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```glsl precision mediump float; varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp float texelWidth; uniform highp float texelHeight; uniform mediump float upperThreshold; uniform mediump float lowerThreshold; void main() { vec3 currentGradientAndDirection = texture2D(i...
/content/code_sandbox/framework/Source/Operations/Shaders/DirectionalNonMaximumSuppression_GLES.fsh
glsl
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
252
```glsl // Saturation blend mode based upon pseudo code from the PDF specification. varying vec2 textureCoordinate; varying vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler2D inputImageTexture2; float lum(vec3 c) { return dot(c, vec3(0.3, 0.59, 0.11)); } vec3 clipcolor(vec3 c) { ...
/content/code_sandbox/framework/Source/Operations/Shaders/SaturationBlend_GL.fsh
glsl
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
873
```glsl attribute vec4 position; attribute vec4 inputTextureCoordinate; uniform float texelWidth; uniform float texelHeight; varying vec2 textureCoordinate; varying vec2 leftTextureCoordinate; varying vec2 rightTextureCoordinate; varying vec2 topTextureCoordinate; varying vec2 topLeftTextureCoordinate; varying vec2...
/content/code_sandbox/framework/Source/Operations/Shaders/NearbyTexelSampling.vsh
glsl
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
307
```glsl precision highp float; varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform mediump float hueAdjust; const highp vec4 kRGBToYPrime = vec4 (0.299, 0.587, 0.114, 0.0); const highp vec4 kRGBToI = vec4 (0.595716, -0.274453, -0.321263, 0.0); const highp vec4 kRGBToQ = vec...
/content/code_sandbox/framework/Source/Operations/Shaders/Hue_GLES.fsh
glsl
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
532
```glsl varying vec2 textureCoordinate; varying vec2 leftTextureCoordinate; varying vec2 rightTextureCoordinate; varying vec2 topTextureCoordinate; varying vec2 topLeftTextureCoordinate; varying vec2 topRightTextureCoordinate; varying vec2 bottomTextureCoordinate; varying vec2 bottomLeftTextureCoordinate; varying vec...
/content/code_sandbox/framework/Source/Operations/Shaders/Sketch_GL.fsh
glsl
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
357
```glsl varying vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform float colorLevels; void main() { vec4 textureColor = texture2D(inputImageTexture, textureCoordinate); gl_FragColor = floor((textureColor * colorLevels) + vec4(0.5)) / colorLevels; } ```
/content/code_sandbox/framework/Source/Operations/Shaders/Posterize_GL.fsh
glsl
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
69
```glsl varying vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform float sensitivity; void main() { vec3 derivativeElements = texture2D(inputImageTexture, textureCoordinate).rgb; float derivativeDifference = derivativeElements.x - derivativeElements.y; float zElement = (derivativeEl...
/content/code_sandbox/framework/Source/Operations/Shaders/ShiTomasiFeatureDetector_GL.fsh
glsl
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
172
```glsl varying vec2 textureCoordinate; varying vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler2D inputImageTexture2; uniform float intensity; void main() { vec3 currentImageColor = texture2D(inputImageTexture, textureCoordinate).rgb; vec3 lowPassImageColor = texture2D(inputImag...
/content/code_sandbox/framework/Source/Operations/Shaders/MotionComparison_GL.fsh
glsl
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
153
```glsl uniform lowp vec3 lineColor; void main() { gl_FragColor = vec4(lineColor, 1.0); } ```
/content/code_sandbox/framework/Source/Operations/Shaders/Line_GLES.fsh
glsl
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
30
```glsl varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler2D inputImageTexture2; uniform lowp float mixturePercent; void main() { lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate); lowp vec4 textureColor2 = tex...
/content/code_sandbox/framework/Source/Operations/Shaders/DissolveBlend_GLES.fsh
glsl
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
106
```swift #if canImport(OpenGLES) import OpenGLES import UIKit // TODO: Find a way to warn people if they set this after the context has been created var imageProcessingShareGroup:EAGLSharegroup? = nil public class OpenGLContext: SerialDispatch { lazy var framebufferCache:FramebufferCache = { return Frame...
/content/code_sandbox/framework/Source/Apple/OpenGLContext-OpenGLES.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
864
```swift #if canImport(UIKit) import UIKit // TODO: Add support for transparency // TODO: Deal with view resizing public class RenderView:UIView, ImageConsumer { public var backgroundRenderColor = Color.black public var fillMode = FillMode.preserveAspectRatio public var orientation:ImageOrientation = .por...
/content/code_sandbox/framework/Source/Apple/RenderView-UIKit.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
983
```swift import AVFoundation public class MovieInput: ImageSource { public let targets = TargetContainer() public var runBenchmark = false let yuvConversionShader:ShaderProgram let asset:AVAsset let assetReader:AVAssetReader let playAtActualSpeed:Bool let loop:Bool var videoEncodin...
/content/code_sandbox/framework/Source/Apple/MovieInput.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
2,564
```swift #if canImport(Cocoa) import Cocoa public class RenderView:NSOpenGLView, ImageConsumer { public var backgroundColor = Color.black public var fillMode = FillMode.preserveAspectRatio public var sizeInPixels:Size { get { return Size(width:Float(self.frame.size.width), height:Float(self.frame.size.wid...
/content/code_sandbox/framework/Source/Apple/RenderView-Cocoa.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
341
```swift import AVFoundation public protocol AudioEncodingTarget { func activateAudioTrack() func processAudioBuffer(_ sampleBuffer:CMSampleBuffer) } public class MovieOutput: ImageConsumer, AudioEncodingTarget { public let sources = SourceContainer() public let maximumInputs:UInt = 1 let ass...
/content/code_sandbox/framework/Source/Apple/MovieOutput.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
2,711
```swift #if canImport(OpenGL) import OpenGL.GL import Cocoa // TODO: Figure out way to allow for multiple contexts for different GPUs public class OpenGLContext: SerialDispatch { public lazy var framebufferCache:FramebufferCache = { return FramebufferCache(context:self) }() var shaderCache:...
/content/code_sandbox/framework/Source/Apple/OpenGLContext-OpenGL.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
731
```swift #if canImport(OpenGL) import OpenGL.GL3 #else import OpenGLES #endif #if canImport(UIKit) import UIKit #else import Cocoa #endif public class PictureInput: ImageSource { public let targets = TargetContainer() var imageFramebuffer:Framebuffer! var hasProcessedImage:Bool = false public init(im...
/content/code_sandbox/framework/Source/Apple/PictureInput.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
1,916
```swift import Foundation import AVFoundation public protocol CameraDelegate { func didCaptureBuffer(_ sampleBuffer: CMSampleBuffer) } public enum PhysicalCameraLocation { case backFacing case frontFacing // Documentation: "The front-facing camera would always deliver buffers in AVCaptureVideoOri...
/content/code_sandbox/framework/Source/Apple/Camera.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
3,345
```swift import COpenGLES.gles2 import CVideoCore import Foundation var nativewindow = EGL_DISPMANX_WINDOW_T(element:0, width:0, height:0) // This needs to be retained at the top level or its deallocation will destroy the window system public class RPiRenderWindow: ImageConsumer { public let sources = SourceCont...
/content/code_sandbox/framework/Source/Linux/RPiRenderWindow.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
1,065
```swift #if canImport(OpenGL) import OpenGL.GL3 public typealias PlatformImageType = NSImage #else import OpenGLES public typealias PlatformImageType = UIImage #endif #if canImport(UIKit) import UIKit #else import Cocoa #endif public enum PictureFileFormat { case png case jpeg } public class PictureOutput: ...
/content/code_sandbox/framework/Source/Apple/PictureOutput.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
1,399
```swift import COpenGL import Dispatch public class OpenGLContext: SerialDispatch { public lazy var framebufferCache:FramebufferCache = { return FramebufferCache(context:self) }() var shaderCache:[String:ShaderProgram] = [:] public let standardImageVBO:GLuint var textureVBOs:[Rotation:GLui...
/content/code_sandbox/framework/Source/Linux/OpenGLContext.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
541
```swift import COpenGLES.gles2 import CVideoCore public class OpenGLContext: SerialDispatch { lazy var framebufferCache:FramebufferCache = { return FramebufferCache(context:self) }() var shaderCache:[String:ShaderProgram] = [:] lazy var passthroughShader:ShaderProgram = { return c...
/content/code_sandbox/framework/Source/Linux/OpenGLContext-RPi.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
429
```swift import COpenGL import CFreeGLUT import Foundation public class GLUTRenderWindow: ImageConsumer { public let sources = SourceContainer() public let maximumInputs:UInt = 1 private lazy var displayShader:ShaderProgram = { sharedImageProcessingContext.makeCurrentContext() // self.open...
/content/code_sandbox/framework/Source/Linux/GLUTRenderWindow.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
553
```swift #if canImport(COpenGL) import COpenGL #else import COpenGLES.gles2 #endif // apt-get install libgd-dev import Foundation import SwiftGD public class PictureInput: ImageSource { public let targets = TargetContainer() var imageFramebuffer:Framebuffer! var hasProcessedImage:Bool = false public ...
/content/code_sandbox/framework/Source/Linux/PictureInput.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
602
```swift #if canImport(COpenGL) import COpenGL #else import COpenGLES.gles2 #endif // apt-get install libgd-dev import Foundation import lodepng public enum PictureFileFormat { case png //case jpeg } public class PictureOutput: ImageConsumer { // public var encodedImageAvailableCallback:((Data) -> ())? ...
/content/code_sandbox/framework/Source/Linux/PictureOutput.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
710
```objective-c // Need to create non-variadic versions of the V4L functions for them to bridge to Swift #include <linux/videodev2.h> struct buffer { void *start; size_t length; }; int v4l2_open_swift(const char *file, int oflag, int arg2); int v4l2_ioctl_swift(int fd, unsigned long int request, void...
/content/code_sandbox/framework/Source/Linux/V4LSupplement/include/v4lfuncs.h
objective-c
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
316
```c // These are a series of C functions to bridge to V4L, which has variadic functions, incompatible defines, and union types I couldn't get working in Swift. #include "libv4l2.h" #include "v4lfuncs.h" #include <sys/mman.h> int v4l2_open_swift(const char *file, int oflag, int arg2) { return v4l2_open(file, oflag, ...
/content/code_sandbox/framework/Source/Linux/V4LSupplement/v4lfuncs.c
c
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
1,104
```swift #if canImport(COpenGL) import COpenGL #endif #if canImport(COpenGLES) import COpenGLES.gles2 #endif import GPUImage import CVideo4Linux import V4LSupplement import Glibc import Foundation public class V4LCamera:ImageSource { public let targets = TargetContainer() let devicePath:String let d...
/content/code_sandbox/framework/Source/Linux/V4LCamera/V4LCamera.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
1,321
```swift ```
/content/code_sandbox/framework/Packages/COpenGLES/Package.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
1
```objective-c // Need to create non-variadic versions of the V4L functions for them to bridge to Swift int v4l2_open_swift(const char *file, int oflag, int arg2) { v4l2_open(file, oflag, arg2); } int v4l2_ioctl_swift(int fd, unsigned long int request, void *arg2) { v4l2_ioctl(fd, request, arg2); } int v4l2_ioctl_...
/content/code_sandbox/framework/Packages/CVideo4Linux/stubs.h
objective-c
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
160
```objective-c #define GL_GLEXT_PROTOTYPES 1 ```
/content/code_sandbox/framework/Packages/COpenGL/proto.h
objective-c
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
12
```c++ /* LodePNG version 20190210 This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, an...
/content/code_sandbox/framework/Packages/lodepng/lodepng.cpp
c++
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
70,978
```objective-c /* LodePNG version 20190210 This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applicat...
/content/code_sandbox/framework/Packages/lodepng/include/lodepng.h
objective-c
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
22,138
```swift import UIKit import GPUImage import AVFoundation let blendImageName = "WID-small.jpg" class FilterDisplayViewController: UIViewController, UISplitViewControllerDelegate { @IBOutlet var filterSlider: UISlider? @IBOutlet var filterView: RenderView? let videoCamera:Camera? var blendImage:P...
/content/code_sandbox/examples/iOS/FilterShowcase/FilterShowcaseSwift/FilterDisplayViewController.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
708
```swift import UIKit class FilterListViewController: UITableViewController { var filterDisplayViewController: FilterDisplayViewController? = nil var objects = NSMutableArray() // #pragma mark - Segues override func prepare(for segue: UIStoryboardSegue, sender: Any?){ if segue.identifier == ...
/content/code_sandbox/examples/iOS/FilterShowcase/FilterShowcaseSwift/FilterListViewController.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
238
```swift import UIKit @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey:Any]?) -> Bool { return true ...
/content/code_sandbox/examples/iOS/FilterShowcase/FilterShowcaseSwift/AppDelegate.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
56
```swift import UIKit @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey:Any]?) -> Bool { return true } } ```
/content/code_sandbox/examples/iOS/SimpleMovieFilter/SimpleMovieFilter/AppDelegate.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
54
```swift import UIKit import GPUImage class ViewController: UIViewController { @IBOutlet weak var renderView: RenderView! var movie:MovieInput! var filter:Pixellate! override func viewDidLayoutSubviews() { super.viewDidLayoutSubviews() let bundleURL = Bundle.main...
/content/code_sandbox/examples/iOS/SimpleMovieFilter/SimpleMovieFilter/ViewController.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
229
```swift import UIKit import CoreImage import GPUImage import AVFoundation class ViewController: UIViewController { @IBOutlet weak var renderView: RenderView! @IBOutlet weak var faceDetectSwitch: UISwitch! let fbSize = Size(width: 640, height: 480) let faceDetector = CIDetector(ofType: CIDetectorTypeF...
/content/code_sandbox/examples/iOS/SimpleVideoFilter/SimpleVideoFilter/ViewController.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
843
```swift import UIKit import GPUImage class ViewController: UIViewController { @IBOutlet weak var renderView: RenderView! var picture:PictureInput! var filter:SaturationAdjustment! override func viewDidLayoutSubviews() { super.viewDidLayoutSubviews() // Filtering ima...
/content/code_sandbox/examples/iOS/SimpleImageFilter/SimpleImageFilter/ViewController.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
246
```swift import UIKit @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey:Any]?) -> Bool { return true } } ```
/content/code_sandbox/examples/iOS/SimpleVideoRecorder/SimpleVideoRecorder/AppDelegate.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
54
```swift import UIKit import GPUImage import AVFoundation class ViewController: UIViewController { @IBOutlet weak var renderView: RenderView! var camera:Camera! var filter:SaturationAdjustment! var isRecording = false var movieOutput:MovieOutput? = nil override func viewDidLoad() { sup...
/content/code_sandbox/examples/iOS/SimpleVideoRecorder/SimpleVideoRecorder/ViewController.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
423
```swift import Cocoa @NSApplicationMain class AppDelegate: NSObject, NSApplicationDelegate { @IBOutlet weak var window: NSWindow! var windowController:FilterShowcaseWindowController? func applicationDidFinishLaunching(_ aNotification: Notification) { self.windowController = FilterShowcaseWindow...
/content/code_sandbox/examples/Mac/FilterShowcase/FilterShowcase/AppDelegate.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
88
```swift import Cocoa import GPUImage import AVFoundation let blendImageName = "Lambeau.jpg" class FilterShowcaseWindowController: NSWindowController { @IBOutlet var filterView: RenderView! @IBOutlet weak var filterSlider: NSSlider! @objc dynamic var currentSliderValue:Float = 0.5 { willSet...
/content/code_sandbox/examples/Mac/FilterShowcase/FilterShowcase/FilterShowcaseWindowController.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
709
```swift import Foundation import GPUImage enum FilterSliderSetting { case disabled case enabled(minimumValue:Float, maximumValue:Float, initialValue:Float) } typealias FilterSetupFunction = (Camera, ImageProcessingOperation, RenderView) -> ImageSource? enum FilterOperationType { case singleInput cas...
/content/code_sandbox/examples/Mac/FilterShowcase/FilterShowcase/FilterOperationTypes.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
446
```swift import GPUImage import QuartzCore let filterOperations: Array<FilterOperationInterface> = [ FilterOperation ( filter:{SaturationAdjustment()}, listName:"Saturation", titleName:"Saturation", sliderConfiguration:.enabled(minimumValue:0.0, maximumValue:2.0, initialValue:1.0), ...
/content/code_sandbox/examples/Mac/FilterShowcase/FilterShowcase/FilterOperations.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
9,311
```swift import Cocoa import GPUImage @NSApplicationMain class AppDelegate: NSObject, NSApplicationDelegate { @IBOutlet weak var window: NSWindow! @IBOutlet weak var renderView: RenderView! var movie:MovieInput! var filter:Pixellate! @objc dynamic var filterValue = 0.05 { didSet ...
/content/code_sandbox/examples/Mac/SimpleMovieFilter/SimpleMovieFilter/AppDelegate.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
208
```swift import Cocoa import GPUImage import AVFoundation @NSApplicationMain class AppDelegate: NSObject, NSApplicationDelegate { @IBOutlet weak var window: NSWindow! @IBOutlet weak var renderView: RenderView! var camera:Camera! var filter:Pixellate! @objc dynamic var filterSetting:Float = 0....
/content/code_sandbox/examples/Mac/SimpleVideoFilter/SimpleVideoFilter/AppDelegate.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
266
```swift import Cocoa import GPUImage @NSApplicationMain class AppDelegate: NSObject, NSApplicationDelegate { @IBOutlet weak var window: NSWindow! @IBOutlet weak var renderView: RenderView! var image:PictureInput! var filter:SaturationAdjustment! @objc dynamic var filterValue = 1.0 { did...
/content/code_sandbox/examples/Mac/SimpleImageFilter/SimpleImageFilter/AppDelegate.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
164
```swift import Cocoa import GPUImage import AVFoundation @NSApplicationMain class AppDelegate: NSObject, NSApplicationDelegate { @IBOutlet weak var window:NSWindow! @IBOutlet var renderView:RenderView! var camera:Camera! var filter:SmoothToonFilter! var movieOutput:MovieOutput? var isRecordi...
/content/code_sandbox/examples/Mac/SimpleVideoRecorder/SimpleVideoRecorder/AppDelegate.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
428
```shell swiftc Source/main.swift -o SimpleVideoFilter -I ../../../framework -L ../../../framework -lGPUImage ```
/content/code_sandbox/examples/Linux-RPi/SimpleVideoFilter/compile.sh
shell
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
24
```swift import GPUImage // For now, rendering requires the window to be created first let renderWindow = RPiRenderWindow(width:1280, height:720) let camera = V4LCamera(size:Size(width:1280.0, height:720.0)) let edgeDetection = SobelEdgeDetection() camera --> edgeDetection --> renderWindow var terminate:Int = 0 cam...
/content/code_sandbox/examples/Linux-RPi/SimpleVideoFilter/Source/main.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
99
```swift // swift-tools-version:4.2 import PackageDescription let package = Package( name: "SimpleVideoFilter", dependencies: [ .package(path: "../../../../GPUImage2") ], targets: [ .target( name: "SimpleVideoFilter", dependencies: ["GPUImage", "GPUImageV4LCamer...
/content/code_sandbox/examples/Linux-OpenGL/SimpleVideoFilter/Package.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
83
```swift import GPUImage import GPUImageV4LCamera // For now, GLUT initialization is done in the render window, so that must come first in sequence let renderWindow = GLUTRenderWindow(width:1280, height:720, title:"Simple Video Filter", offscreen:false) let camera = V4LCamera(size:Size(width:1280.0, height:720.0)) let...
/content/code_sandbox/examples/Linux-OpenGL/SimpleVideoFilter/Sources/main.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
113
```swift // swift-tools-version:4.2 import PackageDescription let package = Package( name: "SimpleImageFilter", dependencies: [ .package(path: "../../../../GPUImage2") ], targets: [ .target( name: "SimpleImageFilter", dependencies: ["GPUImage"], path...
/content/code_sandbox/examples/Linux-OpenGL/SimpleImageFilter/Package.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
75
```swift import GPUImage import Foundation // For now, GLUT initialization is done in the render window, so that must come first in sequence let renderWindow = GLUTRenderWindow(width:1280, height:720, title:"Simple Video Filter", offscreen:false) guard let pictureInput = PictureInput(path:"../../SharedAssets/Lambeau.j...
/content/code_sandbox/examples/Linux-OpenGL/SimpleImageFilter/Sources/main.swift
swift
2016-04-16T17:16:16
2024-08-09T08:27:34
GPUImage2
BradLarson/GPUImage2
4,858
155
```javascript import commonjs from '@rollup/plugin-commonjs'; import json from '@rollup/plugin-json'; import resolve from '@rollup/plugin-node-resolve'; import typescript from '@rollup/plugin-typescript'; import { fileURLToPath } from 'node:url'; const name = 'brain'; const extensions = ['.js', '.json', '.node', '.ts'...
/content/code_sandbox/rollup.config.browser.js
javascript
2016-02-13T18:09:44
2024-08-15T20:41:49
brain.js
BrainJS/brain.js
14,300
303
```javascript import commonjs from '@rollup/plugin-commonjs'; import json from '@rollup/plugin-json'; import resolve from '@rollup/plugin-node-resolve'; import typescript from '@rollup/plugin-typescript'; import * as pkg from './package.json'; const extensions = ['.js', '.json', '.node', '.ts']; export default { in...
/content/code_sandbox/rollup.config.js
javascript
2016-02-13T18:09:44
2024-08-15T20:41:49
brain.js
BrainJS/brain.js
14,300
234
```python #!/usr/bin/python # # # side tool to capture a feed with openCV and get an analysis of it # Mathieu Duperre # 2017 # # import numpy as np import cv2 import cv2.cv as cv import sys import time import os def main(argv): videofeed = '' videofeed = str(sys.argv[1]) print "\n\n-----------FFMEG video...
/content/code_sandbox/captureFeed.py
python
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
933
```python #!/usr/bin/env python2 # # # # path_to_url # # Unless required by applicable law or agreed to in writing, software # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. import argparse import cv2 import numpy as np import os import random import shutil import openface import openfac...
/content/code_sandbox/system/aligndlib.py
python
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
870
```shell pkill python pkill luajit ```
/content/code_sandbox/system/killHS.sh
shell
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
10
```python # MotionDetector. # Brandon Joffe # 2016 # # # # path_to_url # # Unless required by applicable law or agreed to in writing, software # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. import cv2 import numpy as np import os import glob import dlib import sys import argparse from P...
/content/code_sandbox/system/MotionDetector.py
python
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,324
```python # FaceRecogniser. # Brandon Joffe # 2016 # # # # path_to_url # # Unless required by applicable law or agreed to in writing, software # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # # Code used in this project included opensource software (openface) # developed by Brandon Amos ...
/content/code_sandbox/system/FaceRecogniser.py
python
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
2,565
```shell git pull path_to_url ```
/content/code_sandbox/upd.sh
shell
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
6
```python # Camera Class # Brandon Joffe # 2016 # # # # path_to_url # # Unless required by applicable law or agreed to in writing, software # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. import threading import time import numpy as np import cv2 import cv2.cv as cv import ImageUtils imp...
/content/code_sandbox/system/Camera.py
python
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,834
```shell python WebApp.py > /dev/null 2>&1 & ```
/content/code_sandbox/system/runSec.sh
shell
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
14
```python # ImageUtils. # Brandon Joffe # 2016 # # # # path_to_url # # Unless required by applicable law or agreed to in writing, software # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # # Code used in this project included opensource software (openface) # developed by Brandon Amos # T...
/content/code_sandbox/system/ImageUtils.py
python
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
2,014
```python # FaceDetector. # Brandon Joffe # 2016 # # # # path_to_url # # Unless required by applicable law or agreed to in writing, software # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. import cv2 import numpy as np import os import glob import dlib import sys import argparse from PIL...
/content/code_sandbox/system/FaceDetector.py
python
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
856
```python # Surveillance System Controller. # Brandon Joffe # 2016 # # # path_to_url # # Unless required by applicable law or agreed to in writing, software # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # # Code used in this project included opensource software (Openface) # developed b...
/content/code_sandbox/system/SurveillanceSystem.py
python
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
9,616
```python # WebApp # Brandon Joffe # 2016 # # # # path_to_url # # Unless required by applicable law or agreed to in writing, software # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. from flask import Flask, render_template, Response, redirect, url_for, request, jsonify, send_file, sessio...
/content/code_sandbox/system/WebApp.py
python
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
3,810
```javascript // AdminLTE Gruntfile module.exports = function (grunt) { 'use strict'; grunt.initConfig({ watch: { // If any .less file changes in directory "build/less/" run the "less"-task. files: ["build/less/*.less", "build/less/skins/*.less", "dist/js/app.js"], tasks: ["less", "uglify"] ...
/content/code_sandbox/system/static/Gruntfile.js
javascript
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,510
```css @import url(path_to_url * AdminLTE v2.3.6 * Author: Almsaeed Studio * Website: Almsaeed Studio <path_to_url * Please visit path_to_url for more information !*/html,body{min-height:100%}.layout-boxed html,.layout-boxed body{height:100%}body{-webkit-font-smoothing:antialiased;-moz-osx-font-smoot...
/content/code_sandbox/system/static/dist/css/AdminLTE.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
25,892
```css @import url(path_to_url /*! * AdminLTE v2.3.6 * Author: Almsaeed Studio * Website: Almsaeed Studio <path_to_url * Please visit path_to_url for more information !*/ /* * Core: General Layout Style * ------------------------- */ html, body { min-height: 100%; } .layout-boxed html, .layou...
/content/code_sandbox/system/static/dist/css/AdminLTE.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
34,317
```css /* * Skin: Blue * ---------- */ .skin-blue .main-header .navbar { background-color: #3c8dbc; } .skin-blue .main-header .navbar .nav > li > a { color: #ffffff; } .skin-blue .main-header .navbar .nav > li > a:hover, .skin-blue .main-header .navbar .nav > li > a:active, .skin-blue .main-header .navbar .nav >...
/content/code_sandbox/system/static/dist/css/skins/skin-blue.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,060
```css .skin-purple .main-header .navbar{background-color:#605ca8}.skin-purple .main-header .navbar .nav>li>a{color:#fff}.skin-purple .main-header .navbar .nav>li>a:hover,.skin-purple .main-header .navbar .nav>li>a:active,.skin-purple .main-header .navbar .nav>li>a:focus,.skin-purple .main-header .navbar .nav .open>a,....
/content/code_sandbox/system/static/dist/css/skins/skin-purple.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
790
```css /* * Skin: Red * --------- */ .skin-red .main-header .navbar { background-color: #dd4b39; } .skin-red .main-header .navbar .nav > li > a { color: #ffffff; } .skin-red .main-header .navbar .nav > li > a:hover, .skin-red .main-header .navbar .nav > li > a:active, .skin-red .main-header .navbar .nav > li > a...
/content/code_sandbox/system/static/dist/css/skins/skin-red.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
998
```css .skin-red .main-header .navbar{background-color:#dd4b39}.skin-red .main-header .navbar .nav>li>a{color:#fff}.skin-red .main-header .navbar .nav>li>a:hover,.skin-red .main-header .navbar .nav>li>a:active,.skin-red .main-header .navbar .nav>li>a:focus,.skin-red .main-header .navbar .nav .open>a,.skin-red .main-hea...
/content/code_sandbox/system/static/dist/css/skins/skin-red.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
797
```css /* * Skin: Blue * ---------- */ .skin-blue .main-header .navbar { background-color: #3c8dbc; } .skin-blue .main-header .navbar .nav > li > a { color: #ffffff; } .skin-blue .main-header .navbar .nav > li > a:hover, .skin-blue .main-header .navbar .nav > li > a:active, .skin-blue .main-header .navbar .nav >...
/content/code_sandbox/system/static/dist/css/skins/_all-skins.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
13,802
```css .skin-red-light .main-header .navbar{background-color:#dd4b39}.skin-red-light .main-header .navbar .nav>li>a{color:#fff}.skin-red-light .main-header .navbar .nav>li>a:hover,.skin-red-light .main-header .navbar .nav>li>a:active,.skin-red-light .main-header .navbar .nav>li>a:focus,.skin-red-light .main-header .nav...
/content/code_sandbox/system/static/dist/css/skins/skin-red-light.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
982
```css .skin-purple-light .main-header .navbar{background-color:#605ca8}.skin-purple-light .main-header .navbar .nav>li>a{color:#fff}.skin-purple-light .main-header .navbar .nav>li>a:hover,.skin-purple-light .main-header .navbar .nav>li>a:active,.skin-purple-light .main-header .navbar .nav>li>a:focus,.skin-purple-light...
/content/code_sandbox/system/static/dist/css/skins/skin-purple-light.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
978
```css /* * Skin: Yellow * ------------ */ .skin-yellow-light .main-header .navbar { background-color: #f39c12; } .skin-yellow-light .main-header .navbar .nav > li > a { color: #ffffff; } .skin-yellow-light .main-header .navbar .nav > li > a:hover, .skin-yellow-light .main-header .navbar .nav > li > a:active, .s...
/content/code_sandbox/system/static/dist/css/skins/skin-yellow-light.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,229
```css .skin-blue-light .main-header .navbar{background-color:#3c8dbc}.skin-blue-light .main-header .navbar .nav>li>a{color:#fff}.skin-blue-light .main-header .navbar .nav>li>a:hover,.skin-blue-light .main-header .navbar .nav>li>a:active,.skin-blue-light .main-header .navbar .nav>li>a:focus,.skin-blue-light .main-heade...
/content/code_sandbox/system/static/dist/css/skins/skin-blue-light.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,051
```css .skin-blue .main-header .navbar{background-color:#3c8dbc}.skin-blue .main-header .navbar .nav>li>a{color:#fff}.skin-blue .main-header .navbar .nav>li>a:hover,.skin-blue .main-header .navbar .nav>li>a:active,.skin-blue .main-header .navbar .nav>li>a:focus,.skin-blue .main-header .navbar .nav .open>a,.skin-blue .m...
/content/code_sandbox/system/static/dist/css/skins/_all-skins.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
11,009
```css /* * Skin: Black * ----------- */ /* skin-black navbar */ .skin-black .main-header { -webkit-box-shadow: 0px 1px 1px rgba(0, 0, 0, 0.05); box-shadow: 0px 1px 1px rgba(0, 0, 0, 0.05); } .skin-black .main-header .navbar-toggle { color: #333; } .skin-black .main-header .navbar-brand { color: #333; bord...
/content/code_sandbox/system/static/dist/css/skins/skin-black.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,184
```css /* * Skin: Yellow * ------------ */ .skin-yellow .main-header .navbar { background-color: #f39c12; } .skin-yellow .main-header .navbar .nav > li > a { color: #ffffff; } .skin-yellow .main-header .navbar .nav > li > a:hover, .skin-yellow .main-header .navbar .nav > li > a:active, .skin-yellow .main-header ...
/content/code_sandbox/system/static/dist/css/skins/skin-yellow.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,006
```css /* * Skin: Purple * ------------ */ .skin-purple-light .main-header .navbar { background-color: #605ca8; } .skin-purple-light .main-header .navbar .nav > li > a { color: #ffffff; } .skin-purple-light .main-header .navbar .nav > li > a:hover, .skin-purple-light .main-header .navbar .nav > li > a:active, .s...
/content/code_sandbox/system/static/dist/css/skins/skin-purple-light.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,219
```css .skin-yellow .main-header .navbar{background-color:#f39c12}.skin-yellow .main-header .navbar .nav>li>a{color:#fff}.skin-yellow .main-header .navbar .nav>li>a:hover,.skin-yellow .main-header .navbar .nav>li>a:active,.skin-yellow .main-header .navbar .nav>li>a:focus,.skin-yellow .main-header .navbar .nav .open>a,....
/content/code_sandbox/system/static/dist/css/skins/skin-yellow.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
805
```css /* * Skin: Purple * ------------ */ .skin-purple .main-header .navbar { background-color: #605ca8; } .skin-purple .main-header .navbar .nav > li > a { color: #ffffff; } .skin-purple .main-header .navbar .nav > li > a:hover, .skin-purple .main-header .navbar .nav > li > a:active, .skin-purple .main-header ...
/content/code_sandbox/system/static/dist/css/skins/skin-purple.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
991
```css /* * Skin: Red * --------- */ .skin-red-light .main-header .navbar { background-color: #dd4b39; } .skin-red-light .main-header .navbar .nav > li > a { color: #ffffff; } .skin-red-light .main-header .navbar .nav > li > a:hover, .skin-red-light .main-header .navbar .nav > li > a:active, .skin-red-light .mai...
/content/code_sandbox/system/static/dist/css/skins/skin-red-light.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,223
```css /* * Skin: Black * ----------- */ /* skin-black navbar */ .skin-black-light .main-header { -webkit-box-shadow: 0px 1px 1px rgba(0, 0, 0, 0.05); box-shadow: 0px 1px 1px rgba(0, 0, 0, 0.05); } .skin-black-light .main-header .navbar-toggle { color: #333; } .skin-black-light .main-header .navbar-brand { c...
/content/code_sandbox/system/static/dist/css/skins/skin-black-light.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,371
```css /* * Skin: Blue * ---------- */ .skin-blue-light .main-header .navbar { background-color: #3c8dbc; } .skin-blue-light .main-header .navbar .nav > li > a { color: #ffffff; } .skin-blue-light .main-header .navbar .nav > li > a:hover, .skin-blue-light .main-header .navbar .nav > li > a:active, .skin-blue-lig...
/content/code_sandbox/system/static/dist/css/skins/skin-blue-light.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,307
```css .skin-black .main-header{-webkit-box-shadow:0 1px 1px rgba(0,0,0,0.05);box-shadow:0 1px 1px rgba(0,0,0,0.05)}.skin-black .main-header .navbar-toggle{color:#333}.skin-black .main-header .navbar-brand{color:#333;border-right:1px solid #eee}.skin-black .main-header .navbar{background-color:#fff}.skin-black .main-he...
/content/code_sandbox/system/static/dist/css/skins/skin-black.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
920
```css .skin-black-light .main-header{-webkit-box-shadow:0 1px 1px rgba(0,0,0,0.05);box-shadow:0 1px 1px rgba(0,0,0,0.05)}.skin-black-light .main-header .navbar-toggle{color:#333}.skin-black-light .main-header .navbar-brand{color:#333;border-right:1px solid #eee}.skin-black-light .main-header .navbar{background-color:#...
/content/code_sandbox/system/static/dist/css/skins/skin-black-light.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,076
```css .skin-yellow-light .main-header .navbar{background-color:#f39c12}.skin-yellow-light .main-header .navbar .nav>li>a{color:#fff}.skin-yellow-light .main-header .navbar .nav>li>a:hover,.skin-yellow-light .main-header .navbar .nav>li>a:active,.skin-yellow-light .main-header .navbar .nav>li>a:focus,.skin-yellow-light...
/content/code_sandbox/system/static/dist/css/skins/skin-yellow-light.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
988
```css .skin-blue .main-header .navbar{background-color:#3c8dbc}.skin-blue .main-header .navbar .nav>li>a{color:#fff}.skin-blue .main-header .navbar .nav>li>a:hover,.skin-blue .main-header .navbar .nav>li>a:active,.skin-blue .main-header .navbar .nav>li>a:focus,.skin-blue .main-header .navbar .nav .open>a,.skin-blue .m...
/content/code_sandbox/system/static/dist/css/skins/skin-blue.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
846
```css /* * Skin: Green * ----------- */ .skin-green .main-header .navbar { background-color: #00a65a; } .skin-green .main-header .navbar .nav > li > a { color: #ffffff; } .skin-green .main-header .navbar .nav > li > a:hover, .skin-green .main-header .navbar .nav > li > a:active, .skin-green .main-header .navbar...
/content/code_sandbox/system/static/dist/css/skins/skin-green.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,000
```css .skin-green .main-header .navbar{background-color:#00a65a}.skin-green .main-header .navbar .nav>li>a{color:#fff}.skin-green .main-header .navbar .nav>li>a:hover,.skin-green .main-header .navbar .nav>li>a:active,.skin-green .main-header .navbar .nav>li>a:focus,.skin-green .main-header .navbar .nav .open>a,.skin-g...
/content/code_sandbox/system/static/dist/css/skins/skin-green.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
799
```css .skin-green-light .main-header .navbar{background-color:#00a65a}.skin-green-light .main-header .navbar .nav>li>a{color:#fff}.skin-green-light .main-header .navbar .nav>li>a:hover,.skin-green-light .main-header .navbar .nav>li>a:active,.skin-green-light .main-header .navbar .nav>li>a:focus,.skin-green-light .main...
/content/code_sandbox/system/static/dist/css/skins/skin-green-light.min.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
984
```css /* * Skin: Green * ----------- */ .skin-green-light .main-header .navbar { background-color: #00a65a; } .skin-green-light .main-header .navbar .nav > li > a { color: #ffffff; } .skin-green-light .main-header .navbar .nav > li > a:hover, .skin-green-light .main-header .navbar .nav > li > a:active, .skin-gr...
/content/code_sandbox/system/static/dist/css/skins/skin-green-light.css
css
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
1,225
```javascript /*! AdminLTE app.js * ================ * Main JS application file for AdminLTE v2. This file * should be included in all pages. It controls some layout * options and implements exclusive AdminLTE plugins. * * @Author Almsaeed Studio * @Support <path_to_url * @Email <abdullah@almsaeedstudio.com>...
/content/code_sandbox/system/static/dist/js/app.min.js
javascript
2016-08-01T21:18:23
2024-08-12T19:24:07
home_surveillance
BrandonJoffe/home_surveillance
1,223
2,587