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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
https://avatars.githubusercontent.com/u/200686?v=4 | DrSbaitsoUi | deckarep/DrSbaitsoUi | 2024-11-24T23:40:31Z | A front-end for Dr. Sbaitso done in Zig and Raylib. | main | 1 | 5 | 0 | 5 | https://api.github.com/repos/deckarep/DrSbaitsoUi/tags | MIT | [
"ai",
"chatbot",
"drsbaitso",
"raylib",
"soundblaster",
"speech-synthesizer",
"speechsynthesis",
"text-to-speech",
"zig",
"ziglang"
] | 3,071 | false | 2025-05-19T03:34:24Z | true | true | 0.11.0 | github | [] | Dr. Sbaitso: Reborn
<strong>Welcome to 2024 Dr. Sbaitso. We've been waiting for you.</strong>
An unofficial, fan-made modern recreation for retro-computing enthusiasts.
HELLO <code><YOUR NAME HERE></code>, MY NAME IS DOCTOR SBAITSO.
I AM HERE TO HELP YOU.
SAY WHATEVER IS IN YOUR MIND FREELY,
OUR CONVERSATION WILL BE KEPT IN STRICT CONFIDENCE.
MEMORY CONTENTS WILL BE WIPED OFF AFTER YOU LEAVE,
SO, TELL ME ABOUT YOUR PROBLEMS.
A front-end for Dr. Sbaitso created in <code>Zig</code> and <code>Raylib 5.5</code>: For modern Desktops as a standalone application.
For historical context on what Dr. Sbaitso is <a>read the wikipedia article</a>.
This will not run without the backend-system which I have not made public yet as it needs more work.
This version of Dr. Sbaitso is intended to build just enough of this version that it is nearly
indistinguishable from the original however it will never be an exact clone.
Additionally, I will eventually build a plugin system for swapping out the voice synthesis with other
systems. And furthermore a plugin system for having a true AI powered backend (such as ChatGPT) to control
the good Dr.'s mind.
While I don't antcipate this project to be terribly complex it should offer a good example of how to use true
native OS threading in a GUI-based application such as Raylib. All cross-thread communication happens via
the use of thread-safe queues. Anything that potentially blocks the Raylib event loop will occur in an auxillary
thread. Additionally, should an auxillary thread need to communicate back to the main Raylib thread there is
a "main thread" dispatcher to handle this.
Current Features
<ol>
<li>The Dr.'s <strong>original</strong> voice</li>
<li>A native app: No DosBox, DosBox-X, DosBox-Staging, FreeDOS, VirtualBox or x86-Box required!</li>
<li>Faithful recreation of the Dr.'s Turbo C DOS environment</li>
<li>All of the Dr's original text-to-speech responses</li>
<li>Ability to change background color, font, forground color</li>
<li>More to come...</li>
</ol>
How it works
<ol>
<li>When running in default mode, the game loads up a <code>.json</code> definition file of responses</li>
<li>These responses were harvested from the original's binary and should be nearly accurate.</li>
<li>Like the original, the app announces the <code>Creative Labs</code> banner, asks for the user's name and
greets the user with the canonical introduction.</li>
<li>At this point, the user can type any questions or statements to kick off the conversation.</li>
<li>Upon submitting a statement or question, the app will attempt to match the user's input with
an appropriate response. Responses are not random but round-robin like the original. This simple
idea mitigates the end-user from having to hear too many repeated responses.</li>
<li>If the user repeats what they typed in, a special response category is used taunting the user
about saying the same thing twice. There are actually two categories for this.</li>
<li>If the user enters garbage like: <code>@als398$#$#%</code>, a response category for garbage input is used.
Detecting garbage is not as straightforward as you would think, so this isn't done yet.</li>
<li>If the user curses; (bad words), the app will chastise the user or potentially go into <code>parity</code>
error mode like the original Dr. Sbaitso app did. Parity mode is what happens when the Dr.
refuses to process your disgusting filth!</li>
<li>If still no response is found, a category of <em>generic</em> fallback responses will be used to move the
conversation forward and encourage dialog between the user and the good Doctor.</li>
<li>Finally, when a valid response is selected the app will dispatch the text to the speech-synthesis
engine in a dedicated thread where it will immediately be heard by the end user's audio output and the matching text rendered to the screen.</li>
</ol>
Enhancements
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Modernized, newer canned responses to make Dr. Sbaitso aware of current times.
He will know about new things like: Tik-Tok, Harry Styles and Texting.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Ability to change background color, font color, font style
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Ability to enable/disable CRT shader, or enable/disable CRT monitor border
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Ability to compute the <code>md5</code> or <code>sha1</code> hash of whatever you type in using the <code>.md5</code> or <code>.sha1</code> commands.
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Ability say anything using the <code>.say</code> command.
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Ability say something in reverse using the <code>.rev</code> command.
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Ability to read any file word for word using the <code>.read</code> command.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Ability to swap speech-synthesis backends
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Ability to adjust prosody and or tone, volume, pitch, speed of speech engine
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Ability to plugin in an AI brain like ChatGPT, or other systems
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Various easter-eggs, retro-computing references, etc
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> The Dr. may become impatient if you don't say anything after awhile.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Ask him to tell you a joke!
Credits
<ul>
<li><a>CRT Monitor Graphic - by Halfingr</a></li>
</ul>
Observations
<ol>
<li>If he asks for an age: "ARE YOU SERIOUS? HOW OLD ARE YOU?", any user repsponse will be followed up with
something like: "WAIT A FEW MORE YEARS, KID" even you type a non integer response. If you type an age: 77 you'll get
"I PREFER SOMEONE YOUNGER".</li>
<li>In the strings dump of sbaitso.exe some responses are pre-quoted like: "`2TOO LITTLE DATA, SO I MAKE BIG" this causes
them to follow up with something special like:</li>
<li>1 => Give user ability to ontinue ew patient uit ....</li>
<li>2 => Adjust screen to 40 characters per line instead of the normal 80</li>
<li>3 => Change the color</li>
<li>4 => Do an age challenge</li>
<li>Parity is not included in this list, but that's the only other easter egg.</li>
</ol>
Building
<ul>
<li>Currently requires zig <code>0.14.0</code></li>
<li>Using regular zig: <code>zig build run</code></li>
<li>Using zigup: <code>zigup run 0.14.0 build run</code></li>
</ul>
Big fat caveat
<ul>
<li>I have not released the speech engine...so this repo, as-is won't quite work!</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/26812563?v=4 | shamir-zig | aidanaden/shamir-zig | 2024-08-24T21:37:41Z | secret sharing (shamir, feldman, pedersen) in zig | main | 0 | 5 | 0 | 5 | https://api.github.com/repos/aidanaden/shamir-zig/tags | Apache-2.0 | [
"shamir-secret-sharing",
"zig"
] | 88 | false | 2025-03-12T20:09:56Z | true | true | 0.14.0 | github | [
{
"commit": "71490491b8f1b0741218160b88cf0a87d2a941ce",
"name": "yazap",
"tar_url": "https://github.com/prajwalch/yazap/archive/71490491b8f1b0741218160b88cf0a87d2a941ce.tar.gz",
"type": "remote",
"url": "https://github.com/prajwalch/yazap"
}
] | shamir-secret-sharing
Simple zig implementation of <a>Shamir's Secret Sharing algorithm</a>.
2 implementations exist:
<ol>
<li>
Uses GF(2^8). Implementation inspired by <a>privy-io/shamir-secret-sharing</a> and <a>hashicorp/vault</a>.
</li>
<li>
Uses Ristretto255. Implementation inspired by <a>coinbase/kryptology</a>
</li>
</ol>
Includes a CLI app for independent use of shamir secret sharing.
Security considerations
<ol>
<li>Although the reference implementations have been audited, this implementation was NOT audited and was written for FUN. DO NOT USE THIS IN PRODUCTION.</li>
<li>This library is not responsible for verifying the result of share reconstruction. Incorrect or corrupted shares will produce an incorrect value. Thus, it is the responsibility of users of this library to verify the integrity of the reconstructed secret.</li>
<li>Secrets should ideally be uniformly distributed at random. If this is not the case, it is recommended to first encrypt the value and split the encryption key.</li>
</ol>
Importing
<ol>
<li>Run the following command:</li>
</ol>
<code>zig fetch --save git+https://github.com/aidanaden/shamir-zig</code>
<ol>
<li>Add the following to <code>build.zig</code>:</li>
</ol>
<code>zig
const shamir = b.dependency("shamir-zig", .{});
exe.root_module.addImport("shamir", shamir.module("shamir"));</code>
Installation
Nix
<code>sh
nix run github:aidanaden/shamir-zig</code>
Brew
<code>sh
brew install aidanaden/tools/shamir</code>
Usage
We can <code>generate</code> shares from a given secret and later <code>reconstruct</code> the secret from the minimum number of shares (as configured when running <code>generate</code>).
Note: for algorithms using Ed25519, the secret is hashed via Sha512 and reduced into a value (32-bytes) within the Ed25519 curve. Reduction is required since the secret can only be reconstructed as a value within the Ed25519 curve.
CLI
Shamir GF256
```sh
./zig-out/bin/shamir generate --threshold 4 --total 10 --secret mynamejeff
--- output ---
secret (hex): 6D796E616D656A656666
shares (4/10 required):
C55F6C84575C6B4BB0B639
F464701E29B79D09483736
34345F1C0918C6DC1A593D
3185D736294DAC48D85F8C
E392144022D14FCB9DF202
A87636B60C88A103561E29
9E1C2F10E1AFAE3E7732BC
DF3C164FFD60A0B4DB3A91
253DC1AFC299E1D63AAFD2
AF08A0E9F9362F13775FFA
```
```sh
./zig-out/bin/shamir reconstruct -s=34345F1C0918C6DC1A593D,253DC1AFC299E1D63AAFD2,AF08A0E9F9362F13775FFA,C55F6C84575C6B4BB0B639
--- output ---
secret (hex): 6D796E616D656A656666
secret (text): mynamejeff
```
Shamir Ed25519 via Ristretto255
```sh
./zig-out/bin/shamir generate --threshold 4 --total 10 --secret mynamejeff -m s25519
--- output ---
secret (hashed): 6D33F29E352F4A76FB61C06E6AC84163760FE73CBDEEA718B366DB62EB0EAAA9
secret (hashed + reduced): 2BEC57FD2D5092059C411411B8058C92750FE73CBDEEA718B366DB62EB0EAA09
shares (4/10 required):
13EA9709CC727E0CA9318D88952857DC09C4623D4BECFA80BB4A11BC3590D90F95A112BB916F7310A1096D8BBFD8F2CE8510DB466591B5C30F5D7C6709BD0C0B
A2B0D0804BC85A78FB823D5F0EAC6D1BEE33B571B8B6CFD092256D335527DE052420E113ECA01ED66548E3B3C7DE9E63CF1B577198F2FE1359F36510C372830C
98EAF99A5C2C9DF845C1B60B6BCC98BED71C32D0DD234124F5589ECD705E74010BF0DDB5ABA27E4BBF9244700A382CC37E74B289A8A18A1E5F028635C664730A
7478BA4DCF425D2CB1192F91857A47FA82F5C984547BCC0ABD4DB4477232D408F1FD38D7549982CDF097AA20C8C132B5BB4867030D409F2F8655147B64C4880F
62E6140919560400B327F7D82FE5079CF797A8B4E6330D84C17DF8FCB16DB50B2FACA3B4EFC36A037FDF5779DB6EC4CB403415FD6EE6CB4A6BA4912634595C04
7B5285D171303E01B72F4072A3442196B5106E755A8EAF23ECB1CB5DED882D0927FA83D9626D8397C0F2579857E1456641B9307ABA500D9DF0BEF5A03DBBE402
33923A08169BE52AA63056AC910EDE2D4D009B3BACA107708E8EFD63960DBF011CD27EE4CFBA5AD8AF321B0D210A57DD8A8ED40CFC3100316D791BAA72B28F03
0FD89DF188499DE2E2C4EA7106F82088B44A02BCEAF1685C2C44443079ED4C0EB450E6CD606CD07B07B9115B1C3183B6DC1BAA8AEC63C5F22F07B4121600D707
4E28FAD8EA66FEA1F35BA08C42CEED3B63A8ED732BF6086110142BBDC449EC0BD2B6EB9E56EC92BE4685D1877B6761EEB90F773A0B29A0C062C4053292C6680C
19F93B27B20FAE7F7597A70F6623BB6692499CC24A79BF6D8200C38159DB6E08C613014DBCF76E931B80413BB36B8D44324D948CF8A8747B70D49D9585A49803
```
```sh
./zig-out/bin/shamir reconstruct -m s25519 -s=13EA9709CC727E0CA9318D88952857DC09C4623D4BECFA80BB4A11BC3590D90F95A112BB916F7310A1096D8BBFD8F2CE8510DB466591B5C30F5D7C6709BD0C0B,7478BA4DCF425D2CB1192F91857A47FA82F5C984547BCC0ABD4DB4477232D408F1FD38D7549982CDF097AA20C8C132B5BB4867030D409F2F8655147B64C4880F,33923A08169BE52AA63056AC910EDE2D4D009B3BACA107708E8EFD63960DBF011CD27EE4CFBA5AD8AF321B0D210A57DD8A8ED40CFC3100316D791BAA72B28F03,4E28FAD8EA66FEA1F35BA08C42CEED3B63A8ED732BF6086110142BBDC449EC0BD2B6EB9E56EC92BE4685D1877B6761EEB90F773A0B29A0C062C4053292C6680C
--- output ---
secret: 2BEC57FD2D5092059C411411B8058C92750FE73CBDEEA718B366DB62EB0EAA09
```
Feldman Ed25519 via Ristretto255
```sh
./zig-out/bin/shamir generate --threshold 4 --total 10 --secret mynamejeff -m f25519
--- output ---
secret (hashed): 6D33F29E352F4A76FB61C06E6AC84163760FE73CBDEEA718B366DB62EB0EAAA9
secret (hashed + reduced): 2BEC57FD2D5092059C411411B8058C92750FE73CBDEEA718B366DB62EB0EAA09
shares (4/10 required):
49814F39B575396032A86C3F6EF9F0EBDBC0A88FEC19CAB98A36414097399B0803B3667FAB8A806FFC4B99438D7E11B329E29C3AC62E4917A96EBAD33C4EAB01
049667BC415BCABB0619AC12A08B9303331A8A3217B51BFE17EFD30677D16B06790F10EDC8B5E124B1F1CA7BF80C29A7F7AEFE8B77B5E02E669BAAABDDC24605
92CD16899DC5FB48314E7512881714B280CEC260E01C43DC9318105DC6E6EB0E507EB0C564C26C724229D68A894F870DC5116F50E68D9B784DBC9A3302F4BD07
EB6BE224F74F1906383AC8BBD4E182FD459A29EF3EEC1AE606A40877E12704069139983309B233A300F7269BF23822E4FF89BF97E62DFFC908C31BD5F4286205
ED8F45DDC5B003B56ED684BD38FE7D577AF752EFA17389016073058487C9D8089EA3F6D862F58221F323749C2473C8C4C98A01B7CDB8110FD08CDB6986B44F0F
F7E224EA86853ACB60A68ECA39862C2D69F23620358E144213E6DBB18CA439087E5387849AE26580445838F9A3459B27AE732EA095F7E6D1A8FDB2C84631600B
477E6A586D37E1BE6F7CE83EA87AABF850F909E2B28446659311BF07DBE9C705790F15B3E7F5EFDB3D0130CD733B02EEE19A8CC76DE1A9720914B95F87237F0F
5A8C11E5983CB5C91D259CA58EB1827705E83350754BABFA8D0AE7F1B3FC0303808D134C8B66D150FBA1AD081F7D7146BFCF507BDEF4FFA2C774AF229793090B
0802CE0B329158BCF5DB3258AB2D25D8CC9637DAA8B9C9E262BEA98556262204CD3BE0D6116E6E9E6EF2644DDE787FC08A81B9440250FB50BB9B2AEFFDAF1801
6B3F0CCA128D3315B8D298006E3EDCF9A08DDD3525DA04258DCD20EACD85940FDCAFB5619158459A036EF258327FB1CFC7A3F0E33C5926AA0D9839802D60C609
commitments:
6619F19D0BB5D506EB91979E1DC11F4754FFB35CAC987486F8128A36FB67240A
680D5DFF0FD0D5AD95EF878E9D5427BCFFD4A38BAD5448768CCCFB3B28F5F902
B4B1E9FFE8E15C4D786A40792E9A82F7748841CBEC64D55B50BDCB249BC5CC70
D2E9B85F819DE590B4362B4C8D5462C95EF2DA32CD28D8430CAFAB45FA17E820
```
```sh
./zig-out/bin/shamir verify -m f25519 -s 49814F39B575396032A86C3F6EF9F0EBDBC0A88FEC19CAB98A36414097399B0803B3667FAB8A806FFC4B99438D7E11B329E29C3AC62E4917A96EBAD33C4EAB01 -c=6619F19D0BB5D506EB91979E1DC11F4754FFB35CAC987486F8128A36FB67240A,680D5DFF0FD0D5AD95EF878E9D5427BCFFD4A38BAD5448768CCCFB3B28F5F902,B4B1E9FFE8E15C4D786A40792E9A82F7748841CBEC64D55B50BDCB249BC5CC70,D2E9B85F819DE590B4362B4C8D5462C95EF2DA32CD28D8430CAFAB45FA17E820
--- output ---
share validity: true
```
```sh
./zig-out/bin/shamir reconstruct -m f25519 -s=049667BC415BCABB0619AC12A08B9303331A8A3217B51BFE17EFD30677D16B06790F10EDC8B5E124B1F1CA7BF80C29A7F7AEFE8B77B5E02E669BAAABDDC24605,477E6A586D37E1BE6F7CE83EA87AABF850F909E2B28446659311BF07DBE9C705790F15B3E7F5EFDB3D0130CD733B02EEE19A8CC76DE1A9720914B95F87237F0F,6B3F0CCA128D3315B8D298006E3EDCF9A08DDD3525DA04258DCD20EACD85940FDCAFB5619158459A036EF258327FB1CFC7A3F0E33C5926AA0D9839802D60C609,49814F39B575396032A86C3F6EF9F0EBDBC0A88FEC19CAB98A36414097399B0803B3667FAB8A806FFC4B99438D7E11B329E29C3AC62E4917A96EBAD33C4EAB01
--- output ---
secret: 2BEC57FD2D5092059C411411B8058C92750FE73CBDEEA718B366DB62EB0EAA09
```
Pedersen Ed25519 via Ristretto255
```sh
./zig-out/bin/shamir generate --threshold 4 --total 10 --secret mynamejeff -m p25519
--- output ---
secret (hashed): 6D33F29E352F4A76FB61C06E6AC84163760FE73CBDEEA718B366DB62EB0EAAA9
secret (hashed + reduced): 2BEC57FD2D5092059C411411B8058C92750FE73CBDEEA718B366DB62EB0EAA09
shares (4/10 required):
4F68C05ABAF05C8719A63DD4FB956A89535F62A483600B77BF2A6AF23DB84304A342502F83161846C1C0BC27ACF77643B325452BB0227663785C673C35ABED0F2C84B12AA73F387B0A51145A32F97B31E45EDC0168AB4F8D1458A1D58E96C105
CC49BF6CD19DF7F99BB1D0DF8BBE71D299521C743F2DB0A8C553E8AB7B3E83006EB2B8A2F5996EF40C63040E36AB28ED768A69CDFAFFDC3E18BDF77E25E740036BDA64257A15DB50F03ECE29024292EA261AAFF2B488A2FBC98D0F9C921E7603
A4871FCCC96F25AA189442680993A92FBCD5712EE19C57196A0C25910F7E3C03D94313D9201A8156AB1666E2AF15740F59E7DCF63B5AEBFFCEDE47BE3D77E205C05CA67302B95F14D03FBA9EBA2137EA4543ADA629F351A7E668B81936286302
9375125C44F6BC9D0394D0399E054D8BE5AD969730F0161D30A7EBB96FCECD0CD1D6A39F502B16FA2919B28C12F2C589621D1F0832D1791DC212163CEB7A5C08AE2B065035382A231F6D157F26335AA625487632B5BED2E608F384FA8CAD9305
F8628F8C5202B305A8D34074F12409360A859510C22F63D7460CC7804D32930DC22B9F7CDE3E8B19DC5E04B3F1B36EE4C267C58AEC34CE6E6FB3DB00874E510A30139F19FD461DBBF6FE12DF04D4C67192FD9F2AD6C469C95F39A55FEB97C009
F80E4B88E300320D8125E04F77FD13C604E3FF6AD7EFABE81D562FC3B8ABAA0A445346214009220C3172C52FA30DDE43D8D72451F8035160B6E40E464EAD850D45406A2C7924E0AFF59DEB3456BC6CB29DCC0F3BC8F265E5FC983C3CB55F3B0D
979A90B0016233C68869A0669DDA77F54A8CBD9CB3832418B73EAFA92519C203862E17117099F859DAC70396F882D74F3E61F9AC10A678B0D79CD7F08F5EB607F5AD016F9E3F9CFF189E88BB3D3038BF1EFD70CA057FD382C7C5BE9E0FF93306
2AC74EEFD7FEE98583E2123689A0A7324682C39D68B31C94ED7798476E367E0FB3074A938D628FC8B0F77E72DD98F143210793F942B4E67764AA36481ACFCC034626C13127D7373C6850B4BEA29D91E25423ECF54D24373223D94710B71EB700
AB39FCE99366998F671E8C39913AF1DBE39FB012973BDFBF8F5A3D297786110C730F4A3A777363016B558439BE94B443814E70F54885F24F899185112704E40F941F85A9B401FBD5260A00173C5380CF2640226A319B3EEF3C4E8BD3B060E60F
37F7F7A9D1A655A3F74AFF1A45CDA380A17E3714E86A994F23516341B898A10E3BCB35FE3CC68C114900E73377618BDC19E010E1AC609766667ED3E181660502CC3555C53BD31DDD3F2A3378B7D7B62A81641A1235F80C57CD1943D7C2390D08
commitments:
BE62A4FDA40E9EE9BDBB7FFF5CC309AB1C3BA96B25DF151566CBF21028E3A952
305355D39AE9C1D3048153FC9B46E9D0264B67F18B49F7C47F9D393BF3E67842
A2D0682D0FB13B0315337C38FB3B6583C7249DCE705A764D2C3B606DBC955D32
0CEF43C0C3A7786FA8F3F918DE1BFFA67679003CAC4254E1DA3DCF11DE3A9E2E
```
```sh
./zig-out/bin/shamir verify -m p25519 -s CC49BF6CD19DF7F99BB1D0DF8BBE71D299521C743F2DB0A8C553E8AB7B3E83006EB2B8A2F5996EF40C63040E36AB28ED768A69CDFAFFDC3E18BDF77E25E740036BDA64257A15DB50F03ECE29024292EA261AAFF2B488A2FBC98D0F9C921E7603 -c=BE62A4FDA40E9EE9BDBB7FFF5CC309AB1C3BA96B25DF151566CBF21028E3A952,305355D39AE9C1D3048153FC9B46E9D0264B67F18B49F7C47F9D393BF3E67842,A2D0682D0FB13B0315337C38FB3B6583C7249DCE705A764D2C3B606DBC955D32,0CEF43C0C3A7786FA8F3F918DE1BFFA67679003CAC4254E1DA3DCF11DE3A9E2E
-- output ---
share validity: true
```
```sh
./zig-out/bin/shamir reconstruct -m f25519 -s=049667BC415BCABB0619AC12A08B9303331A8A3217B51BFE17EFD30677D16B06790F10EDC8B5E124B1F1CA7BF80C29A7F7AEFE8B77B5E02E669BAAABDDC24605,477E6A586D37E1BE6F7CE83EA87AABF850F909E2B28446659311BF07DBE9C705790F15B3E7F5EFDB3D0130CD733B02EEE19A8CC76DE1A9720914B95F87237F0F,6B3F0CCA128D3315B8D298006E3EDCF9A08DDD3525DA04258DCD20EACD85940FDCAFB5619158459A036EF258327FB1CFC7A3F0E33C5926AA0D9839802D60C609,49814F39B575396032A86C3F6EF9F0EBDBC0A88FEC19CAB98A36414097399B0803B3667FAB8A806FFC4B99438D7E11B329E29C3AC62E4917A96EBAD33C4EAB01
--- output ---
secret: 2BEC57FD2D5092059C411411B8058C92750FE73CBDEEA718B366DB62EB0EAA09
```
Code example
```zig
test "can split secret into multiple shares" {
var secret = std.ArrayList(u8).init(std.testing.allocator);
defer secret.deinit();
// Hex value of "secret"
try secret.appendSlice(&[_]u8{ 0x73, 0x65, 0x63, 0x72, 0x65, 0x74 });
assert(secret.items.len == 6);
<code>const shares = try generate(secret, 3, 2, std.testing.allocator);
defer {
for (shares.items) |s| {
s.deinit();
}
shares.deinit();
}
assert(shares.items.len == 3);
const first_share = shares.items[0];
assert(first_share.items.len == secret.items.len + 1);
const second_share = shares.items[1];
var thresholds = [2]std.ArrayList(u8){ first_share, second_share };
const reconstructed = try reconstruct(&thresholds, std.testing.allocator);
defer reconstructed.deinit();
assert(std.mem.eql(u8, secret.items, reconstructed.items));
std.debug.print("\nreconstructed (integers): ", .{});
try std.json.stringify(&reconstructed.items, .{ .emit_strings_as_arrays = true }, std.io.getStdErr().writer());
std.debug.print("\nreconstructed (string): ", .{});
try std.json.stringify(&reconstructed.items, .{ .emit_strings_as_arrays = false }, std.io.getStdErr().writer());
</code>
}
```
See more in the tests at <a>shamir.zig</a>, <a>feldman.zig</a>, <a>pedersen.zig</a>
License
Apache-2.0. See the <a>license file</a>. | [] |
https://avatars.githubusercontent.com/u/72735402?v=4 | vkuroko | evanlin96069/vkuroko | 2024-08-23T23:28:01Z | Integrating Kuroko with Source | main | 0 | 5 | 0 | 5 | https://api.github.com/repos/evanlin96069/vkuroko/tags | 0BSD | [
"half-life-2",
"kuroko",
"portal",
"source-engine",
"zig"
] | 604 | false | 2025-05-21T14:09:17Z | true | false | unknown | github | [] | vkuroko
<a></a>
A Source Engine plugin that integrates <a>Kuroko</a> (a dialect of Python).
More bindings and TAS support are still being developed.
Supported Games
<ul>
<li>Portal (3420)</li>
<li>Portal (4104)</li>
<li>Portal (5135)</li>
<li>Portal (latest)</li>
<li>Half-Life 2 (5135)</li>
<li>Half-Life 2 (latest) [Load via addons]</li>
</ul>
Build
Only Windows build.
Use <a>zig 0.14.0</a>
<code>sh
zig build</code> | [] |
https://avatars.githubusercontent.com/u/124217829?v=4 | prettizy | javiorfo/prettizy | 2025-01-07T15:03:01Z | Zig library to prettify JSON and XML strings | master | 0 | 5 | 0 | 5 | https://api.github.com/repos/javiorfo/prettizy/tags | MIT | [
"json",
"prettifier",
"xml",
"zig",
"zig-library",
"zig-package"
] | 14 | false | 2025-05-13T17:25:21Z | true | true | 0.13.0 | github | [] | prettizy
<em>Zig library to prettify JSON and XML strings</em>
Caveats
<ul>
<li>Required Zig version: <strong>0.13</strong></li>
<li>This library has been developed on and for Linux following open source philosophy.</li>
</ul>
Usage
```zig
const std = @import("std");
const prettizy = @import("prettizy");
pub fn main() !void {
// Arena Allocator is recommended to avoid internal leaks
var gpa = std.heap.ArenaAllocator.init(std.heap.page_allocator);
defer gpa.deinit();
const allocator = gpa.allocator();
<code>const json_string = "{\"name\":\"John\",\"age\":30,\"city\":\"New York\",\"hobbies\":[\"reading\",\"traveling\"], \"obj\":{\"field\":[1,2]}}";
const formatted_json = try prettizy.json.prettify(allocator, json_string, .{});
std.debug.print("{s}\n", .{formatted_json});
const xml_input = "<?xml version=\"1.0\" encoding=\"UTF-8\"?><library><name>City Library</name><location><address><street>Main St</street><number>123</number><city>Metropolis</city><state>NY</state><zip>12345</zip></address><coordinates><latitude>40.7128</latitude><longitude>-74.0060</longitude></coordinates></location><books><book id=\"b1\"><title>The Great Gatsby</title><author><firstName>F. Scott</firstName><lastName>Fitzgerald</lastName></author><publicationYear>1925</publicationYear><genre>Fiction</genre><isbn>9780743273565</isbn><availability><status>available</status><copies>5</copies></availability></book></books></library>";
const formatted_xml = try prettizy.xml.prettify(allocator, xml_input, .{ .tab_space = 4 });
std.debug.print("{s}\n", .{formatted_xml});
</code>
}
```
Installation
In <code>build.zig.zon</code>:
<code>zig
.dependencies = .{
.prettizy = .{
.url = "https://github.com/javiorfo/prettizy/archive/refs/heads/master.tar.gz",
// .hash = "hash suggested",
// the hash will be suggested by zig build
},
}</code>
In <code>build.zig</code>:
<code>zig
const dep = b.dependency("prettizy", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("prettizy", dep.module("prettizy"));</code>
Donate
<ul>
<li><strong>Bitcoin</strong> <a>(QR)</a> <code>1GqdJ63RDPE4eJKujHi166FAyigvHu5R7v</code></li>
<li><a>Paypal</a></li>
</ul> | [] |
https://avatars.githubusercontent.com/u/200686?v=4 | freegemas | deckarep/freegemas | 2024-12-17T04:55:10Z | Freegemas is an open source version of the well known Bejeweled, built in Zig using SDL2 ported from the original C++ version | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/deckarep/freegemas/tags | GPL-2.0 | [
"bejeweled",
"casual-game",
"clone",
"game",
"match-3",
"port",
"sdl",
"sdl2",
"zig",
"ziglang"
] | 28,688 | true | 2024-12-31T20:49:35Z | true | true | unknown | github | [] |
<strong>Freegemas</strong> is a GPL2.0 open source version of the well known Bejeweled, for MacOS and ~GNU/Linux, Windows, Playstation Vita~. It's written in <a>Zig 0.13.0</a> using <a>SDL2</a>. This version is a Zig-based port of the <a>original C++ version by Jose Tomas Tocino</a>. Since the original license is an
open source copyleft license this repo is required to use the same exact license.
<code>
</code>
Installation on OS X
First, head over to <a>ziglang.org</a> and download <em>Zig 0.13.0</em> or newer.
This assumes that you are already using <a>Homebrew</a>. You will need a few libraries to compile Freegemas:
<code>brew install sdl2 sdl2_mixer sdl2_ttf sdl2_image
</code>
Now run the following commands to setup your environment to use Homebrew as a backup location for libraries.
After that, clone the repo:
<code>git clone https://github.com/deckarep/freegemas.git
</code>
Do an out-of-source compilation and run the program:
<code>cd freegemas
zig build run
./freegemas
</code>
Music licensing
The music in the game is <a>Easy Lemon by Kevin MacLeod</a>
Licensed under <a>Creative Commons: By Attribution 3.0</a> | [] |
https://avatars.githubusercontent.com/u/77690906?v=4 | zage | KhoaNguyen55/zage | 2025-01-27T16:28:44Z | A work in progress age implementation in zig | main | 2 | 4 | 2 | 4 | https://api.github.com/repos/KhoaNguyen55/zage/tags | MIT | [
"age-encryption",
"zig"
] | 219 | false | 2025-03-23T23:57:43Z | true | true | 0.13.0 | github | [
{
"commit": "refs",
"name": "clap",
"tar_url": "https://github.com/Hejsil/zig-clap/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/Hejsil/zig-clap"
}
] | zage: zig implementation of age
The format specification is at <a>age-encryption.org/v1</a>. age was designed by <a>@Benjojo</a> and <a>@FiloSottile</a>.
Installation
Download executable from <a>here</a>.
Build from source
Clone the repo: <code>git clone https://github.com/KhoaNguyen55/zage.git</code>
Use zig build system: <code>zig build -Dbuild-cli --release=safe</code>
Usage
For complete usage run <code>zage --help</code>
Encrypt
With passphrase: <code>zage -p -o <output_file> <input_file></code>
With recipient: <code>zage -r age1ylsp6apgw0e9526s5tgaqj70qerc0286hl95quzg2jq5r30ewqxquaxhpp -o <output_file> <input_file></code>
Decrypt
With passphrase: <code>zage -d <input_file></code>
With recipient: <code>zage -d -i private_key <input_file></code>
Zig library
<a>Documentation</a>
The library is for <code>zig v0.14.0</code> for now.
To install as a zig library you can run the <code>zig fetch</code> command:
<code>zig fetch --save https://github.com/KhoaNguyen55/zage/archive/refs/tags/<tag>.tar.gz</code>
Then add the following to <code>build.zig</code>:
<code>const age = b.dependency("age", .{
.target = target,
.optimize = optimize,
});
exe_mod.addImport("age", age.module("age"));
// exe_mod.addImport("age_plugin", age.module("age_plugin")); // uncomment if you're developing a plugin</code>
Contributes
Report bugs at https://github.com/KhoaNguyen55/zage/issues
Contributing: TODO | [] |
https://avatars.githubusercontent.com/u/77928207?v=4 | micrograd.zig | mattzcarey/micrograd.zig | 2024-08-27T17:24:34Z | small (and partial) autograd engine inspired from Karpathy's micrograd and PyTorch, written in Zig | main | 1 | 4 | 0 | 4 | https://api.github.com/repos/mattzcarey/micrograd.zig/tags | - | [
"autograd",
"llm",
"llvm",
"machine-learning",
"micrograd",
"pytorch",
"zig"
] | 9 | false | 2025-02-18T16:19:19Z | true | true | 0.13.0 | github | [] | ziggrad
A very simple autograd like library built in Zig. Inspired by <code>micrograd</code> by Andrej Karpathy and <code>autograd</code>.
Usage
install zig and run:
<code>bash
zig build run</code>
<code>bash
zig build test</code> | [] |
https://avatars.githubusercontent.com/u/70143303?v=4 | zerogrep | bo1led-owl/zerogrep | 2024-08-12T13:01:28Z | Yet another grep, built with Zig | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/bo1led-owl/zerogrep/tags | GPL-3.0 | [
"cli",
"grep-like",
"zig"
] | 248 | false | 2025-04-05T08:51:20Z | true | true | unknown | github | [] | Zerogrep
A <code>grep</code> with custom regex engine written in Zig
Usage
<code>zg [flags]... PATTERN FILES...
</code>
or instead of <code>FILES</code> you can redirect <code>zg</code>'s input and it will read from stdin.
For more details see <code>zg --help</code>
Supported regex features
<ul>
<li>Grouping (<code>foo(bar)+baz</code>)</li>
<li>Repetition (<code>*</code> and <code>+</code>)</li>
<li>Optionals (<code>?</code>)</li>
<li>Anchors (<code>^</code> and <code>$</code>)</li>
<li>Character groups (<code>[a-zA-Z_]</code>, <code>[^0-9a-zA-Z]</code>)</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/11700503?v=4 | ada-zig | braheezy/ada-zig | 2024-12-30T05:30:29Z | Zig bindings for Ada URL library. | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/braheezy/ada-zig/tags | MIT | [
"zig"
] | 2,942 | false | 2025-05-05T05:17:45Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "ada",
"tar_url": "https://github.com/braheezy/ada/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/braheezy/ada"
}
] | Ada Zig
<a></a>
<a>Ada</a> is a fast and spec-compliant URL parser written in C++. Specification for URL parser can be found from the WHATWG website.
This project contains Zig language bindings. That means instead of linking the C library directly in your project and interacting with the C API, <code>adazig</code> does it for you, providing a thin wrapper for familiar Zig use.
If you want to interact with the C more directly but still consume it using the Zig build system, see the <a>Ziggified build of Ada</a>.
Usage
First, add to your <code>build.zig.zon</code>:
<code>bash
zig fetch --save git+https://github.com/braheezy/ada-zig#3.2.4</code>
Then update your <code>build.zig</code>:
<code>zig
const ada_dep = b.dependency("adazig", .{});
exe.root_module.addImport("ada", ada_dep.module("ada"));</code>
Finally, in your source code:
```zig
const ada = @import("ada");
pub fn main() void {
const ada_url = try ada.Url.init("https://ziglang.org/");
<code>std.debug.print(ada_url.getProtocol());
// prints 'https'
</code>
}
```
Examples
The <a>Usage docs</a> from the Ada library are applicable.
```zig
const std = @import("std");
const ada = @import("ada");
pub fn main() !void {
const input_url = "https://user:pass@127.0.0.1:8080/path?query=1#frag";
<code>const url = try ada.Url.init(input_url);
defer url.free();
std.debug.print("url.host type: {any}\n", .{url.getHostType()});
</code>
}
```
There's also <a>Zig docs</a> for the package.
Development
See <code>zig build --list</code>. | [] |
https://avatars.githubusercontent.com/u/24697112?v=4 | goreleaser-rust-cross | goreleaser/goreleaser-rust-cross | 2024-12-02T19:38:30Z | Docker image for cross-compiling Rust projects with GoReleaser. | main | 1 | 4 | 0 | 4 | https://api.github.com/repos/goreleaser/goreleaser-rust-cross/tags | MIT | [
"cargo",
"cargo-xwin",
"cargo-zigbuild",
"clang-cl",
"cross-compilation",
"docker",
"goreleaser",
"lld",
"lld-link",
"msvc",
"msvcrt",
"rust",
"windows",
"xwin",
"zig"
] | 45 | false | 2025-05-16T05:18:26Z | false | false | unknown | github | [] | goreleaser-rust-cross
<blockquote>
🚀 Help me to become a full-time open-source developer by <a>sponsoring me on GitHub</a>
</blockquote>
Docker image for cross-compiling Rust projects with GoReleaser.
TODO:
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Add chocolatey
Installed tools
<ul>
<li><code>rustup</code>/<code>cargo</code> (stable - 1.84.0) - you can install other toolchains as needed</li>
<li><a><code>cargo-zigbuild</code></a> (thanks to <a><strong>@messense</strong></a>)</li>
<li><a><code>zig</code></a></li>
<li><a><code>cargo-xwin</code></a> (thanks to <a><strong>@messense</strong></a> and <a><strong>@Jake-Shadle</strong></a>)</li>
<li>Microsoft CRT headers and libraries</li>
<li>Windows SDK headers and libraries</li>
<li>MacOSX11.3.sdk</li>
</ul>
<blockquote>
<strong>By using this software you are consented to accept the license at https://go.microsoft.com/fwlink/?LinkId=2086102</strong>
<a><strong>Please ensure you have read and understood the Xcode license terms before continuing.</strong></a>
</blockquote>
Docker
Environment variables
<ul>
<li><a>GoReleaser</a> variables.</li>
<li><code>GPG_KEY</code> (optional) - defaults to /secrets/key.gpg. Ignored if file not found.</li>
<li><code>DOCKER_CREDS_FILE</code> (optional) - path to JSON file with docker login credentials. Useful when push to multiple docker registries required.</li>
<li><code>DOCKER_FAIL_ON_LOGIN_ERROR</code> (optional) - fail on docker login error.</li>
</ul>
Login to registry
Github Actions
Use <a>docker login</a> to auth to repos and mount docker config file. For example:
<code>shell
docker run -v $(HOME)/.docker/config.json:/root/.docker/config.json ...</code>
Docker Creds file
To login from within <code>goreleaser-rust-cross</code> container, create creds file.
<code>json
{
"registries": [
{
"user": "<username>",
"pass": "<password>",
"registry": "<registry-url>" // for e.g. ghcr.io
}
]
}</code>
License
This work is released under the MIT license. A copy of the license is provided in the <a>LICENSE</a> file. | [] |
https://avatars.githubusercontent.com/u/322030?v=4 | pakboy | edubart/pakboy | 2024-08-11T19:25:05Z | PacMan demake for RIVES in Zig programming language. | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/edubart/pakboy/tags | MIT | [
"demake",
"game",
"pacman",
"riv",
"rives",
"zig"
] | 679 | true | 2024-09-12T20:12:37Z | false | false | unknown | github | [] | PakBoy
PacMan demake for <a>RIVES</a>.
You can play in your browser at its
<a>emulator page</a>.
Code originally based on https://github.com/floooh/pacman.zig.
Build and Run
Make sure you have <a>Zig</a> and <a>RIV SDK</a> installed first, then:
<code>bash
make
rivemu pakboy.sqfs</code>
Notes
The original pacman.zig project used original PacMan ROM assets,
which were all removed.
The color palette, graphics and sounds were all replaced by some
assets crafted with GIMP, while the game logic was untouched.
The sound waveforms were all replaced to use RIV standard waveforms.
Overall the colors, sprites and sounds are all different.
Zig usage
I originally went through this project to learn more about Zig,
turns out using Zig to make games for RIV emulator is straightforward.
We can even cross compile which makes compiling very fast.
All the C API is easy to use through <code>@cImport</code> Zig statement.
To compile just need to copy <code>riv.h</code> and <code>libriv.so</code> from RIV SDK to the local directory,
which the <code>Makefile</code> does automatically.
Search for <code>riv</code> in <code>pakman.zig</code> to grasp how it looks like to use the RIV APIs with Zig. | [] |
https://avatars.githubusercontent.com/u/21108320?v=4 | zig-ring-buffer | SarthakMakhija/zig-ring-buffer | 2024-10-04T15:54:52Z | Tiny concurrent RingBuffer in Zig to understand atomics and memory ordering. | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/SarthakMakhija/zig-ring-buffer/tags | - | [
"ring-buffer",
"zig",
"ziglang"
] | 16 | false | 2025-05-03T10:54:52Z | true | true | unknown | github | [] | zig-ring-buffer
<a></a>
Tiny concurrent RingBuffer in Zig to understand atomics and memory ordering.
It demonstrates various language concepts:
<ul>
<li>Memory ordering</li>
<li>Compare and exchange operation</li>
<li>Structs</li>
<li>Pointers</li>
<li>Functions and methods</li>
<li>Functions as method parameters</li>
<li>Memory allocation and de-allocation</li>
<li>Error handling</li>
<li>Generics (<code>comptime</code>)</li>
<li>Unit tests</li>
<li>Thread-pool in tests</li>
<li>Waiting group in tests</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/65465380?v=4 | zig-s3 | algoflows/zig-s3 | 2025-01-19T17:39:16Z | A simple and efficient Zig native S3 client library, supporting AWS S3 and S3-compatible services like MINIO. | main | 1 | 4 | 1 | 4 | https://api.github.com/repos/algoflows/zig-s3/tags | MIT | [
"minio",
"s3",
"s3-bucket",
"s3-storage",
"zig",
"ziglang"
] | 101,840 | false | 2025-05-11T00:01:11Z | true | true | 0.13.0 | github | [
{
"commit": "refs",
"name": "dotenv",
"tar_url": "https://github.com/dying-will-bullet/dotenv/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/dying-will-bullet/dotenv"
}
] | 🚧 Under Construction
This project is currently under construction and subject to changes.
S3 Client for Zig 🚀
<a></a>
<a></a>
<a></a>
A simple and efficient S3 client library for Zig, supporting AWS S3 and
S3-compatible services.
📑 Table of Contents
<ul>
<li><a>Features</a></li>
<li><a>Prerequisites</a></li>
<li><a>Installation</a></li>
<li><a>Quick Start</a></li>
<li><a>API Reference</a></li>
<li><a>Error Handling</a></li>
<li><a>Testing</a></li>
<li><a>Development</a></li>
<li><a>Contributing</a></li>
<li><a>Community</a></li>
<li><a>License</a></li>
</ul>
✨ Features
<ul>
<li>✅ Basic S3 operations (create/delete buckets, upload/download objects)</li>
<li>🔐 AWS Signature V4 authentication</li>
<li>🔌 Support for custom endpoints (MinIO, LocalStack, etc.)</li>
<li>📝 Pagination support for listing objects</li>
<li>📦 Convenient upload helpers for different content types:</li>
<li>String content upload</li>
<li>JSON serialization and upload</li>
<li>File system file upload</li>
<li>🛡️ Memory-safe implementation using Zig's standard library</li>
<li>🧪 Comprehensive test suite:</li>
<li>Unit tests for all components</li>
<li>Integration tests with MinIO</li>
<li>Test assets for real-world scenarios</li>
</ul>
🔧 Prerequisites
<ul>
<li>Zig 0.13.0 or newer</li>
<li>For integration testing: Docker (optional, for running MinIO)</li>
</ul>
📥 Installation
Add the package to your <code>build.zig.zon</code>:
<code>zig
.{
.name = "your-project",
.version = "0.1.0",
.dependencies = .{
.s3 = .{
.url = "https://github.com/algoflows/zig-s3/archive/v0.2.0.tar.gz",
// Don't forget to update hash after publishing
.hash = "...",
},
},
}</code>
Then in your <code>build.zig</code>:
<code>zig
const s3_dep = b.dependency("s3", .{
.target = target,
.optimize = optimize,
});
exe.addModule("s3", s3_dep.module("s3"));</code>
🚀 Quick Start
```zig
const std = @import("std");
const s3 = @import("s3");
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
<code>// Initialize client
var client = try s3.S3Client.init(allocator, .{
.access_key_id = "your-key",
.secret_access_key = "your-secret",
.region = "us-east-1",
// Optional: Use with MinIO or other S3-compatible services
// .endpoint = "http://localhost:9000",
});
defer client.deinit();
// Create bucket
try client.createBucket("my-bucket");
// Upload string content
var uploader = client.uploader();
try uploader.uploadString("my-bucket", "hello.txt", "Hello, S3!");
</code>
}
```
📚 API Reference
S3Client
The main client interface for S3 operations.
<code>zig
const client = try s3.S3Client.init(allocator, .{
.access_key_id = "your-key",
.secret_access_key = "your-secret",
.region = "us-east-1",
.endpoint = "http://localhost:9000", // Optional, for S3-compatible services
});</code>
🪣 Bucket Operations
<ul>
<li><code>createBucket(bucket_name: []const u8) !void</code></li>
<li><code>deleteBucket(bucket_name: []const u8) !void</code></li>
<li><code>listBuckets() ![]BucketInfo</code></li>
</ul>
📦 Object Operations
<ul>
<li><code>putObject(bucket_name: []const u8, key: []const u8, data: []const u8) !void</code></li>
<li><code>getObject(bucket_name: []const u8, key: []const u8) ![]const u8</code></li>
<li><code>deleteObject(bucket_name: []const u8, key: []const u8) !void</code></li>
<li><code>listObjects(bucket_name: []const u8, options: ListObjectsOptions) ![]ObjectInfo</code></li>
</ul>
📤 ObjectUploader
A helper for uploading different types of content:
```zig
var uploader = client.uploader();
// Upload string content
try uploader.uploadString("my-bucket", "hello.txt", "Hello, World!");
// Upload JSON data
const data = .{ .name = "example", .value = 42 };
try uploader.uploadJson("my-bucket", "data.json", data);
// Upload file from filesystem
try uploader.uploadFile("my-bucket", "image.jpg", "path/to/local/image.jpg");
```
⚠️ Error Handling
The library uses Zig's error union type for robust error handling:
| Error Type | Description |
| ---------------------------- | ----------------------------------- |
| <code>S3Error.InvalidCredentials</code> | Invalid AWS credentials |
| <code>S3Error.BucketNotFound</code> | Requested bucket doesn't exist |
| <code>S3Error.ObjectNotFound</code> | Requested object doesn't exist |
| <code>S3Error.ConnectionFailed</code> | Network or connection issues |
| <code>S3Error.InvalidResponse</code> | Unexpected response from S3 service |
🧪 Testing
Unit Tests
Run the unit test suite:
<code>bash
zig build test</code>
Integration Tests
Integration tests require a running MinIO instance:
<ol>
<li>Start MinIO:</li>
</ol>
<code>bash
docker run -p 9000:9000 minio/minio server /data</code>
<ol>
<li>Run integration tests:</li>
</ol>
<code>bash
zig build integration-test</code>
See <code>tests/integration/README.md</code> for detailed information about the integration
tests.
🛠️ Development
<ul>
<li>Written in Zig 0.13.0</li>
<li>Uses only standard library (no external dependencies)</li>
<li>Memory safe with proper allocation and cleanup</li>
<li>Follows Zig style guide and best practices</li>
</ul>
🤝 Contributing
<ol>
<li>Fork the repository</li>
<li>Create your feature branch (<code>git checkout -b feature/amazing-feature</code>)</li>
<li>Make your changes</li>
<li>Add tests for your changes</li>
<li>Run the test suite</li>
<li>Create a pull request</li>
</ol>
👥 Community
<ul>
<li>📫 Report issues on
<a>GitHub Issues</a></li>
<li>💬 Join discussions in
<a>GitHub Discussions</a></li>
<li>🌟 Star the repository if you find it helpful!</li>
</ul>
📄 License
MIT License - see <a>LICENSE</a> file for details.
🙏 Acknowledgments
<ul>
<li>AWS S3 Documentation</li>
<li>MinIO Documentation</li>
<li>Zig Standard Library</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/47033578?v=4 | Zig-Math-Algorithms | ramsyana/Zig-Math-Algorithms | 2024-12-13T07:10:11Z | A collection of mathematical algorithms implemented in Zig, designed to address specific mathematical problems with simple command-line interfaces. | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/ramsyana/Zig-Math-Algorithms/tags | - | [
"algorithms",
"math",
"zig",
"ziglang"
] | 138 | false | 2025-04-17T02:52:53Z | true | true | unknown | github | [] | Zig Math Algorithms
A collection of mathematical algorithms implemented in Zig, designed for educational purposes and showcasing Zig's performance.
🚀 Table of Contents
<ul>
<li><a>Zig Math Algorithms</a></li>
<li><a>🚀 Table of Contents</a></li>
<li><a>🔢 Available Algorithms</a></li>
<li><a>🚀 Prerequisites</a></li>
<li><a>🔧 Running the Algorithms</a></li>
<li><a>📚 Purpose</a></li>
<li><a>📝 License</a></li>
<li><a>🤝 Contributing</a></li>
<li><a>📧 Contact</a></li>
</ul>
🔢 Available Algorithms
Here is the updated markdown table with the <strong>Time Complexity</strong> column removed:
| Algorithm | Description | Command | Difficulty |
|-----------|-------------|---------|------------|
| <strong>Basic Number Operations</strong> |
| Armstrong Number Checker | Verifies Armstrong numbers | <code>zig run src/algorithm/math/is_armstrong.zig</code> | Easy |
| Digital Root | Recursive digit sum calculation | <code>zig run src/algorithm/math/digital_root.zig</code> | Easy |
| Happy Number Checker | Checks if a number is happy | <code>zig run src/algorithm/math/happy_number.zig</code> | Easy |
| Integer Square Root | Finds floor(√n) | <code>zig run src/algorithm/math/integer_sqrt.zig</code> | Easy |
| Leap Year Checker | Determines if year is leap | <code>zig run src/algorithm/math/leap_year_checker.zig</code> | Easy |
| Palindrome Number Checker | Checks if a number is a palindrome | <code>zig run src/algorithm/math/palindrome_number.zig</code> | Easy |
| Power of Two Checker | Checks if number is 2ⁿ | <code>zig run src/algorithm/math/power_of_two.zig</code> | Easy |
| Prime Number Checker | Checks if a number is prime | <code>zig run src/algorithm/math/prime_checker.zig</code> | Easy |
| Reverse Number | Reverses digits of a number | <code>zig run src/algorithm/math/reverse_number.zig</code> | Easy |
| Sum of Digits | Calculates digit sum | <code>zig run src/algorithm/math/sum_of_digits.zig</code> | Easy |
| <strong>Number Theory</strong> |
| Abundant/Deficient Checker | Checks if number is abundant/deficient | <code>zig run src/algorithm/math/abundant_deficient_checker.zig</code> | Easy |
| Perfect Number Checker | Checks if a number is perfect | <code>zig run src/algorithm/math/perfect_number_checker.zig</code> | Easy |
| Strong Number Checker | Sum of digit factorials check | <code>zig run src/algorithm/math/strong_number_checker.zig</code> | Easy |
| GCD and LCM Calculator | Finds GCD and LCM | <code>zig run src/algorithm/math/gcd_lcm_calculator.zig</code> | Medium |
| Prime Counter | Counts primes up to n | <code>zig run src/algorithm/math/prime_counter.zig</code> | Medium |
| Prime Factorization | Computes prime factors | <code>zig run src/algorithm/math/prime_factorization.zig</code> | Medium |
| Euler's Totient Function | Counts coprime numbers | <code>zig run src/algorithm/math/euler_totient.zig</code> | Hard |
| <strong>Sequences and Series</strong> |
| Factorial Calculator | Calculates n! | <code>zig run src/algorithm/math/factorial.zig</code> | Easy |
| Fibonacci Calculator | Calculates nth Fibonacci | <code>zig run src/algorithm/math/fibonacci.zig</code> | Easy |
| Lucas Numbers | Generates Lucas numbers | <code>zig run src/algorithm/math/lucas_numbers.zig</code> | Easy |
| Sequence Generator | Arithmetic/Geometric sequences | <code>zig run src/algorithm/math/sequence_generator.zig</code> | Easy |
| Collatz Conjecture | Steps to reach 1 | <code>zig run src/algorithm/math/collatz_conjecture.zig</code> | Medium |
| Trailing Zeros in Factorial | Counts trailing zeros in n! | <code>zig run src/algorithm/math/factorial_trailing_zeroes.zig</code> | Medium |
| Catalan Calculator | Calculates nth Catalan | <code>zig run src/algorithm/math/catalan.zig</code> | Hard |
| <strong>Advanced Mathematics</strong> |
| Binomial Coefficient | Pascal's triangle coefficients | <code>zig run src/algorithm/math/binomial_coefficient.zig</code> | Medium |
| Matrix Multiplication | Performs matrix multiplication | <code>zig run src/algorithm/math/matrix_multiplication.zig</code> | Medium |
| Monte Carlo Pi | Estimates π using Monte Carlo simulation | <code>zig run src/algorithm/math/monte_carlo_pi.zig</code> | Medium |
| Quadratic Solver | Solves quadratic equations (ax² + bx + c = 0) | <code>zig run src/algorithm/math/quadratic_solver.zig</code> | Medium |
| Cantor Set Generator | Generates Cantor set | <code>zig run src/algorithm/math/cantor_set.zig -- 0 1 3</code> | Hard |
| Chinese Remainder | Solves linear congruences | <code>zig run src/algorithm/math/chinese_remainder.zig</code> | Hard |
| Extended Euclidean | GCD and Bézout coefficients | <code>zig run src/algorithm/math/euclidean_algorithm_extended.zig</code> | Hard |
| Linear Interpolation | Linear interpolation | <code>zig run src/algorithm/math/linear_interpolation.zig</code> | Hard |
| Cartesian to Polar | Converts cartesian to polar coordinates | <code>zig run src/algorithm/math/cartesian_to_polar.zig</code> | Medium |
| Fast Fibonacci | Optimized Fibonacci calculation | <code>zig run src/algorithm/math/fibonacci_fast.zig</code> | Medium |
| Fibonacci Dynamic Programming | DP approach for Fibonacci | <code>zig run src/algorithm/math/fibonacci_dynamic_programming.zig</code> | Medium |
| Fibonacci Binet Formula | Binet's formula for Fibonacci | <code>zig run src/algorithm/math/fibonacci_bnet_formula.zig</code> | Medium |
| Fermat's Factorization | Integer factorization method | <code>zig run src/algorithm/math/fermats_factorization.zig</code> | Hard |
| Fast Fourier Transform | FFT implementation | <code>zig run src/algorithm/math/fft.zig</code> | Hard |
| Greatest Common Divisor | Alternative GCD implementation | <code>zig run src/algorithm/math/greatest_common_divisor.zig</code> | Medium |
| Karatsuba Multiplication | Fast multiplication algorithm | <code>zig run src/algorithm/math/karatsuba.zig</code> | Hard |
| Knapsack Problem | Dynamic programming solution | <code>zig run src/algorithm/math/knapsack.zig</code> | Hard |
| Large Factorials | Big number factorial calculation | <code>zig run src/algorithm/math/large_factorials.zig</code> | Hard |
| Modular Exponentiation | Fast modular exponentiation | <code>zig run src/algorithm/math/modular_exponentiation.zig</code> | Medium |
| Newton-Raphson Method | Root-finding algorithm | <code>zig run src/algorithm/math/newton_raphson.zig</code> | Hard |
| Pascal's Triangle | Generate Pascal's triangle | <code>zig run src/algorithm/math/pascals_triangle.zig</code> | Medium |
| Polynomial Addition | Add two polynomials | <code>zig run src/algorithm/math/polynomial_add.zig</code> | Medium |
| Series Sum | Calculate sum of series | <code>zig run src/algorithm/math/series_sum.zig</code> | Easy |
| Sieve of Eratosthenes | Prime number generation | <code>zig run src/algorithm/math/sieve_of_eratosthenes.zig</code> | Medium |
🚀 Prerequisites
<ul>
<li><strong>Zig Compiler</strong>: </li>
<li>
Latest version recommended. Install via:
<code>shell
sh -c "$(curl -fsSL https://ziglang.org/download/index.json | jq -r '.master.url')"</code>
</li>
</ul>
🔧 Running the Algorithms
To run any algorithm, use the Zig run command followed by the specific algorithm file path and any required arguments. For example:
```shell
zig run src/algorithm/math/prime_checker.zig
or
zig test src/algorithm/math/prime_checker.zig
```
More information is available in the respective file comment header.
📚 Purpose
This repository provides a collection of mathematical algorithms implemented in Zig, showcasing the language's capabilities and performance. Each module is designed to be easily run and tested, making it a useful resource for learning and experimentation.
📝 License
MIT License
Copyright (c) 2025 Ramsyana
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
🤝 Contributing
Contributions are welcome! Here's how to contribute:
- Fork the repository
- Create your feature branch (git checkout -b feature/AmazingFeature)
- Commit your changes (git commit -m 'Add some AmazingFeature')
- Push to the branch (git push origin feature/AmazingFeature)
- Open a pull request
📧 Contact
Ramsyana - ramsyana[at]mac[dot]com
I'm a system engineering enthusiast. Feel free to fork, clone, open issues, or contribute to this project. Don’t hesitate to reach out with any questions, suggestions, or collaboration ideas! | [] |
https://avatars.githubusercontent.com/u/53349189?v=4 | bitmatch | freakmangd/bitmatch | 2024-08-13T22:01:35Z | Bitmatching in zig | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/freakmangd/bitmatch/tags | MIT | [
"zig",
"zig-package"
] | 14 | false | 2024-08-30T05:08:38Z | true | true | unknown | github | [] | bitmatch
Simple zig library based off of the rust crate <a>bitmatch</a>.
<code>zig
const match = bitmatch("00oo_aabb", 0b0011_1001) orelse return error.ExpectedNonNull;
try std.testing.expectEqual(0b11, match.o);
try std.testing.expectEqual(0b10, match.a);
try std.testing.expectEqual(0b01, match.b);</code>
Installing
<code>zig fetch --save git+https://github.com/freakmangd/bitmatch</code>
<code>build.zig</code>:
<code>zig
const bitmatch = b.dependency("bitmatch", .{});
exe.root_module.addImport("bitmatch", bitmatch.module("root"));</code>
Features
The main functions of the library are <code>bitmatch</code> and <code>bitmatchPacked</code>.
Both functions take a match string and a byte to match against.
The match string must be comptime known.
<code>bitmatch</code> returns <code>?struct</code>. Each field is of type <code>u8</code>.
<code>bitmatchPacked</code> returns <code>?packed struct(u8)</code>. Each field is the smallest int type
required to hold all bits matched by the field's identifier.
```zig
// non-packed
const match = bitmatch("aaaa_b010", 0b1000_1010) orelse return error.ExpectedNonNull;
try std.testing.expect(@TypeOf(match.a) == u8);
try std.testing.expect(@TypeOf(match.b) == u8);
try std.testing.expectEqual(0b0000_1000, match.a);
try std.testing.expectEqual(0b0000_0001, match.b);
// packed
const match = bitmatchPacked("aaaa_b010", 0b1000_1010) orelse return error.ExpectedNonNull;
try std.testing.expect(@TypeOf(match.a) == u4);
try std.testing.expect(@TypeOf(match.b) == u1);
try std.testing.expectEqual(0b1000, match.a);
try std.testing.expectEqual(0b1, match.b);
// no identifiers
const match = bitmatch("0001_1010", 0b0001_1010) orelse return error.ExpectedNonNull;
try std.testing.expectEqual(0, @sizeOf(@TypeOf(match)));
```
Match bits
0s and 1s in the match string are the only characters that decide whether
a byte matches the pattern defined.
<code>zig
// This match returns null as were expecting the last bits to be 1011
// the match fails here -----------v
if (bitmatch("aaaa_1011", 0b1010_1001)) |_| return error.ExpectedNull;</code>
Identifiers
An "identifier" refers to an alphabetic character inside the match string, they
are allowed to be in the range a-z and A-Z. An identifier captures the bits
that share their position. All identifiers will be fields of the return value.
There is a max of 8 identifiers per match string
as this library assumes 8 bits in a byte.
```zig
const match = bitmatch("aaaa_bbbb", 0b0101_1010) orelse return error.ExpectedNonNull;
try std.testing.expectEqual(0b0101, match.a);
try std.testing.expectEqual(0b1010, match.b);
const match = bitmatch("abcd_efgh", 0b0101_1010) orelse return error.ExpectedNonNull;
try std.testing.expectEqual(0b0, match.a);
try std.testing.expectEqual(0b1, match.b);
try std.testing.expectEqual(0b0, match.c);
// ...
try std.testing.expectEqual(0b0, match.h);
// identifiers are case-sensitive
const match = bitmatch("aaaa_AAAA", 0b0000_1111) orelse return error.ExpectedNonNull;
try std.testing.expectEqual(0b0000, match.a);
try std.testing.expectEqual(0b1111, match.A);
```
Identifiers can be split as many times as is necessary, they will capture the bits
that share their position and concat them.
<code>zig
const match = bitmatch("aa_bb_aa_bb", 0b10_01_00_11);
try std.testing.expectEqual(0b10_00, match.a);
try std.testing.expectEqual(0b01_11, match.b);</code>
Underscores
Underscores in match strings are ignored, and are more lenient than zig's integer literal underscores. You can have as many as you want for the purposes of increasing readability.
These match strings function the same: <code>"aaaabbbb"</code>, <code>"aaaa_bbbb"</code> <code>"a_a____aa_bb__b_b_"</code>
Wildcards
The <code>?</code> character is used as a wildcard, matching either a 0 or 1 without capturing it.
<code>zig
const match = bitmatch("???_aa_???", 0b010_01_101) orelse return error.ExpectedNonNull;
try std.testing.expectEqual(0b01, match.a);</code>
If the match string is less than 8 characters, the match string is left-padded
with wildcards, making <code>"aa01"</code> equivalent to <code>"????aa01"</code>
<code>zig
const match = bitmatch("aa01", 0b0000_1101) orelse return error.ExpectedNonNull;
try std.testing.expectEqual(0b11, match.a);</code>
More Examples
See the bottom of <code>src/init.zig</code> for more testable examples. You can run them
with <code>zig build test</code>. | [] |
https://avatars.githubusercontent.com/u/104794884?v=4 | jellyfish | OsakiTsukiko/jellyfish | 2024-10-10T08:25:59Z | A simple one-source zig IDE targeted towards algorithmics. | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/OsakiTsukiko/jellyfish/tags | MIT | [
"editor",
"monaco-editor",
"zig"
] | 3,887 | false | 2025-03-12T22:35:21Z | true | true | unknown | github | [
{
"commit": "main.tar.gz",
"name": "scroll",
"tar_url": "https://github.com/OsakiTsukiko/scroll/archive/main.tar.gz.tar.gz",
"type": "remote",
"url": "https://github.com/OsakiTsukiko/scroll"
},
{
"commit": "2.5.0-beta.2.tar.gz",
"name": "zig-webui",
"tar_url": "https://github.com... |
Jellyfish
🪼 A simple <b>one-source</b> zig <b>IDE</b> targeted towards algorithmics. 🪼
📖 About
This is mainly a project to further develop my skills in <code>zig</code> and <code>web technologies</code> and try out <code>webui</code>.
It is very targeted towards algorithmics and will probably never become more than that (but I do have other fun stuff in the oven 😋).
Any contributions are welcome as long as they do not drastically change the scope of the project.
🔧 HOW TO BUILD
For now we only support <code>linux</code> but <code>windows</code> and <code>macos</code> should be out soon. (<code>macos</code> could be made to run with minimal tweaks)
🐧 Linux
⚙️ Prerequisites
<code>zig 0.13.0
bun (nodejs could also work with some tweaks)
wget tar
firefox (can be changed inside main.zig)</code>
⚡ Running
<code>bash
git clone https://github.com/OsakiTsukiko/jellyfish
cd jellyfish
cd ui
bun install
bun add-zig-linux
bun run run</code>
🪟 Windows
SOON
🍏 MacOS
SOON
🗺️ TODO:
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Monaco Editor
- [X] <code>ZIG</code> highlighting
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> More Themes
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Multiplayer
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Zig
- [X] Run
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Compile (and download?)
- [X] Compiler arguments
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Custom zig arguments
- [X] Pre command wrapper
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> ?testing
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Cross Platform
- [X] Linux
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Windows
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> MacOS
- [X] Package:
- [X] Indexed Archive (Scroll)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Quality Of Life Impv.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Disable CTRL + S
<a>🪼 GALLERY</a> | [] |
https://avatars.githubusercontent.com/u/193787365?v=4 | zup | openSVM/zup | 2025-01-06T04:44:16Z | zig api server | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/openSVM/zup/tags | - | [
"bunjs",
"high-load",
"high-performance",
"nodejs",
"zig",
"zig-http",
"zig-package"
] | 219 | false | 2025-05-08T15:25:51Z | true | true | unknown | github | [] | Zup Server
A high-performance HTTP and WebSocket server framework written in Zig, designed for building scalable web applications with built-in parallel computing capabilities via SPICE integration.
Features
<ul>
<li>🚀 Multi-threaded HTTP server with automatic CPU core detection</li>
<li>🔌 WebSocket support with automatic upgrade handling</li>
<li>💪 Keep-alive connection support for improved performance</li>
<li>🔄 Integration with SPICE for parallel computing tasks</li>
<li>📊 Built-in benchmarking tools</li>
<li>🧪 Comprehensive test suite</li>
</ul>
Installation
<ol>
<li>Ensure you have Zig 0.11.0 or later installed</li>
<li>Clone the repository:
<code>bash
git clone https://github.com/yourusername/zup.git
cd zup</code></li>
</ol>
Building
Build the project using Zig's build system:
<code>bash
zig build</code>
This will create the following executables in <code>zig-out/bin/</code>:
- <code>server</code>: The main server executable
- <code>example-server</code>: An example server implementation
- <code>benchmark</code>: Benchmarking tool
Usage
Running the Server
Start the server on localhost:8080:
<code>bash
zig build run</code>
Or run directly:
<code>bash
./zig-out/bin/server</code>
Example Server
Run the example server implementation:
<code>bash
zig build example</code>
Running Tests
Run the test suite:
<code>bash
zig build test</code>
Run framework-specific tests:
<code>bash
zig build test-framework</code>
Benchmarking
Run HTTP benchmarks:
<code>bash
zig build bench</code>
API Documentation
HTTP Server
The core server provides a simple interface for handling HTTP requests:
```zig
const std = @import("std");
const Server = @import("main.zig").Server;
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
<code>const address = try std.net.Address.parseIp("127.0.0.1", 8080);
var server = try Server.init(allocator, address);
defer server.deinit();
try server.start();
</code>
}
```
WebSocket Support
The server automatically handles WebSocket upgrades and provides a simple message-based API:
```zig
// WebSocket frame handling example
const ws = @import("websocket.zig");
// Echo server implementation
while (true) {
const frame = try ws.readMessage(stream);
defer allocator.free(frame.payload);
<code>switch (frame.opcode) {
.text, .binary => try ws.writeMessage(stream, frame.payload),
.close => break,
else => {},
}
</code>
}
```
Framework Module
The framework module provides additional utilities for building web applications:
```zig
const framework = @import("framework");
// Initialize router
var router = try framework.Router.init(allocator);
defer router.deinit();
// Add routes
try router.get("/", handleRoot);
try router.post("/api/data", handleData);
```
Performance
The server is designed for high performance:
- Multi-threaded architecture utilizing all available CPU cores
- Keep-alive connection support
- Efficient WebSocket implementation
- Integration with SPICE for parallel computing tasks
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
License
This project is licensed under the MIT License - see the LICENSE file for details. | [] |
https://avatars.githubusercontent.com/u/554766?v=4 | gamedev-playground | zoeesilcock/gamedev-playground | 2025-01-12T08:16:38Z | Playground for exploring ways of making game development a more pleasurable experience. | master | 0 | 4 | 0 | 4 | https://api.github.com/repos/zoeesilcock/gamedev-playground/tags | - | [
"game-development",
"zig"
] | 3,524 | false | 2025-05-18T10:03:36Z | true | true | 0.14.0 | github | [
{
"commit": "v0.2.1+3.2.10",
"name": "sdl",
"tar_url": "https://github.com/castholm/SDL/archive/v0.2.1+3.2.10.tar.gz",
"type": "remote",
"url": "https://github.com/castholm/SDL"
},
{
"commit": "master",
"name": "imgui",
"tar_url": "https://github.com/ocornut/imgui/archive/master.... | Gamedev Playground
Playground for exploring ways of making game development a more pleasurable experience.
Editor
This approach aims to do as much of the editing directly in-game and offload to external editors for more complicated tasks.
Hovering over entities with the mouse will highlight them.
Clicking on them will bring up the inspector which shows all components and their fields and allows editing them.
Double clicking on an entity will open it's sprite in Aseprite. This works particularly well together with hot reloading since you can double click a sprite, edit it, save it, and instantly see the result in-game.
Keys
<ul>
<li>P: Toggle pause.</li>
<li>F: Toggle fullscreen.</li>
<li>C: Toggle collider outlines.</li>
<li>F1: Switch between FPS display modes (none, number, or number and graph).</li>
<li>F2: Toggle the memory usage graph.</li>
<li>E: Toggle editor.</li>
<li>Alt/Option: Clicking on an entity grabs the color and/or type of the clicked element.</li>
<li>S: Save level.</li>
<li>L: Load level.</li>
</ul>
Hot reloading
Both the code and the assets automatically update in-game when modified. For code this is achieved by having the entire game code inside a shared library with a thin executable that takes care of reloading the shared library when it changes. For assets the executable lets the game know when assets have changed so that it can react to that in whatever way that makes sense, in this case it simply reloads the assets without interrupting the game.
Build
We build <a>Dear ImGui</a> from source and use <a>Dear Bindings</a> to generate C bindings which we then use directly from Zig. It is important to regenerate the bindings whenever updating the Dear ImGui dependency. This can be done by running the following build step:
<code>zig build generate_imgui_bindings</code> | [] |
https://avatars.githubusercontent.com/u/7220778?v=4 | mcm | darkyzhou/mcm | 2024-09-06T14:01:35Z | Generate well-formed commit messages based on your staged changes | main | 0 | 4 | 0 | 4 | https://api.github.com/repos/darkyzhou/mcm/tags | MIT | [
"commit",
"commit-message",
"conventional-commits",
"git",
"llm",
"zig"
] | 317 | false | 2025-01-13T12:08:13Z | true | true | unknown | github | [
{
"commit": "67e35c75c5d11caf398bccae39d14d7187d1a952.zip",
"name": "zig-toml",
"tar_url": "https://github.com/sam701/zig-toml/archive/67e35c75c5d11caf398bccae39d14d7187d1a952.zip.tar.gz",
"type": "remote",
"url": "https://github.com/sam701/zig-toml"
},
{
"commit": "refs",
"name": "m... | MCM - Make Commit Message
A command-line tool that generates well-formed commit messages based on your staged changes and then commits with them.
To use MCM, you need <code>git</code> installed and access to an LLM service.
Key Features
<ul>
<li>🤖 AI-powered commit message generation based on staged changes</li>
<li>📏 Adherence to <a>Conventional Commits</a> specification for consistency</li>
<li>🧠 Context-aware messages that capture the essence of your changes</li>
<li>💡 Custom hints to customize AI-generated messages</li>
<li>📝 Built-in editor integration for easy review and modification</li>
</ul>
Installation
<ol>
<li>Create a configuration file at <code>$HOME/.config/mcm/config.toml</code> with your API key:</li>
</ol>
```toml
Specify your OpenAI API key here. For more configuration options, see the "Configuration" section below.
api_key = "your_api_key"
```
<ol>
<li>Download the appropriate binary for your system from <a>releases</a>.</li>
</ol>
Usage
Run MCM in your git repository after staging your changes by <code>git add</code>:
```bash
Generate a commit message and edit it in the editor:
$ mcm
You could also provide a hint for the AI to generate a more specific commit message:
$ mcm --hint "make it shorter"
$ mcm --hint "mention also the dependency updates"
$ mcm --hint "the scope should be dns/providers"
```
Limitations
<ul>
<li>Only OpenAI and OpenAI-compatible endpoints are supported.</li>
<li>Only models and endpoints that supports <a>Structured Output</a> are supported. For OpenAI endpoint, only the latest <code>gpt-4o</code> and <code>gpt-4o-mini</code> are supported.</li>
</ul>
Roadmap
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Support more LLM providers like Anthropic, Cloudflare, etc.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Support more languages besides English.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Improve default system prompt for LLM.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Publish the package to various package managers like Homebrew, Nixpkgs, etc.
Configuration
MCM uses a TOML configuration file located at <code>$HOME/.config/mcm/config.toml</code>. Here are the available configuration options:
```toml
Required: Your API key for the LLM service
api_key = "your_api_key_here"
Optional: Base URL for the API (default: "https://api.openai.com/v1")
base_url = "https://api.openai.com/v1"
Optional: AI model to use (default: "gpt-4o-mini")
model = "gpt-4o-mini"
Optional: Custom system prompt for the AI (default: see <code>src/config.zig#default_system_prompt</code>)
Currently we force the LLM's output to follow the structure defined in <code>src/request.zig#llm_json_schema</code>, maybe we could make it also configurable in the future.
system_prompt = """
The prompt
"""
Optional: Path to your preferred text editor
If not specified, MCM checks environment variables <code>VISUAL</code> and <code>EDITOR</code>.
path_to_editor = "/usr/bin/vi"
Optional: List of file patterns to ignore when generating commit messages (default: see <code>src/config.zig#AppConfig</code>)
Refer to git-diff documentation for name format
ignored_files = [
"<em>.lock</em>",
"<em>-lock.</em>",
]
``` | [] |
https://avatars.githubusercontent.com/u/20110944?v=4 | zvterm | ringtailsoftware/zvterm | 2024-12-08T19:36:46Z | Zig binding for libvterm, a terminal emulator core | main | 0 | 4 | 1 | 4 | https://api.github.com/repos/ringtailsoftware/zvterm/tags | NOASSERTION | [
"libvterm",
"terminal",
"terminal-emulator",
"zig",
"zig-package"
] | 1,614 | false | 2025-03-17T21:21:22Z | true | true | unknown | github | [] | ZVTerm
A Zig wrapper for <a>libvterm</a>, exposing a small subset in a native Zig API.
Build with zig 0.14.0
(Just enough to build a working toy terminal emulator)
See <code>examples/helloworld.zig</code> for usage.
See <code>sdlzvterm/</code> for a janky terminal implementation in SDL.
```zig
// setup an 80x24 terminal
var term = try ZVTerm.init(allocator, 80, 24);
defer term.deinit();
// get a writer to send data to the terminal
var writer = term.getWriter();
// write terminal escape codes
try writer.print("\x1b[10;10HHello world", .{});
<code>// read back the screen state for each x,y position
for (0..term.height) |y| {
for (0..term.width) |x| {
const cell = term.getCell(x, y);
// paint cell.char:u8 using cell.fg and cell.bg colours
...
}
}
</code>
```
To build and run the simple demo,
<code>zig build helloworld
</code>
To build and run the SDL demo terminal,
<code>cd sdlzvterm
zig build run
</code>
Use
First we add the library as a dependency in our <code>build.zig.zon</code> file.
<code>zig fetch --save git+https://github.com/ringtailsoftware/zvterm.git</code>
And add it to <code>build.zig</code> file.
```zig
const zvterm_dep = b.dependency("zvterm", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("zvterm", zvterm_dep.module("zvterm"));
```
Status
There's plenty to add in order to make a real terminal emulator. libvterm is capable, but the zig API needs extending to do more
<ul>
<li>unicode</li>
<li>bell</li>
<li>more selective damage callbacks to know which areas of screen to redraw</li>
</ul> | [
"https://github.com/ringtailsoftware/commy",
"https://github.com/ringtailsoftware/zig-wasm-audio-framebuffer"
] |
https://avatars.githubusercontent.com/u/113083639?v=4 | znoise | zig-gamedev/znoise | 2024-11-03T23:25:49Z | Zig build package and bindings for https://github.com/Auburn/FastNoiseLite | main | 1 | 4 | 4 | 4 | https://api.github.com/repos/zig-gamedev/znoise/tags | MIT | [
"bindings",
"fastnoiselite",
"gamedev",
"noise-generator",
"zig"
] | 29 | false | 2025-05-06T22:04:50Z | true | true | unknown | github | [] | <a>znoise</a>
Zig build package and bindings for <a>FastNoiseLite</a>
Getting started
Example <code>build.zig</code>:
```zig
pub fn build(b: *std.Build) void {
const exe = b.addExecutable(.{ ... });
<code>const znoise = b.dependency("znoise", .{});
exe.root_module.addImport("znoise", znoise.module("root"));
exe.linkLibrary(znoise.artifact("FastNoiseLite"));
</code>
}
```
Now in your code you may import and use znoise:
```zig
const znoise = @import("znoise");
pub fn main() !void {
...
{
const gen = znoise.FnlGenerator{};
const n2 = gen.noise2(0.1, 0.2);
const n3 = gen.noise3(1.0, 2.0, 3.0);
<code> var x: f32 = 1.0;
var y: f32 = 2.0;
var z: f32 = 3.0;
gen.domainWarp3(&x, &y, &z);
}
{
const gen = znoise.FnlGenerator{
.seed = 1337,
.frequency = 0.01,
.noise_type = .opensimplex2,
.rotation_type3 = .none,
.fractal_type = .none,
.octaves = 3,
.lacunarity = 2.0,
.gain = 0.5,
.weighted_strength = 0.0,
.ping_pong_strength = 2.0,
.cellular_distance_func = .euclideansq,
.cellular_return_type = .distance,
.cellular_jitter_mod = 1.0,
.domain_warp_type = .opensimplex2,
.domain_warp_amp = 1.0,
};
const n = gen.noise2(0.1, 0.2);
}
</code>
}
``` | [
"https://github.com/Game4all/unnamed-voxel-tracer",
"https://github.com/JadonBelair/voxel_renderer",
"https://github.com/zig-gamedev/zig-gamedev"
] |
https://avatars.githubusercontent.com/u/163546630?v=4 | oauth2 | zon-dev/oauth2 | 2024-08-10T09:43:35Z | Implementation of OAuth 2.0 in Zig. | main | 0 | 4 | 1 | 4 | https://api.github.com/repos/zon-dev/oauth2/tags | - | [
"authorization",
"oauth2",
"oauth2-client",
"oauth2-server",
"zig",
"ziglang"
] | 14 | false | 2025-04-10T07:27:49Z | true | true | unknown | github | [
{
"commit": null,
"name": "zinc",
"tar_url": null,
"type": "relative",
"url": "../zinc"
},
{
"commit": "refs",
"name": "url",
"tar_url": "https://github.com/zon-dev/url/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/zon-dev/url"
}
] | OAuth2
An extensible, strongly-typed implementation of OAuth 2.0 in Zig.
It supports the following grants:
<ul>
<li>Authorization code grant</li>
<li>Client credentials grant</li>
<li>Device authorization grant</li>
<li>Implicit grant</li>
<li>Refresh grant</li>
<li>Resource owner password credentials grant</li>
</ul>
The following RFCs are implement in plan:
<ul>
<li><a>RFC6749 "OAuth 2.0"</a></li>
<li><a>RFC6750 " The OAuth 2.0 Authorization Framework: Bearer Token Usage"</a></li>
<li><a>RFC7519 "JSON Web Token (JWT)"</a></li>
<li><a>RFC7636 "Proof Key for Code Exchange by OAuth Public Clients"</a></li>
<li><a>RFC8628 "OAuth 2.0 Device Authorization Grant</a></li>
</ul> | [] |
https://avatars.githubusercontent.com/u/47111091?v=4 | norn | smallkirby/norn | 2024-11-24T08:49:55Z | The x64 Operating System written in Zig language from scratch. Under development. | master | 1 | 4 | 0 | 4 | https://api.github.com/repos/smallkirby/norn/tags | MIT | [
"os",
"zig"
] | 737 | false | 2025-05-11T11:17:24Z | true | true | 0.14.0 | github | [] | Norn
Development
```bash
Run on QEMU
zig build run -Dlog_level=debug --summary all -Druntime_test -Doptimize=Debug
Unit Test
zig build test --summary all -Druntime_test=true
```
Options
| Option | Type | Description | Default |
|---|---|---|---|
| <code>debug_exit</code> | Flag | Add <code>isa-debug-exit</code> device. When enabled, Norn can terminate QEMU with arbitrary exit code. | <code>false</code> |
| <code>debug_intr</code> | Flag | Print all interrupts and exceptions for debugging. | <code>false</code> |
| <code>debug_syscall</code> | Flag | Print context for the unhandled or ignored syscalls. | <code>false</code> |
| <code>init_binary</code> | String | Path to the init binary within rootfs. | <code>/sbin/init</code> |
| <code>log_level</code> | String: <code>debug</code>, <code>info</code>, <code>warn</code>, <code>error</code> | Logging level. Output under the logging level is suppressed. | <code>info</code> |
| <code>no_kvm</code> | Flag | Disable KVM. | <code>false</code> |
| <code>optimize</code> | String: <code>Debug</code>, <code>ReleaseFast</code>, <code>ReleaseSmall</code> | Optimization level. | <code>Debug</code> |
| <code>runtime_test</code> | Flag | Run runtime tests. | <code>false</code> |
| <code>wait_qemu</code> | Flag | Make QEMU wait for being attached by GDB. | <code>false</code> |
LICENSE
<a>Licensed under the MIT License</a> unless otherwise specified. | [] |
https://avatars.githubusercontent.com/u/24245170?v=4 | shared-memory-zig | Peter-Barrow/shared-memory-zig | 2024-12-09T17:49:04Z | Unified interface to shared memory on Linux, macOS and Windows | main | 0 | 4 | 1 | 4 | https://api.github.com/repos/Peter-Barrow/shared-memory-zig/tags | MIT | [
"shared-memory",
"zig",
"zig-package"
] | 40 | false | 2025-05-04T18:41:37Z | true | true | unknown | github | [
{
"commit": "aa24df42183ad415d10bc0a33e6238c437fc0f59",
"name": "known_folders",
"tar_url": "https://github.com/ziglibs/known-folders/archive/aa24df42183ad415d10bc0a33e6238c437fc0f59.tar.gz",
"type": "remote",
"url": "https://github.com/ziglibs/known-folders"
},
{
"commit": "7b434a47c2b8... | Shared Memory Zig
<strong>Overview</strong>
This library implements a unified interface to shared memory on Linux, macOS and Windows
Features
<ul>
<li>Cross-platform support (Linux, FreeBSD, Windows)</li>
<li>Multiple implementation strategies (memfd, POSIX shm, Windows file mapping)</li>
<li>Type-safe shared memory segments</li>
<li>Automatic memory layout management with headers</li>
<li>Built-in existence checking</li>
</ul>
Installation
Add the following to you <code>build.zig.zon</code>, replacing the url with the latest archive, for example <code>https://github.com/Peter-Barrow/shared-memory-zig/archive/699c748fbb143733183760cc7e83ded098eac6d1.zip</code> and then replacing the hash with the latest commit hash.
<code>zig
.{
.name = "my-project",
.version = "0.0.0",
.dependencies = .{
.shared_memory = .{
.url = "",
.hash = "",
},
},
}</code>
Or alternatively run:
<code>shell
zig fetch --save git+https://github.com/Peter-Barrow/shared-memory-zig.git</code>
Add the following to your <code>build.zig</code>
<code>zig
const shared_memory = b.dependency("shared_memory", .{}).module("shared_memory");
const exe = b.addExecutable(...);
// This adds the shared-memory-zig module to the executable which can then be imported with `@import("shared-memory-zig")`
exe.root_module.addImport("shared-memory-zig", shared_memory);</code>
Dependencies
For compatibility with Windows this requires <a>zigwin32</a>
This codebase also uses the <a>known-folders</a> library to get the runtime directory on Linux and FreeBSD when using the <code>memfd</code> backend.
Example
Create a shared struct
``` zig
const shmem = @import("shared_memory");
const TestStruct = struct {
id: i32,
float: f64,
string: [20]u8,
};
const shm_name = "/test_struct_with_string";
var shm: SharedStruct = try SharedStruct.create(shm_name, alloca);
defer shm.close();
shm.data.* = .{ .x = 42, .y = 3.14 };
// Open the shared memory in another "process"
var shm2 = try SharedStruct.open(shm_name, alloca);
defer shm2.close();
try std.testing.expectEqual(@as(i32, 42), shm2.data.x);
try std.testing.expectApproxEqAbs(@as(f64, 3.14), shm2.data.y, 0.001);
```
Create a shared array of comptime known length
``` zig
const shmem = @import("shared_memory");
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const alloca = switch (tag) {
.linux, .freebsd => gpa.allocator(),
else => null,
};
const array_size = 20;
var expected = [_]i32{0} ** array_size;
for (0..array_size) |i| {
expected[i] = @intCast(i * 2);
}
const shm_name = "/test_array";
const SharedI32 = SharedMemory([array_size]i32);
var shm: SharedI32 = try SharedI32.create(shm_name, alloca);
defer shm.close();
for (shm.data, 0..) |<em>item, i| {
item.</em> = @intCast(i * 2);
}
// Open the shared memory in another "process"
var shm2 = try SharedI32.open(shm_name, alloca);
defer shm2.close();
for (shm2.data, 0..) |item, i| {
try std.testing.expectEqual(@as(i32, @intCast(i * 2)), item);
}
try std.testing.expectEqualSlices(i32, &expected, shm2.data);
}
```
Create an array with runtime known length
``` zig
const shmem = @import("shared_memory");
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const alloca = switch (tag) {
.linux, .freebsd => gpa.allocator(),
else => null,
};
const array_size = 20;
var expected = [_]i32{0} ** array_size;
for (0..array_size) |i| {
expected[i] = @intCast(i * 2);
}
const shm_name = "/test_array";
const SharedI32 = SharedMemory([]i32);
var shm: SharedI32 = try SharedI32.createWithLength(shm_name, array_size, alloca);
defer shm.close();
for (shm.data, 0..) |<em>item, i| {
item.</em> = @intCast(i * 2);
}
// Open the shared memory in another "process"
var shm2 = try SharedI32.open(shm_name, alloca);
defer shm2.close();
for (shm2.data, 0..) |item, i| {
try std.testing.expectEqual(@as(i32, @intCast(i * 2)), item);
}
try std.testing.expectEqualSlices(i32, &expected, shm2.data);
``` | [] |
https://avatars.githubusercontent.com/u/1625198?v=4 | psx-emu-zig | Ryp/psx-emu-zig | 2024-09-18T18:21:06Z | PSX emulator written in Zig | master | 0 | 4 | 0 | 4 | https://api.github.com/repos/Ryp/psx-emu-zig/tags | MIT | [
"emulator",
"psx",
"zig"
] | 211 | false | 2025-04-03T06:00:16Z | true | true | 0.14.0 | github | [
{
"commit": null,
"name": "vulkan_zig",
"tar_url": null,
"type": "relative",
"url": "external/vulkan-zig"
},
{
"commit": null,
"name": "vulkan_headers",
"tar_url": null,
"type": "relative",
"url": "external/Vulkan-Headers"
}
] | PSX Emulator
This is WIP.
How to run
<code>bash
git clone --recurse-submodules https://github.com/Ryp/psx-emu-zig
zig build run</code> | [] |
https://avatars.githubusercontent.com/u/25912761?v=4 | crypto | r4gus/crypto | 2024-10-11T20:11:51Z | Cryptographic algorithms in Zig | master | 0 | 3 | 0 | 3 | https://api.github.com/repos/r4gus/crypto/tags | MIT | [
"cryptography",
"vrf",
"zig",
"ziglang"
] | 37 | false | 2024-10-18T22:53:16Z | true | true | unknown | github | [] | Crypto
Cryptographic algorithms in <a>Zig</a>.
Algorithms
<ul>
<li>Verifiable Random Functions (VRFs) <a>RFC 9381</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> ECVRF-P256-SHA256-TAI
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> ECVRF-P256-SHA256-SSWU
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> ECVRF-EDWARDS25519-SHA512-TAI
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> ECVRF-EDWARDS25519-SHA512-ELL2</li>
<li>Zero-Knowledge Proof
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Schnorr Non-interactive Zero-Knowledge Proof <a>RFC 8235</a></li>
<li>Deterministic Random Bit Generator (DRBG)
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> XDRBG <a>iacr</a></li>
</ul>
Verifiable Random Functions (VRFs)
A Verifiable Random Function (VRF) [RFC9381](https://datatracker.ietf.org/doc/rfc9381/)
can be seen as a public-key version of a cryptographic hash function with the following
properties:
- A private-key is used to calculate a hash value.
- The hash value can be verified using the corresponding public-key.
- The hash is unpredictable and can't be skewed.
A key application of the VRF is to provide privacy against offline
dictionary attacks on data stored in a hash-based data structure.
VRFs can be used as verifiable random numbers with the following properties:
- *Uniqueness*: There is exactly one result for every computation
- *Collision Resistance*: It is (almost) impossible to find two inputs that result in the same hash.
- *Pseudo-randomness*: A hash is indistinguishable from a random value.
- *Unpredictability*: If the input is unpredictable, the output is uniformly distributed.
---
A VRF comes with a key generation algorithm that generates
a VRF key-pair.
```zig
const crypto = @import("crypto");
const vrf = crypto.EcvrfP256Sha256Tai;
const kp = try vrf.KeyPair.generate();
```
The Prover uses the secret key to construct a proof pi that
beta is the correct hash output.
```zig
const alpha = "test";
const pi = try kp.prove(alpha, null);
```
The VRF hash output beta can be directly obtained from the
proof value pi.
```zig
const beta = try vrf.proofToHash(pi);
```
The proof pi allows a Verifier holding the public key to
verify that beta is the correct VRF hash of input alpha
under the given private key.
This requires that the Prover and the Verifier exchange
public keys beforehand.
Then, the Prover submits alpha, beta, and pi to the Verifier.
The Verifier can verify the correctness by calling `verify`.
On success, verify will return beta.
```zig
// For demonstration purposes we (the Prover) also call verify.
const beta2 = try kp.public_key.verify(alpha, pi, null);
if (!std.mem.eql(u8, beta[0..], beta2[0..])) {
// handle error...
}
```
> **Proofs Provide No Secrecy for the VRF Input**
>
> The VRF proof pi is not designed to provide secrecy and, in general,
> may reveal the VRF input alpha. Anyone who knows the public-key and pi is able
> to perform an offline dictionary attack to search for alpha, by
> verifying guesses for alpha using VRF_verify. This is in contrast to
> the VRF hash output beta, which, without the proof, is pseudorandom
> and thus is designed to reveal no information about alpha.
Note: the key exchange, as well as the submission of alpha,
beta and pi are out of scope.
XDRBG
TODO
| [] |
https://avatars.githubusercontent.com/u/105325988?v=4 | Kobold | TalonFloof/Kobold | 2024-09-11T15:06:40Z | 🚧WIP🚧 | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/TalonFloof/Kobold/tags | LGPL-3.0 | [
"hobby-kernel",
"hobby-os",
"kernel",
"operating-system",
"zig"
] | 523 | false | 2025-05-03T17:27:14Z | false | false | unknown | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/193787365?v=4 | supabase-zig | openSVM/supabase-zig | 2025-01-10T10:56:53Z | supabase zig client | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/openSVM/supabase-zig/tags | Unlicense | [
"supabase-client",
"supabase-db",
"supabse",
"zig",
"zig-package",
"zig-supabase"
] | 12 | false | 2025-01-23T21:30:30Z | true | false | unknown | github | [] | supabase-zig
A Zig client library for <a>Supabase</a>, providing a type-safe and memory-efficient way to interact with your Supabase backend.
Features
<ul>
<li>🔐 <strong>Authentication</strong>: Full support for email/password authentication</li>
<li>📊 <strong>Database Operations</strong>: Powerful query builder for database interactions</li>
<li>🗄️ <strong>Storage</strong>: File upload, download, and management capabilities</li>
<li>🔄 <strong>Realtime</strong>: Subscribe to database changes in real-time</li>
<li>🛠️ <strong>RPC</strong>: Call Postgres functions directly</li>
<li>⚡ <strong>Performance</strong>: Zero-allocation where possible, with careful memory management</li>
<li>🔒 <strong>Type Safety</strong>: Leverage Zig's compile-time features for type-safe operations</li>
</ul>
Installation
Add this library to your <code>build.zig.zon</code>:
<code>zig
.{
.name = "your-project",
.version = "0.1.0",
.dependencies = .{
.supabase = .{
.url = "https://github.com/your-username/supabase-zig/archive/refs/tags/v0.1.0.tar.gz",
// Add the appropriate hash here
},
},
}</code>
Quick Start
```zig
const std = @import("std");
const supabase = @import("supabase");
pub fn main() !void {
// Initialize allocator
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
<code>// Create Supabase client
const config = supabase.SupabaseConfig.init(
"YOUR_SUPABASE_URL",
"YOUR_SUPABASE_ANON_KEY",
);
var client = try supabase.SupabaseClient.init(allocator, config);
defer client.deinit();
// Example: Query data
var query = try client.from("todos")
.select("*")
.limit(10);
defer query.deinit();
const result = try client.executeQuery(query);
defer result.deinit();
</code>
}
```
Authentication
```zig
// Sign up
const session = try client.signUp("user@example.com", "password123");
defer session.deinit(allocator);
// Sign in
const session = try client.signIn("user@example.com", "password123");
defer session.deinit(allocator);
// Sign out
try client.signOut(session.access_token);
```
Database Operations
The query builder provides a fluent interface for database operations:
```zig
// Select with filters
var query = try client.from("users")
.select("id, name, email")
.eq("active", "true")
.limit(20);
// Insert data
const user = JsonValue{ .object = .{
.name = "John Doe",
.email = "john@example.com",
}};
try client.batchInsert("users", &[_]JsonValue{user});
// Update data
try client.batchUpdate("users", &[_]JsonValue{updated_user});
// Delete data
try client.batchDelete("users", &[_][]const u8{"user_id_1", "user_id_2"});
```
Storage Operations
```zig
// Initialize storage client
var storage = try StorageClient.init(allocator, client, "bucket_name");
defer storage.deinit();
// Upload file
try storage.upload("path/to/file.txt", file_data);
// Download file
const data = try storage.download("path/to/file.txt");
defer allocator.free(data);
// List files
const files = try storage.list(null);
defer {
for (files) |*file| file.deinit(allocator);
allocator.free(files);
}
```
Error Handling
The library uses Zig's error union type for robust error handling:
<code>zig
const result = client.signIn("user@example.com", "password123") catch |err| switch (err) {
error.AuthError => handle_auth_error(),
error.NetworkError => handle_network_error(),
error.InvalidCredentialsError => handle_invalid_credentials(),
else => handle_other_error(),
};</code>
Memory Management
This library follows Zig's memory management principles:
<ul>
<li>All resources must be explicitly freed using <code>deinit()</code></li>
<li>Memory is allocated using the provided allocator</li>
<li>No global state or hidden allocations</li>
</ul>
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
License
[Add your chosen license here] | [] |
https://avatars.githubusercontent.com/u/24832873?v=4 | zig-mnist | cernockyd/zig-mnist | 2024-09-12T08:53:45Z | trains a MNIST classifier (CPU only) | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/cernockyd/zig-mnist/tags | - | [
"machine-learning",
"mnist",
"zig",
"zig-program",
"ziglang"
] | 27 | false | 2025-03-13T01:07:05Z | true | true | unknown | github | [] | MNIST Neural Classifier from scratch
A classifier of MNIST created as subgoal of implementing Rumelhart et al. 1986 paper on backpropagation.
Get started
get data
<code>bash
curl -L -o data.zip https://www.kaggle.com/api/v1/datasets/download/oddrationale/mnist-in-csv
mkdir data && tar xf data.zip -C data</code>
run
<code>bash
zig build run -Doptimize=ReleaseFast</code> | [] |
https://avatars.githubusercontent.com/u/91746947?v=4 | huge_alloc | ozgrakkurt/huge_alloc | 2024-10-21T17:05:17Z | Memory allocator for allocating (huge) pages of memory | main | 0 | 3 | 1 | 3 | https://api.github.com/repos/ozgrakkurt/huge_alloc/tags | Apache-2.0 | [
"allocator",
"allocators",
"data",
"database",
"datatools",
"zig",
"ziglang"
] | 45 | false | 2024-11-18T10:11:13Z | true | true | unknown | github | [
{
"commit": "master",
"name": "zstd",
"tar_url": "https://github.com/allyourcodebase/zstd/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/allyourcodebase/zstd"
}
] | huge_alloc
Memory allocator for allocating (huge) pages of memory.
This is a library that provides two allocators:
- HugePageAlloc is designed to minimize page faults and TLB cache misses.
- BumpAlloc is a simple bump allocator that can be used to group allocations together and to optionally impose an allocation budget.
Use case
Intended use case is to create an HugePageAlloc per thread in a thread-per-core application to be used as the base allocator.
Then create BumpAlloc instances per operation to limit memory usage, group small allocations together and reduce alloc/free call overhead.
Benchmarks
This repository has some benchmarks that can be run with <code>make run_bench</code>.
The benchmark allocates some arrays and fills them with random numbers. Then compresses/decompresses these arrays and does some vertical and horizontal summation on them. This is intended to simulate some workload like loading some columnar data (like Apache Arrow) from some files (like Parquet) from disk, decompressing them then doing some light computation.
The goal of this library is to minimize page faults and benchmarks demonstrate that it does.
Example result with ~8GB memory budget and randomly sized individual buffer allocations.
| allocator | user_time | system_time | wall_time | page_faults | voluntary context switches | involuntary context switches |
| --------- | --------- | ----------- | --------- | ----------- | -------------------------- | ---------------------------- |
| HugeAlloc + BumpAlloc | 180.27 | 1.36 | 0:16.13 | 8233 | 372 | 10022 |
| HugeAlloc (1GB Huge Pages) + BumpAlloc | 174.96 | 1.51 | 0:16.38 | 3216 | 2818 | 27215 |
| std.heap.page_allocator + std.heap.ArenaAllocator | 177.80 | 82.90 | 0:22.65 | 403162 | 3002 | 11303 |
| std.heap.GeneralPurposeAllocator + std.heap.ArenaAllocator | 181.99 | 82.80 | 0:22.59 | 407992 | 97 | 22968 |
License
Licensed under either of
<ul>
<li>Apache License, Version 2.0
(<a>LICENSE-APACHE</a> or http://www.apache.org/licenses/LICENSE-2.0)</li>
<li>MIT license
(<a>LICENSE-MIT</a> or http://opensource.org/licenses/MIT)</li>
</ul>
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions. | [
"https://github.com/ozgrakkurt/filterz"
] |
https://avatars.githubusercontent.com/u/108661125?v=4 | zig-sweeper | Frost-Phoenix/zig-sweeper | 2025-01-28T21:19:30Z | Minesweeper in zig using raylib | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/Frost-Phoenix/zig-sweeper/tags | MIT | [
"game",
"minesweeper",
"raylib",
"raylib-zig",
"zig"
] | 142 | false | 2025-05-01T18:24:33Z | true | true | unknown | github | [
{
"commit": "master",
"name": "raylib-zig",
"tar_url": "https://github.com/Not-Nik/raylib-zig/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/Not-Nik/raylib-zig"
}
] | Zig-sweeper
A Windows XP inspired Minesweeper game in Zig, using Raylib for graphics.
Features
<ul>
<li>All 3 classic minesweeper modes:<ul>
<li>beginner: 9x9 with 10 bombs</li>
<li>intermediate: 16x16 with 40 bombs</li>
<li>expert: 30x16 with 99 bombs</li>
</ul>
</li>
<li>Custom grid.</li>
<li>Scalable window.</li>
<li>Custom camera that allows zooming into the grid.</li>
<li>Clicking on cells with the correct number of flags will open surrounding cells.</li>
</ul>
Building
You will need Zig version <code>0.13.0</code> to compile this project.
<code>bash
zig build</code>
The compiled program will be in <code>./zig-out/bin/zig-sweeper</code>.
Nix
Try it out directly!
<code>bash
nix run 'github:frost-phoenix/zig-sweeper' -- --help</code>
Or install it in your flake
<ul>
<li>First you need to import it in your flake inputs
```nix</li>
</ul>
flake.nix
{
inputs = {
zig-sweeper.url = "github:frost-phoenix/zig-sweeper";
# ...
};
# ...
}
```
<ul>
<li>Then, you can add it to your pkgs list
<code>nix
{ inputs, ... }:
{
home.packages = [
inputs.zig-sweeper.packages.${system}.default
# ...
];
# ...
}</code></li>
</ul>
Usage
You can run it directly using the following command:
<code>bash
zig build run -- --help</code>
If you use this method, all arguments you pass to the program must be placed after <code>--</code>.
```
Usage: zig-sweeper [difficulty] [custom_grid_options] [options]
Difficulties:
beginner 9x9 with 10 bombs
intermediate 16x16 with 40 bombs
expert 30x16 with 99 bombs
custom
Custom grid options:
between 5 and 115
between 5 and 70
must be less than nb_cols * nb_rows
General Options:
-s, --scale Set window scale (default 2, max 5)
-h, --help Print this help message and exit
Keybinds:
Quit
Generate new grid
Open all cells
Reset grid zoom and position
Mouse:
left click Open cell
right click Flag cell
middle click Drag grid when zoomed in
wheel scroll Zoom grid in/out
```
Screenshots
| | |
|:-------------------------:|:-------------------------:|
| beginner | intermediate |
expert
TODO
See <a>TODO.md</a>.
Acknowledgments
A huge thanks to:
<ul>
<li><a>Not-Nik</a>, who made the incredible <a>raylib-zig</a> bindings.</li>
<li><a>Cloudef</a>, who created the amazing <a>zig2nix</a> tool and was super helpful in getting it working.</li>
</ul>
License
See <a>LICENSE</a> | [] |
https://avatars.githubusercontent.com/u/190158618?v=4 | multiformats-zig | zen-eth/multiformats-zig | 2024-11-30T04:53:13Z | Zig implementation of the multiformats https://github.com/multiformats/multiformats. | main | 3 | 3 | 1 | 3 | https://api.github.com/repos/zen-eth/multiformats-zig/tags | MIT | [
"cid",
"multiaddr",
"multiaddress",
"multibase",
"multicodec",
"multiformats",
"multihash",
"zig"
] | 1,788 | false | 2025-05-16T11:46:44Z | true | true | 0.11.0 | github | [] | <a></a>
Multiformats zig
This is the zig implementation of the multiformats <a>spec</a>.
Build
<code>bash
git clone --recurse-submodules git@github.com:zen-eth/multiformats-zig.git
cd multiformats-zig
zig build test --summary all</code>
Generate the code
<code>bash
zig build-exe src/generate.zig
./generate</code>
Add to your project
<code>bash
zig fetch --save https://github.com/zen-eth/multiformats-zig/archive/main.tar.gz</code>
Usage
<code>zig
const multiformats = @import("multiformats-zig");</code>
Benchmark
<code>bash
git clone --recurse-submodules git@github.com:zen-eth/multiformats-zig.git
cd multiformats-zig
zig build bench --release=fast -Dcode=7</code>
tip: The <code>code</code> parameter in the command can refer to the declaration in the <code>MultiBaseCodec.fromCode()</code> in the source file <code>src/multibase.zig</code>.
License
MIT | [] |
https://avatars.githubusercontent.com/u/179144860?v=4 | jwt.zig | furpu/jwt.zig | 2024-08-28T22:49:57Z | Zig JSON Web Token package. | main | 4 | 3 | 0 | 3 | https://api.github.com/repos/furpu/jwt.zig/tags | MIT | [
"jsonwebtoken",
"jwt",
"zig",
"zig-library",
"zig-package"
] | 43 | false | 2025-01-21T00:43:35Z | true | true | 0.14.0-dev.1232+61919fe63 | github | [
{
"commit": "4297ee5c845a8486191806fa102302695d3ff941",
"name": "cricket",
"tar_url": "https://github.com/furpu/cricket.zig/archive/4297ee5c845a8486191806fa102302695d3ff941.tar.gz",
"type": "remote",
"url": "https://github.com/furpu/cricket.zig"
}
] | jwt.zig
Zig implementation of JSON Web Tokens (<a>RFC 7519</a>).
Claims
Claim verification is not implemented yet.
Future work includes adding features to verify <code>aud</code>, <code>exp</code>, <code>iat</code> and <code>nbf</code> claims as described in <a>Section 4</a> of the RFC.
Algorithms
| Supported | alg Parameter | Description |
|:---------:|---------------|-------------|
| ✅ | none | No digital signature or MAC value included |
| ✅ | HS256 | HMAC using SHA-256 hash algorithm |
| ✅ | HS384 | HMAC using SHA-384 hash algorithm |
| ✅ | HS512 | HMAC using SHA-512 hash algorithm |
| ✅ | ES256 | ECDSA using P-256 curve and SHA-256 hash algorithm |
| ✅ | ES384 | ECDSA using P-384 curve and SHA-384 hash algorithm |
| ❌ | ES512 | ECDSA using P-521 curve and SHA-512 hash algorithm |
| ❌ | PS256 | RSASSA-PSS using SHA-256 hash algorithm |
| ❌ | PS384 | RSASSA-PSS using SHA-384 hash algorithm |
| ❌ | PS512 | RSASSA-PSS using SHA-512 hash algorithm |
| ❌ | RS256 | RSASSA-PKCS1-v1_5 using SHA-256 hash algorithm |
| ❌ | RS384 | RSASSA-PKCS1-v1_5 using SHA-384 hash algorithm |
| ❌ | RS512 | RSASSA-PKCS1-v1_5 using SHA-512 hash algorithm | | [] |
https://avatars.githubusercontent.com/u/46653655?v=4 | zlog | BitlyTwiser/zlog | 2024-08-11T16:15:59Z | A personal blog for the lazy, written purely in zig and html | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/BitlyTwiser/zlog/tags | - | [
"blog-engine",
"static-site-generator",
"zig",
"ziglang"
] | 45 | false | 2025-03-24T06:31:04Z | true | true | unknown | github | [
{
"commit": "v0.8.0.tar.gz",
"name": "zap",
"tar_url": "https://github.com/zigzap/zap/archive/v0.8.0.tar.gz.tar.gz",
"type": "remote",
"url": "https://github.com/zigzap/zap"
},
{
"commit": "0151bb37714d93688f31e3d7a3d0369106818f26.tar.gz",
"name": "koino",
"tar_url": "https://git... | zlog
A personal blog for the lazy, written purely in Zig, Markdown, and HTML
See it in action: https://bitlytwiser.com
Goals:
The goal of this project is a small, simple blog written purely in zig, markdown, and some HTML using some type of static site generation tool.
There are certainly <em>much</em> better ways to perform a blog, but this was my take on it and having some fun with Zig and Zap :)
Build:
Adjustments:
You can adjust the base CSS html/styles.css to fit your needs and the 404 page to be what you wish.
Otherwise, the code will generate the rest based on the data in the <code>posts</code> folder.
All you must do is add a post and the rest will be created for you :)
Notes/Usage:
<ol>
<li>Home/Contact are standard files. You can change these however you like, but do not remove/rename them. :)</li>
<li>Adding new blog posts, you must add the link into the <code>home.md</code> markdown like so:</li>
</ol>
```
Articles
<ul>
<li><a>Post 1: Test</a></li>
<li><a>Post 2: Building a Static Site Generator</a></li>
<li><a>Post 3: Exploring Rust and Go</a></li>
</ul>
```
This is the only step that is not automatic. I figured, perhaps someone does not want articls and blogs, so I stopped auto injecting things into the home to allow for it to be generic.
If you hate this, let me know.
<ol>
<li>Provide the title you wish and then just link the markdown location. Everything will be built in (routes etc..)</li>
<li>Restart the webserver and all changes/articles etc.. will be present straight away.</li>
</ol>
Uniquness:
<ol>
<li>Change the nav bar and styles.css to customize the site for your needs if you so wish</li>
<li>Change the 404.html to be whatever you want (unless you love the totally awesome page that currently exists!)</li>
</ol>
Bugs:
<ul>
<li>Using koino to parse the markdown -> HTML. There seems to be a bug if the first line in the markdown is not a space or other text. (i.e.) you cannot have the first line start with a markdown character like # etc.. else it will break rendering.</li>
</ul> | [
"https://github.com/malaow3/PokeBin"
] |
https://avatars.githubusercontent.com/u/717754?v=4 | zig-x86-baremetal | HRuivo/zig-x86-baremetal | 2024-09-15T13:45:23Z | Barebones x86 kernel written in Zig. | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/HRuivo/zig-x86-baremetal/tags | MIT | [
"baremetal",
"freestanding",
"zig"
] | 6 | false | 2024-12-07T06:29:09Z | true | false | unknown | github | [] | zig-x86-baremetal
Barebones x86 kernel written in <a>Zig</a> with a custom build system to run in Qemu.
Heavily based on the amazing Austin Hanson article. <a>Bare Metal Zig</a>
Zig Version
<code>zig 0.14.0</code>
Build and run
To build the kernel:
<code>zig build-exe src/freestanding.zig -target x86-freestanding -T linker.ld</code>
You can run the kernel with Qemu:
<code>qemu-system-x86_64 -kernel kernel</code> | [] |
https://avatars.githubusercontent.com/u/123812634?v=4 | wyhash | NikoMalik/wyhash | 2025-01-29T22:04:23Z | wyhash implementation in zig | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/NikoMalik/wyhash/tags | MIT | [
"wyhash",
"zig",
"zig-lib",
"zig-package",
"zig-wyhash",
"ziglang"
] | 8 | false | 2025-03-10T21:25:13Z | true | true | unknown | github | [] | WYHASH - Zig Implementation
🚀 Overview
Wyhash is a fast, high-quality, portable non-cryptographic hash function known for its exceptional speed and randomness quality.
This repository provides a native Zig implementation of Wyhash.Project is also open for people to add to and improve. Please check the issues to view requested features
Why Wyhash?
<ul>
<li>✅ Extremely fast performance across different architectures</li>
<li>✅ High-quality randomness and strong avalanche effect</li>
<li>✅ Minimal code size and efficient memory usage</li>
<li>✅ Used in databases, networking, and high-performance applications</li>
</ul>
🛠 Basic Usage
```zig
const wyhash = @import("wyhash");
const std = @import("std");
pub fn main() !void {
const r: u64 = 0x001020120;
<code>const res = wyhash._whash("🔥Hello World!", r);
std.debug.print("wyhash(\"🔥Hello World!\", {}) = {}\n", .{ r, res });
</code>
}
```
📦 Installation
<em>Add this to your build.zig.zon</em>
```zig
.dependencies = .{
.wyhash = .{
.url = "https://github.com/NikoMalik/wyhash/archive/refs/heads/main.tar.gz",
//the correct hash will be suggested by zig
}
}
```
<em>And add this to you build.zig</em>
```zig
const wyhash = b.dependency("wyhash", .{
.target = target,
.optimize = optimize,
});
exe_mod.addImport("wyhash", wyhash.module("wyhash"));
```
You can then import the library into your code like this
<code>zig
const wyhash = @import("wyhash")</code>
📦 Installation/2
```bash
git clone https://github.com/NikoMalik/wyhash.git
mv wyhash /path/to/your/project/directory
```
🔥 Benchmarks
Wyhash is one of the fastest hash functions available. Benchmarks against MurmurHash3, XXHash, and CityHash show superior performance in most cases.
👥 Credits
Original Wyhash: Wang Yi
Repo: https://github.com/wangyi-fudan/wyhash | [] |
https://avatars.githubusercontent.com/u/9116281?v=4 | syslog | g41797/syslog | 2024-10-07T15:30:47Z | Zig syslog client | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/g41797/syslog/tags | MIT | [
"rfc5424",
"syslog",
"syslog-client",
"tcp",
"udp",
"zig",
"zig-library",
"zig-package"
] | 408 | false | 2025-01-30T00:19:37Z | true | true | unknown | github | [
{
"commit": "master.tar.gz",
"name": "mailbox",
"tar_url": "https://github.com/g41797/mailbox/archive/master.tar.gz.tar.gz",
"type": "remote",
"url": "https://github.com/g41797/mailbox"
},
{
"commit": "805ce63eec48373ec497542f18f19d7c484b9b2e",
"name": "network",
"tar_url": "http... |
Zig syslog client
[](https://github.com/g41797/syslog/actions/workflows/ci.yml)[](https://en.wikipedia.org/wiki/Syslog)
This is a <a>syslog</a> client library for Zig:
| | |
|-----------|:------------------------------------------------------------------:|
| Protocols | UDP, TCP |
| RFC | Subset of <a>RFC5424</a> |
| Tested on | Mac, Windows, Linux |
For the curious: <a>IT Explained:
Syslog</a>
Hello, Zig!
When client code calls
<code>zig
logger.write_info("Hello, Zig!");</code>
<a>syslog client</a> sends following text message to syslog receiver process:
<blockquote>
<190>1 2024-10-09T09:07:11+00:00 BLKF zigprocess 18548 1 - Hello, Zig!
</blockquote>
Let's see what this message consist of:
| Value | RFC Definition | Description |
|:-----------:|:---------------:|:-------------------------------------------------------|
| 190 | PRIVAL | <a>Priority</a> |
| 1 | VERSION | Always 1 |
| 2024-10-09T09:07:11+00:00 | TIMESTAMP | FULL-DATE "T" FULL-TIME |
| BLKF | HOSTNAME | Hostname or '-' |
| zigprocess | APP-NAME | Application name provided by caller |
| 18548 | PROCID | Process ID or '-' |
| 1 | MSGID | Message ID - sequential number generated automatically |
| - | STRUCTURED-DATA | Always '-' |
| Hello, Zig! | MSG | Message |
Priority
<blockquote>
<code> Priority = Facility * 8 + Severity
</code>
</blockquote>
<strong>Facility</strong> represents the machine process that created the Syslog event
| rfc5424.Facility | Value | Description |
|:----------------------| :---: | :--- |
| .kern | 0 | kernel messages |
| .user | 1 | random user-level messages |
| .mail | 2 | mail system |
| .daemon | 3 | system daemons |
| .auth | 4 | security/authorization messages |
| .syslog | 5 | messages generated internally by syslogd |
| .lpr | 6 | line printer subsystem |
| .news | 7 | network news subsystem |
| .uucp | 8 | UUCP subsystem |
| .cron | 9 | clock daemon |
| .authpriv | 10 | security/authorization messages (private) |
| .ftp | 11 | ftp daemon |
| .local0 | 16 | local use 0 |
| .local1 | 17 | local use 1 |
| .local2 | 18 | local use 2 |
| .local3 | 19 | local use 3 |
| .local4 | 20 | local use 4 |
| .local5 | 21 | local use 5 |
| .local6 | 22 | local use 6 |
| .local7 | 23 | local use 7 |
<strong>Severity</strong> describes the severity level of the syslog message in question.
| Level | rfc5424.Severity | Description |
| :---: |:-----------------| :--- |
|0| .emerg | system is unusable |
|1| .alert | action must be taken immediately |
|2| .crit | critical conditions |
|3| .err | error conditions |
|4| .warning | warning conditions |
|5| .notice | normal but significant condition |
|6| .info | informational |
|7| .debug | debug-level messages |
Quiz
What are <em>Facility</em> and <em>Severity</em> of <strong>"Hello, Zig!"</strong> message?
For leisure time
<ul>
<li><a>What is Syslog?</a></li>
<li><a>syslog-ng Open Source Edition</a></li>
<li><a>The rocket-fast system for log processing</a></li>
<li><a>Old brave syslogd</a></li>
<li><a>Kafka syslog connector</a></li>
<li><a>Nats syslog connector</a></li>
</ul>
Installation
Add <em>syslog</em> to build.zig.zon:
<code>bach
zig fetch --save=syslog git+https://github.com/g41797/syslog</code>
Add <em>syslog</em> to build.zig:
```zig
const syslog = b.dependency("syslog", .{
.target = target,
.optimize = optimize,
});
<code>const lib = b.addStaticLibrary(..);
lib.root_module.addImport("syslog", syslog.module("syslog"));
const lib_unit_tests = b.addTest(...);
lib_unit_tests.root_module.addImport("syslog", syslog.module("syslog"));
</code>
```
Import <em>syslog</em>:
<code>zig
const syslog = @import("syslog");</code>
Usage
Configuration
syslog uses following configuration:
```zig
pub const SyslogOpts = struct {
// application:
name: []const u8 = "zigprocess",
fcl: rfc5424.Facility = .local7,
<code>// transport:
proto: Protocol = .udp,
addr: []const u8 = "127.0.0.1",
port: u16 = 514,
</code>
};
```
Initialization
<code>zig
var logger: syslog.Syslog = .{};
try logger.init(std.testing.allocator, .{
.name = "runner",
.fcl = .daemon
.port = 12345,
});
defer logger.deinit();</code>
After initialization you can call syslog on different threads.
Logging
There are two groups of APIs:
- write: message is straight text
<code>zig
pub inline fn write_<severity>(slog: *Syslog, msg: []const u8) !void {...}
....
logger.write_debug("Hello, Zig!");</code>
- print: message will be formatted before send
<code>zig
pub inline fn print_<severity>(slog: *Syslog, comptime fmt: []const u8, msg: anytype) !void {...}
....
const name = "World";
logger.print_debug("Hello, {s}!", .{name});</code>
Filtering
Set filter:
<code>zig
// disable send messages with .info & .debug severities
logger.setfilter(.info);// disable send messages with .info & .debug severities</code>
Reset filter:
<code>zig
logger.setfilter(null);</code>
License
<a>MIT</a> | [] |
https://avatars.githubusercontent.com/u/40296771?v=4 | jzvm | pprettysimpple/jzvm | 2024-10-14T06:33:49Z | JVM Implementation in Zig | master | 0 | 3 | 0 | 3 | https://api.github.com/repos/pprettysimpple/jzvm/tags | GPL-3.0 | [
"jvm",
"pet-project",
"zig"
] | 107 | false | 2025-04-19T15:42:00Z | true | true | unknown | github | [] | JVM Implementation in Zig
This is a pet project that implements a JVM (Java Virtual Machine) in Zig. It is not guaranteed to work and is under active development. Use at your own risk.
Project Overview
Class Loader
The class loader provides "raw" class files with minimal resolution of constant pool fields. It acts as a simple parser that converts Java .class files into a machine-readable structure. The loader does not perform extensive linking or initialization; it simply makes the class file available for use by the runtime.
Decoder
The decoder is responsible for decoding individual JVM bytecode instructions. It converts raw bytes into a structured format that is easier to work with for the interpreter. This abstraction simplifies the process of handling JVM instructions during execution.
Interpreter
The interpreter is the core of the JVM. It describes how each JVM instruction is executed and manages the call stack. Currently, the interpreter is single-threaded, though it is meant to be thread-local in the future once threading support is implemented.
Driver
The driver represents the entire state of the JVM. It manages both the class loader and the interpreter. The interpreter communicates with the driver to resolve classes and manage execution flow.
String Handling
The string.zig file is a placeholder for what will eventually become the string pool. For now, it contains a single function responsible for creating java.lang.String objects from UTF-8 byte slices (and idk if I'm doing this in correct way).
Runtime Entities (<code>rt</code>)
The rt (runtime) folder contains entities that exist at runtime:
<ul>
<li>Class: A runtime representation of a Java class. It owns the raw class file data.</li>
<li>Object: A runtime object, currently holding fields only. In the future, it will support monitors and other JVM object-related features.</li>
<li>Array: A runtime representation of Java arrays, distinct from the Class entity.</li>
<li>Heap: A global (or rather thread-local) memory allocator and reference-counting system for managing objects and arrays.</li>
</ul>
Common Structures
The common.zig file defines important types used across the JVM, such as Ty, Value, and TyValue:
<ul>
<li>Ty: An enum representing the type of any JVM value.</li>
<li>Value: An untagged union used for the operand stack and other places where JVM values are stored.</li>
<li>TyValue: A pair of type (Ty) and value (Value), used in places where both the type and value of an operand need to be known explicitly.</li>
</ul>
Reference Counting
The JVM uses a combination of BitStack (for operand stacks) and DynamicBitSet (for local variables) to track whether values are reference-counted. If a value is reference-counted, the reference count is decremented when it is removed from the stack or local variables. Same happens inside of Object and Array.
Future Plans
This goes in order:
- Function calls
- Exceptions support (better do it quicker, while I can)
- More opcodes
- Native method calls (and JNI)
- Threads
Build and Run
<blockquote>
Requirements: For now, only the hardcoded absolute paths will be scanned for this class name. Add your one to main.zig.
</blockquote>
To build the project, ensure you have Zig (version 0.13.0) installed, then run:
<code>bash
zig build</code>
To execute a Java class using the JVM:
<code>bash
zig build -Doptimize=ReleaseSafe run -- name/of/the/Class</code>
Contribution
This is a personal project and is not guaranteed to be stable or complete. Contributions are welcome, but please be aware of its experimental nature. | [] |
https://avatars.githubusercontent.com/u/598416?v=4 | wggr | marionauta/wggr | 2024-10-23T21:58:12Z | Funtions to draw colors, rectangles, sprites and text onto a CGContext. | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/marionauta/wggr/tags | MIT | [
"coregraphics",
"graphics-programming",
"raylib",
"zig"
] | 43 | false | 2025-01-14T17:46:31Z | true | true | unknown | github | [] | wggr
<em>(pronounced wagger) — <strong>W</strong>atch <strong>G</strong>ame <strong>GR</strong>aphics</em>
A set of functions to ease drawing colors, rectangles, sprites and text onto a
<a><code>CGContext</code></a>. This library contains bindings to some of Apple's Core
Graphics framework functions. This library also contains easier to use functions
that match the <a><code>raylib</code></a> API. This library is not intended to be a
replacement of either Core Graphics nor raylib. | [] |
https://avatars.githubusercontent.com/u/146390816?v=4 | tracy | allyourcodebase/tracy | 2024-12-18T20:56:55Z | Tracy ported to the zig build system | master | 0 | 3 | 2 | 3 | https://api.github.com/repos/allyourcodebase/tracy/tags | NOASSERTION | [
"zig",
"zig-package"
] | 28,467 | true | 2025-05-21T22:23:09Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "wayland",
"tar_url": "https://github.com/allyourcodebase/wayland/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/allyourcodebase/wayland"
},
{
"commit": null,
"name": "wayland_protocols",
"tar_url": null,
"type": "remote",
... | <a></a>
Tracy Profiler
This is <a>Tracy</a>, packaged for <a>Zig</a>.
Installation
Install Zig 0.14.0 and then run the following command:
<code>bash
zig build install-profiler
./zig-out/bin/tracy-profiler</code>
You can also directly run the Tracy Profiler with the "run" step:
<code>bash
zig build run</code>
System Dependencies
Most systems will already have the necessary dependencies installed by default.
Client
<ul>
<li><code>ws2_32</code> (windows)</li>
<li><code>dbghelp</code> (windows)</li>
<li><code>advapi32</code> (windows)</li>
<li><code>user32</code> (windows)</li>
<li><code>execinfo</code> (freeBSD)</li>
</ul>
Profiler & Other Tools
<ul>
<li><code>ws2_32</code> (windows)</li>
<li><code>dbghelp</code> (windows, tracy-update only)</li>
<li><code>ole32</code> (windows)</li>
<li><code>uuid</code> (windows)</li>
<li><code>shell32</code> (windows)</li>
<li><code>AppKit</code> (macOS)</li>
<li><code>UniformTypeIdentifiers</code> (macOS)</li>
<li><code>libGL</code> (linux)</li>
<li><code>libEGL</code> (linux, not required when using <code>-Dlegacy</code>)</li>
<li><code>libxkbcommon</code> (linux, not required when using <code>-Dlegacy</code>)</li>
<li><code>libdbus-1</code> (linux, can be disabled with <code>-Dno-fileselector</code> or <code>-Dportal=false</code>)</li>
<li><code>libgtk+-3.0</code> (linux, only required when using <code>-Dportal=false</code>)</li>
</ul>
System Integrations
Tracy has been ported with support for Zig's <a>System Integration Options</a>.
Cross Compilation
Windows
Cross compiling to windows works out of the box. It can even connect to a client that is running a different host (Linux).
<code>bash
zig build -Dtarget=x86_64-windows
zig build run -Dtarget=x86_64-windows -fwine # run the tracy profiler with Wine</code>
MacOS
Cross compiling to macos can successfully produce a binary. Whether it is functional has not been tested.
<code>bash
zig build -Dtarget=aarch64-macos -Dno-fileselector
file zig-out/bin/tracy-profiler</code>
Linux
Cross compiling to Linux is currently not possible because of the dependency on <code>libGL</code> and <code>libEGL</code>. | [
"https://github.com/Games-by-Mason/ZCS",
"https://github.com/Games-by-Mason/tracy_zig",
"https://github.com/Marco-Christiani/zigrad",
"https://github.com/kristoff-it/superhtml",
"https://github.com/kristoff-it/zine",
"https://github.com/leecannon/zig-coreutils",
"https://github.com/llogick/zigscient",
... |
https://avatars.githubusercontent.com/u/3088277?v=4 | ChibiHash-zig | thevilledev/ChibiHash-zig | 2024-11-27T21:33:50Z | ChibiHash in Zig - a small, fast 64-bit hash function | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/thevilledev/ChibiHash-zig/tags | MIT | [
"hash-functions",
"zig",
"zig-package"
] | 12 | false | 2025-03-11T19:47:52Z | true | false | unknown | github | [] | ChibiHash64-Zig
A Zig port of <a>ChibiHash64</a> - a small, fast 64-bit hash function. See the article <a>ChibiHash: A small, fast 64-bit hash function</a> for more information.
All credit for the algorithm goes to <a>N-R-K</a>.
Features
<ul>
<li>Simple 64-bit hash function</li>
<li>Supports both v1 and v2 of the hash function</li>
<li>HashMap implementation</li>
<li>Thoroughly tested with known test vectors</li>
</ul>
Usage
```
const std = @import("std");
const ChibiHash64v1 = @import("chibihash64_v1.zig");
const ChibiHash64v2 = @import("chibihash64_v2.zig");
// Basic hashing v1
const hash = ChibiHash64v1.hash("Hello, world!", 0);
// Using HashMap v1
var map = ChibiHash64v1.HashMap([]const u8, i32).init(allocator);
defer map.deinit();
// Basic hashing v2
const hash = ChibiHash64v2.hash("Hello, world!", 0);
// Using HashMap v2
var map = ChibiHash64v2.HashMap([]const u8, i32).init(allocator);
defer map.deinit();
```
See <code>example/example.zig</code> for a complete example. Run it with <code>zig build run-example</code>.
License
MIT. | [] |
https://avatars.githubusercontent.com/u/24779436?v=4 | jaime | egegungordu/jaime | 2025-01-04T00:06:30Z | A fast, lightweight Japanese IME engine for Zig projects that converts romaji to hiragana, kanji, and full-width characters. Supports Google 日本語入力-style input patterns with an easy-to-use API. | main | 4 | 3 | 0 | 3 | https://api.github.com/repos/egegungordu/jaime/tags | MIT | [
"hiragana",
"ime",
"input-method-engine",
"kanji",
"romaji",
"text-conversion",
"transliteration",
"zig"
] | 18,215 | false | 2025-05-15T06:53:24Z | true | true | 0.13.0 | github | [] | Jaime
A headless Japanese IME (Input Method Editor) engine for Zig projects that provides:
<ul>
<li>Romaji to hiragana/katakana conversion</li>
</ul>
eiennni → えいえんに
<ul>
<li>Full-width character conversion</li>
</ul>
abc123 → abc123
<ul>
<li>Dictionary-based word conversion</li>
</ul>
かんじ → 漢字
<ul>
<li>Built-in cursor and buffer management</li>
</ul>
Based on Google 日本語入力 behavior.
On the **terminal** with libvaxis
[View repository](https://github.com/egegungordu/ja-ime-terminal-demo)
On the **web** with webassembly
[Online demo](https://jaime-wasm.pages.dev/)
Zig Version
The minimum Zig version required is 0.13.0.
Licensing Information
This project includes the <strong>IPADIC dictionary</strong>, which is provided under the license terms stated in the accompanying <code>COPYING</code> file. The IPADIC license imposes additional restrictions and requirements on its usage and redistribution. If your application cannot comply with the terms of the IPADIC license, consider using the <code>ime_core</code> module with a custom dictionary implementation instead.
Integrating jaime into your Zig Project
You can add jaime as a dependency in your <code>build.zig.zon</code> file in two ways:
Development Version
```bash
Get the latest development version from main branch
zig fetch --save git+https://github.com/egegungordu/jaime
```
Release Version
```bash
Get a specific release version (replace x.y.z with desired version)
zig fetch --save https://github.com/egegungordu/jaime/archive/refs/tags/vx.y.z.tar.gz
```
Then instantiate the dependency in your <code>build.zig</code>:
<code>zig
const jaime = b.dependency("jaime", .{});
exe.root_module.addImport("kana", jaime.module("kana")); // For simple kana conversion
exe.root_module.addImport("ime_core", jaime.module("ime_core")); // For IME without dictionary
exe.root_module.addImport("ime_ipadic", jaime.module("ime_ipadic")); // For IME with IPADIC dictionary</code>
Usage
The library provides three modules for different use cases:
1. Kana Module - Simple Conversions
For simple romaji to hiragana conversions without IME functionality:
```zig
const kana = @import("kana");
// Using a provided buffer (no allocations)
var buf: [100]u8 = undefined;
const result = try kana.convertBuf(&buf, "konnnichiha");
try std.testing.expectEqualStrings("こんにちは", result);
// Using an allocator (returns owned slice)
const result2 = try kana.convert(allocator, "konnnichiha");
defer allocator.free(result2);
try std.testing.expectEqualStrings("こんにちは", result2);
```
2. IME IPADIC Module - Full Featured IME
For applications that want to use the full-featured IME with the IPADIC dictionary:
```zig
const ime_ipadic = @import("ime_ipadic");
// Using owned buffer (with allocator)
var ime = ime_ipadic.Ime(.owned).init(allocator);
defer ime.deinit();
// Using borrowed buffer (fixed size, no allocations)
var buf: [100]u8 = undefined;
var ime = ime_ipadic.Ime(.borrowed).init(&buf);
// Common IME operations
const result = try ime.insert("k");
const result2 = try ime.insert("o");
const result3 = try ime.insert("n");
try std.testing.expectEqualStrings("こん", ime.input.buf.items());
// Dictionary Matches
if (ime.getMatches()) |matches| {
// Get suggested conversions from the dictionary
// Returns []WordEntry containing possible word matches
}
try ime.applyMatch(); // Apply the best dictionary match to the current input
// Cursor Movement and Editing
ime.moveCursorBack(1); // Move cursor left n positions
ime.moveCursorForward(1);// Move cursor right n positions
try ime.insert("y"); // Insert at cursor position
ime.clear(); // Clear the input buffer
try ime.deleteBack(); // Delete one character before cursor
try ime.deleteForward(); // Delete one character after cursor
```
<blockquote>
<span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span>
The IPADIC dictionary is subject to its own license terms. If you need to use a different dictionary or want to avoid IPADIC's license requirements, use the <code>ime_core</code> module with your own dictionary implementation.
</blockquote>
3. IME Core Module - Custom Dictionary
For applications that want to use IME functionality with their own dictionary implementation:
```zig
const ime_core = @import("ime_core");
// Create your own dictionary loader that implements the required interface
const MyDictLoader = struct {
pub fn loadDictionary(allocator: std.mem.Allocator) !Dictionary {
// Your dictionary loading logic here
}
<code>pub fn freeDictionary(dict: *Dictionary) void {
// Your dictionary cleanup logic here
}
</code>
};
// Use the IME with your custom dictionary
var ime = ime_core.Ime(MyDictLoader).init(allocator);
defer ime.deinit();
```
WebAssembly Bindings
For web applications, you can build the WebAssembly bindings:
```bash
Build the WebAssembly library
zig build
```
The WebAssembly library uses the IPADIC dictionary by default. For a complete example of how to use the WebAssembly bindings in a web application, check out the <a>web example</a>.
The WebAssembly library provides the following functions:
```javascript
// Initialize the IME
init();
// Get pointer to input buffer for writing input text
getInputBufferPointer();
// Insert text at current position
// length: number of bytes to read from input buffer
insert(length);
// Get information about the last insertion
getDeletedCodepoints(); // Number of codepoints deleted
getInsertedTextLength(); // Length of inserted text in bytes
getInsertedTextPointer(); // Pointer to inserted text
// Cursor movement and editing
deleteBack(); // Delete character before cursor
deleteForward(); // Delete character after cursor
moveCursorBack(n); // Move cursor back n positions
moveCursorForward(n); // Move cursor forward n positions
```
Example usage in JavaScript:
```javascript
// Initialize
init();
// Get input buffer
const inputPtr = getInputBufferPointer();
const inputBuffer = new Uint8Array(memory.buffer, inputPtr, 64);
// Write and insert characters one by one
const text = "ka";
for (const char of text) {
// Write single character to buffer
const bytes = new TextEncoder().encode(char);
inputBuffer.set(bytes);
// Insert and get result
insert(bytes.length);
// Get the inserted text
const insertedLength = getInsertedTextLength();
const insertedPtr = getInsertedTextPointer();
const insertedText = new TextDecoder().decode(
new Uint8Array(memory.buffer, insertedPtr, insertedLength)
);
// Check if any characters were deleted
const deletedCount = getDeletedCodepoints();
console.log({
inserted: insertedText,
deleted: deletedCount,
});
}
// Final result is "か"
```
Testing
To run the test suite:
<code>bash
zig build test --summary all</code>
Features
<ul>
<li>Romaji to hiragana/full-width character conversion based on Google 日本語入力 mapping</li>
<li>Basic hiragana (あ、い、う、え、お、か、き、く...)<ul>
<li>a -> あ</li>
<li>ka -> か</li>
</ul>
</li>
<li>Small hiragana (ゃ、ゅ、ょ...)<ul>
<li>xya -> や</li>
<li>li -> ぃ</li>
</ul>
</li>
<li>Sokuon (っ)<ul>
<li>tte -> って</li>
</ul>
</li>
<li>Full-width characters<ul>
<li>k -> k</li>
<li>1 -> 1</li>
</ul>
</li>
<li>Punctuation<ul>
<li>. -> 。</li>
<li>? -> ?</li>
<li>[ -> 「</li>
</ul>
</li>
</ul>
Contributing
Contributions are welcome! Please feel free to open an issue or submit a Pull Request.
Acknowledgments
<ul>
<li>Based on <a>Google 日本語入力</a> transliteration mappings</li>
<li><a>mozc</a> - Google's open source Japanese Input Method Editor, which provided valuable insights for IME implementation</li>
<li>The following projects were used as a reference for the codebase structure:</li>
<li><a>chipz - 8-bit emulator in zig</a></li>
<li><a>zg - Unicode text processing for zig</a></li>
</ul>
Further Reading & References
For those interested in the data structures and algorithms used in this project, or looking to implement similar functionality, the following academic papers provide excellent background:
<ul>
<li><a>Efficient dictionary and language model compression for input method editors</a> - Describes techniques for compressing IME dictionaries while maintaining fast lookup times</li>
<li><a>Space-efficient static trees and graphs</a> - Introduces fundamental succinct data structure techniques that enable near-optimal space usage while supporting fast operations</li>
<li><a>最小コスト法に基づく形態素解析における CPU キャッシュの効率化</a> - Discusses CPU cache optimization techniques for morphological analysis using minimum-cost methods</li>
<li><a>Vibrato</a> - Viterbi-based accelerated tokenizer</li>
<li><a>Vaporetto: 点予測法に基づく高速な日本語トークナイザ</a> - Presents a fast tokenization approach using linear classification and point prediction methods and three novel score preprocessing techniques</li>
<li><a>Vaporetto</a> - Implementation of the pointwise prediction tokenizer described in the paper above</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/45130910?v=4 | neocities-zig | Ratakor/neocities-zig | 2024-09-04T17:57:57Z | Zig CLI and API for neocities.org | master | 0 | 3 | 1 | 3 | https://api.github.com/repos/Ratakor/neocities-zig/tags | ISC | [
"api",
"cli",
"neocities",
"zig"
] | 26 | false | 2025-04-28T04:12:46Z | true | true | 0.13.0 | github | [] | neocities-zig
neocities-zig is a CLI and a library for the <a>Neocities</a>
REST <a>API</a>.
CLI Installation
<a>AUR</a> (Arch Linux)
<code>git clone https://aur.archlinux.org/neocities-zig-bin.git
cd neocities-zig-bin
makepkg -si</code>
Manual Installation
Grab one of the <a>release</a>
according to your system. Zsh completions are available <a>here</a>.
Building
Requires zig 0.13.0.
<code>git clone https://github.com/ratakor/neocities-zig.git
cd neocities-zig
zig build -Doptimize=ReleaseSafe</code>
Configuration
Config File
When launching <code>neocities</code> for the first time you will be granted with a menu
where you can enter your username and password. This will get an api key from
neocities and save it in a config file so you won't have to connect again.
Environment Variables
<ul>
<li>NEOCITIES_API_KEY: use this if you don't want a config file.</li>
<li>NEOCITIES_USERNAME: only used for setting up the config file.</li>
<li>NEOCITIES_PASSWORD: only used for setting up the config file.</li>
</ul>
Library Installation
Add it to an existing project with this command:
<code>zig fetch --save https://github.com/ratakor/neocities-zig/archive/master.tar.gz</code>
Add the module to build.zig like that:
<code>zig
const neocities = b.dependency("neocities", .{});
exe.root_module.addImport("Neocities", neocities.module("neocities"));</code>
And import it on a file.zig:
<code>zig
const Neocities = @import("Neocities");</code>
Check <a>src/main.zig</a> for a detailed example on how to use the library.
CLI Usage
```
Usage: neocities [options]
Commands:
upload | Upload files to your Neocities website.
delete | Delete files from your Neocities website.
info | Display information about a Neocities website.
list | List files from your Neocities website.
key | Display the API key.
logout | Remove the API key from the configuration file.
help | Display information about a command.
version | Display program version.
``` | [] |
https://avatars.githubusercontent.com/u/46927550?v=4 | zig-sqlite | conscious-puppet/zig-sqlite | 2025-01-13T15:44:47Z | A toy SQLite implementation in Zig | master | 0 | 3 | 0 | 3 | https://api.github.com/repos/conscious-puppet/zig-sqlite/tags | - | [
"database",
"sqlite",
"zig"
] | 20 | false | 2025-03-05T19:28:33Z | true | true | unknown | github | [] | A toy SQLite implementation in Zig
Following the <a>Let's Build a Simple Database</a> tutorial to understand the database internals.
Notes on Zig:
<ul>
<li><a>Segmentation Fault from GeneralPurposeAllocator</a></li>
<li><a>Allocation is not Initialization</a></li>
</ul> | [] |
https://avatars.githubusercontent.com/u/184997771?v=4 | ectf-osu-2025 | OSU-embedded-security-club/ectf-osu-2025 | 2024-11-11T07:14:36Z | It's ziggin time *procedes to zig all over the place* | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/OSU-embedded-security-club/ectf-osu-2025/tags | - | [
"ectf",
"embedded",
"max78000",
"zig"
] | 3,425 | false | 2025-04-28T21:30:53Z | false | false | unknown | github | [] | OSU Satellite TV for MITRE eCTF 2025
<a></a> <a></a> <a></a> <a></a>
This repo contains all the code and documentation for team <code>scriptohio</code> from The Ohio State University in <a>MITRE's eCTF 2025</a>.
Highlights of our design:
<ul>
<li>🔐 <strong>Strong cryptography</strong></li>
<li>💃 The <a>Salsa20</a> stream cipher is used for lightning quick symmetric encryption and decryption</li>
<li>🌲 Our <em>binary hash key derivation tree</em> efficiently compresses unique keys per timestamp to create a subscription over a time interval 🕐</li>
<li>📝 All frames are signed and verified with <a>Ed25519</a> to ensure decoders only read frames from the encoder they came from</li>
<li>⚡ <strong>Written in Zig</strong></li>
<li>📦 Expansive standard library which includes everything a programmer might need, from string manipulation to secure cryptography</li>
<li>🧪 Unit testing framework built in, allowing for critical sections to have their correctness verified</li>
<li>🚫 Memory safety protections against common issues like indexing out of bounds, double free, integer overflows, and more</li>
<li>🚧 Build system with incredible interoperability with C code. We still use the MSDK, and there are no HAL rewrites in sight 👀</li>
</ul>
Layout 🌎
| Icon | Description |
| ---- | ---------------------------------------------------------- |
| 👥 | Created by our team |
| 👔 | Created by MITRE for the competition, and unmodified by us |
<ul>
<li>👥 <code>benches/</code> - Custom benchmarks to test the speed of the design 🐍</li>
<li>👥 <code>decoder/</code> - Firmware for the decoder ⚡</li>
<li>👥 <code>design/</code> - Host design including encoder 🐍</li>
<li>👥 <code>docs/</code> - Documentation on the system design and security 📖</li>
<li>👔 <code>tools/</code> - Host tools to interact with the decoder 🐍</li>
<li>👥 <code>Taskfile.yml</code> - Command runner definitions 📄</li>
<li>👥 <code>flake.nix</code> - Convenient <a>Nix</a> development environment ❄️</li>
</ul>
Usage
A <a>Taskfile</a> is available to easily run common tasks
<code>* 1-gen-secrets: Generate secrets
* 2-build-firmware: Build the firmware image
* 3-flash: Flash the built firmware image onto the Decoder
* 4-gen-subscription: Generate a subscription
* 5-subscribe: Take a subscription file and send it to the Decoder
* 6-list: Asks the Decoder to list the subscriptions that it currently has
* 7-uplink: Encodes sample frames with the custom encoder function and sends them to the satellite
* 8-satellite: Broadcasts all frames received from the uplink to all listening TVs on the host computer
* 9-tv: Receives encoded frames from the satellite and decodes with a Decoder connected to the host computer
* bench-decoder: Benchmark the decoder
* bench-encoder: Benchmark the encoder
* bench-subscription: Benchmark creating a subscription on the decoder
* docs: Build documentation design file into PDF and SVG artifacts
* stress-decoder: Use MITRE's stress test to benchmark the decoder
* stress-encoder: Use MITRE's stress test to benchmark the encoder</code>
On a clean repo, plug in the MAX78000, enter firmware writing mode (the LED should be flashing blue), and run the following command:
<code>task 1-gen-secrets 2-build-firmware 3-flash 4-gen-subscription 5-subscribe 6-list</code>
Then, iterating on the design is typically done with the following command:
<code>task 2-build-firmware 3-flash</code>
Documentation 📖
<a></a>
The design document is available to read <a>as a PDF</a>, or inline below:
View the PDF inline
Code Documentation 📖
Our Zig code makes use of documentation comments which can be read as a webpage. To view it, navigate to the <code>decoder</code> directory and run the following
<code>$ zig build docs
$ python -m http.server -d docs</code>
Then navigate to <a>http://localhost:8000</a> in your browser.
| [] |
https://avatars.githubusercontent.com/u/4930991?v=4 | codingbunker-zig-meetup | inge4pres/codingbunker-zig-meetup | 2025-01-09T08:41:12Z | Slides and code used for the CodingBunker meetup: "Zig: Cosa, Come e Perche". | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/inge4pres/codingbunker-zig-meetup/tags | - | [
"software-engineering",
"zig"
] | 12 | false | 2025-02-07T08:10:44Z | true | true | unknown | github | [] | Zig: cosa, come e perche
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
Contenuto in Italiano 🇮🇹
</blockquote>
<a>Evento</a> | <a>Slides</a>
Questo progetto usa <a>Zig 0.13</a>
Eseguire i tests
Per vedere in azione il codice mostrato durante il talk:
<code>shell
zig build test</code>
<code>shell
zig test src/syntax.zig
zig test src/comptime.zig</code>
E' possibile (compilare ed) eseguire tests in isolamento aggiungendo il parametro <code>--test-filter=<test-pattern</code>, esempio:
<code>shell
zig build test -- "defer"</code>
ooppure:
<code>shell
zig test syntax.zig --test-filter=defer</code>
Eseguire la build del progetto
<code>shell
zig build</code> | [] |
https://avatars.githubusercontent.com/u/131738078?v=4 | zkinder | TheHonestHare/zkinder | 2024-08-16T05:34:00Z | A pattern matching library for zig | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/TheHonestHare/zkinder/tags | - | [
"zig",
"zig-library",
"zig-package"
] | 32 | false | 2025-01-20T00:48:19Z | true | true | unknown | github | [] | A library that implements pattern matching in fully userland zig. Tested on zig version 0.14.0-dev.1391+e084c46ed but should probably work on master
Code example
```zig
const ki = @import("zkinder");
const bind = ki.bind;
const __ = ki.__;
const thing: struct {
age: u32,
birth: u64,
pos: struct { x: u8, y: u8 }
} = .{.age = 3, .birth = 2, .pos = .{.x = 90, .y = 20}};
const m = ki.match(&thing);
// bind puts the value of the variable in the result
const res = m.arm(.{.age = 3, .birth = bind("hello"), .pos = .{.x = bind("x"), .y = 20}});
try std.testing.expectEqual(2, res.?.hello);
try std.testing.expectEqual(90, res.?.x);
const res2 = m.arm(.{.age = 3, .birth = bind("hello"), .pos = bind("pos")});
try std.testing.expectEqual(2, res2.?.hello);
try std.testing.expectEqual(90, res2.?.pos.x);
try std.testing.expectEqual(20, res2.?.pos.y);
// this arm doesn't match because age = 2, will return null
const res3 = m.arm(.{.age = 2, .birth = bind("hello"), .pos = bind("pos")});
try std.testing.expectEqual(null, res3);
// __ will match on anything
const res4 = m.arm(.{.age = <strong>, .birth = </strong>, .pos = .{.x = __, .y = bind("y")}});
try std.testing.expectEqual(20, res4.?.y);
```
Current features:
<ul>
<li>arbitrary nested patterns</li>
<li>structs</li>
<li>union(enum) (TODO: more testing)</li>
<li>enums (TODO: more testing)</li>
<li>ints, floats, bools (TODO: more testing)</li>
<li>optionals (TODO: more testing)<ul>
<li>match on double optionals using <code>nonnull</code></li>
</ul>
</li>
<li>arrays<ul>
<li>can even match on a subarray using <code>ref_rest</code> (see "custom array matchers")</li>
</ul>
</li>
<li>single item pointers (patterns match on the child type)</li>
<li>slices<ul>
<li>support same features as arrays, plus different length patterns</li>
</ul>
</li>
<li><code>matching</code> for no exhaustive checking, single arm</li>
<li>extracting values out via <code>bind</code></li>
<li>matching aginst anything via <code>__</code></li>
<li>matching on integer ranges via <code>range</code></li>
<li>extracting values out only if it matches a predicate with <code>bind_if</code></li>
<li>support for creating your own match predicates</li>
<li>both <code>bind</code> and <code>__</code> use no special casing, you could implement yourself</li>
<li>any custom matcher must be of type <code>fn (comptime type) CustomMatcher</code></li>
<li>the impl will take in this type, pass in the type it needs to bind to and collect all the needed captures</li>
<li>TODO: make like 10x more ergonomic</li>
</ul>
Planned features:
<ul>
<li>matching on vectors, others maybe?</li>
<li>optimize this so its not just willy nilly checking basically</li>
<li>exhaustive patterns (hardmode)</li>
<li>unreachable pattern errors (if I feel like it)</li>
<li>more helper match predicates such as <code>partial</code>, <code>ref</code>,</li>
<li>safety check for ensuring a match only ever matches on one branch</li>
</ul>
Custom matchers:
A custom matcher is any function of the form <code>fn (comptime type) Matcher</code>, where the input is the type it is being matched against. <code>bind(<name>)</code> and <code>__</code> are both custom matchers implementable you could just as easily implement
For example, in the pattern,
<code>.{.age = 2, .birth = __, .pos = __}</code>
<code>__</code> is actually a function which will take the types of <code>thing.birth</code> and <code>thing.pos</code> respectively.
<code>Matcher</code> is defined as such:
<code>zig
pub const Matcher = struct {
captures: type,
tryBind: fn (self: Matcher, val_ptr: anytype, out_ptr: anytype) bool,
};</code>
<code>captures</code> is a struct type where each field is an output the matcher produces. This is needed for features like <code>bind</code>. All fields are combined, using comptime, into one giant struct that is returned from the arm.
<code>tryBind</code> is where all the magic happens.
- <code>self</code> allows you to access the <code>captures</code> field
- <code>val_ptr</code> is a pointer to the field being matched against. The fields type will be the same type that was passed into the custom matcher.
- <code>out_ptr</code> lets you write to the <code>out</code> of the arm, if you had any captures. For example, <code>out_ptr.hello = 2</code> would write 2 to the <code>hello</code> field of the output. You can only write to fields that were already declared as captures
- return <code>true</code> if the value in <code>val_ptr</code> matches whatever criteria you want, or <code>false</code> if not
Custom array matchers:
These are similar to custom matchers, but they only work in array or slice patterns. <code>ref_rest(<name>)</code> is a custom array matcher. Instead of having to have a pattern for the entire length of the array, you can match over part of it.
You can only have custom array matcher per array/slice pattern
```test "match: arrays" {
const list = [_]u8{ 0, 9, 100, 140 };
const m = comptime match(&list);
const res = m.arm(.{ 0, 9, 100, bind("num") });
const res2 = m.arm(.{ ref_rest("first2"), 100, 140 });
const res3 = m.arm(.{ bind("head"), ref_rest("tail") });
const res4 = m.arm(.{ 1, ref_rest("tail") });
const res5 = m.arm(.{ 0, ref_rest("middle"), 140 });
<code>try std.testing.expectEqual(140, res.?.num);
try std.testing.expectEqualSlices(u8, &.{ 0, 9 }, res2.?.first2);
try std.testing.expectEqual(0, res3.?.head);
try std.testing.expectEqualSlices(u8, &.{ 9, 100, 140 }, res3.?.tail);
try std.testing.expectEqual(null, res4);
try std.testing.expectEqualSlices(u8, &.{ 9, 100 }, res5.?.middle);
</code>
}
```
To make your own, you need a thing of type <code>fn (comptime type, comptime ?usize) SubSliceMatcher</code>. The first parameter is the child type of the array or slice, and the second is the length of the array, or null if it is a slice
SubSliceMatcher has a <code>captures</code> field similar to a custom matcher, as well as a <code>tryBind</code> fn. The only difference is that instead of <code>val_ptr</code>, it will take <code>subslice</code>,
If the matched against type is an array, <code>subslice</code> will be a pointer to the subarray that is not matched against in the rest of the pattern
If the matched againt type is a slice, <code>subslice</code> will be the subslice that is not matched against in the rest of the pattern | [] |
https://avatars.githubusercontent.com/u/92104930?v=4 | ZBody | pyranota/ZBody | 2024-10-02T20:06:44Z | [mirror] Concurrent N-body simulation using Barnes-Hut Algorithm and Zig. | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/pyranota/ZBody/tags | MIT | [
"graphics",
"n-body",
"nix",
"raylib",
"raylib-zig",
"simulation",
"zig",
"ziglang"
] | 25,861 | false | 2025-03-22T16:51:48Z | true | true | 0.12.0 | github | [
{
"commit": "devel.tar.gz",
"name": "raylib-zig",
"tar_url": "https://github.com/Not-Nik/raylib-zig/archive/devel.tar.gz.tar.gz",
"type": "remote",
"url": "https://github.com/Not-Nik/raylib-zig"
},
{
"commit": null,
"name": "zb-core",
"tar_url": null,
"type": "relative",
... |
Concurrent N-body simulation using Barnes-Hut Algorithm in Zig.
<a>Key Features</a> •
<a>How To Use</a> •
<a>Download</a> •
<a>Credits</a> •
<a>License</a>
Key Features
<ul>
<li>Barnes-Hut Algorithm</li>
<li>Concurrent</li>
<li><em>Faaast</em></li>
<li>Many presets</li>
<li>Intuitive and smooth controls</li>
<li>Spawn Astral bodies with just click</li>
<li>Full screen mode</li>
<li>Cross platform</li>
<li>Linux, macOS, Windows and Web</li>
</ul>
How To Use
To clone and run this application, you'll need <a>Nix</a> and <a>Git</a>.
Thats it, no extra stuff required!
<blockquote>
<strong>Note</strong>
You need nix Flakes enabled.
<strong>Warning</strong>
Running and Installing not working yet, you can build it with nix.
</blockquote>
Run directly
<code>bash
$ nix run codeberg:pyranota/Z-body</code>
Install
<code>bash
$ nix profile install codeberg:pyranota/Z-body</code>
Develop
```bash
Clone repo
$ git clone https://codeberg.org/pyranota/Z-body
cd into directory
$ cd Z-body
Enter development shell
$ nix develop
Compile and run
$ just
```
Credits
This software uses the following open source packages:
<ul>
<li><a>Zig</a></li>
<li><a>Raylib</a></li>
<li><a>Tracy</a></li>
<li><a>Hyperfine</a></li>
<li><a>Just</a></li>
<li><a>Nix</a></li>
</ul>
License
MIT | [] |
https://avatars.githubusercontent.com/u/200686?v=4 | raylib-coro-demo | deckarep/raylib-coro-demo | 2024-10-13T15:24:19Z | Raylib with coroutines using the C-based neco project | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/deckarep/raylib-coro-demo/tags | MIT | [
"benchmark",
"bunnymark",
"concurrency",
"cooperative-multitasking",
"coroutines",
"neco",
"raylib",
"zig",
"ziglang"
] | 5,766 | false | 2025-02-21T21:13:43Z | false | false | unknown | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/35655145?v=4 | Flow | EngineersBox/Flow | 2025-01-11T03:44:59Z | A neovim-esque text editor | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/EngineersBox/Flow/tags | MIT | [
"text-editor",
"zig"
] | 1,189 | false | 2025-03-14T06:31:06Z | true | true | unknown | github | [
{
"commit": "refs",
"name": "vaxis",
"tar_url": "https://github.com/rockorager/libvaxis/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/rockorager/libvaxis"
},
{
"commit": "201fe116147e21c077ad450629e25630e8cb9423.tar.gz",
"name": "piecetable",
"tar_url": "http... | Flow
A neovim-esque text editor
Preview
Here it is running inside a terminal within neovim:
| [] |
https://avatars.githubusercontent.com/u/13835680?v=4 | log_to_file | reykjalin/log_to_file | 2024-11-29T19:29:24Z | Have Zig's `std.log` log to a file instead of to stderr | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/reykjalin/log_to_file/tags | BSD-3-Clause | [
"logging",
"zig",
"zig-package"
] | 29 | false | 2025-04-26T01:13:24Z | true | true | 0.14.0 | github | [] | log_to_file
<a>API docs</a>
An easy way to change Zig's default <code>std.log</code> functions to write to a file instead of logging to
stderr.
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
<strong>This is not a logging library!</strong>
It offers a function you can pass to Zig's <code>std_options</code>'s <code>.logFn</code> so <code>std.log</code> calls write to a
file instead of stderr.
<span class="bg-green-100 text-green-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-green-900 dark:text-green-300">IMPORTANT</span>
<strong>Version 2.0.0 introduced breaking changes</strong>. Read through this readme to see what changed, or
check <a>the changelog</a>.
</blockquote>
Usage
<blockquote>
<span class="bg-green-100 text-green-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-green-900 dark:text-green-300">IMPORTANT</span>
If the logging function fails to write to the log file, e.g. due to a permissions issue, it will
fallback to <code>std.log.defaultLog()</code> instead of silently failing.
</blockquote>
<ol>
<li>Install the library by running
<code>zig fetch --save https://git.sr.ht/~reykjalin/log_to_file/archive/2.1.0.tar.gz</code>
in your project.<ul>
<li>You can also use <code>zig fetch --save https://github.com/reykjalin/log_to_file/archive/refs/tags/2.1.0.zip</code> if you prefer.</li>
</ul>
</li>
<li>Add the library as a dependency in your project's <code>build.zig</code>:</li>
</ol>
```zig
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
<code>const ltf_dep = b.dependency("log_to_file", .{ .target = target, .optimize = optimize });
const exe = b.addExecutable(.{
.name = "app",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("log_to_file", ltf_dep.module("log_to_file"));
</code>
```
<ol>
<li>Set the log function in your main project:</li>
</ol>
```zig
const ltf = @import("log_to_file");
pub const std_options: std.Options = .{
.logFn = ltf.log_to_file,
};
```
Now, whenever you call the <code>std.log</code> functions they should be written to a
<code>logs/<executable_name>.log</code> file in your current working directory when you make a <code>Debug</code> build,
and <code>~/.local/state/logs/<executable_name>.log</code> in a <code>Release</code> build.
For example, if your executable is called <code>example</code> (as is the case with
<a>the examples</a>) the logs will be in <code>./logs/example.log</code> by default in a
<code>Debug</code> build.
Configuration
<a>The examples</a> are a great resource to play with to understand how the
library works.
If you'd like to write logs to a different path you can configure that by adding this to your root
source file (typically <code>src/main.zig</code> or similar):
```zig
const ltf = @import("log_to_file");
// Logs will be saved to:
// * ./logs/log in Debug mode.
// * ~/.local/state/logs/log in Release mode.
pub const log_to_file_options: ltf.Options = .{
.log_file_name = "log",
};
// Logs will be saved to:
// * ./new-logs/.log in Debug mode.
// * ./new-logs/.log in Release mode.
pub const log_to_file_options: ltf.Options = .{
.storage_path = "new-logs",
};
// Logs will be saved to:
// * /var/logs/.log in Debug mode.
// * /var/logs/.log in Release mode.
pub const log_to_file_options: ltf.Options = .{
.storage_path = "/var/logs",
};
// Logs will be saved to:
// * ./app-logs/app.log in Debug mode.
// * ./app-logs/app.log in Release mode.
pub const log_to_file_options: ltf.Options = .{
.log_file_name = "app.log",
.storage_path = "app-logs",
};
// Logs will be saved to:
// * /var/logs/app.log in Debug mode.
// * /var/logs/app.log in Release mode.
pub const log_to_file_options: ltf.Options = .{
.log_file_name = "app.log",
.storage_path = "/var/logs",
};
``` | [] |
https://avatars.githubusercontent.com/u/164784529?v=4 | zgram | bstrdlord/zgram | 2024-08-13T20:22:11Z | the best (as of 2024) zig framework for creating telegram bots | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/bstrdlord/zgram/tags | - | [
"framework",
"telegram",
"telegram-bot",
"telegram-framework",
"zig"
] | 13 | false | 2024-10-18T22:52:53Z | true | true | unknown | github | [] | zgram
💡 Info
In development. use at your own risk
🚀 Example
full example: <a>src/main.zig</a>
```zig
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
<code>var tg = try Client.init(allocator, TOKEN, .{});
{
try tg.handleAll(handleKeyboard); // handle all messages
try tg.command("start", handleAll); // handle /start command
try tg.hears("hello from zgram!", handleAll); // handle message
try tg.action("data1", handleQuery); // handle callback query
}
try tg.startPolling(.{ .drop_pending_updates = true });
</code>
```
| [] |
https://avatars.githubusercontent.com/u/88050465?v=4 | waveboard | x07x08/waveboard | 2024-11-13T15:10:27Z | A simple cross-platform soundboard | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/x07x08/waveboard/tags | Unlicense | [
"cross-platform",
"soundboard",
"team-fortress-2",
"text-to-speech",
"tts",
"zig",
"ziglang"
] | 4,572 | false | 2025-03-19T12:35:30Z | true | true | 0.15.0-dev.65+074dd4d08 | github | [
{
"commit": null,
"name": "_regex",
"tar_url": null,
"type": "relative",
"url": "external/zig-regex-master"
},
{
"commit": null,
"name": "zig_webui",
"tar_url": null,
"type": "relative",
"url": "external/zig-webui-main"
}
] | This is a rewrite of the old <a>waveboard</a> project to make it cross-platform
and easier to work with for the end-user.
The application is now a command line interface with a web UI.
Tested on Fedora 40 and Windows 10. Unsure about Mac support.
Installation
<ol>
<li>Get a <a>binary</a> or preferably compile one yourself</li>
<li>Put the <a><code>src/web</code></a> folder in the same directory as the binary</li>
</ol>
Features
<ul>
<li>Global keyboard hotkeys / shortcuts for sounds</li>
<li>In-memory playback</li>
<li>Source Engine chat commands</li>
<li>Whitelist and blacklist</li>
<li>Audio queue</li>
<li>Video downloader and converter</li>
<li>Text-To-Speech using <a><code>SAPI</code></a> on Windows</li>
<li>A barebones <a>JavaScript API</a></li>
<li>Supported formats : .ogg (opus and vorbis), .mp3, .wav, .flac</li>
</ul>
Screenshots
Log tab
Audio tab
Downloader tab
Log watch tab
Queue tab
Text-To-Speech tab
Settings tab
Requirements
<ol>
<li>
A virtual audio cable (<a><code>Virtual-Audio-Cable</code></a> or <a><code>VB-Audio Cable</code></a>)
<ul>
<li>Follow <a>this</a>, <a>the text</a> tutorial or find another tutorial to install the drivers</li>
<li>You may need to disable <a>"Driver Signature Enforcement"</a> during the installation process</li>
</ul>
</li>
<li>
An audio directory (it is searched recursively)
<ul>
<li>It will be used by the program to play tracks and download videos</li>
</ul>
</li>
<li>
<em>Optional</em> A log file within your Source Engine game using the <a><code>con_logfile <file></code></a> command or the <a><code>-condebug</code></a> launch option
<ul>
<li>This is for the log watching feature, which allows interaction with the application using the game's chat</li>
<li>You can use an <code>autoexec.cfg</code> file for easier management</li>
</ul>
</li>
<li>
<em>Optional</em> <a>yt-dlp</a> and <a>ffmpeg</a> binaries for video downloading and conversion
The yt-dlp binary needs to be named "ytdl" or "ytdl.exe"
</li>
</ol>
Compiling
You will need :
<ul>
<li><a>Zig</a></li>
</ul>
Windows :
Nothing else
Linux :
Check <a>build.zig</a> for the required dependencies
Credits and libraries
<ul>
<li><a>STARK</a> - I've used it for a long time, but it is half broken and uses the disk to write raw audio data</li>
</ul>
<ul>
<li><a>miniaudio</a></li>
<li><a>libuiohook</a> - evdev branch</li>
<li><a>nfd-extended</a></li>
<li><a>ogg-container</a></li>
<li><a>opus</a> and <a>opusfile</a></li>
<li><a>vorbis</a></li>
</ul>
<ul>
<li><a>webui</a></li>
<li><a>regex</a></li>
</ul> | [] |
https://avatars.githubusercontent.com/u/166938213?v=4 | FOZOS | OranGot/FOZOS | 2024-12-02T08:38:27Z | x64 os made with limine in zig | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/OranGot/FOZOS/tags | BSD-4-Clause | [
"limine",
"os",
"osdev",
"x64",
"zig",
"ziglang"
] | 140 | false | 2025-04-17T16:01:14Z | true | true | unknown | github | [
{
"commit": "master",
"name": "limine",
"tar_url": "https://github.com/48cf/limine-zig/archive/7b29b6e6f6d35052f01ed3831085a39aae131705.tar.gz/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/48cf/limine-zig/archive/7b29b6e6f6d35052f01ed3831085a39aae131705.tar.gz"
}
] | FOZOS
This is an os I am making for fun and it's not intended for any use so far.
Info
Made with limine.
Supported platforms: x86-64
Written in: zig, c, assembly
Goals
<ol>
<li>Stable</li>
<li>Built in desktop enviroment</li>
<li>Customisable</li>
</ol>
Features implimented:
<ol>
<li>tty</li>
<li>debug printing</li>
<li>pmm</li>
<li>vmm</li>
<li>nvme(basic)</li>
<li>gpt</li>
<li>EXT2(basic)</li>
<li>extremely basic system calls</li>
<li>userspace enter</li>
</ol>
Build
Dependencies
To build FOZOS, ensure you have the following dependencies installed:
- <code>make</code>
- <code>zig</code> (0.14.0)
- <code>qemu</code>
- <code>git</code>
- <code>sgdisk</code>
Cloning the Repository
Clone the repository recursively to include the Limine submodule(can be slow, can be faster by adding --depth 1):
<code>bash
git clone --recursive https://github.com/OranGot/FOZOS.git</code>
Building the Kernel
To build the kernel, run:
<code>bash
make kernel</code>
Running the OS
To run the OS as a disk using QEMU, use:
<code>bash
sudo make run</code>
Debugging
For debugging purposes, you can build a debug version of the kernel by appending <code>-dbg</code> to the target:
<code>bash
make kernel-dbg</code>
To run the debug version, use:
<code>bash
sudo make run-dbg</code>
Note
Creating the image uses Loop Devices, which require <code>sudo</code> permissions. and also <code>clean</code> step for delting mount point ect | [] |
https://avatars.githubusercontent.com/u/40190339?v=4 | WolframLanguageRuntimeZigDemo | daneelsan/WolframLanguageRuntimeZigDemo | 2024-08-20T01:44:29Z | WolframLanguageRuntime demo in Zig | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/daneelsan/WolframLanguageRuntimeZigDemo/tags | - | [
"wolfram-language",
"wolfram-mathematica",
"zig"
] | 309 | false | 2025-03-27T19:30:53Z | true | true | 0.14.0 | github | [] | Wolfram Language Runtime (SDK) demo in Zig
A demo of the new <a>Wolfram Language Runtime</a> written in <a>Zig</a>.
I wrote a Wolfram community post expanding on the details <a>Wolfram Language Runtime (SDK) demo in Zig</a>.
Demo
We will create two standalone executables that run the <a>Transliterate</a> function from Wolfram Language.
The executables are written in C and Zig.
Build
The <code>zig build</code> command will build both the C and the Zig executables:
<code>shell
$ zig build --summary all
Build Summary: 5/5 steps succeeded
install success
├─ install transliterate-zig success
│ └─ zig build-exe transliterate-zig Debug native cached 45ms MaxRSS:36M
└─ install transliterate-c success
└─ zig build-exe transliterate-c Debug native cached 45ms MaxRSS:36M</code>
By default, the executables are stored in <code>zig-out/bin</code>:
<code>shell
$ ls zig-out/bin ─╯
transliterate-c transliterate-zig</code>
C
Now that the executable is compiled, see the usage:
<code>shell
$ ./zig-out/bin/transliterate-c
Usage: ./transliterate-c "input"</code>
Use the executable:
<code>shell
$ ./zig-out/bin/transliterate-c 'しんばし'
shinbashi</code>
Zig
Instead of specifying where the C header library is (see <a>build.zig</a>), we are using a handwritten Zig package: <a>WolframLanguageRuntime.zig</a>.
Now that the executable is compiled, see the usage:
<code>shell
$ ./zig-out/bin/transliterate-zig
Usage: ./transliterate-zig "input"</code>
Use the executable:
<code>shell
$ ./zig-out/bin/transliterate-zig 'しんばし'
shinbashi</code>
Prerequisites
Architecture
Tested on:
<code>shell
$ uname -a
Darwin mac.lan 24.2.0 Darwin Kernel Version 24.2.0: Fri Dec 6 19:03:40 PST 2024; root:xnu-11215.61.5~2/RELEASE_ARM64_T6041 arm64</code>
Wolfram Language version
Tested on:
<code>Mathematica
In[]:= $Version
Out[]= "14.3.0 for Mac OS X ARM (64-bit) (March 26, 2025)"</code>
Zig version
Tested on:
<code>shell
$ zig version
0.14.0</code>
Zig is not on version <a>1.0</a>.
The language is in constant development and some things might break in the future.
References
<ul>
<li><a>Yet More New Ideas and New Functions: Launching Version 14.1 of Wolfram Language & Mathematica - Standalone Wolfram Language Applications!</a></li>
<li><a>Zig Language Reference</a></li>
<li><a>Zig Standard Library</a></li>
<li><a>Expression API rough documentation</a></li>
</ul> | [] |
https://avatars.githubusercontent.com/u/49213919?v=4 | zigchr | LukasPietzschmann/zigchr | 2024-09-17T19:23:34Z | A FreeCHR instance written in Zig | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/LukasPietzschmann/zigchr/tags | BSD-3-Clause | [
"constraint-programming",
"zig"
] | 63 | false | 2024-11-12T08:06:34Z | true | true | 0.13.0 | github | [] | ZigCHR
For the <a>talk</a> I gave at Zigtoberfest 2024, I coded up a CHR embedding for Zig using the
FreeCHR framework.
If you want to learn more about FreeCHR, go ahead and read <a>this
paper</a>. If you want to know more about
cool properties that CHR can bring to your algorithms, visit <a>my website for the
talk</a>
Project Structure
<ul>
<li><code>src/</code>: Here you can find two example on how to use the embedding.</li>
<li><code>lib/</code>: The embedding itself.</li>
<li><code>utils/</code>: Some useful data structures and functions unrelated to CHR.</li>
</ul>
How to build it
For each file inside the <code>src</code> directory, there exists a step. So lets say you want to
build and run the <em>min</em> example. You can run <code>zig build min</code> to do so. For all examples
present in this repo, you can pass the query constraints though the commandline like the
following: <code>zig build min -- 1 3 5</code>.
If you add your own file in the <code>src</code> folder, the build system will automatically
generate a step for you.
Additional flags
You can pass different flags to the build process to control how much logs the embedding
produces:
<ul>
<li><code>-Dlog</code> enabled logging. The embedding will print which rules were fired with which
constraints, whats put into the store, ...</li>
<li><code>-Dnotag</code> wont print a constraints tag.</li>
<li><code>-Dmatchings</code> requires <code>-Dlog</code>. The embedding will print what combination of
constraints are considered.</li>
<li><code>-Dstore</code> requires <code>-Dlog</code>. The embedding will print the constraint store when it's
modified.</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/108814993?v=4 | zime | Hato1125/zime | 2025-01-25T16:06:43Z | 🎮 A small and simple 2D game framework written in Zig. | master | 0 | 3 | 0 | 3 | https://api.github.com/repos/Hato1125/zime/tags | - | [
"game",
"sdl3",
"sdl3-image",
"zig"
] | 21 | false | 2025-03-23T12:21:38Z | true | true | unknown | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/6756180?v=4 | sanitizers-zig | kassane/sanitizers-zig | 2024-09-24T16:19:02Z | LLVM sanitizers for zig-toolchain | main | 1 | 3 | 0 | 3 | https://api.github.com/repos/kassane/sanitizers-zig/tags | Apache-2.0 | [
"cpp",
"cpp-libraries",
"llvm-sanitizer",
"zig",
"zig-package"
] | 36 | false | 2025-04-16T13:48:47Z | true | true | 0.13.0 | github | [] | LLVM Sanitizers for Zig
Description
This is a collection of sanitizers for Zig. It is a work in progress.
Requirements
<ul>
<li><a>Zig</a> v0.15.0-dev</li>
</ul>
Add
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> AddressSanitizer
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> MemorySanitizer
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> UndefinedBehaviorSanitizer
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> LeakSanitizer
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> RealtimeSanitizer (LLVM 20)
Supported Platforms
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Linux (GNU|Musl)
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Windows
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> macOS
Experimental Real-time Sanitizer (LLVM 20)
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
This is an experimental feature and is not yet ready for production use.
Currently, zig master version is LLVM 19. My tests use zig-fork w/ LLVM 20.
</blockquote>
<code>``bash
$ zig build rtsan -Dtests
Real-time violation: intercepted call to real-time unsafe function</code>malloc` in real-time context! Stack trace:
#0 0x00000102e659 (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102e659)
#1 0x00000102bf80 (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102bf80)
#2 0x00000102bef5 (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102bef5)
#3 0x00000102c23c (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102c23c)
#4 0x00000102cdc1 (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102cdc1)
#5 0x0000010891f7 (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x10891f7)
#6 0x00000102b824 (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102b824)
#7 0x00000102b7a2 (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102b7a2)
#8 0x00000102b713 (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102b713)
#9 0x00000102b42c (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102b42c)
#10 0x00000102b10e (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102b10e)
#11 0x00000102aeaa (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102aeaa)
#12 0x00000102adc8 (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102adc8)
#13 0x00000102ae25 (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102ae25)
#14 0x77feed58de07 (/usr/lib/libc.so.6+0x25e07) (BuildId: 98b3d8e0b8c534c769cb871c438b4f8f3a8e4bf3)
#15 0x77feed58decb (/usr/lib/libc.so.6+0x25ecb) (BuildId: 98b3d8e0b8c534c769cb871c438b4f8f3a8e4bf3)
#16 0x00000102ad74 (/home/kassane/sanitizers-llvm/.zig-cache/o/18b7cbe81f65f9f9049547f69b71a77e/test-rtsan+0x102ad74)
rtsan
└─ run test-rtsan failure
error: the following command exited with error code 1:
```
References
<ul>
<li>official-doc: https://clang.llvm.org/docs/RealtimeSanitizer.html</li>
<li>base: https://github.com/realtime-sanitizer/rtsan</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/910428?v=4 | xterm256.zig | zhuyadong/xterm256.zig | 2024-10-14T23:41:30Z | print text with xterm256 style | main | 0 | 3 | 0 | 3 | https://api.github.com/repos/zhuyadong/xterm256.zig/tags | MIT | [
"color",
"print",
"xterm",
"xterm256",
"zig",
"zig-package"
] | 9 | false | 2025-03-08T10:57:03Z | true | true | 0.11.0 | github | [] | <a>中文</a> | <a>English</a>
Print Text with <code>xterm256</code> Colors and Styles
Install
In the project root directory:
<code>shell
zig fetch "git+https://github.com/zhuyadong/xterm256.zig" --save=xterm256</code>
If you want to install a specific version:
<code>shell
zig fetch "git+https://github.com/zhuyadong/xterm256.zig#<ref id>" --save=xterm256</code>
Usage Examples
```zig
const xterm = @import("xterm256");
// Print "Hello" in red
xterm.print(.{.fg = .red}, "Hello", .{});
// Print "Hello" in red with a white background
xterm.print(.{.fg = .{.r=5}, .bg = .white}, "Hello", .{});
// Print "Hello" with color number 222
xterm.print(.{.fg = .x222}, "Hello", .{});
// Print "Hello" in bold red
xterm.print(.{.fg = .red, .style = .{.bold}}, "Hello", .{});
// If there is a <code>prefix</code>, only the <code>prefix</code> part will be colored
xterm.print(.{.fg = .red, .prefix="error:"}, " something wrong.", .{});
// Save the sequence to print "Hello" in red to buf
var buf: [128]u8 = undefined;
_ = try xterm.bufPrint(&buf, .{.fg = .red}, "Hello", .{});
// Complex style
const complexStyle = .{
.fg = .x222,
.bg = .{.b = 5, .g = 5},
.style = .{.bold, .underline},
.prefix = "complex:",
};
xterm.print(complexStyle, "Hello", .{});
```
Style Definition Format
<code>zig
.{
.fg = <color>,
.bg = <color>,
.style = .{.style1, .style2 ...},
.prefix="prefix text"
}</code>
Where <code><color></code> can be one of the following formats:
- .
- .{.r=[0,5], .g=[0-5], .b=[0-5]}
- .{.gray=[0-23]}
<blockquote>
In the <code>rgb</code> format, you can omit 1-2 of <code>r</code>, <code>g</code>, <code>b</code>
</blockquote>
<code><color_name></code> includes the following items:
- .x[16-255]
- .black
- .red
- .green
- .yellow
- .blue
- .magenta
- .cyan
- .white
- .bright_black
- .bright_red
- .bright_green
- .bright_yellow
- .bright_blue
- .bright_magenta
- .bright_cyan
- .bright_white
<code>style</code> includes the following items:
- .bold
- .italic
- .underline
- .slowblink
- .rapidblink
- .reverse
- .invisible
- .strikethrough | [] |
https://avatars.githubusercontent.com/u/182816200?v=4 | liskvork | liskvork/liskvork | 2024-09-01T09:28:10Z | Modern multi-platform gomoku game server | master | 9 | 3 | 1 | 3 | https://api.github.com/repos/liskvork/liskvork/tags | EUPL-1.2 | [
"ai",
"gomoku",
"zig"
] | 351 | false | 2025-03-30T09:33:17Z | true | true | 0.14.0 | github | [
{
"commit": "30afc2fc875ff817af0ffe490481f6f8aa3b5cd4.tar.gz",
"name": "ini",
"tar_url": "https://github.com/ziglibs/ini/archive/30afc2fc875ff817af0ffe490481f6f8aa3b5cd4.tar.gz.tar.gz",
"type": "remote",
"url": "https://github.com/ziglibs/ini"
},
{
"commit": "d9142c73aedc5698beba58b3fbf2... | liskvork
Modern multi-platform gomoku game server.
Main repository URL: <a>https://github.com/liskvork/liskvork</a>
<a></a>
License
liskvork is licensed under the
<a>European Union Public License 1.2</a>
or later.
Support
| | x86-64 | aarch64 |
|--------------|--------|---------|
| Linux (GNU) | 🟢 | 🟡 |
| Linux (MUSL) | 🟢 | 🟡 |
| Windows | 🟡 | 🟡 |
| MacOS | 🟡 | 🟡 |
| OpenBSD | 🔴 | 🔴 |
| FreeBSD | 🔴 | 🔴 |
🟢 - Supported and actively tested
🟡 - Supported but not actively tested
🔴 - Not supported
Reporting bugs/Submitting patches
You can see open tickets and report bugs over
<a>here</a>.
You can submit patches/PRs over
<a>here</a>.
Building from source
Docker
<code>sh
docker build . --build-arg BUILD_VERSION=0.0.0-dev -t liskvork</code>
No docker
Dependencies
<ul>
<li>zig 0.14.0 (May work with newer versions but has not been tested)</li>
</ul>
Step
<code>sh
zig build -Doptimize=ReleaseSafe</code>
Installing
Get the binary from
<a>Github release tab</a> and then
just launch it.
Launching liskvork
From source build
```sh
From the root of the repository once built
./zig-out/bin/liskvork
```
Docker
```sh
Once compiled with docker
docker run -v $(pwd):/data/:Z liskvork
```
```sh
Or pulled from the repos
docker run -v $(pwd):/data/:Z ghcr.io/liskvork/liskvork:latest
```
Configuration
Look at the default <code>config.ini</code> that's created when launching for the first
time everything (should) be documented properly to configure it. | [] |
https://avatars.githubusercontent.com/u/90518536?v=4 | zig-playground | Decryptu/zig-playground | 2024-11-30T22:31:36Z | A hands-on learning repository showcasing Zig programming language features through practical examples. Features both a command-line and GUI application demonstrating core Zig concepts, modern systems programming practices, and SDL2 integration. | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/Decryptu/zig-playground/tags | MIT | [
"hello-world",
"helloworld",
"sdl2",
"zig",
"zig-lang",
"ziglang"
] | 1,776 | false | 2024-12-01T20:26:43Z | true | false | unknown | github | [] | Zig Examples
This project contains four examples demonstrating different aspects of the Zig programming language:
<ol>
<li>A basic command-line program showcasing fundamental Zig features</li>
<li>A simple GUI application using SDL2</li>
<li>A vector operations example with interactive visualization</li>
<li>A matrix operations example using comptime features</li>
</ol>
Prerequisites
<ul>
<li>Zig (0.13.0 or later)</li>
<li>SDL2 (for the GUI example)</li>
<li>macOS with Apple Silicon (M1/M2) or modify paths for your system</li>
</ul>
Installation on macOS
```bash
Install Zig
brew install zig
Install SDL2 (required for GUI example)
brew install sdl2
```
Building and Running
The project includes four examples that can be built and run separately. After building, the executables can be found in the <code>zig-out/bin/</code> directory:
<ul>
<li><code>zig-out/bin/basic</code> - The basic command-line example</li>
<li><code>zig-out/bin/gui</code> - The GUI application</li>
<li><code>zig-out/bin/vector</code> - The vector operations example</li>
<li><code>zig-out/bin/matrix</code> - The matrix operations example</li>
</ul>
Basic Example
Demonstrates fundamental Zig features including:
<ul>
<li>Functions</li>
<li>Structs with methods</li>
<li>Error handling</li>
<li>String formatting</li>
<li>Basic types</li>
</ul>
```bash
Build all targets
zig build
Run the basic example directly
./zig-out/bin/basic
Or use zig build command
zig build run-basic
```
GUI Example
Shows how to create a simple GUI application using SDL2:
<ul>
<li>Window creation</li>
<li>Event handling</li>
<li>Basic graphics rendering</li>
<li>Keyboard input</li>
<li>Game loop implementation</li>
</ul>
```bash
Build all targets
zig build
Run the GUI example directly
./zig-out/bin/gui
Or use zig build command
zig build run-gui
```
Vector Example
Demonstrates Zig's SIMD vector operations with an interactive visualization:
<ul>
<li>Vector arithmetic operations</li>
<li>SIMD instructions usage</li>
<li>Interactive web visualization</li>
<li>Real-time computation</li>
</ul>
```bash
Build all targets
zig build
Run the vector example directly
./zig-out/bin/vector
Or use zig build command
zig build vector
```
Matrix Example
Showcases advanced Zig features using matrix operations:
<ul>
<li>Generic programming with comptime</li>
<li>Compile-time error checking</li>
<li>Struct methods</li>
<li>Array operations</li>
<li>Formatted printing</li>
</ul>
```bash
Build all targets
zig build
Run the matrix example directly
./zig-out/bin/matrix
Or use zig build command
zig build matrix
```
GUI Controls
<ul>
<li>Arrow keys: Move the red square</li>
<li>Escape: Exit the program</li>
<li>Window close button: Exit the program</li>
</ul>
Project Structure
<code>t
.
├── .gitignore
├── LICENSE
├── README.md
├── build.zig # Build configuration
├── src/
│ ├── basic.zig # Basic Zig example
│ ├── gui.zig # SDL2 GUI example
│ ├── vector.zig # Vector operations example
│ └── matrix.zig # Matrix operations example
└── .vscode/
└── settings.json</code>
Build Output
After building, the project generates the following executables:
<code>t
zig-out/
└── bin/
├── basic # Basic command-line example executable
├── gui # GUI application executable
├── vector # Vector operations executable
└── matrix # Matrix operations executable</code>
Features Demonstrated
Basic Example (basic.zig)
<ul>
<li>Function definitions</li>
<li>Custom types (structs)</li>
<li>String formatting and printing</li>
<li>Error handling with <code>try</code></li>
<li>Basic arithmetic</li>
</ul>
GUI Example (gui.zig)
<ul>
<li>SDL2 integration</li>
<li>Window management</li>
<li>Input handling</li>
<li>Basic graphics rendering</li>
<li>Resource management with <code>defer</code></li>
<li>Game loop pattern</li>
</ul>
Vector Example (vector.zig)
<ul>
<li>SIMD vector operations</li>
<li>Interactive visualization</li>
<li>Real-time computation</li>
<li>Vector arithmetic</li>
<li>Web component integration</li>
<li>User input handling</li>
<li>Dynamic result visualization</li>
</ul>
Matrix Example (matrix.zig)
<ul>
<li>Generic programming using comptime</li>
<li>Error checking at compile time</li>
<li>Struct methods</li>
<li>Array operations</li>
<li>Formatted printing</li>
</ul>
Learning Resources
<ul>
<li><a>Zig Documentation</a></li>
<li><a>SDL2 Documentation</a></li>
<li><a>Zig Learning Resources</a></li>
<li><a>Zig Vector Operations</a></li>
</ul>
Contributing
Feel free to:
<ul>
<li>Report issues</li>
<li>Suggest improvements</li>
<li>Submit pull requests</li>
</ul>
All contributions are welcome!
License
This project is licensed under the MIT License - see the <a>LICENSE</a> file for details. | [] |
https://avatars.githubusercontent.com/u/32991121?v=4 | java-all-in-native | Enaium/java-all-in-native | 2025-01-25T13:37:13Z | This project is a Java application that uses native code to perform some operations. | master | 0 | 2 | 1 | 2 | https://api.github.com/repos/Enaium/java-all-in-native/tags | CC0-1.0 | [
"cpp",
"csharp",
"ffm",
"ffm-api",
"go",
"jep424",
"jep434",
"jep442",
"jep454",
"kotlin",
"rust",
"zig"
] | 72 | false | 2025-04-30T17:30:33Z | false | false | unknown | github | [] | java-all-in-native
This project is a Java application that uses native code to perform some operations. The native code is written in C++,
C#, Rust and Go etc. The project is a demonstration of how to use native code in Java applications. | [] |
https://avatars.githubusercontent.com/u/122831?v=4 | uuidv7 | coolaj86/uuidv7 | 2024-09-21T06:58:19Z | UUIDv7, written in Zig (and Go, and JS, and Swift - just for good measure, of course) | main | 3 | 2 | 1 | 2 | https://api.github.com/repos/coolaj86/uuidv7/tags | NOASSERTION | [
"go",
"golang",
"javascript",
"swift",
"uuid",
"uuid-generator",
"uuidv7",
"zig",
"ziglang"
] | 59 | false | 2025-05-06T08:54:03Z | false | false | unknown | github | [] | <a>uuidv7</a>
Generate UUID v7 strings, like <code>019212d3-87f4-7d25-902e-b8d39fe07f08</code>.
<code>sh
uuidv7 > uuidv7.txt</code>
<code>text
019212d3-87f4-7d25-902e-b8d39fe07f08</code>
| 32-bit time | 16-bit time | 4 ver + 12 rnd | 2 var + 14 rnd | 16 rnd + 32 rnd |
| :------------------------: | :---------: | :------------: | :------------: | :----------------------------------------: |
| 01 92 12 d3 | 87 f4 | 7d 25 | 90 2e | b8 d3 9f e0 7f 08 |
Table of Contents
<ul>
<li><a>Install</a></li>
<li><a>In JavaScript</a></li>
<li><a>UUIDv7 Spec</a></li>
<li><a>By the Characters</a></li>
<li><a>By the Bits</a></li>
<li><a>Build</a></li>
<li><a>Go Build (and TinyGo)</a></li>
<li><a>Swift</a></li>
<li><a>Zig Build</a></li>
<li><a>License</a></li>
</ul>
Install
Pre-built archives available for Mac, Linux, & Widows. \
Compile from source for FreeBSD, OpenBSD, etc.
<ol>
<li>Download from GitHub Releases: <a>https://github.com/coolaj86/uuidv7/releases</a></li>
<li>Extract</li>
<li>Place in your <code>PATH</code></li>
</ol>
<code>sh
b_triplet='x86_64-linux-musl'
curl -L -O https://github.com/coolaj86/uuidv7/releases/download/v1.0.0/uuidv7-v1.0.0-"$b_triplet".tar.gz
tar xvf ./uuidv7-v1.0.0-"$b_triplet".tar.gz
mv ./uuidv7 ~/bin/</code>
JavaScript Version
Supports both <code>import</code> and <code>require</code>.
Extremely simple implementation that can be tuned for speed or memory
efficiency.
<code>sh
npm install --save @root/uuidv7</code>
High-level API:
```js
import UUIDv7 from "@root/uuidv7";
UUIDv7.uuidv7();
// 01922aa4-88ad-7cae-a517-a298a491d35c
UUIDv7.uuidv7Bytes();
// Uint8Array(16) [ 1, 146, 42, 176, 37, 122, 114, 189
// 172, 240, 1, 146, 42, 176, 37, 122 ]
```
Low-level API:
<code>js
let buffer = new Uint8Array(4096); // optional, if you need lots of UUIDs, and fast
UUIDv7.setBytesBuffer(buffer);</code>
```js
let now = Date.now();
let ms64 = BigInt(now);
let bytes = new Uint8Array(16);
let start = 0;
globalThis.crypto.getRandomValues(bytes);
void UUIDv7.fill(bytes, start, ms64);
console.log(bytes);
// Uint8Array(16) [ 1, 146, 42, 176, 37, 122, 114, 189
// 172, 240, 1, 146, 42, 176, 37, 122 ]
```
<code>js
let uuidv7 = UUIDv7.format(bytes);
console.log(uuidv7);
// 01922aa4-88ad-7cae-a517-a298a491d35c</code>
UUIDv7 Spec
By the Characters
There are 36 characters total: 32 hex (<code>0123456789abcdef</code>) + 4 dashes (<code>-</code>)
<code>text
8 time 4 time 1v + 3ra ½v + 3½rb 12 random b
019212d3 - 87f4 - 7d25 - 902e - b8d39fe07f08</code>
<ul>
<li>8ch hex time high</li>
<li><code>-</code></li>
<li>4ch hex time low</li>
<li><code>-</code></li>
<li>4ch hex version + "random a"</li>
<li>1ch hex version: <code>7</code></li>
<li>3ch hex "random a"</li>
<li><code>-</code></li>
<li>4ch hex variant + "random b"</li>
<li>1ch hex version: <code>8</code>, <code>9</code>, <code>a</code>, <code>b</code></li>
<li>3ch hex "random b"</li>
<li><code>-</code></li>
<li>12ch hex randam a</li>
<li>4ch hex random a</li>
<li>8ch hex random a</li>
</ul>
By the Bits
There are 128 bits total: \
48 time and 80 random, with 4 version and 2 variant bits substituted
<code>text
48 time 4ver, 12ra 2var, 14rb random b
019212d3-87f4 - 7d25 - 902e - b8d39fe07f08</code>
<ul>
<li>48 bits of timestamp</li>
<li>32-bit high (minutes to years)</li>
<li>16-bit low (seconds & milliseconds)</li>
<li>16 bits of version + random</li>
<li>4-bit version (<code>0b0111</code>)</li>
<li>12-bit random</li>
<li>64-bits variant + random</li>
<li>2-bit variant (<code>0b10</code>)</li>
<li>62-bit random</li>
</ul>
Build
Go
<code>sh
curl https://webi.sh/go | sh
source ~/.config/envman/PATH.env</code>
For the current platform:
<code>sh
go build -o uuidv7 ./cmd/.</code>
For Linux containers:
<code>sh
GOOS=linux GOARCH=amd64 GOAMD64=v2 go build -o uuidv7 ./cmd/.</code>
The entire build matrix (into <code>./dist/</code>):
<code>sh
goreleaser --snapshot --skip=publish --clean</code>
TinyGo
<code>sh
curl https://webi.sh/go | sh
source ~/.config/envman/PATH.env</code>
<code>sh
tinygo build -o uuidv7 ./cmd/.</code>
<code>sh
GOOS=linux GOARCH=amd64 GOAMD64=v2 tinygo build -o uuidv7 ./cmd/.</code>
Swift
```sh
swift build --configuration release --show-bin-path
./.build/arm64-apple-macosx/release/uuidv7
```
Zig
See .
Builds with zig v0.13 and the v0.14 previews so far.
<code>sh
curl https://webi.sh/zig@0.13 | sh
source ~/.config/envman/PATH.env</code>
```sh
zig build-exe ./uuidv7.zig -O ReleaseSmall -femit-bin="uuidv7"
for b_target in x86-linux-musl aarch64-macos-none x86_64-windows-gnu; do
zig build-exe ./uuidv7.zig -O ReleaseSmall \
-target "${b_target}" -femit-bin="uuidv7-${b_target}"
done
```
License
Copyright 2024 AJ ONeal <a>aj@therootcompany.com</a>
This Source Code Form is subject to the terms of the Mozilla Public \
License, v. 2.0. If a copy of the MPL was not distributed with this \
file, You can obtain one at https://mozilla.org/MPL/2.0/. | [] |
https://avatars.githubusercontent.com/u/51416554?v=4 | ansi-escape.zig | hendriknielaender/ansi-escape.zig | 2025-01-03T16:32:25Z | ANSI escape codes for manipulating the terminal | main | 3 | 2 | 0 | 2 | https://api.github.com/repos/hendriknielaender/ansi-escape.zig/tags | MIT | [
"ansi",
"ansi-escape-codes",
"terminal",
"zig",
"zig-library",
"zig-package",
"ziglang"
] | 5,225 | false | 2025-03-14T22:32:37Z | true | true | unknown | github | [] |
A minimalistic Zig library for working with ANSI escape sequences. This library provides utilities for cursor control, screen manipulation, and terminal resetting through a simple and efficient API.
[](https://github.com/hendriknielaender/ansi-escape.zig/blob/HEAD/LICENSE)

[](https://github.com/hendriknielaender/ansi-escape.zig/blob/HEAD/CONTRIBUTING.md)
Features
<ul>
<li>Cursor positioning and movement</li>
<li>Screen and line erasure</li>
<li>Terminal reset operations</li>
<li>Easy-to-use, lightweight API</li>
</ul>
Installation
<ol>
<li>
Run the following command to fetch the ansi-escape.zig package:
<code>shell
zig fetch https://github.com/hendriknielaender/ansi-escape.zig/archive/<COMMIT>.tar.gz --save</code>
Using <code>zig fetch</code> simplifies managing dependencies by automatically handling the package hash, ensuring your <code>build.zig.zon</code> file is up to date.
</li>
<li>
Add the module in <code>build.zig</code>:
</li>
</ol>
```diff
const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
<ul>
<li>const opts = .{ .target = target, .optimize = optimize };</li>
<li>
const ansi_module = b.dependency("ansi-escape", opts).module("ansi-escape");
const exe = b.addExecutable(.{
.name = "test",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
+ exe.root_module.addImport("ansi-escape", ansi_module);
exe.install();
...
}
```
</li>
</ul>
Quick Start
```zig
const std = @import("std");
const ansi = @import("ansi-escape").ansi;
pub fn main() !void {
const stdout = std.io.getStdOut().writer();
<code>// Print initial lines
try stdout.print("Line 1\nLine 2\nLine 3\n", .{});
// Move up one line, clear it, and replace it
try ansi.cursor.up(stdout, 1);
try ansi.erase.line(stdout);
try stdout.print("Updated Line 2\n", .{});
// Hide cursor, wait for user, and then restore
try ansi.cursor.hide(stdout);
try std.time.sleep(1_000_000_000); // 1 second
try ansi.cursor.show(stdout);
</code>
}
```
API
The <code>ansi-escape.zig</code> library offers a structured API organized into several key components: <code>Cursor</code>, <code>Scroll</code>, <code>Erase</code>, and <code>Clear</code>. Each component provides a set of functions to perform specific terminal manipulations. The <code>Cursor</code> struct allows precise control over cursor positioning and movement, including absolute and relative movements, hiding/showing the cursor, and saving/restoring cursor positions. The <code>Scroll</code> struct enables scrolling the terminal content up or down by a specified number of lines. The <code>Erase</code> struct provides functions to clear parts of the screen or lines, such as erasing the entire screen, clearing lines, or removing content above or below the cursor. Finally, the <code>Clear</code> struct includes functions to reset the terminal to its default state. Together, these components offer a flexible and powerful API for managing terminal behavior through ANSI escape codes. | [] |
https://avatars.githubusercontent.com/u/26812563?v=4 | schnorr-zig | aidanaden/schnorr-zig | 2024-08-31T19:56:54Z | schnorr signatures in zig (Ristretto255) | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/aidanaden/schnorr-zig/tags | Apache-2.0 | [
"ed25519",
"ristretto255",
"schnorr",
"schnorr-signatures",
"zig"
] | 55 | false | 2024-09-23T01:13:17Z | true | true | unknown | github | [
{
"commit": "master",
"name": "yazap",
"tar_url": "https://github.com/prajwalch/yazap/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/prajwalch/yazap"
}
] | schnorr signatures + musig2 (N/N multisigs)
Simple zig implementation of <a>Schnorr Signatures</a> and <a>MuSig2</a>.
Implementation partially inspired by <a>https://github.com/VictoriaGrasshopper/schnorr_signature</a>
Includes a CLI app for independent/one-time using of schnorr and musig2 signing.
Security considerations
TODO
Installing
<ol>
<li>Run the following command:</li>
</ol>
<code>zig fetch --save git+https://github.com/aidanaden/schnorr-zig</code>
<ol>
<li>Add the following to <code>build.zig</code>:</li>
</ol>
<code>zig
const schnorr = b.dependency("schnorr", .{});
exe.root_module.addImport("schnorr", schnorr.module("schnorr"));
exe.root_module.addImport("musig2", schnorr.module("musig2"));</code>
Build
<code>sh
zig build</code>
Usage
TODO
CLI
TODO
Code example
TODO
API
This package exposes two functions: <code>generate</code> and <code>reconstruct</code>.
Generate
TODO
License
Apache-2.0. See the <a>license file</a>.
References
<ul>
<li>
Reasons for Ristretto255
</li>
<li>
<a>https://loup-vaillant.fr/tutorials/cofactor</a>
</li>
<li>
Schnorr
</li>
<li>
<a>https://github.com/VictoriaGrasshopper/schnorr_signature</a>
</li>
<li>
MuSig2
</li>
<li>
<a>https://hackmd.io/@<em>XlWbpTTRNaI4BeB7d8qig/BJbt-zlF</em>#Ristretto255</a>
</li>
<li>
<a>https://eprint.iacr.org/2020/1261.pdf</a>
</li>
<li>
Curve25519
</li>
<li>
<a>https://martin.kleppmann.com/papers/curve25519.pdf</a>
</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/21108320?v=4 | zig-list | SarthakMakhija/zig-list | 2024-09-29T09:53:30Z | Sort-of port of Java's Arraylist to Zig, for learning Zig. | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/SarthakMakhija/zig-list/tags | - | [
"arraylist",
"zig",
"ziglang"
] | 24 | false | 2024-10-03T10:04:46Z | true | true | unknown | github | [] | zig-list
<a></a>
<strong>zig-list</strong> is a sort-of port of Java's Arraylist to Zig, for learning Zig.
The ported <a>ArrayList</a> demonstrates various language concepts including:
<ul>
<li>Language syntax</li>
<li>Loops and conditionals</li>
<li>Structs </li>
<li>Pointers</li>
<li>Functions and methods</li>
<li>Functions as method parameters</li>
<li>Memory allocation and de-allocation</li>
<li>Error handling</li>
<li>Generics (<code>comptime</code>)</li>
<li>Unit tests</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/4605603?v=4 | zig-scandum | tiehuis/zig-scandum | 2024-11-12T07:05:33Z | Zig implementation of scandum sorting algorithms | master | 0 | 2 | 0 | 2 | https://api.github.com/repos/tiehuis/zig-scandum/tags | MIT | [
"sorting",
"zig"
] | 43 | false | 2025-01-24T17:21:41Z | true | true | unknown | github | [] | Zig port of sorting functions by @scandum: https://github.com/scandum/quadsort
This aims to be a fairly straight-forward port, however there are key changes
made such as replacing all pointer usages with slices and refactoring goto
control-flow.
<code>zig build run -Dtrace=true</code>
Status
<strong>This is not fully complete.</strong>
The quadsort + piposort implementations pass a few million fuzz iterations but
the other implementations have some outstanding issues and will fail after a few
thousand cases currently.
Setup
The C implementations are vendored directly in this repo with a small header
shim to make available to Zig code.
There are two main entry point programs:
- <code>main.zig</code>: Performs a single sort with arguments given on command-line
- <code>main_fuzz.zig</code>: Sorts a range of data with the requested algorithm until
failure.
Typically, I will use the fuzzer main to find a failing test-case, and then use
the <code>diff</code> shell script (in root) which is a wrapper to <code>main.zig</code> and performs
a sort of the C implementation and the Zig and does a textual diff against a
trace of each.
All sort implementations have manual tracing added to their control-flow which
can be toggled with the <code>-Dtrace</code> flag in the zig build script. | [] |
https://avatars.githubusercontent.com/u/16268616?v=4 | zig-ipld | nDimensional/zig-ipld | 2024-11-22T22:34:48Z | Zig implementation of the IPLD data model | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/nDimensional/zig-ipld/tags | MIT | [
"dag-cbor",
"dag-json",
"ipld",
"zig"
] | 89 | false | 2025-05-06T05:42:00Z | true | true | 0.14.0 | github | [
{
"commit": "refs",
"name": "multiformats",
"tar_url": "https://github.com/nDimensional/zig-multiformats/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/nDimensional/zig-multiformats"
}
] | zig-ipld
Zig implementation of the <a>IPLD</a> data model, with dag-cbor and dag-json codecs.
Provides two parallel APIs:
<ul>
<li>a "dynamic" heap-allocated <code>Value</code> type for manipulating arbitrary/heterogenous values</li>
<li>a "static" API for generating encoders and decoders for native Zig types at comptime</li>
</ul>
Passes all tests in <a>ipld/codec-fixtures</a> except for <code>i64</code> integer overflow cases.
Table of Contents
<ul>
<li><a>Install</a></li>
<li><a>Usage</a></li>
<li><a>Creating dynamic values</a></li>
<li><a>Encoding dynamic values</a></li>
<li><a>Decoding dynamic values</a></li>
<li><a>Static types</a></li>
<li><a>Strings and bytes</a></li>
</ul>
Install
Add to <code>build.zig.zon</code>:
<code>zig
.{
// ...
.dependencies = .{
.ipld = .{
.url = "https://github.com/nDimensional/zig-ipld/archive/${COMMIT}.tar.gz",
// .hash = "...",
},
}
}</code>
Then in <code>build.zig</code>:
```zig
pub fn build(b: *std.Build) !void {
const ipld_dep = b.dependency("ipld", .{});
<code>const ipld = ipld_dep.module("ipld");
const json = ipld_dep.module("dag-json");
const cbor = ipld_dep.module("dag-cbor");
// All of the modules from zig-multiformats are also re-exported
// from zig-ipld, for convenience and to ensure consistent versions.
const varint = ipld_dep.module("varint");
const multibase = ipld_dep.module("multibase");
const multihash = ipld_dep.module("multihash");
const cid = ipld_dep.module("cid");
// add as imports to your exe or lib...
</code>
}
```
Usage
Creating dynamic Values
```zig
const ipld = @import("ipld");
const Kind = ipld.Kind;
const Value = ipld.Value;
// ipld.Value is a union over ipld.Kind: enum {
// null, boolean, integer, float, string, bytes, list, map, link
// }
// the kinds [null, boolean, integer, float] have static values.
// the kinds [string, bytes, list, map, link] are pointers to
// allocated ref-counted objects
const false_val = Value.False;
const true_val = Value.True;
const null_val = Value.Null;
const float_val = Value.float(15.901241);
// integer values are all i64.
// integer values outside this range are not supported.
const int_val = Value.integer(-8391042);
pub fn main() !void {
// this copies the contents of the argument,
// the object string_val owns its own data.
const string_val = try Value.createString(allocator, "hello world");
defer string_val.unref(); // unref() decrements the refcount
<code>const list_val = try Value.createList(allocator, .{});
// appending an existing value here will increment string_val's refcount,
// keeping it alive for as long as list_val lives.
try list_val.list.append(string_val);
// for convenience, you can also pass a tuple of "initial values" to createList.
// this *will not* increment the refcount of the initial values, which is
// useful for initializing deeply nested objects in a single expression.
const list_val2 = try Value.createList(allocator, .{
try Value.createList(allocator, .{
try Value.createList(allocator, .{
try Value.createList(allocator, .{}),
}),
}),
});
defer list_val2.unref();
// this created [[[[]]]], which will all be freed
// when `defer list_val2.unref()` is invoked
// maps are similar, with an initial struct argument that
// doesn't increment initial value's refcounts
const map_val = try Value.createMap(allocator, .{
.foo = try Value.createString(allocator, "initial value 1"),
.bar = try Value.createString(allocator, "initial value 2"),
});
defer map_val.unref();
// this increments string_val's refcount.
// map keys are copied with the map's allocator and managed by the map.
try map_val.map.set("baz", string_val);
</code>
}
```
Encoding dynamic values
<code>dag-cbor</code> and <code>dag-json</code> both export <code>Encoder</code> structs with identical APIs. Here's an example with a dag-json encoder:
```zig
const std = @import("std");
const ipld = @import("ipld");
const Value = ipld.Value;
test "encode a dynamic value" {
const allocator = std.heap.c_allocator;
const example_value = try Value.createList(allocator, .{
try Value.createList(allocator, .{}),
try Value.createList(allocator, .{
Value.Null,
Value.integer(42),
Value.True,
}),
});
<code>var encoder = json.Encoder.init(allocator, .{});
defer encoder.deinit();
const bytes = try encoder.encodeValue(allocator, example_value);
defer allocator.free(bytes);
try std.testing.expectEqualSlices(u8, "[[],[null,42,true]]", json_bytes);
</code>
}
```
The encoders must be initialized with an allocator, which is used for internal encoder state. Each <code>encodeValue</code> call takes its own allocator that it <strong>only</strong> uses for allocating the resulting <code>[]const u8</code> slice.
Decoding dynamic values
<code>dag-cbor</code> and <code>dag-json</code> both export <code>Decoder</code> structs with identical APIs.
Here's an example with a dag-json decoder:
```zig
const std = @import("std");
const ipld = @import("ipld");
const Value = ipld.Value;
test "decode a dynamic value" {
const allocator = std.heap.c_allocator;
<code>var decoder = json.Decoder.init(allocator, .{});
defer decoder.deinit();
const value = try decoder.decodeValue(allocator, "[[],[null,42,true]]");
defer value.unref();
const expected_value = try Value.createList(allocator, .{
try Value.createList(allocator, .{}),
try Value.createList(allocator, .{
Value.Null,
Value.integer(42),
Value.True,
}),
});
defer expected_value.unref();
try value.exepctEqual(expected_value);
</code>
```
The decoders must be initialized with an allocator, which is used for internal encoder state. Each <code>decodeValue</code> call takes its own allocator that it uses for creating the actual Value elements, which does not have to be the same allocator used internally by the encoder.
Static Types
Instead of allocating dynamic <code>Value</code> values, you can also decode directly into Zig types using the <code>decodeType</code> / <code>readType</code> decoder methods, and encode Zig types directly with <code>encodeType</code> / <code>writeType</code> decoder methods.
The patterns for Zig type mapping are as follows:
<ol>
<li><code>ipld.Value</code> types use the dynamic API; this is like an "any" type.</li>
<li>booleans are IPLD Booleans</li>
<li>integer types are IPLD Integers, and error when decoding an integer out of range</li>
<li>float types are IPLD Floats</li>
<li>slices, arrays, and tuple <code>struct</code> types are IPLD lists</li>
<li>non-tuple <code>struct</code> types are IPLD Maps</li>
<li>optional types are <code>null</code> for IPLD Null, and match the unwrapped child type otherwise</li>
<li>for pointer types:</li>
<li>encoding dereferences the pointer and encodes the child type</li>
<li>decoding allocates an element with <code>allocator.create</code> and decodes the child type into it</li>
</ol>
A simple encoding example looks like this
```zig
const ipld = @import("ipld");
const json = @import("dag-json");
const Foo = struct { abc: u32, xyz: bool };
test "encode a static type" {
var encoder = json.Encoder.init(allocator, .{});
defer encoder.deinit();
<code>const data = try encoder.encodeType(Foo, allocator, .{
.bar = 8,
.baz = false,
});
defer allocator.free(data);
try std.testing.expectEqualSlices(u8, "{\"abc\":8,\"xyz\":false}", data);
</code>
}
```
For decoding, <code>decodeType</code> returns a generic <code>Result(T)</code> struct that includes both the decoded <code>value: T</code> and a new <code>arena: ArenaAllocator</code> used for allocations within the value. This is unfortunately necessary since the decoder may encounter an error in the middle of decoding, and needs to be able to free the allocations in the partially-decoded value before returning the error to the user.
```zig
const ipld = @import("ipld");
const json = @import("dag-json");
const Foo = struct { abc: u32, xyz: *const Bar };
const Bar = struct { id: u32, children: []const u32 };
test "decode nested static types" {
var decoder = json.Decoder.init(allocator, .{});
defer decoder.deinit();
<code>const result = try encoder.decodeType(Foo, allocator,
\\{"abc":8,"xyz":{"id":9,"children":[1,2,10,87421]}}"
);
defer result.deinit(); // calls result.arena.deinit() inline
// result: json.Decoder.Result(Foo) is a struct {
// arena: std.heap.ArenaAllocator,
// value: Foo,
// }
try std.testing.expectEqual(result.value.abc, 8);
try std.testing.expectEqual(result.value.xyz.id, 9);
try std.testing.expectEqualSlices(u32, result.value.xyz.children, &.{1, 2, 10, 87421});
</code>
}
```
Strings and Bytes
Handling strings and bytes is a point of unavoidable awkwardness. Idiomatic Zig generally uses <code>[]const u8</code> for both of these, but this is indistinguishable from "an array of <code>u8</code>" to zig-ipld. Furthermore, it's not possible to tell whether a user intends <code>[]const u8</code> to mean "string" or "bytes", and would be inappropriate to guess.
The simplest way to use strings and bytes in static types is to use the special struct types <code>String</code> and <code>Bytes</code> exported from the <code>ipld</code> module, which have a single <code>data: []const u8</code> field. Note that these are different than the dynamic values <code>Value.String</code> and <code>Value.Bytes</code>.
```zig
const std = @import("std");
const allocator = std.heap.c_allocator;
const ipld = @import("ipld");
const json = @import("dag-json");
const User = struct {
id: u32,
email: ipld.String,
};
test "encode static User" {
var encoder = json.Encoder.init(allocator, .{});
defer encoder.deinit();
<code>const bytes = try encoder.encodeType(User, allocator, .{
.id = 10,
.email = .{ .data = "johndoe@example.com" },
});
defer allocator.free(bytes);
try std.testing.expectEqualSlices(u8, bytes,
\\{"email":"johndoe@example.com","id":10}
);
</code>
}
test "decode static User" {
var decoder = json.Decoder.init(allocator, .{});
defer decoder.deinit();
<code>const result = try decoder.decodeType(User, allocator,
\\{"email":"johndoe@example.com","id":1}
);
defer result.deinit();
try std.testing.expectEqual(result.value.id, 1);
try std.testing.expectEqualSlices(u8, result.value.email.data, "johndoe@example.com");
</code>
}
```
If you want more flexibility, you can also add public function declarations to your struct/enum/union types to handle parsing to and from strings or bytes manually.
To represent a struct/enum/union as a string, add declarations
<ul>
<li><code>pub fn parseIpldString(allocator: std.mem.Allocator, data: []const u8) !@This()</code></li>
<li><code>pub fn writeIpldString(self: @This(), writer: std.io.AnyWriter) !void</code></li>
</ul>
For bytes, add
<ul>
<li><code>pub fn parseIpldBytes(allocator: std.mem.Allocator, data: []const u8) !@This()</code></li>
<li><code>pub fn writeIpldBytes(self: @This(), writer: std.io.AnyWriter) !void</code></li>
</ul>
These are what the <code>String</code> and <code>Bytes</code> structs internally. When parsing, they copy <code>data</code> using <code>allocator</code>, and when writing, they just call <code>writer.writeAll(self.data)</code>.
```zig
pub const Bytes = struct {
data: []const u8,
<code>pub fn parseIpldBytes(allocator: std.mem.Allocator, data: []const u8) !Bytes {
const copy = try allocator.alloc(u8, data.len);
@memcpy(copy, data);
return .{ .data = copy };
}
pub fn writeIpldBytes(self: Bytes, writer: std.io.AnyWriter) !void {
try writer.writeAll(self.data);
}
</code>
};
pub const String = struct {
data: []const u8,
<code>pub fn parseIpldString(allocator: std.mem.Allocator, data: []const u8) !String {
const copy = try allocator.alloc(u8, data.len);
@memcpy(copy, data);
return .{ .data = copy };
}
pub fn writeIpldString(self: String, writer: std.io.AnyWriter) !void {
try writer.writeAll(self.data);
}
</code>
};
```
For parsing, keep in mind that <code>allocator</code> is an arena allocator attached to the top-level <code>Result(T)</code>, so try to avoid making temporary allocations since they will be tied to the lifetime of the result even if you call <code>allocator.free(...)</code> etc. | [] |
https://avatars.githubusercontent.com/u/30970706?v=4 | mimalloc.zig | theseyan/mimalloc.zig | 2024-12-17T15:03:59Z | Simple Zig Allocator interface over mimalloc. | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/theseyan/mimalloc.zig/tags | MIT | [
"mimalloc",
"zig",
"zig-package"
] | 3 | false | 2025-05-11T09:36:56Z | true | true | 0.13.0 | github | [
{
"commit": "refs",
"name": "macos_sdk",
"tar_url": "https://github.com/mitchellh/zig-build-macos-sdk/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/mitchellh/zig-build-macos-sdk"
},
{
"commit": "refs",
"name": "mimalloc_c",
"tar_url": "https://github.com/micr... | mimalloc.zig
A simple implementation of Zig's <code>std.mem.Allocator</code> interface over the excellent <a>mimalloc</a> by Microsoft.
Usage
```
const mimalloc = @import("mimalloc").Allocator{};
const allocator = mimalloc.allocator();
// Use <code>allocator</code> here...
```
Tests
Run the tests:
<code>zig build test</code> | [] |
https://avatars.githubusercontent.com/u/187193730?v=4 | ztp | solomonarul/ztp | 2024-12-25T18:53:01Z | A simple FTP server and client implementation in Zig. | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/solomonarul/ztp/tags | - | [
"ftp",
"zig"
] | 9 | false | 2025-01-05T23:16:15Z | true | true | unknown | github | [] | ZTP
ZTP is a simple FTP server and client implementation in Zig.
It can be used as a standalone executable or be compiled as a library if needed in one's own application.
The server is intentionally designed with a single client logged in and working at all times, thus prone to blocking. (TODO: maybe multithread?)
What works:
<ul>
<li>
Server-side supported commands:
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Logging in.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Listing files.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Changing working directory.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Uploading a file.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Downloading a file.
</li>
<li>
Client-side supported commands:
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Logging in.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Listing files.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Changing working directory.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Uploading a file.
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Downloading a file.
</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/73006620?v=4 | zig-gol | rozukke/zig-gol | 2024-10-10T08:42:38Z | Game of Life implemented with Raylib and Zig. | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/rozukke/zig-gol/tags | MIT | [
"game-of-life",
"raylib",
"zig"
] | 91 | false | 2024-10-22T14:39:36Z | true | true | unknown | github | [
{
"commit": "devel.tar.gz",
"name": "raylib-zig",
"tar_url": "https://github.com/Not-Nik/raylib-zig/archive/devel.tar.gz.tar.gz",
"type": "remote",
"url": "https://github.com/Not-Nik/raylib-zig"
}
] |
zig-gol (Game of Life in Zig)
This is a simple implementation of Conway's game of life using Raylib bindings in Zig.
Current features
<ul>
<li>Pan, zoom, camera clamp</li>
<li>Pause sim</li>
<li>Clear and randomize cells</li>
<li>Draw cells</li>
</ul>
Planned features
<ul>
<li>Screen resize/fps change</li>
<li>Pretty colors</li>
<li>Rules menu (neighborhoods, dead/alive rules, edge looping)</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/61627919?v=4 | farbe | nuIIpointerexception/farbe | 2024-12-09T22:37:28Z | A optimized color module and library for high performance applications. | main | 1 | 2 | 1 | 2 | https://api.github.com/repos/nuIIpointerexception/farbe/tags | GPL-3.0 | [
"cpp",
"rust",
"zig",
"zig-library",
"zig-package"
] | 56 | false | 2024-12-16T01:11:50Z | true | true | unknown | github | [] | Farbe
A optimized color module and library for high performance applications.
Features
Various different color formats are supported:
- RGBA
- HSLA
- HSV
also we can:
- Blending between colors
- Hexadecimal color parsing
- Comptime checks (Zig only)
Build
Zig
<code>sh
zig build [-Dtype=(static|dynamic] [-Dbinding=(c|cpp|zig]</code>
Defaults:
<ul>
<li><code>type</code> = <code>static</code></li>
<li><code>binding</code> = <code>zig</code></li>
</ul>
Examples
```sh
// zig
zig build run -Dname=ansi
// c
zig build run -Dname=c
// cpp
zig build run -Dname=cpp
```
Usage
Zig
```zig
const farbe = @import("farbe");
// Create a new RGBA color
const red = farbe.rgba(0xFF0000FF);
// Blend two colors together
const blue = farbe.rgba(0x0000FFFF);
const purple = red.blend(blue);
// Convert a color to a u32 value
const u32_value = red.toU32();
// Create a new HSLA color
const hsla = farbe.hsla(0.0, 1.0, 0.5, 1.0);
// Convert a color to an HSLA color
const hsla = red.toHsla();
// Blend two colors together
const blue = farbe.hsla(240.0 / 360.0, 1.0, 0.5, 1.0);
const purple = red.blend(blue);
// Convert a color to an RGBA color
const rgba = hsla.toRgba();
// Create a new HSLA color with opacity adjusted
const faded = hsla.opacity(0.5);
// Create a new HSLA color with opacity adjusted
const gray = hsla.grayscale();
// Fade out a color
hsla.fadeOut(0.5);
```
C / C++
Use the <a>farbe.h</a> header file provided in the include directory.
```c++
include "farbe.h"
// C
farbe_hsla_t blue = farbe_hsla_create(240.0f/360.0f, 1.0f, 0.5f, 1.0f);
// C++
farbe::Hsla blue = farbe::Hsla(240.0f/360.0f, 1.0f, 0.5f, 1.0f);
```
Rust
Use the <a>farbe-rs</a> crate provided in the include directory.
```rust
use farbe_rs::{Hsla, Rgba};
let blue = Hsla::new(240.0f/360.0f, 1.0f, 0.5f, 1.0f);
```
License
This project is licensed under the GLPLv3 license - see the <a>LICENSE</a> file for details. | [
"https://github.com/fjebaker/zorro"
] |
https://avatars.githubusercontent.com/u/6328046?v=4 | oracle_tocsv | ceyhunkerti/oracle_tocsv | 2024-12-15T13:37:48Z | oracle query to csv fast extraction utility | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/ceyhunkerti/oracle_tocsv/tags | - | [
"csv",
"extraction",
"oci",
"odpi-c",
"oracle",
"zig"
] | 50 | false | 2025-01-01T18:46:25Z | true | true | unknown | github | [
{
"commit": "refs",
"name": "zdt",
"tar_url": "https://github.com/FObersteiner/zdt/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/FObersteiner/zdt"
},
{
"commit": "refs",
"name": "ymlz",
"tar_url": "https://github.com/pwbh/ymlz/archive/refs.tar.gz",
"type"... | Oracle to CSV Extraction Utility
<ul>
<li>Extracts data from an oracle query and outputs to csv.</li>
<li>~3.7x faster than a plugin based JDBC implementation. (with same parameters.)</li>
</ul>
Build from source
You may need to setup instant client paths if you don't have it already.
<ul>
<li>Download oracle instant client from <a>here</a></li>
<li>
Extract it to a path and set the <code>LD_LIBRARY_PATH</code>.
<code>sh
export LD_LIBRARY_PATH=/path/to/instantclient_[version]</code>
</li>
<li>
Install <a>zig</a>.
</li>
<li>
You may need to install <code>libaio</code> required by oracle client.
<code>sh
sudo apt install libaio1</code>
</li>
<li>
todo: implement this in Makefile and remove Justfile.
</li>
<li>
Download ODPI-C and place the extracted resources to <code>project-root/lib/odpi</code>
</li>
<li>
Build the binary.
<code>sh
zig build -Doptimize=ReleaseFast</code>
</li>
<li>
See the binary <code>ox</code> at <code>zig-out/bin/</code>.
</li>
</ul>
Running
<code>sh
zig-out/bin/ox run \
# change below to actual connection string.
--connection-string "localhost:1521/ORCLCDB" \
--username oracle_username \
# optional (auth mode if you need SYSDBA)
--auth-mode SYSDBA \
--password oracle_password \
# You can use multi line strings see examples folder.
--sql "SELECT * FROM my_schema.my_table_name" \
# output-file can be an absolute path.
--output-file "output.csv" \
--fetch-size 10000</code>
todo
<ul>
<li>Documentation</li>
<li>Add benchmark results</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/150271141?v=4 | z-tree-sitter | lfcm64/z-tree-sitter | 2024-09-07T16:26:41Z | Zig wrapper for tree-sitter C API | main | 0 | 2 | 1 | 2 | https://api.github.com/repos/lfcm64/z-tree-sitter/tags | MIT | [
"tree-sitter",
"wrapper",
"zig"
] | 15 | false | 2025-01-11T06:08:21Z | true | true | unknown | github | [
{
"commit": "refs",
"name": "tree_sitter_api",
"tar_url": "https://github.com/tree-sitter/tree-sitter/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/tree-sitter/tree-sitter"
},
{
"commit": "refs",
"name": "bash",
"tar_url": "https://github.com/tree-sitter/tree... | z-tree-sitter 🌳
A Zig package that provides a complete wrapper around <a>tree-sitter API</a>, along with built-in support for well-known languages grammar (see <a>supported languages grammar</a>). The current version of z-tree-sitter supports tree-sitter 0.23.0.
Documentation
You can find documentation directly from the <a>tree-sitter API header</a> or on the <a>tree-sitter website</a>.
All wrapper functions and types are demonstrated in the <a>tests file</a>, where you can see Zig equivalents of the C tree-sitter API.
<ul>
<li>Run tests with <code>zig build test -- --all-language</code></li>
<li>Run an example with <code>zig build example-<name> -- --language zig</code></li>
</ul>
Example code is included in the <a>examples</a> directory.
The --all-languages argument includes all built-in language grammars in z-tree-sitter, which is necessary for running tests.
The --language argument installs only the language grammar specified after it (usefull for running examples).
Install z-tree-sitter in your project
To integrate z-tree-sitter into your project, you can either find the appropriate version archive in this github repo, or simply run: <code>zig fetch --save git+https://github.com/lfcm64/z-tree-sitter</code> to add the most recent commit of ziglua to your <code>build.zig.zon</code> file.
Then in your <code>build.zig</code> file you can use the dependency:
```zig
pub fn build(b: *std.Build) void {
// ... snip ...
<code>const zts = b.dependency("zts", .{
.target = target,
.optimize = optimize,
});
// ... snip ...
// add the z-tree-sitter module
exe.root_module.addImport("zts", zts.module("zts"));
</code>
}
```
This will compile the C tree-sitter library and link it with your project.
Install tree-sitter grammars in your project
To compile and use tree-sitter grammar with z-tree-sitter, pass the relevant options in the <code>b.dependency()</code> call in your <code>build.zig</code> file.
For example, here is a <code>b.dependency()</code> call that links erlang and javascript grammar to z-tree-sitter:
<code>zig
const zts = b.dependency("zts", .{
.target = target,
.optimize = optimize,
.erlang = true,
.javascript = true,
});</code>
You can then load and use the imported grammar languages by calling <code>zts.loadLanguage()</code>, see this <a>example</a> for more details.
Supported languages Grammar
Here is a list of all available languages grammar:
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>bash</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>c</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>css</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>cpp</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>c-sharp</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>elixir</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>elm</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>erlang</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>fsharp</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>go</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>haskell</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>java</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>javascript</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>json</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>julia</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>kotlin</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>lua</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>markdown</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>nim</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>ocaml</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>perl</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>php</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>python</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>ruby</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>rust</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>scala</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>toml</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>typescript</a>
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <a>zig</a> | [] |
https://avatars.githubusercontent.com/u/87294692?v=4 | tellme-dev | vspefs/tellme-dev | 2024-12-21T17:22:43Z | A Zig package that (sort of) allows comptime polymorphism | master | 0 | 2 | 0 | 2 | https://api.github.com/repos/vspefs/tellme-dev/tags | GPL-3.0 | [
"zig",
"zig-package"
] | 20 | false | 2025-02-22T10:46:37Z | true | true | unknown | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/116913262?v=4 | leetcode | sebastiandotdev/leetcode | 2024-11-24T03:20:08Z | An environment with open source resources and exercises. | main | 4 | 2 | 0 | 2 | https://api.github.com/repos/sebastiandotdev/leetcode/tags | MIT | [
"c",
"leetcode",
"python",
"shell",
"typescript",
"zig"
] | 149 | false | 2025-05-16T02:54:39Z | false | false | unknown | github | [] | Leetcode
Leetcode exercises for programming skills.
Resources
<strong>JavaScript</strong>
<ul>
<li>https://swapy.tahazsh.com/</li>
<li>https://github.com/hexagoncircle/pixel-canvas</li>
<li>https://pdfslick.dev/</li>
<li>https://base-ui.com/</li>
<li>https://originui.com/</li>
<li>https://uipub.com/</li>
</ul>
<strong>HTML</strong>
<ul>
<li>https://caninclude.glitch.me</li>
</ul>
<strong>CSS</strong>
<ul>
<li>https://www.shapedivider.app/</li>
<li>https://photogradient.com/</li>
<li>https://fontjoy.com/</li>
<li>https://colourpalettegenerator.com/</li>
<li>https://cssgradienttext.com/</li>
<li>https://easingwizard.com/</li>
<li>https://flexboxlabs.netlify.app/</li>
<li>https://layout.bradwoods.io/</li>
<li>https://magecdn.com/tools/svg-loaders</li>
<li>https://www.gradii.fun/</li>
<li>https://icons.pqoqubbw.dev/</li>
<li>https://whatunit.com</li>
<li>https://tailark.com/</li>
<li>https://evilmartians.com/chronicles/oklch-in-css-why-quit-rgb-hsl</li>
<li>https://designsystems.surf/</li>
<li>https://ishadeed.com/article/modern-attr/</li>
</ul>
<strong>APIs</strong>
<ul>
<li>https://ipquery.io</li>
<li>https://retool.com/api-generator</li>
<li>https://fey.com/logos</li>
<li>https://transform․tools</li>
<li>https://godly.website/</li>
<li>https://quickref.me/</li>
<li>https://www.resumego.net/resume-checker/</li>
<li>https://lawsofux.com/es/</li>
</ul>
<strong>Zig</strong>
<ul>
<li>https://www.openmymind.net/learning_zig/</li>
<li>https://zig.guide/</li>
<li>https://cookbook.ziglang.cc/</li>
</ul>
License
<a>MIT</a> | [] |
https://avatars.githubusercontent.com/u/101195284?v=4 | clickhouse-zig | 0xrinegade/clickhouse-zig | 2024-10-31T10:27:34Z | blazigly fast Clickhouse client ⚡️ | main | 0 | 2 | 1 | 2 | https://api.github.com/repos/0xrinegade/clickhouse-zig/tags | Unlicense | [
"blazigly",
"clickhouse",
"zig",
"ziglang"
] | 20 | false | 2024-12-14T11:38:40Z | true | false | unknown | github | [] | clickhouse-zig
clickhouse client for zig | [] |
https://avatars.githubusercontent.com/u/38505104?v=4 | kirin-chess | strvdr/kirin-chess | 2024-12-10T19:30:11Z | Kirin Chess is my second chess engine, this time written in Zig. | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/strvdr/kirin-chess/tags | GPL-3.0 | [
"chess",
"chess-engine",
"zig",
"ziglang"
] | 33,705 | false | 2025-04-16T04:41:01Z | true | false | unknown | github | [] | Kirin Chess Engine
<a></a>
The original Kirin Chess Engine was written in C and the source code is available <a>here</a>. I have since deprecated this project and am now writing the Kirin Chess Engine in Zig.
Authors
<ul>
<li><a>Strydr Silverberg - @strvdr</a></li>
</ul>
Documentation
I write a weekly devlog which you can view at <a>strydr.net</a>. These devlogs are meant to serve as a walk through my thought process while building Kirin, as well as a limited form of documentation of the project.
I am also working on a documentation website for Kirin, which will be available at a subdomain to my website in the coming months.
Roadmap
<ul>
<li>Bitboard board representation ✅</li>
<li>Pre-calculated attack tables ✅</li>
<li>Magic bitboards ✅</li>
<li>Encoding moves as a packed struct ✅</li>
<li>Copy/make approach for making moves ✅</li>
<li>Pseudolegal move generation with immediate legality testing ✅</li>
<li>Negamax search with alpha beta pruning</li>
<li>PV/killer/history move ordering</li>
<li>Iterative deepening</li>
<li>PVS (Principle Variation Search)</li>
<li>LMR (Late Move Reduction)</li>
<li>NMP (Null Move Pruning)</li>
<li>Razoring</li>
<li>Evaluation pruning / static null move pruning</li>
<li>Transposition table (up to 128MB)</li>
<li>PURE Stockfish NNUE evaluation + 50 move rule penalty</li>
<li>UCI protocol</li>
</ul>
Usage
Zig is a new programming language that hasn't reached v1.0 at the time of writing this. Because of this, development of the Zig language is constantly ongoing. I currently use the <a>Zig Nightly AUR package</a> which is being consistently updated. There is also a <a>homebrew</a> version of the nightly bin for Mac users.
The Zig build system is super robust and easy to use, here are a few commands you can run, with more to be added down the road:
<code>zig
zig build # Build the project
zig build run # Run Kirin Chess
zig build test # Run tests
zig build perft # Run perft tests
zig build magic # Generate magic numbers</code>
License
<a>GPL v3</a>
Acknowledgements
Thank you greatly to Maksim Korzh, without whom I would not have been able to write Kirin. Also, thank you to the people on the Talk Chess forum and the Chess Programming Wiki for putting together resources used in the creation of Kirin.
Also thank you to Hejsil for suggesting that I change the encoding of moves from an integer to a packed struct. This lead me down a rabbit hole of improvements and modifications.
<ul>
<li><a>Maksim Korzh</a></li>
<li><a>Talk Chess</a></li>
<li><a>ChessProgramming Wiki</a></li>
<li><a>Hejsil</a></li>
</ul> | [] |
https://avatars.githubusercontent.com/u/113565070?v=4 | zgll | Darkfllame/zgll | 2024-08-19T23:28:29Z | Simple zig OpenGL loader | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/Darkfllame/zgll/tags | MIT | [
"opengl",
"zig"
] | 339 | false | 2025-03-19T21:37:24Z | true | true | unknown | github | [] | Zig openGL Loader
Simple opengl loader, entirely written in Zig. All functions are under <code>zgll.GL</code>, all constants and function got their prefix removed (<code>GL_</code> and <code>gl</code>) for easier typing. Don't expect much updates, might do extension loader soon...
Beware though
This library was mostly made in a night, so expect typos, incoherent names and more... | [
"https://github.com/Darkfllame/ZWL"
] |
https://avatars.githubusercontent.com/u/1916079?v=4 | zig-picohttpparser | vrischmann/zig-picohttpparser | 2024-12-22T00:50:58Z | Small Zig wrapper for picohttpparser | master | 0 | 2 | 0 | 2 | https://api.github.com/repos/vrischmann/zig-picohttpparser/tags | MIT | [
"http",
"picohttpparser",
"zig"
] | 19 | false | 2025-04-29T18:29:09Z | true | true | unknown | github | [
{
"commit": "master",
"name": "picohttpparser",
"tar_url": "https://github.com/allyourcodebase/picohttpparser/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/allyourcodebase/picohttpparser"
}
] | zig-picohttpparser
This is a small Zig wrapper to use <a>picohttpparser</a>.
<code>picohttpparser</code> could be used directly but this wrapper makes it feel more idiomatic Zig.
This package leverages the Zig build system and is based on <a>zig-picohttpparser-sys</a>.
Supported Zig version
Only Zig master is currently supported. Once 0.14.0 is released we should be able to support it.
Installation
Use <code>zig fetch</code>:
<code>zig fetch --save git+https://github.com/vrischmann/zig-picohttpparser#master</code>
You can then import <code>picohttpparser</code> in your <code>build.zig</code>:
```zig
const picohttpparser = b.dependency("picohttpparser", .{
.target = target,
.optimize = optimize,
});
your_exe.addImport("picohttpparser", picohttpparser.module("picohttpparser"));
```
Features implemented
picohttpparser doesn't have many features. The following is a list of what is implemented in this wrapper.
<ul>
<li>[x] Parsing a request</li>
<li>[ ] Parsing a response</li>
<li>[ ] Parsing chunk-encoded data</li>
<li>[ ] Parsing headers only</li>
</ul>
Usage
There is only one function exposed, <code>parseRequest</code>:
<code>pub fn parseRequest(buffer: []const u8, previous_buffer_len: usize) ParseRequestError!?ParseRequestResult {</code>
This function takes in a <em>buffer</em> and a <em>previous buffer length</em> and returns either a parsing error or a result.
The buffer is easy to understand, it's the string you want to parse as an HTTP request.
The previous buffer length is the length in the current buffer that you already tried to parse. This is needed to resume parsing incomplete buffers.
The returned result contains the raw request (of type <code>RawRequest</code>) and the number of bytes consumed from the buffer.
Here is an example usage:
```zig
const std = @import("std");
const picohttpparser = @import("picohttpparser");
pub fn main() !void {
const data = "GET /lol/foo HTTP/1.0\r\nfoo: ab\r\nContent-Length: 200\r\n\r\n";
<code>if (try picohttpparser.parseRequest(data, 0)) |result| {
std.log.info("request: {s}, consumed: {d}", .{ result.raw_request.getPath(), result.consumed });
}
</code>
}
```
This assumes the data is complete, in the real world you probably can't assume this. You probably want to do something like this:
```zig
var buf = std.ArrayList(u8).init(allocator);
const result = while (true) {
// Feed more data to buf somehow: read from a socket, copy from another buffer, etc
<code>if (try picohttpparser.parseRequest(buf.items, 0)) |result| {
break result;
}
</code>
};
// Use the result
```
Look into <a>example/main.zig</a> for a more complete example.
You can also take a look at my project <a>zig-io_uring-http-server</a> where I <a>use <code>picohttpparser</code></a>. | [] |
https://avatars.githubusercontent.com/u/42117154?v=4 | love-you-mom | ona-li-toki-e-jan-Epiphany-tawa-mi/love-you-mom | 2024-11-13T21:35:37Z | Tells your mom (or dad) that you love them | Mirror of https://paltepuk.xyz/cgit/love-you-mom.git/about/ | master | 0 | 2 | 1 | 2 | https://api.github.com/repos/ona-li-toki-e-jan-Epiphany-tawa-mi/love-you-mom/tags | GPL-3.0 | [
"fun",
"posix",
"terminal",
"termios",
"zig"
] | 63 | false | 2025-03-07T01:59:26Z | true | false | unknown | github | [] | love-you-mom
Tells your mom (or dad) that you love them.
Press ANY KEY to exit.
How to build
Depdenencies:
<ul>
<li>libc.</li>
<li>zig 0.13.0 (other versions may work) - <a>https://ziglang.org</a></li>
<li>POSIX system.</li>
</ul>
There's a <code>flake.nix</code> you can use to generate a development enviroment with
<code>nix develop</code>.
Then, run the following command(s):
<code>sh
zig build</code>
You can append the following arguments for different optimizations:
<ul>
<li><code>-Doptimize=ReleaseSafe</code> - Faster.</li>
<li><code>-Doptimize=ReleaseFast</code> - Fasterer, no safety checks.</li>
<li><code>-Doptimize=ReleaseSmall</code> - Faster, smaller binaries, no safety checks.</li>
</ul>
The executable will appear in <code>zig-out/bin/</code>.
Installation
You can install it with Nix from my personal package repository
<a>https://paltepuk.xyz/cgit/epitaphpkgs.git/about</a>. | [] |
https://avatars.githubusercontent.com/u/57362253?v=4 | oniguruma.zig | tiawl/oniguruma.zig | 2024-11-02T17:18:47Z | oniguruma packaged for @ziglang | trunk | 0 | 2 | 0 | 2 | https://api.github.com/repos/tiawl/oniguruma.zig/tags | Unlicense | [
"binding",
"oniguruma",
"zig",
"zig-package",
"ziglang"
] | 620 | false | 2025-05-07T10:12:51Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "toolbox",
"tar_url": "https://github.com/tiawl/toolbox/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/tiawl/toolbox"
}
] | oniguruma.zig
This is a fork of <a>kkos/oniguruma</a> to package the libonig C API for <a>Zig</a>
Why this fork ?
The intention under this fork is to package <a>kkos/oniguruma</a> for <a>Zig</a>. So:
* Unnecessary files have been deleted,
* The build system has been replaced with <code>build.zig</code>,
* A cron runs every day to check <a>kkos/oniguruma</a>. Then it updates this repository if a new release is available.
How to use it
The goal of this repository is not to provide a <a>Zig</a> binding for <a>kkos/oniguruma</a>. There are at least as many legit ways as possible to make a binding as there are active accounts on Github. So you are not going to find an answer for this question here. The point of this repository is to abstract the <a>kkos/oniguruma</a> compilation process with <a>Zig</a> (which is not new comers friendly and not easy to maintain) to let you focus on your application. So you can use <strong>oniguruma.zig</strong>:
- as raw (no available example now),
- as a daily updated interface for your <a>Zig</a> binding of <a>kkos/oniguruma</a> (no available exemple now).
Dependencies
The <a>Zig</a> part of this package is relying on the latest <a>Zig</a> release (0.14.0) and will only be updated for the next one (so for the 0.14.1).
Here the repositories' version used by this fork:
* <a>kkos/oniguruma</a>
CICD reminder
These repositories are automatically updated when a new release is available:
* <a>tiawl/libjq.zig</a>
This repository is automatically updated when a new release is available from these repositories:
* <a>kkos/oniguruma</a>
* <a>tiawl/toolbox</a>
<code>zig build</code> options
These additional options have been implemented for maintainability tasks:
<code>-Dfetch Update .references folder and build.zig.zon then stop execution
-Dupdate Update binding</code>
License
This repository is not subject to a unique License:
The parts of this repository originated from this repository are dedicated to the public domain. See the LICENSE file for more details.
<strong>For other parts, it is subject to the License restrictions their respective owners choosed. By design, the public domain code is incompatible with the License notion. In this case, the License prevails. So if you have any doubt about a file property, open an issue.</strong> | [] |
https://avatars.githubusercontent.com/u/79549577?v=4 | zart | ross96D/zart | 2024-11-04T21:56:25Z | Implementation of the adaptive radix tree | master | 0 | 2 | 0 | 2 | https://api.github.com/repos/ross96D/zart/tags | MIT | [
"radix-tree",
"tree",
"zig"
] | 2,871 | false | 2025-05-08T20:22:05Z | true | true | 0.14.0 | github | [] | Summary
This repository is an implementation of the adaptive radix tree described on <a>The adaptive radix tree: ARTful indexing for main-memory databases</a>.
TODO
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Add fuzzy test
<br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Implement a memory pool strategy for fast node allocation/deallocation. Make it configurable at build time.
<br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Node size is to large (64 bytes), Node3 take a 32 bytes, have an almost always null pointer to Leaf. Partial is 16 bytes, ideally Node size should be 24 bytes. This reduce memory consumption and may improve speed as more nodes can fit on the cache layer.
Benchmark results against std.StringHashMap
This adaptative radix implementation copys the part of the key necessary to not depend on the passed key so is not equivalent to StringHashMap on this aspect, which give StringHashMap a huge advantage. But either way this is a perspective on how fast/slow and memory efficient the implementation is.
v1
```
StringHashMap
StringHashMap memory
VmData: 23740 kB
VmStk: 136 kB
VmExe: 216 kB
VmLib: 8 kB
VmPTE: 100 kB
VmSwap: 0 kB
insert 18ms, search 5ms, delete 5ms combined 29ms
StringHashMap allocator stats allocations: 17 deallocations: 16 allocated_bytes: 26214608 freed_bytes: 13107384
Adaptative radix tree
Adaptative radix tree memory
VmData: 75788 kB
VmStk: 136 kB
VmExe: 216 kB
VmLib: 8 kB
VmPTE: 212 kB
VmSwap: 0 kB
insert 41ms, search 18ms, delete 43ms combined 103ms
Adaptative radix tree allocator stats allocations: 573197 deallocations: 259093 allocated_bytes: 29079664 freed_bytes: 7181976
```
v2 pool allocator for Node
```
ArtAdaptative radix tree
Adaptative radix tree memory
VmData: 52004 kB
VmStk: 136 kB
VmExe: 228 kB
VmLib: 8 kB
VmPTE: 172 kB
VmSwap: 0 kB
avg: 7.325801446461426 max: 18 min: 1
insert 45ms, search 18ms, delete 55ms combined 119ms
Adaptative radix tree allocator stats allocations: 254717 deallocations: 236440 allocated_bytes: 25398584 freed_bytes: 5744936
```
v3 pool allocator for Node and Leaf
```
Adaptative radix tree
Adaptative radix tree memory
VmData: 42764 kB
VmStk: 136 kB
VmExe: 224 kB
VmLib: 8 kB
VmPTE: 136 kB
VmSwap: 0 kB
avg: 7.325801446461426 max: 18 min: 1
insert 36ms, search 18ms, delete 30ms combined 85ms
Adaptative radix tree allocator stats allocations: 19531 deallocations: 1252 allocated_bytes: 31314464 freed_bytes: 11659912
``` | [] |
https://avatars.githubusercontent.com/u/100069060?v=4 | cogito | Dok8tavo/cogito | 2024-12-05T20:36:21Z | Cogito is a zig module that provides comptime only types for high-level metaprogramming. | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/Dok8tavo/cogito/tags | MIT | [
"metapr",
"module",
"types",
"zig"
] | 164 | false | 2025-03-12T21:24:42Z | true | true | 0.13.0 | github | [] | Cogito
Cogito is a zig module that offers compile-time only types for high-level metaprogramming.
Since zig's <code>comptime</code> can compute types as it goes and allocate memory at will, it should be able
to use the same kind of abstractions as dynamically-typed languages. Cogito implement the
following types:
<ul>
<li><code>List</code>,</li>
<li><code>Dict</code>,</li>
<li><code>String</code>,</li>
<li><code>StringSet</code>,</li>
<li><code>StructGen</code>,</li>
</ul>
Usage
<ol>
<li>
Fetch the package by running <code>zig fetch git+https://github.com/Dok8tavo/cogito --save=cogito</code>
in the folder containing <code>build.zig.zon</code>.
</li>
<li>
Get cogito in your <code>build.zig</code> script:
</li>
</ol>
<code>zig
pub fn build(b: *std.Build) !void {
...
const cogito = b.dependency(
// this must be the name you used in the `--save=` option
"cogito", .{
.target = ...,
.optimize = ...,
}).module(
// this one must be "cogito", it's the name of the module from inside
// the package
"cogito"
);
...
}</code>
<ol>
<li>Add the import for your module/executable/library/test:</li>
</ol>
```zig
pub fn build(b: *std.Build) !void {
...
const cogito = ...;
<code>my_executable_library_or_test.root_module.addImport(
// this can be whatever you want, it'll affect your `@import` calls
"cogito",
cogito,
);
my_module.addImport(
// same
"cogito",
cogito,
);
...
</code>
}
```
<ol>
<li>Import the module in your source code:</li>
</ol>
<code>zig
const cogito = @import(
// this is the name you used in the `addImport` function in your
// `build.zig` script.
"cogito"
);</code> | [] |
https://avatars.githubusercontent.com/u/61068799?v=4 | zig-cosmo | jcbhmr/zig-cosmo | 2024-11-11T01:21:36Z | ⚡ All-in-one multiplatform Zig binary | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/jcbhmr/zig-cosmo/tags | MIT | [
"cosmopolitan",
"single-executable",
"zig",
"ziglang"
] | 18 | false | 2025-03-01T23:00:37Z | false | false | unknown | github | [] | Zig as an <a>Actually Portable Executable</a>
⚡ All-in-one multiplatform Zig binary
```sh
wget https://github.com/jcbhmr/zig-ape/releases/download/0.13.0/zig-ape-0.13.0.zip
unzip zig-ape-0.13.0.zip
./zig-ape-0.13.0/zig zen
```
🌌 Uses <a><code>cosmocc</code></a> to build a multiplatform binary \
📂 Extracts the platform-specific <code>zig</code> and <code>lib/*</code> files to a cache folder \
💻 Works on Windows, macOS, and Linux on both x86-64 & AArch64 CPUs \
<strong>😎 It's just one binary!</strong>
Installation
<strong>🛑 This is an unofficial redistribution of the Zig binaries.</strong> You should probably use <a>the official Zig download page</a>.
<ol>
<li>Download the ZIP.</li>
<li>Extract it.</li>
<li>Rename it to <code>zig.com</code> or <code>zig.exe</code>. (Windows only)</li>
</ol>
<strong>https://github.com/jcbhmr/zig-cosmo/releases/download/0.13.0/zig-ape-0.13.0.zip</strong>
The all-in-one binary should work on Windows x86-64, Windows AArch64, macOS x86-64, macOS AArch64, Linux x86-64, Linux AArch64, and FreeBSD x86-64. <strong>For other platforms make sure you check out <a>Zig's official download page</a>.</strong>
Development
The GitHub actions workflow doesn't actually build Zig itself. That's too complex. Instead, it pulls the precompiled artifacts from the <a>Zig downloads page</a> and bundles them into a single ZIP archive.
TODO: I need some assistance in handling non-zero exit codes and process signals properly in Windows. If anyone reading this knows how to <code>waitpid()</code> correctly please enlighten me! ️😊 | [] |
https://avatars.githubusercontent.com/u/196515647?v=4 | GZZG | MinervasRefuge/GZZG | 2025-01-26T08:34:01Z | A typed Zig wrapper for the Guile (scheme) C API. | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/MinervasRefuge/GZZG/tags | BSD-3-Clause | [
"guile",
"guile-scheme",
"zig",
"zig-package",
"ziglang"
] | 311 | false | 2025-04-16T22:38:07Z | true | true | 0.14.0 | github | [] | 404 | [] |
https://avatars.githubusercontent.com/u/46354333?v=4 | kafka.zig | vspaz/kafka.zig | 2025-01-24T20:19:36Z | kafka.zig is a simple-to-use Apache Kafka Zig client built on top of C/C++ librdkafka. | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/vspaz/kafka.zig/tags | - | [
"apache-kafka",
"kafka-zig",
"librdkafka",
"zig",
"zig-kafka",
"zig-kafka-client",
"zig-kafka-consumer",
"zig-kafka-producer",
"ziglang"
] | 133 | false | 2025-03-29T23:59:52Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "kafka",
"tar_url": "https://github.com/vspaz/kafka.zig/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/vspaz/kafka.zig"
}
] | kafka.zig
<code>kafka.zig</code> is the <strong>Apache Kafka Zig</strong> client library built on top of <strong>C/C++</strong> <a>librdkafka</a>.
This lib makes it plain simple to write your own <strong>Apache Kafka</strong> producers and consumers in <strong>Zig</strong>.
<code>kafka.zig</code> is also very lean and efficient.
Installation
<blockquote>
<span class="bg-green-100 text-green-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-green-900 dark:text-green-300">IMPORTANT</span>
<code>kafka.zig</code> relies on C/C++ <code>librdkafka</code>, so we need to install it first before we start using <code>kafka.zig</code>.
The good news is that's the only dependency that's required by <code>kafka.zig</code>.
1. install <code>librdkafka</code>
</blockquote>
:penguin: Linux - .deb-based, e.g., Debian, Ubuntu etc.
<code>shell
apt-get install librdkafka-dev</code>
:penguin: Linux - .rpm-based, e.g., RedHat, Fedora and other RHEL derivatives.
<code>shell
yum install librdkafka-devel</code>
Mac OSX
<code>shell
brew install librdkafka</code>
2. Run the following command inside your project:
<code>shell
zig fetch --save git+https://github.com/vspaz/kafka.zig.git#main</code>
it should add the following dependency to your project <em>build.zig.zon</em> file, e.g.
<code>zig
.dependencies = .{
.kafka = .{
.url = "git+https://github.com/vspaz/kafka.zig.git?ref=main#402ef4da4b79f46f23a1293eea9b13c11d754272",
.hash = "kafka-0.7.0-B87dFvulAACRnv8FlqZuBKKerKC14TtV09AGxIaZJVc3",
},
}</code>
3. Navigate to <em>build.zig</em> file located in the root directory and add the following 3 lines as shown below:
```zig
const exe = b.addExecutable(.{
.name = "yourproject",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
<code>// add these 3 lines!
const kafkazig = b.dependency("kafka", .{});
exe.root_module.addImport("kafka", kafkazig.module("kafka"));
exe.linkSystemLibrary("rdkafka");
</code>
<code>4. Test the project build with `zig build`
There should be no error!
5. Import `kafka.zig` client lib in your code as follows:</code>zig
const kafka = @import("kafka");
```
and you're good to go! :rocket:
Configuration
Producer/Consumer
Configuration parameters can be set via <code>kafka.ConfigBuilder</code>
An example of using <code>kafka.ConfigBuilder</code>
```zig
const kafka = @import("kafka");
pub fn main() !void {
var producer_config_builder = kafka.ConfigBuilder.get();
const producer_conf = producer_config_builder
.with("bootstrap.servers", "localhost:9092")
.with("enable.idempotence", "true")
.with("batch.num.messages", "10")
.with("reconnect.backoff.ms", "1000")
.with("reconnect.backoff.max.ms", "5000")
.with("transaction.timeout.ms", "10000")
.with("linger.ms", "100")
.with("delivery.timeout.ms", "1800000")
.with("compression.codec", "snappy")
.with("batch.size", "16384")
.build();
}
```
<blockquote>
[!TIP]
see all possible config options at:
https://github.com/confluentinc/librdkafka/blob/master/CONFIGURATION.md#global-configuration-properties
</blockquote>
Topic
A topic is configured similarly to Producer/Consumer, but using <code>kafka.TopicBuilder</code> class.
An example of configuring a topic via <code>kafka.TopicBuilder</code>.
```zig
pub fn main() !void {
var topic_config_builder = kafka.TopicBuilder.get();
const topic_conf = topic_config_builder
.with("acks", "all")
.build();
}
```
<blockquote>
[!TIP]
See all possible config options for a topic configuration at: https://github.com/confluentinc/librdkafka/blob/master/CONFIGURATION.md#topic-configuration-properties.
</blockquote>
Producers
A simple Zig Apache Kafka producer sending plain text data.
```zig
const kafka = @import("kafka");
fn plainTextProducer() void {
var producer_config_builder = kafka.ConfigBuilder.get();
const producer_conf = producer_config_builder
.with("bootstrap.servers", "localhost:9092")
.with("enable.idempotence", "true")
.with("batch.num.messages", "10")
.with("reconnect.backoff.ms", "1000")
.with("reconnect.backoff.max.ms", "5000")
.with("transaction.timeout.ms", "10000")
.with("linger.ms", "100")
.with("delivery.timeout.ms", "1800000")
.with("compression.codec", "snappy")
.with("batch.size", "16384")
.build();
<code>var topic_config_builder = kafka.TopicBuilder.get();
const topic_conf = topic_config_builder
.with("acks", "all")
.build();
const kafka_producer = kafka.Producer.init(producer_conf, topic_conf, "topic-name1");
defer kafka_producer.deinit();
kafka_producer.send("some payload", "key");
kafka_producer.wait(100);
</code>
}
pub fn main() !void {
plainTextProducer();
}
<code>An example of a **Kafka Zig** producer, producing JSON or binary data.</code>zig
const std = @import("std");
const kafka = @import("kafka");
fn jsonProducer() !void {
var producer_config_builder = kafka.ConfigBuilder.get();
const producer_conf = producer_config_builder
.with("bootstrap.servers", "localhost:9092")
.with("enable.idempotence", "true")
.with("batch.num.messages", "10")
.with("reconnect.backoff.ms", "1000")
.with("reconnect.backoff.max.ms", "5000")
.with("transaction.timeout.ms", "10000")
.with("linger.ms", "100")
.with("delivery.timeout.ms", "1800000")
.with("compression.codec", "snappy")
.with("batch.size", "16384")
.build();
<code>var topic_config_builder = kafka.TopicBuilder.get();
const topic_conf = topic_config_builder
.with("acks", "all")
.build();
const kafka_producer = kafka.Producer.init(producer_conf, topic_conf, "topic-name2");
defer kafka_producer.deinit();
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
for (0..100) |_| {
const message = .{ .key1 = 100, .key2 = "kafka" };
const encoded_message = try std.json.stringifyAlloc(allocator, message, .{});
defer allocator.free(encoded_message);
kafka_producer.send(encoded_message, "key");
kafka_producer.wait(100);
}
</code>
}
pub fn main() !void {
try jsonProducer();
}
```
Callbacks
If you wish to set a callback, you can do it as follows:
- <code>kafka.setCb</code>,
```zig
const kafka = @import("kafka");
fn onMessageSent(message: kafka.Message) void {
std.log.info("Message sent: {s}", .{message.getPayload()});
}
fn producer() void {
var producer_config_builder = kafka.ConfigBuilder.get();
const producer_conf = producer_config_builder
.with("bootstrap.servers", "localhost:9092")
.build();
<code>kafka.setCb(producer_conf, onMessageSent);
</code>
}
<code>- `kafka.setErrCb`,</code>zig
const kafka = @import("kafka");
fn onError(err: i32, reason: [*c]const u8) void {
std.log.err("error code: {d}; error message: {s}.", .{err, reason});
}
fn producer() void {
var producer_config_builder = kafka.ConfigBuilder.get();
const producer_conf = producer_config_builder
.with("bootstrap.servers", "localhost:9092")
.build();
<code>kafka.setErrCb(producer_conf, onError);
</code>
}
```
<ul>
<li><code>kafka.setConsumeCb</code>, </li>
</ul>
<blockquote>
<span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span>
The callback is a part of producer/consumer configuration and should be set before producer is initialized!
</blockquote>
Consumers
An example of a <strong>Zig Kafka</strong> consumer, consuming JSON or binary data.
```zig
const std = @import("std");
const kafka = @import("kafka");
const Data = struct { key1: u32, key2: []u8 };
fn jsonConsumer() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
<code>var consumer_config_builder = kafka.ConfigBuilder.get();
const consumer_conf = consumer_config_builder
.with("debug", "all")
.with("bootstrap.servers", "localhost:9092")
.with("group.id", "consumer1")
.with("auto.offset.reset", "latest")
.with("enable.auto.commit", "false")
.with("isolation.level", "read_committed")
.with("rreconnect.backoff.ms", "100")
.with("reconnect.backoff.max.ms", "1000")
.build();
var kafka_consumer = kafka.Consumer.init(consumer_conf);
defer kafka_consumer.deinit();
const topics = [_][]const u8{"topic-name2"};
kafka_consumer.subscribe(&topics);
while (true) {
const message_or_null: ?kafka.Message = kafka_consumer.poll(1000);
if (message_or_null) |message| {
std.log.info("offset: {d}", .{message.getOffset()});
std.log.info("partition: {d}", .{message.getPartition()});
std.log.info("message length: {d}", .{message.getPayloadLen()});
std.log.info("key: {s}", .{message.getKey()});
std.log.info("key length: {d}", .{message.getKeyLen()});
std.log.info("error code: {d}", .{message.getErrCode()});
std.log.info("timestamp: {d}", .{message.getTimestamp()});
const payload: []const u8 = message.getPayload();
std.log.info("Received message: {s}", .{payload});
const parsed_payload = try std.json.parseFromSlice(Data, allocator, payload, .{});
defer parsed_payload.deinit();
std.log.info("parsed value: {s}", .{parsed_payload.value.key2});
kafka_consumer.commitOffsetOnEvery(10, message); // or kafka_consumer.commitOffset(message) to commit on every message.
}
}
// when the work is done call 'unsubscribe' & 'close'
kafka_consumer.unsubscribe();
kafka_consumer.close();
</code>
}
pub fn main() !void {
const producer_worker = try std.Thread.spawn(.{}, jsonProducer, .{});
const consumer_worker = try std.Thread.spawn(.{}, jsonConsumer, .{});
producer_worker.join();
consumer_worker.join();
}
```
AdminApiClient
Topics
List topics
```zig
const std = @import("std");
const kafka = @import("kafka");
pub fn listTopics() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
<code>var config_builder = kafka.ConfigBuilder.get();
const conf = config_builder
.with("bootstrap.servers", "localhost:9092")
.build();
const api_client = kafka.AdminApiClient.init(conf);
defer api_client.deinit();
var meta = try api_client.getMetadata(allocator);
defer meta.deinit();
const topics = meta.listTopics();
std.log.info("topics count {d}", .{topics.len});
std.log.info("topic name {s}", .{topics[0].name});
std.log.info("topic partition count {d}", .{topics[0].partitions.len});
std.log.info("topic partition id {d}", .{topics[0].partitions[0].id});
</code>
}
```
Describe a topic
```zig
const std = @import("std");
const kafka = @import("kafka");
pub fn describeTopic() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
<code>var config_builder = kafka.ConfigBuilder.get();
const conf = config_builder
.with("bootstrap.servers", "localhost:9092")
.build();
const api_client = kafka.AdminApiClient.init(conf);
defer api_client.deinit();
var meta = try api_client.getMetadata(allocator);
defer meta.deinit();
const topic_or_null = meta.describeTopic("topic-name2");
if (topic_or_null) |topic| {
std.log.info("topic name {s}", .{topic.name});
std.log.info("topic partition count {d}", .{topic.partitions.len});
std.log.info("topic partition id {d}", .{topic.partitions[0].id});
}
</code>
}
```
Brokers
List brokers
```zig
const std = @import("std");
const kafka = @import("kafka");
pub fn listBrokers() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
<code>var config_builder = kafka.ConfigBuilder.get();
const conf = config_builder
.with("bootstrap.servers", "localhost:9092")
.build();
const api_client = kafka.AdminApiClient.init(conf);
defer api_client.deinit();
var meta = try api_client.getMetadata(allocator);
defer meta.deinit();
const brokers = meta.listBrokers();
std.log.info("brokers count: {d}", .{brokers.len});
std.log.info("host: {s}", .{brokers[0].host});
std.log.info("port: {d}", .{brokers[0].port});
std.log.info("brokers id: {d}", .{brokers[0].id});
</code>
}
```
Describe a broker
```zig
const std = @import("std");
const kafka = @import("kafka");
pub fn describeBroker() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
<code>var config_builder = kafka.ConfigBuilder.get();
const conf = config_builder
.with("bootstrap.servers", "localhost:9092")
.build();
const api_client = kafka.AdminApiClient.init(conf);
defer api_client.deinit();
var meta = try api_client.getMetadata(allocator);
defer meta.deinit();
const host = "localhost";
const broker_or_null = meta.describeBroker(host);
if (broker_or_null) |broker| {
std.log.info("host: {s}", .{broker.host});
std.log.info("port: {d}", .{broker.port});
std.log.info("brokers id: {d}", .{broker.id});
} else {
std.log.err("broker {s} not found", .{host});
}
</code>
}
```
Examples
Please, refer to the examples <a>section</a>.
Useful references
<ul>
<li><a>Kafka global configuration</a></li>
<li><a>Topic configuration</a></li>
<li><a>Introduction to librdkafka</a>.</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/70143303?v=4 | spalloc | bo1led-owl/spalloc | 2024-11-04T12:05:16Z | Toy allocator with C interface written in Zig | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/bo1led-owl/spalloc/tags | GPL-3.0 | [
"allocators",
"c",
"memory-managament",
"zig"
] | 66 | false | 2025-02-19T07:08:28Z | true | false | unknown | github | [] | spalloc
Toy allocator written in Zig, inspired by <a>Sys.Pro</a> C programming language course task.
Features
<ul>
<li>No chunk headers</li>
<li>Using additional memory only when chunks get allocated</li>
<li>Special treatment of different types of chunks for better performance</li>
</ul>
Usage
<code>spalloc.h</code> provides <code>spmalloc</code>, <code>spcalloc</code>, <code>sprealloc</code> and <code>spfree</code> functions. These functions have the same API as the standard C <code>malloc</code>, <code>calloc</code>, <code>realloc</code> and <code>free</code>.
Building
Just use <code>zig build</code> with standard optimization options. By default it builds a static library.
To build the shared version, pass <code>-Dshared</code> option. | [] |
https://avatars.githubusercontent.com/u/2773256?v=4 | zig_pkg_tool | dasimmet/zig_pkg_tool | 2024-11-13T15:32:46Z | a command line tool to work with build.zig dependencies and build graphs | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/dasimmet/zig_pkg_tool/tags | MIT | [
"zig",
"zig-package"
] | 277 | false | 2025-05-02T00:35:41Z | true | true | 0.14.0 | github | [
{
"commit": "aa24df42183ad415d10bc0a33e6238c437fc0f59",
"name": "known_folders",
"tar_url": "https://github.com/ziglibs/known-folders/archive/aa24df42183ad415d10bc0a33e6238c437fc0f59.tar.gz",
"type": "remote",
"url": "https://github.com/ziglibs/known-folders"
}
] | Zig Package tool
a command line tool to work with <code>build.zig</code> dependencies and build graphs.
It embeds custom build runners to retrieve build graph information,
used to backup dependencies, output a graphviz <code>dot</code> file etc.
The repo vendors zig's <code>build-runner.zig</code> with an inserted hook
to serialize the <code>std.Build</code> struct to <code>zon</code> and send it from the subpocess stdout
back to <code>zigpkg</code>.
Then that information is used to perform operations based on the build graph.
It is compatible and requires with <code>zig >= 0.14.0</code> at runtime, when zig master
starts making changes to the build runner the vendored runner needs to be versioned
inside this tool.
Usage
```
<blockquote>
zig build
./zig-out/bin/zigpkg --help
</blockquote>
or:
<blockquote>
zig build zigpkg -- --help
usage: zigpkg [--help]
</blockquote>
stores all dependencies of a directory containing build.zig.zon in a .tar.gz archive
available subcommands:
dot rerun "zig build" and output a graphviz ".dot" file of build steps based on args
dotall rerun "zig build" and output a graphviz ".dot" file of all build steps
zon rerun "zig build" with a custom build runner and output the build graph as .zon to stdout
json same as "zon" but output json
deppkg more subcommands for creating and working with "deppkg.tar.gz" files storing all
dependencies required to build a zig package
environment variables:
ZIG: path to the zig compiler to invoke in subprocesses. defaults to "zig".
```
Dependency packages
The "deppkg create" subcommand generates a single archive containing all dependencies
zig fetches for same arguments you would provide to "zig build".
The file can be verified with the "deppkg extract" subcommand, which repacks the
individual dependencies into temporary tar archives, loads them back into zigs
package cache with "zig fetch", and compares the hash generated by zig with the
archive.
So when releasing a zig project with dependencies, you can include the deppkg
archive as a complete source distribution that is buildable even when upstream
dependencies become unavailable for whatever reason.
Be aware that not all lazy dependencies may be fetched depending on the provided
arguments (and even the "native target" if some host build steps switch out dependencies
based on it).
This means the user is to provide build options that will fetch all dependencies
he expects to be in the package.
For now, this tool does not use the exact same filter logic as zig's filter on the <code>paths</code>
field of <code>build.zig.zon</code>, so it cannot guarantee that the packaged dependencies
produce the same hash. In that case the extract command will fail. That could be
avoided by vendoring zig's Manifest parser or making it available in the standard
library in the future.
Not applying any filter would be an option too, but other tools
like a misconfigured <code>zls</code> may write files into the zig package cache and add
files we dont want too include in the package:
<code>ls ~/.cache/zig/p/known_folders-0.0.0-Fy-PJtLDAADGDOwYwMkVydMSTp_aN-nfjCZw6qPQ2ECL/.zig-cache
h o tmp z</code>
Graphviz dependency graph
this executes <code>zig build</code> with a custom build runner (including potiential additional arguments),
to convert the <code>Build.Step</code> graph to basic graphviz <code>dot</code> code.
that can be easily be converted to the svg form.
For now, generated dot strings are not escaped and might break.
Since the build graph is dependent on the original invocation of <code>zig build</code>,
integration into the build system is not easy. It's easier to build <code>zigpkg</code>
manually, and invoke <code>zigpkg dot <build_root> [zig build ards]</code> with the same arguments
as <code>zig build</code>.
```bash
cli
./zig-out/bin/zigpkg dot . install | dot -Tsvg > graph.svg
```
<code>zig
// build.zig usage
// - the disadvantage here is, `dotGraphStep` basically reruns `zig build`,
// and passes the extra arguments down, but does not know about the original arguments.
// - svgGraph is a system "dot" command
const zig_pkg_tool = @import("pkg_tool");
const svggraph = zig_pkg_tool.svgGraph(b, zig_pkg_tool.dotGraphStep(b, &.{
"install", // extra args zig build, e.g. targets
"dot",
"test",
"run",
}).captureStdOut());
b.step("dot", "install graph.svg").dependOn(&b.addInstallFile(
svggraph,
"graph.svg",
).step);</code> | [] |
https://avatars.githubusercontent.com/u/77130613?v=4 | zig-codeblocks | trag1c/zig-codeblocks | 2025-02-05T17:10:38Z | Zig ANSI syntax highlighting library for Python | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/trag1c/zig-codeblocks/tags | MIT | [
"ansi",
"discord",
"library",
"python",
"syntax-highlighting",
"zig"
] | 783 | false | 2025-05-08T07:56:11Z | false | false | unknown | github | [] | <a></a>
<a></a>
zig-codeblocks
<code>zig-codeblocks</code> is a Rust-powered CPython 3.9+ library for adding syntax
highlighting to Zig code blocks in Markdown files through ANSI escape codes.
Originally intended for patching the lack of syntax highlighting for Zig on
Discord.
<ul>
<li><a>Installation</a></li>
<li><a>API Reference</a></li>
<li><a><code>extract_codeblocks</code></a></li>
<li><a><code>highlight_zig_code</code></a></li>
<li><a><code>process_markdown</code></a></li>
<li><a><code>CodeBlock</code></a></li>
<li><a><code>Color</code></a></li>
<li><a><code>Style</code></a></li>
<li><a><code>Theme</code></a></li>
<li><a><code>DEFAULT_THEME</code></a></li>
<li><a>License</a></li>
</ul>
Installation
<code>zig-codeblocks</code> is available on PyPI:
<code>sh
pip install zig-codeblocks</code>
You can also install it from source:
<code>sh
pip install git+https://github.com/trag1c/zig-codeblocks.git</code>
<code>zig-codeblocks</code> also exposes a CLI via a <code>cli</code> extra:
<code>py
pip install "zig-codeblocks[cli]"</code>
If the CLI is all you need, you can run it with <code>uvx</code>:
<code>sh
uvx "zig-codeblocks[cli]" --help</code>
API Reference
<code>extract_codeblocks</code>
<code>py
def extract_codeblocks(source: str | bytes) -> list[CodeBlock]</code>
Yields <a><code>CodeBlock</code></a>s from a Markdown source.
Assumes UTF-8 if source is <code>bytes</code>.
<strong>Example usage:</strong>
```py
from pathlib import Path
from zig_codeblocks import extract_codeblocks
source = Path("examples/riiz.md").read_text()
for codeblock in extract_codeblocks(source):
print(f"Language: {codeblock.lang}")
print(f"Body:\n{codeblock.body}")
<code></code>
Language: py
Body:
print("Hello, World!")
Language: zig
Body:
const std = @import("std");
pub fn main() !void {
std.debug.print("Hello, World!\n", .{});
}
```
<code>highlight_zig_code</code>
<code>py
def highlight_zig_code(source: str | bytes, theme: Theme = DEFAULT_THEME) -> str</code>
Returns an ANSI syntax-highlighted version of the given Zig source code.
Assumes UTF-8 if source is <code>bytes</code>.
An optional <a><code>Theme</code></a> can be supplied (defaults to
<a><code>DEFAULT_THEME</code></a>).
<strong>Example usage:</strong>
```py
from pathlib import Path
from zig_codeblocks import DEFAULT_THEME, Color, Style, highlight_zig_code
source = Path("examples/hello_world.zig").read_text()
theme = DEFAULT_THEME.copy()
theme["BuiltinIdentifier"] = Style(Color.Orange, underline=True)
theme["String"] = Style(Color.Cyan)
del theme["Type"]
print(
highlight_zig_code(source),
highlight_zig_code(source, theme),
sep="\n\n",
)
```
<code>process_markdown</code>
<code>py
def process_markdown(
source: str | bytes,
theme: Theme = DEFAULT_THEME,
*,
only_code: bool = False,
) -> str</code>
Returns a Markdown source with Zig code blocks syntax-highlighted.
Assumes UTF-8 if source is <code>bytes</code>.
An optional <a><code>Theme</code></a> can be supplied (defaults to
<a><code>DEFAULT_THEME</code></a>).
If <code>only_code</code> is True, only processed Zig code blocks will be returned.
<strong>Example usage:</strong>
```py
from pathlib import Path
from zig_codeblocks import process_markdown
source = Path("examples/riiz.md").read_text()
print(process_markdown(source))
```
<code>CodeBlock</code>
<code>py
class CodeBlock:
lang: str
body: str</code>
A code block extracted from a Markdown source. Immutable.
<code>Color</code>
<code>py
class Color(Enum):
Gray = "30"
Red = "31"
Green = "32"
Orange = "33"
Blue = "34"
Magenta = "35"
Cyan = "36"
White = "37" # Black for light mode</code>
An enumeration of 3-bit ANSI colors.
Some names were adjusted to match Discord's style.
A color can be instantiated from a string too: <code>Color.from_string("Blue")</code>.
<code>Style</code>
<code>py
class Style:
color: Color
bold: bool = False
underline: bool = False</code>
A style for syntax highlighting.
Takes a <a><code>Color</code></a> and can optionally be bold and/or underlined.
Immutable.
Produces an SGR sequence when converted to a string.
<code>Theme</code>
<code>py
class Theme(TypedDict, total=False):
BuiltinIdentifier: Style
Call: Style
Comment: Style
Identifier: Style
Keyword: Style
Numeric: Style
PrimitiveValue: Style
String: Style
Type: Style</code>
A theme dict for syntax highlighting Zig code.
Each key is optional and can be provided a <a><code>Style</code></a> to apply to the
corresponding token type.
Can be instantiated with a dict literal or with a <code>Theme</code> call:
```py
from zig_codeblocks import Color, Style, Theme
theme_foo = Theme(
Numeric=Style(Color.Blue),
String=Style(Color.Green),
)
theme_bar: Theme = {
"Numeric": Style(Color.Blue),
"String": Style(Color.Green),
}
assert theme_foo == theme_bar
```
<code>DEFAULT_THEME</code>
The default theme used for highlighting, defined as follows:
<code>py
DEFAULT_THEME: Theme = {
"BuiltinIdentifier": Style(Color.Blue, bold=True),
"Call": Style(Color.Blue),
"Comment": Style(Color.Gray),
"Keyword": Style(Color.Magenta),
"Numeric": Style(Color.Cyan),
"PrimitiveValue": Style(Color.Cyan),
"String": Style(Color.Green),
"Type": Style(Color.Orange),
}</code>
License
<code>zig-codeblocks</code> is licensed under the <a>MIT License</a>.
© <a>trag1c</a>, 2025 | [] |
https://avatars.githubusercontent.com/u/91746947?v=4 | filterz | ozgrakkurt/filterz | 2024-10-28T18:49:48Z | Probabilistic filter implementations. Ribbon, bloom, xor filters. | main | 0 | 2 | 1 | 2 | https://api.github.com/repos/ozgrakkurt/filterz/tags | Apache-2.0 | [
"bloom-filter",
"probabilistic-data-structures",
"ribbon",
"xor",
"zig",
"ziglang"
] | 81 | false | 2024-12-02T22:28:12Z | true | true | unknown | github | [
{
"commit": "refs",
"name": "huge_alloc",
"tar_url": "https://github.com/ozgrakkurt/huge_alloc/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/ozgrakkurt/huge_alloc"
}
] | filterz
Implementations of some probabilistic filter structures. Implemented with <code>build once, use many times</code> use case in mind.
All filters export a <code>Filter</code> interface that can be used like this:
```zig
const Filter = filterz.ribbon.Filter(u10);
var my_filter = try Filter.init(alloc, hashes);
defer my_filter.deinit();
for (hashes) |h| {
try std.testing.expect(filter.check(h));
}
```
Each filter also exports a lower level API that can be used to implement more advanced use cases like:
- Reducing bits-per-key while the program is running to meet some memory usage criteria.
- Loading only a part of a filter from disk and using it to query.
Requires Zig 0.14.0-dev release.
Filters
Split-Block-Bloom-Filter
Speed optimized version of a bloom filter.
As described in https://github.com/apache/parquet-format/blob/master/BloomFilter.md
Xor (BinaryFuse) filter
As described in https://arxiv.org/abs/2201.01174
Construction is a bit janky but constructed filters reach slightly higher space efficiency. This is better in cases where construction is one time and the filter is used for a much longer time.
Ribbon filter
As described in https://arxiv.org/abs/2103.02515
The implementation corresponds to the standard ribbon filter with "smash" as described in the paper.
Benchmarks
<ol>
<li>Download Benchmark Data - instructions <a>here</a></li>
<li>Run benchmarks with:
<code>bash
make benchmark</code></li>
</ol>
<a>Example results</a>
NOTE: Cost estimate stat in the benchmark output is calculated by assuming every hit generates a disk read, which is priced at 50 microseconds.
Ribbon filter seems to be the best option when on a memory budget. Bloom filter is the king when there is no memory budget.
TODO
<ul>
<li>Implement <a>frayed ribbon based filter</a></li>
<li>Implement <a>bumped ribbon filter</a></li>
<li>Implement interleaved columnar storage for ribbon filter as described in the paper.</li>
<li>Implement mixing column sizes in ribbon filter storage to support fractional bits-per-key configurations e.g. 6.6 bits per key instead of 6 or 7.</li>
<li>Improve Xor (Binary Fuse) filter construction speed by pre-sorting the hashes before filter construction as described in the paper.</li>
<li>Improve Xor filter parameter selection, currently it is done by trial-error at construction time.</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/51416554?v=4 | ulid.zig | hendriknielaender/ulid.zig | 2024-10-27T20:55:33Z | Zig Universally Unique Lexicographically Sortable Identifier | main | 6 | 2 | 0 | 2 | https://api.github.com/repos/hendriknielaender/ulid.zig/tags | MIT | [
"ulid",
"ulid-generator",
"zig",
"zig-library",
"zig-package",
"ziglang"
] | 28 | false | 2025-03-15T17:00:38Z | true | true | 0.14.0 | github | [
{
"commit": "refs",
"name": "zbench",
"tar_url": "https://github.com/hendriknielaender/zbench/archive/refs.tar.gz",
"type": "remote",
"url": "https://github.com/hendriknielaender/zbench"
}
] | ulid.zig
<a></a>
<a></a>
A <strong>Universally Unique Lexicographically Sortable Identifier (ULID)</strong> implementation for Zig, providing a robust and efficient way to generate unique identifiers that are both time-based and random.
Why ULID?
UUID can be suboptimal for many uses-cases because:
<ul>
<li>It isn't the most character efficient way of encoding 128 bits of randomness</li>
<li>UUID v1/v2 is impractical in many environments, as it requires access to a unique, stable MAC address</li>
<li>UUID v3/v5 requires a unique seed and produces randomly distributed IDs, which can cause fragmentation in many data structures</li>
<li>UUID v4 provides no other information than randomness which can cause fragmentation in many data structures</li>
</ul>
Features
<ul>
<li>128-bit compatibility with UUID</li>
<li>1.21e+24 unique ULIDs per millisecond</li>
<li>Lexicographically sortable!</li>
<li>Canonically encoded as a 26 character string, as opposed to the 36 character UUID</li>
<li>Uses Crockford's base32 for better efficiency and readability (5 bits per character)</li>
<li>Case insensitive</li>
<li>No special characters (URL safe)</li>
<li>Monotonic sort order (correctly detects and handles the same millisecond)</li>
</ul>
Test Coverage
<ul>
<li>ULID Generation: Validates timestamp and randomness.</li>
<li>Encoding: Ensures ULIDs are correctly encoded into Base32 strings.</li>
<li>Decoding: Confirms accurate decoding from Base32 strings.</li>
<li>Monotonicity: Tests that ULIDs generated within the same millisecond are monotonically increasing.</li>
<li>Overflow Handling: Checks proper error handling when randomness overflows.</li>
<li>Edge Cases: Validates behavior with maximum ULID values and invalid inputs.</li>
</ul>
Specification
For detailed information on the ULID specification, refer to the <a>ULID Specification</a>.
Usage
This library provides an implementation of ULID (Universally Unique Lexicographically Sortable Identifier) generation and decoding in Zig.
Generating a ULID
You can generate a new ULID as a 26-character Crockford's Base32 string:
<code>zig
const ulid = try Ulid.generate();
std.debug.print("Generated ULID: {s}\n", .{ulid});</code>
This will output a unique, lexicographically sortable string.
Decoding a ULID
To decode a ULID string into its components (timestamp and randomness):
<code>zig
const ulid_str = "01AN4Z07BY79KA1307SR9X4MV3";
var decoded_ulid: Ulid = undefined;
try Ulid.decode(ulid_str[0..], &decoded_ulid);
std.debug.print("Decoded ULID: timestamp={d}, randomness={d}\n", .{decoded_ulid.timestamp, decoded_ulid.randomness});</code>
Monotonic ULID Generation
To generate ULIDs with guaranteed monotonicity within the same millisecond, use the <code>UlidGenerator</code>:
<code>zig
var generator = Ulid.monotonic_factory();
const ulid = try generator.generate(null); // Passing `null` uses the current timestamp.
std.debug.print("Generated monotonic ULID: {s}\n", .{ulid});</code>
This will ensure that if multiple ULIDs are generated in the same millisecond, their randomness will be incremented to preserve order.
Handling Errors
This library defines several error types for ULID encoding/decoding, such as:
<ul>
<li><code>invalid_length</code> – when the provided ULID string is not 26 characters long.</li>
<li><code>invalid_character</code> – when the ULID string contains invalid Base32 characters.</li>
<li><code>overflow</code> – when the timestamp exceeds the maximum allowable value (48 bits).</li>
</ul> | [] |
https://avatars.githubusercontent.com/u/47335043?v=4 | tinycompiler | williamfedele/tinycompiler | 2024-09-25T03:38:27Z | ⚡ Compiler written in Zig for fun | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/williamfedele/tinycompiler/tags | MIT | [
"compiler",
"compiler-design",
"zig",
"ziglang"
] | 34 | false | 2025-01-18T05:59:09Z | true | true | unknown | github | [] |
⚡ TinyCompiler
A compiler written for fun to learn about Zig.
<strong>Disclaimer</strong>: The grammar, found in <code>grammar.ebnf</code>, has not been validated to reject erroneous code. There is also no semantic error handling at the moment so variables are not checked for existence for example. I need to generate a symbol table over the AST before the code generation phase.
Syntax
The syntax is intentionally simple to make this a Zig learning experience rather than one purely of compiler design. I'm not a compiler engineer, so don't expect big things haha. I may extend it to include other features that are relatively simple like functions.
<strong>Datatypes</strong>: Only integers are valid at the moment.
<strong>Keywords</strong>: <em>var, int, if, while, end, print</em>.
Example Usage
Source file:
```
var x: int = 10;
var y: int;
y = 5*2+1;
if (x <= y)
print x;
else
print y;
end
while (y >= x)
print y;
if (y == 7)
x = x - 1;
end
y = y - 1;
end
```
Translated output (python for now):
<code>py
x = 10
y = 0
y = 5 * 2 + 1
if x <= y:
print(x)
else:
print(y)
while y >= x:
print(y)
if y == 7:
x = x - 1
y = y - 1</code>
License
<a>MIT</a> | [] |
https://avatars.githubusercontent.com/u/83881873?v=4 | di.zig | AleksandrShadrin/di.zig | 2024-11-09T06:41:58Z | A simple and lightweight dependency injection container for Zig. | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/AleksandrShadrin/di.zig/tags | MIT | [
"dependency-injection",
"ioc-container",
"zig",
"zig-library",
"zig-package"
] | 144 | false | 2025-01-16T17:48:08Z | true | true | unknown | github | [] | <a></a>
Zig DI Container 🚀
A simple and lightweight dependency injection (DI) container for Zig. Manage your dependencies effortlessly and keep your code clean!
📦 Features
* Singletons: One instance throughout the app.
* Transients: New instance every time.
* Scoped Services: Manage lifetimes within scopes.
* Generics Support: Work with generic types smoothly.
* Error Handling: Gracefully handle errors when creating/allocating services
* Object Management: Implement your own logic for deinitializing resources, which will be called by the service provider when freeing resources. Here <a>example</a>
* Thread Safety: The service provider guarantees that singleton resolving is thread-safe. For other usage if you need thread safety use scopes.
* Support custom allocators for scopes
🛠️ Installation
Add the di module to your project using zig zon.
```zig
const di_dep = b.dependency("di", .{ .target = target, .optimize = optimize });
const di_module = di_dep.module("di");
const exe = b.addExecutable(.{...});
exe.root_module.addImport("di", di_module);
```
📚 Usage
Initialize the Container.
Start by setting up the DI container with an allocator.
```zig
const std = @import("std");
const di = @import("di");
const Container = di.Container;
pub fn main() !void {
const allocator = std.heap.page_allocator;
var container = Container.init(allocator);
defer container.deinit();
<code>// Register your services here
</code>
}
```
Register Services
Choose how you want your services to behave.
Singleton
One shared instance.
<code>zig
try container.registerSingleton(MyService);</code>
Transient
A new instance each time.
<code>zig
try container.registerTransient(MyService);</code>
Scoped
Managed within a specific scope.
<code>zig
try container.registerScoped(MyService);</code>
Factories
You can also register factories to create instances of your services. This allows you to add multiple implementations
<code>zig
try container.registerSingletonFactory(builderFn);</code>
Create a Service Provider
After registering services, create a provider to resolve them.
<code>zig
var serviceProvider = try container.createServiceProvider();
defer serviceProvider.deinit();</code>
Resolve Services
Get instances of your services when needed.
<code>zig
const myService = try serviceProvider.resolve(MyService);
const myServices = try serviceProvider.resolveSlice(MyService); // get all registered services of type MyService, MyService if it was registered wihtout factory + all instances created by factories</code>
Handle Generics
Handle generic types with ease.
<code>zig
// register
try container.registerSingleton(MyService);
...
// resolve
const genericService = try serviceProvider.resolve(di.Generic(MyService, .{u8}));</code>
Using Scopes
Manage scoped services within a controlled environment.
```zig
var scope = try serviceProvider.initScope();
defer scope.deinit();
const scopedService = try scope.resolve(MyService);
```
Provide custom allocator if you don't want to use parent's
```zig
var allocator = ...;
var scope = try serviceProvider.initScopeWithAllocator(allocator);
...
```
Unresolve Transient Services or slices
Manually release a service if needed.
<code>zig
try serviceProvider.unresolve(resolvedService);
try serviceProvider.unresolve(resolvedServices); // resolved by resolveSlice</code>
🎉 Example
Here's a quick example to get you started!
```zig
const std = @import("std");
const di = @import("di");
const Container = di.Container;
// Example Services
const Logger = struct {
pub fn init() Logger {
return Logger{};
}
<code>pub fn log(self: *Logger, message: []const u8) void {
_ = self;
std.log.info("{s}", .{message});
}
</code>
};
const Database = struct {
logger: *Logger,
<code>pub fn init(logger: *Logger) Database {
return Database{
.logger = logger,
};
}
pub fn persist(self: *Database) void {
self.logger.log("Log some job");
}
</code>
};
pub fn main() !void {
const allocator = std.heap.page_allocator;
var container = Container.init(allocator);
defer container.deinit();
<code>// Register services
try container.registerSingleton(Logger);
try container.registerTransient(Database);
// Create provider
var provider = try container.createServiceProvider();
defer provider.deinit();
// Resolve services
var db = try provider.resolve(Database);
// Use services
db.persist();
</code>
}
```
This example sets up a simple DI container, registers a Logger as a singleton and Database as a transient service, then resolves and uses them.
More examples can be founded in examples folder, use:
<code>sh
zig build run-${filename}</code>
📄 License
This project is MIT licensed. See the LICENSE file for details. | [] |
https://avatars.githubusercontent.com/u/65524156?v=4 | zig-baremetal | RecursiveError/zig-baremetal | 2025-01-09T18:45:14Z | a small Zig test on baremetal with STM32F103 | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/RecursiveError/zig-baremetal/tags | - | [
"bare-metal",
"stm32",
"stm32f103",
"zig"
] | 93 | false | 2025-01-26T20:20:06Z | false | false | unknown | github | [] | Zig baremetal
this is an example of Zig-baremetal for STM32F103
<a>linkerscript source</a>
bootloader: a simple bootloader that just configures the VTOR and jumps to the application.
app: a basic example of blinky using systick.
app2: example with UART and WiFi connection with ESPAT (compile in release mode) | [] |
https://avatars.githubusercontent.com/u/2773256?v=4 | zig-raspberry-pico-sdk | dasimmet/zig-raspberry-pico-sdk | 2024-11-07T21:46:55Z | null | master | 0 | 2 | 1 | 2 | https://api.github.com/repos/dasimmet/zig-raspberry-pico-sdk/tags | MIT | [
"microzig",
"pico",
"raspberry",
"zig",
"zig-package"
] | 35 | false | 2024-12-14T12:30:00Z | true | true | 0.13.0 | github | [
{
"commit": "95ea6acad131124694cda1c162c52cd30e0aece0",
"name": "pico-sdk",
"tar_url": "https://github.com/raspberrypi/pico-sdk/archive/95ea6acad131124694cda1c162c52cd30e0aece0.tar.gz",
"type": "remote",
"url": "https://github.com/raspberrypi/pico-sdk"
},
{
"commit": "df21059f7ca6f1babc7... | raspberry pico-sdk on the zig buildsystem
Requirements
<ul>
<li>zig 0.13.0 or higher</li>
<li>~~libudev-dev for libusb on linux~~</li>
</ul>
The last zig version i built against (ubuntu linux 24.04 x86_64):
<code>console
foo@bar:~$ zig version
0.14.0-dev.2164+6b2c8fc68</code>
Picotool
this repo builds the raspberry picotool from the sdk source on the zig buildsystem:
```console
foo@bar:~$ zig build run
PICOTOOL:
Tool for interacting with RP2040/RP2350 device(s) in BOOTSEL mode, or with an RP2040/RP2350 binary
SYNOPSIS:
picotool info [-b] [-p] [-d] [--debug] [-l] [-a] [device-selection]
picotool info [-b] [-p] [-d] [--debug] [-l] [-a] [-t ]
picotool config [-s ] [-g ] [device-selection]
picotool config [-s ] [-g ] [-t ]
picotool load [--ignore-partitions] [--family ] [-p ] [-n] [-N] [-u] [-v] [-x] [-t ] [-o ]
[device-selection]
picotool link [--quiet] [--verbose] [-t ] [-t ] [-t ] [] [-t ] [-p]
picotool save [-p] [device-selection]
picotool save -a [device-selection]
picotool save -r [device-selection]
picotool verify [device-selection]
picotool reboot [-a] [-u] [-g ] [-c ] [device-selection]
picotool otp list|get|set|load|dump|permissions|white-label
picotool partition info|create
picotool uf2 info|convert
picotool version [-s] []
picotool coprodis [--quiet] [--verbose] [-t ] [-t ]
picotool help []
COMMANDS:
info Display information from the target device(s) or file.
Without any arguments, this will display basic information for all connected RP2040 devices in BOOTSEL mode
config Display or change program configuration settings from the target device(s) or file.
load Load the program / memory range stored in a file onto the device.
link Link multiple binaries into one block loop.
save Save the program / memory stored in flash on the device to a file.
verify Check that the device contents match those in the file.
reboot Reboot the device
otp Commands related to the RP2350 OTP (One-Time-Programmable) Memory
partition Commands related to RP2350 Partition Tables
uf2 Commands related to UF2 creation and status
version Display picotool version
coprodis Post-process coprocessor instructions in disassembly files.
help Show general help or help for a specific command
Use "picotool help " for more info
```
Picotool zig build interface
<code>zig
// build.zig
const pico_sdk = @import("zig-raspberry-pico-sdk");
const load_step = pico_sdk.load(b, .{
.firmware = lazypath_to_firmware_uf2,
.execute = true,
.sudo = b.option(bool, "load-with-sudo", "run picotool load with sudo") orelse false,
}, .{});
b.step("load").dependOn(load_step);</code> | [] |
https://avatars.githubusercontent.com/u/6199588?v=4 | protohackers_zig | rlopzc/protohackers_zig | 2024-10-15T00:53:41Z | Solving protohackers.com problems with Zig | main | 1 | 2 | 0 | 2 | https://api.github.com/repos/rlopzc/protohackers_zig/tags | - | [
"networking",
"protohackers",
"zig",
"ziglang"
] | 215 | false | 2025-04-20T12:57:08Z | true | true | unknown | github | [] | Protohackers in Zig
I'm solving the <a>protohackers</a> in Zig to learn more about networking and continue learning
Zig.
Each problem has it's corresponding file in <code>src</code>, e.g. <code>src/01_smoke_test.zig</code>. The common logic is extracted in
different files, e.g. <code>src/tcp_server.zig</code>.
I used CLI arguments to run a specific problem. To run the smoke test, run:
```sh
Smoke test
zig build run -- 00
Prime time
zig build run -- 01
```
Docker
I dockerized this project to be run in any server. The images are exposed in Github Container Registry
<a>here</a>.
Building the images:
<code>sh
docker buildx build --platform linux/arm64,linux/amd64 -t ghcr.io/rlopzc/protohackers_zig:latest --push .</code>
Running the image in any cloud provider
<ol>
<li>Create a server in a cloud provider (I used Hetzner)</li>
<li>
Pull the image. You can either pull the latest, which should contain most solutions, or a specific tag with a
solution.
<code>sh
docker pull ghcr.io/rlopzc/protohackers_zig:0_smoke
# or
docker pull ghcr.io/rlopzc/protohackers_zig:latest</code>
</li>
<li>
Run the image. Remember to pass the problem number as an argument.
<code>sh
docker run --rm --name protohackers_zig -p 3000:3000 --init ghcr.io/rlopzc/protohackers_zig:latest 00</code>
</li>
<li>Run the protohacker test using their website!</li>
</ol> | [] |
https://avatars.githubusercontent.com/u/146390816?v=4 | libexpat | allyourcodebase/libexpat | 2024-12-18T18:15:55Z | libexpat ported to the zig build system | master | 0 | 2 | 0 | 2 | https://api.github.com/repos/allyourcodebase/libexpat/tags | MIT | [
"zig",
"zig-package"
] | 17 | false | 2025-05-20T22:39:40Z | true | true | 0.14.0 | github | [
{
"commit": "master",
"name": "libexpat",
"tar_url": "https://github.com/libexpat/libexpat/archive/master.tar.gz",
"type": "remote",
"url": "https://github.com/libexpat/libexpat"
}
] | <a></a>
Expat
This is <a>Expat</a>, packaged for <a>Zig</a>.
Installation
First, update your <code>build.zig.zon</code>:
```
Initialize a <code>zig build</code> project if you haven't already
zig init
zig fetch --save git+https://github.com/allyourcodebase/libexpat.git#2.7.1
```
You can then import <code>expat</code> in your <code>build.zig</code> with:
<code>zig
const expat_dependency = b.dependency("expat", .{
.target = target,
.optimize = optimize,
});
your_exe.linkLibrary(expat_dependency.artifact("expat"));</code> | [
"https://github.com/allyourcodebase/libexpat",
"https://github.com/allyourcodebase/wayland"
] |
https://avatars.githubusercontent.com/u/160618?v=4 | zettings | ntd/zettings | 2024-10-16T15:04:35Z | A simple peristence layer for open62541 based OPC/UA servers in Zig | main | 0 | 2 | 0 | 2 | https://api.github.com/repos/ntd/zettings/tags | MIT | [
"linux",
"mmap",
"persistence",
"zig"
] | 45 | false | 2024-12-06T19:22:56Z | true | true | unknown | github | [] | <em>Zettings</em> is the simplest persistence layer I can think of. Its name is
a portmanteau of <a>Zig</a>, the language I
used to implement it, and <strong>settings</strong>.
At its core, it maps (via POSIX <code>mmap</code>) a struct with fixed-length
members to a fixed-length file. It is intended to be used as the base
for a basic persistence layer for OPC/UA servers, i.e. a port of the
<a>XSettings project</a> from the C world.
The demo program shows how this is supposed to work. It handles a set of
settings (boolean, numeric and string types) and allow to perform some
basic operations from command line.
```sh
Show usage info
zig build run -- -h
Create (-r) the schema file (demo.zettings) and dump (-d) its default values
zig build run -- -r -d demo.zettings
Toggle all booleans (-t) and dump the new values
zig build run -- -t -d demo.zettings
Now increment all numeric settings (-i) and dump the new values
zig build run -- -i -d demo.zettings
Further dumps show that the last values are retained
zig build run -- -d demo.zettings
Reset (-r) to the default values
zig build run -- -r -d demo.zettings
``` | [] |
https://avatars.githubusercontent.com/u/11727247?v=4 | bitvmx_pkmn_bttl | fedejinich/bitvmx_pkmn_bttl | 2024-12-20T14:31:57Z | A Bitcoin-Pokemon game using BitVMX | master | 0 | 2 | 0 | 2 | https://api.github.com/repos/fedejinich/bitvmx_pkmn_bttl/tags | - | [
"bitcoin",
"bitvmx",
"pokemon",
"risc-v",
"riscv32",
"zig"
] | 390 | false | 2025-04-21T12:36:46Z | false | false | unknown | github | [] | PKMN_BTTL
This project is a simple Bitcoin-Pokemon game created to showcase BitVMX, a protocol that enables verifying arbitrary computations on Bitcoin. In this game, players choose a Pokemon to battle against Charizard. If their Pokemon wins, they can validate the result using BitVMX and claim locked Bitcoin funds.
You can read more about the game in the <a>following article</a> and more about BitVMX <a>here</a>.
NOTE: the <a>first article</a> is based on the <code>regtest</code> branch, while <code>master</code> branch corresponds to the second part of the article where we run the game on Mutinynet.
Requirements
<ul>
<li>Zig 0.13.0</li>
<li>Rust</li>
<li>Docker</li>
<li>Clone all the submodules</li>
<li><code>bitvmx_protocol</code> submodule must point <code>bitvmx_pkmn_bttl</code> branch</li>
<li>Python (optional)</li>
</ul>
Structure
<code>bash
.
├── bitvmx_protocol/ # BitVMX (submodule)
├── build_scripts/ # Scripts to build the project
├── engine/ # Pokemon battle engine (submodule)
├── game_runs/ # Detailed data about game runs for each environment (mutinynet and regtest)
├── pkmn_bttl/ # The game
├── init.sh # Initialization script
├── img.jpg
└── README.md</code>
Initialization
<ul>
<li>Run the initialization script <code>init.sh</code></li>
</ul>
<code>bash
./init.sh</code>
This script clones the right submodules and creates the necessary folders.
Run
Running the game involves setting up a BitVMX environment and acting as a prover that tries to compute the right output. To do that you can follow the next steps:
<ul>
<li>Specify the input at <code>build.sh</code> INPUT and build the Pokemon program by running the build script</li>
<li>This validates that the program succeeds and moves the generated binary into the required folders for later verification.</li>
<li>Run <code>./build_scripts/build.sh</code></li>
<li>Run <code>prover</code> and <code>verifier</code> docker services.</li>
<li>at <code>bitvmx_protocol/</code></li>
<li><code>docker compose up prover-backend</code></li>
<li><code>docker compose up verifier-backend</code></li>
<li>Generate setup parameters by running <code>build_scripts/setup_mutiny.py</code>.</li>
<li>Fund the generated address.</li>
<li>You can use the <a>Mutinynet faucet</a>.</li>
<li>Open the Swagger UI at <code>http://0.0.0.0:8081/docs#/v1</code></li>
<li>Call <code>setup/</code> endpoint with the generated parameters</li>
<li>Remember to replace <code>funding_tx_id</code> and <code>funding_index</code></li>
<li>Call <code>input/</code> with the <code>setup_uuid</code> generated in the previous step.</li>
<li>Call <code>next_step</code> with the same <code>setup_uuid</code> to verify the game (program).</li>
<li>You can modify <code>bitvmx_protocol/../execution_trace_generation_service.py</code> to try different challenge scenarios.</li>
</ul> | [] |
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