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A Universal Extensible Workflow Dynamic Control Model and Its Application | 63,995,267 | Product development process is first analyzed and classified into five categories. Then, a universal dynamic extensible workflow model for cooperated work is proposed for realizing automatic process management. The related data structure and functional components are described in detail. Finally, an example for machine... | [
{
"first": "Hu",
"middle": [],
"last": "Min",
"suffix": ""
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] | 2,001 | Journal of Computer-aided Design & Computer Graphics | 2377134098 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:63995267 | null | null | null | null | null | ||||||
Supporting user interface evaluation of AR presentation and interaction techniques with ARToolkit | 63,996,803 | Usability oriented design is essential for the creation of efficient, effective and successful real-world AR applications. The creation of highly usable AR interfaces requires detailed knowledge about the usability aspects of the various interaction and information presentation techniques that are used to create them. ... | [
{
"first": "V.",
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"last": "Rosen... | 2,003 | 10.1109/ART.2003.1320424 | 2003 IEEE International Augmented Reality Toolkit Workshop | 2003 IEEE International Augmented Reality Toolkit Workshop | 2540098392 | [
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The Blender Game Engine | 183,612,017 | [
{
"first": "John",
"middle": [],
"last": "Blain",
"suffix": ""
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] | 2,012 | 10.1201/b11922-20 | The Complete Guide to Blender Graphics | The Complete Guide to Blender Graphics | 2478896500 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:183612017 | null | null | null | null | null | |||||
Temporal Symbolic Integration Applied to a Multimodal System Using Gestures and Speech | 16,557,616 | This paper presents a technical approach for temporal symbol integration aimed to be generally applicable in unimodal and multimodal user interfaces. It draws its strength from symbolic data representation and an underlying rule-based system, and is embedded in a multiagent system. The core method for temporal integrat... | [
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{
"first": "Marc",
"middle": [
"Erich"
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"last": "Latoschik",
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] | 1,999 | 10.1007/3-540-46616-9_26 | TOWARD A GESTURE-BASED COMMUNICATION IN HUMAN-COMPUTER INTERACTION - PROCEEDINGS OF THE INTERNATIONAL GESTURE WORKSHOP | 1591715535 | [
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Alternative Archaeological Representations within Virtual Worlds | 17,598,580 | Traditional VR methods allow the user to tour and view the virtual world from different perspectives. Increasingly, more interactive and adaptive worlds are being generated, potentially allowing the user to interact with and affect objects in the virtual world. We describe and compare four models of operation that allo... | [
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"first": "Nick",
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] | 1,997 | Proc. of the 4 th UK Virtual Reality Specialist Interest Group Conference, Brunel University | 2204853233 | [
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Softening up Hard Science: reply to Newell and Card | 17,599,211 | A source of intellectual overhead periodically encountered by scientists is the call to be "hard," to ensure good science by imposing severe methodological strictures. Newell and Card (1985) undertook to impose such strictures on the psychology of human-computer interaction. Although their discussion contributes to the... | [
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{
"first": "Robert",
"middle": [
"L."
],
"last": "Campbell",
"suffix": ""
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] | 1,986 | 10.1207/s15327051hci0203_3 | Human Computer Interaction | 2048963798 | [
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3D Modelling of a Famosa Fortress, Malaysia Based on Comparison of Textual and Visual Data | 16,981,854 | This paper presents an attempt to model the “A Famosa Fortress” in Malaysia into 3D. This building was built in 1511 by the Portuguese and went through several architectural developments and changes before being largely destroyed during the British occupation in 1824. The biggest challenge in this research is to determ... | [
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"last": "Bridges",
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{
"first": "A.",
"middle": [],
"last": "Razak",
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] | 2,009 | 10.1109/CGIV.2009.76 | 2009 Sixth International Conference on Computer Graphics, Imaging and Visualization | 2009 Sixth International Conference on Computer Graphics, Imaging and Visualization | 2110311329 | [
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How well do professional developers test with code coverage visualizations? An empirical study | 7,231,416 | Despite years of availability of testing tools, professional software developers still seem to need better support to determine the effectiveness of their tests. Without improvements in this area, inadequate testing of software seems likely to remain a major problem. To address this problem, industry and researchers ha... | [
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"last": "Lawrence",
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"last": "Clarke",
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"first": "M.",
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"last": "Burnett",
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"first": "G.",
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"last": "Rother... | 2,005 | 10.1109/VLHCC.2005.44 | 2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC'05) | 2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC'05) | 2137440139 | [
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Context-Aware Computer Aided Inbetweening | 7,239,327 | This paper presents a context-aware computer aided inbetweening (CACAI) technique that interpolates planar strokes to generate inbetween frames from a given set of key frames. The inbetweening is context-aware in the sense that not only the stroke’s shape but also the context (i.e., the neighborhood of a stroke) in whi... | [
{
"first": "Wenwu",
"middle": [],
"last": "Yang",
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] | 2,018 | 10.1109/TVCG.2017.2657511 | IEEE Transactions on Visualization and Computer Graphics | IEEE Transactions on Visualization and Computer Graphics | 2582053741 | [
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Interactive and adaptive data-driven crowd simulation: User study | 28,911,899 | We present an adaptive data-driven algorithm for interactive crowd simulation. Our approach combines realistic trajectory behaviors extracted from videos with synthetic multi-agent algorithms to generate plausible simulations. We use statistical techniques to compute the movement patterns and motion dynamics from noisy... | [
{
"first": "Aniket",
"middle": [],
"last": "Bera",
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{
"first": "Sujeong",
"middle": [],
"last": "Kim",
"suffix": ""
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{
"first": "Dinesh",
"middle": [],
"last": "Manocha",
"suffix": ""
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] | 2,016 | 10.1109/VR.2016.7504784 | VR | 2461629729 | [
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Data Pattern for Allocating User Experience Meta-Data to User Experience Research Data | 33,387,025 | The vision of user experience is making life of users of products as convenient as possible, especially during the interaction with a productor a service. An important aspect of perceived convenience is the user experience of a product. The visual design and especially the interaction design has a major influence on th... | [
{
"first": "Li",
"middle": [],
"last": "Li",
"suffix": ""
},
{
"first": "Hong",
"middle": [],
"last": "Ji",
"suffix": ""
},
{
"first": "Xuejiao",
"middle": [],
"last": "Chen",
"suffix": ""
},
{
"first": "Xiaowei",
"middle": [],
"last": "Yuan",
... | 2,009 | 10.1007/978-3-642-02556-3_76 | HCI | 1502168790 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:33387025 | null | null | null | null | null | |||||
Using graph grammars for data structure manipulation | 28,161,213 | The replacement of pointers with graph grammar productions is discussed. Such a replacement provides a substantial improvement in the programming model used, makes better use of current high-resolution screen technology than a strictly text-based language, and provides improved support for parallel processing due to ch... | [
{
"first": "J.J.",
"middle": [],
"last": "Pfeiffer",
"suffix": ""
}
] | 1,990 | 10.1109/WVL.1990.128380 | Proceedings of the 1990 IEEE Workshop on Visual Languages | Proceedings of the 1990 IEEE Workshop on Visual Languages | 2167888151 | [
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A shading model for cloth objects | 21,021,813 | A fundamental light reflection model that takes into account the internal structure of cloth to render the peculiar gloss of cloth objects is presented. In developing this model, the microscopic structure of textiles was considered. The model represents fabric features such as fiber's cross-sectional shape or weave. By... | [
{
"first": "T.",
"middle": [],
"last": "Yasuda",
"suffix": ""
},
{
"first": "S.",
"middle": [],
"last": "Yokoi",
"suffix": ""
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{
"first": "J.",
"middle": [],
"last": "Toriwaki",
"suffix": ""
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{
"first": "K.",
"middle": [],
"last": "Inagaki"... | 1,992 | 10.1109/38.163621 | IEEE Computer Graphics and Applications | IEEE Computer Graphics and Applications | 2107762293 | [] | [
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A Fresh Look at Vocabulary | 63,968,919 | The term vocabulary is used to represent the set of commands about which the user has knowledge and practical experience. In many cases only some of the commands known will be actually used: these are sometimes said to form a working set. No longer is an extensive, or even complete, knowledge of a command set considere... | [
{
"first": "Richard",
"middle": [],
"last": "Thomas",
"suffix": ""
}
] | 1,998 | 10.1007/978-1-4471-1548-9_5 | Long Term Human-Computer Interaction | Long Term Human-Computer Interaction | 2481173831 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:63968919 | null | null | null | null | null | ||||
Top - down and bottom - up menu design | 56,762,308 | A sleeve having a central channel for receiving a prong of an electrical connector and preventing use of the connector is provided. A locking stud in the form of a projection extends on a flexible arm into the channel. Upon insertion of the prong in the channel the locking stud engages a hole in the surface of the pron... | [
{
"first": "John",
"middle": [
"P."
],
"last": "Chin",
"suffix": ""
}
] | 1,987 | International Journal of Human-computer Interaction | 156957241 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:56762308 | null | null | null | null | null | ||||||
Interactive Three-Dimensional Visualization of Web3D Media | 56,768,562 | Web3D is the general term for techniques of three dimensional computer graphics on Internet(Web). The idea of VRML of which mechanism was formed at the beginning of 90's, was completely hanged. It is characteristic that the shift to the offer of rich media contents with pursued realistic image by utilizing the broad-ba... | [
{
"first": "Reo",
"middle": [],
"last": "Yamaguchi",
"suffix": ""
}
] | 2,003 | 10.3154/jvs.23.Supplement1_11 | JOURNAL OF THE FLOW VISUALIZATION SOCIETY OF JAPAN | 2334995766 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:56768562 | null | null | null | null | null | |||||
Study of PID neural network control based on phase-shifted full-bridge CPT system | 62,765,231 | Since the CPT system is a complex higher-order nonlinear system, it is very difficult to meet the control requirements if ::: the traditional control method is used to control the stability of the system. In this paper, a performance simulation study ::: is performed by introducing the PID neural network controller int... | [
{
"first": "Lihong",
"middle": [],
"last": "He",
"suffix": ""
},
{
"first": "Yingying",
"middle": [],
"last": "Guo",
"suffix": ""
},
{
"first": "Guangyan",
"middle": [],
"last": "Sun",
"suffix": ""
}
] | 2,011 | 10.1117/12.906147 | 2011 International Conference on Photonics, 3D-Imaging, and Visualization | 2011 International Conference on Photonics, 3D-Imaging, and Visualization | 2026473252 | [] | [
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Radiometric Compensation through Inverse Light Transport | 11,427,390 | Radiometric compensation techniques allow seamless projections onto complex everyday surfaces. Implemented with projector-camera systems they support the presentation of visual content in situations where projection-optimized screens are not available or not desired - as in museums, historic sites, air-plane cabins, or... | [
{
"first": "G.",
"middle": [],
"last": "Wetzstein",
"suffix": ""
},
{
"first": "O.",
"middle": [],
"last": "Bimber",
"suffix": ""
}
] | 2,007 | 10.1109/PG.2007.47 | 15th Pacific Conference on Computer Graphics and Applications (PG'07) | 15th Pacific Conference on Computer Graphics and Applications (PG'07) | [
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Filtering and integrating visual information with motion | 13,020,297 | Visualizing information in user interfaces to complex, large-scale systems is difficult due to visual fragmentation caused by an enormous amount of inter-related data distributed across multiple views. New display dimensions are required to help the user perceptually integrate and filter such spatially distributed and ... | [
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{
"first": "Colin",
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"last": "Ware",
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] | 2,001 | In Proceedings on Information Visualization | 2202808018 | [
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Little Big Choices: Customization in Online User Experience | 51,880,069 | Customization can be a decisive factor in improving online user experience. It is a procedure that allows users to get involved with an interactive system to obtain results that better match their needs. These results are achieved through a co-design process. To establish the importance of customization in this context... | [
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"first": "Maria",
"middle": [
"A.M."
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"last": "Reis",
"suffix": ""
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] | 2,018 | 10.1007/978-3-319-91806-8_53 | HCI | 2807177824 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:51880069 | null | null | null | null | null | |||||
A Study on the Behavior of Using Intelligent Television Among the Elderly in New Urban Areas | 51,881,086 | Objective: This paper centers on the behavior of using intelligent television among the elderly in new urban areas. The purposes of this study are: 1, finding if there is potential tendency of them to use intelligent television. 2, if there are significant differences in the aspect of physiological and psychological ch... | [
{
"first": "Cuiping",
"middle": [],
"last": "Wu",
"suffix": ""
},
{
"first": "Xiaoping",
"middle": [],
"last": "Hu",
"suffix": ""
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] | 2,018 | 10.1007/978-3-319-92034-4_15 | HCI | 2806491356 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:51881086 | null | null | null | null | null | |||||
Study on Display Space Design of Off-line Experience Stores of Traditional Handicraft Derivative Product of ICH Based on Multi-sensory Integration | 51,882,080 | With the increasing of Intangible cultural status, as the main transmission medium, the off-line experience store is the most common way for the public to contact with the traditional handcrafts of Intangible cultural heritage, it not only continues the emotional experience of the audience, but also plays an essential ... | [
{
"first": "Bingmei",
"middle": [],
"last": "Bie",
"suffix": ""
},
{
"first": "Ye",
"middle": [],
"last": "Zhang",
"suffix": ""
},
{
"first": "Rongrong",
"middle": [],
"last": "Fu",
"suffix": ""
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] | 2,018 | 10.1007/978-3-319-91806-8_36 | HCI | 2806511242 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:51882080 | null | null | null | null | null | |||||
Shape Analysis of Volume Models by Euclidean Distance Transform and Moment Invariants | 14,714,637 | In this paper, volume models are obtained from closed surface models by an accurate voxelization method which can handle the hidden cavities. This kind of 3D binary images is then converted to gray-level images by a fast Euclidean distance transform (EDT). Moment invariants (Mis) which are invariant shape descriptors u... | [
{
"first": "Dong",
"middle": [],
"last": "Xu",
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{
"first": "Hua",
"middle": [],
"last": "Li",
"suffix": ""
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] | 2,007 | 10.1109/CADCG.2007.4407924 | 2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics | 2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics | 1996420990 | [
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OpenGL ES and Shader | 70,299,344 | [
{
"first": "JungHyun",
"middle": [],
"last": "Han",
"suffix": ""
}
] | 2,018 | 10.1201/9780429443145-6 | Introduction to Computer Graphics with OpenGL ES | Introduction to Computer Graphics with OpenGL ES | 2904585654 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:70299344 | null | null | null | null | null | |||||
Designing Interactive Sonification for Live Aquarium Exhibits | 1,332,910 | In response to the need for more accessible and engaging informal learning environments (ILEs), researchers have studied sonification for use in interpretation of live aquarium exhibits. The present work attempts to introduce more interactivity to the project’s existing sonification work, which is expected to lead to m... | [
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"J."
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{
"first": "Ashley",
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"G."
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"last": "Henry",
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"first": "S... | 2,013 | 10.1007/978-3-642-39473-7_67 | HCI | 2103849563 | [] | [
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How to Preserve Taiwanese Cultural Food Heritage Through Everyday HCI: A Proposal for Mobile Implementation. | 195,877,383 | We explore how cultural heritage can be preserved via human-computer interaction applications with a focus on food heritage in Taiwan. The contribution of this paper is its explanation of the existing and potential design space for HCI in the area of human-food interaction and is a step further in preserving the food c... | [
{
"first": "Kuan-Yi",
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{
"first": "Yu-Hsuan",
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{
"first": "Chung-Ching",
"middle": [],
"last": "Huang",
"suffix": ""
}
] | 2,019 | 10.1007/978-3-030-22577-3_11 | HCI | 2956855358 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:195877383 | null | null | null | null | null | |||||
Dynamic analysis of bubble-driven liquid flows using time-resolved particle image velocimetry and proper orthogonal decomposition techniques | 28,227,161 | AbstractAn experimental study to evaluate dynamic structures of flow motion and turbulence characteristics in bubble-driven water flow in a rectangular tank with a varying flow rate of compressed air is conducted. Liquid flow fields are measured by time-resolved particle image velocimetry (PIV) with fluorescent tracer ... | [
{
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{
"first": "Seung",
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{
"first": "Hyun",
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"firs... | 2,010 | 10.1007/s12650-010-0029-y | Journal of Visualization | 2002779817 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:28227161 | null | null | null | null | null | |||||
Tunnel‐Free Supercover 3D Polygons and Polyhedra | 120,840,924 | A new discrete 3D line and 3D polygon, called Supercover 3D line and Supercover 3D polygon, are introduced. Analytical definitions are provided. The Supercover 3D polygon is a tunnel free plane segment defined by vertices and edges. An edge is a Supercover 3D line segment. Two different polygons can share a common edge... | [
{
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{
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{
"first": "Jean",
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] | 2,008 | 10.1111/1467-8659.16.3conferenceissue.2 | Computer Graphics Forum | 1983765135 | [] | [
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Histogram Equalization-A Simple but Efficient Technique for Image Enhancement | 55,344,817 | This paper demonstrates the significance of histogram processing of an image particu larly the histogram equalization (HE). It is one of the widely used image enhancement technique. It has become a popular technique for contrast enhancement because the method is simple and effect ive. The basic idea of HE is to re-map ... | [
{
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{
"first": "Ananta",
"middle": [],
"last": "Kumar Roy",
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] | 2,013 | 10.5815/ijigsp.2013.10.07 | International Journal of Image, Graphics and Signal Processing | 2155577471 | [
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An efficient two steps algorithm for wide baseline image matching | 9,273,011 | A recent study (Int. J. Comput. Vis. 73(3), 263–284, 2007) has shown that none of the detector/descriptor combinations perform well when the camera viewpoint is changed with more than 25–30°. In this paper we introduce an efficient two-step method that increases significantly the number of correct matches of wide separ... | [
{
"first": "Cosmin",
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{
"first": "Codruta",
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{
"first": "Philippe",
"middle": [],
"last": "Bekaert",
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] | 2,009 | 10.1007/s00371-009-0353-1 | The Visual Computer | The Visual Computer | 2010122970 | [
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GameX: a platform for incremental instruction in computer graphics and game design | 8,691,049 | Recent trends have resulted in an increased focus on game design as a topic for teaching in higher education [Deutsch 2002]. Although many game engines currently exist, few of these were designed with educational goals in mind. We distinguish between industry-oriented engines and instructional game engines designed to ... | [
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{
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"I."
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] | 2,005 | 10.1145/1187358.1187402 | SIGGRAPH '05 | 2068567675 | [
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The design of naming features in App Inventor 2 | 14,817,350 | Blocks languages, in which programs are constructed by connecting blocks resembling puzzle pieces, are increasingly used to introduce novices to programming. MIT App Inventor 2 has a blocks language for specifying the behavior of mobile apps. Its naming features (involving event and procedure parameters, global and loc... | [
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{
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] | 2,014 | 10.1109/VLHCC.2014.6883034 | 2014 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) | 2014 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) | 1985846218 | [
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Physically based animation and rendering of lightning | 5,671,330 | We present a physically-based method for animating and rendering lightning and other electric arcs. For the simulation, we present the dielectric breakdown model, an elegant formulation of electrical pattern formation. We then extend the model to animate a sustained, 'dancing' electrical arc, by using a simplified Helm... | [
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{
"first": "M.C.",
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"last": "Lin",
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] | 2,004 | 10.1109/PCCGA.2004.1348357 | 12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings. | 12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings. | 1507507089 | [
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Immersive Learning in Real VR | 213,180,775 | [
{
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{
"first": "Isabel",
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{
"first": "Johannes",
"middle": [],
"last": "Kopf",
"suffix": ""
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{
"first": "Alexander",
"middle": [],
... | 2,020 | 10.1007/978-3-030-41816-8_14 | Real VR | 3011035714 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:213180775 | null | null | null | null | null | ||||||
COMPUTER INTERACTION IN THE USE OF RADIOMETRIC CALIBRATION FOR THE CASSINI SPACE FLIGHT PROBE | 135,320,289 | In the area of Radiometric Calibration for Space Flight Hardware, there is a ::: need for accurate data manipulation and analysis. At the Jet Propulsion ::: Laboratory in Pasadena, CA, there is an advanced system of calibration and ::: analysis of spacecraft data designed by the Planetary Instruments Group of the ::: S... | [
{
"first": "Kenneth",
"middle": [
"A."
],
"last": "Brown",
"suffix": ""
}
] | 1,996 | 10.20870/ijvr.1996.2.4.2614 | International Journal of Virtual Reality | 2757060033,2751306756 | [
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Personal Aesthetics for Soft Biometrics: A Generative Multi-resolution Approach | 7,861,646 | Are we recognizable by our image preferences? This paper answers affirmatively the question, presenting a soft biometric approach where the preferred images of an individual are used as his personal signature in identification tasks. The approach builds a multi-resolution latent space, formed by multiple Counting Grids... | [
{
"first": "Cristina",
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"last": "Segalin",
"suffix": ""
},
{
"first": "Alessandro",
"middle": [],
"last": "Perina",
"suffix": ""
},
{
"first": "Marco",
"middle": [],
"last": "Cristani",
"suffix": ""
}
] | 2,014 | 10.1145/2663204.2663259 | Proceedings of the 16th International Conference on Multimodal Interaction | 1981034026 | [
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Forehead retina system | 10,106,308 | The goal of our project is to provide a cheap, lightweight, yet fully functional system that provides rich and dynamic 2D environmental information to the blind. The Forehead Retina System (FRS)composed of a small camera and 512 electrodes on the foreheadcaptures the view in front, extracts outlines from the view, and ... | [
{
"first": "Hiroyuki",
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"last": "Kajimoto",
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{
"first": "Yonezo",
"middle": [],
"last": "Kanno",
"suffix": ""
},
{
"first": "Susumu",
"middle": [],
"last": "Tachi",
"suffix": ""
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] | 2,006 | 10.1145/1179133.1179145 | SIGGRAPH '06 | 2035525635 | [
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Variance minimization light probe sampling | 11,663,595 | We present a technique for sampling the light probe image using variance minimization. The technique modifies median cut algorithm for light probe sampling [Debevec 2005] so that the variance of each region is minimized. The algorithm is fast, efficient, and easy to implement. | [
{
"first": "Kuntee",
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"last": "Viriyothai",
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{
"first": "Paul",
"middle": [],
"last": "Debevec",
"suffix": ""
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] | 2,009 | 10.1145/1599301.1599393 | SIGGRAPH '09 | 1978223075 | [] | [
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Images and Presentation in Power View | 63,224,619 | After spending a little time working with Power View, let’s assume you have analyzed your data. In fact, I imagine that you have been able to tease out a few extremely interesting trends and telling facts from your deep dive into the figures—and you have created the tables and charts to prove your point. To finish the ... | [
{
"first": "Adam",
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"suffix": ""
}
] | 2,016 | 10.1007/978-1-4842-2400-7_7 | High Impact Data Visualization in Excel with Power View, 3D Maps, Get & Transform and Power BI | High Impact Data Visualization in Excel with Power View, 3D Maps, Get & Transform and Power BI | 2553153148 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:63224619 | null | null | null | null | null | ||||
Toward the Practical Use of ROI-JPEG : Assurance of Perceived Quality and Simplification of Algorithms | 63,229,780 | [
{
"first": "オキ",
"middle": [
"ディッキ",
"A."
],
"last": "プリマ",
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},
{
"first": "田口",
"middle": [],
"last": "康平",
"suffix": ""
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{
"first": "大棒",
"middle": [],
"last": "麻実",
"suffix": ""
}
] | 2,012 | The journal of the Institute of Image Electronics Engineers of Japan : visual computing, devices & communications | 2588112455 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:63229780 | null | null | null | null | null | |||||||
Real-Time Immersive Table Tennis Game for Two Players with Motion Tracking | 5,615,773 | Presented in this paper is a novel real-time virtual reality game developed to enable two participants to play table tennis immersively with each other’s avatar in a shared virtual environment. It uses a wireless hybrid inertial and ultrasonic tracking system to provide the positions and orientations of both the head (... | [
{
"first": "Yingzhu",
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"last": "Li",
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{
"first": "Lik-Kwan",
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"first": "Sarah",
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"last": "Hobbs",
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{
"first": "James",
"middle... | 2,010 | 10.1109/IV.2010.97 | 2010 14th International Conference Information Visualisation | 2010 14th International Conference Information Visualisation | 2111870506 | [
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Audio-Only Augmented Reality System for Social Interaction | 15,886,119 | We explore new possibilities for interactive music consumption by proposing an audio-only augmented reality system for social interaction. | [
{
"first": "Tom",
"middle": [],
"last": "Gurion",
"suffix": ""
},
{
"first": "Nori",
"middle": [],
"last": "Jacoby",
"suffix": ""
}
] | 2,013 | 10.1007/978-3-642-39473-7_65 | HCI | 286215783 | [
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Moving Objects in Space: Exploiting Proprio-ception in Virtual-Environment | 59,913,686 | [
{
"first": "Mark",
"middle": [
"R."
],
"last": "Mine",
"suffix": ""
},
{
"first": "Frederick",
"middle": [
"P."
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"last": "Brooks",
"suffix": ""
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{
"first": "Carlo",
"middle": [
"H."
],
"last": "Séquin",
"suffix": ""
}
] | 1,997 | SIGGRAPH 1997 | 153970731 | [] | [
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Visualization of Finite Elements and Tools for Numerical Analysis | 59,918,266 | A visualization approach for finite elements including numerical algorithms based on an object oriented environment is presented. Starting from examples of numerical analysis of partial differential equations the requirements and specifications for a toolbox offering highly interactive rendering facilities for continuu... | [
{
"first": "Monika",
"middle": [],
"last": "Geiben",
"suffix": ""
},
{
"first": "Martin",
"middle": [],
"last": "Rumpf",
"suffix": ""
}
] | 1,992 | 10.1007/978-3-642-77334-1_1 | Advances in Scientific Visualization | Advances in Scientific Visualization | 162475756 | [] | [
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Methodical complex of training in programming on AutoLISP language | 62,020,847 | [
{
"first": "Elena",
"middle": [],
"last": "Alshakova",
"suffix": ""
}
] | 2,013 | 10.12737/471 | Geometry & Graphics | 2313649060 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:62020847 | null | null | null | null | null | ||||||
Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction | 1,406,356 | In this paper, we present the results of a multi-year participatory design process exploring the space of educational AR experiences for STEM education targeted at students of various ages and abilities. Our participants included teachers, students (ages five to fourteen), educational technology experts, game designers... | [
{
"first": "Ben",
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"last": "Thompson",
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{
"first": "Laura",
"middle": [],
"last": "Leavy",
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{
"first": "Amelia",
"middle": [],
"last": "Lambeth",
"suffix": ""
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{
"first": "David",
"middle": [],
"last... | 2,016 | 10.1109/ISMAR-Adjunct.2016.0038 | 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) | 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) | 2584358018 | [
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Creating the illusion of motion in 2D images | 1,409,944 | We introduce a novel con- cept called perceptually meaningful image editing and present techniques for manipulating the apparent depth of objects and creating the illusion of motion in 2D images. Our tech- niques combine principles of human visual perception with approaches developed by traditional artists. For our dep... | [
{
"first": "Reynold",
"middle": [],
"last": "Bailey",
"suffix": ""
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{
"first": "Cindy",
"middle": [],
"last": "Grimm",
"suffix": ""
}
] | 2,006 | 10.1145/1179622.1179752 | SIGGRAPH '06 | 2559143497,2060993164 | [
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Experimentally driven visual language design: texture perception experiments for iconographic displays | 19,267,125 | Visualization researchers of the Exploratory Visualization (Exvis) project are studying the representation of multidimensional databases as two-dimensional arrays of data-driven icons. Each data point in n-dimensional space is converted into one icon in the display; both visual and auditory features of the icon are det... | [
{
"first": "M.G.",
"middle": [],
"last": "Williams",
"suffix": ""
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{
"first": "S.",
"middle": [],
"last": "Smith",
"suffix": ""
},
{
"first": "G.",
"middle": [],
"last": "Pecelli",
"suffix": ""
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] | 1,989 | 10.1109/WVL.1989.77043 | [Proceedings] 1989 IEEE Workshop on Visual Languages | [Proceedings] 1989 IEEE Workshop on Visual Languages | 2116455557 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:19267125 | null | null | null | null | null | ||||
Flow visualization over a thick blunt trailing-edge airfoil with base cavity at low Reynolds numbers using PIV technique | 10,470,661 | Abstract In this study, the effect of cutting the end of a thick airfoil and adding a cavity on its flow pattern is studied experimentally using PIV technique. First, by cutting 30% chord length of the Riso airfoil, a thick blunt trialing-edge airfoil is generated. The velocity field around the original airfoil and the... | [
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{
"first": "Mahdi",
"middle": [],
"last": "Nili-Ahmadabadi",
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{
"first": "Mohammad",
"middle": [
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"last": "Karimi",
"suffix": ""
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"fir... | 2,017 | PMC5610673 | 10.1007/s12650-016-0405-3 | Journal of visualization | Journal of visualization | 2554008749 | [
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Playability Testing of Web-Based Sport Games with Older Children and Teenagers | 36,379,113 | Playability occupies a central role in videogame design. Heuristics may help for establishing the game concept, but some testing is essential for ensuring a wide acceptance in the target user population. The experience of designing and testing a set of web-based sport videogames is described, focusing on the heuristics... | [
{
"first": "Xavier",
"middle": [],
"last": "Ferre",
"suffix": ""
},
{
"first": "Angélica",
"middle": [
"de"
],
"last": "Antonio",
"suffix": ""
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{
"first": "Ricardo",
"middle": [],
"last": "Imbert",
"suffix": ""
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{
"first": "Nelson",
"... | 2,009 | 10.1007/978-3-642-02583-9_35 | HCI | 1505056717 | [] | [
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Development of tactile and haptic systems for U.S. infantry navigation and communication | 18,318,760 | In this paper we discuss plans initiated to develop and evaluate multisensory displays (i.e. visual, haptic, tactile) to support dismounted (i.e., not in vehicle) Soldier movement, communication, and targeting. Human factors studies of an array of military operational roles have shown significant demand for focal visua... | [
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... | 2,011 | 10.1007/978-3-642-21793-7_45 | HCI | 34052524 | [
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Automa-Persona: A Process to Extract Knowledge Automatic for Improving Personas | 34,369,929 | During the development of a product, it is necessary for a designer to attempt the special needs of devices and also the target users. To help designers with the problem to attend users’ needs, a technique called Personas is applied during the project. Usually, the Personas creation process is manual, lengthy and also ... | [
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"last": "Curio... | 2,013 | 10.1007/978-3-642-39473-7_13 | HCI | 141645548 | [] | [
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Code Quality Improvement for All: Automated Refactoring for Scratch | 197,640,713 | Block-based programming has been overwhelmingly successful in revitalizing introductory computing education and in facilitating end-user development. However, poor code quality makes block-based programs hard to understand, modify, and reuse, thus hurting the educational and productivity effectiveness of blocks. There ... | [
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{
"first": "Eli",
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] | 2,019 | 10.1109/VLHCC.2019.8818950 | 2019 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) | 2019 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) | 2973748760 | [
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SIGGRAPH Asia 2017 Art Gallery | 65,030,844 | The SIGGRAPH Asia Art Gallery program will be inviting artists from around the world to showcase their innovative and leading-edge digital contributions on Mind-Body-Machine interaction. With advanced technology, machines today are capable of learning, generating thought- like patterns, supporting physical bodies, prob... | [
{
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{
"first": "Kriengkrai",
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A Low Cost Virtual Reality System for Rehabilitation of Upper Limb | 7,872,288 | The paper describes an on-going research aimed at creating the low cost virtual reality based system for physical rehabilitation of upper limb. The system is designed to assist in rehabilitation involving various kinds of limb movement, including precise hand movements and movement of the whole extremity. It can be use... | [
{
"first": "Paweł",
"middle": [],
"last": "Budziszewski",
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] | 2,013 | 10.1007/978-3-642-39420-1_4 | HCI | 94030774 | [] | [
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Static visualization of dynamic data flow visual program execution | 9,604,606 | We propose 'Trace View', a static visualization method for monitoring and debugging the dynamic behavior of programs written in dataflow visual programming languages. Trace View presents a hierarchical structure of the dataflow between nodes that is created over the execution time of the program. The view also serves a... | [
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"last": "Shibayama",
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{
"first": "M.",
"middle": [],
"last": "Toyoda",
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] | 2,002 | 10.1109/IV.2002.1028853 | Proceedings Sixth International Conference on Information Visualisation | Proceedings Sixth International Conference on Information Visualisation | 2132117136 | [
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Importance of binaural cues of depth in low-resolution audio-visual 3D scene reproductions | 58,821,873 | In spite of their clear audibility, auditory depth cues have been shown to add generally imprecise information to a 3D scene description. We hypothesize that, conversely, this information becomes salient when a scene is reproduced with low visual resolution. For this purpose, a system has been realized by assembling in... | [
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... | 2,018 | 10.1109/sive.2018.8577121 | 2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE) | 2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE) | 2904074059 | [
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Fast image auto-annotation with discretized feature distance measures | 60,599,756 | A new model for the image auto-annotation task is presented. The model can be classified as a fast image auto-annotation one. The main idea behind the model is to avoid various problems with feature space clustering. Both the image segmentation and the auto-annotation process do not use any clustering algorithms. The m... | [
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{
"first": "Mariusz",
"middle": [],
"last": "Paradowski",
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] | 2,006 | Machine Graphics & Vision International Journal archive | 1560557536 | [] | [
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Evaluating the Impact of Interface Agents in an Intelligent Tutoring Systems Authoring Tool | 11,094,462 | [
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"last": "Moundridou",
"suffix": ""
},
{
"first": "Maria",
"middle": [],
"last": "Virvou",
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] | 2,001 | ADVANCES IN HUMAN-COMPUTER INTERACTION I: PROCEEDINGS OF THE PANHELLENIC CONFERENCE WITH INTERNATIONAL PARTICIPATION IN HUMAN-COMPUTER INTERACTION – PC-HCI 2001. TYPORAMA PUBLICATIONS, PATRAS GREECE | 1584560082 | [
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Pose Estimation for Augmented Reality: A Hands-On Survey | 9,978,124 | Augmented reality (AR) allows to seamlessly insert virtual objects in an image sequence. In order to accomplish this goal, it is important that synthetic elements are rendered and aligned in the scene in an accurate and visually acceptable way. The solution of this problem can be related to a pose estimation or, equiva... | [
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{
"first": "Fabien",
"middle": [],
"last": "Spindler",
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] | 2,016 | 10.1109/TVCG.2015.2513408 | IEEE Transactions on Visualization and Computer Graphics | IEEE Transactions on Visualization and Computer Graphics | 2344474200 | [
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Geolocation Search with SharePoint Fast Search Feature and A (star) Search Algorithm | 196,810,416 | This paper represents a review on geolocation finding mechanism through SharePoint fast search and A* search algorithm. As a part of the SharePoint Fast search authors will compare two algorithms; Euclidean distance and Taxicab geometry distance in order to find a geolocation based on the shortest path. Throughout the ... | [
{
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{
"first": "Thameera",
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"Viraj"
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"last": "Ariyapala",
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] | 2,019 | 10.1007/978-3-030-21817-1_22 | HCI | 2960301026 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:196810416 | null | null | null | null | null | |||||
Personal Data Broker: A Solution to Assure Data Privacy in EdTech | 196,810,534 | Educational technologies (Edtech) collect private and personal data from students. This is a growing trend in both new and already available Edtech. There are different stakeholders in the analysis of the collected students’ data. Teachers use educational analytics to enhance the learning environment, principals use ac... | [
{
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{
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"José... | 2,019 | 10.1007/978-3-030-21814-0_1 | HCI | 2957675340 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:196810534 | null | null | null | null | null | |||||
Virtual Environment in Construction and Maintenance of Buildings | 113,641,198 | This paper describes two prototype applications based on Virtual Reality (VR) technology for use in construction and maintenance planning of buildings. The first, applied to construction, is an interactive virtual model designed to present plans three-dimensionally (3D), connecting them to construction planning schedul... | [
{
"first": "A.Z.",
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"last": "Gomes",
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{
"first": "A. M.",
"middle": [],
"last": "Gomes",
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{
"first": "J. P.",
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"last": "... | 2,012 | 10.20870/ijvr.2012.11.2.2843 | International Journal of Virtual Reality | 2981763422,2613504719 | [
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A case study based approach to knowledge visualization | 6,369,168 | Case studies are proposed as a research method on knowledge visualization that can deal with the multidisciplinarity, the large variety of research targets and the complex correlations of this type of information visualization utilized for supporting tasks of knowledge management. A suitable case structure is presented... | [
{
"first": "M.",
"middle": [],
"last": "Zeiller",
"suffix": ""
}
] | 2,005 | 10.1109/IV.2005.5 | Ninth International Conference on Information Visualisation (IV'05) | Ninth International Conference on Information Visualisation (IV'05) | 2109646403 | [
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Managing Complex Augmented Reality Models | 14,743,086 | Mobile augmented reality requires georeferenced data to present world-registered overlays. To cover a wide area and all artifacts and activities, a database containing this information must be created, stored, maintained, delivered, and finally used by the client application. We present a data model and a family of tec... | [
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"last": "Schmalstieg",
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{
"first": "G.",
"middle": [],
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{
"first": "D.",
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"last": "Wagner",
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{
"first": "I.",
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"last": "Bara... | 2,007 | 10.1109/MCG.2007.85 | IEEE Computer Graphics and Applications | IEEE Computer Graphics and Applications | 2104609283 | [
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An Implementation Method of Virtual Environment Physical Properties | 61,622,679 | [
{
"first": "Chang",
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"Hyuck"
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"last": "Im",
"suffix": ""
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{
"first": "Min-Geun",
"middle": [],
"last": "Lee",
"suffix": ""
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{
"first": "",
"middle": [],
"last": "이명원",
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] | 2,007 | 10.15701/kcgs.2007.13.1.25 | Journal of the Korea Computer Graphics Society | Journal of the Korea Computer Graphics Society | 2321184335 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:61622679 | null | null | null | null | null | |||||
A self-calibrated photo-geometric depth camera | 46,961,796 | Compared with geometric stereo vision based on triangulation principle, photometric stereo method has advantages in recovering per-pixel surface details. In this paper, we present a practical 3D imaging system by combining the near-light photometric stereo and the speckle-based stereo matching method. The system is com... | [
{
"first": "Liang",
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"last": "Xie",
"suffix": ""
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{
"first": "Yuhua",
"middle": [],
"last": "Xu",
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{
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"middle": [],
"last": "Zhang",
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{
"first": "Wei",
"middle": [],
"last": "Bao",
... | 2,018 | 10.1007/s00371-018-1507-9 | The Visual Computer | The Visual Computer | 2803111283 | [
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Building and Applying a Human Cognition Model for Visual Analytics | 18,777,752 | It is well known that visual analytics addresses the difficulty of evaluating and processing large quantities of information. Less often discussed are the increasingly complex analytic and reasoning processes that must be applied in order to accomplish that goal. Success of the visual analytics approach will require us... | [
{
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{
"first": "William",
"middle": [],
"last": "Ribarsky",
"suffix": ""
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{
"first": "Brian",
"middle": [],
"last": "Fisher",
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] | 2,009 | 10.1057/ivs.2008.28 | Information Visualization | [
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Eurographics 86 tutorials : August 25–26 1986 | 61,686,458 | [
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] | 1,986 | 10.1016/0097-8493(86)90072-5 | Computers & Graphics | 2317665848,2914691159,2766270335,2766780471 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:61686458 | null | null | null | null | null | ||||||
ARVIKA-augmented reality for development, production and service | 2,018,341 | Augmented reality (AR) is a form of human-machine interaction where information is presented in the field of view of an individual. ARVIKA, funded by the German Ministry of Education and Research, develops this technology and applications in the fields of development, production, and service in the automotive and aeros... | [
{
"first": "W.",
"middle": [],
"last": "Friedrich",
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] | 2,002 | 10.1109/ISMAR.2002.1115059 | Proceedings. International Symposium on Mixed and Augmented Reality | Proceedings. International Symposium on Mixed and Augmented Reality | 2139361863 | [] | [
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Immersive singularity-free full-body interactions with reduced marker set | 19,431,815 | Despite the large success of games grounded on movement-based interactions the current state of full-body motion capture technologies still prevents the exploitation of precise interactions with complex environments. The first key requirement in the line of work we present here is to ensure a precise spatial correspond... | [
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{
"first": "Ronan",
"middle": [],
"last": "Boulic",
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] | 2,011 | 10.1002/cav.378 | Journal of Visualization and Computer Animation | Journal of Visualization and Computer Animation | 1989452346 | [] | [
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Virtual camera planning: A survey | 9,658,078 | Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the virtual worlds are viewed through a single media that is a virtual camera. In order to properly convey information, whether related to the char... | [
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{
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... | 2,005 | 10.1007/11536482_4 | In Proceedings Smart Graphics | 2584544059,1718072396 | [
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... | true | true | true | https://api.semanticscholar.org/CorpusID:9658078 | 0 | 0 | 0 | 1 | 0 | |||||
CT (city tomography) | 11,587,497 | CT is a project to reconstruct an existing urban space as a 3D information city on the web. A visitor can browse the city with "building wall browsers" and communicate with other visitors. | [
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{
"first": "Akira",
"middle": [],
"last": "Wakita",
"suffix": ""
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] | 2,002 | 10.1145/1242073.1242175 | SIGGRAPH '02 | 256796211,2024957253 | [
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System for Measuring Teacher–Student Communication in the Classroom Using Smartphone Accelerometer Sensors | 20,591,120 | The quality of communication between a teacher and students is deeply related to the cultivation of students’ motivation, autonomy, and creativity in a university education. It is important to evaluate such communication and improve it to enhance faculty development. In this study, a system for measuring this communica... | [
{
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{
"first": "Masatoshi",
"middle": [],
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{
"first": "Tomohito",
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"last": "Yamamoto",
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{
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"middle"... | 2,017 | 10.1007/978-3-319-58077-7_24 | HCI | 2613229033 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:20591120 | null | null | null | null | null | |||||
Designing Interactions for Guided Inquiry Learning Environments. | 36,677,548 | [
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{
"first": "Phil",
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{
"first": "Bernard",
"middle": [
"R."
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"last": "Gifford",
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Designing for people who do not read easily | 1,799,537 | [
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{
"first": "Katie",
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{
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"L.",
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{
"first": "Neesh... | 2,008 | 10.1145/1531826.1531889 | BCS HCI | [] | [
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Adaptive multimodal fusion | 18,349,269 | Multimodal interfaces offer its users the possibility of interacting with computers, in a transparent, natural way, by means of various modalities. Fusion engines are key components in multimodal systems, responsible for combining information from different sources and extract a semantic meaning from them. This fusion ... | [
{
"first": "Pedro",
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"last": "Feiteira",
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{
"first": "Carlos",
"middle": [],
"last": "Duarte",
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] | 2,011 | 10.1007/978-3-642-21672-5_41 | HCI | 185795351 | [
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Re-coloring images for gamuts of lower dimension | 1,549,488 | Two new techniques for the conversion of color images to gray scale images are discussed. The necessary components for producing visually pleasing gray scale images are identified, and the inadequacies of previous methods are discussed. Several examples of the new techniques are included. The techniques are extended to... | [
{
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"last": "Geist",
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},
{
"first": "Karl",
"middle": [],
"last": "Rasche",
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] | 2,005 | 10.1111/j.1467-8659.2005.00867.x | Computer Graphics Forum | 2161509693 | [
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Function Based Flow Modeling and Animation | 13,590,082 | This paper summarizes a function-based approach to model and animate 2D and 3D flows. We use periodic functions to create cyclical animations that represent 2D and 3D flows. These periodic functions are constructed with an extremely simple algorithm from a set of oriented lines. The speed and orientation of the flow ar... | [
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{
"first": "Jeff",
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] | 2,001 | 10.1002/vis.259 | The Journal of Visualization and Computer Animation | 2032542772 | [
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A Fast Image Inpainting Algorithm by Adaptive Mask | 63,820,395 | Based on the analysis of local characteristic of nature images, a fast and non-iterative inpainting algorithm using adaptive mask is proposed in this paper. First, the direction of isophotes is estimated through sorting. Accordingly, the restore mask can be chosen adaptively. Then, the whole damaged area can be restore... | [
{
"first": "Wang",
"middle": [],
"last": "Nian",
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] | 2,008 | Journal of Image and Graphics | 2383760792 | [] | [
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Physics Based Deformation Using Shape Matching in Augmented Reality Environments | 11,763,408 | The importance of the deformation and physics based deformation methods are continuously increasing in computer graphics area. However, the user interaction and reality using them is still insufficient for the various applications such as modeling process and game industry. In this paper, we propose physics based defor... | [
{
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{
"first": "Hyun",
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{
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"first... | 2,008 | 10.1109/ISUVR.2008.13 | 2008 International Symposium on Ubiquitous Virtual Reality | 2008 International Symposium on Ubiquitous Virtual Reality | 2162738700 | [
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Interaction Forms in Multiplayer Desktop Virtual Reality Games | 16,022,081 | This paper describes the findings of ethnographical research which elaborates and analyses the interaction forms of a contemporary multiplayer game. The motivation for the research originates from the issue that the lack of intuitive and non-intrusive interaction cues is one of the distinctive features separating deskt... | [
{
"first": "Tony",
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"last": "Manninen",
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] | 2,002 | In Proceedings of Virtual Reality International Conference | 2126278959 | [
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ECOSITE: an application of computer-aided design to the composition of landforms for reclamation | 16,314,898 | Surface mining, though an efficient method of extracting near-surface coal for the nation's mounting energy needs, requires sound reclamation if the harmful environmental impacts of the method are to be held to a tolerable minimum. Another important requirement is aesthetic quality, a feature which should, but as yet d... | [
{
"first": "Robert",
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{
"first": "Michael",
"middle": [],
"last": "Ferraro",
"suffix": ""
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] | 1,977 | 10.1145/563858.563859 | SIGGRAPH '77 | 2091153350 | [] | [
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] | false | true | true | https://api.semanticscholar.org/CorpusID:16314898 | 0 | 0 | 0 | 1 | 0 | |||||
A domain specific visual language for design and coordination of supply networks | 2,325,481 | We have developed a domain specific visual language (DSVL) and environment to support the modeling of small business-based dynamic supply networks. We describe our approach to the design of the DSVL, challenges faced, the implementation of a prototype environment, and preliminary evaluation. | [
{
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"last": "Mehandjiev",
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{
"first": "J.",
"middle": [],
"last": "Grundy",
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] | 2,008 | 10.1109/VLHCC.2008.4639068 | 2008 IEEE Symposium on Visual Languages and Human-Centric Computing | 2008 IEEE Symposium on Visual Languages and Human-Centric Computing | 2103068655 | [
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A Constraint Based CAD System Using User Defined Features | 63,541,799 | A constraint based generic mechanism is proposed for defining and instancing user defined features, which are managed by constraint based library functions to realize feature based design paradigm. This mechanism not only speeds up the design process and facilitates the representation of assembly constraints and manufa... | [
{
"first": "Duan",
"middle": [],
"last": "Hai",
"suffix": ""
}
] | 2,001 | Journal of Computer-aided Design & Computer Graphics | 2359333809 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:63541799 | null | null | null | null | null | ||||||
View-Invariant Human Detection from RGB-D Data of Kinect Using Continuous Hidden Markov Model | 42,249,300 | In this paper authors have presented a method to detect human from a Kinect captured Gray-Depth (G-D) using Continuous Hidden Markov models (C-HMMs). In our proposed approach, we initially generate multiple gray scale images from a single gray scale image/ video frame based on their depth connectivity. Thus, we initial... | [
{
"first": "Sangheeta",
"middle": [],
"last": "Roy",
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{
"first": "Tanushyam",
"middle": [],
"last": "Chattopadhyay",
"suffix": ""
}
] | 2,014 | 10.1007/978-3-319-07230-2_32 | HCI | 138558725 | [] | [
"25385807"
] | false | true | false | https://api.semanticscholar.org/CorpusID:42249300 | null | null | null | null | null | |||||
Wavelet-based Multiresolution Volume Rendering in Network | 64,251,798 | A method of wavelet-based multiresolution volume rendering is presented for accelerating 3D reconstruction and interaction of volume data set in network. The scheme is adopted that the volume rendering takes place on client's workstation, in which volume data set on net server is first decomposed into the discrete appr... | [
{
"first": "Zhang",
"middle": [],
"last": "You-sai",
"suffix": ""
}
] | 2,004 | Journal of Image and Graphics | 2378596619 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:64251798 | null | null | null | null | null | ||||||
Digital weaving. 1 | 206,450,714 | Woven cloth is so common these days that many of us take it for granted. But even a moment's examination of an everyday cloth like denim reveals some beautiful patterns. Weavers create cloth on a mechanical device called a loom. I describe the basics of weaving. My motivation is to discover new ways to create attractiv... | [
{
"first": "A.",
"middle": [],
"last": "Glassner",
"suffix": ""
}
] | 2,002 | 10.1109/MCG.2002.1046635 | IEEE Computer Graphics and Applications | IEEE Computer Graphics and Applications | 2151165352 | [] | [
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] | false | true | false | https://api.semanticscholar.org/CorpusID:206450714 | null | null | null | null | null | ||||
FEMME:Finite Element Method ModulE for non-linear structural analysis | 59,907,292 | [
{
"first": "G-Jma",
"middle": [
"Gerd-Jan"
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"last": "Schreppers",
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}
] | 1,994 | Virtual Reality | 146393016 | [] | [] | false | false | false | https://api.semanticscholar.org/CorpusID:59907292 | null | null | null | null | null | |||||||
Generating virtual environments to allow increased access to the built environment | 55,337,593 | This paper describes the generation of virtual models of the built environment based on control network infrastructures currently utilised in intelligent building applications for such things as lighting, heating and access control. The use of control network architectures facilitates the creation of distributed models... | [
{
"first": "G.",
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"T."
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{
"first": "D.",
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"E.",
"N."
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"last": "Wenn",
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{
"first": "William",
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"first":... | 1,998 | 10.20870/ijvr.1998.3.4.2630 | International Journal of Virtual Reality | 2135506945 | [
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Qualitative investigation of a propeller slipstream with Background Oriented Schlieren | 22,865,866 | The Background Oriented Schlieren (BOS) method has been used to qualitatively identify the (variation of) density gradients in the helical structure of a propeller slipstream. The helical structures are identified for two sideslip angles. In contrast to standard BOS correlations between exposures and a reference image,... | [
{
"first": "Eric",
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"W.",
"M."
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"last": "Roosenboom",
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{
"first": "Andreas",
"middle": [],
"last": "Schröder",
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] | 2,009 | 10.1007/BF03181958 | Journal of Visualization | 2065774311 | [] | [
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Initial Review on ICTS Governance for Software Anti-Aging | 55,029,843 | For the past 20 years various researches regarding software aging have been conducted. Software aging is the situation in which the accumulation of errors occurring in operational software system that has run for a long time that may lead to performance degradation, resource depletion and eventually causing the softwar... | [
{
"first": "Mohamad",
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"Khairudin"
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{
"first": "Rozi",
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"Nor",
"Haizan"
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"last": "Nor",
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{
"first": "Hairulnizam",
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"last": "Mahdin",
"suffix": ... | 2,017 | 10.30630/joiv.1.4-2.84 | JOIV : International Journal on Informatics Visualization | JOIV : International Journal on Informatics Visualization | 2773416196 | [
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Real-time FPGA Based Implementation of Color Image Edge Detection | 52,264,256 | Color Image edge detection is very basic and important step for many applications such as image segmentation, image analysis, facial analysis, objects identifications/tracking and many others. The main challenge for real-time implementation of color image edge detection is because of high volume of data to be processed... | [
{
"first": "Sanjay",
"middle": [],
"last": "Singh",
"suffix": ""
},
{
"first": "Anil",
"middle": [
"K"
],
"last": "Saini",
"suffix": ""
},
{
"first": "Ravi",
"middle": [],
"last": "Saini",
"suffix": ""
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] | 2,012 | 10.5815/ijigsp.2012.12.03 | International Journal of Image, Graphics and Signal Processing | 2170970313 | [
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Mandible and skull segmentation in cone beam computed tomography using super-voxels and graph clustering | 13,695,397 | Cone beam computed tomography (CBCT) is a medical imaging technique employed for diagnosis and treatment of patients with cranio-maxillofacial deformities. CBCT 3D reconstruction and segmentation of bones such as mandible or maxilla are essential procedures in surgical and orthodontic treatments. However, CBCT image pr... | [
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{
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{
"first": "Dirceu",
"middle": [],
"last": "Raveli",
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{
"first": "João",
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... | 2,018 | 10.1007/s00371-018-1511-0 | The Visual Computer | The Visual Computer | 2802997824 | [
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Virtual training for Fear of Public Speaking — Design of an audience for immersive virtual environments | 23,001,351 | Virtual Reality technology offers great possibilities for Cognitive Behavioral Therapy on Fear of Public Speaking: Clients can be exposed to virtual fear-triggering stimuli (exposure) and are able to role-play in virtual environments, training social skills to overcome their fear. This poster deals with the design of a... | [
{
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{
"first": "N.",
"middle": [],
"last": "Doering",
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Visual tools for generating iconic programming environments | 26,206,847 | The authors present VAMPIRE a visual system for rapid generation of iconic programming systems. VAMPIRE uses a graphical class editor to construct a hierarchy describing an iconic language's structure. Each node in the hierarchy represents an abstraction of a group of language elements; each leaf represents an icon whi... | [
{
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{
"first": "E.P.",
"middle": [],
"last": "Glinert",
"suffix": ""
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] | 1,992 | 10.1109/WVL.1992.275769 | Proceedings IEEE Workshop on Visual Languages | Proceedings IEEE Workshop on Visual Languages | 1867925069 | [
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Visual Analytics : Scope and Challenges | 5,544,353 | In today's applications data is produced at unprecedented rates. While the capacity to collect and store new data rapidly grows, the ability to analyze these data volumes increases at much lower rates. This gap leads to new challenges in the analysis process, since analysts, decision makers, engineers, or emergency res... | [
{
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"first": "Jörn",
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... | 2,008 | 10.1007/978-3-540-71080-6_6 | Visual Data Mining | 2097481508 | [
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“Just-in-Place” Information for Mobile Device Interfaces | 24,429,422 | This paper addresses the potentials of context sensitivity for making mobile device interfaces less complex and easier to interact with. Based on a semiotic approach to information representation, it is argued that the design of mobile device interfaces can benefit from spatial and temporal indexicality, reducing infor... | [
{
"first": "Jesper",
"middle": [],
"last": "Kjeldskov",
"suffix": ""
}
] | 2,002 | 10.1007/3-540-45756-9_21 | Mobile HCI | 1599936372 | [
"16214640"
] | [
"15478748",
"5624201",
"11577178",
"18528931",
"1784922",
"18761768",
"409745",
"26607435",
"15283891",
"6657481",
"14825445",
"18093658",
"6486618",
"27564271",
"34087386",
"59469242",
"56013525",
"4862821",
"55161165",
"15135322",
"59374441",
"18113567",
"6603988",
"1... | true | true | true | https://api.semanticscholar.org/CorpusID:24429422 | 1 | 1 | 1 | 1 | 1 | |||||
Work Analysis - Perspectives on and Requirements for a Methodology. | 5,074,850 | [
{
"first": "Peter",
"middle": [
"H."
],
"last": "Carstensen",
"suffix": ""
},
{
"first": "Kjeld",
"middle": [],
"last": "Schmidt",
"suffix": ""
}
] | 1,993 | HCI | 70022075 | [] | [
"3111590",
"27737490",
"14113805",
"7353591"
] | false | true | false | https://api.semanticscholar.org/CorpusID:5074850 | null | null | null | null | null | |||||||
Deep learning of brain lesion patterns and user-defined clinical and MRI features for predicting conversion to multiple sclerosis from clinically isolated syndrome | 80,460,782 | AbstractMultiple sclerosis (MS) is a neurological disease with an early course that is characterised by attacks of clinical worsening, separated by variable periods of remission. The ability to predict the risk of attacks in a given time frame can be used to identify patients who are likely to benefit from more proacti... | [
{
"first": "Youngjin",
"middle": [],
"last": "Yoo",
"suffix": ""
},
{
"first": "Lisa",
"middle": [],
"last": "Tang",
"suffix": ""
},
{
"first": "David",
"middle": [
"K.B."
],
"last": "Li",
"suffix": ""
},
{
"first": "Luanne",
"middle": [
... | 2,019 | 10.1080/21681163.2017.1356750 | CMBBE: Imaging & Visualization | CMBBE: Imaging & Visualization | 2742947264 | [] | [
"174804227",
"215365348",
"117913937"
] | false | true | false | https://api.semanticscholar.org/CorpusID:80460782 | null | null | null | null | null |
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