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"""Implementation of OpenGL constant objects""" |
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import sys |
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from OpenGL._bytes import bytes,unicode,as_8_bit, long, integer_types, maxsize |
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from OpenGL import _configflags |
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class Constant( object ): |
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"""OpenGL constant that displays itself as a name rather than a value |
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The purpose of this class is to make debugging OpenGL code easier, |
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as you recieve messages that say what value you passed in in a |
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human-readable form, rather than as a bald number that requires |
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lookup and disambiguation in the header file. |
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""" |
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def __new__( cls, name, value=None ): |
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"""Initialise the constant with the given name and value""" |
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if not isinstance( value, Constant ): |
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if isinstance( value, float ) and cls is not FloatConstant: |
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return FloatConstant( name, value ) |
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elif isinstance( value, int ) and cls is not IntConstant: |
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return IntConstant( name, value ) |
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elif isinstance( value, long ) and cls is not LongConstant: |
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return LongConstant( name, value ) |
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elif isinstance( value, (bytes,unicode) ) and cls is not StringConstant: |
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return StringConstant( name, as_8_bit(value) ) |
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if isinstance( value, integer_types ): |
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if value > maxsize: |
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value = - (value & maxsize) |
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base = super(Constant,cls).__new__( cls, value ) |
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base.name = name |
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if _configflags.MODULE_ANNOTATIONS: |
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frame = sys._getframe().f_back |
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if frame and frame.f_back and '__name__' in frame.f_back.f_globals: |
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base.__module__ = frame.f_back.f_globals['__name__'] |
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return base |
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def __repr__( self ): |
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"""Return the name, rather than the bald value""" |
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return self.name |
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def __getnewargs__( self ): |
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"""Produce the new arguments for recreating the instance""" |
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return (self.name,) + super( Constant, self ).__getnewargs__() |
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class NumericConstant( Constant ): |
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"""Base class for numeric-value constants""" |
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def __str__( self ): |
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"""Return the value as a human-friendly string""" |
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return '%s (%s)'%(self.name,super(Constant,self).__str__()) |
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def __getstate__(self): |
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"""Retrieve state for pickle and the like""" |
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return self.name |
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def __setstate__( self, state ): |
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self.name = state |
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class IntConstant( NumericConstant, int ): |
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"""Integer constant""" |
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if int is not long: |
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class LongConstant( NumericConstant, long ): |
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"""Long integer constant""" |
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else: |
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LongConstant = IntConstant |
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class FloatConstant( NumericConstant, float ): |
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"""Float constant""" |
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class StringConstant( Constant, bytes ): |
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"""String constants""" |
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def __repr__( self ): |
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"""Return the value as a human-friendly string""" |
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return '%s (%s)'%(self.name,super(Constant,self).__str__()) |
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if __name__ == "__main__": |
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x = IntConstant( 'testint', 3 ) |
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y = FloatConstant( 'testfloat', 3.0 ) |
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z = StringConstant( 'teststr', 'some testing string' ) |
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import pickle |
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for val in x,y,z: |
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restored = pickle.loads( pickle.dumps( val )) |
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assert restored == val, (str(restored),str(val)) |
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assert restored.name == val.name, (restored.name,val.name) |
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