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  1. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/draw_buffers_blend.py +26 -0
  2. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/gpu_shader_int64.py +143 -0
  3. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/interleaved_elements.py +25 -0
  4. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/query_buffer_object.py +17 -0
  5. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py +15 -0
  6. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/texture_texture4.py +15 -0
  7. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py +15 -0
  8. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/transform_feedback4.py +15 -0
  9. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/vertex_shader_layer.py +15 -0
  10. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py +15 -0
  11. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__init__.py +1 -0
  12. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/__init__.cpython-310.pyc +0 -0
  13. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/aux_depth_stencil.cpython-310.pyc +0 -0
  14. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/client_storage.cpython-310.pyc +0 -0
  15. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/element_array.cpython-310.pyc +0 -0
  16. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/fence.cpython-310.pyc +0 -0
  17. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/float_pixels.cpython-310.pyc +0 -0
  18. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/flush_buffer_range.cpython-310.pyc +0 -0
  19. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/object_purgeable.cpython-310.pyc +0 -0
  20. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/rgb_422.cpython-310.pyc +0 -0
  21. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/row_bytes.cpython-310.pyc +0 -0
  22. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/specular_vector.cpython-310.pyc +0 -0
  23. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/texture_range.cpython-310.pyc +0 -0
  24. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/transform_hint.cpython-310.pyc +0 -0
  25. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/vertex_array_object.cpython-310.pyc +0 -0
  26. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/vertex_array_range.cpython-310.pyc +0 -0
  27. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/vertex_program_evaluators.cpython-310.pyc +0 -0
  28. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/ycbcr_422.cpython-310.pyc +0 -0
  29. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/aux_depth_stencil.py +15 -0
  30. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/client_storage.py +15 -0
  31. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/element_array.py +31 -0
  32. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/fence.py +39 -0
  33. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/float_pixels.py +28 -0
  34. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/flush_buffer_range.py +21 -0
  35. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/object_purgeable.py +28 -0
  36. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/rgb_422.py +18 -0
  37. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/row_bytes.py +16 -0
  38. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/specular_vector.py +15 -0
  39. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/texture_range.py +25 -0
  40. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/transform_hint.py +15 -0
  41. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_array_object.py +26 -0
  42. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_array_range.py +29 -0
  43. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py +44 -0
  44. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/ycbcr_422.py +17 -0
  45. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/depth_clamp.py +15 -0
  46. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/framebuffer_object.py +153 -0
  47. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_group_vote.py +15 -0
  48. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/__init__.cpython-310.pyc +0 -0
  49. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/cull_vertex.cpython-310.pyc +0 -0
  50. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/rasterpos_clip.cpython-310.pyc +0 -0
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/draw_buffers_blend.py ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_AMD_draw_buffers_blend'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_draw_buffers_blend',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLuint,_cs.GLenum)
17
+ def glBlendEquationIndexedAMD(buf,mode):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum)
20
+ def glBlendEquationSeparateIndexedAMD(buf,modeRGB,modeAlpha):pass
21
+ @_f
22
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum)
23
+ def glBlendFuncIndexedAMD(buf,src,dst):pass
24
+ @_f
25
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum)
26
+ def glBlendFuncSeparateIndexedAMD(buf,srcRGB,dstRGB,srcAlpha,dstAlpha):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/gpu_shader_int64.py ADDED
@@ -0,0 +1,143 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_AMD_gpu_shader_int64'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_gpu_shader_int64',error_checker=_errors._error_checker)
14
+ GL_FLOAT16_NV=_C('GL_FLOAT16_NV',0x8FF8)
15
+ GL_FLOAT16_VEC2_NV=_C('GL_FLOAT16_VEC2_NV',0x8FF9)
16
+ GL_FLOAT16_VEC3_NV=_C('GL_FLOAT16_VEC3_NV',0x8FFA)
17
+ GL_FLOAT16_VEC4_NV=_C('GL_FLOAT16_VEC4_NV',0x8FFB)
18
+ GL_INT16_NV=_C('GL_INT16_NV',0x8FE4)
19
+ GL_INT16_VEC2_NV=_C('GL_INT16_VEC2_NV',0x8FE5)
20
+ GL_INT16_VEC3_NV=_C('GL_INT16_VEC3_NV',0x8FE6)
21
+ GL_INT16_VEC4_NV=_C('GL_INT16_VEC4_NV',0x8FE7)
22
+ GL_INT64_NV=_C('GL_INT64_NV',0x140E)
23
+ GL_INT64_VEC2_NV=_C('GL_INT64_VEC2_NV',0x8FE9)
24
+ GL_INT64_VEC3_NV=_C('GL_INT64_VEC3_NV',0x8FEA)
25
+ GL_INT64_VEC4_NV=_C('GL_INT64_VEC4_NV',0x8FEB)
26
+ GL_INT8_NV=_C('GL_INT8_NV',0x8FE0)
27
+ GL_INT8_VEC2_NV=_C('GL_INT8_VEC2_NV',0x8FE1)
28
+ GL_INT8_VEC3_NV=_C('GL_INT8_VEC3_NV',0x8FE2)
29
+ GL_INT8_VEC4_NV=_C('GL_INT8_VEC4_NV',0x8FE3)
30
+ GL_UNSIGNED_INT16_NV=_C('GL_UNSIGNED_INT16_NV',0x8FF0)
31
+ GL_UNSIGNED_INT16_VEC2_NV=_C('GL_UNSIGNED_INT16_VEC2_NV',0x8FF1)
32
+ GL_UNSIGNED_INT16_VEC3_NV=_C('GL_UNSIGNED_INT16_VEC3_NV',0x8FF2)
33
+ GL_UNSIGNED_INT16_VEC4_NV=_C('GL_UNSIGNED_INT16_VEC4_NV',0x8FF3)
34
+ GL_UNSIGNED_INT64_NV=_C('GL_UNSIGNED_INT64_NV',0x140F)
35
+ GL_UNSIGNED_INT64_VEC2_NV=_C('GL_UNSIGNED_INT64_VEC2_NV',0x8FF5)
36
+ GL_UNSIGNED_INT64_VEC3_NV=_C('GL_UNSIGNED_INT64_VEC3_NV',0x8FF6)
37
+ GL_UNSIGNED_INT64_VEC4_NV=_C('GL_UNSIGNED_INT64_VEC4_NV',0x8FF7)
38
+ GL_UNSIGNED_INT8_NV=_C('GL_UNSIGNED_INT8_NV',0x8FEC)
39
+ GL_UNSIGNED_INT8_VEC2_NV=_C('GL_UNSIGNED_INT8_VEC2_NV',0x8FED)
40
+ GL_UNSIGNED_INT8_VEC3_NV=_C('GL_UNSIGNED_INT8_VEC3_NV',0x8FEE)
41
+ GL_UNSIGNED_INT8_VEC4_NV=_C('GL_UNSIGNED_INT8_VEC4_NV',0x8FEF)
42
+ @_f
43
+ @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLint64Array)
44
+ def glGetUniformi64vNV(program,location,params):pass
45
+ @_f
46
+ @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLuint64Array)
47
+ def glGetUniformui64vNV(program,location,params):pass
48
+ @_f
49
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT)
50
+ def glProgramUniform1i64NV(program,location,x):pass
51
+ @_f
52
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
53
+ def glProgramUniform1i64vNV(program,location,count,value):pass
54
+ @_f
55
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT)
56
+ def glProgramUniform1ui64NV(program,location,x):pass
57
+ @_f
58
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
59
+ def glProgramUniform1ui64vNV(program,location,count,value):pass
60
+ @_f
61
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT)
62
+ def glProgramUniform2i64NV(program,location,x,y):pass
63
+ @_f
64
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
65
+ def glProgramUniform2i64vNV(program,location,count,value):pass
66
+ @_f
67
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT)
68
+ def glProgramUniform2ui64NV(program,location,x,y):pass
69
+ @_f
70
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
71
+ def glProgramUniform2ui64vNV(program,location,count,value):pass
72
+ @_f
73
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT)
74
+ def glProgramUniform3i64NV(program,location,x,y,z):pass
75
+ @_f
76
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
77
+ def glProgramUniform3i64vNV(program,location,count,value):pass
78
+ @_f
79
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT)
80
+ def glProgramUniform3ui64NV(program,location,x,y,z):pass
81
+ @_f
82
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
83
+ def glProgramUniform3ui64vNV(program,location,count,value):pass
84
+ @_f
85
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT)
86
+ def glProgramUniform4i64NV(program,location,x,y,z,w):pass
87
+ @_f
88
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
89
+ def glProgramUniform4i64vNV(program,location,count,value):pass
90
+ @_f
91
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT)
92
+ def glProgramUniform4ui64NV(program,location,x,y,z,w):pass
93
+ @_f
94
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
95
+ def glProgramUniform4ui64vNV(program,location,count,value):pass
96
+ @_f
97
+ @_p.types(None,_cs.GLint,_cs.GLint64EXT)
98
+ def glUniform1i64NV(location,x):pass
99
+ @_f
100
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
101
+ def glUniform1i64vNV(location,count,value):pass
102
+ @_f
103
+ @_p.types(None,_cs.GLint,_cs.GLuint64EXT)
104
+ def glUniform1ui64NV(location,x):pass
105
+ @_f
106
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
107
+ def glUniform1ui64vNV(location,count,value):pass
108
+ @_f
109
+ @_p.types(None,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT)
110
+ def glUniform2i64NV(location,x,y):pass
111
+ @_f
112
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
113
+ def glUniform2i64vNV(location,count,value):pass
114
+ @_f
115
+ @_p.types(None,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT)
116
+ def glUniform2ui64NV(location,x,y):pass
117
+ @_f
118
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
119
+ def glUniform2ui64vNV(location,count,value):pass
120
+ @_f
121
+ @_p.types(None,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT)
122
+ def glUniform3i64NV(location,x,y,z):pass
123
+ @_f
124
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
125
+ def glUniform3i64vNV(location,count,value):pass
126
+ @_f
127
+ @_p.types(None,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT)
128
+ def glUniform3ui64NV(location,x,y,z):pass
129
+ @_f
130
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
131
+ def glUniform3ui64vNV(location,count,value):pass
132
+ @_f
133
+ @_p.types(None,_cs.GLint,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT,_cs.GLint64EXT)
134
+ def glUniform4i64NV(location,x,y,z,w):pass
135
+ @_f
136
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLint64Array)
137
+ def glUniform4i64vNV(location,count,value):pass
138
+ @_f
139
+ @_p.types(None,_cs.GLint,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT,_cs.GLuint64EXT)
140
+ def glUniform4ui64NV(location,x,y,z,w):pass
141
+ @_f
142
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
143
+ def glUniform4ui64vNV(location,count,value):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/interleaved_elements.py ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_AMD_interleaved_elements'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_interleaved_elements',error_checker=_errors._error_checker)
14
+ GL_ALPHA=_C('GL_ALPHA',0x1906)
15
+ GL_BLUE=_C('GL_BLUE',0x1905)
16
+ GL_GREEN=_C('GL_GREEN',0x1904)
17
+ GL_RED=_C('GL_RED',0x1903)
18
+ GL_RG16UI=_C('GL_RG16UI',0x823A)
19
+ GL_RG8UI=_C('GL_RG8UI',0x8238)
20
+ GL_RGBA8UI=_C('GL_RGBA8UI',0x8D7C)
21
+ GL_VERTEX_ELEMENT_SWIZZLE_AMD=_C('GL_VERTEX_ELEMENT_SWIZZLE_AMD',0x91A4)
22
+ GL_VERTEX_ID_SWIZZLE_AMD=_C('GL_VERTEX_ID_SWIZZLE_AMD',0x91A5)
23
+ @_f
24
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint)
25
+ def glVertexAttribParameteriAMD(index,pname,param):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/query_buffer_object.py ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_AMD_query_buffer_object'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_query_buffer_object',error_checker=_errors._error_checker)
14
+ GL_QUERY_BUFFER_AMD=_C('GL_QUERY_BUFFER_AMD',0x9192)
15
+ GL_QUERY_BUFFER_BINDING_AMD=_C('GL_QUERY_BUFFER_BINDING_AMD',0x9193)
16
+ GL_QUERY_RESULT_NO_WAIT_AMD=_C('GL_QUERY_RESULT_NO_WAIT_AMD',0x9194)
17
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_AMD_shader_atomic_counter_ops'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_shader_atomic_counter_ops',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/texture_texture4.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_AMD_texture_texture4'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_texture_texture4',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_AMD_transform_feedback3_lines_triangles'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_transform_feedback3_lines_triangles',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/transform_feedback4.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_AMD_transform_feedback4'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_transform_feedback4',error_checker=_errors._error_checker)
14
+ GL_STREAM_RASTERIZATION_AMD=_C('GL_STREAM_RASTERIZATION_AMD',0x91A0)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/vertex_shader_layer.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_AMD_vertex_shader_layer'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_vertex_shader_layer',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_AMD_vertex_shader_viewport_index'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_AMD_vertex_shader_viewport_index',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__init__.py ADDED
@@ -0,0 +1 @@
 
 
1
+ """OpenGL Extensions"""
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/__init__.cpython-310.pyc ADDED
Binary file (198 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/aux_depth_stencil.cpython-310.pyc ADDED
Binary file (791 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/client_storage.cpython-310.pyc ADDED
Binary file (789 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/element_array.cpython-310.pyc ADDED
Binary file (1.82 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/fence.cpython-310.pyc ADDED
Binary file (1.95 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/float_pixels.cpython-310.pyc ADDED
Binary file (1.39 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/flush_buffer_range.cpython-310.pyc ADDED
Binary file (1.23 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/object_purgeable.cpython-310.pyc ADDED
Binary file (1.52 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/rgb_422.cpython-310.pyc ADDED
Binary file (911 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/row_bytes.cpython-310.pyc ADDED
Binary file (821 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/specular_vector.cpython-310.pyc ADDED
Binary file (797 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/texture_range.cpython-310.pyc ADDED
Binary file (1.42 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/transform_hint.cpython-310.pyc ADDED
Binary file (782 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/vertex_array_object.cpython-310.pyc ADDED
Binary file (1.41 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/vertex_array_range.cpython-310.pyc ADDED
Binary file (1.61 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/vertex_program_evaluators.cpython-310.pyc ADDED
Binary file (2.63 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/__pycache__/ycbcr_422.cpython-310.pyc ADDED
Binary file (873 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/aux_depth_stencil.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_aux_depth_stencil'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_aux_depth_stencil',error_checker=_errors._error_checker)
14
+ GL_AUX_DEPTH_STENCIL_APPLE=_C('GL_AUX_DEPTH_STENCIL_APPLE',0x8A14)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/client_storage.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_client_storage'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_client_storage',error_checker=_errors._error_checker)
14
+ GL_UNPACK_CLIENT_STORAGE_APPLE=_C('GL_UNPACK_CLIENT_STORAGE_APPLE',0x85B2)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/element_array.py ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_element_array'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_element_array',error_checker=_errors._error_checker)
14
+ GL_ELEMENT_ARRAY_APPLE=_C('GL_ELEMENT_ARRAY_APPLE',0x8A0C)
15
+ GL_ELEMENT_ARRAY_POINTER_APPLE=_C('GL_ELEMENT_ARRAY_POINTER_APPLE',0x8A0E)
16
+ GL_ELEMENT_ARRAY_TYPE_APPLE=_C('GL_ELEMENT_ARRAY_TYPE_APPLE',0x8A0D)
17
+ @_f
18
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei)
19
+ def glDrawElementArrayAPPLE(mode,first,count):pass
20
+ @_f
21
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLsizei)
22
+ def glDrawRangeElementArrayAPPLE(mode,start,end,first,count):pass
23
+ @_f
24
+ @_p.types(None,_cs.GLenum,ctypes.c_void_p)
25
+ def glElementPointerAPPLE(type,pointer):pass
26
+ @_f
27
+ @_p.types(None,_cs.GLenum,arrays.GLintArray,arrays.GLsizeiArray,_cs.GLsizei)
28
+ def glMultiDrawElementArrayAPPLE(mode,first,count,primcount):pass
29
+ @_f
30
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,arrays.GLintArray,arrays.GLsizeiArray,_cs.GLsizei)
31
+ def glMultiDrawRangeElementArrayAPPLE(mode,start,end,first,count,primcount):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/fence.py ADDED
@@ -0,0 +1,39 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_fence'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_fence',error_checker=_errors._error_checker)
14
+ GL_DRAW_PIXELS_APPLE=_C('GL_DRAW_PIXELS_APPLE',0x8A0A)
15
+ GL_FENCE_APPLE=_C('GL_FENCE_APPLE',0x8A0B)
16
+ @_f
17
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
18
+ def glDeleteFencesAPPLE(n,fences):pass
19
+ @_f
20
+ @_p.types(None,_cs.GLuint)
21
+ def glFinishFenceAPPLE(fence):pass
22
+ @_f
23
+ @_p.types(None,_cs.GLenum,_cs.GLint)
24
+ def glFinishObjectAPPLE(object,name):pass
25
+ @_f
26
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
27
+ def glGenFencesAPPLE(n,fences):pass
28
+ @_f
29
+ @_p.types(_cs.GLboolean,_cs.GLuint)
30
+ def glIsFenceAPPLE(fence):pass
31
+ @_f
32
+ @_p.types(None,_cs.GLuint)
33
+ def glSetFenceAPPLE(fence):pass
34
+ @_f
35
+ @_p.types(_cs.GLboolean,_cs.GLuint)
36
+ def glTestFenceAPPLE(fence):pass
37
+ @_f
38
+ @_p.types(_cs.GLboolean,_cs.GLenum,_cs.GLuint)
39
+ def glTestObjectAPPLE(object,name):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/float_pixels.py ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_float_pixels'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_float_pixels',error_checker=_errors._error_checker)
14
+ GL_ALPHA_FLOAT16_APPLE=_C('GL_ALPHA_FLOAT16_APPLE',0x881C)
15
+ GL_ALPHA_FLOAT32_APPLE=_C('GL_ALPHA_FLOAT32_APPLE',0x8816)
16
+ GL_COLOR_FLOAT_APPLE=_C('GL_COLOR_FLOAT_APPLE',0x8A0F)
17
+ GL_HALF_APPLE=_C('GL_HALF_APPLE',0x140B)
18
+ GL_INTENSITY_FLOAT16_APPLE=_C('GL_INTENSITY_FLOAT16_APPLE',0x881D)
19
+ GL_INTENSITY_FLOAT32_APPLE=_C('GL_INTENSITY_FLOAT32_APPLE',0x8817)
20
+ GL_LUMINANCE_ALPHA_FLOAT16_APPLE=_C('GL_LUMINANCE_ALPHA_FLOAT16_APPLE',0x881F)
21
+ GL_LUMINANCE_ALPHA_FLOAT32_APPLE=_C('GL_LUMINANCE_ALPHA_FLOAT32_APPLE',0x8819)
22
+ GL_LUMINANCE_FLOAT16_APPLE=_C('GL_LUMINANCE_FLOAT16_APPLE',0x881E)
23
+ GL_LUMINANCE_FLOAT32_APPLE=_C('GL_LUMINANCE_FLOAT32_APPLE',0x8818)
24
+ GL_RGBA_FLOAT16_APPLE=_C('GL_RGBA_FLOAT16_APPLE',0x881A)
25
+ GL_RGBA_FLOAT32_APPLE=_C('GL_RGBA_FLOAT32_APPLE',0x8814)
26
+ GL_RGB_FLOAT16_APPLE=_C('GL_RGB_FLOAT16_APPLE',0x881B)
27
+ GL_RGB_FLOAT32_APPLE=_C('GL_RGB_FLOAT32_APPLE',0x8815)
28
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/flush_buffer_range.py ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_flush_buffer_range'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_flush_buffer_range',error_checker=_errors._error_checker)
14
+ GL_BUFFER_FLUSHING_UNMAP_APPLE=_C('GL_BUFFER_FLUSHING_UNMAP_APPLE',0x8A13)
15
+ GL_BUFFER_SERIALIZED_MODIFY_APPLE=_C('GL_BUFFER_SERIALIZED_MODIFY_APPLE',0x8A12)
16
+ @_f
17
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint)
18
+ def glBufferParameteriAPPLE(target,pname,param):pass
19
+ @_f
20
+ @_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr)
21
+ def glFlushMappedBufferRangeAPPLE(target,offset,size):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/object_purgeable.py ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_object_purgeable'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_object_purgeable',error_checker=_errors._error_checker)
14
+ GL_BUFFER_OBJECT_APPLE=_C('GL_BUFFER_OBJECT_APPLE',0x85B3)
15
+ GL_PURGEABLE_APPLE=_C('GL_PURGEABLE_APPLE',0x8A1D)
16
+ GL_RELEASED_APPLE=_C('GL_RELEASED_APPLE',0x8A19)
17
+ GL_RETAINED_APPLE=_C('GL_RETAINED_APPLE',0x8A1B)
18
+ GL_UNDEFINED_APPLE=_C('GL_UNDEFINED_APPLE',0x8A1C)
19
+ GL_VOLATILE_APPLE=_C('GL_VOLATILE_APPLE',0x8A1A)
20
+ @_f
21
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
22
+ def glGetObjectParameterivAPPLE(objectType,name,pname,params):pass
23
+ @_f
24
+ @_p.types(_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLenum)
25
+ def glObjectPurgeableAPPLE(objectType,name,option):pass
26
+ @_f
27
+ @_p.types(_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLenum)
28
+ def glObjectUnpurgeableAPPLE(objectType,name,option):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/rgb_422.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_rgb_422'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_rgb_422',error_checker=_errors._error_checker)
14
+ GL_RGB_422_APPLE=_C('GL_RGB_422_APPLE',0x8A1F)
15
+ GL_RGB_RAW_422_APPLE=_C('GL_RGB_RAW_422_APPLE',0x8A51)
16
+ GL_UNSIGNED_SHORT_8_8_APPLE=_C('GL_UNSIGNED_SHORT_8_8_APPLE',0x85BA)
17
+ GL_UNSIGNED_SHORT_8_8_REV_APPLE=_C('GL_UNSIGNED_SHORT_8_8_REV_APPLE',0x85BB)
18
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/row_bytes.py ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_row_bytes'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_row_bytes',error_checker=_errors._error_checker)
14
+ GL_PACK_ROW_BYTES_APPLE=_C('GL_PACK_ROW_BYTES_APPLE',0x8A15)
15
+ GL_UNPACK_ROW_BYTES_APPLE=_C('GL_UNPACK_ROW_BYTES_APPLE',0x8A16)
16
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/specular_vector.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_specular_vector'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_specular_vector',error_checker=_errors._error_checker)
14
+ GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE=_C('GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE',0x85B0)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/texture_range.py ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_texture_range'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_texture_range',error_checker=_errors._error_checker)
14
+ GL_STORAGE_CACHED_APPLE=_C('GL_STORAGE_CACHED_APPLE',0x85BE)
15
+ GL_STORAGE_PRIVATE_APPLE=_C('GL_STORAGE_PRIVATE_APPLE',0x85BD)
16
+ GL_STORAGE_SHARED_APPLE=_C('GL_STORAGE_SHARED_APPLE',0x85BF)
17
+ GL_TEXTURE_RANGE_LENGTH_APPLE=_C('GL_TEXTURE_RANGE_LENGTH_APPLE',0x85B7)
18
+ GL_TEXTURE_RANGE_POINTER_APPLE=_C('GL_TEXTURE_RANGE_POINTER_APPLE',0x85B8)
19
+ GL_TEXTURE_STORAGE_HINT_APPLE=_C('GL_TEXTURE_STORAGE_HINT_APPLE',0x85BC)
20
+ @_f
21
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLvoidpArray)
22
+ def glGetTexParameterPointervAPPLE(target,pname,params):pass
23
+ @_f
24
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
25
+ def glTextureRangeAPPLE(target,length,pointer):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/transform_hint.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_transform_hint'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_transform_hint',error_checker=_errors._error_checker)
14
+ GL_TRANSFORM_HINT_APPLE=_C('GL_TRANSFORM_HINT_APPLE',0x85B1)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_array_object.py ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_vertex_array_object'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_vertex_array_object',error_checker=_errors._error_checker)
14
+ GL_VERTEX_ARRAY_BINDING_APPLE=_C('GL_VERTEX_ARRAY_BINDING_APPLE',0x85B5)
15
+ @_f
16
+ @_p.types(None,_cs.GLuint)
17
+ def glBindVertexArrayAPPLE(array):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
20
+ def glDeleteVertexArraysAPPLE(n,arrays):pass
21
+ @_f
22
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
23
+ def glGenVertexArraysAPPLE(n,arrays):pass
24
+ @_f
25
+ @_p.types(_cs.GLboolean,_cs.GLuint)
26
+ def glIsVertexArrayAPPLE(array):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_array_range.py ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_vertex_array_range'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_vertex_array_range',error_checker=_errors._error_checker)
14
+ GL_STORAGE_CACHED_APPLE=_C('GL_STORAGE_CACHED_APPLE',0x85BE)
15
+ GL_STORAGE_CLIENT_APPLE=_C('GL_STORAGE_CLIENT_APPLE',0x85B4)
16
+ GL_STORAGE_SHARED_APPLE=_C('GL_STORAGE_SHARED_APPLE',0x85BF)
17
+ GL_VERTEX_ARRAY_RANGE_APPLE=_C('GL_VERTEX_ARRAY_RANGE_APPLE',0x851D)
18
+ GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE=_C('GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE',0x851E)
19
+ GL_VERTEX_ARRAY_RANGE_POINTER_APPLE=_C('GL_VERTEX_ARRAY_RANGE_POINTER_APPLE',0x8521)
20
+ GL_VERTEX_ARRAY_STORAGE_HINT_APPLE=_C('GL_VERTEX_ARRAY_STORAGE_HINT_APPLE',0x851F)
21
+ @_f
22
+ @_p.types(None,_cs.GLsizei,ctypes.c_void_p)
23
+ def glFlushVertexArrayRangeAPPLE(length,pointer):pass
24
+ @_f
25
+ @_p.types(None,_cs.GLenum,_cs.GLint)
26
+ def glVertexArrayParameteriAPPLE(pname,param):pass
27
+ @_f
28
+ @_p.types(None,_cs.GLsizei,ctypes.c_void_p)
29
+ def glVertexArrayRangeAPPLE(length,pointer):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py ADDED
@@ -0,0 +1,44 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_vertex_program_evaluators'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_vertex_program_evaluators',error_checker=_errors._error_checker)
14
+ GL_VERTEX_ATTRIB_MAP1_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_APPLE',0x8A00)
15
+ GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE',0x8A03)
16
+ GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE',0x8A05)
17
+ GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE',0x8A04)
18
+ GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE=_C('GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE',0x8A02)
19
+ GL_VERTEX_ATTRIB_MAP2_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_APPLE',0x8A01)
20
+ GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE',0x8A07)
21
+ GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE',0x8A09)
22
+ GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE',0x8A08)
23
+ GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE=_C('GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE',0x8A06)
24
+ @_f
25
+ @_p.types(None,_cs.GLuint,_cs.GLenum)
26
+ def glDisableVertexAttribAPPLE(index,pname):pass
27
+ @_f
28
+ @_p.types(None,_cs.GLuint,_cs.GLenum)
29
+ def glEnableVertexAttribAPPLE(index,pname):pass
30
+ @_f
31
+ @_p.types(_cs.GLboolean,_cs.GLuint,_cs.GLenum)
32
+ def glIsVertexAttribEnabledAPPLE(index,pname):pass
33
+ @_f
34
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLint,arrays.GLdoubleArray)
35
+ def glMapVertexAttrib1dAPPLE(index,size,u1,u2,stride,order,points):pass
36
+ @_f
37
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLint,arrays.GLfloatArray)
38
+ def glMapVertexAttrib1fAPPLE(index,size,u1,u2,stride,order,points):pass
39
+ @_f
40
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLint,arrays.GLdoubleArray)
41
+ def glMapVertexAttrib2dAPPLE(index,size,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points):pass
42
+ @_f
43
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLint,arrays.GLfloatArray)
44
+ def glMapVertexAttrib2fAPPLE(index,size,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/APPLE/ycbcr_422.py ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_APPLE_ycbcr_422'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_ycbcr_422',error_checker=_errors._error_checker)
14
+ GL_UNSIGNED_SHORT_8_8_APPLE=_C('GL_UNSIGNED_SHORT_8_8_APPLE',0x85BA)
15
+ GL_UNSIGNED_SHORT_8_8_REV_APPLE=_C('GL_UNSIGNED_SHORT_8_8_REV_APPLE',0x85BB)
16
+ GL_YCBCR_422_APPLE=_C('GL_YCBCR_422_APPLE',0x85B9)
17
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/depth_clamp.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_depth_clamp'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_depth_clamp',error_checker=_errors._error_checker)
14
+ GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/framebuffer_object.py ADDED
@@ -0,0 +1,153 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_framebuffer_object'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_framebuffer_object',error_checker=_errors._error_checker)
14
+ GL_COLOR_ATTACHMENT0=_C('GL_COLOR_ATTACHMENT0',0x8CE0)
15
+ GL_COLOR_ATTACHMENT1=_C('GL_COLOR_ATTACHMENT1',0x8CE1)
16
+ GL_COLOR_ATTACHMENT10=_C('GL_COLOR_ATTACHMENT10',0x8CEA)
17
+ GL_COLOR_ATTACHMENT11=_C('GL_COLOR_ATTACHMENT11',0x8CEB)
18
+ GL_COLOR_ATTACHMENT12=_C('GL_COLOR_ATTACHMENT12',0x8CEC)
19
+ GL_COLOR_ATTACHMENT13=_C('GL_COLOR_ATTACHMENT13',0x8CED)
20
+ GL_COLOR_ATTACHMENT14=_C('GL_COLOR_ATTACHMENT14',0x8CEE)
21
+ GL_COLOR_ATTACHMENT15=_C('GL_COLOR_ATTACHMENT15',0x8CEF)
22
+ GL_COLOR_ATTACHMENT2=_C('GL_COLOR_ATTACHMENT2',0x8CE2)
23
+ GL_COLOR_ATTACHMENT3=_C('GL_COLOR_ATTACHMENT3',0x8CE3)
24
+ GL_COLOR_ATTACHMENT4=_C('GL_COLOR_ATTACHMENT4',0x8CE4)
25
+ GL_COLOR_ATTACHMENT5=_C('GL_COLOR_ATTACHMENT5',0x8CE5)
26
+ GL_COLOR_ATTACHMENT6=_C('GL_COLOR_ATTACHMENT6',0x8CE6)
27
+ GL_COLOR_ATTACHMENT7=_C('GL_COLOR_ATTACHMENT7',0x8CE7)
28
+ GL_COLOR_ATTACHMENT8=_C('GL_COLOR_ATTACHMENT8',0x8CE8)
29
+ GL_COLOR_ATTACHMENT9=_C('GL_COLOR_ATTACHMENT9',0x8CE9)
30
+ GL_DEPTH24_STENCIL8=_C('GL_DEPTH24_STENCIL8',0x88F0)
31
+ GL_DEPTH_ATTACHMENT=_C('GL_DEPTH_ATTACHMENT',0x8D00)
32
+ GL_DEPTH_STENCIL=_C('GL_DEPTH_STENCIL',0x84F9)
33
+ GL_DEPTH_STENCIL_ATTACHMENT=_C('GL_DEPTH_STENCIL_ATTACHMENT',0x821A)
34
+ GL_DRAW_FRAMEBUFFER=_C('GL_DRAW_FRAMEBUFFER',0x8CA9)
35
+ GL_DRAW_FRAMEBUFFER_BINDING=_C('GL_DRAW_FRAMEBUFFER_BINDING',0x8CA6)
36
+ GL_FRAMEBUFFER=_C('GL_FRAMEBUFFER',0x8D40)
37
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE',0x8215)
38
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE',0x8214)
39
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING=_C('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING',0x8210)
40
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE=_C('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE',0x8211)
41
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE',0x8216)
42
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE',0x8213)
43
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME=_C('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME',0x8CD1)
44
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE=_C('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE',0x8CD0)
45
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE',0x8212)
46
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE',0x8217)
47
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE',0x8CD3)
48
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER',0x8CD4)
49
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL',0x8CD2)
50
+ GL_FRAMEBUFFER_BINDING=_C('GL_FRAMEBUFFER_BINDING',0x8CA6)
51
+ GL_FRAMEBUFFER_COMPLETE=_C('GL_FRAMEBUFFER_COMPLETE',0x8CD5)
52
+ GL_FRAMEBUFFER_DEFAULT=_C('GL_FRAMEBUFFER_DEFAULT',0x8218)
53
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT=_C('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT',0x8CD6)
54
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER=_C('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER',0x8CDB)
55
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT=_C('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT',0x8CD7)
56
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE=_C('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE',0x8D56)
57
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER=_C('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER',0x8CDC)
58
+ GL_FRAMEBUFFER_UNDEFINED=_C('GL_FRAMEBUFFER_UNDEFINED',0x8219)
59
+ GL_FRAMEBUFFER_UNSUPPORTED=_C('GL_FRAMEBUFFER_UNSUPPORTED',0x8CDD)
60
+ GL_INDEX=_C('GL_INDEX',0x8222)
61
+ GL_INVALID_FRAMEBUFFER_OPERATION=_C('GL_INVALID_FRAMEBUFFER_OPERATION',0x0506)
62
+ GL_MAX_COLOR_ATTACHMENTS=_C('GL_MAX_COLOR_ATTACHMENTS',0x8CDF)
63
+ GL_MAX_RENDERBUFFER_SIZE=_C('GL_MAX_RENDERBUFFER_SIZE',0x84E8)
64
+ GL_MAX_SAMPLES=_C('GL_MAX_SAMPLES',0x8D57)
65
+ GL_READ_FRAMEBUFFER=_C('GL_READ_FRAMEBUFFER',0x8CA8)
66
+ GL_READ_FRAMEBUFFER_BINDING=_C('GL_READ_FRAMEBUFFER_BINDING',0x8CAA)
67
+ GL_RENDERBUFFER=_C('GL_RENDERBUFFER',0x8D41)
68
+ GL_RENDERBUFFER_ALPHA_SIZE=_C('GL_RENDERBUFFER_ALPHA_SIZE',0x8D53)
69
+ GL_RENDERBUFFER_BINDING=_C('GL_RENDERBUFFER_BINDING',0x8CA7)
70
+ GL_RENDERBUFFER_BLUE_SIZE=_C('GL_RENDERBUFFER_BLUE_SIZE',0x8D52)
71
+ GL_RENDERBUFFER_DEPTH_SIZE=_C('GL_RENDERBUFFER_DEPTH_SIZE',0x8D54)
72
+ GL_RENDERBUFFER_GREEN_SIZE=_C('GL_RENDERBUFFER_GREEN_SIZE',0x8D51)
73
+ GL_RENDERBUFFER_HEIGHT=_C('GL_RENDERBUFFER_HEIGHT',0x8D43)
74
+ GL_RENDERBUFFER_INTERNAL_FORMAT=_C('GL_RENDERBUFFER_INTERNAL_FORMAT',0x8D44)
75
+ GL_RENDERBUFFER_RED_SIZE=_C('GL_RENDERBUFFER_RED_SIZE',0x8D50)
76
+ GL_RENDERBUFFER_SAMPLES=_C('GL_RENDERBUFFER_SAMPLES',0x8CAB)
77
+ GL_RENDERBUFFER_STENCIL_SIZE=_C('GL_RENDERBUFFER_STENCIL_SIZE',0x8D55)
78
+ GL_RENDERBUFFER_WIDTH=_C('GL_RENDERBUFFER_WIDTH',0x8D42)
79
+ GL_STENCIL_ATTACHMENT=_C('GL_STENCIL_ATTACHMENT',0x8D20)
80
+ GL_STENCIL_INDEX1=_C('GL_STENCIL_INDEX1',0x8D46)
81
+ GL_STENCIL_INDEX16=_C('GL_STENCIL_INDEX16',0x8D49)
82
+ GL_STENCIL_INDEX4=_C('GL_STENCIL_INDEX4',0x8D47)
83
+ GL_STENCIL_INDEX8=_C('GL_STENCIL_INDEX8',0x8D48)
84
+ GL_TEXTURE_ALPHA_TYPE=_C('GL_TEXTURE_ALPHA_TYPE',0x8C13)
85
+ GL_TEXTURE_BLUE_TYPE=_C('GL_TEXTURE_BLUE_TYPE',0x8C12)
86
+ GL_TEXTURE_DEPTH_TYPE=_C('GL_TEXTURE_DEPTH_TYPE',0x8C16)
87
+ GL_TEXTURE_GREEN_TYPE=_C('GL_TEXTURE_GREEN_TYPE',0x8C11)
88
+ GL_TEXTURE_INTENSITY_TYPE=_C('GL_TEXTURE_INTENSITY_TYPE',0x8C15)
89
+ GL_TEXTURE_LUMINANCE_TYPE=_C('GL_TEXTURE_LUMINANCE_TYPE',0x8C14)
90
+ GL_TEXTURE_RED_TYPE=_C('GL_TEXTURE_RED_TYPE',0x8C10)
91
+ GL_TEXTURE_STENCIL_SIZE=_C('GL_TEXTURE_STENCIL_SIZE',0x88F1)
92
+ GL_UNSIGNED_INT_24_8=_C('GL_UNSIGNED_INT_24_8',0x84FA)
93
+ GL_UNSIGNED_NORMALIZED=_C('GL_UNSIGNED_NORMALIZED',0x8C17)
94
+ @_f
95
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
96
+ def glBindFramebuffer(target,framebuffer):pass
97
+ @_f
98
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
99
+ def glBindRenderbuffer(target,renderbuffer):pass
100
+ @_f
101
+ @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLbitfield,_cs.GLenum)
102
+ def glBlitFramebuffer(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter):pass
103
+ @_f
104
+ @_p.types(_cs.GLenum,_cs.GLenum)
105
+ def glCheckFramebufferStatus(target):pass
106
+ @_f
107
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
108
+ def glDeleteFramebuffers(n,framebuffers):pass
109
+ @_f
110
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
111
+ def glDeleteRenderbuffers(n,renderbuffers):pass
112
+ @_f
113
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint)
114
+ def glFramebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer):pass
115
+ @_f
116
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint)
117
+ def glFramebufferTexture1D(target,attachment,textarget,texture,level):pass
118
+ @_f
119
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint)
120
+ def glFramebufferTexture2D(target,attachment,textarget,texture,level):pass
121
+ @_f
122
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint)
123
+ def glFramebufferTexture3D(target,attachment,textarget,texture,level,zoffset):pass
124
+ @_f
125
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint)
126
+ def glFramebufferTextureLayer(target,attachment,texture,level,layer):pass
127
+ @_f
128
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
129
+ def glGenFramebuffers(n,framebuffers):pass
130
+ @_f
131
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
132
+ def glGenRenderbuffers(n,renderbuffers):pass
133
+ @_f
134
+ @_p.types(None,_cs.GLenum)
135
+ def glGenerateMipmap(target):pass
136
+ @_f
137
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
138
+ def glGetFramebufferAttachmentParameteriv(target,attachment,pname,params):pass
139
+ @_f
140
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
141
+ def glGetRenderbufferParameteriv(target,pname,params):pass
142
+ @_f
143
+ @_p.types(_cs.GLboolean,_cs.GLuint)
144
+ def glIsFramebuffer(framebuffer):pass
145
+ @_f
146
+ @_p.types(_cs.GLboolean,_cs.GLuint)
147
+ def glIsRenderbuffer(renderbuffer):pass
148
+ @_f
149
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
150
+ def glRenderbufferStorage(target,internalformat,width,height):pass
151
+ @_f
152
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
153
+ def glRenderbufferStorageMultisample(target,samples,internalformat,width,height):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_group_vote.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shader_group_vote'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_group_vote',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/__init__.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/cull_vertex.cpython-310.pyc ADDED
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vllm/lib/python3.10/site-packages/OpenGL/raw/GL/IBM/__pycache__/rasterpos_clip.cpython-310.pyc ADDED
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