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import ctypes |
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from OpenGL.constant import Constant |
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from OpenGL._bytes import bytes,unicode,as_8_bit, long |
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from OpenGL._opaque import opaque_pointer_cls as _opaque_pointer_cls |
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sizeof = ctypes.sizeof |
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GL_FALSE = Constant( 'GL_FALSE', 0x0 ) |
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GL_TRUE = Constant( 'GL_TRUE', 0x1 ) |
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GL_BYTE = Constant( 'GL_BYTE', 0x1400 ) |
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GL_UNSIGNED_BYTE = Constant( 'GL_UNSIGNED_BYTE', 0x1401 ) |
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GL_SHORT = Constant( 'GL_SHORT', 0x1402 ) |
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GL_UNSIGNED_SHORT = Constant( 'GL_UNSIGNED_SHORT', 0x1403 ) |
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GL_INT = Constant( 'GL_INT', 0x1404 ) |
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GL_UNSIGNED_INT = Constant( 'GL_UNSIGNED_INT', 0x1405 ) |
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GL_UNSIGNED_INT64 = Constant( 'GL_UNSIGNED_INT64_AMD', 0x8BC2 ) |
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GL_FLOAT = Constant( 'GL_FLOAT', 0x1406 ) |
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GL_DOUBLE = Constant( 'GL_DOUBLE', 0x140a ) |
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GL_CHAR = bytes |
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GL_HALF_NV = Constant( 'GL_HALF_NV', 0x1401 ) |
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GL_VOID_P = object() |
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BYTE_SIZES = { |
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GL_BYTE: 1, |
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GL_CHAR: 1, |
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GL_UNSIGNED_BYTE: 1, |
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GL_SHORT: 2, |
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GL_UNSIGNED_SHORT: 2, |
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GL_INT: 4, |
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GL_UNSIGNED_INT: 4, |
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GL_UNSIGNED_INT64: 8, |
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GL_FLOAT: 4, |
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GL_DOUBLE: 8, |
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} |
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ARRAY_TO_GL_TYPE_MAPPING = { |
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'c': GL_UNSIGNED_BYTE, |
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'f': GL_FLOAT, |
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'b': GL_BYTE, |
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'i': GL_INT, |
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'l': GL_INT, |
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'?': GL_INT, |
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'd': GL_DOUBLE, |
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'L': GL_UNSIGNED_INT, |
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'h': GL_SHORT, |
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'H': GL_UNSIGNED_SHORT, |
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'B': GL_UNSIGNED_BYTE, |
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'I': GL_UNSIGNED_INT, |
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None: None, |
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} |
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