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{ "proceeding": { "id": "1Lz225yAyzu", "title": "2022 IEEE 25th International Conference on Computational Science and Engineering (CSE)", "acronym": "cse", "groupId": "10062089", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1Lz24fdFD32", "doi": "10.1109/CSE57773.2022.00013", "title": "Dense 3D Face Reconstruction from a Single RGB Image", "normalizedTitle": "Dense 3D Face Reconstruction from a Single RGB Image", "abstract": "Monocular 3D face reconstruction is a computer vision problem of extraordinary difficulty. Restrictions of large poses and facial details(such as wrinkles, moles, beards etc.) are the common deficiencies of the most existing monocular 3D face reconstruction methods. To resolve the two defects, we propose an end-to-end system to provide 3D reconstructions of faces with details which express robustly under various backgrounds, pose rotations and occlusions. To obtain the facial detail informations, we leverage the image-to-image translation network (we call it p2p-net for short) to make pixel to pixel estimation from the input RGB image to depth map. This precise per-pixel estimation can provide depth value for facial details. And we use a procedure similar to image inpainting to recover the missing details. Simultaneously, for adapting pose rotation and resolving occlusions, we use CNNs to estimate a basic facial model based on 3D Morphable Model(3DMM), which can compensate the unseen facial part in the input image and decrease the deviation of final 3D model by fitting with the dense depth map. We propose an Identity Shape Loss function to enhance the basic facial model and we add a Multi-view Identity Loss that compare the features of the 3D face fusion and the ground truth from multi-view angles. The training data for p2p-net is from 3D scanning system, and we augment the dataset to a larger magnitude for a more generic training. Comparing to other state-of-the-art methods of 3D face reconstruction, we evaluate our method on in-the-wild face images. the qualitative and quantitative comparison show that our method performs both well on robustness and accuracy especially when facing non-frontal pose problems.", "abstracts": [ { "abstractType": "Regular", "content": "Monocular 3D face reconstruction is a computer vision problem of extraordinary difficulty. Restrictions of large poses and facial details(such as wrinkles, moles, beards etc.) are the common deficiencies of the most existing monocular 3D face reconstruction methods. To resolve the two defects, we propose an end-to-end system to provide 3D reconstructions of faces with details which express robustly under various backgrounds, pose rotations and occlusions. To obtain the facial detail informations, we leverage the image-to-image translation network (we call it p2p-net for short) to make pixel to pixel estimation from the input RGB image to depth map. This precise per-pixel estimation can provide depth value for facial details. And we use a procedure similar to image inpainting to recover the missing details. Simultaneously, for adapting pose rotation and resolving occlusions, we use CNNs to estimate a basic facial model based on 3D Morphable Model(3DMM), which can compensate the unseen facial part in the input image and decrease the deviation of final 3D model by fitting with the dense depth map. We propose an Identity Shape Loss function to enhance the basic facial model and we add a Multi-view Identity Loss that compare the features of the 3D face fusion and the ground truth from multi-view angles. The training data for p2p-net is from 3D scanning system, and we augment the dataset to a larger magnitude for a more generic training. Comparing to other state-of-the-art methods of 3D face reconstruction, we evaluate our method on in-the-wild face images. the qualitative and quantitative comparison show that our method performs both well on robustness and accuracy especially when facing non-frontal pose problems.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Monocular 3D face reconstruction is a computer vision problem of extraordinary difficulty. Restrictions of large poses and facial details(such as wrinkles, moles, beards etc.) are the common deficiencies of the most existing monocular 3D face reconstruction methods. To resolve the two defects, we propose an end-to-end system to provide 3D reconstructions of faces with details which express robustly under various backgrounds, pose rotations and occlusions. To obtain the facial detail informations, we leverage the image-to-image translation network (we call it p2p-net for short) to make pixel to pixel estimation from the input RGB image to depth map. This precise per-pixel estimation can provide depth value for facial details. And we use a procedure similar to image inpainting to recover the missing details. Simultaneously, for adapting pose rotation and resolving occlusions, we use CNNs to estimate a basic facial model based on 3D Morphable Model(3DMM), which can compensate the unseen facial part in the input image and decrease the deviation of final 3D model by fitting with the dense depth map. We propose an Identity Shape Loss function to enhance the basic facial model and we add a Multi-view Identity Loss that compare the features of the 3D face fusion and the ground truth from multi-view angles. The training data for p2p-net is from 3D scanning system, and we augment the dataset to a larger magnitude for a more generic training. Comparing to other state-of-the-art methods of 3D face reconstruction, we evaluate our method on in-the-wild face images. the qualitative and quantitative comparison show that our method performs both well on robustness and accuracy especially when facing non-frontal pose problems.", "fno": "963300a024", "keywords": [ "Computer Vision", "Face Recognition", "Image Colour Analysis", "Image Reconstruction", "Image Restoration", "Pose Estimation", "Solid Modelling", "3 D Face Fusion", "3 D Scanning System", "Basic Facial Model", "Common Deficiencies", "Computer Vision Problem", "Dense 3 D Face Reconstruction", "Dense Depth Map", "Depth Value", "End To End System", "Existing Monocular 3 D Face Reconstruction Methods", "Extraordinary Difficulty", "Facial Detail Informations", "Facial Details", "Final 3 D Model", "Identity Shape Loss Function", "Image Inpainting", "Image To Image Translation Network", "In The Wild Face Images", "Input Image", "Input RGB Image", "Missing Details", "Multiview Identity Loss", "Nonfrontal Pose Problems", "Per Pixel Estimation", "Resolving Occlusions", "Single RGB Image", "Unseen Facial Part", "Training", "Solid Modeling", "Adaptation Models", "Three Dimensional Displays", "Image Resolution", "Shape", "Estimation", "3 D Face Reconstruction", "Depth Estimation", "Convolutional Neural Network", "Single Monocular Images" ], "authors": [ { "affiliation": "College of Electrical and Information Engineering Hunan University,Changsha,China", "fullName": "Jianxu Mao", "givenName": "Jianxu", "surname": "Mao", "__typename": "ArticleAuthorType" }, { "affiliation": "College of Electrical and Information Engineering Hunan University,Changsha,China", "fullName": "Yifeng Zhang", "givenName": "Yifeng", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": "College of Computer Science and Electronic Engineering Hunan University,Changsha,China", "fullName": "Caiping Liu", "givenName": "Caiping", "surname": "Liu", "__typename": "ArticleAuthorType" }, { "affiliation": "College of Electrical and Information Engineering Hunan University,Changsha,China", "fullName": "Ziming Tao", "givenName": "Ziming", "surname": "Tao", "__typename": "ArticleAuthorType" }, { "affiliation": "College of Electrical and Information Engineering Hunan University,Changsha,China", "fullName": "Junfei Yi", "givenName": "Junfei", "surname": "Yi", "__typename": "ArticleAuthorType" }, { "affiliation": "College of Electrical and Information Engineering Hunan University,Changsha,China", "fullName": "Yaonan Wang", "givenName": "Yaonan", "surname": "Wang", "__typename": "ArticleAuthorType" } ], "idPrefix": "cse", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-12-01T00:00:00", "pubType": "proceedings", "pages": "24-31", "year": "2022", "issn": null, "isbn": "979-8-3503-9633-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "963300a017", "articleId": "1Lz22xy43PW", "__typename": "AdjacentArticleType" }, "next": { "fno": "963300a032", "articleId": "1Lz249wyDeM", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/is3c/2016/3071/0/3071a841", "title": "3D Face Reconstruction from a Single Frontal Face Image by Robust Cascaded Regression", "doi": null, "abstractUrl": "/proceedings-article/is3c/2016/3071a841/12OmNButq0Y", "parentPublication": { "id": "proceedings/is3c/2016/3071/0", "title": "2016 International Symposium on Computer, Consumer and Control (IS3C)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2017/0457/0/0457b503", "title": "End-to-End 3D Face Reconstruction with Deep Neural Networks", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2017/0457b503/12OmNrEL2xy", "parentPublication": { "id": "proceedings/cvpr/2017/0457/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/5209e708", "title": "Expression-Invariant Face Recognition via 3D Face Reconstruction Using Gabor Filter Bank from a 2D Single Image", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209e708/12OmNvjgWmT", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2017/1034/0/1034b619", "title": "Dense Face Alignment", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2017/1034b619/12OmNwF0C4S", "parentPublication": { "id": "proceedings/iccvw/2017/1034/0", "title": "2017 IEEE International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2017/0457/0/0457f553", "title": "Learning Detailed Face Reconstruction from a Single Image", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2017/0457f553/12OmNxvO05B", "parentPublication": { "id": "proceedings/cvpr/2017/0457/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000d935", "title": "Extreme 3D Face Reconstruction: Seeing Through Occlusions", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000d935/17D45WgziRH", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fg/2021/3176/0/09667070", "title": "UV-based reconstruction of 3D garments from a single RGB image", "doi": null, "abstractUrl": "/proceedings-article/fg/2021/09667070/1A6BtIpyi88", "parentPublication": { "id": "proceedings/fg/2021/3176/0", "title": "2021 16th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2021)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300c315", "title": "DF2Net: A Dense-Fine-Finer Network for Detailed 3D Face Reconstruction", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300c315/1hVlj9alIhq", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fg/2020/3079/0/307900a032", "title": "Face Denoising and 3D Reconstruction from A Single Depth Image", "doi": null, "abstractUrl": "/proceedings-article/fg/2020/307900a032/1kecHQ8tg3K", "parentPublication": { "id": "proceedings/fg/2020/3079/0/", "title": "2020 15th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2020) (FG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900o4209", "title": "Learning to Aggregate and Personalize 3D Face from In-the-Wild Photo Collection", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900o4209/1yeKFh0u3rW", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1ezRzLyH4bu", "title": "2019 International Conference on 3D Vision (3DV)", "acronym": "3dv", "groupId": "1800494", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1ezRDPNhkpW", "doi": "10.1109/3DV.2019.00076", "title": "360-Degree Textures of People in Clothing from a Single Image", "normalizedTitle": "360-Degree Textures of People in Clothing from a Single Image", "abstract": "In this paper we predict a full 3D avatar of a person from a single image. We infer texture and geometry in the UV-space of the SMPL model using an image-to-image translation method. Given partial texture and segmentation layout maps derived from the input view, our model predicts the complete segmentation map, the complete texture map, and a displacement map. The predicted maps can be applied to the SMPL model in order to naturally generalize to novel poses, shapes, and even new clothing. In order to learn our model in a common UV-space, we non-rigidly register the SMPL model to thousands of 3D scans, effectively encoding textures and geometries as images in correspondence. This turns a difficult 3D inference task into a simpler image-to-image translation one. Results on rendered scans of people and images from the DeepFashion dataset demonstrate that our method can reconstruct plausible 3D avatars from a single image. We further use our model to digitally change pose, shape, swap garments between people and edit clothing. To encourage research in this direction we will make the source code available for research purpose [5].", "abstracts": [ { "abstractType": "Regular", "content": "In this paper we predict a full 3D avatar of a person from a single image. We infer texture and geometry in the UV-space of the SMPL model using an image-to-image translation method. Given partial texture and segmentation layout maps derived from the input view, our model predicts the complete segmentation map, the complete texture map, and a displacement map. The predicted maps can be applied to the SMPL model in order to naturally generalize to novel poses, shapes, and even new clothing. In order to learn our model in a common UV-space, we non-rigidly register the SMPL model to thousands of 3D scans, effectively encoding textures and geometries as images in correspondence. This turns a difficult 3D inference task into a simpler image-to-image translation one. Results on rendered scans of people and images from the DeepFashion dataset demonstrate that our method can reconstruct plausible 3D avatars from a single image. We further use our model to digitally change pose, shape, swap garments between people and edit clothing. To encourage research in this direction we will make the source code available for research purpose [5].", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper we predict a full 3D avatar of a person from a single image. We infer texture and geometry in the UV-space of the SMPL model using an image-to-image translation method. Given partial texture and segmentation layout maps derived from the input view, our model predicts the complete segmentation map, the complete texture map, and a displacement map. The predicted maps can be applied to the SMPL model in order to naturally generalize to novel poses, shapes, and even new clothing. In order to learn our model in a common UV-space, we non-rigidly register the SMPL model to thousands of 3D scans, effectively encoding textures and geometries as images in correspondence. This turns a difficult 3D inference task into a simpler image-to-image translation one. Results on rendered scans of people and images from the DeepFashion dataset demonstrate that our method can reconstruct plausible 3D avatars from a single image. We further use our model to digitally change pose, shape, swap garments between people and edit clothing. To encourage research in this direction we will make the source code available for research purpose [5].", "fno": "313100a643", "keywords": [ "Avatars", "Image Reconstruction", "Image Registration", "Image Segmentation", "Image Sequences", "Image Texture", "Rendering Computer Graphics", "Solid Modelling", "360 Degree Textures", "Clothing", "Single Image", "SMPL Model", "Image To Image Translation Method", "Segmentation Layout Maps", "Complete Segmentation Map", "Complete Texture Map", "Displacement Map", "Predicted Maps", "Common UV Space", "Geometries", "Simpler Image To Image Translation", "Plausible 3 D Avatars", "3 D Inference Task", "Clothing", "Three Dimensional Displays", "Image Segmentation", "Shape", "Solid Modeling", "Geometry", "Avatars", "Texture Completion", "Human Modelin", "3 D Reconstruction", "Nonrigid Registration", "Texture Editing" ], "authors": [ { "affiliation": "Max Planck Institute for Informatics", "fullName": "Verica Lazova", "givenName": "Verica", "surname": "Lazova", "__typename": "ArticleAuthorType" }, { "affiliation": "Max Planck Institute for Informatics", "fullName": "Eldar Insafutdinov", "givenName": "Eldar", "surname": "Insafutdinov", "__typename": "ArticleAuthorType" }, { "affiliation": "Max Planck Institute for Informatics", "fullName": "Gerard Pons-Moll", "givenName": "Gerard", "surname": "Pons-Moll", "__typename": "ArticleAuthorType" } ], "idPrefix": "3dv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-09-01T00:00:00", "pubType": "proceedings", "pages": "643-653", "year": "2019", "issn": null, "isbn": "978-1-7281-3131-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "313100a633", "articleId": "1ezRB1yH3eE", "__typename": "AdjacentArticleType" }, "next": { "fno": "313100a654", "articleId": "1ezRCnqjbUs", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, 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"proceedings/fg/2023/4544/0", "title": "2023 IEEE 17th International Conference on Automatic Face and Gesture Recognition (FG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2022/5670/0/567000a679", "title": "Neural Point-based Shape Modeling of Humans in Challenging Clothing", "doi": null, "abstractUrl": "/proceedings-article/3dv/2022/567000a679/1KYsvi8qLS0", "parentPublication": { "id": "proceedings/3dv/2022/5670/0", "title": "2022 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300f419", "title": "Multi-Garment Net: Learning to Dress 3D People From Images", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300f419/1hVlwZpXtZK", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800g468", "title": "Learning to Dress 3D People in Generative Clothing", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800g468/1m3nwUHFD68", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800h021", "title": "Learning to Transfer Texture From Clothing Images to 3D Humans", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800h021/1m3odfHuXF6", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2021/2688/0/268800a879", "title": "PhysXNet: A Customizable Approach for Learning Cloth Dynamics on Dressed People", "doi": null, "abstractUrl": "/proceedings-article/3dv/2021/268800a879/1zWE4tqeYHm", "parentPublication": { "id": "proceedings/3dv/2021/2688/0", "title": "2021 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1uGXUBMLmlG", "title": "2020 8th International Conference on Digital Home (ICDH)", "acronym": "icdh", "groupId": "1802037", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1uGY2GTiIda", "doi": "10.1109/ICDH51081.2020.00039", "title": "Deep 3D Shape Reconstruction from Single-View Sketch Image", "normalizedTitle": "Deep 3D Shape Reconstruction from Single-View Sketch Image", "abstract": "In this paper, we introduce a novel 3D shape reconstruction method from single-view sketch image based on deep neural network. The proposed pipeline is mainly composed of three modules. The first module is sketch component segmentation based on multi-modal DNN fusion and is used to segment a given sketch into a series of basic units and build transformation template by the knots between them. The second module is a non-linear transformation network for multifarious sketch generation with the obtained transformation template. It creates the transformation representation of a sketch by extracting the shape features of an input sketch and transformation template samples. The third module is deep 3D shape reconstruction using multifarious sketches, which takes the obtianed sketches as input to reconstruct 3D shapes with a generative model. It fuses and optimizes features of multiple views and thus is more likely to generate high-quality 3D shapes. To evaluate the effectiveness of the proposed method, we conduct extensive experiments on a public 3D reconstruction dataset. The results demonstrate that our model can achieve better reconstruction performance than peer methods.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we introduce a novel 3D shape reconstruction method from single-view sketch image based on deep neural network. The proposed pipeline is mainly composed of three modules. The first module is sketch component segmentation based on multi-modal DNN fusion and is used to segment a given sketch into a series of basic units and build transformation template by the knots between them. The second module is a non-linear transformation network for multifarious sketch generation with the obtained transformation template. It creates the transformation representation of a sketch by extracting the shape features of an input sketch and transformation template samples. The third module is deep 3D shape reconstruction using multifarious sketches, which takes the obtianed sketches as input to reconstruct 3D shapes with a generative model. It fuses and optimizes features of multiple views and thus is more likely to generate high-quality 3D shapes. To evaluate the effectiveness of the proposed method, we conduct extensive experiments on a public 3D reconstruction dataset. The results demonstrate that our model can achieve better reconstruction performance than peer methods.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we introduce a novel 3D shape reconstruction method from single-view sketch image based on deep neural network. The proposed pipeline is mainly composed of three modules. The first module is sketch component segmentation based on multi-modal DNN fusion and is used to segment a given sketch into a series of basic units and build transformation template by the knots between them. The second module is a non-linear transformation network for multifarious sketch generation with the obtained transformation template. It creates the transformation representation of a sketch by extracting the shape features of an input sketch and transformation template samples. The third module is deep 3D shape reconstruction using multifarious sketches, which takes the obtianed sketches as input to reconstruct 3D shapes with a generative model. It fuses and optimizes features of multiple views and thus is more likely to generate high-quality 3D shapes. To evaluate the effectiveness of the proposed method, we conduct extensive experiments on a public 3D reconstruction dataset. The results demonstrate that our model can achieve better reconstruction performance than peer methods.", "fno": "923400a184", "keywords": [ "Deep Learning Artificial Intelligence", "Image Reconstruction", "Image Representation", "Image Segmentation", "Shape Recognition", "Single View Sketch Image", "Public 3 D Reconstruction Dataset", "High Quality 3 D Shapes", "Multifarious Sketches", "Deep 3 D Shape Reconstruction", "Transformation Template Samples", "Input Sketch", "Shape Features", "Transformation Representation", "Multifarious Sketch Generation", "Nonlinear Transformation Network", "Multimodal DNN Fusion", "Sketch Component Segmentation", "Deep Neural Network", "Solid Modeling", "Image Segmentation", "Visualization", "Three Dimensional Displays", "Shape", "Neural Networks", "Semantics", "Sketch Based 3 D Shape Reconstruction", "Deep Neural Networks", "Sketch Understanding" ], "authors": [ { "affiliation": "Shantou University,Shantou,China", "fullName": "Fei Wang", "givenName": "Fei", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": "Shenzhen Securities Information Co., Ltd,Shenzhen,China", "fullName": "Yu Yang", "givenName": "Yu", "surname": "Yang", "__typename": "ArticleAuthorType" }, { "affiliation": "Guilin University of Electronic Technology,Guilin,China", "fullName": "Baoquan Zhao", "givenName": "Baoquan", "surname": "Zhao", "__typename": "ArticleAuthorType" }, { "affiliation": "Sun Yat-sen University,Guangzhou,China", "fullName": "Junkun Jiang", "givenName": "Junkun", "surname": "Jiang", "__typename": "ArticleAuthorType" }, { "affiliation": "Shantou University,Shantou,China", "fullName": "Teng Zhou", "givenName": "Teng", "surname": "Zhou", "__typename": "ArticleAuthorType" }, { "affiliation": "Shantou University,Shantou,China", "fullName": "Dazi Jiang", "givenName": "Dazi", "surname": "Jiang", "__typename": "ArticleAuthorType" }, { "affiliation": "Shenzhen Institute of Information Technology,Shenzhen,China", "fullName": "Tie Cai", "givenName": "Tie", "surname": "Cai", "__typename": "ArticleAuthorType" } ], "idPrefix": "icdh", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-09-01T00:00:00", "pubType": "proceedings", "pages": "184-189", "year": "2020", "issn": null, "isbn": "978-1-7281-9234-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "923400a178", "articleId": "1uGXWTUYlsA", "__typename": "AdjacentArticleType" }, "next": { "fno": "923400a191", "articleId": "1uGXVtMO3yE", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/3dv/2017/2610/0/261001a067", "title": "3D Shape Reconstruction from Sketches via Multi-view Convolutional Networks", "doi": null, "abstractUrl": "/proceedings-article/3dv/2017/261001a067/12OmNCu4nbZ", "parentPublication": { "id": "proceedings/3dv/2017/2610/0", "title": "2017 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{ "id": "proceedings/icdh/2018/9497/0/949700a311", "title": "Sketch-Based Shape Retrieval via Multi-view Attention and Generalized Similarity", "doi": null, "abstractUrl": "/proceedings-article/icdh/2018/949700a311/17D45VObpQZ", "parentPublication": { "id": "proceedings/icdh/2018/9497/0", "title": "2018 7th International Conference on Digital Home (ICDH)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2018/7315/0/731500a033", "title": "Facial Expression Editing in Face Sketch Using Shape Space Theory", "doi": null, "abstractUrl": "/proceedings-article/cw/2018/731500a033/17D45XacGkk", "parentPublication": { "id": "proceedings/cw/2018/7315/0", "title": "2018 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/08/09007505", "title": "Sketch Augmentation-Driven Shape Retrieval Learning Framework Based on Convolutional Neural Networks", 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{ "proceeding": { "id": "1zWE36wtuCY", "title": "2021 International Conference on 3D Vision (3DV)", "acronym": "3dv", "groupId": "1800494", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1zWE94Zh1Ru", "doi": "10.1109/3DV53792.2021.00090", "title": "SIDER: Single-Image Neural Optimization for Facial Geometric Detail Recovery", "normalizedTitle": "SIDER: Single-Image Neural Optimization for Facial Geometric Detail Recovery", "abstract": "We present SIDER (Single-Image neural optimization for facial geometric DEtail Recovery), a novel photometric optimization method that recovers detailed facial geometry from a single image in an unsupervised manner. Inspired by classical techniques of coarse-to-fine optimization and recent advances in implicit neural representations of 3D shape, SIDER combines a geometry prior based on statistical models and Signed Distance Functions (SDFs) to recover facial details from single images. First, it estimates a coarse geometry using a morphable model represented as an SDF. Next, it reconstructs facial geometry details by optimizing a photometric loss with respect to the ground truth image. In contrast to prior work, SIDER does not rely on any dataset priors and does not require additional supervision from multiple views, lighting changes or ground truth 3D shape. Extensive qualitative and quantitative evaluation demonstrates that our method achieves state-of-the-art on facial geometric detail recovery, using only a single in the-wild image.", "abstracts": [ { "abstractType": "Regular", "content": "We present SIDER (Single-Image neural optimization for facial geometric DEtail Recovery), a novel photometric optimization method that recovers detailed facial geometry from a single image in an unsupervised manner. Inspired by classical techniques of coarse-to-fine optimization and recent advances in implicit neural representations of 3D shape, SIDER combines a geometry prior based on statistical models and Signed Distance Functions (SDFs) to recover facial details from single images. First, it estimates a coarse geometry using a morphable model represented as an SDF. Next, it reconstructs facial geometry details by optimizing a photometric loss with respect to the ground truth image. In contrast to prior work, SIDER does not rely on any dataset priors and does not require additional supervision from multiple views, lighting changes or ground truth 3D shape. Extensive qualitative and quantitative evaluation demonstrates that our method achieves state-of-the-art on facial geometric detail recovery, using only a single in the-wild image.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present SIDER (Single-Image neural optimization for facial geometric DEtail Recovery), a novel photometric optimization method that recovers detailed facial geometry from a single image in an unsupervised manner. Inspired by classical techniques of coarse-to-fine optimization and recent advances in implicit neural representations of 3D shape, SIDER combines a geometry prior based on statistical models and Signed Distance Functions (SDFs) to recover facial details from single images. First, it estimates a coarse geometry using a morphable model represented as an SDF. Next, it reconstructs facial geometry details by optimizing a photometric loss with respect to the ground truth image. In contrast to prior work, SIDER does not rely on any dataset priors and does not require additional supervision from multiple views, lighting changes or ground truth 3D shape. Extensive qualitative and quantitative evaluation demonstrates that our method achieves state-of-the-art on facial geometric detail recovery, using only a single in the-wild image.", "fno": "268800a815", "keywords": [ "Computational Geometry", "Face Recognition", "Image Reconstruction", "Image Texture", "Optimisation", "Solid Modelling", "Statistical Analysis", "Stereo Image Processing", "SIDER", "Facial Geometric Detail Recovery", "Single Image", "Coarse To Fine Optimization", "Implicit Neural Representations", "Facial Details", "Coarse Geometry", "Facial Geometry Details", "Ground Truth Image", "The Wild Image", "Photometric Optimization Method", "Single Image Neural Optimization", "Unsupervised Manner", "Classical Techniques", "Statistical Models", "Signed Distance Functions", "Multiple Views", "Lighting Change", "Ground Truth 3 D Shape", "Geometry", "Hair", "Solid Modeling", "Three Dimensional Displays", "Shape", "Optimization Methods", "Lighting" ], "authors": [ { "affiliation": "Stony Brook University", "fullName": "Aggelina Chatziagapi", "givenName": "Aggelina", "surname": "Chatziagapi", "__typename": "ArticleAuthorType" }, { "affiliation": "Stony Brook University", "fullName": "ShahRukh Athar", "givenName": "ShahRukh", "surname": "Athar", "__typename": "ArticleAuthorType" }, { "affiliation": "Institut de Robòtica i Informàtica Industrial, CSIC-UPC", "fullName": "Francesc Moreno-Noguer", "givenName": "Francesc", "surname": "Moreno-Noguer", "__typename": "ArticleAuthorType" }, { "affiliation": "Stony Brook University", "fullName": "Dimitris Samaras", "givenName": "Dimitris", "surname": "Samaras", "__typename": "ArticleAuthorType" } ], "idPrefix": "3dv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-12-01T00:00:00", "pubType": "proceedings", "pages": "815-824", "year": "2021", "issn": null, "isbn": "978-1-6654-2688-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "268800a805", "articleId": "1zWE9J5fX2w", "__typename": "AdjacentArticleType" }, "next": { "fno": "268800a825", "articleId": "1zWEmrlTmsE", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccv/2017/1032/0/1032c344", "title": "3D Surface Detail Enhancement from a Single Normal Map", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032c344/12OmNwCsdKG", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2017/6067/0/08019469", "title": "Leveraging geometric correlation for input-adaptive facial landmark regression", "doi": null, "abstractUrl": "/proceedings-article/icme/2017/08019469/12OmNxaw5e6", "parentPublication": { "id": "proceedings/icme/2017/6067/0", "title": "2017 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2017/0457/0/0457f553", "title": "Learning Detailed Face Reconstruction from a Single Image", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2017/0457f553/12OmNxvO05B", "parentPublication": { "id": "proceedings/cvpr/2017/0457/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2012/2216/0/06460426", "title": "Edge classification using photo-geometric features", "doi": null, "abstractUrl": "/proceedings-article/icpr/2012/06460426/12OmNzdoMBc", "parentPublication": { "id": "proceedings/icpr/2012/2216/0", "title": "2012 21st International Conference on Pattern Recognition (ICPR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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"abstractUrl": "/proceedings-article/fg/2023/10042505/1KOuYhOxDmo", "parentPublication": { "id": "proceedings/fg/2023/4544/0", "title": "2023 IEEE 17th International Conference on Automatic Face and Gesture Recognition (FG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300j428", "title": "Photo-Realistic Facial Details Synthesis From Single Image", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300j428/1hVlh0SqiPe", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccp/2020/5230/0/09105199", "title": "3D Face Reconstruction using Color Photometric Stereo with Uncalibrated Near Point Lights", "doi": null, "abstractUrl": "/proceedings-article/iccp/2020/09105199/1kkJUAwfMUE", "parentPublication": { "id": 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{ "proceeding": { "id": "12OmNwErpHy", "title": "Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation", "acronym": "ca", "groupId": "1000121", "volume": "0", "displayVolume": "0", "year": "2001", "__typename": "ProceedingType" }, "article": { "id": "12OmNBr4ewM", "doi": "10.1109/CA.2001.982381", "title": "Simulating virtual human crowds with a leader-follower model", "normalizedTitle": "Simulating virtual human crowds with a leader-follower model", "abstract": "Although virtual humans have been an active research topic for many years, most research has focused on simulating various aspects of a humanoid instead of a crowd of people. We report our progress on generating collision free gross motions for multiple virtual crowds. Each virtual crowd consists of a leader and many followers. The leader is in charge of generating motions for its own group with the motions of other crowds taken into account. The followers use artificial life principles to follow the leader as it moves towards the goal. The high degrees of freedom involved in the crowd simulation system present a great challenge for gross motion planning. We adopt a decoupled path-planning approach, in which the paths being executed by other leaders become the motion constraint of the current leader under consideration. In addition, we take a unified view of search space to extend the planner to consider a whole crowd instead of just its leader. Experimental results show that our planner can efficiently generate satisfactory motions. We believe that such a planning system is a good addition to controlling groups of avatars in a 3D virtual environment.", "abstracts": [ { "abstractType": "Regular", "content": "Although virtual humans have been an active research topic for many years, most research has focused on simulating various aspects of a humanoid instead of a crowd of people. We report our progress on generating collision free gross motions for multiple virtual crowds. Each virtual crowd consists of a leader and many followers. The leader is in charge of generating motions for its own group with the motions of other crowds taken into account. The followers use artificial life principles to follow the leader as it moves towards the goal. The high degrees of freedom involved in the crowd simulation system present a great challenge for gross motion planning. We adopt a decoupled path-planning approach, in which the paths being executed by other leaders become the motion constraint of the current leader under consideration. In addition, we take a unified view of search space to extend the planner to consider a whole crowd instead of just its leader. Experimental results show that our planner can efficiently generate satisfactory motions. We believe that such a planning system is a good addition to controlling groups of avatars in a 3D virtual environment.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Although virtual humans have been an active research topic for many years, most research has focused on simulating various aspects of a humanoid instead of a crowd of people. We report our progress on generating collision free gross motions for multiple virtual crowds. Each virtual crowd consists of a leader and many followers. The leader is in charge of generating motions for its own group with the motions of other crowds taken into account. The followers use artificial life principles to follow the leader as it moves towards the goal. The high degrees of freedom involved in the crowd simulation system present a great challenge for gross motion planning. We adopt a decoupled path-planning approach, in which the paths being executed by other leaders become the motion constraint of the current leader under consideration. In addition, we take a unified view of search space to extend the planner to consider a whole crowd instead of just its leader. Experimental results show that our planner can efficiently generate satisfactory motions. We believe that such a planning system is a good addition to controlling groups of avatars in a 3D virtual environment.", "fno": "00982381", "keywords": [ "Artificial Life", "Virtual Reality", "Digital Simulation", "Path Planning", "Computer Animation", "Virtual Human Crowd Simulation", "Leader Follower Model", "Collision Free Gross Motions", "Artificial Life", "Degrees Of Freedom", "Crowd Simulation System", "Gross Motion Planning", "Decoupled Path Planning Approach", "Search Space", "3 D Virtual Environment", "Avatars", "Humans", "Computational Modeling", "Virtual Environment", "Path Planning", "Avatars", "Context Modeling", "Computer Simulation", "Animation", "Birds", "Animals" ], "authors": [ { "affiliation": "Comput. Sci. Dept., Nat. Chengchi Univ., Taipei, Taiwan", "fullName": "Tsai-Yen Li", "givenName": null, "surname": "Tsai-Yen Li", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Ying-Jiun Jeng", "givenName": null, "surname": "Ying-Jiun Jeng", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Shih-I Chang", "givenName": null, "surname": "Shih-I Chang", "__typename": "ArticleAuthorType" } ], "idPrefix": "ca", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2001-01-01T00:00:00", "pubType": "proceedings", "pages": "93,94,95,96,97,98,99,100,101,102", "year": "2001", "issn": "1087-4844", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "00982380", "articleId": "12OmNyprnoB", "__typename": "AdjacentArticleType" }, "next": { "fno": "00982382", "articleId": "12OmNx4Q6Ff", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccvw/2011/0063/0/06130234", "title": "Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2011/06130234/12OmNyS6RAO", "parentPublication": { "id": "proceedings/iccvw/2011/0063/0", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vhcie/2016/0829/0/07563566", "title": "Using synthetic crowds to inform building pillar placements", "doi": null, "abstractUrl": "/proceedings-article/vhcie/2016/07563566/12OmNz5JCe1", "parentPublication": { "id": "proceedings/vhcie/2016/0829/0", "title": "2016 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscmi/2016/3696/0/3696a224", "title": "Leader-Follower Fixed-Time Consensus for Multi-agent Systems with Heterogeneous Non-linear Inherent Dynamics", "doi": null, "abstractUrl": "/proceedings-article/iscmi/2016/3696a224/12OmNz61dl7", "parentPublication": { "id": "proceedings/iscmi/2016/3696/0", "title": "2016 3rd International Conference on Soft Computing & Machine Intelligence (ISCMI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2008/3075/0/04438880", "title": "A Leader-Follower Computational Learning Approach to the Study of Restructured Electricity Markets: Investigating Price Caps", "doi": null, "abstractUrl": "/proceedings-article/hicss/2008/04438880/12OmNzayNAb", "parentPublication": { "id": "proceedings/hicss/2008/3075/0", "title": "Proceedings of the 41st Annual Hawaii International Conference on System Sciences (HICSS 2008)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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"__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2018/9605/0/960500a231", "title": "Simulating Virtual Humans Crowds in Facilities", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2018/960500a231/17D45XreC5E", "parentPublication": { "id": "proceedings/sbgames/2018/9605/0", "title": "2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compauto/2021/2371/0/237100a093", "title": "Neural Network-Cascade UDE Based Tracking Control of Leader-Follower Agents with Compound Uncertainties", "doi": null, "abstractUrl": "/proceedings-article/compauto/2021/237100a093/1BzXqZ2y0zm", "parentPublication": { "id": "proceedings/compauto/2021/2371/0", "title": "2021 International Conference on Computers and Automation (CompAuto)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089573", "title": "Effects of Interacting with a Crowd of Emotional Virtual Humans on Users’ Affective and Non-Verbal Behaviors", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089573/1jIxfPwklig", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNrIJqqu", "title": "2013 10th International Conference Computer Graphics, Imaging and Visualization (CGIV)", "acronym": "cgiv", "groupId": "1001775", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNrnJ6VZ", "doi": "10.1109/CGIV.2013.13", "title": "Simulating Gait and Structural Effects of Aging for Improved Diversity in Virtual Crowds", "normalizedTitle": "Simulating Gait and Structural Effects of Aging for Improved Diversity in Virtual Crowds", "abstract": "In real human crowds, diversification is caused by many factors such as gender, age, skin color, clothing, walking style, psychology etc., yet most crowd simulation systems rely only on appearance related variables for diversification. This research explores improving crowd diversity by simulating the biomechanical effects of aging in humans within crowd characters. Simulated characters were reprogrammed to be able to predict their behavior through an aging parameter predictor using support vector regression respective to their age. Data from gerontology studies recording spinal curvature and walking pattern deterioration with age were used for training. A spatial diversity algorithm was designed and implemented to distribute the resulting variants evenly among each other. Evaluations were conducted to gauge the impact on the diversification of the crowd simulation. The results prove that simulating posture and walking pattern deterioration in older characters does significantly improve biomechanical diversity within a virtual human crowd.", "abstracts": [ { "abstractType": "Regular", "content": "In real human crowds, diversification is caused by many factors such as gender, age, skin color, clothing, walking style, psychology etc., yet most crowd simulation systems rely only on appearance related variables for diversification. This research explores improving crowd diversity by simulating the biomechanical effects of aging in humans within crowd characters. Simulated characters were reprogrammed to be able to predict their behavior through an aging parameter predictor using support vector regression respective to their age. Data from gerontology studies recording spinal curvature and walking pattern deterioration with age were used for training. A spatial diversity algorithm was designed and implemented to distribute the resulting variants evenly among each other. Evaluations were conducted to gauge the impact on the diversification of the crowd simulation. The results prove that simulating posture and walking pattern deterioration in older characters does significantly improve biomechanical diversity within a virtual human crowd.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In real human crowds, diversification is caused by many factors such as gender, age, skin color, clothing, walking style, psychology etc., yet most crowd simulation systems rely only on appearance related variables for diversification. This research explores improving crowd diversity by simulating the biomechanical effects of aging in humans within crowd characters. Simulated characters were reprogrammed to be able to predict their behavior through an aging parameter predictor using support vector regression respective to their age. Data from gerontology studies recording spinal curvature and walking pattern deterioration with age were used for training. A spatial diversity algorithm was designed and implemented to distribute the resulting variants evenly among each other. Evaluations were conducted to gauge the impact on the diversification of the crowd simulation. The results prove that simulating posture and walking pattern deterioration in older characters does significantly improve biomechanical diversity within a virtual human crowd.", "fno": "5051a017", "keywords": [ "Aging", "Biological System Modeling", "Biomechanics", "Skin", "Legged Locomotion", "Clothing", "Senior Citizens", "Aging", "Simulation", "Crowd Simulation", "Virtual Characters" ], "authors": [ { "affiliation": null, "fullName": "Chathika Gunaratne", "givenName": "Chathika", "surname": "Gunaratne", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Prasad Wimalaratne", "givenName": "Prasad", "surname": "Wimalaratne", "__typename": "ArticleAuthorType" } ], "idPrefix": "cgiv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-08-01T00:00:00", "pubType": "proceedings", "pages": "17-22", "year": "2013", "issn": null, "isbn": "978-0-7695-5051-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "5051a011", "articleId": "12OmNxR5UN3", "__typename": "AdjacentArticleType" }, "next": { "fno": "5051a023", "articleId": "12OmNyOq4R0", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/scamc/1983/0503/0/00764724", "title": "Health implications of aging in america", "doi": null, "abstractUrl": "/proceedings-article/scamc/1983/00764724/12OmNAhfIv7", "parentPublication": { "id": "proceedings/scamc/1983/0503/0", "title": "1983 The Seventh Annual Symposium on Computer Applications in Medical Care", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/irc/2017/6724/0/07926558", "title": "Recognition of User’s Gait Intenstion for a Walking Assist System Using Pressure-Sensing Handlebars", "doi": null, "abstractUrl": "/proceedings-article/irc/2017/07926558/12OmNBEGYKT", "parentPublication": { "id": "proceedings/irc/2017/6724/0", "title": "2017 First IEEE International Conference on Robotic Computing (IRC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/eecs/2017/2085/0/2085a119", "title": "Evaluation of Gait Characteristic of Elderly People with Visual Impairment based on Plantar Pressure Distirubtion Analysis", "doi": null, "abstractUrl": "/proceedings-article/eecs/2017/2085a119/12OmNrAMF5e", "parentPublication": { "id": "proceedings/eecs/2017/2085/0", "title": "2017 European Conference on Electrical Engineering and Computer Science (EECS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ddhh/2006/0058/0/01624793", "title": "Gait Analysis for Detecting a Leg Accident with an Accelerometer", "doi": null, "abstractUrl": "/proceedings-article/ddhh/2006/01624793/12OmNs0C9z8", "parentPublication": { "id": "proceedings/ddhh/2006/0058/0", "title": "1st Transdisciplinary Conference on Distributed Diagnosis and Home Healthcare", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/scamc/1983/0503/0/00764802", "title": "Gait analysis using a portable, microprocessor-based segmental foot force measuring system", "doi": null, "abstractUrl": "/proceedings-article/scamc/1983/00764802/12OmNvmXJ8O", "parentPublication": { "id": "proceedings/scamc/1983/0503/0", "title": "1983 The Seventh Annual Symposium on Computer Applications in Medical Care", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis/2012/1536/0/06211099", "title": "State of the Art in Gait Analysis Using Wearable Sensors for Healthcare Applications", "doi": null, "abstractUrl": "/proceedings-article/icis/2012/06211099/12OmNwEJ0Hj", "parentPublication": { "id": "proceedings/icis/2012/1536/0", "title": "2012 IEEE/ACIS 11th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compsac/2015/6564/2/6564b733", "title": "A Novel Wireless System to Monitor Gait Using Smartshoe-Worn Sensors", "doi": null, "abstractUrl": "/proceedings-article/compsac/2015/6564b733/12OmNyQYtaE", "parentPublication": { "id": "compsac/2015/6564/2", "title": "2015 IEEE 39th Annual Computer Software and Applications Conference (COMPSAC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2011/0063/0/06130234", "title": "Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2011/06130234/12OmNyS6RAO", "parentPublication": { "id": "proceedings/iccvw/2011/0063/0", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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{ "proceeding": { "id": "12OmNqHItAf", "title": "2006 14th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems", "acronym": "haptics", "groupId": "1000312", "volume": "0", "displayVolume": "0", "year": "2006", "__typename": "ProceedingType" }, "article": { "id": "12OmNwDACDX", "doi": "10.1109/VR.2006.70", "title": "Harness Design and Coupling Stiffness for Two-Axis Torso Haptics", "normalizedTitle": "Harness Design and Coupling Stiffness for Two-Axis Torso Haptics", "abstract": "This paper describes a harness design for transmitting both horizontal and vertical forces to the torso of a user on a locomotion interfaces. For horizontal forces, an exoskeleton-like mechanism distributes forces between the shoulders and hips and accommodates to the complicated motions of the back and shoulders relative to hips. For vertical forces, a body weight support harness is integrated into the exoskeleton-like mechanism. A passive elastic element has been devised that ensures consistent strap tightening. Measurements are presented that shows the stiffness of the mechanical coupling of harness to subject for the purposes of faithful force application to the torso.", "abstracts": [ { "abstractType": "Regular", "content": "This paper describes a harness design for transmitting both horizontal and vertical forces to the torso of a user on a locomotion interfaces. For horizontal forces, an exoskeleton-like mechanism distributes forces between the shoulders and hips and accommodates to the complicated motions of the back and shoulders relative to hips. For vertical forces, a body weight support harness is integrated into the exoskeleton-like mechanism. A passive elastic element has been devised that ensures consistent strap tightening. Measurements are presented that shows the stiffness of the mechanical coupling of harness to subject for the purposes of faithful force application to the torso.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper describes a harness design for transmitting both horizontal and vertical forces to the torso of a user on a locomotion interfaces. For horizontal forces, an exoskeleton-like mechanism distributes forces between the shoulders and hips and accommodates to the complicated motions of the back and shoulders relative to hips. For vertical forces, a body weight support harness is integrated into the exoskeleton-like mechanism. A passive elastic element has been devised that ensures consistent strap tightening. Measurements are presented that shows the stiffness of the mechanical coupling of harness to subject for the purposes of faithful force application to the torso.", "fno": "02260014", "keywords": [ "Torso Haptics", "Locomotion Interfaces", "Harness Design" ], "authors": [ { "affiliation": "University of Utah", "fullName": "David I. Grow", "givenName": "David I.", "surname": "Grow", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Utah", "fullName": "John M. Hollerbach", "givenName": "John M.", "surname": "Hollerbach", "__typename": "ArticleAuthorType" } ], "idPrefix": "haptics", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2006-03-01T00:00:00", "pubType": "proceedings", "pages": "14", "year": "2006", "issn": null, "isbn": "1-4244-0226-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "02260013", "articleId": "12OmNy3RRwZ", "__typename": "AdjacentArticleType" }, "next": { "fno": "02260015", "articleId": "12OmNyUnEGS", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/3dui/2007/0907/0/04142847", "title": "A Family of New Ergonomic Harness Mechanisms for Full-Body Natural Constrained Motions in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/3dui/2007/04142847/12OmNvk7JVx", "parentPublication": { "id": "proceedings/3dui/2007/0907/0", "title": "2007 IEEE Symposium on 3D User Interfaces", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptic/2006/0226/0/01627067", "title": "Harness Design and Coupling Stiffness for Two-Axis Torso Haptics", "doi": null, "abstractUrl": "/proceedings-article/haptic/2006/01627067/12OmNyuyacp", "parentPublication": { "id": "proceedings/haptic/2006/0226/0", "title": "Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2012/04/tth2012040289", "title": "Cutaneous Force Feedback as a Sensory Subtraction Technique in Haptics", "doi": null, "abstractUrl": "/journal/th/2012/04/tth2012040289/13rRUxD9gXT", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090641", "title": "Docking Haptics: Dynamic Combinations Of Grounded And Worn Devices", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090641/1jIxtkAPJi8", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNynsbCr", "title": "Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on", "acronym": "haptic", "groupId": "1000312", "volume": "0", "displayVolume": "0", "year": "2006", "__typename": "ProceedingType" }, "article": { "id": "12OmNyuyacp", "doi": "10.1109/HAPTIC.2006.1627067", "title": "Harness Design and Coupling Stiffness for Two-Axis Torso Haptics", "normalizedTitle": "Harness Design and Coupling Stiffness for Two-Axis Torso Haptics", "abstract": "This paper describes a harness design for transmitting both horizontal and vertical forces to the torso of a user on a locomotion interfaces. For horizontal forces, an exoskeleton-like mechanism distributes forces between the shoulders and hips and accommodates to the complicated motions of the back and shoulders relative to hips. For vertical forces, a body weight support harness is integrated into the exoskeleton-like mechanism. A passive elastic element has been devised that ensures consistent strap tightening. Measurements are presented that shows the stiffness of the mechanical coupling of harness to subject for the purposes of faithful force application to the torso.", "abstracts": [ { "abstractType": "Regular", "content": "This paper describes a harness design for transmitting both horizontal and vertical forces to the torso of a user on a locomotion interfaces. For horizontal forces, an exoskeleton-like mechanism distributes forces between the shoulders and hips and accommodates to the complicated motions of the back and shoulders relative to hips. For vertical forces, a body weight support harness is integrated into the exoskeleton-like mechanism. A passive elastic element has been devised that ensures consistent strap tightening. Measurements are presented that shows the stiffness of the mechanical coupling of harness to subject for the purposes of faithful force application to the torso.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper describes a harness design for transmitting both horizontal and vertical forces to the torso of a user on a locomotion interfaces. For horizontal forces, an exoskeleton-like mechanism distributes forces between the shoulders and hips and accommodates to the complicated motions of the back and shoulders relative to hips. For vertical forces, a body weight support harness is integrated into the exoskeleton-like mechanism. A passive elastic element has been devised that ensures consistent strap tightening. Measurements are presented that shows the stiffness of the mechanical coupling of harness to subject for the purposes of faithful force application to the torso.", "fno": "01627067", "keywords": [ "Torso Haptics", "Locomotion Interfaces", "Harness Design", "Torso", "Haptic Interfaces", "Foot", "Legged Locomotion", "Force Measurement", "Gravity", "Shoulder", "Hip", "Displays", "Belts", "Torso Haptics", "Locomotion Interfaces", "Harness Design" ], "authors": [ { "affiliation": "University of Utah, Department of Mechanical Engineering, e-mail: david.grow@utah.edu", "fullName": "D.I. Grow", "givenName": "D.I.", "surname": "Grow", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "J.M. Hollerbacht", "givenName": "J.M.", "surname": "Hollerbacht", "__typename": "ArticleAuthorType" } ], "idPrefix": "haptic", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2006-01-01T00:00:00", "pubType": "proceedings", "pages": "83-87", "year": "2006", "issn": "2324-7347", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "01627066", "articleId": "12OmNCf1Dk7", "__typename": "AdjacentArticleType" }, "next": { "fno": "01627068", "articleId": "12OmNwdtwew", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/haptics/2006/0226/0/02260014", "title": "Harness Design and Coupling Stiffness for Two-Axis Torso Haptics", "doi": null, "abstractUrl": "/proceedings-article/haptics/2006/02260014/12OmNwDACDX", "parentPublication": { "id": "proceedings/haptics/2006/0226/0", "title": "2006 14th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAsTgXc", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "acronym": "iccvw", "groupId": "1800041", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNz6iOpj", "doi": "10.1109/ICCVW.2011.6130351", "title": "Spatiotemporally localized new event detection in crowds", "normalizedTitle": "Spatiotemporally localized new event detection in crowds", "abstract": "The behavior of crowds is of interest in many applications, but difficult to analyze due to the complexity of the activities taking place, the number of people moving in the scene and occlusions occurring between them. This work focuses on the problem of detecting new events in crowds using an original approach that is based on properties of the data in the Fourier domain, which leads to computationally effective and fast solutions that lead to accurate results without requiring data modeling or extensive training. The PETS2009 dataset has been used for benchmarking algorithms developed for analyzing crowd behavior, such as recognizing events in them. Experiments on the PETS 2009 dataset show that the proposed approach achieves the same or better results than existing techniques in detecting new events, while requiring almost no training samples. Extensions for accurate recognition and dealing with more complex events are also proposed as areas of future research.", "abstracts": [ { "abstractType": "Regular", "content": "The behavior of crowds is of interest in many applications, but difficult to analyze due to the complexity of the activities taking place, the number of people moving in the scene and occlusions occurring between them. This work focuses on the problem of detecting new events in crowds using an original approach that is based on properties of the data in the Fourier domain, which leads to computationally effective and fast solutions that lead to accurate results without requiring data modeling or extensive training. The PETS2009 dataset has been used for benchmarking algorithms developed for analyzing crowd behavior, such as recognizing events in them. Experiments on the PETS 2009 dataset show that the proposed approach achieves the same or better results than existing techniques in detecting new events, while requiring almost no training samples. Extensions for accurate recognition and dealing with more complex events are also proposed as areas of future research.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The behavior of crowds is of interest in many applications, but difficult to analyze due to the complexity of the activities taking place, the number of people moving in the scene and occlusions occurring between them. This work focuses on the problem of detecting new events in crowds using an original approach that is based on properties of the data in the Fourier domain, which leads to computationally effective and fast solutions that lead to accurate results without requiring data modeling or extensive training. The PETS2009 dataset has been used for benchmarking algorithms developed for analyzing crowd behavior, such as recognizing events in them. Experiments on the PETS 2009 dataset show that the proposed approach achieves the same or better results than existing techniques in detecting new events, while requiring almost no training samples. Extensions for accurate recognition and dealing with more complex events are also proposed as areas of future research.", "fno": "06130351", "keywords": [ "Control Charts", "Fourier Transforms", "Image Motion Analysis", "Image Recognition", "Statistical Analysis", "Video Signal Processing", "New Event Detection", "PETS 2009 Dataset", "Crowd Behavior Analysis", "Event Recognition", "Fourier Transform", "Statistical Sequential Change Detection", "Crowd Motion Model", "CUSUM Method", "Crowd Video", "Videos", "Hidden Markov Models", "Legged Locomotion", "Estimation", "Spatiotemporal Phenomena", "Training", "Data Models" ], "authors": [ { "affiliation": "Informatics and Telematics Institute, 6th km Charilaou Thermis, 57001, Thessaloniki, Greece", "fullName": "Alexia Briassouli", "givenName": "Alexia", "surname": "Briassouli", "__typename": "ArticleAuthorType" }, { "affiliation": "Informatics and Telematics Institute, 6th km Charilaou Thermis, 57001, Thessaloniki, Greece", "fullName": "Ioannis Kompatsiaris", "givenName": "Ioannis", "surname": "Kompatsiaris", "__typename": "ArticleAuthorType" } ], "idPrefix": "iccvw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-11-01T00:00:00", "pubType": "proceedings", "pages": "928-933", "year": "2011", "issn": null, "isbn": "978-1-4673-0063-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06130350", "articleId": "12OmNBAIAOy", "__typename": "AdjacentArticleType" }, "next": { "fno": "06130352", "articleId": "12OmNvqEvJA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccvw/2011/0063/0/06130428", "title": "Individuals, groups, and crowds: Modelling complex, multi-object behaviour in phase space", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2011/06130428/12OmNAPjA4z", "parentPublication": { "id": "proceedings/iccvw/2011/0063/0", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2006/2521/1/252110460", "title": "Hidden Markov Models for Optical Flow Analysis in Crowds", "doi": null, "abstractUrl": "/proceedings-article/icpr/2006/252110460/12OmNB8TUar", "parentPublication": { "id": "proceedings/icpr/2006/2521/1", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2016/2491/0/2491a303", "title": "Computer Vision-Based Detection of Violent Individual Actions Witnessed by Crowds", "doi": null, "abstractUrl": "/proceedings-article/crv/2016/2491a303/12OmNqN6R70", "parentPublication": { "id": "proceedings/crv/2016/2491/0", "title": "2016 13th Conference on Computer and Robot Vision (CRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pets/2013/5649/0/06523788", "title": "Learning crowd behavior for event recognition", "doi": null, "abstractUrl": "/proceedings-article/pets/2013/06523788/12OmNroijkh", "parentPublication": { "id": "proceedings/pets/2013/5649/0", "title": "2013 IEEE International Workshop on Performance Evaluation of Tracking and Surveillance (PETS 2013)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2011/0063/0/06130437", "title": "Event-driven feature analysis in a 4D spatiotemporal representation for ambient assisted living", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2011/06130437/12OmNzVXNWz", "parentPublication": { "id": "proceedings/iccvw/2011/0063/0", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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IEEE International Conference on Advanced Video and Signal Based Surveillance (AVSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/avss/2018/9294/0/08639174", "title": "Unknown Crowd Event Detection from Phase-Based Statistics", "doi": null, "abstractUrl": "/proceedings-article/avss/2018/08639174/17PYEm5YC35", "parentPublication": { "id": "proceedings/avss/2018/9294/0", "title": "2018 15th IEEE International Conference on Advanced Video and Signal Based Surveillance (AVSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cogmi/2021/1621/0/162100a017", "title": "ATARAXIS: A Deep Learning Approach for Hardwareless In-Vehicle Presence Detection", "doi": null, "abstractUrl": "/proceedings-article/cogmi/2021/162100a017/1CxzUJdX0ha", "parentPublication": { "id": "proceedings/cogmi/2021/1621/0", "title": "2021 IEEE Third International Conference on Cognitive Machine Intelligence (CogMI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1e5ZpIoqcVi", "title": "2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)", "acronym": "vs-games", "groupId": "1002788", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1e5ZqjnX5UA", "doi": "10.1109/VS-Games.2019.8864512", "title": "Social-aware navigation in crowds with static and dynamic groups", "normalizedTitle": "Social-aware navigation in crowds with static and dynamic groups", "abstract": "Serious games with virtual characters heavily depend on character properties related to social interactions and awareness. This paper presents social-aware navigation for crowds in serious games. It enables a virtual character to join a group or navigate to a goal position through a crowd with static and dynamic group formations in a safe and socially acceptable way. The social-aware space is modeled in order to produce a speed map used by a fast marching method to find the fastest path to the goal position. We evaluate the method on a simulated scenario and public crowd datasets. Initial results show that social-aware navigation is capable of driving a virtual character to join a group or navigate to the goal in a realistic way while considering social norms and interactions.", "abstracts": [ { "abstractType": "Regular", "content": "Serious games with virtual characters heavily depend on character properties related to social interactions and awareness. This paper presents social-aware navigation for crowds in serious games. It enables a virtual character to join a group or navigate to a goal position through a crowd with static and dynamic group formations in a safe and socially acceptable way. The social-aware space is modeled in order to produce a speed map used by a fast marching method to find the fastest path to the goal position. We evaluate the method on a simulated scenario and public crowd datasets. Initial results show that social-aware navigation is capable of driving a virtual character to join a group or navigate to the goal in a realistic way while considering social norms and interactions.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Serious games with virtual characters heavily depend on character properties related to social interactions and awareness. This paper presents social-aware navigation for crowds in serious games. It enables a virtual character to join a group or navigate to a goal position through a crowd with static and dynamic group formations in a safe and socially acceptable way. The social-aware space is modeled in order to produce a speed map used by a fast marching method to find the fastest path to the goal position. We evaluate the method on a simulated scenario and public crowd datasets. Initial results show that social-aware navigation is capable of driving a virtual character to join a group or navigate to the goal in a realistic way while considering social norms and interactions.", "fno": "08864512", "keywords": [ "Graph Theory", "Network Theory Graphs", "Serious Games Computing", "Virtual Reality", "Social Norms", "Public Crowd Datasets", "Simulated Scenario", "Social Aware Space", "Dynamic Group Formations", "Static Group Formations", "Goal Position", "Social Interactions", "Character Properties", "Virtual Character", "Serious Games", "Dynamic Groups", "Static Groups", "Social Aware Navigation", "Navigation", "Games", "Legged Locomotion", "Heuristic Algorithms", "Indexes", "Two Dimensional Displays", "Navigation", "Crowd", "Group", "Social Awareness" ], "authors": [ { "affiliation": "EECS, KTH Royal Institute of Technology", "fullName": "Fangkai Yang", "givenName": "Fangkai", "surname": "Yang", "__typename": "ArticleAuthorType" }, { "affiliation": "EECS, KTH Royal Institute of Technology", "fullName": "Christopher Peters", "givenName": "Christopher", "surname": "Peters", "__typename": "ArticleAuthorType" } ], "idPrefix": "vs-games", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-09-01T00:00:00", "pubType": "proceedings", "pages": "1-4", "year": "2019", "issn": null, "isbn": "978-1-7281-4540-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "08864526", "articleId": "1e5ZrB673BS", "__typename": "AdjacentArticleType" }, "next": { "fno": "08864518", "articleId": "1e5ZqrbVaGA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cw/2014/4677/0/4677a031", "title": "Safe Navigation of Pedestrians in Social Groups in a Virtual Urban Environment", "doi": null, "abstractUrl": "/proceedings-article/cw/2014/4677a031/12OmNvA1hFj", "parentPublication": { "id": "proceedings/cw/2014/4677/0", "title": "2014 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/grc/2011/0372/0/06122623", "title": "VISIE: A spatially immersive interaction environment using real-time human measurement", "doi": null, "abstractUrl": "/proceedings-article/grc/2011/06122623/12OmNyen1sx", "parentPublication": { "id": "proceedings/grc/2011/0372/0", "title": "2011 IEEE International Conference on Granular Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/07/07439844", "title": "Torso Crowds", "doi": null, "abstractUrl": "/journal/tg/2017/07/07439844/13rRUy2YLYD", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2018/7592/0/08699289", "title": "Walking-in-Place for VR Navigation Independent of Gaze Direction Using a Waist-Worn Inertial Measurement Unit", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2018/08699289/19F1PlWtKJa", "parentPublication": { "id": "proceedings/ismar-adjunct/2018/7592/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200l1354", "title": "Stochastic Scene-Aware Motion Prediction", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200l1354/1BmFIHM3ejC", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090478", "title": "Blindness Visualizer: A Simulated Navigation Experience", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090478/1jIxmUZm4Za", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2021/09/09078872", "title": "Fly-Navi: A Novel Indoor Navigation System With On-the-Fly Map Generation", "doi": null, "abstractUrl": "/journal/tm/2021/09/09078872/1jp2Esbxvuo", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fg/2020/3079/0/307900a894", "title": "How are you feeling? Multimodal Emotion Learning for Socially-Assistive Robot Navigation", "doi": null, "abstractUrl": "/proceedings-article/fg/2020/307900a894/1kecJ54CiVW", "parentPublication": { "id": "proceedings/fg/2020/3079/0/", "title": "2020 15th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2020) (FG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aivr/2020/7463/0/746300a209", "title": "A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies", "doi": null, "abstractUrl": "/proceedings-article/aivr/2020/746300a209/1qpzBFKHFpC", "parentPublication": { "id": "proceedings/aivr/2020/7463/0", "title": "2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a140", "title": "Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a140/1tnXfmuYmli", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1grOiRpGmv6", "title": "2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)", "acronym": "aivr", "groupId": "1830004", "volume": "0", "displayVolume": "0", "year": "2019", "__typename": "ProceedingType" }, "article": { "id": "1grOkE6FToY", "doi": "10.1109/AIVR46125.2019.00071", "title": "Implementing Position-Based Real-Time Simulation of Large Crowds", "normalizedTitle": "Implementing Position-Based Real-Time Simulation of Large Crowds", "abstract": "Various methods have been proposed for simulating crowds of agents in recent years. Regrettably, not all are computational scalable as the number of simulated agents grows. Such quality is particularly important for virtual production, gaming, and immersive reality platforms. In this work, we provide an open-source implementation for the recently proposed Position-based dynamics approach to crowd simulation. Position-based crowd simulation was proven to be real-time, and scalable for crowds of up to 100k agents, while retaining dynamic agent and group behaviors. We provide both non-parallel, and GPU-based implementations. Our implementation is demonstrated on several scenarios, including examples from the original work. We witness interactive computation run-times, as well as visually realistic collective behavior.", "abstracts": [ { "abstractType": "Regular", "content": "Various methods have been proposed for simulating crowds of agents in recent years. Regrettably, not all are computational scalable as the number of simulated agents grows. Such quality is particularly important for virtual production, gaming, and immersive reality platforms. In this work, we provide an open-source implementation for the recently proposed Position-based dynamics approach to crowd simulation. Position-based crowd simulation was proven to be real-time, and scalable for crowds of up to 100k agents, while retaining dynamic agent and group behaviors. We provide both non-parallel, and GPU-based implementations. Our implementation is demonstrated on several scenarios, including examples from the original work. We witness interactive computation run-times, as well as visually realistic collective behavior.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Various methods have been proposed for simulating crowds of agents in recent years. Regrettably, not all are computational scalable as the number of simulated agents grows. Such quality is particularly important for virtual production, gaming, and immersive reality platforms. In this work, we provide an open-source implementation for the recently proposed Position-based dynamics approach to crowd simulation. Position-based crowd simulation was proven to be real-time, and scalable for crowds of up to 100k agents, while retaining dynamic agent and group behaviors. We provide both non-parallel, and GPU-based implementations. Our implementation is demonstrated on several scenarios, including examples from the original work. We witness interactive computation run-times, as well as visually realistic collective behavior.", "fno": "560400a306", "keywords": [ "Crowd Simulation Collisions Avoidance Con Straints" ], "authors": [ { "affiliation": "University of California, Los Angeles", "fullName": "Tomer Weiss", "givenName": "Tomer", "surname": "Weiss", "__typename": "ArticleAuthorType" } ], "idPrefix": "aivr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2019-12-01T00:00:00", "pubType": "proceedings", "pages": "306-3061", "year": "2019", "issn": null, "isbn": "978-1-7281-5604-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "560400a302", "articleId": "1grOjCxF9te", "__typename": "AdjacentArticleType" }, "next": { "fno": "560400a308", "articleId": "1grOkjWiRqM", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2006/2521/1/252110460", "title": "Hidden Markov Models for Optical Flow Analysis in Crowds", "doi": null, "abstractUrl": "/proceedings-article/icpr/2006/252110460/12OmNB8TUar", "parentPublication": { "id": "proceedings/icpr/2006/2521/1", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpp/2008/3374/0/04625878", "title": "A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server", "doi": null, "abstractUrl": "/proceedings-article/icpp/2008/04625878/12OmNBa2iDu", "parentPublication": { "id": "proceedings/icpp/2008/3374/0", "title": "2008 37th International Conference on Parallel Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2009/3883/0/3883a836", "title": "A Simulation Based on Emotions Model for Virtual Human Crowds", "doi": null, "abstractUrl": "/proceedings-article/icig/2009/3883a836/12OmNxiKrWA", "parentPublication": { "id": "proceedings/icig/2009/3883/0", "title": "Image and Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2015/9953/0/07344548", "title": "Psychophysiological responses to virtual crowds: Implications for wearable computing", "doi": null, "abstractUrl": "/proceedings-article/acii/2015/07344548/12OmNxjBfkT", "parentPublication": { "id": "proceedings/acii/2015/9953/0", "title": "2015 International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2013/5099/0/5099a031", "title": "A Multipotential Field Model for Crowds with Scalable Behaviors", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2013/5099a031/12OmNy5hRee", "parentPublication": { "id": "proceedings/sibgrapi/2013/5099/0", "title": "2013 XXVI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgi/2005/9330/0/01500417", "title": "Simulation of large crowds in emergency situations including gaseous phenomena", "doi": null, "abstractUrl": "/proceedings-article/cgi/2005/01500417/12OmNzahbVC", "parentPublication": { "id": "proceedings/cgi/2005/9330/0", "title": "Computer Graphics International 2005", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2001/02/v0152", "title": "Hierarchical Model for Real Time Simulation of Virtual Human Crowds", "doi": null, "abstractUrl": "/journal/tg/2001/02/v0152/13rRUwkxc5h", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/07/07439844", "title": "Torso Crowds", "doi": null, "abstractUrl": "/journal/tg/2017/07/07439844/13rRUy2YLYD", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2018/9605/0/960500a231", "title": "Simulating Virtual Humans Crowds in Facilities", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2018/960500a231/17D45XreC5E", "parentPublication": { "id": "proceedings/sbgames/2018/9605/0", "title": "2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/eisic/2019/6735/0/09108875", "title": "Devising and Optimizing Crowd Control Strategies Using Agent-Based Modeling and Simulation", "doi": null, "abstractUrl": "/proceedings-article/eisic/2019/09108875/1kpIMAaPBok", "parentPublication": { "id": "proceedings/eisic/2019/6735/0", "title": "2019 European Intelligence and Security Informatics Conference (EISIC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1jIx7fmpQ9a", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1jIx9WIWd5C", "doi": "10.1109/VR46266.2020.00052", "title": "Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density", "normalizedTitle": "Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density", "abstract": "When we are walking in crowds, we mainly use visual information to avoid collisions with other pedestrians. Thus, gaze activity should be considered to better understand interactions between people in a crowd. In this work, we use Virtual Reality (VR) to facilitate motion and gaze tracking, as well as to accurately control experimental conditions, in order to study the effect of crowd density on eye-gaze behavior. Our motivation is to better understand how interaction neighborhood (i.e., the subset of people actually influencing one’s locomotion trajectory) changes with density. To this end, we designed two experiments. The first one evaluates the biases introduced by the use of VR on the visual activity when walking among people, by comparing eye-gaze activity while walking in a real and virtual street. We then designed a second experiment where participants walked in a virtual street with different levels of pedestrian density. We demonstrate that gaze fixations are performed at the same frequency despite increases in pedestrian density, while the eyes scan a narrower portion of the street. These results suggest that in such situations walkers focus more on people in front and closer to them. These results provide valuable insights regarding eye-gaze activity during interactions between people in a crowd, and suggest new recommendations in designing more realistic crowd simulations.", "abstracts": [ { "abstractType": "Regular", "content": "When we are walking in crowds, we mainly use visual information to avoid collisions with other pedestrians. Thus, gaze activity should be considered to better understand interactions between people in a crowd. In this work, we use Virtual Reality (VR) to facilitate motion and gaze tracking, as well as to accurately control experimental conditions, in order to study the effect of crowd density on eye-gaze behavior. Our motivation is to better understand how interaction neighborhood (i.e., the subset of people actually influencing one’s locomotion trajectory) changes with density. To this end, we designed two experiments. The first one evaluates the biases introduced by the use of VR on the visual activity when walking among people, by comparing eye-gaze activity while walking in a real and virtual street. We then designed a second experiment where participants walked in a virtual street with different levels of pedestrian density. We demonstrate that gaze fixations are performed at the same frequency despite increases in pedestrian density, while the eyes scan a narrower portion of the street. These results suggest that in such situations walkers focus more on people in front and closer to them. These results provide valuable insights regarding eye-gaze activity during interactions between people in a crowd, and suggest new recommendations in designing more realistic crowd simulations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "When we are walking in crowds, we mainly use visual information to avoid collisions with other pedestrians. Thus, gaze activity should be considered to better understand interactions between people in a crowd. In this work, we use Virtual Reality (VR) to facilitate motion and gaze tracking, as well as to accurately control experimental conditions, in order to study the effect of crowd density on eye-gaze behavior. Our motivation is to better understand how interaction neighborhood (i.e., the subset of people actually influencing one’s locomotion trajectory) changes with density. To this end, we designed two experiments. The first one evaluates the biases introduced by the use of VR on the visual activity when walking among people, by comparing eye-gaze activity while walking in a real and virtual street. We then designed a second experiment where participants walked in a virtual street with different levels of pedestrian density. We demonstrate that gaze fixations are performed at the same frequency despite increases in pedestrian density, while the eyes scan a narrower portion of the street. These results suggest that in such situations walkers focus more on people in front and closer to them. These results provide valuable insights regarding eye-gaze activity during interactions between people in a crowd, and suggest new recommendations in designing more realistic crowd simulations.", "fno": "09089637", "keywords": [ "Legged Locomotion", "Virtual Reality", "Visualization", "Collision Avoidance", "Trajectory", "Navigation", "Solid Modeling", "Gaze Activity", "Locomotion", "Crowd", "Virtual Reality", "Eye Tracking", "Collision Avoidance", "Human Centered Computing", "Visualization", "Visualization Techniques", "Treemaps", "Visualization Design", "Evaluation Methods" ], "authors": [ { "affiliation": "Univ Rennes, Inria,CNRS, Irisa, M2S,France", "fullName": "Florian Berton", "givenName": "Florian", "surname": "Berton", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ Rennes, Inria,CNRS, Irisa, M2S,France", "fullName": "Ludovic Hoyet", "givenName": "Ludovic", "surname": "Hoyet", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ Rennes, Inria,CNRS, Irisa, M2S,France", "fullName": "Anne-Hélène Olivier", "givenName": "Anne-Hélène", "surname": "Olivier", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ Rennes, Inria,CNRS, Irisa, M2S,France", "fullName": "Julien Bruneau", "givenName": "Julien", "surname": "Bruneau", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ Rennes, Inria,CNRS, Irisa, M2S,France", "fullName": "Olivier Le Meur", "givenName": "Olivier", "surname": "Le Meur", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ Rennes, Inria,CNRS, Irisa, M2S,France", "fullName": "Julien Pettre", "givenName": "Julien", "surname": "Pettre", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-03-01T00:00:00", "pubType": "proceedings", "pages": "322-331", "year": "2020", "issn": null, "isbn": "978-1-7281-5608-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09089506", "articleId": "1jIxfZ6InFm", "__typename": "AdjacentArticleType" }, "next": { "fno": "09089660", "articleId": "1jIxcGTb5Dy", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cgiv/2013/5051/0/5051a017", "title": "Simulating Gait and Structural Effects of Aging for Improved Diversity in Virtual Crowds", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2013/5051a017/12OmNrnJ6VZ", "parentPublication": { "id": "proceedings/cgiv/2013/5051/0", "title": "2013 10th International Conference Computer Graphics, Imaging and Visualization (CGIV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892235", "title": "An evaluation of strategies for two-user redirected walking in shared physical spaces", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892235/12OmNy87Qwg", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223327", "title": "Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223327/12OmNzcPAkQ", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446180", "title": "Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446180/13bd1sv5NyE", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/07/07439844", "title": "Torso Crowds", "doi": null, "abstractUrl": "/journal/tg/2017/07/07439844/13rRUy2YLYD", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2022/6814/0/681400a118", "title": "Crowd Simulation with Feedback Based on Locomotion State", "doi": null, "abstractUrl": "/proceedings-article/cw/2022/681400a118/1I6RQ8VlGNi", "parentPublication": { "id": "proceedings/cw/2022/6814/0", "title": "2022 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ispcem/2022/9271/0/927100a233", "title": "Research on multi-scenario crowd density monitoring and management system based on Beidou technology", "doi": null, "abstractUrl": "/proceedings-article/ispcem/2022/927100a233/1LHcXll9mqQ", "parentPublication": { "id": "proceedings/ispcem/2022/9271/0", "title": "2022 2nd International Signal Processing, Communications and Engineering Management Conference (ISPCEM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798043", "title": "Effects of Self-Avatar and Gaze on Avoidance Movement Behavior", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798043/1cJ0Wx6hvhK", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798204", "title": "Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798204/1cJ11rHzFi8", 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{ "proceeding": { "id": "1jIx7fmpQ9a", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1jIxfPwklig", "doi": "10.1109/VR46266.2020.00049", "title": "Effects of Interacting with a Crowd of Emotional Virtual Humans on Users’ Affective and Non-Verbal Behaviors", "normalizedTitle": "Effects of Interacting with a Crowd of Emotional Virtual Humans on Users’ Affective and Non-Verbal Behaviors", "abstract": "In this contribution we examined the effects on users during interaction with a virtual human crowd in an immersive virtual reality environment. We developed an agent-based crowd model with rich properties including eye gaze, facial expression, body motion, and verbal and non-verbal behaviors. The scenario was a virtual market in which the users needed to gather specific items. In a betweensubjects design, users interacted with a virtual human crowd that showed opposite valenced emotional expressions. There are four conditions in the between-subjects design. These includes different affective virtual crowds namely, Positive, Negative, Neutral, and a Mix condition. The Mix group is defined by a combination of Positive, Negative and Neutral emotional expressive characters. Depending on the specific condition, the virtual humans showed specific verbal and non-verbal behaviors. During the experiment we collected objective measures such as skin electrodermal activity, total time in the simulation, the number of interactions with the agents and performance measures. The subjective measures were the differential emotional survey (DES), and a user experience survey. We reported our findings with an in-depth analysis.", "abstracts": [ { "abstractType": "Regular", "content": "In this contribution we examined the effects on users during interaction with a virtual human crowd in an immersive virtual reality environment. We developed an agent-based crowd model with rich properties including eye gaze, facial expression, body motion, and verbal and non-verbal behaviors. The scenario was a virtual market in which the users needed to gather specific items. In a betweensubjects design, users interacted with a virtual human crowd that showed opposite valenced emotional expressions. There are four conditions in the between-subjects design. These includes different affective virtual crowds namely, Positive, Negative, Neutral, and a Mix condition. The Mix group is defined by a combination of Positive, Negative and Neutral emotional expressive characters. Depending on the specific condition, the virtual humans showed specific verbal and non-verbal behaviors. During the experiment we collected objective measures such as skin electrodermal activity, total time in the simulation, the number of interactions with the agents and performance measures. The subjective measures were the differential emotional survey (DES), and a user experience survey. We reported our findings with an in-depth analysis.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this contribution we examined the effects on users during interaction with a virtual human crowd in an immersive virtual reality environment. We developed an agent-based crowd model with rich properties including eye gaze, facial expression, body motion, and verbal and non-verbal behaviors. The scenario was a virtual market in which the users needed to gather specific items. In a betweensubjects design, users interacted with a virtual human crowd that showed opposite valenced emotional expressions. There are four conditions in the between-subjects design. These includes different affective virtual crowds namely, Positive, Negative, Neutral, and a Mix condition. The Mix group is defined by a combination of Positive, Negative and Neutral emotional expressive characters. Depending on the specific condition, the virtual humans showed specific verbal and non-verbal behaviors. During the experiment we collected objective measures such as skin electrodermal activity, total time in the simulation, the number of interactions with the agents and performance measures. The subjective measures were the differential emotional survey (DES), and a user experience survey. We reported our findings with an in-depth analysis.", "fno": "09089573", "keywords": [ "Avatars", "Virtual Reality", "Legged Locomotion", "Animation", "Computer Graphics", "H 5 1 Information Interfaces And Presentation Multimedia Information Systems X 2014 Animations Evaluation Methodology", "I 3 3 Computer Graphics Three Dimensional Graphics And Realism X 2014 Virtual Reality" ], "authors": [ { "affiliation": "Clemson University", "fullName": "Matias Volonte", "givenName": "Matias", "surname": "Volonte", "__typename": "ArticleAuthorType" }, { "affiliation": "National Chiao Tung University,Taiwan", "fullName": "Yu-Chun Hsu", "givenName": "Yu-Chun", "surname": "Hsu", "__typename": "ArticleAuthorType" }, { "affiliation": "National Chiao Tung University,Taiwan", "fullName": "Kuan-Yu Liu", "givenName": "Kuan-Yu", "surname": "Liu", "__typename": "ArticleAuthorType" }, { "affiliation": "Clemson University", "fullName": "Joe P. Mazer", "givenName": "Joe P.", "surname": "Mazer", "__typename": "ArticleAuthorType" }, { "affiliation": "National Chiao Tung University,Taiwan", "fullName": "Sai-Keung Wong", "givenName": "Sai-Keung", "surname": "Wong", "__typename": "ArticleAuthorType" }, { "affiliation": "Clemson University", "fullName": "Sabarish V. Babu", "givenName": "Sabarish V.", "surname": "Babu", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-03-01T00:00:00", "pubType": "proceedings", "pages": "293-302", "year": "2020", "issn": null, "isbn": "978-1-7281-5608-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "09089644", "articleId": "1jIxbNqiKNW", "__typename": "AdjacentArticleType" }, "next": { "fno": "09089655", "articleId": "1jIxeyU0vGo", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/fg/2011/9140/0/05771353", "title": "Expression of emotional states during locomotion based on canonical parameters", "doi": null, "abstractUrl": "/proceedings-article/fg/2011/05771353/12OmNAqU4VX", "parentPublication": { "id": "proceedings/fg/2011/9140/0", "title": "Face and Gesture 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2013/5048/0/5048a460", "title": "Perception of Emotional Gaits Using Avatar Animation of Real and Artificially Synthesized Gaits", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a460/12OmNzWx07H", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2012/03/tta2012030260", "title": "Affective Learning: Empathetic Agents with Emotional Facial and Tone of Voice Expressions", "doi": null, "abstractUrl": "/journal/ta/2012/03/tta2012030260/13rRUx0getJ", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2022/9617/0/961700a340", "title": "An Evaluation of Native versus Foreign Communicative Interactions on Users’ Behavioral Reactions towards Affective Virtual Crowds", "doi": null, "abstractUrl": "/proceedings-article/vr/2022/961700a340/1CJcm3krP2M", "parentPublication": { "id": "proceedings/vr/2022/9617/0", "title": "2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/11/09873971", "title": "Effects of Small Talk With a Crowd of Virtual Humans on Users' Emotional and Behavioral Responses", "doi": null, "abstractUrl": "/journal/tg/2022/11/09873971/1GjwLJt4CaI", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2022/6814/0/681400a118", "title": "Crowd Simulation with Feedback Based on Locomotion State", "doi": null, "abstractUrl": "/proceedings-article/cw/2022/681400a118/1I6RQ8VlGNi", "parentPublication": { "id": "proceedings/cw/2022/6814/0", "title": "2022 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090666", "title": "Joint Dual-Tasking in VR: Outlining the Behavioral Design of Interactive Human Companions WhoWalk and Talk with a User", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090666/1jIxosBkVqw", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2023/01/09258960", "title": "Touching Virtual Humans: Haptic Responses Reveal the Emotional Impact of Affective Agents", "doi": null, "abstractUrl": 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"/proceedings-article/vr/2021/255600a188/1tuAhmufDz2", "parentPublication": { "id": "proceedings/vr/2021/1838/0", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwDACiX", "title": "IEEE Virtual Reality 2008", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNBAqZId", "doi": "10.1109/VR.2008.4480772", "title": "New Rendering Approach for Composable Volumetric Lenses", "normalizedTitle": "New Rendering Approach for Composable Volumetric Lenses", "abstract": "Various virtual and augmented reality systems include volumetric lenses, an extension of 2D magic lenses to 3D volumes in which effects are applied to scene elements. We present a new 3D volumetric lens rendering system that differs fundamentally from other approaches and that is the first to address efficient real-time composition of multiple 3D lenses. A lens factory module composes chainable shader programs for rendering composite visual styles and geometry of intersection regions. Geometry is handled by Boolean combinations of region tests in fragment shaders, which allows both convex and non-convex CSG volumes for lens shape. Efficiency is further addressed by a region analyzer module and by broad-phase culling. Finally, we consider the handling of order effects for composed 3D lenses.", "abstracts": [ { "abstractType": "Regular", "content": "Various virtual and augmented reality systems include volumetric lenses, an extension of 2D magic lenses to 3D volumes in which effects are applied to scene elements. We present a new 3D volumetric lens rendering system that differs fundamentally from other approaches and that is the first to address efficient real-time composition of multiple 3D lenses. A lens factory module composes chainable shader programs for rendering composite visual styles and geometry of intersection regions. Geometry is handled by Boolean combinations of region tests in fragment shaders, which allows both convex and non-convex CSG volumes for lens shape. Efficiency is further addressed by a region analyzer module and by broad-phase culling. Finally, we consider the handling of order effects for composed 3D lenses.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Various virtual and augmented reality systems include volumetric lenses, an extension of 2D magic lenses to 3D volumes in which effects are applied to scene elements. We present a new 3D volumetric lens rendering system that differs fundamentally from other approaches and that is the first to address efficient real-time composition of multiple 3D lenses. A lens factory module composes chainable shader programs for rendering composite visual styles and geometry of intersection regions. Geometry is handled by Boolean combinations of region tests in fragment shaders, which allows both convex and non-convex CSG volumes for lens shape. Efficiency is further addressed by a region analyzer module and by broad-phase culling. Finally, we consider the handling of order effects for composed 3D lenses.", "fno": "04480772", "keywords": [ "Augmented Reality", "Boolean Functions", "Computational Geometry", "Rendering Computer Graphics", "Composable Volumetric Lenses", "Virtual Reality Systems", "Augmented Reality Systems", "3 D Volumetric Lens Rendering System", "Lens Factory Module", "Chainable Shader Programs", "Composite Visual Style Rendering", "Intersection Regions Geometry Rendering", "Boolean Combinations", "Region Analyzer Module", "Broad Phase Culling", "Lenses", "Layout", "Geometry", "Production Facilities", "Real Time Systems", "Testing", "Shape", "Computer Graphics", "Rendering Computer Graphics", "Augmented Reality", "I 3 7 Computer Graphics Three Dimensional Graphics And Realism Virtual Reality", "H 5 2 Information Interfaces And Presentation User Interfaces Interaction Styles", "Windowing Systems", "Magic Lens", "Volumetric Lens" ], "authors": [ { "affiliation": "University of Louisiana at Lafayette, e-mail: cmb8026@cacs.louisiana.edu", "fullName": "Christopher M. Best", "givenName": "Christopher M.", "surname": "Best", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Louisiana at Lafayette, e-mail: cborst@cacs.louisiana.edu", "fullName": "Christoph W. Borst", "givenName": "Christoph W.", "surname": "Borst", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-03-01T00:00:00", "pubType": "proceedings", "pages": "189-192", "year": "2008", "issn": "1087-8270", "isbn": "978-1-4244-1971-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04480771", "articleId": "12OmNCgJedh", "__typename": "AdjacentArticleType" }, "next": { "fno": "04480773", "articleId": "12OmNy314gU", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2010/6237/0/05444782", "title": "Single-pass 3D lens rendering and spatiotemporal \"Time Warp\" example", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444782/12OmNBO3JYm", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2015/8391/0/8391a612", "title": "Self-Calibration of Optical Lenses", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391a612/12OmNyQ7FPm", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2008/3268/0/3268a356", "title": "3D Generalization Lenses for Interactive Focus + Context Visualization of Virtual City Models", "doi": null, "abstractUrl": "/proceedings-article/iv/2008/3268a356/12OmNzaQoEB", "parentPublication": { "id": "proceedings/iv/2008/3268/0", "title": "2008 12th International Conference Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/09/ttg2011091259", "title": "Single-Pass Composable 3D Lens Rendering and Spatiotemporal 3D Lenses", "doi": null, "abstractUrl": "/journal/tg/2011/09/ttg2011091259/13rRUwkfAZe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/v1584", "title": "A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets", "doi": null, "abstractUrl": "/journal/tg/2007/06/v1584/13rRUxcbnH4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2006/04/mcg2006040064", "title": "Magic Lenses for Augmented Virtual Environments", "doi": null, "abstractUrl": "/magazine/cg/2006/04/mcg2006040064/13rRUyZaxsW", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08396300", "title": "Decal-Lenses: Interactive Lenses on Surfaces for Multivariate Visualization", "doi": null, "abstractUrl": "/journal/tg/2019/08/08396300/13rRUyeCkap", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030394", "title": "Real-Time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030394/13rRUypp57y", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/scivis/2018/6882/0/08823618", "title": "3De Interactive Lenses for Visualization in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/scivis/2018/08823618/1d5kwZvgfNm", "parentPublication": { "id": "proceedings/scivis/2018/6882/0", "title": "2018 IEEE Scientific Visualization Conference (SciVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/lics/2021/4895/0/09470613", "title": "Higher Lenses", "doi": null, "abstractUrl": "/proceedings-article/lics/2021/09470613/1v2QoffQ5eo", "parentPublication": { "id": "proceedings/lics/2021/4895/0", "title": "2021 36th Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNBC8AAD", "title": "2010 IEEE Virtual Reality Conference (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNBO3JYm", "doi": "10.1109/VR.2010.5444782", "title": "Single-pass 3D lens rendering and spatiotemporal \"Time Warp\" example", "normalizedTitle": "Single-pass 3D lens rendering and spatiotemporal \"Time Warp\" example", "abstract": "This paper extends 3D lens techniques. Interactive 3D lenses, often called volumetric lenses, provide users with alternative views of datasets within spatially bounded regions of interest (focus) while maintaining the surrounding overview (context). In contrast to previous multi-pass rendering work, we discuss the strengths, limitations, and performance cost of a single-pass technique. For a substantial range of effects, it supports several interactive composable lenses at interactive frame rates without performance loss during increasing lens intersections or manipulations. Other cases, for which this performance cannot be achieved, are also discussed. Finally, we illustrate possible applications of our lens system, especially new Time Warp lenses for exploring time-varying datasets in interactive VR.", "abstracts": [ { "abstractType": "Regular", "content": "This paper extends 3D lens techniques. Interactive 3D lenses, often called volumetric lenses, provide users with alternative views of datasets within spatially bounded regions of interest (focus) while maintaining the surrounding overview (context). In contrast to previous multi-pass rendering work, we discuss the strengths, limitations, and performance cost of a single-pass technique. For a substantial range of effects, it supports several interactive composable lenses at interactive frame rates without performance loss during increasing lens intersections or manipulations. Other cases, for which this performance cannot be achieved, are also discussed. Finally, we illustrate possible applications of our lens system, especially new Time Warp lenses for exploring time-varying datasets in interactive VR.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper extends 3D lens techniques. Interactive 3D lenses, often called volumetric lenses, provide users with alternative views of datasets within spatially bounded regions of interest (focus) while maintaining the surrounding overview (context). In contrast to previous multi-pass rendering work, we discuss the strengths, limitations, and performance cost of a single-pass technique. For a substantial range of effects, it supports several interactive composable lenses at interactive frame rates without performance loss during increasing lens intersections or manipulations. Other cases, for which this performance cannot be achieved, are also discussed. Finally, we illustrate possible applications of our lens system, especially new Time Warp lenses for exploring time-varying datasets in interactive VR.", "fno": "05444782", "keywords": [ "Interactive Virtual Reality", "Single Pass 3 D Lens Rendering", "Spatiotemporal Time Warp Example", "Volumetric Lenses", "Multipass Rendering" ], "authors": [ { "affiliation": "Univ. of Louisiana at Lafayette, Lafayette, LA, USA", "fullName": "Jan-Phillip Tiesel", "givenName": "Jan-Phillip", "surname": "Tiesel", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ. of Louisiana at Lafayette, Lafayette, LA, USA", "fullName": "Christoph W Borst", "givenName": "Christoph W", "surname": "Borst", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ. of Louisiana at Lafayette, Lafayette, LA, USA", "fullName": "Kaushik Das", "givenName": "Kaushik", "surname": "Das", "__typename": "ArticleAuthorType" }, { "affiliation": "Univ. of Louisiana at Lafayette, Lafayette, LA, USA", "fullName": "Emad Habib", "givenName": "Emad", "surname": "Habib", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-03-01T00:00:00", "pubType": "proceedings", "pages": "235-242", "year": "2010", "issn": null, "isbn": "978-1-4244-6237-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05444785", "articleId": "12OmNyr8YhK", "__typename": "AdjacentArticleType" }, "next": { "fno": "05444783", "articleId": "12OmNBp52w1", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icnc/2008/3304/6/3304f133", "title": "Calibration and Correction for Omnidirectional Image with a Fisheye Lens", "doi": null, "abstractUrl": "/proceedings-article/icnc/2008/3304f133/12OmNB06l4X", "parentPublication": { "id": "proceedings/icnc/2008/3304/6", "title": "2008 Fourth International Conference on Natural Computation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1999/5897/0/58970025", "title": "Interactive Lens Visualization Techniques", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1999/58970025/12OmNCeaPVK", "parentPublication": { "id": "proceedings/ieee-vis/1999/5897/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2007/0905/0/04161017", "title": "A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion", "doi": null, "abstractUrl": "/proceedings-article/vr/2007/04161017/12OmNy5R3CD", "parentPublication": { "id": "proceedings/vr/2007/0905/0", "title": "2007 IEEE Virtual Reality Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icfcc/2009/3591/0/3591a522", "title": "Collimation Properties of Microstrip Patch Fed Dielectric Lens Antenna for Broadband Mobile Communication", "doi": null, "abstractUrl": "/proceedings-article/icfcc/2009/3591a522/12OmNzd7bXd", "parentPublication": { "id": "proceedings/icfcc/2009/3591/0", "title": "2009 International Conference on Future Computer and Communication (ICFCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/omnivis/2002/1629/0/16290060", "title": "Panoramic Mosaicing with a 180? Field of View Lens", "doi": null, "abstractUrl": "/proceedings-article/omnivis/2002/16290060/12OmNzfXazT", "parentPublication": { "id": "proceedings/omnivis/2002/1629/0", "title": "Omnidirectional Vision, Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/27660047", "title": "The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660047/12OmNzmLxM5", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/06/ttg2011060795", "title": "Color Lens: Adaptive Color Scale Optimization for Visual Exploration", "doi": null, "abstractUrl": "/journal/tg/2011/06/ttg2011060795/13rRUwInuWt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/09/ttg2011091259", "title": "Single-Pass Composable 3D Lens Rendering and Spatiotemporal 3D Lenses", "doi": null, "abstractUrl": "/journal/tg/2011/09/ttg2011091259/13rRUwkfAZe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030394", "title": "Real-Time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030394/13rRUypp57y", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNynsbCZ", "title": "2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2007", "__typename": "ProceedingType" }, "article": { "id": "12OmNrIaef4", "doi": "10.1109/ISMAR.2007.4538832", "title": "Evaluating Display Types for AR Selection and Annotation", "normalizedTitle": "Evaluating Display Types for AR Selection and Annotation", "abstract": "This paper evaluates different display devices for selection or annotation tasks in augmented reality (AR). We compare three different display types - a head mounted display and two hand held displays. The first hand held display is configured as a magic lens where the user sees the augmented space directly behind the display. The second hand held display is configured to be used at waist level (as one would commonly hold a tablet computer) but the view is still of the scene in front of the user. Making a selection or annotation in AR requires two distinct tasks by the user. First, the user must find the real (or virtual) object they want to mark. Second, the user must move a cursor to the object's location. We test and compare our three representative displays with respect to both tasks. We found that using a hand held display in the magic lens configuration was faster for cursor movement than either of the other two displays. There was no significant difference among the displays regarding the amount of time it took users to search for either physical or virtual objects.", "abstracts": [ { "abstractType": "Regular", "content": "This paper evaluates different display devices for selection or annotation tasks in augmented reality (AR). We compare three different display types - a head mounted display and two hand held displays. The first hand held display is configured as a magic lens where the user sees the augmented space directly behind the display. The second hand held display is configured to be used at waist level (as one would commonly hold a tablet computer) but the view is still of the scene in front of the user. Making a selection or annotation in AR requires two distinct tasks by the user. First, the user must find the real (or virtual) object they want to mark. Second, the user must move a cursor to the object's location. We test and compare our three representative displays with respect to both tasks. We found that using a hand held display in the magic lens configuration was faster for cursor movement than either of the other two displays. There was no significant difference among the displays regarding the amount of time it took users to search for either physical or virtual objects.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper evaluates different display devices for selection or annotation tasks in augmented reality (AR). We compare three different display types - a head mounted display and two hand held displays. The first hand held display is configured as a magic lens where the user sees the augmented space directly behind the display. The second hand held display is configured to be used at waist level (as one would commonly hold a tablet computer) but the view is still of the scene in front of the user. Making a selection or annotation in AR requires two distinct tasks by the user. First, the user must find the real (or virtual) object they want to mark. Second, the user must move a cursor to the object's location. We test and compare our three representative displays with respect to both tasks. We found that using a hand held display in the magic lens configuration was faster for cursor movement than either of the other two displays. There was no significant difference among the displays regarding the amount of time it took users to search for either physical or virtual objects.", "fno": "04538832", "keywords": [ "Augmented Reality", "Computer Graphics", "Computer Vision", "Helmet Mounted Displays", "Augmented Reality", "Head Mounted Display", "Annotation Tasks", "Augmented Space", "Representative Displays", "Computer Displays", "Lenses", "Augmented Reality", "Layout", "Testing", "Application Software", "Personal Digital Assistants", "Head", "Cameras", "Eyes", "H 5 2 Information Interfaces And Presentation User Interfaces Evaluation Methodology", "I 3 6 Computer Graphics Methodology And Techniques Interaction Techniques" ], "authors": [ { "affiliation": "Four Eyes Laboratory, Computer Science Department, University of California, Santa Barbara, California, USA. e-mail: jwither@cs.ucsb.edu", "fullName": "Jason Wither", "givenName": "Jason", "surname": "Wither", "__typename": "ArticleAuthorType" }, { "affiliation": "Four Eyes Laboratory, Computer Science Department, University of California, Santa Barbara, California, USA. e-mail: sdiverdi@cs.ucsb.edu", "fullName": "Stephen DiVerdi", "givenName": "Stephen", "surname": "DiVerdi", "__typename": "ArticleAuthorType" }, { "affiliation": "Four Eyes Laboratory, Computer Science Department, University of California, Santa Barbara, California, USA. e-mail: holl@cs.ucsb.edu", "fullName": "Tobias Hollerer", "givenName": "Tobias", "surname": "Hollerer", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2007-11-01T00:00:00", "pubType": "proceedings", "pages": "95-98", "year": "2007", "issn": null, "isbn": "978-1-4244-1749-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04538829", "articleId": "12OmNBp52FX", "__typename": "AdjacentArticleType" }, "next": { "fno": 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{ "proceeding": { "id": "12OmNynsbCZ", "title": "2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2007", "__typename": "ProceedingType" }, "article": { "id": "12OmNwNwzHD", "doi": "10.1109/ISMAR.2007.4538825", "title": "A 3D Flexible and Tangible Magic Lens in Augmented Reality", "normalizedTitle": "A 3D Flexible and Tangible Magic Lens in Augmented Reality", "abstract": "The Magic Lens concept is a focus and context technique which facilitates the visualization of complex and dense data. In this paper, we propose a new type of 3D tangible Magic Lens in the form of a flexible sheet. We describe new interaction techniques associated with this tool, and demonstrate how it can be applied in different AR applications.", "abstracts": [ { "abstractType": "Regular", "content": "The Magic Lens concept is a focus and context technique which facilitates the visualization of complex and dense data. In this paper, we propose a new type of 3D tangible Magic Lens in the form of a flexible sheet. We describe new interaction techniques associated with this tool, and demonstrate how it can be applied in different AR applications.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The Magic Lens concept is a focus and context technique which facilitates the visualization of complex and dense data. In this paper, we propose a new type of 3D tangible Magic Lens in the form of a flexible sheet. We describe new interaction techniques associated with this tool, and demonstrate how it can be applied in different AR applications.", "fno": "04538825", "keywords": [ "Augmented Reality", "Data Visualisation", "User Interfaces", "3 D Tangible Magic Lens", "Augmented Reality", "Dense Data Visualization", "Flexible Sheet", "Interaction Techniques", "Lenses", "Augmented Reality", "Graphics", "Hardware", "Data Visualization", "User Interfaces", "Filtering", "Glass", "Information Systems", "Context Awareness", "H 5 2 Information Systems Information Interfaces And Presentation User Interfaces" ], "authors": [ { "affiliation": "HIT Lab NZ, University of Canterbury, Private Bag 4800, Christchurch, New Zealand. e-mail: Julian.Looser@hitlabnz.org", "fullName": "Julian Looser", "givenName": "Julian", "surname": "Looser", "__typename": "ArticleAuthorType" }, { "affiliation": "HIT Lab NZ, University of Canterbury, Private Bag 4800, Christchurch, New Zealand. e-mail: Raphael.Grasset@hitlabnz.org", "fullName": "Raphael Grasset", "givenName": "Raphael", "surname": "Grasset", "__typename": "ArticleAuthorType" }, { "affiliation": "HIT Lab NZ, University of Canterbury, Private Bag 4800, Christchurch, New Zealand. e-mail: Mark.Billinghurst@hitlabnz.org", "fullName": "Mark Billinghurst", "givenName": "Mark", "surname": "Billinghurst", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2007-11-01T00:00:00", "pubType": "proceedings", "pages": "51-54", "year": "2007", "issn": null, "isbn": "978-1-4244-1749-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04538822", "articleId": "12OmNAoUTsH", "__typename": "AdjacentArticleType" }, "next": { "fno": "04538826", "articleId": "12OmNAqCtOi", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": 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{ "proceeding": { "id": "12OmNBC8AAD", "title": "2010 IEEE Virtual Reality Conference (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNwwd2PF", "doi": "10.1109/VR.2010.5444818", "title": "An evaluation of physical affordances in augmented virtual environments: Dataset grounding and Magic Lens", "normalizedTitle": "An evaluation of physical affordances in augmented virtual environments: Dataset grounding and Magic Lens", "abstract": "In this paper, we quantify the effects of two physical affordances on user interaction in an augmented virtual environment: the grounding of datasets on a workbench and the augmentation of a Magic Lens interface tool. We investigated the effects of these affordances on subjects' performance and behavior in an information gathering task. Our results indicated that grounding had a significant main effect and that there was significant interaction between grounding and interface factors. Specifically, subjects tended to perform better with some level of affordance than none at all, although performance with grounded datasets decreased in the presence of augmented Magic Lens. Further, both affordance factors influenced behavior by reducing head mobility.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we quantify the effects of two physical affordances on user interaction in an augmented virtual environment: the grounding of datasets on a workbench and the augmentation of a Magic Lens interface tool. We investigated the effects of these affordances on subjects' performance and behavior in an information gathering task. Our results indicated that grounding had a significant main effect and that there was significant interaction between grounding and interface factors. Specifically, subjects tended to perform better with some level of affordance than none at all, although performance with grounded datasets decreased in the presence of augmented Magic Lens. Further, both affordance factors influenced behavior by reducing head mobility.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we quantify the effects of two physical affordances on user interaction in an augmented virtual environment: the grounding of datasets on a workbench and the augmentation of a Magic Lens interface tool. We investigated the effects of these affordances on subjects' performance and behavior in an information gathering task. Our results indicated that grounding had a significant main effect and that there was significant interaction between grounding and interface factors. Specifically, subjects tended to perform better with some level of affordance than none at all, although performance with grounded datasets decreased in the presence of augmented Magic Lens. Further, both affordance factors influenced behavior by reducing head mobility.", "fno": "05444818", "keywords": [ "Head Mobility", "Physical Affordances", "Augmented Virtual Environment", "Dataset Grounding", "Magic Lens Interface Tool", "User Interaction", "Grounding Factor", "Interface Factor" ], "authors": [ { "affiliation": "3DVIS Lab., Univ. of Arizona, Tucson, AZ, USA", "fullName": "Leonard D Brown", "givenName": "Leonard D", "surname": "Brown", "__typename": "ArticleAuthorType" }, { "affiliation": "3DVIS Lab., Univ. of Arizona, Tucson, AZ, USA", "fullName": "Hong Hua", "givenName": null, "surname": "Hong Hua", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-03-01T00:00:00", "pubType": "proceedings", "pages": "23-26", "year": "2010", "issn": null, "isbn": "978-1-4244-6237-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05444820", "articleId": "12OmNykCccb", "__typename": "AdjacentArticleType" }, "next": { "fno": "05444821", "articleId": "12OmNzmclyD", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/hicss/2016/5670/0/5670f270", "title": "Analyzing the Concept of Affordances in Information Systems", "doi": null, "abstractUrl": "/proceedings-article/hicss/2016/5670f270/12OmNvoWUYy", "parentPublication": { "id": "proceedings/hicss/2016/5670/0", "title": "2016 49th Hawaii International Conference on System Sciences (HICSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2007/1749/0/04538825", "title": "A 3D Flexible and Tangible Magic Lens in Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2007/04538825/12OmNwNwzHD", "parentPublication": { "id": "proceedings/ismar/2007/1749/0", "title": "2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/1997/8189/0/81890059", "title": "Managing multiple focal levels in Table Lens", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/1997/81890059/12OmNx76TFh", "parentPublication": { "id": "proceedings/ieee-infovis/1997/8189/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402557", "title": "A hand-held AR magic lens with user-perspective rendering", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402557/12OmNz5s0SW", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1997/06/mcg1997060062", "title": "Enhanced Illustration Using Magic Lens Filters", "doi": null, "abstractUrl": "/magazine/cg/1997/06/mcg1997060062/13rRUIJuxxP", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/07/07460953", "title": "User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo", "doi": null, "abstractUrl": "/journal/tg/2017/07/07460953/13rRUILc8ff", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600c242", "title": "Learning Affordance Grounding from Exocentric Images", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600c242/1H0NSzhsiJ2", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600f016", "title": "MAD: A Scalable Dataset for Language Grounding in Videos from Movie Audio Descriptions", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600f016/1H0OxO5iqR2", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAYXWAF", "title": "2016 IEEE Virtual Reality (VR)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2016", "__typename": "ProceedingType" }, "article": { "id": "12OmNySG3Vp", "doi": "10.1109/VR.2016.7504757", "title": "Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs", "normalizedTitle": "Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs", "abstract": "Virtual Reality has hit the consumer market with affordable head-mounted displays. When using these, it quickly becomes apparent that the resolution of the built-in display panels still needs to be highly increased. To overcome the resulting higher performance demands, eye tracking can be used for foveated rendering. However, as there are lens distortions in HMDs, there are more possibilities to increase the performance with smarter rendering approaches. We present a new system using optimizations for rendering considering lens astigmatism and combining this with foveated rendering through eye tracking. Depending on the current eye gaze, this delivers a rendering speed-up of up to 20%.", "abstracts": [ { "abstractType": "Regular", "content": "Virtual Reality has hit the consumer market with affordable head-mounted displays. When using these, it quickly becomes apparent that the resolution of the built-in display panels still needs to be highly increased. To overcome the resulting higher performance demands, eye tracking can be used for foveated rendering. However, as there are lens distortions in HMDs, there are more possibilities to increase the performance with smarter rendering approaches. We present a new system using optimizations for rendering considering lens astigmatism and combining this with foveated rendering through eye tracking. Depending on the current eye gaze, this delivers a rendering speed-up of up to 20%.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Virtual Reality has hit the consumer market with affordable head-mounted displays. When using these, it quickly becomes apparent that the resolution of the built-in display panels still needs to be highly increased. To overcome the resulting higher performance demands, eye tracking can be used for foveated rendering. However, as there are lens distortions in HMDs, there are more possibilities to increase the performance with smarter rendering approaches. We present a new system using optimizations for rendering considering lens astigmatism and combining this with foveated rendering through eye tracking. Depending on the current eye gaze, this delivers a rendering speed-up of up to 20%.", "fno": "07504757", "keywords": [ "Rendering Computer Graphics", "Gaze Tracking", "Lenses", "Optimization", "Optical Distortion", "Cameras", "Distortion", "Optics", "Virtual Reality", "Astigmatism", "Eye Tracking", "Ray Tracing" ], "authors": [ { "affiliation": "Intel Corporation", "fullName": "Daniel Pohl", "givenName": "Daniel", "surname": "Pohl", "__typename": "ArticleAuthorType" }, { "affiliation": "Max Planck Institute for Informatics", "fullName": "Xucong Zhang", "givenName": "Xucong", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": "Max Planck Institute for Informatics", "fullName": "Andreas Bulling", "givenName": "Andreas", "surname": "Bulling", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2016-03-01T00:00:00", "pubType": "proceedings", "pages": "269-270", "year": "2016", "issn": "2375-5334", "isbn": "978-1-5090-0836-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07504756", "articleId": "12OmNroijkD", "__typename": "AdjacentArticleType" }, "next": { "fno": "07504758", "articleId": "12OmNyprnpx", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccvw/2009/4442/0/05457553", "title": "Krill-eye : Superposition compound eye for wide-angle imaging via GRIN lenses", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2009/05457553/12OmNAtK4gM", "parentPublication": { "id": "proceedings/iccvw/2009/4442/0", "title": "2009 IEEE 12th International Conference on Computer Vision Workshops, ICCV Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444782", "title": "Single-pass 3D lens rendering and spatiotemporal \"Time Warp\" example", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444782/12OmNBO3JYm", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223396", "title": "Using astigmatism in wide angle HMDs to improve rendering", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223396/12OmNC8Mswu", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446247", "title": "Concept for Rendering Optimizations for Full Human Field of View HMDs", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446247/13bd1eY1x3i", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/07/07460953", "title": "User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo", "doi": null, "abstractUrl": "/journal/tg/2017/07/07460953/13rRUILc8ff", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798107", "title": "Gaze-Dependent Distortion Correction for Thick Lenses in HMDs", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798107/1cJ12M9tKM0", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/05/09005240", "title": "Eye-dominance-guided Foveated Rendering", "doi": null, "abstractUrl": "/journal/tg/2020/05/09005240/1hzNcOce8OQ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090461", "title": "Front Camera Eye Tracking For Mobile VR", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090461/1jIxzvZw4YU", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2020/9231/0/923100a398", "title": "Rendering Optimizations for Virtual Reality Using Eye-Tracking", "doi": null, "abstractUrl": "/proceedings-article/svr/2020/923100a398/1oZBBw6BBa8", "parentPublication": { "id": "proceedings/svr/2020/9231/0", "title": "2020 22nd Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/05/09382914", "title": "A privacy-preserving approach to streaming eye-tracking data", "doi": null, "abstractUrl": "/journal/tg/2021/05/09382914/1saZw54tjDa", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxWuirq", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNz5s0SW", "doi": "10.1109/ISMAR.2012.6402557", "title": "A hand-held AR magic lens with user-perspective rendering", "normalizedTitle": "A hand-held AR magic lens with user-perspective rendering", "abstract": "In this paper we present a user study evaluating the benefits of geometrically correct user-perspective rendering using an Augmented Reality (AR) magic lens. In simulation we compared a user-perspective magic lens against the common device-perspective magic lens on both phone-sized and tablet-sized displays. Our results indicate that a tablet-sized display allows for significantly faster performance of a selection task and that a user-perspective lens has benefits over a device-perspective lens for a selection task. Based on these promising results, we created a proof-of-concept prototype, engineered with current off-the-shelf devices and software. To our knowledge, this is the first geometrically correct user-perspective magic lens.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper we present a user study evaluating the benefits of geometrically correct user-perspective rendering using an Augmented Reality (AR) magic lens. In simulation we compared a user-perspective magic lens against the common device-perspective magic lens on both phone-sized and tablet-sized displays. Our results indicate that a tablet-sized display allows for significantly faster performance of a selection task and that a user-perspective lens has benefits over a device-perspective lens for a selection task. Based on these promising results, we created a proof-of-concept prototype, engineered with current off-the-shelf devices and software. To our knowledge, this is the first geometrically correct user-perspective magic lens.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper we present a user study evaluating the benefits of geometrically correct user-perspective rendering using an Augmented Reality (AR) magic lens. In simulation we compared a user-perspective magic lens against the common device-perspective magic lens on both phone-sized and tablet-sized displays. Our results indicate that a tablet-sized display allows for significantly faster performance of a selection task and that a user-perspective lens has benefits over a device-perspective lens for a selection task. Based on these promising results, we created a proof-of-concept prototype, engineered with current off-the-shelf devices and software. To our knowledge, this is the first geometrically correct user-perspective magic lens.", "fno": "06402557", "keywords": [ "Lenses", "Cameras", "Games", "Performance Evaluation", "Visualization", "Virtual Reality", "Sensors", "Augmented Reality", "User Perspective View", "Magic Lens", "User Study", "Prototype", "MR Simulation" ], "authors": [ { "affiliation": "Four Eyes Lab, University of California, Santa Barbara, USA", "fullName": "Domagoj Baricevic", "givenName": "Domagoj", "surname": "Baricevic", "__typename": "ArticleAuthorType" }, { "affiliation": "Four Eyes Lab, University of California, Santa Barbara, USA", "fullName": "Cha Lee", "givenName": "Cha", "surname": "Lee", "__typename": "ArticleAuthorType" }, { "affiliation": "Four Eyes Lab, University of California, Santa Barbara, USA", "fullName": "Matthew Turk", "givenName": "Matthew", "surname": "Turk", "__typename": "ArticleAuthorType" }, { "affiliation": "Four Eyes Lab, University of California, Santa Barbara, USA", "fullName": "Tobias Hollerer", "givenName": "Tobias", "surname": "Hollerer", "__typename": "ArticleAuthorType" }, { "affiliation": "Center for Human-Computer Interaction, Virginia Tech, USA", "fullName": "Doug A. Bowman", "givenName": "Doug A.", "surname": "Bowman", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-11-01T00:00:00", "pubType": "proceedings", "pages": "197-206", "year": "2012", "issn": null, "isbn": "978-1-4673-4660-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06402556", "articleId": "12OmNBQ2VVh", "__typename": "AdjacentArticleType" }, "next": { "fno": "06402558", "articleId": "12OmNxj239f", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2007/1749/0/04538825", "title": "A 3D Flexible and Tangible Magic Lens in Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2007/04538825/12OmNwNwzHD", "parentPublication": { "id": "proceedings/ismar/2007/1749/0", "title": "2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444818", "title": "An evaluation of physical affordances in augmented virtual environments: Dataset grounding and Magic Lens", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444818/12OmNwwd2PF", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2012/1204/0/06184213", "title": "Poster: Manipulating virtual objects in hand-held augmented reality using stored snapshots", "doi": null, "abstractUrl": "/proceedings-article/3dui/2012/06184213/12OmNzCF4RO", "parentPublication": { "id": "proceedings/3dui/2012/1204/0", "title": "2012 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2010/9343/0/05643603", "title": "SnapAR: Storing snapshots for quick viewpoint switching in hand-held augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2010/05643603/12OmNzZEApL", "parentPublication": { "id": "proceedings/ismar/2010/9343/0", "title": "2010 IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1997/06/mcg1997060062", "title": "Enhanced Illustration Using Magic Lens Filters", "doi": null, "abstractUrl": "/magazine/cg/1997/06/mcg1997060062/13rRUIJuxxP", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/07/07460953", "title": "User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo", "doi": null, "abstractUrl": "/journal/tg/2017/07/07460953/13rRUILc8ff", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/06/ttg2011060795", "title": "Color Lens: Adaptive Color Scale Optimization for Visual Exploration", "doi": null, "abstractUrl": "/journal/tg/2011/06/ttg2011060795/13rRUwInuWt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/09/ttg2011091259", "title": "Single-Pass Composable 3D Lens Rendering and Spatiotemporal 3D Lenses", "doi": null, "abstractUrl": "/journal/tg/2011/09/ttg2011091259/13rRUwkfAZe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mu/2008/04/mmu2008040008", "title": "Magic Beyond the Screen", "doi": null, "abstractUrl": "/magazine/mu/2008/04/mmu2008040008/13rRUy0qnD1", "parentPublication": { "id": "mags/mu", "title": "IEEE MultiMedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2006/04/mcg2006040064", "title": "Magic Lenses for Augmented Virtual Environments", "doi": null, "abstractUrl": "/magazine/cg/2006/04/mcg2006040064/13rRUyZaxsW", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzcxZpl", "title": "Acoustics, Speech, and Signal Processing, IEEE International Conference on", "acronym": "icassp", "groupId": "1000002", "volume": "1", "displayVolume": "1", "year": "1993", "__typename": "ProceedingType" }, "article": { "id": "12OmNCdBDIr", "doi": "10.1109/ICASSP.1993.319201", "title": "A new stroke string matching algorithm for stroke-based on-line character recognition", "normalizedTitle": "A new stroke string matching algorithm for stroke-based on-line character recognition", "abstract": "Each character can be regarded as a string of strokes with each stroke being represented by the type of the stroke. The stroke string is constructed according to the writing order of the strokes. After the type of each stroke has been recognized, a matching algorithm is used to compute the distances between the input character and reference characters. The matching process is carried out in two ways, forward and backward. The authors artificially generated a database for simulating the performance upgrading by using two-way matching instead of one-way matching on stroke strings. The simulation shows that two-way matching works much better than one-way matching when some strokes are misrecognized, omitted, or missequenced.", "abstracts": [ { "abstractType": "Regular", "content": "Each character can be regarded as a string of strokes with each stroke being represented by the type of the stroke. The stroke string is constructed according to the writing order of the strokes. After the type of each stroke has been recognized, a matching algorithm is used to compute the distances between the input character and reference characters. The matching process is carried out in two ways, forward and backward. The authors artificially generated a database for simulating the performance upgrading by using two-way matching instead of one-way matching on stroke strings. The simulation shows that two-way matching works much better than one-way matching when some strokes are misrecognized, omitted, or missequenced.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Each character can be regarded as a string of strokes with each stroke being represented by the type of the stroke. The stroke string is constructed according to the writing order of the strokes. After the type of each stroke has been recognized, a matching algorithm is used to compute the distances between the input character and reference characters. The matching process is carried out in two ways, forward and backward. The authors artificially generated a database for simulating the performance upgrading by using two-way matching instead of one-way matching on stroke strings. The simulation shows that two-way matching works much better than one-way matching when some strokes are misrecognized, omitted, or missequenced.", "fno": "00319201", "keywords": [], "authors": [ { "affiliation": "Telecommun. Lab., Min. of Transp. & Commun., Chung-Li, Taiwan", "fullName": "Q.-Z. Wu", "givenName": "Q.-Z.", "surname": "Wu", "__typename": "ArticleAuthorType" }, { "affiliation": "Telecommun. Lab., Min. of Transp. & Commun., Chung-Li, Taiwan", "fullName": "B.-S. Jeng", "givenName": "B.-S.", "surname": "Jeng", "__typename": "ArticleAuthorType" }, { "affiliation": "Telecommun. Lab., Min. of Transp. & Commun., Chung-Li, Taiwan", "fullName": "Y.-F. Kuan", "givenName": "Y.-F.", "surname": "Kuan", "__typename": "ArticleAuthorType" }, { "affiliation": "Telecommun. Lab., Min. of Transp. & Commun., Chung-Li, Taiwan", "fullName": "K.-S. Chou", "givenName": "K.-S.", "surname": "Chou", "__typename": "ArticleAuthorType" }, { "affiliation": "Telecommun. Lab., Min. of Transp. & Commun., Chung-Li, Taiwan", "fullName": "M.-T. Chen", "givenName": "M.-T.", "surname": "Chen", "__typename": "ArticleAuthorType" }, { "affiliation": "Telecommun. Lab., Min. of Transp. & Commun., Chung-Li, Taiwan", "fullName": "T.-K. Su", "givenName": "T.-K.", "surname": "Su", "__typename": "ArticleAuthorType" } ], "idPrefix": "icassp", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1993-04-01T00:00:00", "pubType": "proceedings", "pages": "645-648", "year": "1993", "issn": null, "isbn": "0-7803-0946-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "00319200", "articleId": "12OmNqNG3g3", "__typename": "AdjacentArticleType" }, "next": { "fno": "00319202", "articleId": "12OmNy3RRKY", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNB836KS", "title": "2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "acronym": "icmew", "groupId": "1801805", "volume": "0", "displayVolume": "0", "year": "2017", "__typename": "ProceedingType" }, "article": { "id": "12OmNqBtj6y", "doi": "10.1109/ICMEW.2017.8026301", "title": "Automatic genaration of sketch-like pencil drawing from image", "normalizedTitle": "Automatic genaration of sketch-like pencil drawing from image", "abstract": "This paper proposes an automatic scheme for generating sketch-like pencil drawing from natural images. The proposed method consists of two main steps: a stroke emulating step to depict obvious outlines and a tone generation step for filling textures. In the stroke emulating process, a hierarchical edge detection method is designed to extract line segments with different resolutions, which simulates object contour drawn by artists using multiple strokes in different level of details. In the tone generation step, an extended ETF direction field is constructed firstly, then a parameterized swing bilateral LIC filter is applied to generate pencil texture in appropriate tone and direction. Finally, the pencil texture is transferred by simulating physical effect of pencil drawn on paper. Experiment results show the pencil drawings generated by the proposed method exhibit high similarity compare to the work drawn by artists.", "abstracts": [ { "abstractType": "Regular", "content": "This paper proposes an automatic scheme for generating sketch-like pencil drawing from natural images. The proposed method consists of two main steps: a stroke emulating step to depict obvious outlines and a tone generation step for filling textures. In the stroke emulating process, a hierarchical edge detection method is designed to extract line segments with different resolutions, which simulates object contour drawn by artists using multiple strokes in different level of details. In the tone generation step, an extended ETF direction field is constructed firstly, then a parameterized swing bilateral LIC filter is applied to generate pencil texture in appropriate tone and direction. Finally, the pencil texture is transferred by simulating physical effect of pencil drawn on paper. Experiment results show the pencil drawings generated by the proposed method exhibit high similarity compare to the work drawn by artists.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper proposes an automatic scheme for generating sketch-like pencil drawing from natural images. The proposed method consists of two main steps: a stroke emulating step to depict obvious outlines and a tone generation step for filling textures. In the stroke emulating process, a hierarchical edge detection method is designed to extract line segments with different resolutions, which simulates object contour drawn by artists using multiple strokes in different level of details. In the tone generation step, an extended ETF direction field is constructed firstly, then a parameterized swing bilateral LIC filter is applied to generate pencil texture in appropriate tone and direction. Finally, the pencil texture is transferred by simulating physical effect of pencil drawn on paper. Experiment results show the pencil drawings generated by the proposed method exhibit high similarity compare to the work drawn by artists.", "fno": "08026301", "keywords": [ "Image Edge Detection", "Pencil Drawing", "Non Photorealistic Rendering NPR", "Edge Tangent Flow ETF", "Line Integral Convolution LIC" ], "authors": [ { "affiliation": "Department of Computer Science and Engineering, Yunnan University, China", "fullName": "Jingwei Zhang", "givenName": null, "surname": "Jingwei Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Computer Science and Engineering, Yuan Ze University, Taiwan", "fullName": "Ran-Zan Wang", "givenName": null, "surname": "Ran-Zan Wang", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Computer Science and Engineering, Yunnan University, China", "fullName": "Dan Xu", "givenName": "Dan", "surname": "Xu", "__typename": "ArticleAuthorType" } ], "idPrefix": "icmew", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2017-07-01T00:00:00", "pubType": "proceedings", "pages": "261-266", "year": "2017", "issn": null, "isbn": "978-1-5386-0560-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "08026300", "articleId": "12OmNwDACx6", "__typename": "AdjacentArticleType" }, "next": { "fno": "08026302", "articleId": "12OmNARiLZB", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/pg/2004/2234/0/22340329", "title": "Colored Pencil Filter with Custom Colors", "doi": null, "abstractUrl": "/proceedings-article/pg/2004/22340329/12OmNqIzh7r", "parentPublication": { "id": "proceedings/pg/2004/2234/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icitcs/2013/2845/0/06717838", "title": "Generation of Pencil Sketch Drawing", "doi": null, "abstractUrl": "/proceedings-article/icitcs/2013/06717838/12OmNx19jT5", "parentPublication": { "id": "proceedings/icitcs/2013/2845/0", "title": "2013 International Conference on IT Convergence and Security (ICITCS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2005/9331/0/01521599", "title": "Automatic Generation of Pencil-Sketch Like Drawings from Personal Photos", "doi": null, "abstractUrl": "/proceedings-article/icme/2005/01521599/12OmNxeut69", "parentPublication": { "id": "proceedings/icme/2005/9331/0", "title": "2005 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgi/2003/1946/0/19460288", "title": "An Educational Tool for Basic Techniques in Beginner?s Pencil Drawing", "doi": null, "abstractUrl": "/proceedings-article/cgi/2003/19460288/12OmNyQ7FE8", "parentPublication": { "id": "proceedings/cgi/2003/1946/0", "title": "Computer Graphics International Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ccie/2010/4026/2/4026b166", "title": "A Colored Pencil-Drawing Generating Method Based on Interactive Colorization", "doi": null, "abstractUrl": "/proceedings-article/ccie/2010/4026b166/12OmNzJbQRf", "parentPublication": { "id": "proceedings/ccie/2010/4026/2", "title": "Computing, Control and Industrial Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgi/2005/9330/0/01500406", "title": "Creating colored pencil style images by drawing strokes based on boundaries of regions", "doi": null, "abstractUrl": "/proceedings-article/cgi/2005/01500406/12OmNzXFoNq", "parentPublication": { "id": "proceedings/cgi/2005/9330/0", "title": "Computer Graphics International 2005", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2013/0015/0/06607509", "title": "A computational fresco sketch generation framework", "doi": null, "abstractUrl": "/proceedings-article/icme/2013/06607509/12OmNzd7bLn", "parentPublication": { "id": "proceedings/icme/2013/0015/0", "title": "2013 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/1999/0293/0/02930250", "title": "Volumetric Modeling of Colored Pencil Drawing", "doi": null, "abstractUrl": "/proceedings-article/pg/1999/02930250/12OmNzyp5Wr", "parentPublication": { "id": "proceedings/pg/1999/0293/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2018/1737/0/08486527", "title": "Hybrid Noise for LIC-Based Pencil Hatching Simulation", "doi": null, "abstractUrl": "/proceedings-article/icme/2018/08486527/14jQfOnOJge", "parentPublication": { "id": "proceedings/icme/2018/1737/0", "title": "2018 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2019/5023/0/502300b391", "title": "Adversarial Joint-Distribution Learning for Novel Class Sketch-Based Image Retrieval", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2019/502300b391/1i5mrjgENWg", "parentPublication": { "id": "proceedings/iccvw/2019/5023/0", "title": "2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyKJibd", "title": "2014 14th International Conference on Frontiers in Handwriting Recognition (ICFHR)", "acronym": "icfhr", "groupId": "1000298", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNvAAtJn", "doi": "10.1109/ICFHR.2014.27", "title": "Online Handwritten Stroke Type Determination Using Descriptors Based on Spatially and Temporally Neighboring Strokes", "normalizedTitle": "Online Handwritten Stroke Type Determination Using Descriptors Based on Spatially and Temporally Neighboring Strokes", "abstract": "We investigate the task of single-stroke classification into one of three classes (text, figure, or table rule lines). Individual strokes form handwriting structures such as text lines, figures, and tables in combination with peripheral strokes. To classify strokes using local contexts of neighborhood strokes, we propose a composite descriptor that represents in detail the relation between individual strokes and temporal and spatial neighborhood strokes. Evaluation of online handwritten documents written in English and in Japanese indicate that the proposed method more accurately classifies strokes than does the conventional method that employs shape-related features of a single stroke.", "abstracts": [ { "abstractType": "Regular", "content": "We investigate the task of single-stroke classification into one of three classes (text, figure, or table rule lines). Individual strokes form handwriting structures such as text lines, figures, and tables in combination with peripheral strokes. To classify strokes using local contexts of neighborhood strokes, we propose a composite descriptor that represents in detail the relation between individual strokes and temporal and spatial neighborhood strokes. Evaluation of online handwritten documents written in English and in Japanese indicate that the proposed method more accurately classifies strokes than does the conventional method that employs shape-related features of a single stroke.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We investigate the task of single-stroke classification into one of three classes (text, figure, or table rule lines). Individual strokes form handwriting structures such as text lines, figures, and tables in combination with peripheral strokes. To classify strokes using local contexts of neighborhood strokes, we propose a composite descriptor that represents in detail the relation between individual strokes and temporal and spatial neighborhood strokes. Evaluation of online handwritten documents written in English and in Japanese indicate that the proposed method more accurately classifies strokes than does the conventional method that employs shape-related features of a single stroke.", "fno": "06981006", "keywords": [ "Feature Extraction", "Context", "Shape", "Support Vector Machines", "Bismuth", "Vectors", "Accuracy", "Single Stroke Classification", "Stroke Descriptor", "Online Handwriting" ], "authors": [ { "affiliation": null, "fullName": "Yuto Yamaji", "givenName": "Yuto", "surname": "Yamaji", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Tomoyuki Shibata", "givenName": "Tomoyuki", "surname": "Shibata", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yojiro Tonouchi", "givenName": "Yojiro", "surname": "Tonouchi", "__typename": "ArticleAuthorType" } ], "idPrefix": "icfhr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-09-01T00:00:00", "pubType": "proceedings", "pages": "116-121", "year": "2014", "issn": "2167-6445", "isbn": "978-1-4799-4335-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06981005", "articleId": "12OmNBKmXoc", "__typename": "AdjacentArticleType" }, "next": { "fno": "06981007", "articleId": "12OmNB9t6lj", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icdar/2013/4999/0/06628740", "title": "A Ballistic Stroke Representation of Online Handwriting for Recognition", "doi": null, "abstractUrl": "/proceedings-article/icdar/2013/06628740/12OmNCcKQso", "parentPublication": { "id": "proceedings/icdar/2013/4999/0", "title": "2013 12th International Conference on Document Analysis and Recognition (ICDAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cad-graphics/2015/8020/0/07450432", "title": "Grouping of Multiple Overtraced Strokes in Interactive Freehand Sketches", "doi": null, "abstractUrl": "/proceedings-article/cad-graphics/2015/07450432/12OmNqzu6Rn", "parentPublication": { "id": "proceedings/cad-graphics/2015/8020/0", "title": "2015 14th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icfhr/2014/4335/0/06981029", "title": "Stroke Level User-Adaptation for Stroke Order Free Online Handwriting Recognition", "doi": null, "abstractUrl": "/proceedings-article/icfhr/2014/06981029/12OmNvFHfI0", "parentPublication": { "id": "proceedings/icfhr/2014/4335/0", "title": "2014 14th International Conference on Frontiers in Handwriting Recognition (ICFHR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdar/1995/7128/1/71280390", "title": "Line extraction and stroke ordering of text pages", "doi": null, "abstractUrl": "/proceedings-article/icdar/1995/71280390/12OmNwDACpr", "parentPublication": { "id": "proceedings/icdar/1995/7128/1", "title": "Proceedings of 3rd International Conference on Document Analysis and Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/das/2016/1792/0/1792a233", "title": "Modified X-Y Cut for Re-Ordering Strokes of Online Handwritten Mathematical Expressions", "doi": null, "abstractUrl": "/proceedings-article/das/2016/1792a233/12OmNwfKjbH", "parentPublication": { "id": "proceedings/das/2016/1792/0", "title": "2016 12th IAPR Workshop on Document Analysis Systems (DAS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdar/2007/2822/1/04378735", "title": "Text/Non-text Ink Stroke Classification in Japanese Handwriting Based on Markov Random Fields", "doi": null, "abstractUrl": "/proceedings-article/icdar/2007/04378735/12OmNxbEtLz", "parentPublication": { "id": "proceedings/icdar/2007/2822/1", "title": "Ninth International Conference on Document Analysis and Recognition (ICDAR 2007)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icfhr/2012/2262/0/06424485", "title": "Stroke Segmentation and Recognition from Bangla Online Handwritten Text", "doi": null, "abstractUrl": "/proceedings-article/icfhr/2012/06424485/12OmNzG4gy6", "parentPublication": { "id": "proceedings/icfhr/2012/2262/0", "title": "2012 International Conference on Frontiers in Handwriting Recognition (ICFHR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdar/2009/3725/0/3725b265", "title": "Online Recognition of Multi-Stroke Symbols with Orthogonal Series", "doi": null, "abstractUrl": "/proceedings-article/icdar/2009/3725b265/12OmNzZEAvK", "parentPublication": { "id": "proceedings/icdar/2009/3725/0", "title": "2009 10th International Conference on Document Analysis and Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icfhr/2012/2262/0/06424420", "title": "Invited Lecture I: Strokes against Stroke - Stroke For Strides", "doi": null, "abstractUrl": "/proceedings-article/icfhr/2012/06424420/12OmNzahc6C", "parentPublication": { "id": "proceedings/icfhr/2012/2262/0", "title": "2012 International Conference on Frontiers in Handwriting Recognition (ICFHR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acpr/2017/3354/0/3354a947", "title": "Writer Identification in Indic Scripts: A Stroke Distribution Based Approach", "doi": null, "abstractUrl": "/proceedings-article/acpr/2017/3354a947/17D45VTRoBi", "parentPublication": { "id": "proceedings/acpr/2017/3354/0", "title": "2017 4th IAPR Asian Conference on Pattern Recognition (ACPR)", 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{ "proceeding": { "id": "12OmNwD1pUZ", "title": "2015 13th International Conference on Document Analysis and Recognition (ICDAR)", "acronym": "icdar", "groupId": "1000219", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNxGALiC", "doi": "10.1109/ICDAR.2015.7333715", "title": "A Polar Stroke Descriptor for classification of historical documents", "normalizedTitle": "A Polar Stroke Descriptor for classification of historical documents", "abstract": "This paper presents a method for extracting a local scale- and rotation-invariant descriptor called Polar Stroke Descriptor (PSD) from the strokes in handwritten documents. Our descriptor captures the stroke-length distribution on a reference point and results in a robust feature vector. Furthermore, we develop a compact stroke representation termed as strokelets inspired by the classical Bag of Words model. We apply the proposed representation to historical document dating and the experimental results show that the proposed method achieves state-of-the-art performance on the MPS database.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents a method for extracting a local scale- and rotation-invariant descriptor called Polar Stroke Descriptor (PSD) from the strokes in handwritten documents. Our descriptor captures the stroke-length distribution on a reference point and results in a robust feature vector. Furthermore, we develop a compact stroke representation termed as strokelets inspired by the classical Bag of Words model. We apply the proposed representation to historical document dating and the experimental results show that the proposed method achieves state-of-the-art performance on the MPS database.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents a method for extracting a local scale- and rotation-invariant descriptor called Polar Stroke Descriptor (PSD) from the strokes in handwritten documents. Our descriptor captures the stroke-length distribution on a reference point and results in a robust feature vector. Furthermore, we develop a compact stroke representation termed as strokelets inspired by the classical Bag of Words model. We apply the proposed representation to historical document dating and the experimental results show that the proposed method achieves state-of-the-art performance on the MPS database.", "fno": "07333715", "keywords": [], "authors": [ { "affiliation": "Institute of Artificial Intelligence and Cognitive Engineering (ALICE), University of Groningen, Nijenborgh 9, the Netherlands", "fullName": "Sheng He", "givenName": "Sheng", "surname": "He", "__typename": "ArticleAuthorType" }, { "affiliation": "Institute of Artificial Intelligence and Cognitive Engineering (ALICE), University of Groningen, Nijenborgh 9, the Netherlands", "fullName": "Lambert Schomaker", "givenName": "Lambert", "surname": "Schomaker", "__typename": "ArticleAuthorType" } ], "idPrefix": "icdar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-08-01T00:00:00", "pubType": "proceedings", "pages": "6-10", "year": "2015", "issn": null, "isbn": "978-1-4799-1805-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07333714", "articleId": "12OmNs5rkUX", "__typename": "AdjacentArticleType" }, "next": { "fno": "07333716", "articleId": "12OmNzWOBgC", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icfhr/2016/0981/0/0981a007", "title": "Discovering Visual Element Evolutions for Historical Document Dating", "doi": null, "abstractUrl": "/proceedings-article/icfhr/2016/0981a007/12OmNASraDP", "parentPublication": { "id": "proceedings/icfhr/2016/0981/0", "title": "2016 15th International Conference on Frontiers in Handwriting Recognition (ICFHR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iwcse/2009/3881/2/3881b467", "title": "Polar Radius-Haar Wavelet Descriptor for 2D Shape", "doi": null, "abstractUrl": "/proceedings-article/iwcse/2009/3881b467/12OmNBLdKLQ", "parentPublication": { "id": "proceedings/iwcse/2009/3881/2", "title": "Computer Science and Engineering, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2013/0015/0/06607631", "title": "Recognition of calligraphy style based on global feature descriptor", "doi": null, "abstractUrl": "/proceedings-article/icme/2013/06607631/12OmNCbU38Q", "parentPublication": { "id": "proceedings/icme/2013/0015/0", "title": "2013 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icfhr/2014/4335/0/06981031", "title": "Towards Style-Based Dating of Historical Documents", "doi": null, "abstractUrl": "/proceedings-article/icfhr/2014/06981031/12OmNvUaNri", "parentPublication": { "id": "proceedings/icfhr/2014/4335/0", "title": "2014 14th International Conference on Frontiers in Handwriting Recognition (ICFHR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2012/2216/0/06460975", "title": "Sparse descriptor for lexicon reduction in handwritten Arabic documents", "doi": null, "abstractUrl": "/proceedings-article/icpr/2012/06460975/12OmNwl8GED", "parentPublication": { "id": "proceedings/icpr/2012/2216/0", "title": "2012 21st International Conference on Pattern Recognition (ICPR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sccc/2013/0426/0/0426a067", "title": "A Descriptor for Handwritten Strokes Off-Line Analysis: A Preliminary Study", "doi": null, "abstractUrl": "/proceedings-article/sccc/2013/0426a067/12OmNyeWdBZ", "parentPublication": { "id": "proceedings/sccc/2013/0426/0", "title": "2013 32nd International Conference of the Chilean Computer Science Society (SCCC)", "__typename": "ParentPublication" }, 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"proceedings/fit/2018/9355/0/935500a235", "title": "Historical Manuscript Dating using Textural Measures", "doi": null, "abstractUrl": "/proceedings-article/fit/2018/935500a235/17D45WLdYRm", "parentPublication": { "id": "proceedings/fit/2018/9355/0", "title": "2018 International Conference on Frontiers of Information Technology (FIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/itme/2021/0679/0/067900a364", "title": "Effects of Five-Element Music on Post-stroke depression: A Systematic Review and Meta-Analysis", "doi": null, "abstractUrl": "/proceedings-article/itme/2021/067900a364/1CATDv1mnIY", "parentPublication": { "id": "proceedings/itme/2021/0679/0", "title": "2021 11th International Conference on Information Technology in Medicine and Education (ITME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzvQI1T", "title": "Proceedings of 3rd International Conference on Document Analysis and Recognition", "acronym": "icdar", "groupId": "1000219", "volume": "1", "displayVolume": "1", "year": "1995", "__typename": "ProceedingType" }, "article": { "id": "12OmNy7h3bE", "doi": "10.1109/ICDAR.1995.598971", "title": "Stroke-based time warping for signature verification", "normalizedTitle": "Stroke-based time warping for signature verification", "abstract": "This paper presents a new technique for dynamic signature verification. A dynamic programming (DP) approach is used for function-based signature verification. Dynamic data such as pressure is treated as a function of positional data and therefore evaluated locally. Verification is based on strokes as the structural units of the signature. This global knowledge is fed into the verification procedure. The application of a 3D non-linear correlation of the signature signals uses the stroke index as the third DP index. In conjunction with the definition of a finite state automaton on the set of reference strokes the system can handle different stroke numbers, missing or additional strokes correctly. The correct alignment of matching strokes is determined simultaneously to the signature verification process; an additional alignment stage before the actual nonlinear correlation is obsolete.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents a new technique for dynamic signature verification. A dynamic programming (DP) approach is used for function-based signature verification. Dynamic data such as pressure is treated as a function of positional data and therefore evaluated locally. Verification is based on strokes as the structural units of the signature. This global knowledge is fed into the verification procedure. The application of a 3D non-linear correlation of the signature signals uses the stroke index as the third DP index. In conjunction with the definition of a finite state automaton on the set of reference strokes the system can handle different stroke numbers, missing or additional strokes correctly. The correct alignment of matching strokes is determined simultaneously to the signature verification process; an additional alignment stage before the actual nonlinear correlation is obsolete.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents a new technique for dynamic signature verification. A dynamic programming (DP) approach is used for function-based signature verification. Dynamic data such as pressure is treated as a function of positional data and therefore evaluated locally. Verification is based on strokes as the structural units of the signature. This global knowledge is fed into the verification procedure. The application of a 3D non-linear correlation of the signature signals uses the stroke index as the third DP index. In conjunction with the definition of a finite state automaton on the set of reference strokes the system can handle different stroke numbers, missing or additional strokes correctly. The correct alignment of matching strokes is determined simultaneously to the signature verification process; an additional alignment stage before the actual nonlinear correlation is obsolete.", "fno": "71280179", "keywords": [ "Handwriting Recognition Dynamic Programming Authorisation Correlation Methods Finite Automata Image Matching Stroke Based Time Warping Dynamic Signature Verification Dynamic Programming Function Based Signature Verification Dynamic Data Pressure Positional Data 3 D Nonlinear Correlation Signature Signals Stroke Index DP Index Finite State Automaton Reference Strokes" ], "authors": [ { "affiliation": "Central Res. & Dev., Siemens AG, Munich, Germany", "fullName": "B. Wirtz", "givenName": "B.", "surname": "Wirtz", "__typename": "ArticleAuthorType" } ], "idPrefix": "icdar", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1995-08-01T00:00:00", "pubType": "proceedings", "pages": "179", "year": "1995", "issn": null, "isbn": "0-8186-7128-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "71280175", "articleId": "12OmNBTJICG", "__typename": "AdjacentArticleType" }, "next": { "fno": "71280183", "articleId": "12OmNzWfoVm", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzTppAa", "title": "11th IAPR International Conference on Pattern Recognition. Vol.II. Conference B: Pattern Recognition Methodology and Systems", "acronym": "icpr", "groupId": "1000545", "volume": "0", "displayVolume": "0", "year": "1992", "__typename": "ProceedingType" }, "article": { "id": "12OmNzvQHMY", "doi": "10.1109/ICPR.1992.201752", "title": "A probabilistic stroke-based Viterbi algorithm for handwritten Chinese characters recognition", "normalizedTitle": "A probabilistic stroke-based Viterbi algorithm for handwritten Chinese characters recognition", "abstract": "This paper presents a probabilistic approach to recognize handwritten Chinese characters. According to the stroke writing sequence, strokes and interleaved stroke relations are built manually as a 1D string, called online models, to describe a Chinese character. The recognition problem is formulated as an optimization process in a multistage directed graph, where the number of stages is the length of the modelled stroke sequence. Nodes in a stage represent extracted strokes. The Viterbi algorithm, which can handle stroke insertion, deletion, splitting, and merging, is applied to compute the similarity between each modelled character and the unknown character. The unknown character is recognized as the one with the highest similarity. Experiments with 500 characters uniformly selected from the database CCL/HCCR1 are conducted, and the recognition rate is about 94.3%.<>", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents a probabilistic approach to recognize handwritten Chinese characters. According to the stroke writing sequence, strokes and interleaved stroke relations are built manually as a 1D string, called online models, to describe a Chinese character. The recognition problem is formulated as an optimization process in a multistage directed graph, where the number of stages is the length of the modelled stroke sequence. Nodes in a stage represent extracted strokes. The Viterbi algorithm, which can handle stroke insertion, deletion, splitting, and merging, is applied to compute the similarity between each modelled character and the unknown character. The unknown character is recognized as the one with the highest similarity. Experiments with 500 characters uniformly selected from the database CCL/HCCR1 are conducted, and the recognition rate is about 94.3%.<>", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents a probabilistic approach to recognize handwritten Chinese characters. According to the stroke writing sequence, strokes and interleaved stroke relations are built manually as a 1D string, called online models, to describe a Chinese character. The recognition problem is formulated as an optimization process in a multistage directed graph, where the number of stages is the length of the modelled stroke sequence. Nodes in a stage represent extracted strokes. The Viterbi algorithm, which can handle stroke insertion, deletion, splitting, and merging, is applied to compute the similarity between each modelled character and the unknown character. The unknown character is recognized as the one with the highest similarity. Experiments with 500 characters uniformly selected from the database CCL/HCCR1 are conducted, and the recognition rate is about 94.3%.", "fno": "00201752", "keywords": [ "Character Recognition", "Directed Graphs", "Probability", "Stroke Deletion", "Stroke Splitting", "Stroke Merging", "Probabilistic Stroke Based Viterbi Algorithm", "Handwritten Chinese Characters Recognition", "Stroke Writing Sequence", "Interleaved Stroke Relations", "1 D String", "Online Models", "Optimization Process", "Multistage Directed Graph", "Stroke Insertion", "CCL HCCR 1", "Viterbi Algorithm", "Character Recognition", "Hidden Markov Models", "Handwriting Recognition", "Writing", "Computer Science", "Merging", "Databases", "User Interfaces", "Image Recognition" ], "authors": [ { "affiliation": "Dept. of Comput. Sci. & Inf. Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan", "fullName": "Chen-Chiung Hsieh", "givenName": null, "surname": "Chen-Chiung Hsieh", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. of Comput. Sci. & Inf. Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan", "fullName": "Hsi-Jian Lee", "givenName": null, "surname": "Hsi-Jian Lee", "__typename": "ArticleAuthorType" } ], "idPrefix": "icpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "1992-01-01T00:00:00", "pubType": "proceedings", "pages": "191,192,193,194", "year": "1992", "issn": null, "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "00201751", "articleId": "12OmNx7G61U", "__typename": "AdjacentArticleType" }, "next": { "fno": "00201753", "articleId": "12OmNyuya52", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icicta/2011/289/1/05750593", "title": "Research on Off-line Handwritten Chinese Characters Recognition Based on Biomimetic Pattern", "doi": null, "abstractUrl": "/proceedings-article/icicta/2011/05750593/12OmNAYXWCv", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cisp/2008/3119/2/3119b391", "title": "Online Handwritten Gurmukhi Character Recognition Using Elastic Matching", "doi": null, "abstractUrl": "/proceedings-article/cisp/2008/3119b391/12OmNqG0SZe", "parentPublication": { "id": "proceedings/cisp/2008/3119/3", "title": "Image and Signal Processing, Congress on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icfhr/2014/4335/0/06981029", "title": "Stroke Level User-Adaptation for Stroke Order Free Online Handwriting Recognition", "doi": null, "abstractUrl": "/proceedings-article/icfhr/2014/06981029/12OmNvFHfI0", "parentPublication": { "id": "proceedings/icfhr/2014/4335/0", "title": "2014 14th International Conference on Frontiers in Handwriting Recognition (ICFHR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2008/2174/0/04761835", "title": "Online handwritten Bangla character recognition using HMM", "doi": null, "abstractUrl": "/proceedings-article/icpr/2008/04761835/12OmNvjQ8Pr", "parentPublication": { "id": "proceedings/icpr/2008/2174/0", "title": "ICPR 2008 19th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdar/2017/3586/1/3586a206", "title": "Stroke-Order Normalization for Online Bangla Handwriting Recognition", "doi": null, "abstractUrl": "/proceedings-article/icdar/2017/3586a206/12OmNwBT1oX", "parentPublication": { "id": "proceedings/icdar/2017/3586/1", "title": "2017 14th IAPR International Conference on Document Analysis and Recognition (ICDAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fit/2014/7505/0/7505a292", "title": "Online Urdu Handwritten Character Recognition: Initial Half Form Single Stroke Characters", "doi": null, "abstractUrl": "/proceedings-article/fit/2014/7505a292/12OmNxGj9NK", "parentPublication": { "id": "proceedings/fit/2014/7505/0", "title": "2014 12th International Conference on Frontiers of Information Technology (FIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/1994/6270/2/00576915", "title": "A hierarchical model-guided generation of Chinese characters", "doi": null, "abstractUrl": "/proceedings-article/icpr/1994/00576915/12OmNzDvShX", "parentPublication": { "id": "proceedings/icpr/1994/6270/2", "title": "Proceedings of 12th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icfhr/2012/2262/0/06424485", "title": "Stroke Segmentation and Recognition from Bangla Online Handwritten Text", "doi": null, "abstractUrl": "/proceedings-article/icfhr/2012/06424485/12OmNzG4gy6", "parentPublication": { "id": "proceedings/icfhr/2012/2262/0", "title": "2012 International Conference on Frontiers in Handwriting Recognition (ICFHR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icfhr/2012/2262/0/06424482", "title": "Recovering Dynamic Stroke Information of Multi-stroke Handwritten Characters with Complex Patterns", "doi": null, "abstractUrl": "/proceedings-article/icfhr/2012/06424482/12OmNzYeB0h", "parentPublication": { "id": "proceedings/icfhr/2012/2262/0", "title": "2012 International Conference on Frontiers in Handwriting Recognition (ICFHR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2021/07/09036986", "title": "<sc>SmartSO</sc>: Chinese Character and Stroke Order Recognition With Smartwatch", "doi": null, "abstractUrl": "/journal/tm/2021/07/09036986/1igMQsEQrOo", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "17D45VtKirt", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "acronym": "cvpr", "groupId": "1000147", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "17D45WLdYQJ", "doi": "10.1109/CVPR.2018.00836", "title": "Learning Deep Sketch Abstraction", "normalizedTitle": "Learning Deep Sketch Abstraction", "abstract": "Human free-hand sketches have been studied in various contexts including sketch recognition, synthesis and fine-grained sketch-based image retrieval (FG-SBIR). A fundamental challenge for sketch analysis is to deal with drastically different human drawing styles, particularly in terms of abstraction level. In this work, we propose the first stroke-level sketch abstraction model based on the insight of sketch abstraction as a process of trading off between the recognizability of a sketch and the number of strokes used to draw it. Concretely, we train a model for abstract sketch generation through reinforcement learning of a stroke removal policy that learns to predict which strokes can be safely removed without affecting recognizability. We show that our abstraction model can be used for various sketch analysis tasks including: (1) modeling stroke saliency and understanding the decision of sketch recognition models, (2) synthesizing sketches of variable abstraction for a given category, or reference object instance in a photo, and (3) training a FG-SBIR model with photos only, bypassing the expensive photo-sketch pair collection step.", "abstracts": [ { "abstractType": "Regular", "content": "Human free-hand sketches have been studied in various contexts including sketch recognition, synthesis and fine-grained sketch-based image retrieval (FG-SBIR). A fundamental challenge for sketch analysis is to deal with drastically different human drawing styles, particularly in terms of abstraction level. In this work, we propose the first stroke-level sketch abstraction model based on the insight of sketch abstraction as a process of trading off between the recognizability of a sketch and the number of strokes used to draw it. Concretely, we train a model for abstract sketch generation through reinforcement learning of a stroke removal policy that learns to predict which strokes can be safely removed without affecting recognizability. We show that our abstraction model can be used for various sketch analysis tasks including: (1) modeling stroke saliency and understanding the decision of sketch recognition models, (2) synthesizing sketches of variable abstraction for a given category, or reference object instance in a photo, and (3) training a FG-SBIR model with photos only, bypassing the expensive photo-sketch pair collection step.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Human free-hand sketches have been studied in various contexts including sketch recognition, synthesis and fine-grained sketch-based image retrieval (FG-SBIR). A fundamental challenge for sketch analysis is to deal with drastically different human drawing styles, particularly in terms of abstraction level. In this work, we propose the first stroke-level sketch abstraction model based on the insight of sketch abstraction as a process of trading off between the recognizability of a sketch and the number of strokes used to draw it. Concretely, we train a model for abstract sketch generation through reinforcement learning of a stroke removal policy that learns to predict which strokes can be safely removed without affecting recognizability. We show that our abstraction model can be used for various sketch analysis tasks including: (1) modeling stroke saliency and understanding the decision of sketch recognition models, (2) synthesizing sketches of variable abstraction for a given category, or reference object instance in a photo, and (3) training a FG-SBIR model with photos only, bypassing the expensive photo-sketch pair collection step.", "fno": "642000i014", "keywords": [ "Feature Extraction", "Image Recognition", "Image Retrieval", "Learning Artificial Intelligence", "Fine Grained Sketch Based Image Retrieval", "Stroke Level Sketch Abstraction Model", "Sketch Recognition", "Stroke Saliency Modelling", "Deep Sketch Abstraction Learning", "Human Free Hand Sketches", "Reference Object Instance", "Free Hand Sketches", "Expensive Photo Sketch Pair Collection Step", "FG SBIR Model", "Variable Abstraction", "Sketch Recognition Models", "Sketch Analysis Tasks", "Stroke Removal Policy", "Reinforcement Learning", "Solid Modeling", "Task Analysis", "Computational Modeling", "Indexes", "Analytical Models", "Recurrent Neural Networks" ], "authors": [ { "affiliation": null, "fullName": "Umar Riaz Muhammad", "givenName": "Umar Riaz", "surname": "Muhammad", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yongxin Yang", "givenName": "Yongxin", "surname": "Yang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yi-Zhe Song", "givenName": "Yi-Zhe", "surname": "Song", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Tao Xiang", "givenName": "Tao", "surname": "Xiang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Timothy M. Hospedales", "givenName": "Timothy M.", "surname": "Hospedales", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-06-01T00:00:00", "pubType": "proceedings", "pages": "8014-8023", "year": "2018", "issn": null, "isbn": "978-1-5386-6420-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "642000i004", "articleId": "17D45WLdYQI", "__typename": "AdjacentArticleType" }, "next": { "fno": "642000i024", "articleId": "17D45XwUAGS", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2017/0457/0/0457c298", "title": "Deep Sketch Hashing: Fast Free-Hand Sketch-Based Image Retrieval", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2017/0457c298/12OmNvSbBu6", "parentPublication": { "id": "proceedings/cvpr/2017/0457/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2021/2398/0/239800a669", "title": "Deep Reinforced Attention Regression for Partial Sketch Based Image Retrieval", "doi": null, "abstractUrl": "/proceedings-article/icdm/2021/239800a669/1AqwZdcqKvS", "parentPublication": { "id": "proceedings/icdm/2021/2398/0", "title": "2021 IEEE International Conference on Data Mining (ICDM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ai/5555/01/09816119", "title": "Bi-LSTM Sequence Modeling for on-the-fly Fine-Grained Sketch-based Image Retrieval", "doi": null, "abstractUrl": "/journal/ai/5555/01/09816119/1EMV7s6daSc", "parentPublication": { "id": "trans/ai", "title": "IEEE Transactions on Artificial Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2022/9062/0/09956593", "title": "StrokeNet: Harmonizing Stoke Domains Between Sketches and Natural Images for Sketch-based Image Retrieval", "doi": null, "abstractUrl": "/proceedings-article/icpr/2022/09956593/1IHozprbx6g", "parentPublication": { "id": "proceedings/icpr/2022/9062/0", "title": "2022 26th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2019/5023/0/502300b391", "title": "Adversarial Joint-Distribution Learning for Novel Class Sketch-Based Image Retrieval", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2019/502300b391/1i5mrjgENWg", "parentPublication": { "id": "proceedings/iccvw/2019/5023/0", "title": "2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2019/2506/0/250600a704", "title": "Generative Model for Zero-Shot Sketch-Based Image Retrieval", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2019/250600a704/1iTvkQuviV2", "parentPublication": { "id": "proceedings/cvprw/2019/2506/0", "title": "2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2020/1331/0/09102940", "title": "Ocean: A Dual Learning Approach For Generalized Zero-Shot Sketch-Based Image Retrieval", "doi": null, "abstractUrl": "/proceedings-article/icme/2020/09102940/1kwqRo5KnPG", "parentPublication": { "id": "proceedings/icme/2020/1331/0", "title": "2020 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bigmm/2020/9325/0/09232560", "title": "Semantic Enhanced Sketch Based Image Retrieval with Incomplete Multimodal Query", "doi": null, "abstractUrl": "/proceedings-article/bigmm/2020/09232560/1o56xzC0X7y", "parentPublication": { "id": "proceedings/bigmm/2020/9325/0", "title": "2020 IEEE Sixth International Conference on Multimedia Big Data (BigMM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icaice/2020/9146/0/914600a006", "title": "State-of-the-Art survey of deep learning based sketch retrieval", "doi": null, "abstractUrl": "/proceedings-article/icaice/2020/914600a006/1rCgbC7uEg0", "parentPublication": { "id": "proceedings/icaice/2020/9146/0", "title": "2020 International Conference on Artificial Intelligence and Computer Engineering (ICAICE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900i500", "title": "StyleMeUp: Towards Style-Agnostic Sketch-Based Image Retrieval", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900i500/1yeM6OYMJ3i", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1G55WEFExd6", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "acronym": "cvprw", "groupId": "1001809", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1G56vex6Ni0", "doi": "10.1109/CVPRW56347.2022.00561", "title": "SSR-GNNs: Stroke-based Sketch Representation with Graph Neural Networks", "normalizedTitle": "SSR-GNNs: Stroke-based Sketch Representation with Graph Neural Networks", "abstract": "This paper follows cognitive studies to investigate a graph representation for sketches, where the information of strokes, i.e., parts of a sketch, are encoded on vertices and information of inter-stroke on edges. The resultant graph representation facilitates the training of a Graph Neural Networks for classification tasks, and achieves accuracy and robustness comparable to the state-of-the-art against translation and rotation attacks, as well as stronger attacks on graph vertices and topologies, i.e., modifications and addition of strokes, all without resorting to adversarial training. Prior studies on sketches, e.g., graph transformers, encode control points of stroke on vertices, which are not invariant to spatial transformations. In contrary, we encode vertices and edges using pairwise distances among control points to achieve invariance. Compared with existing generative sketch model for one-shot classification [26], our method does not rely on run-time statistical inference. Lastly, the proposed representation enables generation of novel sketches that are structurally similar to while separable from the existing dataset.", "abstracts": [ { "abstractType": "Regular", "content": "This paper follows cognitive studies to investigate a graph representation for sketches, where the information of strokes, i.e., parts of a sketch, are encoded on vertices and information of inter-stroke on edges. The resultant graph representation facilitates the training of a Graph Neural Networks for classification tasks, and achieves accuracy and robustness comparable to the state-of-the-art against translation and rotation attacks, as well as stronger attacks on graph vertices and topologies, i.e., modifications and addition of strokes, all without resorting to adversarial training. Prior studies on sketches, e.g., graph transformers, encode control points of stroke on vertices, which are not invariant to spatial transformations. In contrary, we encode vertices and edges using pairwise distances among control points to achieve invariance. Compared with existing generative sketch model for one-shot classification [26], our method does not rely on run-time statistical inference. Lastly, the proposed representation enables generation of novel sketches that are structurally similar to while separable from the existing dataset.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper follows cognitive studies to investigate a graph representation for sketches, where the information of strokes, i.e., parts of a sketch, are encoded on vertices and information of inter-stroke on edges. The resultant graph representation facilitates the training of a Graph Neural Networks for classification tasks, and achieves accuracy and robustness comparable to the state-of-the-art against translation and rotation attacks, as well as stronger attacks on graph vertices and topologies, i.e., modifications and addition of strokes, all without resorting to adversarial training. Prior studies on sketches, e.g., graph transformers, encode control points of stroke on vertices, which are not invariant to spatial transformations. In contrary, we encode vertices and edges using pairwise distances among control points to achieve invariance. Compared with existing generative sketch model for one-shot classification [26], our method does not rely on run-time statistical inference. Lastly, the proposed representation enables generation of novel sketches that are structurally similar to while separable from the existing dataset.", "fno": "873900f127", "keywords": [ "Graph Theory", "Image Representation", "Learning Artificial Intelligence", "Neural Nets", "Solid Modelling", "Rotation Attacks", "Stronger Attacks", "Graph Vertices", "Adversarial Training", "Graph Transformers", "Encode Control Points", "SSR GN Ns", "Stroke Based Sketch Representation", "Graph Neural Networks", "Cognitive Studies", "Resultant Graph Representation", "Classification Tasks", "Generative Sketch Model", "Interstroke Information", "Pairwise Distances", "One Shot Classification", "Run Time Statistical Inference", "Training", "Network Topology", "Conferences", "Stroke Medical Condition", "Transformers", "Graph Neural Networks", "Robustness" ], "authors": [ { "affiliation": null, "fullName": "Sheng Cheng", "givenName": "Sheng", "surname": "Cheng", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yi Ren", "givenName": "Yi", "surname": "Ren", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yezhou Yang", "givenName": "Yezhou", "surname": "Yang", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvprw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-06-01T00:00:00", "pubType": "proceedings", "pages": "5127-5137", "year": "2022", "issn": null, "isbn": "978-1-6654-8739-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "873900f116", "articleId": "1G579uGbt5e", "__typename": "AdjacentArticleType" }, "next": { "fno": "873900f138", "articleId": "1G56oBBkPle", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icdar/1995/7128/1/71280390", "title": "Line extraction and stroke ordering of text pages", "doi": null, 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{ "proceeding": { "id": "12OmNxWuirq", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNAoUT3L", "doi": "10.1109/ISMAR.2012.6402569", "title": "Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality", "normalizedTitle": "Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality", "abstract": "This paper describes first steps towards a Superman-like X-ray vision where a brain-computer interface (BCI) device and a gaze-tracker are used to allow the user controlling the augmented reality (AR) visualization. A BCI device is integrated into two medical AR systems. To assess the potential of this technology first feedback from medical doctors is gathered. While in this pilot study not the full range of available signals but only electromyographic signals are used, the medical doctors provided very positive feedback on the use of BCI for medical AR.", "abstracts": [ { "abstractType": "Regular", "content": "This paper describes first steps towards a Superman-like X-ray vision where a brain-computer interface (BCI) device and a gaze-tracker are used to allow the user controlling the augmented reality (AR) visualization. A BCI device is integrated into two medical AR systems. To assess the potential of this technology first feedback from medical doctors is gathered. While in this pilot study not the full range of available signals but only electromyographic signals are used, the medical doctors provided very positive feedback on the use of BCI for medical AR.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper describes first steps towards a Superman-like X-ray vision where a brain-computer interface (BCI) device and a gaze-tracker are used to allow the user controlling the augmented reality (AR) visualization. A BCI device is integrated into two medical AR systems. To assess the potential of this technology first feedback from medical doctors is gathered. While in this pilot study not the full range of available signals but only electromyographic signals are used, the medical doctors provided very positive feedback on the use of BCI for medical AR.", "fno": "06402569", "keywords": [ "Biomedical Imaging", "Surgery", "Visualization", "Electromyography", "Augmented Reality", "X Ray Imaging", "Monitoring", "H 5 1 Information Interfaces And Presentation Artificial", "Augmented", "And Virtual Realities" ], "authors": [ { "affiliation": "Computer Aided Medical Procedures & Augmented Reality (CAMP), Technische Universität München, Germany", "fullName": "Tobias Blum", "givenName": "Tobias", "surname": "Blum", "__typename": "ArticleAuthorType" }, { "affiliation": "Computer Aided Medical Procedures & Augmented Reality (CAMP), Technische Universität München, Germany", "fullName": "Ralf Stauder", "givenName": "Ralf", "surname": "Stauder", "__typename": "ArticleAuthorType" }, { "affiliation": "Surgery Department, Klinikum Innenstadt, LMU München, Germany", "fullName": "Ekkehard Euler", "givenName": "Ekkehard", "surname": "Euler", "__typename": "ArticleAuthorType" }, { "affiliation": "Computer Aided Medical Procedures & Augmented Reality (CAMP), Technische Universität München, Germany", "fullName": "Nassir Navab", "givenName": "Nassir", "surname": "Navab", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-11-01T00:00:00", "pubType": "proceedings", "pages": "271-272", "year": "2012", "issn": null, "isbn": "978-1-4673-4660-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06402568", "articleId": "12OmNxj23fC", "__typename": "AdjacentArticleType" }, "next": { "fno": "06402570", "articleId": "12OmNwE9OBp", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": 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Vergence-Based AR X-ray Vision", "doi": null, "abstractUrl": "/proceedings-article/ismar/2015/7660a188/12OmNCesrcK", "parentPublication": { "id": "proceedings/ismar/2015/7660/0", "title": "2015 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402542", "title": "Optical outside-in tracking using unmodified mobile phones", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402542/12OmNqNXEoZ", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402546", "title": "High-quality reflections, refractions, and caustics in Augmented Reality and their contribution to visual coherence", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNxWuirq", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNqNXEoZ", "doi": "10.1109/ISMAR.2012.6402542", "title": "Optical outside-in tracking using unmodified mobile phones", "normalizedTitle": "Optical outside-in tracking using unmodified mobile phones", "abstract": "Marker-based optical outside-in tracking is a mature and robust technology used by many AR, VR and motion capture applications. However, in small environments the tracking cameras are often difficult to install. An example scenario are ergonomic studies in car manufacturing, where the motion of a worker needs to be tracked in small spaces such as the trunk of a car.", "abstracts": [ { "abstractType": "Regular", "content": "Marker-based optical outside-in tracking is a mature and robust technology used by many AR, VR and motion capture applications. However, in small environments the tracking cameras are often difficult to install. An example scenario are ergonomic studies in car manufacturing, where the motion of a worker needs to be tracked in small spaces such as the trunk of a car.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Marker-based optical outside-in tracking is a mature and robust technology used by many AR, VR and motion capture applications. However, in small environments the tracking cameras are often difficult to install. An example scenario are ergonomic studies in car manufacturing, where the motion of a worker needs to be tracked in small spaces such as the trunk of a car.", "fno": "06402542", "keywords": [ "Cameras", "Target Tracking", "Kalman Filters", "Mobile Handsets", "Synchronization", "Calibration", "H 5 1 Information Interfaces And Presentation Multimedia Information Systems Artificial", "Augmented", "And Virtual Realities", "I 4 8 Image Processing And Computer Vision Scene Analysis Tracking" ], "authors": [ { "affiliation": "Advanced Realtime Tracking GmbH, Germany", "fullName": "Daniel Pustka", "givenName": "Daniel", "surname": "Pustka", "__typename": "ArticleAuthorType" }, { "affiliation": "Advanced Realtime Tracking GmbH, Germany", "fullName": "Jan-Patrick Hulss", "givenName": "Jan-Patrick", "surname": "Hulss", "__typename": "ArticleAuthorType" }, { "affiliation": "Advanced Realtime Tracking GmbH, Germany", "fullName": "Jochen Willneff", "givenName": "Jochen", "surname": "Willneff", "__typename": "ArticleAuthorType" }, { "affiliation": "Technische Universität München, Germany", "fullName": "Frieder Pankratz", "givenName": "Frieder", "surname": "Pankratz", "__typename": "ArticleAuthorType" }, { "affiliation": "Technische Universität München, Germany", "fullName": "Manuel Huber", "givenName": "Manuel", "surname": "Huber", "__typename": "ArticleAuthorType" }, { "affiliation": "Technische Universität München, Germany", "fullName": "Gudrun Klinker", "givenName": "Gudrun", "surname": "Klinker", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-11-01T00:00:00", "pubType": "proceedings", "pages": "81-89", "year": "2012", "issn": null, "isbn": "978-1-4673-4660-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06402541", "articleId": "12OmNwc3wBN", "__typename": 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{ "proceeding": { "id": "12OmNxWuirq", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNvoFjTz", "doi": "10.1109/ISMAR.2012.6402555", "title": "Image-driven view management for augmented reality browsers", "normalizedTitle": "Image-driven view management for augmented reality browsers", "abstract": "In this paper, we introduce a novel view management technique for placing labels in Augmented Reality systems. A common issue in many Augmented Reality applications is the absence of knowledge of the real environment, limiting the efficient representation and optimal layout of the digital information augmented onto the real world. To overcome this problem, we introduce an image-based approach, which combines a visual saliency algorithm with edge analysis to identify potentially important image regions and geometric constraints for placing labels. Our proposed solution also includes adaptive rendering techniques that allow a designer to control the appearance of depth cues. We describe the results obtained from a user study considering different scenarios, which we performed for validating our approach. Our technique will provide special benefits to Augmented Reality browsers that usually lack scene knowledge, but also to many other applications in the domain of Augmented Reality such as cultural heritage and maintenance applications.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we introduce a novel view management technique for placing labels in Augmented Reality systems. A common issue in many Augmented Reality applications is the absence of knowledge of the real environment, limiting the efficient representation and optimal layout of the digital information augmented onto the real world. To overcome this problem, we introduce an image-based approach, which combines a visual saliency algorithm with edge analysis to identify potentially important image regions and geometric constraints for placing labels. Our proposed solution also includes adaptive rendering techniques that allow a designer to control the appearance of depth cues. We describe the results obtained from a user study considering different scenarios, which we performed for validating our approach. Our technique will provide special benefits to Augmented Reality browsers that usually lack scene knowledge, but also to many other applications in the domain of Augmented Reality such as cultural heritage and maintenance applications.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we introduce a novel view management technique for placing labels in Augmented Reality systems. A common issue in many Augmented Reality applications is the absence of knowledge of the real environment, limiting the efficient representation and optimal layout of the digital information augmented onto the real world. To overcome this problem, we introduce an image-based approach, which combines a visual saliency algorithm with edge analysis to identify potentially important image regions and geometric constraints for placing labels. Our proposed solution also includes adaptive rendering techniques that allow a designer to control the appearance of depth cues. We describe the results obtained from a user study considering different scenarios, which we performed for validating our approach. Our technique will provide special benefits to Augmented Reality browsers that usually lack scene knowledge, but also to many other applications in the domain of Augmented Reality such as cultural heritage and maintenance applications.", "fno": "06402555", "keywords": [ "Layout", "Visualization", "Image Edge Detection", "Labeling", "Image Color Analysis", "Augmented Reality", "Linear Programming", "H 5 2 Information Interfaces And Presentation User Interface User Interface Management System UIMS", "H 5 1 Information Interfaces And Presentation Multimedia Information Systems Artificial", "Augmented And Virtual Realities" ], "authors": [ { "affiliation": "Graz University of Technology, Austria", "fullName": "Raphael Grasset", "givenName": "Raphael", "surname": "Grasset", "__typename": "ArticleAuthorType" }, { "affiliation": "Graz University of Technology, Austria", "fullName": "Tobias Langlotz", "givenName": "Tobias", "surname": "Langlotz", "__typename": "ArticleAuthorType" }, { "affiliation": "Graz University of Technology, Austria", "fullName": "Denis Kalkofen", "givenName": "Denis", "surname": "Kalkofen", "__typename": "ArticleAuthorType" }, { "affiliation": "Graz University of Technology, Austria", "fullName": "Markus Tatzgern", "givenName": "Markus", "surname": "Tatzgern", "__typename": "ArticleAuthorType" }, { "affiliation": "Graz University of Technology, Austria", "fullName": "Dieter Schmalstieg", "givenName": "Dieter", "surname": "Schmalstieg", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-11-01T00:00:00", "pubType": "proceedings", "pages": "177-186", "year": "2012", "issn": null, "isbn": "978-1-4673-4660-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06402554", "articleId": "12OmNy3iFjC", "__typename": "AdjacentArticleType" }, "next": { "fno": "06402556", "articleId": "12OmNBQ2VVh", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/svr/2014/4261/0/4261a102", "title": "An Information Architecture for Augmented Reality Browsers", "doi": null, "abstractUrl": "/proceedings-article/svr/2014/4261a102/12OmNAgY7lr", "parentPublication": { "id": "proceedings/svr/2014/4261/0", "title": "2014 XVI Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402569", "title": "Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402569/12OmNAoUT3L", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": 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{ "proceeding": { "id": "12OmNyjLoRh", "title": "2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNvpw7gU", "doi": "10.1109/ISMAR.2008.4637338", "title": "Pose tracking from natural features on mobile phones", "normalizedTitle": "Pose tracking from natural features on mobile phones", "abstract": "In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20Hz for natural feature tracking from textured planar targets on current-generation phones. We use an approach based on heavily modified state-of-the-art feature descriptors, namely SIFT and Ferns. While SIFT is known to be a strong, but computationally expensive feature descriptor, Ferns classification is fast, but requires large amounts of memory. This renders both original designs unsuitable for mobile phones. We give detailed descriptions on how we modified both approaches to make them suitable for mobile phones. We present evaluations on robustness and performance on various devices and finally discuss their appropriateness for Augmented Reality applications.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20Hz for natural feature tracking from textured planar targets on current-generation phones. We use an approach based on heavily modified state-of-the-art feature descriptors, namely SIFT and Ferns. While SIFT is known to be a strong, but computationally expensive feature descriptor, Ferns classification is fast, but requires large amounts of memory. This renders both original designs unsuitable for mobile phones. We give detailed descriptions on how we modified both approaches to make them suitable for mobile phones. We present evaluations on robustness and performance on various devices and finally discuss their appropriateness for Augmented Reality applications.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20Hz for natural feature tracking from textured planar targets on current-generation phones. We use an approach based on heavily modified state-of-the-art feature descriptors, namely SIFT and Ferns. While SIFT is known to be a strong, but computationally expensive feature descriptor, Ferns classification is fast, but requires large amounts of memory. This renders both original designs unsuitable for mobile phones. We give detailed descriptions on how we modified both approaches to make them suitable for mobile phones. We present evaluations on robustness and performance on various devices and finally discuss their appropriateness for Augmented Reality applications.", "fno": "04637338", "keywords": [], "authors": [ { "affiliation": "Graz University of Technology, Austria", "fullName": "Daniel Wagner", "givenName": "Daniel", "surname": "Wagner", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Cambridge, UK", "fullName": "Gerhard Reitmayr", "givenName": "Gerhard", "surname": "Reitmayr", "__typename": "ArticleAuthorType" }, { "affiliation": "Graz University of Technology, Austria", "fullName": "Alessandro Mulloni", "givenName": "Alessandro", "surname": "Mulloni", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Cambridge, UK", "fullName": "Tom Drummond", "givenName": "Tom", "surname": "Drummond", "__typename": "ArticleAuthorType" }, { "affiliation": "Graz University of Technology, Austria", "fullName": "Dieter Schmalstieg", "givenName": "Dieter", "surname": "Schmalstieg", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-09-01T00:00:00", "pubType": "proceedings", "pages": "125-134", "year": "2008", "issn": null, "isbn": "978-1-4244-2840-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04637337", "articleId": "12OmNyo1nUW", "__typename": "AdjacentArticleType" }, "next": { "fno": "04637339", "articleId": "12OmNyQYtuR", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icon/2001/1187/0/00962344", "title": "Towards securing 3G mobile phones", "doi": null, "abstractUrl": "/proceedings-article/icon/2001/00962344/12OmNCd2rC2", "parentPublication": { "id": "proceedings/icon/2001/1187/0", "title": "Proceedings Ninth IEEE International Conference on Networks. ICON 2001", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciap/2007/2877/0/28770825", "title": "SIFT Features Tracking for Video Stabilization", "doi": null, "abstractUrl": "/proceedings-article/iciap/2007/28770825/12OmNqGRGbQ", "parentPublication": { "id": "proceedings/iciap/2007/2877/0", "title": "2007 14th International Conference on Image Analysis and Processing - ICIAP 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robio/2006/0570/0/04142119", "title": "Simultaneous Localization and Mapping Using Invariant Natural Features", "doi": null, "abstractUrl": "/proceedings-article/robio/2006/04142119/12OmNrJiCZt", "parentPublication": { "id": "proceedings/robio/2006/0570/0", "title": "IEEE International Conference on Robotics and Biomimetics - ROBIO2006", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2014/4761/0/06890240", "title": "Efficient pose tracking on mobile phones with 3D points grouping", "doi": null, "abstractUrl": "/proceedings-article/icme/2014/06890240/12OmNs59JGX", "parentPublication": { "id": "proceedings/icme/2014/4761/0", "title": "2014 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wstfeus/2004/2123/0/21230139", "title": "Multi-Application Platform for Mobile Phones", "doi": null, "abstractUrl": "/proceedings-article/wstfeus/2004/21230139/12OmNwGIcz7", "parentPublication": { "id": "proceedings/wstfeus/2004/2123/0", "title": "Software Technologies for Future Embedded and Ubiquitous Systems, IEEE Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2015/8332/0/8332a416", "title": "Accelerated Relative Camera Pose from Oriented Features", "doi": null, "abstractUrl": "/proceedings-article/3dv/2015/8332a416/12OmNx6g6qm", "parentPublication": { "id": "proceedings/3dv/2015/8332/0", "title": "2015 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csci/2015/9795/0/9795a703", "title": "Tracking Location Information of VoLTE Phones", "doi": null, "abstractUrl": "/proceedings-article/csci/2015/9795a703/12OmNyjcczJ", "parentPublication": { "id": "proceedings/csci/2015/9795/0", "title": "2015 International Conference on Computational Science and Computational Intelligence (CSCI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444786", "title": "Real-time panoramic mapping and tracking on mobile phones", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444786/12OmNzBOi0p", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030355", "title": "Real-Time Detection and Tracking for Augmented Reality on Mobile Phones", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030355/13rRUwIF69g", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNArbG4o", "title": "2015 IEEE International Conference on Multimedia Big Data (BigMM)", "acronym": "bigmm", "groupId": "1808144", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNvxsSSW", "doi": "10.1109/BigMM.2015.30", "title": "Real-Time Tracking with Selective DoP-RIEF Features for Augmented Reality", "normalizedTitle": "Real-Time Tracking with Selective DoP-RIEF Features for Augmented Reality", "abstract": "Real-time, accurate and robust target tracking on mobile devices is an important problem which can facilitate applications such as augmented reality. However, it is still unsolved, partly due to the mobile's computing limitations. Compressive tracker performs favorably against state-of-the-art algorithms in terms of efficiency, accuracy and robustness, but as limited by the speed of feature matching, it cannot achieve real-time tracking in mobile applications. In this paper, we propose a fast feature, i.e., Selective Difference of Patch Robust Independent Elementary Features (DoP-RIEF). DoP-RIEF is a global feature which is related to BRIEF. It uses histogram to fit feature distribution because it is more flexible than Gaussian, and intermediate results for subsequent classification can be stored, avoiding duplication of operations. Feature selection further deletes features which are less discriminative and improves the feature quality. Through these two steps, the feature matching can be accelerated significantly and at the same time tracking accuracy and robustness are improved. Compared with compressive tracker on 17 publicly available sequences, our method outperforms it in terms of both robustness and accuracy. In addition, the speed is about 270 frames per second which is 8 times faster than the compressive tracker. To further evaluate our algorithm in natural scenes with obvious scale, rotation, and illumination variations, we test it on Stanford datasets and Peking University landmark datasets, and the accuracy is above 90%.", "abstracts": [ { "abstractType": "Regular", "content": "Real-time, accurate and robust target tracking on mobile devices is an important problem which can facilitate applications such as augmented reality. However, it is still unsolved, partly due to the mobile's computing limitations. Compressive tracker performs favorably against state-of-the-art algorithms in terms of efficiency, accuracy and robustness, but as limited by the speed of feature matching, it cannot achieve real-time tracking in mobile applications. In this paper, we propose a fast feature, i.e., Selective Difference of Patch Robust Independent Elementary Features (DoP-RIEF). DoP-RIEF is a global feature which is related to BRIEF. It uses histogram to fit feature distribution because it is more flexible than Gaussian, and intermediate results for subsequent classification can be stored, avoiding duplication of operations. Feature selection further deletes features which are less discriminative and improves the feature quality. Through these two steps, the feature matching can be accelerated significantly and at the same time tracking accuracy and robustness are improved. Compared with compressive tracker on 17 publicly available sequences, our method outperforms it in terms of both robustness and accuracy. In addition, the speed is about 270 frames per second which is 8 times faster than the compressive tracker. To further evaluate our algorithm in natural scenes with obvious scale, rotation, and illumination variations, we test it on Stanford datasets and Peking University landmark datasets, and the accuracy is above 90%.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Real-time, accurate and robust target tracking on mobile devices is an important problem which can facilitate applications such as augmented reality. However, it is still unsolved, partly due to the mobile's computing limitations. Compressive tracker performs favorably against state-of-the-art algorithms in terms of efficiency, accuracy and robustness, but as limited by the speed of feature matching, it cannot achieve real-time tracking in mobile applications. In this paper, we propose a fast feature, i.e., Selective Difference of Patch Robust Independent Elementary Features (DoP-RIEF). DoP-RIEF is a global feature which is related to BRIEF. It uses histogram to fit feature distribution because it is more flexible than Gaussian, and intermediate results for subsequent classification can be stored, avoiding duplication of operations. Feature selection further deletes features which are less discriminative and improves the feature quality. Through these two steps, the feature matching can be accelerated significantly and at the same time tracking accuracy and robustness are improved. Compared with compressive tracker on 17 publicly available sequences, our method outperforms it in terms of both robustness and accuracy. In addition, the speed is about 270 frames per second which is 8 times faster than the compressive tracker. To further evaluate our algorithm in natural scenes with obvious scale, rotation, and illumination variations, we test it on Stanford datasets and Peking University landmark datasets, and the accuracy is above 90%.", "fno": "8688a136", "keywords": [ "Feature Extraction", "Target Tracking", "Histograms", "Accuracy", "Robustness", "Fitting", "Mathematical Model", "Feature Selection", "Real Time Tracking", "Augmented Reality", "Fast Global Feature", "Feature Distribution Fitting" ], "authors": [ { "affiliation": null, "fullName": "Yi Zhang", "givenName": "Yi", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Ping Lu", "givenName": "Ping", "surname": "Lu", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jie Chen", "givenName": "Jie", "surname": "Chen", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Lingyu Duan", "givenName": "Lingyu", "surname": "Duan", "__typename": "ArticleAuthorType" } ], "idPrefix": "bigmm", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-04-01T00:00:00", "pubType": "proceedings", "pages": "136-143", "year": "2015", "issn": null, "isbn": "978-1-4799-8688-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "8688a128", "articleId": "12OmNxveNO9", "__typename": "AdjacentArticleType" }, "next": { "fno": "8688a144", "articleId": "12OmNvq5jFy", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2011/0394/0/05995483", "title": "Real-time visual tracking using compressive sensing", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2011/05995483/12OmNAoUTfD", "parentPublication": { "id": "proceedings/cvpr/2011/0394/0", "title": "CVPR 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2015/1986/0/1986a070", "title": "RKLT: 8 DOF Real-Time Robust Video Tracking Combing Coarse Ransac Features and Accurate Fast Template Registration", "doi": null, "abstractUrl": "/proceedings-article/crv/2015/1986a070/12OmNCcKQiS", "parentPublication": { "id": "proceedings/crv/2015/1986/0", "title": "2015 12th Conference on Computer and Robot Vision (CRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2011/0063/0/06130468", "title": "Eigenshape kernel based mean shift for human tracking", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2011/06130468/12OmNqJHFoR", "parentPublication": { "id": "proceedings/iccvw/2011/0063/0", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aipr/2016/3284/0/08010574", "title": "Boosted ringlet features for robust object tracking", "doi": null, "abstractUrl": "/proceedings-article/aipr/2016/08010574/12OmNwFicUW", "parentPublication": { "id": "proceedings/aipr/2016/3284/0", "title": "2016 IEEE Applied Imagery Pattern Recognition Workshop (AIPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2015/6683/0/6683a078", "title": "Part-Based Tracking via Salient Collaborating Features", "doi": null, "abstractUrl": "/proceedings-article/wacv/2015/6683a078/12OmNwvVrJu", "parentPublication": { "id": "proceedings/wacv/2015/6683/0", "title": "2015 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciicii/2015/8312/0/8312a038", "title": "Online Visual Tracking via Structural Compressive Sensing", "doi": null, "abstractUrl": "/proceedings-article/iciicii/2015/8312a038/12OmNyRPgJ1", "parentPublication": { "id": "proceedings/iciicii/2015/8312/0", "title": "2015 International Conference on Industrial Informatics - Computing Technology, Intelligent Technology, Industrial Information Integration (ICIICII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2013/5050/0/5050a353", "title": "Effective Weighted Compressive Tracking", "doi": null, "abstractUrl": "/proceedings-article/icig/2013/5050a353/12OmNzZWbHV", "parentPublication": { "id": "proceedings/icig/2013/5050/0", "title": "2013 Seventh International Conference on Image and Graphics (ICIG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/5209c233", "title": "Scale Adaptive Tracking Using Mean Shift and Efficient Feature Matching", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209c233/12OmNzvhvJi", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030355", "title": "Real-Time Detection and Tracking for Augmented Reality on Mobile Phones", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030355/13rRUwIF69g", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2014/04/06678506", "title": "The Applicability of Spatiotemporal Oriented Energy Features to Region Tracking", "doi": null, "abstractUrl": "/journal/tp/2014/04/06678506/13rRUxlgxUA", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNClQ0o4", "title": "2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops", "acronym": "cvprw", "groupId": "1001809", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNzTppBX", "doi": "10.1109/CVPRW.2010.5543249", "title": "Location-based augmented reality on mobile phones", "normalizedTitle": "Location-based augmented reality on mobile phones", "abstract": "The computational capability of mobile phones has been rapidly increasing, to the point where augmented reality has become feasible on cell phones. We present an approach to indoor localization and pose estimation in order to support augmented reality applications on a mobile phone platform. Using the embedded camera, the application localizes the device in a familiar environment and determines its orientation. Once the 6 DOF pose is determined, 3D virtual objects from a database can be projected into the image and displayed for the mobile user. Off-line data acquisition consists of acquiring images at different locations in the environment. The online pose estimation is done by a feature-based matching between the cell phone image and an image selected from the precomputed database using the phone's sensors (accelerometer and magnetometer). The application enables the user both to visualize virtual objects in the camera image and to localize the user in a familiar environment. We describe in detail the process of building the database and the pose estimation algorithm used on the mobile phone. We evaluate the algorithm performance as well as its accuracy in terms of reprojection distance of the 3D virtual objects in the cell phone image.", "abstracts": [ { "abstractType": "Regular", "content": "The computational capability of mobile phones has been rapidly increasing, to the point where augmented reality has become feasible on cell phones. We present an approach to indoor localization and pose estimation in order to support augmented reality applications on a mobile phone platform. Using the embedded camera, the application localizes the device in a familiar environment and determines its orientation. Once the 6 DOF pose is determined, 3D virtual objects from a database can be projected into the image and displayed for the mobile user. Off-line data acquisition consists of acquiring images at different locations in the environment. The online pose estimation is done by a feature-based matching between the cell phone image and an image selected from the precomputed database using the phone's sensors (accelerometer and magnetometer). The application enables the user both to visualize virtual objects in the camera image and to localize the user in a familiar environment. We describe in detail the process of building the database and the pose estimation algorithm used on the mobile phone. We evaluate the algorithm performance as well as its accuracy in terms of reprojection distance of the 3D virtual objects in the cell phone image.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The computational capability of mobile phones has been rapidly increasing, to the point where augmented reality has become feasible on cell phones. We present an approach to indoor localization and pose estimation in order to support augmented reality applications on a mobile phone platform. Using the embedded camera, the application localizes the device in a familiar environment and determines its orientation. Once the 6 DOF pose is determined, 3D virtual objects from a database can be projected into the image and displayed for the mobile user. Off-line data acquisition consists of acquiring images at different locations in the environment. The online pose estimation is done by a feature-based matching between the cell phone image and an image selected from the precomputed database using the phone's sensors (accelerometer and magnetometer). The application enables the user both to visualize virtual objects in the camera image and to localize the user in a familiar environment. We describe in detail the process of building the database and the pose estimation algorithm used on the mobile phone. We evaluate the algorithm performance as well as its accuracy in terms of reprojection distance of the 3D virtual objects in the cell phone image.", "fno": "05543249", "keywords": [ "Augmented Reality", "Cameras", "Computer Vision", "Data Acquisition", "Data Visualisation", "Image Matching", "Mobile Computing", "Mobile Handsets", "Pose Estimation", "Location Based Augmented Reality", "Mobile Phone", "Pose Estimation", "Embedded Camera", "3 D Virtual Object", "Data Acquisition", "Image Matching", "Indoor Localization", "Augmented Reality", "Mobile Handsets", "Cellular Phones", "Image Databases", "Cameras", "Spatial Databases", "Visual Databases", "Object Oriented Databases", "Data Acquisition", "Image Sensors" ], "authors": [ { "affiliation": "Computer Science Department, University of California, Santa Barbara, USA", "fullName": "Rémi Paucher", "givenName": "Rémi", "surname": "Paucher", "__typename": "ArticleAuthorType" }, { "affiliation": "Computer Science Department, University of California, Santa Barbara, USA", "fullName": "Matthew Turk", "givenName": "Matthew", "surname": "Turk", "__typename": "ArticleAuthorType" } ], "idPrefix": "cvprw", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-06-01T00:00:00", "pubType": "proceedings", "pages": "9-16", "year": "2010", "issn": "2160-7508", "isbn": "978-1-4244-7029-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05543248", "articleId": "12OmNqJq4hD", "__typename": "AdjacentArticleType" }, "next": { "fno": "05543245", "articleId": "12OmNvA1hg6", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2009/5390/0/05336472", "title": "Streaming mobile augmented reality on mobile phones", "doi": null, "abstractUrl": "/proceedings-article/ismar/2009/05336472/12OmNBE7MpV", "parentPublication": { "id": "proceedings/ismar/2009/5390/0", "title": "2009 8th IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2013/5053/0/06475039", "title": "Single view pose estimation of mobile devices in urban environments", "doi": null, "abstractUrl": "/proceedings-article/wacv/2013/06475039/12OmNrHSD2G", "parentPublication": { "id": "proceedings/wacv/2013/5053/0", "title": "Applications of Computer Vision, IEEE Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2010/9343/0/05643590", "title": "Light-weight marker hiding for augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2010/05643590/12OmNs0kyvh", "parentPublication": { "id": "proceedings/ismar/2010/9343/0", "title": "2010 IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2011/0063/0/06130221", "title": "Automatic text detection for mobile augmented reality translation", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2011/06130221/12OmNy7yEkr", "parentPublication": { "id": "proceedings/iccvw/2011/0063/0", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2014/2871/0/06802055", "title": "Global illumination for Augmented Reality on mobile phones", "doi": null, "abstractUrl": "/proceedings-article/vr/2014/06802055/12OmNyRg4FC", "parentPublication": { "id": "proceedings/vr/2014/2871/0", "title": "2014 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2013/4795/0/06549393", "title": "Synthesizing reality for realistic physical behavior of virtual objects in augmented reality applications for smart-phones", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549393/12OmNzmLxS9", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/pc/2012/02/mpc2012020056", "title": "Online Creation of Panoramic Augmented Reality Annotations on Mobile Phones", "doi": null, "abstractUrl": "/magazine/pc/2012/02/mpc2012020056/13rRUxE04qU", "parentPublication": { "id": "mags/pc", "title": "IEEE Pervasive Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2009/03/mcg2009030012", "title": "Making Augmented Reality Practical on Mobile Phones, Part 1", "doi": null, "abstractUrl": "/magazine/cg/2009/03/mcg2009030012/13rRUxNmPIt", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2009/04/mcg2009040006", "title": "Making Augmented Reality Practical on Mobile Phones, Part 2", "doi": null, "abstractUrl": "/magazine/cg/2009/04/mcg2009040006/13rRUxjQyjI", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/10/ttg2011101369", "title": "Shape Recognition and Pose Estimation for Mobile Augmented Reality", "doi": null, "abstractUrl": "/journal/tg/2011/10/ttg2011101369/13rRUyft7D0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNrkjVbZ", "title": "2015 IEEE Winter Conference on Applications of Computer Vision (WACV)", "acronym": "wacv", "groupId": "1000040", "volume": "0", "displayVolume": "0", "year": "2015", "__typename": "ProceedingType" }, "article": { "id": "12OmNzwZ6l2", "doi": "10.1109/WACV.2015.13", "title": "Multi-person Tracking Based on Body Parts and Online Random Ferns Learning of Thermal Images", "normalizedTitle": "Multi-person Tracking Based on Body Parts and Online Random Ferns Learning of Thermal Images", "abstract": "This paper presents a novel algorithm for tracking multiple persons with thermal imaging. The algorithm uses online random ferns (RF) learning to update the model of the person and particle filters to approximate the person's location. To estimate the observational likelihood for particle weighting, we perform online training for the initial ferns using boosted random ferns (BRF) in the first frame in regions where persons are detected. Then, RF for the tracker model is re-trained based on the observed distribution of selected ferns in consecutive frames. To design a robust tracking model impervious to occlusion, we divide person regions into 4 ? 4 sub-blocks and then train the RF using concatenated feature vectors from 16 sub-blocks. In addition, we propose an occlusion-check algorithm to distinguish normal object-tracking from long and short-term occlusion. The proposed algorithm is compared with similar existing algorithms to show that its tracking performance is superior to those of other classifiers and tracking methods.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents a novel algorithm for tracking multiple persons with thermal imaging. The algorithm uses online random ferns (RF) learning to update the model of the person and particle filters to approximate the person's location. To estimate the observational likelihood for particle weighting, we perform online training for the initial ferns using boosted random ferns (BRF) in the first frame in regions where persons are detected. Then, RF for the tracker model is re-trained based on the observed distribution of selected ferns in consecutive frames. To design a robust tracking model impervious to occlusion, we divide person regions into 4 ? 4 sub-blocks and then train the RF using concatenated feature vectors from 16 sub-blocks. In addition, we propose an occlusion-check algorithm to distinguish normal object-tracking from long and short-term occlusion. The proposed algorithm is compared with similar existing algorithms to show that its tracking performance is superior to those of other classifiers and tracking methods.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents a novel algorithm for tracking multiple persons with thermal imaging. The algorithm uses online random ferns (RF) learning to update the model of the person and particle filters to approximate the person's location. To estimate the observational likelihood for particle weighting, we perform online training for the initial ferns using boosted random ferns (BRF) in the first frame in regions where persons are detected. Then, RF for the tracker model is re-trained based on the observed distribution of selected ferns in consecutive frames. To design a robust tracking model impervious to occlusion, we divide person regions into 4 ? 4 sub-blocks and then train the RF using concatenated feature vectors from 16 sub-blocks. In addition, we propose an occlusion-check algorithm to distinguish normal object-tracking from long and short-term occlusion. The proposed algorithm is compared with similar existing algorithms to show that its tracking performance is superior to those of other classifiers and tracking methods.", "fno": "6683a041", "keywords": [ "Conferences", "Computer Vision" ], "authors": [ { "affiliation": null, "fullName": "Joon-Young Kwak", "givenName": "Joon-Young", "surname": "Kwak", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Byoungchul Ko", "givenName": "Byoungchul", "surname": "Ko", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jae-Yeal Nam", "givenName": "Jae-Yeal", "surname": "Nam", "__typename": "ArticleAuthorType" } ], "idPrefix": "wacv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2015-01-01T00:00:00", "pubType": "proceedings", "pages": "41-46", "year": "2015", "issn": null, "isbn": "978-1-4799-6683-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], 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Conference on Instrumentation & Measurement, Computer, Communication and Control (IMCCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2012/2216/0/06460388", "title": "Lightweight Random Ferns using binary representation", "doi": null, "abstractUrl": "/proceedings-article/icpr/2012/06460388/12OmNrY3Lop", "parentPublication": { "id": "proceedings/icpr/2012/2216/0", "title": "2012 21st International Conference on Pattern Recognition (ICPR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2014/4761/0/06890149", "title": "Multi-person tracking-by-detection with local particle filtering and global occlusion handling", "doi": null, "abstractUrl": "/proceedings-article/icme/2014/06890149/12OmNvjQ8NJ", "parentPublication": { "id": "proceedings/icme/2014/4761/0", "title": "2014 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/avss/2015/7632/0/07301780", "title": "Social interaction based handling inter-person occlusion for online multi-pedestrian tracking", "doi": null, "abstractUrl": "/proceedings-article/avss/2015/07301780/12OmNyLiupz", "parentPublication": { "id": "proceedings/avss/2015/7632/0", "title": "2015 12th IEEE International Conference on Advanced Video and Signal Based Surveillance (AVSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2008/2174/0/04761484", "title": "2D and 3D upper body tracking with one framework", "doi": null, "abstractUrl": "/proceedings-article/icpr/2008/04761484/12OmNylboy8", "parentPublication": { "id": "proceedings/icpr/2008/2174/0", "title": "ICPR 2008 19th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2007/1630/0/04409066", "title": 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{ "proceeding": { "id": "12OmNyjLoRh", "title": "2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNAObbKT", "doi": "10.1109/ISMAR.2008.4637324", "title": "Compositing for small cameras", "normalizedTitle": "Compositing for small cameras", "abstract": "To achieve a realistic integration of virtual and real imagery in video see-through augmented reality, the rendered images should have a similar appearance and quality to those captured by the video camera. This paper describes a compositing method which models the artefacts produced by a small low-cost camera, and adds these effects to an ideal pinhole image produced by conventional rendering methods. We attempt to model and simulate each step of the imaging process, including distortions, chromatic aberrations, blur, bayer masking, noise and colour-space compression, all while requiring only an RGBA image and an estimate of camera velocity as inputs.", "abstracts": [ { "abstractType": "Regular", "content": "To achieve a realistic integration of virtual and real imagery in video see-through augmented reality, the rendered images should have a similar appearance and quality to those captured by the video camera. This paper describes a compositing method which models the artefacts produced by a small low-cost camera, and adds these effects to an ideal pinhole image produced by conventional rendering methods. We attempt to model and simulate each step of the imaging process, including distortions, chromatic aberrations, blur, bayer masking, noise and colour-space compression, all while requiring only an RGBA image and an estimate of camera velocity as inputs.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "To achieve a realistic integration of virtual and real imagery in video see-through augmented reality, the rendered images should have a similar appearance and quality to those captured by the video camera. This paper describes a compositing method which models the artefacts produced by a small low-cost camera, and adds these effects to an ideal pinhole image produced by conventional rendering methods. We attempt to model and simulate each step of the imaging process, including distortions, chromatic aberrations, blur, bayer masking, noise and colour-space compression, all while requiring only an RGBA image and an estimate of camera velocity as inputs.", "fno": "04637324", "keywords": [], "authors": [ { "affiliation": "Active Vision Laboratory, Department of Engineering Science, University of Oxford, UK", "fullName": "Georg Klein", "givenName": "Georg", "surname": "Klein", "__typename": "ArticleAuthorType" }, { "affiliation": "Active Vision Laboratory, Department of Engineering Science, University of Oxford, UK", "fullName": "David Murray", "givenName": "David", "surname": "Murray", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-09-01T00:00:00", "pubType": "proceedings", "pages": "57-60", "year": "2008", "issn": null, "isbn": "978-1-4244-2840-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04637323", "articleId": "12OmNxcdG0s", "__typename": "AdjacentArticleType" }, "next": { "fno": "04637325", "articleId": "12OmNyrqzyc", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2012/1226/0/048O1A03", "title": "Accidental pinhole and pinspeck cameras: Revealing the scene outside the picture", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/048O1A03/12OmNAYoKvn", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032d867", "title": "Parameter-Free Lens Distortion Calibration of Central Cameras", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032d867/12OmNB1eJyc", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2010/7029/0/05543754", "title": "Indoor-outdoor detector for mobile phone cameras using gentle boosting", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2010/05543754/12OmNwNeYBV", "parentPublication": { "id": "proceedings/cvprw/2010/7029/0", "title": "2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032a957", "title": "Corner-Based Geometric Calibration of Multi-focus Plenoptic Cameras", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032a957/12OmNy5R3sS", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2011/1101/0/06126301", "title": "Non-stationary correction of optical aberrations", "doi": null, "abstractUrl": "/proceedings-article/iccv/2011/06126301/12OmNzlD9zO", "parentPublication": { "id": "proceedings/iccv/2011/1101/0", "title": "2011 IEEE International Conference on Computer Vision (ICCV 2011)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2013/4989/0/4989b391", "title": "Can a Fully Unconstrained Imaging Model Be Applied Effectively to Central Cameras?", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2013/4989b391/12OmNzwZ6zg", "parentPublication": { "id": "proceedings/cvpr/2013/4989/0", "title": "2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2002/01/mcg2002010068", "title": "Automatically Compositing Still Images and Landscape Video Sequences", "doi": null, "abstractUrl": "/magazine/cg/2002/01/mcg2002010068/13rRUB6Sq2K", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030369", "title": "Simulating Low-Cost Cameras for Augmented Reality Compositing", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030369/13rRUxjQybP", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mu/1998/01/u1036", "title": "Image Compositing Based on Virtual Cameras", "doi": null, "abstractUrl": "/magazine/mu/1998/01/u1036/13rRUxjQyrP", "parentPublication": { "id": "mags/mu", "title": "IEEE MultiMedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2019/3131/0/313100a434", "title": "Creating Realistic Ground Truth Data for the Evaluation of Calibration Methods for Plenoptic and Conventional Cameras", "doi": null, "abstractUrl": "/proceedings-article/3dv/2019/313100a434/1ezREgrRXHy", "parentPublication": { "id": "proceedings/3dv/2019/3131/0", "title": "2019 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyqRn7h", "title": "Proceedings. International Symposium on Mixed and Augmented Reality", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2002", "__typename": "ProceedingType" }, "article": { "id": "12OmNwJgANw", "doi": "10.1109/ISMAR.2002.1115113", "title": "Testable Design Representations for Mobile Augmented Reality Authoring", "normalizedTitle": "Testable Design Representations for Mobile Augmented Reality Authoring", "abstract": "This paper applies the idea of a continuously testable design representation to authoring of augmented realities for mobile devices.", "abstracts": [ { "abstractType": "Regular", "content": "This paper applies the idea of a continuously testable design representation to authoring of augmented realities for mobile devices.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper applies the idea of a continuously testable design representation to authoring of augmented realities for mobile devices.", "fno": "17810281", "keywords": [ "Authoring Augmented Realities", "Prototyping" ], "authors": [ { "affiliation": "Hochschule Harz", "fullName": "C. Geiger", "givenName": "C.", "surname": "Geiger", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Paderborn C-LAB", "fullName": "V. Paelke", "givenName": "V.", "surname": "Paelke", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Paderborn C-LAB", "fullName": "C. Reimann", "givenName": "C.", "surname": "Reimann", "__typename": "ArticleAuthorType" }, { "affiliation": "Siemens SBS C-LAB", "fullName": "W. Rosenbach", "givenName": "W.", "surname": "Rosenbach", "__typename": "ArticleAuthorType" }, { "affiliation": "Siemens SBS C-LAB", "fullName": "J. Stoecklein", "givenName": "J.", "surname": "Stoecklein", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2002-09-01T00:00:00", "pubType": "proceedings", "pages": "281", "year": "2002", "issn": null, "isbn": "0-7695-1781-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "17810279", "articleId": "12OmNrJiCHo", "__typename": "AdjacentArticleType" }, "next": { "fno": "17810285", "articleId": "12OmNASILIx", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icsc/2016/0662/0/0662a358", "title": "Mobile Augmented Reality Authoring Tool", "doi": null, "abstractUrl": "/proceedings-article/icsc/2016/0662a358/12OmNAXglVC", "parentPublication": { "id": "proceedings/icsc/2016/0662/0", "title": "2016 IEEE Tenth International Conference on Semantic Computing (ICSC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2011/4419/0/4419a128", "title": "Square AR: Using Augmented Reality for Urban Planning", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2011/4419a128/12OmNAu1Fnp", "parentPublication": { "id": "proceedings/vs-games/2011/4419/0", "title": "Games and Virtual Worlds for Serious Applications, Conference in", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isuvr/2010/4124/0/4124a040", "title": "ARtalet: Tangible User Interface Based Immersive Augmented Reality Authoring Tool for Digilog Book", "doi": null, "abstractUrl": "/proceedings-article/isuvr/2010/4124a040/12OmNrEL2B8", "parentPublication": { "id": "proceedings/isuvr/2010/4124/0", "title": "International Symposium on Ubiquitous Virtual Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-amh/2011/0057/0/06093647", "title": "Authoring solutions for Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar-amh/2011/06093647/12OmNwcl7AP", "parentPublication": { "id": "proceedings/ismar-amh/2011/0057/0", "title": "2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2002/1781/0/17810237", "title": "A Pragmatic Approach to Augmented Reality Authoring", "doi": null, "abstractUrl": "/proceedings-article/ismar/2002/17810237/12OmNxV4iuj", "parentPublication": { "id": "proceedings/ismar/2002/1781/0", "title": "Proceedings. International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isuvr/2010/4124/0/4124a016", "title": "Context-Aware Augmented Reality Authoring Tool in Digital Ecosystem", "doi": null, "abstractUrl": "/proceedings-article/isuvr/2010/4124a016/12OmNyjccBb", "parentPublication": { "id": "proceedings/isuvr/2010/4124/0", "title": "International Symposium on Ubiquitous Virtual Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2005/06/mcg2005060048", "title": "Augmented Reality Projects in the Automotive and Aerospace Industries", "doi": null, "abstractUrl": "/magazine/cg/2005/06/mcg2005060048/13rRUwghdbu", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/08/08611113", "title": "MARVisT: Authoring Glyph-Based Visualization in Mobile Augmented Reality", "doi": null, "abstractUrl": "/journal/tg/2020/08/08611113/17D45Wuc367", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2018/7592/0/08699236", "title": "The Trouble with Augmented Reality/Virtual Reality Authoring Tools", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2018/08699236/19F1TNjWjtK", "parentPublication": { "id": "proceedings/ismar-adjunct/2018/7592/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797973", "title": "A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797973/1cJ0S2MS49O", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNx5YvrG", "title": "IEEE Virtual Reality 2005", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2005", "__typename": "ProceedingType" }, "article": { "id": "12OmNylbotS", "doi": "10.1109/VR.2005.1492774", "title": "Stylized augmented reality for improved immersion", "normalizedTitle": "Stylized augmented reality for improved immersion", "abstract": "The ultimate goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for generating the images of virtual scene elements. Although such conventional computer graphics algorithms are fast, they often fail to produce sufficiently realistic renderings. The use of simple lighting and shading methods, as well as the lack of knowledge about actual lighting conditions in the real surroundings, cause virtual objects to appear artificial. In this paper, we propose an entirely novel approach for generating augmented reality images in video see-through systems. Our method is based on the idea of applying stylization techniques for reducing the visual realism of both the camera image and the virtual graphical objects. A special painterly image filter is applied to the camera video stream. The virtual scene elements are generated using a non-photorealistic rendering method. Since both the camera image and the virtual objects are stylized in a corresponding \"cartoon-like\" or \"sketch-like\" way, they appear very similar. As a result, the graphical objects seem to be an actual part of the real surroundings. We describe both the new painterly filter for the camera image and the non-photorealistic rendering method for virtual scene elements, which has been adapted for this purpose. Both are fast enough for generating augmented reality images in real-time and are highly customizable. The results obtained using our method, are very promising and show that it improves immersion in augmented reality.", "abstracts": [ { "abstractType": "Regular", "content": "The ultimate goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for generating the images of virtual scene elements. Although such conventional computer graphics algorithms are fast, they often fail to produce sufficiently realistic renderings. The use of simple lighting and shading methods, as well as the lack of knowledge about actual lighting conditions in the real surroundings, cause virtual objects to appear artificial. In this paper, we propose an entirely novel approach for generating augmented reality images in video see-through systems. Our method is based on the idea of applying stylization techniques for reducing the visual realism of both the camera image and the virtual graphical objects. A special painterly image filter is applied to the camera video stream. The virtual scene elements are generated using a non-photorealistic rendering method. Since both the camera image and the virtual objects are stylized in a corresponding \"cartoon-like\" or \"sketch-like\" way, they appear very similar. As a result, the graphical objects seem to be an actual part of the real surroundings. We describe both the new painterly filter for the camera image and the non-photorealistic rendering method for virtual scene elements, which has been adapted for this purpose. Both are fast enough for generating augmented reality images in real-time and are highly customizable. The results obtained using our method, are very promising and show that it improves immersion in augmented reality.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The ultimate goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for generating the images of virtual scene elements. Although such conventional computer graphics algorithms are fast, they often fail to produce sufficiently realistic renderings. The use of simple lighting and shading methods, as well as the lack of knowledge about actual lighting conditions in the real surroundings, cause virtual objects to appear artificial. In this paper, we propose an entirely novel approach for generating augmented reality images in video see-through systems. Our method is based on the idea of applying stylization techniques for reducing the visual realism of both the camera image and the virtual graphical objects. A special painterly image filter is applied to the camera video stream. The virtual scene elements are generated using a non-photorealistic rendering method. Since both the camera image and the virtual objects are stylized in a corresponding \"cartoon-like\" or \"sketch-like\" way, they appear very similar. As a result, the graphical objects seem to be an actual part of the real surroundings. We describe both the new painterly filter for the camera image and the non-photorealistic rendering method for virtual scene elements, which has been adapted for this purpose. Both are fast enough for generating augmented reality images in real-time and are highly customizable. The results obtained using our method, are very promising and show that it improves immersion in augmented reality.", "fno": "01492774", "keywords": [ "Augmented Reality", "Rendering Computer Graphics", "Real Time Systems", "Image Texture", "Solid Modelling", "Video Signal Processing", "Video Cameras", "Stylized Augmented Reality", "Immersion", "Real Time Rendering Methods", "Image Generation", "Computer Graphics", "Realistic Rendering", "Video See Through Systems", "Visual Realism", "Camera Image", "Virtual Graphical Objects", "Painterly Image Filter", "Camera Video Stream", "Cartoon Like Image", "Sketch Like Image", "Virtual Scene Elements", "Nonphotorealistic Rendering", "Augmented Reality", "Rendering Computer Graphics", "Cameras", "Layout", "Computer Graphics", "Filters", "Image Generation", "Streaming Media", "Virtual Reality", "Biomedical Imaging" ], "authors": [ { "affiliation": "Visual Comput. for Medicine, Tubingen Univ., Germany", "fullName": "J. Fischer", "givenName": "J.", "surname": "Fischer", "__typename": "ArticleAuthorType" }, { "affiliation": "Visual Comput. for Medicine, Tubingen Univ., Germany", "fullName": "D. Bartz", "givenName": "D.", "surname": "Bartz", "__typename": "ArticleAuthorType" }, { "affiliation": "Visual Comput. for Medicine, Tubingen Univ., Germany", "fullName": "W. Straber", "givenName": "W.", "surname": "Straber", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2005-01-01T00:00:00", "pubType": "proceedings", "pages": "195-202", "year": "2005", "issn": "1087-8270", "isbn": "0-7803-8929-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "01492773", "articleId": "12OmNzRqdGT", "__typename": "AdjacentArticleType" }, "next": { "fno": "01492775", "articleId": "12OmNAYoKpz", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2010/9343/0/05643575", "title": "Painterly rendering with coherence for augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2010/05643575/12OmNAWYKH2", "parentPublication": { "id": "proceedings/ismar/2010/9343/0", "title": "2010 IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/1999/0210/0/02100128", "title": "Optical Occlusion and Shadows in a 'See-through' Augmented Reality Display", "doi": null, "abstractUrl": "/proceedings-article/iv/1999/02100128/12OmNBigFtH", "parentPublication": { "id": "proceedings/iv/1999/0210/0", "title": "1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2011/2183/0/06162916", "title": "“Soul Hunter”: A novel augmented reality application in theme parks", "doi": null, "abstractUrl": "/proceedings-article/ismar/2011/06162916/12OmNCgrD8W", "parentPublication": { "id": "proceedings/ismar/2011/2183/0", "title": "2011 10th IEEE International Symposium on Mixed and Augmented Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisa/2014/4443/0/06847425", "title": "Metadata Schema for Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/icisa/2014/06847425/12OmNs4S8Hx", "parentPublication": { "id": "proceedings/icisa/2014/4443/0", "title": "2014 International Conference on Information Science and Applications (ICISA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2014/6184/0/06948509", "title": "Fusing web technologies & augmented reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948509/12OmNvm6VJ7", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ems/2016/4971/0/07920244", "title": "View-dependent Virtual and Augmented Reality for Machine Tools", "doi": null, "abstractUrl": "/proceedings-article/ems/2016/07920244/12OmNwt5sgQ", "parentPublication": { "id": "proceedings/ems/2016/4971/0", "title": "2016 European Modelling Symposium (EMS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmcs/1999/0253/1/02539195", "title": "Haptics in Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/icmcs/1999/02539195/12OmNyQ7G3s", "parentPublication": { "id": "proceedings/icmcs/1999/0253/1", "title": "Multimedia Computing and Systems, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2013/4795/0/06549404", "title": "HARP: A framework for visuo-haptic augmented reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549404/12OmNzBwGx8", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2018/02/mcg2018020028", "title": "Virtual and Augmented Reality", "doi": null, "abstractUrl": "/magazine/cg/2018/02/mcg2018020028/13rRUzpzeHL", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/12/09123589", "title": "An Improved Augmented-Reality Framework for Differential Rendering Beyond the Lambertian-World Assumption", "doi": null, "abstractUrl": "/journal/tg/2021/12/09123589/1kTxwwg0epW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1pystLSz19C", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2020", "__typename": "ProceedingType" }, "article": { "id": "1pysul75Wc8", "doi": "10.1109/ISMAR50242.2020.00098", "title": "CatARact: Simulating Cataracts in Augmented Reality", "normalizedTitle": "CatARact: Simulating Cataracts in Augmented Reality", "abstract": "For our society to be more inclusive and accessible, the more than 2.2 billion people worldwide with limited vision should be considered more frequently in design decisions, such as architectural planning. To help architects in evaluating their designs and give medical personnel some insight on how patients experience cataracts, we worked with ophthalmologists to develop the first medically-informed, pilot-studied simulation of cataracts in eye-tracked augmented reality (AR). To test our methodology and simulation, we conducted a pilot study with cataract patients between surgeries of their two cataract-affected eyes. Participants compared the vision of their corrected eye, viewing through simulated cataracts, to that of their still affected eye, viewing an unmodified AR view. In addition, we conducted remote experiments via video call, live adjusting our simulation and comparing it to related work, with participants who had cataract surgery a few months before. We present our findings and insights from these experiments and outline avenues for future work.", "abstracts": [ { "abstractType": "Regular", "content": "For our society to be more inclusive and accessible, the more than 2.2 billion people worldwide with limited vision should be considered more frequently in design decisions, such as architectural planning. To help architects in evaluating their designs and give medical personnel some insight on how patients experience cataracts, we worked with ophthalmologists to develop the first medically-informed, pilot-studied simulation of cataracts in eye-tracked augmented reality (AR). To test our methodology and simulation, we conducted a pilot study with cataract patients between surgeries of their two cataract-affected eyes. Participants compared the vision of their corrected eye, viewing through simulated cataracts, to that of their still affected eye, viewing an unmodified AR view. In addition, we conducted remote experiments via video call, live adjusting our simulation and comparing it to related work, with participants who had cataract surgery a few months before. We present our findings and insights from these experiments and outline avenues for future work.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "For our society to be more inclusive and accessible, the more than 2.2 billion people worldwide with limited vision should be considered more frequently in design decisions, such as architectural planning. To help architects in evaluating their designs and give medical personnel some insight on how patients experience cataracts, we worked with ophthalmologists to develop the first medically-informed, pilot-studied simulation of cataracts in eye-tracked augmented reality (AR). To test our methodology and simulation, we conducted a pilot study with cataract patients between surgeries of their two cataract-affected eyes. Participants compared the vision of their corrected eye, viewing through simulated cataracts, to that of their still affected eye, viewing an unmodified AR view. In addition, we conducted remote experiments via video call, live adjusting our simulation and comparing it to related work, with participants who had cataract surgery a few months before. We present our findings and insights from these experiments and outline avenues for future work.", "fno": "850800a682", "keywords": [ "Augmented Reality", "Diseases", "Eye", "Medical Image Processing", "Surgery", "Vision Defects", "Cataract Surgery", "Affected Eye", "Simulated Cataracts", "Corrected Eye", "Cataract Affected Eyes", "Eye Tracked Augmented Reality", "Pilot Studied Simulation", "Medically Informed", "Medical Personnel Some Insight", "Architectural Planning", "Design Decisions", "Simulating Cataracts", "Cataracts", "Design Methodology", "Computational Modeling", "Surgery", "Planning", "Personnel", "Augmented Reality", "Computing Methodologies", "Computer Graphics", "Graphics Systems And Interfaces", "Perception", "Applied Computing", "Life And Medical Sciences", "Health Informatics", "Human Centered Computing", "Human Computer Interaction HCI", "HCI Design And Evaluation Methods", "User Studies", "Human Centered Computing", "Human Computer Interaction HCI", "Interaction Paradigms", "Virtual Reality", "Human Centered Computing", "Human Computer Interaction HCI", "Interaction Paradigms", "Mixed Augmented Reality" ], "authors": [ { "affiliation": "VRVis Forschungs-GmbH,TU Wien", "fullName": "Katharina Krösl", "givenName": "Katharina", "surname": "Krösl", "__typename": "ArticleAuthorType" }, { "affiliation": "Medical University,Vienna", "fullName": "Carmine Elvezio", "givenName": "Carmine", "surname": "Elvezio", "__typename": "ArticleAuthorType" }, { "affiliation": "Columbia University,TU Wien", "fullName": "Laura R. Luidolt", "givenName": "Laura R.", "surname": "Luidolt", "__typename": "ArticleAuthorType" }, { "affiliation": "Columbia University,TU Wien", "fullName": "Matthias Hürbe", "givenName": "Matthias", "surname": "Hürbe", "__typename": "ArticleAuthorType" }, { "affiliation": "TU Wien", "fullName": "Sonja Karst", "givenName": "Sonja", "surname": "Karst", "__typename": "ArticleAuthorType" }, { "affiliation": "Medical University,Vienna", "fullName": "Steven Feiner", "givenName": "Steven", "surname": "Feiner", "__typename": "ArticleAuthorType" }, { "affiliation": "Columbia University,TU Wien", "fullName": "Michael Wimmer", "givenName": "Michael", "surname": "Wimmer", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2020-11-01T00:00:00", "pubType": "proceedings", "pages": "682-693", "year": "2020", "issn": "1554-7868", "isbn": "978-1-7281-8508-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "850800a672", "articleId": "1pysuvTQSE8", "__typename": "AdjacentArticleType" }, "next": { "fno": "850800a694", "articleId": "1pysxFhPWLu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/bibm/2017/3050/0/08218033", "title": "Discovering multifactorial associations with the development of age-related cataract using contrast mining", "doi": null, "abstractUrl": "/proceedings-article/bibm/2017/08218033/12OmNAkWvq3", "parentPublication": { "id": "proceedings/bibm/2017/3050/0", "title": "2017 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2018/3788/0/08545840", "title": "SegDenseNet: Iris Segmentation for Pre-and-Post Cataract Surgery", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNCuDzt2", "title": "Computer Vision, International Symposium on", "acronym": "iscv", "groupId": "1800050", "volume": "0", "displayVolume": "0", "year": "1995", "__typename": "ProceedingType" }, "article": { "id": "12OmNCmpcTg", "doi": "10.1109/ISCV.1995.477023", "title": "Range segmentation using focus cues", "normalizedTitle": "Range segmentation using focus cues", "abstract": "A new scene segmentation scheme is proposed. A scene with different depth ranges (e.g., with multiple objects) is segmented into ranges. Focus cues are used to measure depth ranges and segmentation is performed using a multiresolution approach. To use focus cues in a multiresolution framework, we develop a criterion function and pyramid for focus measure. The segmentation algorithm first segments a scene at a coarse resolution and proceeds progressively to finer resolutions. This segmentation into ranges gives a description of the 3-dimensional structure of a scene. This segmentation method does not require any prior knowledge of depth ranges. The segmentation results for a scene with multiple objects with different depth ranges is presented.", "abstracts": [ { "abstractType": "Regular", "content": "A new scene segmentation scheme is proposed. A scene with different depth ranges (e.g., with multiple objects) is segmented into ranges. Focus cues are used to measure depth ranges and segmentation is performed using a multiresolution approach. To use focus cues in a multiresolution framework, we develop a criterion function and pyramid for focus measure. The segmentation algorithm first segments a scene at a coarse resolution and proceeds progressively to finer resolutions. This segmentation into ranges gives a description of the 3-dimensional structure of a scene. This segmentation method does not require any prior knowledge of depth ranges. The segmentation results for a scene with multiple objects with different depth ranges is presented.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A new scene segmentation scheme is proposed. A scene with different depth ranges (e.g., with multiple objects) is segmented into ranges. Focus cues are used to measure depth ranges and segmentation is performed using a multiresolution approach. To use focus cues in a multiresolution framework, we develop a criterion function and pyramid for focus measure. The segmentation algorithm first segments a scene at a coarse resolution and proceeds progressively to finer resolutions. This segmentation into ranges gives a description of the 3-dimensional structure of a scene. This segmentation method does not require any prior knowledge of depth ranges. The segmentation results for a scene with multiple objects with different depth ranges is presented.", "fno": "71900329", "keywords": [ "Image Segmentation Computer Vision Range Segmentation Focus Cues Scene Segmentation Scheme Multiple Objects Multiresolution Approach Multiresolution Framework Coarse Resolution 3 Dimensional Structure Depth Ranges" ], "authors": [ { "affiliation": "Dept. of Electr. & Comput. Eng., Texas Univ., Austin, TX, USA", "fullName": "Changhoon Yim", "givenName": "Changhoon", "surname": "Yim", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. of Electr. & Comput. Eng., Texas Univ., Austin, TX, USA", "fullName": "A.C. Bovik", "givenName": "A.C.", "surname": "Bovik", "__typename": "ArticleAuthorType" } ], "idPrefix": "iscv", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1995-11-01T00:00:00", "pubType": "proceedings", "pages": "329", "year": "1995", "issn": null, "isbn": "0-8186-7190-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "71900323", "articleId": "12OmNyz5JZ1", "__typename": "AdjacentArticleType" }, "next": { "fno": "71900335", "articleId": "12OmNzyGH8B", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyjLoRh", "title": "2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality", "acronym": "ismar", "groupId": "1000465", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNwe2IAw", "doi": "10.1109/ISMAR.2008.4637321", "title": "An optical see-through head mounted display with addressable focal planes", "normalizedTitle": "An optical see-through head mounted display with addressable focal planes", "abstract": "Most existing stereoscopic head mounted displays (HMDs), presenting a pair of stereoscopic images at a fixed focal distance, lack the ability to correctly render the naturally coupled accommodation and convergence cues. Psychophysical studies have shown that such displays may cause many adverse consequences such as visual fatigue, diplopic vision, degraded oculomotor response, and depth perception errors. In this paper, we present a see-through HMD with addressable focal planes utilizing a novel active optical element—a liquid lens. The element, with a varying optical power from −5 to 20 diopters, is able to address the focal distance of the HMD from infinity to the near point of the eye. A monocular prototype was built from off-the-shelf elements and experimental results are presented to validate the proposed designs. We also describe both subjective and objective measurements of the accommodation responses of the viewer to the focal distances presented by the prototype.", "abstracts": [ { "abstractType": "Regular", "content": "Most existing stereoscopic head mounted displays (HMDs), presenting a pair of stereoscopic images at a fixed focal distance, lack the ability to correctly render the naturally coupled accommodation and convergence cues. Psychophysical studies have shown that such displays may cause many adverse consequences such as visual fatigue, diplopic vision, degraded oculomotor response, and depth perception errors. In this paper, we present a see-through HMD with addressable focal planes utilizing a novel active optical element—a liquid lens. The element, with a varying optical power from −5 to 20 diopters, is able to address the focal distance of the HMD from infinity to the near point of the eye. A monocular prototype was built from off-the-shelf elements and experimental results are presented to validate the proposed designs. We also describe both subjective and objective measurements of the accommodation responses of the viewer to the focal distances presented by the prototype.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Most existing stereoscopic head mounted displays (HMDs), presenting a pair of stereoscopic images at a fixed focal distance, lack the ability to correctly render the naturally coupled accommodation and convergence cues. Psychophysical studies have shown that such displays may cause many adverse consequences such as visual fatigue, diplopic vision, degraded oculomotor response, and depth perception errors. In this paper, we present a see-through HMD with addressable focal planes utilizing a novel active optical element—a liquid lens. The element, with a varying optical power from −5 to 20 diopters, is able to address the focal distance of the HMD from infinity to the near point of the eye. A monocular prototype was built from off-the-shelf elements and experimental results are presented to validate the proposed designs. We also describe both subjective and objective measurements of the accommodation responses of the viewer to the focal distances presented by the prototype.", "fno": "04637321", "keywords": [], "authors": [ { "affiliation": "3DVIS Lab, College of Optical Sciences, University of Arizona, USA", "fullName": "Sheng Liu", "givenName": null, "surname": "Sheng Liu", "__typename": "ArticleAuthorType" }, { "affiliation": "3DVIS Lab, College of Optical Sciences, University of Arizona, USA", "fullName": "Dewen Cheng", "givenName": null, "surname": "Dewen Cheng", "__typename": "ArticleAuthorType" }, { "affiliation": "3DVIS Lab, College of Optical Sciences, University of Arizona, USA", "fullName": "Hong Hua", "givenName": null, "surname": "Hong Hua", "__typename": "ArticleAuthorType" } ], "idPrefix": "ismar", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-09-01T00:00:00", "pubType": "proceedings", "pages": "33-42", "year": "2008", "issn": null, "isbn": "978-1-4244-2840-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04637320", "articleId": "12OmNyQYtjZ", "__typename": "AdjacentArticleType" }, "next": { "fno": "04637322", "articleId": "12OmNzahcb5", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icme/2016/7258/0/07552965", "title": "Content-adaptive focus configuration for near-eye multi-focal displays", "doi": null, "abstractUrl": "/proceedings-article/icme/2016/07552965/12OmNAlNixT", "parentPublication": { "id": "proceedings/icme/2016/7258/0", "title": "2016 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2003/2006/0/20060161", "title": "Evaluation of Calibration Procedures for Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/proceedings-article/ismar/2003/20060161/12OmNCeK2b7", "parentPublication": { "id": "proceedings/ismar/2003/2006/0", "title": "The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isar/2000/0846/0/08460165", "title": "Optical see-through HMD calibration: a stereo method validated with a video see-through system", "doi": null, "abstractUrl": "/proceedings-article/isar/2000/08460165/12OmNvlg8jS", "parentPublication": { "id": "proceedings/isar/2000/0846/0", "title": "Augmented Reality, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cmpcon/1988/0828/0/00004927", "title": "A helmet mounted display for telerobotics", "doi": null, "abstractUrl": "/proceedings-article/cmpcon/1988/00004927/12OmNvrMUgO", "parentPublication": { "id": "proceedings/cmpcon/1988/0828/0", "title": "COMPCON Spring 88", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892270", "title": "Effects of using HMDs on visual fatigue in virtual environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892270/12OmNx76TEt", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2014/6184/0/06948481", "title": "[DEMO] INDICA : Interaction-free display calibration for optical see-through head-mounted displays based on 3D eye localization", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948481/12OmNy1SFEx", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2015/05/mcg2015050034", "title": "Reducing Visual Discomfort with HMDs Using Dynamic Depth of Field", "doi": null, "abstractUrl": "/magazine/cg/2015/05/mcg2015050034/13rRUEgarvh", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/07/07226865", "title": "Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2016/07/07226865/13rRUxASuhD", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030381", "title": "A Novel Prototype for an Optical See-Through Head-Mounted Display with Addressable Focus Cues", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030381/13rRUyYSWsN", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/02/09146716", "title": "Volumetric Head-Mounted Display With Locally Adaptive Focal Blocks", "doi": null, "abstractUrl": "/journal/tg/2022/02/09146716/1lHjPSqVrpK", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNylsZKi", "title": "Visualization Conference, IEEE", "acronym": "ieee-vis", "groupId": "1000796", "volume": "0", "displayVolume": "0", "year": "1998", "__typename": "ProceedingType" }, "article": { "id": "12OmNAZOJWZ", "doi": "10.1109/VISUAL.1998.745317", "title": "Real-Time Techniques for 3D Flow Visualization", "normalizedTitle": "Real-Time Techniques for 3D Flow Visualization", "abstract": "Visualization of three-dimensional steady flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and occlusion. In this paper we present methods which address these problems for real-time graphic representations applicable in virtual environments. We use dashtubes, i.e., animated, opacity-mapped streamlines, as visualization icon for 3D-flow visualization. We present a texture mapping technique to keep the level of texture detail along a streamline nearly constant even when the velocity of the flow varies considerably. An algorithm is described which distributes the dashtubes evenly in space. We apply magic lenses and magic boxes as interaction techniques for investigating densely filled areas without overwhelming the observer with visual detail. Implementation details of these methods and their integration in our virtual environment conclude the paper.", "abstracts": [ { "abstractType": "Regular", "content": "Visualization of three-dimensional steady flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and occlusion. In this paper we present methods which address these problems for real-time graphic representations applicable in virtual environments. We use dashtubes, i.e., animated, opacity-mapped streamlines, as visualization icon for 3D-flow visualization. We present a texture mapping technique to keep the level of texture detail along a streamline nearly constant even when the velocity of the flow varies considerably. An algorithm is described which distributes the dashtubes evenly in space. We apply magic lenses and magic boxes as interaction techniques for investigating densely filled areas without overwhelming the observer with visual detail. Implementation details of these methods and their integration in our virtual environment conclude the paper.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Visualization of three-dimensional steady flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and occlusion. In this paper we present methods which address these problems for real-time graphic representations applicable in virtual environments. We use dashtubes, i.e., animated, opacity-mapped streamlines, as visualization icon for 3D-flow visualization. We present a texture mapping technique to keep the level of texture detail along a streamline nearly constant even when the velocity of the flow varies considerably. An algorithm is described which distributes the dashtubes evenly in space. We apply magic lenses and magic boxes as interaction techniques for investigating densely filled areas without overwhelming the observer with visual detail. Implementation details of these methods and their integration in our virtual environment conclude the paper.", "fno": "91760305", "keywords": [ "Picture Image Generation", "Viewing Algorithms Methodology And Techniques", "Interaction Techniques Virtual Environments", "Flow Visualization", "Texturing", "Interaction", "Magic Lens", "Focussing" ], "authors": [ { "affiliation": "Vienna University of Technology", "fullName": "Anton Fuhrmann", "givenName": "Anton", "surname": "Fuhrmann", "__typename": "ArticleAuthorType" }, { "affiliation": "Vienna University of Technology", "fullName": "Eduard Gröller", "givenName": "Eduard", "surname": "Gröller", "__typename": "ArticleAuthorType" } ], "idPrefix": "ieee-vis", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "1998-10-01T00:00:00", "pubType": "proceedings", "pages": "305", "year": "1998", "issn": null, "isbn": "0-8186-9176-x", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "91760297", "articleId": "12OmNyQGSpp", "__typename": "AdjacentArticleType" }, "next": { "fno": "91760313", "articleId": "12OmNA1mbbe", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ettandgrs/2008/3563/2/3563b823", "title": "Flow Visualization Based on Rendering of 3D Surface Texture", "doi": null, "abstractUrl": "/proceedings-article/ettandgrs/2008/3563b823/12OmNApcugl", "parentPublication": { "id": "ettandgrs/2008/3563/2", "title": "Education Technology and Training &amp; Geoscience and Remote Sensing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2003/2030/0/20300031", "title": "3D IBFV: Hardware-Accelerated 3D Flow Visualization", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2003/20300031/12OmNrMZpBU", "parentPublication": { "id": "proceedings/ieee-vis/2003/2030/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2004/2234/0/22340177", "title": "Multi-Dimensional Transfer Functions for Interactive 3D Flow Visualization", "doi": null, "abstractUrl": "/proceedings-article/pg/2004/22340177/12OmNscxj8C", "parentPublication": { "id": "proceedings/pg/2004/2234/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visual/1994/6627/0/00346309", "title": "An annotation system for 3D fluid flow visualization", "doi": null, "abstractUrl": "/proceedings-article/visual/1994/00346309/12OmNweBUQu", "parentPublication": { "id": "proceedings/visual/1994/6627/0", "title": "Proceedings Visualization '94", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444818", "title": "An evaluation of physical affordances in augmented virtual environments: Dataset grounding and Magic Lens", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444818/12OmNwwd2PF", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cmv/2005/2396/0/23960096", "title": "Interactive Exploration of Unsteady 3D Flow with Linked 2D/3D Texture Advection", "doi": null, "abstractUrl": "/proceedings-article/cmv/2005/23960096/12OmNzwpU4t", "parentPublication": { "id": "proceedings/cmv/2005/2396/0", "title": "Proceedings. Third International Conference on Coordinated and Multiple Views in Exploratory Visualization (CMV 2005)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2001/04/v0343", "title": "Minimally Immersive Flow Visualization", "doi": null, "abstractUrl": "/journal/tg/2001/04/v0343/13rRUwI5UfS", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/03/v0569", "title": "Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination", "doi": null, "abstractUrl": "/journal/tg/2007/03/v0569/13rRUwIF6dF", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2013/06/mcs2013060096", "title": "Texture-Based Flow Visualization", "doi": null, "abstractUrl": "/magazine/cs/2013/06/mcs2013060096/13rRUwh80yj", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/05/ttg2008051067", "title": "Flow Charts: Visualization of Vector Fields on Arbitrary Surfaces", "doi": null, "abstractUrl": "/journal/tg/2008/05/ttg2008051067/13rRUwhpBE3", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzl3WWZ", "title": "2013 17th International Conference on Information Visualisation", "acronym": "iv", "groupId": "1000370", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNwNwzIB", "doi": "10.1109/IV.2013.73", "title": "Comparison of Advanced and Standard Real-Time 3D Rendering Methods for Interactive Landscapes (Short Paper Version)", "normalizedTitle": "Comparison of Advanced and Standard Real-Time 3D Rendering Methods for Interactive Landscapes (Short Paper Version)", "abstract": "The use of games-based visualisation technology allows for the development of sophisticated interactive 3D decision support tools. Components of these tools are the various real-time rendering methods that are implemented to facilitate the interactive 3D aspect of the visualisations. Modern graphics hardware allows for the implementation of both simple and complex GPU shader programs. Shaders can be used to compute material and lighting properties that can greatly influence the visual style of a 3D scene. The research presented here shows that more sophisticated 3D shading methods increase user preference when used to render close up scenes. The research also shows that simpler shading methods can still be used to render distant scenes with less visual details present.", "abstracts": [ { "abstractType": "Regular", "content": "The use of games-based visualisation technology allows for the development of sophisticated interactive 3D decision support tools. Components of these tools are the various real-time rendering methods that are implemented to facilitate the interactive 3D aspect of the visualisations. Modern graphics hardware allows for the implementation of both simple and complex GPU shader programs. Shaders can be used to compute material and lighting properties that can greatly influence the visual style of a 3D scene. The research presented here shows that more sophisticated 3D shading methods increase user preference when used to render close up scenes. The research also shows that simpler shading methods can still be used to render distant scenes with less visual details present.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The use of games-based visualisation technology allows for the development of sophisticated interactive 3D decision support tools. Components of these tools are the various real-time rendering methods that are implemented to facilitate the interactive 3D aspect of the visualisations. Modern graphics hardware allows for the implementation of both simple and complex GPU shader programs. Shaders can be used to compute material and lighting properties that can greatly influence the visual style of a 3D scene. The research presented here shows that more sophisticated 3D shading methods increase user preference when used to render close up scenes. The research also shows that simpler shading methods can still be used to render distant scenes with less visual details present.", "fno": "5049a539", "keywords": [ "Shaders", "Visualisation", "Computer Games", "Stakeholder Visual Preference", "DST" ], "authors": [ { "affiliation": null, "fullName": "V. Stojanovic", "givenName": "V.", "surname": "Stojanovic", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "D. Blackwood", "givenName": "D.", "surname": "Blackwood", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "D. Gilmour", "givenName": "D.", "surname": "Gilmour", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "J.P. Isaacs", "givenName": "J.P.", "surname": "Isaacs", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "R.E. Falconer", "givenName": "R.E.", "surname": "Falconer", "__typename": "ArticleAuthorType" } ], "idPrefix": "iv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-07-01T00:00:00", "pubType": "proceedings", "pages": "539-544", "year": "2013", "issn": "1550-6037", "isbn": "978-0-7695-5049-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "5049a532", "articleId": "12OmNqFJhWJ", "__typename": "AdjacentArticleType" }, "next": { "fno": "5049a545", "articleId": "12OmNyyeWqA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2002/7498/0/7498kniss", "title": "Interactive Translucent Volume Rendering and Procedural Modeling", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2002/7498kniss/12OmNB0X8rO", "parentPublication": { "id": "proceedings/ieee-vis/2002/7498/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmew/2017/0560/0/08026256", "title": "Real-time rendering of physical scene on virtual curved mirror with RGB-D camera networks", "doi": null, "abstractUrl": "/proceedings-article/icmew/2017/08026256/12OmNrAv3J5", "parentPublication": { "id": "proceedings/icmew/2017/0560/0", "title": "2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2011/0394/0/05995388", "title": "High-quality shape from multi-view stereo and shading under general illumination", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2011/05995388/12OmNwDSdzc", "parentPublication": { "id": "proceedings/cvpr/2011/0394/0", "title": "CVPR 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1998/02/mcg1998020059", "title": "The Truga001: A Scalable Rendering Processor", "doi": null, "abstractUrl": "/magazine/cg/1998/02/mcg1998020059/13rRUxBJhxE", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/01/v0048", "title": "Rendering Deformable Surface Reflectance Fields", "doi": null, "abstractUrl": "/journal/tg/2005/01/v0048/13rRUxYIN3Y", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2002/06/mcg2002060090", "title": "Real-Time Rendering in Curved Spaces", "doi": null, "abstractUrl": "/magazine/cg/2002/06/mcg2002060090/13rRUzpzeDt", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600h814", "title": "Neural Rays for Occlusion-aware Image-based Rendering", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600h814/1H1jnVQyouc", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccp/2021/1952/0/09466269", "title": "DeRenderNet: Intrinsic Image Decomposition of Urban Scenes with Shape-(In)dependent Shading Rendering", "doi": null, "abstractUrl": "/proceedings-article/iccp/2021/09466269/1uST1ciE3EA", "parentPublication": { "id": "proceedings/iccp/2021/1952/0", "title": "2021 IEEE International Conference on Computational Photography (ICCP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900e688", "title": "IBRNet: Learning Multi-View Image-Based Rendering", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900e688/1yeIC9n861q", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2021/2688/0/268800b106", "title": "TermiNeRF: Ray Termination Prediction for Efficient Neural Rendering", "doi": null, "abstractUrl": "/proceedings-article/3dv/2021/268800b106/1zWEb7OQAgM", "parentPublication": { "id": "proceedings/3dv/2021/2688/0", "title": "2021 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvjgWMZ", "title": "2008 12th International Conference Information Visualisation", "acronym": "iv", "groupId": "1000370", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNzaQoEB", "doi": "10.1109/IV.2008.18", "title": "3D Generalization Lenses for Interactive Focus + Context Visualization of Virtual City Models", "normalizedTitle": "3D Generalization Lenses for Interactive Focus + Context Visualization of Virtual City Models", "abstract": "Focus + context visualization facilitates the exploration of complex information spaces. This paper proposes 3D generalization lenses, a new visualization technique for virtual 3D city models that combines different levels of structural abstraction. In an automatic preprocessing step, we derive a generalized representation of a given city model. At runtime, this representation is combined with a full-detail representation within a single view based on one or more 3D lenses of arbitrary shape. Focus areas within lens volumes are shown in full detail while excluding less important details of the surrounding area. Our technique supports simultaneous use of multiple lenses associated with different abstraction levels, can handle overlapping and nested lenses, and provides interactive lens modification.", "abstracts": [ { "abstractType": "Regular", "content": "Focus + context visualization facilitates the exploration of complex information spaces. This paper proposes 3D generalization lenses, a new visualization technique for virtual 3D city models that combines different levels of structural abstraction. In an automatic preprocessing step, we derive a generalized representation of a given city model. At runtime, this representation is combined with a full-detail representation within a single view based on one or more 3D lenses of arbitrary shape. Focus areas within lens volumes are shown in full detail while excluding less important details of the surrounding area. Our technique supports simultaneous use of multiple lenses associated with different abstraction levels, can handle overlapping and nested lenses, and provides interactive lens modification.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Focus + context visualization facilitates the exploration of complex information spaces. This paper proposes 3D generalization lenses, a new visualization technique for virtual 3D city models that combines different levels of structural abstraction. In an automatic preprocessing step, we derive a generalized representation of a given city model. At runtime, this representation is combined with a full-detail representation within a single view based on one or more 3D lenses of arbitrary shape. Focus areas within lens volumes are shown in full detail while excluding less important details of the surrounding area. Our technique supports simultaneous use of multiple lenses associated with different abstraction levels, can handle overlapping and nested lenses, and provides interactive lens modification.", "fno": "3268a356", "keywords": [ "3 D Lenses", "Focus Context Visualization", "Virtual 3 D City Model", "Generalization" ], "authors": [ { "affiliation": null, "fullName": "Matthias Trapp", "givenName": "Matthias", "surname": "Trapp", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Tassilo Glander", "givenName": "Tassilo", "surname": "Glander", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Henrik Buchholz", "givenName": "Henrik", "surname": "Buchholz", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "J? D?llner", "givenName": "J?", "surname": "D?llner", "__typename": "ArticleAuthorType" } ], "idPrefix": "iv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-07-01T00:00:00", "pubType": "proceedings", "pages": "356-361", "year": "2008", "issn": "1550-6037", "isbn": "978-0-7695-3268-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3268a349", "articleId": "12OmNwwMeVW", "__typename": "AdjacentArticleType" }, "next": { "fno": "3268a362", "articleId": "12OmNy7yEl2", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2008/1971/0/04480772", "title": "New Rendering Approach for Composable Volumetric Lenses", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480772/12OmNBAqZId", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444782", "title": "Single-pass 3D lens rendering and spatiotemporal \"Time Warp\" example", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444782/12OmNBO3JYm", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dpvt/2004/2223/0/22230396", "title": "Automated Texture Mapping of 3D City Models With Oblique Aerial Imagery", "doi": null, "abstractUrl": "/proceedings-article/3dpvt/2004/22230396/12OmNBO3K4u", "parentPublication": { "id": "proceedings/3dpvt/2004/2223/0", "title": "3D Data Processing Visualization and Transmission, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2015/8391/0/8391a612", "title": "Self-Calibration of Optical Lenses", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391a612/12OmNyQ7FPm", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/1997/12/i1360", "title": "Telecentric Optics for Focus Analysis", "doi": null, "abstractUrl": "/journal/tp/1997/12/i1360/13rRUwInvzq", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/09/ttg2011091259", "title": "Single-Pass Composable 3D Lens Rendering and Spatiotemporal 3D Lenses", "doi": null, "abstractUrl": "/journal/tg/2011/09/ttg2011091259/13rRUwkfAZe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08396300", "title": "Decal-Lenses: Interactive Lenses on Surfaces for Multivariate Visualization", "doi": null, "abstractUrl": "/journal/tg/2019/08/08396300/13rRUyeCkap", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030394", "title": "Real-Time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030394/13rRUypp57y", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/scivis/2018/6882/0/08823618", "title": "3De Interactive Lenses for Visualization in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/scivis/2018/08823618/1d5kwZvgfNm", "parentPublication": { "id": "proceedings/scivis/2018/6882/0", "title": "2018 IEEE Scientific Visualization Conference (SciVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/lics/2021/4895/0/09470613", "title": "Higher Lenses", "doi": null, "abstractUrl": "/proceedings-article/lics/2021/09470613/1v2QoffQ5eo", "parentPublication": { "id": "proceedings/lics/2021/4895/0", "title": "2021 36th Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNCmpcNk", "title": "Visualization Conference, IEEE", "acronym": "ieee-vis", "groupId": "1000796", "volume": "0", "displayVolume": "0", "year": "2005", "__typename": "ProceedingType" }, "article": { "id": "12OmNzmLxM5", "doi": "10.1109/VIS.2005.100", "title": "The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering", "normalizedTitle": "The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering", "abstract": "The size and resolution of volume datasets in science and medicine are increasing at a rate much greater than the resolution of the screens used to view them. This limits the amount of data that can be viewed simultaneously, potentially leading to a loss of overall context of the data when the user views or zooms into a particular area of interest. We propose a focus+context framework that uses various standard and advanced magnification lens rendering techniques to magnify the features of interest, while compressing the remaining volume regions without clipping them away completely. Some of these lenses can be interactively configured by the user to specify the desiredmagnification patterns, while others are featureadaptive. All our lenses are accelerated on the GPU. They allow the user to interactively manage the available screen area, dedicating more area to the more resolution-important features.", "abstracts": [ { "abstractType": "Regular", "content": "The size and resolution of volume datasets in science and medicine are increasing at a rate much greater than the resolution of the screens used to view them. This limits the amount of data that can be viewed simultaneously, potentially leading to a loss of overall context of the data when the user views or zooms into a particular area of interest. We propose a focus+context framework that uses various standard and advanced magnification lens rendering techniques to magnify the features of interest, while compressing the remaining volume regions without clipping them away completely. Some of these lenses can be interactively configured by the user to specify the desiredmagnification patterns, while others are featureadaptive. All our lenses are accelerated on the GPU. They allow the user to interactively manage the available screen area, dedicating more area to the more resolution-important features.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The size and resolution of volume datasets in science and medicine are increasing at a rate much greater than the resolution of the screens used to view them. This limits the amount of data that can be viewed simultaneously, potentially leading to a loss of overall context of the data when the user views or zooms into a particular area of interest. We propose a focus+context framework that uses various standard and advanced magnification lens rendering techniques to magnify the features of interest, while compressing the remaining volume regions without clipping them away completely. Some of these lenses can be interactively configured by the user to specify the desiredmagnification patterns, while others are featureadaptive. All our lenses are accelerated on the GPU. They allow the user to interactively manage the available screen area, dedicating more area to the more resolution-important features.", "fno": "27660047", "keywords": [ "Focus Context Techniques", "Lens", "Volume Rendering", "Hardware Assisted Volume Rendering" ], "authors": [ { "affiliation": "Computer Science, Stony Brook University", "fullName": "Lujin Wang", "givenName": "Lujin", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": "Computer Science, Stony Brook University", "fullName": "Ye Zhao", "givenName": "Ye", "surname": "Zhao", "__typename": "ArticleAuthorType" }, { "affiliation": "Computer Science, Stony Brook University", "fullName": "Klaus Mueller", "givenName": "Klaus", "surname": "Mueller", "__typename": "ArticleAuthorType" }, { "affiliation": "Computer Science, Stony Brook University", "fullName": "Arie Kaufman", "givenName": "Arie", "surname": "Kaufman", "__typename": "ArticleAuthorType" } ], "idPrefix": "ieee-vis", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2005-10-01T00:00:00", "pubType": "proceedings", "pages": "47", "year": "2005", "issn": null, "isbn": "0-7803-9462-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "01532832", "articleId": "12OmNBEGYGH", "__typename": "AdjacentArticleType" }, "next": { "fno": "01532833", "articleId": "12OmNzmLxRe", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2010/6237/0/05444782", "title": "Single-pass 3D lens rendering and spatiotemporal \"Time Warp\" example", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444782/12OmNBO3JYm", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2003/2030/0/20300059", "title": "Monte Carlo Volume Rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2003/20300059/12OmNCdBDFe", "parentPublication": { "id": "proceedings/ieee-vis/2003/2030/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/27660085", "title": "VolumeShop: An Interactive System for Direct Volume Illustration", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660085/12OmNwIpNlJ", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isda/2008/3382/1/3382a368", "title": "Intelligent Focus+Context Volume Visualization", "doi": null, "abstractUrl": "/proceedings-article/isda/2008/3382a368/12OmNy5R3sk", "parentPublication": { "id": "proceedings/isda/2008/3382/1", "title": "Intelligent Systems Design and Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2002/7498/0/7498lu", "title": "Non-Photorealistic Volume Rendering Using Stippling Techniques", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2002/7498lu/12OmNy9Prft", "parentPublication": { "id": "proceedings/ieee-vis/2002/7498/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pvg/2001/7223/0/72230093", "title": "Multiresolution View-Dependent Splat Based Volume Rendering of Large Irregular Data", "doi": null, "abstractUrl": "/proceedings-article/pvg/2001/72230093/12OmNya72oP", "parentPublication": { "id": "proceedings/pvg/2001/7223/0", "title": "Parallel and Large-Data Visualization and Graphics, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/01532818", "title": "The magic volume lens: an interactive focus+context technique for volume rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/01532818/12OmNyuyade", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/06/ttg2009061579", "title": "Interactive Volume Rendering of Functional Representations in Quantum Chemistry", "doi": null, "abstractUrl": "/journal/tg/2009/06/ttg2009061579/13rRUwgQpDq", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/09/ttg2011091259", "title": "Single-Pass Composable 3D Lens Rendering and Spatiotemporal 3D Lenses", "doi": null, "abstractUrl": "/journal/tg/2011/09/ttg2011091259/13rRUwkfAZe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/02/ttg2011020171", "title": "Feature-Preserving Volume Data Reduction and Focus+Context Visualization", "doi": null, "abstractUrl": "/journal/tg/2011/02/ttg2011020171/13rRUx0xPTN", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1d5kwA5AULe", "title": "2018 IEEE Scientific Visualization Conference (SciVis)", "acronym": "scivis", "groupId": "1811924", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "1d5kwZvgfNm", "doi": "10.1109/SciVis.2018.8823618", "title": "3De Interactive Lenses for Visualization in Virtual Environments", "normalizedTitle": "3De Interactive Lenses for Visualization in Virtual Environments", "abstract": "We present 3De lens, a technique for focus + context visualization of multi-geometry data. It fuses two categories of lenses (3D and Decal) to become a versatile lens for seamlessly working on multiple geometric representations that commonly coexist in 3D visualizations. In addition, we incorporate our lens into virtual reality as it enables a natural style of direct spatial manipulation for exploratory 3D data analysis. To demonstrate its potential use, we discuss two domain examples in which our lens technique creates customized visualizations of both surfaces and streamlines.", "abstracts": [ { "abstractType": "Regular", "content": "We present 3De lens, a technique for focus + context visualization of multi-geometry data. It fuses two categories of lenses (3D and Decal) to become a versatile lens for seamlessly working on multiple geometric representations that commonly coexist in 3D visualizations. In addition, we incorporate our lens into virtual reality as it enables a natural style of direct spatial manipulation for exploratory 3D data analysis. To demonstrate its potential use, we discuss two domain examples in which our lens technique creates customized visualizations of both surfaces and streamlines.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present 3De lens, a technique for focus + context visualization of multi-geometry data. It fuses two categories of lenses (3D and Decal) to become a versatile lens for seamlessly working on multiple geometric representations that commonly coexist in 3D visualizations. In addition, we incorporate our lens into virtual reality as it enables a natural style of direct spatial manipulation for exploratory 3D data analysis. To demonstrate its potential use, we discuss two domain examples in which our lens technique creates customized visualizations of both surfaces and streamlines.", "fno": "08823618", "keywords": [ "Data Analysis", "Data Visualisation", "Geometry", "Virtual Reality", "Multigeometry Data", "Context Visualization", "Virtual Environments", "3 De Interactive Lenses", "Lens Technique", "Exploratory 3 D Data Analysis", "Direct Spatial Manipulation", "Natural Style", "Virtual Reality", "Multiple Geometric Representations", "Versatile Lens", "Decal", "Lenses", "Three Dimensional Displays", "Data Visualization", "Two Dimensional Displays", "Shape", "Visualization", "Aneurysm", "Human Centered Computing", "Human Computer Interaction", "Interaction Paradigms", "Virtual Reality", "Visualization", "Visualization Application Domains", "Scientific Visualization" ], "authors": [ { "affiliation": "University of Calgary, Canada", "fullName": "Roberta C. R. Mota", "givenName": "Roberta C. R.", "surname": "Mota", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Calgary, Canada", "fullName": "Allan Rocha", "givenName": "Allan", "surname": "Rocha", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Calgary, Canada", "fullName": "Julio Daniel Silva", "givenName": "Julio Daniel", "surname": "Silva", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Calgary, Canada", "fullName": "Usman Alim", "givenName": "Usman", "surname": "Alim", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Calgary, Canada", "fullName": "Ehud Sharlin", "givenName": "Ehud", "surname": "Sharlin", "__typename": "ArticleAuthorType" } ], "idPrefix": "scivis", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-10-01T00:00:00", "pubType": "proceedings", "pages": "21-25", "year": "2018", "issn": null, "isbn": "978-1-5386-6882-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "08823763", "articleId": "1d5kyIdRXNe", "__typename": "AdjacentArticleType" }, "next": { "fno": "08823764", "articleId": "1d5kxlHWMEg", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vr/2008/1971/0/04480772", "title": "New Rendering Approach for Composable Volumetric Lenses", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480772/12OmNBAqZId", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2015/8391/0/8391a612", "title": "Self-Calibration of Optical Lenses", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391a612/12OmNyQ7FPm", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2013/6097/0/06550218", "title": "Poster: Portable integral photography input/ output system using tablet PC and fly's eye lenses", "doi": null, "abstractUrl": "/proceedings-article/3dui/2013/06550218/12OmNzEVRZL", "parentPublication": { "id": "proceedings/3dui/2013/6097/0", "title": "2013 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2008/3268/0/3268a356", "title": "3D Generalization Lenses for Interactive Focus + Context Visualization of Virtual City Models", "doi": null, "abstractUrl": "/proceedings-article/iv/2008/3268a356/12OmNzaQoEB", "parentPublication": { "id": "proceedings/iv/2008/3268/0", "title": "2008 12th International Conference Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2015/6879/0/07156349", "title": "Interactive streamline exploration and manipulation using deformation", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2015/07156349/12OmNznkJUv", "parentPublication": { "id": "proceedings/pacificvis/2015/6879/0", "title": "2015 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/07/07332955", "title": "View-Dependent Streamline Deformation and Exploration", "doi": null, "abstractUrl": "/journal/tg/2016/07/07332955/13rRUB7a1fV", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/01/07539643", "title": "GlyphLens: View-Dependent Occlusion Management in the Interactive Glyph Visualization", "doi": null, "abstractUrl": "/journal/tg/2017/01/07539643/13rRUwInvJk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2006/04/mcg2006040064", "title": "Magic Lenses for Augmented Virtual Environments", "doi": null, "abstractUrl": "/magazine/cg/2006/04/mcg2006040064/13rRUyZaxsW", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08396300", "title": "Decal-Lenses: Interactive Lenses on Surfaces for Multivariate Visualization", "doi": null, "abstractUrl": "/journal/tg/2019/08/08396300/13rRUyeCkap", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/lics/2021/4895/0/09470613", "title": "Higher Lenses", "doi": null, "abstractUrl": "/proceedings-article/lics/2021/09470613/1v2QoffQ5eo", "parentPublication": { "id": "proceedings/lics/2021/4895/0", "title": "2021 36th Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNBhpS6N", "title": "2008 Fourth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP)", "acronym": "iih-msp", "groupId": "1001543", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNAhxjBm", "doi": "10.1109/IIH-MSP.2008.255", "title": "A Multi-view Video Coding Method Based on Distributed Source Coding for Free Viewpoint Switching", "normalizedTitle": "A Multi-view Video Coding Method Based on Distributed Source Coding for Free Viewpoint Switching", "abstract": "In this paper, a multi-view video coding scheme based on distributed source coding theorems is proposed for free viewpoint switching in multi-view video scenario, which can let users freely switch between any two adjacent views even if the switching point is not an intra frame. In this scheme, multi-view video frames are classified into three categories: Intra frames, Predicted frames and Wyner-Ziv frames. Intra frames are encoded and decoded using a conventional intra frame codec. Predicted frames are encoded and decoded using a conventional inter frame codec. Every Wyner-Ziv frame can serve as \"Switching Points\", which is encoded using DSC based on channel codes. When Wyner-Ziv frames are encoded, both the temporal correlation and cross-view correlation are considered to generate enough syndrome bits for reconstructing the frames according to different side information obtained at the decoder. The experimental results show that the proposed scheme can achieve better compression efficiency while keeping the free switching property.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, a multi-view video coding scheme based on distributed source coding theorems is proposed for free viewpoint switching in multi-view video scenario, which can let users freely switch between any two adjacent views even if the switching point is not an intra frame. In this scheme, multi-view video frames are classified into three categories: Intra frames, Predicted frames and Wyner-Ziv frames. Intra frames are encoded and decoded using a conventional intra frame codec. Predicted frames are encoded and decoded using a conventional inter frame codec. Every Wyner-Ziv frame can serve as \"Switching Points\", which is encoded using DSC based on channel codes. When Wyner-Ziv frames are encoded, both the temporal correlation and cross-view correlation are considered to generate enough syndrome bits for reconstructing the frames according to different side information obtained at the decoder. The experimental results show that the proposed scheme can achieve better compression efficiency while keeping the free switching property.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, a multi-view video coding scheme based on distributed source coding theorems is proposed for free viewpoint switching in multi-view video scenario, which can let users freely switch between any two adjacent views even if the switching point is not an intra frame. In this scheme, multi-view video frames are classified into three categories: Intra frames, Predicted frames and Wyner-Ziv frames. Intra frames are encoded and decoded using a conventional intra frame codec. Predicted frames are encoded and decoded using a conventional inter frame codec. Every Wyner-Ziv frame can serve as \"Switching Points\", which is encoded using DSC based on channel codes. When Wyner-Ziv frames are encoded, both the temporal correlation and cross-view correlation are considered to generate enough syndrome bits for reconstructing the frames according to different side information obtained at the decoder. The experimental results show that the proposed scheme can achieve better compression efficiency while keeping the free switching property.", "fno": "3278a438", "keywords": [ "Multi View Video Coding", "Free Viewpoint Switching", "Wyner Ziv Coding" ], "authors": [ { "affiliation": null, "fullName": "Guiguang Ding", "givenName": "Guiguang", "surname": "Ding", "__typename": "ArticleAuthorType" } ], "idPrefix": "iih-msp", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-08-01T00:00:00", "pubType": "proceedings", "pages": "438-441", "year": "2008", "issn": null, "isbn": "978-0-7695-3278-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3278a429", "articleId": "12OmNwBBq9G", "__typename": "AdjacentArticleType" }, "next": { "fno": "3278a442", "articleId": "12OmNAk5HOb", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/avss/2005/9385/0/01577335", "title": "Motion compensated refinement for low complexity pixel based distributed video coding", "doi": null, "abstractUrl": "/proceedings-article/avss/2005/01577335/12OmNANTAt2", "parentPublication": { "id": "proceedings/avss/2005/9385/0", "title": "IEEE Conference on Advanced Video and Signal Based Surveillance, 2005.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isspit/2005/9313/0/01577122", "title": "Wyner-Ziv coding of three correlated Gaussian sources using punctured turbo codes", "doi": null, "abstractUrl": "/proceedings-article/isspit/2005/01577122/12OmNAtK4qW", "parentPublication": { "id": "proceedings/isspit/2005/9313/0", "title": "2005 IEEE International Symposium on Signal Processing and Information Technology", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mines/2009/3843/2/3843b222", "title": "Error Protection of 3D Wavelet Video Streaming Using Wyner-Ziv Video Coding for Lossy Network Transmission", "doi": null, "abstractUrl": "/proceedings-article/mines/2009/3843b222/12OmNvAAtHf", "parentPublication": { "id": "proceedings/mines/2009/3843/2", "title": "Multimedia Information Networking and Security, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cmc/2010/3989/3/3989c353", "title": "The Study of Wyner-Ziv Image Compression Algorithm Using in WMSNs", "doi": null, "abstractUrl": "/proceedings-article/cmc/2010/3989c353/12OmNwDSdmw", "parentPublication": { "id": "proceedings/cmc/2010/3989/3", "title": "Communications and Mobile Computing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ispan/2009/3908/0/3908a466", "title": "Improved Frame/Block Based Wyner-Ziv Residual Video Coding", "doi": null, "abstractUrl": "/proceedings-article/ispan/2009/3908a466/12OmNwdL7t6", "parentPublication": { "id": "proceedings/ispan/2009/3908/0", "title": "Parallel Architectures, Algorithms, and Networks, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2007/1016/0/04284614", "title": "Enhanced Reconstruction of the Quantised Transform Coefficients for WYNER-ZIV Coding", "doi": null, "abstractUrl": "/proceedings-article/icme/2007/04284614/12OmNwoPtox", "parentPublication": { "id": "proceedings/icme/2007/1016/0", "title": "2007 International Conference on Multimedia & Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iih-msp/2008/3278/0/3278a857", "title": "A Novel Watermarking Method For Wyner-Ziv Video Coding", "doi": null, "abstractUrl": "/proceedings-article/iih-msp/2008/3278a857/12OmNxFsmyb", "parentPublication": { "id": "proceedings/iih-msp/2008/3278/0", "title": "2008 Fourth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dcc/2009/3592/0/3592a382", "title": "Low Complexity Spatio-Temporal Key Frame Encoding for Wyner-Ziv Video Coding", "doi": null, "abstractUrl": "/proceedings-article/dcc/2009/3592a382/12OmNxWuizV", "parentPublication": { "id": "proceedings/dcc/2009/3592/0", "title": "2009 Data Compression Conference. DCC 2009", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cisp/2008/3119/2/3119b214", "title": "Distributed Coding of Gaussian Correlated Sources Using Non-binary LDPC", "doi": null, "abstractUrl": "/proceedings-article/cisp/2008/3119b214/12OmNyPQ4Nv", "parentPublication": { "id": "proceedings/cisp/2008/3119/3", "title": "Image and Signal Processing, Congress on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2009/3890/0/3890a148", "title": "Frequency Band Coding Mode Selection for Key Frames of Wyner-Ziv Video Coding", "doi": null, "abstractUrl": "/proceedings-article/ism/2009/3890a148/12OmNzgNXYg", "parentPublication": { "id": "proceedings/ism/2009/3890/0", "title": "2009 11th IEEE International Symposium on Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzZmZqY", "title": "International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06)", "acronym": "cgiv", "groupId": "1001775", "volume": "0", "displayVolume": "0", "year": "2006", "__typename": "ProceedingType" }, "article": { "id": "12OmNB9bvjn", "doi": "10.1109/CGIV.2006.83", "title": "Synthesizing Free-Viewpoint Images from Multiple View Videos in Soccer Stadium", "normalizedTitle": "Synthesizing Free-Viewpoint Images from Multiple View Videos in Soccer Stadium", "abstract": "We propose a new method for synthesizing freeviewpoint images from multiple view videos in soccer stadium. The previous method[1] can synthesize virtual viewpoint images at only intermediate viewpoint between real cameras. The previous method estimates only pixel-wise correspondences between input images for synthesizing virtual viewpoint images without a 3D reconstruction. In this paper, we propose a new method that can synthesize virtual viewpoint images at free-viewpoints which are not limited at intermediate viewpoint by reconstructing simple 3D models. To reconstruct the object soccer scene, we perform camera calibration without marker objects because we can save labor to put such objects on the soccer ground. For reconstructing of dynamic regions, we employ a billboard representation of dynamic regions. The position of the billboard is determined by tracking the players. The billboard representation can realize a simple 3D reconstruction and transform textures into the appropriate appearance of the aspect of dynamic regions at virtual viewpoint. We also introduce the choice of optimal cameras for rendering on the billboard. We choose the optimal camera that has the most similar texture at virtual viewpoint. By applying our method to a soccer scene, we can synthesize free-viewpoint images by employing only pixel values of real images.", "abstracts": [ { "abstractType": "Regular", "content": "We propose a new method for synthesizing freeviewpoint images from multiple view videos in soccer stadium. The previous method[1] can synthesize virtual viewpoint images at only intermediate viewpoint between real cameras. The previous method estimates only pixel-wise correspondences between input images for synthesizing virtual viewpoint images without a 3D reconstruction. In this paper, we propose a new method that can synthesize virtual viewpoint images at free-viewpoints which are not limited at intermediate viewpoint by reconstructing simple 3D models. To reconstruct the object soccer scene, we perform camera calibration without marker objects because we can save labor to put such objects on the soccer ground. For reconstructing of dynamic regions, we employ a billboard representation of dynamic regions. The position of the billboard is determined by tracking the players. The billboard representation can realize a simple 3D reconstruction and transform textures into the appropriate appearance of the aspect of dynamic regions at virtual viewpoint. We also introduce the choice of optimal cameras for rendering on the billboard. We choose the optimal camera that has the most similar texture at virtual viewpoint. By applying our method to a soccer scene, we can synthesize free-viewpoint images by employing only pixel values of real images.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose a new method for synthesizing freeviewpoint images from multiple view videos in soccer stadium. The previous method[1] can synthesize virtual viewpoint images at only intermediate viewpoint between real cameras. The previous method estimates only pixel-wise correspondences between input images for synthesizing virtual viewpoint images without a 3D reconstruction. In this paper, we propose a new method that can synthesize virtual viewpoint images at free-viewpoints which are not limited at intermediate viewpoint by reconstructing simple 3D models. To reconstruct the object soccer scene, we perform camera calibration without marker objects because we can save labor to put such objects on the soccer ground. For reconstructing of dynamic regions, we employ a billboard representation of dynamic regions. The position of the billboard is determined by tracking the players. The billboard representation can realize a simple 3D reconstruction and transform textures into the appropriate appearance of the aspect of dynamic regions at virtual viewpoint. We also introduce the choice of optimal cameras for rendering on the billboard. We choose the optimal camera that has the most similar texture at virtual viewpoint. By applying our method to a soccer scene, we can synthesize free-viewpoint images by employing only pixel values of real images.", "fno": "26060220", "keywords": [ "Image Processing", "Free Viewpoint", "Multiple View Videos", "Homography", "Projective Matrix", "Calibration" ], "authors": [ { "affiliation": "Keio University, Japan", "fullName": "Kunihiko Hayashi", "givenName": "Kunihiko", "surname": "Hayashi", "__typename": "ArticleAuthorType" }, { "affiliation": "Keio University, Japan", "fullName": "Hideo Saito", "givenName": "Hideo", "surname": "Saito", "__typename": "ArticleAuthorType" } ], "idPrefix": "cgiv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2006-07-01T00:00:00", "pubType": "proceedings", "pages": "220-225", "year": "2006", "issn": null, "isbn": "0-7695-2606-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "26060214", "articleId": "12OmNBBzocF", "__typename": "AdjacentArticleType" }, "next": { "fno": "26060226", "articleId": "12OmNzE54Kb", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icme/2004/8603/1/01394300", "title": "Free viewpoint browsing of live soccer games", "doi": null, "abstractUrl": "/proceedings-article/icme/2004/01394300/12OmNAWpys3", "parentPublication": { "id": "proceedings/icme/2004/8603/1", "title": "2004 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iih-msp/2008/3278/0/3278a438", "title": "A Multi-view Video Coding Method Based on Distributed Source Coding for Free Viewpoint Switching", "doi": null, "abstractUrl": "/proceedings-article/iih-msp/2008/3278a438/12OmNAhxjBm", "parentPublication": { "id": "proceedings/iih-msp/2008/3278/0", "title": "2008 Fourth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visapp/2014/8133/3/07295107", "title": "Free viewpoint video for soccer using histogram-based validity maps in plane sweeping", "doi": null, "abstractUrl": "/proceedings-article/visapp/2014/07295107/12OmNAq3hBw", "parentPublication": { "id": "proceedings/visapp/2014/8133/2", "title": "2014 International Conference on Computer Vision Theory and Applications (VISAPP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2012/1226/0/341P3A30", "title": "Recognizing scene viewpoint using panoramic place representation", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/341P3A30/12OmNBOll9c", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ifcsta/2009/3930/1/3930a365", "title": "Synthesis of Virtual Viewpoint Images Based on Two Viewpoints", "doi": null, "abstractUrl": "/proceedings-article/ifcsta/2009/3930a365/12OmNCxtyN5", "parentPublication": { "id": "proceedings/ifcsta/2009/3930/3", "title": "Computer Science-Technology and Applications, International Forum on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2003/2006/0/20060188", "title": "Immersive Observation of Virtualized Soccer Match at Real Stadium Model", "doi": null, "abstractUrl": "/proceedings-article/ismar/2003/20060188/12OmNwLfMC3", "parentPublication": { "id": "proceedings/ismar/2003/2006/0", "title": "The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2005/9331/0/01521426", "title": "Free viewpoint video synthesis and presentation from multiple sporting videos", "doi": null, "abstractUrl": "/proceedings-article/icme/2005/01521426/12OmNwcCILL", "parentPublication": { "id": "proceedings/icme/2005/9331/0", "title": "2005 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2011/4589/0/4589a013", "title": "High Quality Free Viewpoint Synthesis Using Multi-view Images with Depth Information", "doi": null, "abstractUrl": "/proceedings-article/ism/2011/4589a013/12OmNxWcH0w", "parentPublication": { "id": "proceedings/ism/2011/4589/0", "title": "2011 IEEE International Symposium on Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2014/6184/0/06948503", "title": "[DEMO] Displaying free-viewpoint video with user controlable head mounted display DEMO", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948503/12OmNxX3uE3", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/jcai/2009/3615/0/3615a088", "title": "A Novel View Multi-view Synthesis Approach for Free Viewpoint Video", "doi": null, "abstractUrl": "/proceedings-article/jcai/2009/3615a088/12OmNzyYicX", "parentPublication": { "id": "proceedings/jcai/2009/3615/0", "title": "2009 International Joint Conference on Artificial Intelligence (JCAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzy7uOv", "title": "Next Generation Mobile Applications, Services and Technologies, International Conference on", "acronym": "ngmast", "groupId": "1001782", "volume": "0", "displayVolume": "0", "year": "2009", "__typename": "ProceedingType" }, "article": { "id": "12OmNqGitWa", "doi": "10.1109/NGMAST.2009.18", "title": "Minimizing Uplink Data in Wireless Free-Viewpoint Video Transmission Applications", "normalizedTitle": "Minimizing Uplink Data in Wireless Free-Viewpoint Video Transmission Applications", "abstract": "The increase in processing power of mobile multimedia terminals, the improvements in camera technology and efficient video compression algorithms have made the implementation of mobile Free-Viewpoint Video (FVV) technology possible. However, the use of this technology in wireless environments poses a number of challenges. Amongst these there are issues in bandwidth utilisation and the limited supply power of the mobile device. To this effect, this paper compares the implementation of two prediction algorithms to forecast the next viewpoint in an attempt to minimise the amount of viewpoint requests uploaded to the server. Simulation results demonstrate that a reduction of up to 72% in uplink transmission traffic is achieved when emulating a conventional usage scenario. This means that the application of prediction schemes can drastically reduce the power consumption and resource requirements of mobile multimedia terminals.", "abstracts": [ { "abstractType": "Regular", "content": "The increase in processing power of mobile multimedia terminals, the improvements in camera technology and efficient video compression algorithms have made the implementation of mobile Free-Viewpoint Video (FVV) technology possible. However, the use of this technology in wireless environments poses a number of challenges. Amongst these there are issues in bandwidth utilisation and the limited supply power of the mobile device. To this effect, this paper compares the implementation of two prediction algorithms to forecast the next viewpoint in an attempt to minimise the amount of viewpoint requests uploaded to the server. Simulation results demonstrate that a reduction of up to 72% in uplink transmission traffic is achieved when emulating a conventional usage scenario. This means that the application of prediction schemes can drastically reduce the power consumption and resource requirements of mobile multimedia terminals.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The increase in processing power of mobile multimedia terminals, the improvements in camera technology and efficient video compression algorithms have made the implementation of mobile Free-Viewpoint Video (FVV) technology possible. However, the use of this technology in wireless environments poses a number of challenges. Amongst these there are issues in bandwidth utilisation and the limited supply power of the mobile device. To this effect, this paper compares the implementation of two prediction algorithms to forecast the next viewpoint in an attempt to minimise the amount of viewpoint requests uploaded to the server. Simulation results demonstrate that a reduction of up to 72% in uplink transmission traffic is achieved when emulating a conventional usage scenario. This means that the application of prediction schemes can drastically reduce the power consumption and resource requirements of mobile multimedia terminals.", "fno": "3786a298", "keywords": [ "Free Viewpoint", "Kalman Filter", "Least Mean Square Algorithm", "Wireless Transmission" ], "authors": [ { "affiliation": null, "fullName": "Carl James Debono", "givenName": "Carl James", "surname": "Debono", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Clifford De Raffaele", "givenName": "Clifford De", "surname": "Raffaele", "__typename": "ArticleAuthorType" } ], "idPrefix": "ngmast", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2009-09-01T00:00:00", "pubType": "proceedings", "pages": "298-302", "year": "2009", "issn": null, "isbn": "978-0-7695-3786-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3786a292", "articleId": "12OmNy6ZrYD", "__typename": "AdjacentArticleType" }, "next": { "fno": "3786a303", "articleId": "12OmNAle6J4", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cgiv/2006/2606/0/26060220", "title": "Synthesizing Free-Viewpoint Images from Multiple View Videos in Soccer Stadium", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2006/26060220/12OmNB9bvjn", "parentPublication": { "id": "proceedings/cgiv/2006/2606/0", "title": "International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/uksim/2012/4682/0/4682a165", "title": "Feel3D: Free Viewpoint Video Recording Mechanism for Premeditated Scenarios, Using Pre-built Models", "doi": null, "abstractUrl": "/proceedings-article/uksim/2012/4682a165/12OmNqI04TB", "parentPublication": { "id": "proceedings/uksim/2012/4682/0", "title": "Computer Modeling and Simulation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2011/4589/0/4589a013", "title": "High Quality Free Viewpoint Synthesis Using Multi-view Images with Depth Information", "doi": null, "abstractUrl": "/proceedings-article/ism/2011/4589a013/12OmNxWcH0w", "parentPublication": { "id": "proceedings/ism/2011/4589/0", "title": "2011 IEEE International Symposium on Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pdcat/2005/2405/0/24050684", "title": "New Ray-Space Interpolation Method For Free Viewpoint Video System", "doi": null, "abstractUrl": "/proceedings-article/pdcat/2005/24050684/12OmNxvNZXJ", "parentPublication": { "id": "proceedings/pdcat/2005/2405/0", "title": "Sixth International Conference on Parallel and Distributed Computing Applications and Technologies", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mmedia/2010/4068/0/4068a055", "title": "Applying Prediction Techniques to Reduce Uplink Transmission and Energy Requirements in Mobile Free-Viewpoint Video Applications", "doi": null, "abstractUrl": "/proceedings-article/mmedia/2010/4068a055/12OmNy2agXt", "parentPublication": { "id": "proceedings/mmedia/2010/4068/0", "title": "Advances in Multimedia, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030407", "title": "A Point-Cloud-Based Multiview Stereo Algorithm for Free-Viewpoint Video", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030407/13rRUxYINf5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2022/8563/0/09859922", "title": "A Multi-User Oriented Live Free-Viewpoint Video Streaming System Based on View Interpolation", "doi": null, "abstractUrl": "/proceedings-article/icme/2022/09859922/1G9EAjU41Fe", "parentPublication": { "id": "proceedings/icme/2022/8563/0", "title": "2022 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090565", "title": "Improving Free-Viewpoint Video Content Production Using RGB-Camera-Based Skeletal Tracking", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090565/1jIxn7kCDF6", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmew/2020/1485/0/09105977", "title": "FVV Live: Real-Time, Low-Cost, Free Viewpoint Video", "doi": null, "abstractUrl": "/proceedings-article/icmew/2020/09105977/1kwqALfskDe", "parentPublication": { "id": "proceedings/icmew/2020/1485/0", "title": "2020 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mipr/2020/4272/0/427200a275", "title": "Free Viewpoint Video Synthesis Based on DIBR", "doi": null, "abstractUrl": "/proceedings-article/mipr/2020/427200a275/1mA9Zle5fsA", "parentPublication": { "id": "proceedings/mipr/2020/4272/0", "title": "2020 IEEE Conference on Multimedia Information Processing and Retrieval (MIPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvDI3MQ", "title": "Computer Modeling and Simulation, International Conference on", "acronym": "uksim", "groupId": "1001885", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNqI04TB", "doi": "10.1109/UKSim.2012.31", "title": "Feel3D: Free Viewpoint Video Recording Mechanism for Premeditated Scenarios, Using Pre-built Models", "normalizedTitle": "Feel3D: Free Viewpoint Video Recording Mechanism for Premeditated Scenarios, Using Pre-built Models", "abstract": "Current Free Viewpoint Video making methods depends on real-time video footage to synthesize new views or apply texture on models in the video. This approach faces challenges in producing structurally and textually correct views when video recording conditions change. This project focuses on using pre-built 3D models for FVV making. As opposed to conventional FVV making methods, proposed approach will produce better quality 3D FVV with less processing. Furthermore, the project will introduce a new framework for 3D free viewpoint videos. The 3D FVVs made with the proposed approach will allow efficient storage and frugal bandwidth usage during transmission. Following sections will present about employed motion tracking method, use of 3D models and how all the parts are combined to produce the free viewpoint video. The latter stages will discuss strengths and limitations as well as the effect of this approach on commercial and research interests related to FVVs.", "abstracts": [ { "abstractType": "Regular", "content": "Current Free Viewpoint Video making methods depends on real-time video footage to synthesize new views or apply texture on models in the video. This approach faces challenges in producing structurally and textually correct views when video recording conditions change. This project focuses on using pre-built 3D models for FVV making. As opposed to conventional FVV making methods, proposed approach will produce better quality 3D FVV with less processing. Furthermore, the project will introduce a new framework for 3D free viewpoint videos. The 3D FVVs made with the proposed approach will allow efficient storage and frugal bandwidth usage during transmission. Following sections will present about employed motion tracking method, use of 3D models and how all the parts are combined to produce the free viewpoint video. The latter stages will discuss strengths and limitations as well as the effect of this approach on commercial and research interests related to FVVs.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Current Free Viewpoint Video making methods depends on real-time video footage to synthesize new views or apply texture on models in the video. This approach faces challenges in producing structurally and textually correct views when video recording conditions change. This project focuses on using pre-built 3D models for FVV making. As opposed to conventional FVV making methods, proposed approach will produce better quality 3D FVV with less processing. Furthermore, the project will introduce a new framework for 3D free viewpoint videos. The 3D FVVs made with the proposed approach will allow efficient storage and frugal bandwidth usage during transmission. Following sections will present about employed motion tracking method, use of 3D models and how all the parts are combined to produce the free viewpoint video. The latter stages will discuss strengths and limitations as well as the effect of this approach on commercial and research interests related to FVVs.", "fno": "4682a165", "keywords": [ "Free Viewpoint Video", "Multimedia", "Home Entertainment", "3 D Video" ], "authors": [ { "affiliation": null, "fullName": "Bhagya N. Wickramasinghe", "givenName": "Bhagya N.", "surname": "Wickramasinghe", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Nihal D. Kodikara", "givenName": "Nihal D.", "surname": "Kodikara", "__typename": "ArticleAuthorType" } ], "idPrefix": "uksim", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-03-01T00:00:00", "pubType": "proceedings", "pages": "165-171", "year": "2012", "issn": null, "isbn": "978-0-7695-4682-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4682a159", "articleId": "12OmNwudQP5", "__typename": "AdjacentArticleType" }, "next": { "fno": "4682a172", "articleId": "12OmNz6Apbw", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iih-msp/2008/3278/0/3278a438", "title": "A Multi-view Video Coding Method Based on Distributed Source Coding for Free Viewpoint Switching", "doi": null, "abstractUrl": "/proceedings-article/iih-msp/2008/3278a438/12OmNAhxjBm", "parentPublication": { "id": "proceedings/iih-msp/2008/3278/0", "title": "2008 Fourth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isda/2008/3382/2/3382b003", "title": "A Novel Digital Watermarking Method for New Viewpoint Video Based on Depth Map", "doi": null, "abstractUrl": "/proceedings-article/isda/2008/3382b003/12OmNB0nWf9", "parentPublication": { "id": "proceedings/isda/2008/3382/2", "title": "2008 Eighth International Conference on Intelligent Systems Design and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2006/2606/0/26060220", "title": "Synthesizing Free-Viewpoint Images from Multiple View Videos in Soccer Stadium", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2006/26060220/12OmNB9bvjn", "parentPublication": { "id": "proceedings/cgiv/2006/2606/0", "title": "International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ngmast/2009/3786/0/3786a298", "title": "Minimizing Uplink Data in Wireless Free-Viewpoint Video Transmission Applications", "doi": null, "abstractUrl": "/proceedings-article/ngmast/2009/3786a298/12OmNqGitWa", "parentPublication": { "id": "proceedings/ngmast/2009/3786/0", "title": "Next Generation Mobile Applications, Services and Technologies, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isuvr/2011/4420/0/4420b005", "title": "Computer Vision for 3DTV and Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/isuvr/2011/4420b005/12OmNx3Zjok", "parentPublication": { "id": "proceedings/isuvr/2011/4420/0", "title": "International Symposium on Ubiquitous Virtual Reality", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2011/4589/0/4589a013", "title": "High Quality Free Viewpoint Synthesis Using Multi-view Images with Depth Information", "doi": null, "abstractUrl": "/proceedings-article/ism/2011/4589a013/12OmNxWcH0w", "parentPublication": { "id": "proceedings/ism/2011/4589/0", "title": "2011 IEEE International Symposium on Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mmedia/2010/4068/0/4068a055", "title": "Applying Prediction Techniques to Reduce Uplink Transmission and Energy Requirements in Mobile Free-Viewpoint Video Applications", "doi": null, "abstractUrl": "/proceedings-article/mmedia/2010/4068a055/12OmNy2agXt", "parentPublication": { "id": "proceedings/mmedia/2010/4068/0", "title": "Advances in Multimedia, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2000/11/i1324", "title": "Viewpoint Estimation in Three-Dimensional Images Taken with Perspective Range Sensors", "doi": null, "abstractUrl": "/journal/tp/2000/11/i1324/13rRUxAAT24", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030407", "title": "A Point-Cloud-Based Multiview Stereo Algorithm for Free-Viewpoint Video", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030407/13rRUxYINf5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090565", "title": "Improving Free-Viewpoint Video Content Production Using RGB-Camera-Based Skeletal Tracking", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090565/1jIxn7kCDF6", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwD1pU4", "title": "2010 Third International Symposium on Information Science and Engineering", "acronym": "isise", "groupId": "1002561", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNrMHOpQ", "doi": "10.1109/ISISE.2010.73", "title": "A Multiresolution Viewpoint Based Rendering for Large-scale Point Models", "normalizedTitle": "A Multiresolution Viewpoint Based Rendering for Large-scale Point Models", "abstract": "In this paper, we present a non uniform partitioning point-octree data structure based on level-of-detail (LOD) to implement multiresolution rendering adaptively according to viewpoint. Our approach generates a spatial partitioning hierarchy of irregular point samples in 3D space, and we provide a particular point-octree LOD generation algorithm. We also present a blending array e-zk-buffer to improve the rendering quality and remove the hidden surface. Our approach can choose specific level of detail and scheme to render according to viewpoint and feature of points to control the complexity, quality and speed of rendering.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we present a non uniform partitioning point-octree data structure based on level-of-detail (LOD) to implement multiresolution rendering adaptively according to viewpoint. Our approach generates a spatial partitioning hierarchy of irregular point samples in 3D space, and we provide a particular point-octree LOD generation algorithm. We also present a blending array e-zk-buffer to improve the rendering quality and remove the hidden surface. Our approach can choose specific level of detail and scheme to render according to viewpoint and feature of points to control the complexity, quality and speed of rendering.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we present a non uniform partitioning point-octree data structure based on level-of-detail (LOD) to implement multiresolution rendering adaptively according to viewpoint. Our approach generates a spatial partitioning hierarchy of irregular point samples in 3D space, and we provide a particular point-octree LOD generation algorithm. We also present a blending array e-zk-buffer to improve the rendering quality and remove the hidden surface. Our approach can choose specific level of detail and scheme to render according to viewpoint and feature of points to control the complexity, quality and speed of rendering.", "fno": "4360a117", "keywords": [ "Surfel", "Point Based Rendering PBR", "Point Octree", "Multiresolution Model", "Level Of Detail LOD" ], "authors": [ { "affiliation": null, "fullName": "Yan Jiang", "givenName": "Yan", "surname": "Jiang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yingjuan Sun", "givenName": "Yingjuan", "surname": "Sun", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yu Jiang", "givenName": "Yu", "surname": "Jiang", "__typename": "ArticleAuthorType" } ], "idPrefix": "isise", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-12-01T00:00:00", "pubType": "proceedings", "pages": "117-121", "year": "2010", "issn": null, "isbn": "978-0-7695-4360-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4360a113", "articleId": "12OmNAS9zLy", "__typename": "AdjacentArticleType" }, "next": { "fno": "4360a122", "articleId": "12OmNx19jWO", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/esiat/2009/3682/3/3682c716", "title": "Ringlike Level of Detail in Real-Time Terrain Rendering", "doi": null, "abstractUrl": "/proceedings-article/esiat/2009/3682c716/12OmNBtCCDl", "parentPublication": { "id": "proceedings/esiat/2009/3682/3", "title": "Environmental Science and Information Application Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1999/5897/0/58970018", "title": "Time Critical Multiresolution Scene Rendering", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1999/58970018/12OmNqGRGjJ", "parentPublication": { "id": "proceedings/ieee-vis/1999/5897/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/27660026", "title": "Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660026/12OmNrIaear", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccet/2009/3521/2/3521b003", "title": "Improved Error Metric of Terrain Rendering for Flying High Over the Terrain", "doi": null, "abstractUrl": "/proceedings-article/iccet/2009/3521b003/12OmNrJRP5e", "parentPublication": { "id": "proceedings/iccet/2009/3521/1", "title": "Computer Engineering and Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cit/2012/4858/0/4858a536", "title": "Material Removal Simulation of Multi-axis NC Milling Based on Spatial Partitioning Level of Detail Model", "doi": null, "abstractUrl": "/proceedings-article/cit/2012/4858a536/12OmNwwuE1C", "parentPublication": { "id": "proceedings/cit/2012/4858/0", "title": "Computer and Information Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wcse/2009/3570/2/3570b099", "title": "Multiresolution Modeling for the Feature-Based Parametric CAD Models", "doi": null, "abstractUrl": "/proceedings-article/wcse/2009/3570b099/12OmNzmLxCW", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2002/7498/0/7498pajarola", "title": "QuadTIN: Quadtree based Triangulated Irregular Networks", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNC1GueH", "title": "2012 21st International Conference on Pattern Recognition (ICPR 2012)", "acronym": "icpr", "groupId": "1000545", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNwNwzMv", "doi": "", "title": "Depth-map merging for Multi-View Stereo with high resolution images", "normalizedTitle": "Depth-map merging for Multi-View Stereo with high resolution images", "abstract": "By taking advantage of recent progress in patch match based stereo [1], we propose a depth-map merging based Multi-View Stereo (MVS) reconstruction method for large-scale scenes. Combining the strength of the accuracy of patch match stereo and the redundancy information provided by multiple views, our method can produce quite satisfactory MVS reconstruction results. Besides, the proposed method could be easily parallelized at image level, i.e., each depth-map is computed individually, which makes it suitable for large-scale scene reconstruction with high resolution images.", "abstracts": [ { "abstractType": "Regular", "content": "By taking advantage of recent progress in patch match based stereo [1], we propose a depth-map merging based Multi-View Stereo (MVS) reconstruction method for large-scale scenes. Combining the strength of the accuracy of patch match stereo and the redundancy information provided by multiple views, our method can produce quite satisfactory MVS reconstruction results. Besides, the proposed method could be easily parallelized at image level, i.e., each depth-map is computed individually, which makes it suitable for large-scale scene reconstruction with high resolution images.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "By taking advantage of recent progress in patch match based stereo [1], we propose a depth-map merging based Multi-View Stereo (MVS) reconstruction method for large-scale scenes. Combining the strength of the accuracy of patch match stereo and the redundancy information provided by multiple views, our method can produce quite satisfactory MVS reconstruction results. Besides, the proposed method could be easily parallelized at image level, i.e., each depth-map is computed individually, which makes it suitable for large-scale scene reconstruction with high resolution images.", "fno": "06460252", "keywords": [ "Image Matching", "Image Reconstruction", "Image Resolution", "Stereo Image Processing", "Depth Map Merging", "Multiview Stereo Reconstruction Method", "High Resolution Images", "Patch Match Based Stereo Matching Process", "Redundancy Information", "Satisfactory MVS Reconstruction", "Image Level", "Large Scale Scene Reconstruction", "Image Reconstruction", "Merging", "Image Resolution", "Stereo Image Processing", "Cameras", "Reconstruction Algorithms", "Accuracy" ], "authors": [ { "affiliation": "National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences", "fullName": "Shuhan Shen", "givenName": "Shuhan", "surname": "Shen", "__typename": "ArticleAuthorType" } ], "idPrefix": "icpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-11-01T00:00:00", "pubType": "proceedings", "pages": "788-791", "year": "2012", "issn": "1051-4651", "isbn": "978-1-4673-2216-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06460251", "articleId": "12OmNxUdva4", "__typename": "AdjacentArticleType" }, "next": { "fno": "06460253", "articleId": "12OmNBlXs6l", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2009/3992/0/05206867", "title": "Manhattan-world stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2009/05206867/12OmNBC8ABC", "parentPublication": { "id": "proceedings/cvpr/2009/3992/0", "title": "2009 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2010/6984/0/05539796", "title": "Quasi-dense 3D reconstruction using tensor-based multiview stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2010/05539796/12OmNBVIUsH", "parentPublication": { "id": "proceedings/cvpr/2010/6984/0", "title": "2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2009/3992/0/05206712", "title": "Continuous depth estimation for multi-view stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2009/05206712/12OmNBkP3zD", "parentPublication": { "id": "proceedings/cvpr/2009/3992/0", "title": "2009 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2011/0063/0/06130497", "title": "Stereo estimation of depth along virtual cut planes", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2011/06130497/12OmNBqMDEE", "parentPublication": { "id": "proceedings/iccvw/2011/0063/0", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2010/6984/0/05540004", "title": "Bundled depth-map merging for multi-view stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2010/05540004/12OmNCga1OQ", "parentPublication": { "id": "proceedings/cvpr/2010/6984/0", "title": "2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2012/1226/0/175P2A25", "title": "Modulation transfer function of patch-based stereo systems", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/175P2A25/12OmNrJAea0", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2014/4761/0/06890185", "title": "A Stereo-Vision-Assisted model for depth map super-resolution", "doi": null, "abstractUrl": "/proceedings-article/icme/2014/06890185/12OmNs59JHy", "parentPublication": { "id": "proceedings/icme/2014/4761/0", "title": "2014 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2009/4420/0/05459384", "title": "Complete multi-view reconstruction of dynamic scenes from probabilistic fusion of narrow and wide baseline stereo", "doi": null, "abstractUrl": "/proceedings-article/iccv/2009/05459384/12OmNwCJOQY", "parentPublication": { "id": "proceedings/iccv/2009/4420/0", "title": "2009 IEEE 12th International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000d041", "title": "Learning Patch Reconstructability for Accelerating Multi-view Stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000d041/17D45XacGjq", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2020/6553/0/09093583", "title": "NRMVS: Non-Rigid Multi-View Stereo", "doi": null, "abstractUrl": "/proceedings-article/wacv/2020/09093583/1jPbfZI3SVi", "parentPublication": { "id": "proceedings/wacv/2020/6553/0", "title": "2020 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvs4vpC", "title": "2011 IEEE International Symposium on Multimedia", "acronym": "ism", "groupId": "1001094", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNxWcH0w", "doi": "10.1109/ISM.2011.12", "title": "High Quality Free Viewpoint Synthesis Using Multi-view Images with Depth Information", "normalizedTitle": "High Quality Free Viewpoint Synthesis Using Multi-view Images with Depth Information", "abstract": "Compared to conventional synthesis methods of free viewpoint images that use only multi-view images, our research synthesizes high quality free viewpoint images by using multi-view depth information as well as the images. By recovering high resolution and high precision 3D shapes from multi-view information, high quality free viewpoint images are synthesizable. Our research captures the scene by acquiring its multi-view depth appearance information, using a laser range finder. By performing camera parameter estimation, multi-view 3D shape integration and depth estimation, high quality free viewpoint images for any scene are synthesized. The performance of our method has been investigated by experimental results.", "abstracts": [ { "abstractType": "Regular", "content": "Compared to conventional synthesis methods of free viewpoint images that use only multi-view images, our research synthesizes high quality free viewpoint images by using multi-view depth information as well as the images. By recovering high resolution and high precision 3D shapes from multi-view information, high quality free viewpoint images are synthesizable. Our research captures the scene by acquiring its multi-view depth appearance information, using a laser range finder. By performing camera parameter estimation, multi-view 3D shape integration and depth estimation, high quality free viewpoint images for any scene are synthesized. The performance of our method has been investigated by experimental results.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Compared to conventional synthesis methods of free viewpoint images that use only multi-view images, our research synthesizes high quality free viewpoint images by using multi-view depth information as well as the images. By recovering high resolution and high precision 3D shapes from multi-view information, high quality free viewpoint images are synthesizable. Our research captures the scene by acquiring its multi-view depth appearance information, using a laser range finder. By performing camera parameter estimation, multi-view 3D shape integration and depth estimation, high quality free viewpoint images for any scene are synthesized. The performance of our method has been investigated by experimental results.", "fno": "4589a013", "keywords": [ "Free Viewpoint Image Synthesis", "Multi View Environment", "Shape Integration", "Depth Estimation" ], "authors": [ { "affiliation": null, "fullName": "Itaru Tsuchida", "givenName": "Itaru", "surname": "Tsuchida", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Fan Chen", "givenName": "Fan", "surname": "Chen", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Junko Izawa", "givenName": "Junko", "surname": "Izawa", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Kazunori Kotani", "givenName": "Kazunori", "surname": "Kotani", "__typename": "ArticleAuthorType" } ], "idPrefix": "ism", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-12-01T00:00:00", "pubType": "proceedings", "pages": "13-18", "year": "2011", "issn": null, "isbn": "978-0-7695-4589-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4589a007", "articleId": "12OmNARRYoU", "__typename": "AdjacentArticleType" }, "next": { "fno": "4589a019", "articleId": "12OmNqJq4DA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iih-msp/2008/3278/0/3278a438", "title": "A Multi-view Video Coding Method Based on Distributed Source Coding for Free Viewpoint Switching", "doi": null, "abstractUrl": "/proceedings-article/iih-msp/2008/3278a438/12OmNAhxjBm", "parentPublication": { "id": "proceedings/iih-msp/2008/3278/0", "title": "2008 Fourth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2006/2606/0/26060220", "title": "Synthesizing Free-Viewpoint Images from Multiple View Videos in Soccer Stadium", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2006/26060220/12OmNB9bvjn", "parentPublication": { "id": "proceedings/cgiv/2006/2606/0", "title": "International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cso/2010/4030/2/4030b444", "title": "Virtual View Synthesis for Multi-view 3D Display", "doi": null, "abstractUrl": "/proceedings-article/cso/2010/4030b444/12OmNBkfRmx", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2012/4711/0/4711a109", "title": "Depth-Based Disocclusion Filling for Virtual View Synthesis", "doi": null, "abstractUrl": "/proceedings-article/icme/2012/4711a109/12OmNrAv3Dp", "parentPublication": { "id": "proceedings/icme/2012/4711/0", "title": "2012 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2010/7491/0/05583175", "title": "Conversion of free-viewpoint 3D multi-view video for stereoscopic displays", "doi": null, "abstractUrl": "/proceedings-article/icme/2010/05583175/12OmNs0TKN6", "parentPublication": { "id": "proceedings/icme/2010/7491/0", "title": "2010 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/apcip/2009/3699/2/3699b104", "title": "View Synthesis Oriented Depth Map Coding Algorithm", "doi": null, "abstractUrl": "/proceedings-article/apcip/2009/3699b104/12OmNvjyxW5", "parentPublication": { "id": "proceedings/apcip/2009/3699/1", "title": "Information Processing, Asia-Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2005/9331/0/01521426", "title": "Free viewpoint video synthesis and presentation from multiple sporting videos", "doi": null, "abstractUrl": "/proceedings-article/icme/2005/01521426/12OmNwcCILL", "parentPublication": { "id": "proceedings/icme/2005/9331/0", "title": "2005 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dcc/2012/4656/0/4656a402", "title": "Improved View Synthesis with Depth Reliability Maps", "doi": null, "abstractUrl": "/proceedings-article/dcc/2012/4656a402/12OmNzQzqjy", "parentPublication": { "id": "proceedings/dcc/2012/4656/0", "title": "Data Compression Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/jcai/2009/3615/0/3615a088", "title": "A Novel View Multi-view Synthesis Approach for Free Viewpoint Video", "doi": null, "abstractUrl": "/proceedings-article/jcai/2009/3615a088/12OmNzyYicX", "parentPublication": { "id": "proceedings/jcai/2009/3615/0", "title": "2009 International Joint Conference on Artificial Intelligence (JCAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2011/4541/0/4541a506", "title": "Depth Based View Synthesis with Artifacts Removal for FTV", "doi": null, "abstractUrl": "/proceedings-article/icig/2011/4541a506/12OmNzzxuvd", "parentPublication": { "id": "proceedings/icig/2011/4541/0", "title": "Image and Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzBwGlR", "title": "2013 Fifth International Conference on Measuring Technology and Mechatronics Automation", "acronym": "icmtma", "groupId": "1002837", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNC8Msuv", "doi": "10.1109/ICMTMA.2013.259", "title": "Study on Deformation of Surrounding Rock for Deep-Buried Tunnels in Rock Mass of Interbedded Sandstone and Slate", "normalizedTitle": "Study on Deformation of Surrounding Rock for Deep-Buried Tunnels in Rock Mass of Interbedded Sandstone and Slate", "abstract": "Based on a constitutive model for rock mass of interbedded sandstone and slate, deformation of surrounding rock for deep buried tunnels in the rock mass was studied. The results show that the higher the slate content in rock mass is, the bigger the maximum displacement of surrounding rock is, and the more unsymmetrical the deformation of surrounding rock is. The variation of the internal friction angles of structural planes in slate has significant influence to the displacement of surrounding rock, which shows that one of the main failure features was the failure of structural planes in slate. The variation of the dip angle of rock mass is of great influence on the symmetry of deformation of surrounding rock. The distinct asymmetry of deformation of surrounding rock happens when the dip angle is in the range from 40º to 60º. The maximum displacement of the tunnel surrounding rock decreases with the increase of the dip angle when slate content is more than sandstone in rock mass. With the increase of the angle between the bedding strike and tunnel axis orientation, the deformation of surrounding rock decreases and tends to symmetry. In rock mass of interbedded sandstone and slate with steep dip angle, the angle between tunnel axis orientation and bedding strike should be designed as large as possible for the stability of surrounding rock. The results can provi.", "abstracts": [ { "abstractType": "Regular", "content": "Based on a constitutive model for rock mass of interbedded sandstone and slate, deformation of surrounding rock for deep buried tunnels in the rock mass was studied. The results show that the higher the slate content in rock mass is, the bigger the maximum displacement of surrounding rock is, and the more unsymmetrical the deformation of surrounding rock is. The variation of the internal friction angles of structural planes in slate has significant influence to the displacement of surrounding rock, which shows that one of the main failure features was the failure of structural planes in slate. The variation of the dip angle of rock mass is of great influence on the symmetry of deformation of surrounding rock. The distinct asymmetry of deformation of surrounding rock happens when the dip angle is in the range from 40º to 60º. The maximum displacement of the tunnel surrounding rock decreases with the increase of the dip angle when slate content is more than sandstone in rock mass. With the increase of the angle between the bedding strike and tunnel axis orientation, the deformation of surrounding rock decreases and tends to symmetry. In rock mass of interbedded sandstone and slate with steep dip angle, the angle between tunnel axis orientation and bedding strike should be designed as large as possible for the stability of surrounding rock. The results can provi.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Based on a constitutive model for rock mass of interbedded sandstone and slate, deformation of surrounding rock for deep buried tunnels in the rock mass was studied. The results show that the higher the slate content in rock mass is, the bigger the maximum displacement of surrounding rock is, and the more unsymmetrical the deformation of surrounding rock is. The variation of the internal friction angles of structural planes in slate has significant influence to the displacement of surrounding rock, which shows that one of the main failure features was the failure of structural planes in slate. The variation of the dip angle of rock mass is of great influence on the symmetry of deformation of surrounding rock. The distinct asymmetry of deformation of surrounding rock happens when the dip angle is in the range from 40º to 60º. The maximum displacement of the tunnel surrounding rock decreases with the increase of the dip angle when slate content is more than sandstone in rock mass. With the increase of the angle between the bedding strike and tunnel axis orientation, the deformation of surrounding rock decreases and tends to symmetry. In rock mass of interbedded sandstone and slate with steep dip angle, the angle between tunnel axis orientation and bedding strike should be designed as large as possible for the stability of surrounding rock. The results can provi.", "fno": "4932b052", "keywords": [ "Constitutive Model", "Rock Mass Of Interbedded Sandstone And Slate", "Deformation Of Surrounding Rock", "Deep Buried Tunnel" ], "authors": [ { "affiliation": null, "fullName": "Zhao Da-Zhou", "givenName": "Zhao", "surname": "Da-Zhou", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Sun Kai", "givenName": "Sun", "surname": "Kai", "__typename": "ArticleAuthorType" } ], "idPrefix": "icmtma", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-01-01T00:00:00", "pubType": "proceedings", "pages": "1052-1055", "year": "2013", "issn": null, "isbn": "978-1-4673-5652-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4932b045", "articleId": "12OmNCbU307", "__typename": "AdjacentArticleType" }, "next": { "fno": "4932b056", "articleId": "12OmNqJHFrJ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccsee/2012/4647/1/4647a055", "title": "Influence on the Stability of the Underground Cavity by the Buried Depth", "doi": null, "abstractUrl": "/proceedings-article/iccsee/2012/4647a055/12OmNBOlljz", "parentPublication": { "id": "proceedings/iccsee/2012/4647/2", "title": "Computer Science and Electronics Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccsee/2012/4647/1/4647a050", "title": "Influence on the Stability of the Underground Cavity by the Rock Pillar", "doi": null, "abstractUrl": "/proceedings-article/iccsee/2012/4647a050/12OmNBp52xw", "parentPublication": { "id": "proceedings/iccsee/2012/4647/2", "title": "Computer Science and Electronics Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cdciem/2011/4350/0/4350b371", "title": "Surrounding Rock Deformation and Its Controlling Technology Gob-side Entry at Isolated Island Coal Face", "doi": null, "abstractUrl": "/proceedings-article/cdciem/2011/4350b371/12OmNBsLPe2", "parentPublication": { "id": "proceedings/cdciem/2011/4350/0", "title": "Computer Distributed Control and Intelligent Environmental Monitoring, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fskd/2008/3305/5/3305e593", "title": "Application of Chaotic Phase Space Reconstruction into Nonlinear Time Series Prediction in Deep Rock Mass", "doi": null, "abstractUrl": "/proceedings-article/fskd/2008/3305e593/12OmNqFa5oq", "parentPublication": { "id": "proceedings/fskd/2008/3305/5", "title": "Fuzzy Systems and Knowledge Discovery, Fourth International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccis/2010/4270/0/4270a967", "title": "Application Development in Classification of Rock Mass Quality on Tunnel Engineering", "doi": null, "abstractUrl": "/proceedings-article/iccis/2010/4270a967/12OmNx0RJ0q", "parentPublication": { "id": "proceedings/iccis/2010/4270/0", "title": "2010 International Conference on Computational and Information Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aici/2010/4225/2/4225b546", "title": "Study on Optimal Embedding Dimension and Delay Time of Rock Deformation for Deep Buried Tunnel", "doi": null, "abstractUrl": "/proceedings-article/aici/2010/4225b546/12OmNx6Piy6", "parentPublication": { "id": "proceedings/aici/2010/4225/2", "title": "Artificial Intelligence and Computational Intelligence, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icece/2010/4031/0/4031e548", "title": "Characteristic Analyse of Slope Rock Structure in the East of Daye Open Cut Iron Mine", "doi": null, "abstractUrl": "/proceedings-article/icece/2010/4031e548/12OmNxH9XbN", "parentPublication": { "id": "proceedings/icece/2010/4031/0", "title": "Electrical and Control Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icec/2009/3655/0/3655a123", "title": "Study on the Deformation and Safety in the Process of Shallow Buried Tunnel Construction", "doi": null, "abstractUrl": "/proceedings-article/icec/2009/3655a123/12OmNxzuMEm", "parentPublication": { "id": "proceedings/icec/2009/3655/0", "title": "Engineering Computation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aici/2010/4225/1/4225a316", "title": "Prediction Model of Chaos Neural Network for Surrounding Rock Pressure in Excavation of Tunnel with Small-interval", "doi": null, "abstractUrl": "/proceedings-article/aici/2010/4225a316/12OmNyL0TuJ", "parentPublication": { "id": "proceedings/aici/2010/4225/1", "title": "Artificial Intelligence and Computational Intelligence, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icece/2010/4031/0/4031c059", "title": "Study of Surrounding Rock's Stability Based on Monitoring Measurement of Highway Tunnel", "doi": null, "abstractUrl": "/proceedings-article/icece/2010/4031c059/12OmNzGDsHm", "parentPublication": { "id": "proceedings/icece/2010/4031/0", "title": "Electrical and Control Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1lgop7Lmd4Q", "title": "2009 International Joint Conference on Computational Sciences and Optimization", "acronym": "cso", "groupId": "1002829", "volume": "1", "displayVolume": "1", "year": "2009", "__typename": "ProceedingType" }, "article": { "id": "12OmNwD1q4k", "doi": "10.1109/CSO.2009.232", "title": "Product Family Knowledge Modeling for Mass Customization", "normalizedTitle": "Product Family Knowledge Modeling for Mass Customization", "abstract": "The core of mass customization can provide the personalized product for customer by deducing the inner diversification of enterprise. It requires the reusing of information and resource for product life cycle based on product family knowledge model. This paper presented a two-level product family knowledge model. The first level is the product architecture that models the product, process and team information structure. Meanwhile the mapping among them is expressed by the design structure matrix and domain mapping matrix. The other level is the module design basing on the parametric technology. The basic framework in the paper provided an effective method of product data management for product life cycle.", "abstracts": [ { "abstractType": "Regular", "content": "The core of mass customization can provide the personalized product for customer by deducing the inner diversification of enterprise. It requires the reusing of information and resource for product life cycle based on product family knowledge model. This paper presented a two-level product family knowledge model. The first level is the product architecture that models the product, process and team information structure. Meanwhile the mapping among them is expressed by the design structure matrix and domain mapping matrix. The other level is the module design basing on the parametric technology. The basic framework in the paper provided an effective method of product data management for product life cycle.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The core of mass customization can provide the personalized product for customer by deducing the inner diversification of enterprise. It requires the reusing of information and resource for product life cycle based on product family knowledge model. This paper presented a two-level product family knowledge model. The first level is the product architecture that models the product, process and team information structure. Meanwhile the mapping among them is expressed by the design structure matrix and domain mapping matrix. The other level is the module design basing on the parametric technology. The basic framework in the paper provided an effective method of product data management for product life cycle.", "fno": "3605b016", "keywords": [ "Product Family Mass Customization" ], "authors": [ { "affiliation": null, "fullName": "Junhe Yu", "givenName": "Junhe", "surname": "Yu", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Hongfei Zhan", "givenName": "Hongfei", "surname": "Zhan", "__typename": "ArticleAuthorType" } ], "idPrefix": "cso", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2009-04-01T00:00:00", "pubType": "proceedings", "pages": "1016-1019", "year": "2009", "issn": null, "isbn": "978-0-7695-3605-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3605b012", "articleId": "12OmNwekjEC", "__typename": "AdjacentArticleType" }, "next": { "fno": "3605b020", "articleId": "12OmNvs4vqH", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iciii/2010/4279/1/4279a172", "title": "An Approach of Product Configuration with Modular Product Family and its Applications to PC Configuration", "doi": null, "abstractUrl": "/proceedings-article/iciii/2010/4279a172/12OmNBsuea8", "parentPublication": { "id": "proceedings/iciii/2010/4279/1", "title": "International Conference on Information Management, Innovation Management and Industrial Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmtma/2009/3583/3/3583c794", "title": "On Mapping Approach of CN to FR in Product Family Improvement", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2009/3583c794/12OmNC3XhkQ", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wism/2010/4224/2/05662348", "title": "Research on the CAD/CAE Integrated System for Mass Customization", "doi": null, "abstractUrl": "/proceedings-article/wism/2010/05662348/12OmNqJHFEF", "parentPublication": { "id": "proceedings/wism/2010/4224/2", "title": "2010 International Conference on Web Information Systems and Mining (WISM 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmtma/2011/4296/3/4296e023", "title": "Research on Manufacturing Process Based Product-family Forming", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2011/4296e023/12OmNwwd2Yg", "parentPublication": { "id": "proceedings/icmtma/2011/4296/3", "title": "2011 Third International Conference on Measuring Technology and Mechatronics Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciii/2011/4523/3/4523c447", "title": "Study on Product Family Structure Model Based on Visual Graph", "doi": null, "abstractUrl": "/proceedings-article/iciii/2011/4523c447/12OmNx19jTJ", "parentPublication": { "id": "proceedings/iciii/2011/4523/3", "title": "International Conference on Information Management, Innovation Management and Industrial Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscsct/2008/3498/1/3498a123", "title": "Research of Electrical Product Production Planning for Mass Customization", "doi": null, "abstractUrl": "/proceedings-article/iscsct/2008/3498a123/12OmNyQGSip", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icre/1998/8356/0/83560024", "title": "Safety Analysis of Requirements for a Product Family", "doi": null, "abstractUrl": "/proceedings-article/icre/1998/83560024/12OmNyRxFDO", "parentPublication": { "id": "proceedings/icre/1998/8356/0", "title": "Proceedings of IEEE International Symposium on Requirements Engineering: RE '98", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gcc/2008/3449/0/3449a733", "title": "Configuration Knowledge Expression of ETO Product for Mass Customization", "doi": null, "abstractUrl": "/proceedings-article/gcc/2008/3449a733/12OmNynJMWv", "parentPublication": { "id": "proceedings/gcc/2008/3449/0", "title": "2008 Seventh International Conference on Grid and Cooperative Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/kam/2008/3488/0/3488a842", "title": "Configuration Knowledge Expression Based on TLAC for ETO Product in Mass Customization", "doi": null, "abstractUrl": "/proceedings-article/kam/2008/3488a842/12OmNypIYAj", "parentPublication": { "id": "proceedings/kam/2008/3488/0", "title": "Knowledge Acquisition and Modeling, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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{ "proceeding": { "id": "12OmNxWuirp", "title": "Proceedings of 1st IEEE Workshop on Variational and Level Set Methods in Computer Vision", "acronym": "vlsm", "groupId": "1002233", "volume": "0", "displayVolume": "0", "year": "2001", "__typename": "ProceedingType" }, "article": { "id": "12OmNwwd2VE", "doi": "10.1109/VLSM.2001.938878", "title": "Optimal Mass Transport and Image Registration", "normalizedTitle": "Optimal Mass Transport and Image Registration", "abstract": "Image registration is the process of establishing a common geometric reference frame between two or more data sets from the same or different imaging modalities possibly taken at different times. In the context of medical imaging and in particular image guided therapy, the registration problem consists of finding automated methods that align multiple data sets with each other and with the patient. In this paper we propose a method of elastic registration based on the Monge-Kantorovich problem of optimal mass transport.", "abstracts": [ { "abstractType": "Regular", "content": "Image registration is the process of establishing a common geometric reference frame between two or more data sets from the same or different imaging modalities possibly taken at different times. In the context of medical imaging and in particular image guided therapy, the registration problem consists of finding automated methods that align multiple data sets with each other and with the patient. In this paper we propose a method of elastic registration based on the Monge-Kantorovich problem of optimal mass transport.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Image registration is the process of establishing a common geometric reference frame between two or more data sets from the same or different imaging modalities possibly taken at different times. In the context of medical imaging and in particular image guided therapy, the registration problem consists of finding automated methods that align multiple data sets with each other and with the patient. In this paper we propose a method of elastic registration based on the Monge-Kantorovich problem of optimal mass transport.", "fno": "12780029", "keywords": [], "authors": [ { "affiliation": "Brigham and Women's Hospital", "fullName": "Steven Haker", "givenName": "Steven", "surname": "Haker", "__typename": "ArticleAuthorType" }, { "affiliation": "Georgia Institute of Technology", "fullName": "Allen Tannenbaum", "givenName": "Allen", "surname": "Tannenbaum", "__typename": "ArticleAuthorType" } ], "idPrefix": "vlsm", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "2001-07-01T00:00:00", "pubType": "proceedings", "pages": "29", "year": "2001", "issn": null, "isbn": "0-7695-1278-X", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "12780021", "articleId": "12OmNrY3Lub", "__typename": "AdjacentArticleType" }, "next": { "fno": "12780039", "articleId": "12OmNyTfg3z", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwHyZZN", "title": "Computational Modeling, Southern Conference on", "acronym": "mcsul", "groupId": "1800148", "volume": "0", "displayVolume": "0", "year": "2009", "__typename": "ProceedingType" }, "article": { "id": "12OmNy3AgxY", "doi": "10.1109/MCSUL.2009.31", "title": "An Adaptive Mesh Strategy for Transient Flows Simulations", "normalizedTitle": "An Adaptive Mesh Strategy for Transient Flows Simulations", "abstract": "An adaptive mesh strategy for the numerical simulation of incompressible transient flows with heat transfer and mass transport is presented in this work. The Finite Element technique, with unstructured meshes formed by tetrahedral elements, and the two-step Taylor-Galerkin method are used. The velocity field is obtained by an explicit scheme, while pressure field is computed by an implicit scheme using a pre-conditioned conjugate gradient method. Error indicators, an adaptation criterion, a refinement scheme, a smoothing process and an appropriate data structure are used to obtain a suitable mesh in order to get accurate results. To evaluate the adaptive mesh strategy performance, two numerical applications involving transient incompressible viscous fluid flows with heat transfer and mass transport, taking into account relevant error indicator, are presented.", "abstracts": [ { "abstractType": "Regular", "content": "An adaptive mesh strategy for the numerical simulation of incompressible transient flows with heat transfer and mass transport is presented in this work. The Finite Element technique, with unstructured meshes formed by tetrahedral elements, and the two-step Taylor-Galerkin method are used. The velocity field is obtained by an explicit scheme, while pressure field is computed by an implicit scheme using a pre-conditioned conjugate gradient method. Error indicators, an adaptation criterion, a refinement scheme, a smoothing process and an appropriate data structure are used to obtain a suitable mesh in order to get accurate results. To evaluate the adaptive mesh strategy performance, two numerical applications involving transient incompressible viscous fluid flows with heat transfer and mass transport, taking into account relevant error indicator, are presented.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "An adaptive mesh strategy for the numerical simulation of incompressible transient flows with heat transfer and mass transport is presented in this work. The Finite Element technique, with unstructured meshes formed by tetrahedral elements, and the two-step Taylor-Galerkin method are used. The velocity field is obtained by an explicit scheme, while pressure field is computed by an implicit scheme using a pre-conditioned conjugate gradient method. Error indicators, an adaptation criterion, a refinement scheme, a smoothing process and an appropriate data structure are used to obtain a suitable mesh in order to get accurate results. To evaluate the adaptive mesh strategy performance, two numerical applications involving transient incompressible viscous fluid flows with heat transfer and mass transport, taking into account relevant error indicator, are presented.", "fno": "3976a071", "keywords": [ "Finite Elements", "Adaptive Mesh", "Heat Transfer", "Mass Transport" ], "authors": [ { "affiliation": null, "fullName": "Tales Luiz Popiolek", "givenName": "Tales Luiz", "surname": "Popiolek", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Armando Miguel Awruch", "givenName": "Armando Miguel", "surname": "Awruch", "__typename": "ArticleAuthorType" } ], "idPrefix": "mcsul", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2009-11-01T00:00:00", "pubType": "proceedings", "pages": "71-76", "year": "2009", "issn": null, "isbn": "978-0-7695-3976-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], 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{ "proceeding": { "id": "12OmNs4S8ww", "title": "IEEE/ EG Symposium on Interactive Ray Tracing 2007", "acronym": "rt", "groupId": "1001330", "volume": "0", "displayVolume": "0", "year": "2007", "__typename": "ProceedingType" }, "article": { "id": "12OmNASILFQ", "doi": "10.1109/RT.2007.4342586", "title": "Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing", "normalizedTitle": "Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing", "abstract": "We present a novel hierarchical representation, ray-strips, for interactive ray tracing of complex triangle meshes. Prior optimized algorithms for ray tracing explicitly store each triangle in the input model. Instead, a ray-strip takes advantage of mesh connectivity for compact storage, efficient traversal and ray intersections. As a result, we considerably reduce the memory overhead of the original model and the hierarchical representation. We also present efficient algorithms for single ray and ray packet traversal using ray-strips. Furthermore, we demonstrate that our representation can utilize the SIMD capabilities of current CPUs for incoherent ray packets and single rays. We show the benefit of ray-strips on models with tens of thousands to tens of millions of triangles. In practice, our approach can reduce the storage overhead of interactive ray tracing algorithms by up to five times compared to standard approaches. Moreover, we improve the runtime performance of ray tracing on large models.", "abstracts": [ { "abstractType": "Regular", "content": "We present a novel hierarchical representation, ray-strips, for interactive ray tracing of complex triangle meshes. Prior optimized algorithms for ray tracing explicitly store each triangle in the input model. Instead, a ray-strip takes advantage of mesh connectivity for compact storage, efficient traversal and ray intersections. As a result, we considerably reduce the memory overhead of the original model and the hierarchical representation. We also present efficient algorithms for single ray and ray packet traversal using ray-strips. Furthermore, we demonstrate that our representation can utilize the SIMD capabilities of current CPUs for incoherent ray packets and single rays. We show the benefit of ray-strips on models with tens of thousands to tens of millions of triangles. In practice, our approach can reduce the storage overhead of interactive ray tracing algorithms by up to five times compared to standard approaches. Moreover, we improve the runtime performance of ray tracing on large models.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a novel hierarchical representation, ray-strips, for interactive ray tracing of complex triangle meshes. Prior optimized algorithms for ray tracing explicitly store each triangle in the input model. Instead, a ray-strip takes advantage of mesh connectivity for compact storage, efficient traversal and ray intersections. As a result, we considerably reduce the memory overhead of the original model and the hierarchical representation. We also present efficient algorithms for single ray and ray packet traversal using ray-strips. Furthermore, we demonstrate that our representation can utilize the SIMD capabilities of current CPUs for incoherent ray packets and single rays. We show the benefit of ray-strips on models with tens of thousands to tens of millions of triangles. In practice, our approach can reduce the storage overhead of interactive ray tracing algorithms by up to five times compared to standard approaches. Moreover, we improve the runtime performance of ray tracing on large models.", "fno": "04342586", "keywords": [ "Computational Geometry", "Interactive Systems", "Mesh Generation", "Parallel Processing", "Ray Tracing", "Rendering Computer Graphics", "Solid Modelling", "Ray Strip Hierarchical Mesh Representation", "Interactive Ray Tracing", "Complex Triangle Meshes", "SIMD Utilization", "Rendering", "Ray Tracing", "Strips", "Runtime", "Computer Graphics", "Computational Modeling", "Hardware", "Coherence", "Testing", "Chromium", "Rendering Computer Graphics", "I 3 7 Computer Graphics Three Dimensional Graphics And Realism Raytracing", "Ray Tracing", "Bounding Volume Hierarchies", "Compact Representation", "Triangle Strips" ], "authors": [ { "affiliation": "University of North Carolina at Chapel Hill", "fullName": "Christian Lauterbach", "givenName": "Christian", "surname": "Lauterbach", "__typename": "ArticleAuthorType" }, { "affiliation": "Korea Advanced Inst. of Sci. and Tech.", "fullName": "Sung-Eui Yoon", "givenName": "Sung-Eui", "surname": "Yoon", "__typename": "ArticleAuthorType" }, { "affiliation": "University of North Carolina at Chapel Hill", "fullName": "Dinesh Manocha", "givenName": "Dinesh", "surname": "Manocha", "__typename": "ArticleAuthorType" } ], "idPrefix": "rt", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2007-09-01T00:00:00", "pubType": "proceedings", "pages": "19-26", "year": "2007", "issn": null, "isbn": "978-1-4244-1629-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04342585", "articleId": "12OmNyq0zMM", "__typename": "AdjacentArticleType" }, "next": { "fno": "04342588", "articleId": "12OmNxveNI1", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/rt/2008/2741/0/04634638", "title": "Accelerated building and ray tracing of restricted BSP trees", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634638/12OmNBkfRgn", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cadgraphics/2011/4497/0/4497a087", "title": "SIMD Friendly Ray Tracing on GPU", "doi": null, "abstractUrl": "/proceedings-article/cadgraphics/2011/4497a087/12OmNxFaLiE", "parentPublication": { "id": "proceedings/cadgraphics/2011/4497/0", "title": "Computer-Aided Design and Computer Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1995/7187/0/71870027", "title": "A Hardware Acceleration Method for Volumetric Ray Tracing", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1995/71870027/12OmNxHJ9p1", "parentPublication": { "id": "proceedings/ieee-vis/1995/7187/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vv/2004/8781/0/87810071", "title": "Texture-Encoded Tetrahedral Strips", "doi": null, "abstractUrl": "/proceedings-article/vv/2004/87810071/12OmNxwnctV", "parentPublication": { "id": "proceedings/vv/2004/8781/0", "title": "Volume Visualization and Graphics, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2012/4778/0/4778a001", "title": "GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2012/4778a001/12OmNyQphcf", "parentPublication": { "id": "proceedings/cgiv/2012/4778/0", "title": "2012 Ninth International Conference on Computer Graphics, Imaging and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/03/06960897", "title": "HART: A Hybrid Architecture for Ray Tracing Animated Scenes", "doi": null, "abstractUrl": "/journal/tg/2015/03/06960897/13rRUNvgyWp", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/09/06081859", "title": "Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture", "doi": null, "abstractUrl": "/journal/tg/2012/09/06081859/13rRUwInvJe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2022/02/09720179", "title": "Point Containment Queries on Ray-Tracing Cores for AMR Flow Visualization", "doi": null, "abstractUrl": "/magazine/cs/2022/02/09720179/1Befbp1QU2k", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/micro/2022/6272/0/627200a263", "title": "Vulkan-Sim: A GPU Architecture Simulator for Ray Tracing", "doi": null, "abstractUrl": "/proceedings-article/micro/2022/627200a263/1HMSwhI3lO8", "parentPublication": { "id": "proceedings/micro/2022/6272/0", "title": "2022 55th IEEE/ACM International Symposium on Microarchitecture (MICRO)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpcc-dss-smartcity-dependsys/2022/1993/0/199300a043", "title": "RTA: an Efficient SIMD Architecture for Ray Tracing", "doi": null, "abstractUrl": "/proceedings-article/hpcc-dss-smartcity-dependsys/2022/199300a043/1LSPd946Y1y", "parentPublication": { "id": "proceedings/hpcc-dss-smartcity-dependsys/2022/1993/0", "title": "2022 IEEE 24th Int Conf on High Performance Computing & Communications; 8th Int Conf on Data Science & Systems; 20th Int Conf on Smart City; 8th Int Conf on Dependability in Sensor, Cloud & Big Data Systems & Application (HPCC/DSS/SmartCity/DependSys)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNApcua3", "title": "Symposium on Interactive Ray Tracing", "acronym": "rt", "groupId": "1001330", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNBQkwYi", "doi": "10.1109/RT.2008.4634636", "title": "The edge volume heuristic - robust triangle subdivision for improved BVH performance", "normalizedTitle": "The edge volume heuristic - robust triangle subdivision for improved BVH performance", "abstract": "The use of axis-aligned bounding boxes is a basic technique to accelerate geometric algorithms as for example ray tracing. It is a known problem that efficiency suffers, if the axis-aligned bounding volume contains major parts of empty space, which, in the case of ray tracing, causes more ray-object-intersection tests than required. The impact of this problem can be reduced by subdividing triangles at the cost of a larger memory footprint. We present a subdivision algorithm that is designed to generate only very few additional triangle references. Compared to previous approaches the algorithm is numerically robust, and simpler to implement and use. For formerly problematic scenes a speedup of up to a factor of 10 could be achieved, while the number of triangle references increased only by 16%.", "abstracts": [ { "abstractType": "Regular", "content": "The use of axis-aligned bounding boxes is a basic technique to accelerate geometric algorithms as for example ray tracing. It is a known problem that efficiency suffers, if the axis-aligned bounding volume contains major parts of empty space, which, in the case of ray tracing, causes more ray-object-intersection tests than required. The impact of this problem can be reduced by subdividing triangles at the cost of a larger memory footprint. We present a subdivision algorithm that is designed to generate only very few additional triangle references. Compared to previous approaches the algorithm is numerically robust, and simpler to implement and use. For formerly problematic scenes a speedup of up to a factor of 10 could be achieved, while the number of triangle references increased only by 16%.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The use of axis-aligned bounding boxes is a basic technique to accelerate geometric algorithms as for example ray tracing. It is a known problem that efficiency suffers, if the axis-aligned bounding volume contains major parts of empty space, which, in the case of ray tracing, causes more ray-object-intersection tests than required. The impact of this problem can be reduced by subdividing triangles at the cost of a larger memory footprint. We present a subdivision algorithm that is designed to generate only very few additional triangle references. Compared to previous approaches the algorithm is numerically robust, and simpler to implement and use. For formerly problematic scenes a speedup of up to a factor of 10 could be achieved, while the number of triangle references increased only by 16%.", "fno": "04634636", "keywords": [ "Computational Geometry", "Ray Tracing", "Edge Volume Heuristic", "Robust Triangle Subdivision", "Geometric Algorithms", "Ray Tracing", "Axis Aligned Bounding Volume", "Ray Object Intersection Tests", "Bounding Volume Hierarchies", "Ray Tracing", "Marine Vehicles", "Construction Industry", "Geometry", "Graphics", "Memory Management", "Algorithm Design And Analysis", "I 3 6 Computer Graphics Methodology And Techniques Graphics Data Structures And Data Types", "I 3 7 Computer Graphics Three Dimensional Graphics And Realism Raytracing" ], "authors": [ { "affiliation": "Ulm University, Germany", "fullName": "Holger Dammertz", "givenName": "Holger", "surname": "Dammertz", "__typename": "ArticleAuthorType" }, { "affiliation": "Mental images GmbH, Germany", "fullName": "Alexander Keller", "givenName": "Alexander", "surname": "Keller", "__typename": "ArticleAuthorType" } ], "idPrefix": "rt", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-08-01T00:00:00", "pubType": "proceedings", "pages": "", "year": "2008", "issn": null, "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04634635", "articleId": "12OmNBV9IdJ", "__typename": "AdjacentArticleType" }, "next": { "fno": "04634637", "articleId": "12OmNvpw7dh", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/visual/1990/2083/0/00146377", "title": "Applying space subdivision techniques to volume rendering", "doi": null, "abstractUrl": "/proceedings-article/visual/1990/00146377/12OmNAkWvAq", "parentPublication": { "id": "proceedings/visual/1990/2083/0", "title": "1990 First IEEE Conference on Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2006/0693/0/04061542", "title": "Improving Ray Tracing Precision by Object Space Intersection Computation", "doi": null, "abstractUrl": "/proceedings-article/rt/2006/04061542/12OmNBlFR3p", "parentPublication": { "id": "proceedings/rt/2006/0693/0", "title": "IEEE Symposium on Interactive Ray Tracing 2006", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634642", "title": "Hardware architecture design and implementation of ray-triangle intersection with bounding volume hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634642/12OmNvjyxSY", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634637", "title": "Ray tracing with the BSP tree", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634637/12OmNvpw7dh", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634624", "title": "Tree rotations for improving bounding volume hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634624/12OmNwEJ11o", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2006/0693/0/04061543", "title": "Optimizing Ray-Triangle Intersection via Automated Search", "doi": null, "abstractUrl": "/proceedings-article/rt/2006/04061543/12OmNwFidbs", "parentPublication": { "id": "proceedings/rt/2006/0693/0", "title": "IEEE Symposium on Interactive Ray Tracing 2006", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634618", "title": "Multi bounding volume hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634618/12OmNweBUCF", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2012/4778/0/4778a001", "title": "GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2012/4778a001/12OmNyQphcf", "parentPublication": { "id": "proceedings/cgiv/2012/4778/0", "title": "2012 Ninth International Conference on Computer Graphics, Imaging and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030434", "title": "Yet Faster Ray-Triangle Intersection (Using SSE4)", "doi": null, "abstractUrl": 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{ "proceeding": { "id": "12OmNs4S8ww", "title": "IEEE/ EG Symposium on Interactive Ray Tracing 2007", "acronym": "rt", "groupId": "1001330", "volume": "0", "displayVolume": "0", "year": "2007", "__typename": "ProceedingType" }, "article": { "id": "12OmNBd9T0F", "doi": "10.1109/RT.2007.4342597", "title": "Faster Ray Packets - Triangle Intersection through Vertex Culling", "normalizedTitle": "Faster Ray Packets - Triangle Intersection through Vertex Culling", "abstract": "Acceleration structures are used in ray tracing to sharply reduce number of ray-triangle intersection tests at the expense of traversing such structures. Bigger structures eliminate more tests, but their traversal becomes less efficient, especially for ray packets, for which number of inactive rays increases at the lower levels of the acceleration structures. For dynamic scenes, building or updating acceleration structures is one of the major performance impediments. We propose a new way to reduce the total number of tests by creating a special transient frustum every time a leaf is traversed by a packet of rays. This frustum contains intersections of active rays with a leaf node and eliminates over 90% of all potential tests. It allows a tenfold reduction in size of acceleration structure whilst still achieving a better performance.", "abstracts": [ { "abstractType": "Regular", "content": "Acceleration structures are used in ray tracing to sharply reduce number of ray-triangle intersection tests at the expense of traversing such structures. Bigger structures eliminate more tests, but their traversal becomes less efficient, especially for ray packets, for which number of inactive rays increases at the lower levels of the acceleration structures. For dynamic scenes, building or updating acceleration structures is one of the major performance impediments. We propose a new way to reduce the total number of tests by creating a special transient frustum every time a leaf is traversed by a packet of rays. This frustum contains intersections of active rays with a leaf node and eliminates over 90% of all potential tests. It allows a tenfold reduction in size of acceleration structure whilst still achieving a better performance.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Acceleration structures are used in ray tracing to sharply reduce number of ray-triangle intersection tests at the expense of traversing such structures. Bigger structures eliminate more tests, but their traversal becomes less efficient, especially for ray packets, for which number of inactive rays increases at the lower levels of the acceleration structures. For dynamic scenes, building or updating acceleration structures is one of the major performance impediments. We propose a new way to reduce the total number of tests by creating a special transient frustum every time a leaf is traversed by a packet of rays. This frustum contains intersections of active rays with a leaf node and eliminates over 90% of all potential tests. It allows a tenfold reduction in size of acceleration structure whilst still achieving a better performance.", "fno": "04342597", "keywords": [], "authors": [ { "affiliation": "Intel Corporation, e-mail: alexander.reshetov@intel.com", "fullName": "Alexander Reshetov", "givenName": "Alexander", "surname": "Reshetov", "__typename": "ArticleAuthorType" } ], "idPrefix": "rt", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2007-09-01T00:00:00", "pubType": "proceedings", "pages": "105-112", "year": "2007", "issn": null, "isbn": "978-1-4244-1629-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04342594", "articleId": "12OmNzl3WNC", "__typename": "AdjacentArticleType" }, "next": { "fno": "04342601", "articleId": "12OmNwpGgPu", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/rt/2008/2741/0/04634614", "title": "Adaptive acceleration structures in perspective space", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634614/12OmNAnMuyT", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634613", "title": "Ray-specialized acceleration structures for ray tracing", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634613/12OmNBt3qlA", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2007/1629/0/04342592", "title": "Coupled Use of BSP and BVH Trees in Order to Exploit Ray Bundle Performance", "doi": null, "abstractUrl": "/proceedings-article/rt/2007/04342592/12OmNCvLXZ4", "parentPublication": { "id": "proceedings/rt/2007/1629/0", "title": "IEEE/ EG Symposium on Interactive Ray Tracing 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2006/0693/0/04061543", "title": "Optimizing Ray-Triangle Intersection via Automated Search", "doi": null, "abstractUrl": "/proceedings-article/rt/2006/04061543/12OmNwFidbs", "parentPublication": { "id": "proceedings/rt/2006/0693/0", "title": "IEEE Symposium on Interactive Ray Tracing 2006", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634619", "title": "Large ray packets for real-time Whitted ray tracing", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634619/12OmNwcCITG", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fccm/2014/5111/0/5111a025", "title": "GraphGen: An FPGA Framework for Vertex-Centric Graph Computation", "doi": null, "abstractUrl": "/proceedings-article/fccm/2014/5111a025/12OmNyeECxr", "parentPublication": { "id": "proceedings/fccm/2014/5111/0", "title": "2014 IEEE 22nd Annual International Symposium on Field-Programmable Custom Computing Machines (FCCM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sasp/2010/7953/0/05521150", "title": "A hardware pipeline for accelerating ray traversal algorithms on streaming processors", "doi": null, "abstractUrl": "/proceedings-article/sasp/2010/05521150/12OmNzayNAP", "parentPublication": { "id": "proceedings/sasp/2010/7953/0", "title": "Application Specific Processors, Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/09/06081859", "title": "Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture", "doi": null, "abstractUrl": "/journal/tg/2012/09/06081859/13rRUwInvJe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030434", "title": "Yet Faster Ray-Triangle Intersection (Using SSE4)", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030434/13rRUyp7tWT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2021/3902/0/09671349", "title": "Intersection Representation of Big Data Networks and Triangle Counting", "doi": null, "abstractUrl": "/proceedings-article/big-data/2021/09671349/1A8jpID6W6A", "parentPublication": { "id": "proceedings/big-data/2021/3902/0", "title": "2021 IEEE International Conference on Big Data (Big Data)", "__typename": 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{ "proceeding": { "id": "12OmNApcua3", "title": "Symposium on Interactive Ray Tracing", "acronym": "rt", "groupId": "1001330", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNvjyxSY", "doi": "10.1109/RT.2008.4634642", "title": "Hardware architecture design and implementation of ray-triangle intersection with bounding volume hierarchies", "normalizedTitle": "Hardware architecture design and implementation of ray-triangle intersection with bounding volume hierarchies", "abstract": "To design an efficient hardware for ray-triangle intersection, which is the core operation of ray-tracing, we propose a traversal algorithm suitable for hardware design and the associated architecture implementation. In our hardware architecture, multi-threading and folding techniques are used to increase the hardware utilization, and the external memory bandwidth requirement is reduced by multiple cache memories. This design is fabricated by TSMC 0.13 mum technology, and it can achieve better cost-efficiency than pervious works.", "abstracts": [ { "abstractType": "Regular", "content": "To design an efficient hardware for ray-triangle intersection, which is the core operation of ray-tracing, we propose a traversal algorithm suitable for hardware design and the associated architecture implementation. In our hardware architecture, multi-threading and folding techniques are used to increase the hardware utilization, and the external memory bandwidth requirement is reduced by multiple cache memories. This design is fabricated by TSMC 0.13 mum technology, and it can achieve better cost-efficiency than pervious works.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "To design an efficient hardware for ray-triangle intersection, which is the core operation of ray-tracing, we propose a traversal algorithm suitable for hardware design and the associated architecture implementation. In our hardware architecture, multi-threading and folding techniques are used to increase the hardware utilization, and the external memory bandwidth requirement is reduced by multiple cache memories. This design is fabricated by TSMC 0.13 mum technology, and it can achieve better cost-efficiency than pervious works.", "fno": "04634642", "keywords": [ "Cache Storage", "Multi Threading", "Ray Tracing", "Hardware Architecture Design", "Ray Triangle Intersection", "Bounding Volume Hierarchies", "Ray Tracing", "Multi Threading", "Folding Techniques", "External Memory Bandwidth Requirement", "Cache Memories", "Hardware", "Ray Tracing", "Computer Architecture", "Indexes", "Bandwidth", "Image Color Analysis", "Power Demand" ], "authors": [ { "affiliation": "Media IC and System Lab Graduate Institute of Electronics Engineering and Department of Electrical Engineering, National Taiwan University, China", "fullName": "Chen-Haur Chang", "givenName": null, "surname": "Chen-Haur Chang", "__typename": "ArticleAuthorType" }, { "affiliation": "Media IC and System Lab Graduate Institute of Electronics Engineering and Department of Electrical Engineering, National Taiwan University, China", "fullName": "Chuan-Yiu Lee", "givenName": null, "surname": "Chuan-Yiu Lee", "__typename": "ArticleAuthorType" }, { "affiliation": "Media IC and System Lab Graduate Institute of Electronics Engineering and Department of Electrical Engineering, National Taiwan University, China", "fullName": "Shao-Yi Chien", "givenName": null, "surname": "Shao-Yi Chien", "__typename": "ArticleAuthorType" } ], "idPrefix": "rt", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-08-01T00:00:00", "pubType": "proceedings", "pages": "", "year": "2008", "issn": null, "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04634641", "articleId": "12OmNAY79ml", "__typename": "AdjacentArticleType" }, "next": { "fno": "04634643", "articleId": "12OmNqAU6Br", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/rt/2008/2741/0/04634613", "title": "Ray-specialized acceleration structures for ray tracing", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634613/12OmNBt3qlA", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2007/1629/0/04342593", "title": "Early Split Clipping for Bounding Volume Hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2007/04342593/12OmNvxKu0c", "parentPublication": { "id": "proceedings/rt/2007/1629/0", "title": "IEEE/ EG Symposium on Interactive Ray Tracing 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2006/0693/0/04061543", "title": "Optimizing Ray-Triangle Intersection via Automated Search", "doi": null, "abstractUrl": "/proceedings-article/rt/2006/04061543/12OmNwFidbs", "parentPublication": { "id": "proceedings/rt/2006/0693/0", "title": "IEEE Symposium on Interactive Ray Tracing 2006", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634618", "title": "Multi bounding volume hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634618/12OmNweBUCF", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1995/7187/0/71870027", "title": "A Hardware Acceleration Method for Volumetric Ray Tracing", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1995/71870027/12OmNxHJ9p1", "parentPublication": { "id": "proceedings/ieee-vis/1995/7187/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2007/1629/0/04342588", "title": "On fast Construction of SAH-based Bounding Volume Hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2007/04342588/12OmNxveNI1", "parentPublication": { "id": "proceedings/rt/2007/1629/0", "title": "IEEE/ EG Symposium on Interactive Ray Tracing 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2012/4778/0/4778a001", "title": "GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2012/4778a001/12OmNyQphcf", "parentPublication": { "id": "proceedings/cgiv/2012/4778/0", "title": "2012 Ninth International Conference on Computer Graphics, Imaging and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/03/06960897", "title": "HART: A Hybrid Architecture for Ray Tracing Animated Scenes", "doi": null, "abstractUrl": "/journal/tg/2015/03/06960897/13rRUNvgyWp", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/09/06081859", "title": "Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture", "doi": null, "abstractUrl": "/journal/tg/2012/09/06081859/13rRUwInvJe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030434", "title": "Yet Faster Ray-Triangle Intersection (Using SSE4)", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030434/13rRUyp7tWT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxvNZX5", "title": "2010 IEEE International Conference On Cluster Computing Workshops and Posters (CLUSTER WORKSHOPS)", "acronym": "clusterwksp", "groupId": "1800163", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNwDACvh", "doi": "10.1109/CLUSTERWKSP.2010.5613082", "title": "High performance triangle versus box intersection checks", "normalizedTitle": "High performance triangle versus box intersection checks", "abstract": "Checking if a triangle intersects a box is a fundamental part of computer graphics algorithms and should be both robust and highly optimized for higher level algorithms to work correctly and efficiently. This paper analyzes and presents an improved and more robust version of the current state-of-the-art algorithm for determining intersection between a triangle and a box. This algorithm has been rewritten so that it makes use of the instructions found in current processors. This decreases the time it takes to perform a single intersection check by 25%. Furthermore, we analyze how parallel intersection checks can be performed. We measure the parallel performance using several parallel hardware platforms. The results show that using parallel intersection checks, the throughput can be improved by a total of 72%.", "abstracts": [ { "abstractType": "Regular", "content": "Checking if a triangle intersects a box is a fundamental part of computer graphics algorithms and should be both robust and highly optimized for higher level algorithms to work correctly and efficiently. This paper analyzes and presents an improved and more robust version of the current state-of-the-art algorithm for determining intersection between a triangle and a box. This algorithm has been rewritten so that it makes use of the instructions found in current processors. This decreases the time it takes to perform a single intersection check by 25%. Furthermore, we analyze how parallel intersection checks can be performed. We measure the parallel performance using several parallel hardware platforms. The results show that using parallel intersection checks, the throughput can be improved by a total of 72%.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Checking if a triangle intersects a box is a fundamental part of computer graphics algorithms and should be both robust and highly optimized for higher level algorithms to work correctly and efficiently. This paper analyzes and presents an improved and more robust version of the current state-of-the-art algorithm for determining intersection between a triangle and a box. This algorithm has been rewritten so that it makes use of the instructions found in current processors. This decreases the time it takes to perform a single intersection check by 25%. Furthermore, we analyze how parallel intersection checks can be performed. We measure the parallel performance using several parallel hardware platforms. The results show that using parallel intersection checks, the throughput can be improved by a total of 72%.", "fno": "05613082", "keywords": [ "Computational Geometry", "Computer Graphics", "High Performance Triangle", "Box Intersection Checks", "Computer Graphics Algorithms", "Parallel Intersection Checks", "Graphics Processing Unit", "Prediction Algorithms", "Robustness", "Ray Tracing", "Data Structures", "Algorithm Design And Analysis" ], "authors": [ { "affiliation": "DTU Informatics, Technical University of Denmark, Denmark", "fullName": "Thomas V. Christensen", "givenName": "Thomas V.", "surname": "Christensen", "__typename": "ArticleAuthorType" }, { "affiliation": "DTU Informatics, Technical University of Denmark, Denmark", "fullName": "Sven Karlsson", "givenName": "Sven", "surname": "Karlsson", "__typename": "ArticleAuthorType" } ], "idPrefix": "clusterwksp", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-09-01T00:00:00", "pubType": "proceedings", "pages": "1-6", "year": "2010", "issn": null, "isbn": "978-1-4244-8396-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05613077", "articleId": "12OmNwEJ11Z", "__typename": "AdjacentArticleType" }, "next": { "fno": "05613080", "articleId": "12OmNzVXNY1", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/rt/2008/2741/0/04634636", "title": "The edge volume heuristic - robust triangle subdivision for improved BVH performance", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634636/12OmNBQkwYi", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2007/1629/0/04342597", "title": "Faster Ray Packets - Triangle Intersection through Vertex Culling", "doi": null, "abstractUrl": "/proceedings-article/rt/2007/04342597/12OmNBd9T0F", "parentPublication": { "id": "proceedings/rt/2007/1629/0", "title": "IEEE/ EG Symposium on Interactive Ray Tracing 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bigcomp/2018/3649/0/364901a545", "title": "An Efficient Triangle Enumeration on Parallel and Distributed Frameworks", "doi": null, "abstractUrl": "/proceedings-article/bigcomp/2018/364901a545/12OmNCd2rMA", "parentPublication": { "id": "proceedings/bigcomp/2018/3649/0", "title": "2018 IEEE International Conference on Big Data and Smart Computing (BigComp)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dsd/2011/1048/0/06037455", "title": "A Parallel Ray Tracing Architecture Suitable for Application-Specific Hardware and GPGPU Implementations", "doi": null, "abstractUrl": "/proceedings-article/dsd/2011/06037455/12OmNrMHOpb", "parentPublication": { "id": "proceedings/dsd/2011/1048/0", "title": "2011 14th Euromicro Conference on Digital System Design. Architectures, Methods and Tools. (DSD 2011)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634642", "title": "Hardware architecture design and implementation of ray-triangle intersection with bounding volume hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634642/12OmNvjyxSY", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2011/4648/0/4648a011", "title": "GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2011/4648a011/12OmNvwC5ve", "parentPublication": { "id": "proceedings/sbgames/2011/4648/0", "title": "2011 Brazilian Symposium on Games and Digital Entertainment", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2006/0693/0/04061543", "title": "Optimizing Ray-Triangle Intersection via Automated Search", "doi": null, "abstractUrl": "/proceedings-article/rt/2006/04061543/12OmNwFidbs", "parentPublication": { "id": "proceedings/rt/2006/0693/0", "title": "IEEE Symposium on Interactive Ray Tracing 2006", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634618", "title": "Multi bounding volume hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634618/12OmNweBUCF", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030434", "title": "Yet Faster Ray-Triangle Intersection (Using SSE4)", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030434/13rRUyp7tWT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fpl/2018/8517/0/851700a343", "title": "An Efficient FPGA-based Axis-Aligned Box Tool for Embedded Computer Graphics", "doi": null, "abstractUrl": "/proceedings-article/fpl/2018/851700a343/17D45XlyDu3", "parentPublication": { "id": "proceedings/fpl/2018/8517/0", "title": "2018 28th International Conference on Field Programmable Logic and Applications (FPL)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyRg4ma", "title": "IEEE Symposium on Interactive Ray Tracing 2006", "acronym": "rt", "groupId": "1001330", "volume": "0", "displayVolume": "0", "year": "2006", "__typename": "ProceedingType" }, "article": { "id": "12OmNwFidbs", "doi": "10.1109/RT.2006.280212", "title": "Optimizing Ray-Triangle Intersection via Automated Search", "normalizedTitle": "Optimizing Ray-Triangle Intersection via Automated Search", "abstract": "In this paper, we examine existing direct 3D ray-triangle intersection tests (i.e., those that do not first do a ray-plane test followed by a 2D test) for ray tracing triangles and show how the majority of them are mathematically equivalent. We then use these equivalencies to attempt faster intersection tests for single rays, ray packets with common origins, and general ray packets. We use two approaches, the first of which counts operations, and the second of which uses benchmarking on various processors as the fitness function of an optimization procedure. Finally, the operation-counting method is used to further optimize the code produced via the fitness function", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we examine existing direct 3D ray-triangle intersection tests (i.e., those that do not first do a ray-plane test followed by a 2D test) for ray tracing triangles and show how the majority of them are mathematically equivalent. We then use these equivalencies to attempt faster intersection tests for single rays, ray packets with common origins, and general ray packets. We use two approaches, the first of which counts operations, and the second of which uses benchmarking on various processors as the fitness function of an optimization procedure. Finally, the operation-counting method is used to further optimize the code produced via the fitness function", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we examine existing direct 3D ray-triangle intersection tests (i.e., those that do not first do a ray-plane test followed by a 2D test) for ray tracing triangles and show how the majority of them are mathematically equivalent. We then use these equivalencies to attempt faster intersection tests for single rays, ray packets with common origins, and general ray packets. We use two approaches, the first of which counts operations, and the second of which uses benchmarking on various processors as the fitness function of an optimization procedure. Finally, the operation-counting method is used to further optimize the code produced via the fitness function", "fno": "04061543", "keywords": [ "Operation Counting Method", "Automated Search", "3 D Ray Triangle Intersection Tests", "Triangle Ray Tracing", "Fitness Function", "Optimization Procedure" ], "authors": [ { "affiliation": "Sch. of Comput., Utah Univ., Salt Lake City, UT", "fullName": "A. Kensler", "givenName": "A.", "surname": "Kensler", "__typename": "ArticleAuthorType" }, { "affiliation": "Sch. of Comput., Utah Univ., Salt Lake City, UT", "fullName": "P. Shirley", "givenName": "P.", "surname": "Shirley", "__typename": "ArticleAuthorType" } ], "idPrefix": "rt", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2006-09-01T00:00:00", "pubType": "proceedings", "pages": "33-38", "year": "2006", "issn": null, "isbn": "1-4244-0693-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04061542", "articleId": "12OmNBlFR3p", "__typename": "AdjacentArticleType" }, "next": { "fno": "04061544", "articleId": "12OmNwErpUk", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/sitis/2008/3493/0/3493a451", "title": "A Geometric Algorithm for Ray/B", "doi": null, "abstractUrl": "/proceedings-article/sitis/2008/3493a451/12OmNAle6pe", "parentPublication": { "id": "proceedings/sitis/2008/3493/0", "title": "2008 IEEE International Conference on Signal Image Technology and Internet Based Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2007/1629/0/04342597", "title": "Faster Ray Packets - Triangle Intersection through Vertex Culling", "doi": null, "abstractUrl": "/proceedings-article/rt/2007/04342597/12OmNBd9T0F", "parentPublication": { "id": "proceedings/rt/2007/1629/0", "title": "IEEE/ EG Symposium on Interactive Ray Tracing 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2006/0693/0/04061542", "title": "Improving Ray Tracing Precision by Object Space Intersection Computation", "doi": null, "abstractUrl": "/proceedings-article/rt/2006/04061542/12OmNBlFR3p", "parentPublication": { "id": "proceedings/rt/2006/0693/0", "title": "IEEE Symposium on Interactive Ray Tracing 2006", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2000/0743/0/07430393", "title": "A Study on the Ray-Tracing Acceleration Technique Based on the ZF-Buffer Algorithm", "doi": null, "abstractUrl": "/proceedings-article/iv/2000/07430393/12OmNBsue6F", "parentPublication": { "id": "proceedings/iv/2000/0743/0", "title": "2000 IEEE Conference on Information Visualization. An International Conference on Computer Visualization and Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634642", "title": "Hardware architecture design and implementation of ray-triangle intersection with bounding volume hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634642/12OmNvjyxSY", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpp/1996/7623/2/76232108", "title": "(R) Ray Tracing: Parallelization via Image Decomposition and Performance Impact", "doi": null, "abstractUrl": "/proceedings-article/icpp/1996/76232108/12OmNwtn3x2", "parentPublication": { "id": "proceedings/icpp/1996/7623/2", "title": "Proceedings of the 1996 ICPP Workshop on Challenges for Parallel Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/09/06081859", "title": "Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture", "doi": null, "abstractUrl": "/journal/tg/2012/09/06081859/13rRUwInvJe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1995/04/v0343", "title": "Octree-R: An Adaptive Octree for Efficient Ray Tracing", "doi": null, "abstractUrl": "/journal/tg/1995/04/v0343/13rRUxcbnH0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/06/08341814", "title": "Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights", "doi": null, "abstractUrl": "/journal/tg/2019/06/08341814/13rRUxly8T5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030434", "title": "Yet Faster Ray-Triangle Intersection (Using SSE4)", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030434/13rRUyp7tWT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNApcua3", "title": "Symposium on Interactive Ray Tracing", "acronym": "rt", "groupId": "1001330", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNweBUCF", "doi": "10.1109/RT.2008.4634618", "title": "Multi bounding volume hierarchies", "normalizedTitle": "Multi bounding volume hierarchies", "abstract": "Efficient tracing of single and incoherent rays is still a challenge in computer graphics. Coherent packet tracing has reached real-time performance, but ray packets bring about restrictions for the architecture of the renderer and their suitability for diverging secondary ray bundles is uncertain. The algorithm presented in this paper avoids these problems by not using ray packets at all. Instead, it uses triangle packets and bounding volume packets in a novel acceleration data structure called multi bounding volume hierarchy (MBVH). It is designed for SIMD single ray tracing. The hierarchy is built from a binary bounding volume hierarchy by collapsing subtrees of height two into SIMD nodes storing four bounding boxes. A modified cost function for construction guarantees that all but one of the leaf nodes contain exactly four triangles. The MBVH makes good use of data-level parallelism during traversal and triangle intersection, yielding speed-ups of up to 2.8times for random ray shooting. It consumes less memory than a regular bounding volume hierarchy and requires no modifications to the architecture of the rendering engine.", "abstracts": [ { "abstractType": "Regular", "content": "Efficient tracing of single and incoherent rays is still a challenge in computer graphics. Coherent packet tracing has reached real-time performance, but ray packets bring about restrictions for the architecture of the renderer and their suitability for diverging secondary ray bundles is uncertain. The algorithm presented in this paper avoids these problems by not using ray packets at all. Instead, it uses triangle packets and bounding volume packets in a novel acceleration data structure called multi bounding volume hierarchy (MBVH). It is designed for SIMD single ray tracing. The hierarchy is built from a binary bounding volume hierarchy by collapsing subtrees of height two into SIMD nodes storing four bounding boxes. A modified cost function for construction guarantees that all but one of the leaf nodes contain exactly four triangles. The MBVH makes good use of data-level parallelism during traversal and triangle intersection, yielding speed-ups of up to 2.8times for random ray shooting. It consumes less memory than a regular bounding volume hierarchy and requires no modifications to the architecture of the rendering engine.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Efficient tracing of single and incoherent rays is still a challenge in computer graphics. Coherent packet tracing has reached real-time performance, but ray packets bring about restrictions for the architecture of the renderer and their suitability for diverging secondary ray bundles is uncertain. The algorithm presented in this paper avoids these problems by not using ray packets at all. Instead, it uses triangle packets and bounding volume packets in a novel acceleration data structure called multi bounding volume hierarchy (MBVH). It is designed for SIMD single ray tracing. The hierarchy is built from a binary bounding volume hierarchy by collapsing subtrees of height two into SIMD nodes storing four bounding boxes. A modified cost function for construction guarantees that all but one of the leaf nodes contain exactly four triangles. The MBVH makes good use of data-level parallelism during traversal and triangle intersection, yielding speed-ups of up to 2.8times for random ray shooting. It consumes less memory than a regular bounding volume hierarchy and requires no modifications to the architecture of the rendering engine.", "fno": "04634618", "keywords": [ "Computer Graphics", "Ray Tracing", "Multi Bounding Volume Hierarchies", "Computer Graphics", "Coherent Packet Tracing", "Acceleration Data Structure", "SIMD Single Ray Tracing", "Rendering Engine", "Ray Tracing", "Pediatrics", "Data Structures", "Construction Industry", "Memory Management", "Cost Function", "Solid Modeling", "I 3 6 Computer Graphics Methodology And Techniques Graphics Data Structures And Data Types", "I 3 7 Computer Graphics Three Dimensional Graphics And Realism Raytracing" ], "authors": [ { "affiliation": "Bytes+Lights GmbH, Germany", "fullName": "Manfred Ernst", "givenName": "Manfred", "surname": "Ernst", "__typename": "ArticleAuthorType" }, { "affiliation": "Universität Erlangen-Nürnberg, Germany", "fullName": "Gunther Greiner", "givenName": "Gunther", "surname": "Greiner", "__typename": "ArticleAuthorType" } ], "idPrefix": "rt", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-08-01T00:00:00", "pubType": "proceedings", "pages": "", "year": "2008", "issn": null, "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04634617", "articleId": "12OmNqGA58f", "__typename": "AdjacentArticleType" }, "next": { "fno": "04634619", "articleId": "12OmNwcCITG", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/rt/2008/2741/0/04634636", "title": "The edge volume heuristic - robust triangle subdivision for improved BVH performance", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634636/12OmNBQkwYi", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2007/1629/0/04342593", "title": "Early Split Clipping for Bounding Volume Hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2007/04342593/12OmNvxKu0c", "parentPublication": { "id": "proceedings/rt/2007/1629/0", "title": "IEEE/ EG Symposium on Interactive Ray Tracing 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634624", "title": "Tree rotations for improving bounding volume hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634624/12OmNwEJ11o", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634620", "title": "Getting rid of packets - Efficient SIMD single-ray traversal using multi-branching BVHs -", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634620/12OmNwp74Bo", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2007/1629/0/04342588", "title": "On fast Construction of SAH-based Bounding Volume Hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2007/04342588/12OmNxveNI1", "parentPublication": { "id": "proceedings/rt/2007/1629/0", "title": "IEEE/ EG Symposium on Interactive Ray Tracing 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2012/4778/0/4778a001", "title": "GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2012/4778a001/12OmNyQphcf", "parentPublication": { "id": "proceedings/cgiv/2012/4778/0", "title": "2012 Ninth International Conference on Computer Graphics, Imaging and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1988/02/mcg1988020060", "title": "Spacetime Ray Tracing for Animation", "doi": null, "abstractUrl": "/magazine/cg/1988/02/mcg1988020060/13rRUwInvD5", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/02/ttg2010020273", "title": "RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies", "doi": null, "abstractUrl": "/journal/tg/2010/02/ttg2010020273/13rRUwbs20S", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/03/07857089", "title": "Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction", "doi": null, "abstractUrl": "/journal/tg/2018/03/07857089/13rRUx0gevb", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/v1727", "title": "Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes", "doi": null, "abstractUrl": "/journal/tg/2007/06/v1727/13rRUxZRbnV", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzSh1bn", "title": "2009 Sixth International Conference on Computer Graphics, Imaging and Visualization", "acronym": "cgiv", "groupId": "1001775", "volume": "0", "displayVolume": "0", "year": "2009", "__typename": "ProceedingType" }, "article": { "id": "12OmNC17hW4", "doi": "10.1109/CGIV.2009.23", "title": "Visualization Techniques on the Examination Timetabling Pre-processing Data", "normalizedTitle": "Visualization Techniques on the Examination Timetabling Pre-processing Data", "abstract": "This paper follows a method to effectively provide useful visualizations to the examination timetabling problem. The results are some interactive visualization that should provide a much more sensible way of analysis, since it requires having to pay more attention for a complete understanding of the data and also, offers more data at the same time frame and space for the schools. We present the analysis we have made to effectively provide the visualization that built-in us, the Prefuse Visualization Toolkit to develop within tree view on the data and other information visualization techniques are being handled based on the suitability. We call this raw data as preprocessing since it is not put into any scheduler to generate timetables. Finally, interactive visualization has helped timetablers, to improve on assigning of timeslots for the exams in a particular school.", "abstracts": [ { "abstractType": "Regular", "content": "This paper follows a method to effectively provide useful visualizations to the examination timetabling problem. The results are some interactive visualization that should provide a much more sensible way of analysis, since it requires having to pay more attention for a complete understanding of the data and also, offers more data at the same time frame and space for the schools. We present the analysis we have made to effectively provide the visualization that built-in us, the Prefuse Visualization Toolkit to develop within tree view on the data and other information visualization techniques are being handled based on the suitability. We call this raw data as preprocessing since it is not put into any scheduler to generate timetables. Finally, interactive visualization has helped timetablers, to improve on assigning of timeslots for the exams in a particular school.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper follows a method to effectively provide useful visualizations to the examination timetabling problem. The results are some interactive visualization that should provide a much more sensible way of analysis, since it requires having to pay more attention for a complete understanding of the data and also, offers more data at the same time frame and space for the schools. We present the analysis we have made to effectively provide the visualization that built-in us, the Prefuse Visualization Toolkit to develop within tree view on the data and other information visualization techniques are being handled based on the suitability. We call this raw data as preprocessing since it is not put into any scheduler to generate timetables. Finally, interactive visualization has helped timetablers, to improve on assigning of timeslots for the exams in a particular school.", "fno": "3789a454", "keywords": [ "Information Visualization", "Graph Visualization", "Examination Timetabling", "Visual Analytics" ], "authors": [ { "affiliation": null, "fullName": "J. Joshua Thomas", "givenName": "J. Joshua", "surname": "Thomas", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Ahamad Tajudin Khader", "givenName": "Ahamad Tajudin", "surname": "Khader", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Bahari Belaton", "givenName": "Bahari", "surname": "Belaton", "__typename": "ArticleAuthorType" } ], "idPrefix": "cgiv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2009-08-01T00:00:00", "pubType": "proceedings", "pages": "454-458", "year": "2009", "issn": null, "isbn": "978-0-7695-3789-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3789a449", "articleId": "12OmNwBT1la", "__typename": "AdjacentArticleType" }, "next": { "fno": "3789a459", "articleId": "12OmNx7G5Vj", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": 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"title": "2008 Seventh Mexican International Conference on Artificial Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccet/2009/3521/2/3521b492", "title": "A Combination of PSO and Local Search in University Course Timetabling Problem", "doi": null, "abstractUrl": "/proceedings-article/iccet/2009/3521b492/12OmNzSyCel", "parentPublication": { "id": "proceedings/iccet/2009/3521/1", "title": "Computer Engineering and Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csie/2009/3507/3/3507c264", "title": "Visualization of Preprocess Data in the Examination Timetabling Problem", "doi": null, "abstractUrl": "/proceedings-article/csie/2009/3507c264/12OmNzcxYXJ", "parentPublication": { "id": "proceedings/csie/2009/3507/3", "title": "Computer Science and Information Engineering, World Congress on", "__typename": "ParentPublication" }, 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{ "proceeding": { "id": "12OmNqJ8taQ", "title": "2014 IEEE Conference on Visual Analytics Science and Technology (VAST)", "acronym": "vast", "groupId": "1001630", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNwtn3An", "doi": "10.1109/VAST.2014.7042483", "title": "Weaving a carpet from log entries: A network security visualization built with co-creation", "normalizedTitle": "Weaving a carpet from log entries: A network security visualization built with co-creation", "abstract": "We created a pixel map for multivariate data based on an analysis of the needs of network security engineers. Parameters of a log record are shown as pixels and these pixels are stacked to represent a record. This allows a broad view of a data set on one screen while staying very close to the raw data and to expose common and rare patterns of user behavior through the visualization itself (the \"Carpet\"). Visualizations that immediately point to areas of suspicious activity without requiring extensive filtering, help network engineers investigating unknown computer security incidents. Most of them, however, have limited knowledge of advanced visualization techniques, while many designers and data scientists are unfamiliar with computer security topics. To bridge this gap, we developed visualizations together with engineers, following a co-creative process. We will show how we explored the scope of the engineers' tasks and how we jointly developed ideas and designs. Our expert evaluation indicates that this visualization helps to scan large parts of log files quickly and to define areas of interest for closer inspection.", "abstracts": [ { "abstractType": "Regular", "content": "We created a pixel map for multivariate data based on an analysis of the needs of network security engineers. Parameters of a log record are shown as pixels and these pixels are stacked to represent a record. This allows a broad view of a data set on one screen while staying very close to the raw data and to expose common and rare patterns of user behavior through the visualization itself (the \"Carpet\"). Visualizations that immediately point to areas of suspicious activity without requiring extensive filtering, help network engineers investigating unknown computer security incidents. Most of them, however, have limited knowledge of advanced visualization techniques, while many designers and data scientists are unfamiliar with computer security topics. To bridge this gap, we developed visualizations together with engineers, following a co-creative process. We will show how we explored the scope of the engineers' tasks and how we jointly developed ideas and designs. Our expert evaluation indicates that this visualization helps to scan large parts of log files quickly and to define areas of interest for closer inspection.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We created a pixel map for multivariate data based on an analysis of the needs of network security engineers. Parameters of a log record are shown as pixels and these pixels are stacked to represent a record. This allows a broad view of a data set on one screen while staying very close to the raw data and to expose common and rare patterns of user behavior through the visualization itself (the \"Carpet\"). Visualizations that immediately point to areas of suspicious activity without requiring extensive filtering, help network engineers investigating unknown computer security incidents. Most of them, however, have limited knowledge of advanced visualization techniques, while many designers and data scientists are unfamiliar with computer security topics. To bridge this gap, we developed visualizations together with engineers, following a co-creative process. We will show how we explored the scope of the engineers' tasks and how we jointly developed ideas and designs. Our expert evaluation indicates that this visualization helps to scan large parts of log files quickly and to define areas of interest for closer inspection.", "fno": "07042483", "keywords": [ "Visual Analytics", "Network Security And Intrusion", "Pixel Oriented Techniques", "Task And Requirements Analysis", "Multidimensional Data" ], "authors": [ { "affiliation": "Department of Design at the University of Applied Sciences Potsdam, Germany", "fullName": "Johannes Landstorfer", "givenName": "Johannes", "surname": "Landstorfer", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Design at the University of Applied Sciences Potsdam, Germany", "fullName": "Ivo Herrmann", "givenName": "Ivo", "surname": "Herrmann", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Design at the University of Applied Sciences Potsdam, Germany", "fullName": "Jan-Erik Stange", "givenName": "Jan-Erik", "surname": "Stange", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Design at the University of Applied Sciences Potsdam, Germany", "fullName": "Marian Dork", "givenName": "Marian", "surname": "Dork", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Design at the University of Applied Sciences Potsdam, Germany", "fullName": "Reto Wettach", "givenName": "Reto", "surname": "Wettach", "__typename": "ArticleAuthorType" } ], "idPrefix": "vast", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-10-01T00:00:00", "pubType": "proceedings", "pages": "73-82", "year": "2014", "issn": null, "isbn": "978-1-4799-6227-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "07042482", "articleId": "12OmNwp74wP", "__typename": "AdjacentArticleType" }, "next": { "fno": "07042484", "articleId": "12OmNzsJ7Cd", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "trans/tg/2010/06/ttg2010060943", "title": "How Information Visualization Novices Construct Visualizations", "doi": null, "abstractUrl": "/journal/tg/2010/06/ttg2010060943/13rRUwInvAZ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2009/02/mcg2009020014", "title": "Defining Insight for Visual Analytics", "doi": null, "abstractUrl": "/magazine/cg/2009/02/mcg2009020014/13rRUwh80JN", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2015/04/mcg2015040082", "title": "Design and Effects of Personal Visualizations", "doi": null, "abstractUrl": "/magazine/cg/2015/04/mcg2015040082/13rRUwh80Nt", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and 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{ "proceeding": { "id": "12OmNqG0SWf", "title": "2014 IEEE Pacific Visualization Symposium (PacificVis)", "acronym": "pacificvis", "groupId": "1001657", "volume": "0", "displayVolume": "0", "year": "2014", "__typename": "ProceedingType" }, "article": { "id": "12OmNySG3Oy", "doi": "10.1109/PacificVis.2014.67", "title": "Visualization for Visual Analytics: Micro-visualization, Abstraction, and Physical Appeal", "normalizedTitle": "Visualization for Visual Analytics: Micro-visualization, Abstraction, and Physical Appeal", "abstract": "This contribution points out directions for visualization research in the context of a particular approach to visual analytics. This approach is characterized by a holistic view of the data and its integrated visual representation, and its main requirements are multivariate micro-visualizations, layered abstractions, and direct-response interaction with information-oriented controls.", "abstracts": [ { "abstractType": "Regular", "content": "This contribution points out directions for visualization research in the context of a particular approach to visual analytics. This approach is characterized by a holistic view of the data and its integrated visual representation, and its main requirements are multivariate micro-visualizations, layered abstractions, and direct-response interaction with information-oriented controls.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This contribution points out directions for visualization research in the context of a particular approach to visual analytics. This approach is characterized by a holistic view of the data and its integrated visual representation, and its main requirements are multivariate micro-visualizations, layered abstractions, and direct-response interaction with information-oriented controls.", "fno": "2874a352", "keywords": [ "Data Visualization", "Visual Analytics", "Context", "Cognition", "Data Models", "Semantics", "Information Interfaces And Presentation Miscellaneous", "Visualization", "Visual Analytics", "Data Unity" ], "authors": [ { "affiliation": "Comput. & Inf. Sci., Univ. of Konstanz, Konstanz, Germany", "fullName": "Ulrik Brandes", "givenName": "Ulrik", "surname": "Brandes", "__typename": "ArticleAuthorType" } ], "idPrefix": "pacificvis", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2014-03-01T00:00:00", "pubType": "proceedings", "pages": "352-353", "year": "2014", "issn": null, "isbn": "978-1-4799-2874-3", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "2874a350", "articleId": "12OmNAOsMNk", "__typename": "AdjacentArticleType" }, "next": { "fno": "2874a354", "articleId": "12OmNxxdZHn", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vast/2014/6227/0/07042529", "title": "The care and condition monitor: Designing a tablet based tool for visualizing informal qualitative healthcare data", "doi": null, "abstractUrl": 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xlink:href=\"tvcg-lin-3209353-graphic-1-source.tif\"/><bold/>", "doi": null, "abstractUrl": "/journal/tg/2023/01/09903338/1GZojZ9otHO", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis/2019/0801/0/08940260", "title": "An Immersive Visual Analytics Platform for Multidimensional Dataset", "doi": null, "abstractUrl": "/proceedings-article/icis/2019/08940260/1gjRPLrAHqo", "parentPublication": { "id": "proceedings/icis/2019/0801/0", "title": "2019 IEEE/ACIS 18th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2022/04/09463738", "title": "VAST 2020 Contest Challenge: GraphMatchMaker&#x2014;Visual Analytics for Graph Comparison and Matching", "doi": null, "abstractUrl": "/magazine/cg/2022/04/09463738/1uFxpjx356w", 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{ "proceeding": { "id": "12OmNrF2DI6", "title": "2011 IEEE Symposium on Biological Data Visualization (BioVis).", "acronym": "biovis", "groupId": "1800574", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNzZWbBO", "doi": "10.1109/BioVis.2011.6094049", "title": "iHAT: Interactive hierarchical aggregation table", "normalizedTitle": "iHAT: Interactive hierarchical aggregation table", "abstract": "In the search for single-nucleotide polymorphisms (SNPs), genome wide association studies have become an important technique for the identification of associations between genotype and phenotype of a diverse set of sequence-based data. In this work, we present a methodology for the visual assessment of SNPs using interactive hierarchical aggregation techniques combined with methods known from traditional sequence browsers and cluster heatmaps. Our prototype tool iHAT supports the visualization of multiple sequence alignments, associated metadata, and hierarchical clusterings. Moreover, data-type dependent colormaps and aggregation strategies as well as different filtering options support the user in finding correlations between sequences and metadata. Similar to other visualizations such as parallel coordinates or heatmaps, iHAT is aimed at exploiting the human pattern-recognition ability for spotting patterns that might indicate correlation or anticorrelation. Together with its interactive features and a database backend for fast data retrieval, we consider iHAT as a prototype for a visual analytics system for genome-wide association studies.", "abstracts": [ { "abstractType": "Regular", "content": "In the search for single-nucleotide polymorphisms (SNPs), genome wide association studies have become an important technique for the identification of associations between genotype and phenotype of a diverse set of sequence-based data. In this work, we present a methodology for the visual assessment of SNPs using interactive hierarchical aggregation techniques combined with methods known from traditional sequence browsers and cluster heatmaps. Our prototype tool iHAT supports the visualization of multiple sequence alignments, associated metadata, and hierarchical clusterings. Moreover, data-type dependent colormaps and aggregation strategies as well as different filtering options support the user in finding correlations between sequences and metadata. Similar to other visualizations such as parallel coordinates or heatmaps, iHAT is aimed at exploiting the human pattern-recognition ability for spotting patterns that might indicate correlation or anticorrelation. Together with its interactive features and a database backend for fast data retrieval, we consider iHAT as a prototype for a visual analytics system for genome-wide association studies.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In the search for single-nucleotide polymorphisms (SNPs), genome wide association studies have become an important technique for the identification of associations between genotype and phenotype of a diverse set of sequence-based data. In this work, we present a methodology for the visual assessment of SNPs using interactive hierarchical aggregation techniques combined with methods known from traditional sequence browsers and cluster heatmaps. Our prototype tool iHAT supports the visualization of multiple sequence alignments, associated metadata, and hierarchical clusterings. Moreover, data-type dependent colormaps and aggregation strategies as well as different filtering options support the user in finding correlations between sequences and metadata. Similar to other visualizations such as parallel coordinates or heatmaps, iHAT is aimed at exploiting the human pattern-recognition ability for spotting patterns that might indicate correlation or anticorrelation. Together with its interactive features and a database backend for fast data retrieval, we consider iHAT as a prototype for a visual analytics system for genome-wide association studies.", "fno": "063069vehlow2", "keywords": [ "Genomics", "Biology Computing", "Data Visualisation", "Genetics", "Genome Wide Association Studies", "I HAT", "Interactive Hierarchical Aggregation Table", "Single Nucleotide Polymorphism", "SNP", "Genotype", "Multiple Sequence Alignment", "Associated Metadata", "Hierarchical Clustering", "Data Type Dependent Colormap", "Human Pattern Recognition", "Visual Analytics System", "Image Color Analysis", "Data Visualization", "Amino Acids", "Aggregates", "Visualization", "Heating", "Correlation", "Phenotype Genotype Correlation", "Genome Wide Association Studies", "Hierarchical Aggregation" ], "authors": [ { "affiliation": "VISUS, Univ. of Stuttgart, Stuttgart, Germany", "fullName": "C. Vehlow", "givenName": "C.", "surname": "Vehlow", "__typename": "ArticleAuthorType" }, { "affiliation": "VISUS, Univ. of Stuttgart, Stuttgart, Germany", "fullName": "J. Heinrich", "givenName": "J.", "surname": "Heinrich", "__typename": "ArticleAuthorType" }, { "affiliation": "Integrative Transcriptomics, Univ. of Tubingen, Tubingen, Germany", "fullName": "F. Battke", "givenName": "F.", "surname": "Battke", "__typename": "ArticleAuthorType" }, { "affiliation": "VISUS, Univ. of Stuttgart, Stuttgart, Germany", "fullName": "D. Weiskopf", "givenName": "D.", "surname": "Weiskopf", "__typename": "ArticleAuthorType" }, { "affiliation": "Integrative Transcriptomics, Univ. of Tubingen, Tubingen, Germany", "fullName": "K. Nieselt", "givenName": "K.", "surname": "Nieselt", "__typename": "ArticleAuthorType" } ], "idPrefix": "biovis", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-10-01T00:00:00", "pubType": "proceedings", "pages": "63-69", "year": "2011", "issn": null, "isbn": "978-1-4673-0003-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "055061jaeger", "articleId": "12OmNzXWZIr", "__typename": "AdjacentArticleType" }, "next": { "fno": "071078livengoo", "articleId": "12OmNqN6R57", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/bibmw/2009/5121/0/05332132", "title": "A ground truth based comparative study on detecting epistatic SNPs", "doi": null, "abstractUrl": "/proceedings-article/bibmw/2009/05332132/12OmNAHEpDS", "parentPublication": { "id": "proceedings/bibmw/2009/5121/0", "title": "2009 IEEE International Conference on Bioinformatics and Biomedicine Workshop", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2009/3885/0/3885a148", "title": "DASSO-MB: Detection of Epistatic Interactions in Genome-Wide Association Studies Using Markov Blankets", "doi": null, "abstractUrl": "/proceedings-article/bibm/2009/3885a148/12OmNANkoak", "parentPublication": { "id": "proceedings/bibm/2009/3885/0", "title": "2009 IEEE International Conference on Bioinformatics and Biomedicine", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ccgrid/2009/3622/0/3622a268", "title": "Resource Information Aggregation in Hierarchical Grid Networks", "doi": null, "abstractUrl": "/proceedings-article/ccgrid/2009/3622a268/12OmNBA9oxs", "parentPublication": { "id": "proceedings/ccgrid/2009/3622/0", "title": "Cluster Computing and the Grid, IEEE International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icn/2008/3106/0/3106a740", "title": "Integration of Host Position Prediction into Hierarchical Aggregation", "doi": null, "abstractUrl": "/proceedings-article/icn/2008/3106a740/12OmNCctf6A", "parentPublication": { "id": "proceedings/icn/2008/3106/0", "title": "International Conference on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/occbio/2009/3685/0/3685a009", "title": "Visualization and Functional Analysis of Genome-Wide Association Results", "doi": null, "abstractUrl": "/proceedings-article/occbio/2009/3685a009/12OmNCfAPLO", "parentPublication": { "id": "proceedings/occbio/2009/3685/0", "title": "Bioinformatics, 2009 Ohio Collaborative Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccabs/2011/4851/0/272", "title": "Workshop: The utility of next generation sequencing for genome scale studies", "doi": null, "abstractUrl": "/proceedings-article/iccabs/2011/272/12OmNscfI3B", "parentPublication": { "id": "proceedings/iccabs/2011/4851/0", "title": "2011 IEEE 1st International Conference on Computational Advances in Bio and Medical Sciences (ICCABS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpads/2009/3900/0/3900a931", "title": "A Virtual Machine Server Aggregation Algorithm Based on Hierarchical Clustering", "doi": null, "abstractUrl": "/proceedings-article/icpads/2009/3900a931/12OmNwtn3wv", "parentPublication": { "id": "proceedings/icpads/2009/3900/0", "title": "Parallel and Distributed Systems, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipps/1991/9167/0/00153814", "title": "Distributed hierarchical optimal routing using aggregation/disaggregation and decomposition/composition techniques", "doi": null, 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{ "proceeding": { "id": "1J6h4A8ldF6", "title": "2022 IEEE Visualization and Visual Analytics (VIS)", "acronym": "vis", "groupId": "9973064", "volume": "0", "displayVolume": "0", "year": "2022", "__typename": "ProceedingType" }, "article": { "id": "1J6hfplZRDO", "doi": "10.1109/VIS54862.2022.00027", "title": "Who benefits from Visualization Adaptations? Towards a better Understanding of the Influence of Visualization Literacy", "normalizedTitle": "Who benefits from Visualization Adaptations? Towards a better Understanding of the Influence of Visualization Literacy", "abstract": "The ability to read, understand, and comprehend visual information representations is subsumed under the term visualization literacy (VL). One possibility to improve the use of information visualizations is to introduce adaptations. However, it is yet unclear whether people with different VL benefit from adaptations to the same degree. We conducted an online experiment (n &#x003D; 42) to investigate whether the effect of an adaptation (here: De-Emphasis) of visualizations (bar charts, scatter plots) on performance (accuracy, time) and user experiences depends on users&#x0027; VL level. Using linear mixed models for the analyses, we found a positive impact of the De-Emphasis adaptation across all conditions, as well as an interaction effect of adaptation and VL on the task completion time for bar charts. This work contributes to a better understanding of the intertwined relationship of VL and visual adaptations and motivates future research.", "abstracts": [ { "abstractType": "Regular", "content": "The ability to read, understand, and comprehend visual information representations is subsumed under the term visualization literacy (VL). One possibility to improve the use of information visualizations is to introduce adaptations. However, it is yet unclear whether people with different VL benefit from adaptations to the same degree. We conducted an online experiment (n &#x003D; 42) to investigate whether the effect of an adaptation (here: De-Emphasis) of visualizations (bar charts, scatter plots) on performance (accuracy, time) and user experiences depends on users&#x0027; VL level. Using linear mixed models for the analyses, we found a positive impact of the De-Emphasis adaptation across all conditions, as well as an interaction effect of adaptation and VL on the task completion time for bar charts. This work contributes to a better understanding of the intertwined relationship of VL and visual adaptations and motivates future research.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The ability to read, understand, and comprehend visual information representations is subsumed under the term visualization literacy (VL). One possibility to improve the use of information visualizations is to introduce adaptations. However, it is yet unclear whether people with different VL benefit from adaptations to the same degree. We conducted an online experiment (n = 42) to investigate whether the effect of an adaptation (here: De-Emphasis) of visualizations (bar charts, scatter plots) on performance (accuracy, time) and user experiences depends on users' VL level. Using linear mixed models for the analyses, we found a positive impact of the De-Emphasis adaptation across all conditions, as well as an interaction effect of adaptation and VL on the task completion time for bar charts. This work contributes to a better understanding of the intertwined relationship of VL and visual adaptations and motivates future research.", "fno": "881200a090", "keywords": [ "Data Visualisation", "Human Factors", "User Experience", "Bar Charts", "De Emphasis Adaptation", "Information Visualizations", "Linear Mixed Models", "Task Completion Time", "User Experiences", "Visual Adaptations", "Visual Information Representations", "Visualization Adaptations", "Visualization Literacy", "VL Level", "Visualization", "Analytical Models", "Adaptation Models", "Visual Analytics", "Design Methodology", "Information Representation", "Task Analysis", "User Study", "Visualization Adaptation", "Visualization Literacy", "Visualization Competence", "Information Visualization", "On Line Survey", "User Experience", "Human Centered Computing", "Visualization", "Visualization Design And Evaluation Methods" ], "authors": [ { "affiliation": "Technische Universität Dresden,Interactive Media Lab Dresden", "fullName": "Marc Satkowski", "givenName": "Marc", "surname": "Satkowski", "__typename": "ArticleAuthorType" }, { "affiliation": "Psychology of Learning and Instruction Technische Universität Dresden", "fullName": "Franziska Kessler", "givenName": "Franziska", "surname": "Kessler", "__typename": "ArticleAuthorType" }, { "affiliation": "Psychology of Learning and Instruction Technische Universität Dresden", "fullName": "Susanne Narciss", "givenName": "Susanne", "surname": "Narciss", "__typename": "ArticleAuthorType" }, { "affiliation": "Technische Universität Dresden,Interactive Media Lab Dresden", "fullName": "Raimund Dachselt", "givenName": "Raimund", "surname": "Dachselt", "__typename": "ArticleAuthorType" } ], "idPrefix": "vis", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2022-10-01T00:00:00", "pubType": "proceedings", "pages": "90-94", "year": "2022", "issn": null, "isbn": "978-1-6654-8812-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [ { "id": "1J6hfibLD4Q", "name": "pvis202288120-09973225s1-mm_881200a090.zip", "size": "15.4 MB", "location": "https://www.computer.org/csdl/api/v1/extra/pvis202288120-09973225s1-mm_881200a090.zip", "__typename": "WebExtraType" } ], "adjacentArticles": { "previous": { "fno": "881200a085", "articleId": "1J6hbZrS4dG", "__typename": "AdjacentArticleType" }, "next": { "fno": "881200a095", "articleId": "1J6hc7TzZcI", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/hase/2016/9913/0/9913a023", "title": "Using Models to Validate Unanticipated, Fine-Grained Adaptations at Runtime", "doi": null, "abstractUrl": "/proceedings-article/hase/2016/9913a023/12OmNAolH5x", "parentPublication": { "id": "proceedings/hase/2016/9913/0", "title": "2016 IEEE 17th International Symposium on High Assurance Systems Engineering (HASE)", "__typename": "ParentPublication" }, "__typename": 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"__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vis/2022/8812/0/881200a016", "title": "Streamlining Visualization Authoring in D3 Through User-Driven Templates", "doi": null, "abstractUrl": "/proceedings-article/vis/2022/881200a016/1J6heEO48bS", "parentPublication": { "id": "proceedings/vis/2022/8812/0", "title": "2022 IEEE Visualization and Visual Analytics (VIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vast/2018/6861/0/08802508", "title": "Contourmap: Contour Based Visualization Of Water Chemical Data", "doi": null, "abstractUrl": "/proceedings-article/vast/2018/08802508/1cJ6Y0POhO0", "parentPublication": { "id": "proceedings/vast/2018/6861/0", "title": "2018 IEEE Conference on Visual Analytics Science and Technology (VAST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/seams/2019/3368/0/336800a114", "title": "Towards Secure Architecture-Based Adaptations", "doi": null, "abstractUrl": "/proceedings-article/seams/2019/336800a114/1cdODnXOHug", "parentPublication": { "id": "proceedings/seams/2019/3368/0", "title": "2019 IEEE/ACM 14th International Symposium on Software Engineering for Adaptive and Self-Managing Systems (SEAMS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vahc/2020/2644/0/264400a017", "title": "Visualization Co-Design with Prostate Cancer Survivors who have Limited Graph Literacy", "doi": null, "abstractUrl": "/proceedings-article/vahc/2020/264400a017/1yhFE7okzgk", "parentPublication": { "id": "proceedings/vahc/2020/2644/0", "title": "2020 Workshop on Visual Analytics in Healthcare (VAHC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNrAMEOk", "title": "Proceedings of 1st International Conference on Image Processing", "acronym": "icip", "groupId": "1000349", "volume": "2", "displayVolume": "2", "year": "1994", "__typename": "ProceedingType" }, "article": { "id": "12OmNBfqG59", "doi": "10.1109/ICIP.1994.413669", "title": "Depth estimation using stereo fish-eye lenses", "normalizedTitle": "Depth estimation using stereo fish-eye lenses", "abstract": "This paper presents the estimation of depth in an indoor, structured environment based on a stereo setup consisting of two fish-eye lenses, with parallel optical axes, mounted on a robot platform. The use of fish-eye lenses provides for a large field of view to estimate better the depth of features very close to the lens. To extract significant information from the fish-eye lens images, we first correct for the distortion before using a special line detector, based on vanishing points, to extract significant features. We use a relaxation procedure to achieve correspondence between features in the left and right images. The process of prediction and recursive verification of the hypotheses is utilized to find a one-to-one correspondence. Experimental results obtained on several stereo images are presented, and an accuracy analysis is performed. Further, the algorithm is tested using a pair of wide-angle lenses, and the accuracy and difference in the spatial information obtained are compared.<>", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents the estimation of depth in an indoor, structured environment based on a stereo setup consisting of two fish-eye lenses, with parallel optical axes, mounted on a robot platform. The use of fish-eye lenses provides for a large field of view to estimate better the depth of features very close to the lens. To extract significant information from the fish-eye lens images, we first correct for the distortion before using a special line detector, based on vanishing points, to extract significant features. We use a relaxation procedure to achieve correspondence between features in the left and right images. The process of prediction and recursive verification of the hypotheses is utilized to find a one-to-one correspondence. Experimental results obtained on several stereo images are presented, and an accuracy analysis is performed. Further, the algorithm is tested using a pair of wide-angle lenses, and the accuracy and difference in the spatial information obtained are compared.<>", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents the estimation of depth in an indoor, structured environment based on a stereo setup consisting of two fish-eye lenses, with parallel optical axes, mounted on a robot platform. The use of fish-eye lenses provides for a large field of view to estimate better the depth of features very close to the lens. To extract significant information from the fish-eye lens images, we first correct for the distortion before using a special line detector, based on vanishing points, to extract significant features. We use a relaxation procedure to achieve correspondence between features in the left and right images. The process of prediction and recursive verification of the hypotheses is utilized to find a one-to-one correspondence. Experimental results obtained on several stereo images are presented, and an accuracy analysis is performed. Further, the algorithm is tested using a pair of wide-angle lenses, and the accuracy and difference in the spatial information obtained are compared.", "fno": "00413669", "keywords": [ "Stereo Image Processing", "Feature Extraction", "Edge Detection", "Recursive Estimation", "Prediction Theory", "Parameter Estimation", "Depth Estimation", "Stereo Fish Eye Lenses", "Indoor Structured Environment", "Parallel Optical Axes", "Robot Platform", "Large Field Of View", "Distortion", "Line Detector", "Vanishing Points", "Feature Extraction", "Relaxation", "Prediction", "Recursive Verification", "Stereo Images", "Accuracy Analysis", "Algorithm", "Wide Angle Lenses", "Spatial Information", "Lenses", "Layout", "Computer Vision", "Parallel Robots", "Data Mining", "Image Analysis", "Cameras", "Contracts", "Computational Geometry", "Image Edge Detection" ], "authors": [ { "affiliation": "Dept. of Electr. & Comput. Eng., Texas Univ., Austin, TX, USA", "fullName": "S. Shah", "givenName": "S.", "surname": "Shah", "__typename": "ArticleAuthorType" }, { "affiliation": "Dept. of Electr. & Comput. Eng., Texas Univ., Austin, TX, USA", "fullName": "J.K. Aggarwal", "givenName": "J.K.", "surname": "Aggarwal", "__typename": "ArticleAuthorType" } ], "idPrefix": "icip", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "1994-01-01T00:00:00", "pubType": "proceedings", "pages": "740,741,742,743,744", "year": "1994", "issn": null, "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "00413668", "articleId": "12OmNAYoKus", "__typename": "AdjacentArticleType" }, "next": { "fno": "00413670", "articleId": "12OmNvAAtuc", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/iccvw/2009/4442/0/05457553", "title": "Krill-eye : Superposition compound eye for wide-angle imaging via GRIN lenses", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2009/05457553/12OmNAtK4gM", "parentPublication": { "id": "proceedings/iccvw/2009/4442/0", "title": "2009 IEEE 12th International Conference on Computer Vision Workshops, ICCV Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2008/1971/0/04480772", "title": "New Rendering Approach for Composable Volumetric Lenses", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480772/12OmNBAqZId", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/date/2012/2145/0/06176492", "title": "Low-power embedded system for real-time correction of fish-eye automotive cameras", "doi": null, "abstractUrl": "/proceedings-article/date/2012/06176492/12OmNxRF76Q", "parentPublication": { "id": "proceedings/date/2012/2145/0", "title": "Design, Automation &amp; Test in Europe Conference &amp; Exhibition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2013/6097/0/06550218", "title": "Poster: Portable integral photography input/ output system using tablet PC and fly's eye lenses", "doi": null, "abstractUrl": "/proceedings-article/3dui/2013/06550218/12OmNzEVRZL", "parentPublication": { "id": "proceedings/3dui/2013/6097/0", "title": "2013 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2004/2128/1/212810010", "title": "A Generic Camera Calibration Method for Fish-Eye Lenses", "doi": null, "abstractUrl": "/proceedings-article/icpr/2004/212810010/12OmNzWfpa3", "parentPublication": { "id": "proceedings/icpr/2004/2128/1", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08396300", "title": "Decal-Lenses: Interactive Lenses on Surfaces for Multivariate Visualization", "doi": null, "abstractUrl": "/journal/tg/2019/08/08396300/13rRUyeCkap", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2006/08/i1335", "title": "A Generic Camera Model and Calibration Method for Conventional, Wide-Angle, and Fish-Eye Lenses", "doi": null, "abstractUrl": "/journal/tp/2006/08/i1335/13rRUyv53Gt", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2018/1737/0/08486542", "title": "A Method to Generate Ghost-Free HDR Images in 360 Degree Cameras with Dual Fish-Eye Lens", "doi": null, "abstractUrl": "/proceedings-article/icme/2018/08486542/14jQfS42dQ5", "parentPublication": { "id": "proceedings/icme/2018/1737/0", "title": "2018 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798226", "title": "A New 360 Camera Design for Multi Format VR Experiences", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798226/1cJ0SS2Brk4", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAnMuCa", "title": "Proceedings of the 35th Annual Hawaii International Conference on System Sciences", "acronym": "hicss", "groupId": "1000730", "volume": "4", "displayVolume": "4", "year": "2002", "__typename": "ProceedingType" }, "article": { "id": "12OmNBuL1fB", "doi": "10.1109/HICSS.2002.994058", "title": "Exploratory Navigation in Large Multimedia Documents Using Context Lenses", "normalizedTitle": "Exploratory Navigation in Large Multimedia Documents Using Context Lenses", "abstract": "DDMDO04The Context Lens (CL) is a focus+context visualization and navigation tool particularly suited for navigating large documents, or collections of documents. Context Lenses have been applied successfully to navigating Web pages, video collections and slide presentations. In this paper we discuss our experiences both with linear as well as with hierarchical Context Lenses. We focus on the use of information scent in the hierarchical Context Lens, and on supporting an exploratory navigation style in documents. Exploratory navigation is supported by the fact that a CL delays commitment in the user interface through an interaction style called brushing. Brushing lowers the cost of exploring a section of the document and therefore does not only support, but actively encourage an exploratory navigation style. This aspect of Context Lenses is especially valuable for navigation of large amounts of media data on low bandwidth devices, such as wireless PDAs.", "abstracts": [ { "abstractType": "Regular", "content": "DDMDO04The Context Lens (CL) is a focus+context visualization and navigation tool particularly suited for navigating large documents, or collections of documents. Context Lenses have been applied successfully to navigating Web pages, video collections and slide presentations. In this paper we discuss our experiences both with linear as well as with hierarchical Context Lenses. We focus on the use of information scent in the hierarchical Context Lens, and on supporting an exploratory navigation style in documents. Exploratory navigation is supported by the fact that a CL delays commitment in the user interface through an interaction style called brushing. Brushing lowers the cost of exploring a section of the document and therefore does not only support, but actively encourage an exploratory navigation style. This aspect of Context Lenses is especially valuable for navigation of large amounts of media data on low bandwidth devices, such as wireless PDAs.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "DDMDO04The Context Lens (CL) is a focus+context visualization and navigation tool particularly suited for navigating large documents, or collections of documents. Context Lenses have been applied successfully to navigating Web pages, video collections and slide presentations. In this paper we discuss our experiences both with linear as well as with hierarchical Context Lenses. We focus on the use of information scent in the hierarchical Context Lens, and on supporting an exploratory navigation style in documents. Exploratory navigation is supported by the fact that a CL delays commitment in the user interface through an interaction style called brushing. Brushing lowers the cost of exploring a section of the document and therefore does not only support, but actively encourage an exploratory navigation style. This aspect of Context Lenses is especially valuable for navigation of large amounts of media data on low bandwidth devices, such as wireless PDAs.", "fno": "14350112b", "keywords": [], "authors": [ { "affiliation": null, "fullName": "A. Dieberger", "givenName": "A.", "surname": "Dieberger", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "D. Russell", "givenName": "D.", "surname": "Russell", "__typename": "ArticleAuthorType" } ], "idPrefix": "hicss", "isOpenAccess": true, "showRecommendedArticles": true, "showBuyMe": false, "hasPdf": true, "pubDate": "2002-01-01T00:00:00", "pubType": "proceedings", "pages": "112b", "year": "2002", "issn": null, "isbn": "0-7695-1435-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "14350112", "articleId": "12OmNrkT7rY", "__typename": "AdjacentArticleType" }, "next": { "fno": "14350113", "articleId": "12OmNrnJ6Z2", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icme/2006/0366/0/04036539", "title": "A Multimedia System for Route Sharing and Video-Based Navigation", "doi": null, "abstractUrl": "/proceedings-article/icme/2006/04036539/12OmNAmE61m", "parentPublication": { "id": "proceedings/icme/2006/0366/0", "title": "2006 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cmv/2006/2605/0/26050014", "title": "exploRase: Exploratory Data Analysis of Systems Biology Data", "doi": null, "abstractUrl": "/proceedings-article/cmv/2006/26050014/12OmNxG1yWg", "parentPublication": { "id": "proceedings/cmv/2006/2605/0", "title": "Coordinated and Multiple Views in Exploratory Visualization, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2006/2602/0/26020017", "title": "Fisheye Tree Views and Lenses for Graph Visualization", "doi": null, "abstractUrl": "/proceedings-article/iv/2006/26020017/12OmNz4SOxE", "parentPublication": { "id": "proceedings/iv/2006/2602/0", "title": "Tenth International Conference on Information Visualisation (IV'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2005/2397/0/23970259", "title": "Hierarchical Navigation Interface: Leveraging Multiple Coordinated Views for Level-of-Detail Multiresolution Volume Rendering of Large Scientific Data Sets", "doi": null, "abstractUrl": "/proceedings-article/iv/2005/23970259/12OmNzE54Kn", "parentPublication": { "id": "proceedings/iv/2005/2397/0", "title": "Ninth International Conference on Information Visualisation (IV'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2008/3268/0/3268a356", "title": "3D Generalization Lenses for Interactive Focus + Context Visualization of Virtual City Models", "doi": null, "abstractUrl": "/proceedings-article/iv/2008/3268a356/12OmNzaQoEB", "parentPublication": { "id": "proceedings/iv/2008/3268/0", "title": "2008 12th International Conference Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030455", "title": "Representation-Independent In-Place Magnification with Sigma Lenses", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030455/13rRUwInvf1", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/09/ttg2011091259", "title": "Single-Pass Composable 3D Lens Rendering and Spatiotemporal 3D Lenses", "doi": null, "abstractUrl": "/journal/tg/2011/09/ttg2011091259/13rRUwkfAZe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08396300", "title": "Decal-Lenses: Interactive Lenses on Surfaces for Multivariate Visualization", "doi": null, "abstractUrl": "/journal/tg/2019/08/08396300/13rRUyeCkap", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/02/ttg2010020235", "title": "Route Visualization Using Detail Lenses", "doi": null, "abstractUrl": "/journal/tg/2010/02/ttg2010020235/13rRUygT7sx", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/scivis/2018/6882/0/08823618", "title": "3De Interactive Lenses for Visualization in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/scivis/2018/08823618/1d5kwZvgfNm", "parentPublication": { "id": "proceedings/scivis/2018/6882/0", "title": "2018 IEEE Scientific Visualization Conference (SciVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyFCvPp", "title": "Tenth International Conference on Information Visualisation (IV'06)", "acronym": "iv", "groupId": "1000370", "volume": "0", "displayVolume": "0", "year": "2006", "__typename": "ProceedingType" }, "article": { "id": "12OmNz4SOxE", "doi": "10.1109/IV.2006.54", "title": "Fisheye Tree Views and Lenses for Graph Visualization", "normalizedTitle": "Fisheye Tree Views and Lenses for Graph Visualization", "abstract": "We present interactive visual aids to support the exploration and navigation of graph layouts. They include Fisheye Tree Views and Composite Lenses. These views provide, in an integrated manner, overview+detail and focus+context. Fisheye Tree Views are novel applications of the well known fisheye distortion technique. They facilitate the exploration of the hierarchy trees associated with clustered graphs. Composite Lenses are the result of the integration of several lens techniques. They facilitate the display of local graph information that may be otherwise difficult to grasp in large and dense graph layouts.", "abstracts": [ { "abstractType": "Regular", "content": "We present interactive visual aids to support the exploration and navigation of graph layouts. They include Fisheye Tree Views and Composite Lenses. These views provide, in an integrated manner, overview+detail and focus+context. Fisheye Tree Views are novel applications of the well known fisheye distortion technique. They facilitate the exploration of the hierarchy trees associated with clustered graphs. Composite Lenses are the result of the integration of several lens techniques. They facilitate the display of local graph information that may be otherwise difficult to grasp in large and dense graph layouts.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present interactive visual aids to support the exploration and navigation of graph layouts. They include Fisheye Tree Views and Composite Lenses. These views provide, in an integrated manner, overview+detail and focus+context. Fisheye Tree Views are novel applications of the well known fisheye distortion technique. They facilitate the exploration of the hierarchy trees associated with clustered graphs. Composite Lenses are the result of the integration of several lens techniques. They facilitate the display of local graph information that may be otherwise difficult to grasp in large and dense graph layouts.", "fno": "26020017", "keywords": [], "authors": [ { "affiliation": "University of Rostock", "fullName": "Christian Tominski", "givenName": "Christian", "surname": "Tominski", "__typename": "ArticleAuthorType" }, { "affiliation": "Rutgers University and Ask.com", "fullName": "James Abello", "givenName": "James", "surname": "Abello", "__typename": "ArticleAuthorType" }, { "affiliation": "IBM Research", "fullName": "Frank van Ham", "givenName": "Frank", "surname": "van Ham", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Rostock", "fullName": "Heidrun Schumann", "givenName": "Heidrun", "surname": "Schumann", "__typename": "ArticleAuthorType" } ], "idPrefix": "iv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2006-07-01T00:00:00", "pubType": "proceedings", "pages": "17-24", "year": "2006", "issn": "1550-6037", "isbn": "0-7695-2602-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "26020009", "articleId": "12OmNyugyWi", "__typename": "AdjacentArticleType" }, "next": { "fno": "26020025", "articleId": "12OmNzd7bl4", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ieee-infovis/2004/8779/0/87790175", "title": "Topological Fisheye Views for Visualizing Large Graphs", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2004/87790175/12OmNBBhN3w", "parentPublication": { "id": "proceedings/ieee-infovis/2004/8779/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/itcc/2002/1506/0/15060034", "title": "Internet Browsing: Visualizing Category Map by Fisheye and Fractal Views", "doi": null, "abstractUrl": "/proceedings-article/itcc/2002/15060034/12OmNBCqbKg", "parentPublication": { "id": "proceedings/itcc/2002/1506/0", "title": "Information Technology: Coding and Computing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dicta/2007/3067/0/30670218", "title": "Vibration Compensation for Fisheye Lenses in UAV Applications", "doi": null, "abstractUrl": "/proceedings-article/dicta/2007/30670218/12OmNqAU6qA", "parentPublication": { "id": "proceedings/dicta/2007/3067/0", "title": "9th Biennial Conference of the Australian Pattern Recognition Society on Digital Image Computing Techniques and Applications (DICTA 2007)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vl/1993/3970/0/00269620", "title": "Layout-independent fisheye views of nested graphs", "doi": null, "abstractUrl": "/proceedings-article/vl/1993/00269620/12OmNvq5jzV", "parentPublication": { "id": "proceedings/vl/1993/3970/0", "title": "Proceedings 1993 IEEE Symposium on Visual Languages", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2008/3153/0/3153a034", "title": "6D Vision Goes Fisheye for Intersection Assistance", "doi": null, "abstractUrl": "/proceedings-article/crv/2008/3153a034/12OmNwswg4C", "parentPublication": { "id": "proceedings/crv/2008/3153/0", "title": "2008 Canadian Conference on Computer and Robot Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/04/v0457", "title": "Topological Fisheye Views for Visualizing Large Graphs", "doi": null, "abstractUrl": "/journal/tg/2005/04/v0457/13rRUIM2VGU", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/10/ttg2012101771", "title": "Fisheye Video Correction", "doi": null, "abstractUrl": "/journal/tg/2012/10/ttg2012101771/13rRUxC0SW8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/08/08396300", "title": "Decal-Lenses: Interactive Lenses on Surfaces for Multivariate Visualization", "doi": null, "abstractUrl": "/journal/tg/2019/08/08396300/13rRUyeCkap", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/02/ttg2010020235", "title": "Route Visualization Using Detail Lenses", "doi": null, "abstractUrl": "/journal/tg/2010/02/ttg2010020235/13rRUygT7sx", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/01/08440835", "title": "Structure-aware Fisheye Views for Efficient Large Graph Exploration", "doi": null, "abstractUrl": "/journal/tg/2019/01/08440835/17D45XwUAL3", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwekjuE", "title": "International Conference on Computer Graphics, Imaging and Visualization (CGIV'05)", "acronym": "cgiv", "groupId": "1001775", "volume": "0", "displayVolume": "0", "year": "2005", "__typename": "ProceedingType" }, "article": { "id": "12OmNBBQZqd", "doi": "10.1109/CGIV.2005.33", "title": "DualView: A Focus+Context Technique for Navigating Large Graphs", "normalizedTitle": "DualView: A Focus+Context Technique for Navigating Large Graphs", "abstract": "This paper presents a fast and efficient focus+context technique, called DualView for navigating large graphs/hierarchies which are usually displayed in a high-density manner. The DualView includes two transformations: a browsing and a fisheye-like distortion. The browsing transformation is responsible for interactively exploring large hierarchies with a high-response rate and inexpensive computational cost. On the other hand, the fisheye-like viewer increases the degree of distortion of the image by increasing the original magnification function which is created by the browsing transformation. This dual enlargement enables users to see the detail of any interested area in a high-density visualization.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents a fast and efficient focus+context technique, called DualView for navigating large graphs/hierarchies which are usually displayed in a high-density manner. The DualView includes two transformations: a browsing and a fisheye-like distortion. The browsing transformation is responsible for interactively exploring large hierarchies with a high-response rate and inexpensive computational cost. On the other hand, the fisheye-like viewer increases the degree of distortion of the image by increasing the original magnification function which is created by the browsing transformation. This dual enlargement enables users to see the detail of any interested area in a high-density visualization.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents a fast and efficient focus+context technique, called DualView for navigating large graphs/hierarchies which are usually displayed in a high-density manner. The DualView includes two transformations: a browsing and a fisheye-like distortion. The browsing transformation is responsible for interactively exploring large hierarchies with a high-response rate and inexpensive computational cost. On the other hand, the fisheye-like viewer increases the degree of distortion of the image by increasing the original magnification function which is created by the browsing transformation. This dual enlargement enables users to see the detail of any interested area in a high-density visualization.", "fno": "23920162", "keywords": [ "Focus Context", "Navigation", "Information Visualization", "Magnification", "Distortion" ], "authors": [ { "affiliation": "University of Technology - Sydney", "fullName": "Quang Vinh Nguyen", "givenName": "Quang Vinh", "surname": "Nguyen", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Technology - Sydney", "fullName": "Mao Lin Huang", "givenName": "Mao Lin", "surname": "Huang", "__typename": "ArticleAuthorType" } ], "idPrefix": "cgiv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2005-07-01T00:00:00", "pubType": "proceedings", "pages": "162-166", "year": "2005", "issn": null, "isbn": "0-7695-2392-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "23920155", "articleId": "12OmNwtn3Cu", "__typename": "AdjacentArticleType" }, "next": { "fno": "01521058", "articleId": "12OmNB9t6jg", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/auic/2000/0515/0/05150126", "title": "(Focus + Context)3: Distortion-Oriented Displays in Three Dimensions", "doi": null, "abstractUrl": "/proceedings-article/auic/2000/05150126/12OmNAThXTt", "parentPublication": { "id": "proceedings/auic/2000/0515/0", "title": "Australasian User Interface Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2000/0804/0/08040057", "title": "Focus+Context Display and Navigation Techniques for Enhancing Radial, Space-Filling Hierarchy Visualizations", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2000/08040057/12OmNC3Xhvi", "parentPublication": { "id": "proceedings/ieee-infovis/2000/0804/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2004/2177/0/21770277", "title": "21DF-Browser: A Multiple Fisheye Distortion Technique for Visualizing and Navigating Hierarchies with Large Number of Leaves", "doi": null, "abstractUrl": "/proceedings-article/iv/2004/21770277/12OmNx4Q6L3", "parentPublication": { "id": "proceedings/iv/2004/2177/0", "title": "Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2005/2790/0/27900011", "title": "An Evaluation of Content Browsing Techniques for Hierarchical Space-Filling Visualizations", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2005/27900011/12OmNzVXNNF", "parentPublication": { "id": "proceedings/ieee-infovis/2005/2790/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cit-iucc-dasc-picom/2015/0154/0/07363377", "title": "The Mobile Tree Browser: A Space Filling Information Visualization for Browsing Labelled Hierarchies on Mobile Devices", "doi": null, "abstractUrl": "/proceedings-article/cit-iucc-dasc-picom/2015/07363377/12OmNzaQoa1", "parentPublication": { "id": "proceedings/cit-iucc-dasc-picom/2015/0154/0", "title": "2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing (CIT/IUCC/DASC/PICOM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/ttg2008061157", "title": "Balloon Focus: a Seamless Multi-Focus+Context Method for Treemaps", "doi": null, "abstractUrl": "/journal/tg/2008/06/ttg2008061157/13rRUxASuAr", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/ttg2008061731", "title": "Focus+Context Visualization with Distortion Minimization", "doi": null, "abstractUrl": "/journal/tg/2008/06/ttg2008061731/13rRUxASuGb", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/01/07192681", "title": "SchemeLens: A Content-Aware Vector-Based Fisheye Technique for Navigating Large Systems Diagrams", "doi": null, "abstractUrl": "/journal/tg/2016/01/07192681/13rRUxC0SEi", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1998/03/v0257", "title": "The Information Mural: A Technique for Displaying and Navigating Large Information Spaces", "doi": null, "abstractUrl": "/journal/tg/1998/03/v0257/13rRUxcbnCh", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyugz5g", "title": "2018 IEEE 11th International Conference on Software Testing, Verification and Validation (ICST)", "acronym": "icst", "groupId": "1001832", "volume": "0", "displayVolume": "0", "year": "2018", "__typename": "ProceedingType" }, "article": { "id": "12OmNrNh0HO", "doi": "10.1109/ICST.2018.00023", "title": "Exhaustive Exploration of the Failure-Oblivious Computing Search Space", "normalizedTitle": "Exhaustive Exploration of the Failure-Oblivious Computing Search Space", "abstract": "High-availability of software systems requires automated handling of crashes in presence of errors. Failure-oblivious computing is one technique that aims to achieve high availability. We note that failure-obliviousness has not been studied in depth yet, and there is very few study that helps understand why failure-oblivious techniques work. In order to make failure-oblivious computing to have an impact in practice, we need to deeply understand failure-oblivious behaviors in software. In this paper, we study, design and perform an experiment that analyzes the size and the diversity of the failure-oblivious behaviors. Our experiment consists of exhaustively computing the search space of 16 field failures of large-scale open-source Java software. The outcome of this experiment is a much better understanding of what really happens when failure-oblivious computing is used, and this opens new promising research directions.", "abstracts": [ { "abstractType": "Regular", "content": "High-availability of software systems requires automated handling of crashes in presence of errors. Failure-oblivious computing is one technique that aims to achieve high availability. We note that failure-obliviousness has not been studied in depth yet, and there is very few study that helps understand why failure-oblivious techniques work. In order to make failure-oblivious computing to have an impact in practice, we need to deeply understand failure-oblivious behaviors in software. In this paper, we study, design and perform an experiment that analyzes the size and the diversity of the failure-oblivious behaviors. Our experiment consists of exhaustively computing the search space of 16 field failures of large-scale open-source Java software. The outcome of this experiment is a much better understanding of what really happens when failure-oblivious computing is used, and this opens new promising research directions.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "High-availability of software systems requires automated handling of crashes in presence of errors. Failure-oblivious computing is one technique that aims to achieve high availability. We note that failure-obliviousness has not been studied in depth yet, and there is very few study that helps understand why failure-oblivious techniques work. In order to make failure-oblivious computing to have an impact in practice, we need to deeply understand failure-oblivious behaviors in software. In this paper, we study, design and perform an experiment that analyzes the size and the diversity of the failure-oblivious behaviors. Our experiment consists of exhaustively computing the search space of 16 field failures of large-scale open-source Java software. The outcome of this experiment is a much better understanding of what really happens when failure-oblivious computing is used, and this opens new promising research directions.", "fno": "501201a139", "keywords": [ "Failure Analysis", "Java", "Program Debugging", "Public Domain Software", "Failure Oblivious Computing Search Space", "High Availability", "Failure Obliviousness", "Failure Oblivious Behaviors", "Software Systems", "Failure Oblivious Techniques", "Large Scale Open Source Java Software", "Computer Crashes", "Java", "Software", "Space Exploration", "Fault Tolerance", "Fault Tolerant Systems", "Computational Modeling", "Failure Oblivious", "Repair Search Space", "Runtime Repair" ], "authors": [ { "affiliation": null, "fullName": "Thomas Durieux", "givenName": "Thomas", "surname": "Durieux", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Youssef Hamadi", "givenName": "Youssef", "surname": "Hamadi", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Zhongxing Yu", "givenName": "Zhongxing", "surname": "Yu", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Benoit Baudry", "givenName": "Benoit", "surname": "Baudry", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Martin Monperrus", "givenName": "Martin", "surname": "Monperrus", "__typename": "ArticleAuthorType" } ], "idPrefix": "icst", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2018-04-01T00:00:00", "pubType": "proceedings", "pages": "139-149", "year": "2018", "issn": null, "isbn": "978-1-5386-5012-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "501201a127", "articleId": "12OmNzuIjnx", "__typename": "AdjacentArticleType" }, "next": { "fno": "501201a150", "articleId": "12OmNxGja2q", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, 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{ "proceeding": { "id": "12OmNwErpHr", "title": "Parallel and Distributed Computing, International Symposium on", "acronym": "ispdc", "groupId": "1000528", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNvCRgkY", "doi": "10.1109/ISPDC.2011.15", "title": "Using Virtualization and Job Folding for Batch Scheduling", "normalizedTitle": "Using Virtualization and Job Folding for Batch Scheduling", "abstract": "In this paper we study the problem of batch scheduling within a homogeneous cluster. In this context, the problem is that the more processors the job requires the more difficult it is to find an idle slot to run it on. As a consequence the resources are often inefficiently used as some of them remain unallocated in the final schedule. To address this issue we propose a technique called job folding that uses virtualization to reduce the number of processors allocated to a parallel job and thus allows to execute it earlier. Our goal is to optimize the resource use. In this paper we propose several heuristics based on job folding and we compare their performance with classical on-line scheduling algorithms as FCFS or backfilling. The contributions of the paper are both on the design of the job folding algorithms and on their performance analysis.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper we study the problem of batch scheduling within a homogeneous cluster. In this context, the problem is that the more processors the job requires the more difficult it is to find an idle slot to run it on. As a consequence the resources are often inefficiently used as some of them remain unallocated in the final schedule. To address this issue we propose a technique called job folding that uses virtualization to reduce the number of processors allocated to a parallel job and thus allows to execute it earlier. Our goal is to optimize the resource use. In this paper we propose several heuristics based on job folding and we compare their performance with classical on-line scheduling algorithms as FCFS or backfilling. The contributions of the paper are both on the design of the job folding algorithms and on their performance analysis.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper we study the problem of batch scheduling within a homogeneous cluster. In this context, the problem is that the more processors the job requires the more difficult it is to find an idle slot to run it on. As a consequence the resources are often inefficiently used as some of them remain unallocated in the final schedule. To address this issue we propose a technique called job folding that uses virtualization to reduce the number of processors allocated to a parallel job and thus allows to execute it earlier. Our goal is to optimize the resource use. In this paper we propose several heuristics based on job folding and we compare their performance with classical on-line scheduling algorithms as FCFS or backfilling. The contributions of the paper are both on the design of the job folding algorithms and on their performance analysis.", "fno": "4540a033", "keywords": [ "Job Folding", "Cluster", "Batch Scheduling", "Virtualization" ], "authors": [ { "affiliation": null, "fullName": "Jean-Marc Nicod", "givenName": "Jean-Marc", "surname": "Nicod", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Laurent Philippe", "givenName": "Laurent", "surname": "Philippe", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Veronika Rehn-Sonigo", "givenName": "Veronika", "surname": "Rehn-Sonigo", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Lamiel Toch", "givenName": "Lamiel", "surname": "Toch", "__typename": "ArticleAuthorType" } ], "idPrefix": "ispdc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-07-01T00:00:00", "pubType": "proceedings", "pages": "33-40", "year": "2011", "issn": null, "isbn": "978-0-7695-4540-0", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4540a025", "articleId": "12OmNwfsI0p", "__typename": "AdjacentArticleType" }, "next": { "fno": "4540a041", "articleId": "12OmNrH1PDy", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cit/2010/4108/0/4108a187", "title": "A Multi-criteria Job Scheduling Framework for Large Computing Farms", "doi": null, "abstractUrl": "/proceedings-article/cit/2010/4108a187/12OmNAHW0GT", "parentPublication": { "id": "proceedings/cit/2010/4108/0", "title": "Computer and Information Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icppw/2002/1680/0/16800514", "title": "Characterization of Backfilling Strategies for Parallel Job Scheduling", "doi": null, "abstractUrl": "/proceedings-article/icppw/2002/16800514/12OmNButq6U", "parentPublication": { "id": "proceedings/icppw/2002/1680/0", "title": "Proceedings. 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CMC 2009", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdps/2000/0574/0/05740133", "title": "Improving Parallel Job Scheduling by Combining Gang Scheduling and Backfilling Techniques", "doi": null, "abstractUrl": "/proceedings-article/ipdps/2000/05740133/12OmNy7yEjt", "parentPublication": { "id": "proceedings/ipdps/2000/0574/0", "title": "Parallel and Distributed Processing Symposium, International", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sc/2007/3764/0/37640054", "title": "A job scheduling framework for large computing farms", "doi": null, "abstractUrl": "/proceedings-article/sc/2007/37640054/12OmNyQYt2i", "parentPublication": { "id": "proceedings/sc/2007/3764/0", "title": "SC Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2014/04/06487497", "title": "Guarantee Strict Fairness and UtilizePrediction Better in Parallel Job Scheduling", "doi": null, "abstractUrl": "/journal/td/2014/04/06487497/13rRUEgarsx", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2012/03/ttd2012030521", "title": "Dynamic Fractional Resource Scheduling versus Batch Scheduling", "doi": null, "abstractUrl": "/journal/td/2012/03/ttd2012030521/13rRUy2YLSF", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sc/1999/1966/0/01592688", "title": "An Evaluation of Parallel Job Scheduling for ASCI Blue-Pacific", "doi": null, "abstractUrl": "/proceedings-article/sc/1999/01592688/1D85ONYvU64", "parentPublication": { "id": "proceedings/sc/1999/1966/0", "title": "SC Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbac-pad/2022/5155/0/515500a241", "title": "Metrics for Packing Efficiency and Fairness of HPC Cluster Batch Job Scheduling", "doi": null, "abstractUrl": "/proceedings-article/sbac-pad/2022/515500a241/1JgryVGuJYQ", "parentPublication": { "id": "proceedings/sbac-pad/2022/5155/0", "title": "2022 IEEE 34th International Symposium on Computer Architecture and High Performance Computing (SBAC-PAD)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxV4ivp", "title": "Computer Science and Information Technology, International Association of", "acronym": "iacsit-sc", "groupId": "1002819", "volume": "0", "displayVolume": "0", "year": "2009", "__typename": "ProceedingType" }, "article": { "id": "12OmNwpoFJ9", "doi": "10.1109/IACSIT-SC.2009.33", "title": "Computer Algorithms for Discriminating Protein Folds and Predicting Protein Folding Rates Based on Contact Information", "normalizedTitle": "Computer Algorithms for Discriminating Protein Folds and Predicting Protein Folding Rates Based on Contact Information", "abstract": "Inter-residue interactions play an important role in governing the folding and stability of protein structures. In this work, we have analyzed the contacts between amino acid residues in different folding types of globular proteins and various ranges of folding rates. Based on amino acid contacts a novel parameter, multiple contact index has been developed for understanding protein folding rates. We have computed short, medium and long-range contacts in proteins of different folding types and rates from their sequences and structures. Utilizing the information, we have developed models for recognizing protein folds and predicting their folding rates, using machine learning techniques. Our methods showed an accuracy of 55% for discriminating 1612 globular proteins belonging to 30 different folds and an accuracy of 96% to distinguish the fast and slow folding proteins using 5-fold cross-validation method.", "abstracts": [ { "abstractType": "Regular", "content": "Inter-residue interactions play an important role in governing the folding and stability of protein structures. In this work, we have analyzed the contacts between amino acid residues in different folding types of globular proteins and various ranges of folding rates. Based on amino acid contacts a novel parameter, multiple contact index has been developed for understanding protein folding rates. We have computed short, medium and long-range contacts in proteins of different folding types and rates from their sequences and structures. Utilizing the information, we have developed models for recognizing protein folds and predicting their folding rates, using machine learning techniques. Our methods showed an accuracy of 55% for discriminating 1612 globular proteins belonging to 30 different folds and an accuracy of 96% to distinguish the fast and slow folding proteins using 5-fold cross-validation method.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Inter-residue interactions play an important role in governing the folding and stability of protein structures. In this work, we have analyzed the contacts between amino acid residues in different folding types of globular proteins and various ranges of folding rates. Based on amino acid contacts a novel parameter, multiple contact index has been developed for understanding protein folding rates. We have computed short, medium and long-range contacts in proteins of different folding types and rates from their sequences and structures. Utilizing the information, we have developed models for recognizing protein folds and predicting their folding rates, using machine learning techniques. Our methods showed an accuracy of 55% for discriminating 1612 globular proteins belonging to 30 different folds and an accuracy of 96% to distinguish the fast and slow folding proteins using 5-fold cross-validation method.", "fno": "3653a581", "keywords": [ "Protein Folding Rates", "Multiple Contact Index", "Fold Recognition", "Long Range Order", "Machine Learning Techniques" ], "authors": [ { "affiliation": null, "fullName": "M. Michael Gromiha", "givenName": "M. Michael", "surname": "Gromiha", "__typename": "ArticleAuthorType" } ], "idPrefix": "iacsit-sc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2009-04-01T00:00:00", "pubType": "proceedings", "pages": "581-585", "year": "2009", "issn": null, "isbn": "978-0-7695-3653-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3653a576", "articleId": "12OmNBtUdG2", "__typename": "AdjacentArticleType" }, "next": { "fno": "3653a586", "articleId": "12OmNyTOslw", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/bibe/2009/3656/0/3656a307", "title": "Efficiency Enhancement of Protein Folding for Complete Molecular Simulation via Hardware Computing", "doi": null, "abstractUrl": "/proceedings-article/bibe/2009/3656a307/12OmNrNh0rr", "parentPublication": { "id": "proceedings/bibe/2009/3656/0", "title": "2009 Ninth IEEE International Conference on Bioinformatics and Bioengineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/1995/6921/0/69210319", "title": "Protein folding potential functions", "doi": null, "abstractUrl": "/proceedings-article/hicss/1995/69210319/12OmNwbukfS", "parentPublication": { "id": "proceedings/hicss/1995/6921/0", "title": "28th Hawaii International Conference on System Sciences (HICSS'95)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cmc/2009/3501/3/3501c343", "title": "A Simulating Algorithm for Protein Folding Process", "doi": null, "abstractUrl": "/proceedings-article/cmc/2009/3501c343/12OmNx0RITm", "parentPublication": { "id": "proceedings/cmc/2009/3501/3", "title": "2009 WRI International Conference on Communications and Mobile Computing. CMC 2009", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fbie/2008/3561/0/3561a344", "title": "Network Analysis of Protein Topology and Folding Kinetics", "doi": null, "abstractUrl": "/proceedings-article/fbie/2008/3561a344/12OmNx76TDe", "parentPublication": { "id": "proceedings/fbie/2008/3561/0", "title": "2008 International Seminar on Future Biomedical Information Engineering (FBIE 2008)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icica/2014/3966/0/3966a184", "title": "An Analytical Study of NP-Hard Protein Folding Problems", "doi": null, "abstractUrl": "/proceedings-article/icica/2014/3966a184/12OmNx8Ouyc", "parentPublication": { "id": "proceedings/icica/2014/3966/0", "title": "2014 International Conference on Intelligent Computing Applications (ICICA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2015/6799/0/07359953", "title": "Structure-based protein folding type classification and folding rate prediction", "doi": null, "abstractUrl": "/proceedings-article/bibm/2015/07359953/12OmNxvwoNe", "parentPublication": { "id": "proceedings/bibm/2015/6799/0", "title": "2015 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2006/2602/0/26020089", "title": "Visualization of Lattice-Based Protein Folding Simulations", "doi": null, "abstractUrl": "/proceedings-article/iv/2006/26020089/12OmNy50g5Z", "parentPublication": { "id": "proceedings/iv/2006/2602/0", "title": "Tenth International Conference on Information Visualisation (IV'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2009/3885/0/3885a003", "title": "Sequence-Based Prediction of Protein Folding Rates Using Contacts, Secondary Structures and Support Vector Machines", "doi": null, "abstractUrl": "/proceedings-article/bibm/2009/3885a003/12OmNyprnzl", "parentPublication": { "id": "proceedings/bibm/2009/3885/0", "title": "2009 IEEE International Conference on Bioinformatics and Biomedicine", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2008/03/ttb2008030357", "title": "Reconstruction of 3D Structures From Protein Contact Maps", "doi": null, "abstractUrl": "/journal/tb/2008/03/ttb2008030357/13rRUxASuEr", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2012/02/mcs2012020097", "title": "Computer Simulations of Protein Folding", "doi": null, "abstractUrl": "/magazine/cs/2012/02/mcs2012020097/13rRUxBJhql", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNwwMf3w", "title": "2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images", "acronym": "sibgrapi", "groupId": "1000131", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNxGSm67", "doi": "10.1109/SIBGRAPI.2010.13", "title": "Visual Data Exploration to Feature Space Definition", "normalizedTitle": "Visual Data Exploration to Feature Space Definition", "abstract": "Many image-related applications rely on the fact that the dataset under investigation is correctly represented by features. However, defining a set of features that properly represents a dataset is still a challenging and, in most cases, an exhausting task. Most of the available techniques, especially when a large number of features is considered, are based on purely quantitative statistical measures or approaches based on artificial intelligence, and normally are “black-boxes” to the user. The approach proposed here seeks to open this “black-box” by means of visual representations, enabling users to get insight about the meaning and representativeness of the features computed from different feature extraction algorithms and sets of parameters. The results show that, as the combination of sets of features and changes in parameters improves the quality of the visual representation, the accuracy of the classification for the computed features also improves. The results strongly suggest that our approach can be successfully employed as a guidance to defining and understanding a set of features that properly represents an image dataset.", "abstracts": [ { "abstractType": "Regular", "content": "Many image-related applications rely on the fact that the dataset under investigation is correctly represented by features. However, defining a set of features that properly represents a dataset is still a challenging and, in most cases, an exhausting task. Most of the available techniques, especially when a large number of features is considered, are based on purely quantitative statistical measures or approaches based on artificial intelligence, and normally are “black-boxes” to the user. The approach proposed here seeks to open this “black-box” by means of visual representations, enabling users to get insight about the meaning and representativeness of the features computed from different feature extraction algorithms and sets of parameters. The results show that, as the combination of sets of features and changes in parameters improves the quality of the visual representation, the accuracy of the classification for the computed features also improves. The results strongly suggest that our approach can be successfully employed as a guidance to defining and understanding a set of features that properly represents an image dataset.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Many image-related applications rely on the fact that the dataset under investigation is correctly represented by features. However, defining a set of features that properly represents a dataset is still a challenging and, in most cases, an exhausting task. Most of the available techniques, especially when a large number of features is considered, are based on purely quantitative statistical measures or approaches based on artificial intelligence, and normally are “black-boxes” to the user. The approach proposed here seeks to open this “black-box” by means of visual representations, enabling users to get insight about the meaning and representativeness of the features computed from different feature extraction algorithms and sets of parameters. The results show that, as the combination of sets of features and changes in parameters improves the quality of the visual representation, the accuracy of the classification for the computed features also improves. The results strongly suggest that our approach can be successfully employed as a guidance to defining and understanding a set of features that properly represents an image dataset.", "fno": "05720344", "keywords": [ "Artificial Intelligence", "Feature Extraction", "Statistical Analysis", "Visual Data Exploration", "Feature Space Definition", "Artificial Intelligence", "Visual Representations", "Feature Extraction Algorithms", "Feature Extraction", "Visualization", "Databases", "Space Exploration", "Vocabulary", "Inspection", "Accuracy", "Visual Feature Space Analysis", "Feature Space Visualization", "Feature Space Evaluation", "Visual Exploration" ], "authors": [ { "affiliation": null, "fullName": "Bruno Brandoli", "givenName": "Bruno", "surname": "Brandoli", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Danilo Eler", "givenName": "Danilo", "surname": "Eler", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Fernando Paulovich", "givenName": "Fernando", "surname": "Paulovich", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Rosane Minghim", "givenName": "Rosane", "surname": "Minghim", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Joao Batista", "givenName": "Joao", "surname": "Batista", "__typename": "ArticleAuthorType" } ], "idPrefix": "sibgrapi", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-08-01T00:00:00", "pubType": "proceedings", "pages": "32-39", "year": "2010", "issn": "1530-1834", "isbn": "978-1-4244-8420-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "05720343", "articleId": "12OmNxdVgVR", "__typename": "AdjacentArticleType" }, "next": { "fno": "05720345", "articleId": "12OmNzayNqr", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ease/2010/6535/0/05457811", "title": "Enabling Self-Management by Using Model-Based Design Space Exploration", "doi": null, "abstractUrl": "/proceedings-article/ease/2010/05457811/12OmNAle6ZP", "parentPublication": { "id": "proceedings/ease/2010/6535/0", "title": "2010 7th IEEE International Conference and Workshops on Engineering of Autonomic and Autonomous Systems (EASe 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cit/2010/4108/0/4108b940", "title": "Towards a Generic Design Space Exploration Framework", "doi": null, "abstractUrl": "/proceedings-article/cit/2010/4108b940/12OmNBpmDGK", "parentPublication": { "id": "proceedings/cit/2010/4108/0", "title": "Computer and Information Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccad/2005/9254/0/01560103", "title": "Session 5B - Efficient analog design space exploration techniques", "doi": null, "abstractUrl": "/proceedings-article/iccad/2005/01560103/12OmNvoWUY8", "parentPublication": { "id": "proceedings/iccad/2005/9254/0", "title": "ICCAD-2005 International Conference on Computer Aided Design", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ecbs/2011/4379/0/4379a071", "title": "A Meta-Framework for Design Space Exploration", "doi": null, "abstractUrl": "/proceedings-article/ecbs/2011/4379a071/12OmNzUPpnT", "parentPublication": { "id": "proceedings/ecbs/2011/4379/0", "title": "Engineering of Computer-Based Systems, IEEE International Conference on the", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030468", "title": "Mélange: Space Folding for Visual Exploration", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030468/13rRUxlgxOg", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/01/07536133", "title": "WeightLifter: Visual Weight Space Exploration for Multi-Criteria Decision Making", "doi": null, "abstractUrl": "/journal/tg/2017/01/07536133/13rRUyuNsx1", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ast/2018/5743/0/574301a053", "title": "Guided Test Case Generation through AI Enabled Output Space Exploration", "doi": null, "abstractUrl": "/proceedings-article/ast/2018/574301a053/17D45WnnFV9", "parentPublication": { "id": "proceedings/ast/2018/5743/0", "title": "2018 IEEE/ACM 13th International Workshop on Automation of Software Test (AST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdpsw/2022/9747/0/974700a069", "title": "Online Learning RTL Synthesis for Automated Design Space Exploration", "doi": null, "abstractUrl": "/proceedings-article/ipdpsw/2022/974700a069/1Fu9dMjJXaw", "parentPublication": { "id": "proceedings/ipdpsw/2022/9747/0", "title": "2022 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccd/2022/6186/0/618600a203", "title": "Scheduling Information-Guided Efficient High-Level Synthesis Design Space Exploration", "doi": null, "abstractUrl": "/proceedings-article/iccd/2022/618600a203/1JeFYarR8vm", "parentPublication": { "id": "proceedings/iccd/2022/6186/0", "title": "2022 IEEE 40th International Conference on Computer Design (ICCD)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mascots/2019/4950/0/495000a347", "title": "Practical Design Space Exploration", "doi": null, "abstractUrl": "/proceedings-article/mascots/2019/495000a347/1gFJsWHRp9C", "parentPublication": { "id": "proceedings/mascots/2019/4950/0", "title": "2019 IEEE 27th International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunication Systems (MASCOTS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNAY79o4", "title": "Engineering of Computer-Based Systems, IEEE International Conference on the", "acronym": "ecbs", "groupId": "1000272", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNzUPpnT", "doi": "10.1109/ECBS.2011.21", "title": "A Meta-Framework for Design Space Exploration", "normalizedTitle": "A Meta-Framework for Design Space Exploration", "abstract": "Complex software systems have a large number of choices in terms of selection of software components and hardware architectures for implementation. These design choices create a large space of possible design solutions called the design space. The design process requires exploring through this design space to find valid design solutions before the actual implementation. Design space exploration (DSE) is the process of searching through the design space to find feasible and optimal design solutions. The main challenge in DSE is to deal with an exponential number of design alternatives, which is further complicated by the various conflicting requirements. Thus, there is a clear need for tool support to automate DSE. Over the years domain-experts have frequently relied on different search techniques (mathematical programming, constraint techniques, heuristics) to automate DSE. Different approaches can be used to integrate the search techniques into the existing development environment. One of the approaches is development of black-box frameworks for DSE. Literature survey reveals that existing DSE frameworks are domain-specific where the representation and exploration algorithm are tightly coupled with domain-dependent assumptions. Besides this, most frameworks use a single search technique to automate exploration, which may not work well as the problem evolves over time. Thus, most frameworks lack reusability and flexibility. This paper presents a survey of existing approaches for automated DSE. The goal is to highlight the requirements and research challenges in the development of a meta-framework for design space exploration. This framework can be meta-programmed by domain-experts to work for a class of DSE problems in any domain, thus providing reusability. The meta-framework also supports a set of search techniques providing the flexibility to choose a technique based on the characteristics of the problem instance.", "abstracts": [ { "abstractType": "Regular", "content": "Complex software systems have a large number of choices in terms of selection of software components and hardware architectures for implementation. These design choices create a large space of possible design solutions called the design space. The design process requires exploring through this design space to find valid design solutions before the actual implementation. Design space exploration (DSE) is the process of searching through the design space to find feasible and optimal design solutions. The main challenge in DSE is to deal with an exponential number of design alternatives, which is further complicated by the various conflicting requirements. Thus, there is a clear need for tool support to automate DSE. Over the years domain-experts have frequently relied on different search techniques (mathematical programming, constraint techniques, heuristics) to automate DSE. Different approaches can be used to integrate the search techniques into the existing development environment. One of the approaches is development of black-box frameworks for DSE. Literature survey reveals that existing DSE frameworks are domain-specific where the representation and exploration algorithm are tightly coupled with domain-dependent assumptions. Besides this, most frameworks use a single search technique to automate exploration, which may not work well as the problem evolves over time. Thus, most frameworks lack reusability and flexibility. This paper presents a survey of existing approaches for automated DSE. The goal is to highlight the requirements and research challenges in the development of a meta-framework for design space exploration. This framework can be meta-programmed by domain-experts to work for a class of DSE problems in any domain, thus providing reusability. The meta-framework also supports a set of search techniques providing the flexibility to choose a technique based on the characteristics of the problem instance.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Complex software systems have a large number of choices in terms of selection of software components and hardware architectures for implementation. These design choices create a large space of possible design solutions called the design space. The design process requires exploring through this design space to find valid design solutions before the actual implementation. Design space exploration (DSE) is the process of searching through the design space to find feasible and optimal design solutions. The main challenge in DSE is to deal with an exponential number of design alternatives, which is further complicated by the various conflicting requirements. Thus, there is a clear need for tool support to automate DSE. Over the years domain-experts have frequently relied on different search techniques (mathematical programming, constraint techniques, heuristics) to automate DSE. Different approaches can be used to integrate the search techniques into the existing development environment. One of the approaches is development of black-box frameworks for DSE. Literature survey reveals that existing DSE frameworks are domain-specific where the representation and exploration algorithm are tightly coupled with domain-dependent assumptions. Besides this, most frameworks use a single search technique to automate exploration, which may not work well as the problem evolves over time. Thus, most frameworks lack reusability and flexibility. This paper presents a survey of existing approaches for automated DSE. The goal is to highlight the requirements and research challenges in the development of a meta-framework for design space exploration. This framework can be meta-programmed by domain-experts to work for a class of DSE problems in any domain, thus providing reusability. The meta-framework also supports a set of search techniques providing the flexibility to choose a technique based on the characteristics of the problem instance.", "fno": "4379a071", "keywords": [ "Model Based Design", "Design Space Exploration", "Constraint Programming" ], "authors": [ { "affiliation": null, "fullName": "Tripti Saxena", "givenName": "Tripti", "surname": "Saxena", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Gabor Karsai", "givenName": "Gabor", "surname": "Karsai", "__typename": "ArticleAuthorType" } ], "idPrefix": "ecbs", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-04-01T00:00:00", "pubType": "proceedings", "pages": "71-80", "year": "2011", "issn": null, "isbn": "978-0-7695-4379-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4379a061", "articleId": "12OmNBKW9Io", "__typename": "AdjacentArticleType" }, "next": { "fno": "4379a081", "articleId": "12OmNvSbBrO", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/date/2012/2145/0/06176600", "title": "Design space pruning through hybrid analysis in system-level design space exploration", "doi": null, "abstractUrl": "/proceedings-article/date/2012/06176600/12OmNAYGlvW", "parentPublication": { "id": "proceedings/date/2012/2145/0", "title": "Design, Automation &amp; Test in Europe Conference &amp; Exhibition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cit/2010/4108/0/4108b940", "title": "Towards a Generic Design Space Exploration Framework", "doi": null, "abstractUrl": "/proceedings-article/cit/2010/4108b940/12OmNBpmDGK", "parentPublication": { "id": "proceedings/cit/2010/4108/0", "title": "Computer and Information Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mcsoc/2015/8670/0/8670a033", "title": "A Scalable and Fast Microprocessor Design Space Exploration Methodology", "doi": null, "abstractUrl": "/proceedings-article/mcsoc/2015/8670a033/12OmNvUaNrn", "parentPublication": { "id": "proceedings/mcsoc/2015/8670/0", "title": "2015 IEEE 9th International Symposium on Embedded Multicore/Many-core Systems-on-Chip (MCSoC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/estimedia/2010/9084/0/05666979", "title": "NASA: A generic infrastructure for system-level MP-SoC design space exploration", "doi": null, "abstractUrl": "/proceedings-article/estimedia/2010/05666979/12OmNwF0BJD", "parentPublication": { "id": "proceedings/estimedia/2010/9084/0", "title": "2010 8th IEEE Workshop on Embedded Systems for Real-Time Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccd/2010/8936/0/05647727", "title": "Scenario-based design space exploration of MPSoCs", "doi": null, "abstractUrl": "/proceedings-article/iccd/2010/05647727/12OmNxdm4vj", "parentPublication": { "id": "proceedings/iccd/2010/8936/0", "title": "2010 IEEE International Conference on Computer Design", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/destion/2022/7040/0/704000a027", "title": "Rapid Design Space Exploration with Constraint Programming", "doi": null, "abstractUrl": "/proceedings-article/destion/2022/704000a027/1EzI43Nbeik", "parentPublication": { "id": "proceedings/destion/2022/7040/0", "title": "2022 IEEE Workshop on Design Automation for CPS and IoT (DESTION)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/asap/2022/8308/0/830800a122", "title": "Design Space Exploration for Memory-Oriented Approximate Computing Techniques", "doi": null, "abstractUrl": "/proceedings-article/asap/2022/830800a122/1HxWwJctN4c", "parentPublication": { "id": "proceedings/asap/2022/8308/0", "title": "2022 IEEE 33rd International Conference on Application-specific Systems, Architectures and Processors (ASAP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mcsoc/2019/4882/0/488200a273", "title": "Efficient Search-Space Encoding for System-Level Design Space Exploration of Embedded Systems", "doi": null, "abstractUrl": "/proceedings-article/mcsoc/2019/488200a273/1f8N2gSpk8E", "parentPublication": { "id": "proceedings/mcsoc/2019/4882/0", "title": "2019 IEEE 13th International Symposium on Embedded Multicore/Many-core Systems-on-Chip (MCSoC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2021/08/09360462", "title": "ZigZag: Enlarging Joint Architecture-Mapping Design Space Exploration for DNN Accelerators", "doi": null, "abstractUrl": "/journal/tc/2021/08/09360462/1rqA4Tlt2qA", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdpsw/2021/3577/0/357700a128", "title": "Dovado: An Open-Source Design Space Exploration Framework", "doi": null, "abstractUrl": "/proceedings-article/ipdpsw/2021/357700a128/1uHgUrRbnBm", "parentPublication": { "id": "proceedings/ipdpsw/2021/3577/0", "title": "2021 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxH9X7w", "title": "Information Visualization, IEEE Symposium on", "acronym": "ieee-infovis", "groupId": "1000371", "volume": "0", "displayVolume": "0", "year": "2005", "__typename": "ProceedingType" }, "article": { "id": "12OmNzVXNNF", "doi": "10.1109/INFOVIS.2005.4", "title": "An Evaluation of Content Browsing Techniques for Hierarchical Space-Filling Visualizations", "normalizedTitle": "An Evaluation of Content Browsing Techniques for Hierarchical Space-Filling Visualizations", "abstract": "Space-filling visualizations, such as the TreeMap, are well-suited for displaying the properties of nodes in hierarchies. To browse the contents of the hierarchy, the primary mode of interaction is by drilling-down through many successive layers. In this paper we introduce a distortion algorithm based on fisheye and continuous zooming techniques for browsing data in the TreeMap representation. The motivation behind the distortion approach is for assisting users to rapidly browse information displayed in the TreeMap without opening successive layers of the hierarchy. Two experiments were conducted to evaluate the new approach. In the first experiment (N=20) the distortion approach is compared to the drill-down method. Results show that subjects are quicker and more accurate in locating targets of interest using the distortion method. The second experiment (N=12) evaluates the effectiveness of the two approaches in a task requiring context, we define as the context browsing task. The results show that subjects are quicker and more accurate in locating targets with the distortion technique in the context browsing task.", "abstracts": [ { "abstractType": "Regular", "content": "Space-filling visualizations, such as the TreeMap, are well-suited for displaying the properties of nodes in hierarchies. To browse the contents of the hierarchy, the primary mode of interaction is by drilling-down through many successive layers. In this paper we introduce a distortion algorithm based on fisheye and continuous zooming techniques for browsing data in the TreeMap representation. The motivation behind the distortion approach is for assisting users to rapidly browse information displayed in the TreeMap without opening successive layers of the hierarchy. Two experiments were conducted to evaluate the new approach. In the first experiment (N=20) the distortion approach is compared to the drill-down method. Results show that subjects are quicker and more accurate in locating targets of interest using the distortion method. The second experiment (N=12) evaluates the effectiveness of the two approaches in a task requiring context, we define as the context browsing task. The results show that subjects are quicker and more accurate in locating targets with the distortion technique in the context browsing task.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Space-filling visualizations, such as the TreeMap, are well-suited for displaying the properties of nodes in hierarchies. To browse the contents of the hierarchy, the primary mode of interaction is by drilling-down through many successive layers. In this paper we introduce a distortion algorithm based on fisheye and continuous zooming techniques for browsing data in the TreeMap representation. The motivation behind the distortion approach is for assisting users to rapidly browse information displayed in the TreeMap without opening successive layers of the hierarchy. Two experiments were conducted to evaluate the new approach. In the first experiment (N=20) the distortion approach is compared to the drill-down method. Results show that subjects are quicker and more accurate in locating targets of interest using the distortion method. The second experiment (N=12) evaluates the effectiveness of the two approaches in a task requiring context, we define as the context browsing task. The results show that subjects are quicker and more accurate in locating targets with the distortion technique in the context browsing task.", "fno": "27900011", "keywords": [ "Browsing", "Distortion", "Hierarchy Navigation", "Focus Context", "Drill Down", "Space Filling Visualization", "Tree Map", "Semantic Zooming" ], "authors": [ { "affiliation": "University of Manitoba, Canada", "fullName": "Kang Shi", "givenName": "Kang", "surname": "Shi", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Manitoba, Canada", "fullName": "Pourang Irani", "givenName": "Pourang", "surname": "Irani", "__typename": "ArticleAuthorType" }, { "affiliation": "University of Manitoba, Canada", "fullName": "Ben Li", "givenName": "Ben", "surname": "Li", "__typename": "ArticleAuthorType" } ], "idPrefix": "ieee-infovis", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2005-10-01T00:00:00", "pubType": "proceedings", "pages": "11", "year": "2005", "issn": "1522-404x", "isbn": "0-7803-9464-x", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "01532147", "articleId": "12OmNxWui8a", "__typename": "AdjacentArticleType" }, "next": { "fno": "01532148", "articleId": "12OmNBkfRme", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ieee-infovis/2005/2790/0/27900024", "title": "A Note on Space-Filling Visualizations and Space-Filling Curves", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2005/27900024/12OmNCd2rMj", "parentPublication": { "id": "proceedings/ieee-infovis/2005/2790/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2003/1988/0/19880427", "title": "Treecube: Visualization Tool for Browsing 3D Multimedia Data", "doi": null, "abstractUrl": "/proceedings-article/iv/2003/19880427/12OmNqHqSpN", "parentPublication": { "id": "proceedings/iv/2003/1988/0", "title": "Proceedings on Seventh International Conference on Information Visualization, 2003. IV 2003.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/infvis/2005/9464/0/01532132", "title": "An evaluation of content browsing techniques for hierarchical space-filling visualizations", "doi": null, "abstractUrl": "/proceedings-article/infvis/2005/01532132/12OmNviHKgo", "parentPublication": { "id": "proceedings/infvis/2005/9464/0", "title": "IEEE Symposium on Information Visualization (InfoVis 05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/infvis/2005/9464/0/01532145", "title": "A note on space-filling visualizations and space-filling curves", "doi": null, "abstractUrl": "/proceedings-article/infvis/2005/01532145/12OmNwMob7V", "parentPublication": { "id": "proceedings/infvis/2005/9464/0", "title": "IEEE Symposium on Information Visualization (InfoVis 05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2005/2790/0/01532132", "title": "An evaluation of content browsing techniques for hierarchical space-filling visualizations", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2005/01532132/12OmNxb5hvo", "parentPublication": { "id": "proceedings/ieee-infovis/2005/2790/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/kse/2010/4213/0/4213a203", "title": "An Adaptive Ontology Based Hierarchical Browsing System for CiteSeerx", "doi": null, "abstractUrl": "/proceedings-article/kse/2010/4213a203/12OmNxy4N07", "parentPublication": { "id": "proceedings/kse/2010/4213/0", "title": "Knowledge and Systems Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2005/2790/0/01532145", "title": "A note on space-filling visualizations and space-filling curves", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2005/01532145/12OmNy6ZrZZ", "parentPublication": { "id": "proceedings/ieee-infovis/2005/2790/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2004/8779/0/87790119", "title": "Expand-Ahead: A Space-Filling Strategy for Browsing Trees", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2004/87790119/12OmNyfvpQv", "parentPublication": { "id": "proceedings/ieee-infovis/2004/8779/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/ttg2008061157", "title": "Balloon Focus: a Seamless Multi-Focus+Context Method for Treemaps", "doi": null, "abstractUrl": "/journal/tg/2008/06/ttg2008061157/13rRUxASuAr", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/v1286", "title": "Visualizing Changes of Hierarchical Data using Treemaps", "doi": null, "abstractUrl": "/journal/tg/2007/06/v1286/13rRUy0qnLA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNxbW4Pw", "title": "2012 IEEE Fifth International Conference on Software Testing, Verification and Validation", "acronym": "icst", "groupId": "1001832", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNzayNp2", "doi": "10.1109/ICST.2012.112", "title": "Evaluating Machine-Independent Metrics for State-Space Exploration", "normalizedTitle": "Evaluating Machine-Independent Metrics for State-Space Exploration", "abstract": "Many recent advancements in testing concurrent programs can be described as novel optimization and heuristic techniques for exploring the tests of such programs. To empirically evaluate these techniques, researchers apply them on subject programs and capture a set of metrics that characterize the techniques' effectiveness. From a user's perspective, the most important metric is often the amount of real time required to find a error (if one exists), but using real time for comparison can be misleading because it is necessarily dependent on the machine configuration used for the experiments. On the other hand, using machine-independent metrics can be meaningless if they do not correlate highly with real time. As a result, it can be difficult to select metrics for valid comparisons among exploration techniques. This paper presents a study of the commonly used machine-independent metrics for two different exploration frameworks for Java (JPF and ReEx) by revisiting and extending a previous study (Parallel Randomized State-Space Search) and evaluating the correlation of the metrics with real time both on a single machine and on a high-performance cluster of machines. Our study provides new evidence for selecting metrics in future evaluations of exploration techniques by showing that several machine-independent metrics are a good substitute for real time, and that reporting real time results even from clusters can provide useful information.", "abstracts": [ { "abstractType": "Regular", "content": "Many recent advancements in testing concurrent programs can be described as novel optimization and heuristic techniques for exploring the tests of such programs. To empirically evaluate these techniques, researchers apply them on subject programs and capture a set of metrics that characterize the techniques' effectiveness. From a user's perspective, the most important metric is often the amount of real time required to find a error (if one exists), but using real time for comparison can be misleading because it is necessarily dependent on the machine configuration used for the experiments. On the other hand, using machine-independent metrics can be meaningless if they do not correlate highly with real time. As a result, it can be difficult to select metrics for valid comparisons among exploration techniques. This paper presents a study of the commonly used machine-independent metrics for two different exploration frameworks for Java (JPF and ReEx) by revisiting and extending a previous study (Parallel Randomized State-Space Search) and evaluating the correlation of the metrics with real time both on a single machine and on a high-performance cluster of machines. Our study provides new evidence for selecting metrics in future evaluations of exploration techniques by showing that several machine-independent metrics are a good substitute for real time, and that reporting real time results even from clusters can provide useful information.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Many recent advancements in testing concurrent programs can be described as novel optimization and heuristic techniques for exploring the tests of such programs. To empirically evaluate these techniques, researchers apply them on subject programs and capture a set of metrics that characterize the techniques' effectiveness. From a user's perspective, the most important metric is often the amount of real time required to find a error (if one exists), but using real time for comparison can be misleading because it is necessarily dependent on the machine configuration used for the experiments. On the other hand, using machine-independent metrics can be meaningless if they do not correlate highly with real time. As a result, it can be difficult to select metrics for valid comparisons among exploration techniques. This paper presents a study of the commonly used machine-independent metrics for two different exploration frameworks for Java (JPF and ReEx) by revisiting and extending a previous study (Parallel Randomized State-Space Search) and evaluating the correlation of the metrics with real time both on a single machine and on a high-performance cluster of machines. Our study provides new evidence for selecting metrics in future evaluations of exploration techniques by showing that several machine-independent metrics are a good substitute for real time, and that reporting real time results even from clusters can provide useful information.", "fno": "4670a320", "keywords": [ "State Space", "Exploration", "Metrics", "Concurrency" ], "authors": [ { "affiliation": null, "fullName": "Vilas Jagannath", "givenName": "Vilas", "surname": "Jagannath", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Matt Kirn", "givenName": "Matt", "surname": "Kirn", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yu Lin", "givenName": "Yu", "surname": "Lin", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Darko Marinov", "givenName": "Darko", "surname": "Marinov", "__typename": "ArticleAuthorType" } ], "idPrefix": "icst", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-04-01T00:00:00", "pubType": "proceedings", "pages": "320-329", "year": "2012", "issn": null, "isbn": "978-0-7695-4670-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4670a310", "articleId": "12OmNwFicTk", "__typename": "AdjacentArticleType" }, "next": { "fno": "4670a330", "articleId": "12OmNxxNbOq", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/itng/2008/3099/0/3099a453", "title": "The State of Metrics in Software Industry", "doi": null, "abstractUrl": "/proceedings-article/itng/2008/3099a453/12OmNApLGy7", "parentPublication": { "id": "proceedings/itng/2008/3099/0", "title": "2008 5th International Conference on Information Technology: New Generation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fccm/2012/4699/0/4699a065", "title": "Fast Multi-Objective Algorithmic Design Co-Exploration for FPGA-based Accelerators", "doi": null, "abstractUrl": "/proceedings-article/fccm/2012/4699a065/12OmNBQ2VVN", "parentPublication": { "id": "proceedings/fccm/2012/4699/0", "title": "Field-Programmable Custom Computing Machines, Annual IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cit/2010/4108/0/4108b940", "title": "Towards a Generic Design Space Exploration Framework", "doi": null, "abstractUrl": "/proceedings-article/cit/2010/4108b940/12OmNBpmDGK", "parentPublication": { "id": "proceedings/cit/2010/4108/0", "title": "Computer and Information Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/asap/1997/7958/0/79580272", "title": "Algorithm and architecture-level design space exploration using hierarchical data flows", "doi": null, "abstractUrl": "/proceedings-article/asap/1997/79580272/12OmNBuL1jR", "parentPublication": { "id": "proceedings/asap/1997/7958/0", "title": "Proceedings IEEE International Conference on Application-Specific Systems, Architectures and Processors", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbesc/2014/8559/0/8559a085", "title": "Early Estimation of NFRs for Embedded System Using Design Metrics", "doi": null, "abstractUrl": "/proceedings-article/sbesc/2014/8559a085/12OmNqGitYg", "parentPublication": { "id": "proceedings/sbesc/2014/8559/0", "title": "2014 Brazilian Symposium on Computing Systems Engineering (SBESC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ispass/2006/0186/0/01620786", "title": "Accelerating architectural exploration using canonical instruction segments", "doi": null, "abstractUrl": "/proceedings-article/ispass/2006/01620786/12OmNrAMERM", "parentPublication": { "id": 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{ "proceeding": { "id": "12OmNro0Ib9", "title": "Volume Graphics 2005", "acronym": "vg", "groupId": "1002149", "volume": "0", "displayVolume": "0", "year": "2005", "__typename": "ProceedingType" }, "article": { "id": "12OmNC2xhyX", "doi": "10.1109/VG.2005.194104", "title": "Representation of objects with sharp details in truncated distance fields", "normalizedTitle": "Representation of objects with sharp details in truncated distance fields", "abstract": "We present a new approach for voxelization of implicit solids which contain sharp details. If such objects are processed by common techniques, voxelization artifacts may appear, resulting, among others, in jaggy edges in rendered images. To cope with this problem we proposed a technique called sharp details correction. The main idea is to modify objects during the process of voxelization according to the representability criterion. This means that sharp edges end vertices are rounded to a curvature, which depends on the grid resolution. Thus, we obtain artifact-free voxelized solids which produce alias-free images.", "abstracts": [ { "abstractType": "Regular", "content": "We present a new approach for voxelization of implicit solids which contain sharp details. If such objects are processed by common techniques, voxelization artifacts may appear, resulting, among others, in jaggy edges in rendered images. To cope with this problem we proposed a technique called sharp details correction. The main idea is to modify objects during the process of voxelization according to the representability criterion. This means that sharp edges end vertices are rounded to a curvature, which depends on the grid resolution. Thus, we obtain artifact-free voxelized solids which produce alias-free images.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a new approach for voxelization of implicit solids which contain sharp details. If such objects are processed by common techniques, voxelization artifacts may appear, resulting, among others, in jaggy edges in rendered images. To cope with this problem we proposed a technique called sharp details correction. The main idea is to modify objects during the process of voxelization according to the representability criterion. This means that sharp edges end vertices are rounded to a curvature, which depends on the grid resolution. Thus, we obtain artifact-free voxelized solids which produce alias-free images.", "fno": "01500531", "keywords": [ "Rendering Computer Graphics", "Image Sampling", "Solid Modelling", "Image Representation", "Objects Representation", "Truncated Distance Fields", "Implicit Solids", "Voxelization Artifacts", "Image Rendering", "Sharp Details Correction", "Object Modification", "Grid Resolution", "Alias Free Images", "Sampling Theory", "Jaggy Edges", "Image Reconstruction", "Nonlinear Filters", "Solids", "Computer Graphics", "Character Generation", "Low Pass Filters", "Surface Reconstruction", "Visualization", "Rendering Computer Graphics", "Image Sampling" ], "authors": [ { "affiliation": "Fac. of Math., Phys. & Informatics, Comenius Univ., Bratislava, Slovakia", "fullName": "P. Novotny", "givenName": "P.", "surname": "Novotny", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "M. Sramek", "givenName": "M.", "surname": "Sramek", "__typename": "ArticleAuthorType" } ], "idPrefix": "vg", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2005-03-01T00:00:00", "pubType": "proceedings", "pages": "109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233", "year": "2005", "issn": "1727-8376", "isbn": "3-905673-26-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "01500530", "articleId": "12OmNBigFuM", "__typename": "AdjacentArticleType" }, "next": { "fno": "01500532", "articleId": "12OmNBpVQ7X", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icip/1994/6952/2/00413509", "title": "Inverse ordered dithered halftoning using permutation filters", "doi": null, "abstractUrl": "/proceedings-article/icip/1994/00413509/12OmNrYCXS5", "parentPublication": { "id": "proceedings/icip/1994/6952/2", "title": "Proceedings of 1st International Conference on Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmeae/2013/2253/0/2253a205", "title": "The Basis Functions in the Sampling-Reconstruction Procedure of Gaussian Random Fields", "doi": null, "abstractUrl": "/proceedings-article/icmeae/2013/2253a205/12OmNvDI40z", "parentPublication": { "id": "proceedings/icmeae/2013/2253/0", "title": "International Conference on Mechatronics, Electronics and Automotive 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"/journal/tg/2014/01/ttg2014010017/13rRUB7a1fQ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030484", "title": "Enhanced Voxelization and Representation of Objects with Sharp Details in Truncated Distance Fields", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030484/13rRUwI5TQU", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2018/1737/0/08486575", "title": "An Improved Guided Filtering Algorithm for Image Enhancement", "doi": null, "abstractUrl": "/proceedings-article/icme/2018/08486575/14jQfPogtSw", "parentPublication": { "id": "proceedings/icme/2018/1737/0", "title": "2018 IEEE International Conference on Multimedia and Expo (ICME)", 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{ "proceeding": { "id": "12OmNx8wTfK", "title": "Proceedings. Computer Graphics International", "acronym": "cgi", "groupId": "1000132", "volume": "0", "displayVolume": "0", "year": "2004", "__typename": "ProceedingType" }, "article": { "id": "12OmNy2Jtay", "doi": "10.1109/CGI.2004.1309235", "title": "CSG Operations with Voxelized Solids", "normalizedTitle": "CSG Operations with Voxelized Solids", "abstract": "We present a new technique for CSG operations with voxelized geometric objects, which are represented by truncated discrete distance fields supplemented by additional information about the surface normal. The technique removes artifacts of straightforward volumetric CSG operations by taking into account conditions for object representability, according to which sharp details are not correctly representable in discrete distance fields. The proposed technique solves this shortcoming by rounding edges and other sharp details. It works at the voxel level without the necessity for reconstruction of continuous object models.", "abstracts": [ { "abstractType": "Regular", "content": "We present a new technique for CSG operations with voxelized geometric objects, which are represented by truncated discrete distance fields supplemented by additional information about the surface normal. The technique removes artifacts of straightforward volumetric CSG operations by taking into account conditions for object representability, according to which sharp details are not correctly representable in discrete distance fields. The proposed technique solves this shortcoming by rounding edges and other sharp details. It works at the voxel level without the necessity for reconstruction of continuous object models.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a new technique for CSG operations with voxelized geometric objects, which are represented by truncated discrete distance fields supplemented by additional information about the surface normal. The technique removes artifacts of straightforward volumetric CSG operations by taking into account conditions for object representability, according to which sharp details are not correctly representable in discrete distance fields. The proposed technique solves this shortcoming by rounding edges and other sharp details. It works at the voxel level without the necessity for reconstruction of continuous object models.", "fno": "21710370", "keywords": [], "authors": [ { "affiliation": "Comenius University in Bratislava", "fullName": "Pavol Novotný", "givenName": "Pavol", "surname": "Novotný", "__typename": "ArticleAuthorType" }, { "affiliation": "Austrian Academy of Sciences", "fullName": "Leonid I. Dimitrov", "givenName": "Leonid I.", "surname": "Dimitrov", "__typename": "ArticleAuthorType" }, { "affiliation": "Austrian Academy of Sciences", "fullName": "Miloš Šrámek", "givenName": "Miloš", "surname": "Šrámek", "__typename": "ArticleAuthorType" } ], "idPrefix": "cgi", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2004-06-01T00:00:00", "pubType": "proceedings", "pages": "370-373", "year": "2004", "issn": "1530-1052", "isbn": "0-7695-2171-1", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "21710365", "articleId": "12OmNBE7Mre", "__typename": "AdjacentArticleType" }, "next": { "fno": "01309236", "articleId": "12OmNwNwzGm", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/vg/2005/26/0/01500531", "title": "Representation of objects with sharp details in truncated distance fields", "doi": null, "abstractUrl": "/proceedings-article/vg/2005/01500531/12OmNC2xhyX", "parentPublication": { "id": "proceedings/vg/2005/26/0", "title": "Volume Graphics 2005", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vv/2000/308/0/04384232", "title": "Fast CSG Voxelization by Frame Buffer Pixel Mapping", "doi": null, "abstractUrl": "/proceedings-article/vv/2000/04384232/12OmNqJZgAc", "parentPublication": { "id": "proceedings/vv/2000/308/0", "title": "2000 IEEE Symposium on Volume Visualization (VV 2000)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vv/1998/9180/0/91800007", "title": "3D Scan Conversion of CSG Models into Distance Volumes", "doi": null, "abstractUrl": "/proceedings-article/vv/1998/91800007/12OmNroij17", "parentPublication": { "id": "proceedings/vv/1998/9180/0", "title": "Volume Visualization and Graphics, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgi/2005/9330/0/01500380", "title": "CSG operations on point models with implicit connectivity", "doi": null, "abstractUrl": "/proceedings-article/cgi/2005/01500380/12OmNroij1i", "parentPublication": { "id": "proceedings/cgi/2005/9330/0", "title": "Computer Graphics International 2005", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dpvt/2002/1521/0/15210352", "title": "Direct and Robust Voxelization and Polygonization of Free-Form CSG Solids", "doi": null, "abstractUrl": "/proceedings-article/3dpvt/2002/15210352/12OmNviHKhK", "parentPublication": { "id": "proceedings/3dpvt/2002/1521/0", "title": "3D Data Processing Visualization and Transmission, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030484", "title": "Enhanced Voxelization and Representation of Objects with Sharp Details in Truncated Distance Fields", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030484/13rRUwI5TQU", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1990/06/mcg1990060076", "title": "Set Models and Boolean Operations for Solids and Assemblies", "doi": null, "abstractUrl": "/magazine/cg/1990/06/mcg1990060076/13rRUxNmPIn", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1995/06/mcg1995060056", "title": "A New Space Subdivision for Ray Tracing CSG Solids", "doi": null, "abstractUrl": "/magazine/cg/1995/06/mcg1995060056/13rRUy0qnIS", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200m2458", "title": "CSG-Stump: A Learning Friendly CSG-Like Representation for Interpretable Shape Parsing", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200m2458/1BmKvfvkHFS", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNx5GU1N", "title": "Image Processing, International Conference on", "acronym": "icip", "groupId": "1000349", "volume": "1", "displayVolume": "1", "year": "1997", "__typename": "ProceedingType" }, "article": { "id": "12OmNzdoMHY", "doi": "10.1109/ICIP.1997.647788", "title": "Interpolation of the DC component of coded images using a rational filter", "normalizedTitle": "Interpolation of the DC component of coded images using a rational filter", "abstract": "In this paper, the problem of the interpolation of the DC components of JPEG or MPEG-coded images is addressed, and the use of nonlinear interpolators is proposed which are able to accurately reconstruct the images yielding both sharp details and low blocking artifacts.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, the problem of the interpolation of the DC components of JPEG or MPEG-coded images is addressed, and the use of nonlinear interpolators is proposed which are able to accurately reconstruct the images yielding both sharp details and low blocking artifacts.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, the problem of the interpolation of the DC components of JPEG or MPEG-coded images is addressed, and the use of nonlinear interpolators is proposed which are able to accurately reconstruct the images yielding both sharp details and low blocking artifacts.", "fno": "81831389", "keywords": [ "Image Coding Interpolation DC Components MPEG Coded Images JPEG Coded Images Nonlinear Interpolator Image Reconstruction Sharp Details Low Blocking Artifacts Rational Filter" ], "authors": [ { "affiliation": "Dipt. di Elettrotecnica Elettronica ed Inf., Trieste Univ., Italy", "fullName": "G. Ramponi", "givenName": "G.", "surname": "Ramponi", "__typename": "ArticleAuthorType" }, { "affiliation": "Dipt. di Elettrotecnica Elettronica ed Inf., Trieste Univ., Italy", "fullName": "S. Carrato", "givenName": "S.", "surname": "Carrato", "__typename": "ArticleAuthorType" } ], "idPrefix": "icip", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1997-10-01T00:00:00", "pubType": "proceedings", "pages": "389", "year": "1997", "issn": null, "isbn": "0-8186-8183-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "81831385", "articleId": "12OmNyz5JVc", "__typename": "AdjacentArticleType" }, "next": { "fno": "81831393", "articleId": "12OmNCfjeEl", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNz4BdvV", "title": "2012 IEEE International Conference on Multimedia & Expo Workshops (ICMEW 2012)", "acronym": "icmew", "groupId": "1801805", "volume": "0", "displayVolume": "0", "year": "2012", "__typename": "ProceedingType" }, "article": { "id": "12OmNAqCtKW", "doi": "10.1109/ICMEW.2012.14", "title": "L-infinite Coding of 3D Representations of Human Affect", "normalizedTitle": "L-infinite Coding of 3D Representations of Human Affect", "abstract": "Off-line scanning, coding, transmission and remote animation of the human affect represents a possible processing pipeline for providing 3D immersion in virtual worlds. In this paper we target applications that make use of compact and scalable 3D representations of human affect and require close control over the local error introduced by lossy coding of the mesh geometry. To satisfy this requirement, we propose a novel L-infinite wavelet-based semi-regular mesh coding system. The system lies in contrast with classical mesh coding approaches which make use of the L-2 distortion metric. Specifically, in contrast to an L-2 driven implementation, the proposed system provides a bound on the local error on each vertex resulting from scalar embedded quantization of the wavelet coefficients. The experiments show that the proposed system provides scalability in L-infinite sense and that it outperforms the state-of-the art in L-infinite mesh coding.", "abstracts": [ { "abstractType": "Regular", "content": "Off-line scanning, coding, transmission and remote animation of the human affect represents a possible processing pipeline for providing 3D immersion in virtual worlds. In this paper we target applications that make use of compact and scalable 3D representations of human affect and require close control over the local error introduced by lossy coding of the mesh geometry. To satisfy this requirement, we propose a novel L-infinite wavelet-based semi-regular mesh coding system. The system lies in contrast with classical mesh coding approaches which make use of the L-2 distortion metric. Specifically, in contrast to an L-2 driven implementation, the proposed system provides a bound on the local error on each vertex resulting from scalar embedded quantization of the wavelet coefficients. The experiments show that the proposed system provides scalability in L-infinite sense and that it outperforms the state-of-the art in L-infinite mesh coding.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Off-line scanning, coding, transmission and remote animation of the human affect represents a possible processing pipeline for providing 3D immersion in virtual worlds. In this paper we target applications that make use of compact and scalable 3D representations of human affect and require close control over the local error introduced by lossy coding of the mesh geometry. To satisfy this requirement, we propose a novel L-infinite wavelet-based semi-regular mesh coding system. The system lies in contrast with classical mesh coding approaches which make use of the L-2 distortion metric. Specifically, in contrast to an L-2 driven implementation, the proposed system provides a bound on the local error on each vertex resulting from scalar embedded quantization of the wavelet coefficients. The experiments show that the proposed system provides scalability in L-infinite sense and that it outperforms the state-of-the art in L-infinite mesh coding.", "fno": "06266228", "keywords": [ "Encoding", "Geometry", "Image Representation", "Reliability", "Wavelet Transforms", "L Infinite Coding", "3 D Representations", "Human Affect", "Off Line Scanning", "Transmission Animation", "Remote Animation", "Pipeline", "3 D Immersion", "Virtual Worlds", "Lossy Coding", "Mesh Geometry", "L Infinite Wavelet Based Semi Regular Mesh Coding System", "L 2 Distortion Metric", "Scalar Embedded Quantization", "Wavelet Coefficients", "Scalability", "Encoding", "Codecs", "Geometry", "Humans", "Wavelet Transforms", "Quantization", "Scalability", "3 D Mesh Coding", "L Infinite", "Scalable Compression", "Subdivision Surface Wavelets" ], "authors": [ { "affiliation": null, "fullName": "Ruxandra Florea", "givenName": "Ruxandra", "surname": "Florea", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Leon Denis", "givenName": "Leon", "surname": "Denis", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jan Lievens", "givenName": "Jan", "surname": "Lievens", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Peter Schelkens", "givenName": "Peter", "surname": "Schelkens", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Adrian Munteanu", "givenName": "Adrian", "surname": "Munteanu", "__typename": "ArticleAuthorType" } ], "idPrefix": "icmew", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2012-07-01T00:00:00", "pubType": "proceedings", "pages": "37-42", "year": "2012", "issn": null, "isbn": "978-1-4673-2027-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06266227", "articleId": "12OmNB7Lvyi", "__typename": "AdjacentArticleType" }, "next": { "fno": "06266229", "articleId": "12OmNzw8j5j", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/isspit/2005/9313/0/01577109", "title": "Permuting and lifting wavelet coding for arbitrarily-shaped data with expanded nodes", "doi": null, "abstractUrl": "/proceedings-article/isspit/2005/01577109/12OmNAXxX1B", "parentPublication": { "id": "proceedings/isspit/2005/9313/0", "title": "2005 IEEE International Symposium on Signal Processing and Information Technology", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dcc/2008/3121/0/3121a530", "title": "Improved Wavelet-Based Embedded Image Coding Using a Dynamic Index Reordering Vector Quantizer", "doi": null, "abstractUrl": "/proceedings-article/dcc/2008/3121a530/12OmNBDyAbw", "parentPublication": { "id": "proceedings/dcc/2008/3121/0", "title": "2008 Data Compression Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icip/1995/7310/1/73100582", "title": "Image coding with wavelet representations, edge information and visual masking", "doi": null, "abstractUrl": "/proceedings-article/icip/1995/73100582/12OmNC3XhoR", "parentPublication": { "id": "proceedings/icip/1995/7310/1", "title": "Image Processing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acssc/1997/8316/2/00679129", "title": "High-order context modeling and embedded conditional entropy coding of wavelet coefficients for image compression", "doi": null, "abstractUrl": "/proceedings-article/acssc/1997/00679129/12OmNC4eSyH", "parentPublication": { "id": "proceedings/acssc/1997/8316/2", "title": "Conference Record of the Thirty-First Asilomar Conference on Signals, Systems and Computers (Cat. No.97CB36163)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isspit/2007/1834/0/04458123", "title": "Lifting Wavelet Coding with Modified Permutation for 2-D Structured Geometry of Polygonal Mesh", "doi": null, "abstractUrl": "/proceedings-article/isspit/2007/04458123/12OmNrYCXNk", "parentPublication": { "id": "proceedings/isspit/2007/1834/0", "title": "2007 IEEE International Symposium on Signal Processing and Information Technology", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icassp/1991/0003/0/00150946", "title": "Recursive biorthogonal wavelet transform for image coding", "doi": null, "abstractUrl": "/proceedings-article/icassp/1991/00150946/12OmNs4S8GL", "parentPublication": { "id": "proceedings/icassp/1991/0003/0", "title": "Acoustics, Speech, and Signal Processing, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icassp/2002/7402/4/05745406", "title": "An embedded wavelet packet image coding algorithm", "doi": null, "abstractUrl": "/proceedings-article/icassp/2002/05745406/12OmNx3q6U6", "parentPublication": { "id": "proceedings/icassp/2002/7402/4", "title": "Proceedings of International Conference on Acoustics, Speech and Signal Processing (CASSP'02)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icip/1994/6952/2/00413483", "title": "L/sup /spl infin//-coding of images: a confidence interval criterion", "doi": null, "abstractUrl": "/proceedings-article/icip/1994/00413483/12OmNzaQooV", "parentPublication": { "id": "proceedings/icip/1994/6952/2", "title": "Proceedings of 1st International Conference on Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030513", "title": "Scalable L-Infinite Coding of Meshes", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030513/13rRUygT7mQ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dcc/1997/7761/0/00582133", "title": "Robust image coding with perceptual-based scalability", "doi": null, "abstractUrl": "/proceedings-article/dcc/1997/00582133/1dUnbyZhNks", "parentPublication": { "id": "proceedings/dcc/1997/7761/0", "title": "Data Compression Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzTH0FZ", "title": "International Conference on Networking", "acronym": "icn", "groupId": "1001694", "volume": "0", "displayVolume": "0", "year": "2010", "__typename": "ProceedingType" }, "article": { "id": "12OmNBUS7bI", "doi": "10.1109/ICN.2010.63", "title": "A Novel Bit-Plane Shifting Algorithm for Scalable Audio Coding", "normalizedTitle": "A Novel Bit-Plane Shifting Algorithm for Scalable Audio Coding", "abstract": "Bit-plane shifting is one of the strategies for providing Fine Grain Scalability (FGS) in scalable audio coding. It is still desirable to cater the network bandwidth, device capabilities and user preferences. In this paper, a Noise to Mask Ratio (NMR) based bit-plane shifting algorithm is proposed. It is different from just sequential bit-plane coding used in MPEG 4 scalable to lossless (SLS) audio coding, and also different from other existed strategies at lower bit-rate audio coding. It firstly transforms normal bit-planes corresponding with scalefactor bands to the priority bit-planes by a bit-plane shifting according to their NMR. And then, a simple sequential bit-plane coding is used. The priority bit-plane means that a bit-plane corresponding to a scalefactor band which have larger NMR takes a higher priority of coding. Both the objective and the subjective audio quality evaluations give us good scores by comparing with the sequential bit-plane coding of SLS and Just Noticeable Distortion (JND) method. Otherwise, no extra side information is needed and the computational complexity is reduced substantially. The proposed NMR-based bit-plane shifting algorithm obtains good performance in both subjective and objective assessments while leaving the computational complexity at a low level.", "abstracts": [ { "abstractType": "Regular", "content": "Bit-plane shifting is one of the strategies for providing Fine Grain Scalability (FGS) in scalable audio coding. It is still desirable to cater the network bandwidth, device capabilities and user preferences. In this paper, a Noise to Mask Ratio (NMR) based bit-plane shifting algorithm is proposed. It is different from just sequential bit-plane coding used in MPEG 4 scalable to lossless (SLS) audio coding, and also different from other existed strategies at lower bit-rate audio coding. It firstly transforms normal bit-planes corresponding with scalefactor bands to the priority bit-planes by a bit-plane shifting according to their NMR. And then, a simple sequential bit-plane coding is used. The priority bit-plane means that a bit-plane corresponding to a scalefactor band which have larger NMR takes a higher priority of coding. Both the objective and the subjective audio quality evaluations give us good scores by comparing with the sequential bit-plane coding of SLS and Just Noticeable Distortion (JND) method. Otherwise, no extra side information is needed and the computational complexity is reduced substantially. The proposed NMR-based bit-plane shifting algorithm obtains good performance in both subjective and objective assessments while leaving the computational complexity at a low level.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Bit-plane shifting is one of the strategies for providing Fine Grain Scalability (FGS) in scalable audio coding. It is still desirable to cater the network bandwidth, device capabilities and user preferences. In this paper, a Noise to Mask Ratio (NMR) based bit-plane shifting algorithm is proposed. It is different from just sequential bit-plane coding used in MPEG 4 scalable to lossless (SLS) audio coding, and also different from other existed strategies at lower bit-rate audio coding. It firstly transforms normal bit-planes corresponding with scalefactor bands to the priority bit-planes by a bit-plane shifting according to their NMR. And then, a simple sequential bit-plane coding is used. The priority bit-plane means that a bit-plane corresponding to a scalefactor band which have larger NMR takes a higher priority of coding. Both the objective and the subjective audio quality evaluations give us good scores by comparing with the sequential bit-plane coding of SLS and Just Noticeable Distortion (JND) method. Otherwise, no extra side information is needed and the computational complexity is reduced substantially. The proposed NMR-based bit-plane shifting algorithm obtains good performance in both subjective and objective assessments while leaving the computational complexity at a low level.", "fno": "3979a356", "keywords": [ "Scalable Audio Coding", "Bit Plane Coding", "Psychoacoustic Model", "Noise To Mask Ratio" ], "authors": [ { "affiliation": null, "fullName": "Bo Zhang", "givenName": "Bo", "surname": "Zhang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Weibei Dou", "givenName": "Weibei", "surname": "Dou", "__typename": "ArticleAuthorType" } ], "idPrefix": "icn", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2010-04-01T00:00:00", "pubType": "proceedings", "pages": "356-360", "year": "2010", "issn": null, "isbn": "978-0-7695-3979-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3979a350", "articleId": "12OmNyQpgL0", "__typename": "AdjacentArticleType" }, "next": { "fno": "3979a361", "articleId": "12OmNrJRPe7", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icip/1995/7310/1/73100270", "title": "Optimizing bit-plane context-dependent entropy coding for palettized images", "doi": null, "abstractUrl": "/proceedings-article/icip/1995/73100270/12OmNAJVcDZ", "parentPublication": { "id": "proceedings/icip/1995/7310/1", "title": "Image Processing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2005/9331/0/01521367", "title": "High-performance low-complexity bit-plane coding scheme for MPEG-4 FGS", "doi": null, "abstractUrl": "/proceedings-article/icme/2005/01521367/12OmNrMZpk9", "parentPublication": { "id": "proceedings/icme/2005/9331/0", "title": "2005 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2006/2746/0/274600245", "title": "Perceptually Prioritized Bit-Plane Coding for High-Definition Advanced Audio Coding", "doi": null, "abstractUrl": "/proceedings-article/ism/2006/274600245/12OmNvAiSeq", "parentPublication": { "id": "proceedings/ism/2006/2746/0", "title": "Eighth IEEE International Symposium on Multimedia (ISM'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2007/1016/0/04284656", "title": "Adaptive Bit-Plane Scanning for Scalable Audio", "doi": null, "abstractUrl": "/proceedings-article/icme/2007/04284656/12OmNvSKO3E", "parentPublication": { "id": "proceedings/icme/2007/1016/0", "title": "2007 International Conference on Multimedia & Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2009/3890/0/3890a017", "title": "Bit-Plane Coding for Source with Generalized Gaussian Distribution", "doi": null, "abstractUrl": "/proceedings-article/ism/2009/3890a017/12OmNxxdZIL", "parentPublication": { "id": "proceedings/ism/2009/3890/0", "title": "2009 11th IEEE International Symposium on Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isspit/2009/5949/0/05407486", "title": "An embedded speech and audio coding method based on bit-plane coding and SQVH", "doi": null, "abstractUrl": "/proceedings-article/isspit/2009/05407486/12OmNy2rS0a", "parentPublication": { "id": "proceedings/isspit/2009/5949/0", "title": "2009 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT 2009)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icip/1995/7310/1/73100578", "title": "Wavelet transform and bit-plane encoding", "doi": null, "abstractUrl": "/proceedings-article/icip/1995/73100578/12OmNyUFfVs", "parentPublication": { "id": "proceedings/icip/1995/7310/1", "title": "Image Processing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2006/0366/0/04036809", "title": "Perceptually Enhanced Bit-Plane Coding for Scalable Audio", "doi": null, "abstractUrl": "/proceedings-article/icme/2006/04036809/12OmNz2C1wd", "parentPublication": { "id": "proceedings/icme/2006/0366/0", "title": "2006 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/1990/2062/2/00119355", "title": "Data reductive image coding by bit-plane modifications", "doi": null, "abstractUrl": "/proceedings-article/icpr/1990/00119355/12OmNzVXNMq", "parentPublication": { "id": "proceedings/icpr/1990/2062/2", "title": "Proceedings 10th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { 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{ "proceeding": { "id": "12OmNwD1pTz", "title": "Image Processing, International Conference on", "acronym": "icip", "groupId": "1000349", "volume": "1", "displayVolume": "1", "year": "1995", "__typename": "ProceedingType" }, "article": { "id": "12OmNBpVQ8R", "doi": "10.1109/ICIP.1995.529051", "title": "Vector quantization of images using the L/sub /spl infin// distortion measure", "normalizedTitle": "Vector quantization of images using the L/sub /spl infin// distortion measure", "abstract": "This paper considers vector quantization of signals using the L/sub /spl infin// distortion measure. The key contribution is a result that allows one to characterize the centroid of a set of vectors for the L/sub /spl infin// distortion measure. A method similar to the LEG algorithm for designing codebooks has been developed and tested. The paper also discusses the design of vector quantizers employing the L/sub /spl infin// distortion measure in an application in which the occurrences of quantization errors with larger magnitudes than a pre-selected threshold must be minimized.", "abstracts": [ { "abstractType": "Regular", "content": "This paper considers vector quantization of signals using the L/sub /spl infin// distortion measure. The key contribution is a result that allows one to characterize the centroid of a set of vectors for the L/sub /spl infin// distortion measure. A method similar to the LEG algorithm for designing codebooks has been developed and tested. The paper also discusses the design of vector quantizers employing the L/sub /spl infin// distortion measure in an application in which the occurrences of quantization errors with larger magnitudes than a pre-selected threshold must be minimized.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper considers vector quantization of signals using the L/sub /spl infin// distortion measure. The key contribution is a result that allows one to characterize the centroid of a set of vectors for the L/sub /spl infin// distortion measure. A method similar to the LEG algorithm for designing codebooks has been developed and tested. The paper also discusses the design of vector quantizers employing the L/sub /spl infin// distortion measure in an application in which the occurrences of quantization errors with larger magnitudes than a pre-selected threshold must be minimized.", "fno": "73100109", "keywords": [ "Vector Quantisation Image Coding Coding Errors Vector Quantization Images L Sub Spl Infin Distortion Measure Centroid Quantization Errors Threshold" ], "authors": [ { "affiliation": "Dept. of Electr. Eng., Utah Univ., Salt Lake City, UT, USA", "fullName": "V.J. Mathews", "givenName": "V.J.", "surname": "Mathews", "__typename": "ArticleAuthorType" } ], "idPrefix": "icip", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1995-10-01T00:00:00", "pubType": "proceedings", "pages": "109", "year": "1995", "issn": null, "isbn": "0-8186-7310-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "73100105", "articleId": "12OmNArKSjp", "__typename": "AdjacentArticleType" }, "next": { "fno": "73100113", "articleId": "12OmNBghttP", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNBSBkfo", "title": "2008 Data Compression Conference", "acronym": "dcc", "groupId": "1000177", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNs0C9Vz", "doi": "10.1109/DCC.2008.10", "title": "A Peer-to-Peer Architecture Based on Scalable Video Coding", "normalizedTitle": "A Peer-to-Peer Architecture Based on Scalable Video Coding", "abstract": "Combining the advantages of the centralized P2P structure and the data-driven structure with scalable video coding, we propose an adaptive P2P architecture for live video based on scalable wavelet video coding over internet. The core operations are simple: every peer periodically exchanges data availability and bandwidth information with the central server, acting as the centralized index, which selects and sends a set of partners that have expected data to the demanding node. And the central server classifies one peer to a certain level according to the peer’s downloading bandwidth which coordinates with the layer level of the video data encoded using scalable wavelet coding. The peer retrieves correspondingly unavailable data from partners according to availability information.", "abstracts": [ { "abstractType": "Regular", "content": "Combining the advantages of the centralized P2P structure and the data-driven structure with scalable video coding, we propose an adaptive P2P architecture for live video based on scalable wavelet video coding over internet. The core operations are simple: every peer periodically exchanges data availability and bandwidth information with the central server, acting as the centralized index, which selects and sends a set of partners that have expected data to the demanding node. And the central server classifies one peer to a certain level according to the peer’s downloading bandwidth which coordinates with the layer level of the video data encoded using scalable wavelet coding. The peer retrieves correspondingly unavailable data from partners according to availability information.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Combining the advantages of the centralized P2P structure and the data-driven structure with scalable video coding, we propose an adaptive P2P architecture for live video based on scalable wavelet video coding over internet. The core operations are simple: every peer periodically exchanges data availability and bandwidth information with the central server, acting as the centralized index, which selects and sends a set of partners that have expected data to the demanding node. And the central server classifies one peer to a certain level according to the peer’s downloading bandwidth which coordinates with the layer level of the video data encoded using scalable wavelet coding. The peer retrieves correspondingly unavailable data from partners according to availability information.", "fno": "3121a529", "keywords": [ "P 2 P", "Scalable Video Coding" ], "authors": [ { "affiliation": null, "fullName": "Xuguang Lan", "givenName": "Xuguang", "surname": "Lan", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Nanning Zheng", "givenName": "Nanning", "surname": "Zheng", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jianru Xue", "givenName": "Jianru", "surname": "Xue", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Weike Chen", "givenName": "Weike", "surname": "Chen", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Bin Wang", "givenName": "Bin", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Wen Ma", "givenName": "Wen", "surname": "Ma", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Songlin Zhao", "givenName": "Songlin", "surname": "Zhao", "__typename": "ArticleAuthorType" } ], "idPrefix": "dcc", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-03-01T00:00:00", "pubType": "proceedings", "pages": "529", "year": "2008", "issn": "1068-0314", "isbn": "978-0-7695-3121-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3121a528", "articleId": "12OmNzZ5oj8", "__typename": "AdjacentArticleType" }, "next": { "fno": "3121a530", "articleId": "12OmNBDyAbw", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cmcsn/2012/4738/0/4738a021", "title": "Error Resilient Scalable Video Transmission System Using Multiple Description Coding", "doi": null, "abstractUrl": "/proceedings-article/cmcsn/2012/4738a021/12OmNC8dghT", "parentPublication": { "id": "proceedings/cmcsn/2012/4738/0", "title": "Computing, Measurement, Control and Sensor Network, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mmedia/2010/4068/0/4068a001", "title": "An Architecture for Distributing Scalable Content over Peer-to-Peer Networks", "doi": null, "abstractUrl": "/proceedings-article/mmedia/2010/4068a001/12OmNrYCXMl", "parentPublication": { "id": "proceedings/mmedia/2010/4068/0", "title": "Advances in Multimedia, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/apcip/2009/3699/2/3699b177", "title": "Block-Matched Based Scalable Video Coding", "doi": null, "abstractUrl": "/proceedings-article/apcip/2009/3699b177/12OmNwFicTN", "parentPublication": { "id": "proceedings/apcip/2009/3699/1", "title": "Information Processing, Asia-Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2011/4589/0/4589a285", "title": "Deftpack: A Robust Piece-Picking Algorithm for Scalable Video Coding in P2P Systems", "doi": null, "abstractUrl": "/proceedings-article/ism/2011/4589a285/12OmNxw5Bon", "parentPublication": { "id": "proceedings/ism/2011/4589/0", "title": "2011 IEEE International Symposium on Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isda/2008/3382/3/3382c594", "title": "Efficient Scalable Distributed Video Coding Based on Residual SW-SPIHT", "doi": null, "abstractUrl": "/proceedings-article/isda/2008/3382c594/12OmNy6HQTl", "parentPublication": { "id": "proceedings/isda/2008/3382/3", "title": "Intelligent Systems Design and Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbmi/2009/3662/0/3662a101", "title": "Embedded Indexing in Scalable Video Coding", "doi": null, "abstractUrl": "/proceedings-article/cbmi/2009/3662a101/12OmNyKJidz", "parentPublication": { "id": "proceedings/cbmi/2009/3662/0", "title": "Content-Based Multimedia Indexing, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cimca/2008/3514/0/3514a255", "title": "Effective Multiview Video Coding Using a Scalable Depth Map", "doi": null, "abstractUrl": "/proceedings-article/cimca/2008/3514a255/12OmNyLA5Aj", "parentPublication": { "id": "proceedings/cimca/2008/3514/0", "title": "2008 International Conference on Computational Intelligence for Modelling Control &amp; Automation (CIMCA 2008)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gmai/2007/2901/0/29010154", "title": "An Empirical Measurement of the Coding Efficiency in Scalable Video Coding", "doi": null, "abstractUrl": "/proceedings-article/gmai/2007/29010154/12OmNyuPKYa", "parentPublication": { "id": "proceedings/gmai/2007/2901/0", "title": "2007 Geometric Modeling and Imaging: New Advances", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mmedia/2009/3693/0/3693a068", "title": "A Drift-Reduced Hierarchical Wavelet Coding Scheme for Scalable Video Transmissions", "doi": null, "abstractUrl": "/proceedings-article/mmedia/2009/3693a068/12OmNzahchY", "parentPublication": { "id": "proceedings/mmedia/2009/3693/0", "title": "Advances in Multimedia, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/avss/2009/3718/0/3718a424", "title": "Privacy Protection in Video Surveillance Systems Using Scalable Video Coding", "doi": null, "abstractUrl": "/proceedings-article/avss/2009/3718a424/12OmNzhnadA", "parentPublication": { "id": "proceedings/avss/2009/3718/0", "title": "2009 Sixth IEEE International Conference on Advanced Video and Signal Based Surveillance", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNqHItAr", "title": "Proceedings of International Conference on Image Processing", "acronym": "icip", "groupId": "1000349", "volume": "3", "displayVolume": "3", "year": "1997", "__typename": "ProceedingType" }, "article": { "id": "12OmNvA1hFX", "doi": "10.1109/ICIP.1997.631996", "title": "Object-Scalable Mesh-Based Coding of Synthetic and Natural Image Objects", "normalizedTitle": "Object-Scalable Mesh-Based Coding of Synthetic and Natural Image Objects", "abstract": "This paper presents an object-based image coding scheme, where each image object is encoded individually, provided that their boundaries are specified. This allows object-based quality scalability, in addition to mixing lossy and lossless coding modes depending on the requirements of each image object. Furthermore, we propose a new object coding method using 2-D mesh-based image sampling in which the quadrilateral mesh patches are warped into square blocks, and encoded by traditional data/waveform coding methods. Experimental results on test images are provided.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents an object-based image coding scheme, where each image object is encoded individually, provided that their boundaries are specified. This allows object-based quality scalability, in addition to mixing lossy and lossless coding modes depending on the requirements of each image object. Furthermore, we propose a new object coding method using 2-D mesh-based image sampling in which the quadrilateral mesh patches are warped into square blocks, and encoded by traditional data/waveform coding methods. Experimental results on test images are provided.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents an object-based image coding scheme, where each image object is encoded individually, provided that their boundaries are specified. This allows object-based quality scalability, in addition to mixing lossy and lossless coding modes depending on the requirements of each image object. Furthermore, we propose a new object coding method using 2-D mesh-based image sampling in which the quadrilateral mesh patches are warped into square blocks, and encoded by traditional data/waveform coding methods. Experimental results on test images are provided.", "fno": "81833094", "keywords": [ "Image Coding Object Scalable Mesh Based Coding Natural Image Objects Synthetic Image Objects Object Based Image Coding Object Boundaries Lossy Coding Lossless Coding 2 D Mesh Based Image Sampling Quadrilateral Mesh Patches Square Blocks Data Waveform Coding Methods Experimental Results Test Images Reconstruction Quality" ], "authors": [ { "affiliation": null, "fullName": "Y. Altunbasak", "givenName": "Y.", "surname": "Altunbasak", "__typename": "ArticleAuthorType" } ], "idPrefix": "icip", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1997-10-01T00:00:00", "pubType": "proceedings", "pages": "94", "year": "1997", "issn": null, "isbn": "0-8186-8183-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "81833090", "articleId": "12OmNqFrGDM", "__typename": "AdjacentArticleType" }, "next": { "fno": "81833098", "articleId": "12OmNrMZpuw", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNqBtiEI", "title": "Intelligent Systems Design and Applications, International Conference on", "acronym": "isda", "groupId": "1001454", "volume": "3", "displayVolume": "3", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNy6HQTl", "doi": "10.1109/ISDA.2008.82", "title": "Efficient Scalable Distributed Video Coding Based on Residual SW-SPIHT", "normalizedTitle": "Efficient Scalable Distributed Video Coding Based on Residual SW-SPIHT", "abstract": "In this paper, a novel scheme for scalable distributed video (SDVC) is introduced, which dealing with quality scalabilities. More specifically, efficient H.264/AVC intra-frame coding is used to obtain a base quality layer, the residual between the base layer and the original video is encoded by distributed video coding (DVC) with SW-SPIHT to generate the enhancement layer. The side information is generated by the residual between the base layer and the frame interpolated by motion estimation. Since the residual coding exploits the similarity between the base layer and enhancement layer, experimental results show this SDVC approach is more efficient than the referenced but with similar encoding computation.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, a novel scheme for scalable distributed video (SDVC) is introduced, which dealing with quality scalabilities. More specifically, efficient H.264/AVC intra-frame coding is used to obtain a base quality layer, the residual between the base layer and the original video is encoded by distributed video coding (DVC) with SW-SPIHT to generate the enhancement layer. The side information is generated by the residual between the base layer and the frame interpolated by motion estimation. Since the residual coding exploits the similarity between the base layer and enhancement layer, experimental results show this SDVC approach is more efficient than the referenced but with similar encoding computation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, a novel scheme for scalable distributed video (SDVC) is introduced, which dealing with quality scalabilities. More specifically, efficient H.264/AVC intra-frame coding is used to obtain a base quality layer, the residual between the base layer and the original video is encoded by distributed video coding (DVC) with SW-SPIHT to generate the enhancement layer. The side information is generated by the residual between the base layer and the frame interpolated by motion estimation. Since the residual coding exploits the similarity between the base layer and enhancement layer, experimental results show this SDVC approach is more efficient than the referenced but with similar encoding computation.", "fno": "3382c594", "keywords": [ "Scalable Video Coding", "Distributed Video Coding" ], "authors": [ { "affiliation": null, "fullName": "Anhong Wang", "givenName": "Anhong", "surname": "Wang", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Yao Zhao", "givenName": "Yao", "surname": "Zhao", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jeng-Shyang Pan", "givenName": "Jeng-Shyang", "surname": "Pan", "__typename": "ArticleAuthorType" } ], "idPrefix": "isda", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-11-01T00:00:00", "pubType": "proceedings", "pages": "594-597", "year": "2008", "issn": null, "isbn": "978-0-7695-3382-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3382c587", "articleId": "12OmNA0vnXB", "__typename": "AdjacentArticleType" }, "next": { "fno": "3382c598", "articleId": "12OmNwGIczO", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/dcc/2008/3121/0/3121a529", "title": "A Peer-to-Peer Architecture Based on Scalable Video Coding", "doi": null, "abstractUrl": "/proceedings-article/dcc/2008/3121a529/12OmNs0C9Vz", "parentPublication": { "id": "proceedings/dcc/2008/3121/0", "title": "2008 Data Compression Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2012/4711/0/4711a908", "title": "LIPS: A Lightweight Inter-layer Protection Scheme for Scalable Video Coding", "doi": null, "abstractUrl": "/proceedings-article/icme/2012/4711a908/12OmNvoWV3T", "parentPublication": { "id": "proceedings/icme/2012/4711/0", "title": "2012 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/apcip/2009/3699/2/3699b177", "title": "Block-Matched Based Scalable Video Coding", "doi": null, "abstractUrl": "/proceedings-article/apcip/2009/3699b177/12OmNwFicTN", "parentPublication": { "id": "proceedings/apcip/2009/3699/1", "title": "Information Processing, Asia-Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ispan/2009/3908/0/3908a466", "title": "Improved Frame/Block Based Wyner-Ziv Residual Video Coding", "doi": null, "abstractUrl": "/proceedings-article/ispan/2009/3908a466/12OmNwdL7t6", "parentPublication": { "id": "proceedings/ispan/2009/3908/0", "title": "Parallel Architectures, Algorithms, and Networks, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cimca/2008/3514/0/3514a255", "title": "Effective Multiview Video Coding Using a Scalable Depth Map", "doi": null, "abstractUrl": "/proceedings-article/cimca/2008/3514a255/12OmNyLA5Aj", "parentPublication": { "id": "proceedings/cimca/2008/3514/0", "title": "2008 International Conference on Computational Intelligence for Modelling Control &amp; Automation (CIMCA 2008)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ngmast/2010/4121/0/4121a152", "title": "Scalable Video Transmission with Appropriate Path Selection and Raptor Network Coding", "doi": null, "abstractUrl": "/proceedings-article/ngmast/2010/4121a152/12OmNyPQ4AM", "parentPublication": { "id": "proceedings/ngmast/2010/4121/0", "title": "Next Generation Mobile Applications, Services and Technologies, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compsym/2016/3438/0/07858500", "title": "Orthogonal-Matching-Pursuit Based Residual Coding with Content Adaptive Dictionary in HEVC", "doi": null, "abstractUrl": "/proceedings-article/compsym/2016/07858500/12OmNyv7m4q", "parentPublication": { "id": "proceedings/compsym/2016/3438/0", "title": "2016 International Computer Symposium (ICS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/nas/2009/3741/0/3741a239", "title": "An Approach of Scalable MPEG-4 Video Bitstreams with Network Coding for P2P Swarming System", "doi": null, "abstractUrl": "/proceedings-article/nas/2009/3741a239/12OmNzFdtaX", "parentPublication": { "id": "proceedings/nas/2009/3741/0", "title": "2009 IEEE International Conference on Networking, Architecture, and Storage", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2012/4711/0/4711b091", "title": "Spatially Scalable Video Coding for HEVC", "doi": null, "abstractUrl": "/proceedings-article/icme/2012/4711b091/12OmNzYwbVs", "parentPublication": { "id": "proceedings/icme/2012/4711/0", "title": "2012 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2020/9360/0/09150776", "title": "A Hybrid Image Codec with Learned Residual Coding", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2020/09150776/1lPHb1LL51m", "parentPublication": { "id": "proceedings/cvprw/2020/9360/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNCmpcNx", "title": "Proceedings DCC '95 Data Compression Conference", "acronym": "dcc", "groupId": "1000177", "volume": "0", "displayVolume": "0", "year": "1995", "__typename": "ProceedingType" }, "article": { "id": "12OmNyvoXjz", "doi": "10.1109/DCC.1995.515528", "title": "A new approach to scalable video coding", "normalizedTitle": "A new approach to scalable video coding", "abstract": "This paper introduces a new framework for video coding that facilitates operation over a wide range of transmission rates. The new method is a subband coding approach that employs motion compensation, and uses prediction-frame and intra-frame coding within the framework. It is unique in that it allows lossy coding of the motion vectors through its use of multistage residual vector quantization (RVQ). Furthermore, it selects the motion vector with the best rate-distortion tradeoff among a number of possible motion vector candidates, and provides a rate-distortion-based mechanism for alternating between intra-frame and inter-frame coding. The framework provides an easy way to control the system complexity and performance, and inherently supports multiresolution transmission.", "abstracts": [ { "abstractType": "Regular", "content": "This paper introduces a new framework for video coding that facilitates operation over a wide range of transmission rates. The new method is a subband coding approach that employs motion compensation, and uses prediction-frame and intra-frame coding within the framework. It is unique in that it allows lossy coding of the motion vectors through its use of multistage residual vector quantization (RVQ). Furthermore, it selects the motion vector with the best rate-distortion tradeoff among a number of possible motion vector candidates, and provides a rate-distortion-based mechanism for alternating between intra-frame and inter-frame coding. The framework provides an easy way to control the system complexity and performance, and inherently supports multiresolution transmission.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper introduces a new framework for video coding that facilitates operation over a wide range of transmission rates. The new method is a subband coding approach that employs motion compensation, and uses prediction-frame and intra-frame coding within the framework. It is unique in that it allows lossy coding of the motion vectors through its use of multistage residual vector quantization (RVQ). Furthermore, it selects the motion vector with the best rate-distortion tradeoff among a number of possible motion vector candidates, and provides a rate-distortion-based mechanism for alternating between intra-frame and inter-frame coding. The framework provides an easy way to control the system complexity and performance, and inherently supports multiresolution transmission.", "fno": "70120381", "keywords": [ "Video Coding Image Resolution Vector Quantisation Motion Compensation Prediction Theory Rate Distortion Theory Scalable Video Coding Transmission Rates Subband Coding Motion Compensation Prediction Frame Coding Intra Frame Coding Lossy Coding Motion Vectors Multistage Residual Vector Quantization RVQ Rate Distortion Tradeoff System Complexity System Performance Multiresolution Transmission" ], "authors": [ { "affiliation": "Digital Signal Process. Lab., Georgia Inst. of Technol., Atlanta, GA, USA", "fullName": "W.C. Chung", "givenName": "W.C.", "surname": "Chung", "__typename": "ArticleAuthorType" }, { "affiliation": "Digital Signal Process. Lab., Georgia Inst. of Technol., Atlanta, GA, USA", "fullName": "F. Kossentini", "givenName": "F.", "surname": "Kossentini", "__typename": "ArticleAuthorType" }, { "affiliation": "Digital Signal Process. Lab., Georgia Inst. of Technol., Atlanta, GA, USA", "fullName": "M.J.T. Smith", "givenName": "M.J.T.", "surname": "Smith", "__typename": "ArticleAuthorType" } ], "idPrefix": "dcc", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1995-03-01T00:00:00", "pubType": "proceedings", "pages": "381", "year": "1995", "issn": null, "isbn": "0-8186-7012-6", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "70120371", "articleId": "12OmNy7yEcw", "__typename": "AdjacentArticleType" }, "next": { "fno": "70120391", "articleId": "12OmNBOCWp0", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNx2zjwt", "title": "Proceedings of International Conference on Image Processing", "acronym": "icip", "groupId": "1000349", "volume": "2", "displayVolume": "2", "year": "1997", "__typename": "ProceedingType" }, "article": { "id": "12OmNzBOi66", "doi": "10.1109/ICIP.1997.638673", "title": "Evaluation of temporally scalable video coding techniques", "normalizedTitle": "Evaluation of temporally scalable video coding techniques", "abstract": "Two temporally scalable video coding techniques, temporal subband coding (TSB) and predictive coding, are evaluated both theoretically and in practice to provide comparisons of compression and visual quality at differing frame rates. Results demonstrate that TSB coding has a higher coding gain at full frame rate than predictive coding if both algorithms use either no motion compensation or motion compensation (MC) that can be modeled as an invertible pre-distortion of the video sequence. However, predictive coding outperforms TSB coding at full frame rate when both schemes use block-based MC. In addition, visual results for lower-frame-rate video using TSB coding are unacceptable due to significant distortions from temporal filtering. These results are demonstrated through both theoretical evaluation of rate-distortion based coding gains and simulated coding of real video sequences.", "abstracts": [ { "abstractType": "Regular", "content": "Two temporally scalable video coding techniques, temporal subband coding (TSB) and predictive coding, are evaluated both theoretically and in practice to provide comparisons of compression and visual quality at differing frame rates. Results demonstrate that TSB coding has a higher coding gain at full frame rate than predictive coding if both algorithms use either no motion compensation or motion compensation (MC) that can be modeled as an invertible pre-distortion of the video sequence. However, predictive coding outperforms TSB coding at full frame rate when both schemes use block-based MC. In addition, visual results for lower-frame-rate video using TSB coding are unacceptable due to significant distortions from temporal filtering. These results are demonstrated through both theoretical evaluation of rate-distortion based coding gains and simulated coding of real video sequences.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Two temporally scalable video coding techniques, temporal subband coding (TSB) and predictive coding, are evaluated both theoretically and in practice to provide comparisons of compression and visual quality at differing frame rates. Results demonstrate that TSB coding has a higher coding gain at full frame rate than predictive coding if both algorithms use either no motion compensation or motion compensation (MC) that can be modeled as an invertible pre-distortion of the video sequence. However, predictive coding outperforms TSB coding at full frame rate when both schemes use block-based MC. In addition, visual results for lower-frame-rate video using TSB coding are unacceptable due to significant distortions from temporal filtering. These results are demonstrated through both theoretical evaluation of rate-distortion based coding gains and simulated coding of real video sequences.", "fno": "81832061", "keywords": [ "Video Coding Temporally Scalable Video Coding Techniques Temporal Subband Coding Predictive Coding Compression Visual Quality Frame Rates TSB Coding Full Frame Rate Motion Compensation Invertible Pre Distortion Block Based MC Temporal Filtering Rate Distortion Based Coding Real Video Sequences" ], "authors": [ { "affiliation": "Sch. of Electr. Eng., Cornell Univ., Ithaca, NY, USA", "fullName": "G.J. Conklin", "givenName": "G.J.", "surname": "Conklin", "__typename": "ArticleAuthorType" }, { "affiliation": "Sch. of Electr. Eng., Cornell Univ., Ithaca, NY, USA", "fullName": "S.S. Hemami", "givenName": "S.S.", "surname": "Hemami", "__typename": "ArticleAuthorType" } ], "idPrefix": "icip", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1997-10-01T00:00:00", "pubType": "proceedings", "pages": "61", "year": "1997", "issn": null, "isbn": "0-8186-8183-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "81832057", "articleId": "12OmNx6Piwc", "__typename": "AdjacentArticleType" }, "next": { "fno": "81832065", "articleId": "12OmNwCaCsY", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNrFTr6H", "title": "2009 IEEE International Conference on Networking, Architecture, and Storage", "acronym": "nas", "groupId": "1001813", "volume": "0", "displayVolume": "0", "year": "2009", "__typename": "ProceedingType" }, "article": { "id": "12OmNzFdtaX", "doi": "10.1109/NAS.2009.31", "title": "An Approach of Scalable MPEG-4 Video Bitstreams with Network Coding for P2P Swarming System", "normalizedTitle": "An Approach of Scalable MPEG-4 Video Bitstreams with Network Coding for P2P Swarming System", "abstract": "Abstract—Current Peer-to-Peer (P2P) swarming systems have been immensely successful for large scale media content distribution with fewer server resources and lower protocol overhead. In order to improve media delivery quality and provide high service availability, network coding techniques have been proposed to help resource propagating through P2P network. Applying network coding over small time-window of video reduces the risks of uploading duplicate content and minimizes the variance in the performance of each node, thus, improving the overall efficiency of the system. However, by combining network coding in video delivery, the bitrates of media stream is usually nonscalable. Since the channel bandwidth between peers may fluctuate in a wide range in P2P swarming system, nonscalable network coding video stream cannot adapt P2P communication channel effectively. In this work, we propose a novel network coding scheme to address the issues. Considering that MPEG-4 video sequences can be presented by multiple layers of bitstreams, including baselayer and enhanced layer, network coding can be applied on base layer for availability, and enhanced layers can be truncated to adapt channel bandwidth. Compared with existing network coding approaches, our simulation experimental results clearly show that the proposed scheme brings higher efficiency and more flexibility to video streaming over P2P swarming system.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—Current Peer-to-Peer (P2P) swarming systems have been immensely successful for large scale media content distribution with fewer server resources and lower protocol overhead. In order to improve media delivery quality and provide high service availability, network coding techniques have been proposed to help resource propagating through P2P network. Applying network coding over small time-window of video reduces the risks of uploading duplicate content and minimizes the variance in the performance of each node, thus, improving the overall efficiency of the system. However, by combining network coding in video delivery, the bitrates of media stream is usually nonscalable. Since the channel bandwidth between peers may fluctuate in a wide range in P2P swarming system, nonscalable network coding video stream cannot adapt P2P communication channel effectively. In this work, we propose a novel network coding scheme to address the issues. Considering that MPEG-4 video sequences can be presented by multiple layers of bitstreams, including baselayer and enhanced layer, network coding can be applied on base layer for availability, and enhanced layers can be truncated to adapt channel bandwidth. Compared with existing network coding approaches, our simulation experimental results clearly show that the proposed scheme brings higher efficiency and more flexibility to video streaming over P2P swarming system.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—Current Peer-to-Peer (P2P) swarming systems have been immensely successful for large scale media content distribution with fewer server resources and lower protocol overhead. In order to improve media delivery quality and provide high service availability, network coding techniques have been proposed to help resource propagating through P2P network. Applying network coding over small time-window of video reduces the risks of uploading duplicate content and minimizes the variance in the performance of each node, thus, improving the overall efficiency of the system. However, by combining network coding in video delivery, the bitrates of media stream is usually nonscalable. Since the channel bandwidth between peers may fluctuate in a wide range in P2P swarming system, nonscalable network coding video stream cannot adapt P2P communication channel effectively. In this work, we propose a novel network coding scheme to address the issues. Considering that MPEG-4 video sequences can be presented by multiple layers of bitstreams, including baselayer and enhanced layer, network coding can be applied on base layer for availability, and enhanced layers can be truncated to adapt channel bandwidth. Compared with existing network coding approaches, our simulation experimental results clearly show that the proposed scheme brings higher efficiency and more flexibility to video streaming over P2P swarming system.", "fno": "3741a239", "keywords": [ "Network Coding", "MPEG 4 FGS", "Scalable Video Stream", "Peer To Peer Swarming System" ], "authors": [ { "affiliation": null, "fullName": "Quan Gu", "givenName": "Quan", "surname": "Gu", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Jingli Zhou", "givenName": "Jingli", "surname": "Zhou", "__typename": "ArticleAuthorType" }, { "affiliation": null, "fullName": "Kai Ouyang", "givenName": "Kai", "surname": "Ouyang", "__typename": "ArticleAuthorType" } ], "idPrefix": "nas", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2009-07-01T00:00:00", "pubType": "proceedings", "pages": "239-242", "year": "2009", "issn": null, "isbn": "978-0-7695-3741-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "3741a235", "articleId": "12OmNxy4N3a", "__typename": "AdjacentArticleType" }, "next": { "fno": "3741a325", "articleId": "12OmNvk7JNW", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/cisis/2010/3967/0/3967a457", "title": "Adaptive Mechanism for P2P Video Streaming Using SVC and MDC", "doi": null, "abstractUrl": "/proceedings-article/cisis/2010/3967a457/12OmNAkniWm", "parentPublication": { "id": "proceedings/cisis/2010/3967/0", "title": "2010 International Conference on Complex, Intelligent and Software Intensive Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscc/2003/1961/0/19611091", "title": "An Object-Based MPEG-4 Multimedia Content Classification Model for IP QoS Differentiation", "doi": null, "abstractUrl": "/proceedings-article/iscc/2003/19611091/12OmNBQC86c", "parentPublication": { "id": "proceedings/iscc/2003/1961/0", "title": "Proceedings of the Eighth IEEE Symposium on Computers and Communications. ISCC 2003", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2008/3454/0/3454a348", "title": "Pseudo-DHT: Distributed Search Algorithm for P2P Video Streaming", "doi": null, "abstractUrl": "/proceedings-article/ism/2008/3454a348/12OmNBTs7oP", "parentPublication": { "id": "proceedings/ism/2008/3454/0", "title": "2008 Tenth IEEE International Symposium on Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdpsw/2010/6533/0/05470937", "title": "Modeling and analyzing the effects of firewalls and NATs in P2P swarming systems", "doi": null, "abstractUrl": "/proceedings-article/ipdpsw/2010/05470937/12OmNCeK2fj", "parentPublication": { "id": "proceedings/ipdpsw/2010/6533/0", "title": "2010 IEEE International Symposium on Parallel & Distributed Processing, Workshops and Phd Forum (IPDPSW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mmedia/2010/4068/0/4068a001", "title": "An Architecture for Distributing Scalable Content over Peer-to-Peer Networks", "doi": null, "abstractUrl": "/proceedings-article/mmedia/2010/4068a001/12OmNrYCXMl", "parentPublication": { "id": "proceedings/mmedia/2010/4068/0", "title": "Advances in Multimedia, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2008/3454/0/3454a089", "title": "Rho-Domain for Low-Complexity Rate Control on MPEG-4 Scalable Video Coding", "doi": null, "abstractUrl": "/proceedings-article/ism/2008/3454a089/12OmNx1qV6m", "parentPublication": { "id": "proceedings/ism/2008/3454/0", "title": "2008 Tenth IEEE International Symposium on Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dac/2003/2394/0/23940912", "title": "Energy-Aware MPEG-4 FGS Streaming", "doi": null, "abstractUrl": "/proceedings-article/dac/2003/23940912/12OmNxwENMG", "parentPublication": { "id": "proceedings/dac/2003/2394/0", "title": "Design Automation Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ifip-networking/2016/8283/0/07497234", "title": "Analysing and leveraging client heterogeneity in swarming-based live streaming", "doi": null, "abstractUrl": "/proceedings-article/ifip-networking/2016/07497234/12OmNy6Zs1u", "parentPublication": { "id": "proceedings/ifip-networking/2016/8283/0", "title": "2016 IFIP Networking Conference (IFIP Networking) and Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdps/2012/4675/0/4675a885", "title": "Evaluating Mesh-based P2P Video-on-Demand Systems", "doi": null, "abstractUrl": "/proceedings-article/ipdps/2012/4675a885/12OmNyqRnjt", "parentPublication": { "id": "proceedings/ipdps/2012/4675/0", "title": "Parallel and Distributed Processing Symposium, International", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icnp/2008/2506/0/04697028", "title": "Substream Trading: Towards an open P2P live streaming system", "doi": null, "abstractUrl": "/proceedings-article/icnp/2008/04697028/12OmNzEVRYu", "parentPublication": { "id": "proceedings/icnp/2008/2506/0", "title": "2008 IEEE International Conference on Network Protocols", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNrkjVbR", "title": "2013 IEEE International Conference on Multimedia and Expo (ICME)", "acronym": "icme", "groupId": "1000477", "volume": "0", "displayVolume": "0", "year": "2013", "__typename": "ProceedingType" }, "article": { "id": "12OmNzayNyW", "doi": "10.1109/ICME.2013.6607580", "title": "Scalable audio coding using watermarking", "normalizedTitle": "Scalable audio coding using watermarking", "abstract": "A scalable audio coding method is proposed using a technique, Quantization Index Modulation, borrowed from watermarking. Some of the information of each layer output is embedded (watermarked) in the previous layer. This approach leads to a saving in bitrate while keeping the distortion almost unchanged. This makes the scalable coding system more efficient in terms of Rate-Distortion. The results show that the proposed method outperforms the scalable audio coding based on reconstruction error quantization which is used in practical systems such as MPEG-4 AAC.", "abstracts": [ { "abstractType": "Regular", "content": "A scalable audio coding method is proposed using a technique, Quantization Index Modulation, borrowed from watermarking. Some of the information of each layer output is embedded (watermarked) in the previous layer. This approach leads to a saving in bitrate while keeping the distortion almost unchanged. This makes the scalable coding system more efficient in terms of Rate-Distortion. The results show that the proposed method outperforms the scalable audio coding based on reconstruction error quantization which is used in practical systems such as MPEG-4 AAC.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A scalable audio coding method is proposed using a technique, Quantization Index Modulation, borrowed from watermarking. Some of the information of each layer output is embedded (watermarked) in the previous layer. This approach leads to a saving in bitrate while keeping the distortion almost unchanged. This makes the scalable coding system more efficient in terms of Rate-Distortion. The results show that the proposed method outperforms the scalable audio coding based on reconstruction error quantization which is used in practical systems such as MPEG-4 AAC.", "fno": "06607580", "keywords": [ "Quantization Signal", "Entropy", "Bit Rate", "Watermarking", "Indexes", "Audio Coding", "Entropy Coding", "Scalable Coding", "Quantization Index Modulation", "Watermarking" ], "authors": [ { "affiliation": "Department of Electrical and Computer Engineering, McGill University, Montreal, Canada", "fullName": "Mahmood Movassagh", "givenName": "Mahmood", "surname": "Movassagh", "__typename": "ArticleAuthorType" }, { "affiliation": "Department of Electrical and Computer Engineering, McGill University, Montreal, Canada", "fullName": "Peter Kabal", "givenName": "Peter", "surname": "Kabal", "__typename": "ArticleAuthorType" } ], "idPrefix": "icme", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2013-07-01T00:00:00", "pubType": "proceedings", "pages": "1-6", "year": "2013", "issn": "1945-7871", "isbn": "978-1-4799-0015-2", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "06607579", "articleId": "12OmNqIQSbV", "__typename": "AdjacentArticleType" }, "next": { "fno": "06607581", "articleId": "12OmNrMZpme", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icis/2014/4860/0/06912172", "title": "Joint speech/audio coding based scalable perceptual audio coding", "doi": null, "abstractUrl": "/proceedings-article/icis/2014/06912172/12OmNAhxjE6", "parentPublication": { "id": "proceedings/icis/2014/4860/0", "title": "2014 IEEE/ACIS 13th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icn/2010/3979/0/3979a356", "title": "A Novel Bit-Plane Shifting Algorithm for Scalable Audio Coding", "doi": null, "abstractUrl": "/proceedings-article/icn/2010/3979a356/12OmNBUS7bI", "parentPublication": { "id": "proceedings/icn/2010/3979/0", "title": "International Conference on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icassp/2004/8484/4/01326831", "title": "Fine-granular scalable and error resilient audio coding by tree-structured quantization", "doi": null, "abstractUrl": "/proceedings-article/icassp/2004/01326831/12OmNBv2CjG", "parentPublication": { "id": "proceedings/icassp/2004/8484/4", "title": "2004 IEEE International Conference on Acoustics, Speech, and Signal Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2006/2746/0/274600245", "title": "Perceptually Prioritized Bit-Plane Coding for High-Definition Advanced Audio Coding", "doi": null, "abstractUrl": "/proceedings-article/ism/2006/274600245/12OmNvAiSeq", "parentPublication": { "id": "proceedings/ism/2006/2746/0", "title": "Eighth IEEE International Symposium on Multimedia (ISM'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icassp/2004/8484/3/01326717", "title": "A scalable lossy to lossless audio coder for MPEG-4 lossless audio coding", "doi": null, "abstractUrl": "/proceedings-article/icassp/2004/01326717/12OmNxX3uCS", "parentPublication": { "id": "proceedings/icassp/2004/8484/3", "title": "2004 IEEE International Conference on Acoustics, Speech, and Signal Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wgec/2009/3899/0/3899a231", "title": "A Complex Cepstrum Fragile Audio Watermarking Algorithm Based on Quantization", "doi": null, "abstractUrl": "/proceedings-article/wgec/2009/3899a231/12OmNxj23d8", "parentPublication": { "id": "proceedings/wgec/2009/3899/0", "title": "Genetic and Evolutionary Computing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isda/2008/3382/3/3382c541", "title": "A Robust Audio Watermarking Algorithm Based on DCT and Vector Quantization", "doi": null, "abstractUrl": "/proceedings-article/isda/2008/3382c541/12OmNyprnrK", "parentPublication": { "id": "proceedings/isda/2008/3382/3", "title": "Intelligent Systems Design and Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2006/0366/0/04036809", "title": "Perceptually Enhanced Bit-Plane Coding for Scalable Audio", "doi": null, "abstractUrl": "/proceedings-article/icme/2006/04036809/12OmNz2C1wd", "parentPublication": { "id": "proceedings/icme/2006/0366/0", "title": "2006 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/etcs/2009/3557/3/3557e748", "title": "Research on DFT Domain Digital Audio Watermarking Algorithm Based on Quantization", "doi": null, "abstractUrl": "/proceedings-article/etcs/2009/3557e748/12OmNzVGcOw", "parentPublication": { "id": "proceedings/etcs/2009/3557/3", "title": "Education Technology and Computer Science, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icassp/1991/0003/0/00151052", "title": "Constrained-storage vector quantization in high fidelity audio transform coding", "doi": null, "abstractUrl": "/proceedings-article/icassp/1991/00151052/12OmNzVoBRJ", "parentPublication": { "id": "proceedings/icassp/1991/0003/0", "title": "Acoustics, Speech, and Signal Processing, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNscfI2L", "title": "Parallel and Large-Data Visualization and Graphics, IEEE Symposium on", "acronym": "pvg", "groupId": "1002375", "volume": "0", "displayVolume": "0", "year": "1999", "__typename": "ProceedingType" }, "article": { "id": "12OmNAoUT4k", "doi": "10.1145/328712.319340", "title": "Overlapping multi-processing and graphics hardware acceleration: performance evaluation", "normalizedTitle": "Overlapping multi-processing and graphics hardware acceleration: performance evaluation", "abstract": "Recently, multi-processing has been shown to deliver good performance in rendering. However, in some applications, processors spend too much time executing tasks that could be more efficiently done through intensive use of new graphics hardware. We present in this paper a novel solution combining multi-processing and advanced graphics hardware, where graphics pipelines are used both for classical visualization tasks and to advantageously perform geometric calculations while remaining computations are handled by multi-processors. The experiment is based on an implementation of a new parallel wavelet radiosity algorithm. The application is executed on the SGI Origin2000 connected to the SGI InfiniteReality2 rendering pipeline. A performance evaluation is presented. Keeping in mind that the approach can benefit all available workstations and super-computers, from small scale (2 processors and 1 graphics pipeline) to large scale (p processors and n graphics pipelines), we highlight some important bottlenecks that impede performance. However, our results show that this approach could be a promising avenue for scientific and engineering simulation and visualization applications that need intensive geometric calculations.", "abstracts": [ { "abstractType": "Regular", "content": "Recently, multi-processing has been shown to deliver good performance in rendering. However, in some applications, processors spend too much time executing tasks that could be more efficiently done through intensive use of new graphics hardware. We present in this paper a novel solution combining multi-processing and advanced graphics hardware, where graphics pipelines are used both for classical visualization tasks and to advantageously perform geometric calculations while remaining computations are handled by multi-processors. The experiment is based on an implementation of a new parallel wavelet radiosity algorithm. The application is executed on the SGI Origin2000 connected to the SGI InfiniteReality2 rendering pipeline. A performance evaluation is presented. Keeping in mind that the approach can benefit all available workstations and super-computers, from small scale (2 processors and 1 graphics pipeline) to large scale (p processors and n graphics pipelines), we highlight some important bottlenecks that impede performance. However, our results show that this approach could be a promising avenue for scientific and engineering simulation and visualization applications that need intensive geometric calculations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Recently, multi-processing has been shown to deliver good performance in rendering. However, in some applications, processors spend too much time executing tasks that could be more efficiently done through intensive use of new graphics hardware. We present in this paper a novel solution combining multi-processing and advanced graphics hardware, where graphics pipelines are used both for classical visualization tasks and to advantageously perform geometric calculations while remaining computations are handled by multi-processors. The experiment is based on an implementation of a new parallel wavelet radiosity algorithm. The application is executed on the SGI Origin2000 connected to the SGI InfiniteReality2 rendering pipeline. A performance evaluation is presented. Keeping in mind that the approach can benefit all available workstations and super-computers, from small scale (2 processors and 1 graphics pipeline) to large scale (p processors and n graphics pipelines), we highlight some important bottlenecks that impede performance. However, our results show that this approach could be a promising avenue for scientific and engineering simulation and visualization applications that need intensive geometric calculations.", "fno": "59010079", "keywords": [ "Graphics Hardware", "Hierarchical And Multiresolution Algorithm", "Parallelism", "Radiosity", "Realistic Rendering", "Wavelet" ], "authors": [ { "affiliation": "LORIA is UMR 7503, INRIA Institut National Polytechnique de Lorraine, INRIA, Universit? Henri Poincar? and Universit? Nancy 2", "fullName": "Laurent Alonso", "givenName": "Laurent", "surname": "Alonso", "__typename": "ArticleAuthorType" }, { "affiliation": "LORIA is UMR 7503, INRIA Institut National Polytechnique de Lorraine, INRIA, Universit? Henri Poincar? and Universit? Nancy 2", "fullName": "Jean-Claude Paul", "givenName": "Jean-Claude", "surname": "Paul", "__typename": "ArticleAuthorType" }, { "affiliation": "615 rue du Jardin Botanique, BP 101, F-54602 Villers-l?s-Nancy, Cedex, France", "fullName": "Xavier Cavin", "givenName": "Xavier", "surname": "Cavin", "__typename": "ArticleAuthorType" } ], "idPrefix": "pvg", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1999-10-01T00:00:00", "pubType": "proceedings", "pages": "79-88", "year": "1999", "issn": null, "isbn": "1-58113-237-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "59010069", "articleId": "12OmNrJ11Is", "__typename": "AdjacentArticleType" }, "next": { "fno": "59010089", "articleId": "12OmNyugz2O", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNvk7JKD", "title": "IEEE Virtual Reality Conference (VR 2006)", "acronym": "vr", "groupId": "1000791", "volume": "0", "displayVolume": "0", "year": "2006", "__typename": "ProceedingType" }, "article": { "id": "12OmNCgrDcp", "doi": "10.1109/VR.2006.34", "title": "Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays", "normalizedTitle": "Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays", "abstract": "We present a real-time reverse radiosity method for compensating indirect scattering effects that occur with immersive and semi-immersive projection displays. It computes a numerical solution directly on the GPU and is implemented with pixel shading and multi-pass rendering which together realizes a Jacobi solver for sparse matrix linear equation systems. Our method is validated and evaluated based on a stereoscopic two-sided wall display. The images appear more brilliant and uniform when compensating the scattering contribution.", "abstracts": [ { "abstractType": "Regular", "content": "We present a real-time reverse radiosity method for compensating indirect scattering effects that occur with immersive and semi-immersive projection displays. It computes a numerical solution directly on the GPU and is implemented with pixel shading and multi-pass rendering which together realizes a Jacobi solver for sparse matrix linear equation systems. Our method is validated and evaluated based on a stereoscopic two-sided wall display. The images appear more brilliant and uniform when compensating the scattering contribution.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a real-time reverse radiosity method for compensating indirect scattering effects that occur with immersive and semi-immersive projection displays. It computes a numerical solution directly on the GPU and is implemented with pixel shading and multi-pass rendering which together realizes a Jacobi solver for sparse matrix linear equation systems. Our method is validated and evaluated based on a stereoscopic two-sided wall display. The images appear more brilliant and uniform when compensating the scattering contribution.", "fno": "02240151", "keywords": [ "Compensating Indirect Scattering", "Interreflections", "Projection Displays", "Reverse Radiosity", "Image Correction", "Real Time Rendering", "GPU Programming" ], "authors": [ { "affiliation": "Bauhaus-University Weimar", "fullName": "Oliver Bimber", "givenName": "Oliver", "surname": "Bimber", "__typename": "ArticleAuthorType" }, { "affiliation": "Bauhaus-University Weimar", "fullName": "Anselm Grundhofer", "givenName": "Anselm", "surname": "Grundhofer", "__typename": "ArticleAuthorType" }, { "affiliation": "Bauhaus-University Weimar", "fullName": "Thomas Zeidler", "givenName": "Thomas", "surname": "Zeidler", "__typename": "ArticleAuthorType" }, { "affiliation": "Bauhaus-University Weimar", "fullName": "Daniel Danch", "givenName": "Daniel", "surname": "Danch", "__typename": "ArticleAuthorType" }, { "affiliation": "Bauhaus-University Weimar", "fullName": "Pedro Kapakos", "givenName": "Pedro", "surname": "Kapakos", "__typename": "ArticleAuthorType" } ], "idPrefix": "vr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2006-03-01T00:00:00", "pubType": "proceedings", "pages": "151-158", "year": "2006", "issn": "1087-8270", "isbn": "1-4244-0224-7", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "02240143", "articleId": "12OmNzd7bYT", "__typename": "AdjacentArticleType" }, "next": { "fno": "02240159", "articleId": "12OmNzxgHHq", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/icip/1997/8183/1/81831125", "title": "Motion-compensating real-time format converter for video on multimedia displays", "doi": null, "abstractUrl": "/proceedings-article/icip/1997/81831125/12OmNCdk2zs", "parentPublication": { "id": "proceedings/icip/1997/8183/1", "title": "Image Processing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1995/03/v0240", "title": "A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters", "doi": null, "abstractUrl": "/journal/tg/1995/03/v0240/13rRUyYBlgn", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNyRxFmV", "title": "2011 14th International Conference on Network-Based Information Systems", "acronym": "nbis", "groupId": "1002969", "volume": "0", "displayVolume": "0", "year": "2011", "__typename": "ProceedingType" }, "article": { "id": "12OmNvjQ92O", "doi": "10.1109/NBiS.2011.78", "title": "Electromagnetic Scattering from Imperfectly Periodic Surfaces", "normalizedTitle": "Electromagnetic Scattering from Imperfectly Periodic Surfaces", "abstract": "This paper considers the two-dimensional electromagnetic scattering problem of periodically corrugated surfaces in which structural periodicity is locally collapsed, and presents a spectral-domain formulation based on the pseudo-periodic Fourier transform (PPFT). This transform converts an arbitrary function into pseudo-periodic one and the scattering problem from imperfectly periodic structure becomes possible to be formulated by the conventional grating theory. The present formulation uses the coordinate transformation method as the grating theory. PPFT introduce a transform parameter that relates to the wave number and the transformed function has a periodic property in terms of the parameter. The discretization scheme required in the spectral-domain approach can be considered only inside the Brillouin zone owing to this periodicity.", "abstracts": [ { "abstractType": "Regular", "content": "This paper considers the two-dimensional electromagnetic scattering problem of periodically corrugated surfaces in which structural periodicity is locally collapsed, and presents a spectral-domain formulation based on the pseudo-periodic Fourier transform (PPFT). This transform converts an arbitrary function into pseudo-periodic one and the scattering problem from imperfectly periodic structure becomes possible to be formulated by the conventional grating theory. The present formulation uses the coordinate transformation method as the grating theory. PPFT introduce a transform parameter that relates to the wave number and the transformed function has a periodic property in terms of the parameter. The discretization scheme required in the spectral-domain approach can be considered only inside the Brillouin zone owing to this periodicity.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper considers the two-dimensional electromagnetic scattering problem of periodically corrugated surfaces in which structural periodicity is locally collapsed, and presents a spectral-domain formulation based on the pseudo-periodic Fourier transform (PPFT). This transform converts an arbitrary function into pseudo-periodic one and the scattering problem from imperfectly periodic structure becomes possible to be formulated by the conventional grating theory. The present formulation uses the coordinate transformation method as the grating theory. PPFT introduce a transform parameter that relates to the wave number and the transformed function has a periodic property in terms of the parameter. The discretization scheme required in the spectral-domain approach can be considered only inside the Brillouin zone owing to this periodicity.", "fno": "4458a474", "keywords": [ "Electromagnetic Scattering", "Imperfectly Periodic Structure", "Pseudo Periodic Fourier Transform", "Coordinate Transformation Method" ], "authors": [ { "affiliation": null, "fullName": "Koki Watanabe", "givenName": "Koki", "surname": "Watanabe", "__typename": "ArticleAuthorType" } ], "idPrefix": "nbis", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2011-09-01T00:00:00", "pubType": "proceedings", "pages": "474-477", "year": "2011", "issn": null, "isbn": "978-0-7695-4458-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "4458a468", "articleId": "12OmNxGALc5", "__typename": "AdjacentArticleType" }, "next": { "fno": "4458a478", "articleId": "12OmNBU1jKU", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/ssst/1995/6985/0/69850320", "title": "Electromagnetic scattering from periodically deformed cylinders and cylindrical shells", "doi": null, "abstractUrl": "/proceedings-article/ssst/1995/69850320/12OmNBKEyvZ", "parentPublication": { "id": "proceedings/ssst/1995/6985/0", "title": "Southeastern Symposium on System Theory", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icebe/2010/4227/0/4227a374", "title": "Discovery of Periodic Patterns in Large Water Distribution Network", "doi": null, "abstractUrl": "/proceedings-article/icebe/2010/4227a374/12OmNvpw7k2", "parentPublication": { "id": "proceedings/icebe/2010/4227/0", "title": "2010 IEEE 7th International Conference on E-Business Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2011/4408/0/4408a904", "title": "LPTA: A Probabilistic Model for Latent Periodic Topic Analysis", "doi": null, "abstractUrl": "/proceedings-article/icdm/2011/4408a904/12OmNwKoZgA", "parentPublication": { "id": "proceedings/icdm/2011/4408/0", "title": "2011 IEEE 11th International Conference on Data Mining", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cso/2011/4335/0/4335a241", "title": "Electromagnetic Scattering from Basic Cloth of Camouflage Net Knitted with Curved Conductive Fibers", "doi": null, "abstractUrl": "/proceedings-article/cso/2011/4335a241/12OmNwtWfTj", "parentPublication": { "id": "proceedings/cso/2011/4335/0", "title": "2011 Fourth International Joint Conference on Computational Sciences and Optimization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/synasc/2011/4630/0/4630a348", "title": "On a Non-periodic Shrinking Generator", "doi": null, "abstractUrl": "/proceedings-article/synasc/2011/4630a348/12OmNwwd2ZU", "parentPublication": { "id": "proceedings/synasc/2011/4630/0", "title": "2011 13th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ssst/1989/1933/0/00072518", "title": "Electromagnetic scattering from a doubly-periodic grating corrugated by cubical cavities", "doi": null, "abstractUrl": "/proceedings-article/ssst/1989/00072518/12OmNxxNbY5", "parentPublication": { "id": "proceedings/ssst/1989/1933/0", "title": "1989 The Twenty-First Southeastern Symposium on System Theory", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ssst/1990/2038/0/00138130", "title": "Scattering of horizontally polarized electromagnetic fields by random surfaces", "doi": null, "abstractUrl": "/proceedings-article/ssst/1990/00138130/12OmNzkuKIe", "parentPublication": { "id": "proceedings/ssst/1990/2038/0", "title": "Proceedings The Twenty-Second Southeastern Symposium on System Theory", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2000/08/i0781", "title": "Robust Real-Time Periodic Motion Detection, Analysis, and Applications", "doi": null, "abstractUrl": "/journal/tp/2000/08/i0781/13rRUxYIN5g", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bwcca/2010/4236/0/05632321", "title": "Frequency-Selection Properties for Composite Periodic Structures", "doi": null, "abstractUrl": "/proceedings-article/bwcca/2010/05632321/183rAeL1lVT", "parentPublication": { "id": "proceedings/bwcca/2010/4236/0", "title": "2010 International Conference on Broadband, Wireless Computing, Communication and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bwcca/2010/4236/0/05633221", "title": "Electromagnetic Scattering from Cylinders Located near Periodic Cylinder Array", "doi": null, "abstractUrl": "/proceedings-article/bwcca/2010/05633221/183rAfQ0GD6", "parentPublication": { "id": "proceedings/bwcca/2010/4236/0", "title": "2010 International Conference on Broadband, Wireless Computing, Communication and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "12OmNzDvSnQ", "title": "Volume Visualization and Graphics, IEEE Symposium on", "acronym": "vv", "groupId": "1000808", "volume": "0", "displayVolume": "0", "year": "1998", "__typename": "ProceedingType" }, "article": { "id": "12OmNvlg8pA", "doi": "10.1109/SVV.1998.729581", "title": "Using Distance Maps for Accurate Surface Representation in Sampled Volumes", "normalizedTitle": "Using Distance Maps for Accurate Surface Representation in Sampled Volumes", "abstract": "High quality rendering and physics-based modeling in volumes graphics have been limited because intensity-based volumetric data do not represent surfaces well. High spatial frequencies due to abrupt intensity changes at objects surfaces result in jagged or terraced surfaces in rendered images. THe use of a distance-to-closest-surface function to encode object surfaces is proposed. This function varies smoothly across surfaces and hence can be accurately reconstructed from sampled data. the zero-value iso-surface of the distance map yields the object surface and the derivative of the distance map yields the surface normal. Examples of rendered images are presented along with a new method for calculating distance maps from sampled binary data.", "abstracts": [ { "abstractType": "Regular", "content": "High quality rendering and physics-based modeling in volumes graphics have been limited because intensity-based volumetric data do not represent surfaces well. High spatial frequencies due to abrupt intensity changes at objects surfaces result in jagged or terraced surfaces in rendered images. THe use of a distance-to-closest-surface function to encode object surfaces is proposed. This function varies smoothly across surfaces and hence can be accurately reconstructed from sampled data. the zero-value iso-surface of the distance map yields the object surface and the derivative of the distance map yields the surface normal. Examples of rendered images are presented along with a new method for calculating distance maps from sampled binary data.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "High quality rendering and physics-based modeling in volumes graphics have been limited because intensity-based volumetric data do not represent surfaces well. High spatial frequencies due to abrupt intensity changes at objects surfaces result in jagged or terraced surfaces in rendered images. THe use of a distance-to-closest-surface function to encode object surfaces is proposed. This function varies smoothly across surfaces and hence can be accurately reconstructed from sampled data. the zero-value iso-surface of the distance map yields the object surface and the derivative of the distance map yields the surface normal. Examples of rendered images are presented along with a new method for calculating distance maps from sampled binary data.", "fno": "91800023", "keywords": [ "Medical Applications", "Surgical Simulation", "Volume Graphics", "Volume Rendering" ], "authors": [ { "affiliation": null, "fullName": "Sarah F. F. Gibson", "givenName": "Sarah F. F.", "surname": "Gibson", "__typename": "ArticleAuthorType" } ], "idPrefix": "vv", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1998-10-01T00:00:00", "pubType": "proceedings", "pages": "23-30", "year": "1998", "issn": null, "isbn": "1-58113-105-4", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "91800015", "articleId": "12OmNyq0zMP", "__typename": "AdjacentArticleType" }, "next": { "fno": "91800031", "articleId": "12OmNApLGMy", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNqGA5i8", "title": "Computer Graphics and Applications, Pacific Conference on", "acronym": "pg", "groupId": "1000130", "volume": "0", "displayVolume": "0", "year": "1999", "__typename": "ProceedingType" }, "article": { "id": "12OmNyjLoPS", "doi": "10.1109/PCCGA.1999.803345", "title": "Automatic Creation of Object Hierarchies for Radiosity Clustering", "normalizedTitle": "Automatic Creation of Object Hierarchies for Radiosity Clustering", "abstract": "Using object clusters for hierarchical radiosity greatly improves the efficiency and thus usability of radiosity computations. By eliminating the quadratic starting phase very large scenes containing about 100k polygons can be handled efficiently. Although the main algorithm extends rather easily to using object clusters, the creation of 'good' object hierarchies is a difficult task both in terms of construction time and in the way how surfaces or objects are grouped to clusters. The quality of an object hierarchy for clustering depends on its ability to accurately simulate the hierarchy of the energy flow in a given scene. Additionally it should support visibility computations by providing efficient ray acceleration techniques.In this paper we will present a new approach of building hierarchies of object clusters. Our hybrid structuring algorithm provides accuracy and speed by combining a highly optimized bounding volume hierarchy together with uniform spatial subdivisions for nodes with regular object densities.The algorithm works without user intervention and is well suited for a wide variety of scenes. First results of using these hierarchies in a radiosity clustering environment are very promising and will be presented here.The combination of very deep hierarchies (we use a binary tree) together with an efficient ray acceleration structure shifts the computational effort away from form factor and visibility calculation towards accurately propagating the energy through the hierarchy. We will show how an efficient single pass gathering can be used to minimize traversal costs.", "abstracts": [ { "abstractType": "Regular", "content": "Using object clusters for hierarchical radiosity greatly improves the efficiency and thus usability of radiosity computations. By eliminating the quadratic starting phase very large scenes containing about 100k polygons can be handled efficiently. Although the main algorithm extends rather easily to using object clusters, the creation of 'good' object hierarchies is a difficult task both in terms of construction time and in the way how surfaces or objects are grouped to clusters. The quality of an object hierarchy for clustering depends on its ability to accurately simulate the hierarchy of the energy flow in a given scene. Additionally it should support visibility computations by providing efficient ray acceleration techniques.In this paper we will present a new approach of building hierarchies of object clusters. Our hybrid structuring algorithm provides accuracy and speed by combining a highly optimized bounding volume hierarchy together with uniform spatial subdivisions for nodes with regular object densities.The algorithm works without user intervention and is well suited for a wide variety of scenes. First results of using these hierarchies in a radiosity clustering environment are very promising and will be presented here.The combination of very deep hierarchies (we use a binary tree) together with an efficient ray acceleration structure shifts the computational effort away from form factor and visibility calculation towards accurately propagating the energy through the hierarchy. We will show how an efficient single pass gathering can be used to minimize traversal costs.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Using object clusters for hierarchical radiosity greatly improves the efficiency and thus usability of radiosity computations. By eliminating the quadratic starting phase very large scenes containing about 100k polygons can be handled efficiently. Although the main algorithm extends rather easily to using object clusters, the creation of 'good' object hierarchies is a difficult task both in terms of construction time and in the way how surfaces or objects are grouped to clusters. The quality of an object hierarchy for clustering depends on its ability to accurately simulate the hierarchy of the energy flow in a given scene. Additionally it should support visibility computations by providing efficient ray acceleration techniques.In this paper we will present a new approach of building hierarchies of object clusters. Our hybrid structuring algorithm provides accuracy and speed by combining a highly optimized bounding volume hierarchy together with uniform spatial subdivisions for nodes with regular object densities.The algorithm works without user intervention and is well suited for a wide variety of scenes. First results of using these hierarchies in a radiosity clustering environment are very promising and will be presented here.The combination of very deep hierarchies (we use a binary tree) together with an efficient ray acceleration structure shifts the computational effort away from form factor and visibility calculation towards accurately propagating the energy through the hierarchy. We will show how an efficient single pass gathering can be used to minimize traversal costs.", "fno": "02930021", "keywords": [ "Hierarchical Radiosity", "Clustering", "Bounding Volume Optimization", "Space Subdivision", "Ray Acceleration" ], "authors": [ { "affiliation": "Technical University of Braunschweig", "fullName": "Gordon Müller", "givenName": "Gordon", "surname": "Müller", "__typename": "ArticleAuthorType" }, { "affiliation": "Technical University of Braunschweig", "fullName": "Stephan Schäfer", "givenName": "Stephan", "surname": "Schäfer", "__typename": "ArticleAuthorType" }, { "affiliation": "Technical University of Braunschweig", "fullName": "Dieter W. Fellner", "givenName": "Dieter W.", "surname": "Fellner", "__typename": "ArticleAuthorType" } ], "idPrefix": "pg", "isOpenAccess": false, "showRecommendedArticles": false, "showBuyMe": true, "hasPdf": true, "pubDate": "1999-10-01T00:00:00", "pubType": "proceedings", "pages": "21", "year": "1999", "issn": null, "isbn": "0-7695-0293-8", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "02930012", "articleId": "12OmNxGALd7", "__typename": "AdjacentArticleType" }, "next": { "fno": "02930032", "articleId": "12OmNzVoBVy", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [], "articleVideos": [] }
{ "proceeding": { "id": "12OmNx8wTfL", "title": "ICPR 2008 19th International Conference on Pattern Recognition", "acronym": "icpr", "groupId": "1000545", "volume": "0", "displayVolume": "0", "year": "2008", "__typename": "ProceedingType" }, "article": { "id": "12OmNzd7bV9", "doi": "10.1109/ICPR.2008.4761892", "title": "Analysis of subsurface scattering under generic illumination", "normalizedTitle": "Analysis of subsurface scattering under generic illumination", "abstract": "We present a new method of analyzing subsurface scattering occurring in a translucent object from a single image taken under generic illumination. In our method, diffuse subsurface reflectance in the subsurface scattering model can be linearly solved by quantizing the distances between each pair of surface points. Then, the dipole approximation is fit to the diffuse subsurface reflectance. By applying our method to real images, we confirm that the parameters of subsurface scattering can be computed for different materials.", "abstracts": [ { "abstractType": "Regular", "content": "We present a new method of analyzing subsurface scattering occurring in a translucent object from a single image taken under generic illumination. In our method, diffuse subsurface reflectance in the subsurface scattering model can be linearly solved by quantizing the distances between each pair of surface points. Then, the dipole approximation is fit to the diffuse subsurface reflectance. By applying our method to real images, we confirm that the parameters of subsurface scattering can be computed for different materials.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a new method of analyzing subsurface scattering occurring in a translucent object from a single image taken under generic illumination. In our method, diffuse subsurface reflectance in the subsurface scattering model can be linearly solved by quantizing the distances between each pair of surface points. Then, the dipole approximation is fit to the diffuse subsurface reflectance. By applying our method to real images, we confirm that the parameters of subsurface scattering can be computed for different materials.", "fno": "04761892", "keywords": [ "Image Processing", "Light Scattering", "Lighting", "Photoreflectance", "Subsurface Scattering", "Generic Illumination", "Translucent Object", "Diffuse Subsurface Reflectance", "Dipole Approximation", "Lighting", "Particle Scattering", "Light Scattering", "Optical Scattering", "Image Analysis", "Reflectivity", "Optical Reflection", "Rendering Computer Graphics", "Distribution Functions", "Electromagnetic Scattering" ], "authors": [ { "affiliation": "Osaka University, Japan", "fullName": "Yasuhiro Mukaigawa", "givenName": null, "surname": "Yasuhiro Mukaigawa", "__typename": "ArticleAuthorType" }, { "affiliation": "Osaka University, Japan", "fullName": "Kazuya Suzuki", "givenName": null, "surname": "Kazuya Suzuki", "__typename": "ArticleAuthorType" }, { "affiliation": "Osaka University, Japan", "fullName": "Yasushi Yagi", "givenName": null, "surname": "Yasushi Yagi", "__typename": "ArticleAuthorType" } ], "idPrefix": "icpr", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2008-12-01T00:00:00", "pubType": "proceedings", "pages": "", "year": "2008", "issn": "1051-4651", "isbn": "978-1-4244-2174-9", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "04761891", "articleId": "12OmNqGitWZ", "__typename": "AdjacentArticleType" }, "next": { "fno": "04761893", "articleId": "12OmNC1Y5iC", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/nicoint/2016/2305/0/2305a182", "title": "Acquiring Curvature-Dependent Reflectance Function from Translucent Material", "doi": null, "abstractUrl": "/proceedings-article/nicoint/2016/2305a182/12OmNAnMuJp", "parentPublication": { "id": "proceedings/nicoint/2016/2305/0", "title": "2016 Nicograph International (NicoInt)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/1992/2855/0/00223148", "title": "Diffuse reflection (intensity reflectance model)", "doi": null, "abstractUrl": "/proceedings-article/cvpr/1992/00223148/12OmNwlZu1a", "parentPublication": { "id": "proceedings/cvpr/1992/2855/0", "title": "Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2003/2028/0/20280051", "title": "Efficient Rendering of Local Subsurface Scattering", "doi": null, "abstractUrl": "/proceedings-article/pg/2003/20280051/12OmNxGSm2n", "parentPublication": { "id": "proceedings/pg/2003/2028/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2006/2521/2/252120207", "title": "Separating Subsurface Scattering from Photometric Image", "doi": null, "abstractUrl": "/proceedings-article/icpr/2006/252120207/12OmNxYbT3w", "parentPublication": { "id": "proceedings/icpr/2006/2521/2", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2011/0394/0/05995536", "title": "An analysis of using high-frequency sinusoidal illumination to measure the 3D shape of translucent objects", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2011/05995536/12OmNyaGeE3", "parentPublication": { "id": "proceedings/cvpr/2011/0394/0", "title": "CVPR 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/03/mcg2013030066", "title": "Double- and Multiple-Scattering Effects in Translucent Materials", "doi": null, "abstractUrl": "/magazine/cg/2013/03/mcg2013030066/13rRUIJcWfX", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/07/06658758", "title": "Translucent Radiosity: Efficiently CombiningDiffuse Inter-Reflection andSubsurface Scattering", "doi": null, "abstractUrl": "/journal/tg/2014/07/06658758/13rRUwInvJg", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2009/01/mcg2009010066", "title": "Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects", "doi": null, "abstractUrl": "/magazine/cg/2009/01/mcg2009010066/13rRUwjoNzF", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/03/mcg2013030034", "title": "Estimating Diffusion Parameters from Polarized Spherical-Gradient Illumination", "doi": null, "abstractUrl": "/magazine/cg/2013/03/mcg2013030034/13rRUy0qnIX", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccp/2020/5230/0/09105209", "title": "Towards Learning-based Inverse Subsurface Scattering", "doi": null, "abstractUrl": "/proceedings-article/iccp/2020/09105209/1kkJX7XnNRe", "parentPublication": { "id": "proceedings/iccp/2020/5230/0", "title": "2020 IEEE International Conference on Computational Photography (ICCP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "articleVideos": [] }
{ "proceeding": { "id": "1BmEezmpGrm", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "acronym": "iccv", "groupId": "1000149", "volume": "0", "displayVolume": "0", "year": "2021", "__typename": "ProceedingType" }, "article": { "id": "1BmFL2YrszK", "doi": "10.1109/ICCV48922.2021.00562", "title": "3DeepCT: Learning Volumetric Scattering Tomography of Clouds", "normalizedTitle": "3DeepCT: Learning Volumetric Scattering Tomography of Clouds", "abstract": "We present 3DeepCT, a deep neural network for computed tomography, which performs 3D reconstruction of scattering volumes from multi-view images. The architecture is dictated by the stationary nature of atmospheric cloud fields. The task of volumetric scattering tomography aims at recovering a volume from its 2D projections. This problem has been approached by diverse inverse methods based on signal processing and physics models. However, such techniques are typically iterative, exhibiting a high computational load and a long convergence time. We show that 3DeepCT outperforms physics-based inverse scattering methods, in accuracy, as well as offering orders of magnitude improvement in computational run-time. We further introduce a hybrid model that combines 3DeepCT and physics-based analysis. The resultant hybrid technique enjoys fast inference time and improved recovery performance.", "abstracts": [ { "abstractType": "Regular", "content": "We present 3DeepCT, a deep neural network for computed tomography, which performs 3D reconstruction of scattering volumes from multi-view images. The architecture is dictated by the stationary nature of atmospheric cloud fields. The task of volumetric scattering tomography aims at recovering a volume from its 2D projections. This problem has been approached by diverse inverse methods based on signal processing and physics models. However, such techniques are typically iterative, exhibiting a high computational load and a long convergence time. We show that 3DeepCT outperforms physics-based inverse scattering methods, in accuracy, as well as offering orders of magnitude improvement in computational run-time. We further introduce a hybrid model that combines 3DeepCT and physics-based analysis. The resultant hybrid technique enjoys fast inference time and improved recovery performance.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present 3DeepCT, a deep neural network for computed tomography, which performs 3D reconstruction of scattering volumes from multi-view images. The architecture is dictated by the stationary nature of atmospheric cloud fields. The task of volumetric scattering tomography aims at recovering a volume from its 2D projections. This problem has been approached by diverse inverse methods based on signal processing and physics models. However, such techniques are typically iterative, exhibiting a high computational load and a long convergence time. We show that 3DeepCT outperforms physics-based inverse scattering methods, in accuracy, as well as offering orders of magnitude improvement in computational run-time. We further introduce a hybrid model that combines 3DeepCT and physics-based analysis. The resultant hybrid technique enjoys fast inference time and improved recovery performance.", "fno": "281200f651", "keywords": [ "Three Dimensional Displays", "Inverse Problems", "Computational Modeling", "Clouds", "Atmospheric Modeling", "Scattering", "Signal Processing", "Stereo", "3 D From Multiview And Other Sensors", "Low Level And Physics Based Vision", "Medical", "Biological", "And Cell Microscopy", "Vision Applications And Systems" ], "authors": [ { "affiliation": "Technion - Israel Institute of Technology,Viterbi Faculty of Electrical and Computer Engineering,Haifa,Israel", "fullName": "Yael Sde-Chen", "givenName": "Yael", "surname": "Sde-Chen", "__typename": "ArticleAuthorType" }, { "affiliation": "Technion - Israel Institute of Technology,Viterbi Faculty of Electrical and Computer Engineering,Haifa,Israel", "fullName": "Yoav Y. Schechner", "givenName": "Yoav Y.", "surname": "Schechner", "__typename": "ArticleAuthorType" }, { "affiliation": "Technion - Israel Institute of Technology,Viterbi Faculty of Electrical and Computer Engineering,Haifa,Israel", "fullName": "Vadim Holodovsky", "givenName": "Vadim", "surname": "Holodovsky", "__typename": "ArticleAuthorType" }, { "affiliation": "The Weizmann Institute of Science,Department of Earth and Planetary Science,Rehovot,Israel", "fullName": "Eshkol Eytan", "givenName": "Eshkol", "surname": "Eytan", "__typename": "ArticleAuthorType" } ], "idPrefix": "iccv", "isOpenAccess": false, "showRecommendedArticles": true, "showBuyMe": true, "hasPdf": true, "pubDate": "2021-10-01T00:00:00", "pubType": "proceedings", "pages": "5651-5662", "year": "2021", "issn": null, "isbn": "978-1-6654-2812-5", "notes": null, "notesType": null, "__typename": "ArticleType" }, "webExtras": [], "adjacentArticles": { "previous": { "fno": "281200f641", "articleId": "1BmEGNzDIB2", "__typename": "AdjacentArticleType" }, "next": { "fno": "281200f663", "articleId": "1BmGoTRdyCY", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "recommendedArticles": [ { "id": "proceedings/acssc/1993/4120/0/00342484", "title": "Nonlinear diffraction tomography-the use of inverse scattering for imaging", "doi": null, "abstractUrl": "/proceedings-article/acssc/1993/00342484/12OmNwbukfZ", "parentPublication": { "id": "proceedings/acssc/1993/4120/0", "title": "Proceedings of 27th Asilomar Conference on Signals, Systems and Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccp/2016/8623/0/07492869", "title": "In-situ multi-view multi-scattering stochastic tomography", "doi": null, "abstractUrl": "/proceedings-article/iccp/2016/07492869/12OmNwoxSaW", "parentPublication": { "id": "proceedings/iccp/2016/8623/0", "title": "2016 IEEE International Conference on Computational Photography (ICCP)", "__typename": 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