": "978-1-4673-7644-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "7644a261", "articleId": "12OmNB8kHYk", "__typename": "AdjacentArticleType" }, "next": { "fno": "7644a269", "articleId": "12OmNvDI3Hr", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/pacific-graphics/2010/4205/0/4205a001", "title": "Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation", "doi": null, "abstractUrl": "/proceedings-article/pacific-graphics/2010/4205a001/12OmNCf1Dqs", "parentPublication": { "id": "proceedings/pacific-graphics/2010/4205/0", "title": "Pacific Conference on Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2015/7673/0/7673a185", "title": "Real-Time 2.5D Facial Cartoon Animation Based on Pose and Expression Estimation", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2015/7673a185/12OmNvSKNRM", "parentPublication": { "id": "proceedings/icvrv/2015/7673/0", "title": "2015 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cicn/2014/6929/0/6929a697", "title": "Design of an Automatic Cartoon Movie Builder (ACMB) System for Generation of a Cartoon Movie from a Given Story", "doi": null, "abstractUrl": "/proceedings-article/cicn/2014/6929a697/12OmNvjyxQU", "parentPublication": { "id": "proceedings/cicn/2014/6929/0", "title": "2014 International Conference on Computational Intelligence and Communication Networks (CICN)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/1996/7588/0/75880110", "title": "On The Silhouette Cartoon Animation", "doi": null, "abstractUrl": "/proceedings-article/ca/1996/75880110/12OmNyNQSPN", "parentPublication": { "id": "proceedings/ca/1996/7588/0", "title": "Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cse/2014/7981/0/7981b707", "title": "A Cartoon Image Annotation and Retrieval System Supporting Fast Cartoon Making", "doi": null, "abstractUrl": "/proceedings-article/cse/2014/7981b707/12OmNz2kqec", "parentPublication": { "id": "proceedings/cse/2014/7981/0", "title": "2014 IEEE 17th International Conference on Computational Science and Engineering (CSE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgi/2003/1946/0/19460144", "title": "Rendering Artistic and Believable Trees for Cartoon Animation", "doi": null, "abstractUrl": "/proceedings-article/cgi/2003/19460144/12OmNz61ddn", "parentPublication": { "id": "proceedings/cgi/2003/1946/0", "title": "Computer Graphics International Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rvsp/2013/3184/0/3184a107", "title": "Local Invariant Shape Feature for Cartoon Image Retrieval", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNyKa5Tk", "title": "2008 IEEE International Conference on Multimedia and Expo (ICME)", "acronym": "icme", "groupId": "1000477", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNqBbI0e", "doi": "10.1109/ICME.2008.4607602", "title": "Cartoon-like stylization of video for real-time applications", "normalizedTitle": "Cartoon-like stylization of video for real-time applications", "abstract": "Cartoon-like stylization for video suffers the problems of low speed and unpleasant visual effect of edges in contiguous frames. In this paper, we present a novel approach of cartoon-like stylization for video which is fit for the high real-time requirement of some applications. In this approach, the edge detection algorithm bases on the Laplacian of Gaussian (LOG). It is faster and has better visual effect of edges in contiguous frames. In addition to that, we use an implementation based on querying the tables of filter coefficients and quantization values in the steps of extended nonlinear diffusion and color quantization to further improve the speed of our method. The real-time method brings amusing effect to the entertaining systems such as video chat or gaming. The results of our experiments show that our method performs well on the human faces and scenery.", "abstracts": [ { "abstractType": "Regular", "content": "Cartoon-like stylization for video suffers the problems of low speed and unpleasant visual effect of edges in contiguous frames. In this paper, we present a novel approach of cartoon-like stylization for video which is fit for the high real-time requirement of some applications. In this approach, the edge detection algorithm bases on the Laplacian of Gaussian (LOG). It is faster and has better visual effect of edges in contiguous frames. In addition to that, we use an implementation based on querying the tables of filter coefficients and quantization values in the steps of extended nonlinear diffusion and color quantization to further improve the speed of our method. The real-time method brings amusing effect to the entertaining systems such as video chat or gaming. The results of our experiments show that our method performs well on the human faces and scenery.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Cartoon-like stylization for video suffers the problems of low speed and unpleasant visual effect of edges in contiguous frames. In this paper, we present a novel approach of cartoon-like stylization for video which is fit for the high real-time requirement of some applications. In this approach, the edge detection algorithm bases on the Laplacian of Gaussian (LOG). It is faster and has better visual effect of edges in contiguous frames. In addition to that, we use an implementation based on querying the tables of filter coefficients and quantization values in the steps of extended nonlinear diffusion and color quantization to further improve the speed of our method. The real-time method brings amusing effect to the entertaining systems such as video chat or gaming. The results of our experiments show that our method performs well on the human faces and scenery.", "fno": "04607602", "keywords": [ "Edge Detection", "Gaussian Processes", "Image Colour Analysis", "Quantisation Signal", "Video Signal Processing", "Cartoon Like Stylization", "Realtime Video Stylization", "Edge Detection Algorithm", "Laplacian Of Gaussian", "Visual Effects", "Nonlinear Diffusion", "Color Quantization", "Image Edge Detection", "Streaming Media", "Real Time Systems", "Quantization", "Visualization", "Arrays", "Detectors", "Cartoon Like Stylization", "Real Time Application" ], "authors": [ { "affiliation": "College of Computer Science, Zhejiang University, Hangzhou, China", "fullName": "Chaoqun Hong", "givenName": null, "surname": "Chaoqun Hong", "__typename": "ArticleAuthorType" }, { "affiliation": "College of Computer Science, Zhejiang University, Hangzhou, China", "fullName": "Zhi Yang", "givenName": null, "surname": "Zhi Yang", "__typename": "ArticleAuthorType" }, { "affiliation": "College of Computer Science, Zhejiang University, Hangzhou, China", "fullName": "Jiajun Bu", "givenName": null, "surname": "Jiajun Bu", "__typename": "ArticleAuthorType" }, { "affiliation": "College of Computer Science, Zhejiang University, Hangzhou, China", "fullName": "Yi Liu", "givenName": null, "surname": "Yi Liu", "__typename": "ArticleAuthorType" }, { "affiliation": "College of Computer Science, Zhejiang University, Hangzhou, China", "fullName": "Chun Chen", "givenName": null, "surname": "Chun Chen", "__typename": "ArticleAuthorType" } ], "idPrefix": "icme", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-06-01T00:00:00", "pubType": "proceedings", "pages": "", "year": "2008", "issn": "1945-7871", "isbn": "978-1-4244-2570-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04607601", "articleId": "12OmNwDj16w", "__typename": "AdjacentArticleType" }, "next": { "fno": "04607603", "articleId": "12OmNA14Acp", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cse/2014/7981/0/7981b772", "title": "Contour-Preserved Retargeting of Cartoon Images", "doi": null, "abstractUrl": "/proceedings-article/cse/2014/7981b772/12OmNB0nWcr", "parentPublication": { "id": "proceedings/cse/2014/7981/0", "title": "2014 IEEE 17th International Conference on Computational Science and Engineering (CSE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isuvr/2011/4420/0/4420b048", "title": "Cartoon-Like Stylization for Character Animation", "doi": null, "abstractUrl": "/proceedings-article/isuvr/2011/4420b048/12OmNB836Iy", "parentPublication": { "id": "proceedings/isuvr/2011/4420/0", "title": "International Symposium on Ubiquitous Virtual Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gmai/2006/2604/0/26040063", "title": "Multiresolution Hierarchy for Real-Time Cartoon-Style Rendering", "doi": null, "abstractUrl": "/proceedings-article/gmai/2006/26040063/12OmNBRbkpR", "parentPublication": { "id": "proceedings/gmai/2006/2604/0", "title": "Geometric Modeling and Imaging - New Trends", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2011/348/0/06011942", "title": "A novel perceptual video coding algorithm and architecture design for H.264/AVC", "doi": null, "abstractUrl": "/proceedings-article/icme/2011/06011942/12OmNvTTcdH", "parentPublication": { "id": "proceedings/icme/2011/348/0", "title": "2011 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvmp/2009/3893/0/3893a035", "title": "Skin-Aware Stylization of Video Portraits", "doi": null, "abstractUrl": "/proceedings-article/cvmp/2009/3893a035/12OmNwMob6P", "parentPublication": { "id": "proceedings/cvmp/2009/3893/0", "title": "2009 Conference for Visual Media Production", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cad-cg/2005/2473/0/24730471", "title": "Real-time Rain Simulation in Cartoon Style", "doi": null, "abstractUrl": "/proceedings-article/cad-cg/2005/24730471/12OmNzJbQWb", "parentPublication": { "id": "proceedings/cad-cg/2005/2473/0", "title": "Ninth International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rvsp/2013/3184/0/3184a107", "title": "Local Invariant Shape Feature for Cartoon Image Retrieval", "doi": null, "abstractUrl": "/proceedings-article/rvsp/2013/3184a107/12OmNzyGH5g", "parentPublication": { "id": "proceedings/rvsp/2013/3184/0", "title": "2013 Second International Conference on Robot, Vision and Signal Processing (RVSP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/06/07920337", "title": "Real-Time Video Stylization Using Object Flows", "doi": null, "abstractUrl": "/journal/tg/2018/06/07920337/13rRUxC0SEl", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aivr/2018/9269/0/926900a229", "title": "Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality Environments", "doi": null, "abstractUrl": "/proceedings-article/aivr/2018/926900a229/17D45XcttlA", "parentPublication": { "id": "proceedings/aivr/2018/9269/0", "title": "2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/08/09314221", "title": "Deep Sketch-Guided Cartoon Video Inbetweening", "doi": null, "abstractUrl": "/journal/tg/2022/08/09314221/1q8UaZOmTsc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyqRneh", "title": "2014 International Conference on Computational Intelligence and Communication Networks (CICN)", "acronym": "cicn", "groupId": "1800282", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNvjyxQU", "doi": "10.1109/CICN.2014.153", "title": "Design of an Automatic Cartoon Movie Builder (ACMB) System for Generation of a Cartoon Movie from a Given Story", "normalizedTitle": "Design of an Automatic Cartoon Movie Builder (ACMB) System for Generation of a Cartoon Movie from a Given Story", "abstract": "In this paper, a novel Automatic Cartoon Movie Builder (ACMB) system has been proposed to generate a cartoon movie based on a given story collected from the user and this concept is new in the literature. It has useful applications in cinematography and especially in the world of animation. The system has two types of databases: (a) Movie Database (DB-M) consisting of cartoon movies (animations) collected from different sources (b) Frame Database (DB-FR) consisting of shots (or sequence of frames depicting a continuous action) extracted from the movies of DB-M along with their textual characterization. The proposed system automatically generates a new cartoon movie from a given story with the help of DB-FR. In this paper, we focus on the generation of new cartoon movie with the retrieved shots from DB-FR as per the textual descriptions of a shot given by the user in the form of a story. The proposed method has been tested on 1000 shots which are extracted from 10 movies stored in DB-M.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, a novel Automatic Cartoon Movie Builder (ACMB) system has been proposed to generate a cartoon movie based on a given story collected from the user and this concept is new in the literature. It has useful applications in cinematography and especially in the world of animation. The system has two types of databases: (a) Movie Database (DB-M) consisting of cartoon movies (animations) collected from different sources (b) Frame Database (DB-FR) consisting of shots (or sequence of frames depicting a continuous action) extracted from the movies of DB-M along with their textual characterization. The proposed system automatically generates a new cartoon movie from a given story with the help of DB-FR. In this paper, we focus on the generation of new cartoon movie with the retrieved shots from DB-FR as per the textual descriptions of a shot given by the user in the form of a story. The proposed method has been tested on 1000 shots which are extracted from 10 movies stored in DB-M.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, a novel Automatic Cartoon Movie Builder (ACMB) system has been proposed to generate a cartoon movie based on a given story collected from the user and this concept is new in the literature. It has useful applications in cinematography and especially in the world of animation. The system has two types of databases: (a) Movie Database (DB-M) consisting of cartoon movies (animations) collected from different sources (b) Frame Database (DB-FR) consisting of shots (or sequence of frames depicting a continuous action) extracted from the movies of DB-M along with their textual characterization. The proposed system automatically generates a new cartoon movie from a given story with the help of DB-FR. In this paper, we focus on the generation of new cartoon movie with the retrieved shots from DB-FR as per the textual descriptions of a shot given by the user in the form of a story. The proposed method has been tested on 1000 shots which are extracted from 10 movies stored in DB-M.", "fno": "6929a697", "keywords": [ "Motion Pictures", "Databases", "Nickel", "Animals", "Mood", "Animation", "Arrays", "New Frame Generation", "Frames", "Shots", "Frame Description", "Closed Frame Removal" ], "authors": [ { "affiliation": null, "fullName": "Santanu Halder", "givenName": "Santanu", "surname": "Halder", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Ranjit Kumar Mandal", "givenName": "Ranjit Kumar", "surname": "Mandal", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Debotosh Bhattacharjee", "givenName": "Debotosh", "surname": "Bhattacharjee", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Mita Nasipuri", "givenName": "Mita", "surname": "Nasipuri", "__typename": "ArticleAuthorType" } ], "idPrefix": "cicn", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-11-01T00:00:00", "pubType": "proceedings", "pages": "697-702", "year": "2014", "issn": null, "isbn": "978-1-4799-6929-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "6929a691", "articleId": "12OmNwuvrUE", "__typename": "AdjacentArticleType" }, "next": { "fno": "6929a703", "articleId": "12OmNrJiD0l", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/nicoint/2017/5332/0/5332a072", "title": "An Interactive Digest Movie Creation Method Focusing on Specific Persons Using Face Detection", "doi": null, "abstractUrl": "/proceedings-article/nicoint/2017/5332a072/12OmNA0MZ1b", "parentPublication": { "id": "proceedings/nicoint/2017/5332/0", "title": "2017 Nicograph International (NicoInt)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis/2014/4860/0/06912126", "title": "Chinese tag analysis for foreign movie contents", "doi": null, "abstractUrl": "/proceedings-article/icis/2014/06912126/12OmNAle6lz", "parentPublication": { "id": "proceedings/icis/2014/4860/0", "title": "2014 IEEE/ACIS 13th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2006/0693/0/04061539", "title": "Ray Tracing for the Movie `Cars'", "doi": null, "abstractUrl": "/proceedings-article/rt/2006/04061539/12OmNBBzoiL", "parentPublication": { "id": "proceedings/rt/2006/0693/0", "title": "IEEE Symposium on Interactive Ray Tracing 2006", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2004/8603/2/01394402", "title": "Video skimming based on story units via general tempo analysis", "doi": null, "abstractUrl": "/proceedings-article/icme/2004/01394402/12OmNCf1Dh0", "parentPublication": { "id": "proceedings/icme/2004/8603/2", "title": "2004 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/imis/2014/4331/0/4331a041", "title": "A New Method of Measuring Document Similarity for Movie Recommendation", "doi": null, "abstractUrl": "/proceedings-article/imis/2014/4331a041/12OmNvrvj9m", "parentPublication": { "id": "proceedings/imis/2014/4331/0", "title": "2014 Eighth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2012/2216/0/06460814", "title": "Multi-modality movie scene detection using Kernel Canonical Correlation Analysis", "doi": null, "abstractUrl": "/proceedings-article/icpr/2012/06460814/12OmNz4SOzS", "parentPublication": { "id": "proceedings/icpr/2012/2216/0", "title": "2012 21st International Conference on Pattern Recognition (ICPR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdacai/2022/5470/0/547000a236", "title": "Application of Digitization Technology and Computer Modeling in Traditional Element in Movie Visual Special Effects", "doi": null, "abstractUrl": "/proceedings-article/icdacai/2022/547000a236/1J7WOiNKdc4", "parentPublication": { "id": "proceedings/icdacai/2022/5470/0", "title": "2022 International Conference on Data Analytics, Computing and Artificial Intelligence (ICDACAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mark/1979/3181/0/08817085", "title": "Computer technology in the movie industry", "doi": null, "abstractUrl": "/proceedings-article/mark/1979/08817085/1cTIUU7GQFy", "parentPublication": { "id": "proceedings/mark/1979/3181/0", "title": "1979 International Workshop on Managing Requirements Knowledge", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2019/3293/0/329300i329", "title": "Progressive Attention Memory Network for Movie Story Question Answering", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2019/329300i329/1gyrqw6W2GY", "parentPublication": { "id": "proceedings/cvpr/2019/3293/0", "title": "2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/08/09314221", "title": "Deep Sketch-Guided Cartoon Video Inbetweening", "doi": null, "abstractUrl": "/journal/tg/2022/08/09314221/1q8UaZOmTsc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNBTawna", "title": "2014 IEEE 17th International Conference on Computational Science and Engineering (CSE)", "acronym": "cse", "groupId": "1002115", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNz2kqec", "doi": "10.1109/CSE.2014.314", "title": "A Cartoon Image Annotation and Retrieval System Supporting Fast Cartoon Making", "normalizedTitle": "A Cartoon Image Annotation and Retrieval System Supporting Fast Cartoon Making", "abstract": "Cartoon image annotation and retrieval is critical for cartoonists to effectively and efficiently make cartoons by reusing existing cartoon data. To successfully achieve these tasks, it is essential to build an abundant cartoon database first and then annotate and retrieve them efficiently. This paper studies and realizes a cartoon images annotation and retrieval system which supports interactive fast cartoon making. Firstly, the framework of the system, which consists of three modules including cartoon database management, cartoon image annotation and cartoon image retrieval, is introduced. Secondly, considering the features of cartoon scene images having less color number, higher hue saturation and wider color distribution than nature scene images, a cartoon scene annotation method based on the idea of retrieval and adopts image matching and label clustering method is proposed. To further enhance the image matching performance, global color feature and local CSIFT feature are combined in this method. Thirdly, as for the cartoon character image, which is another kind of important reusable image, a shape-based retrieval method is put forward. Here, shape feature extraction is focused to make sure that all the chromatic and monochrome character images can be annotated. Finally, various browsing and retrieval methods based on the feature of color, local invariant feature and shape, etc., which contributes a lot to the reuse of cartoon images, are proposed. The established system has already been applied to the cartoon enterprise and has been proved to be effective in supporting fast cartoon making.", "abstracts": [ { "abstractType": "Regular", "content": "Cartoon image annotation and retrieval is critical for cartoonists to effectively and efficiently make cartoons by reusing existing cartoon data. To successfully achieve these tasks, it is essential to build an abundant cartoon database first and then annotate and retrieve them efficiently. This paper studies and realizes a cartoon images annotation and retrieval system which supports interactive fast cartoon making. Firstly, the framework of the system, which consists of three modules including cartoon database management, cartoon image annotation and cartoon image retrieval, is introduced. Secondly, considering the features of cartoon scene images having less color number, higher hue saturation and wider color distribution than nature scene images, a cartoon scene annotation method based on the idea of retrieval and adopts image matching and label clustering method is proposed. To further enhance the image matching performance, global color feature and local CSIFT feature are combined in this method. Thirdly, as for the cartoon character image, which is another kind of important reusable image, a shape-based retrieval method is put forward. Here, shape feature extraction is focused to make sure that all the chromatic and monochrome character images can be annotated. Finally, various browsing and retrieval methods based on the feature of color, local invariant feature and shape, etc., which contributes a lot to the reuse of cartoon images, are proposed. The established system has already been applied to the cartoon enterprise and has been proved to be effective in supporting fast cartoon making.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Cartoon image annotation and retrieval is critical for cartoonists to effectively and efficiently make cartoons by reusing existing cartoon data. To successfully achieve these tasks, it is essential to build an abundant cartoon database first and then annotate and retrieve them efficiently. This paper studies and realizes a cartoon images annotation and retrieval system which supports interactive fast cartoon making. Firstly, the framework of the system, which consists of three modules including cartoon database management, cartoon image annotation and cartoon image retrieval, is introduced. Secondly, considering the features of cartoon scene images having less color number, higher hue saturation and wider color distribution than nature scene images, a cartoon scene annotation method based on the idea of retrieval and adopts image matching and label clustering method is proposed. To further enhance the image matching performance, global color feature and local CSIFT feature are combined in this method. Thirdly, as for the cartoon character image, which is another kind of important reusable image, a shape-based retrieval method is put forward. Here, shape feature extraction is focused to make sure that all the chromatic and monochrome character images can be annotated. Finally, various browsing and retrieval methods based on the feature of color, local invariant feature and shape, etc., which contributes a lot to the reuse of cartoon images, are proposed. The established system has already been applied to the cartoon enterprise and has been proved to be effective in supporting fast cartoon making.", "fno": "7981b707", "keywords": [ "Image Color Analysis", "Feature Extraction", "Animation", "Image Matching", "Educational Institutions", "Image Retrieval", "Cartoon Character", "Cartoon Image", "Image Annotation", "Image Retrieval", "Cartoon Scene" ], "authors": [ { "affiliation": null, "fullName": "Yuxiang Xie", "givenName": "Yuxiang", "surname": "Xie", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Xidao Luan", "givenName": "Xidao", "surname": "Luan", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Xin Zhang", "givenName": "Xin", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Chen Li", "givenName": "Chen", "surname": "Li", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Liang Bai", "givenName": "Liang", "surname": "Bai", "__typename": "ArticleAuthorType" } ], "idPrefix": "cse", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-12-01T00:00:00", "pubType": "proceedings", "pages": "1707-1714", "year": "2014", "issn": null, "isbn": "978-1-4799-7981-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "7981b701", "articleId": "12OmNvIxeXn", "__typename": "AdjacentArticleType" }, "next": { "fno": "7981b715", "articleId": "12OmNzwHvdJ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/saint/2008/3297/0/3297a126", "title": "Group-Based Image Retrieval Method for Video Annotation", "doi": null, "abstractUrl": "/proceedings-article/saint/2008/3297a126/12OmNAle6lU", "parentPublication": { "id": "proceedings/saint/2008/3297/0", "title": "2008 International Symposium on Applications and the Internet", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isspit/2013/4796/0/06781859", "title": "A comparative image auto-annotation", "doi": null, "abstractUrl": "/proceedings-article/isspit/2013/06781859/12OmNBf94WN", "parentPublication": { "id": "proceedings/isspit/2013/4796/0", "title": "2013 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icicta/2015/7644/0/7644a265", "title": "Cartoon Material Annotation and Retrieval System for Web-Interactive-Service Cartoon Making", "doi": null, "abstractUrl": "/proceedings-article/icicta/2015/7644a265/12OmNCdk2wA", "parentPublication": { "id": "proceedings/icicta/2015/7644/0", "title": "2015 8th International Conference on Intelligent Computation Technology and Automation (ICICTA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ssiai/2000/0595/0/05950283", "title": "An Integrated Color-Spatial Image Representation and the Similar Image Retrieval", "doi": null, "abstractUrl": "/proceedings-article/ssiai/2000/05950283/12OmNwDACxx", "parentPublication": { "id": "proceedings/ssiai/2000/0595/0", "title": "Image Analysis and Interpretation, IEEE Southwest Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dexa/1999/0281/0/02810884", "title": "Unified Video Retrieval System Supporting Similarity Retrieval", "doi": null, "abstractUrl": "/proceedings-article/dexa/1999/02810884/12OmNyqRn3D", "parentPublication": { "id": "proceedings/dexa/1999/0281/0", "title": "Proceedings. Tenth International Workshop on Database and Expert Systems Applications. DEXA 99", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pci/2010/4172/0/4172a143", "title": "Automatic Image Annotation and Retrieval Using the Joint Composite Descriptor", "doi": null, "abstractUrl": "/proceedings-article/pci/2010/4172a143/12OmNyywxAw", "parentPublication": { "id": "proceedings/pci/2010/4172/0", "title": "2010 14th Panhellenic Conference on Informatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icicta/2011/4353/2/05751088", "title": "Image Semantic Annotation Based on Gaussian Mixture Model", "doi": null, "abstractUrl": "/proceedings-article/icicta/2011/05751088/12OmNzTppI7", "parentPublication": { "id": "icicta/2011/4353/2", "title": "Intelligent Computation Technology and Automation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rvsp/2013/3184/0/3184a107", "title": "Local Invariant Shape Feature for Cartoon Image Retrieval", "doi": null, "abstractUrl": "/proceedings-article/rvsp/2013/3184a107/12OmNzyGH5g", "parentPublication": { "id": "proceedings/rvsp/2013/3184/0", "title": "2013 Second International Conference on Robot, Vision and Signal Processing (RVSP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/08/09314221", "title": "Deep Sketch-Guided Cartoon Video Inbetweening", "doi": null, "abstractUrl": "/journal/tg/2022/08/09314221/1q8UaZOmTsc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acctcs/2021/1538/0/153800a202", "title": "Specific Topics Oriented Image Annotation and Retrieval", "doi": null, "abstractUrl": "/proceedings-article/acctcs/2021/153800a202/1t90kOBM31C", "parentPublication": { "id": "proceedings/acctcs/2021/1538/0", "title": "2021 Asia-Pacific Conference on Communications Technology and Computer Science (ACCTCS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1yeHGyRsuys", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "acronym": "cvpr", "groupId": "1000147", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1yeJEtrAPMA", "doi": "10.1109/CVPR46437.2021.00652", "title": "Deep Animation Video Interpolation in the Wild", "normalizedTitle": "Deep Animation Video Interpolation in the Wild", "abstract": "In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming. Therefore, it is desirable to develop computational models that can automatically interpolate the in-between animation frames. However, existing video interpolation methods fail to produce satisfying results on animation data. Compared to natural videos, animation videos possess two unique characteristics that make frame interpolation difficult: 1) cartoons comprise lines and smooth color pieces. The smooth areas lack textures and make it difficult to estimate accurate motions on animation videos. 2) cartoons express stories via exaggeration. Some of the motions are non-linear and extremely large. In this work, we formally define and study the animation video interpolation problem for the first time. To address the aforementioned challenges, we propose an effective framework, AnimeInterp, with two dedicated modules in a coarse-to-fine manner. Specifically, 1) Segment-Guided Matching resolves the \"lack of textures\" challenge by exploiting global matching among color pieces that are piece-wise coherent. 2) Recurrent Flow Refinement resolves the \"non-linear and extremely large motion\" challenge by recur-rent predictions using a transformer-like architecture. To facilitate comprehensive training and evaluations, we build a large-scale animation triplet dataset, ATD-12K, which comprises 12,000 triplets with rich annotations. Extensive experiments demonstrate that our approach outperforms existing state-of-the-art interpolation methods for animation videos. Notably, AnimeInterp shows favorable perceptual quality and robustness for animation scenarios in the wild. The proposed dataset and code are available at https://github.com/lisiyao21/AnimeInterp/.", "abstracts": [ { "abstractType": "Regular", "content": "In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming. Therefore, it is desirable to develop computational models that can automatically interpolate the in-between animation frames. However, existing video interpolation methods fail to produce satisfying results on animation data. Compared to natural videos, animation videos possess two unique characteristics that make frame interpolation difficult: 1) cartoons comprise lines and smooth color pieces. The smooth areas lack textures and make it difficult to estimate accurate motions on animation videos. 2) cartoons express stories via exaggeration. Some of the motions are non-linear and extremely large. In this work, we formally define and study the animation video interpolation problem for the first time. To address the aforementioned challenges, we propose an effective framework, AnimeInterp, with two dedicated modules in a coarse-to-fine manner. Specifically, 1) Segment-Guided Matching resolves the \"lack of textures\" challenge by exploiting global matching among color pieces that are piece-wise coherent. 2) Recurrent Flow Refinement resolves the \"non-linear and extremely large motion\" challenge by recur-rent predictions using a transformer-like architecture. To facilitate comprehensive training and evaluations, we build a large-scale animation triplet dataset, ATD-12K, which comprises 12,000 triplets with rich annotations. Extensive experiments demonstrate that our approach outperforms existing state-of-the-art interpolation methods for animation videos. Notably, AnimeInterp shows favorable perceptual quality and robustness for animation scenarios in the wild. The proposed dataset and code are available at https://github.com/lisiyao21/AnimeInterp/.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming. Therefore, it is desirable to develop computational models that can automatically interpolate the in-between animation frames. However, existing video interpolation methods fail to produce satisfying results on animation data. Compared to natural videos, animation videos possess two unique characteristics that make frame interpolation difficult: 1) cartoons comprise lines and smooth color pieces. The smooth areas lack textures and make it difficult to estimate accurate motions on animation videos. 2) cartoons express stories via exaggeration. Some of the motions are non-linear and extremely large. In this work, we formally define and study the animation video interpolation problem for the first time. To address the aforementioned challenges, we propose an effective framework, AnimeInterp, with two dedicated modules in a coarse-to-fine manner. Specifically, 1) Segment-Guided Matching resolves the \"lack of textures\" challenge by exploiting global matching among color pieces that are piece-wise coherent. 2) Recurrent Flow Refinement resolves the \"non-linear and extremely large motion\" challenge by recur-rent predictions using a transformer-like architecture. To facilitate comprehensive training and evaluations, we build a large-scale animation triplet dataset, ATD-12K, which comprises 12,000 triplets with rich annotations. Extensive experiments demonstrate that our approach outperforms existing state-of-the-art interpolation methods for animation videos. Notably, AnimeInterp shows favorable perceptual quality and robustness for animation scenarios in the wild. The proposed dataset and code are available at https://github.com/lisiyao21/AnimeInterp/.", "fno": "450900g583", "keywords": [ "Computer Animation", "Image Colour Analysis", "Image Matching", "Image Segmentation", "Image Texture", "Interpolation", "Motion Estimation", "Video Signal Processing", "Deep Animation Video Interpolation", "Animation Industry", "Cartoon Videos", "Low Frame Rate", "Natural Videos", "Smooth Color Pieces", "Large Scale Animation Triplet Dataset", "Segment Guided Matching", "Recurrent Flow Refinement", "Training", "Interpolation", "Image Color Analysis", "Annotations", "Animation", "Transformers", "Robustness" ], "authors": [ { "affiliation": "SenseTime Research and Tetras.AI", "fullName": "Li Siyao", "givenName": "Li", "surname": "Siyao", "__typename": "ArticleAuthorType" }, { "affiliation": "SenseTime Research and Tetras.AI", "fullName": "Shiyu Zhao", "givenName": "Shiyu", "surname": "Zhao", "__typename": "ArticleAuthorType" }, { "affiliation": "Sun Yat-sen University", "fullName": "Weijiang Yu", "givenName": "Weijiang", "surname": "Yu", "__typename": "ArticleAuthorType" }, { "affiliation": "SenseTime Research and Tetras.AI", "fullName": "Wenxiu Sun", "givenName": "Wenxiu", "surname": "Sun", "__typename": "ArticleAuthorType" }, { "affiliation": "Rutgers University", "fullName": "Dimitris Metaxas", "givenName": "Dimitris", "surname": "Metaxas", "__typename": "ArticleAuthorType" }, { "affiliation": "Nanyang Technological University,S-Lab", "fullName": "Chen Change Loy", "givenName": "Chen Change", "surname": "Loy", "__typename": "ArticleAuthorType" }, { "affiliation": "Nanyang Technological University,S-Lab", "fullName": "Ziwei Liu", "givenName": "Ziwei", "surname": "Liu", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-06-01T00:00:00", "pubType": "proceedings", "pages": "6583-6591", "year": "2021", "issn": null, "isbn": "978-1-6654-4509-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [ { "id": "1yeJEp9l5M4", "name": "pcvpr202145090-09578837s1-mm_450900g583.zip", "size": "1.12 MB", "location": "https://www.computer.org/csdl/api/v1/extra/pcvpr202145090-09578837s1-mm_450900g583.zip", "__typename": "WebExtraType" } ], "adjacentArticles": { "previous": { "fno": "450900g573", "articleId": "1yeJA8QwcFy", "__typename": "AdjacentArticleType" }, "next": { "fno": "450900g592", "articleId": "1yeHO0dS2fS", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iih-msp/2008/3278/0/3278a109", "title": "An Animation Engine with the Cubic Spline Interpolation", "doi": null, "abstractUrl": "/proceedings-article/iih-msp/2008/3278a109/12OmNBJw9TQ", "parentPublication": { "id": "proceedings/iih-msp/2008/3278/0", "title": "2008 Fourth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cis/2016/4840/0/4840a374", "title": "One Algorithm of Gesture Animation Synthesis", "doi": null, "abstractUrl": "/proceedings-article/cis/2016/4840a374/12OmNqC2v0f", "parentPublication": { "id": "proceedings/cis/2016/4840/0", "title": "2016 12th International Conference on Computational Intelligence and Security (CIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/06/08352750", "title": "Surface Motion Capture Animation Synthesis", "doi": null, "abstractUrl": "/journal/tg/2019/06/08352750/13rRUwjXZSl", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030475", "title": "AniPaint: Interactive Painterly Animation from Video", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030475/13rRUygT7sB", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200o4569", "title": "Training Weakly Supervised Video Frame Interpolation with Events", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200o4569/1BmGGWibenK", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200l1303", "title": "The Animation Transformer: Visual Correspondence via Segment Matching", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200l1303/1BmKM6DOqXK", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600r7461", "title": "Video Frame Interpolation Transformer", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600r7461/1H1kO697n2g", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2019/5227/0/522700a139", "title": "A Partition Approach to Interpolate Polygon Sets for Animation", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2019/522700a139/1fHlpjayBz2", "parentPublication": { "id": "proceedings/sibgrapi/2019/5227/0", "title": "2019 32nd SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2020/5697/0/09086283", "title": "Dynamic Graph Map Animation", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2020/09086283/1kuHn9E2jSg", "parentPublication": { "id": "proceedings/pacificvis/2020/5697/0", "title": "2020 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/08/09314221", "title": "Deep Sketch-Guided Cartoon Video Inbetweening", "doi": null, "abstractUrl": "/journal/tg/2022/08/09314221/1q8UaZOmTsc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1EpKP8wkIOk", "title": "2021 International Conference on Computational Science and Computational Intelligence (CSCI)", "acronym": "csci", "groupId": "1803739", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1EpL9jB4V2g", "doi": "10.1109/CSCI54926.2021.00057", "title": "Virtual Basketball Training Platform", "normalizedTitle": "Virtual Basketball Training Platform", "abstract": "The goal for this project is to create a simple and efficient online platform for beginner basketball players who have a passion for learning the fundamentals of basketball. The system website gives users the ability to learn basic skills like dribbling, shooting, passing, and defense. An admins page is created so the administrator can check on the players&#x2019; progress and answer any questions they may have. All of these functions were created by using HTML, PHP, CSS, BOOTSTRAP, and MYSQL.", "abstracts": [ { "abstractType": "Regular", "content": "The goal for this project is to create a simple and efficient online platform for beginner basketball players who have a passion for learning the fundamentals of basketball. The system website gives users the ability to learn basic skills like dribbling, shooting, passing, and defense. An admins page is created so the administrator can check on the players&#x2019; progress and answer any questions they may have. All of these functions were created by using HTML, PHP, CSS, BOOTSTRAP, and MYSQL.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The goal for this project is to create a simple and efficient online platform for beginner basketball players who have a passion for learning the fundamentals of basketball. The system website gives users the ability to learn basic skills like dribbling, shooting, passing, and defense. An admins page is created so the administrator can check on the players’ progress and answer any questions they may have. All of these functions were created by using HTML, PHP, CSS, BOOTSTRAP, and MYSQL.", "fno": "584100b997", "keywords": [ "Computer Based Training", "Sport", "Virtual Reality", "Virtual Basketball Training Platform", "Simple Platform", "Efficient Online Platform", "Beginner Basketball Players", "System Website", "Basic Skills", "Admins Page", "HTML", "PHP", "CSS", "BOOTSTRAP", "MYSQL", "Entertainment Industry", "COVID 19", "Scientific Computing", "Computational Intelligence", "Online Services", "Sports", "Pandemics", "Videos", "Computer Applications", "Basketball Training", "Online Database", "PHP", "My SQL" ], "authors": [ { "affiliation": "Virginia Wesleyan University,Department of Computer Science,Virginia Beach,USA", "fullName": "Tyson Howard", "givenName": "Tyson", "surname": "Howard", "__typename": "ArticleAuthorType" }, { "affiliation": "Virginia Wesleyan University,Department of Computer Science,Virginia Beach,USA", "fullName": "Zizhong John Wang", "givenName": "Zizhong John", "surname": "Wang", "__typename": "ArticleAuthorType" } ], "idPrefix": "csci", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-12-01T00:00:00", "pubType": "proceedings", "pages": "1997-2001", "year": "2021", "issn": null, "isbn": "978-1-6654-5841-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "584100b989", "articleId": "1EpLKmu1SFy", "__typename": "AdjacentArticleType" }, "next": { "fno": "584100c003", "articleId": "1EpLaR0hOCI", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icise-ie/2021/3829/0/382900b665", "title": "Basketball players&#x2019; 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{ "proceeding": { "id": "1cI6akLvAuQ", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1cJ1adrlIoo", "doi": "10.1109/VR.2019.8798309", "title": "Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System", "normalizedTitle": "Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System", "abstract": "Decision-making is an essential part in basketball offenses. In this paper, we proposed a basketball offensive decision-making VR training system. During the training, the trainee can intuitively interact with the system by wearing a motion capture suit and be trained in different virtual defensive scenarios designed by professional coaches. The system will recognize the offensive action performed by the user and provide correct suggestions when he/she makes a bad offensive decision. We compared the effectiveness of the training protocols by using conventional tactics board and the proposed VR system. Furthermore, we investigated the influence of using prerecorded 360-degree panorama video and computer simulated virtual content to create immersive training environment.", "abstracts": [ { "abstractType": "Regular", "content": "Decision-making is an essential part in basketball offenses. In this paper, we proposed a basketball offensive decision-making VR training system. During the training, the trainee can intuitively interact with the system by wearing a motion capture suit and be trained in different virtual defensive scenarios designed by professional coaches. The system will recognize the offensive action performed by the user and provide correct suggestions when he/she makes a bad offensive decision. We compared the effectiveness of the training protocols by using conventional tactics board and the proposed VR system. Furthermore, we investigated the influence of using prerecorded 360-degree panorama video and computer simulated virtual content to create immersive training environment.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Decision-making is an essential part in basketball offenses. In this paper, we proposed a basketball offensive decision-making VR training system. During the training, the trainee can intuitively interact with the system by wearing a motion capture suit and be trained in different virtual defensive scenarios designed by professional coaches. The system will recognize the offensive action performed by the user and provide correct suggestions when he/she makes a bad offensive decision. We compared the effectiveness of the training protocols by using conventional tactics board and the proposed VR system. Furthermore, we investigated the influence of using prerecorded 360-degree panorama video and computer simulated virtual content to create immersive training environment.", "fno": "08798309", "keywords": [ "Computer Based Training", "Decision Making", "Image Motion Analysis", "Sport", "Video Signal Processing", "Virtual Reality", "Training Protocols", "Immersive Training Environment", "Decision Making Skill", "Basketball Players", "Action Aware VR Training System", "Basketball Offensive Decision Making VR Training System", "Virtual Defensive Scenarios", "360 Degree Panorama Video", "Computer Simulated Virtual Content", "Training", "Decision Making", "Sports", "Resists", "Three Dimensional Displays", "Virtual Environments", "Decision Making", "Virtual Reality", "Sports", "Training", "H 5 2 User Interfaces User Interfaces X 2014 Graphical User Interfaces GUI" ], "authors": [ { "affiliation": "Department of Computer Science and Information Engineering", "fullName": "Wan-Lun Tsai", "givenName": "Wan-Lun", "surname": "Tsai", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Computer Science and Information Engineering", "fullName": "Li-wen Su", "givenName": "Li-wen", "surname": "Su", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Computer Science and Information Engineering", "fullName": "Tsai-Yen Ko", "givenName": "Tsai-Yen", "surname": "Ko", "__typename": "ArticleAuthorType" }, { "affiliation": "National Cheng Kung University", "fullName": "Cheng-Ta Yang", "givenName": "Cheng-Ta", "surname": "Yang", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Computer Science and Information Engineering", "fullName": "Min-Chun Hu", "givenName": "Min-Chun", "surname": "Hu", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-03-01T00:00:00", "pubType": "proceedings", "pages": "1193-1194", "year": "2019", "issn": null, "isbn": "978-1-7281-1377-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "08798002", "articleId": "1cJ0UOVs3Ly", "__typename": "AdjacentArticleType" }, "next": { "fno": "08797847", "articleId": "1cJ1dcfUZaM", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/hbdss/2021/2188/0/218800a229", "title": "Research on the Basketball Competitive Intelligence System", "doi": null, "abstractUrl": "/proceedings-article/hbdss/2021/218800a229/1AqwW1ohSAo", "parentPublication": { "id": "proceedings/hbdss/2021/2188/0", "title": "2021 International Conference on Health Big Data and Smart Sports (HBDSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isaiee/2021/7874/0/787400a281", "title": "Research on the Application of Virtual VR Technology in Physical Education&#x2014;&#x2014;Taking College Basketball Teaching as an Example", "doi": null, "abstractUrl": "/proceedings-article/isaiee/2021/787400a281/1BBygzYljsQ", "parentPublication": { "id": "proceedings/isaiee/2021/7874/0", "title": "2021 International Symposium on Advances in Informatics, Electronics and Education (ISAIEE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icise-ie/2021/3829/0/382900b665", "title": "Basketball players&#x2019; competitive thinking mode based on simulation technology", "doi": null, "abstractUrl": "/proceedings-article/icise-ie/2021/382900b665/1C8GKeoPHji", "parentPublication": { "id": "proceedings/icise-ie/2021/3829/0", "title": "2021 2nd International Conference on Information Science and Education (ICISE-IE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iiai-aai/2021/2420/0/242000a196", "title": "A guide for inexperienced players of basketball to master basic field of vision", "doi": null, "abstractUrl": "/proceedings-article/iiai-aai/2021/242000a196/1Eb2A6Gh7eE", "parentPublication": { "id": "proceedings/iiai-aai/2021/2420/0", "title": "2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iiai-aai/2021/2420/0/242000a135", "title": "Design of a one-on-one training system for basketball players", "doi": null, "abstractUrl": "/proceedings-article/iiai-aai/2021/242000a135/1Eb2KzlFIty", "parentPublication": { "id": "proceedings/iiai-aai/2021/2420/0", "title": "2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aiars/2022/5457/0/545700a078", "title": "Virtual Shooting Action Simulation System Based on Intelligent VR Technology", "doi": null, "abstractUrl": "/proceedings-article/aiars/2022/545700a078/1J2XP0ZiAsE", "parentPublication": { "id": "proceedings/aiars/2022/5457/0", "title": "2022 International Conference on Artificial Intelligence and Autonomous Robot Systems (AIARS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/springsim/2019/8388/0/08732893", "title": "Drafting Agent-Based Modeling Into Basketball Analytics", "doi": null, "abstractUrl": "/proceedings-article/springsim/2019/08732893/1aIRTnhovo4", "parentPublication": { "id": "proceedings/springsim/2019/8388/0", "title": "2019 Spring Simulation Conference (SpringSim)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798052", "title": "SCUBA VR: Submersible-Type Virtual Underwater Experience System", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798052/1cJ0Kew3Lzy", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bcd/2019/0886/0/08885163", "title": "Automatic Identification and Analysis of Basketball Plays: NBA On-Ball Screens", "doi": null, "abstractUrl": "/proceedings-article/bcd/2019/08885163/1ezS00xJRiE", "parentPublication": { "id": "proceedings/bcd/2019/0886/0", "title": "2019 IEEE International Conference on Big Data, Cloud Computing, Data Science & Engineering (BCD)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/08/09303392", "title": "Feasibility Study on Virtual Reality Based Basketball Tactic Training", "doi": null, "abstractUrl": "/journal/tg/2022/08/09303392/1pLFQxpKDIY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1cI6akLvAuQ", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1cJ1dohSP0k", "doi": "10.1109/VR.2019.8798041", "title": "Evaluation of a Virtual Reality-based Baseball Batting Training System Using Instantaneous Bat Swing Information", "normalizedTitle": "Evaluation of a Virtual Reality-based Baseball Batting Training System Using Instantaneous Bat Swing Information", "abstract": "Batting training practice aims at increasing the batting performance of baseball players. Traditional batting practice methods have been proven effective in increasing the players batting performance in real games. However, the feedback the player gets is limited to: the vibration of the bat, the sound of the impact and the ball trajectory. We propose a Virtual Reality-based (VR) baseball batting system that provides batters with instantaneous bat swing information as feedback. This information includes: exact bat-ball impact location and angle, replay for swing timing and speed. The ability to review this swing information immediately after each swing may help batters to quantitatively adjust their swing to improve batting performance. In order to evaluate its effectiveness, we compared the proposed method against a traditional batting training method, during a short period. Results of our preliminary experiments show that the VR-based group batting performance, after a 10-day practice period, was comparable to the traditional group. Further experiments and analysis are required to assess the efficiency of the proposed method.", "abstracts": [ { "abstractType": "Regular", "content": "Batting training practice aims at increasing the batting performance of baseball players. Traditional batting practice methods have been proven effective in increasing the players batting performance in real games. However, the feedback the player gets is limited to: the vibration of the bat, the sound of the impact and the ball trajectory. We propose a Virtual Reality-based (VR) baseball batting system that provides batters with instantaneous bat swing information as feedback. This information includes: exact bat-ball impact location and angle, replay for swing timing and speed. The ability to review this swing information immediately after each swing may help batters to quantitatively adjust their swing to improve batting performance. In order to evaluate its effectiveness, we compared the proposed method against a traditional batting training method, during a short period. Results of our preliminary experiments show that the VR-based group batting performance, after a 10-day practice period, was comparable to the traditional group. Further experiments and analysis are required to assess the efficiency of the proposed method.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Batting training practice aims at increasing the batting performance of baseball players. Traditional batting practice methods have been proven effective in increasing the players batting performance in real games. However, the feedback the player gets is limited to: the vibration of the bat, the sound of the impact and the ball trajectory. We propose a Virtual Reality-based (VR) baseball batting system that provides batters with instantaneous bat swing information as feedback. This information includes: exact bat-ball impact location and angle, replay for swing timing and speed. The ability to review this swing information immediately after each swing may help batters to quantitatively adjust their swing to improve batting performance. In order to evaluate its effectiveness, we compared the proposed method against a traditional batting training method, during a short period. Results of our preliminary experiments show that the VR-based group batting performance, after a 10-day practice period, was comparable to the traditional group. Further experiments and analysis are required to assess the efficiency of the proposed method.", "fno": "08798041", "keywords": [ "Computer Based Training", "Impact Mechanical", "Sport", "Virtual Reality", "Instantaneous Bat Swing Information", "Batting Training Practice", "Batting Performance", "Baseball Players", "Swing Timing", "Virtual Reality Based Baseball Batting Training System", "Exact Bat Ball Impact Angle", "Exact Bat Ball Impact Location And Angle", "Swing Speed", "Sports", "Training", "Timing", "Trajectory", "Games", "Virtual Reality", "Three Dimensional Displays", "Baseball", "Batting Training", "Impact Location", "Swing Angle", "Virtual Reality", "Human Computer Interaction HCI Interaction Paradigms" ], "authors": [ { "affiliation": "Ritsumeikan University", "fullName": "Liyuan Zou", "givenName": "Liyuan", "surname": "Zou", "__typename": "ArticleAuthorType" }, { "affiliation": "Fukuoka Institute of Technology", "fullName": "Takatoshi Higuchi", "givenName": "Takatoshi", "surname": "Higuchi", "__typename": "ArticleAuthorType" }, { "affiliation": "Ritsumeikan University", "fullName": "Haruo Noma", "givenName": "Haruo", "surname": "Noma", "__typename": "ArticleAuthorType" }, { "affiliation": "Ritsumeikan University", "fullName": "Lopez-Gulliver Roberto", "givenName": "Lopez-Gulliver", "surname": "Roberto", "__typename": "ArticleAuthorType" }, { "affiliation": "Ritsumeikan University", "fullName": "Tadao Isaka", "givenName": "Tadao", "surname": "Isaka", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-03-01T00:00:00", "pubType": "proceedings", "pages": "1289-1290", "year": "2019", "issn": null, "isbn": "978-1-7281-1377-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "08797900", "articleId": "1cJ18TJZQf6", "__typename": "AdjacentArticleType" }, "next": { "fno": "08798347", "articleId": "1cJ0Lhi0BQk", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icme/2007/1016/0/04284927", "title": "Pitch-by-Pitch Extraction from Single View Baseball Video Sequences", "doi": null, "abstractUrl": "/proceedings-article/icme/2007/04284927/12OmNBpVQ4u", "parentPublication": { "id": "proceedings/icme/2007/1016/0", "title": "2007 International Conference on Multimedia & Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icip/1998/8821/1/882110871", "title": "Indexing of baseball telecast for content-based video retrieval", "doi": null, "abstractUrl": "/proceedings-article/icip/1998/882110871/12OmNBvkdmG", "parentPublication": { "id": "proceedings/icip/1998/8821/1", "title": "Proceedings of IPCIP'98 International Conference on Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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Reaction-Based Analysis of Baseball Batters in Virtual and Real Worlds", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446073/13bd1gFCjrE", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2018/6100/0/610000b821", "title": "Fine-Grained Activity Recognition in Baseball Videos", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2018/610000b821/17D45XdBRSc", "parentPublication": { "id": "proceedings/cvprw/2018/6100/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmew/2021/4989/0/09455976", "title": "Center Of Mass Trajectory: An Image Descriptor For Baseball Swing Analysis Based On Single Low-Cost Camera", "doi": null, "abstractUrl": "/proceedings-article/icmew/2021/09455976/1uCgnO8Mykw", "parentPublication": { "id": "proceedings/icmew/2021/4989/0", "title": "2021 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1tuAeQeDJja", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1tuAgbFhYCQ", "doi": "10.1109/VR50410.2021.00034", "title": "Diegetic Tool Management in a Virtual Reality Training Simulation", "normalizedTitle": "Diegetic Tool Management in a Virtual Reality Training Simulation", "abstract": "Researchers and developers have suggested that the use of diegetic interfaces can enhance users' sense of presence and immersion in virtual reality (VR) applications. While concepts of diegetic interfaces in VR are analogous to those seen on 2D displays, little work has considered how they might integrate with the movement-based controllers commonly used in consumer VR systems, to create higher fidelity interactions. In this paper we present a study (N = 58) in which we compare participants' experiences of diegetic and non-diegetic tool management interfaces, in a prototype VR crime scene investigation (CSI) training application. Contrary to expectations, we do not find evidence that participants' sense of presence is elevated when using the diegetic interface; however, we suggest that this may be due to reported higher levels of perceived workload, which can act to degrade user experience and engagement. We conclude by discussing the relationship between diegetic interface design and interaction fidelity, and highlighting trade-offs between fidelity, engagement, and learning outcomes in VR training applications.", "abstracts": [ { "abstractType": "Regular", "content": "Researchers and developers have suggested that the use of diegetic interfaces can enhance users' sense of presence and immersion in virtual reality (VR) applications. While concepts of diegetic interfaces in VR are analogous to those seen on 2D displays, little work has considered how they might integrate with the movement-based controllers commonly used in consumer VR systems, to create higher fidelity interactions. In this paper we present a study (N = 58) in which we compare participants' experiences of diegetic and non-diegetic tool management interfaces, in a prototype VR crime scene investigation (CSI) training application. Contrary to expectations, we do not find evidence that participants' sense of presence is elevated when using the diegetic interface; however, we suggest that this may be due to reported higher levels of perceived workload, which can act to degrade user experience and engagement. We conclude by discussing the relationship between diegetic interface design and interaction fidelity, and highlighting trade-offs between fidelity, engagement, and learning outcomes in VR training applications.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Researchers and developers have suggested that the use of diegetic interfaces can enhance users' sense of presence and immersion in virtual reality (VR) applications. While concepts of diegetic interfaces in VR are analogous to those seen on 2D displays, little work has considered how they might integrate with the movement-based controllers commonly used in consumer VR systems, to create higher fidelity interactions. In this paper we present a study (N = 58) in which we compare participants' experiences of diegetic and non-diegetic tool management interfaces, in a prototype VR crime scene investigation (CSI) training application. Contrary to expectations, we do not find evidence that participants' sense of presence is elevated when using the diegetic interface; however, we suggest that this may be due to reported higher levels of perceived workload, which can act to degrade user experience and engagement. We conclude by discussing the relationship between diegetic interface design and interaction fidelity, and highlighting trade-offs between fidelity, engagement, and learning outcomes in VR training applications.", "fno": "255600a131", "keywords": [ "Computer Based Training", "Computer Simulation", "Forensic Science", "Human Computer Interaction", "Police Data Processing", "User Experience", "User Interfaces", "Virtual Reality", "Virtual Reality Training Simulation", "Virtual Reality Applications", "Nondiegetic Tool Management Interfaces", "Diegetic Interface Design", "Interaction Fidelity", "VR Training Applications", "VR Crime Scene Investigation Training Application", "Movement Based Controllers", "User Experience", "User Engagement", "Learning Outcome", "Training", "Solid Modeling", "Three Dimensional Displays", "Two Dimensional Displays", "Prototypes", "Virtual Reality", "Tools", "Human Centered Computing Human Computer Interaction HCI Interaction Paradigms Virtual Reality", "Human Centered Computing Interaction Design Interaction Design Process And Methods User Interface Design", "Human Centered Computing Human Computer Interaction HCI HCI Design And Evaluation Methods User Studies" ], "authors": [ { "affiliation": "University of Lincoln", "fullName": "Patrick Dickinson", "givenName": "Patrick", "surname": "Dickinson", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Lincoln", "fullName": "Andrew Cardwell", "givenName": "Andrew", "surname": "Cardwell", "__typename": "ArticleAuthorType" }, { "affiliation": "University of West Scotland", "fullName": "Adrian Parke", "givenName": "Adrian", "surname": "Parke", "__typename": "ArticleAuthorType" }, { "affiliation": "KU Leuven", "fullName": "Kathrin Gerling", "givenName": "Kathrin", "surname": "Gerling", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Hull", "fullName": "John Murray", "givenName": "John", "surname": "Murray", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-03-01T00:00:00", "pubType": "proceedings", "pages": "131-139", "year": "2021", "issn": null, "isbn": "978-1-6654-1838-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [ { "id": "1tuAfxWAa76", "name": "pvr202118380-09417787s1-mm_255600a131.zip", "size": "117 MB", "location": "https://www.computer.org/csdl/api/v1/extra/pvr202118380-09417787s1-mm_255600a131.zip", "__typename": "WebExtraType" } ], "adjacentArticles": { "previous": { "fno": "255600a122", "articleId": "1tuB9Rs5D2M", "__typename": "AdjacentArticleType" }, "next": { "fno": "255600a140", "articleId": "1tuAMntNvxu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icalt/2018/6049/0/604901a385", "title": "Virtual Reality Learning Environments for Vocational Education: A Comparison Study with Conventional 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{ "proceeding": { "id": "17D45VtKir9", "title": "2018 22nd International Conference Information Visualisation (IV)", "acronym": "iv", "groupId": "1000370", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "17D45VsBU3h", "doi": "10.1109/iV.2018.00066", "title": "Knowledge Representation in a Visual Typed Language: from Principles to Practice", "normalizedTitle": "Knowledge Representation in a Visual Typed Language: from Principles to Practice", "abstract": "This paper presents a set of principles that an intuitive and efficient visual representation language should satisfy. Then after a presentation of the visual typed language MOT, we show that MOT may be criticized which leads us to introduce an improvement of MOT called VTL. 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{ "proceeding": { "id": "1kaMxDONP0Y", "title": "2020 IEEE 36th International Conference on Data Engineering (ICDE)", "acronym": "icde", "groupId": "1000178", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1kaMB5wtYys", "doi": "10.1109/ICDE48307.2020.00194", "title": "The Pastwatch: On the usability of provenance data in relational databases", "normalizedTitle": "The Pastwatch: On the usability of provenance data in relational databases", "abstract": "Provenance information can be large and overwhelming to users. We present a set of criteria that any provenance exploration tool must have and introduce Pastwatch, a provenance exploration system that adheres to those criteria. We also address the issues associated with provenance of aggregation queries, including the creation of a summarization method that makes provenance of aggregation queries manageable for users. 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"affiliation": "University of British Columbia", "fullName": "Mostafa Milani", "givenName": "Mostafa", "surname": "Milani", "__typename": "ArticleAuthorType" }, { "affiliation": "University of British Columbia", "fullName": "Rachel Pottinger", "givenName": "Rachel", "surname": "Pottinger", "__typename": "ArticleAuthorType" } ], "idPrefix": "icde", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-04-01T00:00:00", "pubType": "proceedings", "pages": "1882-1885", "year": "2020", "issn": null, "isbn": "978-1-7281-2903-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09101522", "articleId": "1kaMFiYbauI", "__typename": "AdjacentArticleType" }, "next": { "fno": "09101810", "articleId": "1kaMKRo8IKc", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icws/2017/0752/0/0752a097", 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{ "proceeding": { "id": "12OmNC8dg90", "title": "2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)", "acronym": "icalt", "groupId": "1000009", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNARiM5M", "doi": "10.1109/ICALT.2016.124", "title": "The Acceptance of Learning Augmented Reality Environments: A Case Study", "normalizedTitle": "The Acceptance of Learning Augmented Reality Environments: A Case Study", "abstract": "The aim of this study was to investigate the attitude of learners toward an augmented reality learning activity designed to help engineering students to solve an electromagnetic problem. The sample was 122 students. Students were asked to complete a survey questionnaire based on the Technology Acceptance Model (TAM) enhanced with perceived enjoyment items. The results of the evaluation show that intention of use the system is dependent of perceived enjoyment but not from perceived usefulness of the learning tool.", "abstracts": [ { "abstractType": "Regular", "content": "The aim of this study was to investigate the attitude of learners toward an augmented reality learning activity designed to help engineering students to solve an electromagnetic problem. The sample was 122 students. Students were asked to complete a survey questionnaire based on the Technology Acceptance Model (TAM) enhanced with perceived enjoyment items. The results of the evaluation show that intention of use the system is dependent of perceived enjoyment but not from perceived usefulness of the learning tool.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The aim of this study was to investigate the attitude of learners toward an augmented reality learning activity designed to help engineering students to solve an electromagnetic problem. The sample was 122 students. Students were asked to complete a survey questionnaire based on the Technology Acceptance Model (TAM) enhanced with perceived enjoyment items. The results of the evaluation show that intention of use the system is dependent of perceived enjoyment but not from perceived usefulness of the learning tool.", "fno": "9041a307", "keywords": [ "Augmented Reality", "Computer Aided Instruction", "Electromagnetism", "Engineering Computing", "Engineering Education", "Human Factors", "Learning Tool", "Perceived Enjoyment", "TAM", "Technology Acceptance Model", "Electromagnetic Problem", "Engineering Students", "Augmented Reality Learning Activity", "Learner Attitude", "Learning Augmented Reality Environment", "Conferences", "Augmented Reality", "Assessment", "Interactive Learning Environments", "Technology Acceptance Model" ], "authors": [ { "affiliation": "Dept. de Ing. Telematica, Univ. Carlos III de Madrid, Leganés, Spain", "fullName": "María Blanca Ibáñez", "givenName": "María Blanca", "surname": "Ibáñez", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. de Ing. Telematica, Univ. Carlos III de Madrid, Leganés, Spain", "fullName": "Ángela Di Serio", "givenName": "Ángela", "surname": "Di Serio", "__typename": "ArticleAuthorType" }, { "affiliation": "Dipt. de Comput. y Tecnol. de la Informacion, Univ. Simon Bolivar, Caracas, Venezuela", "fullName": "Diego Villarán", "givenName": "Diego", "surname": "Villarán", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. de Ing. Telematica, Univ. Carlos III de Madrid, Leganés, Spain", "fullName": "Carlos Delgado-Kloos", "givenName": "Carlos", "surname": "Delgado-Kloos", "__typename": "ArticleAuthorType" } ], "idPrefix": "icalt", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2016-07-01T00:00:00", "pubType": "proceedings", "pages": "307-311", "year": "2016", "issn": "2161-377X", "isbn": "978-1-4673-9041-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "9041a302", "articleId": "12OmNxwWoUN", "__typename": "AdjacentArticleType" }, "next": { "fno": "9041a312", "articleId": "12OmNAkniUU", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icis/2010/4147/0/4147a289", "title": "The Study on the Determinants of the Online Consumers' Intention to Return", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNzuZUzh", "title": "2010 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities", "acronym": "ismar-amh", "groupId": "1002953", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNvStcA2", "doi": "10.1109/ISMAR-AMH.2010.5643290", "title": "A day at the museum: An augmented fine-art exhibit", "normalizedTitle": "A day at the museum: An augmented fine-art exhibit", "abstract": "This paper examines how an augmented reality guide can enrich museum visits. The results we obtained form an experiment conducted for a museum exhibit. An ergonomic experimentation has been conducted where real visitors use our augmented reality prototype. We collected feedback from these users, helping us to identify the usefulness of AR for museum visits or appreciation of art work. We conclude this paper by proposing some implications about the future usage of augmented reality in a museum context.", "abstracts": [ { "abstractType": "Regular", "content": "This paper examines how an augmented reality guide can enrich museum visits. The results we obtained form an experiment conducted for a museum exhibit. An ergonomic experimentation has been conducted where real visitors use our augmented reality prototype. We collected feedback from these users, helping us to identify the usefulness of AR for museum visits or appreciation of art work. We conclude this paper by proposing some implications about the future usage of augmented reality in a museum context.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper examines how an augmented reality guide can enrich museum visits. The results we obtained form an experiment conducted for a museum exhibit. An ergonomic experimentation has been conducted where real visitors use our augmented reality prototype. We collected feedback from these users, helping us to identify the usefulness of AR for museum visits or appreciation of art work. We conclude this paper by proposing some implications about the future usage of augmented reality in a museum context.", "fno": "05643290", "keywords": [ "Augmented Reality", "Ergonomics", "Museums", "Museum", "Augmented Reality", "Ergonomic Experimentation", "Art", "Painting", "Image Color Analysis", "Augmented Reality", "Games", "Prototypes", "Context", "Museum Education", "Experiments", "Augmented Reality Handheld Device" ], "authors": [ { "affiliation": "Orange Labs - INRIA Rennes - Université de Rennes 1, France", "fullName": "Anne Bationo Tillon", "givenName": "Anne Bationo", "surname": "Tillon", "__typename": "ArticleAuthorType" }, { "affiliation": "Orange Labs - INRIA Rennes - Université de Rennes 1, France", "fullName": "Eric Marchand", "givenName": "Eric", "surname": "Marchand", "__typename": "ArticleAuthorType" }, { "affiliation": "Orange Labs - INRIA Rennes - Université de Rennes 1, France", "fullName": "Jean Laneurit", "givenName": "Jean", "surname": "Laneurit", "__typename": "ArticleAuthorType" }, { "affiliation": "Orange Labs - INRIA Rennes - Université de Rennes 1, France", "fullName": "Fabien Servant", "givenName": "Fabien", "surname": "Servant", "__typename": "ArticleAuthorType" }, { "affiliation": "Orange Labs - INRIA Rennes - Université de Rennes 1, France", "fullName": "Isabelle Marchal", "givenName": "Isabelle", "surname": "Marchal", "__typename": "ArticleAuthorType" }, { "affiliation": "Orange Labs - INRIA Rennes - Université de Rennes 1, France", "fullName": "Pascal Houlier", "givenName": "Pascal", "surname": "Houlier", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar-amh", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-10-01T00:00:00", "pubType": "proceedings", "pages": "69-70", "year": "2010", "issn": "2381-8360", "isbn": "978-1-4244-9339-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05643289", "articleId": "12OmNwc3wrt", "__typename": "AdjacentArticleType" }, "next": { "fno": "05643287", "articleId": "12OmNx5YvjB", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/Ismar-mashd/2014/6887/0/06935432", "title": "Effects of mobile AR-enabled interactions on retention and transfer for learning in art museum contexts", "doi": null, "abstractUrl": "/proceedings-article/Ismar-mashd/2014/06935432/12OmNBKmXkv", "parentPublication": { "id": "proceedings/Ismar-mashd/2014/6887/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH'D)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmew/2016/1552/0/07574692", "title": "Creating new museum experiences for virtual reality", "doi": null, "abstractUrl": "/proceedings-article/icmew/2016/07574692/12OmNxVDuPe", "parentPublication": { "id": "proceedings/icmew/2016/1552/0", "title": "2016 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-amh/2011/0057/0/06093655", "title": "Mobile augmented reality in the museum: Can a lace-like technology take you closer to works of art?", "doi": null, "abstractUrl": "/proceedings-article/ismar-amh/2011/06093655/12OmNybfqXh", "parentPublication": { "id": "proceedings/ismar-amh/2011/0057/0", "title": "2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmu/2015/2612/0/07061046", "title": "Proposal of appreciation support system to reflect the opinion of visitor about art objects in art museum", "doi": null, "abstractUrl": "/proceedings-article/icmu/2015/07061046/12OmNyuPLpp", "parentPublication": { "id": "proceedings/icmu/2015/2612/0", "title": "2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-amh/2012/4663/0/06483990", "title": "The augmented painting: Playful interaction with multi-spectral images", "doi": null, "abstractUrl": "/proceedings-article/ismar-amh/2012/06483990/12OmNzahbVl", "parentPublication": { "id": "proceedings/ismar-amh/2012/4663/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446581", "title": "VR Touch Museum", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446581/13bd1fKQxrI", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aivr/2018/9269/0/926900a258", "title": "Omni-Learning XR Technologies and Visitor-Centered Experience in the Smart Art Museum", "doi": null, "abstractUrl": "/proceedings-article/aivr/2018/926900a258/17D45WODasM", "parentPublication": { "id": "proceedings/aivr/2018/9269/0", "title": "2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpcc-dss-smartcity-dependsys/2021/9457/0/945700c344", "title": "The Application of Augmented Reality Technology in Museum Display Design", "doi": null, "abstractUrl": "/proceedings-article/hpcc-dss-smartcity-dependsys/2021/945700c344/1DND5QhoUzm", "parentPublication": { "id": "proceedings/hpcc-dss-smartcity-dependsys/2021/9457/0", "title": "2021 IEEE 23rd Int Conf on High Performance Computing & Communications; 7th Int Conf on Data Science & Systems; 19th Int Conf on Smart City; 7th Int Conf on Dependability in Sensor, Cloud & Big Data Systems & Application (HPCC/DSS/SmartCity/DependSys)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icalt/2019/3485/0/348500a357", "title": "Towards Enhancing User Experience through a Web-Based Augmented Reality Museum", "doi": null, "abstractUrl": "/proceedings-article/icalt/2019/348500a357/1cYi0fAR90A", "parentPublication": { "id": "proceedings/icalt/2019/3485/2161-377X", "title": "2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscv/2020/8041/0/09204253", "title": "V-Museum: A Virtual Museum Based on Augmented and Virtual Realities for Cultural Heritage Mediation", "doi": null, "abstractUrl": "/proceedings-article/iscv/2020/09204253/1nmi6wdZpG8", "parentPublication": { "id": "proceedings/iscv/2020/8041/0", "title": "2020 International Conference on Intelligent Systems and Computer Vision (ISCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwLOYSr", "title": "2016 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "acronym": "icmew", "groupId": "1801805", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNxVDuPe", "doi": "10.1109/ICMEW.2016.7574692", "title": "Creating new museum experiences for virtual reality", "normalizedTitle": "Creating new museum experiences for virtual reality", "abstract": "We present a pilot study investigating if and how we can create more engaging and improved user experiences in a virtual reality (VR) museum context. In particular, we used the so-called inpainting and artistic style algorithms to present different visualizations of paintings in a VR museum implementation. An experiment with 34 participants demonstrated the potential of this approach, especially among people usually not very interested in such art. It also highlighted possible issues to consider and directions for future research.", "abstracts": [ { "abstractType": "Regular", "content": "We present a pilot study investigating if and how we can create more engaging and improved user experiences in a virtual reality (VR) museum context. In particular, we used the so-called inpainting and artistic style algorithms to present different visualizations of paintings in a VR museum implementation. An experiment with 34 participants demonstrated the potential of this approach, especially among people usually not very interested in such art. It also highlighted possible issues to consider and directions for future research.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a pilot study investigating if and how we can create more engaging and improved user experiences in a virtual reality (VR) museum context. In particular, we used the so-called inpainting and artistic style algorithms to present different visualizations of paintings in a VR museum implementation. An experiment with 34 participants demonstrated the potential of this approach, especially among people usually not very interested in such art. It also highlighted possible issues to consider and directions for future research.", "fno": "07574692", "keywords": [ "Painting", "Art", "Context", "Floors", "Virtual Reality", "Three Dimensional Displays", "Animation", "User Engagement", "VR Museum", "Inpaiting", "Artistic Style Algorithm", "New VR Museum Experiences" ], "authors": [ { "affiliation": "Department for Information & Computing Sciences, Utrecht University, The Netherlands", "fullName": "Wolfgang Hürst", "givenName": "Wolfgang", "surname": "Hürst", "__typename": "ArticleAuthorType" }, { "affiliation": "Department for Information & Computing Sciences, Utrecht University, The Netherlands", "fullName": "Bibi de Boer", "givenName": "Bibi", "surname": "de Boer", "__typename": "ArticleAuthorType" }, { "affiliation": "Department for Information & Computing Sciences, Utrecht University, The Netherlands", "fullName": "Wouter Florijn", "givenName": "Wouter", "surname": "Florijn", "__typename": "ArticleAuthorType" }, { "affiliation": "Department for Information & Computing Sciences, Utrecht University, The Netherlands", "fullName": "Xhi Jia Tan", "givenName": "Xhi Jia", "surname": "Tan", "__typename": "ArticleAuthorType" } ], "idPrefix": "icmew", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2016-07-01T00:00:00", "pubType": "proceedings", "pages": "1-6", "year": "2016", "issn": null, "isbn": "978-1-5090-1552-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07574691", "articleId": "12OmNzWx01P", "__typename": "AdjacentArticleType" }, "next": { "fno": "07574693", "articleId": "12OmNx8Ouuc", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/Ismar-mashd/2014/6887/0/06935432", "title": "Effects of mobile AR-enabled interactions on retention and transfer for learning in art museum contexts", "doi": null, "abstractUrl": "/proceedings-article/Ismar-mashd/2014/06935432/12OmNBKmXkv", "parentPublication": { "id": "proceedings/Ismar-mashd/2014/6887/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH'D)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2016/2303/0/2303a219", "title": "Automatic Generation of Personal Virtual Museum", "doi": null, "abstractUrl": "/proceedings-article/cw/2016/2303a219/12OmNrYCY27", "parentPublication": { "id": "proceedings/cw/2016/2303/0", "title": "2016 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-amh/2010/9339/0/05643290", "title": "A day at the museum: An augmented fine-art exhibit", "doi": null, "abstractUrl": "/proceedings-article/ismar-amh/2010/05643290/12OmNvStcA2", "parentPublication": { "id": "proceedings/ismar-amh/2010/9339/0", "title": "2010 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/jcdl/2004/832/0/01336227", "title": "Visiting virtual reality museum exhibits", "doi": null, "abstractUrl": "/proceedings-article/jcdl/2004/01336227/12OmNyTOssS", "parentPublication": { "id": "proceedings/jcdl/2004/832/0", "title": "Proceedings of the Fourth ACM/IEEE Joint Conference on Digital Libraries", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icsps/2009/3654/0/3654a606", "title": "X3D-Based Virtual Reality Experiences in Water Museum Exhibitions", "doi": null, "abstractUrl": "/proceedings-article/icsps/2009/3654a606/12OmNyXMQeH", "parentPublication": { "id": "proceedings/icsps/2009/3654/0", "title": "2009 International Conference on Signal Processing Systems (ICSPS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446581", "title": "VR Touch Museum", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446581/13bd1fKQxrI", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aivr/2018/9269/0/926900a258", "title": "Omni-Learning XR Technologies and Visitor-Centered Experience in the Smart Art Museum", "doi": null, "abstractUrl": "/proceedings-article/aivr/2018/926900a258/17D45WODasM", "parentPublication": { "id": "proceedings/aivr/2018/9269/0", "title": "2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2022/6814/0/681400a086", "title": "Multimodal presentation of 3D relief sculptures in virtual reality", "doi": null, "abstractUrl": "/proceedings-article/cw/2022/681400a086/1I6RLRyXsDS", "parentPublication": { "id": "proceedings/cw/2022/6814/0", "title": "2022 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798101", "title": "Mixed Reality in Art Education", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798101/1cJ0RtUtRgk", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cyberc/2020/8448/0/844800a124", "title": "A VR/AR-based Display System for Arts and Crafts Museum", "doi": null, "abstractUrl": "/proceedings-article/cyberc/2020/844800a124/1qJuehL8NG0", "parentPublication": { "id": "proceedings/cyberc/2020/8448/0", "title": "2020 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNx8wTfK", "title": "Proceedings. Computer Graphics International", "acronym": "cgi", "groupId": "1000132", "volume": "0", "displayVolume": "0", "year": "2004", "__typename": "ProceedingType" }, "article": { "id": "12OmNyQphay", "doi": "10.1109/CGI.2004.1309245", "title": "The experience of the Empty Museum: displaying cultural contents on an immersive, walkable VR room", "normalizedTitle": "The experience of the Empty Museum: displaying cultural contents on an immersive, walkable VR room", "abstract": "We describe the use of an immersive, walkable VR system called The Empty Museum that the authors have developed to allow the users to walk in virtual spaces where they can experience interactive 3D cultural contents. We briefly describe the architecture of the system, to focus on the analysis of the modes of interaction between user and content in this hybrid space where the user itself takes the role of the cursor and the physical space constitutes the interface. Finally, it shows several examples of its use on a real exhibition to display contents related to local topics, from traditions to art.", "abstracts": [ { "abstractType": "Regular", "content": "We describe the use of an immersive, walkable VR system called The Empty Museum that the authors have developed to allow the users to walk in virtual spaces where they can experience interactive 3D cultural contents. We briefly describe the architecture of the system, to focus on the analysis of the modes of interaction between user and content in this hybrid space where the user itself takes the role of the cursor and the physical space constitutes the interface. Finally, it shows several examples of its use on a real exhibition to display contents related to local topics, from traditions to art.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We describe the use of an immersive, walkable VR system called The Empty Museum that the authors have developed to allow the users to walk in virtual spaces where they can experience interactive 3D cultural contents. We briefly describe the architecture of the system, to focus on the analysis of the modes of interaction between user and content in this hybrid space where the user itself takes the role of the cursor and the physical space constitutes the interface. Finally, it shows several examples of its use on a real exhibition to display contents related to local topics, from traditions to art.", "fno": "21710436", "keywords": [ "Virtual Reality", "Exhibitions", "Art", "Computer Displays", "Empty Museum", "Immersive Walkable VR System", "Virtual Reality", "Interactive 3 D Cultural Content Display", "Real Exhibition", "Art", "Cultural Differences", "Virtual Reality", "Computer Graphics" ], "authors": [ { "affiliation": "Eng., Archit. & Urban Design Group, Univ. da Coruna, Campus De Elvina, Spain", "fullName": "Luis Hernandez", "givenName": "Luis", "surname": "Hernandez", "__typename": "ArticleAuthorType" }, { "affiliation": "Eng., Archit. & Urban Design Group, Univ. da Coruna, Campus De Elvina, Spain", "fullName": "Javier Taibo", "givenName": "Javier", "surname": "Taibo", "__typename": "ArticleAuthorType" }, { "affiliation": "Eng., Archit. & Urban Design Group, Univ. da Coruna, Campus De Elvina, Spain", "fullName": "Antonio Seoane", "givenName": "Antonio", "surname": "Seoane", "__typename": "ArticleAuthorType" }, { "affiliation": "Eng., Archit. & Urban Design Group, Univ. da Coruna, Campus De Elvina, Spain", "fullName": "Ruben Lopez", "givenName": "Ruben", "surname": "Lopez", "__typename": "ArticleAuthorType" }, { "affiliation": "Eng., Archit. & Urban Design Group, Univ. da Coruna, Campus De Elvina, Spain", "fullName": "Rocio Lopez", "givenName": "Rocio", "surname": "Lopez", "__typename": "ArticleAuthorType" } ], "idPrefix": "cgi", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2004-01-01T00:00:00", "pubType": "proceedings", "pages": "436-443", "year": "2004", "issn": "1530-1052", "isbn": "0-7695-2171-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "21710428", "articleId": "12OmNAS9zvX", "__typename": "AdjacentArticleType" }, "next": { "fno": "21710444", "articleId": "12OmNxcMSfC", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vsmm/2009/3790/0/3790a227", "title": "Designing Cultural Heritage Contents for Serious Virtual Worlds", "doi": null, "abstractUrl": "/proceedings-article/vsmm/2009/3790a227/12OmNvSKNEd", "parentPublication": { "id": "proceedings/vsmm/2009/3790/0", "title": "Virtual Systems and MultiMedia, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icitcs/2013/2845/0/06717900", "title": "Wellness Contents for Disabled People's Rehabilitation", "doi": null, "abstractUrl": "/proceedings-article/icitcs/2013/06717900/12OmNwbLVrA", "parentPublication": { "id": "proceedings/icitcs/2013/2845/0", "title": "2013 International Conference on IT Convergence and Security (ICITCS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/culture-computing/2013/5047/0/5047a185", "title": "Tradition Goes Viral: Embedding Lost Art in the Cityscape", "doi": null, "abstractUrl": "/proceedings-article/culture-computing/2013/5047a185/12OmNy87Qx7", "parentPublication": { "id": "proceedings/culture-computing/2013/5047/0", "title": "2013 International Conference on Culture and Computing (Culture Computing)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2003/1922/0/19220446", "title": "The Empty Museum. Multi-user Interaction in an Immersive and Physically Walkable VR Space", "doi": null, "abstractUrl": "/proceedings-article/cw/2003/19220446/12OmNzXFoK9", "parentPublication": { "id": "proceedings/cw/2003/1922/0", "title": "Proceedings. 2003 International Conference on Cyberworlds", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/intetain/2015/0061/0/07325488", "title": "A virtual holographic display case for museum installations", "doi": null, "abstractUrl": "/proceedings-article/intetain/2015/07325488/12OmNzcxYXS", "parentPublication": { "id": "proceedings/intetain/2015/0061/0", "title": "2015 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2017/2636/0/263600a274", "title": "Efficiency Group Interaction Between Participants and Large Display", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2017/263600a274/1ap5wIzl6i4", "parentPublication": { "id": "proceedings/icvrv/2017/2636/0", "title": "2017 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icnisc/2018/6956/0/695600a382", "title": "The Virtual Museum Based on HoloLens and Vuforia", "doi": null, "abstractUrl": "/proceedings-article/icnisc/2018/695600a382/1dUo37asgFO", "parentPublication": { "id": "proceedings/icnisc/2018/6956/0", "title": "2018 4th Annual International Conference on Network and Information Systems for Computers (ICNISC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ecit/2020/5902/0/590200a054", "title": "Research on Application of Digital Interactive Display Technology in Digital Museum", "doi": null, "abstractUrl": "/proceedings-article/ecit/2020/590200a054/1lgPHUIHrgc", "parentPublication": { "id": "proceedings/ecit/2020/5902/0", "title": "2020 International Conference on E-Commerce and Internet Technology (ECIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscv/2020/8041/0/09204253", "title": "V-Museum: A Virtual Museum Based on Augmented and Virtual Realities for Cultural Heritage Mediation", "doi": null, "abstractUrl": "/proceedings-article/iscv/2020/09204253/1nmi6wdZpG8", "parentPublication": { "id": "proceedings/iscv/2020/8041/0", "title": "2020 International Conference on Intelligent Systems and Computer Vision (ISCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isctis/2021/1441/0/144100a036", "title": "Research on Interactive Design of Tourism Brand Based on Augmented Reality Technology", "doi": null, "abstractUrl": "/proceedings-article/isctis/2021/144100a036/1yEZCkQrUdi", "parentPublication": { "id": "proceedings/isctis/2021/1441/0", "title": "2021 International Symposium on Computer Technology and Information Science (ISCTIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1DNCoflPzUc", "title": "2021 IEEE 23rd Int Conf on High Performance Computing & Communications; 7th Int Conf on Data Science & Systems; 19th Int Conf on Smart City; 7th Int Conf on Dependability in Sensor, Cloud & Big Data Systems & Application (HPCC/DSS/SmartCity/DependSys)", "acronym": "hpcc-dss-smartcity-dependsys", "groupId": "1002461", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1DND5QhoUzm", "doi": "10.1109/HPCC-DSS-SmartCity-DependSys53884.2021.00354", "title": "The Application of Augmented Reality Technology in Museum Display Design", "normalizedTitle": "The Application of Augmented Reality Technology in Museum Display Design", "abstract": "In view of the current museum the way a single, low efficiency, in the continuous development of augmented reality technology and the popularization of the intelligent terminal, this paper discusses the development of the modern museum, as well as the advantages of augmented reality at the museum display design and application, in order to show museum in the spread of culture, improve efficiency made some innovative design Through the design of exhibition mode, the problem of exhibition in the operation process of traditional museums can be solved, and the positive role of museums in the city can be enhanced.", "abstracts": [ { "abstractType": "Regular", "content": "In view of the current museum the way a single, low efficiency, in the continuous development of augmented reality technology and the popularization of the intelligent terminal, this paper discusses the development of the modern museum, as well as the advantages of augmented reality at the museum display design and application, in order to show museum in the spread of culture, improve efficiency made some innovative design Through the design of exhibition mode, the problem of exhibition in the operation process of traditional museums can be solved, and the positive role of museums in the city can be enhanced.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In view of the current museum the way a single, low efficiency, in the continuous development of augmented reality technology and the popularization of the intelligent terminal, this paper discusses the development of the modern museum, as well as the advantages of augmented reality at the museum display design and application, in order to show museum in the spread of culture, improve efficiency made some innovative design Through the design of exhibition mode, the problem of exhibition in the operation process of traditional museums can be solved, and the positive role of museums in the city can be enhanced.", "fno": "945700c344", "keywords": [ "Augmented Reality", "Museums", "Augmented Reality Technology", "Museum Display Design", "Innovative Design", "Single Efficiency", "Design Methodology", "Urban Areas", "Augmented Reality", "Museum", "Design" ], "authors": [ { "affiliation": "Hainan University,Haikou,China,570228", "fullName": "Junjie Zhang", "givenName": "Junjie", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": "Hainan University,Haikou,China,570228", "fullName": "Jianru Shang", "givenName": "Jianru", "surname": "Shang", "__typename": "ArticleAuthorType" }, { "affiliation": "Hainan University,Haikou,China,570228", "fullName": "Hong Yan", "givenName": "Hong", "surname": "Yan", "__typename": "ArticleAuthorType" } ], "idPrefix": "hpcc-dss-smartcity-dependsys", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-12-01T00:00:00", "pubType": "proceedings", "pages": "2344-2348", "year": "2021", "issn": null, "isbn": "978-1-6654-9457-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "945700c338", "articleId": "1DNCqmJQ0JG", "__typename": "AdjacentArticleType" }, "next": { "fno": "945700c349", "articleId": "1DNCU7ZhqWA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/eitt/2015/8037/0/07446155", "title": "Mobile Application Used in Museum Learning and Its Case Study", "doi": null, "abstractUrl": "/proceedings-article/eitt/2015/07446155/12OmNA0dMUa", "parentPublication": { "id": "proceedings/eitt/2015/8037/0", "title": "2015 International Conference of Educational Innovation through Technology (EITT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-amh/2010/9339/0/05643290", "title": "A day at the museum: An augmented fine-art exhibit", "doi": null, "abstractUrl": "/proceedings-article/ismar-amh/2010/05643290/12OmNvStcA2", "parentPublication": { "id": "proceedings/ismar-amh/2010/9339/0", "title": "2010 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sitis/2013/3211/0/3211a385", "title": "Making a Hands-On Display with Augmented Reality Work at a Science Museum", "doi": null, "abstractUrl": "/proceedings-article/sitis/2013/3211a385/12OmNwpXRVO", "parentPublication": { "id": "proceedings/sitis/2013/3211/0", "title": "2013 International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2008/2840/0/04637334", "title": "An Augmented Reality museum guide", "doi": null, "abstractUrl": "/proceedings-article/ismar/2008/04637334/12OmNyOq4U8", "parentPublication": { "id": "proceedings/ismar/2008/2840/0", "title": "2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446581", "title": "VR Touch Museum", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446581/13bd1fKQxrI", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/co/2012/07/mco2012070042", "title": "Augmented Reality in a Public Space: The Natural History Museum, London", "doi": null, "abstractUrl": "/magazine/co/2012/07/mco2012070042/13rRUy0HYNf", "parentPublication": { "id": "mags/co", "title": "Computer", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aiars/2022/5457/0/545700a237", "title": "Realization of Digital Museum Design System Based on 3D Technology", "doi": null, "abstractUrl": "/proceedings-article/aiars/2022/545700a237/1J2XXMgp9qo", "parentPublication": { "id": "proceedings/aiars/2022/5457/0", "title": "2022 International Conference on Artificial Intelligence and Autonomous Robot Systems (AIARS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ici2st/2022/5517/0/551700a049", "title": "Evaluating Extended Reality Application for a Virtual Museum. Case Study: Remigio Crespo Museum", "doi": null, "abstractUrl": "/proceedings-article/ici2st/2022/551700a049/1Lz2fp83zPi", "parentPublication": { "id": "proceedings/ici2st/2022/5517/0", "title": "2022 Third International Conference on Information Systems and Software Technologies (ICI2ST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icalt/2019/3485/0/348500a357", "title": "Towards Enhancing User Experience through a Web-Based Augmented Reality Museum", "doi": null, "abstractUrl": "/proceedings-article/icalt/2019/348500a357/1cYi0fAR90A", "parentPublication": { "id": "proceedings/icalt/2019/3485/2161-377X", "title": "2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscv/2020/8041/0/09204253", "title": "V-Museum: A Virtual Museum Based on Augmented and Virtual Realities for Cultural Heritage Mediation", "doi": null, "abstractUrl": "/proceedings-article/iscv/2020/09204253/1nmi6wdZpG8", "parentPublication": { "id": "proceedings/iscv/2020/8041/0", "title": "2020 International Conference on Intelligent Systems and Computer Vision (ISCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1gFJctW2S76", "title": "2019 IEEE International Symposium on Multimedia (ISM)", "acronym": "ism", "groupId": "1001094", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1gFJelxkos8", "doi": "10.1109/ISM46123.2019.00023", "title": "Interactive Remote Museum Visits for Older Adults: An Evaluation of Feelings of Presence, Social Closeness, Engagement, and Enjoyment in an Social Visit", "normalizedTitle": "Interactive Remote Museum Visits for Older Adults: An Evaluation of Feelings of Presence, Social Closeness, Engagement, and Enjoyment in an Social Visit", "abstract": "This paper explores whether older adults can remotely participate in museum visits with the help of virtual environments. We design and build a system that supports shared museum co-visits between onsite visitors inside the museum and older adults from a care home. We make the experience more engaging by providing a meaningful story, connecting the objects in the museum. The aim of the study is to understand whether older adults are able to use such technology and to study the mediated sense of spatial presence, the experienced social closeness, and the level of participants' engagement and enjoyment in the visit. We discuss the relationship between these aspects and factors leading to a better remote experience for older adults. The results show that older adults enjoy and engage in remote visits, and that there is a positive correlation between enjoyment, engagement and social closeness.", "abstracts": [ { "abstractType": "Regular", "content": "This paper explores whether older adults can remotely participate in museum visits with the help of virtual environments. We design and build a system that supports shared museum co-visits between onsite visitors inside the museum and older adults from a care home. We make the experience more engaging by providing a meaningful story, connecting the objects in the museum. The aim of the study is to understand whether older adults are able to use such technology and to study the mediated sense of spatial presence, the experienced social closeness, and the level of participants' engagement and enjoyment in the visit. We discuss the relationship between these aspects and factors leading to a better remote experience for older adults. The results show that older adults enjoy and engage in remote visits, and that there is a positive correlation between enjoyment, engagement and social closeness.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper explores whether older adults can remotely participate in museum visits with the help of virtual environments. We design and build a system that supports shared museum co-visits between onsite visitors inside the museum and older adults from a care home. We make the experience more engaging by providing a meaningful story, connecting the objects in the museum. The aim of the study is to understand whether older adults are able to use such technology and to study the mediated sense of spatial presence, the experienced social closeness, and the level of participants' engagement and enjoyment in the visit. We discuss the relationship between these aspects and factors leading to a better remote experience for older adults. The results show that older adults enjoy and engage in remote visits, and that there is a positive correlation between enjoyment, engagement and social closeness.", "fno": "560600a099", "keywords": [ "Handicapped Aids", "Museums", "Virtual Reality", "Older Adults", "Social Closeness", "Social Visit", "Remote Visits", "Interactive Remote Museum", "Virtual Environments", "Remote Participation", "Older Adults", "Museums", "Interactive Visits", "Drama Based Approach" ], "authors": [ { "affiliation": "University of Trento", "fullName": "Galena Pisoni", "givenName": "Galena", "surname": "Pisoni", "__typename": "ArticleAuthorType" }, { "affiliation": "Politecnico di Milano", "fullName": "Florian Daniel", "givenName": "Florian", "surname": "Daniel", "__typename": "ArticleAuthorType" }, { "affiliation": "Tomsk Polytechnic", "fullName": "Fabio Casati", "givenName": "Fabio", "surname": "Casati", "__typename": "ArticleAuthorType" }, { "affiliation": "FBK-IRST", "fullName": "Charles Callaway", "givenName": "Charles", "surname": "Callaway", "__typename": "ArticleAuthorType" }, { "affiliation": "FBK-IRST", "fullName": "Oliviero Stock", "givenName": "Oliviero", "surname": "Stock", "__typename": "ArticleAuthorType" } ], "idPrefix": "ism", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-12-01T00:00:00", "pubType": "proceedings", "pages": "99-993", "year": "2019", "issn": null, "isbn": "978-1-7281-5606-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "560600a094", "articleId": "1gFJdA6C4TK", "__typename": "AdjacentArticleType" }, "next": { "fno": "560600a103", "articleId": "1gFJd8xxgJi", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/hicss/2016/5670/0/5670d133", "title": "Adoption of Social Media and the Quality of Life of Older Adults", "doi": null, "abstractUrl": "/proceedings-article/hicss/2016/5670d133/12OmNBtl1wc", "parentPublication": { "id": "proceedings/hicss/2016/5670/0", "title": "2016 49th Hawaii International Conference on System Sciences (HICSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2014/2504/0/2504b755", "title": "Social Media Gerontology: Understanding Social Media Usage among a Unique and Expanding Community of Users", "doi": null, "abstractUrl": "/proceedings-article/hicss/2014/2504b755/12OmNCgrD8K", "parentPublication": { "id": "proceedings/hicss/2014/2504/0", "title": "2014 47th Hawaii International Conference on System Sciences (HICSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icalt/2016/9041/0/9041a360", "title": "Cognitive Task Performance in Technology-Enhanced Learning Environments", "doi": null, "abstractUrl": "/proceedings-article/icalt/2016/9041a360/12OmNrF2DGw", "parentPublication": { "id": "proceedings/icalt/2016/9041/0", "title": "2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2021/0126/0/09669672", "title": "Early Alert of Elderly Cognitive Impairment using Temporal Streaming Clustering", "doi": null, "abstractUrl": "/proceedings-article/bibm/2021/09669672/1A9WmslfdRu", "parentPublication": { "id": "proceedings/bibm/2021/0126/0", "title": "2021 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csci/2021/5841/0/584100b528", "title": "An Internet of Things System with a Social Robot to Reduce the Risk of Hypothermia and Dehydration Occurring in Older Adults", "doi": null, "abstractUrl": "/proceedings-article/csci/2021/584100b528/1EpLBgxkpqw", "parentPublication": { "id": "proceedings/csci/2021/5841/0", "title": "2021 International Conference on Computational Science and Computational Intelligence (CSCI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ichi/2022/6845/0/684500a211", "title": "Detection of Dementia Signals from Longitudinal Clinical Visits Using One-Class Classification", "doi": null, "abstractUrl": "/proceedings-article/ichi/2022/684500a211/1GvdvtncFI4", "parentPublication": { "id": "proceedings/ichi/2022/6845/0", "title": "2022 IEEE 10th International Conference on Healthcare Informatics (ICHI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/re/2022/7000/0/700000a225", "title": "Towards a Decision Support Tool to Prescribe Recreation for Older Adults in Social Isolation (RxOSI)", "doi": null, "abstractUrl": "/proceedings-article/re/2022/700000a225/1HBKs114vfi", "parentPublication": { "id": "proceedings/re/2022/7000/0", "title": "2022 IEEE 30th International Requirements Engineering Conference (RE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2019/2297/0/229700a171", "title": "Social Computing and Older Adults: Challenges with Data Loss and Digital Legacies", "doi": null, "abstractUrl": "/proceedings-article/cw/2019/229700a171/1fHkmqIDW5q", "parentPublication": { "id": "proceedings/cw/2019/2297/0", "title": "2019 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icaie/2020/6659/0/665900a443", "title": "Research of Evaluation Method for Museum Visit", "doi": null, "abstractUrl": "/proceedings-article/icaie/2020/665900a443/1oZBGkI3eM0", "parentPublication": { "id": "proceedings/icaie/2020/6659/0", "title": "2020 International Conference on Artificial Intelligence and Education (ICAIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/08/09286680", "title": "New Media and Space: An Empirical Study of Learning and Enjoyment Through Museum Hybrid Space", "doi": null, "abstractUrl": "/journal/tg/2022/08/09286680/1por35qBdQs", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1qJud3DwlXi", "title": "2020 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC)", "acronym": "cyberc", "groupId": "1002974", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1qJuehL8NG0", "doi": "10.1109/CyberC49757.2020.00029", "title": "A VR/AR-based Display System for Arts and Crafts Museum", "normalizedTitle": "A VR/AR-based Display System for Arts and Crafts Museum", "abstract": "Traditionally, the museum statically displays its art collections by means of windows. Such approach is limited in certain aspects, such as insufficient information expression, poor user interaction, and limited space. By leveraging Virtual Reality (VR) technology, this paper proposes a new museum exhibition system to address the above limitations. Our design is demonstrated in the exhibition system at China Arts and Crafts Master Museum of Nanchang Institute of Science &amp; Technology. Experiments show that the VR-based system can display the information of the museum's collections more comprehensively and more effectively. Visitors can then better understand the artistic essence of museum collections, inspire visitors' observation and thinking, and consequently achieve a deeper level of interaction experience.", "abstracts": [ { "abstractType": "Regular", "content": "Traditionally, the museum statically displays its art collections by means of windows. Such approach is limited in certain aspects, such as insufficient information expression, poor user interaction, and limited space. By leveraging Virtual Reality (VR) technology, this paper proposes a new museum exhibition system to address the above limitations. Our design is demonstrated in the exhibition system at China Arts and Crafts Master Museum of Nanchang Institute of Science &amp; Technology. Experiments show that the VR-based system can display the information of the museum's collections more comprehensively and more effectively. Visitors can then better understand the artistic essence of museum collections, inspire visitors' observation and thinking, and consequently achieve a deeper level of interaction experience.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Traditionally, the museum statically displays its art collections by means of windows. Such approach is limited in certain aspects, such as insufficient information expression, poor user interaction, and limited space. By leveraging Virtual Reality (VR) technology, this paper proposes a new museum exhibition system to address the above limitations. Our design is demonstrated in the exhibition system at China Arts and Crafts Master Museum of Nanchang Institute of Science & Technology. Experiments show that the VR-based system can display the information of the museum's collections more comprehensively and more effectively. Visitors can then better understand the artistic essence of museum collections, inspire visitors' observation and thinking, and consequently achieve a deeper level of interaction experience.", "fno": "844800a124", "keywords": [ "Art", "Augmented Reality", "Museums", "Art Collections", "User Interaction", "Virtual Reality", "Museum Exhibition System", "Museum Collections", "Interaction Experience", "China Arts And Crafts Master Museum Of Nanchang Institute Of Science Amp Technology", "VR Based Display System", "AR Based Display System", "Cloud Computing", "Art", "Display Systems", "Virtual Reality", "Visual Effects", "Knowledge Discovery", "Distributed Computing", "Museum", "Unity 3 D", "Virtual Reality" ], "authors": [ { "affiliation": "Nanchang Institute of Science and Technology,Nanchang,China", "fullName": "Yang Tao", "givenName": "Yang", "surname": "Tao", "__typename": "ArticleAuthorType" } ], "idPrefix": "cyberc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-10-01T00:00:00", "pubType": "proceedings", "pages": "124-129", "year": "2020", "issn": null, "isbn": "978-1-7281-8448-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "844800a120", "articleId": "1qJuhNCh8c0", "__typename": "AdjacentArticleType" }, "next": { "fno": "844800a130", "articleId": "1qJuh1PHHCE", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ismarw/2016/3740/0/07836515", "title": "Empower VR Art and AR Book with Spatial Interaction", "doi": null, "abstractUrl": "/proceedings-article/ismarw/2016/07836515/12OmNB9t6u0", "parentPublication": { "id": "proceedings/ismarw/2016/3740/0", "title": "2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/Ismar-mashd/2014/6887/0/06935432", "title": "Effects of mobile AR-enabled interactions on retention and transfer for learning in art museum contexts", "doi": null, "abstractUrl": "/proceedings-article/Ismar-mashd/2014/06935432/12OmNBKmXkv", "parentPublication": { "id": "proceedings/Ismar-mashd/2014/6887/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH'D)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmtma/2017/4868/0/07832259", "title": "The Application of Interactive Design in Museum Exhibition Space", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2017/07832259/12OmNySosKe", "parentPublication": { "id": "proceedings/icmtma/2017/4868/0", "title": "2017 9th International Conference on Measuring Technology and Mechatronics Automation (ICMTMA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sccc/2010/4400/0/4400a226", "title": "Virtual Museum Exhibition Designer Using Enhanced ARCO Standard", "doi": null, "abstractUrl": "/proceedings-article/sccc/2010/4400a226/12OmNyuyacQ", "parentPublication": { "id": "proceedings/sccc/2010/4400/0", "title": "2010 XXIX International Conference of the Chilean Computer Science Society", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446581", "title": "VR Touch Museum", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446581/13bd1fKQxrI", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/it/2011/02/mit2011020025", "title": "RFID-Based Guide Gives Museum Visitors More Freedom", "doi": null, "abstractUrl": "/magazine/it/2011/02/mit2011020025/13rRUwjGoCB", "parentPublication": { "id": "mags/it", "title": "IT Professional", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2019/9226/0/922600a267", "title": "Smart Survey Tool: A Multi Device Platform for Museum Visitor Tracking and Tracking Data Visualization", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2019/922600a267/1cMF7ECItdC", "parentPublication": { "id": "proceedings/pacificvis/2019/9226/0", "title": "2019 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cipae/2020/8223/0/822300a263", "title": "Reflection on the experience mode of Heritage Museum under the new media environment", "doi": null, "abstractUrl": "/proceedings-article/cipae/2020/822300a263/1rSRfFxUOjK", "parentPublication": { "id": "proceedings/cipae/2020/8223/0", "title": "2020 International Conference on Computers, Information Processing and Advanced Education (CIPAE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icbdss/2020/9751/0/975100a230", "title": "The Research on the Visual Emotional Response of Tourists in the Lighting Environment of Dalian Art Museum Based on the Correlation Analysis of SPSS", "doi": null, "abstractUrl": "/proceedings-article/icbdss/2020/975100a230/1tROx8Bbp1C", "parentPublication": { "id": "proceedings/icbdss/2020/9751/0", "title": "2020 International Conference on Big Data and Social Sciences (ICBDSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a669", "title": "ARThings &#x2013; enhancing the visitors&#x2019; experience in museums through collaborative AR", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a669/1tnWQP8py0w", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxE2mWh", "title": "2013 IEEE Virtual Reality (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNBr4eym", "doi": "10.1109/VR.2013.6549382", "title": "Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?", "normalizedTitle": "Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?", "abstract": "Locomotion interfaces that support physical self-motion in virtual reality facilitate spatial updating, but have relatively high cost and typically require large physical spaces. A better understanding of the illusion of self-motion, or vection, presents a potential solution to this problem. Though circular self-motion illusions induced using only visuals or only walking have been investigated previously, the interaction between these two types has not. We conducted an experiment to examine the additive effects of walking stimuli and visual motion cues on intensity and convincingness of circular veetion. Our results indicate a trend towards decreased vection onset time when illusory rotation stimuli were combined. Measures of intensity and convincingness were also rated higher for the combined stimulus condition when compared with walking or visual stimuli separately. Consequently, lean and elegant virtual reality interface designs should include both walking and visual stimuli for a compelling experience of self-motion.", "abstracts": [ { "abstractType": "Regular", "content": "Locomotion interfaces that support physical self-motion in virtual reality facilitate spatial updating, but have relatively high cost and typically require large physical spaces. A better understanding of the illusion of self-motion, or vection, presents a potential solution to this problem. Though circular self-motion illusions induced using only visuals or only walking have been investigated previously, the interaction between these two types has not. We conducted an experiment to examine the additive effects of walking stimuli and visual motion cues on intensity and convincingness of circular veetion. Our results indicate a trend towards decreased vection onset time when illusory rotation stimuli were combined. Measures of intensity and convincingness were also rated higher for the combined stimulus condition when compared with walking or visual stimuli separately. Consequently, lean and elegant virtual reality interface designs should include both walking and visual stimuli for a compelling experience of self-motion.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Locomotion interfaces that support physical self-motion in virtual reality facilitate spatial updating, but have relatively high cost and typically require large physical spaces. A better understanding of the illusion of self-motion, or vection, presents a potential solution to this problem. Though circular self-motion illusions induced using only visuals or only walking have been investigated previously, the interaction between these two types has not. We conducted an experiment to examine the additive effects of walking stimuli and visual motion cues on intensity and convincingness of circular veetion. Our results indicate a trend towards decreased vection onset time when illusory rotation stimuli were combined. Measures of intensity and convincingness were also rated higher for the combined stimulus condition when compared with walking or visual stimuli separately. Consequently, lean and elegant virtual reality interface designs should include both walking and visual stimuli for a compelling experience of self-motion.", "fno": "06549382", "keywords": [ "Visualization", "Biomechanics", "Legged Locomotion", "Virtual Reality", "Educational Institutions", "Atmospheric Measurements", "Particle Measurements", "Self Motion Illusions", "Vection", "Biomechanically Induced Circular Vection", "Visually Induced Circular Vection" ], "authors": [ { "affiliation": "Sch. of Interactive Arts & Technol., Simon Fraser Univ., Surrey, Canada", "fullName": "Jacob Freiberg", "givenName": "Jacob", "surname": "Freiberg", "__typename": "ArticleAuthorType" }, { "affiliation": "Sch. of Interactive Arts & Technol., Simon Fraser Univ., Surrey, Canada", "fullName": "Timofey Grechkin", "givenName": "Timofey", "surname": "Grechkin", "__typename": "ArticleAuthorType" }, { "affiliation": "Sch. of Interactive Arts & Technol., Simon Fraser Univ., Surrey, Canada", "fullName": "Bernhard E. Riecke", "givenName": "Bernhard E.", "surname": "Riecke", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-03-01T00:00:00", "pubType": "proceedings", "pages": "101-102", "year": "2013", "issn": "1087-8270", "isbn": "978-1-4673-4795-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06549381", "articleId": "12OmNBSjJ4H", "__typename": "AdjacentArticleType" }, "next": { "fno": "06549383", "articleId": "12OmNxw5BxI", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2015/1727/0/07223362", "title": "Five senses theatre project: Sharing experiences through bodily ultra-reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223362/12OmNAFWOOX", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/1994/6240/0/00324002", "title": "Automatic derivation of curved human walking trajectories from synthetic vision", "doi": null, "abstractUrl": "/proceedings-article/ca/1994/00324002/12OmNALlcjZ", "parentPublication": { "id": "proceedings/ca/1994/6240/0", "title": "Proceedings of Computer Animation '94", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223431", "title": "Walking recording and experience system by Visual Psychophysics Lab", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223431/12OmNB1NVNQ", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892254", "title": "Biomechanical analysis of (non-)isometric virtual walking of older adults", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892254/12OmNqI04Fn", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2014/3624/0/06798850", "title": "A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion", "doi": null, "abstractUrl": "/proceedings-article/3dui/2014/06798850/12OmNvCzFbu", "parentPublication": { "id": "proceedings/3dui/2014/3624/0", "title": "2014 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/01/mcg2013010006", "title": "Using Perceptual Illusions for Redirected Walking", "doi": null, "abstractUrl": "/magazine/cg/2013/01/mcg2013010006/13rRUB6SpRZ", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/10/08103804", "title": "Analyses of Gait Parameters of Younger and Older Adults During (Non-)Isometric Virtual Walking", "doi": null, "abstractUrl": "/journal/tg/2018/10/08103804/13rRUILc8fh", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/snpd-summer/2022/9637/0/963700a160", "title": "Investigation of Musical Factors Affecting Walking Speed with the Same Tempo", "doi": null, "abstractUrl": "/proceedings-article/snpd-summer/2022/963700a160/1La4TUyOTII", "parentPublication": { "id": "proceedings/snpd-summer/2022/9637/0", "title": "2022 23rd ACIS International Summer Virtual Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD-Summer)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798263", "title": "EEG Can Be Used to Measure Embodiment When Controlling a Walking Self-Avatar", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798263/1cJ1gj5NtQc", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090453", "title": "Perception of Walking Self-body Avatar Enhances Virtual-walking Sensation", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090453/1jIxoojmMy4", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } 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{ "proceeding": { "id": "12OmNBC8AAD", "title": "2010 IEEE Virtual Reality Conference (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNx4yvDy", "doi": "10.1109/VR.2010.5444807", "title": "Is the rubber hand illusion induced by immersive virtual reality?", "normalizedTitle": "Is the rubber hand illusion induced by immersive virtual reality?", "abstract": "The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an experimenter tapping both a rubber hand prop and the participant's real hand: the touch and visual feedback of the taps must be synchronous and aligned to some extent. The illusion is usually tested by several means including a physical threat to the rubber hand. The response to the threat can be measured by galvanic skin response (GSR): those that have the illusion showed a marked rise in GSR. Based on our own and reported experiences with immersive virtual reality (IVR), we ask whether a similar illusion is induced naturally within IVR? Does the participant report and behave as if the virtual arm is part of their body? We show that participants in a HMD-based IVR who see a virtual body can experience similar responses to threats as those in comparable rubber hand illusion experiments. We show that these responses can be negated by replacing the virtual body with an abstract cursor representing the hand, and that the responses are stable under some gradual forced distortion of tracker space so that proprioceptive and visual information are not matched.", "abstracts": [ { "abstractType": "Regular", "content": "The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an experimenter tapping both a rubber hand prop and the participant's real hand: the touch and visual feedback of the taps must be synchronous and aligned to some extent. The illusion is usually tested by several means including a physical threat to the rubber hand. The response to the threat can be measured by galvanic skin response (GSR): those that have the illusion showed a marked rise in GSR. Based on our own and reported experiences with immersive virtual reality (IVR), we ask whether a similar illusion is induced naturally within IVR? Does the participant report and behave as if the virtual arm is part of their body? We show that participants in a HMD-based IVR who see a virtual body can experience similar responses to threats as those in comparable rubber hand illusion experiments. We show that these responses can be negated by replacing the virtual body with an abstract cursor representing the hand, and that the responses are stable under some gradual forced distortion of tracker space so that proprioceptive and visual information are not matched.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an experimenter tapping both a rubber hand prop and the participant's real hand: the touch and visual feedback of the taps must be synchronous and aligned to some extent. The illusion is usually tested by several means including a physical threat to the rubber hand. The response to the threat can be measured by galvanic skin response (GSR): those that have the illusion showed a marked rise in GSR. Based on our own and reported experiences with immersive virtual reality (IVR), we ask whether a similar illusion is induced naturally within IVR? Does the participant report and behave as if the virtual arm is part of their body? We show that participants in a HMD-based IVR who see a virtual body can experience similar responses to threats as those in comparable rubber hand illusion experiments. We show that these responses can be negated by replacing the virtual body with an abstract cursor representing the hand, and that the responses are stable under some gradual forced distortion of tracker space so that proprioceptive and visual information are not matched.", "fno": "05444807", "keywords": [ "Visual Information", "Rubber Hand Illusion", "Immersive Virtual Reality", "Rubber Hand Prop", "Visual Feedback", "Galvanic Skin Response", "Virtual Arm", "Virtual Body", "Abstract Cursor", "Tracker Space", "Proprioceptive Information" ], "authors": [ { "affiliation": "Dept. of Comput. Sci., Univ. Coll. London, London, UK", "fullName": "Ye Yuan", "givenName": null, "surname": "Ye Yuan", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. of Comput. Sci., Univ. Coll. London, London, UK", "fullName": "Anthony Steed", "givenName": "Anthony", "surname": "Steed", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-03-01T00:00:00", "pubType": "proceedings", "pages": "95-102", "year": "2010", "issn": null, "isbn": "978-1-4244-6237-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05444806", "articleId": "12OmNxveNJV", "__typename": "AdjacentArticleType" }, "next": { "fno": "05444804", "articleId": "12OmNxTVU25", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccms/2010/3941/4/3941d261", "title": "Performance Analysis of Rear Rubber Bushing Stiffness of Lower Control Arm on Front Double Wishbone Independent Suspension", "doi": null, "abstractUrl": "/proceedings-article/iccms/2010/3941d261/12OmNAKuoV3", "parentPublication": { "id": "proceedings/iccms/2010/3941/4", "title": "Computer Modeling and Simulation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptics/2010/6821/0/05444678", "title": "Haptic illusion of elasticity by tactile suppression during motor activity", "doi": null, "abstractUrl": "/proceedings-article/haptics/2010/05444678/12OmNwc3wtY", "parentPublication": { "id": "proceedings/haptics/2010/6821/0", "title": "2010 IEEE Haptics Symposium (Formerly known as Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2016/0836/0/07504731", "title": "The effect of realism on the virtual hand illusion", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504731/12OmNxu6p9n", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2013/4795/0/06549442", "title": "Drumming in immersive virtual reality: The body shapes the way we play", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549442/12OmNz5apEB", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08447562", "title": "In Limbo: The Effect of Gradual Visual Transition Between Real and Virtual on Virtual Body Ownership Illusion and Presence", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08447562/13bd1sx4Zt3", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2014/04/06732936", "title": "Robotically Enhanced Rubber Hand Illusion", "doi": null, "abstractUrl": "/journal/th/2014/04/06732936/13rRUwbJD4U", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/04/ttg2013040597", "title": "Drumming in Immersive Virtual Reality: The Body Shapes the Way We Play", "doi": null, "abstractUrl": "/journal/tg/2013/04/ttg2013040597/13rRUwbs20V", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2022/7172/0/717200a206", "title": "Hand Tracking vs Motion Controllers: The effects on Immersive Virtual Reality Game Experience", "doi": null, "abstractUrl": "/proceedings-article/ism/2022/717200a206/1KaHMe1XT0I", "parentPublication": { "id": "proceedings/ism/2022/7172/0", "title": "2022 IEEE International Symposium on Multimedia (ISM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797787", "title": "The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797787/1cJ179JUrPa", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090596", "title": "A Model for Virtual Hand Ownership in Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090596/1jIxsvubwhW", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1KmF7rVz6Y8", "title": "2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)", "acronym": "aivr", "groupId": "1830004", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1KmFfgROQxO", "doi": "10.1109/AIVR56993.2022.00038", "title": "Comparing Meditation and Immersive Virtual Environment for Relaxation", "normalizedTitle": "Comparing Meditation and Immersive Virtual Environment for Relaxation", "abstract": "Traditionally, meditation has been used to help people change their emotional states, and most beginners practice meditation by closing their eyes to imagine a relaxing scenario. In this study, we explore the use of sensory information provided by immersive Virtual Reality Environments (VRE) to help people relax. We have designed two scenes in the VRE to help people transform from an anxious state into a more relaxed state. Previous workhas confirmed that the emotions of humans can be detected by observable quantifiable data. In this work, the emotional states of users are detected through physiological measurements. The results show that meditation makes participants relaxed possibly through a physiological mechanism while immersing in a natural VR environment can help users achieve better relaxation through positive sensory information. The users also indicated preferences on the types of virtual scenes that can help relaxation, which sheds some light on the future direction of customizing virtual scenes to achieve better effects for different users.", "abstracts": [ { "abstractType": "Regular", "content": "Traditionally, meditation has been used to help people change their emotional states, and most beginners practice meditation by closing their eyes to imagine a relaxing scenario. In this study, we explore the use of sensory information provided by immersive Virtual Reality Environments (VRE) to help people relax. We have designed two scenes in the VRE to help people transform from an anxious state into a more relaxed state. Previous workhas confirmed that the emotions of humans can be detected by observable quantifiable data. In this work, the emotional states of users are detected through physiological measurements. The results show that meditation makes participants relaxed possibly through a physiological mechanism while immersing in a natural VR environment can help users achieve better relaxation through positive sensory information. The users also indicated preferences on the types of virtual scenes that can help relaxation, which sheds some light on the future direction of customizing virtual scenes to achieve better effects for different users.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Traditionally, meditation has been used to help people change their emotional states, and most beginners practice meditation by closing their eyes to imagine a relaxing scenario. In this study, we explore the use of sensory information provided by immersive Virtual Reality Environments (VRE) to help people relax. We have designed two scenes in the VRE to help people transform from an anxious state into a more relaxed state. Previous workhas confirmed that the emotions of humans can be detected by observable quantifiable data. In this work, the emotional states of users are detected through physiological measurements. The results show that meditation makes participants relaxed possibly through a physiological mechanism while immersing in a natural VR environment can help users achieve better relaxation through positive sensory information. The users also indicated preferences on the types of virtual scenes that can help relaxation, which sheds some light on the future direction of customizing virtual scenes to achieve better effects for different users.", "fno": "572500a193", "keywords": [ "Behavioural Sciences Computing", "Data Visualisation", "Interactive Systems", "Virtual Reality", "Anxious State", "Emotional States", "Immersive Virtual Reality Environment", "Natural VR Environment", "Physiological Measurements", "Physiological Mechanism", "Relaxed State", "Relaxing Scenario", "Sensory Information", "Virtual Scenes", "VRE", "Atmospheric Measurements", "Virtual Environments", "Transforms", "Particle Measurements", "Physiology", "Regulation", "Artificial Intelligence", "Immersion VRE", "Meditation", "Emotion Regulation" ], "authors": [ { "affiliation": "National Chengchi University,Computer Science Dept,Taipei,Taiwan", "fullName": "En-Chen Chen", "givenName": "En-Chen", "surname": "Chen", "__typename": "ArticleAuthorType" }, { "affiliation": "National Chengchi University,Computer Science Dept,Taipei,Taiwan", "fullName": "Tasi-Yen Li", "givenName": "Tasi-Yen", "surname": "Li", "__typename": "ArticleAuthorType" } ], "idPrefix": "aivr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-12-01T00:00:00", "pubType": "proceedings", "pages": "193-198", "year": "2022", "issn": null, "isbn": "978-1-6654-5725-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "572500a186", "articleId": "1KmFbuY44fK", "__typename": "AdjacentArticleType" }, "next": { "fno": "572500a199", "articleId": "1KmFdaROS7S", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2017/6647/0/07892317", "title": "A preliminary study of users' experiences of meditation in virtual reality", "doi": null, "abstractUrl": 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"proceedings/fie/2017/5920/0/08190618", "title": "A study of engagement and collaborative learning in a virtual environment", "doi": null, "abstractUrl": "/proceedings-article/fie/2017/08190618/12OmNwoxSd6", "parentPublication": { "id": "proceedings/fie/2017/5920/0", "title": "2017 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ichi/2016/6117/0/6117a216", "title": "Going Outside While Staying Inside — Exercise Motivation with Immersive vs. Non–immersive Recreational Virtual Environment Augmentation for Older Adult Nursing Home Residents", "doi": null, "abstractUrl": "/proceedings-article/ichi/2016/6117a216/12OmNxwncza", "parentPublication": { "id": "proceedings/ichi/2016/6117/0", "title": "2016 IEEE International Conference on Healthcare Informatics (ICHI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2015/7204/0/7204a033", "title": "Investigating the Distance Compression on Virtual Environments by Comparing Visualization Devices", "doi": null, "abstractUrl": "/proceedings-article/svr/2015/7204a033/12OmNzUxOco", "parentPublication": { "id": "proceedings/svr/2015/7204/0", "title": "2015 XVII Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/04/ttg2013040644", "title": "Extended Pie Menus for Immersive Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2013/04/ttg2013040644/13rRUxC0SEg", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09729540", "title": "Using Heart Rate Variability for Comparing the Effectiveness of Virtual vs Real Training Environments for Firefighters", "doi": null, "abstractUrl": 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(ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNrYlmRt", "title": "2015 3rd International Conference on Model-Driven Engineering and Software Development (MODELSWARD)", "acronym": "modelsward", "groupId": "1805144", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNroijfM", "doi": "", "title": "Discovering models of parallel workflow processes from incomplete event logs", "normalizedTitle": "Discovering models of parallel workflow processes from incomplete event logs", "abstract": "α-algorithm is able to discover a large class of workflow (WF) nets based on the behavior recorded in event logs, with the main limiting assumption that the event log is complete. Our research has been aimed at finding ways of business process models discovering based on examples of traces, i.e., logs of workflow actions that do not meet the requirement of completeness. In this aim, we have modified the existing and introduced a new relation between activities recorded in the event log, which has led to a partial correction of the process models discovering techniques, including the α-algorithm. We have also introduced the notions of causally and weakly complete logs, from which our modified algorithm can produce the same result as the original algorithm from complete logs. The effect of these modifications on the speed of the process model discovering is mostly evident for business processes in which many activities can be performed in parallel. Therefore, this paper presents preliminary results obtained from the investigation of opportunities to discover models of parallel processes based on incomplete event logs.", "abstracts": [ { "abstractType": "Regular", "content": "α-algorithm is able to discover a large class of workflow (WF) nets based on the behavior recorded in event logs, with the main limiting assumption that the event log is complete. Our research has been aimed at finding ways of business process models discovering based on examples of traces, i.e., logs of workflow actions that do not meet the requirement of completeness. In this aim, we have modified the existing and introduced a new relation between activities recorded in the event log, which has led to a partial correction of the process models discovering techniques, including the α-algorithm. We have also introduced the notions of causally and weakly complete logs, from which our modified algorithm can produce the same result as the original algorithm from complete logs. The effect of these modifications on the speed of the process model discovering is mostly evident for business processes in which many activities can be performed in parallel. Therefore, this paper presents preliminary results obtained from the investigation of opportunities to discover models of parallel processes based on incomplete event logs.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "α-algorithm is able to discover a large class of workflow (WF) nets based on the behavior recorded in event logs, with the main limiting assumption that the event log is complete. Our research has been aimed at finding ways of business process models discovering based on examples of traces, i.e., logs of workflow actions that do not meet the requirement of completeness. In this aim, we have modified the existing and introduced a new relation between activities recorded in the event log, which has led to a partial correction of the process models discovering techniques, including the α-algorithm. We have also introduced the notions of causally and weakly complete logs, from which our modified algorithm can produce the same result as the original algorithm from complete logs. The effect of these modifications on the speed of the process model discovering is mostly evident for business processes in which many activities can be performed in parallel. Therefore, this paper presents preliminary results obtained from the investigation of opportunities to discover models of parallel processes based on incomplete event logs.", "fno": "07323138", "keywords": [ "Business", "Concurrent Computing", "Petri Nets", "Limiting", "Parallel Processing", "Electrical Engineering", "Guidelines", "Α Algorithm", "Process Mining", "Process Model Discovery", "Parallel Business Processes", "Incomplete Event Log" ], "authors": [ { "affiliation": "University of Pristina in Kosovska Mitrovica, Faculty of Technical Sciences, Kneza Milosa 7, 38220 Kosovska Mitrovica, Serbia", "fullName": "Julijana Lekic", "givenName": "Julijana", "surname": "Lekic", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Belgrade, Faculty of Electrical Engineering, Bulevar kralja Aleksandra 73, 11120 Beograd, Serbia", "fullName": "Dragan Milicev", "givenName": "Dragan", "surname": "Milicev", "__typename": "ArticleAuthorType" } ], "idPrefix": "modelsward", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-02-01T00:00:00", "pubType": "proceedings", "pages": "477-482", "year": "2015", "issn": null, "isbn": "978-989-758-136-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07323137", "articleId": "12OmNzmclHy", "__typename": "AdjacentArticleType" }, "next": { "fno": "07323139", "articleId": "12OmNzYwbZN", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icws/2015/7272/0/7272a105", "title": "Heuristic Recovery of Missing Events in Process Logs", "doi": null, "abstractUrl": "/proceedings-article/icws/2015/7272a105/12OmNBhpS7d", "parentPublication": { "id": "proceedings/icws/2015/7272/0", "title": "2015 IEEE International Conference on Web Services (ICWS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cse/2010/4323/0/4323a410", "title": "Discovering Batch Processing Area from Workflow Logs", "doi": null, "abstractUrl": "/proceedings-article/cse/2010/4323a410/12OmNvkGW0t", "parentPublication": { "id": "proceedings/cse/2010/4323/0", "title": "2010 13th IEEE International Conference on Computational Science and Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/edoc/2017/3045/0/3045a079", "title": "Discovering Instance-Spanning Constraints from Process Execution Logs Based on Classification Techniques", "doi": null, "abstractUrl": "/proceedings-article/edoc/2017/3045a079/12OmNzICEDm", "parentPublication": { "id": "proceedings/edoc/2017/3045/0", "title": "2017 IEEE 21st International Enterprise Distributed Object Computing Conference (EDOC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icppw/2009/3803/0/3803a587", "title": "Mining Workflow Processes from XML-Based Distributed Workflow Event Logs", "doi": null, "abstractUrl": "/proceedings-article/icppw/2009/3803a587/12OmNzkuKAo", "parentPublication": { "id": "proceedings/icppw/2009/3803/0", "title": "2009 International Conference on Parallel Processing Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/sc/2016/05/07095577", "title": "Process Discovery from Dependence-Complete Event Logs", "doi": null, "abstractUrl": "/journal/sc/2016/05/07095577/13rRUwInviA", "parentPublication": { "id": "trans/sc", "title": "IEEE Transactions on Services Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2017/10/07907335", "title": "Scientific Workflow Mining in Clouds", "doi": null, "abstractUrl": "/journal/td/2017/10/07907335/13rRUwdrdSk", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2004/09/k1128", "title": "Workflow Mining: Discovering Process Models from Event Logs", "doi": null, "abstractUrl": "/journal/tk/2004/09/k1128/13rRUzpzeBr", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2021/06/08917680", "title": "Self-Healing Event Logs", "doi": null, "abstractUrl": "/journal/tk/2021/06/08917680/1gKtGL4vkdy", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compsac/2020/7303/0/730300b011", "title": "Mining Timing Constraints from Event Logs for Process Model", "doi": null, "abstractUrl": "/proceedings-article/compsac/2020/730300b011/1nkDqH0jzqw", "parentPublication": { "id": 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{ "proceeding": { "id": "13rRUwfqpFf", "title": "2018 IEEE International Conference on Services Computing (SCC)", "acronym": "scc", "groupId": "1001209", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "13rRUxD9h2t", "doi": "10.1109/SCC.2018.00021", "title": "A Framework for Online Process Concept Drift Detection from Event Streams", "normalizedTitle": "A Framework for Online Process Concept Drift Detection from Event Streams", "abstract": "Business processes are prone to variations due to the phenomenon known as concept drift, which refers to the situation where the business process is changing while being executed. Concept drift detection of business processes is one of the most critical problems in process mining. Most of the state-of-the-art approaches use statistical hypothesis testing for change point detection by sliding-window-based analysis and feature extraction, which suffer from bad performance and missed detection of certain types of changes. To attack such challenges, this paper proposes a framework as well as detailed models and techniques for online process concept drift detection without any feature extraction. A streaming scheme is presented to detect, locate, and classify the concept drifts simultaneously without requiring any storage of the event traces that have been analyzed. Four types of process concept drifts which are sudden drift, gradual drift, recurring drift, and incremental drift can be precisely discovered, and noise as well as flexibility in business processes are fully considered. The efficacy of the approach is also validated by simulation experiments on large-scale business process event streams.", "abstracts": [ { "abstractType": "Regular", "content": "Business processes are prone to variations due to the phenomenon known as concept drift, which refers to the situation where the business process is changing while being executed. Concept drift detection of business processes is one of the most critical problems in process mining. Most of the state-of-the-art approaches use statistical hypothesis testing for change point detection by sliding-window-based analysis and feature extraction, which suffer from bad performance and missed detection of certain types of changes. To attack such challenges, this paper proposes a framework as well as detailed models and techniques for online process concept drift detection without any feature extraction. A streaming scheme is presented to detect, locate, and classify the concept drifts simultaneously without requiring any storage of the event traces that have been analyzed. Four types of process concept drifts which are sudden drift, gradual drift, recurring drift, and incremental drift can be precisely discovered, and noise as well as flexibility in business processes are fully considered. The efficacy of the approach is also validated by simulation experiments on large-scale business process event streams.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Business processes are prone to variations due to the phenomenon known as concept drift, which refers to the situation where the business process is changing while being executed. Concept drift detection of business processes is one of the most critical problems in process mining. Most of the state-of-the-art approaches use statistical hypothesis testing for change point detection by sliding-window-based analysis and feature extraction, which suffer from bad performance and missed detection of certain types of changes. To attack such challenges, this paper proposes a framework as well as detailed models and techniques for online process concept drift detection without any feature extraction. A streaming scheme is presented to detect, locate, and classify the concept drifts simultaneously without requiring any storage of the event traces that have been analyzed. Four types of process concept drifts which are sudden drift, gradual drift, recurring drift, and incremental drift can be precisely discovered, and noise as well as flexibility in business processes are fully considered. The efficacy of the approach is also validated by simulation experiments on large-scale business process event streams.", "fno": "725001a105", "keywords": [ "Business Data Processing", "Data Mining", "Feature Extraction", "Pattern Classification", "Statistical Testing", "Gradual Drift", "Incremental Drift", "Online Process Concept Drift Detection", "Process Mining", "Change Point Detection", "Feature Extraction", "Process Concept Drifts", "Sudden Drift", "Business Process Event Streams", "Statistical Hypothesis Testing", "Recurring Drift", "Sliding Window", "Business", "Feature Extraction", "Testing", "Process Control", "Monitoring", "Data Mining", "Heuristic Algorithms", "Online Process Concept Drift Detection", "Process Mining", "Process Change Point Detection And Localization" ], "authors": [ { "affiliation": null, "fullName": "Na Liu", "givenName": "Na", "surname": "Liu", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jiwei Huang", "givenName": "Jiwei", "surname": "Huang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Lizhen Cui", "givenName": "Lizhen", "surname": "Cui", "__typename": "ArticleAuthorType" } ], "idPrefix": "scc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-07-01T00:00:00", "pubType": "proceedings", "pages": "105-112", "year": "2018", "issn": "2474-2473", "isbn": "978-1-5386-7250-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "725001a097", "articleId": "13rRUytWFeL", "__typename": "AdjacentArticleType" }, "next": { "fno": "725001a113", "articleId": "13rRUx0xPRx", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icisa/2014/4443/0/06847374", "title": "Classification of Concept Drift Data Streams", "doi": null, "abstractUrl": "/proceedings-article/icisa/2014/06847374/12OmNC2OSO0", "parentPublication": { "id": "proceedings/icisa/2014/4443/0", "title": "2014 International Conference on Information Science and Applications (ICISA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisa/2014/4443/0/06847357", "title": "An Ensemble Learning Approach for Concept Drift", "doi": null, "abstractUrl": "/proceedings-article/icisa/2014/06847357/12OmNy3RRHH", "parentPublication": { "id": "proceedings/icisa/2014/4443/0", "title": "2014 International Conference on Information Science and Applications (ICISA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ictai/2015/0163/0/0163b061", "title": "A Lightweight Concept Drift Detection Ensemble", "doi": null, "abstractUrl": "/proceedings-article/ictai/2015/0163b061/12OmNy49sLp", "parentPublication": { "id": "proceedings/ictai/2015/0163/0", "title": "2015 IEEE 27th International Conference on Tools with Artificial Intelligence (ICTAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/scc/2017/2005/0/2005a001", "title": "Handling Concept Drift in Predictive Process Monitoring", "doi": null, "abstractUrl": "/proceedings-article/scc/2017/2005a001/12OmNzBOhNb", "parentPublication": { "id": "proceedings/scc/2017/2005/0", "title": "2017 IEEE International Conference on Services Computing (SCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2010/05/ttk2010050730", "title": "The Impact of Diversity on Online Ensemble Learning in the Presence of Concept Drift", "doi": null, "abstractUrl": "/journal/tk/2010/05/ttk2010050730/13rRUIIVld4", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2018/9159/0/08594949", "title": "Volatility Drift Prediction for Transactional Data Streams", "doi": null, "abstractUrl": "/proceedings-article/icdm/2018/08594949/17D45VW8br2", "parentPublication": { "id": "proceedings/icdm/2018/9159/0", "title": "2018 IEEE International Conference on Data Mining (ICDM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2018/9288/0/928800a878", "title": "Concept Drift Detection in Histogram-Based Straightforward Data Stream Prediction", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2018/928800a878/18jXGM8wHQY", "parentPublication": { "id": "proceedings/icdmw/2018/9288/0", "title": "2018 IEEE International Conference on Data Mining Workshops (ICDMW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/services/2022/8131/0/813100a027", "title": "Evaluation Goals for Online Process Mining: a Concept Drift Perspective", "doi": null, "abstractUrl": "/proceedings-article/services/2022/813100a027/1G2ZNpi5ReM", "parentPublication": { "id": "proceedings/services/2022/8131/0", "title": "2022 IEEE World Congress on Services (SERVICES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ai/5555/01/09961859", "title": "Incremental Weighted Ensemble for Data Streams with Concept Drift", "doi": null, "abstractUrl": "/journal/ai/5555/01/09961859/1Ixw1NFandu", "parentPublication": { "id": "trans/ai", "title": "IEEE Transactions on Artificial Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2023/03/09540313", "title": "Hierarchical Reduced-Space Drift Detection Framework for Multivariate Supervised Data Streams", "doi": null, "abstractUrl": "/journal/tk/2023/03/09540313/1wWCbw0OpH2", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "17D45VtKirk", "title": "2018 14th International Conference on Computational Intelligence and Security (CIS)", "acronym": "cis", "groupId": "1001517", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "17D45XcttlT", "doi": "10.1109/CIS2018.2018.00089", "title": "Filtering Out Infrequent Events by Expectation from Business Process Event Logs", "normalizedTitle": "Filtering Out Infrequent Events by Expectation from Business Process Event Logs", "abstract": "Process discovery, one of the key steps in process management, aims at discovering process models from process execution data stored in event logs. Most discovery algorithms assume that all data in an event log fully comply with the process execution specification. However, in real event logs, noise and irrelevant infrequent behaviour are often present. In this paper, we propose a novel filtering method that the removal of infrequent behavior from event logs. The method has been evaluated in detail and it is shown that its application in existing process discovery algorithms significantly improves the quality of the discovered process models and that it scales well to large datasets.", "abstracts": [ { "abstractType": "Regular", "content": "Process discovery, one of the key steps in process management, aims at discovering process models from process execution data stored in event logs. Most discovery algorithms assume that all data in an event log fully comply with the process execution specification. However, in real event logs, noise and irrelevant infrequent behaviour are often present. In this paper, we propose a novel filtering method that the removal of infrequent behavior from event logs. The method has been evaluated in detail and it is shown that its application in existing process discovery algorithms significantly improves the quality of the discovered process models and that it scales well to large datasets.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Process discovery, one of the key steps in process management, aims at discovering process models from process execution data stored in event logs. Most discovery algorithms assume that all data in an event log fully comply with the process execution specification. However, in real event logs, noise and irrelevant infrequent behaviour are often present. In this paper, we propose a novel filtering method that the removal of infrequent behavior from event logs. The method has been evaluated in detail and it is shown that its application in existing process discovery algorithms significantly improves the quality of the discovered process models and that it scales well to large datasets.", "fno": "016900a374", "keywords": [ "Business Data Processing", "Information Filtering", "Process Management", "Process Execution Data", "Infrequent Events Filtering", "Business Process Event Logs", "Process Discovery Algorithms", "Process Execution Specification", "Hospitals", "Filtering", "Data Mining", "Data Models", "Heuristic Algorithms", "Task Analysis", "Infrequent Events", "Minimum Expectation", "Business Process", "Process Mining" ], "authors": [ { "affiliation": null, "fullName": "Ying Huang", "givenName": "Ying", "surname": "Huang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yingxu Wang", "givenName": "Yingxu", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yiwang Huang", "givenName": "Yiwang", "surname": "Huang", "__typename": "ArticleAuthorType" } ], "idPrefix": "cis", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-11-01T00:00:00", "pubType": "proceedings", "pages": "374-377", "year": "2018", "issn": null, "isbn": "978-1-7281-0169-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "016900a369", "articleId": "17D45XacGjR", "__typename": "AdjacentArticleType" }, "next": { "fno": "016900a378", "articleId": "17D45WgziSI", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icws/2015/7272/0/7272a105", "title": "Heuristic Recovery of Missing Events in Process Logs", "doi": null, "abstractUrl": "/proceedings-article/icws/2015/7272a105/12OmNBhpS7d", "parentPublication": { "id": "proceedings/icws/2015/7272/0", "title": "2015 IEEE International Conference on Web Services (ICWS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cnsm/2015/8277/0/07367331", "title": "LogCluster — A data clustering and pattern mining algorithm for event logs", "doi": null, "abstractUrl": "/proceedings-article/cnsm/2015/07367331/12OmNx6PivL", "parentPublication": { "id": "proceedings/cnsm/2015/8277/0", "title": "2015 11th International Conference on Network and Service Management (CNSM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/sc/2016/05/07095577", "title": "Process Discovery from Dependence-Complete Event Logs", "doi": null, "abstractUrl": "/journal/sc/2016/05/07095577/13rRUwInviA", "parentPublication": { "id": "trans/sc", "title": "IEEE Transactions on Services Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2017/02/07579568", "title": "Filtering Out Infrequent Behavior from Business Process Event Logs", "doi": null, "abstractUrl": "/journal/tk/2017/02/07579568/13rRUwghd9w", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2019/04/08368306", "title": "Automated Discovery of Process Models from Event Logs: Review and Benchmark", "doi": null, "abstractUrl": "/journal/tk/2019/04/08368306/13rRUwkxc5Q", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2019/04/08782613", "title": "Learning Latent Events From Network Message Logs", "doi": null, "abstractUrl": "/journal/nt/2019/04/08782613/1c784Mmx9Ly", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compsac/2020/7303/0/730300b011", "title": "Mining Timing Constraints from Event Logs for Process Model", "doi": null, "abstractUrl": "/proceedings-article/compsac/2020/730300b011/1nkDqH0jzqw", "parentPublication": { "id": "proceedings/compsac/2020/7303/0", "title": "2020 IEEE 44th Annual Computers, Software, and Applications Conference (COMPSAC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2022/11/09328527", "title": "Discovering Structural Errors From Business Process Event Logs", "doi": null, "abstractUrl": "/journal/tk/2022/11/09328527/1qw8JDvsVQk", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbi/2021/2069/1/206901a171", "title": "Improving Process Discovery Results by Filtering Out Outliers from Event Logs with Hidden Markov Models", "doi": null, "abstractUrl": "/proceedings-article/cbi/2021/206901a171/1yEZ2wNoOAM", "parentPublication": { "id": "proceedings/cbi/2021/2069/1", "title": "2021 IEEE 23rd Conference on Business Informatics (CBI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/edoc/2021/3579/0/357900a124", "title": "Enhancing Discovered Process Models with Data Object Lifecycles", "doi": null, "abstractUrl": "/proceedings-article/edoc/2021/357900a124/1yZ5mATBZu0", "parentPublication": { "id": "proceedings/edoc/2021/3579/0", "title": "2021 IEEE 25th International Enterprise Distributed Object Computing Conference (EDOC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxWcH16", "title": "2014 IEEE 20th International Symposium on High Performance Computer Architecture (HPCA)", "acronym": "hpca", "groupId": "1000335", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNArKSlz", "doi": "10.1109/HPCA.2014.6835930", "title": "QuickRelease: A throughput-oriented approach to release consistency on GPUs", "normalizedTitle": "QuickRelease: A throughput-oriented approach to release consistency on GPUs", "abstract": "Graphics processing units (GPUs) have specialized throughput-oriented memory systems optimized for stream-ing writes with scratchpad memories to capture locality explicitly. Expanding the utility of GPUs beyond graphics encourages designs that simplify programming (e.g., using caches instead of scratchpads) and better support irregular applications with finer-grain synchronization. Our hypothe-sis is that, like CPUs, GPUs will benefit from caches and coherence, but that CPU-style “read for ownership” (RFO) coherence is inappropriate to maintain support for regular streaming workloads.", "abstracts": [ { "abstractType": "Regular", "content": "Graphics processing units (GPUs) have specialized throughput-oriented memory systems optimized for stream-ing writes with scratchpad memories to capture locality explicitly. Expanding the utility of GPUs beyond graphics encourages designs that simplify programming (e.g., using caches instead of scratchpads) and better support irregular applications with finer-grain synchronization. Our hypothe-sis is that, like CPUs, GPUs will benefit from caches and coherence, but that CPU-style “read for ownership” (RFO) coherence is inappropriate to maintain support for regular streaming workloads.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Graphics processing units (GPUs) have specialized throughput-oriented memory systems optimized for stream-ing writes with scratchpad memories to capture locality explicitly. Expanding the utility of GPUs beyond graphics encourages designs that simplify programming (e.g., using caches instead of scratchpads) and better support irregular applications with finer-grain synchronization. Our hypothe-sis is that, like CPUs, GPUs will benefit from caches and coherence, but that CPU-style “read for ownership” (RFO) coherence is inappropriate to maintain support for regular streaming workloads.", "fno": "06835930", "keywords": [ "Graphics Processing Units", "Synchronization", "Instruction Sets", "Coherence", "Protocols", "Kernel", "Throughput" ], "authors": [ { "affiliation": "Advanced Micro Devices, Inc., USA", "fullName": "Blake A. Hechtman", "givenName": "Blake A.", "surname": "Hechtman", "__typename": "ArticleAuthorType" }, { "affiliation": "Advanced Micro Devices, Inc., USA", "fullName": "Shuai Che", "givenName": "Shuai", "surname": "Che", "__typename": "ArticleAuthorType" }, { "affiliation": "Advanced Micro Devices, Inc., USA", "fullName": "Derek R. Hower", "givenName": "Derek R.", "surname": "Hower", "__typename": "ArticleAuthorType" }, { "affiliation": "Advanced Micro Devices, Inc., USA", "fullName": "Yingying Tian", "givenName": "Yingying", "surname": "Tian", "__typename": "ArticleAuthorType" }, { "affiliation": "Advanced Micro Devices, Inc., USA", "fullName": "Bradford M. Beckmann", "givenName": "Bradford M.", "surname": "Beckmann", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Wisconsin-Madison, Computer Sciences, USA", "fullName": "Mark D. Hill", "givenName": "Mark D.", "surname": "Hill", "__typename": "ArticleAuthorType" }, { "affiliation": "Advanced Micro Devices, Inc., USA", "fullName": "Steven K. Reinhardt", "givenName": "Steven K.", "surname": "Reinhardt", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Wisconsin-Madison, Computer Sciences, USA", "fullName": "David A. Wood", "givenName": "David A.", "surname": "Wood", "__typename": "ArticleAuthorType" } ], "idPrefix": "hpca", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-02-01T00:00:00", "pubType": "proceedings", "pages": "189-200", "year": "2014", "issn": null, "isbn": "978-1-4799-3097-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06835928", "articleId": "12OmNALUoy8", "__typename": "AdjacentArticleType" }, "next": { "fno": "06835931", "articleId": "12OmNrnJ6W4", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icpp/2013/5117/0/5117a060", "title": "HAccRG: Hardware-Accelerated Data Race Detection in GPUs", "doi": null, "abstractUrl": "/proceedings-article/icpp/2013/5117a060/12OmNBSBk4O", "parentPublication": { "id": "proceedings/icpp/2013/5117/0", "title": "2013 42nd International Conference on Parallel Processing (ICPP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isca/2018/5984/0/598401a261", "title": "Spandex: A Flexible Interface for Efficient Heterogeneous Coherence", "doi": null, "abstractUrl": "/proceedings-article/isca/2018/598401a261/12OmNCd2rJB", "parentPublication": { "id": "proceedings/isca/2018/5984/0", "title": "2018 ACM/IEEE 45th Annual International Symposium on Computer Architecture (ISCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2015/8930/0/07056023", "title": "Coordinated static and dynamic cache bypassing for GPUs", "doi": null, "abstractUrl": "/proceedings-article/hpca/2015/07056023/12OmNrGsDoV", "parentPublication": { "id": "proceedings/hpca/2015/8930/0", "title": "2015 IEEE 21st International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pdp/2016/8776/0/8776a448", "title": "A Quantitative Performance Evaluation of Fast on-Chip Memories of GPUs", "doi": null, "abstractUrl": "/proceedings-article/pdp/2016/8776a448/12OmNwGZNTR", "parentPublication": { "id": "proceedings/pdp/2016/8776/0", "title": "2016 24th Euromicro International Conference on Parallel, Distributed, and Network-Based Processing (PDP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iiswc/2017/1233/0/08167781", "title": "HeteroSync: A benchmark suite for fine-grained synchronization on tightly coupled GPUs", "doi": null, "abstractUrl": "/proceedings-article/iiswc/2017/08167781/12OmNyQ7GbS", "parentPublication": { "id": "proceedings/iiswc/2017/1233/0", "title": "2017 IEEE International Symposium on Workload Characterization (IISWC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2018/3659/0/365901a403", "title": "G-TSC: Timestamp Based Coherence for GPUs", "doi": null, "abstractUrl": "/proceedings-article/hpca/2018/365901a403/12OmNyQpgUj", "parentPublication": { "id": "proceedings/hpca/2018/3659/0", "title": "2018 IEEE International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2013/5585/0/06522351", "title": "Cache coherence for GPU architectures", "doi": null, "abstractUrl": "/proceedings-article/hpca/2013/06522351/12OmNz3bdFS", "parentPublication": { "id": "proceedings/hpca/2013/5585/0", "title": "2013 IEEE 19th International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iiswc/2014/6452/0/06983053", "title": "Graph processing on GPUs: Where are the bottlenecks?", "doi": null, "abstractUrl": "/proceedings-article/iiswc/2014/06983053/12OmNzmclnh", "parentPublication": { "id": "proceedings/iiswc/2014/6452/0", "title": "2014 IEEE International Symposium on Workload Characterization (IISWC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/01/ttg2012010005", "title": "Raytracing Dynamic Scenes on the GPU Using Grids", "doi": null, "abstractUrl": "/journal/tg/2012/01/ttg2012010005/13rRUxbTMyP", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2020/6149/0/614900a570", "title": "BCoal: Bucketing-Based Memory Coalescing for Efficient and Secure GPUs", "doi": null, "abstractUrl": "/proceedings-article/hpca/2020/614900a570/1j9wsUPTspa", "parentPublication": { "id": "proceedings/hpca/2020/6149/0", "title": "2020 IEEE International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNy314bs", "title": "2013 46th Annual IEEE/ACM International Symposium on Microarchitecture (MICRO)", "acronym": "micro", "groupId": "1000440", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNviHKne", "doi": "", "title": "Heterogeneous system coherence for integrated CPU-GPU systems", "normalizedTitle": "Heterogeneous system coherence for integrated CPU-GPU systems", "abstract": "Many future heterogeneous systems will integrate CPUs and GPUs physically on a single chip and logically connect them via shared memory to avoid explicit data copying. Making this shared memory coherent facilitates programming and fine-grained sharing, but throughput-oriented GPUs can overwhelm CPUs with coherence requests not well-filtered by caches. Meanwhile, region coherence has been proposed for CPU-only systems to reduce snoop bandwidth by obtaining coherence permissions for large regions. This paper develops Heterogeneous System Coherence (HSC) for CPU-GPU systems to mitigate the coherence bandwidth effects of GPU memory requests. HSC replaces a standard directory with a region directory and adds a region buffer to the L2 cache. These structures allow the system to move bandwidth from the coherence network to the high-bandwidth direct-access bus without sacrificing coherence. Evaluation results with a subset of Rodinia benchmarks and the AMD APP SDK show that HSC can improve performance compared to a conventional directory protocol by an average of more than 2&#x00D7; and a maximum of more than 4.5&#x00D7;. Additionally, HSC reduces the bandwidth to the directory by an average of 94% and by more than 99% for four of the analyzed benchmarks.", "abstracts": [ { "abstractType": "Regular", "content": "Many future heterogeneous systems will integrate CPUs and GPUs physically on a single chip and logically connect them via shared memory to avoid explicit data copying. Making this shared memory coherent facilitates programming and fine-grained sharing, but throughput-oriented GPUs can overwhelm CPUs with coherence requests not well-filtered by caches. Meanwhile, region coherence has been proposed for CPU-only systems to reduce snoop bandwidth by obtaining coherence permissions for large regions. This paper develops Heterogeneous System Coherence (HSC) for CPU-GPU systems to mitigate the coherence bandwidth effects of GPU memory requests. HSC replaces a standard directory with a region directory and adds a region buffer to the L2 cache. These structures allow the system to move bandwidth from the coherence network to the high-bandwidth direct-access bus without sacrificing coherence. Evaluation results with a subset of Rodinia benchmarks and the AMD APP SDK show that HSC can improve performance compared to a conventional directory protocol by an average of more than 2&#x00D7; and a maximum of more than 4.5&#x00D7;. Additionally, HSC reduces the bandwidth to the directory by an average of 94% and by more than 99% for four of the analyzed benchmarks.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Many future heterogeneous systems will integrate CPUs and GPUs physically on a single chip and logically connect them via shared memory to avoid explicit data copying. Making this shared memory coherent facilitates programming and fine-grained sharing, but throughput-oriented GPUs can overwhelm CPUs with coherence requests not well-filtered by caches. Meanwhile, region coherence has been proposed for CPU-only systems to reduce snoop bandwidth by obtaining coherence permissions for large regions. This paper develops Heterogeneous System Coherence (HSC) for CPU-GPU systems to mitigate the coherence bandwidth effects of GPU memory requests. HSC replaces a standard directory with a region directory and adds a region buffer to the L2 cache. These structures allow the system to move bandwidth from the coherence network to the high-bandwidth direct-access bus without sacrificing coherence. Evaluation results with a subset of Rodinia benchmarks and the AMD APP SDK show that HSC can improve performance compared to a conventional directory protocol by an average of more than 2× and a maximum of more than 4.5×. Additionally, HSC reduces the bandwidth to the directory by an average of 94% and by more than 99% for four of the analyzed benchmarks.", "fno": "07847647", "keywords": [ "Cache Storage", "Graphics Processing Units", "Shared Memory Systems", "Heterogeneous System Coherence", "Integrated CPU GPU Systems", "Shared Memory", "Data Copying", "Fine Grained Sharing", "HSC", "L 2 Cache", "Rodinia Benchmarks", "AMD APP SDK", "Coherence", "Graphics Processing Units", "Bandwidth", "Probes", "Hardware", "Random Access Memory", "GPGPU Computing", "Heterogeneous Computing", "Cache Coherence", "Coarse Grained Coherence" ], "authors": [ { "affiliation": "Department of Computer Sciences, University of Wisconsin - Madison", "fullName": "Jason Power", "givenName": "Jason", "surname": "Power", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Computer Sciences, University of Wisconsin - Madison", "fullName": "Arkaprava Basu", "givenName": "Arkaprava", "surname": "Basu", "__typename": "ArticleAuthorType" }, { "affiliation": "Advanced Micro Devices, Inc.", "fullName": "Junli Gu", "givenName": "Junli", "surname": "Gu", "__typename": "ArticleAuthorType" }, { "affiliation": "Advanced Micro Devices, Inc.", "fullName": "Sooraj Puthoor", "givenName": "Sooraj", "surname": "Puthoor", "__typename": "ArticleAuthorType" }, { "affiliation": "Advanced Micro Devices, Inc.", "fullName": "Bradford M. Beckmann", "givenName": "Bradford M.", "surname": "Beckmann", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Computer Sciences, University of Wisconsin - Madison", "fullName": "Mark D. Hill", "givenName": "Mark D.", "surname": "Hill", "__typename": "ArticleAuthorType" }, { "affiliation": "Advanced Micro Devices, Inc.", "fullName": "Steven K. Reinhardt", "givenName": "Steven K.", "surname": "Reinhardt", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Computer Sciences, University of Wisconsin - Madison", "fullName": "David A. Wood", "givenName": "David A.", "surname": "Wood", "__typename": "ArticleAuthorType" } ], "idPrefix": "micro", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-12-01T00:00:00", "pubType": "proceedings", "pages": "457-467", "year": "2013", "issn": null, "isbn": "978-1-4503-2638-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07847646", "articleId": "12OmNvAS4rN", "__typename": "AdjacentArticleType" }, "next": { "fno": "07847648", "articleId": "12OmNCga1QA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/micro/2009/798/0/05375426", "title": "A Tagless Coherence Directory", "doi": null, "abstractUrl": "/proceedings-article/micro/2009/05375426/12OmNBcAGMN", "parentPublication": { "id": "proceedings/micro/2009/798/0", "title": "2009 42nd Annual IEEE/ACM International Symposium on Microarchitecture (MICRO 2009)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbac-pad/2012/4907/0/4907a043", "title": "Using Heterogeneous Networks to Improve Energy Efficiency in Direct Coherence Protocols for Many-Core CMPs", "doi": null, "abstractUrl": "/proceedings-article/sbac-pad/2012/4907a043/12OmNqGA59L", "parentPublication": { "id": "proceedings/sbac-pad/2012/4907/0", "title": "Computer Architecture and High Performance Computing, Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pact/2012/1182/0/07842937", "title": "Complexity-effective multicore coherence", "doi": null, "abstractUrl": "/proceedings-article/pact/2012/07842937/12OmNvwTGAz", "parentPublication": { "id": "proceedings/pact/2012/1182/0", "title": "2012 21st International Conference on Parallel Architectures and Compilation Techniques (PACT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/micro/2012/4924/0/4924a351", "title": "Predicting Coherence Communication by Tracking Synchronization Points at Run Time", "doi": null, "abstractUrl": "/proceedings-article/micro/2012/4924a351/12OmNx0RIPb", "parentPublication": { "id": "proceedings/micro/2012/4924/0", "title": "2012 45th Annual IEEE/ACM International Symposium on Microarchitecture", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2018/3659/0/365901a403", "title": "G-TSC: Timestamp Based Coherence for GPUs", "doi": null, "abstractUrl": "/proceedings-article/hpca/2018/365901a403/12OmNyQpgUj", "parentPublication": { "id": "proceedings/hpca/2018/3659/0", "title": "2018 IEEE International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2013/5585/0/06522351", "title": "Cache coherence for GPU architectures", "doi": null, "abstractUrl": "/proceedings-article/hpca/2013/06522351/12OmNz3bdFS", "parentPublication": { "id": "proceedings/hpca/2013/5585/0", "title": "2013 IEEE 19th International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2017/08/07867795", "title": "Adaptive Coherence Granularity for Multi-Socket Systems", "doi": null, "abstractUrl": "/journal/tc/2017/08/07867795/13rRUB6SpZT", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mi/2010/05/mmi2010050054", "title": "SARC Coherence: Scaling Directory Cache Coherence in Performance and Power", "doi": null, "abstractUrl": "/magazine/mi/2010/05/mmi2010050054/13rRUwj7cs0", "parentPublication": { "id": "mags/mi", "title": "IEEE Micro", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2003/07/t0960", "title": "Cache Coherence in Intelligent Memory Systems", "doi": null, "abstractUrl": "/journal/tc/2003/07/t0960/13rRUy2YLSd", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2020/6149/0/614900a582", "title": "HMG: Extending Cache Coherence Protocols Across Modern Hierarchical Multi-GPU Systems", "doi": null, "abstractUrl": "/proceedings-article/hpca/2020/614900a582/1j9wuzEnks0", "parentPublication": { "id": "proceedings/hpca/2020/6149/0", "title": "2020 IEEE International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwCJP0e", "title": "2018 IEEE International Symposium on High Performance Computer Architecture (HPCA)", "acronym": "hpca", "groupId": "1000335", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "12OmNyQpgUj", "doi": "10.1109/HPCA.2018.00042", "title": "G-TSC: Timestamp Based Coherence for GPUs", "normalizedTitle": "G-TSC: Timestamp Based Coherence for GPUs", "abstract": "Cache coherence has been studied extensively in the context of chip multiprocessors (CMP). It is well known that conventional directory-based and snooping coherence protocols generate considerable coherence traffic as the number of hardware thread contexts increase. Since GPUs support hundreds or even thousands of threads, conventional coherence mechanisms when applied to GPUs will exacerbate the the bandwidth constraints that GPUs already face. Recognizing this constraint, prior work has proposed time-based coherence protocols. The main idea is to assign a lease period to the accessed cache block, and after the lease expires the cache block is self-invalidated. However, time-based coherence protocols require global synchronized clocks. Furthermore, this approach may increase execution stalls since threads have to wait to access data with an unexpired lease. Tardis is timestamp-based coherence protocol that has been proposed recently to alleviate the need for global clocks in CPUs. This paper builds on this prior work and proposes G-TSC, a novel cache coherence protocol for GPUs that is based on timestamp ordering. G-TSC conducts its coherence transactions in logical time. This work demonstrates the challenges in adopting timestamp coherence for GPUs which support massive thread parallelism and have unique microarchitecture features. This work then presents a number of solutions that tackle GPU-centric challenges. Evaluation of G-TSC implemented in the GPGPU-Sim simulation framework shows that G-TSC outperforms time-based coherence by 38% with release consistency.", "abstracts": [ { "abstractType": "Regular", "content": "Cache coherence has been studied extensively in the context of chip multiprocessors (CMP). It is well known that conventional directory-based and snooping coherence protocols generate considerable coherence traffic as the number of hardware thread contexts increase. Since GPUs support hundreds or even thousands of threads, conventional coherence mechanisms when applied to GPUs will exacerbate the the bandwidth constraints that GPUs already face. Recognizing this constraint, prior work has proposed time-based coherence protocols. The main idea is to assign a lease period to the accessed cache block, and after the lease expires the cache block is self-invalidated. However, time-based coherence protocols require global synchronized clocks. Furthermore, this approach may increase execution stalls since threads have to wait to access data with an unexpired lease. Tardis is timestamp-based coherence protocol that has been proposed recently to alleviate the need for global clocks in CPUs. This paper builds on this prior work and proposes G-TSC, a novel cache coherence protocol for GPUs that is based on timestamp ordering. G-TSC conducts its coherence transactions in logical time. This work demonstrates the challenges in adopting timestamp coherence for GPUs which support massive thread parallelism and have unique microarchitecture features. This work then presents a number of solutions that tackle GPU-centric challenges. Evaluation of G-TSC implemented in the GPGPU-Sim simulation framework shows that G-TSC outperforms time-based coherence by 38% with release consistency.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Cache coherence has been studied extensively in the context of chip multiprocessors (CMP). It is well known that conventional directory-based and snooping coherence protocols generate considerable coherence traffic as the number of hardware thread contexts increase. Since GPUs support hundreds or even thousands of threads, conventional coherence mechanisms when applied to GPUs will exacerbate the the bandwidth constraints that GPUs already face. Recognizing this constraint, prior work has proposed time-based coherence protocols. The main idea is to assign a lease period to the accessed cache block, and after the lease expires the cache block is self-invalidated. However, time-based coherence protocols require global synchronized clocks. Furthermore, this approach may increase execution stalls since threads have to wait to access data with an unexpired lease. Tardis is timestamp-based coherence protocol that has been proposed recently to alleviate the need for global clocks in CPUs. This paper builds on this prior work and proposes G-TSC, a novel cache coherence protocol for GPUs that is based on timestamp ordering. G-TSC conducts its coherence transactions in logical time. This work demonstrates the challenges in adopting timestamp coherence for GPUs which support massive thread parallelism and have unique microarchitecture features. This work then presents a number of solutions that tackle GPU-centric challenges. Evaluation of G-TSC implemented in the GPGPU-Sim simulation framework shows that G-TSC outperforms time-based coherence by 38% with release consistency.", "fno": "365901a403", "keywords": [ "Cache Storage", "Graphics Processing Units", "Multiprocessing Systems", "Multi Threading", "Coherence Traffic", "GP Us", "Coherence Mechanisms", "Cache Coherence Protocol", "Hardware Thread Contexts", "G TSC", "Chip Multiprocessors", "Directory Based And Snooping Coherence Protocols", "Timestamp Coherence", "Coherence Transactions", "Accessed Cache Block", "Time Based Coherence Protocols", "Timestamp Based Coherence", "Coherence", "Protocols", "Instruction Sets", "Graphics Processing Units", "Clocks", "Synchronization", "Hardware", "GPU", "Cache Coherence" ], "authors": [ { "affiliation": null, "fullName": "Abdulaziz Tabbakh", "givenName": "Abdulaziz", "surname": "Tabbakh", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Xuehai Qian", "givenName": "Xuehai", "surname": "Qian", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Murali Annavaram", "givenName": "Murali", "surname": "Annavaram", "__typename": "ArticleAuthorType" } ], "idPrefix": "hpca", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-02-01T00:00:00", "pubType": "proceedings", "pages": "403-415", "year": "2018", "issn": "2378-203X", "isbn": "978-1-5386-3659-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "365901a389", "articleId": "12OmNylKAN0", "__typename": "AdjacentArticleType" }, "next": { "fno": "365901a416", "articleId": "12OmNzJbQTW", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/pact/2015/9524/0/9524a227", "title": "Tardis: Time Traveling Coherence Algorithm for Distributed Shared Memory", "doi": null, "abstractUrl": "/proceedings-article/pact/2015/9524a227/12OmNAq3hKH", "parentPublication": { "id": "proceedings/pact/2015/9524/0", "title": "2015 International Conference on Parallel Architecture and Compilation (PACT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2014/3097/0/06835930", "title": "QuickRelease: A throughput-oriented approach to release consistency on GPUs", "doi": null, "abstractUrl": "/proceedings-article/hpca/2014/06835930/12OmNArKSlz", "parentPublication": { "id": "proceedings/hpca/2014/3097/0", "title": "2014 IEEE 20th International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpp/2013/5117/0/5117a060", "title": "HAccRG: Hardware-Accelerated Data Race Detection in GPUs", "doi": null, "abstractUrl": "/proceedings-article/icpp/2013/5117a060/12OmNBSBk4O", "parentPublication": { "id": "proceedings/icpp/2013/5117/0", "title": "2013 42nd International Conference on Parallel Processing (ICPP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/micro/2013/2638/0/07847647", "title": "Heterogeneous system coherence for integrated CPU-GPU systems", "doi": null, "abstractUrl": "/proceedings-article/micro/2013/07847647/12OmNviHKne", "parentPublication": { "id": "proceedings/micro/2013/2638/0", "title": "2013 46th Annual IEEE/ACM International Symposium on Microarchitecture (MICRO)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iiswc/2017/1233/0/08167781", "title": "HeteroSync: A benchmark suite for fine-grained synchronization on tightly coupled GPUs", "doi": null, "abstractUrl": "/proceedings-article/iiswc/2017/08167781/12OmNyQ7GbS", "parentPublication": { "id": "proceedings/iiswc/2017/1233/0", "title": "2017 IEEE International Symposium on Workload Characterization (IISWC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2013/5585/0/06522351", "title": "Cache coherence for GPU architectures", "doi": null, "abstractUrl": "/proceedings-article/hpca/2013/06522351/12OmNz3bdFS", "parentPublication": { "id": "proceedings/hpca/2013/5585/0", "title": "2013 IEEE 19th International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pdp/2016/8776/0/8776a305", "title": "Impact of Memory-Level Parallelism on the Performance of GPU Coherence Protocols", "doi": null, "abstractUrl": "/proceedings-article/pdp/2016/8776a305/12OmNz5s0Nk", "parentPublication": { "id": "proceedings/pdp/2016/8776/0", "title": "2016 24th Euromicro International Conference on Parallel, Distributed, and Network-Based Processing (PDP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iiswc/2014/6452/0/06983053", "title": "Graph processing on GPUs: Where are the bottlenecks?", "doi": null, "abstractUrl": "/proceedings-article/iiswc/2014/06983053/12OmNzmclnh", "parentPublication": { "id": "proceedings/iiswc/2014/6452/0", "title": "2014 IEEE International Symposium on Workload Characterization (IISWC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2017/11/07959101", "title": "TC-Release++: An Efficient Timestamp-Based Coherence Protocol for Many-Core Architectures", "doi": null, "abstractUrl": "/journal/td/2017/11/07959101/13rRUwIF6kX", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icde/2021/9184/0/918400b679", "title": "G-TADOC: Enabling Efficient GPU-Based Text Analytics without Decompression", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNyPQ4vL", "title": "2013 IEEE 19th International Symposium on High Performance Computer Architecture (HPCA)", "acronym": "hpca", "groupId": "1000335", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNz3bdFS", "doi": "10.1109/HPCA.2013.6522351", "title": "Cache coherence for GPU architectures", "normalizedTitle": "Cache coherence for GPU architectures", "abstract": "While scalable coherence has been extensively studied in the context of general purpose chip multiprocessors (CMPs), GPU architectures present a new set of challenges. Introducing conventional directory protocols adds unnecessary coherence traffic overhead to existing GPU applications. Moreover, these protocols increase the verification complexity of the GPU memory system. Recent research, Library Cache Coherence (LCC) [34, 54], explored the use of time-based approaches in CMP coherence protocols. This paper describes a time-based coherence framework for GPUs, called Temporal Coherence (TC), that exploits globally synchronized counters in single-chip systems to develop a streamlined GPU coherence protocol. Synchronized counters enable all coherence transitions, such as invalidation of cache blocks, to happen synchronously, eliminating all coherence traffic and protocol races. We present an implementation of TC, called TC-Weak, which eliminates LCC's trade-off between stalling stores and increasing L1 miss rates to improve performance and reduce interconnect traffic. By providing coherent L1 caches, TC-Weak improves the performance of GPU applications with inter-workgroup communication by 85% over disabling the non-coherent L1 caches in the baseline GPU. We also find that write-through protocols outperform a writeback protocol on a GPU as the latter suffers from increased traffic due to unnecessary refills of write-once data.", "abstracts": [ { "abstractType": "Regular", "content": "While scalable coherence has been extensively studied in the context of general purpose chip multiprocessors (CMPs), GPU architectures present a new set of challenges. Introducing conventional directory protocols adds unnecessary coherence traffic overhead to existing GPU applications. Moreover, these protocols increase the verification complexity of the GPU memory system. Recent research, Library Cache Coherence (LCC) [34, 54], explored the use of time-based approaches in CMP coherence protocols. This paper describes a time-based coherence framework for GPUs, called Temporal Coherence (TC), that exploits globally synchronized counters in single-chip systems to develop a streamlined GPU coherence protocol. Synchronized counters enable all coherence transitions, such as invalidation of cache blocks, to happen synchronously, eliminating all coherence traffic and protocol races. We present an implementation of TC, called TC-Weak, which eliminates LCC's trade-off between stalling stores and increasing L1 miss rates to improve performance and reduce interconnect traffic. By providing coherent L1 caches, TC-Weak improves the performance of GPU applications with inter-workgroup communication by 85% over disabling the non-coherent L1 caches in the baseline GPU. We also find that write-through protocols outperform a writeback protocol on a GPU as the latter suffers from increased traffic due to unnecessary refills of write-once data.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "While scalable coherence has been extensively studied in the context of general purpose chip multiprocessors (CMPs), GPU architectures present a new set of challenges. Introducing conventional directory protocols adds unnecessary coherence traffic overhead to existing GPU applications. Moreover, these protocols increase the verification complexity of the GPU memory system. Recent research, Library Cache Coherence (LCC) [34, 54], explored the use of time-based approaches in CMP coherence protocols. This paper describes a time-based coherence framework for GPUs, called Temporal Coherence (TC), that exploits globally synchronized counters in single-chip systems to develop a streamlined GPU coherence protocol. Synchronized counters enable all coherence transitions, such as invalidation of cache blocks, to happen synchronously, eliminating all coherence traffic and protocol races. We present an implementation of TC, called TC-Weak, which eliminates LCC's trade-off between stalling stores and increasing L1 miss rates to improve performance and reduce interconnect traffic. By providing coherent L1 caches, TC-Weak improves the performance of GPU applications with inter-workgroup communication by 85% over disabling the non-coherent L1 caches in the baseline GPU. We also find that write-through protocols outperform a writeback protocol on a GPU as the latter suffers from increased traffic due to unnecessary refills of write-once data.", "fno": "06522351", "keywords": [ "Coherence", "Graphics Processing Units", "Protocols", "Instruction Sets", "Complexity Theory", "Transient Analysis", "Synchronization" ], "authors": [ { "affiliation": "Univ. of British Columbia, Vancouver, BC, Canada", "fullName": "I. Singh", "givenName": "I.", "surname": "Singh", "__typename": "ArticleAuthorType" }, { "affiliation": "Simon Fraser Univ., Burnaby, BC, Canada", "fullName": "A. Shriraman", "givenName": "A.", "surname": "Shriraman", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ. of British Columbia, Vancouver, BC, Canada", "fullName": "W. W. L. Fung", "givenName": "W. W. L.", "surname": "Fung", "__typename": "ArticleAuthorType" }, { "affiliation": "Adv. Micro Devices, Inc. (AMD), USA", "fullName": "M. O'Connor", "givenName": "M.", "surname": "O'Connor", "__typename": "ArticleAuthorType" }, { "affiliation": "Stanford Univ., Stanford, CA, USA", "fullName": "T. M. Aamodt", "givenName": "T. M.", "surname": "Aamodt", "__typename": "ArticleAuthorType" } ], "idPrefix": "hpca", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-02-01T00:00:00", "pubType": "proceedings", "pages": "578-590", "year": "2013", "issn": "1530-0897", "isbn": "978-1-4673-5585-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06522350", "articleId": "12OmNzaQo9r", "__typename": "AdjacentArticleType" }, "next": { "fno": "06522352", "articleId": "12OmNwtn3Cz", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/inis/2015/9692/0/9692a125", "title": "Simulation based Performance Study of Cache Coherence Protocols", "doi": null, "abstractUrl": "/proceedings-article/inis/2015/9692a125/12OmNA0dMQx", "parentPublication": { "id": "proceedings/inis/2015/9692/0", "title": "2015 IEEE International Symposium on Nanoelectronic and Information Systems (iNIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isca/2018/5984/0/598401a261", "title": "Spandex: A Flexible Interface for Efficient Heterogeneous Coherence", "doi": null, "abstractUrl": "/proceedings-article/isca/2018/598401a261/12OmNCd2rJB", "parentPublication": { "id": "proceedings/isca/2018/5984/0", "title": "2018 ACM/IEEE 45th Annual International Symposium on Computer Architecture (ISCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pact/2015/9524/0/9524a292", "title": "RC3: Consistency Directed Cache Coherence for x86-64 with RC Extensions", "doi": null, "abstractUrl": "/proceedings-article/pact/2015/9524a292/12OmNvkGW7f", "parentPublication": { "id": "proceedings/pact/2015/9524/0", "title": "2015 International Conference on Parallel Architecture and Compilation (PACT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2018/3659/0/365901a403", "title": "G-TSC: Timestamp Based Coherence for GPUs", "doi": null, "abstractUrl": "/proceedings-article/hpca/2018/365901a403/12OmNyQpgUj", "parentPublication": { "id": "proceedings/hpca/2018/3659/0", "title": "2018 IEEE International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pdp/2016/8776/0/8776a305", "title": "Impact of Memory-Level Parallelism on the Performance of GPU Coherence Protocols", "doi": null, "abstractUrl": "/proceedings-article/pdp/2016/8776a305/12OmNz5s0Nk", "parentPublication": { "id": "proceedings/pdp/2016/8776/0", "title": "2016 24th Euromicro International Conference on Parallel, Distributed, and Network-Based Processing (PDP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2017/11/07959101", "title": "TC-Release++: An Efficient Timestamp-Based Coherence Protocol for Many-Core Architectures", "doi": null, "abstractUrl": "/journal/td/2017/11/07959101/13rRUwIF6kX", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2016/11/07404282", "title": "A Hybrid Static-Dynamic Classification for Dual-Consistency Cache Coherence", "doi": null, "abstractUrl": "/journal/td/2016/11/07404282/13rRUx0Pqpo", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mi/2014/03/mmi2014030069", "title": "Cache Coherence for GPU Architectures", "doi": null, "abstractUrl": "/magazine/mi/2014/03/mmi2014030069/13rRUyft7vU", "parentPublication": { "id": "mags/mi", "title": "IEEE Micro", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2020/6149/0/614900a582", "title": "HMG: Extending Cache Coherence Protocols Across Modern Hierarchical Multi-GPU Systems", "doi": null, "abstractUrl": "/proceedings-article/hpca/2020/614900a582/1j9wuzEnks0", "parentPublication": { "id": "proceedings/hpca/2020/6149/0", "title": "2020 IEEE International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ispass/2020/4798/0/479800a123", "title": "Specializing Coherence, Consistency, and Push/Pull for GPU Graph Analytics", "doi": null, "abstractUrl": "/proceedings-article/ispass/2020/479800a123/1of4a5hXZRu", "parentPublication": { "id": "proceedings/ispass/2020/4798/0", "title": "2020 IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyvoX8I", "title": "2016 24th Euromicro International Conference on Parallel, Distributed, and Network-Based Processing (PDP)", "acronym": "pdp", "groupId": "1000543", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNz5s0Nk", "doi": "10.1109/PDP.2016.67", "title": "Impact of Memory-Level Parallelism on the Performance of GPU Coherence Protocols", "normalizedTitle": "Impact of Memory-Level Parallelism on the Performance of GPU Coherence Protocols", "abstract": "Graphics Processing Units (GPUs) are being implemented in heterogeneous CPU/GPU systems due their high efficiency when executing massively parallel applications. New challenges appear to deal with heterogenous coherence in these systems due to the huge amount (hundreds or thousands) of on-going memory requests of GPUs, which is limited by the Miss Status Holding Register (MSHR) file size associated to the L1 cache. This paper analyzes how the number of MSHRs i) affects to typical memory performance metrics and ii) impacts on the system performance under two recent GPU coherence protocols, called NMOESI and SI (Southern Islands), which introduce distinct coherence traffic. We find two key findings that can help improve the performance of coherence protocols. First, there is a strong correlation between system performance and memory subsystem latency regardless of the used protocol. Second, system performance varies with the number of supported cache misses, however, counterintuitively, supporting more cache misses does not always bring enhanced performance but it can turn into performance drops.", "abstracts": [ { "abstractType": "Regular", "content": "Graphics Processing Units (GPUs) are being implemented in heterogeneous CPU/GPU systems due their high efficiency when executing massively parallel applications. New challenges appear to deal with heterogenous coherence in these systems due to the huge amount (hundreds or thousands) of on-going memory requests of GPUs, which is limited by the Miss Status Holding Register (MSHR) file size associated to the L1 cache. This paper analyzes how the number of MSHRs i) affects to typical memory performance metrics and ii) impacts on the system performance under two recent GPU coherence protocols, called NMOESI and SI (Southern Islands), which introduce distinct coherence traffic. We find two key findings that can help improve the performance of coherence protocols. First, there is a strong correlation between system performance and memory subsystem latency regardless of the used protocol. Second, system performance varies with the number of supported cache misses, however, counterintuitively, supporting more cache misses does not always bring enhanced performance but it can turn into performance drops.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Graphics Processing Units (GPUs) are being implemented in heterogeneous CPU/GPU systems due their high efficiency when executing massively parallel applications. New challenges appear to deal with heterogenous coherence in these systems due to the huge amount (hundreds or thousands) of on-going memory requests of GPUs, which is limited by the Miss Status Holding Register (MSHR) file size associated to the L1 cache. This paper analyzes how the number of MSHRs i) affects to typical memory performance metrics and ii) impacts on the system performance under two recent GPU coherence protocols, called NMOESI and SI (Southern Islands), which introduce distinct coherence traffic. We find two key findings that can help improve the performance of coherence protocols. First, there is a strong correlation between system performance and memory subsystem latency regardless of the used protocol. Second, system performance varies with the number of supported cache misses, however, counterintuitively, supporting more cache misses does not always bring enhanced performance but it can turn into performance drops.", "fno": "8776a305", "keywords": [ "Protocols", "Silicon", "Graphics Processing Units", "Coherence", "Benchmark Testing", "System Performance", "Coherence Protocol", "GPU", "GPGPU", "Memory System" ], "authors": [ { "affiliation": null, "fullName": "Francisco Candel", "givenName": "Francisco", "surname": "Candel", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Salvador Petit", "givenName": "Salvador", "surname": "Petit", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Julio Sahuquillo", "givenName": "Julio", "surname": "Sahuquillo", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "José Duato", "givenName": "José", "surname": "Duato", "__typename": "ArticleAuthorType" } ], "idPrefix": "pdp", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2016-02-01T00:00:00", "pubType": "proceedings", "pages": "305-308", "year": "2016", "issn": "2377-5750", "isbn": "978-1-4673-8776-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "8776a301", "articleId": "12OmNzdoMqW", "__typename": "AdjacentArticleType" }, "next": { "fno": "8776a309", "articleId": "12OmNwwuDOu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/inis/2015/9692/0/9692a125", "title": "Simulation based Performance Study of Cache Coherence Protocols", "doi": null, "abstractUrl": "/proceedings-article/inis/2015/9692a125/12OmNA0dMQx", "parentPublication": { "id": "proceedings/inis/2015/9692/0", "title": "2015 IEEE International Symposium on Nanoelectronic and Information Systems (iNIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2016/9211/0/07446089", "title": "Selective GPU caches to eliminate CPU-GPU HW cache coherence", "doi": null, "abstractUrl": "/proceedings-article/hpca/2016/07446089/12OmNB0X8qk", "parentPublication": { "id": "proceedings/hpca/2016/9211/0", "title": "2016 IEEE International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/micro/2013/2638/0/07847647", "title": "Heterogeneous system coherence for integrated CPU-GPU systems", "doi": null, "abstractUrl": "/proceedings-article/micro/2013/07847647/12OmNviHKne", "parentPublication": { "id": "proceedings/micro/2013/2638/0", "title": "2013 46th Annual IEEE/ACM International Symposium on Microarchitecture (MICRO)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2018/3659/0/365901a403", "title": "G-TSC: Timestamp Based Coherence for GPUs", "doi": null, "abstractUrl": "/proceedings-article/hpca/2018/365901a403/12OmNyQpgUj", "parentPublication": { "id": "proceedings/hpca/2018/3659/0", "title": "2018 IEEE International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pdcat/2008/3443/0/3443a083", "title": "Switch-Based Packing Technique for Improving Token Coherence Scalability", "doi": null, "abstractUrl": "/proceedings-article/pdcat/2008/3443a083/12OmNz2C1rz", "parentPublication": { "id": "proceedings/pdcat/2008/3443/0", "title": "2008 Ninth International Conference on Parallel and Distributed Computing, Applications and Technologies", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2013/5585/0/06522351", "title": "Cache coherence for GPU architectures", "doi": null, "abstractUrl": "/proceedings-article/hpca/2013/06522351/12OmNz3bdFS", "parentPublication": { "id": "proceedings/hpca/2013/5585/0", "title": "2013 IEEE 19th International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2015/02/06671567", "title": "Adaptive Cache Coherence Mechanisms with Producer&#x2013;Consumer Sharing Optimization for Chip Multiprocessors", "doi": null, "abstractUrl": "/journal/tc/2015/02/06671567/13rRUy0HYQR", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mi/2014/03/mmi2014030069", "title": "Cache Coherence for GPU Architectures", "doi": null, "abstractUrl": "/magazine/mi/2014/03/mmi2014030069/13rRUyft7vU", "parentPublication": { "id": "mags/mi", "title": "IEEE Micro", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2011/10/ttd2011101610", "title": "Efficient and Scalable Starvation Prevention Mechanism for Token Coherence", "doi": null, "abstractUrl": "/journal/td/2011/10/ttd2011101610/13rRUyuvRx5", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpca/2020/6149/0/614900a582", "title": "HMG: Extending Cache Coherence Protocols Across Modern Hierarchical Multi-GPU Systems", "doi": null, "abstractUrl": "/proceedings-article/hpca/2020/614900a582/1j9wuzEnks0", "parentPublication": { "id": "proceedings/hpca/2020/6149/0", "title": "2020 IEEE International Symposium on High Performance Computer Architecture (HPCA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzw8jh1", "title": "19th Euromicro International Conference on Parallel, Distributed and Network-Based Processing (PDP 2011)", "acronym": "pdp", "groupId": "1000543", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNzdGnr3", "doi": "10.1109/PDP.2011.25", "title": "Dense Dynamic Programming on Multi GPU", "normalizedTitle": "Dense Dynamic Programming on Multi GPU", "abstract": "The implementation via CUDA of a hybrid dense dynamic programming method for knapsack problems on amulti-GPU architecture is considered. Tests are carried out on a Bull cluster with Tesla S1070 computing systems. A first series of computational results shows substantial speedup. The speedup factor is close to 28 with two GPUs.", "abstracts": [ { "abstractType": "Regular", "content": "The implementation via CUDA of a hybrid dense dynamic programming method for knapsack problems on amulti-GPU architecture is considered. Tests are carried out on a Bull cluster with Tesla S1070 computing systems. A first series of computational results shows substantial speedup. The speedup factor is close to 28 with two GPUs.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The implementation via CUDA of a hybrid dense dynamic programming method for knapsack problems on amulti-GPU architecture is considered. Tests are carried out on a Bull cluster with Tesla S1070 computing systems. A first series of computational results shows substantial speedup. The speedup factor is close to 28 with two GPUs.", "fno": "05739045", "keywords": [ "Computer Graphic Equipment", "Coprocessors", "Dynamic Programming", "Dense Dynamic Programming", "Multi GPU", "CUDA", "Knapsack Problems On", "Amulti GPU Architecture", "Bull Cluster", "Tesla S 1070 Computing Systems", "Speedup Factor", "Graphics Processing Unit", "Instruction Sets", "Dynamic Programming", "Computer Architecture", "Heuristic Algorithms", "Kernel", "Hybrid Computing", "Multi GPU Architectures", "CUDA", "Dynamic Programming", "Knapsack Problems", "Combinatorial Optimization" ], "authors": [ { "affiliation": null, "fullName": "Vincent Boyer", "givenName": "Vincent", "surname": "Boyer", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Didier El Baz", "givenName": "Didier", "surname": "El Baz", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Moussa Elkihel", "givenName": "Moussa", "surname": "Elkihel", "__typename": "ArticleAuthorType" } ], "idPrefix": "pdp", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-02-01T00:00:00", "pubType": "proceedings", "pages": "545-551", "year": "2011", "issn": "1066-6192", "isbn": "978-1-4244-9682-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05739044", "articleId": "12OmNx57HLq", "__typename": "AdjacentArticleType" }, "next": { "fno": "05739046", "articleId": "12OmNwDACog", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/date/2012/2145/0/06176665", "title": "A scalable GPU-based approach to accelerate the multiple-choice knapsack problem", "doi": null, "abstractUrl": "/proceedings-article/date/2012/06176665/12OmNAolGUL", "parentPublication": { "id": "proceedings/date/2012/2145/0", "title": "Design, Automation &amp; Test in Europe Conference &amp; Exhibition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipccc/2016/5252/0/07820646", "title": "Optimized GPU implementation for dynamic programming in image data processing", "doi": null, "abstractUrl": "/proceedings-article/ipccc/2016/07820646/12OmNAtst4v", "parentPublication": { "id": "proceedings/ipccc/2016/5252/0", "title": "2016 IEEE 35th International Performance Computing and Communications Conference (IPCCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pdp/2012/0226/0/06169577", "title": "Parallel Branch and Bound on a CPU-GPU System", "doi": null, "abstractUrl": "/proceedings-article/pdp/2012/06169577/12OmNvFHfJv", "parentPublication": { "id": "proceedings/pdp/2012/0226/0", "title": "2012 20th Euromicro International Conference on Parallel, Distributed and Network-Based Processing (PDP 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdpsw/2012/4676/0/4676b769", "title": "GPU Implementation of the Branch and Bound Method for Knapsack Problems", "doi": null, "abstractUrl": "/proceedings-article/ipdpsw/2012/4676b769/12OmNvStcRn", "parentPublication": { "id": "proceedings/ipdpsw/2012/4676/0", "title": "2012 IEEE 26th International Parallel and Distributed Processing Symposium Workshops & PhD Forum", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/inpar/2012/2633/0/06339600", "title": "GPU-accelerated Monte Carlo simulations of dense stellar systems", "doi": null, "abstractUrl": "/proceedings-article/inpar/2012/06339600/12OmNwHz02S", "parentPublication": { "id": "proceedings/inpar/2012/2633/0", "title": "Innovative Parallel Computing - Foundations & Applications of GPU, Manycore, and Heterogeneous Systems (INPAR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aiccsa/2016/4320/0/07945715", "title": "GPU implementation of multi-scale Retinex image enhancement algorithm", "doi": null, "abstractUrl": "/proceedings-article/aiccsa/2016/07945715/12OmNxGja4W", "parentPublication": { "id": "proceedings/aiccsa/2016/4320/0", "title": "2016 IEEE/ACS 13th International Conference of Computer Systems and Applications (AICCSA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/chinagrid/2011/0885/0/06051756", "title": "GPU-accelerated DNA Distance Matrix Computation", "doi": null, "abstractUrl": "/proceedings-article/chinagrid/2011/06051756/12OmNy3AgzD", "parentPublication": { "id": "proceedings/chinagrid/2011/0885/0", "title": "2011 Sixth Annual Chinagrid Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ispa/2012/1631/0/06280356", "title": "Towards the Dynamic Load Balancing on Heterogeneous Multi-GPU Systems", "doi": null, "abstractUrl": "/proceedings-article/ispa/2012/06280356/12OmNzZmZnN", "parentPublication": { "id": "proceedings/ispa/2012/1631/0", "title": "2012 IEEE 10th International Symposium on Parallel and Distributed Processing with Applications (ISPA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2013/06/ttc2013061156", "title": "GPU-to-GPU and Host-to-Host Multipattern String Matching on a GPU", "doi": null, "abstractUrl": "/journal/tc/2013/06/ttc2013061156/13rRUxYIN3m", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/candarw/2018/9184/0/918400a305", "title": "A Pipeline Implementation for Dynamic Programming on GPU", "doi": null, "abstractUrl": "/proceedings-article/candarw/2018/918400a305/17D45W2WyyR", "parentPublication": { "id": "proceedings/candarw/2018/9184/0", "title": "2018 Sixth International Symposium on Computing and Networking Workshops (CANDARW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxWuiqE", "title": "2008 IEEE Asia-Pacific Services Computing Conference", "acronym": "apscc", "groupId": "1001486", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNApcuj2", "doi": "10.1109/APSCC.2008.87", "title": "A 3D Model Retrieval System Using the Derivative Elevation and 3D-ART", "normalizedTitle": "A 3D Model Retrieval System Using the Derivative Elevation and 3D-ART", "abstract": "In recent years, the demand for a content-based 3D model retrieval system becomes an important issue. In this study, a novel feature, derivative elevation descriptor (DED), is proposed to extract the exterior information of 3D model. The derivative elevation descriptor (DED) is combined with the elevation descriptor (ED) to retrieval 3D models based on the exterior shape information. Moreover, to derive better retrieval results, we will combine the exterior features with an interior feature 3D-ART by a novel relevance feedback approach. The experiments are conducted on the Princeton Shape Benchmark (PSB) database. Experiment results show that our proposed method is superior to others.", "abstracts": [ { "abstractType": "Regular", "content": "In recent years, the demand for a content-based 3D model retrieval system becomes an important issue. In this study, a novel feature, derivative elevation descriptor (DED), is proposed to extract the exterior information of 3D model. The derivative elevation descriptor (DED) is combined with the elevation descriptor (ED) to retrieval 3D models based on the exterior shape information. Moreover, to derive better retrieval results, we will combine the exterior features with an interior feature 3D-ART by a novel relevance feedback approach. The experiments are conducted on the Princeton Shape Benchmark (PSB) database. Experiment results show that our proposed method is superior to others.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In recent years, the demand for a content-based 3D model retrieval system becomes an important issue. In this study, a novel feature, derivative elevation descriptor (DED), is proposed to extract the exterior information of 3D model. The derivative elevation descriptor (DED) is combined with the elevation descriptor (ED) to retrieval 3D models based on the exterior shape information. Moreover, to derive better retrieval results, we will combine the exterior features with an interior feature 3D-ART by a novel relevance feedback approach. The experiments are conducted on the Princeton Shape Benchmark (PSB) database. Experiment results show that our proposed method is superior to others.", "fno": "3473a739", "keywords": [ "3 D Model Retrieval", "Derivative Elevation Descriptor DED", "3 D ART" ], "authors": [ { "affiliation": null, "fullName": "Jau-Ling Shih", "givenName": "Jau-Ling", "surname": "Shih", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Ting-Yen Huang", "givenName": "Ting-Yen", "surname": "Huang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yu-Chen Wang", "givenName": "Yu-Chen", "surname": "Wang", "__typename": "ArticleAuthorType" } ], "idPrefix": "apscc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-12-01T00:00:00", "pubType": "proceedings", "pages": "739-744", "year": "2008", "issn": null, "isbn": "978-0-7695-3473-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3473a733", "articleId": "12OmNyaXPNv", "__typename": "AdjacentArticleType" }, "next": { "fno": "3473a745", "articleId": "12OmNvRU0kB", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icece/2010/4031/0/4031c991", "title": "Retrieval of 3D Models Based on Spherical Harmonics", "doi": null, "abstractUrl": "/proceedings-article/icece/2010/4031c991/12OmNAObbI2", "parentPublication": { "id": "proceedings/icece/2010/4031/0", "title": "Electrical and Control Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/chinacom/2014/5970/0/07054323", "title": "Work in progress: 3D beamforming methods with user-specific elevation beamfoming", "doi": null, "abstractUrl": "/proceedings-article/chinacom/2014/07054323/12OmNqGiu5X", "parentPublication": { "id": "proceedings/chinacom/2014/5970/0", "title": "2014 9th International Conference on Communications and Networking in China (CHINACOM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dimpvt/2012/4873/0/4873a176", "title": "Toward Compressed 3D Descriptors", "doi": null, "abstractUrl": "/proceedings-article/3dimpvt/2012/4873a176/12OmNqJHFFg", "parentPublication": { "id": "proceedings/3dimpvt/2012/4873/0", "title": "2012 Second International Conference on 3D Imaging, Modeling, Processing, Visualization & Transmission", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccet/2009/3521/1/3521a161", "title": "Curvature-Based Feature Extraction Method for 3D Model Retrieval", "doi": null, "abstractUrl": "/proceedings-article/iccet/2009/3521a161/12OmNqNos7j", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2004/2128/3/212830079", "title": "ART Extension for Description, Indexing and Retrieval of 3D Objects", "doi": null, "abstractUrl": "/proceedings-article/icpr/2004/212830079/12OmNrnJ6UT", "parentPublication": { "id": "proceedings/icpr/2004/2128/3", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sitis/2011/4635/0/4635a314", "title": "3D Object Retrieval Using a Global-Partial Analogy and the Bayesian Approach", "doi": null, "abstractUrl": "/proceedings-article/sitis/2011/4635a314/12OmNwp74wN", "parentPublication": { "id": "proceedings/sitis/2011/4635/0", "title": "2011 Seventh International Conference on Signal Image Technology & Internet-Based Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cisp/2008/3119/2/3119b734", "title": "Extraction of 3D Line Segment Using Digital Elevation Data", "doi": null, "abstractUrl": "/proceedings-article/cisp/2008/3119b734/12OmNwxlril", "parentPublication": { "id": "proceedings/cisp/2008/3119/3", "title": "Image and Signal Processing, Congress on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dimpvt/2012/4873/0/4873a424", "title": "On the Affinity between 3D Detectors and Descriptors", "doi": null, "abstractUrl": "/proceedings-article/3dimpvt/2012/4873a424/12OmNxA3YTw", "parentPublication": { "id": "proceedings/3dimpvt/2012/4873/0", "title": "2012 Second International Conference on 3D Imaging, Modeling, Processing, Visualization & Transmission", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iih-msp/2009/3762/0/3762b026", "title": "A New Feature Integration Approach and Its Application to 3D Model Retrieval", "doi": null, "abstractUrl": "/proceedings-article/iih-msp/2009/3762b026/12OmNxwncDg", "parentPublication": { "id": "proceedings/iih-msp/2009/3762/0", "title": "Intelligent Information Hiding and Multimedia Signal Processing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmtma/2011/4296/3/4296e911", "title": "The Research and Implementation of SOA-based Multi-resolution Elevation Data Visualization", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2011/4296e911/12OmNyRg4z7", "parentPublication": { "id": "proceedings/icmtma/2011/4296/3", "title": "2011 Third International Conference on Measuring Technology and Mechatronics Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzcxYVM", "title": "2012 International Conference on Frontiers in Handwriting Recognition (ICFHR 2012)", "acronym": "icfhr", "groupId": "1000298", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNC4eSvC", "doi": "10.1109/ICFHR.2012.255", "title": "Procedural Analysis of a Sketching Activity: Principles and Applications", "normalizedTitle": "Procedural Analysis of a Sketching Activity: Principles and Applications", "abstract": "The advent of pen-based interfaces has led to the development of many applications concerning the analysis of a drawn shape. But a drawing is not only a shape. It is also all the gestures which constitutes the drawing activity, as well as their planning. Pen-based interfaces give us the possibility to analyze this dimension of sketching. We call this kind of analysis: procedural analysis. In this article, we will show how to identify the privileged drawing procedures of users by identifying a constant pattern despite a huge within-drawer variability in drawing procedures. After stating how to extract this constant pattern, we shall show how we can use those results into a drawing-based user identification method.", "abstracts": [ { "abstractType": "Regular", "content": "The advent of pen-based interfaces has led to the development of many applications concerning the analysis of a drawn shape. But a drawing is not only a shape. It is also all the gestures which constitutes the drawing activity, as well as their planning. Pen-based interfaces give us the possibility to analyze this dimension of sketching. We call this kind of analysis: procedural analysis. In this article, we will show how to identify the privileged drawing procedures of users by identifying a constant pattern despite a huge within-drawer variability in drawing procedures. After stating how to extract this constant pattern, we shall show how we can use those results into a drawing-based user identification method.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The advent of pen-based interfaces has led to the development of many applications concerning the analysis of a drawn shape. But a drawing is not only a shape. It is also all the gestures which constitutes the drawing activity, as well as their planning. Pen-based interfaces give us the possibility to analyze this dimension of sketching. We call this kind of analysis: procedural analysis. In this article, we will show how to identify the privileged drawing procedures of users by identifying a constant pattern despite a huge within-drawer variability in drawing procedures. After stating how to extract this constant pattern, we shall show how we can use those results into a drawing-based user identification method.", "fno": "06424438", "keywords": [ "Art", "Gesture Recognition", "Notebook Computers", "User Interfaces", "Procedural Analysis", "Sketching Activity", "Pen Based Interface", "Drawn Shape Analysis", "Gesture", "Drawing Activity", "Sketching Analysis", "User Drawing Procedure", "Constant Pattern Identification", "Within Drawer Variability", "Constant Pattern Extraction", "Drawing Based User Identification Method", "Shape", "Noise", "Filtering", "Filtration", "Production", "Feature Extraction", "Planning", "Sketch", "Procedural Analysis", "Pen Based Interface" ], "authors": [ { "affiliation": null, "fullName": "Ney Renau-Ferrer", "givenName": "Ney", "surname": "Renau-Ferrer", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Céline Rémi", "givenName": "Céline", "surname": "Rémi", "__typename": "ArticleAuthorType" } ], "idPrefix": "icfhr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-09-01T00:00:00", "pubType": "proceedings", "pages": "461-466", "year": "2012", "issn": null, "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06424435", "articleId": "12OmNrkBwle", "__typename": "AdjacentArticleType" }, "next": { "fno": "06424439", "articleId": "12OmNyL0Tnm", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/3dui/2008/2047/0/04476591", "title": "Tech-note: Dynamic Dragging for Input of 3D Trajectories", "doi": null, "abstractUrl": "/proceedings-article/3dui/2008/04476591/12OmNrJAe3D", "parentPublication": { "id": "proceedings/3dui/2008/2047/0", "title": "2008 IEEE Symposium on 3D User Interfaces", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/1990/2062/1/00118158", "title": "A label error process for discrete relaxation", "doi": null, "abstractUrl": "/proceedings-article/icpr/1990/00118158/12OmNxX3uAs", "parentPublication": { "id": "proceedings/icpr/1990/2062/1", "title": "Proceedings 10th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNqG0SW5", "title": "Computer Graphics and Applications, Pacific Conference on", "acronym": "pg", "groupId": "1000130", "volume": "0", "displayVolume": "0", "year": "2001", "__typename": "ProceedingType" }, "article": { "id": "12OmNvmXJ7d", "doi": "10.1109/PCCGA.2001.962863", "title": "Progressive 3D Reconstruction from a Sketch Drawing", "normalizedTitle": "Progressive 3D Reconstruction from a Sketch Drawing", "abstract": "This paper presents a progressive algorithm for reconstructing a 3D structure from a given 2D sketch drawing (edge-vertex graph without hidden line removal) according to the user's sketch order. While previous methods reconstruct a 3D structure at once, the proposed method progressively calculate a 3D structure by optimizing the coordinates of vertices of an object according to the sketch order. The progressive method reconstructs the most plausible 3D object quickly by applying 3D constraints that are derived from the relationship between the object and the sketch drawing in the optimization process. Furthermore, it allows the user to change viewpoint during sketching, and also minimize distortion of an object by refining inaccurate sketch drawings. The progressive reconstruction algorithm is discussed, and examples from a working implementation are given.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents a progressive algorithm for reconstructing a 3D structure from a given 2D sketch drawing (edge-vertex graph without hidden line removal) according to the user's sketch order. While previous methods reconstruct a 3D structure at once, the proposed method progressively calculate a 3D structure by optimizing the coordinates of vertices of an object according to the sketch order. The progressive method reconstructs the most plausible 3D object quickly by applying 3D constraints that are derived from the relationship between the object and the sketch drawing in the optimization process. Furthermore, it allows the user to change viewpoint during sketching, and also minimize distortion of an object by refining inaccurate sketch drawings. The progressive reconstruction algorithm is discussed, and examples from a working implementation are given.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents a progressive algorithm for reconstructing a 3D structure from a given 2D sketch drawing (edge-vertex graph without hidden line removal) according to the user's sketch order. While previous methods reconstruct a 3D structure at once, the proposed method progressively calculate a 3D structure by optimizing the coordinates of vertices of an object according to the sketch order. The progressive method reconstructs the most plausible 3D object quickly by applying 3D constraints that are derived from the relationship between the object and the sketch drawing in the optimization process. Furthermore, it allows the user to change viewpoint during sketching, and also minimize distortion of an object by refining inaccurate sketch drawings. The progressive reconstruction algorithm is discussed, and examples from a working implementation are given.", "fno": "12270108", "keywords": [ "Progressive Reconstruction", "Sketch Drawing", "3 D Constraints", "Dynamic Viewpoints", "Reconstruction Refinement" ], "authors": [ { "affiliation": "Korea University", "fullName": "Beom-Soo Oh", "givenName": "Beom-Soo", "surname": "Oh", "__typename": "ArticleAuthorType" }, { "affiliation": "Korea University", "fullName": "Chang-Hun Kim", "givenName": "Chang-Hun", "surname": "Kim", "__typename": "ArticleAuthorType" } ], "idPrefix": "pg", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "2001-10-01T00:00:00", "pubType": "proceedings", "pages": "0108", "year": "2001", "issn": null, "isbn": "0-7695-1227-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "12270097", "articleId": "12OmNx0A7BD", "__typename": "AdjacentArticleType" }, "next": { "fno": "12270118", "articleId": "12OmNwHQB0U", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNx5GU2m", "title": "2010 Brazilian Symposium on Games and Digital Entertainment", "acronym": "sbgames", "groupId": "1800056", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNwCsdO8", "doi": "10.1109/SBGAMES.2010.31", "title": "Procedural Natural Systems for Game Level Design", "normalizedTitle": "Procedural Natural Systems for Game Level Design", "abstract": "Due to the increase in magnitude and level of detail of next-gen games, the time required to manually design a game level has increased dramatically. This paper introduces procedural natural systems, a novel approach aimed at reducing the time needed to design large-scale natural phenomena for game levels. The concept of natural systems separates the shape of a natural phenomenon from its footprint, allowing a designer to edit either of them separately. Various procedural techniques are used to combine the shape and footprint of a natural system, as well as to tweak these in real-time in a game world. We conclude that natural systems provide a solid foundation for intuitive, flexible and efficient procedural generation of significant portions of a game level.", "abstracts": [ { "abstractType": "Regular", "content": "Due to the increase in magnitude and level of detail of next-gen games, the time required to manually design a game level has increased dramatically. This paper introduces procedural natural systems, a novel approach aimed at reducing the time needed to design large-scale natural phenomena for game levels. The concept of natural systems separates the shape of a natural phenomenon from its footprint, allowing a designer to edit either of them separately. Various procedural techniques are used to combine the shape and footprint of a natural system, as well as to tweak these in real-time in a game world. We conclude that natural systems provide a solid foundation for intuitive, flexible and efficient procedural generation of significant portions of a game level.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Due to the increase in magnitude and level of detail of next-gen games, the time required to manually design a game level has increased dramatically. This paper introduces procedural natural systems, a novel approach aimed at reducing the time needed to design large-scale natural phenomena for game levels. The concept of natural systems separates the shape of a natural phenomenon from its footprint, allowing a designer to edit either of them separately. Various procedural techniques are used to combine the shape and footprint of a natural system, as well as to tweak these in real-time in a game world. We conclude that natural systems provide a solid foundation for intuitive, flexible and efficient procedural generation of significant portions of a game level.", "fno": "4359a189", "keywords": [ "Procedural Content Generation", "Natural Systems", "Game Level Design" ], "authors": [ { "affiliation": null, "fullName": "Remco Huijser", "givenName": "Remco", "surname": "Huijser", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jeroen Dobbe", "givenName": "Jeroen", "surname": "Dobbe", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Willem F. Bronsvoort", "givenName": "Willem F.", "surname": "Bronsvoort", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Rafael Bidarra", "givenName": "Rafael", "surname": "Bidarra", "__typename": "ArticleAuthorType" } ], "idPrefix": "sbgames", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-11-01T00:00:00", "pubType": "proceedings", "pages": "189-198", "year": "2010", "issn": null, "isbn": "978-0-7695-4359-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4359a182", "articleId": "12OmNAfy7KI", "__typename": "AdjacentArticleType" }, "next": { "fno": "4359a199", "articleId": "12OmNyY4rsm", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/computationworld/2009/3862/0/3862a448", "title": "Identification and Characteristic Descriptions of Procedural Chunks", "doi": null, "abstractUrl": "/proceedings-article/computationworld/2009/3862a448/12OmNBKW9IS", "parentPublication": { "id": "proceedings/computationworld/2009/3862/0", "title": "Future Computing, Service Computation, Cognitive, Adaptive, Content, Patterns, Computation World", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgames/2011/1451/0/06000324", "title": "Procedural generation of story-driven maps", "doi": null, "abstractUrl": "/proceedings-article/cgames/2011/06000324/12OmNqOffA4", "parentPublication": { "id": "proceedings/cgames/2011/1451/0", "title": "2011 16th International Conference on Computer Games (CGAMES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fit/2012/4946/0/4927a062", "title": "Identifying Catastrophic Failures in Offline Level Generation for Mario", "doi": null, "abstractUrl": "/proceedings-article/fit/2012/4927a062/12OmNrY3LqX", "parentPublication": { "id": "proceedings/fit/2012/4946/0", "title": "2012 10th International Conference on Frontiers of Information Technology (FIT 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2011/4419/0/4419a192", "title": "Towards Player Adaptivity in a Serious Game for Conflict Resolution", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2011/4419a192/12OmNvy25bc", "parentPublication": { "id": "proceedings/vs-games/2011/4419/0", "title": "Games and Virtual Worlds for Serious Applications, Conference in", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgames/2011/1451/0/06000334", "title": "Shapemaker: A game-based introduction to programming", "doi": null, "abstractUrl": "/proceedings-article/cgames/2011/06000334/12OmNxcMSn8", "parentPublication": { "id": "proceedings/cgames/2011/1451/0", "title": "2011 16th International Conference on Computer Games (CGAMES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/casa/2003/1934/0/19340073", "title": "A Procedural Approach to Animate Interactive Natural Sceneries", "doi": null, "abstractUrl": "/proceedings-article/casa/2003/19340073/12OmNz61d65", "parentPublication": { "id": "proceedings/casa/2003/1934/0", "title": "Computer Animation and Social Agents, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ncm/2009/3769/0/3769b842", "title": "Integrated Network Management Certification Training with Computer Game: A Knowledge Placement Framework", "doi": null, "abstractUrl": "/proceedings-article/ncm/2009/3769b842/12OmNzTH0T6", "parentPublication": { "id": "proceedings/ncm/2009/3769/0", "title": "Networked Computing and Advanced Information Management, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2008/03/mcg2008030018", "title": "Procedural Urban Modeling in Practice", "doi": null, "abstractUrl": "/magazine/cg/2008/03/mcg2008030018/13rRUwjoNzE", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/06/ttg2011060715", "title": "Model Synthesis: A General Procedural Modeling Algorithm", "doi": null, "abstractUrl": "/journal/tg/2011/06/ttg2011060715/13rRUxjQyhp", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csci/2019/5584/0/558400a420", "title": "Recent Trends in Natural Language Understanding for Procedural Knowledge", "doi": null, "abstractUrl": "/proceedings-article/csci/2019/558400a420/1jdDTPSAcb6", "parentPublication": { "id": "proceedings/csci/2019/5584/0", "title": "2019 International Conference on Computational Science and Computational Intelligence (CSCI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzuIjee", "title": "Digital Media and Digital Content Management, Workshop on", "acronym": "dmdcm", "groupId": "1800440", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNweBUNE", "doi": "10.1109/DMDCM.2011.23", "title": "Interactive Cartographic Drawing within the RIA/Silverlight Environment", "normalizedTitle": "Interactive Cartographic Drawing within the RIA/Silverlight Environment", "abstract": "Cartographic drawing from manual work to computer-aided design has made a great achievement. We can interactively draw, edit, manipulate, render geographical map by means of computer drawing applications. These drawing functionalities, up to now, are mainly accomplished by Windows applications, not Web applications. With the developing of Rich Internet Application (RIA) or Silver light, some researchers or scientists intend to take a studying and exploring on vector graphic drawing within the RIA environment. This paper, keeping in step with development of RIA or Silver light, studies on interactive cartographic drawing on Silver light platform, explores some Geometry and Shape drawing functions and XAML-only or code-only implementations. Finally, typically taking a map symbol scarp for an example, we illustrate the scarp's components and their relationships and the characteristic point coordinates computing, implement a program to draw interactively scarp symbol and some primary vector graphics.", "abstracts": [ { "abstractType": "Regular", "content": "Cartographic drawing from manual work to computer-aided design has made a great achievement. We can interactively draw, edit, manipulate, render geographical map by means of computer drawing applications. These drawing functionalities, up to now, are mainly accomplished by Windows applications, not Web applications. With the developing of Rich Internet Application (RIA) or Silver light, some researchers or scientists intend to take a studying and exploring on vector graphic drawing within the RIA environment. This paper, keeping in step with development of RIA or Silver light, studies on interactive cartographic drawing on Silver light platform, explores some Geometry and Shape drawing functions and XAML-only or code-only implementations. Finally, typically taking a map symbol scarp for an example, we illustrate the scarp's components and their relationships and the characteristic point coordinates computing, implement a program to draw interactively scarp symbol and some primary vector graphics.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Cartographic drawing from manual work to computer-aided design has made a great achievement. We can interactively draw, edit, manipulate, render geographical map by means of computer drawing applications. These drawing functionalities, up to now, are mainly accomplished by Windows applications, not Web applications. With the developing of Rich Internet Application (RIA) or Silver light, some researchers or scientists intend to take a studying and exploring on vector graphic drawing within the RIA environment. This paper, keeping in step with development of RIA or Silver light, studies on interactive cartographic drawing on Silver light platform, explores some Geometry and Shape drawing functions and XAML-only or code-only implementations. Finally, typically taking a map symbol scarp for an example, we illustrate the scarp's components and their relationships and the characteristic point coordinates computing, implement a program to draw interactively scarp symbol and some primary vector graphics.", "fno": "4413a292", "keywords": [ "RIA", "Silverlight", "Geographical Map", "Interactive Drawing" ], "authors": [ { "affiliation": null, "fullName": "Huanliang Wang", "givenName": "Huanliang", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jianjun Zhu", "givenName": "Jianjun", "surname": "Zhu", "__typename": "ArticleAuthorType" } ], "idPrefix": "dmdcm", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-05-01T00:00:00", "pubType": "proceedings", "pages": "292-297", "year": "2011", "issn": null, "isbn": "978-0-7695-4413-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4413a284", "articleId": "12OmNAJDBtq", "__typename": "AdjacentArticleType" }, "next": { "fno": "4413a298", "articleId": "12OmNrNh0DD", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ozchi/1996/7525/0/75250314", "title": "GIGA: A Pen-Based Constraint Drawing System", "doi": null, "abstractUrl": "/proceedings-article/ozchi/1996/75250314/12OmNBSBk6C", "parentPublication": { "id": "proceedings/ozchi/1996/7525/0", "title": "Proceedings Sixth Australian Conference on Computer-Human Interaction", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdar/1995/7128/2/71280799", "title": "The role of taxonomy in drawing interpretation", "doi": null, "abstractUrl": "/proceedings-article/icdar/1995/71280799/12OmNCcKQM4", "parentPublication": { "id": "proceedings/icdar/1995/7128/2", "title": "Proceedings of 3rd International Conference on Document Analysis and Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icece/2010/4031/0/4031c097", "title": "Study on Hydro-mechanical Deep Drawing by Taguchi Method", "doi": null, "abstractUrl": "/proceedings-article/icece/2010/4031c097/12OmNqJZgyf", "parentPublication": { "id": "proceedings/icece/2010/4031/0", "title": "Electrical and Control Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2006/2602/0/26020304", "title": "Output Media Adapted Cartographic Visualisation", "doi": null, "abstractUrl": "/proceedings-article/iv/2006/26020304/12OmNvm6VKO", "parentPublication": { "id": "proceedings/iv/2006/2602/0", "title": "Tenth International Conference on Information Visualisation (IV'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/apvis/2007/0808/0/04126224", "title": "Analysis of a high-dimensional approach to interactive graph drawing", "doi": null, "abstractUrl": "/proceedings-article/apvis/2007/04126224/12OmNwcCILb", "parentPublication": { "id": "proceedings/apvis/2007/0808/0", "title": "Asia-Pacific Symposium on Visualisation 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icicta/2011/289/1/05750780", "title": "Design of WebGIS Rendering Engine Based on Silverlight-based RIA", "doi": null, "abstractUrl": "/proceedings-article/icicta/2011/05750780/12OmNxvO045", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cisis/2009/3575/0/3575b024", "title": "A CG Generation Method of Wash Drawing", "doi": null, "abstractUrl": "/proceedings-article/cisis/2009/3575b024/12OmNym2c6S", "parentPublication": { "id": "proceedings/cisis/2009/3575/0", "title": "2009 International Conference on Complex, Intelligent and Software Intensive Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ccie/2010/4026/2/4026b166", "title": "A Colored Pencil-Drawing Generating Method Based on Interactive Colorization", "doi": null, "abstractUrl": "/proceedings-article/ccie/2010/4026b166/12OmNzJbQRf", "parentPublication": { "id": "proceedings/ccie/2010/4026/2", "title": "Computing, Control and Industrial Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/1998/11/t1297", "title": "Interactive Orthogonal Graph Drawing", "doi": null, "abstractUrl": "/journal/tc/1998/11/t1297/13rRUwfZBZo", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2022/6814/0/681400a171", "title": "Interactive Drawing Interface for Editing Scene Graph", "doi": null, "abstractUrl": "/proceedings-article/cw/2022/681400a171/1I6ROXhzPzy", "parentPublication": { "id": "proceedings/cw/2022/6814/0", "title": "2022 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzXFox0", "title": "2014 47th Annual IEEE/ACM International Symposium on Microarchitecture (MICRO)", "acronym": "micro", "groupId": "1000440", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNvjQ8PW", "doi": "10.1109/MICRO.2014.62", "title": "Managing GPU Concurrency in Heterogeneous Architectures", "normalizedTitle": "Managing GPU Concurrency in Heterogeneous Architectures", "abstract": "Heterogeneous architectures consisting of general-purpose CPUs and throughput-optimized GPUs are projected to be the dominant computing platforms for many classes of applications. The design of such systems is more complex than that of homogeneous architectures because maximizing resource utilization while minimizing shared resource interference between CPU and GPU applications is difficult. We show that GPU applications tend to monopolize the shared hardware resources, such as memory and network, because of their high thread-level parallelism (TLP), and discuss the limitations of existing GPU-based concurrency management techniques when employed in heterogeneous systems. To solve this problem, we propose an integrated concurrency management strategy that modulates the TLP in GPUs to control the performance of both CPU and GPU applications. This mechanism considers both GPU core state and system-wide memory and network congestion information to dynamically decide on the level of GPU concurrency to maximize system performance. We propose and evaluate two schemes: one (CM-CPU) for boosting CPU performance in the presence of GPU interference, the other (CM-BAL) for improving both CPU and GPU performance in a balanced manner and thus overall system performance. Our evaluations show that the first scheme improves average CPU performance by 24%, while reducing average GPU performance by 11%. The second scheme provides 7% average performance improvement for both CPU and GPU applications. We also show that our solution allows the user to control performance trade-offs between CPUs and GPUs.", "abstracts": [ { "abstractType": "Regular", "content": "Heterogeneous architectures consisting of general-purpose CPUs and throughput-optimized GPUs are projected to be the dominant computing platforms for many classes of applications. The design of such systems is more complex than that of homogeneous architectures because maximizing resource utilization while minimizing shared resource interference between CPU and GPU applications is difficult. We show that GPU applications tend to monopolize the shared hardware resources, such as memory and network, because of their high thread-level parallelism (TLP), and discuss the limitations of existing GPU-based concurrency management techniques when employed in heterogeneous systems. To solve this problem, we propose an integrated concurrency management strategy that modulates the TLP in GPUs to control the performance of both CPU and GPU applications. This mechanism considers both GPU core state and system-wide memory and network congestion information to dynamically decide on the level of GPU concurrency to maximize system performance. We propose and evaluate two schemes: one (CM-CPU) for boosting CPU performance in the presence of GPU interference, the other (CM-BAL) for improving both CPU and GPU performance in a balanced manner and thus overall system performance. Our evaluations show that the first scheme improves average CPU performance by 24%, while reducing average GPU performance by 11%. The second scheme provides 7% average performance improvement for both CPU and GPU applications. We also show that our solution allows the user to control performance trade-offs between CPUs and GPUs.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Heterogeneous architectures consisting of general-purpose CPUs and throughput-optimized GPUs are projected to be the dominant computing platforms for many classes of applications. The design of such systems is more complex than that of homogeneous architectures because maximizing resource utilization while minimizing shared resource interference between CPU and GPU applications is difficult. We show that GPU applications tend to monopolize the shared hardware resources, such as memory and network, because of their high thread-level parallelism (TLP), and discuss the limitations of existing GPU-based concurrency management techniques when employed in heterogeneous systems. To solve this problem, we propose an integrated concurrency management strategy that modulates the TLP in GPUs to control the performance of both CPU and GPU applications. This mechanism considers both GPU core state and system-wide memory and network congestion information to dynamically decide on the level of GPU concurrency to maximize system performance. We propose and evaluate two schemes: one (CM-CPU) for boosting CPU performance in the presence of GPU interference, the other (CM-BAL) for improving both CPU and GPU performance in a balanced manner and thus overall system performance. Our evaluations show that the first scheme improves average CPU performance by 24%, while reducing average GPU performance by 11%. The second scheme provides 7% average performance improvement for both CPU and GPU applications. We also show that our solution allows the user to control performance trade-offs between CPUs and GPUs.", "fno": "6998a114", "keywords": [ "Graphics Processing Units", "Concurrent Computing", "Computer Architecture", "Central Processing Unit", "System Performance", "Resource Management", "Bandwidth", "Resource Management", "Heterogeneous Architectures", "CPU GPU", "GP Us", "Concurrency", "Thread Level Parallelism", "Scheduling" ], "authors": [ { "affiliation": null, "fullName": "Onur Kayiran", "givenName": "Onur", "surname": "Kayiran", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Nachiappan Chidambaram Nachiappan", "givenName": "Nachiappan Chidambaram", "surname": "Nachiappan", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Adwait Jog", "givenName": "Adwait", "surname": "Jog", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Rachata Ausavarungnirun", "givenName": "Rachata", "surname": "Ausavarungnirun", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Mahmut T. Kandemir", "givenName": "Mahmut T.", "surname": "Kandemir", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Gabriel H. Loh", "givenName": "Gabriel H.", "surname": "Loh", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Onur Mutlu", "givenName": "Onur", "surname": "Mutlu", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Chita R. Das", "givenName": "Chita R.", "surname": "Das", "__typename": "ArticleAuthorType" } ], "idPrefix": "micro", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-12-01T00:00:00", "pubType": "proceedings", "pages": "114-126", "year": "2014", "issn": "1072-4451", "isbn": "978-1-4799-6998-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "6998a101", "articleId": "12OmNARiM0h", "__typename": "AdjacentArticleType" }, "next": { "fno": "6998a127", "articleId": "12OmNwNOaOC", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iiswc/2016/3896/0/07581278", "title": "GPU concurrency choices in graph analytics", "doi": null, "abstractUrl": "/proceedings-article/iiswc/2016/07581278/12OmNqHqStB", "parentPublication": { "id": "proceedings/iiswc/2016/3896/0", "title": "2016 IEEE International 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