|
|
"""Darwin (MacOSX)-specific platform features |
|
|
|
|
|
This was implemented with the help of the following links: |
|
|
[1] Apple's Mac OS X OpenGL interfaces: http://developer.apple.com/qa/qa2001/qa1269.html |
|
|
[2] As above, but updated: http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_pg_concepts/chapter_2_section_3.html |
|
|
[3] CGL reference: http://developer.apple.com/documentation/GraphicsImaging/Reference/CGL_OpenGL/index.html#//apple_ref/doc/uid/TP40001186 |
|
|
[4] Intro to OpenGL on Mac OS X: http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/chapter_1_section_1.html#//apple_ref/doc/uid/TP40001987-CH207-TP9 |
|
|
|
|
|
About the CGL API, (from [1]): |
|
|
CGL or Core OpenGL is the lowest accessible interface API for OpenGL. |
|
|
It knows nothing about windowing systems but can be used directly to |
|
|
find both renderer information and as a full screen or off screen |
|
|
interface. It is accessible from both Cocoa and Carbon and is what both |
|
|
NSGL and AGL are built on. A complete Pbuffer interface is also provided. |
|
|
Functionality is provided in via the OpenGL framework and applications |
|
|
can include the OpenGL.h header to access CGL's functionality. Developers |
|
|
can see an example of using CGL with Carbon in the Carbon CGL code sample. |
|
|
|
|
|
Documentation and header files are found in: |
|
|
/System/Library/Frameworks/OpenGL.framework |
|
|
/System/Library/Frameworks/GLUT.framework |
|
|
|
|
|
""" |
|
|
import ctypes, ctypes.util |
|
|
from OpenGL.platform import baseplatform, ctypesloader |
|
|
|
|
|
class DarwinPlatform( baseplatform.BasePlatform ): |
|
|
"""Darwin (OSX) platform implementation""" |
|
|
DEFAULT_FUNCTION_TYPE = staticmethod( ctypes.CFUNCTYPE ) |
|
|
EXTENSIONS_USE_BASE_FUNCTIONS = True |
|
|
|
|
|
@baseplatform.lazy_property |
|
|
def GL(self): |
|
|
try: |
|
|
return ctypesloader.loadLibrary( |
|
|
ctypes.cdll, |
|
|
'OpenGL', |
|
|
mode=ctypes.RTLD_GLOBAL |
|
|
) |
|
|
except OSError as err: |
|
|
raise ImportError("Unable to load OpenGL library", *err.args) |
|
|
@baseplatform.lazy_property |
|
|
def GLU(self): return self.GL |
|
|
@baseplatform.lazy_property |
|
|
def CGL(self): return self.GL |
|
|
|
|
|
@baseplatform.lazy_property |
|
|
def GLUT( self ): |
|
|
try: |
|
|
return ctypesloader.loadLibrary( |
|
|
ctypes.cdll, |
|
|
'GLUT', |
|
|
mode=ctypes.RTLD_GLOBAL |
|
|
) |
|
|
except OSError as err: |
|
|
return None |
|
|
@baseplatform.lazy_property |
|
|
def GLE(self): return self.GLUT |
|
|
|
|
|
@baseplatform.lazy_property |
|
|
def GetCurrentContext( self ): |
|
|
return self.CGL.CGLGetCurrentContext |
|
|
|
|
|
def getGLUTFontPointer( self, constant ): |
|
|
"""Platform specific function to retrieve a GLUT font pointer |
|
|
|
|
|
GLUTAPI void *glutBitmap9By15; |
|
|
#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15) |
|
|
|
|
|
Key here is that we want the addressof the pointer in the DLL, |
|
|
not the pointer in the DLL. That is, our pointer is to the |
|
|
pointer defined in the DLL, we don't want the *value* stored in |
|
|
that pointer. |
|
|
""" |
|
|
name = [ x.title() for x in constant.split( '_' )[1:] ] |
|
|
internal = 'glut' + "".join( [x.title() for x in name] ) |
|
|
pointer = ctypes.c_void_p.in_dll( self.GLUT, internal ) |
|
|
return ctypes.c_void_p(ctypes.addressof(pointer)) |
|
|
|
|
|
@baseplatform.lazy_property |
|
|
def glGetError( self ): |
|
|
return self.GL.glGetError |
|
|
|
|
|
|