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  1. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/GL_422_pixels.py +18 -0
  2. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/__pycache__/depth_bounds_test.cpython-310.pyc +0 -0
  3. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/__pycache__/texture_object.cpython-310.pyc +0 -0
  4. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/abgr.py +15 -0
  5. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/bgra.py +16 -0
  6. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/bindable_uniform.py +28 -0
  7. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_color.py +21 -0
  8. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_func_separate.py +20 -0
  9. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_subtract.py +16 -0
  10. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/clip_volume_hint.py +15 -0
  11. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/color_subtable.py +20 -0
  12. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/compiled_vertex_array.py +21 -0
  13. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/coordinate_frame.py +93 -0
  14. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/copy_texture.py +29 -0
  15. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/cull_vertex.py +22 -0
  16. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/depth_bounds_test.py +18 -0
  17. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/direct_state_access.py +781 -0
  18. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_buffers2.py +32 -0
  19. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_instanced.py +20 -0
  20. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_range_elements.py +18 -0
  21. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_blit.py +20 -0
  22. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_multisample.py +19 -0
  23. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_sRGB.py +16 -0
  24. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/geometry_shader4.py +36 -0
  25. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/gpu_program_parameters.py +20 -0
  26. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/gpu_shader4.py +74 -0
  27. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/index_array_formats.py +22 -0
  28. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/index_material.py +19 -0
  29. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/light_texture.py +32 -0
  30. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/misc_attribute.py +15 -0
  31. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/multi_draw_arrays.py +20 -0
  32. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/multisample.py +36 -0
  33. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/packed_depth_stencil.py +18 -0
  34. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/packed_float.py +17 -0
  35. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/paletted_texture.py +32 -0
  36. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/pixel_buffer_object.py +18 -0
  37. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/pixel_transform_color_table.py +15 -0
  38. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/point_parameters.py +23 -0
  39. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/polygon_offset.py +19 -0
  40. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/provoking_vertex.py +20 -0
  41. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/rescale_normal.py +15 -0
  42. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/separate_shader_objects.py +164 -0
  43. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/separate_specular_color.py +17 -0
  44. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_image_load_formatted.py +15 -0
  45. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_image_load_store.py +74 -0
  46. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_integer_mix.py +15 -0
  47. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/stencil_clear_tag.py +18 -0
  48. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/subtexture.py +20 -0
  49. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture.py +57 -0
  50. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture3D.py +28 -0
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/GL_422_pixels.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_GL_422_pixels'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_GL_422_pixels',error_checker=_errors._error_checker)
14
+ GL_422_AVERAGE_EXT=_C('GL_422_AVERAGE_EXT',0x80CE)
15
+ GL_422_EXT=_C('GL_422_EXT',0x80CC)
16
+ GL_422_REV_AVERAGE_EXT=_C('GL_422_REV_AVERAGE_EXT',0x80CF)
17
+ GL_422_REV_EXT=_C('GL_422_REV_EXT',0x80CD)
18
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/__pycache__/depth_bounds_test.cpython-310.pyc ADDED
Binary file (991 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/__pycache__/texture_object.cpython-310.pyc ADDED
Binary file (1.95 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/abgr.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_abgr'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_abgr',error_checker=_errors._error_checker)
14
+ GL_ABGR_EXT=_C('GL_ABGR_EXT',0x8000)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/bgra.py ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_bgra'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_bgra',error_checker=_errors._error_checker)
14
+ GL_BGRA_EXT=_C('GL_BGRA_EXT',0x80E1)
15
+ GL_BGR_EXT=_C('GL_BGR_EXT',0x80E0)
16
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/bindable_uniform.py ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_bindable_uniform'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_bindable_uniform',error_checker=_errors._error_checker)
14
+ GL_MAX_BINDABLE_UNIFORM_SIZE_EXT=_C('GL_MAX_BINDABLE_UNIFORM_SIZE_EXT',0x8DED)
15
+ GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT',0x8DE3)
16
+ GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT',0x8DE4)
17
+ GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT',0x8DE2)
18
+ GL_UNIFORM_BUFFER_BINDING_EXT=_C('GL_UNIFORM_BUFFER_BINDING_EXT',0x8DEF)
19
+ GL_UNIFORM_BUFFER_EXT=_C('GL_UNIFORM_BUFFER_EXT',0x8DEE)
20
+ @_f
21
+ @_p.types(_cs.GLint,_cs.GLuint,_cs.GLint)
22
+ def glGetUniformBufferSizeEXT(program,location):pass
23
+ @_f
24
+ @_p.types(_cs.GLintptr,_cs.GLuint,_cs.GLint)
25
+ def glGetUniformOffsetEXT(program,location):pass
26
+ @_f
27
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint)
28
+ def glUniformBufferEXT(program,location,buffer):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_color.py ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_blend_color'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_blend_color',error_checker=_errors._error_checker)
14
+ GL_BLEND_COLOR_EXT=_C('GL_BLEND_COLOR_EXT',0x8005)
15
+ GL_CONSTANT_ALPHA_EXT=_C('GL_CONSTANT_ALPHA_EXT',0x8003)
16
+ GL_CONSTANT_COLOR_EXT=_C('GL_CONSTANT_COLOR_EXT',0x8001)
17
+ GL_ONE_MINUS_CONSTANT_ALPHA_EXT=_C('GL_ONE_MINUS_CONSTANT_ALPHA_EXT',0x8004)
18
+ GL_ONE_MINUS_CONSTANT_COLOR_EXT=_C('GL_ONE_MINUS_CONSTANT_COLOR_EXT',0x8002)
19
+ @_f
20
+ @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
21
+ def glBlendColorEXT(red,green,blue,alpha):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_func_separate.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_blend_func_separate'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_blend_func_separate',error_checker=_errors._error_checker)
14
+ GL_BLEND_DST_ALPHA_EXT=_C('GL_BLEND_DST_ALPHA_EXT',0x80CA)
15
+ GL_BLEND_DST_RGB_EXT=_C('GL_BLEND_DST_RGB_EXT',0x80C8)
16
+ GL_BLEND_SRC_ALPHA_EXT=_C('GL_BLEND_SRC_ALPHA_EXT',0x80CB)
17
+ GL_BLEND_SRC_RGB_EXT=_C('GL_BLEND_SRC_RGB_EXT',0x80C9)
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum)
20
+ def glBlendFuncSeparateEXT(sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/blend_subtract.py ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_blend_subtract'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_blend_subtract',error_checker=_errors._error_checker)
14
+ GL_FUNC_REVERSE_SUBTRACT_EXT=_C('GL_FUNC_REVERSE_SUBTRACT_EXT',0x800B)
15
+ GL_FUNC_SUBTRACT_EXT=_C('GL_FUNC_SUBTRACT_EXT',0x800A)
16
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/clip_volume_hint.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_clip_volume_hint'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_clip_volume_hint',error_checker=_errors._error_checker)
14
+ GL_CLIP_VOLUME_CLIPPING_HINT_EXT=_C('GL_CLIP_VOLUME_CLIPPING_HINT_EXT',0x80F0)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/color_subtable.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_color_subtable'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_color_subtable',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
17
+ def glColorSubTableEXT(target,start,count,format,type,data):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLint,_cs.GLint,_cs.GLsizei)
20
+ def glCopyColorSubTableEXT(target,start,x,y,width):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/compiled_vertex_array.py ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_compiled_vertex_array'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_compiled_vertex_array',error_checker=_errors._error_checker)
14
+ GL_ARRAY_ELEMENT_LOCK_COUNT_EXT=_C('GL_ARRAY_ELEMENT_LOCK_COUNT_EXT',0x81A9)
15
+ GL_ARRAY_ELEMENT_LOCK_FIRST_EXT=_C('GL_ARRAY_ELEMENT_LOCK_FIRST_EXT',0x81A8)
16
+ @_f
17
+ @_p.types(None,_cs.GLint,_cs.GLsizei)
18
+ def glLockArraysEXT(first,count):pass
19
+ @_f
20
+ @_p.types(None,)
21
+ def glUnlockArraysEXT():pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/coordinate_frame.py ADDED
@@ -0,0 +1,93 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_coordinate_frame'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_coordinate_frame',error_checker=_errors._error_checker)
14
+ GL_BINORMAL_ARRAY_EXT=_C('GL_BINORMAL_ARRAY_EXT',0x843A)
15
+ GL_BINORMAL_ARRAY_POINTER_EXT=_C('GL_BINORMAL_ARRAY_POINTER_EXT',0x8443)
16
+ GL_BINORMAL_ARRAY_STRIDE_EXT=_C('GL_BINORMAL_ARRAY_STRIDE_EXT',0x8441)
17
+ GL_BINORMAL_ARRAY_TYPE_EXT=_C('GL_BINORMAL_ARRAY_TYPE_EXT',0x8440)
18
+ GL_CURRENT_BINORMAL_EXT=_C('GL_CURRENT_BINORMAL_EXT',0x843C)
19
+ GL_CURRENT_TANGENT_EXT=_C('GL_CURRENT_TANGENT_EXT',0x843B)
20
+ GL_MAP1_BINORMAL_EXT=_C('GL_MAP1_BINORMAL_EXT',0x8446)
21
+ GL_MAP1_TANGENT_EXT=_C('GL_MAP1_TANGENT_EXT',0x8444)
22
+ GL_MAP2_BINORMAL_EXT=_C('GL_MAP2_BINORMAL_EXT',0x8447)
23
+ GL_MAP2_TANGENT_EXT=_C('GL_MAP2_TANGENT_EXT',0x8445)
24
+ GL_TANGENT_ARRAY_EXT=_C('GL_TANGENT_ARRAY_EXT',0x8439)
25
+ GL_TANGENT_ARRAY_POINTER_EXT=_C('GL_TANGENT_ARRAY_POINTER_EXT',0x8442)
26
+ GL_TANGENT_ARRAY_STRIDE_EXT=_C('GL_TANGENT_ARRAY_STRIDE_EXT',0x843F)
27
+ GL_TANGENT_ARRAY_TYPE_EXT=_C('GL_TANGENT_ARRAY_TYPE_EXT',0x843E)
28
+ @_f
29
+ @_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte)
30
+ def glBinormal3bEXT(bx,by,bz):pass
31
+ @_f
32
+ @_p.types(None,arrays.GLbyteArray)
33
+ def glBinormal3bvEXT(v):pass
34
+ @_f
35
+ @_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
36
+ def glBinormal3dEXT(bx,by,bz):pass
37
+ @_f
38
+ @_p.types(None,arrays.GLdoubleArray)
39
+ def glBinormal3dvEXT(v):pass
40
+ @_f
41
+ @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
42
+ def glBinormal3fEXT(bx,by,bz):pass
43
+ @_f
44
+ @_p.types(None,arrays.GLfloatArray)
45
+ def glBinormal3fvEXT(v):pass
46
+ @_f
47
+ @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint)
48
+ def glBinormal3iEXT(bx,by,bz):pass
49
+ @_f
50
+ @_p.types(None,arrays.GLintArray)
51
+ def glBinormal3ivEXT(v):pass
52
+ @_f
53
+ @_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort)
54
+ def glBinormal3sEXT(bx,by,bz):pass
55
+ @_f
56
+ @_p.types(None,arrays.GLshortArray)
57
+ def glBinormal3svEXT(v):pass
58
+ @_f
59
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
60
+ def glBinormalPointerEXT(type,stride,pointer):pass
61
+ @_f
62
+ @_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte)
63
+ def glTangent3bEXT(tx,ty,tz):pass
64
+ @_f
65
+ @_p.types(None,arrays.GLbyteArray)
66
+ def glTangent3bvEXT(v):pass
67
+ @_f
68
+ @_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
69
+ def glTangent3dEXT(tx,ty,tz):pass
70
+ @_f
71
+ @_p.types(None,arrays.GLdoubleArray)
72
+ def glTangent3dvEXT(v):pass
73
+ @_f
74
+ @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
75
+ def glTangent3fEXT(tx,ty,tz):pass
76
+ @_f
77
+ @_p.types(None,arrays.GLfloatArray)
78
+ def glTangent3fvEXT(v):pass
79
+ @_f
80
+ @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint)
81
+ def glTangent3iEXT(tx,ty,tz):pass
82
+ @_f
83
+ @_p.types(None,arrays.GLintArray)
84
+ def glTangent3ivEXT(v):pass
85
+ @_f
86
+ @_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort)
87
+ def glTangent3sEXT(tx,ty,tz):pass
88
+ @_f
89
+ @_p.types(None,arrays.GLshortArray)
90
+ def glTangent3svEXT(v):pass
91
+ @_f
92
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
93
+ def glTangentPointerEXT(type,stride,pointer):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/copy_texture.py ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_copy_texture'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_copy_texture',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint)
17
+ def glCopyTexImage1DEXT(target,level,internalformat,x,y,width,border):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint)
20
+ def glCopyTexImage2DEXT(target,level,internalformat,x,y,width,height,border):pass
21
+ @_f
22
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei)
23
+ def glCopyTexSubImage1DEXT(target,level,xoffset,x,y,width):pass
24
+ @_f
25
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
26
+ def glCopyTexSubImage2DEXT(target,level,xoffset,yoffset,x,y,width,height):pass
27
+ @_f
28
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
29
+ def glCopyTexSubImage3DEXT(target,level,xoffset,yoffset,zoffset,x,y,width,height):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/cull_vertex.py ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_cull_vertex'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_cull_vertex',error_checker=_errors._error_checker)
14
+ GL_CULL_VERTEX_EXT=_C('GL_CULL_VERTEX_EXT',0x81AA)
15
+ GL_CULL_VERTEX_EYE_POSITION_EXT=_C('GL_CULL_VERTEX_EYE_POSITION_EXT',0x81AB)
16
+ GL_CULL_VERTEX_OBJECT_POSITION_EXT=_C('GL_CULL_VERTEX_OBJECT_POSITION_EXT',0x81AC)
17
+ @_f
18
+ @_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
19
+ def glCullParameterdvEXT(pname,params):pass
20
+ @_f
21
+ @_p.types(None,_cs.GLenum,arrays.GLfloatArray)
22
+ def glCullParameterfvEXT(pname,params):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/depth_bounds_test.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_depth_bounds_test'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_depth_bounds_test',error_checker=_errors._error_checker)
14
+ GL_DEPTH_BOUNDS_EXT=_C('GL_DEPTH_BOUNDS_EXT',0x8891)
15
+ GL_DEPTH_BOUNDS_TEST_EXT=_C('GL_DEPTH_BOUNDS_TEST_EXT',0x8890)
16
+ @_f
17
+ @_p.types(None,_cs.GLclampd,_cs.GLclampd)
18
+ def glDepthBoundsEXT(zmin,zmax):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/direct_state_access.py ADDED
@@ -0,0 +1,781 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_direct_state_access'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_direct_state_access',error_checker=_errors._error_checker)
14
+ GL_PROGRAM_MATRIX_EXT=_C('GL_PROGRAM_MATRIX_EXT',0x8E2D)
15
+ GL_PROGRAM_MATRIX_STACK_DEPTH_EXT=_C('GL_PROGRAM_MATRIX_STACK_DEPTH_EXT',0x8E2F)
16
+ GL_TRANSPOSE_PROGRAM_MATRIX_EXT=_C('GL_TRANSPOSE_PROGRAM_MATRIX_EXT',0x8E2E)
17
+ @_f
18
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint)
19
+ def glBindMultiTextureEXT(texunit,target,texture):pass
20
+ @_f
21
+ @_p.types(_cs.GLenum,_cs.GLuint,_cs.GLenum)
22
+ def glCheckNamedFramebufferStatusEXT(framebuffer,target):pass
23
+ @_f
24
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
25
+ def glClearNamedBufferDataEXT(buffer,internalformat,format,type,data):pass
26
+ @_f
27
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizeiptr,_cs.GLsizeiptr,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
28
+ def glClearNamedBufferSubDataEXT(buffer,internalformat,offset,size,format,type,data):pass
29
+ @_f
30
+ @_p.types(None,_cs.GLbitfield)
31
+ def glClientAttribDefaultEXT(mask):pass
32
+ @_f
33
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p)
34
+ def glCompressedMultiTexImage1DEXT(texunit,target,level,internalformat,width,border,imageSize,bits):pass
35
+ @_f
36
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p)
37
+ def glCompressedMultiTexImage2DEXT(texunit,target,level,internalformat,width,height,border,imageSize,bits):pass
38
+ @_f
39
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p)
40
+ def glCompressedMultiTexImage3DEXT(texunit,target,level,internalformat,width,height,depth,border,imageSize,bits):pass
41
+ @_f
42
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
43
+ def glCompressedMultiTexSubImage1DEXT(texunit,target,level,xoffset,width,format,imageSize,bits):pass
44
+ @_f
45
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
46
+ def glCompressedMultiTexSubImage2DEXT(texunit,target,level,xoffset,yoffset,width,height,format,imageSize,bits):pass
47
+ @_f
48
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
49
+ def glCompressedMultiTexSubImage3DEXT(texunit,target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,bits):pass
50
+ @_f
51
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p)
52
+ def glCompressedTextureImage1DEXT(texture,target,level,internalformat,width,border,imageSize,bits):pass
53
+ @_f
54
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p)
55
+ def glCompressedTextureImage2DEXT(texture,target,level,internalformat,width,height,border,imageSize,bits):pass
56
+ @_f
57
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p)
58
+ def glCompressedTextureImage3DEXT(texture,target,level,internalformat,width,height,depth,border,imageSize,bits):pass
59
+ @_f
60
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
61
+ def glCompressedTextureSubImage1DEXT(texture,target,level,xoffset,width,format,imageSize,bits):pass
62
+ @_f
63
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
64
+ def glCompressedTextureSubImage2DEXT(texture,target,level,xoffset,yoffset,width,height,format,imageSize,bits):pass
65
+ @_f
66
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
67
+ def glCompressedTextureSubImage3DEXT(texture,target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,bits):pass
68
+ @_f
69
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint)
70
+ def glCopyMultiTexImage1DEXT(texunit,target,level,internalformat,x,y,width,border):pass
71
+ @_f
72
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint)
73
+ def glCopyMultiTexImage2DEXT(texunit,target,level,internalformat,x,y,width,height,border):pass
74
+ @_f
75
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei)
76
+ def glCopyMultiTexSubImage1DEXT(texunit,target,level,xoffset,x,y,width):pass
77
+ @_f
78
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
79
+ def glCopyMultiTexSubImage2DEXT(texunit,target,level,xoffset,yoffset,x,y,width,height):pass
80
+ @_f
81
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
82
+ def glCopyMultiTexSubImage3DEXT(texunit,target,level,xoffset,yoffset,zoffset,x,y,width,height):pass
83
+ @_f
84
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint)
85
+ def glCopyTextureImage1DEXT(texture,target,level,internalformat,x,y,width,border):pass
86
+ @_f
87
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint)
88
+ def glCopyTextureImage2DEXT(texture,target,level,internalformat,x,y,width,height,border):pass
89
+ @_f
90
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei)
91
+ def glCopyTextureSubImage1DEXT(texture,target,level,xoffset,x,y,width):pass
92
+ @_f
93
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
94
+ def glCopyTextureSubImage2DEXT(texture,target,level,xoffset,yoffset,x,y,width,height):pass
95
+ @_f
96
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
97
+ def glCopyTextureSubImage3DEXT(texture,target,level,xoffset,yoffset,zoffset,x,y,width,height):pass
98
+ @_f
99
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
100
+ def glDisableClientStateIndexedEXT(array,index):pass
101
+ @_f
102
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
103
+ def glDisableClientStateiEXT(array,index):pass
104
+ @_f
105
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
106
+ def glDisableIndexedEXT(target,index):pass
107
+ @_f
108
+ @_p.types(None,_cs.GLuint,_cs.GLuint)
109
+ def glDisableVertexArrayAttribEXT(vaobj,index):pass
110
+ @_f
111
+ @_p.types(None,_cs.GLuint,_cs.GLenum)
112
+ def glDisableVertexArrayEXT(vaobj,array):pass
113
+ @_f
114
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
115
+ def glEnableClientStateIndexedEXT(array,index):pass
116
+ @_f
117
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
118
+ def glEnableClientStateiEXT(array,index):pass
119
+ @_f
120
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
121
+ def glEnableIndexedEXT(target,index):pass
122
+ @_f
123
+ @_p.types(None,_cs.GLuint,_cs.GLuint)
124
+ def glEnableVertexArrayAttribEXT(vaobj,index):pass
125
+ @_f
126
+ @_p.types(None,_cs.GLuint,_cs.GLenum)
127
+ def glEnableVertexArrayEXT(vaobj,array):pass
128
+ @_f
129
+ @_p.types(None,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr)
130
+ def glFlushMappedNamedBufferRangeEXT(buffer,offset,length):pass
131
+ @_f
132
+ @_p.types(None,_cs.GLuint,_cs.GLenum)
133
+ def glFramebufferDrawBufferEXT(framebuffer,mode):pass
134
+ @_f
135
+ @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
136
+ def glFramebufferDrawBuffersEXT(framebuffer,n,bufs):pass
137
+ @_f
138
+ @_p.types(None,_cs.GLuint,_cs.GLenum)
139
+ def glFramebufferReadBufferEXT(framebuffer,mode):pass
140
+ @_f
141
+ @_p.types(None,_cs.GLenum,_cs.GLenum)
142
+ def glGenerateMultiTexMipmapEXT(texunit,target):pass
143
+ @_f
144
+ @_p.types(None,_cs.GLuint,_cs.GLenum)
145
+ def glGenerateTextureMipmapEXT(texture,target):pass
146
+ @_f
147
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLbooleanArray)
148
+ def glGetBooleanIndexedvEXT(target,index,data):pass
149
+ @_f
150
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,ctypes.c_void_p)
151
+ def glGetCompressedMultiTexImageEXT(texunit,target,lod,img):pass
152
+ @_f
153
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,ctypes.c_void_p)
154
+ def glGetCompressedTextureImageEXT(texture,target,lod,img):pass
155
+ @_f
156
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray)
157
+ def glGetDoubleIndexedvEXT(target,index,data):pass
158
+ @_f
159
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray)
160
+ def glGetDoublei_vEXT(pname,index,params):pass
161
+ @_f
162
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
163
+ def glGetFloatIndexedvEXT(target,index,data):pass
164
+ @_f
165
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
166
+ def glGetFloati_vEXT(pname,index,params):pass
167
+ @_f
168
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
169
+ def glGetFramebufferParameterivEXT(framebuffer,pname,params):pass
170
+ @_f
171
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLintArray)
172
+ def glGetIntegerIndexedvEXT(target,index,data):pass
173
+ @_f
174
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
175
+ def glGetMultiTexEnvfvEXT(texunit,target,pname,params):pass
176
+ @_f
177
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
178
+ def glGetMultiTexEnvivEXT(texunit,target,pname,params):pass
179
+ @_f
180
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLdoubleArray)
181
+ def glGetMultiTexGendvEXT(texunit,coord,pname,params):pass
182
+ @_f
183
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
184
+ def glGetMultiTexGenfvEXT(texunit,coord,pname,params):pass
185
+ @_f
186
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
187
+ def glGetMultiTexGenivEXT(texunit,coord,pname,params):pass
188
+ @_f
189
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
190
+ def glGetMultiTexImageEXT(texunit,target,level,format,type,pixels):pass
191
+ @_f
192
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,arrays.GLfloatArray)
193
+ def glGetMultiTexLevelParameterfvEXT(texunit,target,level,pname,params):pass
194
+ @_f
195
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLenum,arrays.GLintArray)
196
+ def glGetMultiTexLevelParameterivEXT(texunit,target,level,pname,params):pass
197
+ @_f
198
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
199
+ def glGetMultiTexParameterIivEXT(texunit,target,pname,params):pass
200
+ @_f
201
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
202
+ def glGetMultiTexParameterIuivEXT(texunit,target,pname,params):pass
203
+ @_f
204
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
205
+ def glGetMultiTexParameterfvEXT(texunit,target,pname,params):pass
206
+ @_f
207
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
208
+ def glGetMultiTexParameterivEXT(texunit,target,pname,params):pass
209
+ @_f
210
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
211
+ def glGetNamedBufferParameterivEXT(buffer,pname,params):pass
212
+ @_f
213
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray)
214
+ def glGetNamedBufferPointervEXT(buffer,pname,params):pass
215
+ @_f
216
+ @_p.types(None,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p)
217
+ def glGetNamedBufferSubDataEXT(buffer,offset,size,data):pass
218
+ @_f
219
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
220
+ def glGetNamedFramebufferAttachmentParameterivEXT(framebuffer,attachment,pname,params):pass
221
+ @_f
222
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
223
+ def glGetNamedFramebufferParameterivEXT(framebuffer,pname,params):pass
224
+ @_f
225
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLintArray)
226
+ def glGetNamedProgramLocalParameterIivEXT(program,target,index,params):pass
227
+ @_f
228
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLuintArray)
229
+ def glGetNamedProgramLocalParameterIuivEXT(program,target,index,params):pass
230
+ @_f
231
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray)
232
+ def glGetNamedProgramLocalParameterdvEXT(program,target,index,params):pass
233
+ @_f
234
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
235
+ def glGetNamedProgramLocalParameterfvEXT(program,target,index,params):pass
236
+ @_f
237
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
238
+ def glGetNamedProgramStringEXT(program,target,pname,string):pass
239
+ @_f
240
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
241
+ def glGetNamedProgramivEXT(program,target,pname,params):pass
242
+ @_f
243
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
244
+ def glGetNamedRenderbufferParameterivEXT(renderbuffer,pname,params):pass
245
+ @_f
246
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLvoidpArray)
247
+ def glGetPointerIndexedvEXT(target,index,data):pass
248
+ @_f
249
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLvoidpArray)
250
+ def glGetPointeri_vEXT(pname,index,params):pass
251
+ @_f
252
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
253
+ def glGetTextureImageEXT(texture,target,level,format,type,pixels):pass
254
+ @_f
255
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,arrays.GLfloatArray)
256
+ def glGetTextureLevelParameterfvEXT(texture,target,level,pname,params):pass
257
+ @_f
258
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,arrays.GLintArray)
259
+ def glGetTextureLevelParameterivEXT(texture,target,level,pname,params):pass
260
+ @_f
261
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
262
+ def glGetTextureParameterIivEXT(texture,target,pname,params):pass
263
+ @_f
264
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
265
+ def glGetTextureParameterIuivEXT(texture,target,pname,params):pass
266
+ @_f
267
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
268
+ def glGetTextureParameterfvEXT(texture,target,pname,params):pass
269
+ @_f
270
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
271
+ def glGetTextureParameterivEXT(texture,target,pname,params):pass
272
+ @_f
273
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
274
+ def glGetVertexArrayIntegeri_vEXT(vaobj,index,pname,param):pass
275
+ @_f
276
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
277
+ def glGetVertexArrayIntegervEXT(vaobj,pname,param):pass
278
+ @_f
279
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray)
280
+ def glGetVertexArrayPointeri_vEXT(vaobj,index,pname,param):pass
281
+ @_f
282
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray)
283
+ def glGetVertexArrayPointervEXT(vaobj,pname,param):pass
284
+ @_f
285
+ @_p.types(_cs.GLboolean,_cs.GLenum,_cs.GLuint)
286
+ def glIsEnabledIndexedEXT(target,index):pass
287
+ @_f
288
+ @_p.types(ctypes.c_void_p,_cs.GLuint,_cs.GLenum)
289
+ def glMapNamedBufferEXT(buffer,access):pass
290
+ @_f
291
+ @_p.types(ctypes.c_void_p,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr,_cs.GLbitfield)
292
+ def glMapNamedBufferRangeEXT(buffer,offset,length,access):pass
293
+ @_f
294
+ @_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
295
+ def glMatrixFrustumEXT(mode,left,right,bottom,top,zNear,zFar):pass
296
+ @_f
297
+ @_p.types(None,_cs.GLenum)
298
+ def glMatrixLoadIdentityEXT(mode):pass
299
+ @_f
300
+ @_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
301
+ def glMatrixLoadTransposedEXT(mode,m):pass
302
+ @_f
303
+ @_p.types(None,_cs.GLenum,arrays.GLfloatArray)
304
+ def glMatrixLoadTransposefEXT(mode,m):pass
305
+ @_f
306
+ @_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
307
+ def glMatrixLoaddEXT(mode,m):pass
308
+ @_f
309
+ @_p.types(None,_cs.GLenum,arrays.GLfloatArray)
310
+ def glMatrixLoadfEXT(mode,m):pass
311
+ @_f
312
+ @_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
313
+ def glMatrixMultTransposedEXT(mode,m):pass
314
+ @_f
315
+ @_p.types(None,_cs.GLenum,arrays.GLfloatArray)
316
+ def glMatrixMultTransposefEXT(mode,m):pass
317
+ @_f
318
+ @_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
319
+ def glMatrixMultdEXT(mode,m):pass
320
+ @_f
321
+ @_p.types(None,_cs.GLenum,arrays.GLfloatArray)
322
+ def glMatrixMultfEXT(mode,m):pass
323
+ @_f
324
+ @_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
325
+ def glMatrixOrthoEXT(mode,left,right,bottom,top,zNear,zFar):pass
326
+ @_f
327
+ @_p.types(None,_cs.GLenum)
328
+ def glMatrixPopEXT(mode):pass
329
+ @_f
330
+ @_p.types(None,_cs.GLenum)
331
+ def glMatrixPushEXT(mode):pass
332
+ @_f
333
+ @_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
334
+ def glMatrixRotatedEXT(mode,angle,x,y,z):pass
335
+ @_f
336
+ @_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
337
+ def glMatrixRotatefEXT(mode,angle,x,y,z):pass
338
+ @_f
339
+ @_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
340
+ def glMatrixScaledEXT(mode,x,y,z):pass
341
+ @_f
342
+ @_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
343
+ def glMatrixScalefEXT(mode,x,y,z):pass
344
+ @_f
345
+ @_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
346
+ def glMatrixTranslatedEXT(mode,x,y,z):pass
347
+ @_f
348
+ @_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
349
+ def glMatrixTranslatefEXT(mode,x,y,z):pass
350
+ @_f
351
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint)
352
+ def glMultiTexBufferEXT(texunit,target,internalformat,buffer):pass
353
+ @_f
354
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
355
+ def glMultiTexCoordPointerEXT(texunit,size,type,stride,pointer):pass
356
+ @_f
357
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLfloat)
358
+ def glMultiTexEnvfEXT(texunit,target,pname,param):pass
359
+ @_f
360
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
361
+ def glMultiTexEnvfvEXT(texunit,target,pname,params):pass
362
+ @_f
363
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLint)
364
+ def glMultiTexEnviEXT(texunit,target,pname,param):pass
365
+ @_f
366
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
367
+ def glMultiTexEnvivEXT(texunit,target,pname,params):pass
368
+ @_f
369
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLdouble)
370
+ def glMultiTexGendEXT(texunit,coord,pname,param):pass
371
+ @_f
372
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLdoubleArray)
373
+ def glMultiTexGendvEXT(texunit,coord,pname,params):pass
374
+ @_f
375
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLfloat)
376
+ def glMultiTexGenfEXT(texunit,coord,pname,param):pass
377
+ @_f
378
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
379
+ def glMultiTexGenfvEXT(texunit,coord,pname,params):pass
380
+ @_f
381
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLint)
382
+ def glMultiTexGeniEXT(texunit,coord,pname,param):pass
383
+ @_f
384
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
385
+ def glMultiTexGenivEXT(texunit,coord,pname,params):pass
386
+ @_f
387
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
388
+ def glMultiTexImage1DEXT(texunit,target,level,internalformat,width,border,format,type,pixels):pass
389
+ @_f
390
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
391
+ def glMultiTexImage2DEXT(texunit,target,level,internalformat,width,height,border,format,type,pixels):pass
392
+ @_f
393
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
394
+ def glMultiTexImage3DEXT(texunit,target,level,internalformat,width,height,depth,border,format,type,pixels):pass
395
+ @_f
396
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
397
+ def glMultiTexParameterIivEXT(texunit,target,pname,params):pass
398
+ @_f
399
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
400
+ def glMultiTexParameterIuivEXT(texunit,target,pname,params):pass
401
+ @_f
402
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLfloat)
403
+ def glMultiTexParameterfEXT(texunit,target,pname,param):pass
404
+ @_f
405
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
406
+ def glMultiTexParameterfvEXT(texunit,target,pname,params):pass
407
+ @_f
408
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLint)
409
+ def glMultiTexParameteriEXT(texunit,target,pname,param):pass
410
+ @_f
411
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
412
+ def glMultiTexParameterivEXT(texunit,target,pname,params):pass
413
+ @_f
414
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint)
415
+ def glMultiTexRenderbufferEXT(texunit,target,renderbuffer):pass
416
+ @_f
417
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
418
+ def glMultiTexSubImage1DEXT(texunit,target,level,xoffset,width,format,type,pixels):pass
419
+ @_f
420
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
421
+ def glMultiTexSubImage2DEXT(texunit,target,level,xoffset,yoffset,width,height,format,type,pixels):pass
422
+ @_f
423
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
424
+ def glMultiTexSubImage3DEXT(texunit,target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels):pass
425
+ @_f
426
+ @_p.types(None,_cs.GLuint,_cs.GLsizeiptr,ctypes.c_void_p,_cs.GLenum)
427
+ def glNamedBufferDataEXT(buffer,size,data,usage):pass
428
+ @_f
429
+ @_p.types(None,_cs.GLuint,_cs.GLsizeiptr,ctypes.c_void_p,_cs.GLbitfield)
430
+ def glNamedBufferStorageEXT(buffer,size,data,flags):pass
431
+ @_f
432
+ @_p.types(None,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p)
433
+ def glNamedBufferSubDataEXT(buffer,offset,size,data):pass
434
+ @_f
435
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLintptr,_cs.GLsizeiptr)
436
+ def glNamedCopyBufferSubDataEXT(readBuffer,writeBuffer,readOffset,writeOffset,size):pass
437
+ @_f
438
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint)
439
+ def glNamedFramebufferParameteriEXT(framebuffer,pname,param):pass
440
+ @_f
441
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint)
442
+ def glNamedFramebufferRenderbufferEXT(framebuffer,attachment,renderbuffertarget,renderbuffer):pass
443
+ @_f
444
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint)
445
+ def glNamedFramebufferTexture1DEXT(framebuffer,attachment,textarget,texture,level):pass
446
+ @_f
447
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint)
448
+ def glNamedFramebufferTexture2DEXT(framebuffer,attachment,textarget,texture,level):pass
449
+ @_f
450
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint)
451
+ def glNamedFramebufferTexture3DEXT(framebuffer,attachment,textarget,texture,level,zoffset):pass
452
+ @_f
453
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLint)
454
+ def glNamedFramebufferTextureEXT(framebuffer,attachment,texture,level):pass
455
+ @_f
456
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLenum)
457
+ def glNamedFramebufferTextureFaceEXT(framebuffer,attachment,texture,level,face):pass
458
+ @_f
459
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint)
460
+ def glNamedFramebufferTextureLayerEXT(framebuffer,attachment,texture,level,layer):pass
461
+ @_f
462
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
463
+ def glNamedProgramLocalParameter4dEXT(program,target,index,x,y,z,w):pass
464
+ @_f
465
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray)
466
+ def glNamedProgramLocalParameter4dvEXT(program,target,index,params):pass
467
+ @_f
468
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
469
+ def glNamedProgramLocalParameter4fEXT(program,target,index,x,y,z,w):pass
470
+ @_f
471
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
472
+ def glNamedProgramLocalParameter4fvEXT(program,target,index,params):pass
473
+ @_f
474
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
475
+ def glNamedProgramLocalParameterI4iEXT(program,target,index,x,y,z,w):pass
476
+ @_f
477
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLintArray)
478
+ def glNamedProgramLocalParameterI4ivEXT(program,target,index,params):pass
479
+ @_f
480
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
481
+ def glNamedProgramLocalParameterI4uiEXT(program,target,index,x,y,z,w):pass
482
+ @_f
483
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLuintArray)
484
+ def glNamedProgramLocalParameterI4uivEXT(program,target,index,params):pass
485
+ @_f
486
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
487
+ def glNamedProgramLocalParameters4fvEXT(program,target,index,count,params):pass
488
+ @_f
489
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLintArray)
490
+ def glNamedProgramLocalParametersI4ivEXT(program,target,index,count,params):pass
491
+ @_f
492
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
493
+ def glNamedProgramLocalParametersI4uivEXT(program,target,index,count,params):pass
494
+ @_f
495
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
496
+ def glNamedProgramStringEXT(program,target,format,len,string):pass
497
+ @_f
498
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
499
+ def glNamedRenderbufferStorageEXT(renderbuffer,internalformat,width,height):pass
500
+ @_f
501
+ @_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
502
+ def glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer,coverageSamples,colorSamples,internalformat,width,height):pass
503
+ @_f
504
+ @_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
505
+ def glNamedRenderbufferStorageMultisampleEXT(renderbuffer,samples,internalformat,width,height):pass
506
+ @_f
507
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble)
508
+ def glProgramUniform1dEXT(program,location,x):pass
509
+ @_f
510
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
511
+ def glProgramUniform1dvEXT(program,location,count,value):pass
512
+ @_f
513
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat)
514
+ def glProgramUniform1fEXT(program,location,v0):pass
515
+ @_f
516
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
517
+ def glProgramUniform1fvEXT(program,location,count,value):pass
518
+ @_f
519
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint)
520
+ def glProgramUniform1iEXT(program,location,v0):pass
521
+ @_f
522
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
523
+ def glProgramUniform1ivEXT(program,location,count,value):pass
524
+ @_f
525
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint)
526
+ def glProgramUniform1uiEXT(program,location,v0):pass
527
+ @_f
528
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
529
+ def glProgramUniform1uivEXT(program,location,count,value):pass
530
+ @_f
531
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble,_cs.GLdouble)
532
+ def glProgramUniform2dEXT(program,location,x,y):pass
533
+ @_f
534
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
535
+ def glProgramUniform2dvEXT(program,location,count,value):pass
536
+ @_f
537
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat)
538
+ def glProgramUniform2fEXT(program,location,v0,v1):pass
539
+ @_f
540
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
541
+ def glProgramUniform2fvEXT(program,location,count,value):pass
542
+ @_f
543
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint)
544
+ def glProgramUniform2iEXT(program,location,v0,v1):pass
545
+ @_f
546
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
547
+ def glProgramUniform2ivEXT(program,location,count,value):pass
548
+ @_f
549
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint)
550
+ def glProgramUniform2uiEXT(program,location,v0,v1):pass
551
+ @_f
552
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
553
+ def glProgramUniform2uivEXT(program,location,count,value):pass
554
+ @_f
555
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
556
+ def glProgramUniform3dEXT(program,location,x,y,z):pass
557
+ @_f
558
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
559
+ def glProgramUniform3dvEXT(program,location,count,value):pass
560
+ @_f
561
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
562
+ def glProgramUniform3fEXT(program,location,v0,v1,v2):pass
563
+ @_f
564
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
565
+ def glProgramUniform3fvEXT(program,location,count,value):pass
566
+ @_f
567
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
568
+ def glProgramUniform3iEXT(program,location,v0,v1,v2):pass
569
+ @_f
570
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
571
+ def glProgramUniform3ivEXT(program,location,count,value):pass
572
+ @_f
573
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
574
+ def glProgramUniform3uiEXT(program,location,v0,v1,v2):pass
575
+ @_f
576
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
577
+ def glProgramUniform3uivEXT(program,location,count,value):pass
578
+ @_f
579
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
580
+ def glProgramUniform4dEXT(program,location,x,y,z,w):pass
581
+ @_f
582
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
583
+ def glProgramUniform4dvEXT(program,location,count,value):pass
584
+ @_f
585
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
586
+ def glProgramUniform4fEXT(program,location,v0,v1,v2,v3):pass
587
+ @_f
588
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
589
+ def glProgramUniform4fvEXT(program,location,count,value):pass
590
+ @_f
591
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
592
+ def glProgramUniform4iEXT(program,location,v0,v1,v2,v3):pass
593
+ @_f
594
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
595
+ def glProgramUniform4ivEXT(program,location,count,value):pass
596
+ @_f
597
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
598
+ def glProgramUniform4uiEXT(program,location,v0,v1,v2,v3):pass
599
+ @_f
600
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
601
+ def glProgramUniform4uivEXT(program,location,count,value):pass
602
+ @_f
603
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
604
+ def glProgramUniformMatrix2dvEXT(program,location,count,transpose,value):pass
605
+ @_f
606
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
607
+ def glProgramUniformMatrix2fvEXT(program,location,count,transpose,value):pass
608
+ @_f
609
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
610
+ def glProgramUniformMatrix2x3dvEXT(program,location,count,transpose,value):pass
611
+ @_f
612
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
613
+ def glProgramUniformMatrix2x3fvEXT(program,location,count,transpose,value):pass
614
+ @_f
615
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
616
+ def glProgramUniformMatrix2x4dvEXT(program,location,count,transpose,value):pass
617
+ @_f
618
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
619
+ def glProgramUniformMatrix2x4fvEXT(program,location,count,transpose,value):pass
620
+ @_f
621
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
622
+ def glProgramUniformMatrix3dvEXT(program,location,count,transpose,value):pass
623
+ @_f
624
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
625
+ def glProgramUniformMatrix3fvEXT(program,location,count,transpose,value):pass
626
+ @_f
627
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
628
+ def glProgramUniformMatrix3x2dvEXT(program,location,count,transpose,value):pass
629
+ @_f
630
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
631
+ def glProgramUniformMatrix3x2fvEXT(program,location,count,transpose,value):pass
632
+ @_f
633
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
634
+ def glProgramUniformMatrix3x4dvEXT(program,location,count,transpose,value):pass
635
+ @_f
636
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
637
+ def glProgramUniformMatrix3x4fvEXT(program,location,count,transpose,value):pass
638
+ @_f
639
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
640
+ def glProgramUniformMatrix4dvEXT(program,location,count,transpose,value):pass
641
+ @_f
642
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
643
+ def glProgramUniformMatrix4fvEXT(program,location,count,transpose,value):pass
644
+ @_f
645
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
646
+ def glProgramUniformMatrix4x2dvEXT(program,location,count,transpose,value):pass
647
+ @_f
648
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
649
+ def glProgramUniformMatrix4x2fvEXT(program,location,count,transpose,value):pass
650
+ @_f
651
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray)
652
+ def glProgramUniformMatrix4x3dvEXT(program,location,count,transpose,value):pass
653
+ @_f
654
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
655
+ def glProgramUniformMatrix4x3fvEXT(program,location,count,transpose,value):pass
656
+ @_f
657
+ @_p.types(None,_cs.GLbitfield)
658
+ def glPushClientAttribDefaultEXT(mask):pass
659
+ @_f
660
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint)
661
+ def glTextureBufferEXT(texture,target,internalformat,buffer):pass
662
+ @_f
663
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr)
664
+ def glTextureBufferRangeEXT(texture,target,internalformat,buffer,offset,size):pass
665
+ @_f
666
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
667
+ def glTextureImage1DEXT(texture,target,level,internalformat,width,border,format,type,pixels):pass
668
+ @_f
669
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
670
+ def glTextureImage2DEXT(texture,target,level,internalformat,width,height,border,format,type,pixels):pass
671
+ @_f
672
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
673
+ def glTextureImage3DEXT(texture,target,level,internalformat,width,height,depth,border,format,type,pixels):pass
674
+ @_f
675
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean)
676
+ def glTexturePageCommitmentEXT(texture,level,xoffset,yoffset,zoffset,width,height,depth,resident):pass
677
+ @_f
678
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
679
+ def glTextureParameterIivEXT(texture,target,pname,params):pass
680
+ @_f
681
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
682
+ def glTextureParameterIuivEXT(texture,target,pname,params):pass
683
+ @_f
684
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLfloat)
685
+ def glTextureParameterfEXT(texture,target,pname,param):pass
686
+ @_f
687
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
688
+ def glTextureParameterfvEXT(texture,target,pname,params):pass
689
+ @_f
690
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLint)
691
+ def glTextureParameteriEXT(texture,target,pname,param):pass
692
+ @_f
693
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
694
+ def glTextureParameterivEXT(texture,target,pname,params):pass
695
+ @_f
696
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint)
697
+ def glTextureRenderbufferEXT(texture,target,renderbuffer):pass
698
+ @_f
699
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei)
700
+ def glTextureStorage1DEXT(texture,target,levels,internalformat,width):pass
701
+ @_f
702
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
703
+ def glTextureStorage2DEXT(texture,target,levels,internalformat,width,height):pass
704
+ @_f
705
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean)
706
+ def glTextureStorage2DMultisampleEXT(texture,target,samples,internalformat,width,height,fixedsamplelocations):pass
707
+ @_f
708
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei)
709
+ def glTextureStorage3DEXT(texture,target,levels,internalformat,width,height,depth):pass
710
+ @_f
711
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean)
712
+ def glTextureStorage3DMultisampleEXT(texture,target,samples,internalformat,width,height,depth,fixedsamplelocations):pass
713
+ @_f
714
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
715
+ def glTextureSubImage1DEXT(texture,target,level,xoffset,width,format,type,pixels):pass
716
+ @_f
717
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
718
+ def glTextureSubImage2DEXT(texture,target,level,xoffset,yoffset,width,height,format,type,pixels):pass
719
+ @_f
720
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
721
+ def glTextureSubImage3DEXT(texture,target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels):pass
722
+ @_f
723
+ @_p.types(_cs.GLboolean,_cs.GLuint)
724
+ def glUnmapNamedBufferEXT(buffer):pass
725
+ @_f
726
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLsizei)
727
+ def glVertexArrayBindVertexBufferEXT(vaobj,bindingindex,buffer,offset,stride):pass
728
+ @_f
729
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr)
730
+ def glVertexArrayColorOffsetEXT(vaobj,buffer,size,type,stride,offset):pass
731
+ @_f
732
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLintptr)
733
+ def glVertexArrayEdgeFlagOffsetEXT(vaobj,buffer,stride,offset):pass
734
+ @_f
735
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr)
736
+ def glVertexArrayFogCoordOffsetEXT(vaobj,buffer,type,stride,offset):pass
737
+ @_f
738
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr)
739
+ def glVertexArrayIndexOffsetEXT(vaobj,buffer,type,stride,offset):pass
740
+ @_f
741
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr)
742
+ def glVertexArrayMultiTexCoordOffsetEXT(vaobj,buffer,texunit,size,type,stride,offset):pass
743
+ @_f
744
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr)
745
+ def glVertexArrayNormalOffsetEXT(vaobj,buffer,type,stride,offset):pass
746
+ @_f
747
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr)
748
+ def glVertexArraySecondaryColorOffsetEXT(vaobj,buffer,size,type,stride,offset):pass
749
+ @_f
750
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr)
751
+ def glVertexArrayTexCoordOffsetEXT(vaobj,buffer,size,type,stride,offset):pass
752
+ @_f
753
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
754
+ def glVertexArrayVertexAttribBindingEXT(vaobj,attribindex,bindingindex):pass
755
+ @_f
756
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
757
+ def glVertexArrayVertexAttribDivisorEXT(vaobj,index,divisor):pass
758
+ @_f
759
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLboolean,_cs.GLuint)
760
+ def glVertexArrayVertexAttribFormatEXT(vaobj,attribindex,size,type,normalized,relativeoffset):pass
761
+ @_f
762
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLuint)
763
+ def glVertexArrayVertexAttribIFormatEXT(vaobj,attribindex,size,type,relativeoffset):pass
764
+ @_f
765
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr)
766
+ def glVertexArrayVertexAttribIOffsetEXT(vaobj,buffer,index,size,type,stride,offset):pass
767
+ @_f
768
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLuint)
769
+ def glVertexArrayVertexAttribLFormatEXT(vaobj,attribindex,size,type,relativeoffset):pass
770
+ @_f
771
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr)
772
+ def glVertexArrayVertexAttribLOffsetEXT(vaobj,buffer,index,size,type,stride,offset):pass
773
+ @_f
774
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLboolean,_cs.GLsizei,_cs.GLintptr)
775
+ def glVertexArrayVertexAttribOffsetEXT(vaobj,buffer,index,size,type,normalized,stride,offset):pass
776
+ @_f
777
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
778
+ def glVertexArrayVertexBindingDivisorEXT(vaobj,bindingindex,divisor):pass
779
+ @_f
780
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLintptr)
781
+ def glVertexArrayVertexOffsetEXT(vaobj,buffer,size,type,stride,offset):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_buffers2.py ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_draw_buffers2'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_draw_buffers2',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLuint,_cs.GLboolean,_cs.GLboolean,_cs.GLboolean,_cs.GLboolean)
17
+ def glColorMaskIndexedEXT(index,r,g,b,a):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
20
+ def glDisableIndexedEXT(target,index):pass
21
+ @_f
22
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
23
+ def glEnableIndexedEXT(target,index):pass
24
+ @_f
25
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLbooleanArray)
26
+ def glGetBooleanIndexedvEXT(target,index,data):pass
27
+ @_f
28
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLintArray)
29
+ def glGetIntegerIndexedvEXT(target,index,data):pass
30
+ @_f
31
+ @_p.types(_cs.GLboolean,_cs.GLenum,_cs.GLuint)
32
+ def glIsEnabledIndexedEXT(target,index):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_instanced.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_draw_instanced'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_draw_instanced',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
17
+ def glDrawArraysInstancedEXT(mode,start,count,primcount):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei)
20
+ def glDrawElementsInstancedEXT(mode,count,type,indices,primcount):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/draw_range_elements.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_draw_range_elements'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_draw_range_elements',error_checker=_errors._error_checker)
14
+ GL_MAX_ELEMENTS_INDICES_EXT=_C('GL_MAX_ELEMENTS_INDICES_EXT',0x80E9)
15
+ GL_MAX_ELEMENTS_VERTICES_EXT=_C('GL_MAX_ELEMENTS_VERTICES_EXT',0x80E8)
16
+ @_f
17
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p)
18
+ def glDrawRangeElementsEXT(mode,start,end,count,type,indices):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_blit.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_framebuffer_blit'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_framebuffer_blit',error_checker=_errors._error_checker)
14
+ GL_DRAW_FRAMEBUFFER_BINDING_EXT=_C('GL_DRAW_FRAMEBUFFER_BINDING_EXT',0x8CA6)
15
+ GL_DRAW_FRAMEBUFFER_EXT=_C('GL_DRAW_FRAMEBUFFER_EXT',0x8CA9)
16
+ GL_READ_FRAMEBUFFER_BINDING_EXT=_C('GL_READ_FRAMEBUFFER_BINDING_EXT',0x8CAA)
17
+ GL_READ_FRAMEBUFFER_EXT=_C('GL_READ_FRAMEBUFFER_EXT',0x8CA8)
18
+ @_f
19
+ @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLbitfield,_cs.GLenum)
20
+ def glBlitFramebufferEXT(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_multisample.py ADDED
@@ -0,0 +1,19 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_framebuffer_multisample'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_framebuffer_multisample',error_checker=_errors._error_checker)
14
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT',0x8D56)
15
+ GL_MAX_SAMPLES_EXT=_C('GL_MAX_SAMPLES_EXT',0x8D57)
16
+ GL_RENDERBUFFER_SAMPLES_EXT=_C('GL_RENDERBUFFER_SAMPLES_EXT',0x8CAB)
17
+ @_f
18
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
19
+ def glRenderbufferStorageMultisampleEXT(target,samples,internalformat,width,height):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/framebuffer_sRGB.py ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_framebuffer_sRGB'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_framebuffer_sRGB',error_checker=_errors._error_checker)
14
+ GL_FRAMEBUFFER_SRGB_CAPABLE_EXT=_C('GL_FRAMEBUFFER_SRGB_CAPABLE_EXT',0x8DBA)
15
+ GL_FRAMEBUFFER_SRGB_EXT=_C('GL_FRAMEBUFFER_SRGB_EXT',0x8DB9)
16
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/geometry_shader4.py ADDED
@@ -0,0 +1,36 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_geometry_shader4'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_geometry_shader4',error_checker=_errors._error_checker)
14
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT=_C('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT',0x8DA7)
15
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT',0x8CD4)
16
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT',0x8DA9)
17
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT',0x8DA8)
18
+ GL_GEOMETRY_INPUT_TYPE_EXT=_C('GL_GEOMETRY_INPUT_TYPE_EXT',0x8DDB)
19
+ GL_GEOMETRY_OUTPUT_TYPE_EXT=_C('GL_GEOMETRY_OUTPUT_TYPE_EXT',0x8DDC)
20
+ GL_GEOMETRY_SHADER_EXT=_C('GL_GEOMETRY_SHADER_EXT',0x8DD9)
21
+ GL_GEOMETRY_VERTICES_OUT_EXT=_C('GL_GEOMETRY_VERTICES_OUT_EXT',0x8DDA)
22
+ GL_LINES_ADJACENCY_EXT=_C('GL_LINES_ADJACENCY_EXT',0x000A)
23
+ GL_LINE_STRIP_ADJACENCY_EXT=_C('GL_LINE_STRIP_ADJACENCY_EXT',0x000B)
24
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT=_C('GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT',0x8DE0)
25
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT=_C('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT',0x8C29)
26
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT=_C('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT',0x8DE1)
27
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT=_C('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT',0x8DDF)
28
+ GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT=_C('GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT',0x8DDD)
29
+ GL_MAX_VARYING_COMPONENTS_EXT=_C('GL_MAX_VARYING_COMPONENTS_EXT',0x8B4B)
30
+ GL_MAX_VERTEX_VARYING_COMPONENTS_EXT=_C('GL_MAX_VERTEX_VARYING_COMPONENTS_EXT',0x8DDE)
31
+ GL_PROGRAM_POINT_SIZE_EXT=_C('GL_PROGRAM_POINT_SIZE_EXT',0x8642)
32
+ GL_TRIANGLES_ADJACENCY_EXT=_C('GL_TRIANGLES_ADJACENCY_EXT',0x000C)
33
+ GL_TRIANGLE_STRIP_ADJACENCY_EXT=_C('GL_TRIANGLE_STRIP_ADJACENCY_EXT',0x000D)
34
+ @_f
35
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint)
36
+ def glProgramParameteriEXT(program,pname,value):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/gpu_program_parameters.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_gpu_program_parameters'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_gpu_program_parameters',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
17
+ def glProgramEnvParameters4fvEXT(target,index,count,params):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
20
+ def glProgramLocalParameters4fvEXT(target,index,count,params):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/gpu_shader4.py ADDED
@@ -0,0 +1,74 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_gpu_shader4'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_gpu_shader4',error_checker=_errors._error_checker)
14
+ GL_INT_SAMPLER_1D_ARRAY_EXT=_C('GL_INT_SAMPLER_1D_ARRAY_EXT',0x8DCE)
15
+ GL_INT_SAMPLER_1D_EXT=_C('GL_INT_SAMPLER_1D_EXT',0x8DC9)
16
+ GL_INT_SAMPLER_2D_ARRAY_EXT=_C('GL_INT_SAMPLER_2D_ARRAY_EXT',0x8DCF)
17
+ GL_INT_SAMPLER_2D_EXT=_C('GL_INT_SAMPLER_2D_EXT',0x8DCA)
18
+ GL_INT_SAMPLER_2D_RECT_EXT=_C('GL_INT_SAMPLER_2D_RECT_EXT',0x8DCD)
19
+ GL_INT_SAMPLER_3D_EXT=_C('GL_INT_SAMPLER_3D_EXT',0x8DCB)
20
+ GL_INT_SAMPLER_BUFFER_EXT=_C('GL_INT_SAMPLER_BUFFER_EXT',0x8DD0)
21
+ GL_INT_SAMPLER_CUBE_EXT=_C('GL_INT_SAMPLER_CUBE_EXT',0x8DCC)
22
+ GL_MAX_PROGRAM_TEXEL_OFFSET_EXT=_C('GL_MAX_PROGRAM_TEXEL_OFFSET_EXT',0x8905)
23
+ GL_MIN_PROGRAM_TEXEL_OFFSET_EXT=_C('GL_MIN_PROGRAM_TEXEL_OFFSET_EXT',0x8904)
24
+ GL_SAMPLER_1D_ARRAY_EXT=_C('GL_SAMPLER_1D_ARRAY_EXT',0x8DC0)
25
+ GL_SAMPLER_1D_ARRAY_SHADOW_EXT=_C('GL_SAMPLER_1D_ARRAY_SHADOW_EXT',0x8DC3)
26
+ GL_SAMPLER_2D_ARRAY_EXT=_C('GL_SAMPLER_2D_ARRAY_EXT',0x8DC1)
27
+ GL_SAMPLER_2D_ARRAY_SHADOW_EXT=_C('GL_SAMPLER_2D_ARRAY_SHADOW_EXT',0x8DC4)
28
+ GL_SAMPLER_BUFFER_EXT=_C('GL_SAMPLER_BUFFER_EXT',0x8DC2)
29
+ GL_SAMPLER_CUBE_SHADOW_EXT=_C('GL_SAMPLER_CUBE_SHADOW_EXT',0x8DC5)
30
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT=_C('GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT',0x8DD6)
31
+ GL_UNSIGNED_INT_SAMPLER_1D_EXT=_C('GL_UNSIGNED_INT_SAMPLER_1D_EXT',0x8DD1)
32
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT=_C('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT',0x8DD7)
33
+ GL_UNSIGNED_INT_SAMPLER_2D_EXT=_C('GL_UNSIGNED_INT_SAMPLER_2D_EXT',0x8DD2)
34
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT=_C('GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT',0x8DD5)
35
+ GL_UNSIGNED_INT_SAMPLER_3D_EXT=_C('GL_UNSIGNED_INT_SAMPLER_3D_EXT',0x8DD3)
36
+ GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT=_C('GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT',0x8DD8)
37
+ GL_UNSIGNED_INT_SAMPLER_CUBE_EXT=_C('GL_UNSIGNED_INT_SAMPLER_CUBE_EXT',0x8DD4)
38
+ GL_UNSIGNED_INT_VEC2_EXT=_C('GL_UNSIGNED_INT_VEC2_EXT',0x8DC6)
39
+ GL_UNSIGNED_INT_VEC3_EXT=_C('GL_UNSIGNED_INT_VEC3_EXT',0x8DC7)
40
+ GL_UNSIGNED_INT_VEC4_EXT=_C('GL_UNSIGNED_INT_VEC4_EXT',0x8DC8)
41
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT=_C('GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT',0x88FD)
42
+ @_f
43
+ @_p.types(None,_cs.GLuint,_cs.GLuint,arrays.GLcharArray)
44
+ def glBindFragDataLocationEXT(program,color,name):pass
45
+ @_f
46
+ @_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray)
47
+ def glGetFragDataLocationEXT(program,name):pass
48
+ @_f
49
+ @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLuintArray)
50
+ def glGetUniformuivEXT(program,location,params):pass
51
+ @_f
52
+ @_p.types(None,_cs.GLint,_cs.GLuint)
53
+ def glUniform1uiEXT(location,v0):pass
54
+ @_f
55
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
56
+ def glUniform1uivEXT(location,count,value):pass
57
+ @_f
58
+ @_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint)
59
+ def glUniform2uiEXT(location,v0,v1):pass
60
+ @_f
61
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
62
+ def glUniform2uivEXT(location,count,value):pass
63
+ @_f
64
+ @_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
65
+ def glUniform3uiEXT(location,v0,v1,v2):pass
66
+ @_f
67
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
68
+ def glUniform3uivEXT(location,count,value):pass
69
+ @_f
70
+ @_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
71
+ def glUniform4uiEXT(location,v0,v1,v2,v3):pass
72
+ @_f
73
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
74
+ def glUniform4uivEXT(location,count,value):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/index_array_formats.py ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_index_array_formats'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_index_array_formats',error_checker=_errors._error_checker)
14
+ GL_IUI_N3F_V2F_EXT=_C('GL_IUI_N3F_V2F_EXT',0x81AF)
15
+ GL_IUI_N3F_V3F_EXT=_C('GL_IUI_N3F_V3F_EXT',0x81B0)
16
+ GL_IUI_V2F_EXT=_C('GL_IUI_V2F_EXT',0x81AD)
17
+ GL_IUI_V3F_EXT=_C('GL_IUI_V3F_EXT',0x81AE)
18
+ GL_T2F_IUI_N3F_V2F_EXT=_C('GL_T2F_IUI_N3F_V2F_EXT',0x81B3)
19
+ GL_T2F_IUI_N3F_V3F_EXT=_C('GL_T2F_IUI_N3F_V3F_EXT',0x81B4)
20
+ GL_T2F_IUI_V2F_EXT=_C('GL_T2F_IUI_V2F_EXT',0x81B1)
21
+ GL_T2F_IUI_V3F_EXT=_C('GL_T2F_IUI_V3F_EXT',0x81B2)
22
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/index_material.py ADDED
@@ -0,0 +1,19 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_index_material'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_index_material',error_checker=_errors._error_checker)
14
+ GL_INDEX_MATERIAL_EXT=_C('GL_INDEX_MATERIAL_EXT',0x81B8)
15
+ GL_INDEX_MATERIAL_FACE_EXT=_C('GL_INDEX_MATERIAL_FACE_EXT',0x81BA)
16
+ GL_INDEX_MATERIAL_PARAMETER_EXT=_C('GL_INDEX_MATERIAL_PARAMETER_EXT',0x81B9)
17
+ @_f
18
+ @_p.types(None,_cs.GLenum,_cs.GLenum)
19
+ def glIndexMaterialEXT(face,mode):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/light_texture.py ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_light_texture'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_light_texture',error_checker=_errors._error_checker)
14
+ GL_ATTENUATION_EXT=_C('GL_ATTENUATION_EXT',0x834D)
15
+ GL_FRAGMENT_COLOR_EXT=_C('GL_FRAGMENT_COLOR_EXT',0x834C)
16
+ GL_FRAGMENT_DEPTH_EXT=_C('GL_FRAGMENT_DEPTH_EXT',0x8452)
17
+ GL_FRAGMENT_MATERIAL_EXT=_C('GL_FRAGMENT_MATERIAL_EXT',0x8349)
18
+ GL_FRAGMENT_NORMAL_EXT=_C('GL_FRAGMENT_NORMAL_EXT',0x834A)
19
+ GL_SHADOW_ATTENUATION_EXT=_C('GL_SHADOW_ATTENUATION_EXT',0x834E)
20
+ GL_TEXTURE_APPLICATION_MODE_EXT=_C('GL_TEXTURE_APPLICATION_MODE_EXT',0x834F)
21
+ GL_TEXTURE_LIGHT_EXT=_C('GL_TEXTURE_LIGHT_EXT',0x8350)
22
+ GL_TEXTURE_MATERIAL_FACE_EXT=_C('GL_TEXTURE_MATERIAL_FACE_EXT',0x8351)
23
+ GL_TEXTURE_MATERIAL_PARAMETER_EXT=_C('GL_TEXTURE_MATERIAL_PARAMETER_EXT',0x8352)
24
+ @_f
25
+ @_p.types(None,_cs.GLenum)
26
+ def glApplyTextureEXT(mode):pass
27
+ @_f
28
+ @_p.types(None,_cs.GLenum)
29
+ def glTextureLightEXT(pname):pass
30
+ @_f
31
+ @_p.types(None,_cs.GLenum,_cs.GLenum)
32
+ def glTextureMaterialEXT(face,mode):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/misc_attribute.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_misc_attribute'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_misc_attribute',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/multi_draw_arrays.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_multi_draw_arrays'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_multi_draw_arrays',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,arrays.GLintArray,arrays.GLsizeiArray,_cs.GLsizei)
17
+ def glMultiDrawArraysEXT(mode,first,count,primcount):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,arrays.GLsizeiArray,_cs.GLenum,arrays.GLvoidpArray,_cs.GLsizei)
20
+ def glMultiDrawElementsEXT(mode,count,type,indices,primcount):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/multisample.py ADDED
@@ -0,0 +1,36 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_multisample'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_multisample',error_checker=_errors._error_checker)
14
+ GL_1PASS_EXT=_C('GL_1PASS_EXT',0x80A1)
15
+ GL_2PASS_0_EXT=_C('GL_2PASS_0_EXT',0x80A2)
16
+ GL_2PASS_1_EXT=_C('GL_2PASS_1_EXT',0x80A3)
17
+ GL_4PASS_0_EXT=_C('GL_4PASS_0_EXT',0x80A4)
18
+ GL_4PASS_1_EXT=_C('GL_4PASS_1_EXT',0x80A5)
19
+ GL_4PASS_2_EXT=_C('GL_4PASS_2_EXT',0x80A6)
20
+ GL_4PASS_3_EXT=_C('GL_4PASS_3_EXT',0x80A7)
21
+ GL_MULTISAMPLE_BIT_EXT=_C('GL_MULTISAMPLE_BIT_EXT',0x20000000)
22
+ GL_MULTISAMPLE_EXT=_C('GL_MULTISAMPLE_EXT',0x809D)
23
+ GL_SAMPLES_EXT=_C('GL_SAMPLES_EXT',0x80A9)
24
+ GL_SAMPLE_ALPHA_TO_MASK_EXT=_C('GL_SAMPLE_ALPHA_TO_MASK_EXT',0x809E)
25
+ GL_SAMPLE_ALPHA_TO_ONE_EXT=_C('GL_SAMPLE_ALPHA_TO_ONE_EXT',0x809F)
26
+ GL_SAMPLE_BUFFERS_EXT=_C('GL_SAMPLE_BUFFERS_EXT',0x80A8)
27
+ GL_SAMPLE_MASK_EXT=_C('GL_SAMPLE_MASK_EXT',0x80A0)
28
+ GL_SAMPLE_MASK_INVERT_EXT=_C('GL_SAMPLE_MASK_INVERT_EXT',0x80AB)
29
+ GL_SAMPLE_MASK_VALUE_EXT=_C('GL_SAMPLE_MASK_VALUE_EXT',0x80AA)
30
+ GL_SAMPLE_PATTERN_EXT=_C('GL_SAMPLE_PATTERN_EXT',0x80AC)
31
+ @_f
32
+ @_p.types(None,_cs.GLclampf,_cs.GLboolean)
33
+ def glSampleMaskEXT(value,invert):pass
34
+ @_f
35
+ @_p.types(None,_cs.GLenum)
36
+ def glSamplePatternEXT(pattern):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/packed_depth_stencil.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_packed_depth_stencil'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_packed_depth_stencil',error_checker=_errors._error_checker)
14
+ GL_DEPTH24_STENCIL8_EXT=_C('GL_DEPTH24_STENCIL8_EXT',0x88F0)
15
+ GL_DEPTH_STENCIL_EXT=_C('GL_DEPTH_STENCIL_EXT',0x84F9)
16
+ GL_TEXTURE_STENCIL_SIZE_EXT=_C('GL_TEXTURE_STENCIL_SIZE_EXT',0x88F1)
17
+ GL_UNSIGNED_INT_24_8_EXT=_C('GL_UNSIGNED_INT_24_8_EXT',0x84FA)
18
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/packed_float.py ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_packed_float'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_packed_float',error_checker=_errors._error_checker)
14
+ GL_R11F_G11F_B10F_EXT=_C('GL_R11F_G11F_B10F_EXT',0x8C3A)
15
+ GL_RGBA_SIGNED_COMPONENTS_EXT=_C('GL_RGBA_SIGNED_COMPONENTS_EXT',0x8C3C)
16
+ GL_UNSIGNED_INT_10F_11F_11F_REV_EXT=_C('GL_UNSIGNED_INT_10F_11F_11F_REV_EXT',0x8C3B)
17
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/paletted_texture.py ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_paletted_texture'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_paletted_texture',error_checker=_errors._error_checker)
14
+ GL_COLOR_INDEX12_EXT=_C('GL_COLOR_INDEX12_EXT',0x80E6)
15
+ GL_COLOR_INDEX16_EXT=_C('GL_COLOR_INDEX16_EXT',0x80E7)
16
+ GL_COLOR_INDEX1_EXT=_C('GL_COLOR_INDEX1_EXT',0x80E2)
17
+ GL_COLOR_INDEX2_EXT=_C('GL_COLOR_INDEX2_EXT',0x80E3)
18
+ GL_COLOR_INDEX4_EXT=_C('GL_COLOR_INDEX4_EXT',0x80E4)
19
+ GL_COLOR_INDEX8_EXT=_C('GL_COLOR_INDEX8_EXT',0x80E5)
20
+ GL_TEXTURE_INDEX_SIZE_EXT=_C('GL_TEXTURE_INDEX_SIZE_EXT',0x80ED)
21
+ @_f
22
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
23
+ def glColorTableEXT(target,internalFormat,width,format,type,table):pass
24
+ @_f
25
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
26
+ def glGetColorTableEXT(target,format,type,data):pass
27
+ @_f
28
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
29
+ def glGetColorTableParameterfvEXT(target,pname,params):pass
30
+ @_f
31
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
32
+ def glGetColorTableParameterivEXT(target,pname,params):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/pixel_buffer_object.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_pixel_buffer_object'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_pixel_buffer_object',error_checker=_errors._error_checker)
14
+ GL_PIXEL_PACK_BUFFER_BINDING_EXT=_C('GL_PIXEL_PACK_BUFFER_BINDING_EXT',0x88ED)
15
+ GL_PIXEL_PACK_BUFFER_EXT=_C('GL_PIXEL_PACK_BUFFER_EXT',0x88EB)
16
+ GL_PIXEL_UNPACK_BUFFER_BINDING_EXT=_C('GL_PIXEL_UNPACK_BUFFER_BINDING_EXT',0x88EF)
17
+ GL_PIXEL_UNPACK_BUFFER_EXT=_C('GL_PIXEL_UNPACK_BUFFER_EXT',0x88EC)
18
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/pixel_transform_color_table.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_pixel_transform_color_table'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_pixel_transform_color_table',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/point_parameters.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_point_parameters'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_point_parameters',error_checker=_errors._error_checker)
14
+ GL_DISTANCE_ATTENUATION_EXT=_C('GL_DISTANCE_ATTENUATION_EXT',0x8129)
15
+ GL_POINT_FADE_THRESHOLD_SIZE_EXT=_C('GL_POINT_FADE_THRESHOLD_SIZE_EXT',0x8128)
16
+ GL_POINT_SIZE_MAX_EXT=_C('GL_POINT_SIZE_MAX_EXT',0x8127)
17
+ GL_POINT_SIZE_MIN_EXT=_C('GL_POINT_SIZE_MIN_EXT',0x8126)
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLfloat)
20
+ def glPointParameterfEXT(pname,param):pass
21
+ @_f
22
+ @_p.types(None,_cs.GLenum,arrays.GLfloatArray)
23
+ def glPointParameterfvEXT(pname,params):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/polygon_offset.py ADDED
@@ -0,0 +1,19 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_polygon_offset'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_polygon_offset',error_checker=_errors._error_checker)
14
+ GL_POLYGON_OFFSET_BIAS_EXT=_C('GL_POLYGON_OFFSET_BIAS_EXT',0x8039)
15
+ GL_POLYGON_OFFSET_EXT=_C('GL_POLYGON_OFFSET_EXT',0x8037)
16
+ GL_POLYGON_OFFSET_FACTOR_EXT=_C('GL_POLYGON_OFFSET_FACTOR_EXT',0x8038)
17
+ @_f
18
+ @_p.types(None,_cs.GLfloat,_cs.GLfloat)
19
+ def glPolygonOffsetEXT(factor,bias):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/provoking_vertex.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_provoking_vertex'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_provoking_vertex',error_checker=_errors._error_checker)
14
+ GL_FIRST_VERTEX_CONVENTION_EXT=_C('GL_FIRST_VERTEX_CONVENTION_EXT',0x8E4D)
15
+ GL_LAST_VERTEX_CONVENTION_EXT=_C('GL_LAST_VERTEX_CONVENTION_EXT',0x8E4E)
16
+ GL_PROVOKING_VERTEX_EXT=_C('GL_PROVOKING_VERTEX_EXT',0x8E4F)
17
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT=_C('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT',0x8E4C)
18
+ @_f
19
+ @_p.types(None,_cs.GLenum)
20
+ def glProvokingVertexEXT(mode):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/rescale_normal.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_rescale_normal'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_rescale_normal',error_checker=_errors._error_checker)
14
+ GL_RESCALE_NORMAL_EXT=_C('GL_RESCALE_NORMAL_EXT',0x803A)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/separate_shader_objects.py ADDED
@@ -0,0 +1,164 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_separate_shader_objects'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_separate_shader_objects',error_checker=_errors._error_checker)
14
+ GL_ACTIVE_PROGRAM_EXT=_C('GL_ACTIVE_PROGRAM_EXT',0x8B8D)
15
+ GL_ACTIVE_PROGRAM_EXT=_C('GL_ACTIVE_PROGRAM_EXT',0x8B8D)
16
+ GL_ALL_SHADER_BITS_EXT=_C('GL_ALL_SHADER_BITS_EXT',0xFFFFFFFF)
17
+ GL_FRAGMENT_SHADER_BIT_EXT=_C('GL_FRAGMENT_SHADER_BIT_EXT',0x00000002)
18
+ GL_PROGRAM_PIPELINE_BINDING_EXT=_C('GL_PROGRAM_PIPELINE_BINDING_EXT',0x825A)
19
+ GL_PROGRAM_SEPARABLE_EXT=_C('GL_PROGRAM_SEPARABLE_EXT',0x8258)
20
+ GL_VERTEX_SHADER_BIT_EXT=_C('GL_VERTEX_SHADER_BIT_EXT',0x00000001)
21
+ @_f
22
+ @_p.types(None,_cs.GLuint)
23
+ def glActiveProgramEXT(program):pass
24
+ @_f
25
+ @_p.types(None,_cs.GLuint,_cs.GLuint)
26
+ def glActiveShaderProgramEXT(pipeline,program):pass
27
+ @_f
28
+ @_p.types(None,_cs.GLuint)
29
+ def glBindProgramPipelineEXT(pipeline):pass
30
+ @_f
31
+ @_p.types(_cs.GLuint,_cs.GLenum,arrays.GLcharArray)
32
+ def glCreateShaderProgramEXT(type,string):pass
33
+ @_f
34
+ @_p.types(_cs.GLuint,_cs.GLenum,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )))
35
+ def glCreateShaderProgramvEXT(type,count,strings):pass
36
+ @_f
37
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
38
+ def glDeleteProgramPipelinesEXT(n,pipelines):pass
39
+ @_f
40
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
41
+ def glGenProgramPipelinesEXT(n,pipelines):pass
42
+ @_f
43
+ @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray)
44
+ def glGetProgramPipelineInfoLogEXT(pipeline,bufSize,length,infoLog):pass
45
+ @_f
46
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
47
+ def glGetProgramPipelineivEXT(pipeline,pname,params):pass
48
+ @_f
49
+ @_p.types(_cs.GLboolean,_cs.GLuint)
50
+ def glIsProgramPipelineEXT(pipeline):pass
51
+ @_f
52
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint)
53
+ def glProgramParameteriEXT(program,pname,value):pass
54
+ @_f
55
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat)
56
+ def glProgramUniform1fEXT(program,location,v0):pass
57
+ @_f
58
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
59
+ def glProgramUniform1fvEXT(program,location,count,value):pass
60
+ @_f
61
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint)
62
+ def glProgramUniform1iEXT(program,location,v0):pass
63
+ @_f
64
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
65
+ def glProgramUniform1ivEXT(program,location,count,value):pass
66
+ @_f
67
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint)
68
+ def glProgramUniform1uiEXT(program,location,v0):pass
69
+ @_f
70
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
71
+ def glProgramUniform1uivEXT(program,location,count,value):pass
72
+ @_f
73
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat)
74
+ def glProgramUniform2fEXT(program,location,v0,v1):pass
75
+ @_f
76
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
77
+ def glProgramUniform2fvEXT(program,location,count,value):pass
78
+ @_f
79
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint)
80
+ def glProgramUniform2iEXT(program,location,v0,v1):pass
81
+ @_f
82
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
83
+ def glProgramUniform2ivEXT(program,location,count,value):pass
84
+ @_f
85
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint)
86
+ def glProgramUniform2uiEXT(program,location,v0,v1):pass
87
+ @_f
88
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
89
+ def glProgramUniform2uivEXT(program,location,count,value):pass
90
+ @_f
91
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
92
+ def glProgramUniform3fEXT(program,location,v0,v1,v2):pass
93
+ @_f
94
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
95
+ def glProgramUniform3fvEXT(program,location,count,value):pass
96
+ @_f
97
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
98
+ def glProgramUniform3iEXT(program,location,v0,v1,v2):pass
99
+ @_f
100
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
101
+ def glProgramUniform3ivEXT(program,location,count,value):pass
102
+ @_f
103
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
104
+ def glProgramUniform3uiEXT(program,location,v0,v1,v2):pass
105
+ @_f
106
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
107
+ def glProgramUniform3uivEXT(program,location,count,value):pass
108
+ @_f
109
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
110
+ def glProgramUniform4fEXT(program,location,v0,v1,v2,v3):pass
111
+ @_f
112
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
113
+ def glProgramUniform4fvEXT(program,location,count,value):pass
114
+ @_f
115
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
116
+ def glProgramUniform4iEXT(program,location,v0,v1,v2,v3):pass
117
+ @_f
118
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
119
+ def glProgramUniform4ivEXT(program,location,count,value):pass
120
+ @_f
121
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
122
+ def glProgramUniform4uiEXT(program,location,v0,v1,v2,v3):pass
123
+ @_f
124
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
125
+ def glProgramUniform4uivEXT(program,location,count,value):pass
126
+ @_f
127
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
128
+ def glProgramUniformMatrix2fvEXT(program,location,count,transpose,value):pass
129
+ @_f
130
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
131
+ def glProgramUniformMatrix2x3fvEXT(program,location,count,transpose,value):pass
132
+ @_f
133
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
134
+ def glProgramUniformMatrix2x4fvEXT(program,location,count,transpose,value):pass
135
+ @_f
136
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
137
+ def glProgramUniformMatrix3fvEXT(program,location,count,transpose,value):pass
138
+ @_f
139
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
140
+ def glProgramUniformMatrix3x2fvEXT(program,location,count,transpose,value):pass
141
+ @_f
142
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
143
+ def glProgramUniformMatrix3x4fvEXT(program,location,count,transpose,value):pass
144
+ @_f
145
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
146
+ def glProgramUniformMatrix4fvEXT(program,location,count,transpose,value):pass
147
+ @_f
148
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
149
+ def glProgramUniformMatrix4fvEXT(program,location,count,transpose,value):pass
150
+ @_f
151
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
152
+ def glProgramUniformMatrix4x2fvEXT(program,location,count,transpose,value):pass
153
+ @_f
154
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray)
155
+ def glProgramUniformMatrix4x3fvEXT(program,location,count,transpose,value):pass
156
+ @_f
157
+ @_p.types(None,_cs.GLuint,_cs.GLbitfield,_cs.GLuint)
158
+ def glUseProgramStagesEXT(pipeline,stages,program):pass
159
+ @_f
160
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
161
+ def glUseShaderProgramEXT(type,program):pass
162
+ @_f
163
+ @_p.types(None,_cs.GLuint)
164
+ def glValidateProgramPipelineEXT(pipeline):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/separate_specular_color.py ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_separate_specular_color'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_separate_specular_color',error_checker=_errors._error_checker)
14
+ GL_LIGHT_MODEL_COLOR_CONTROL_EXT=_C('GL_LIGHT_MODEL_COLOR_CONTROL_EXT',0x81F8)
15
+ GL_SEPARATE_SPECULAR_COLOR_EXT=_C('GL_SEPARATE_SPECULAR_COLOR_EXT',0x81FA)
16
+ GL_SINGLE_COLOR_EXT=_C('GL_SINGLE_COLOR_EXT',0x81F9)
17
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_image_load_formatted.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_shader_image_load_formatted'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_shader_image_load_formatted',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_image_load_store.py ADDED
@@ -0,0 +1,74 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_shader_image_load_store'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_shader_image_load_store',error_checker=_errors._error_checker)
14
+ GL_ALL_BARRIER_BITS_EXT=_C('GL_ALL_BARRIER_BITS_EXT',0xFFFFFFFF)
15
+ GL_ATOMIC_COUNTER_BARRIER_BIT_EXT=_C('GL_ATOMIC_COUNTER_BARRIER_BIT_EXT',0x00001000)
16
+ GL_BUFFER_UPDATE_BARRIER_BIT_EXT=_C('GL_BUFFER_UPDATE_BARRIER_BIT_EXT',0x00000200)
17
+ GL_COMMAND_BARRIER_BIT_EXT=_C('GL_COMMAND_BARRIER_BIT_EXT',0x00000040)
18
+ GL_ELEMENT_ARRAY_BARRIER_BIT_EXT=_C('GL_ELEMENT_ARRAY_BARRIER_BIT_EXT',0x00000002)
19
+ GL_FRAMEBUFFER_BARRIER_BIT_EXT=_C('GL_FRAMEBUFFER_BARRIER_BIT_EXT',0x00000400)
20
+ GL_IMAGE_1D_ARRAY_EXT=_C('GL_IMAGE_1D_ARRAY_EXT',0x9052)
21
+ GL_IMAGE_1D_EXT=_C('GL_IMAGE_1D_EXT',0x904C)
22
+ GL_IMAGE_2D_ARRAY_EXT=_C('GL_IMAGE_2D_ARRAY_EXT',0x9053)
23
+ GL_IMAGE_2D_EXT=_C('GL_IMAGE_2D_EXT',0x904D)
24
+ GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT=_C('GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT',0x9056)
25
+ GL_IMAGE_2D_MULTISAMPLE_EXT=_C('GL_IMAGE_2D_MULTISAMPLE_EXT',0x9055)
26
+ GL_IMAGE_2D_RECT_EXT=_C('GL_IMAGE_2D_RECT_EXT',0x904F)
27
+ GL_IMAGE_3D_EXT=_C('GL_IMAGE_3D_EXT',0x904E)
28
+ GL_IMAGE_BINDING_ACCESS_EXT=_C('GL_IMAGE_BINDING_ACCESS_EXT',0x8F3E)
29
+ GL_IMAGE_BINDING_FORMAT_EXT=_C('GL_IMAGE_BINDING_FORMAT_EXT',0x906E)
30
+ GL_IMAGE_BINDING_LAYERED_EXT=_C('GL_IMAGE_BINDING_LAYERED_EXT',0x8F3C)
31
+ GL_IMAGE_BINDING_LAYER_EXT=_C('GL_IMAGE_BINDING_LAYER_EXT',0x8F3D)
32
+ GL_IMAGE_BINDING_LEVEL_EXT=_C('GL_IMAGE_BINDING_LEVEL_EXT',0x8F3B)
33
+ GL_IMAGE_BINDING_NAME_EXT=_C('GL_IMAGE_BINDING_NAME_EXT',0x8F3A)
34
+ GL_IMAGE_BUFFER_EXT=_C('GL_IMAGE_BUFFER_EXT',0x9051)
35
+ GL_IMAGE_CUBE_EXT=_C('GL_IMAGE_CUBE_EXT',0x9050)
36
+ GL_IMAGE_CUBE_MAP_ARRAY_EXT=_C('GL_IMAGE_CUBE_MAP_ARRAY_EXT',0x9054)
37
+ GL_INT_IMAGE_1D_ARRAY_EXT=_C('GL_INT_IMAGE_1D_ARRAY_EXT',0x905D)
38
+ GL_INT_IMAGE_1D_EXT=_C('GL_INT_IMAGE_1D_EXT',0x9057)
39
+ GL_INT_IMAGE_2D_ARRAY_EXT=_C('GL_INT_IMAGE_2D_ARRAY_EXT',0x905E)
40
+ GL_INT_IMAGE_2D_EXT=_C('GL_INT_IMAGE_2D_EXT',0x9058)
41
+ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT=_C('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT',0x9061)
42
+ GL_INT_IMAGE_2D_MULTISAMPLE_EXT=_C('GL_INT_IMAGE_2D_MULTISAMPLE_EXT',0x9060)
43
+ GL_INT_IMAGE_2D_RECT_EXT=_C('GL_INT_IMAGE_2D_RECT_EXT',0x905A)
44
+ GL_INT_IMAGE_3D_EXT=_C('GL_INT_IMAGE_3D_EXT',0x9059)
45
+ GL_INT_IMAGE_BUFFER_EXT=_C('GL_INT_IMAGE_BUFFER_EXT',0x905C)
46
+ GL_INT_IMAGE_CUBE_EXT=_C('GL_INT_IMAGE_CUBE_EXT',0x905B)
47
+ GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT=_C('GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT',0x905F)
48
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT=_C('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT',0x8F39)
49
+ GL_MAX_IMAGE_SAMPLES_EXT=_C('GL_MAX_IMAGE_SAMPLES_EXT',0x906D)
50
+ GL_MAX_IMAGE_UNITS_EXT=_C('GL_MAX_IMAGE_UNITS_EXT',0x8F38)
51
+ GL_PIXEL_BUFFER_BARRIER_BIT_EXT=_C('GL_PIXEL_BUFFER_BARRIER_BIT_EXT',0x00000080)
52
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT=_C('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT',0x00000020)
53
+ GL_TEXTURE_FETCH_BARRIER_BIT_EXT=_C('GL_TEXTURE_FETCH_BARRIER_BIT_EXT',0x00000008)
54
+ GL_TEXTURE_UPDATE_BARRIER_BIT_EXT=_C('GL_TEXTURE_UPDATE_BARRIER_BIT_EXT',0x00000100)
55
+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT=_C('GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT',0x00000800)
56
+ GL_UNIFORM_BARRIER_BIT_EXT=_C('GL_UNIFORM_BARRIER_BIT_EXT',0x00000004)
57
+ GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT=_C('GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT',0x9068)
58
+ GL_UNSIGNED_INT_IMAGE_1D_EXT=_C('GL_UNSIGNED_INT_IMAGE_1D_EXT',0x9062)
59
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT=_C('GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT',0x9069)
60
+ GL_UNSIGNED_INT_IMAGE_2D_EXT=_C('GL_UNSIGNED_INT_IMAGE_2D_EXT',0x9063)
61
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT=_C('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT',0x906C)
62
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT=_C('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT',0x906B)
63
+ GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT=_C('GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT',0x9065)
64
+ GL_UNSIGNED_INT_IMAGE_3D_EXT=_C('GL_UNSIGNED_INT_IMAGE_3D_EXT',0x9064)
65
+ GL_UNSIGNED_INT_IMAGE_BUFFER_EXT=_C('GL_UNSIGNED_INT_IMAGE_BUFFER_EXT',0x9067)
66
+ GL_UNSIGNED_INT_IMAGE_CUBE_EXT=_C('GL_UNSIGNED_INT_IMAGE_CUBE_EXT',0x9066)
67
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT=_C('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT',0x906A)
68
+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT=_C('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT',0x00000001)
69
+ @_f
70
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum,_cs.GLint)
71
+ def glBindImageTextureEXT(index,texture,level,layered,layer,access,format):pass
72
+ @_f
73
+ @_p.types(None,_cs.GLbitfield)
74
+ def glMemoryBarrierEXT(barriers):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/shader_integer_mix.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_shader_integer_mix'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_shader_integer_mix',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/stencil_clear_tag.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_stencil_clear_tag'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_stencil_clear_tag',error_checker=_errors._error_checker)
14
+ GL_STENCIL_CLEAR_TAG_VALUE_EXT=_C('GL_STENCIL_CLEAR_TAG_VALUE_EXT',0x88F3)
15
+ GL_STENCIL_TAG_BITS_EXT=_C('GL_STENCIL_TAG_BITS_EXT',0x88F2)
16
+ @_f
17
+ @_p.types(None,_cs.GLsizei,_cs.GLuint)
18
+ def glStencilClearTagEXT(stencilTagBits,stencilClearTag):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/subtexture.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_subtexture'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_subtexture',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
17
+ def glTexSubImage1DEXT(target,level,xoffset,width,format,type,pixels):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
20
+ def glTexSubImage2DEXT(target,level,xoffset,yoffset,width,height,format,type,pixels):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture.py ADDED
@@ -0,0 +1,57 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_texture'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture',error_checker=_errors._error_checker)
14
+ GL_ALPHA12_EXT=_C('GL_ALPHA12_EXT',0x803D)
15
+ GL_ALPHA16_EXT=_C('GL_ALPHA16_EXT',0x803E)
16
+ GL_ALPHA4_EXT=_C('GL_ALPHA4_EXT',0x803B)
17
+ GL_ALPHA8_EXT=_C('GL_ALPHA8_EXT',0x803C)
18
+ GL_INTENSITY12_EXT=_C('GL_INTENSITY12_EXT',0x804C)
19
+ GL_INTENSITY16_EXT=_C('GL_INTENSITY16_EXT',0x804D)
20
+ GL_INTENSITY4_EXT=_C('GL_INTENSITY4_EXT',0x804A)
21
+ GL_INTENSITY8_EXT=_C('GL_INTENSITY8_EXT',0x804B)
22
+ GL_INTENSITY_EXT=_C('GL_INTENSITY_EXT',0x8049)
23
+ GL_LUMINANCE12_ALPHA12_EXT=_C('GL_LUMINANCE12_ALPHA12_EXT',0x8047)
24
+ GL_LUMINANCE12_ALPHA4_EXT=_C('GL_LUMINANCE12_ALPHA4_EXT',0x8046)
25
+ GL_LUMINANCE12_EXT=_C('GL_LUMINANCE12_EXT',0x8041)
26
+ GL_LUMINANCE16_ALPHA16_EXT=_C('GL_LUMINANCE16_ALPHA16_EXT',0x8048)
27
+ GL_LUMINANCE16_EXT=_C('GL_LUMINANCE16_EXT',0x8042)
28
+ GL_LUMINANCE4_ALPHA4_EXT=_C('GL_LUMINANCE4_ALPHA4_EXT',0x8043)
29
+ GL_LUMINANCE4_EXT=_C('GL_LUMINANCE4_EXT',0x803F)
30
+ GL_LUMINANCE6_ALPHA2_EXT=_C('GL_LUMINANCE6_ALPHA2_EXT',0x8044)
31
+ GL_LUMINANCE8_ALPHA8_EXT=_C('GL_LUMINANCE8_ALPHA8_EXT',0x8045)
32
+ GL_LUMINANCE8_EXT=_C('GL_LUMINANCE8_EXT',0x8040)
33
+ GL_PROXY_TEXTURE_1D_EXT=_C('GL_PROXY_TEXTURE_1D_EXT',0x8063)
34
+ GL_PROXY_TEXTURE_2D_EXT=_C('GL_PROXY_TEXTURE_2D_EXT',0x8064)
35
+ GL_REPLACE_EXT=_C('GL_REPLACE_EXT',0x8062)
36
+ GL_RGB10_A2_EXT=_C('GL_RGB10_A2_EXT',0x8059)
37
+ GL_RGB10_EXT=_C('GL_RGB10_EXT',0x8052)
38
+ GL_RGB12_EXT=_C('GL_RGB12_EXT',0x8053)
39
+ GL_RGB16_EXT=_C('GL_RGB16_EXT',0x8054)
40
+ GL_RGB2_EXT=_C('GL_RGB2_EXT',0x804E)
41
+ GL_RGB4_EXT=_C('GL_RGB4_EXT',0x804F)
42
+ GL_RGB5_A1_EXT=_C('GL_RGB5_A1_EXT',0x8057)
43
+ GL_RGB5_EXT=_C('GL_RGB5_EXT',0x8050)
44
+ GL_RGB8_EXT=_C('GL_RGB8_EXT',0x8051)
45
+ GL_RGBA12_EXT=_C('GL_RGBA12_EXT',0x805A)
46
+ GL_RGBA16_EXT=_C('GL_RGBA16_EXT',0x805B)
47
+ GL_RGBA2_EXT=_C('GL_RGBA2_EXT',0x8055)
48
+ GL_RGBA4_EXT=_C('GL_RGBA4_EXT',0x8056)
49
+ GL_RGBA8_EXT=_C('GL_RGBA8_EXT',0x8058)
50
+ GL_TEXTURE_ALPHA_SIZE_EXT=_C('GL_TEXTURE_ALPHA_SIZE_EXT',0x805F)
51
+ GL_TEXTURE_BLUE_SIZE_EXT=_C('GL_TEXTURE_BLUE_SIZE_EXT',0x805E)
52
+ GL_TEXTURE_GREEN_SIZE_EXT=_C('GL_TEXTURE_GREEN_SIZE_EXT',0x805D)
53
+ GL_TEXTURE_INTENSITY_SIZE_EXT=_C('GL_TEXTURE_INTENSITY_SIZE_EXT',0x8061)
54
+ GL_TEXTURE_LUMINANCE_SIZE_EXT=_C('GL_TEXTURE_LUMINANCE_SIZE_EXT',0x8060)
55
+ GL_TEXTURE_RED_SIZE_EXT=_C('GL_TEXTURE_RED_SIZE_EXT',0x805C)
56
+ GL_TEXTURE_TOO_LARGE_EXT=_C('GL_TEXTURE_TOO_LARGE_EXT',0x8065)
57
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/EXT/texture3D.py ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_EXT_texture3D'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_texture3D',error_checker=_errors._error_checker)
14
+ GL_MAX_3D_TEXTURE_SIZE_EXT=_C('GL_MAX_3D_TEXTURE_SIZE_EXT',0x8073)
15
+ GL_PACK_IMAGE_HEIGHT_EXT=_C('GL_PACK_IMAGE_HEIGHT_EXT',0x806C)
16
+ GL_PACK_SKIP_IMAGES_EXT=_C('GL_PACK_SKIP_IMAGES_EXT',0x806B)
17
+ GL_PROXY_TEXTURE_3D_EXT=_C('GL_PROXY_TEXTURE_3D_EXT',0x8070)
18
+ GL_TEXTURE_3D_EXT=_C('GL_TEXTURE_3D_EXT',0x806F)
19
+ GL_TEXTURE_DEPTH_EXT=_C('GL_TEXTURE_DEPTH_EXT',0x8071)
20
+ GL_TEXTURE_WRAP_R_EXT=_C('GL_TEXTURE_WRAP_R_EXT',0x8072)
21
+ GL_UNPACK_IMAGE_HEIGHT_EXT=_C('GL_UNPACK_IMAGE_HEIGHT_EXT',0x806E)
22
+ GL_UNPACK_SKIP_IMAGES_EXT=_C('GL_UNPACK_SKIP_IMAGES_EXT',0x806D)
23
+ @_f
24
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
25
+ def glTexImage3DEXT(target,level,internalformat,width,height,depth,border,format,type,pixels):pass
26
+ @_f
27
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
28
+ def glTexSubImage3DEXT(target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels):pass